Name Set ImageFile Unique Type Subtype Cost Native/User Goals/Traits Brains Brawn Bravery CapacityStart Capacity Rarity Text Earth (1192) Basic st-crusade Spacetime Middle Ages 1 Capture, Meddling, Historical, Quest R When a player's TARDIS card moves here, that player's opponent may (V) a Historical Goal. Earth (1450) Basic st-aztecs Spacetime Middle Ages 1 Apocalypse, Historical, Capture, Quest U Natives with Engineering are played at -1 Cost here. Earth (1889) Basic st-talons Spacetime Victorian Era 1 Capture, Historical, Experiments, Quest R Each time a female Character is destroyed here, that Character's owner may draw a card. Earth (1911) Basic st-pyramidsofmars Spacetime Victorian Era 1 Apocalypse, Invasion, Capture, Quest U Characters with History played here are -1 Cost. When The Doctor moves here, his owner may draw a card. Earth (November 1963) Basic st-remembrance Spacetime Present 1 Apocalypse, Invasion, Capture, Meddling, Experiments, Quest S ? different Goals may be played here, by ? Different players, where ? = the number of copies of this Spacetime card in play +1. Earth (May 1969) Basic st-spearheadfromspace Spacetime Present 1 Apocalypse, Invasion, Capture, Quest, Experiments U Invasion Goals played here are -1 Cost. When a player plays a Goal here, the player to his or her right may (V) one UNIT Character. Earth (February 1972) Basic st-greendeath Spacetime Present 1 Apocalypse, Experiments, Profit U Once per game, each player may play a Monster card here for free. Earth (May 1984) Basic st-resurrection-1 Spacetime Present 1 Apocalypse, Invasion, Capture, Quest, Experiments S Enemies here are +1 to all Qualities if there are less than 4 Allies here. Earth (2090) Basic st-seedsofdeath Spacetime Near Future 0 Apocalypse, Invasion, Capture, Quest U All players may (V) a Near Future Native that can play here at the start of the game. If they do, it must be played here during their first turn. Earth (2526) Basic st-earthshock Spacetime Expansion Era 0 Apocalypse, Meddling, Capture, Quest, Invasion S All players may (V) an Expansion Era Native that can play here at the start of the game. If they do, it must be played here during their first turn. Earth (5000) Basic st-earth5000 Spacetime Twilight Era 1 Apocalypse, Experiments, Capture, Profit S Power Struggle may be played here. Mars (2090) Basic st-mars2090 Spacetime Near Future 1 Experiments, Resurrection U Base. Your Native Ice Warriors may play here without a Goal. Metebelis 3 (1972) Basic st-metebelis3 Spacetime Present 1 Profit, Quest U While in play, owner's Monster cards are -1 Cost. Whenever this Spacetime card is your TARDIS' intended destination, the opponent on your left may (V) Misjump and immediately play it. Prison Station (4590) Basic st-resurrection-2 Spacetime Twilight Era 2 Capture, Resurrection, Experiments R If played during Set-Up, owner may (V) Davros here at the start of the game. Davros is frozen until a Goal is Reached here. At the start of their turn, each player with a Character here may destroy a card from hand to (V) a Prisoner card. Sector 16 (2526) Basic st-earthshock2 Spacetime Expansion Era 1 Capture, Profit, Quest S At any time, you may (V) Escape Pod to use it here. Skaro (4660) Basic st-skaro4660 Spacetime Twilight Era 1 Resurrection U Base. Your Native Daleks can be played here without a Goal. Storm Mine 4 (2865) Basic st-robotsofdeath Spacetime Imperial Era 2 Capture, Profit, Experiments, Quest U Robots are played at -1 Cost here. When a TARDIS card moves here, all players may (V) one Puzzle or Danger card. Telos (2486) Basic st-tombofthecybermen Spacetime Expansion Era 1 Quest, Resurrection U Base. You may place up to 3 Native Cybermen here during Set-Up. They remain frozen until points are scored here. The Moon (2090) Basic st-moonseeds Spacetime Near Future 1 Capture, Invasion, Meddling U At the end of a player's turn, unfrozen Characters may move from here to any Earth Near Future Spacetime card. Varos (2284) Basic st-varos Spacetime Colonial Era 2 Apocalypse, Invasion, Capture, Profit, Experiments, Quest U Prisoner and Puzzle cards are played at -1 Cost here. Alien Invasion Basic alieninvasion 1 Goal Invasion 3 S Reach: If you have 4 non-Human, non-Native Enemies here, destroy one card from hand per turn for 2 turns, then destroy 2 of those Characters to score points. Oppose: Opponent must have more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. Atavistic Mutations Basic atavisticmutations 1 Goal Experiments 3 U Reach: If you have Domination, Madman, Science and 20 Brains here, destroy your Victim or a Character you kidnapped here, then score points and you may (V) any Monster card with the word ''Giant'' in its title. Oppose: Opponent must have more Bravery than you and destroy one Monster card here. If successful, opponent scores points. Auton Invasion Basic autoninvasion 1 Goal Invasion 4 U Reach: If your 3 Autons and 1 Nestene kidnap one opposing Character here, score points and you may (V) Replaced by Aliens. Oppose: Opponent must have more Brains than you, and must destroy your Nestene or 2 Autons here. If successful, opponent scores points and all Autons and their attached Minions here return to bottom of owner's draw deck. Cybermen Reborn Basic cybermenreborn 1 Goal Resurrection 4 U Reach: If your 3 Computers and 2 Enemies (each with more than 8 Brains) overcome one Puzzle card, score points. Your Cybermen may play here at -1 Cost and may move from here to any other Spacetime card in the same era. Oppose: Opponent must have more Bravery than you and 3 Computers, and must overcome two Puzzle cards. If successful, opponent scores points and Cybermen may no longer play at this Spacetime card. Destroy Unity Basic destroyunity 1 Goal Apocalypse 4 S Reach: If you have Cyber Leader, 3 other Cybermen, and 1 Minion, score points and all Characters in play are -2 Brawn against Cybermen from now on. Oppose: Opponent must destroy one of his or her TARDIS Characters here, and have more Brawn left than you (minimum: 20). If successful, opponent scores points. End of the World Basic endoftheworld 1 Goal Apocalypse 3 S Reach: If you have a Madman (or a Character with both Gloating and more than 8 Brains) and 3 Science or 3 Engineering here, destroy one card from hand per turn for 2 turns, then score points and you may destroy up to 2 random opposing Allies here at the end of your opponent's next turn. Oppose: Opponent must have more RUnning than you have Characters here (with a minimum of 4 Characters). If successful, opponent scores points. Eradicate Atmosphere Basic eradicateatmosphere 1 Goal Apocalypse 3 U Reach: If you have 3 Science, Computers and twice the Brawn of every opponent here, score points (+1 if your Ice Warrior helped Reach the Goal) and you may (V) an Invasion Goal. Oppose: Opponent must have 2 Computers, Engineering and 2 Science and more Brains than you here. If successful, opponent scores points. Financial Domination Basic financialdomination 1 Goal Profit 4 U Reach: If you play cards to at least 2 other Earth Present Spacetime cards while The BOSS and 3 Computers here, score points and from now on, your Conditions are -1 Cost. Oppose: Opponent must have more Brains than you and destroy 2 Monster cards here. If succesful, opponent scores points. For My Amusement Basic formyamusement 1 Goal Capture 2 U Reach: If you have a ''God'' here and you have kidnapped 2 Characters (who are still frozen) during this game, destroy 2 cards from hand to score points and you may (V) any Prisoner card. (Goal is +1 points if The Doctor was one of the Characters you kidnapped.) Oppose: Opponent must have more Bravery than you and overcome one Puzzle card here. If successful, opponent scores points. Hijack Ship Basic hijackship 1 Goal Capture 4 S Only plays in Colonial Era or later. Reach: If you have 4 Computers (or 2 Computers and more than 30 Brawn) here, destroy one card from hand per turn for 3 turns, then score points and you may (V) an Invasion or Apocalypse Goal. Oppose: Opponent must have more Brawn than you and either 2 Pilot or 4 Computers. If successful, opponent scores points and this Spacetime card's era changes to Prehistory (65,000,000 B.C.). Mining Rights Basic miningrights 1 Goal Profit 3 U Reach: If you have 2 Bureaucrat here and an opponent has at least 4 Allies in his or her discard pile (or you have kidnapped 2 characters that have Prisoner Conditions on them), score points and you may (V) an Invasion Goal. Oppose: Opponent must have more Brains than you and either overcome 3 Puzzle cards or have a Character here survive The Vote 3 times. If successful, opponent scores points. Power Move Basic powermove 1 Goal Historical 4 U Reach: If your Native male Bureaucrat kidnaps an opposing female with Charisma here, score points and that female's owner must show you his or her hand. Oppose: Opponent must have History, 2 Charisma, more Brains than you, and win a fight here. If successful, opponent scores points. Power Struggle Basic powerstruggle 1 Goal Historical 3 U Reach: If your 2 Native Enemies win a fight here or your 2 Native Allies are destroyed here (while you have a Native Enemy here), score points. Oppose: Opponent must have 2 History, more Bravery than you,a nd win a fight here. If successful, opponent scores points. Quest for the Hand Basic questforthehand 1 Goal Quest 5 R Reach: If you have The Hand of Omega, 2 Minions (Dalek) and either 3 Imperial Daleks or 3 Renegade Daleks here, score points and from now on, your Daleks may move to any Spacetime cards as if aboard a TARDIS card. Oppose: Opponent must have more Brains than you here, and The Doctor must have participated in a fight that destroyed a Dalek. If successful, opponent scores points and Daleks may no longer be played or move to any Spacetime card dated 4660 or later. Any already there are destroyed. Recover Time Machine Basic recovertimemachine 1 Goal Quest 3 U Reach: If you have any Temporal Artifact, Engineering, Science and 3 Thief here, score points and unfreeze any of your frozen Characters. Oppose: Opponent must have more Brawn than you (with a minimum of 4 Characters), and either 2 History or 3 Aware here. If successful, opponent scores points. Rescue Davros Basic rescuedavros 1 Goal Resurrection 4 U Reach: Your Davros is frozen until you have 3 Minions here. If you have 3 Minions attached to Daleks or Davros and either Enginnering or Medicine here, discard one card from top of draw deck per turn for 3 turns, then score poitns and you may (V) Davros: he may play here for 0 Cost and your Daleks are immune to Movellan Virus. Oppose: Opponent must have more Characters than you (minimum 5) and either Demolitions or 2 Computers here. If successful, opponent scores points, and may kidnap a random opposing Character (Davros if here) and (V) Cryogenic Prison. Robot Revolution Basic robotrevolution 1 Goal Experiments 3 U Reach: If you have a Madman and 4 Robot Enemies here, score points and all Robots here become Enemies under your control. Oppose: Opponent must have at least 3 Allies, more Brains than you, and must destroy an opposing Robot (or Taren Capel) here. If successful, opponent scores points and all Robot Enemies here are destroyed. Smuggling Run Basic smugglingrun 1 Goal Profit 2 U Reach: If you have Pilot and Thief here, destroy 2 Artifacts here to score points. Oppose: Opponent must have Allies with Pilot and Thief and destroy 2 Artificates here. If successful, opponent scores points. Sutekh's Return Basic sutekhsreturn 1 Goal Apocalypse 5 R Reach: If Sutekh and 3 Minions overcome 3 Puzzle cards here (they remain to be faced by opponent, unless no longer Puzzles), score points and you may (V) Laid Waste. Oppose: Opponent must have more Brains than you and overcome 3 Puzzle cards here (they remain for you to face, unless no longer Puzzles). If successful, opponent scores points and your Sutekh is placed under your draw deck. TARDIS - Home Away From Home Basic tardis-3 1 TARDIS TARDIS 4 8 11+? U ? = 1 for every Goal you have successfully Opposed. If the Doctor (2) is here, you may (V) Sonic Screwdriver. TARDIS - Secondary Control Room Basic tardis-2 1 TARDIS TARDIS 4 8 10 R One Artifact whose User is The Doctor and that Costs less than 3 may play here during Set-Up (or (V) that Artifact when swampping this TARDIS into play). +1 Capacity if The Doctor (4) is here (even during Set-Up). TARDIS - Type 40 Time Machine Basic tardis-1 1 TARDIS TARDIS 3 8 12 S When played here and while aboard, The Doctor is -1 Cost (even during Set-Up). Ace - Not Born Yet Basic ace-1 1 TARDIS Character Human 4 Earth Present (1987) Charisma, Demolitions (2), Marksman, Running, (V) Nitro 9 6 6 8 R Freeze to (V) any Attack card that specifically destroys Daleks. Adric - Doomed Companion Basic adric-1 1 TARDIS Character Alzarian 3 Alzarius (E-Space) Aware, Computers, Science, Victim, (V) Ultimate Sacrifice 6 4 7 R If you successfully Oppose a Goal at a Spacetime card where he was destroyed, that Goal is +1 points. Barbara Wright - Spirit of Yetaxa Basic barbara-1 1 TARDIS Character Human 2 Earth Present (1963) Charisma, History (2), (V) Mexican Standoff 8 4 8 R Once per turn, destroy a card from hand to add ''God'' until the end of that turn. May act as a Native of Earth Middle Ages (1450). Ian Chesterton - Aztec Warrior Basic ian-1 1 TARDIS Character Human 3 Earth Present (1963) Aware, Running, Science, (V) Gone Native 7 7 8 R +1 Brawn in any fight involving a Human Enemy. May act as a Native of Earth Middle Ages (1450). Ian Chesterton - Sir Knight Basic ian-2 1 TARDIS Character Human 2 Earth Present (1963) Running, Science, Tracking 6 6 8 R While any of your TARDIS Characters are kidnapped, he is +1 to all Qualities. Jamie McCrimmon - Adaptable Youth Basic jamie-1 1 TARDIS Character Human 2 Earth Renaissance (1746) Charisma, Running, Thief 5 7 8 U At the start of each of your turns, gains one Trait on another TARDIS Character here for the rest of that turn. Jo Grant - UNIT Agent Basic jogrant-1 1 TARDIS Character Human 3 Earth Present (1972) Charisma, Engineering, Medicine, Running, Screamer, Tracking, UNIT, (V) Serendipity 6 5 8 R If Clifford Jones here, gains Bureaucrat and Science. Leela - Eliza Doolittle Basic leela-2 1 TARDIS Character Human 4 Sevateem Planet Far Future (20,000) Aware, Charisma, Poison, Running, Thief, Tracking, (V) Janis Thorn 6 7 8 R +1 to all Qualities if Gone Native is in play. Leela - Savage Companion Basic leela-1 1 TARDIS Character Human 4 Sevateem Planet Far Future (20,000) Aware, Charisma, Marksman, Medicine, Running, Thief, Tracking 6 7 8 R Your Allies here are +2 Bravery. Liz Shaw - UNIT Scientist Basic lizshaw-1 1 TARDIS Character Human 4 Earth Present (1969) Charisma, Engineering, Medicine, Science, UNIT 9 4 7 R Each turn, one of opponent's non-Human Enemies is +1 Cost (maximum 6). Nyssa - TARDIS Babysitter Basic nyssa-1 1 TARDIS Character Human 3 Traken Present (1981) Charisma, Engineering, Marksman, Science 8 4 7 U Destroy a card from hand to exclude her from any fight. Peri - American Doll Basic peri-1 1 TARDIS Character Human 2 Earth Present (1984) Charisma (2), Running, Science, Screamer 5 4 5 U Once per turn, may unfreeze The Doctor (6). Sarah Jane Smith - Plucky Young Girl Basic sarahjanesmith-1 1 TARDIS Character Human 3 Earth Present (1980) Charisma, History, Marksman, Running, Screamer 6 4 5 S Your Allies are +1 Bravery. Tegan Jovanka - Brave Heart Basic tegan-2 1 TARDIS Character Human 3 Earth Present (1981) Aware, Charisma, Running, (V) Independent Spirit 6 4 7 R If your Ally was destroyed here during your last turn, double any of her Traits for this turn. Tegan Jovanka - Cyberman Hunter Basic tegan-1 1 TARDIS Character Human 2 Earth Present (1981) Charisma, Marksman, Tracking 5 5 6 U +2 Brawn in any fight involving a Cyberman. The Doctor (1) - Court Adviser Basic doctor1-2 1 TARDIS Character Timelord 5 Gallifrey Bureaucrat, Charisma, History (2), Medicine, Running, Thief 12 3 8 R Once per turn, you may draw a card from the top of your discard pile instead of your draw deck. The Doctor (1) - Old Rogue Basic doctor1-1 1 TARDIS Character Timelord 3 Gallifrey Charisma, Engineering, History, Poison, Science, Thief 12 3 8 R +1 to all Qualities when Opposing a Meddling Goal. May destroy Married..? played here. The Doctor (2) - Disarming Clown Basic doctor2-1 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers (2), Engineering, Running, Science, (V) Quite Insane 12 4 8 R Your other TARDIS Characters here are +2 Bravery. The Doctor (2) - Self-Proclaimed Genius Basic doctor2-2 1 TARDIS Character Timelord 5 Gallifrey Charisma, Engineering, History, Pilot, Running (2), Science, (V) You Can't Kill Me 13 4 8 R Opponent's Enemies here are -1 Brawn if a member of their species is in their owner's discard pile. The Doctor (3) - Exiled Traveller Basic doctor3-1 1 TARDIS Character Timelord 4 Gallifrey Charisma, Demolitions, Engineering, Pilot, Running, Science, Thief (2) 11 5 8 R When he is about to be destroyed, you may freeze him instead. Remains frozen until your 2 Medicine are here. The Doctor (3) - UNIT Adviser Basic doctor3-2 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Engineering, Medicine, Pilot, Running, Science, Thief, UNIT, (V) Venusian Akido 12 7 9 R Your other UNIT Characters here are +1 Brains. The Doctor (4) - Holmesian Detective Basic doctor4-2 1 TARDIS Character Timelord 5 Gallifrey Aware (2), Charisma, Demolitions, Domination, History, Marksman, Science, Tracking 13 7 9 R +1 to all Qualities when facing a Puzzle card. The Doctor (4) - Interfering Timelord Basic doctor4-1 1 TARDIS Character Timelord 5 Gallifrey Charisma, Demolitions, Engineering, History, Science (2), Thief, (V) Scarf 12 6 9 S Opposing Enemies that have attached Minions here are -2 to all Qualities. The Doctor (5) - Flawed Hero Basic doctor5-1 1 TARDIS Character Timelord 3 Gallifrey Demolitions, Engineering, History, Science, Thief 11 5 8 R When a TARDIS Character is destroyed ere, your opponent(s) cannot play any Conditions or Bang! Cards for two entire turns. The Doctor (5) - Would-Be Executioner Basic doctor5-2 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Demolitions, History, Marksman, Poison, Science, (V) Break Conditioning 12 6 9 S +1 Brawn and Bravery in any fight involving a Dalek. The Doctor (6) - Callous Survivor Basic doctor6-1 1 TARDIS Character Timelord 5 Gallifrey Aware, Engineering, Marksman, Pilot, Running 11 6 9 R When this Character is about to be destroyed, you may destroy 2 cards from hand to destroy an Enemy here instead (owner's choice). The Doctor (7) - Mastermind Basic doctor7-1 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers, Engineering, History, Medicine, Science 13 5 9 R When you must destroy your Spacetime card with The Hand of Omega, you may destroy opponent's Skaro instead. The Doctor (8) - Incurable Romantic Basic doctor8-1 1 TARDIS Character Timelord/Human 5 Gallifrey Charisma (2), Engineering, History, Running, Science, (V) Second Chances 11 6 9 R Once per Spacetime card, may unfreeze himself and all other TARDIS Characters there. Turlough - Foolish Spy Basic turlough-1 1 TARDIS Character Trion 3 Trion (or Earth) Present (1983) Aware, Science, Thief, Tracking 5 4 5 S Once per game, you may ask one opponent to show all Enemies, Prisoner cards and Puzzles in his or her hand. Vicki - Girl Squire Basic vicki-1 1 TARDIS Character Human 2 Earth (or Dido) Expansion Era (2494) Charisma, Medicine, Thief, (V) Mistaken Identity 5 3 6 U While a Native female Ally is here, Vicki is +1 Brains and +1 Bravery. Victoria Waterfield - Scream Queen Basic victoria-1 1 TARDIS Character Human 3 Earth Victorian Era (1866) Charisma, Marksman, Science, Screamer (2) 6 3 4 U When Scream is played on her, you may freeze one Enemy of your choice here for an entire turn. Zoe - Know-It-All Basic zoe-1 1 TARDIS Character Human 4 Station W3 Near Future (2120) Charisma, Computers, Engineering, Pilot, Running, Science, Screamer, Thief, Tracking 9 4 7 R Autloc - High Priest of Knowledge Basic autloc 1 Ally (Character) Human 1 Earth Middle Ages (1450) Bureaucrat, History, Science 7 2 6 U Other Natives of the Middle Ages here are +1 Brains. Aztec Warrior - Loyal to Yetaxa Basic aztecwarrior 3 Ally (Character) Human 1 Earth Middle Ages (1450) Running, Troop, Victim 3 6 6 C Destroy all your Aztec Warriors here at the end of your turn to (V) the same number of Characters with Troop. Benton - UNIT Sergeant Basic benton-1 1 Ally (Character) Human 3 Earth Present (1972) Aware, Demolitions, Pilot, Running, UNIT 5 6 7 R Your UNIT Characters here are +2 to all Qualities when facing a Monster. Berger - First Officer Basic berger 1 Ally (Character) Human 2 Expansion Era (2526) Computers, Engineering, Pilot 7 4 6 U Other Natives of the Expansion Era here are +1 Brains. Betts - UNIT Soldier Basic betts 4 Ally (Character) Human 1 Earth Present (1972) Marksman, Pilot, Troop, UNIT 4 6 6 C Borg - Arrogant Mover Basic borg 1 Ally (Character) Human 1 Imperial Era (2865) Computers, Engineering, Victim 5 5 5 C Cameca - The Doctor's Beloved Basic cameca 1 Ally (Character) Human 2 Earth Middle Ages (1450) Charisma, History, Medicine 7 3 7 U The Doctor is +2 Bravery here. Captain Briggs - Impatient Hauler Basic captainbriggs 1 Ally (Character) Human 2 Expansion Era (2526) Bureaucrat, Engineering, Pilot, (V) Escape Pod 4 4 7 R While in play, you may not be forced to destroy cards from hand by an opponent. Captain Hopper - American Hotshot Basic captainhopper 1 Ally (Character) Human 2 Expansion Era (2486) Demolitions, Engineering, Marksman, Pilot, Tracking 4 6 6 U Captain Munro - UNIT Officer Basic captainmunro 1 Ally (Character) Human 2 Earth Present (1969) Aware, Bureaucrat, Marksman, Running, UNIT 5 7 7 U Cannot fall under an opponent's control unless that opponent can show a Bureaucrat from hand. Clifford Jones - Brilliant Biology Basic cliffordjones 1 Ally (Character) Human 4 Earth Present (1972) Charisma, History, Medicine, Science (2), Tracking 10 5 8 R Freeze at the start of your turn to draw up to 2 cards. Corporal Forbes - UNIT Guard Basic corporalforbes 4 Ally (Character) Human 1 Earth Present (1969) Marksman, Troop, UNIT, Victim 3 6 5 C D.84 - Undercover Super-Voc Basic d84 1 Ally (Character) Robot 3 Imperial Era (2865) Aware, Charisma, Machine, Running, Thief, Victim 6 8 9 R Ernie Clements - Poacher Basic ernieclements 1 Ally (Character) Human 2 Earth Victorian Era (1911) Demolitions, Marksman, Running, Tracking, Victim 3 5 4 U Fewsham - Cowardly Technician Basic fewsham 1 Ally (Character) Human 1 Earth (or The Moon) Near Future (2090) Computers, Engineering, Thief, Victim 6 3 4 U Once per turn, destroy one card from hand to gain +3 Bravery until end of that turn. Gia Kelly - T Mat Controller Basic giakelly 1 Ally (Character) Human 4 Earth Near Future (2090) Bureaucrat, Charisma, Computers (2), Engineering (2), Running, Science, (V) T Mat 9 4 7 R Group Captain Gilmore - Not the Brig Basic groupcaptaingilmore 1 Ally (Character) Human 2 Earth Present (1963) Bureaucrat, Marksman, Tracking 4 7 8 U Your Troop Characters here are +1 Brawn. Henry Gordon Jago - Showman Basic henrygordonjago 1 Ally (Character) Human 2 Earth Victorian Era (1889) Bureaucrat, Charisma, Tracking 6 3 4 U Freeze at any time to freeze one opposing Character here. Joanna - Beloved Sister Basic joanna 1 Ally (Character) Human 3 Earth Middle Ages (1192) Bureaucrat, Charisma, History 5 4 6 R Once per turn, you may destroy a card from hand to prevent a female TARDIS Character from being kidnapped or destroyed here. John Ransome - Toy Designer Basic johnransome 1 Ally (Character) Human 2 Earth Present (1969) Bureaucrat, Engineering, Running, Thief, Victim 6 3 2 C John Viner - Nervous Archaeologist Basic johnviner 1 Ally (Character) Human 1 Expansion Era (2486) Bureaucrat, History, Science, Victim 8 3 2 C Jondar - Righteous Rebel Basic jondar 1 Ally (Character) Human 3 Varos Colonial Era (2284) Aware, Charisma, Marksman, Running, Thief 5 7 8 R If this Character has been kidnapped, you may destroy 2 cards from hand during your turn to free him. King Richard - The Lionheart Basic kingrichard 1 Ally (Character) Human 3 Earth Middle Ages (1192) Bureaucrat, Charisma, History, Running 6 7 7 R Other Allies Native to Middle Ages Earth here are +2 Bravery. Laurence Scarman - Loving Brother Basic laurencescarman 1 Ally (Character) Human 2 Earth Victorian Era (1911) Engineering, Marksman, Science, Victim 5 3 3 C Destroy to freeze any Minion attached to Sutekh here. Lt. Scott - Butch Military Man Basic ltscott 1 Ally (Character) Human 2 Earth Expansion Era (2526) Marksman, Running, Tracking, (V) Any Marksman-related or Troop-related Attack card 5 7 7 U Mercer - New Security Officer Basic mercer 1 Ally (Character) Human 2 Twilight Era (4590) Bureaucrat, Marksman, Running, Victim 4 7 7 U Other Allies Native to the Twilight Era here are +1 Bravery. Mike Yates - Undercover Agent Basic mikeyates-1 1 Ally (Character) Human 3 Earth Present (1972) Aware, Marksman, Running (2), Thief, UNIT 6 5 7 R Unless opposing Enemies here have more Aware than you do, this Character may not be destroyed by an Attack card. Osborn - Duty Officer Basic osborn 1 Ally (Character) Human 3 Twilight Era (4590) Aware, Computers, Demolitions, Marksman, Screamer, Victim 3 5 5 R Once per game, may destroy an Enemy on which Cryogenic Prison has been played (return Cryogenic Prison to hand). P.C. Quick - The Policeman Basic pcquick 3 Ally (Character) Human 1 Earth Victorian Era (1889) Aware, Tracking, Troop 3 5 5 C Phipps - T Mat Technician Basic phipps 1 Ally (Character) Human 1 Earth or (The Moon) Near Future (2090) Engineering, Running, Thief, Victim 5 5 6 U Once per turn, destroy one card from hand to gain +2 Brains until end of that turn. Poul - Secret Agent Basic poul 1 Ally (Character) Human 2 Imperial Era (2865) Aware, Charisma, Engineering, Thief, (V) D.84 6 6 4 R Professor Eldred - Rocketman Basic professoreldred 1 Ally (Character) Human 2 Earth Near Future (2090) Engineering (2), History, Science, (V) Rocketship 8 3 5 U Professor Kyle - Paleontologist Basic professorkyle 1 Ally (Character) Human 1 Earth Expansion Era (2526) Computers, Science, Tracking, Victim 6 3 2 C Professor Laird - Scientist Basic professorlaird 1 Ally (Character) Human 2 Earth Present (1984) Medicine, Poison, Science, Screamer, Victim, (V) Medical Care 6 3 7 U Professor Litefoot - Coroner Basic professorlitefoot 1 Ally (Character) Human 3 Earth Victorian Era (1889) Charisma, History, Marksman, Medicine 8 3 7 R Freeze at any time to unfreeze all your TARDIS Characters here. If Henry Gordon Jago here, both he and this Character are +1 to all Qualities. Professor Parry - Archaeologist Basic professorparry 1 Ally (Character) Human 2 Expansion Era (2486) Bureaucrat, Demolitions, History, Science 8 3 4 R When he helps overcome a Puzzle card, you may draw the bottom card of your discard pile. Rachel Jensen - Science Adviser Basic racheljensen 1 Ally (Character) Human 2 Earth Present (1963) Aware, Charisma, Science 9 4 5 U +1 to all Qualities if The Doctor is here.A113 Radnor - T Mat Commander Basic radnor 1 Ally (Character) Human 2 Earth Near Future (2090) Bureaucrat, Charisma, Engineering 6 4 6 U Other Allies Native to the Near Future here are +1 to all Qualities. Sam Seeley - Dodgy Poacher Basic samseeley 1 Ally (Character) Human 1 Earth Present (1969) Thief, Tracking 3 5 6 C Your Artificats are played here at -1 Cost (minimum: 1). Sgt. Mitchell - Trooper Basic sgtmitchell 3 Ally (Character) Human 1 Earth Expansion Era (2526) Marksman, Running, Troop, Victim 4 6 7 C Sgt. Walters - Scanner Technician Basic sgtwalters 1 Ally (Character) Human 2 Earth Expansion Era (2526) Computers, Medicine, Tracking 5 5 5 U Freeze at the start of your turn to look at one random card from the hand of an opponent who has a Charater here. Styles - Acerbic Physician Basic drstyles 1 Ally (Character) Human 2 Twilight Era (4590) Computers, Marksman, Medicine, Victim 4 6 8 U When you destroy a Condition, you may choose to place it out of play instead. The Brigadier - Still a Soldier Basic brigadier-2 1 Ally (Character) Human 3 Earth Present (1972) Bureaucrat, Marksman, Pilot, UNIT, (V) Air Strike 6 6 7 R +1 Brawn when facing a Monster or in any fight with a Creature. The Brigadier - UNIT Commander Basic brigadier-1 1 Ally (Character) Human 3 Earth Present (1969) Bureaucrat, History, Marksman, UNIT, (V) Strike as a Unit 6 5 7 R Your other UNIT Characters here are +1 Bravery. The Governor - Big Brother Basic thegovernor 1 Ally (Character) Human 3 Varos Colonial Era (2284) Bureaucrat (2), Charisma, Computers 7 5 9 R When this Character is about to be destroyed, you may destroy a card from hand to prevent that. Toos - Acting Commander Basic toos 1 Ally (Character) Human 3 Imperial Era (2865) Charisma, Computers, Demolitions, Pilot, Science, Tracking 6 3 4 R Freeze at any time (for an entire turn) to freeze a Robot here. Town - Prison Guard Basic town 3 Ally (Character) Human 1 Twilight Era (4590) Computers, Demolitions, Troop, Victim 4 6 4 C Uvanov - Successful Commander Basic uvanov 1 Ally (Character) Human 3 Imperial Era (2865) Bureaucrat, Demolitions, Engineering, Pilot, Tracking (2) 6 5 5 R When you score points here, you may draw top card of discard pile. Voc - Speaking Servant Basic voc 3 Ally (Character) Robot 3 Computers, Machine, Medicine, Tracking Imperial Era (2865) 7 8 9 C Zilda - Aristocratic Miner Basic zilda 1 Ally (Character) Human 1 Imperial Era (2865) Computers, Thief, Victim 5 3 3 U Once per game, you may destroy a Bang! card played here. Ali - Saracen Warrior Basic ali 4 Enemy (Character) Human 1 Earth Middle Ages (1192) Thief, Tracking, Troop 3 6 6 C Android - Programmed Guard Basic android-1 2 Enemy (Character) Robot 2 Expansion Era (2526) Aware, Laser, Machine, Minion (Cybermen) 2 10 8 U Your Cyber Leader here gains Aware (not cumulative). Auton - Featureless Killer Basic auton-1 2 Enemy (Character) Auton 3 Earth Present (1969) Aware, Laser, Machine, Running, Tracking, (V) Hands Up 2 10 9 C Auton Mannequin - Deadly Display Basic autonmannequin 3 Enemy (Character) Auton 3 Earth Present (1969) Laser, Machine 1 10 9 C At the start of any fight, can destroy one Victim of your choice here. Channing - Nestene Vessel Basic channing 1 Enemy (Character) Auton 3 Earth Present (1969) Aware, Computers, Domination, Machine, Science, (V) Total Destruction 7 5 5 R Freeze to (V) any Domination-related Condition. Commander Lytton - Troop Leader Basic commanderlytton 1 Enemy (Character) Human/Duplicate 3 Twilight Era (4590) Demolitions, Marksman, Minion (Daleks), Pilot, (V) Any Dalek-related Attack card 6 7 7 R Your Duplicates here are +1 Bravery. Cyber Controller - Supreme Leader Basic cybercontroller 1 Enemy (Character) Cyberman 4 Telos Expansion Era (2486) Computers, Domination, Engineering, Laser, Machine, (V) Cyber Conversion, (V) Awaken Cybermats 9 10 10 R Cyber Engineer - Thermal Lancer Basic cyberengineer 1 Enemy (Character) Cyberman 2 Expansion Era (2526) Engineering, Machine, Marksman 5 8 9 U Once per game, may destroy one Puzzle card here. Cyber Leader - Flippant Invander Basic cyberleader-1 1 Enemy (Character) Cyberman 4 Expansion Era (2526) Computers, Gloating, History, Machine, Marksman, Science, Thief, (V) Under Wraps 9 9 9 S The Doctor here is -1 to all Qualities. Cyber Lieutenant - Yes Man Basic cyberlieutenant-1 1 Enemy (Character) Cyberman 3 Expansion Era (2526) Computers, Machine, Marksman, Pilot, Science 7 9 8 U If Cyber Leader here at the start of your turn, double one of Cyber Leader's Traits until the start of your next turn. Cyber Soldier - Personal Guard Basic cybersoldier 4 Enemy (Character) Cyberman 2 Expansion Era (2526) Demolitions, Machine, Marksman, Troop 4 8 9 S Once per turn, you may destroy a card from hand to (V) Mechanical Determination. Cyberman - Recently Reactivated Basic cyberman-1 4 Enemy (Character) Cyberman 2 Telos Expansion Era (2486) Engineering, Laser, Machine 4 10 9 C TARDIS Characters Native to a Spacetime card dated before 1900 here are -2 Bravery. Cybermat - Venomous Machine Basic cybermat-1 3 Enemy (Character) Cybermat 2 Telos Expansion Era (2486) Aware, Machine, Poison, Running, Tracking 1 6 9 C Dalek - Killing Machine Basic dalek-1 3 Enemy (Character) Dalek 3 Twilight Era (4590) Laser, Machine, Science 2 10 5 C At any time, destroy a Minion attached to the Daleks here to start a fight. If you have more Bravery than your opponent here, one random opposing Ally is destroyed. Dalek Battle Computer - Renegade Basic dalekbattlecomputer 1 Enemy (Character) Dalek/Human 5 Earth Present (1963) Aware, Computers, Domination, Engineering, Laser, Running, Tracking 10 8 7 R Your Renegade Daleks here are +2 Brains. Dalek Navigator - Imperial Pilot Basic daleknavigator 1 Enemy (Character) Dalek 3 Twilight Era (4590) Aware, Computers, Laser, Machine, Pilot, (V) Dalek Shuttlecraft 4 9 8 U Dalek Trooper - Elite Soldier Basic dalektrooper-1 3 Enemy (Character) Human/Duplicate 1 Twilight Era (4590) Marksman, Minion (Daleks), Tracking, Troop 2 7 6 C Davros - Emperor Dalek Basic davros-1 1 Enemy (Character) Dalek 4 Twilight Era (4590) Computers, Engineering, Gloating, History, Machine, Science, (V) Escape Pod 10 2 4 S Once per turn, you may play one Imperial Dalek at -1 Cost. Davros - Resurrected Tyrant Basic davros-2 1 Enemy (Character) Kaled/Dalek 5 Twilight Era (4590) Computers, Domination, Engineering, Gloating, Machine, Madman, Science 10 2 8 R Once per turn, may place another player's Dalek here under your control until Davros is destroyed. El Akir - Sadistic Emir Basic elakir 1 Enemy (Character) Human 2 Earth Middle Ages (1192) Gloating, Tracking, (V) An Example Made 4 6 6 R Your Prisoner cards are played here at -1 Cost. Eric Klieg - Mad Logician Basic ericklieg 1 Enemy (Character) Human 4 Expansion Era (2486) Computers (2), Gloating, History, Madman, Marksman, Science, Victim 10 5 4 R When he helps overcome a Puzzle card requiring Computers, you may (V) one Enemy Native to this Spacetime card. Free'' Voc - Robot of Death Basic freevoc 3 Enemy (Character) Robot 3 Imperial Era (2865) Computers, Machine, Tracking, (V) Corpse Marker 4 8 9 C George Hibbert - Auton Pawn Basic georgehibbert 1 Enemy (Character) Human 2 Earth Present (1969) Bureaucrat, Engineering, Minion (Autons), Victim, (V) Auton Factory 5 3 4 R Grand Marshal - Armada Leader Basic grandmarshall 1 Enemy (Character) Ice Warrior 3 Mars Near Future (2090) Bureaucrat, Pilot, Tracking 6 8 6 U At the end of your turn, your Ice Warriors may move from Mars (2090) to The Moon (2090). Hinks - Muscle Basic hinks 3 Enemy (Character) Human 1 Earth Present (1972) Minion (The BOSS), Screamer, Thief, Victim 4 6 7 C Ibrahim Namin - Servant of the True Faith Basic namin-1 1 Enemy (Character) Human 2 Earth Victorian Era (1911) History, Marksman, Minion (Sutekh), Tracking, Victim 5 6 8 R Destroy at any time to (V) another Minion attached to Sutekh. Ice Warrior Guard - Martian Soldier Basic icewarriorguard 4 Enemy (Character) Ice Warrior 2 Mars Near Future (2090) Laser, Tracking, Troop, (V) Sonic Attack 3 10 7 C Ice Warrior Scout - Martian Invander Basic icewarriorscout 2 Enemy (Character) Ice Warrior 2 Mars Near Future (2090) Computers, Demolitions, Laser, Tracking 5 10 7 C Imperial Dalek - Flying Mutant Basic imperialdalek 4 Enemy (Character) Dalek 2 Twilight Era (4660) Creature, Engineering, Laser, Machine 2 10 5 S May destroy Stairs played here. Ixta - Chosen Warrior Basic ixta 1 Enemy (Character) Human 3 Earth Middle Ages (1450) Engineering, Running, Thief, Tracking, (V) Any Attack card 6 7 8 U Kaftan - Treacherous Logician Basic kaftan 1 Enemy (Character) Human 4 Expansion Era (2486) Computers, Marksman, Poison, Science, Screamer, Thief, Victim, (V) Handgun 9 4 5 R Freeze at any itme (for an entire turn) to freeze one opposing female Character here. Kiston - Trooper Engineer Basic kiston 1 Enemy (Character) Human/Duplicate 1 Twilight Era (4590) Engineering, Marksman, Minion (Davros) 5 6 6 U If here, Davros - Resurrected Tyrant's special ability extends to Minions (Daleks). Li H'sen Chang - Master of Mesmerism Basic lihsenchang 1 Enemy (Character) Human 4 Earth Victorian Era (1889) Aware, Domination, Medicine, Minion (Magnus Greel), Poison, Screamer, (V) Magic Bullet 7 4 7 R Ling - Tong Assassin Basic ling 3 Enemy (Character) Human 2 Earth Victorian Era (1889) Minion (Magnus Greel), Running, Thief, Tracking, Troop 2 7 7 C Magnus Greel - Weng-Chiang Basic magnusgreel 1 Enemy (Character) Human 5 Earth, Victorian Era (1889) or Twilight Era (5000) Bureaucrat, Engineering, Gloating, Madman, Marksman, Poison, Science, Thief 10 4 6 R Destroy a Character from hand at the start of your turn to make him gain ''God'' until the end of that turn. Marcus Scarman - Instrument of Sutekh Basic marcusscarman-1 1 Enemy (Character) Human 3 Earth Victorian Era (1911) Aware, History, Minion (Sutekh), Victim 8 7 9 U If Sutekh is in play at the start of your turn, this Character gains one of Sutekh's Traits until the start of your next turn. Mike Smith - Ratcliffe's Man Basic mikesmith 1 Enemy (Character) Human 2 Earth Present (1963) Charisma, Marksman, Minion (Daleks), Thief, Tracking, Victim 4 7 7 R +1 Brawn in fights with non-Human Allies. Mr. Sin - Pig-Brained Puppet Basic mrsin 1 Enemy (Character) Homunculus 1+? Earth, Victorian Era (1889) or Twilight Era (5000) Machine, Madman, Marksman, Minion (Magnus Greel), Thief 1 7 9 R ? = number of opposing Aware Characters at the Spacetime card where played (maximum: 3). Once in play, ? = 2. Mummy - Servicer Basic mummy-1 3 Enemy (Character) Robot 2 Earth Antiquity to Victorian Era Machine, Minion (Sutekh), Tracking, (V) Crushed 1 8 10 U Play only if your ''God'' or another Minion (Sutekh) is in play. Mutant - Unshelled Dalek Basic mutant-1 1 Enemy (Character) Dalek 0 Twilight Era (4590) Creature 2 6 5 C Only plays at the moment any Dalek (except Davros or Mutant) is destroyed (at that location, regardless of Nativity). Destroy at the end of your next turn. Nestene Intelligence - Collective Mind Basic nesteneintelligence-1 1 Enemy (Character) Nestene 4 Earth Present (1969) Aware, Creature, Domination, Engineering 10 8 8 R When your Autons here are attempting to Reach an Invasion Goal, they are +3 Brains. Quillam - Masked Monster Basic quillam 1 Enemy (Character) Human 4 Varos Colonial Era (2284) Aware, Computers, Engineering, Gloating, Marksman, Medicine, Science, (V) Any Prisoner card 9 5 7 R Ratcliffe - Renagade Dalek Tool Basic ratcliffe 1 Enemy (Character) Human 1 Earth Present (1963) History, Minion (Daleks), Victim 5 5 4 C +2 Bravery in fights with non-Human Allies. Renegade Dalek - Pure Race Basic renegadedalek 4 Enemy (Character) Dalek 2 Twilight Era (4660) Laser, Machine, Tracking 2 10 5 C When facing a Puzzle card, gains one Trait of your choice from Dalek Battle Computer here. Cannot work with Enemies that have the word ''Imperial'' in their title or subtitle. Ringway - Melodramatic Traitor Basic ringway 1 Enemy (Character) Human 3 Expansion Era (2526) Computers, Engineering, Marksman, Minion (Cybermen), Thief, Victim 5 5 5 R Freeze at any time (for an entire turn) to freeze one Native of the Expansion Era here. Rogue Black Dalek - Renegade Leader Basic rogueblackdalek 1 Enemy (Character) Dalek 3 Twilight Era (4660) Computers, Laser, Machine 4 10 4 R Dalek Battle Computer's bonus to other Daleks' Brains is doubled. Cannot work with Enemies that have the word ''Imperial'' in their title or subtitle. Rondel - Varosian Guard Basic rondel 4 Enemy (Character) Human 1 Varos Colonial Era (2284) Marksman, Pilot, Tracking, Troop 3 6 6 C May work with your Allies if Jondar here. S.V.7 - Robot Coordinator Basic sv7 1 Enemy (Character) Robot 4 Imperial Era (2865) Aware, Computers (2), Engineering, Machine, Thief 8 8 9 R Your other Robots here are +1 Brains. Saladin - Saracen Ruler Basic saladin 1 Enemy (Character) Human 3 Earth Middle Ages (1192) Aware, Bureaucrat, Charisma, History 7 6 7 R Other Enemies Native to Middle Ages Earth here are +1 Brawn and +1 Bravery. Scobie Auton - Perfect Reproduction Basic scobieauton 1 Enemy (Character) Auton 3 Earth Present (1969) Bureaucrat (2), Machine, Thief 4 5 8 R Once per game, freeze at any time (for an entire turn) to freeze up to 3 UNIT Allies here. Sil - Fishy Delegate Basic sil-1 1 Enemy (Character) Mentor 3 Colonial Era (2284) Bureaucrat, Computers, Gloating (2), (V) Any Profit Goal 6 2 5 R Draw a card each time an opponent's Ally or TARDIS Character is destroyed here. Slaar - Ice Lord Basic slaar 1 Enemy (Character) Ice Warrior 3 Mars Near Future (2090) Aware, Gloating, Pilot, Science, (V) Intimidation, (V) Martian Death Seed 7 7 7 R Special Weapons Dalek - Imperial Tank Basic specialweaponsdalek 1 Enemy (Character) Dalek 4 Twilight Era (4660) Laser (2), Machine 1 15 9 R When participating in a fight that destroys an opposing Character, triples the number of Characters to be destroyed. Stevens - Influential Businessman Basic stevens 1 Enemy (Character) Human 3 Earth Present (1972) Bureaucrat (2), Computers (2), Minion (The BOSS), Science, Victim, (V) Friends in High Places 9 4 8 R Stien - Dalek Agent Basic stien 1 Enemy (Character) Human/Duplicate 1 Twilight Era (4590) Computers, Marksman, Minion (Daleks), Thief 5 5 4 R If turned into an Ally, is +4 Bravery and gains Demolitions until turned back into an Enemy. Supreme Dalek - True Leader Basic supremedalek-1 1 Enemy (Character) Dalek 4 Twilight Era (4590) Aware, Computers, Gloating, Laser, Machine, (V) Replaced by Aliens 9 10 8 R Minions (Daleks) here gain Poison. Sutekh - The Destroyer Basic sutekh-1 1 Enemy (Character) Osiran 6 Earth Antiquity to Victorian Era Aware (2), Domination (2), Gloating, ''God'', Science, (V) The Gift of Sutekh 12 10 10 R Freeze at any time (for an entire turn) to return a just-played Bang! card to owner's hand without effect. It may not be played again this turn. Taren Capel - Robot Liberator Basic tarencapel 1 Enemy (Character) Human 5 Imperial Era (2865) Computers (2), Domination, Engineering (2), Gloating, Madman, Science, (V) Reprogramming 9 5 7 R Can only use Domination-related cards on Robots. The BOSS - Megalomaniacal Machine Basic theboss 1 Enemy (Character) Computer 4 Earth Present (1972) Computers, Domination, Gloating, Machine, Madman, (V) New Minion 9 8 9 R Does not use Brawn in a fight. Once per turn, may destroy one of its Minions here to destroy an opponent's Bang! card. The Chief Officer - Mole Basic thechiefofficer 1 Enemy (Character) Human 2 Varos Colonial Era (2284) Bureaucrat, Computers, Marksman, Thief, (V) The Vote 5 6 6 U The Headmaster - Imperial Dalek Tool Basic headmaster 1 Enemy (Character) Human 1 Earth Present (1963) Bureaucrat, Minion (Daleks), Tracking, Victim 3 6 2 C Tlotoxl - High Priest of Sacrifice Basic tlotoxl 1 Enemy (Character) Human 3 Earth Middle Ages (1450) Aware, Gloating, History, Science, (V) Sacrifice 8 4 7 R When a Victim is destroyed here, draw a card. Toberman - Brute Basic toberman 1 Enemy (Character) Human 1 Expansion Era (2486) Minion, Running 2 8 8 U At the start of every turn, you may select an Enemy's name or species (except Human and Robot) at the same Spacetime card to attach to the Minion Trait. If you selected Cybermen, Toberman is +2 Brawn and gains Machine. Bessie Basic bessie 1 Artifact Vehicle. 3 The Doctor. U Plays only on Earth Present. Once per turn, you may move it with your Doctor and up to 3 other Characters to another Earth Present Spacetime card. Return to hand at any time to remove up to 4 Characters from a just-started fight. Cyber Bomb Basic cyberbomb Artifact 5 Cyber Leader or Cyber Lieutenant. R Plays to destroy all Natives of this Spacetime card here at the start of your next turn (then, destroy this Artifact). Opponent may destroy this Artifact by freezing any Character here that has both Demolitions and more than 8 Brains. Energized Bat Basic energizedbat 1 Artifact Weapon. 2 Ace. U Your Characters here are +1 Brawn (+3 if Ace). Handgun Basic handgun 2 Artifact Weapon. 1 Any Ally or Enemy with Marksman. C All your Humans are +1 Brawn (cumulative). When you lose a fight here, one Handgun here falls under winner's control (there is no limit to the number of Handguns you may control, though you may only ever have two you own in play). Janis Thorn Basic janisthorn Artifact Weapon. 2 Leela. U Your Characters with Poison are +1 Brawn and may destroy this Artifact at the start of any fight to make one opposing Character's Qualities all 0 until the end of that fight. Jelly Babies Basic jellybabies Artifact 1 The Doctor. C User gains Charisma (cumulative). Once per turn, you may destroy a copy of this Artifact to freeze a Human with less than 6 Brains here (up to 2 Humans with less than 6 Brains if The Doctor (4) is here). Martian Death Seed Basic martiandeathseed 2 Artifact 2 Any Ice Warrior. C Plays on a Spacetime card. Any Human here is -1 to all Qualities, and any Ice Warrior here is +1 to all Qualities (cumulative). Destroy to give one Ice Warrior here Science. The Doctor may destroy this card with 2 Science and 30 Brains here. Metebelis Crystal Basic metebeliscrystal Artifact 2 Any Character with Running or Thief at Metebelis 3. U Opponent cannot play Domination-related cards here. Once per turn, return one Ally or TARDIS Character you own here to your control, destroying any card played on it by your opponent. Movellan Virus Basic movellanvirus Artifact 4 Any Character with Poison or any Movellan. R Destroy this Artifact at the start of your turn to destroy all Daleks at this Spacetime card. IF you have 3 Daleks in play, prevents your opponents from destroying their Movellan Virus. Nestene Energy Unit Basic nesteneenergyunit Artifact 2 Any Auton. C While in play, your Autons are all +2 Brains. Destroy at any time to destroy one Ally here (that has the UNIT Trait, if possible) and (V) Nestene Intelligence (both must be possible). (Cumulative.) Nitro 9 Basic nitro9 Artifact 2 Ace. U When your Attack card just destroyed a Character here, destroy this Artifact to destroy another opposing Character randomly. Or, if you have 3 Demolitions here, destroy to also destroy a Puzzle card here. Osiran War Missle Basic osiranwarmissile 1 Artifact 3 3 Minions if you have a ''God'' in play. R Plays to destroy one other Artifact anywhere in play. Then, destroy this Artifact. Rocketship Basic rocketship Artifact Vehicle. 4 Any Pilot from Near Future era or later C Plays only in Near Future era or later. At the end of your turn, your Pilot may move this card from one Spacetime card to any other Spacetime card that features the same era, but a different location. Your Characters working with that Pilot may move with it. Scarf Basic scarf 1 Artifact Weapon. 1 The Doctor. U Once per turn, if your Doctor here, you may do one of the following things: Freeze one Enemy with less than 7 Brawn until the start of your next turn; or add +5 to your Doctor's Quality required to overcome a Puzzle card. Sonic Screwdriver Basic sonicscrewdriver 1 Artifact 2 The Doctor. U Your Doctor here gains Engineering, and is +3 Brawn in any fight involving Robot Enemies. Destroy a card from hand at any time to (V) an Escape card. TARDIS Manual Basic tardismanual 1 Artifact 1 Any TARDIS Character. C If your TARDIS card here, you may, at any time, destroy this Artifact or a TARDIS card from hand or the top 3 cards of your draw deck to destroy a Temporal card here. The Eye of Horus Basic eyeofhorus 1 Artifact 3 Any ''God''. R If your ''God'' is here at the start of your turn, choose an opponent's ''God'' to be frozen until the start of your next turn. Artifact destroyed if opposing Minions with a total of more than 12 Brawn are ever here. The Hand of Omega Basic handofomega 1 Artifact 5 The Doctor, Rogue Black Dalek or Davros. R At the start of your turn, place on your other Spacetime card where points have not yet been scored. From now on, you can (V) one Temporal card (or Energized Bat) each turn, and all your Temporal cards are played at -1 Cost. Unless it is a Gallifrey Spacetime card, it is destroyed along with this Artifact and all cards that are not aboard a TARDIS. Time Cabinet Basic timecabinet 1 Artifact Temporal. Vehicle. 3 Magnus Greel. U At the end of your turn, you may move Artifact and up to 4 Enemies here to any Spacetime location. When you do, reveal the top card of your deck. If it is a Bang! Card, one Character that just moved is destroyed (your choice). Acid Bath Basic acidbath 1 Condition 1 R Plays on table. When an opponent's card is destroyed, place it here instead of discard pile. When there are 3 cards here, destroy this Condition and place all cards here out of play. Adventures in History Basic adventuresinhistory 1 Condition Purpose. 2 C If you have no other Purpose card in play, plays on any Spacetime card where a Historical Goal is playable. If you have The Doctor and 2 History there, destroy a card from hand once per turn for 2 turns to score 1 point and destroy this Condition. Aim for the Eyepiece Basic aimfortheeyepiece 1 Condition Attack. 2 C Plays on table. Destroy at the start of a fight involving your Marksman or Laser. Opposing Daleks (except Davros and Mutans) are -4 Brawn for the duration of that fight. Air Strike Basic airstrike Condition Attack. 2 U Plays to destroy any Monster card where you have Demolitions and Pilot. Then, destroy this Condition. Alien Spearhead Basic alienspearhead 2 Condition 3 C Plays on a Spacetime card where you have no Goal. You may not play a Goal card at this location, but may play Native Enemies here. Destroy at the end of any turn if you have no Enemies here. May be played during Set-Up if the total Cost of your starting TARDIS Characters is less than 8. Ambushed Basic ambushed Condition Attack. 2 C Plays on table. Destroy to start a fight involving 2 of your Minions. If you have more Brawn than opponent here, randomly choose an opponent's Character here. If it is an Ally, it is destroyed. If it is a TARDIS Character, it is kidnapped. An Example Made Basic anexamplemade Condition Prisoner. 3 C Plays on an Ally you kidnapped to destroy it. Its owner must also destroy ? Cards from hand, where ? = the Cost of that Character. Armed Rebellion Basic armedrebellion 1 Condition Purpose. 3 R If you have no other Purpose card in play, plays on any non-Earth Spacetime card where a Capture Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. If you have The Doctor, 2 Charisma, Marksman, 25 Bravery and more Brawn than opponent here (minimum 25), destroy 1 random Ally here at the end of your next turn to score 2 points, then destroy this Condition. At Gunpoint Basic atgunpoint Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Marksman or Laser. If you have more Brawn than your opponent here, one random opposing Character is kidnapped. Auton Factory Basic autonfactory Condition 2 U Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 3 Autons Native to that Spacetime card. Awaken Cybermats Basic awakencybermats Condition 2 C Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 3 Cybermats Native to this Spacetime card. Batting a Thousand Basic battingathousand Condition Attack. 2 R Plays on table. Destroy to start a fight involving your Weapon. If you have more Bravery than your opponent here, one random opposing Character is returned to owner's hand for each of your Weapons here. Break Conditioning Basic breakconditioning Condition 3 U Plays on any Human Minion where you have a TARDIS Character (at -2 Cost if you own that Minion). It becomes an Ally under your control. If the Enemy to whom that Minion is attached has Domination, its owner may freeze that Enemy for a turn to destroy this Condition and return the Minion to its control. But a Scratch Basic butascratch Condition Attack. 2 U Plays on table. Destroy to start a fight involving your Poison. If you have more Brains than your opponent here, one random opposing Character is frozen until the owner has 2 Medicine here (or destroyed if fight was started by an Enemy). Chemical Warfare Basic chemicalwarfare Condition Attack. 4 R Plays on table. Destroy to start a fight involving your Poison. If you have more Brains than your opponent here, two random opposing Characters with neither Ware nor Running are destroyed. Childish Stratagem Basic childishstratagem Condition Puzzle. 2 C Plays on any Spacetime card. Character cannot attempt to Reach or Oppose a Goal here unless they first overcome with 21 Brains and either Science or a Scarf. Citizen of the Universe Basic citizenoftheuniverse 1 Condition Purpose. 2 R If you have no other Purpose card in play, plays on table. Each time The Doctor visits a different non-Earth Spacetime card, he may place a card from hand under this Condition and be frozen for the rest of this turn. When there are 4 cards here, destroy them and this Condition to score 2 points, then destroy this Condition. Coat Stand Basic coatstand Condition Attack. 2 C Plays on table. Destroy to start a fight involving your opponent's Robot. If you have more Brains than your opponent here, up to two random opposing Robots are frozen until opponent has 2 Computers here (minmum: an entire turn). Collared Basic collared Condition Attack. 3 R Plays on table. Destroy to start a fight involving your Tracking. If you have more Brawn than your opponent here, up to two random opposing Characters are kidnapped. Corpse Marker Basic corpsemarker 1 Condition 2 U Plays on any Character. At that Character's location, when an Attack card requires its owner to randomly select a Character to be destroyed, if this Character is part of that selection, it is automatically chosen. Corpse Marker moves to a Character of your choice at same location. Corridors Basic corridors Condition Puzzle. 2 C Plays on any Spacetime card. Character cannot attempt to Reach or Oppose a Goal here unless they first overcome with 20 Brains and either Tracking or 2 Running. Crashed Spacecraft Basic crashedspacecraft 2 Condition 3 C Plays on any non-Base Spacetime card. You may play up to 3 non-Native Enemies of the same species here, each at -1 Cost. Creating a Dilemma Basic creatingadilemma Condition Attack. 2 C Plays on table. Destroy to start a fight involving at least 2 of your Marksman Allies. If you have more Brains than your opponent here, one random opposing Machine is destroyed. Crushed Basic crushed Condition Attack. 2 C Plays on table. Destroy to start a fight involving at least 2 of your Robots. If you have more Brawn than your opponent here, one opposing Victim of your choice is destroyed. Cryogenic Prison Basic cryogenicprison Condition Prisoner. 2 U Plays on an Enemy you kidnapped. No Escape cards or other Prisoner cards may be played on it. If the kidnapped Enemy's attached Minion with Engineering is unopposed here, this Condition is destroyed. Cyber Conversion Basic cyberconversion Condition Prisoner. 2 C If you have a Cyberman there, plays on a Character you kidnapped. It is +2 Brawn, gains Machine and Minion (Cybermen), and becomes an Enemy under your control. Cyberman Army Basic cybermanarmy Condition Attack. 2 C Plays on table. Destroy to start a fight involving at least 2 of your Cybermen. If you have more Brawn than your opponent here, one random opposing Ally is destroyed. Dalek Hunting Basic dalekhunting Condition Attack. 3 R Plays on table. Destroy to start a fight involving your Engineering. If you have more Brains than your opponent here, randomly select one opposing Dalek. All opposing Characters with that Dalek's title here are destroyed. Dalek Shuttlecraft Basic dalekshuttlecraft Condition 2 U Plays on any Spacetime card where you have a Dalek. At the start of your turn, you may destroy this Condition to (V) up to 3 Daleks. Decadron Crucible Basic decadroncrucible Condition Puzzle. 4 R Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome by placing a random Character here under this Condition and then still having 18 Brains. If not overcome by the end of this turn, both Condition and Character under it are destroyed. Defending the Earth Basic defendingtheearth 1 Condition Purpose. 3 U If you have no other Purpose card in play, plays on any Earth Present Spacetime card. Your opponent's Native Enemies may now play here without a Goal card. For each turn you have 4 UNIT and 25 Brawn, and there are no non-Human Enemies here, destroy a card from hand to score 1 point (up to a maximum of 3, then destroy this Condition). Digging Up the Past Basic diggingupthepast 1 Condition Purpose. 3 U If you have no other Purpose card in play, plays on any Spacetime card where a Resurrection Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. If you have Allies or TARDIS Characters with 2 History, 2 Science and 30 Brains here, destroy the top card of your deck once per turn for 2 turns to score 2 points, then destroy this Condition. Dissension Basic dissension Condition 2 R Plays on table. When an opponent is about to use Bureaucrat, destroy this Condition to freeze all Characters at that location until end of that opponent's turn. Distillation Chamber Basic distillationchamber Condition Prisoner. 2 C Plays on an Ally or TARDIS Character you kidnapped to destroy it. Your Madman there is +? Brawn for the rest of this turn, where ? = the Cost of the Character destroyed. Duel Basic duel Condition Attack. 3 R Plays on table. Destroy to start a fight involving your Human with more than 6 Brawn. If it has more Brawn than an opposing Character with more than 6 Brawn of your choice here, that opposing Character is destroyed. If it does not, your Character is destroyed. Electrified Door Basic electrifieddoor Condition Puzzle. 3 R Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome it by destroying one Victim or Minion here and still have a Character with more than 7 Brawn (or more than 25 Brawn) left. Execution Basic execution Condition Prisoner. 3 C Plays on a TARDIS Character or Ally you kidnapped to destroy it. You may draw up to ? Cards, where ? = the Cost of the Character destroyed. Exterminate! Basic exterminate Condition Attack. 2 C Plays on table. Destroy it to start a fighting involving your Dalek. If you have more Brawn than your opponent here, one random opposing Ally is destroyed. Factions Basic factions Condition 2 R Plays on table. Your Enemies can use Attack cards to fight opponent's Enemies of the same species. Fear Factor Basic fearfactor Condition Prisoner. 3 R Plays on a Character you kidnapped where you have an Enemy with both Science and either Medicine or Madman. It loses all Traits and Brains, gains instead Creature, Minion and your choice of Poison or Tracking, and is now considered an Enemy under your control (if freed, it becomes an Ally, but retains all changes made to it unless its owner immediately discards entire hand). Fellow Prisoner Basic fellowprisoner Condition Escape. 2 U Plays on table. When you play an Ally on a Spacetime card where your Characters have been kidnapped, destroy this Condition to release them if your total Brains or Brawn is greater than that of opposing Enemies here. Freed Characters are frozen for the rest of your turn. Fiendish Strategy Basic fiendishstrategy Condition 3 C Plays on your non-Minion Enemy with with Brains greater than 7. Destroy this Condition and ? cards from hand to destroy a Puzzle card here, where ? = Cost of that Puzzle card. Flooded Tunnel Basic floodedtunnel Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have more than 18 Brains here must select one of his or her Characters without Running here to be destroyed. Then, destroy this Condition. (Not cumulative.) Friends in High Places Basic friendsinhighplaces 1 Condition 1 U Plays on table. Once per turn, if you have more Bureaucrat than opponent at a Spacetime card, destroy this Condition to freeze all opposing Characters with UNIT or Bureaucrat there. Giant Bird Basic giantbird Condition Monster. 3 C Plays on any Spacetime card. At the start of owner's turn, one random Thief here is destroyed unless that Character also has Running. May be destroyed by any player that has 3 Marksman and more than 20 Brawn here. (Not cumulative.) Giant Fly Basic giantfly Condition Monster. 3 R Plays on any Spacetime card. At the start of owner's turn, one random Pilot here is destroyed unless that Character also has more than 6 Bravery. May be destroyed by any player that has 2 Demolitions and more than 20 Bravery here. (Not cumulative.) Giant Maggot Swarm Basic giantmaggotswarm Condition Monster. 4 R Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless that Character also has Machine or more than 6 Brains. May be destroyed by any player that has Poison and more than 20 Brains here. When destroyed, owner may (V) Giant Fly. (Not cumulative.) Giant Rat Basic giantrat Condition Monster. 3 U Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless that Character also has Domination or Ware. May be destroyed by any player tha thas Marksman, 2 Aware and more than 20 Bravery here. (Not cumulative.) Gone Native Basic gonenative 1 Condition 3 U Plays on table. Your TARDIS Characters (except The Doctor or any Robot) are +1 to all Qualities if they are not Native to the Spacetime card where they are currently located. Hallucinations Basic hallucinations Condition Puzzle. 2 C Plays on any Spacetime card. Character cannot attempt to Reach or Oppose a Goal here unless they first overcome with 30 Bravery. Hands Off Basic handsoff Condition 4 U Plays on any player (at -2 Cost if on yourself). That player must place his or her hand under draw deck and draw the same number of cards from top of draw deck. Then, destroy this Condition. Hands Up Basic handsup Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Auton. If you have more Brawn than your opponent here, one random opposing Ally is destroyed. Heavy Decisions Basic heavydecisions Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with History and 21 Bravery. Homo Sapiens Basic homosapiens 1 Condition 5 U Plays on table. All your Human Allies and TARDIS Characters are +1 to all Qualities. Impenetrable Disguise Basic impenetrabledisguise Condition 2 U Plays on your TARDIS Character. While in play, it gains Machine, is +1 Brawn and no opposing Robot may start a fight with your Characters at the same Spacetime card. Destroyed at the end of any turn where your Character encounted an Aware Enemy. Impervious Mind Basic imperviousmind Condition 2 R Plays on table. While in play, your opponents cannot play Prisoner cards on your Characters that have more than 7 Brains or Bravery. In Loving Memory Basic inlovingmemory Condition 1 C Plays to destroy your Minion and (V) any Character to whom it was attached. Then, destroy this Condition. Informant Basic informant Condition 2 C Plays if you have 3 Thief in play to look at any opponent's hand. Then, destroy this Condition. Interference Basic interference Condition 2 U Plays on any Spacetime card. All Minions here are frozen until the start of your next turn. Then, destroy this Condition. Interfering With Our Plans Basic interfering 1 Condition ? U Plays on any Goal. That Goal may not be Reached while The Doctor is here. Attack cards that target Allies may also target TARIDS Characters here. Destroy if The Doctor leaves this Spacetime card. ? = Cost of Goal. Intimidation Basic intimidation 2 Condition 3 C Plays on an Ally where you have an Enemy if each of that Ally's Qualities is lower than that Enemy's. That Ally becomes an Enemy under your control and gains Minion (attached to your Enemy). It's Out! Basic itsout 1 Condition 3 C Plays on table. Whenever a Mutant enters play, you may (V) any Creature-releated Attack or Defense card directly into play for free. Laid Waste Basic laidwaste Condition 5 R Plays on table. When you Reach an Apocalypse Goal, place on a Spacetime card there. All Spacetime cards featuring the same location at a later date are reshuffled into their owners' deceks. All cards at the destroyed Spacetime card are destroyed, except Characters aboard a TARDIS, which are moved to another Spacetime card of their owner's choice. Lateral Thinking Basic lateralthinking Condition ? C Plays on any Puzzle card at your Doctor's location. That Doctor is frozen and that Puzzle card is destroyed. ? = Cost of targeted Puzzle card. Logical Gate Basic logicalgate Condition Puzzle. 4 R Plays on a Spacetime card of the Present Era or later. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 30 Brains and 3 Computers. Lost Expedition Basic lostexpedition 1 Condition Purpose. 3 U If you have no other Purpose card in play, plays on any Spacetime card where a Quest Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. If you have Allies and/or TARDIS Characters with 4 Tracking (or 3 Tracking and Computers) and 30 Bravery, destroy a card from hand once per turn for 2 turns to score 2 points, then destroy this Condition. Married..? Basic married Condition 2 R Plays on a TARDIS Character when it is at a Spacetime card with a Native Ally of the opposite gender. Neither Character can move with a TARDIS card until one of them is destroyed. The TARDIS Character's owner may destroy this Condition by destroying ? cards from hand, where ? = TARDIS Character's Cost. Mechanical Determination Basic mechanicaldetermination Condition 1 C Take on Machine from your discard pile and place it in your hand. Then, destroy this Condition. Medical Care Basic medicalcare Condition ? C If you have Medicine in play and the top card of your discard pile is a Character, plays to take that Character back into hand, then destroy this Condition. ? = the Cost of that Character (minimum of 1). Memory Lane Basic memorylane Condition Prisoner. 2 U Plays on a Character you kidnapped. At the start of each of your turns, name a card type. The kidnapped Character's owner must, if possible, show you a card of that type from hand. Metal Breakdown Basic metalbreakdown Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Engineering. If you have more Science than your opponent here, one opposing Machine or 2 Cybermats (opponent's choice) are destroyed. Mexican Standoff Basic mexicanstandoff Condition Defense. 3 U Plays on table. If you have Domination or ''God'' or 2 Marksman or 2 Laser here, destroy when a fight starts to prevent that fight. The Attack card is still destroyed and all Characters that would have been involved are frozen. Attack card's owner must destroy a card from hand. Mini-Scope Basic miniscope Condition 3 C Play one on table during Set-Up. You may place up to 7 different cards underneath. Mini-Scope is now in play. Or stock in deck and use as follows: Once per turn, play to take a card of your choice from under Mini-Scope into your hand. Must show card to opponents. Monster Hunt Basic monsterhunt 1 Condition Purpose. 3 U If you have no other Purpose card in play, plays on table. Each time your Doctor helps destroy a Monster card, score 1 point (up to a maximum of 3, then destroy this Condition). Narrow Escape Basic narrowescape Condition Escape. 2 C Plays on your Character kidnapped by an opponent. It is freed and frozen for the rest of this turn. All cards played on it by opponent are destroyed. Then, destroy this Condition. New Companion Basic newcompanion Condition 1 C Plays on your Ally. It becomes a TARDIS Character and is +1 to all Qualities. New Minion Basic newminion Condition 1 C Plays on any Enemy. It gains the Minion Trait. It's owner selects an Enemy's name or species (except Human and Robot) at the same Spacetime card to attach to that Trait. No Time for Speeches Basic notimeforspeeches Condition Prisoner. 3 R Plays on a Character you kidnapped. It is now a Puzzle. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with Running and either Poison or ? Brawn, where ? = 4 times the kidnapped Character's Brawn. When overcome, destroy this Condition, but not the Character (it is not freed). Paving the Way Basic pavingtheway 1 Condition 2 U Plays on any Earth Spacetime card dated before 1969. Your UNIT Characters are -1 Cost (minimum: 1) when playing to their native Spacetime card. Poison Jungle Basic poisonjungle Condition Puzzle. 3 R Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 18 Brains, Aware and either Science or Medicine. When they do, leave Condition on Spacetime card (it is no longer a Puzzle). While there, your Characters who overcame it gain Poison. Political Intrigue Basic politicalintrigue Condition Puzzle. 3 U Plays on any Spacetime card. Character cannot attempt to Reach or Oppose a Goal here unless they overcome with Bureaucrat, Charisma and 25 Brains here. Primitive Equipment Basic primitiveequipment Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 18 Brains, 2 Science and 1 Engineering. Profit or Loss Basic profitorloss 1 Condition Purpose. 3 U Plays on a Spacetime card where a Profit Goal is playable. If you have Allies with 2 Computers, Engineering, Pilot, Tracking, and Bureaucrat, freeze those Characters to reveal the top card of your deck. If it is an Ally or TARDIS Character, destroy it to score 1 point. If it is an Enemy, destroy it and lose 1 point. Any other type of card is shuffled back into the deck. Radio Beacon Basic radiobeacon 1 Condition 2 U Plays on any Spacetime card. Destroy to (V) an Invasion Goal here or to move any of your Enemies from a Spacetime card of the same era to here at the end of your turn. Replaced by Aliens Basic replacedbyaliens Condition Prisoner. 2 C Plays on an Ally you kidnapped. It is now considered an Enemy under your control. Change its species to one of your Enemies' there. If freed, it regains its former species and becomes an Ally again. Reprogramming Basic reprogramming Condition Prisoner. 2 U If you have a Character with Computers (2) in play, plays on your Robot Ally or an opposing Robot Ally you kidnaped. It is now considered an Enemy under your control (if freed, it becomes an Ally again). Rescue Prisoners Basic rescueprisoners Condition Escape. ? U Plays to free all of your kidnapped Characters at one Spacetime card, destroying any Prisoner cards played on them, if you have unfrozen Characters with more Brains or Brawn than that of Enemies there. All your Characters there (including those just freed) are frozen until the end of your turn. ? = Number of Enemies here (minimum 2). Research Team Basic researchteam 1 Condition Purpose. 3 U If you have no other Purpose card in play, plays on a Spacetime card where an Apocalypse Goal is playable. If you have Allies or TARDIS Characters with 2 Computers, 2 Engineering, 2 Science and 30 Brains, destroy a card from hand once per turn for 2 turns to score 2 points, then destroy this Condition. Robophobia Basic robophobia Condition 2 R Plays on any Human Character with less than 6 Bravery at a Spacetime card where a Robot has destroyed a Human during this game. This Character is frozen until its owner has 3 Charisma or 2 Domination here. Robot Storage Basic robotstorage Condition 2 U Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 3 Robots Native to that Spacetime card. Sandstorm Basic sandstorm Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have Running, Science and more than 18 Brains here must select one of his or her Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Send in the Troops Basic sendinthetroops Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Troop. If you have more Brawn than your opponent here, choose to either destroy a random opposing Ally or Enemy or kidnap a random opposing TARDIS Character. Shocking Destiny Basic shockingdestiny Condition Temporal. 2 U Plays on any Apocalypse Goal. If Enemies Reach that Goal, the result is limited to scoring points. All other results are negated, and Laid Waste cannot be placed here. Sneaking Around Basic sneakingaround Condition 4 U Plays on any Spacetime card to (V) a Native Thief there, or play where you already have a Thief. If that Thief is still there at the start of your next turn, destroy this Condition to overcome one Puzzle card of your choice here automatically. Sonic Attack Basic sonicattack Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Ice Warrior. If you have more Brawn than your opponent here, destroy a random opposing Ally. Stray Tentacle Basic straytentacle Condition Monster. 2 C Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless that Character also has more than 6 Brawn. May be destroyed by any player that has Laser and Running here. (Not cumulative.) Strike as a Unit Basic strikeasaunit Condition Attack. 2 C Plays on table. Destroy to start a fight involving at least 2 of your UNIT Characters. If you have more Brawn than your opponent here, one random opposing Enemy is destroyed. Sucker! Basic sucker Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Creature. If you have more Brawn than your opponent here, one random opposing Ally or TARDIS Character is destroyed. T Mat Basic tmat Condition 2 C Plays on a Spacetime card of Near Future Era or later. May immediately (V) another T Mat and play it (at Cost -1) at another Spacetime card of the same era. At the end of your turn, if you have Computers or Engineering here, any of your Characters may move to a Spacetime card of the same era that has a T Mat played on it. TARDIS Malfunction Basic tardismalfunction 1 Condition Temporal. ? C Plays on an opponent's TARDIS. It may not move until Computers and 2 Engineering are aboard, or its owner destroys ? cards from hand. ? = Cost of TARDIS. Tearful Farewell Basic tearfulfarewell Condition 3 R Plays on a TARDIS Character (except The Doctor). Each time its owner's Ally is destroyed, place it underneat this Condition. When there are 3 Allies there, destroy Condition and all cards underneath it, and place this TARDIS Character out of play. The Gift of Sutekh Basic giftofsutekh Condition Attack. 4 R Plays on table. Destroy to start a fight involving your ''God''. If you have more Brains than your opponent here, two random opposing Allies are destroyed. The Green Death Basic thegreendeath Condition Danger. 4 R Plays on any Spacetime card. At the start of your next turn, any player that does not have Medicine and 2 Science here must destroy his or her non-Machine Character with the lowest Brawn. Then, destroy this Condition, unless that Character was a Victim. (Not cumulative.) The Vote Basic thevote 1 Condition 3 R Plays on any Bureaucrat. Once per turn, all players must show a card from hand. If the Bureaucrat's owner's card has the lowest Cost, the Bureaucrat is destroyed. If not, all cards shown are destroyed. Time Corridor Basic timecorridor 1 Condition Temporal. 5 U Plays on any Twilight Era Spacetime card. At the end of a player's turn, up to 4 Characters here can move to any other Spacetime card, or if they are Twilight Era Natives or TARDIS Characters, can move from any Spacetime card to this one. Unless at least one Dalek is moved, destroy a card from hand each time. Time-Space Tunnel Basic timespacetunnel 2 Condition Temporal. 3 C Plays on any Spacetime card. May immediately (V) another Time-Space Tunnel and play it (at Cost -1) on another Spacetime card. At the end of any of your turns, your Enemies can move from one to the other. Turning Up the Heat Basic turninguptheheat Condition Attack. 2 U Plays on table. Destroy to start a fight involving your Science. If you have more Brains than your opponent here, destroy a random opposing Ice Warrior for each of your Science here. Ultimate Sacrifice Basic ultimatesacrifice Condition 4 R Plays on your Victim. When that Character is destroyed in a fight or because of a Puzzle, Danger, Monster or Goal, instead of placing it in your discard pile, place it out of play and score 1 point (2 if it was a TARDIS Character). You may not play a Character with that title again this game. Under Surveillance Basic undersurveillance Condition 1 C Plays on table. Destroy at any time to make an opponent show you as many cards from his or her hand as you have Aware Characters in play. (Not cumulative.) Under the Bed Basic underthebed Condition ? C (V) any non-Character card. Then, destroy this Condition. ? = the Cost of that card (minimum 1). Under Wraps Basic underwraps Condition 2 U Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 3 Cybermen Native to that Spacetime card. Universal Council Basic universalcouncil 1 Condition 2 C Plays on your Goal that requires a specific species. As long as you have at least one Character of that species here, you may replace the other required members of that species with Characters of one other species of your choice. Ventilation Shaft Basic ventilationshaft 1 Condition Escape. ? U Plays to free all your kidnapped Characters with no Prisoner cards played on them at one Spacetime card. They are frozen for the rest of this turn. Then, destroy this Condition. ? = Number of freed Characters. When I Say Run... Basic whenisayrun 1 Condition ? C Plays on table. All TARDIS Characters gain Running. ? = Number of TARDIS Characters currently in play. Once in play, ? = 0. Whodunit Basic whodunnit Condition 3 U Plays on your Ally where you have Enemies (at -2 Cost if that Ally is a Minion). It becomes an Enemy under your control. You Are an Ant! Basic youareanant Condition Attack. 4 U Plays on table. Destroy to start a fight involving your Domination, if you have more Bravery than your opponent here, one opposing TARDIS Character of your choice becomes an Enemy under your control for an entire turn. You Have Failed Me Basic youhavefailedme Condition ? C Plays to destroy a Minion at the same Spacetime card as a Character to whom it is attached. ? = the Cost of that Minion. Then, destroy this Condition. A Foot in the Door Basic afootinthedoor Bang! Defense. C When an Enemy overcomes a Puzzle card, play to freeze all Enemies here for the rest of this turn. A New Purpose Basic anewpurpose Bang! C If an opponent just scored points, play to (V) any Purpose card. Appeal to Humanity Basic appealtohumanity Bang! Defense. R Play at the start of a fight to destroy Human Enemies of ? Total Cost, where ? = total amount of Charisma on your TARDIS Characters and Allies there. Back Off Basic backoff Bang! Defense C Play to cancel a just started fight where you have 3 Charisma. The Attack card used is still destroyed. Bottled Courage Basic bottledcourage Bang! C Play to make all your Humans at one Spacetime card +2 Bravery for the rest of this turn. Calling Card Basic callingcard Bang! C When an opponent's TARDIS card moves to a Spacetime card at the same location and era as another Spacetime card where your Enemies have 3 Tracking, play to move any of your Enemies here to that TARDIS card's destination. Cowardly Escape Basic cowardlyescape Bang! C Play when one of your Characters is about to be destroyed. A Victim of your choice here is destroyed instead. Dummy Basic dummy Bang! Defense. C When an opponent has just played a Machine Character, or when an opponent starts a fight with a Machine Character, play to return that Character to owner's hand. Escape Pod Basic escapepod Bang! Defense. C When 2 or more Characters are about to be destroyed, play to return each of those Characters to owner's hand instead. Friendly Greeting Basic friendlygreeting Bang! Defense. U Play to destroy a Bang! card played where you have 2 Charisma. Invulnerable to Our Weapons Basic invulnerable Bang! Defense. C When a Machine is about to be destroyed by a Marksman, Laser or Weapon, play to freeze that Machine for an entire turn instead. Jaded Basic jaded Bang! C When a Prisoner card is about to be played on a kidnapped Character, play to destroy that Prisoner card and return the kidnapped Character to its owner's hand. Logic Problem Basic logicproblem Bang! Defense. C Play to cancel a just started fight involving a Machine Enemy if your Allies and TARDIS Characters have more Brains than opposing Enemies there. Magic Bullet Basic magicbullet Bang! R Play to (V) any card and immediately destroy it. If any opponent has the same card in hand or in play, that opponent must either destroy one copy of that card or shuffle entire hand into deck and draw the same number of cards. Misjump Basic misjump Bang! Temporal. U Play when an opponent's TARDIS moves. You may move that TARDIS to another Spacetime card of the same era as the intended destination. Mistaken Identity Basic mistakenidentity Bang! C Plays when one of your Characters is about to be kidnapped or destroyed. You may choose another of your Characters here to be kidnapped or destroyed instead. Must We Stay? Basic mustwestay Bang! C Play to freeze one TARDIS Character with a Cost of 1 or 2 (except James McCrimmon), or an Ally with less than 5 Bravery, for an entire turn. Quite Insane Basic quiteinsane Bang! C Play to freeze one Character with Madman or Gloating for an entire turn, plus of all of its attached Minions at the same Spacetime card. Regeneration Basic regeneration Bang! C If your Timelord was just destroyed, play to (V) a Timelord with the same name, but a different generation (directly to where that Timelord was just destroyed if it is from a later generation). Resist! Basic resist Bang! C If an opponent has taken control of your Character, play to regain control of that Character. It reverts to its printed abilities. Resourceful Pockets Basic resourcefulpockets Bang! C Play to (V) any Artifact with a printed Cost of 1 or 2 directly to your TARDIS Character in play listed as its User (for free). Sacrifice Basic sacrifice Bang! U Play to destroy your Character that has been kidnapped by your opponent: that player must destroy ? cards from hand, where ? = the Cost of that Character. Or play at the start of your turn to destroy your Ally of the same Spacetime card as Tiotoxl. Scream Basic scream Bang! C Play at the start of a fight, or when a Monster card is played at a Spacetime card where you have a Character, or where a Screamer has just been destroyed to draw ? cards, where ? = the total amount of Screamer on your Characters there (minimum 1). Self Sacrifice Basic selfsacrifice Bang! Defense. U Play at the start of a fight to destroy one of your Characters with more than 5 Bravery there and an opposing Enemy of your choice whose Cost is not greater than your destroy Character's. Serendipity Basic serendipity Bang! C When you are missing only one Trait to meet the requirements for any Goal, Purpose, Puzzle, Danger or Monster card, play to give that Trait to one of your Characters there until the end of your turn. Shafted Basic shafted Bang! R When any group of Characters face a Puzzle card, destroy 2 cards from hand and play to make their owner select 2 Characters from that group. If they do not have all the Traits required of that Puzzle card (ignoring any other requirements), select one to be destroyed. Then, all surviving Characters are returned to their group unfrozen. Stairs Basic stairs Bang! Defense. C At the start of a fight involving your opponent's Machines that do not have Running, play to remove your Characters with Running from that fight, freezing them instead. TARDIS Fault Basic tardisfault Bang! C Play on an opponent's TARDIS to prevent it from moving this turn, unless 4 Engineering is aboard. Temporal Reverse Basic temporalreverse Bang! Temporal. R When a TARDIS moves to a Spacetime card, freeze your ''God'' for an entire turn and play to make that TARDIS move again to a Spacetime card of your choice. You may only play this once on each player's cards. The Trap Is Sprung Basic thetrapissprung Bang! C When an Ally or TARDIS Character uses Running or Thief where you have a Minion, play to destroy one card from hand and kidnap that Character. Total Destruction Basic totaldestruction Bang! C When an Ally or TARDIS Character is destroyed where you have Laser, play to place that Character out of play instead of the discard pile. Venusian Akido Basic venusianakido Bang! C Play on The Doctor at the start of a fight to double his Brawn during that fight (not cumulative). If played on the Doctor (3), shuffle this card back into your draw deck. Otherwise, destroy it. Well Hidden Basic wellhidden Bang! Defense. C At the start of a fight, play to remove all your TARDIS Characters from that fight. Withdraw Basic withdraw Bang! Defense. C Play when you are about to lose a fight you started. That fight is cancelled, and its Attack card returns to your hand. All participating Characters are still frozen, and all cards played at the start of the fight are destroyed. You Can't Kill Me Basic youcantkillme Bang! Defense. C Play when a TARDIS Character is about to be destroyed. That Character is kidnapped instead. You Lack the Courage Basic youlackthecourage Bang! Defense. C Play when a TARDIS Character starts a fight against your Enemy with Gloating. That fight is cancelled (the Attack card is still destroyed). You Will Forget Basic youwillforget Bang! R Play to make each opponent destroy ? cards from hand, where ? = number of Domination you have in play. Calufrax (1978) Key st-calufrax Spacetime Present 1 Apocalypse, Profit, Quest U Key. Capitol Key st-g-capitol Spacetime Gallifrey 1 Capture, Historical, Experiments, Meddling U Base. Unless a player has a Timelord Enemy here, that player's Character may not attempt to Reach a Goal here. Natives with Bureaucrat are played at -1 Cost here. Convict Ship Key st-convictship Spacetime Hyperspace 3 Capture, Quest, Experiments, Resurrection U Dimensional. Does not play during Set-Up. Plays on any non-Gallifrey Spacetime card. Any player may move Characters between that Spacetime card and this one by destroying a card from hand. Native to this Spacetime card: Any Hyperspace Natives and up to 3 of your Enemies each game. Dark Tower of Rassilon Key st-g-darktower Spacetime Gallifrey 2 Capture, Resurrection, Quest R Characters may not be played here. Unless a player has a Timelord Enemy here, that player's Characters may not attempt to Reach a Goal here. Puzzle cards are played at -1 Cost here. Death Zone Key st-g-deathzone Spacetime Gallifrey 1 Apocalypse, Capture, Invasion U If your Timelord is at another Gallifrey Spacetime card, Timescoop may be used to move Characters here. Desperus (4000) Key st-desperus Spacetime Twilight Era 2 Capture, Experiments, Resurrection R At the end of any of your turns, you may move any Character you kidnapped in this era to this Spacetime card. When a Character is freed here, its owner must destroy 2 cards from hand. Earth (2650 B.C.) Key st-masterplan Spacetime Antiquity 2 Capture, Quest, Historical, Resurrection, Meddling U The first Artifact you play here is played at -1 Cost. Each turn, players may play one Mummy here (at -1 Cost) without a Goal card or a ''God'' in play. Earth (1978) Key st-stonesofblood Spacetime Present 1 Apocalypse, Meddling, Capture, Quest U Characters with History are +1 Brains here. Earth (4000) Key st-earth4000 Spacetime Twilight Era 1 Apocalypse, Invasion, Capture, Quest, Experiments U Allies here are +2 to all Qualities when Opposing a Goal. Eye of Orion (1983) Key st-eyeoforion Spacetime Present 2 R Holiday. Does not play during Set-Up. Goals ma not be played here. Fights may not be started here. Purpose cards that do not allow Enemies to play here without a Goal may play here as if all Goals were playable here. Kembel (4000) Key st-kembel Spacetime Twilight Era 2 Capture, Experiments, Quest R The first Puzzle you play here is played at -2 Cost. At the start of your turn, if you have no Base cards in play, you may (V) Alien Base directly here, paying its Cost. Omega's World Key st-3docs Spacetime Anti-Matter Universe 2 Capture, Resurrection R Dimensional. This card's era is the same as Gallifrey's. At the start of your turn, you may freeze your 2 Minions (Omega) here to kidnap one random opposing Character here. Ribos (3773) Key st-ribos Spacetime Twilight Era 1 Apocalypse, Profit, Historical, Quest U Your Characters here are +1 Brawn while you have 0-5 points, +1 Bravery while you have 6-10 points. Temporal Control Key st-g-temporalcontrol Spacetime Gallifrey 2 R No Goals may be played here. At the start of your turn, you may freeze your Timelord Bureaucrat here and destroy the top card of your deck to (V) a Temporal card. Zanak (1978) Key st-pirateplanet Spacetime Present 5 Capture R Native Enemies may play here without a Goal. Unless played during Set-Up, if you have 2 Engineering and 2 Pilot here at the end of your turn, Zanak (and all cards on it) may be placed on top of another Present era Spacetime card with a Cost o 1 or less. That Spacetime card and all cards on it are destroyed at the start of your next turn. Each player may only have one Spacetime card destroyed this way per game. All Your Base Are Belong To Us Key allyourbase 1 Goal Invasion 5 R Reach: If you have 4 species (including Dalek), 3 Engineering, 35 Brains and no Minions here, score points and you may (V) Alien Base and/or a Base Spacetime card. Oppose: Opponent must have more Brains than you (with a minimum of 5 Characters), 3 Engineering and either 3 Pilot or 3 Running here. If successful, opponent scores points. (This is considered to be the same card as Conquer Universe, so you cannot use both.) Devour Planet Key devourplanet 1 Goal Apocalypse/Profit 5 R Reach: If your Zanak was just placed on this Spacetime card, and if on Zanak, you have 3 Engineering, Bureaucrat and no Domination, draw a card. When this Spacetime card is destroyed at the start of your next turn, score points and draw up to 3 more cards. Oppose: If Zanak here, opponents may move Characters from this Spacetime card to Zanak. On Zanak, opponent must have Domination, Engineering, Thief, and more Brawn than you. If sucessful, opponent scores points and Zanak may no longer be moved. Fund Empire Key fundempire 1 Goal Profit 4 U Reach: If you have Bureaucrat, 3 Troop, and Artifacts totalling 5 Cost here, destroy those Artifacts to score points and you may (V) up to 3 Troop Characters. Oppose: Opponent must have 2 Thief and more Brains and Brawn than you (with a minimum of 4 Characters) and destroy one of his or her Conditions in play. If successful, opponent scores points and opponent must, if possible, destroy one of his or her Bureaucrats here. Seek Immortality Key seekimmortality 1 Goal Quest 4 U Reach: If your Timelord Enemy and 3 non-Timelord Enemies overcome 3 Puzzle cards here, destroy that Timelord to score points (+1 points if Reached at a Gallifrey Spacetime card). Oppose: Opponent must have more Brains than you and overcome 3 Puzzle cards here. If successful, opponent scores points. Some of That Old Time Religion Key someofthatoldtimereligion 1 Goal Meddling 3 U Reach: If your ''God'', 3 History and either 2 Minions or one Character with the word ''Priest'' in its title or subtitle destroy 2 Victims here, score points and from now on, your Minions attached to any ''God'' in play here are -1 Cost when played here. Oppose: Opponent must have more Bravery than you and destroy one Monster card here. If successful, opponent scores points. Time for Revenge Key timeforrevenge 1 Goal Capture 3 R Reach: If you have a Timelord Enemy here who has just kidnapped a Timelord, destroy ? cards from hand to score ? points, where ? = Cost of the kidnapped Timelord. From now on, your opponent may not use their Gallifrey Spacetime cards' game text (except their list of Goals). Oppose: Opponent must have 2 Engineering, 2 History, 2 Science, and more Bravery than you (minimum: 25). If successful, opponent scores points. TARDIS - The Old Girl Key tardis-4 1 TARDIS TARDIS 4 9 12 R Once per turn, if The Doctor (5) aboard, you may destroy a card from hand to destroy a card affecting this TARDIS' movement. Benton - Tag-Along Key benton-2 1 TARDIS Character Human 2 Earth Present (1971) Aware, Marksman, Running, UNIT 6 6 7 U While aboard your TARDIS card, it is +2 Capacity (except during Set-Up). K9 Mark II - Faithful Servant Key k9mark2-1 1 TARDIS Character Robot 4 Gallifrey Aware, Computers, Laser, Machine, Tracking (2), (V) Stunning 10 10 8 R May be played to any Spacetime card where you have The Doctor. Katarina - Awed Trojan Key katarina-1 1 TARDIS Character Human 2 Earth Antiquity (1193 B.C.) Aware, Charisma, Running, Screamer, Victim 4 3 8 U At the start of your turn, destroy one card from hand to add ''God'' to your Doctor here for the rest of that turn. Romana (1) - Glamorous Recruit Key romana1-1 1 TARDIS Character Timelord 3 Gallifrey Charisma, Engineering, Medicine, Science (2) 9 4 6 R +1 to all Qualities while you have 0-4 points. Sara Kingdom - Hardened Soldier Key sarakingdom-1 1 TARDIS Character Human 4 Twilight Era (4000) Computers, Marksman, Pilot, Running, Tracking, Victim 6 7 8 R Does not play during Set-Up. When this Character helps Oppose a Goal at a Spacetime card where there are opposing Daleks, score +1 points from that Goal. Sarah Jane Smith - Retired Key sarahjanesmith-2 1 TARDIS Character Human 2 Earth Present (1983) Charisma, Running, Screamer, (V) K9 Mark III (if at an Earth Present Spacetime card) 5 4 4 U If The Doctor here, freeze her to exclude her from any fight. Steven Taylor - Impatient Pilot Key steven-1 1 TARDIS Character Human 3 Expansion Era (2665) Charisma, Engineering, Marksman, Pilot, Running, Thief 6 6 8 R Once per game, you may unfreeze all your TARDIS Characters here. Susan - ''British'' ''Schoolgirl'' Key susan-2 1 TARDIS Character Timelord 3 Gallifrey Aware, Charisma, History, Running, Science, Screamer 11 4 7 R -1 Brains for each Earth Present Human Native here (down to a minimum of 7). Susan - Retired Key susan-1 1 TARDIS Character Timelord 2 Gallifrey or Earth Near Future (2199) Aware, History, Running, Science 7 4 7 U If there is more than one Doctor here, she is +1 to all Qualities for every Doctor beyond the first. The Brigadier - Retired Key brigadier-3 1 TARDIS Character Human 2 Earth Present (1983) Bureaucrat, Running, UNIT 5 5 6 U Your Doctor here is all Qualities is +1 (+2 if The Doctor (2)). The Doctor (1) - Old-Fashioned Timelord Key doctor1-3 1 TARDIS Character Timelord 4 Gallifrey Aware, Computers, History, Running, Science 13 3 9 R Once per turn, freeze one of your female TARDIS Characters here to (V) any Defense card. The Doctor (2) - Music Lover Key doctor2-3 1 TARDIS Character Timelord 4 Gallifrey Engineering, History, Running, Science, UNIT, (V) Recorder 12 4 8 R If you have another Doctor in play, any Goal either of them helps Oppose is +1 points. The Doctor (3) - Cunning Dandy Key doctor3-3 1 TARDIS Character Timelord 4 Gallifrey Aware, Engineering, History, Pilot, Running, Science, UNIT, (V) Bessie 12 7 9 R If an opposing Doctor is here, that Doctor is -2 to all Qualities. The Doctor (4) - Guardian Agent Key doctor4-3 1 TARDIS Character Timelord 4 Gallifrey Aware, Domination, Engineering, History, Thief, (V) Quest for the Key 12 6 8 R Your Guardian and Key cards are played at -1 Cost. The Doctor (5) - Renegade President Key doctor5-3 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Computers, Engineering, History, (V) Recall Button 12 5 9 R While on Gallifrey, gains Bureaucrat and is +1 to all Qualities. Amelia Rumford - Local Expert Key ameliarumford 1 Ally (Character) Human 2 Earth Present (1978) Charisma, History (2), Running 8 2 8 U If your non-Human TARDIS Character here, gains Engineering and Science, and is +1 Brains. Binro - The Heretic Key binro 1 Ally (Character) Human 2 Ribos Twilight Era (3773) Science, Thief, Victim 6 2 6 U When your Twilight Era Native (except Ribos Natives) is about to be destroyed, destroy this Character to prevent that and make each of your opponents destroy one card from hand. Bret Vyon - Space Security Key bretvyon 1 Ally (Character) Human 3 Twilight Era (4000) Computers, Marksman, Medicine, Pilot, Running, Thief, Victim 6 7 7 R Once per turn, you may destroy your other Victim here to unfreeze this Character. Capitol Guard - Elite Key capitolguard 3 Ally (Character) Gallifreyan 1 Gallifrey Aware, Marksman, Troop 4 6 6 C Charles Crichton - New UNIT Leader Key charlescrichton 1 Ally (Character) Human 1 Earth Present (1983) Bureaucrat, UNIT 5 6 5 R Each time you score points, gains one Trait (maximum: 4) if your choice (except Creature, ''God'', Laser, Machine or Minion). Garron - Cunning Conman Key garron 1 Ally (Character) Human 3 Twilight Era (3773) Bureaucrat, Charisma (2), History, Thief, (V) Con Game 7 4 5 R Your other Thief Characters here are +2 Bravery. Hyksos - Egyptian Warrior Key hyksos 4 Ally (Character) Human 1 Earth Antiquity (2650 B.C.) Running, Troop, Victim 3 6 8 C If you have at least one Character Native to an Antiquity Spacetime card in your discard pile, is +1 Brawn in any fight involving an Enemy Native to any non-Antiquity Spacetime card. K9 Mark III - Guard Dog Key k9mark3-1 1 Ally (Character) Robot 3 Earth Present (1983) Aware, Laser, Machine 9 10 8 R At the start of any fight here, exclude from that fight one Ally or TARDIS Character of your choice. Khephren - Pyramid Supervisor Key khephren 1 Ally (Character) Human 1 Earth Antiquity (2650 B.C.) Engineering, History, Running 6 4 5 U Your opponents may not destroy your Artifacts here. Kimus - Freedom Seeker Key kimus 1 Ally (Character) Human 1 Zanak Present (1978) Charisma, Marksman, (V) Armed Rebellion 5 6 7 U +1 to all Qualities if your Timelord is here. Pralix - Mentiad Key pralix 3 Ally (Character) Human 2 Zanak Present (1978) Aware, Domination, Troop 6 4 6 C +1 to all Qualities for each other Character with Domination here. Temporal Monitor - Watcher Key temporalmonitor 2 Ally (Character) Timelord 2 Gallifrey Aware, Computers, Engineering 8 4 4 C At the start of your turn, if this Character is at Temporal Control, freeze him to look at one random card from any player's hand. The Castellan - Scapegoat Key castellan-1 1 Ally (Character) Timelord 3 Gallifrey Bureaucrat, Computers, Engineering, History, Victim, (V) T Mat 7 5 6 R When kidnapped by your opponent, destroy this Character to make that opponent show his or her entire hand. The Chancellor - Lawful Bureaucrat Key chancellor-1 1 Ally (Character) Timelord 2 Gallifrey Bureaucrat, Science 8 4 5 R When any player plays a Timelord with the same title as another Timelord that player has in play, that player must place his or her entire hand out of play. The Master - Unwilling Ally Key master-1 1 Ally (Character) Timelord 4 Gallifrey Aware, Charisma, Gloating, Marksman, Running, Science (2), Thief, Tracking 13 6 9 R Becomes an Enemy while you have 6-10 points. The President - Risk Taker Key president-1 1 Ally (Character) Timelord 3 Gallifrey Bureaucrat, Charisma, Science 10 4 8 R At the start of your turn, you may destroy the top card of your deck to spend 1 more point in Cost on that turn. The Seeker - Psychic Key theseeker 1 Ally (Character) Human 3 Ribos Twilight Era (3773) Aware (2), History, Screamer, Tracking, Victim 6 3 7 U Once per game, if you have Troop here, you may kidnap one opposing Thief here. Unstoffe - Innocent Crook Key unstoffe 1 Ally (Character) Human 2 Twilight Era (3773) Poison, Running, Thief (2), (V) Once a Thief... 5 4 4 R Your Garron here is +1 to all Qualities. Avitron - Death Parrot Key avitron 1 Enemy (Character) Robot 3 Zanak Present (1978) Laser, Machine, Minion (The Captain), Running 2 9 8 R Once per turn, you may destroy your other Minion here to draw up to ? Cards, where ? = the Cost of that Minion. Borusa - Warped President Key borusa-1 1 Enemy (Character) Timelord 5 Gallifrey Bureaucrat (2), Domination, Engineering, History, Madman, Science, Thief, (V) Timescoop 11 3 8 R When this Character is about to be destroyed, you may destroy one of your Allies here instead. Captain's Guard - Incompetent Fool Key captainsguard 3 Enemy (Character) Human 2 Zanak Present (1978) Marksman, Minion (The Captain), Pilot, Tracking, Troop 2 6 5 C Celation - Perceptive Delegate Key celation 1 Enemy (Character) Alien of the Eight Galaxy 4 Twilight Era (4000) Aware, Bureaucrat, Demolitions, Engineering, Medicine, Pilot 8 5 6 U At the start of your turn, you may destroy a card from hand to look at one opponent's hand. Cessair of Diplos - The Cailleach Key cessair-1 1 Enemy (Character) Diplosian 4 Earth Present (1978) or Hyperspace Aware, Domination, Gloating, History (2), Thief, (V) Great Seal of Diplos 10 5 9 R If any Minion (Cessair of Diplos) here, gain ''God''. Summoning Ritual may be used to (V) her. Cyber Leader - Devious Negotiator Key cyberleader-2 1 Enemy (Character) Cyberman 3 Expansion Era (2525) Demolitions, Machine, Marksman, Tracking 9 9 9 R Once per turn, you may destroy one of your non-Cyberman Characters here to destroy a Puzzle card. Cyber Scout - Patrol Leader Key cyberscout 2 Enemy (Character) Cyberman 3 Expansion Era (2525) Aware, Machine, Marksman, Tracking (2), Troop 6 9 8 C Dalek Pyro - Incendiary Machine Key dalekpyro 3 Enemy (Character) Dalek 3 Twilight Era (4000) Laser, Machine, Tracking, (V) Knock, Knock 2 11 5 C If 3 Dalek Pyros here, add these requirements to opponent's Purpose cards here: 25 Bravery and Running. Dalek Supreme - Master Planner Key daleksupreme-1 1 Enemy (Character) Dalek 4 Twilight Era (4000) Aware, Bureaucrat, Gloating, Laser, Machine, (V) Master Plan 9 10 9 R When an opponent scores points by Opposing your Goal, you may destroy one Character here to draw 2 cards. De Vries - Druidic Priest Key devries 1 Enemy (Character) Human 3 Earth Present (1978) Aware, History, Madman, Minion (Cessair of Diplos), Thief, Victim, (V) Summoning Ritual 6 5 7 U Gellguard - Omega's Servant Key antimatterglob 4 Enemy (Character) Gellguard 3 Omega's World Aware, Creature, Laser, Minion (Omega), Tracking 1 10 8 C At the start of your turn, may move to any non-Gallifrey Spacetime card where any player has a Timelord. Graff Vynda-K - Cold-Blooded Maniac Key graffvyndak 1 Enemy (Character) Human 4 Twilight Era (3773) Aware, Bureaucrat, Demolitions, Madman, Marksman, Tracking 7 7 7 R Once per turn, you may destroy one of your Characters Native to this Spacetime card to draw ? cards, where ? = Cost of that Character. Karlton - Ambitious Second Key karlton 1 Enemy (Character) Human 3 Earth Twilight Era (4000) Bureaucrat, Marksman, Minion (Mavic Chen), Science, Tracking 8 5 7 U Your Mavic Chen here is +2 Brains. Krole - Livithian Invincible Key krole 4 Enemy (Character) Human 1 Twilight Era (3773) Marksman, Minion (Graff Vynda-K), Troop 4 7 8 C Mavic Chen - Solar System Guardian Key mavicchen 1 Enemy (Character) Human 4 Twilight Era (4000) Bureaucrat (2), Charisma, Gloating, Madman, Science, Thief, Victim, (V) Secret Plans 8 4 10 R Secret Plans is played here at -1 Cost. Meddling Monk - Devious Opportunist Key meddlingmonk-1 1 Enemy (Character) Timelord 4 Gallifrey Aware, Charisma, Engineering, History, Running, Thief, Tracking 10 2 5 R When this Character is randomly selected to be destroyed, kidnapped or frozen, you may select another of your Characters here to be destroyed, kidnapped or frozen instead. Mr. Fibuli - Captain's Toady Key mrfibuli 1 Enemy (Character) Human 2 Zanak Present (1978) Aware, Bureaucrat, Computers, Engineering, Minion (The Captain) 6 3 4 U The Captain here is +2 Brains. Ogri - Stone of Blood Key ogri 3 Enemy (Character) Ogri 3 Hyperspace or Earth Antiquity to Present Minion (Cessair of Diplos), Running, Tracking, Vampire 1 10 8 C At the start of your turn, you may destroy 2 cards from hand to destroy one opposing Victim here and draw one card from the bottom of your deck. Omega - Wronged Timelord Key omega-1 1 Enemy (Character) Timelord 5 Omega's World Aware, Domination, Engineering (2), Gloating, ''God'', Madman, Science (2), Screamer 11 0 8 R May not move from Omega's World. Once per turn, freeze Omega and destroy a card from hand to (V) a Native of Omega's World. May use Brains to meet Brawn requirements. Queen Xanxia - Immortal Projection Key queenxanxia 1 Enemy (Character) Human 4 Zanak Present (1978) Bureaucrat, Engineering, History, Marksman, Medicine, Science 9 5 9 R When this Character is destroyed, you may return her to hand instead. Red Dalek - Field Leader Key reddalek-1 2 Enemy (Character) Dalek 3 Twilight Era (4000) Engineering, Laser, Machine, Pilot, Tracking 7 10 8 C +1 to all Qualities at any Spacetime card of which this Character is not a Native. Sholakh - Voice of Reason Key sholakh 1 Enemy (Character) Human 1 Twilight Era (3773) Marksman, Minion (Graff Vynda-K), Pilot 5 7 7 U Your Graff Vynda-K here is +1 to all Qualities while you have 6-10 points. The Captain - Blustering Pirate Key thecaptain 1 Enemy (Character) Human 5 Zanak Present (1978) Computers, Engineering (2), Gloating (2), Machine, Minion (Queen Xanxia), Pilot, Victim, (V) Avitron, (V) Walking the Plank 10 9 7 R Trantis - Argumentative Delegate Key trantis 1 Enemy (Character) Alien of the Tenth Galaxy 4 Twilight Era (4000) Aware, Bureaucrat, History, Poison, Running, Vampire 7 5 6 U At the start of your turn, you may destroy a card from hand to look at the top 3 cards of an opponent's deck. Wirrn Convict - BEM Key wirrnconvict 1 Enemy (Character) Wirrn 1 Hyperspace or any Spacetime card where you have a Wirrn Creature, Poison, Thief 5 7 5 U If the difference between your points and any opponent's points is higher than 3, this Character is +2 to all Qualities. Zephon - Influential Delegate Key zephon 1 Enemy (Character) Alien of the Fifth Galaxy 3 Twilight Era (4000) Bureaucrat, Computers, Creature, Gloating, (V) Universal Council 8 3 8 R At the end of your turn, you may place this Character under your draw deck to place one opposing Enemy here under its owner's draw deck. Artifact of Rassilon Key artifactofrassilon 1 Artifact 2 Any Timelord at a Gallifrey Spacetime card. R When played, select any Trait. All your Timelords here have that Trait while Artifact is here (twice that Trait if at a Gallifrey Spacetime card). Dalek Timeship Key dalektimeship 1 Artifact Temporal. Vehicle. 5 Dalek Supreme or 3 Daleks. R At the end of your turn, you may move Artifact and up to 3 Daleks and 2 of their Minions here to any Spacetime card. Unless a Dalek with Pilot moves with it, Bang! Cards that refer to a TARDIS also refer to this Artifact. Dog Whistle Key dogwhistle 1 Artifact 1 The Doctor. U Once per turn, freeze your Doctor here to do one of the following: (V) any TARDIS Character K9 directly to where your Doctor is by destroying a card from hand; or (V) any Ally K9 by destroying ? cards from hand, where ? = the Cost of that K9; or freeze one Mandrel here for an entire turn. Then, you may unfreeze your Doctor by destroying a card from hand. Great Seal of Diplos Key greatsealofdiplos 1 Artifact Key. 1 Cessair of Diplos. U Once per turn, you may exchange one Character here with any Character in your hand, or one Artifact here (except this one) with any Artifact in your hand (if its User is here). You must pay the played card's Cost each time you do this. Precious Mineral Key preciousmineral 1 Artifact Key. 2 Any Bureaucrat or Thief. U Destroy to return to owner's hand any Ally or Enemy with Bureaucrat or Thief here, or to score +1 points from a just Reached or Opposed Profit Goal here. Recorder Key recorder 1 Artifact 1 The Doctor. U Once per turn, if your Doctor here, you may do one of the following things: Freeze your Doctor to freeze one ''God'' or Madman until the start of your next turn; or destroy this Artifact to ignore any one Trait required to Oppose a Goal this turn. Taranium Core Key taraniumcore 1 Artifact 3 Mavic Chen or Dalek Supreme. R When Time Destructor is played here, your entire hand is destroyed. May be placed out of play (with any card played on it) by any player that has 2 Engineering and 2 Science here. The Monk's TARDIS Key monkstardis 1 Artifact Temporal. Vehicle. 5 Meddling Monk. R May play without a User where a Historical Goal is playable. User may play here. At the end of your turn, User may move this card from one Spacetime card to any other Spacetime card. 2 of your Characters working with that User may move with it. When attempting to Reach a Meddling Goal here, any Quality required to overcome a Puzzle card is -5. Cards that refer to a TARDIS also refer to this Artifact. Time Dams Key timedams 1 Artifact Temporal. 4 Queen Xanxia or any non-Native of Earth with 2 Science. R When a card is played or destroyed here, you may place one card from hand under this Artifact to return the played or destroyed card to its owner's hand. When there are 4 cards under this Artifact, place Time Dams and all cards under it out of play. A Holiday for the Doctor Key aholiday Condition 3 R Once per game, play on any TARDIS card. Its owner may only score points from Reaching Goals until that TARDIS card moves to a Holiday Spacetime card (then, destroy this Condition). If no such Spacetime card is in play, destroy this Condition at the start of your next turn. Adventures in Time and Space Key adventuresintimeandspace Condition 3 U Once per game, plays on any TARDIS card. Its owner may only score points from Reaching Goals until that TARDIS card moves to 3 different Spacetime cards (from when this card is played). Then, destroy this Condition. Alien Base Key alienbase 2 Condition 3 C Plays on a non-Gallifrey Spacetime card where you have Reached a Goal where you have played Alien Spearhead (destroying that card). This Spacetime card is now a Base, and you may play Enemies here without a Goal card and at -1 Cost. Alien Language Key alienlanguage Condition Puzzle. 3 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 25 Brains and 3 different species. Anti-Matter Organism Key antimatterorganism 1 Condition Monster. 3 R Plays on any Spacetime card (except Omega's World) if Omega's World in play. At the start of owner's turn, one random Character or Artifact here moves to Omega's World (if The Doctor, its owner may move his or her TARDIS card there as well). May be destroyed by any player that has 3 Science and more than 20 Brains here. (Not cumulative.) Breaking Free Key breakingfree Condition Escape. 2 C Plays to free your kidnapped Character with at least 9 Brawn. Then, destroy this Condition and one random opposing Troop here. Cave-In Key cavein Condition Danger. 3 C Plays on any Spacetime card. At the start of your next turn, any player that does not have Laser and more than 20 Brawn here must select one of his or her Characters without Thief here to be destroyed. Then, destroy this Condition. (Not cumulative.) Con Game Key congame 1 Condition Purpose. 3 U If you have no other Purpose card in play, plays on any Spacetime card where a Profit Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. If you have Allies with 2 Thief, 2 Charisma and 20 Brains, destroy a card from the top of draw deck once per turn for 2 turns to score 2 points, then destroy this Condition. Confrontation Key confrontation 1 Condition 2 U Plays on any Spacetime card where one of your opponents has a Goal. Destroy this Condition when your Doctor attempts to Oppose that Goal to reduce any one Quality requirement by 10. Cosmic Angst Key cosmicangst 1 Condition Temporal. 2 C Plays on table. When any player has more than one Timelord with the same title in play, each of those Timelords is Qualities -?, where ? = the number of Timelords with that title in play. Creature of the Will Key creatureofthewill Condition Danger. 3 R Plays on any Spacetime card where you have an Enemy with Domination or ''God''. At the start of your next turn, any opponent that does not have a TARDIS Character or Ally with either Domination or more than 8 Bravery here must select his or her Ally or TARDIS Character with the highest Brains here to be destroyed. Then, destroy this Condition. (Not cumulative.) Daunting Heights Key dauntingheights Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with either 25 Bravery or Umbrella. Deadly Force Key deadlyforce Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Laser. If you have more Brawn than your opponent here, one random opposing Character is destroyed. Doctor Convention Key doctorconvention 1 Condition Temporal. 5 U Plays on table. While in play, you may play an unlimited number of Timelords with the same title as long as they have different generations. When you score points Opposing a Goal or from a Purpose card, destroy this Condition and all but one of each Timelord with the same title in play. Easy as Pi Key easyaspi Condition Puzzle. 4 R Plays on any Spacetime card. Character cannot attempt to Reach or Oppose a Goal here unless they first overcome with 25 Brains and 2 Science. Unless this card was overcome with 35 Brains, one Character who helped overcome this Puzzle and has more than 5 Bravery is destroyed (owner's choice). Educate Companion Key educatecompanion Condition 3 U Once per game, plays on any TARDIS Character (except The Doctor). Its owner may only score points from Reaching Goals until that Character moves to a different Spacetime card where Historical Goals are normally playable (then, destroy this Condition). If no such Spacetime card is in play, destroy this Condition at the start of your next turn. Exiled Key exiled 1 Condition 2 U Plays on table if there are at least 4 Earth Present or Postmodern Era Spacetime cards in play. Your TARDIS card may only move to Earth Present or Postmodern Era Spacetime cards. Whenever your Doctor successfully Opposes a Goal, score +1 points. You may destroy this Condition at the start of any of your turns by placing your Timelord at a Galifrey Spacetime card out of play. Familiar Key familiar Condition 2 U Plays on any Spacetime card. Any non-Machine Character (except Omega) that has Minions here gains Aware and may move to this Spacetime card at the end of your turn. (Not cumulative.) Gladiator Key gladiator Condition Monster. 3 C Plays on your Enemy with more than 8 Brawn. That Enemy becomes a Monster Condition played on this Spacetime card. At the start of your turn, randomly select one TARDIS Character here: it is destroyed unless it has more Brains this Monster has Brawn. May be destroyed by any player that has at least 2 of this Monster's Traits and more than ? Brawn here, where ? = this Monster's total Qualitites. (Not cumulative.) Guardian Pressure Key guardianpressure Condition Guardian. 3 C Plays on table. Destroy at the start of your turn to freeze your Doctor for the rest of that turn. No player may play a Condition until the start of your next turn. Hapless Victim Key haplessvictim 1 Condition 2 C Plays on table. Destroy to kidnap or destroy your Ally Victim where you have an Enemy with higher total Qualities than your Ally. Heels Key heels 1 Condition 2 C Plays on any female Ally or TARDIS Character. That Character loses running, cannot gain Running, and is automatically selected to be destroyed or kidnapped by Danger and Monster cards, when such selections must be made here, regardless of her Traits or Qualities. Home Visit Key homevisit 1 Condition 3 U Once per game, plays on any TARDIS Character at a Spacetime card to which it is not a Native. Its owner may only score points from Reaching Goals until that Character moves to a Spacetime card to which it is a Native (then, destroy this Condition). If no such Spacetime card is in play, destroy this Condition at the start of your next turn. Independent Spirit Key independentspirit 1 Condition 1 C Plays on your TARDIS Character (except The Doctor). It is +2 Bravery, and when a non-Purpose Condition requires The Doctor (any generation), you may use this Character instead. At the start of your next turn, destroy this Condition. It Could Be Anything Key itcouldbeanything Condition 1 U Plays one on table during Set-Up. You may place up to 3 different Artifacts, non-Doctor Characters, Monster cards or Spacetime cards that Cost 3 more underneath. Or stock in deck and use as follows: Once per turn, play to select a card from under It Could Be Anything and remove it from the game. One other copy of that card in play (your choice) is now a Key card. It's Quiet... Too Quiet Key itsquiettooquiet Condition 2 C Plays on table if you have not yet played a card this turn. You may not play any other cards (except Bang! cards) or destroy any of your Attack cards this turn. On your next turn, all your Enemies and Monster cards are played at -1 Cost. Then, destroy this Condition. Justice Machines Key justicemachines Condition Monster. 3 U Plays on any Spacetime card. At the start of owner's turn, one random Thief here is destroyed unless that Character also has Bureaucrat or more than 10 Brains. May be destroyed by any player that has 2 Bureaucrat and more than 25 Bravery here. (Not cumulative.) Kroll Key kroll 1 Condition Monster. Key. 5 R Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless its player has 3 Science and more than 25 Brains here. If the selected Character has Running or Victim, its destruction cannot be prevented. (Not cumulative.) Lead the Way Key leadtheway Condition 1 C Plays on your Timelord at a Gallifrey Spacetime card. At the end of any of your turns, your Timelord may move from this Spacetime card to any other Gallifrey Spacetime card. Your Characters working with that Timelord may move with it. Destroy this Condition if this Timelord moves to a non-Gallifrey Spacetime card. Master Plan Key masterplan 1 Condition 3 U Plays on table. Once per turn, you may destroy a Goal from hand to (V) a different Goal. Mental Stun Key mentalstun Condition Attack. 1 C Plays on table. Destroy to start a fight involving your Domination. If you have more Bravery than your opponent here, freeze one opposing Character of your choice here until the start of your next turn. Mismatched Companions Key mismatchedcompanions Condition 1 C Plays on an opponent's Doctor. If that Doctor's picture is black and white, other TARDIS Characters here whose pictures are in colour are -1 to all Qualities. If that Doctor's picture is in colour, other TARDIS Characters here whose pictures are in black and white are -1 to all Qualities. Multi-Talented Key multitalented 1 Condition ? U Plays on The Doctor (? = Cost of that Doctor). He gains a Trait of your choice (except Creature, Machine or Minion). You may change that Trait at any time by destroying a card from your hand. Musical Key Key musicalkey Condition Puzzle. 3 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 25 Brains and either 3 Aware or a Recorder. Newton's Revenge Key newtonsrevenge Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Doctor and Engineering. If you have more Brains than your opponent here, destroy up to 2 opposing Minions with a Cost of 1 each. Old and New Key oldandnew 2 Condition 2 U Plays on table if you have two Doctors with a difference of 4 or more generations in play. Choose which two. Each gains one of the other's Traits (choose at the start of each of your turns), and both are +1 to all Qualities. On Guard Key onguard Condition Puzzle. 3 C Plays on your Monster card. It does not automatically kill each turn, but Characters cannot attempt to Oppose your Goal, overcome your other Puzzle cards or score points from a Purpose card played here unless they first meet that Monster card's requirements. Once a Thief... Key onceathief Condition ? C Plays on your Thief to steal an Artifact from an opposing Character here. Then, destroy this Condition. ? = Cost of Artifact stolen. Phantom Friends Key phantomfriends Condition Puzzle. 3 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 21 Bravery and either 2 Aware or 5 Allies. When overcome, owner may destroy a TARDIS Character from hand. Places to Go Key placestogo Condition 0 C Plays on table (even during Set-Up). At the end of your turn, you may destroy this Condition and a card from hand to (V) one of the following: a Spacetime card, a TARDIS, or a TARDIS Character with the same title as a TARDIS Character you already have in play. Quest for the Key Key questforthekey 1 Condition Purpose. Guardian. 3 U Plays on table. Each time The Doctor visits a different Spacetime card, he may place a Key card there under this Condition (it is still ''in play'') and be frozen for the rest of this turn. All cards on that Key card are shuffled into their owners' decks, except any TARDIS and the cards aboard, which are moved to another Spacetime card by their owner. Each time you do this, score 1 point. Raston Warrior Robot Key rastonwarriorrobot Condition Monster. 4 R Plays on any Spacetime card. At the start of owner's turn, one random Character with Running or Machine here is destroyed unless that Character also has Aware (or is a Timelord with History). May be destroyed by any player that has 3 Thief and more than 30 Bravery here. (Not cumulative.) Relic Chamber Key relicchamber Condition Puzzle. 3 R Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with Thief, Poison, 20 Brains and 20 Bravery. Robot Fury Key robotfury Condition Attack. 4 U Plays on table. Destroy to start a fight involving your Robot. If you have more Brawn than your opponent here, two random opposing Characters are destroyed. Second Chances Key secondchances Condition Temporal. 2 C Plays to take one Ally from your discard pile and play it for free to your TARDIS card's location. Each of your opponents may immediately draw a card. Then, destroy this Condition. Secret Forces Key secretforces 2 Condition 2 U Plays on any Spacetime card (one may play during Set-Up). Each time you would play an Enemy here, instead spend 3 points in Cost and place it face down underneath this Condition. At the start of any of your turns, you may destroy this Condition and play the Enemies under it for 0 Cost each. Any opponent may destroy this Condition and force you to play the Enemies underneath at the start of your next turn for 0 Cost each by freezing one of his or her Allies or TARDIS Characters with Aware here. Secret Passageway Key secretpassageway Condition Puzzle. 2 C Plays on a Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 21 Brains and either Aware and History or any Character with the word ''Priest'' in its title or subtitle. Secret Plans Key secretplans 2 Condition 2 U Plays on a Spacetime card without a Goal, even during Set-Up (if starting Cost of Characters less than 8). At any time, you may play a Goal underneath this card at 0 Cost. At the start of any of your turns, you may destroy this Condition and reveal that Goal by paying it's normal Cost. Any opponent may destroy this Condition and force you to reveal that Goal at the start of your next turn at +1 Cost by freezing his or her Doctor or one of his or her Allies or TARDIS Characters with Aware here. Simply the Best Key simplythebest 1 Condition ? U Plays on your TARDIS Character (except The Doctor), where ? = Cost of Character. This Character is +2 to all Qualities. Stowaway Key stowaway Condition ? C Plays to (V) one TARDIS Character (except The Doctor) directly to your TARDIS card regardless of Nativity. ? = Cost of that TARDIS Character. Then, destroy this Condition. Stunning Key stunning Condition Attack. 1 C Plays on table. Destroy to start a fight involving your Ally or TARDIS Character with Laser. If you have more Brawn than your opponent here, one random opposing Character is frozen for an entire turn. Summoning Ritual Key summoningritual 1 Condition 2 U Plays on table. Destroy to (V) a ''God'' if you have 3 Minions attached to that ''God'' or any Character with the word ''Priest'' in its title or subtitle at one Spacetime card. The ''God'' must be played at that Spacetime card on your next turn. If you cannot, it is destroyed instead. Surgically Enhanced Key surgicallyenhanced Condition 4 C Plays on a unique Enemy whose printed Qualities total at least 20. While in play, choose one: It gains a Trait of your choice, or is +2 to all Qualities. Surrounded Key surrounded Condition 3 C Plays when you have 3 Enemies to destroy an opponent's Purpose card there. Then, destroy this Condition. Temporal Grace Key temporalgrace Condition 2 C Plays on table. While in play, no players can have more than 4 Attack cards on the table. If any player has more than 4 Attack cards when this Condition is played, that player must select all but 4 to be destroyed. The Barrister Key thebarrister Condition 1 C Plays on table. When an opponent is about to play a Prisoner card on one of your Characters, if you have an unfrozen Character there, destroy this Condition to destroy that Prisoner card and free that kidnapped Character. Or destroy this Condition at the start of your turn to prevent Justice Machines from destroying any Characters until the start of your next turn. The Game of Rassilon Key thegameofrassilon 1 Condition Purpose. 3 R If you have no other Purpose card in play, plays on any Gallifrey Spacetime card. Your opponent's non-Native Enemies may now play here without a Goal card. For each Danger, Monster and Puzzle card you destroy or overcome here, score 1 point (up to a maximum of 3, then destroy this Condition). The Long Arm of UNIT Key thelongarmofunit 1 Condition 2 R Plays on any Spacetime card. Your UNIT Characters may be played here regardless of Nativity. When points are scored here, all UNIT Characters here are destroyed unless their owner immediately moves them to their native Spacetime card or (if TARDIS Characters) to your TARDIS card. The Power of the Mind Key thepowerofthemind Condition 2 U Plays on table. Your Characters with Domination may use Brains to meet Brawn requirements. The Usual Trappings Key theusualtrappings Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Thief. If you have more Brains than your opponent here, one random opposing Character is kidnapped. The White Guardian Key whiteguardian 1 Condition Guardian. 4 U Plays on table. Destroy at the end of your turn to (V) any Condition (show it to your opponents). If it is a Purpose card, your opponents have 1 less point to spend in Cost on their next turn. Tied In Key tiedin Condition Temporal. 3 R Plays on your TARDIS card. If its destination is a Spacetime card where you have a Purpose card, your opponent cannot prevent you from moving there or change that destination. Time Destructor Key timedestructor 1 Condition Temporal. 5 R Plays on your Taranium Core if its User is at the same Spacetime card (freezing that User). When played, destroy all Victims here. While in play, all Characters here are -? to all Qualities, where ? = that Character's Cost. If any Quality = 0, that Character is destroyed. At the end of his or her turn, each player must also select one of his or her Characters here to be destroyed. Timelord Mission Key timelordmission 1 Condition 3 U If you have a Timelord (except The Doctor) at a Gallifrey Spacetime card, plays on a Goal that has not been Reached or Opposed at a different Spacetime card. Players may now ignore Exiled. If any opponent of that Goal's owner successfully Opposed it, he or she scores +1 points. If that Goal is Reached, all opponents of that Goal's owner lose a point. Traps Key traps Condition Danger. 1 C Plays on any Spacetime card. Players cannot score points from Purpose cards with their Characters here until any Puzzle cards played here are overcome. Visians Key visians Condition Monster. 3 R Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless that Character has both Aware and Running. May be destroyed by any player that has 3 Aware, more than 20 Brains, and either Laser or Marksman here. (Not cumulative.) Visiting the Future Key visitingthefuture Condition 3 U Once per game, plays on any TARDIS Character (except The Doctor). Its owner may only score points from Reaching Goals until that Character moves to a different Spacetime card of an era of your choice from Near Future Era or later (then, destroy this Condition). If no such Spacetime card is in play, destroy this Condition at the start of your next turn. Walking the Plank Key walkingtheplank Condition Prisoner. 2 C Plays on an Ally or TARDIS Character you kidnapped to place it out of play. Time Eddy Key timeeddy 1 (Condition) Condition/Bang! Temporal. 2 U Condition: Plays on table. Cards placed under this Condition are ''in play''. Destroy (along with all cards under it) if there are 2 cards here at the end of your turn. Bang!: Play when your opponent is about to play a Timelord whose title matches a Timelord he or she already has in play. The Timelord about to be played is placed under your Time Eddy on table instead. Breached Defenses Key breacheddefenses Bang! C Play to destroy a just-played Defense card where you have a Monster card or Enemies with a total of at least 30 Brawn. Then, destroy ? cards from hand, where ? = number of Breached Defenses in your discard pile (including this one). Caging the Beast Key cagingthebeast Bang! Defense. C Play to stop a Monster card form attacking this turn. En Garde! Key engarde Bang! C Play on any TARDIS Character with History. It is +5 Brawn until the end of this turn. (Not cumulative.) Erase Memory Banks Key erasememorybanks Bang! C Play to destroy any number of cards from hand and draw an equal amount from the bottom of your draw deck. Following Instructions Key followinginstructions Bang! C Play to make all your Humans at one Spacetime card where you have a non-Human +2 Brains for the rest of this turn. Heavy Weapons Key heavyweapons Bang! C Play to make all your Humans with Marksman or Troop at one Spacetime card +2 Brawn for the rest of this turn. Knock, Knock Key knockknock Bang! U Play to prevent an opponent's Characters from moving with a TARDIS where you have 3 Enemies with Tracking or 2 Daleks until the end of that opponent's next turn. Or play when an opponent's TARDIS has just moved to where you have 3 Enemies with Tracking or 2 Daleks to freeze all Characters aboard that TARDIS until start of your next turn. Moving the Prisoner Key movingtheprisoner Bang! Prisoner. C When any Character moves from one Spacetime card to another, play to move any kidnapped Character with it (from the same Spacetime card to the same destination). New Golden Age Key newgoldenage Bang! C Place out of play to choose up to 3 cards from your discard pile and shuffle them back into your draw deck. Nobody's Perfect Key nobodysperfect Bang! C Play on any TARDIS Character wit 5 or more Traits. It is -5 Brains until the end of this turn. (Not cumulative.) Of Course! Key ofcourse Bang! C Play on any TARDIS Character with 5 or more Traits. It is +5 Brains until the end of this turn. (Not cumulative.) Recall Button Key recallbutton Bang! C Play at the start of a fight to move one of your Characters there to another Spacetime card of the same location and era. Run Down Key rundown Bang! C Play to freeze one Machine for the rest of this turn. Then, shuffle this card back into your deck unless that Machine's owner immediately destroys a card from hand. Second Opinion Key secondopinion Bang! U Once per turn, play when your attempt to Oppose a Goal has failed. If you have 2 Timelords with the same title there, all your Characters that attempted to Oppose that Goal are unfrozen. Shocking Discovery Key shockingdiscovery Bang! C Play when an opponent just scored points from a Purpose card. Destroy ? cards from hand to (V) any Goal, where ? = the Cost of that Goal. Spanner in the Works Key spannerintheworks Bang! U Play to destroy one opposing Artifact where you have Engineering or at least 21 Brawn (except an Artifact that explicitly indicates requirements for destroying it or for placing it out of play). Terror Key terror Bang! C Plays on any TARDIS Character with either Screamer or Running. It is -5 Bravery until the end of this turn. (Not cumulative.) Timescoop Key timescoop Bang! Temporal. R Play to move any unfrozen Character to a Spacetime card where you have a Timelord Enemy. If the Character moved is a Timelord, its owner may also move his or her TARDIS here (and all cards aboard) to that Spacetime card. Ungodly Key ungodly Bang! C Play on any Character. All copies of that card lose ''God'' (and may not gain ''God'') for the rest of this turn. If the Character is a TARDIS Character, its owner may immediately draw a card. Untrustworthy Allies Key untrustworthyallies Bang! U Play to return an Ally with Thief to owner's hand. You may also destroy a card from hand to return an Artifact here to owner's hand. Weakned State Key weakenedstate Bang! C Play on any TARDIS Character with History. It is -5 Brawn until the end of this turn. (Not cumulative.) Androzani Major (2784) 7Docs st-cavesofandrozani2 Spacetime Imperial Era 1 Historical, Invasion, Profit U At the end of their player's turn, Characters Native to the Imperial Era may move from this Spacetime card to Androzani Minor (2784). Androzani Minor (2784) 7Docs st-cavesofandrozani Spacetime Imperial Era 2 Apocalypse, Profit, Capture, Quest, Experiments R When a player Reaches a Profit Goal here with 2 Bureaucrat more than are required for that Goal, that player scores +1 points. Earth (1926) 7Docs st-carnival Spacetime Modern Era 1 Capture, Meddling, Historical, Quest U When a player successfully Reaches or Oppose a Goal here, all opposing Characters here are taken back into their owners' hands. Earth (1943) 7Docs st-curseoffenric Spacetime Modern Era 1 Apocalypse, Quest, Experiments, Resurrection, Invasion R If 3 Characters with the subtitle ''Wolf of Fenric'' are here, you may (V) Fenric. Earth (1985) 7Docs st-seville Spacetime Present 2 Apocalypse, Experiments, Invasion R Holiday. If you have 3 or more TARDIS Characters here at the start of your turn, you may spend 1 more point in Cost on that turn. Earth (500,000) 7Docs st-earth500000 Spacetime Dark Night Era 3 Apocalypse, Resurrection, Capture R At the start of your turn, you may destroy a card from hand and place it under this card. Choose an opponent to do the same. When there are 6 cards under this card, select one to be placed out of play and place the other 5 in their owner's discard pile. Earth Orbit (16,000) 7Docs st-arkinspace Spacetime Far Future 2 Apocalypse, Invasion, Capture, Resurrection U Players who have T Mat in play may move Characters to and from here as if a T Mat were played here. If you play Sleepers here, you may place one additional Character under it (raising total Cost of Characters under Sleepers to 12). Inside Mini-Scope (3073) 7Docs st-miniscope Spacetime Twilight Era 0 R Only plays during Set-Up. At the start of any of your turns, you may take one Spacetime card of any era prior to Twilight Era from under your Mini-Scope and place it on this Spacetime card (paying its Cost). Only one Spacetime card may be played here at a time. All cards here are at both Spacetime cards simultaneously. When a Goal is Reached or Opposed here, place that Spacetime card out of play. Inter Minor (3073) 7Docs st-interminor Spacetime Twilight Era 1 Experiments, Invasion, Historical, Profit U If this Spacetime card is the only Twilight Era Spacetime card in play, you may play your Natives here at -1 Cost. Space Station Chimera (1985) 7Docs st-twodoctors Spacetime Present 1 Capture, Experiments, Invasion U Rocketship may play here and be moved by any Pilot. Characters with Science are played at -1 Cost here. The Moon (2070) 7Docs st-moonbase Spacetime Near Future 2 Capture, Resurrection, Invasion R While no Goal has been Reached here, Danger cards may not be played on any Earth Near Future Spacetime cards. Any player who Reaches a Goal here may immediately (V) a Danger card. Toymaker's World 7Docs st-celestialtoymaker Spacetime Outside Time 3 Capture, Experiments R Dimensional. Does not have an era. If your Goal is Opposed here, you may destroy this Spacetime card and all opposing cards here (TARDIS and Characters aboard may move before this happens), shuffling all your cards here into your deck. Once per game, you may redirect a moving TARDIS card here. Breeding Ground 7Docs breedingground 1 Goal Invasion 4 R Reach: If your 4 Creatures of the same species or 3 Wirrn destroy or kidnap 3 Characters here, score points and you may (V) up to 2 Creatures of the same species as a Creature here. Oppose: Opponent must have 2 Science and more Brains than you, and must destroy your Wirrn or 2 Creatures here. If successful, opponent scores points and all Creatures here return to bottom of owner's draw deck. Capture Base 7Docs capturebase 1 Goal Capture 3 U May also play on any opponent's Base. Reach: If you have either 3 Troop and more than 35 Brawn here, or Poison, Thief and more than 30 Brains here, score points and your opponents' Characters are +1 Cost when played here. Oppose: Opponent must have Aware, Computers, Engineering, Science and either more Brains or more Brawn than you here (with a minimum of 4 Characters). If successful, opponent scores points. Control Substance 7Docs controlsubstance 1 Goal Profit 5 R Reach: If you have 2 Bureaucrat, 3 Marksman, either Poison or Medicine, and more than 35 Brawn here, score points and from now on, all your Human Enemies are +1 Brawn. Oppose: This Goal may be Opposed by another player's Enemies (they may move here). Opponent must have 2 Bureaucrat, 3 Marksman, either Poison or Medicine, and more than 35 Brawn here. If successful, opponent scores points and from now on (unless that opponent's TARDIS Character here), allall his or her Human Enemies are +1 Brawn. Coup 7Docs coup 1 Goal Historical 3 U Reach: If you have 2 Native Bureaucrat Characters and either Poison or 3 Troop here, destroy one of those Bureaucrat Characters to score points. Oppose: Opponent must have 2 Aware, either Medicine or 3 Marksman, and more Bravery than you (with a minimum of 4 Characters). If successful, opponent scores points. Illegal Time Experiments 7Docs illegaltimeexperiments 1 Goal Experiments 4 U Reach: If you have Medicine, Engineering, Science and 25 Brains here, destroy a Timelord from hand or one you kidnapped here, then score points and you my (V) any Temporal card. Oppose:Opponent must have more Brains than you and either 2 Timelords or both a Weapon and Engineering here (with a minimum of 4 Characters). If successful, opponent scores points. Ragnarok 7Docs ragnarok 1 Goal Apocalypse 4 R Reach: If you have 2 ''God'' Characters (1 ''God'' if Fenric), Poison, 3 Vampire and 40 Brawn here, score points and if this is an Earth Spacetime card you may (V) Earth (500,000). Oppose: Opponent must have more Brains and Bravery than you and have played 2 Puzzle cards here. If successful, opponent scores points and your Fenric is destroyed (but not the Character on which it was played). Unethical Collection 7Docs unethicalcollection 1 Goal Capture/Meddling 3 R Reach: If you have a Mini-Scope or Museum card in play, and have kidnapped 2 Characters (that are still frozen) either here or under your Mini-Scope, destroy 2 cards from hand to score points and you may place those Characters under your Mini-Scope or Museum card. Oppose: Opponent must have more Brains than you (minimum: 20) and either destroy one Monster card or overcome 2 Puzzle cards here. If successful, opponent scores points. TARDIS - Means to an End 7Docs tardis-5 1 TARDIS TARDIS 4 8 11 R The Doctor (7) played here is -1 Cost (even during Set-Up). Only 2 TARDIS Characters may play here during Set-Up. When this TARDIS is moving to your Spacetime card where your opponent has played a Goal, that movement may not be prevented. If this TARDIS is present when your Doctor (7) Opposes an opponent's Goal played on your Spacetime card, that Goal is +1 points. Ace - Wolf of Fenric 7Docs ace-2 1 TARDIS Character Human 3 Earth Present (1987) or Iceworld Dark Knight Era (2,000,000) Aware, Charisma, Computers, Demolitions, Running 7 6 7 R If you have more points than your opponents, all your Characters here are +2 Bravery. Ben - Old-Fashioned Hipster 7Docs ben-1 1 TARDIS Character Human 2 Earth Present (1966) Computers, Marksman, Pilot, Running, Thief 5 6 7 U At the start of your turn, you may freeze one female TARDIS Character here to make this Character +1 to all Qualities. Dodo - Straight Arrow 7Docs dodo-1 1 TARDIS Character Human 2 Earth Present (1966) Aware, Running, Screamer 4 4 3 U Suspends all modifications made by opponents to Qualities or requirements here. Harry Sullivan - Royal Navy Physician 7Docs harrysullivan-1 1 TARDIS Character Human 2 Earth Present (1973) Marksman, Medicine, Tracking, UNIT 5 6 6 U Your other male Characters here are +1 Brawn. Jamie McCrimmon - Timelord Agent 7Docs jamie-2 1 TARDIS Character Human 3 Earth Renaissance (1746) Charisma, History, Running, Thief, (V) Blade 6 7 8 R Return to hand at any time to prevent your Doctor from being destroyed. Jo Grant - Lateral Thinker 7Docs jogrant-2 1 TARDIS Character Human 3 Earth Present (1972) Aware, Charisma, Running, Screamer, Thief, UNIT, (V) Skeleton Key 6 5 8 R May use Lateral Thinking as if she were The Doctor. Peri - Damsel in Distress 7Docs peri-2 1 TARDIS Character Human 2 Earth Present (1984) Charisma (2), Science, Screamer 6 4 5 U When Peri is about to be destroyed, you may (V) a Defense card. When she is kidnapped, you may (V) an Escape card. Peri - Whining Traveller 7Docs peri-3 1 TARDIS Character Human 2 Earth Present (1984) Charisma, History, Running, Science 6 4 6 R At the start of any of your turns, you may take your Purpose card in play back into your hand to (V) a Purpose card. Polly - Lunar Secretary 7Docs polly-1 1 TARDIS Character Human 3 Earth Present (1966) Charisma, Medicine, Science, Screamer, (V) Polly Cocktail or Serendipity 5 4 5 R Your other Humans here are +1 Brains (and +1 Brawn if on The Moon). Romana (2) - A Match for the Doctor 7Docs romana2-1 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Engineering, Running, Science (2), Thief, (V) Any Holiday Spacetime card 11 5 8 R Your Doctor (4) here is +1 to all Qualities. Sarah Jane Smith - Unwilling Sleeper 7Docs sarahjanesmith-3 1 TARDIS Character Human 2 Earth Present (1973) Aware, Charisma, Screamer, Thief 6 4 5 U When you play Characters from under Sleepers, you may (V) this Character directly to that Spacetime card for 0 Cost. While facing a Puzzle or Danger card, is +2 Bravery and gains either Engineering or Medicine. Steven Taylor - Not a Pawn 7Docs steven-2 1 TARDIS Character Human 2 Expansion Era (2665) Computers, Pilot, Running, Thief 5 6 8 U Opposing Characters with Gloating here are -2 to all Qualities. The Doctor (1) - Redoubtable Opponent 7Docs doctor1-4 1 TARDIS Character Timelord 4 Gallifrey Aware, Computers (2), History, Science, Thief, (V) Outwitted 13 3 9 R While attempting to overcome a Puzzle card, gains one Trait of your choice and is +1 to all Qualities. The Doctor (2) - Timelord Agent 7Docs doctor2-3b 1 TARDIS Character Timelord 5 Gallifrey Engineering, History, Pilot, Running, Science, Thief, (V) Timelord Mission 12 4 9 R +1 to all Qualities when Opposing a Goal. When destroyed, you may shuffle him back into your deck. The Doctor (3) - Timelord Nuisance 7Docs doctor3-4 1 TARDIS Character Timelord 5 Gallifrey Charisma, Computers, Demolitions, Engineering, History, Running, Science, Thief, (V) Sonic Screwdriver 12 7 8 R Each time your opponent takes a card from under Mini-Scope, he or she must destroy one card from hand (once per turn). The Doctor (4) - Fan of Humanity 7Docs doctor4-4 1 TARDIS Character Timelord 5 Gallifrey Aware, Computers, Engineering, History, Science (2), Thief, (V) Resourceful Pockets 12 6 9 R If all your TARDIS Characters in play are Human, gains Medicine and (V) Homo Sapiens. The Doctor (5) - Doomed Regeneration 7Docs doctor5-4 1 TARDIS Character Timelord 4 Gallifrey Aware, Engineering, Medicine, Pilot, Running, Science, Tracking, Victim, (V) Celery, (V) Regeneration 12 5 9 R -2 to all Qualities while you have 6-10 points. The Doctor (6) - Sixth of the Line 7Docs doctor6-2 1 TARDIS Character Timelord 5 Gallifrey Aware, Computers, Domination, Engineering, Medicine, Poison, Running, Thief, (V) Just Desserts 12 6 9 R Your other Doctors in play are +1 to all Qualities. The Doctor (7) - Evil's Adversary 7Docs doctor7-2 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers, History (2), Medicine, Running, Thief, (V) Umbrella 13 5 9 R Enemies with ''God'' here are -2 to all Qualitites. Anita - Pragmatic Flower 7Docs anita 1 Ally (Character) Human 1 Earth Present (1985) Charisma, History, Thief 6 4 6 U May play for free at a Holiday Spacetime card to which she is Native. Your other Human Allies here are +1 Bravery. Benoit - On a marché sur la lune 7Docs benoit 1 Ally (Character) Human 3 Earth (or The Moon) Near Future (2070) Computers, Engineering, Running, Science, Tracking, (V) Up and Away 6 5 5 U +1 to all Qualities when attempting to Oppose a Capture or Invasion Goal here. Captain Sorin - Wolf of Fenric 7Docs captainsorin 1 Ally (Character) Human 4 Earth Modern Era (1943) Charisma, History, Marksman, Pilot, Tracking, (V) To Each Their Faith 5 7 9 R If you Reach or Oppose a Goal with this Character, opponent must destroy ? cards from hand, where ? = the Cost of that Goal. Claire Daly - Far From Unflappable 7Docs clairedaly 1 Ally (Character) Human 2 Earth Modern Era (1926) Charisma, Screamer (2), (V) Scream 4 4 2 U Freeze at any time to prevent a player from selecting her to be randomly destroyed. While at a Spacetime card to which she is not Native, you may spend 1 more point in Cost per turn. Functionary - Oppressed Labourer 7Docs functionary 4 Ally (Character) Functionary 1 Inter Minor Twilight Era (3073) Marksman, Minion (Interminorians), Troop 1 5 4 C When played, you may draw a card. Controlled by the player who has the group of of Characters with the most Bureaucrat here (becoming an Enemy if a group of Enemies). General Chellak - Military Man 7Docs generalchellak 1 Ally (Character) Human 3 Imperial Era (2784) Bureaucrat, Computers, Marksman, Screamer, Victim 4 6 7 U Each time a Troop Character is destroyed here, you may draw a card. Hobson - Moonbase Administrator 7Docs hobson 1 Ally (Character) Human 3 Earth (or The Moon) Near Future (2070) Bureaucrat, Computers, Engineering, History, Science, (V) Forcefield 6 4 6 R When opposing Enemies here attempt to Reach a Goal by totalling a Quality, that total is -5. John Andrews - Gallant Navy Man 7Docs johnandrews 1 Ally (Character) Human 2 Earth Modern Era (1926) Charisma, Demolitions, Marksman, Pilot 5 6 7 U If your female Ally is about to be destroyed here, you may destroy this Character instead. Judson - Wolf of Fenric 7Docs judson 1 Ally (Character) Human 2 Earth Modern Era (1943) Computers (2), History, Science 9 1 5 R Once each turn, if no Medicine here, you may destroy ? cards from hand to play a Character with Medicine here at 0 Cost, where ? = the Cost of that Character. Kathleen Dudman - Wolf of Fenric 7Docs kathleendudman 1 Ally (Character) Human 2 Earth Modern Era (1943) Aware, Pilot, Running 4 4 4 U If Ace is here, you may shuffle this Character into your draw deck at the start of your turn to spend 3 more points in Cost this turn. Lycett - Sleeper Technician 7Docs lycett 3 Ally (Character) Human 1 Earth Orbit Far Future (16,000) Aware, Computers, Engineering, Victim 7 5 5 C Major Daly - Colonial Sportsman 7Docs majordaly 1 Ally (Character) Human 2 Earth Modern Era (1926) History, Marksman, (V) Bottled Courage 5 4 7 U Once per turn, if a Monster card here, may (V) any Weapon card. Nils - Moonbase Personnel 7Docs nils 3 Ally (Character) Human 1 Earth (or The Moon) Near Future (2070) Computers, Engineering, Science 5 5 5 C Noah - Prime Unit 7Docs noah-2 1 Ally (Character) Human 3 Earth Orbit Far Future (16,000) Bureaucrat, Computers, Engineering, Marksman, Pilot 9 7 7 R Opposing TARDIS Characters are -1 to all Qualities here. Oscar - Poet Restauranteur 7Docs oscarbotcherby 1 Ally (Character) Human 2 Earth Present (1985) Charisma, History, Poison, Science, Victim 6 4 4 U Opposing Enemies with Gloating are -1 to all Qualitites here. Pletrac - Nervous Judge 7Docs pletrac 1 Ally (Character) Interminorian 2 Inter Minor Twilight Era (3073) Bureaucrat, Marksman, Medicine 5 4 3 U When unopposed, players may not take more than one card from under Mini-Scope each turn. Rogin - Old-Fashioned Sleeper 7Docs rogin 1 Ally (Character) Human 3 Earth Orbit Far Future (16,000) Demolitions, Engineering, Marksman, Pilot, Tracking, (V) Self Sacrifice 7 7 8 R Salateen - Emotionless Major 7Docs salateen 1 Ally (Character) Human 1 Imperial Era (2784) Marksman, Medicine, Running, Victim 6 6 6 U May be swapped with Salateen Android. Shirna - Lovely Assistant 7Docs shirna 1 Ally (Character) Lurman 2 Twilight Era (3073) Aware, Charisma, Computers, Screamer 5 4 5 U Once per turn, when you play Mini-Scope, instead of destroying it, place it under your draw deck. Vershinin - Russian Commando 7Docs vershinin 3 Ally (Character) Human 2 Earth Modern Era (1943) Demolitions, Marksman, Pilot, Thief, Troop 5 7 8 C Vira - First MedTech 7Docs vira 1 Ally (Character) Human 3 Earth Orbit Far Future (16,000) Bureaucrat, Computers, Marksman, Medicine (2) 9 5 7 R Once per game, you may place in hand one of your Characters just destroyed here. Vorg - Great Showman 7Docs vorg 1 Ally (Character) Lurman 3 Twilight Era (3073) Charisma, Computers, Marksman, Thief, (V) Mini-Scope 5 5 5 U Opposing Bureaucrats here are -1 to all Qualitites. Wainwright - Shaken Vicar 7Docs wainwright 1 Ally (Character) Human 1 Earth Modern Era (1943) Charisma, History, Victim 6 3 4 U When attempting to overcome a Puzzle card here, your other Characters here are +1 Brains. Ancient One - Wolf of Fenric 7Docs ancientone 1 Enemy (Character) Haemovore 4 Earth Dark Knight Era (500,000) or any Spacetime card where you have Fenric Creature, Domination, Minion (Fenric), Poison, Tracking, Vampire 5 8 8 R At the start of your turn, you may destroy a Haemovore here to draw up to 3 cards. Chessene - Augmented Chatelaine 7Docs chessene 1 Enemy (Character) Androgum 5 Space Station Chimera Present (1985) Aware (2), Charisma, Gloating, Marksman, Poison, Science (2) 10 6 9 R Once per turn, you may destroy one of your Enemies here to (V) any Condition with the same exact Cost as that Enemy. Commander Millington - Wolf of Fenric 7Docs commandermillington 1 Enemy (Character) Human 5 Earth Modern Era (1943) Bureaucrat, Demolitions, History, Madman, Marksman, Minion (Fenric), Poison, Thief 6 6 6 R At the start of your turn, you may destroy one of your Conditions on table to draw a Condition from your discard pile. Cyber Gunner - Artillery Unit 7Docs cybergunner 3 Enemy (Character) Cyberman 3 Near Future (2070) Engineering, Laser, Machine, Marksman, Tracking, Troop, (V) Artillery 5 9 8 C Cyber Medic - Virus Designer 7Docs cybermedic 1 Enemy (Character) Cyberman 4 Near Future (2070) Gloating, Laser, Machine, Medicine, Poison, Science, Thief, (V) Neurotropic Virus 8 9 9 R Cyber Conversion is -1 Cost when played here. Cyber Pilot - Slave Controller 7Docs cyberpilot 1 Enemy (Character) Cyberman 3 Near Future (2070) Aware, Computers, Domination, Laser, Machine, Pilot 7 8 8 R Your Minions (Cybermen) here are +2 Brains. Cyril - Rotten Cheater 7Docs cyril 1 Enemy (Character) Human 2 Toymaker's World Gloating, Marksman, Minion (Toymaker) 5 4 4 U Puzzle cards here are +5 to any required Quality during your opponents' turns. Dastari - Foolish Scientist 7Docs dastari 1 Enemy (Character) Third Zoner 3 Space Station Chimera Present (1985) Bureaucrat, Computers, Medicine (2), Minion (Chessene), Science, Victim, (V) A Simple Operation 10 4 6 R Evans - Cyber Slave 7Docs evans 3 Enemy (Character) Human 2 Earth (or The Moon) Near Future (2070) Computers, Marksman, Medicine, Minion (Cybermen), Thief 3 5 9 C Fenric - Pure Evil 7Docs fenric 1 Enemy (Character) Great Old One 4 Prehistory to Antiquity or Earth Modern Era (1943) Aware, Domination, Gloating, ''God'' 2 2 2 R Plays on your ''Wolf of Fenric''. Fenric may use that Character's Traits, Qualities and special abilities. When that Character leaves play, you may place Fenric on another such Character here. If none exists, destroy Fenric. Haemovore - Wolf of Fenric 7Docs haemovore 3 Enemy (Character) Haemovore 2 Earth Modern Era (1943) Creature, Minion (Fenric), Thief, Vampire 1 8 7 C Gains Troop if Ancient One is here. Jean - Vampire Maiden 7Docs jean 2 Enemy (Character) Haemovore 2 Earth Modern Era (1943) Domination, Minion (Fenric), Vampire, (V) Siren's Call 4 7 7 C Kalik - Ambitious Alarmist 7Docs kalik 1 Enemy (Character) Interminorian 3 Inter Minor Twilight Era (3073) Aware, Bureaucrat, Engineering, History, Marksman, Screamer, Victim, (V) Coup 6 5 5 R Krelper - Gutter Trash 7Docs krelper 3 Enemy (Character) Human 1 Imperial Era (2784) Demolitions, Marksman, Running, Troop 2 7 4 C Linx - Star Knight 7Docs lynx-1 1 Enemy (Character) Sontaran 4 Middle Ages (1275) Domination, Engineering (2), Marksman, Pilot, Science, Tracking, (V) Osmic Projector 8 9 8 R Your Weapons play here at -1 Cost. Morgus - Evil Soliloquist 7Docs morgus 1 Enemy (Character) Human 5 Androzani Major Imperial Era (2784) Bureaucrat (2), Computers, Gloating, Marksman, Pilot, Screamer, Thief, Victim, (V) An Aside 8 4 7 R Doubles the number of cards you can place on An Aside. Noah - Swarm Leader 7Docs noah-1 1 Enemy (Character) Human/Wirrn 3 Earth Orbit Far Future (16,000) Computers, Creature, Madman, Marksman, Thief, Tracking 9 8 7 R When this Character is destroyed, you may (V) any Wirrn. Orum - Petty Bureaucrat 7Docs orum 3 Enemy (Character) Interminorian 2 Inter Minor Twilight Era (3073) Bureaucrat, Engineering, Running 5 4 4 C Freeze at any time to freeze an opposing Bureaucrat here until the start of your next turn. Rebel Android - Human Killer 7Docs rebelandroid 3 Enemy (Character) Robot 2 Androzani Minor Imperial Era (2784) Aware, Machine, Marksman, Minion (Sharaz Jek), Troop 1 8 8 C Salateen Android - Perfect Facsimile 7Docs salateenandroid 1 Enemy (Character) Robot 4 Androzani Minor Imperial Era (2784) Aware, Computers, Machine, Marksman, Minion (Sharaz Jek), Thief 7 7 8 R At the start of your turn, you may look at the top card of any opponent's draw deck if that player has opposing Characters here. Sharaz Jek - Twisted Genius 7Docs sharazjek 1 Enemy (Character) Human 5 Androzani Minor Imperial Era (2784) Computers, Engineering (2), Gloating, Madman, Marksman, Medicine, Science, Thief, (V) Beauty I Must Have 9 6 7 R Shockeye - Cannibal Cook 7Docs shockeye 1 Enemy (Character) Androgum 2 Space Station Chimera Present (1985) Medicine, Running, Tracking (2) 5 8 8 U At the start of your turn, you may destroy one Character you kidnapped here to make Shockeye +2 Brawn and +2 Bravery until the start of your next turn. Sontaran - Clone Soldier 7Docs sontaran-1 Enemy (Character) Sontaran 1 Present (1985) Computers, Marksman, Troop 4 8 7 C You may stock your deck with an unlimited number of copies of this card. Stike - Group Marshal 7Docs stike 1 Enemy (Character) Sontaran 3 Present (1985) Bureaucrat, Computers, Demolitions, Marksman, Pilot, (V) Sontaran Fleet 6 8 8 R Your non-Sontaran, non-Rutan Enemies here with lower total Qualitites gain Minion (Sontarans). Stotz - Ruthless Gunrunner 7Docs stotz 1 Enemy (Character) Human 3 Imperial Era (2784) Demolitions, Marksman, Pilot, Poison, Thief, Tracking, (V) Double Cross 5 7 8 U Toy - Toymaker's Plaything 7Docs toy 4 Enemy (Character) Human 1 Toymaker's World Minion (Toymaker) 5 4 6 C When played, add 2 Traits of your choice this Character does not already have (except ''God'' and UNIT). If Machine is added, species changes to Robot. Toymaker - Celestial Gamester 7Docs toymaker 1 Enemy (Character) Great Old One 4 Toymaker's World Aware, Domination, Engineering, Gloating, ''God'', History 12 4 9 R Once per turn, you may destroy a card from hand to (V) a Puzzle card. Varl - Sontaran Major 7Docs varl 1 Enemy (Character) Sontaran 2 Present (1985) Demolitions, Engineering, Marksman, (V) Radio Beacon 5 8 7 U While in play, your opponents may not take control of your Sontarans. Wirrn - Swarming Alien 7Docs wirrn 4 Enemy (Character) Wirrn 3 Far Future (16,000) Creature, Poison, Tracking 4 8 8 C When you destroy an opposing Character in a fight here, you may place that Character underneath this card instead of the discard pile (maximum: 1 per Wirrn); this Wirrn gains all of that Character's Traits. Wirrn Queen - The Progenitor 7Docs wirrnqueen 1 Enemy (Character) Wirrn 4 Far Future (16,000) Creature, Domination, Engineering, Poison, Thief 7 8 9 R Your other Wirrn play here at -1 Cost. Artillery 7Docs artillery Artifact Weapon. 2 2 Troop. C Your Characters with Troop here are +2 Brawn. Blade 7Docs blade 3 Artifact Weapon. 2 Jamie McCrimmon or Leela or any Human Native to Antiquity or Middle Ages. C Your Characters with Thief here are +1 Brawn (or +2 if any Jamie McCrimmon or Leela). (Cummulative up to a maximum of +3 Brawn.) Celery 7Docs celery 1 Artifact 1 The Doctor. U When a Character here is about to be destroyed by a Poison-related Danger or Monster card, destroy this Artifact to prevent it. While The Doctor (5) here, your opponents may not look at any cards in your draw deck. Cyber Ship 7Docs cybership Artifact Vehicle. 4 Any Cyberman Pilot. U Alien Invasion may be Reached with 4 Native Cybermen instead of listed Character requirements here. At the end of your turn, your Cyberman Pilot may move this card from one Spacetime card to another of the same era. Your Characters working with that Pilot, and any Characters you have kidnapped here, may move with it. Emergency Medical Kit 7Docs emergencymedicalkit Artifact 2 Any Medicine. C Your Medicine here is +1 Brains (cumulative). Once per turn, when a Character is about to be destroyed, you may freeze one Character with Medicine here to freeze that Character instead (not cumulative). Eradicator 7Docs eradicator 1 Artifact Weapon. 3 Any Character Native to Inter Minor. R One Character with Marksman here is +5 Brawn in any fight not involving a Machine Character. May substitute for a Dalek to start a fight with Exterminate! Destroy at any time to destroy a Monster card here. Osmic Projector 7Docs osmicprojector 1 Artifact Temporal. 3 Any Sontaran with Science. U Once per turn, while your Sontaran is here, you may move to this Spacetime card one of your Characters at a Spacetime card of a different era from this one. At the end of any of your turns, you may destroy this Artifact to move all your Characters here to a Spacetime card of a different era. Skeleton Key 7Docs skeletonkey Artifact 2 Jo Grant or any Character with Thief (2). R When one of your Characters here is kidnapped, you may place Skeleton Key on that Character. At the start of any of your turns, you may release all Characters here that do not have a Prisoner card placed on them. Ultima Machine 7Docs ultimamachine 1 Artifact 5 A Character with Computers (2). R At the start of each of your turns, choose one: +10 to your total Brains when meeting a Puzzle card or Goal's requirements; or all players must reveal their hands to each other; or, destroy this Artifact to (V) a ''God'' directly to this Spacetime card at 0 Cost. Umbrella 7Docs umbrella 1 Artifact 1 The Doctor. U When you play a Defense or Escape Bang! card here, immediately draw a card (2 if The Doctor (7) is here). Each time you score points (except from Reaching a Goal), you may take one Defense or Escape card from your discard pile and place it under your deck. A Hero 7Docs ahero 1 Condition ? U Plays on your Doctor, where ? = Cost of that Doctor. He is +3 to one Quality of your choice. You may change which Quality at any time by destroying a card from your hand. A Simple Operation 7Docs asimpleoperation Condition Prisoner. 2 R If you have an Enemy with both Medicine and Science here, plays on a non-Machine Ally or TARDIS Character you kidnapped. It gains one species of your choice among the species at this Spacetime card, and becomes an Enemy under your control. An Aside 7Docs anaside 1 Condition 1 U Plays on table. At the start of your turn, you may place a card from hand on top of this card face up (maximum: 2). Cards here are still considered part of your hand, but opponents cannot force you to destroy them. Anxiety Rising 7Docs anxietyrising Condition 2 C Plays on any Spacetime card. At the start of any of your turns, you may (V) a Monster card directly here, paying its Cost (then, destroy this Condition). All opposing Characters here are -1 Bravery until the start of your next turn. Beauty I Must Have 7Docs beautyimusthave Condition Attack. 2 C Plays on table. Destroy to start a fight involving your male Madman. If that Character has total Qualitites higher than an opposing female Character of your choice here with Charisma, that female is kidnapped. Casualties 7Docs casualties 1 Condition 4 U Plays on table. Destroy at the end of any fight you lost to force your opponent to destroy ? Troop or Victim Characters at that Spacetime card, where ? = the Cost of the Attack card used to start that fight. Coronic Acid 7Docs coronicacid Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Science. If you have more Brains than your opponent here, 2 random opposing Sontarans are destroyed, or if none here, one random opposing Character. Countdown 7Docs countdown 1 Condition 1 U Plays on any Condition in play. At the end of each of your turns, place a card from hand under this Condition. When there are 3 cards under this Condition, return those cards to your hand and destroy both this Condition and the Condition it was played on. Don't Wander Off 7Docs dontwanderoff 1 Condition 2 R Plays on any TARDIS Character (except The Doctor). It may not contribute Traits or Qualitites to overcome Puzzle, Danger or Monster cards. When any Puzzle, Danger, Monster or Attack card requires a Character to be kidnapped here, this Character is automatically selected (even if it cannot normally be targeted by that card). Destroy Condition at the start of your next turn. Double Cross 7Docs doublecross 1 Condition 4 U Plays on any Spacetime card. Your Enemies may use Attack cards to fight opposing Enemies here. Drashig 7Docs drashig 2 Condition Monster. 2 C Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed (cumulative) unless that Character also has Running or a Sonic Screwdriver here. One Drashig per turn may be destroyed by any player that has more than 20 Brawn and either Laser or 2 Marksman here. Facing Your Demons 7Docs facingyourdemons 1 Condition Purpose. 2 U Plays on your TARDIS Character (except The Doctor). Each time that Character helps meet Bravery requirements on a Danger, Monster or Puzzle card, or helps Oppose a Goal using Bravery, score 1 point (maximum: 3) and that Character is +1 Bravery (maximum: +3). Fighting Words 7Docs fightingwords 1 Condition 4 U Plays on your Doctor. He gains +2 Bravery and you score +1 points when he helps successfully Oppose a Goal. When an opponent Reaches a Goal, you must immediately destroy two random cards from hand. Firing Squad 7Docs firingsquad Condition Prisoner. 3 U If you have 3 Marksman here there, plays on a Spacetime card where you have opposing kidnapped Characters. Those kidnapped Characters are destroyed at the start of your next turn, and players must also destroy a card from hand for each of their Characters just destroyed. Then, destroy this Condition. Forcefield 7Docs forcefield Condition Defense. 3 U Plays on any Spacetime card where you have 2 Engineering. Monster cards' effects are suspended here and Enemies with less than 30 total Brawn cannot start a fight here. Destroy this Condition if at any time you do not have 2 Engineering here. Hand In 7Docs handin Condition 4 U Plays to place your entire hand (minimum: 5 cards) under your Mini-Scope, taking all cards previously there into hand. Then, destroy this Condition. Interrogation 7Docs interrogation Condition Prisoner. 2 C If you have an Enemy there, plays on an opposing Character you kidnapped with less Brawn than that Enemy. Look at its owner's hand. Then, destroy this Condition. Just Desserts 7Docs justdesserts Condition Attack. 2 C Plays on table. When your Ally or TARDIS Character is destroyed in a fight with opposing Enemies, you may immediately destroy this Condition to unfreeze your Allies and TARDIS Characters there and start a fight involving them at that Spacetime card. If you have 2 Poison or more Bravery than your opponent here, one opposing Enemy of your choice is destroyed. Kindness'' of the Gods 7Docs kindnessofthegods Condition 1 C Plays on your ''God'' in play to destroy one of your Conditions affecting an opposing Character. Then, destroy this Condition and (V) any other Condition. Latent Image 7Docs latentimage Condition 2 C If the top card of your discard pile is a Condition or Bang! card, plays to place that card into hand. Then, place Latent Image out of play. Magma Creature 7Docs magmacreature Condition Monster. 3 C Plays on any Spacetime card. At the start of owner's turn, one random Troop or Marksman here is destroyed unless that Character also has Thief or more than 8 Brains. May be destroyed by any player that has 3 Machines here. (Not cumulative.) Marsh Gas 7Docs marshgas Condition 3 C Plays on any Spacetime card. At the start of your turn, if you have Sonic Screwdriver or Demolitions here, you may destroy this card to also destroy one random Monster card or Machine or Troop here. Mindslip 7Docs mindslip 1 Condition 1 U Plays on table. You may place a Timelord on top of this Condition, destroying any Timelord already on this Condition. Any Timelord in play with the same title but a higher generation may use one Trait on this Timelord as its own each turn (once chosen, the Trait cannot be changed until the start of your next turn). You may play any card here as if from hand. Monster Mash 7Docs monstermash Condition 3 C Plays on any Spacetime card where there are two or more Monster cards. The Monster card with the lowest Cost is destroyed (your choice if a tie). Then destroy this Condition. Mudburst 7Docs mudburst Condition Danger. 4 R Plays on any Spacetime card. At the start of your next turn, any player that does not have a TARDIS (or Enemies with 3 Running) and more than 20 Brains here must select two of his or her Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Neurotropic Virus 7Docs neurotropicvirus Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have Aware and either 2 Medicine or 2 Science here must select one of his or her Characters without Machine here to be destroyed. Then, destroy this Condition unless that Character was a Victim or there are Cybermen here. Nowhere Is Safe 7Docs nowhereissafe Condition Attack. 4 C Plays on table. Destroy to start a fight between an opponent's Enemies and that same opponent's Allies and TARDIS Characters at the same Spacetime card. Opponent chooses a Quality. One random Character of the group with less of that Quality is destroyed. Out of Touch 7Docs outoftouch Condition 4 R Plays on any Character where you have a ''God''. This Character can move, but cannot use any of its Traits (except Aware, Gloating, ''God'', History and Screamer) or Brawn and may not be destroyed. Any ''God'' here may destroy this Condition at the end of its owner's turn. People to See 7Docs peopletosee 1 Condition 0 C Plays on table (even during Set-Up). At the end of your turn, you may destroy this Condition and a card from hand to (V) one of the following: an Enemy that has a Minion in play, a Character with Bureaucrat (2), or a Character Native to any Earth Spacetime card before 1900 who Costs more than 2. Plaything 7Docs plaything Condition Prisoner. 3 R If you have an Enemy with ''God'' here, plays on a non-Timelord Character you kidnapped. That Character is shuffled into your draw deck (then, place this Condition out of play). When you draw that Character, you may play it as if it were your own. You must give that Character back to its owner after the game.) Plesiosaurus 7Docs plesiosaurus Condition Monster. 3 C Plays on any Spacetime card. At the start of owner's turn, one random Pilot or Victim here is destroyed unless that Character also has Science or History. May be destroyed by any player that has Demolitions, Pilot and more than 20 Brains here. (Not cumulative.) Polly Cocktail 7Docs pollycocktail Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Science. If you have more Brains than your opponent here, 2 random opposing Machine Enemies are destroyed. Primitive Creatures 7Docs primitivecreatures Condition 2 C Plays on any Spacetime card. Humans here are -1 to all Qualities. Resurrection 7Docs resurrection Condition ? U Plays on table. At the start of your turn, destroy this Condition and ? cards from hand and/or top draw deck to take an Enemy with a Cost of ? from your discard pile and place it on a Spacetime card to which it is Native. If Resurrection Goals are playable here, that ENemy is played at -2 Cost. Sated Appetite 7Docs satedappetite Condition 2 C Plays on any Spacetime card with a Monster card played on it. When it destroys a Character, shuffle that Monster card back into its owner's draw deck. Then, destroy this Condition. Scope Malfunctions 7Docs scopemalfunctions 1 Condition 4 U Plays on an opponent's Mini-Scope. No cards may now be placed under or taken from this Mini-Scope. Mini-Scope's owner may destroy this card by destroying ? cards from hand, where ? = the number of Spacetime cards, Character and Monster cards under that MIni-Scope (minimum: 1). Scoped 7Docs scoped 1 Condition 4 R Plays at any Spacetime card. At the start of your next turn, you may take a Monster card of your choice or a random opposing Character here (Character is considered kidnapped) and place it under your Mini-Scope (not exceeding 7-card limit). Then, destroy this Condition. If taken from under Mini-Scope, that card is under your control. Security System 7Docs securitysystem Condition Puzzle. 4 U Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome by freezing 2 Characters with combined Brains of 16 here. Unless this card was overcome with a Character with Thief, one unfrozen Character here is destroyed (owner's choice). Siren's Call 7Docs sirenscall Condition Danger. 2 C Plays on any Spacetime card. At the start of your next turn, if an opposing Vampire is here, any player that does not have more than 30 Bravery here must select one of his or her Humans here to be destroyed. Then, destroy this Condition. (Not cumulative.) Sleepers 7Docs sleepers 1 Condition 0 U Plays on any Spacetime card during Set-Up. You may place up to 3 Characters (maximum total Cost: 10) underneath if they are Native to any Spacetime card with a date before this one's. At the start of any of your turns, if you have either 5 Conditions in play or 2 Medicine at this Spacetime card, you may destroy this Condition and play the Characters under it here for 0 Cost each. If destroyed before then, all Characters underneath are destroyed. Slimed! 7Docs slimed Condition Attack. 4 C Plays on table. Destroy to start a fight involving your Creature. If you have more Bravery than your opponent here, one random opposing non-Machine Ally here becomes an Enemy under your control. Sontaran Fleet 7Docs sontaranfleet Condition 2 U Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 3 Sontarans Native to that Spacetime card. You may place this Condition at +1 Cost to also (V) one Attack card. Spectrox Toxaemia 7Docs spectroxtoxaemia Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have Medicine (or Poison), Science and more than 25 Brains here must select one of his or her non-Native non-Machine Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Spot Weakness 7Docs spotweakness Condition 2 U Plays on table. Once per turn, at the start of your turn, place on an Enemy that Costs 4 or more. That Enemy is -4 to one Quality of your choice and may not use one Trait of your choice until the start of your next turn. Then, destroy this Condition. Suffocation 7Docs suffocation Condition Danger. 3 C Plays on any Spacetime card. At the start of your next turn, any player that does not have Computers, Engineering and more than 20 Brains here must select one of his or her Characters with less than 6 Brawn here to be destroyed. Then, destroy this Condition. (Not cumulative.) Summer Holiday 7Docs summerholiday 1 Condition Purpose. 2 C If you have no other Purpose card in play, plays on table. If your Doctor and at least one other TARDIS Character move to a Holiday Spacetime card, you may freeze them until the start of your next turn and destroy this Condition to score 1 point. TARDIS Hopscotch 7Docs tardishopscotch Condition Puzzle. 3 R Plays on any Spacetime card. Characters cannot move a TARDIS from here unless they first overcome by their player revealing the top card of his or her deck. If it is a Bang! card, one random Character here is destroyed and the Puzzle card is not overcome. The Curse 7Docs thecurse Condition Danger. 3 R Plays on any Spacetime card. At the start of your next turn, any player that does not have more than 26 Brains and either 2 History or Ultimate Machine here must select one of his or her Victims or Vampires or Characters with the subtitle ''Wolf of Fenric'' here to be destroyed. Then, destroy this Condition. (Not cumulative.) The Game of Traps 7Docs thegameoftraps Condition Puzzle. 2 U Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with History and more than 25 Brains here. Unless this card was overcome with 35 Brains and 3 History, one ''God'' who helped overcome this Puzzle is kidnapped (owner's choice). The Taste of Flesh 7Docs thetasteofflesh Condition 3 U Plays on any non-Machine, non-Human Enemy. That Enemy, and any non-Human Enemies of the same species, gain Vampire. You may destroy this Condition at the start of your turn to destroy a random Human here and draw up to 2 cards. They're Free! 7Docs theyrefree Condition Escape. 2 C Plays once per turn either to take a Character or Monster card of your choice from under your Mini-Scope into your hand (must show card to opponents), or to return to your hand one of your cards under an opponent's Mini-Scope. Treachery 7Docs treachery Condition 3 U Plays on any Spacetime card where an opponent has Enemies of more than one species (counting Minions of species as members of that species). Opponent must choose one Enemy of the species with the lowest total Qualities here to be destroyed. Then, destroy this Condition. Trilogic Game 7Docs trilogicgame Condition Puzzle. 3 R Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome either by freezing a Character with at least 10 Brains until any player scores points, or, if no such Character here, by placing one random Character here out of play. Undercurrents 7Docs undercurrents Condition 1 C Plays to take up to 3 cards from the bottom of your deck, rearrange them in any order and place them on top of your deck. Then, destroy this Condition. Vampiric Attack 7Docs vampiricattack Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Vampire. During this fight, all opposing non-Machine Characters are -2 Brawn. If you have more Brawn than your opponent here, one random opposing Character with less than 7 Bravery is destroyed. Welcoming Committee 7Docs welcomingcommittee 1 Condition 3 U Plays on any Spacetime card. Whenever a Character is played here, if its player has not played a Character here yet this turn, that Character is frozen until the end of the turn. Against All Odds 7Docs againstallodds Bang! U Play when you attempt to Oppose a Goal to double the Bravery of one of your TARDIS Characters (except The Doctor) until the end of your turn. While that Character's Bravery is doubled, you may meet any Brawn requirement with Bravery. Aggrometer 7Docs aggrometer Bang! C Play at the start of a fight to make all your Characters +1 Brawn until the start of your next turn. Boo! 7Docs boo Bang! C Play on any Spacetime card where you have a single Enemy to freeze all opposing Allies (and TARDIS Characters with Screamer) there until the start of your next turn. Cause for Celebration 7Docs causeforcelebration Bang! R Play when you score points from Opposing a Goal to return one random opposing Enemy here and up to 2 more Enemies that have the same species as that Enemy here to the bottom of their owners' draw decks. Cheat Death 7Docs cheatdeath Bang! C Play to destroy ? cards from your hand to take a just-destroyed TARDIS Character from the discard pile and place it back into play at the Spacetime card where it was just destroyed, where ? = the Cost of that Character. Clipped Wires 7Docs clippedwires Bang! Defense. C Play at the start of a fight to freeze ? opposing Robots, where ? = the number of Characters with Engineering there. Daring Escape 7Docs daringescape Bang! C Once per turn, play to reveal the top card of your draw deck. If it is a Character or Artifact, you may destroy one Danger card where you have a TARDIS Character. If it is any other card type, draw it and place one of your TARDIS Characters in play or in hand on top of your draw deck. Escape Shaft 7Docs escapeshaft Bang! Escape. C Play to either release one of your Characters with Thief that was kidnapped by an opponent and has no Prisoner cards played on it, or to take a card of your choice from under your Mini-Scope and place it in your discard pile. Fatal Flaw 7Docs fatalflaw Bang! C Play on any Doctor at the start of his owner's turn. That Doctor loses a Trait of your choice until the end of that turn. Feminine Wiles 7Docs femininewiles Bang! C Play where you have a female TARDIS Character with Charisma to freeze one opposing Troop there until the start of your next turn. Hung Out to Dry 7Docs hungouttodry Bang! C Play at a Spacetime card where any player has a Screamer to make an attempt to overcome a Puzzle or Danger card fail. All Characters here are frozen until the start of their player's next turn. Outwitted 7Docs outwitted Bang! C Play when you attempt to Oppose a Goal. Until the end of your turn, you may meet any Brawn requirements with Brains instead. Pacifists and Vegetarians 7Docs pacifistsandvegetarians Bang! C Play to destroy ? cards from your hand to take an Enemy just destroyed in a fight with a TARDIS Character from the discard pile and place it back into play at the Spacetime card where it was just destroyed, where ? = the Cost of that Character. Shaken Faith 7Docs shakenfaith Bang! C Play during any fight involving your ''God'' or Vampire to destroy any Defense card. Or play at the start of any fight: all opposing Allies there are -1 Bravery until the end of that fight. Standing Your Ground 7Docs standingyourground Bang! C Play on any TARDIS Character with either Screamer or Running. It is +5 Bravery until the end of this turn. (Not cumulative.) Stop Countdown 7Docs stopcountdown Bang! C Play to either destroy Countdown and all the cards placed under it, or to prevent an opponent from discarding a card from his or her hand in order to Reach a Goal. Stun Jet 7Docs stunjet Bang! C When an attempt to overcome a Puzzle card fails, play to make the player making that attempt choose one of his or her Characters at that Spacetime card to return to the top of his or her draw deck. To Each Their Faith 7Docs toeachtheirfaith Bang! Defense. C Play when a fight involving an opposing Vampire starts to prevent that fight: the Attack card is still destroyed and all Vampires here are frozen. Or play on The Doctor: he is +? to all Qualities until the end of your turn, where ? = number of other TARDIS Characters in play and in discard pile. Under Suspicion 7Docs undersuspicion Bang! C If an opponent's Allies have more Brawn than that opponent's TARDIS Characters at any Spacetime card, play to freeze all such TARDIS Characters until the start of your next turn. Up and Away 7Docs upandaway Bang! Defense. U Play when a fight starts where you have Engineering to exclude 2 random Enemies from that fight. Ward Off Evil 7Docs wardoffevil Bang! Defense. C Play when your Character Native to the Victorian Era or before is about to be destroyed or kidnapped to freeze it (for an entire turn) instead. Wheels Within Wheels 7Docs wheelswithinwheels Bang! C When an opponent starts a fight with your Characters, play to either (V) an Attack card, or, if possible, to change the Attack card's target group to a third player's cards here. Earth (1997) RD1 st-rapture Spacetime Postmodern Era 1 Apocalypse, Invasion, Capture, Quest Holiday. You may exclude from fights one of your TARDIS Characters here (except The Doctor). TARDIS - Mad Invention RD1 tardis-alt1 1 TARDIS TARDIS 3 9 10 Unbound. -2 Capacity unless The Doctor - Doctor Who is here (even during Set-Up). This TARDIS may move without a Timelord aboard. Evelyn Smythe - Tudor Expert RD1 evelyn-1 1 TARDIS Character Human 2 Earth Postmodern Era (1999) Charisma, History (2), Running, (V) Adventures in History 7 2 7 Your Doctor (6) here is +2 to all Qualities when attempting to overcome a Puzzle card. Susan - Little Suzie Who RD1 susan-alt1 1 TARDIS Character Human 4 Earth Present (1963) Aware, Charisma, Running, Science, Screamer, Thief, (V) Any Ally with a Cost of 3 or less 7 1 6 Unbound. Once per game, you may destroy one Condition or Bang! card allowing an opponent to look at cards in your hand. The Brigadier - Expatriate Veteran RD1 brigadier-alt1 1 TARDIS Character Human 4 Earth Postmodern Era (1997) Bureaucrat, Charisma, Demolitions, History, Marksman, UNIT 6 6 7 Unbound. Your other UNIT Characters here are +1 to all Qualities. Opposing UNIT Characters here are -1 to all Qualities. The Doctor - Doctor Who RD1 doctorwho-1 1 TARDIS Character Human 4 Earth Present (1963) Charisma, Computers, Engineering (2), Science (2), Thief 10 3 8 Unbound. Your Allies here are +1 to Brawn (+2 in fights involving opposing Daleks). The Doctor (1) - Academy Student RD1 doctor1-5 1 TARDIS Character Gallifreyan (1) 3 Gallifrey Aware, Charisma, Computers, Engineering, Science 10 5 9 Opposing Timelords here (except TARDIS Characters) are -1 to all Qualities. The Doctor (3) - Barflying Under the Radar RD1 doctor3-alt1 1 TARDIS Character Timelord 3 Earth Postmodern Era (2000) Charisma, Poison, Science, Thief, (V) Bottled Courage 9 5 7 Unbound. When played (even during Set-Up), you may (V) Exiled directly into play (for free). May use Bottled Courage as if Human. The Doctor (5) - Manipulative Bastard RD1 doctor5-alt1 1 TARDIS Character Timelord 5 Earth Near Future (2066) Engineering, Marksman, Science, Thief (2), Tracking, Victim, (V) Just Desserts 11 6 8 Unbound. Once per turn, if you have a Weapon card here, you may destroy ? cards from hand to destroy an opposing Character where ? = the Cost of that Character. The Doctor (8) - Incorrigible Name Dropper RD1 doctor8-2 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, History (2), Running, Science, Tracking, (V) Historical Meeting, (V) People to See 12 6 9 When you successfully Oppose a Historical Goal here, you may (V) any Native Ally. Edmund Trevithick - Nightshade RD1 nightshade 1 Ally (Character) Human 3 Earth Present (1968) Aware, Charisma, History, Marksman, Victim 6 3 8 You may play your Creatures here regardless of Nativity. When played here, opposing Creatures are -1 Cost. Sarah Jane Smith - Trouble RD1 sarahjanesmith-4 1 Ally (Character) Human 4 Earth Postmodern Era (2002) Aware, Charisma, Running, Thief (2), Tracking, (V) Informant, (V) Sneaking Around 6 5 7 At the start of each opponent's turn, you may destroy a card from hand to freeze one of that opponent's Enemies with Tracking here. Susan Mendez - Angel of Mercy RD1 susanmendez-1 1 Ally (Character) Human 3 Twilight Era (4162) Bureaucrat, Charisma (2), Science, Thief 6 5 8 Freeze this Character at the start of your turn to prevent any opposing Daleks or Minions (Daleks) from participating in fights against your Characters until the start of your next turn. Kristyan Fall - Zero Man RD1 kristyanfall 1 Enemy (Character) Human 5 Far Future (37,166) Aware, Charisma, Domination, Marksman (2), Pilot, Thief (2) 9 8 9 When played, is immediately considered kidnapped by an opponent of your choice. At the start of any of your turns, you may destroy 2 cards from hand to free him and destroy up to 2 Characters of your choice here. Nyssa - Reluctant Vampire RD1 nyssa-2 1 Enemy (Character) Human 5 Earth Present (1993) Aware (2), Computers, Domination, Running, Science, Screamer, Thief, Vampire 7 8 6 Freeze at any time to freeze one opposing Vampire here. Old One - Lovecraftian Horror RD1 oldone 3 Enemy (Character) Old One 5 Prehistory (12,000,000 B.C.) Aware, Creature, ''God'', Marksman, Science, Tracking 9 9 7 Opposing Allies here (except Timelords) are -2 Bravery (not cumulative). Babel Masters RD1 babelmasters 1 Condition 2 Plays on table. Name a noun or verb. When any player plays a card with that noun or verb in its title or subtitle, that card is destroyed. Then, destroy this Condition, or place it out of play if that player destroys a card from hand with the named noun or verb in its title or subtitle. Desert Rose RD1 desertrose Condition 3 Plays on table. No player may have more than one copy of any card in play (destroy any duplicates). Destroy this Condition when an opponent scores points or, if you have Rose Tyler in play, destroy this Condition at the start of your turn to legally play a second copy of a (U) Character already in play. Leitmotif RD1 leitmotif 1 Condition 2 Plays on table. Immediately (V) 2 copies of a Condition in play and place them under this card. When that Condition leaves play, you may immediately put one card here into play, destroying ? cards from the top of your deck, where ? = the Cost of that card. Possibillity Generator RD1 possibilitygenerator Condition 0 Plays on table during Set-Up. Each of your Unbound cards may co-exist with any card that has the same title but a different subtitle. May not be destroyed. End of the World RD1 endoftheworld2 1 Goal Apocalypse 3 Reach: If you have a Madman (or a Character with both Gloating and more than 8 Brains) and 3 Science or 3 Engineering here, destroy one card from hand per turn for 2 turns, then score points and you may destroy up to 2 random opposing Allies here at the end of your opponent's next turn. Oppose: Opponent must have more RUnning than you have Characters here (with a minimum of 4 Characters). If successful, opponent scores points. Sonic Screwdriver RD1 sonicscrewdriver2 1 Artifact 2 The Doctor. Your Doctor here gains Engineering, and is +3 Brawn in any fight involving Robot Enemies. Destroy a card from hand at any time to (V) an Escape card. Aim for the Eyepiece RD1 aimfortheeyepiece2 1 Condition Attack. 2 Plays on table. Destroy at the start of a fight involving your Marksman or Laser. Opposing Daleks (except Davros and Mutans) are -4 Brawn for the duration of that fight. Exterminate! RD1 exterminate2 Condition Attack. 2 Plays on table. Destroy it to start a fighting involving your Dalek. If you have more Brawn than your opponent here, one random opposing Ally is destroyed. Rescue Prisoners RD1 rescueprisoners2 Condition Escape. ? Plays to free all of your kidnapped Characters at one Spacetime card, destroying any Prisoner cards played on them, if you have unfrozen Characters with more Brains or Brawn than that of Enemies there. All your Characters there (including those just freed) are frozen until the end of your turn. ? = Number of Enemies here (minimum 2). Under Surveillance RD1 undersurveillance2 Condition 1 Plays on table. Destroy at any time to make an opponent show you as many cards from his or her hand as you have Aware Characters in play. (Not cumulative.) Bottled Courage RD1 bottledcourage2 Bang! Play to make all your Humans at one Spacetime card +2 Bravery for the rest of this turn. Regeneration RD1 regeneration2 Bang! If your Timelord was just destroyed, play to (V) a Timelord with the same name, but a different generation (directly to where that Timelord was just destroyed if it is from a later generation). Self Sacrifice RD1 selfsacrifice2 Bang! Defense. Play at the start of a fight to destroy one of your Characters with more than 5 Bravery there and an opposing Enemy of your choice whose Cost is not greater than your destroy Character's. Conquer Universe RD1 conqueruniverse 1 Goal Invasion 5 Reach: If you have 4 species (including Dalek), 3 Engineering, 35 Brains and no Minions here, score points and you may (V) Alien Base and/or a Base Spacetime card. Oppose: Opponent must have more Brains than you (with a minimum of 5 Characters), 3 Engineering and either 3 Pilot or 3 Running here. If successful, opponent scores points. (This is considered to be the same card as All Your Base Are Belong to Us, so you cannot use both.) Earth (December 1869) 9D st-unquietdead Spacetime Victorian Era 0 Apocalypse, Invasion, Capture, Meddling, Historical, Resurrection U Machines may not play here. If played during Set-Up, you may (V) Earth (September 2006) directly into play (for free). Earth (1941) 9D st-emptychild Spacetime Modern Era 1 Apocalypse, Profit, Historical, Quest, Invasion U When your TARDIS or Timeship moves to this Spacetime card, each opponent must freeze 2 of their Characters here for an entire turn. Earth (March 2005) 9D st-rose Spacetime Postmodern Era 1 Apocalypse, Invasion, Capture, Resurrection S Your opponent's non-Aware Allies are played at +1 Cost here. Earth (March 2006) 9D st-ww3 Spacetime Postmodern Era 2 Apocalypse, Invasion, Capture, Meddling, Experiments, Profit S ? different Goals may be played here, by ? different players, where ? = the number of copies of this Spacetime card in play +1. If a Goal has been Reached or Opposed here, non-Humans are played at -1 Cost here. Earth (September 2006) 9D st-boomtown Spacetime Postmodern Era 2 Apocalypse, Profit, Experiments, Quest U Holiday. Once per game, at the start of your turn, you may (V) Time Rift here (paying its Cost). Any non-Robot Enemy that is the only member of its species here is +1 to all Qualities. Earth (April 2012) 9D st-dalek Spacetime Postmodern Era 0 Experiments, Quest, Profit, Resurrection U Alien Museum may play here during Set-Up. Earth (12,005) 9D st-newroman Spacetime Far Future 2 Apocalypse, Invasion, Historical, Quest R When a TARDIS card moves here at the end of a turn, its owner has +1 points in Cost at the start of his or her next turn. Natives of Earth Antiquity may be played here, changing their Nativity to Earth Far Future for the rest of the game. Earth (200,100) 9D st-parting Spacetime Far Future 1 Apocalypse, Invasion, Experiments, Meddling S Human Allies Native to this era may play here. Humans here are -1 Brains, -1 Brawn and -2 Bravery. Earth (5,000,000,000) 9D st-earth5billion Spacetime Dark Night Era 2 Apocalypse, Quest, Profit, Resurrection U At the start of your turn, you may take one Artifact or Character from one of your Museum cards here and play it on this card (paying its Cost) regardless of User or Nativity. Earth Orbit (200,100) 9D st-badwolf Spacetime Far Future 2 Apocalypse, Invasion, Capture, Meddling, Experiments, Profit U Characters may move from Earth (200,100) to this Spacetime card at the end of any turn. If there are opposing Humans here, you may (V) Under Surveillance. Earth Orbit (5,000,000,000) 9D st-endoftheworld Spacetime Dark Night Era 1 Apocalypse, Profit, Capture U Apocalypse Goals are played at -1 Cost here. Your Humans here are +1 Bravery. Opposing Humans here are -1 Bravery. Edge of Solar System (200,100) 9D st-edge200100 Spacetime Far Future 2 Experiments, Resurrection U Base. Opposing Characters cannot move to this Spacetime card without a TARDIS. At the end of your turn, you may move your Daleks to or from any Spacetime card dated 200,100 where you have a Goal. Justicia (2501) 9D st-justicia Spacetime Expansion Era 2 Apocalypse, Experiments, Capture, Profit R Raxacoricofallapatorians may play here regardless of Nativity. At the end of any of your turns, you may move any Character you kidnapped in this era to this Spacetime card. Woman Wept (2963) 9D st-womanwept Spacetime Imperial Era 1 Apocalypse, Quest, Profit, Resurrection U Holiday. An opponent's Characters cannot attempt to Oppose a Goal here unless you have an Enemy here, or you have more points than that opponent. Alien Hoax 9D alienhoax 1 Goal Capture/Meddling 4 U Reach: If you have Medicine, Science and Thief, and kidnap or destroy either 1 Character with UNIT or 2 Characters with Science here, score points and all your other Goals played on the same location but a later date are -10 to any required Quality. Oppose: Opponent must have Medicine, 3 Science, either 3 Aware or UNIT, and more Brains than you here. If successful, opponent scores points. Alien Invasion 9D alieninvasion2 1 Goal Invasion 3 S Reach: If you have 4 non-Human, non-Native Enemies here, destroy one card from hand per turn for 2 turns, then destroy 2 of those Characters to score points. Oppose: Opponent must have more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. Auton Invasion 9D autoninvasion2 1 Goal Invasion 4 S Reach: If your 3 Autons and 1 Nestene kidnap one opposing Character here, score points and you may (V) Replaced by Aliens. Oppose: Opponent must have more Brains than you, and must destroy your Nestene or 2 Autons here. If successful, opponent scores points and all Autons and their attached Minions here return to bottom of owner's draw deck. Behind the Scenes 9D behindthescenes 1 Goal Meddling 3 U Reach: If you have an Ally Minion and either 3 Bureaucrat or 2 Domination or The Jagrafess here, look at the card from the top of an opponent's draw deck each turn for 2 turns to score points. You may place the card you looked at anywhere in its owner's deck. Oppose: Opponent must have 2 Aware, 2 Computers and more Brains than you have here. If successful, opponent scores points. Fire Sale 9D firesale 1 Goal Apocalypse/Profit 5 R Reach: If you have 4 Bureaucrat (or 3 Slitheen), 2 Computers, Demolitions, and more than 30 Brains here, score points and you may move your Enemies here to another location in the same era. If your other Enemy is at that Spacetime card, you may place any 2 cards in your discard pile back into hand. Oppose: Opponent must have 2 Computers, Science, Thief and more Bravery than you (with a minimum of 4 Characters). If successful, opponent scores 3 points. Last of its Kind 9D lastofitskind 1 Goal Resurrection 5 U Reach: Once per game, at the start of your turn, (V) a non-Human Enemy directly here regardless of Nativity at 0 Cost if no other Character in play has its species. That Enemy cannot be moved until this Goal has been Reached or Opposed. If that Enemy is your only Character of its species here and helps destroy 3 opposing Characters here, score points. Oppose: Opponent must destroy any Enemy you (V) here with this card. If successful, opponent scores 3 points. More Bang For Your Buck 9D morebangforyourbuck 1 Goal Capture/Profit 4 U Reach: If your Enemy with Demolitions kidnaps a Bureaucrat here, and there are 2 other Allies with Bureaucrat here, destroy one Bang! card from your hand and destroy both those Allies to score points, and you may place that Enemy with Demolitions back into your hand. Oppose: Opponent must have 2 Computers and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points and may destroy one of your Enemies with Demolitions here (your choice). Possession 9D possession 1 Goal Capture/Invasion 3 U Reach: If you have a Character you own with Tracking and either 3 Characters you control but do not own or 4 Gasmask here, score points and take control of a random opposing Ally here. Oppose: Opponent must have more Running than you have Characters here (with a minimum of 4 Characters) and destroy either an Artifact or a Moves card from hand or play. If successful, opponent scores points and all the Characters you control but do not own here return to their owners' control (destroy any of your cards played on them). Purification 9D purification 1 Goal Apocalypse 5 R Reach: If you have 6 Daleks with Laser here, destroy one card from hand per turn for 2 turns to score points. When this Goal has been Reached, this Spacetime card becomes a Base, and no opposing Characters may play here. Oppose: Opponent must have 3 Troop, 3 Victim and more Brawn than you here. If successful, opponent scores points. Rebuild Dalek Race 9D rebuilddalekrace 1 Goal Experiments/Resurrection 4 R Reach: If you have a unique Dalek with Science (or Davros) here, at the start of your turn, take one non-Dalek Character from an opponent's discard pile and place it under this Goal. When there are 4 Characters under this Goal, place them out of play and score points. You may (V) up to 4 non-unique Daleks. Oppose: Opponent must have The Doctor and more Bravery than you here (with a minimum of 4 Characters). If successful, opponent scores points. The Dead Shall Walk 9D thedeadshallwalk 1 Goal Invasion/Meddling 4 U Reach: If your total number of Corpses and Characters with Gelth Possession played on them is 4 or more, score points and your Gelth may play here regardless of their Nativity. Oppose: Opponent must have 2 Aware, 2 Running, Science, more Bravery than you (with a minimum of 4 Characters) and either Demolitions or Gwyneth here. If successful, opponent scores points. Transmit Signal 9D transmitsignal 1 Goal Resurrection 4 S Reach: If you have Nestene Intelligence here, at the end of your turn, you may place one of your Autons here under this Goal. When you have 3 Autons under this Goal at the start of your turn, place them back into play here, score points, and you may (V) an Invasion Goal. Oppose: At the start of an opponent's turn, if that opponent has The Doctor and a Sonic Screwdriver here, he or she may place one of your AUtons under this Goal back into play here. Opponent must have 2 Aware, Charisma, and more Brawn tha nyou here. If successful, opponent scores points. TARDIS - Frankly Magnificent Timeship 9D tardis-6 1 TARDIS TARDIS 4 8 13 R Once per game, if your Doctor (9) is here, you may (V) a Condition that plays on your TARDIS. Once per game, if your Rose Tyler is here, you may (V) a Spacetime card that is either earlier or later than all Spacetime cards in play. TARDIS - Type 40 Time Machine 9D tardis-1-2 1 TARDIS TARDIS 3 8 12 S When played here and while aboard, The Doctor is -1 Cost (even during Set-Up). Jack Harkness - No Coward 9D jack-2 1 TARDIS Character Human 4 Earth Twilight Era (5005) Charisma (2), Computers, Engineering, Marksman, Running, Thief, Victim, (V) Any Weapon 7 7 8 R At the start of your turn, you may destroy an Artifact from hand to spend 1 more point in Cost on that turn. Rose Tyler - Bad Wolf 9D rose-2 1 TARDIS Character Human 4 Earth Postmodern Era (2006) Aware (2), Charisma, ''God'', History (2) 12 8 8 R Does not play during Set-up. May use TARDIS card as if a Timelord. Once per turn, you may (V) a Vortex card. At the end of your next turn, destroy this Character. Rose Tyler - Fantastic Companion 9D rose-3 1 TARDIS Character Human 3 Earth Postmodern Era (2006) Aware, Charisma (2), History, Running, (V) Simply the Best 6 5 8 R Your other TARDIS Characters here are +1 Bravery in any fight. Rose Tyler - Promising Companion 9D rose-1 1 TARDIS Character Human 3 Earth Postmodern Era (2005) Aware, Charisma, Computers, Running, (V) Against All Odds 5 5 6 S Once per game, you may freeze this Character to prevent your Doctor here from being destroyed. The Doctor (9) - Grunning Saviour 9D doctor9-2 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers, Engineering, History, Medicine, Running, Science, Thief, UNIT 12 6 9 R Once per turn, one of your Allies here gains one of this Character's Traits for an entire turn (except UNIT). The Doctor (9) - Modern Hero 9D doctor9-1 1 TARDIS Character Timelord 5 Gallifrey Charisma, Demolitions, History, Running, Science, Thief, Tracking, (V) Sonic Screwdriver 12 6 9 S Your other TARDIS Characters here gain Running. +1 to all Qualities if Rose Tyler here. The Doctor (9) - The Oncoming Storm 9D doctor9-3 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Computers, Engineering, Running, Science, Thief, Victim, (V) Dalek Killer or I'm Coming! 13 6 9 R Opposing Daleks here are -2 Bravery. The Doctor (10) - A New Man 9D doctor10-1 1 TARDIS Character Timelord 2 Gallifrey Aware, Charisma, Medicine 9 5 9 R Does not play during Set-up. May be played at any time for free to replace a Doctor with an earlier generation who has just been destroyed. When swapped out for another version of The Doctor, that Doctor is -2 Cost. Adam Mitchell - Computer Genius 9D adammitchell-1 1 Ally (Character) Human 3 Earth Postmodern Era (2012) Charisma, Computers (2), Engineering, Minion (Henry Van Statten), Running, Thief, (V) Salvage 8 4 5 R Algy - Barracks Buddy 9D algy 4 Ally (Character) Human 1 Earth Modern Era (1941) Marksman, Screamer, Tracking, Troop 4 6 5 C Andrew Marr - Political Analyst 9D andrewmarr 1 Ally (Character) Human 2 Earth Postmodern Era (2006) Aware, Charisma, History, Tracking 6 3 5 U Whenever an opponent uses Bureaucrat to meet the requirements of a Bang!, Condition or Goal here, that player must show one card at random from his or her hand. Captain Cogan - Welsh Officer 9D captaincogan 1 Ally (Character) Human 2 Earth Modern Era (1941) Aware, Bureaucrat, History, Pilot 5 5 7 U Once per game, you may destroy any Condition in play that has no cards placed under it. Charles Dickens - Weary Writer 9D charlesdickens 1 Ally (Character) Human 3 Earth Victorian Era (1869) Aware, Charisma, History, Running, (V) Ghost Breaker 7 4 6 R If this Character is at a Victorian Era Spacetime card, your opponents' non-Human Enemies and Monster cards are +1 Cost when played here (maximum 6). Clive - Expert on the Doctor 9D clive 1 Ally (Character) Human 2 Earth Postmodern Era (2005) Aware, Computers, History (2), Victim 6 4 5 U When your Doctor moves to any Earth Spacetime card earlier than 2005, if Clive is at a Spacetime card dated 2005 or later, you may freeze him to draw a card. Constantine - Wartime Physician 9D constantine 1 Ally (Character) Human 2 Earth Modern Era (1941) Aware, Medicine, Screamer 8 2 7 U Once per turn, when a Victim here is about to be destroyed, you may freeze it instead. Controller - Human Computer 9D controller 1 Ally (Character) Human 3 Earth Orbit Far Future (200,100) Aware, Computers (2), Minion (Daleks), Science, Victim 8 2 8 R Your Daleks in this era are +1 Brains. Davitch Pavale - Programmer 9D davitchpavale 3 Ally (Character) Human 1 Earth Orbit Far Future (200,100) Computers, Marksman, Victim 5 5 6 C Gabriel Sneed - Undertaker 9D gabrielsneed 1 Ally (Character) Human 2 Earth Victorian Era (1869) History, Medicine, Poison, Victim 3 4 7 U Freeze this Character at the start of your turn to take one Character in your discard pile and place it under your draw deck. Gwyneth - Psychic Servant 9D gwyneth 1 Ally (Character) Human 2 Earth Victorian Era (1869) Aware (2), Charisma, Tracking, Victim, (V) Conduit 5 4 8 R At the start of your turn, freeze this Character to look at a random card from an opponent's hand. Harriet Jones - MP for Flydale North 9D harrietjones-1 1 Ally (Character) Human 3 Earth Postmodern Era (2006) Aware, Charisma, History, Medicine, Running, Thief 6 3 8 R You may exclude this Character from any selection. Your TARDIS Characters here are +1 Brains. Jabe - Royal Branch 9D jabe 1 Ally (Character) Tree 4 Dark Night Era (5,000,000,000) Aware, Bureaucrat, Charisma, Creature, History, Tracking 7 4 8 R While your Doctor is here, gains Computers, Thief and Victim. If at an Earth Spacetime card, is +1 to all Qualities. Jack Harkness - Time Privateer 9D jack-1 1 Ally (Character) Human 5 Earth Twilight Era (5005) or any Spacetime card where you have Timeship Aware, Charisma (2), Computers, History, Marksman, Pilot, Running, Thief, (V) Any Artifact 7 7 6 R When you play an Artifact here, you may draw up to 2 cards. Jackie Tyler - Worried Mother 9D jackietyler-1 1 Ally (Character) Human 1 Earth Postmodern Era (2006) Running, Screamer, (V) Domesticating the Doctor 3 3 4 R When Rose Tyler is about to be destroyed, kidnapped or placed under an opponent's control, you may place her here instead. Lute - Wooden Realtor 9D lute 3 Ally (Character) Tree 2 Dark Night Era (5,000,000,000) Bureaucrat, Creature, Medicine, Pilot, Science 6 5 5 C +1 to all Qualities when Opposing a Profit Goal. Lynda Moss - Lynda with a Y 9D lynda 1 Ally (Character) Human 2 Earth Orbit Far Future (200,100) Charisma, Computers, History, Screamer, Victim 5 3 7 R When your Human TARDIS Character is destroyed here, this Character becomes a TARDIS Character for the rest of the game and your TARDIS card here is +1 Capacity. Mickey Smith - The Idiot 9D mickey-1 1 Ally (Character) Human 2 Earth Postmodern Era (2006) Compters, Pilot, Running, (V) Missile Crisis 4 5 4 U +2 to all Qualities if Rose Tyler was involved in a fight since the end of your last turn. Moxx of Balhoon - Spitting Delegate 9D moxxofbalhoon 1 Ally (Character) Balhoonian 3 Dark Night Era (5,000,000,000) Bureaucrat, History, Marksman, Poison, Screamer, Victim 5 1 4 R Freeze this Character to freeze an opposing Bureaucrat here until the start of your next turn. Nancy - More Than She Seems 9D nancy 1 Ally (Character) Human 2 Earth Modern Era (1941) Aware, Charisma, Running, Thief 6 4 7 U At the end of your turn, you may either destroy 2 cards from hand to freeze Jamie and all Characters with Gasmask here, or destroy one card from hand to destroy a Gasmask Condition here. (Immune to Gasmask.) Raffalo - Grade H Plumber 9D raffalo 3 Ally (Character) Crespallion 1 Earth Orbit Dark Night Era (5,000,000,000) Charisma, Engineering, Screamer, Victim 4 4 5 C Sato - Pathologist 9D sato 3 Ally (Character) Human 1 Earth Postmodern Era (2006) Aware, Medicine, Science, Screamer 6 3 4 C Sgt. Price - Good Cop 9D sgtprice 4 Ally (Character) Human 1 Earth Postmodern Era (2006) Marksman, Running, Troop 4 6 5 C On any turn you played this card, you may also play a Troop Ally Native to Earth Present here at +1 Cost. Sherwin - Alien Expert 9D sherwin 3 Ally (Character) Human 1 Earth Postmodern Era (2006) Computers, Science, UNIT, Victim 6 5 6 C +1 to all Qualities if any opposing non-Human here. The Steward - Grade A Snoot 9D thesteward 1 Ally (Character) Crespallion 2 Earth Orbit Dark Night Era (5,000,000,000) Bureaucrat, Computers, Science, Screamer, Victim, (V) VIP Reception 5 4 4 U Adherent of the Repeated Meme 9D repeatedmeme 3 Enemy (Character) Robot 2 Dark Night Era (5,000,000,000) Machine, Minion (Cassandra), Thief, (V) Babel Masters 2 5 8 U Once per turn, when a card with a keyword is destroyed here, you may destroy a card from hand to (V) another card with that keyword. Anne Droid - Deadly Host 9D annedroid 1 Enemy (Character) Robot 3 Earth Orbit Far Future (200,100) History, Laser, Machine, Science 8 10 9 R Doubles the number of Characters destroyed by Game Show Roast here. May work with your Allies if opposing Daleks here. Blon Slitheen - Margaret Blaine 9D blonslitheen-1 1 Enemy (Character) Raxacoricofallaptorian 5 Postmodern Era (2006) Aware, Bureaucrat, Creature, Engineering, Gloating, Pilot, Poison, Tracking, (V) Emergency Teleport 8 9 7 R While in play, your Gas Exchange may not be destroyed. Bride of the Auton - Divorce Case 9D brideoftheauton 3 Enemy (Character) Auton 3 Earth Postmodern Era (2005) Laser, Machine, Troop 1 10 9 S Once per turn, you may freeze one opposing Screamer here until the start of your next turn (cumulative). Cassandra - The Last Human 9D cassandra-1 1 Enemy (Character) Human 3 Dark Night Era (5,000,000,000) Bureaucrat, Demolitions, Engineering, Gloating, History, Machine, Medicine, (V) Extreme Makeover 8 1 5 R When an opponent's Character uses History here, that opponent must destroy a card from hand (once per turn). Corpse - Possessed by the Gelth 9D corpse-1 3 Enemy (Character) Gelth 1 Earth Victorian Era (1869) Screamer, Tracking, Troop 2 7 7 C When destroyed in a fight, may be returned to hand instead. Dalek Emperor - Grand Deluder 9D dalekemperor-1 1 Enemy (Character) Dalek 5 Far Future (200,100) Gloating, History, Machine, Madman, Science 10 9 8 R Once per turn, destroy a card from hand to take a Dalek in your discard pile and place it in your hand. If 3 Dalek Fanatics here, gains Domination and ''God''. Dalek Fanatic - Devoted Hybrid 9D dalekfanatic 4 Enemy (Character) Dalek 2 Far Future (200,100) Laser, Machine, Madman, Minion (Dalek Emperor) 2 10 5 C When Dalek Emperor is selected to be destroyed or kidnapped, you may destroy this Character to prevent that. Dalek Fighter - Remorseless Killer 9D dalekfighter 4 Enemy (Character) Dalek 3 Far Future (200,100) Engineering, Laser, Machine, Madman, Troop 4 11 6 C De Maggio - Hired Soldier 9D demaggio 3 Enemy (Character) Human 2 Earth Postmodern Era (2012) Marksman, Minion (Henry Van Statten), Running, Screamer, Troop, Victim 4 7 8 C Diana Goddard - Overachiever 9D dianagoddard 1 Enemy (Character) Human 3 Earth Postmodern Era (2012) Aware, Bureaucrat, Charisma, Computers, History, Minion (Henry Van Statten), (V) Role Reversal 7 4 7 R Henry Van Statten and all other Minions attached to him here are +1 Brains. Is +1 to all Qualities if she loses Minion. Gelth Angel - Time War Refugee 9D gelthangel 3 Enemy (Character) Gelth 2 Earth Victorian Era (1869) Aware, Charisma (2), Domination 10 0 5 U May play to an opponent's Conduit, ignoring its Nativity. Gelth Devil - Their True Face 9D gelthdevil 3 Enemy (Character) Gelth 2 Earth Victorian Era (1869) Domination, Gloating, Troop 7 0 7 U At the start of your turn, you may freeze this Character to (V) Gelth Possession. Henry Van Statten - Callous Collector 9D henryvanstatten 1 Enemy (Character) Human 4 Earth Postmodern Era (2012) Bureaucrat, Computers (2), Gloating, History, Medicine, Science, Thief, (V) Alien Museum 9 5 6 R Your Alien Museum's maximum is 4 cards. Jamie - The Empty Child 9D jamie 1 Enemy (Character) Human 2 Earth Modern Era (1941) Thief, Tracking 2 5 5 U At the start of your turn, you may (V) Gasmask to play it (paying its Cost) on a Human here. When this Character is destroyed while in play, return it to your hand instead. Jocrassa Slitheen - Joe Green 9D jocrassaslitheen 1 Enemy (Character) Raxacoricofallaptorian 4 Postmodern Era (2006) Aware, Bureaucrat (2), Charisma, Computers, Creature, Gloating, Medicine, Tracking, (V) Unzip 7 9 7 R Metaltron - The Last Dalek 9D metaltron-1 1 Enemy (Character) Dalek 4 Earth Postmodern Era (2012) Aware, Computers (2), Laser, Machine, Science, Screamer, Thief, Tracking, (V) Chain Lightning or Self-Destruct or Sucker Punch 10 11 5 R May destroy Stairs played here. If any other Dalek here, is -2 Brains and -1 Brawn. Mickey Auton - Nightmarish Date 9D mickeyauton 3 Enemy (Character) Auton 2 Earth Postmodern Era (2005) Aware, Machine, Thief, Tracking 4 7 7 U Gains 2 Traits of your choice from one Character you kidnapped here (choose at start of each turn). Nestene Intelligence - Desperate Despot 9D nesteneintelligence-2 1 Enemy (Character) Nestene 5 Postmodern Era (2005) Aware, Creature, Domination, Engineering (2), Screamer, (V) Warp Shunt 9 8 5 S When your opponent starts a fight involving this Character, you may immediately play one Auton here for free, regardless of its Nativity. New Model Auton - Sharply Dressed 9D newmodelauton 3 Enemy (Character) Auton 3 Earth Postmodern Era (2005) Laser, Machine, Troop, (V) Hands Up 1 10 9 S At the start of any fight, freeze this Character to destroy one random opposing Victim here. Plastic Surgeon - Human Expert 9D plasticsurgeon 2 Enemy (Character) Robot 2 Dark Night Era (5,000,000,000) Machine, Medicine, Minion (Cassandra), Poison, Science, Troop, (V) Coronic Acid 5 6 7 U Rodrick - Greedy Contestant 9D rodrick 4 Enemy (Character) Human 1 Earth Orbit Far Future (200,100) Gloating, History, Science, Victim 4 4 2 C +3 Brains and Bravery while facing a Puzzle card. Rup Slitheen - General Asquith 9D rupslitheen 1 Enemy (Character) Raxacoricofallaptorian 4 Postmodern Era (2006) Aware, Creature, Demolitions, Gloating, Science, Tracking 6 9 7 R Your Troop Allies here are considered Enemies under your control and gain Minion (all Slitheen). Simmons - Cruel Interrogator 9D simmons 1 Enemy (Character) Human 3 Earth Postmodern Era (2012) Engineering, Medicine, Minion (Henry Van Statten), Science, Victim 5 5 5 R Once per turn, if a kidnapped opposing non-Human Character here, you may (V) a Prisoner card. Sip Slitheen - Strickland 9D sipslitheen 1 Enemy (Character) Raxacoricofallaptorian 2 Postmodern Era (2006) Aware, Creature, Running, Tracking (2), (V) Bare Hands 5 9 7 U While this Character is in your discard pile and no Sip Slitheen is in play, all your Slitheen are +2 Bravery (not cumulative). Slitheen - Businessthing 9D slitheen 3 Enemy (Character) Raxacoricofallaptorian 2 Postmodern Era (2006) Aware, Bureaucrat, Creature, Thief, Tracking 6 9 5 C Space Pig - Terrified Diversion 9D spacepig 1 Enemy (Character) Augmented Pig 2 Earth Postmodern Era (2006) Minion (all Slitheen), Pilot, Running, Screamer, Victim 1 2 1 R Adds Medicine and Science to any Puzzle requirements here. Trin-E - Extreme Machine 9D trine 2 Enemy (Character) Robot 2 Earth Orbit Far Future (200,100) History, Machine, Medicine (2), Poison 5 8 5 U At the start of your turn, freeze this Character to destroy one Character with Extreme Makeover played on it here. Banana 9D banana Artifact 1 Any TARDIS Character or Human Ally. C At the start of your turn, if your User here has Thief, you may swap control of this Artifact and any Weapon controlled by your opponent here. At any time, destroy Banana to make a User here +1 to any Quality until the start of your next turn. Cyber Head 9D cyberhead 1 Artifact 3 Any Cyberman with more than 6 Brains. R Your Cybermen are played at -1 Cost here. Cybermen are +2 Bravery here. The Doctor is -1 to all Qualities here. Helicopter 9D helicopter Artifact Vehicle. 3 Any Pilot or Troop. U Plays only in Earth Present and Earth Postmodern Era. At the end of your turn, your Pilot or Troop may move this card from this Spacetime card to a Spacetime card of the same location and era. Your Characters working with that Pilot or Troop may move with it. i-Pod 9D ipod 1 Artifact 3 Any Character with History Native to the Far Future or later. U At the start of each of your turns, name your choice of Poison, Running or any one Quality. Your Characters here gain the named Trait or are +2 to the named Quality until the end of your turn. Metal Spider 9D metalspider Artifact 3 Cassandra or Adherent of the Repeated Meme. U Users here gain Charisma and Computers. This Artifact may join and follow any group of Allies and TARDIS Characters here. Your Puzzle, Danger and Monster cards that require Computers here gain one more Computers requirement. (Not cumulative.) Mobile Phone 9D mobilephone Artifact 2 Any Human Native to the Postmodern Era. U Once per turn, destroy a card from hand to do one of the following: Call home - Play (at -1 Cost) a Native of the Postmodern Era at a Spacetime card to which it is Native if this Artifact and its User are at any other Spacetime card; Call for help - Give your User here one Trait from one of your other Characters here; Caller I.D. - Look at the top or bottom card of your deck. Psychic Paper 9D psychicpaper 1 Artifact 2 The Doctor or Jack Harkness. U Users here gain Charisma. When facing a Puzzle, you may ignore one of its required Traits (your choice). Skinsuit 9D skinsuit Artifact 2 Any Raxacoricofallapatorian, Foamasi or Character with (V) Skinsuit. C When played, place on a User of your choice. When a unique non-Machine Ally has just been desteroyed here, place that Character under this Artifact (limit: 1) instead of in discard pile. This Skinsuit's User gains all of that Character's Traits it does not already have and may be excluded from fights started by an opponent. Sonic Blaster 9D sonicblaster 1 Artifact Weapon. 2 Jack Harkness. U Your Jack Harkness here gains Demolitions, and is +2 Brawn in any fight. Destroy this Artifact at any time to (V) up to 2 Escape cards. TARDIS Key 9D tardiskey Artifact 2 The Doctor. C Once per turn, you may play one TARDIS Character directly to your TARDIS card regardless of Nativity (not cumulative). Destroy at any time during your turn to unfreeze one TARDIS Character here. Timeship 9D timeship 1 Artifact Temporal. Vehicle. 5 Jack Harkness. R Plays without a User in Twilight Era or later. At the end of your turn, your User may move this card from one Spacetime card to any other Spacetime card. Two of your Characters working with that User may move with it. Once per game, you may (V) either Nanogenes or Recall Button. Venerable Twig 9D venerabletwig Artifact 2 Any Tree. C Your Trees here are +2 to all Qualities. At any time, place this card out of play to (V) any Tree directly to this Spacetime card (for free). A Magnet for Trouble 9D amagnetfortrouble Condition 5 U Plays on an opposing TARDIS Character. Your Danger cards, Monster cards and Enemies play at -1 Cost here. Destroy this Condition when this Character is swapped out. A Target on Your Chest 9D atargetonyourchest Condition Danger. 3 R Plays on any Spacetime card. At the start of your next turn, any player that has Charisma here must select one of his or her Character with Charisma (except The Doctor) to be placed under this Condition. At the end of your turn, players that can show a card that Costs more than 3 from hand may place their Character back into play. Then, destroy this Condition adn any Characters under it. (Not cumulative.) Alien Autopsy 9D alienautopsy Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with 2 Medicine and Science. Alien Museum 9D alienmuseum 1 Condition Museum. 3 R Plays on any Earth Spacetime card. Once per turn, if your Native Bureaucrat here, you may place one Artifact or non-Human Character from your hand under this card (maximum: 3). Once per turn, if your Thief or an opposing Thief (2) here, its player may discard a card from hand to take a random card from under this card and place it directly into play here under that player's control regardless of User or Nativity. All in This Together 9D allinthistogether Condition 5 U Plays on any Human Enemy where you have a TARDIS Character (at -2 Cost if you own that Enemy). It becomes an Ally under your control. Up to 2 Minions attached to that Enemy here (your choice) become Allies under your control as well. Any Volunteers? 9D anyvolunteers 1 Condition 2 C Plays on table. Your Allies without Troop and with 3 or more (U) icons are +1 Brawn and gain Troop. Bare Hands 9D barehands Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Creature with Tracking. If you have more Brawn than your opponent here, one random opposing Character is destroyed. Binned 9D binned Condition Danger. 3 C Plays on a Spacetime card where you have an Auton or Nestene. At the start of your next turn, you may destroy this Condition to kidnap one random opposing Ally here. If you cannot, destroy this Condition or return it to your hand. Chain Lightning 9D chainlightning Condition Attack. 5 R Plays on table. Destroy to start a fight involving your Enemy with both Laser and Science. If you have more Brains than your opponent here, three random opposing Characters with neither Aware nor Science are destroyed. (Cannot be tripled by Special Weapons Dalek.) Chloroform 9D chloroform Condition Attack. 3 C Plays on table. Destroy to start a fight (even between your Allies and an opponent's Allies) involving your Poison. If you have more Brawn than your opponent here, one random opposing Character is kidnapped. Cloaking Device 9D cloakingdevice Condition 2 R Plays on any Spacetime card (one may play during Set-Up). At any time, you may play a Temporal Artifact underneath this card at 0 Cost. At the start of any of your turns, you may destroy this Condition and reveal that Artifact by paying its normal Cost (even if no User here). Any opponent may destroy this Condition and force you to reveal that Artifact at the start of your next turn at +1 Cost by freezing his or her Character with 2 Aware here. Codeword: Blue Box 9D codewordbluebox 1 Condition 3 U Plays on any Postmodern Era Spacetime card. When any Doctor moves to that Spacetime card, each player may (V) one of the following: an Attack card, a Prisoner card, up to 2 UNIT Characters (maximum total Cost: 5), or up to 2 Troop Characters. Then, destroy this Condition. Conduit 9D conduit 1 Condition Temporal. 4 R Plays on your Aware Ally and name one species (except Human and Timelord). If you freeze this Ally at the start of your turn, you may play non-Machine Characters of the named species here this turn, ignoring their Nativity. Dalek Killer 9D dalekkiller 1 Condition 3 R Plays on your Doctor. In fights involving opposing Daleks, he gains Marksman and is +2 to all Qualities. After any fight, if there is more than one opposing Dalek here, you may destroy one random opposing Dalek Character here. Diary Room 9D diaryroom Condition Prisoner. 1 C Plays on an opposing Character you kidnapped (one per Character). At the start of each of your turns, its owner must show you a card from hand. Differing Moralities 9D differingmoralities Condition Puzzle. 3 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome by selecting one species here and freezing all Characters of that species. Extreme Makeover 9D extrememakeover Condition 3 R Plays on your non-Machine Character (or Cassandra) where you have 2 Medicine (or on an opposing non-Machine Character where you have 4 Medicine) to change its species to Alien. If under your control, this Character gains Charisma and is all Qualities = its highest Quality (maximum: 8). If under your opponent's control, this Character loses all Charisma and is all Qualities = its lowest Quality (minimum: 2). (Not cumulative.) Family Affair 9D familyaffair Condition 2 U Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 2 Slitheen Native to that Spacetime card. Fans 9D fans Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 20 Bravery, 2 Aware and Running. If an Apocalypse Goal played here, players successfully overcoming this Puzzle card must destroy one random Tree here (if any). Final Round 9D finalround Condition Puzzle. 3 R Plays on any Spacetime card. Opposing Characters cannot Reach or Oppose a Goal here that would make him or her win the game until overcome. When an opponent attempts to do so, name 1 to 5 of your cards in hand. That opponent must name a number. Show the named cards from your hand. If the total Cost of those cards is equal to that number, this Puzzle is overcome. Then, destroy this Condition. Game Show Roast 9D gameshowroast Condition Danger. 3 R Plays on any Spacetime card. At the start of your next turn, name a Character with at least 2 Traits in your hand and choose an opponent with Characters here. That player must name 2 Traits. Show the Character from your hand. If it does not have both named Traits, your opponent must select his or her Character with the lowest printed Brains here to be destroyed. Then, destroy this Condition. (Not cumulative.) Gas Exchange 9D gasexchange 2 Condition 1 U Plays on table and immediately place the top card of your draw deck underneath this Condition. At any time, if you have a Skinsuit or any Slitheen in play, you may switch one card from hand with the card under this Condition. If this Condition is destroyed, so is the card underneath. Gasmask 9D gasmask Condition 3 C You may stock your deck with an unlimited number of copies of this card. Plays on a Human (except Jamie or an opposing TARDIS Character) where you have Jamie or another Gasmask. That Human becomes an Enemy under your control, loses all printed Traits, gains Thief, Tracking and Troop, and is Brains: 2 and +3 Brawn. (Not cumulative.) Gelth Posession 9D gelthpossession Condition 2 C Plays on table. When a Human Character is destroyed at a Spacetime card where you have Gelth, place that Character back into play at that Spacetime card and place this Condition on that Character. It is now an Enemy under your control, its species changes to Gelth, it is -2 Brains and +1 Brawn. Ghost Breaker 9D ghostbreaker Condition Purpose. 3 U If you have no other Purpose card in play, plays on a Spacetime card where a Meddling Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. If you have Allies or TARDIS Characters with 2 Aware, History, Science and 25 Bravery, destroy a card from hand once per turn for 2 turns to score 2 points, then destroy this Condition. Gone Missing 9D gonemissing Condition 2 C Plays on table. At the end of any of your turns, place this Condition out of play to take one of your cards placed out of play by an opponent and shuffle it back into your draw deck. Hands Up 9D handsup2 Condition Attack. 2 S Plays on table. Destroy to start a fight involving your Auton. If you have more Brawn than your opponent here, one random opposing Ally is destroyed. Handy Attachment 9D handyattachment Condition 1 C Plays on any Machine Enemy. At the start of your turn, that Enemy may lose either Demolitions, Engineering, Laser, Science or Tracking and replace it with either another Trait they do not already possess from that same list or +3 Brawn until the start of your next turn. Then, destroy this Condition. Heads Up! 9D headsup Condition 2 U Plays on your Doctor if your other TARDIS Character with Aware is here. While this Condition in play, any player who has an Enemy here must play with their hand exposed, face up on the table. Destroy this Condition at the start of your next turn. Heart of the TARDIS 9D heartofthetardis Condition Vortex. 2 C Plays on table (even during Set-Up). At the start of any of your turns, spend ? in Cost to (V) one Vortex card and place it under this Condition (limit: 3), where ? = the Cost of that Vortex card (minimum: 1). You may play these cards as if from hand. Hidden Agenda 9D hiddenagenda Condition ? C Play to destroy one of your Goals in play and replace it with a Goal from your hand that is playable there, where ? = Cost of that new Goal. Then, destroy this Condition. Historical Meeting 9D historicalmeeting Condition 4 R Plays on any Spacetime card where a Historical Goal is playable. When you have The Doctor here, you may (V) one Ally with a Cost of 3 or more that is Native to this Spacetime card directly here at 0 Cost. Then, place this Condition on that Ally: it is +1 to all Qualities if The Doctor is here. Hold Them Back 9D holdthemback 1 Condition 3 U Plays on any Spacetime card where your opponent has a Goal. While you have 30 Brawn here, opponent cannot destroy cards from hand here to Reach that Goal. How I Learned to Love the Bomb 9D lovethebomb 1 Condition Defense. 3 R Plays on your Ally or TARDIS Character with less than 7 Bravery. That Character is +2 Bravery. When your other Character here is about to be destroyed, you may prevent that by placing this Condition and the Character it has been played on on table. At the start of your next turn, destroy this Condition: if the total Cost of your cards in hand is more than 14, place this Character on its Native Spacetime card or your TARDIS card; if not, destroy Character. I'm Coming! 9D imcoming 1 Condition Attack. Escape. Purpose. 4 R Plays on any Spacetime card where one of your TARDIS Characters is being held prisoner. If you have The Doctor and more Bravery than any opponent here (minimum: 40), destroy this Condition and one random opposing Enemy here to free all your kidnapped Characters here (destroying all Prisoner cards played on them), and score 2 points. Infiltrate Base 9D infiltratebase 1 Condition Purpose. 3 R If you have no other Purpose card in play, plays on an opponent's Base or any Spacetime card where an opponent has a Goal. If you have The Doctor and Brains + Bravery totalling 50, destroy a card from hand once per turn for 2 turns to score 2 points, then destroy this Condition. Investigate and Explore 9D investigateandexplore 1 Condition Purpose. 2 C Plays on any Spacetime card where you have your Doctor and an opponent has a Goal. If you have 20 Bravery and either Aware or Thief here, freeze all your Characters here and discard a card from hand to score 1 point. Then, destroy this Condition. Invitation 9D invitation Condition ? C Play to (V) an Ally directly into play (Native to that Spacetime card) where you have The Doctor. Place this Condition on that Ally. If that Ally is not destroyed, kidnapped or under an opponent's control at the end of your next turn, you may (V) New Companion and immediately play it on that Ally for free. Then, destroy this Condition. ? = The Cost of that Ally. Last Resort 9D lastresort Condition Attack. 2 C Plays on table. Destroy to start a fight involving your TARDIS Character using a Weapon. If that Character has higher total Qualities than a random Enemy here, that Enemy is destroyed. Laundry Day 9D laundryday Condition 3 C Plays to make all players shuffle their hands back into their draw decks and draw 8 cards. Then, destroy this Condition. Living Exhibit 9D livingexhibit Condition Prisoner. 2 R Plays on a non-Human Enemy you kidnapped to place that Enemy under any of your Museum cards. Then, destroy this Condition. Message From the Future 9D messagefromthefuture 1 Condition Temporal. Vortex. 2 C Plays on your TARDIS Character with Aware where you have a TARDIS card (that Character is -2 to all Qualities). At the start of your next turn, take into your hand ? cards from the bottom of your draw deck, where ? = the Cost of that Character. Then, destroy this Condition. Message From the Past 9D messagefromthepast 1 Condition Temporal. Vortex. 2 C Plays on your TARDIS Character with Aware where you have a TARDIS card (that Character is -2 to all Qualities). At the start of your next turn, take into your hand ? cards from the bottom of your discard pile, where ? = the Cost of that Character. Then, destroy this Condition. Missile Crisis 9D missilecrisis Condition 5 U Plays at any Spacetime card of the Modern Era or later. If you have 2 Computers here, you may either destroy ? of your Characters here to destroy ? random opposing Characters here, or destroy one Monster card here. Then, destroy this Condition Moves: Captain Jack 9D movescaptainjack 1 Condition Moves. 2 U Plays on your Jack Harkness. At any time, destroy this Condition to do one of the following: Freeze all opposing female Characters here, freeze one opposing male Character here, prevent one Artifact here from being destroyed by an opponent, or destroy any Prisoner card here. Moves: Rose Tyler 9D movesrosetyler 1 Condition Moves. 2 U Plays on your Rose Tyler. At any time, destroy this Condition to do one of the following: Make your Doctor here gain any Trait until the start of your next turn, destroy another Moves card here, or freeze your Doctor here to prevent all players from Reaching Goals here until the start of your next turn. Moves: The 9th Doctor 9D movesthedoctor9 1 Condition Moves. 2 U Plays on your Doctor (9). At any time, destroy this Condition to do one of the following: (V) Nobody Dies, destroy a just-played Weapon here, unfreeze all your Human TARDIS Characters here, or if any player's Nanogenes here, return all Characters to their owners' control. Nametagged 9D nametagged Condition Attack. 3 U Plays on table. Destroy to start a fight involving your Enemy with Engineering. If you have more Brains than your opponent here, destroy two random Allies with Bureaucrat or UNIT, or who is the User of an Artifact here. Nanogenes 9D nanogenes 2 Condition 4 R Plays on any Spacetime card where you have a Timeship or Vortex Junk. Any Timeship User here gains Medicine. At the start of your turn, you may pay ? Cost to take a Character Native to this Spacetime card (or any TARDIS Character) from your discard pile and place it at this Spacetime card, where ? = the Cost of that Character (minimum of 1). Nobody Dies 9D nobodydies 1 Condition 2 R Plays on table. When your Allies and TARDIS Characters are destroyed, place them under this Condition instead of in the discard pile. When you score points from Opposing a Goal, destroy this Condition and return all cards under it to your hand. One of a Kind 9D oneofakind 1 Condition ? C If you have no other Timelord in play, plays on The Doctor (? = Cost of that Doctor). When this Character is Opposing a Goal, you may destroy this Condition and the top card of your deck to ignore one of the following requirements on that Goal card: any Artifact, destroying a Monster card, or overcoming a Puzzle card. Destroy this Condition if you control any other Timelord (even another Doctor). Out of Bounds 9D outofbounds 1 Condition 2 U Plays on any Spacetime card. If this Spacetime card is a Base owned by your opponent, or if you have fewer TARDIS Characters and Allies here than your opponent has Enemies, your TARDIS Characters and Allies here are +2 Brawn. Partners in Time 9D partnersintime 1 Condition Purpose. ? S Plays on your TARDIS Character (except The Doctor), then take 3 cards from the top of your draw deck and place one face down under 3 Spacetime cards the TARDIS Character is not Native to. When that Character is at one of those Spacetime cards, freeze them to take your card underneath it into your hand. When none remain, destroy this Condition and score 2 points. Peaceful Solution 9D peacefulsolution 1 Condition 3 C Plays on your Character with 8 or more Bravery and either Bureaucrat or Charisma. Destroy this Condition at any time to either cancel a fight not involving a Machine here (the Attack card used here is still destroyed), or to replace the required destruction of an Enemy when attempting to Oppose a Goal here. Quiz Show 9D quizshow Condition Puzzle. 2 U Plays on any Spacetime card. Opposing Characters cannot Reach or Oppose a Goal here until overcome. When an opponent attempts to do so, name a Character you have in your hand. That opponent must name a number. Show the Character from your hand. If one of its Qualities is equal to that number, this Puzzle is overcome. Replaced by Aliens 9D replacedbyaliens2 Condition Prisoner. 2 S Plays on an Ally you kidnapped. It is now considered an Enemy under your control. Change its species to one of your Enemies' there. If freed, it regains its former species and becomes an Ally again. Revelations 9D revelations Condition 2 C Plays on any card under which you have cards that you have played for 0 Cost or that you can play for 0 Cost. You may exchange any of those cards for cards of the same type in your hand. Then, destroy this Condition. Role Reversal 9D rolereversal 1 Condition 2 R Plays on your unique Minion attached to an Enemy. That Character loses Minion and all Minions attached to the same Enemy are now attached to this Character instead. Salvage 9D salvage Condition ? U Plays to take one Artifact from your discard pile and place it directly into play for free. ? = the Cost of that Artifact. Then, destroy this Condition. Saving the Earth... Again 9D savingtheearthagain 1 Condition 3 R Plays on your Goal at an Earth Spacetime card. All players may only score points from Reaching Goals until this Goal is Reached or Opposed. Then, destroy this Condition. Séance 9D seance 1 Condition 4 R Plays on table. If you have a Character with Aware (2) in play, place this Condition out of play to (V) 3 non-Machine Enemies or 3 non-Machine Allies (maximum total Cost: 10). Send in the Troops 9D sendinthetroops2 Condition Attack. 2 S Plays on table. Destroy to start a fight involving your Troop. If you have more Brawn than your opponent here, choose to either destroy a random opposing Ally or Enemy or kidnap a random opposing TARDIS Character. Sucker Punch 9D suckerpunch Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Dalek or Creature. If you have less Brawn than your opponent here, one random opposing Ally or Enemy with either Gloating, Minion, Troop or Victim is destroyed. Sunburn 9D sunburn Condition Danger. 3 C Plays on any Spacetime card (except Earth). At the start of your next turn, any player that does not have 2 Computers and more than 20 Brains here must select one of his or her Characters with exactly 2 odd-numbered Qualities (as printed) here to be destroyed. Then, destroy this Condition. (Not cumulative.) TARDIS Forcefield 9D tardisforcefield 1 Condition Defense. 5 R Plays on your TARDIS card. When a fight starts here, you may destroy ? cards from your hand to exclude ? TARDIS Characters of your choice from that fight. Opponent may destroy this Condition by placing a card with a Cost of 4 or more in hand out of play. If an opponent has Laser and 30 Brawn here, that opponent may (V) Countdown. TARDIS Modifications 9D tardismodifications 1 Condition 2 U Plays on your TARDIS card. If your Timelord is aboard, this TARDIS card is +1 Capacity and at the start of each of your turns, name one of that Timelord's Traits. That Timelord doubles that Trait (maximum: 2) until the end of your turn. Time Rift 9D timerift 1 Condition Temporal. 3 R Plays on any Spacetime card. At the start of your turn, you may move this Condition to any other Spacetime card with the same location but a different era. When your TARDIS card moves from here to any Spacetime card with the same location but a different era, it is +2 Capacity. Timelord Hologram 9D timelordhologram Condition 2 C Plays on your TARDIS card where you have The Doctor (or any Timelord with Engineering). At the start of any of your turns, you may destroy this Condition to make this TARDIS card -4 Capacity and allow it to move as though it had a Timelord aboard until the end of this turn. Under Arrest 9D underarrest 1 Condition Attack. 2 R Plays on table. Destroy to start a fight between your Allies and an opponent's TARDIS Characters and Allies. If you have more Brawn than your opponent here, one random opposing Character with Thief is kidnapped. VIP Reception 9D vipreception Condition 1 U Plays on any Spacetime card of the Imperial Era or later. Your Characters Native to the same era, but a different location, may play at +1 Cost here (at normal Cost if that Character has Bureaucrat). Vortex Access 9D vortexaccess 1 Condition Vortex. 2 R Plays on your TARDIS Character with Aware where you have a TARDIS card (that Character is -2 to all Qualities). At the end of this turn, look at either the top 5 cards of your deck, the 5 bottom cards of your deck, or your entire discard pile. Rearrange these cards in any order and replace them where they were taken. Then, destroy this Condition. Vortex Attack 9D vortexattack Condition Attack. Vortex. 3 R Plays on table. Destroy to start a fight involving your Character on which a Vortex card has been played (or Rose Tyler - Bad Wolf). Select one: If you have more Brains than your opponent here, one random opposing Character is shuffled into its owner's draw deck; or if you have more Bravery than your opponent here, one random opposing Character is placed out of play. Vortex Damage 9D vortexdamage Condition Vortex. 1 U Plays on any Character that has a Vortex card played on it (that Character is -2 to all Qualities). At the start of your next turn, destroy both this Condition and that Character. Vortex Junk 9D vortexjunk 1 Condition Purpose. 2 R If you have no other Purpose card in play, plays on table. Each time your opponent moves any Character to a Spacetime card, place this Condition on that Spacetime card. If your Doctor is here with either Computers, Engineering and 30 Brains, or Demolitions, Tracking and 25 Bravery, destroy a card from hand once per turn for 2 turns to score 2 points, then destroy this Condition. Warp Shunt 9D warpshunt Condition 3 C Plays on a Spacetime card where you have an Enemy. Destroy at the end of any of your turns to move any of your Enemies here to another Spacetime card where you have a Goal. We Can't Leave 9D wecantleave 1 Condition ? U Plays on any Spacetime card where you have a Goal (? = the Cost of that Goal) and where there is an opposing Doctor. That Doctor may not move from this Spacetime card unless his owner destroys ? cards from the top of his or her deck, or your Goal here is Reached, Opposed or destroyed. Yesterday's Enterprise 9D yesterdaysenterprise Condition 3 U Plays on any Spacetime card (even during Set-Up, but if during Set-Up, start the game with 3 fewer cards in hand). If you have Native non-Human, non-Robot Enemies here, you may play other Enemies of the same species here if their Native era is the one prior to this Spacetime card's (up to 2 eras prior to this Spacetime card's if Cybermen). Zombie Attack 9D zombieattack Condition Attack. 2 U Plays on table. Destroy to start a fight involving a Character you control, but do not own. If you have more Brawn than your opponent here, one random opposing Ally becomes an Enemy under your control. Ashes to Ashes 9D ashestoashes Bang! C Play to place the top card of each player's discard pile out of play. Blinovitch Limitation Effect 9D blinovitch Bang! Temporal. C If your opponent has two unique Characters with the same title and generation at the same Spacetime card, or if your opponent has a unique Character (except The Doctor) at the same Spacetime card where you have a copy of that unique Character, play to make that opponent destroy the top ? cards of his or her draw deck, where ? = that Character's highest Cost in play. Boom! 9D boom Bang! R Play when your Doctor succesfully Opposes a Goal. If any player has Demolitions or Madman at that Spacetime card, destroy all Enemies and Victims here and lose 1 point. Diabolical Scheme 9D diabolicalscheme Bang! C Play on your Enemy with 8 or more Brains if that Enemy is attempting to Reach a Goal. Choose one: that Enemy gains one Trait listed on that Goal card until the end of turn, or destroy one Puzzle card here. DNA Infection 9D dnainfection Bang! Defense. U Play on a non-Human, non-Robot Enemy where you have a Human TARDIS Character. At the end of each of your turns, that Enemy is -1 to all Qualities (cumulative). When all its Qualities are 3 or less, that Enemy is destroyed. Emergency Teleport 9D emergencyteleport Bang! Defense. U Play when your Character is about to be destroyed to place that Character into your hand instead (with any of its Minions you own here if an Enemy, with one other TARDIS Character you own here if a TARDIS Character). Or play where you have The Doctor to destroy another Emergency Teleport. Escape Pod 9D escapepod2 Bang! Defense. S When 2 or more Characters are about to be destroyed, play to return each of those Characters to owner's hand instead. Go to Your Room! 9D gotoyourroom Bang! Defense. C Play to prevent a fight involving your TARDIS Character if you have more Brains than opposing Enemies there. The Attack card used to start the fight is still destroyed. Kiss of Life 9D kissoflife Bang! Vortex. C When a Vortex card played on a Character (except The Doctor) is about to be destroyed, play to replay that card for free on your Doctor here. Or when your Rose Tyler - Bad Wolf or your TARDIS Character with a Vortex card on it (except The Doctor) is about to be destroyed, play to destroy your Doctor instead (just before doing so, you may (V) a version of any TARDIS Character at any Spacetime card). Narrows It Down 9D narrowsitdown Bang! C When Opposing a Goal, if there are at least 3 Enemies of the same species at that Spacetime card, play to either make The Doctor gain any Trait, or replace any required Quality here with any other of your choice. Return to Sender 9D returntosender Bang! C On any turn your Doctor has been destroyed or kidnapped, play to destroy a card from hand to allow your TARDIS card to move without a Timelord to any Spacetime card to which a TARDIS Character aboard is Native. Run! 9D run Bang! Defense. C Play to either unfreeze all your Characters with Running, or at the start of a fight, to remove all your Characters with Running from that fight. Self-Destruct 9D selfdestruct Bang! C Play to destroy your Machine Character at the start of your turn to gain ? more points to spend in Cost, where ? = that Character's Cost; or play to destroy an opposing Machine Character where you just scored points. Spike! 9D spike Bang! C Play during your turn to force all players to play with their hands exposed, face up on the table, until the start of your next turn. Stepping Back Into History 9D steppingbackintohistory Bang! C Play when a random selection has just been made to ignore its result and make that random selection again. If your Doctor is at a Spacetime card where a Historical Goal is playable, shuffle this card back into your draw deck. The Head of Your Enemy 9D theheadofyourenemy Bang! C Play when your Doctor destroys a Machine Enemy in a fight where you have a TARDIS card to force that Enemy's owner to either reveal the top card of his or her deck (top 2 cards if that Doctor has Tracking), or one card under one of his or her Conditions that has been played for 0 Cost or that can be played for 0 Cost. Undo 9D undo Bang! Vortex. C When one of your cards is destroyed, immediately play to take that card back into your hand. At the start of your next turn, it may be played at -1 Cost on the Spacetime card where it was destroyed. Unknown Sacrifice 9D unknownsacrifice Bang! C Play to place one of your Allies with a Cost of 2 or less out of play to freeze all Enemies at that Spacetime card until the start of your next turn. Unzip 9D unzip Bang! C Play to (V) one of the following: Skinsuit, any Condition that places an opposing Character under your control, or any Enemy with the same title as an Ally or TARDIS Character in play. Vortex Confusion 9D vortexconfusion Bang! Vortex. C At any time, play to force any player to shuffle his or her deck or discard pile. Vortex Transfer 9D vortextransfer Bang! Vortex. C Play to take one card from the top of your draw deck and place it in your hand, take one card from your hand and place it in your discard pile, and take one card from your discard pile and place itunder your draw deck. Barbara Wright - The Doctor's Conscience CS1 barbara-2 1 TARDIS Character Human 2 Earth Present (1963) Charisma, History, Running, Screamer 7 4 4 May be played to any Spacetime card where you have The Doctor (1). If The Doctor (1) here, all your TARDIS Characters here are +1 Bravery. Jo Grant - The Doctor's Assistant CS1 jogrant-3 1 TARDIS Character Human 2 Earth Present (1971) Charisma, Running, Screamer, Thief, UNIT 5 5 7 May be played to any Spacetime card where you have The Doctor (3). Your Doctor (3) here is +1 Brains for every Artifact he is the User of here (maximum +3) Nyssa - The Doctor's Aide CS1 nyssa-3 1 TARDIS Character Human 3 Traken Present (1981) Charisma, Computers, Medicine, Science 8 4 7 May be played to any Spacetime card where you have The Doctor (5). Once per game, if this Character and your Doctor (5) both use a Trait to satisfy the same Goal's Trait requirements, that Goal is +1 points. Mel - The Doctor's Personal Trainer CS1 mel-1 1 TARDIS Character Human 2 Earth Present (1989) Computers, Medicine, Running, Screamer 5 4 6 May be played to any Spacetime card where you have The Doctor (7). Except in fights, your Doctor (7) here is +2 Brawn. Jack Harkness - The Doctor's Soldier CS1 jack-3 1 TARDIS Character Human 3 Earth Twilight Era (5005) Charisma, Marksman, Running, Thief 6 7 8 May be played to any Spacetime card where you have The Doctor (9). You may exclude your Doctor (9) from fights here. Earth (1666) Inv st-visitation Spacetime Renaissance 1 Apocalypse, Invasion, Historical, Meddling U When Opposing your Goal here, TARDIS Characters without History are -1 Brains. Earth (1902) Inv st-fangrock Spacetime Victorian Era 1 Apocalypse, Invasion, Experiments, Meddling R At the start of each of your turns, any player with more than 5 Characters here must destroy one of his or her Victims here (if possible). Earth (1935) Inv st-abominable Spacetime Modern Era 2 Apocalypse, Quest, Capture, Resurrection, Invasion U When an opposing Doctor moves here, you may (V) a Danger card, Enemy or Monster card. Earth (August 1966) Inv st-weboffear Spacetime Present 2 Apocalypse, Quest, Invasion, Resurrection R Your opponent's Allies are played at +1 Cost here. Earth (November 1970) Inv st-clawsofaxos Spacetime Present 3 Apocalypse, Experiments, Capture, Invasion R Does not play during Set-Up. When you Reach a Goal here, your opponent may not draw cards until the start of your next turn. Earth (December 2006) Inv st-christmasinvasion Spacetime Postmodern Era 2 Capture, Quest, Invasion R Holiday. When played (even during Set-Up), choose an opponent to show you the card on top of his or her draw deck. If it is an Artifact, you may shuffle that Artifact into your draw deck. Earth (2167) Inv st-dalekinvasion Spacetime Near Future 1 Apocalypse, Invasion, Capture, Quest R If Daleks Reach a Goal here, becomes a Base. Attain Material Form Inv attainmaterialform 1 Goal Resurrection 4 R Reach: If you have a Great Old One and 4 of its Minions here, destroy one card from hand per turn for 3 turns, then score points. if there are more cards in your discard pile than your draw deck when you Reach this Goal, you may swap them (shuffling both). Oppose: Opponent must have Domination, more Bravery than you (with a minimum of 4 Characters), and either destroy or kidnap one of your Minions here. If successful, opponent scores points. Battleground Inv battleground 1 Goal Invasion 4 R Does not play during Set-Up. All players can play Native Enemies here, move Enemies here, and attempt to Reach this Goal. Reach: if you have 5 Enemies of the same species and either a Weapon or a Vehicle here, and you have more Enemies here than any other player, destroy a random card from one opponent's hand each turn for 3 turns to score points (if that card's Cost was more than 2, destroy one of your Enemies here), and you may play Laid Waste here as if this were an Apocalypse Goal. Core Values Inv corevalues 1 Goal Quest 4 R Reach: If you have 3 Demolitions, 2 Engineering and 3 Minions here, score points and, at the end of any of your turns, you may move your Enemies here to and from any other Spacetime card in the same era where you have a Goal. Oppose: Opponent must have more Brains than you (with a minimum of 5 Characters), and either 2 Demolitions or 3 Engineering here. If successful, opponent scores points. Cyber Invasion Inv cyberinvasion 1 Goal Invasion 4 U Reach: If your 4 non-unique Cybermen and 1 unique Cyberman have 10 different Traits here (you may not use more Cyberman to calculate this total), score points. Oppose: Opponent must have more Brawn than you, and must destroy your unique Cyberman or Cyber Ship in a fight here. If successful, opponent scores points and all Cybermen and their attached Minions here are destroyed. Dalek Invasion Inv dalekinvasion 1 Goal Invasion 4 U Reach: If your 4 non-unique Daleks and 1 unique Dalek have 10 different Traits here (you may not use more Daleks to calculate this total), score points. Oppose: Opponent must have more Brawn than you, and must destroy your unique Dalek or Dalek Saucer in a fight here. If successful, opponent scores points and all Daleks and their attached MInions here are destroyed. Manufacture Plague Inv manufactureplague 1 Goal Apocalypse/Invasion 4 R Reach: If you have Medicine, Poison, Science, Thief and 25 Brains here, destroy your Minion here to score poitns and opposing Natives can no longer be played here unless their owner has 2 Medicine here. Oppose: Opponent must have Medicine, more Brains and Brawn than you and either 2 History or 2 Engineering here (with a minimum of 4 Characters). If successful, opponent scores points. Planetary Infection Inv planetaryinfection 1 Goal Apocalypse/Invasion 4 R Reach: If you have 4 Axons and 1 Axon-related Artifact here, destroy one card from hand per turn for 2 turns, then randomly place 2 of your cards here under your draw deck to score points and you may draw up to 2 cards. Oppose: Opponent must have more Brains than you (with a minimum of 4 Characters), 3 Science and either no Bureaucrat or 2 TImelords here. If successful, opponent scores points. Scout Mission Inv scoutmission 1 Goal Invasion 2 U Reach: If you have Aware, Engineering, Medicine, Thief and no Enemies Native to this Spacetime card's location here, look at a random card from any opponent's hand each turn for 2 turns to score points, and you may (V) an Invasion Goal directly to a Spacetime card of the same location as this one (for free). Oppose: Opponent must have more Aware than you have Characters here (with a minimum of 4 Characters). If successful, opponent scores points. Slavers Inv slavers 1 Goal Capture/Invasion 4 R Reach: If you have Domination, Gloating and more than 35 Bravery here, destroy one card from hand per turn for 2 turns, then score points and you may kidnap any or all Characters here Native to this Spacetime card's location and/or (V) Slave Labour. Oppose: Opponent must have Engineering, Medicine, Science and more Bravery than you (with a minimum of 4 Characters). If successful, opponent scores points. Web of Fear Inv weboffear 1 Goal Apocalypse 3 U At the start of each of their turns, your opponents must select one of their Characters here to be frozen. Reach: If your 3 Yeti and 1 non-Yeti Minion attached to The Great Intelligence destroy or kidnap 2 Characters here, score points and you may play Attain Material Form here. Oppose: Opponent must have The Doctor, 3 Marksman, Thief, Troop and more Bravery than you here. If successful, opponent scores 4 points. TARDIS - Mobile Laboratory Inv tardis-7 1 TARDIS TARDIS 3 8 15 R May only move to Earth Present Spacetime cards (even when redirected by an opponent). Your Doctor here gains Science. Adric - TARDIS Pilot Inv adric-2 1 TARDIS Character Alzarian 3 Alzarius (E-Space) Computers (2), Running, Thief, Tracking, (V) Quick Recovery 6 5 7 R Once per game, may move your TARDIS card as if a Timelord. Barbara Wright - Dalek Opposer Inv barbara-3 1 TARDIS Character Human 3 Earth Present (1963) Aware, History, Medicine, Pilot, Running, Thief, (V) Bluff 7 4 7 R +1 to all Qualities when an opposing Dalek here. Ian Chesterton - Saboteur Inv ian-3 1 TARDIS Character Human 3 Earth Present (1963) Charisma, Engineering, Running, Science, Thief, (V) Spanner in the Works 6 6 7 R Daleks here are -1 to all Qualities for every Artifact they are using. Jamie McCrimmon - Beast Trapper Inv jamie-3 1 TARDIS Character Human 2 Earth Renaissance (1746) Charisma, Engineering, Running, Tracking 6 7 8 R Once per game, at the start of your turn, you may kidnap one opposing Enemy with less than 3 Brains here. Jo Grant - Troublesome Girl Inv jogrant-5 1 TARDIS Character Human 2 Earth Present (1970) Aware, Charisma, Running, Screamer, Thief, UNIT 5 5 6 U All players' Danger cards are played here at -1 Cost. Leela - No Lady Inv leela-3 1 TARDIS Character Human 4 Sevateem Planet Far Future (20,000) Aware (2), Charisma, Gloating, Marksman, Running, Thief, Tracking, (V) Intuition 6 7 9 R Once per turn, may freeze one Screamer here for an entire turn. Nyssa - Intuitive Engineer Inv nyssa-4 1 TARDIS Character Human 4 Traken Present (1981) Aware, Charisma, Engineering, Running, Science, (V) Tool Kit 8 4 7 R Opposing Machines here are -1 to all Qualities. Puzzle cards requiring Engineering here are -5 to any required Quality. Rose Tyler - Bereft Companion Inv rose-4 1 TARDIS Character Human 2 Earth Postmodern Era (2006) Aware, Charisma, Running, Screamer, (V) Bluff 5 5 7 U If you have no Doctor here, or if all your Doctors here are frozen, you may destroy a card from hand to allow this Character to act as The Doctor until the end of your turn. Susan - Becoming a Woman Inv susan-3 1 TARDIS Character Timelord 2 Earth Near Future (2167) Charisma, Running, Screamer, Thief, (V) New Start 7 4 5 U Automatically selected to be affected by Weak Ankle or Sparks Fly played here. Tegan Jovanka - Tool of the Enemy Inv tegan-3 1 TARDIS Character Human 2 Earth Present (1981) Charisma, Running, Thief 5 4 7 R If your Enemy with Domination here, becomes an Enemy and gains Minion (attached to that Enemy). Any opposing Doctor here is -2 to all Qualities. The Doctor (1) - Matchmaker Inv doctor1-6 1 TARDIS Character Timelord 4 Gallifrey Aware, Computers, History, Science (2), Thief 12 3 9 R When you successfully Oppose a Goal here, place your female TARDIS Character here out of play to score +1 points. The Doctor (2) - Honorary Monk Inv doctor2-4 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Domination, Engineering, History, Running, (V) Break Conditioning, (V) Holy Ghanta 12 4 8 R Each time an opponent plays a ''God'', you may draw up to 2 cards. The Doctor (3) - Tied to the Earth Inv doctor3-5 1 TARDIS Character Timelord 4 Earth Present (1970) Aware (2), Computers, Engineering, Marksman, Running, Science, Unit, (V) Time Loop 13 6 9 R At the start of your turn, if not at an Earth Present Spacetime card, move this Character to one (along with your TARDIS card here). The Doctor (4) - Full of Ideas Inv doctor4-5 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Engineering (2), History, Marksman, Running, Science, (V) Improvised Laser 12 6 8 R Each time your opponent plays an Enemy, Danger, Monster or Puzzle card here, you may draw a card. The Doctor (5) - Annoyed Timelord Inv doctor5-5 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Computers, Demolitions, History, Marksman, Running, Thief 12 7 8 R At the start of any opponent's turn, destroy a card from hand to freeze one of that opponent's TARDIS Characters here (except The Doctor). The Doctor (10) - Earth's Champion Inv doctor10-2 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma (2), Engineering, History, Marksman, Medicine, Science, (V) En Garde! 12 7 9 R +1 to all Qualities if at any Earth Spacetime card (+2 if an Invasion Goal has been played here). Victoria Waterfield - Curious Traveller Inv victoria-2 1 TARDIS Character Human 3 Earth Victorian Era (1866) Aware, Charisma, Running, Screamer 5 3 6 R If any of your TARDIS Characters here are frozen when you start your turn, you may unfreeze them. Alex Klein - Prime Minister's Aide Inv alex 1 Ally (Character) Human 2 Earth Postmodern Era (2006) Aware, Bureaucrat, Charisma, Computers 6 4 6 U Your Postmodern Era Character with Bureaucrat (2) here is +2 to all Qualities. Anne Travers - Charming Scientist Inv annetravers 1 Ally (Character) Human 3 Earth Present (1966) Aware, Charisma, Demolitions, Engineering, Science, Screamer 7 4 7 R Your Allies with Science here are +1 Brains. Benton - Maverick Driver Inv benton-3 1 Ally (Character) Human 2 Earth Present (1978) Demolitions, Marksman, Pilot, UNIT, (V) Any non-Temporal Vehicle 4 6 7 U Bill Filer - American Agent Inv billfiler 1 Ally (Character) Human 3 Earth Present (1970) Aware, Marksman, Pilot, Running, Screamer, Thief, Tracking, UNIT 6 6 8 R Once per game, if you kidnap an opponent's Master here, score 1 point. Captain Knight - Sincere Soldier Inv captainknight 1 Ally (Character) Human 2 Earth Present (1966) Bureaucrat, Demolitions, Marksman (2), Screamer, Victim 5 6 7 U Corporal Lane - Obedient Soldier Inv corporallane 4 Ally (Character) Human 1 Earth Present (1966) Demolitions, Marksman, Troop, Victim 4 6 5 C Daniel Liewellyn - Naďve Scientist Inv danielllewellyn 1 Ally (Character) Human 3 Earth Postmodern Era (2006) Aware, Computers, Engineering, Science, Victim 7 3 6 R When played, choose a non-Human, non-Robot species. Your Native Enemies of that species play here at -1 Cost. David Campbell - Nature Lover Inv davidcampbell 1 Ally (Character) Human 2 Earth Near Future (2167) Charisma, Demolitions, Marksman, Running, Thief 6 6 7 U Your Susan here is +1 to all Qualities. May not move to a Spacetime card to which he is not Native. Dortmun - Crippled Rebel Inv dortmun 1 Ally (Character) Human 2 Earth Near Future (2167) Demolitions, Engineering, Science, Victim 8 1 8 U Your other Characters here are +1 Brawn in any fight involving opposing Daleks. Fred - Disused Yeti Inv fred 1 Ally (Character) Yeti 3 Earth Present (1966) Machine, Marksman, Minion (The Doctor), Tracking 1 9 5 R Frozen unless your Doctor or Character with Computers is here. Opponent may not meet requirements to start a fight here using their Yeti. Harker - Unlucky Seaman Inv harker 3 Ally (Character) Human 1 Earth Victorian Era (1902) Engineering, Pilot, Victim 3 6 6 C Harriet Jones - Prime Minister Inv harrietjones-2 1 Ally (Character) Human 3 Earth Postmodern Era (2006) Aware, Bureaucrat (2), Charisma, History, (V) Torchwood Weapon 5 3 8 R Gains UNIT if any UNIT Character here. Gains Torchwood if any Torchwood Character here. Jackie Tyler - Caretaker and Provider Inv jackietyler-2 1 Ally (Character) Human 2 Earth Postmodern Era (2006) Aware, Medicine, Running, Thief 3 3 4 R Once per turn, you may destroy a card from hand to (V) any Artifact with a Cost of 1 or less. Jenny - Impatient Rebel Inv jenny 1 Ally (Character) Human 2 Earth Near Future (2167) Aware, Medicine, Running, Thief 5 5 6 U When you play a Bang! card here, you may draw a card. Khrisong - Warrior Monk Inv khrisong 3 Ally (Character) Human 1 Earth Modern Era (1935) Aware, Troop, Victim 4 6 7 C Opponents may not use Charisma-related Conditions and Bang! cards here. Larry Madison - Human Rebel Inv larrymadison 3 Ally (Character) Human 1 Earth Near Future (2167) Marksman, Running, Thief, Victim 4 6 6 C -1 Cost if played at a Spacetime card where there is an opposing Dalek. Major Blake - In the Loop Inv majorblake 1 Ally (Character) Human 2 Earth Postmodern Era (2006) History, Marksman, Science, UNIT, Victim 5 7 7 U Ice Warriors here are -1 to all Qualities. Mickey Smith - Always Left Behind Inv mickey-2 1 Ally (Character) Human 2 Earth Postmodern Era (2006) Aware, Computers (2), Engineering, Running 6 5 6 R Any opposing TARDIS card here is -2 Capacity. Mike Yates - Trap Two Inv mikeyates-2 1 Ally (Character) Human 2 Earth Present (1970) Aware, Demolitions, Marksman, UNIT, (V) Under Surveillance 5 7 7 R TARDIS Character with UNIT here are +1 to all Qualities when facing Danger and Monster cards. Richard Mace - Cowardly Thespian Inv richardmace 1 Ally (Character) Human 3 Earth Renaissance (1666) Aware, Charisma, History, Marksman, Running, Thief 4 7 4 R Once per game, you may (V) an Artifact for which there is no User here. Sally Jacobs - UNIT Analyst Inv sally 3 Ally (Character) Human 1 Earth Postmodern Era (2006) Charisma, Computers, Tracking, UNIT 6 4 5 C Sapan - Peaceful Monk Inv sapan 3 Ally (Character) Human 1 Earth Modern Era (1935) Aware, History, Victim, (V) Spirit Trap 6 4 6 C Skinsale - Dishonoured Gentleman Inv skinsale 1 Ally (Character) Human 2 Earth Victorian Era (1982) Bureaucrat, Charisma, Engineering, History, Thief, Victim 6 5 6 R At the start of each of your turns, one of your Enemies here gains one of Skinsale's Traits for an entire turn. Staff Sgt. Arnold - Career Man Inv staffsgtarnold 1 Ally (Character) Human 2 Earth Present (1966) Demolitions, Marksman, Minion (The Great Intelligence), Screamer, Tracking, Victim 4 6 7 U The Brigadier - Greyhound Inv brigadier-5 1 Ally (Character) Human 3 Earth Present (1970) Aware, Bureaucrat, Charisma, Marksman, Pilot, UNIT 6 6 8 R Destroy a card from hand to destroy any Condition or Bang! card that allows your opponent ot look at any of your cards. The Brigadier - Up to Colonel Inv brigadier-4 1 Ally (Character) Human 3 Earth Present (1966) Bureaucrat, Charisma, Marksman, Running, (V) Heavy Weapons 5 7 8 U Your other non-UNIT Human Allies with Marksman here are +2 Bravery. The Poacher - Simple Creature Inv poacher 4 Ally (Character) Human 1 Earth Renaissance (1666) Aware, Marksman, Tracking 2 7 5 C If your Terileptil here, becomes an Enemy and gains Troop and Minion (Terileptils). Thonmi - Young Monk Inv thonmi 1 Ally (Character) Human 2 Earth Modern Era (1935) Aware, Charisma, History, Running 5 6 5 U Once per game, you may cancel a fight involving opposing Allies here (the Attack card used is still destroyed). Travers - Ageing Professor Inv travers-2 1 Ally (Character) Human 2 Earth Present (1966) History, Minion (The Great Intelligence), Science, Screamer, (V) Any Yeti-related Artifact 7 3 6 U If The Great Intelligence played on this Character, gains Thief and is +2 Brawn. Travers - Yeti Hunter Inv travers-1 1 Ally (Character) Human 3 Earth Modern Era (1935) Aware, Charisma, Marksman, Screamer, Thief, Tracking (2) 7 6 7 R At the start of your turn, if you have more Brawn than opponent here, you may either kidnap a Yeti here or place a Yeti Control Sphere out of play. Vince Hawkins - Lighthouse Keeper Inv vincehawkins 1 Ally (Character) Human 2 Earth Victorian Era (1902) Aware, Engineering, Screamer, Victim 3 5 4 U Your Vehicles may not be destroyed here. Winser - Arrogant Scientist Inv winser 1 Ally (Character) Human 2 Earth Present (1970) Bureaucrat, Computers, Science, Screamer, Victim 7 4 4 U Opposing Characters here are -1 Brains. Abbot Songsten - Head Monk Inv abbotsongsten 1 Enemy (Character) Human 3 Earth Modern Era (1935) Aware, Bureaucrat, Charisma, Domination, History, Minion (The Great Intelligence), Screamer, (V) You Will Forget 8 3 5 R Ashton - Black Marketeer Inv ashton 1 Enemy (Character) Human 2 Earth Near Future (2167) Gloating, Marksman, Screamer, Thief (2), Victim, (V) Banana or Emergency Medical Kit or Handgun 5 6 7 U Axon Doppleganger - Imposter Inv axondoppleganger 2 Enemy (Character) Axon 2 Present (1970) Thief 4 6 6 U At the start of your turn, select a Character you have kidnapped here. This Character gains all of that Character's Traits until the start of your next turn. Axon Man - Wolf in Sheep's Clothing Inv axonman 2 Enemy (Character) Axon 2 Present (1970) Aware (2), Charisma, Pilot, Science 9 5 7 C If 4 Axons here, gains Domination. Axon Monster - Cosmic Bacteria Inv axonmonster 3 Enemy (Character) Axon 2 Present (1970) Creature, Demolitions, Thief, Tracking 2 9 9 C May be swapped in or out for any Axon. Axon Woman - Golden Beauty Inv axonwoman 2 Enemy (Character) Axon 1 Present (1970) Aware, Charisma, Medicine 7 5 6 C If 4 Axons here, gains Vampire. Black Dalek - Camp Commandant Inv blackdalek 1 Enemy (Character) Dalek 4 Near Future (2167) Aware, Demolitions, Engineering, Laser, Machine, (V) Slave Labour 6 10 8 R Your Prisoner cards are played here at -1 Cost. Dalek Commander - Plague Architect Inv dalekcommander 1 Enemy (Character) Dalek 3 Near Future (2167) Aware, Laser, Machine, Poison 8 10 8 U When your opponent destroys more than 3 Daleks here at once, instead choose 3 of those Daleks to be destroyed and freeze the rest for an entire turn. Dalek Diver - Airtight Machine Inv dalekdiver 2 Enemy (Character) Dalek 3 Near Future (2167) Aware, Laser, Machine, Tracking 2 10 7 C Cannot be affected by Poison-related Artifacts and Conditions. Dalek Invader - Metal Fascist Inv dalekinvader 4 Enemy (Character) Dalek 3 Near Future (2167) Laser, Machine, Pilot, Tracking, Troop, (V) Collared 2 10 5 C +2 Bravery if your Invasion Goal here. Lord Palmerdale - Crooked Financier Inv palmerdale 1 Enemy (Character) Human 1 Earth Victorian Era (1982) Bureaucrat, Thief, Victim, (V) Any Profit Goal 6 5 6 U Padmasambhava - Ancient Monk Inv padmasambhava 1 Enemy (Character) Human 4 Earth Modern Era (1935) Aware, Domination, History (2), Minion (The Great Intelligence), (V) The Great Intelligence 9 2 5 R If you just scored points from Reaching a Goal here and your score is exactly 9, score 1 point. Pilot Fish - Bad Santa Inv pilotfish 3 Enemy (Character) Pilot Fish 3 Postmodern Era (2006) Machine, Marksman, Pilot, Tracking (2) 2 9 4 C May play where you have no Goal card. If you have 3 Pilot Fish at a Spacetime card with no Goal, you may shuffle them into your draw deck to (V) any Invasion Goal directly to this Spacetime card (for free). Reuben the Rutan - Monster in Disguise Inv reubentherutan 2 Enemy (Character) Rutan 2 Victorian Era (1902) Thief 6 8 8 U At the start of your turn, select a Character in an opponent's discard pile. This Character gains all of that Character's Traits until the start of your next turn. Roboman - Human Zombie Inv roboman 4 Enemy (Character) Human 1 Earth Near Future (2167) Demolitions, Marksman, Minion (Daleks), Troop 2 7 5 C Rutan Scout - Furtive Spy Inv rutanscout 2 Enemy (Character) Rutan 3 Victorian Era (1902) Aware, Creature, Engineering, Gloating, Medicine, Pilot, Thief, (V) Post Mortem 7 8 7 U Rutan Warrior - Sontaran Killer Inv rutanwarrior 4 Enemy (Character) Rutan 1 Victorian Era (1902) Creature, Pilot, Screamer, Troop, (V) High Voltage 4 8 8 C Sontarans here are -1 Brawn (not cumulative). Sycorax Leader - Tribal Chief Inv sycoraxleader 1 Enemy (Character) Sycorax 4 Postmodern Era (2006) Domination, Gloating, Marksman, Running, Tracking, (V) Big Red Button 6 7 7 R If you have an Invasion Goal here, you may (V) one Sycorax each turn. Sycorax Shaman - Voodoo Practioner Inv sycoraxshaman 3 Enemy (Character) Sycorax 2 Postmodern Era (2006) Aware, Computers, History, Medicine, Science, (V) Blood Control 6 6 6 U Sycorax Warrior - Tribal Invader Inv sycoraxwarrior 4 Enemy (Character) Sycorax 1 Postmodern Era (2006) Gloating, Marksman, Pilot, Troop 2 7 6 C Terileptil - Renaissance Monster Inv terileptil 3 Enemy (Character) Terileptil 2 Renaissance (1666) Engineering, Pilot, Thief, Troop 7 7 7 C When you destroy an opposing Character here, you may draw a card (cumulative). Your Robot Enemies here gain Charisma (not cumulative). Terileptil Android - Bejeweled Servant Inv terileptilandroid 1 Enemy (Character) Robot 3 Renaissance (1666) Laser, Machine, Minion (Terileptils), Thief, Tracking, (V) Grim Reaper 2 10 8 U Terileptil Leader - Scarred Fugitive Inv terileptilleader 1 Enemy (Character) Terileptil 4 Renaissance (1666) Aware, Computers, Domination, Gloating, Marksman, Medicine, Poison, Science, (V) Control Bracelet 9 7 8 R The Great Intelligence - Secret Master Inv thegreatintelligence 1 Enemy (Character) Great Old One 4 Any non-Gallifrey Spacetime card Aware, Domination, Engineering, ''God'', (V) Any Yeti 3 0 2 R Plays on your Human Minion (The Great Intelligence). This Character may use that Minion's Traits, Qualities and special abilities. When that Minion leaves play, you may destroy this Character or return to hand. The Master - Arch Villain Inv master-2 1 Enemy (Character) Timelord 5 Gallifrey Aware, Charisma, Domination, Engineering (2), Marksman, Running, Science, Thief, (V) Trance 13 6 8 R May replace a Character of any required species when Reaching an Apocalypse Goal here. Yeti - Abominable Snowman Inv yeti 4 Enemy (Character) Yeti 2 Earth Modern Era (1935) Machine, Minion (The Great Intelligence), Tracking 1 9 5 C Once per turn, you may destroy a Weapon here (not cumulative). Yeti Mark II - Web Spinner Inv yetimark2 4 Enemy (Character) Yeti 3 Earth Present (1966) Machine, Marksman, Minion (The Great Intelligence), Thief, Tracking 3 9 7 C Axonite Inv axonite Artifact 2 Any Axon. C Once per turn, at the start of your turn, you may destroy your Condition that has no cards placed under it here to draw ? cards, where ? = the Cost of that Condition. At any time, you may destroy this Artifact to (V) Axos, any Axon, or Planetary Infection. Axos Inv axos 1 Artifact Vehicle. 4 Any Axon. R At the end of your turn, your Axon may move this card from one Spacetime card to any other Spacetime card that features the same era, but a different location. Your Characters working with that Axon may move with it. Once per turn, you may destroy ? cards from hand to (V) any Axon Character or Axonite, where ? = the Cost of that card. Control Bracelet Inv controlbracelet Artifact 1 Any Enemy with Domination. C When a Character with less than 8 Brains is kidnapped here, you may place this Artifact on that Character. It is now an Enemy under your control and gains Minion (attached to a User of your choice here). At the start of your turn, you may free Character by placing Artifact on another kidnapped Character. If Artifact destroyed, free this Character. Dalek Saucer Inv daleksaucer Artifact Vehicle. 4 Any Dalek Pilot. U Alien Invasion may be Reached with 4 Native Daleks instead of listed Character requirements here. At the end of your turn, your Dalek Pilot may move this card from one Spacetime card to another of the same era. Your Characters working with that Pilot, and any Characters you have kidnapped here, may move with it. Holy Ghanta Inv holyghanta 1 Artifact 3 Any Character with ''Monk'' in its subtitle. R Opposing Character cannot start fights involving your User here unless they destroy ? cards from hand, where ? = the number of Users you have here. If you have a User here, you may destroy this Artifact at any time to freeze all opposing Human Characters here. Sonic Booster Inv sonicbooster Artifact Weapon. 2 Nyssa or any Character with Engineering (2). U At any time, destroy this Artifact to start a fight involving your Engineering. No Bang! cards may be played during this fight. If you have more Brains than your opponent here, one random opposing Machine is destroyed. The Master's TARDIS Inv themasterstardis 1 Artifact Temporal. Vehicle. 5 The Master. R May play without a User where an Apocalypse Goal is playable. User may play here. At the end of your turn, User may move this card from one Spacetime card to any other Spacetime card. You may up to 2 Characters you have kidnapped here with it. If an opposing Doctor here, your User is +1 to all Qualities. Cards that refer to a TARDIS also refer to this Artifact. Tool Kit Inv toolkit Artifact 2 Any Character with Engineering. C Your Characters with Engineering here are +1 Brains (cumulative). Once per turn, if your User here, you may play any other Artifact here at -1 Cost (not cumulative). Destroy this Artifact at any time to destroy Misjump or TARDIS Fault played here. UNIT Mobile HQ Inv unitmobilehq 1 Artifact Vehicle. 2 Any UNIT. U Plays only in Earth Present era. At the end of your turn, your UNIT Character may move this card from one Spacetime card to any other Earth Present Spacetime card. Your UNIT Characters working with that Character may move with it. Web-Gun Inv webgun Artifact Weapon. 2 Any Yeti. C Your Yeti gain Poison and are +1 Brawn here. When your Yeti would destroy a Character in a fight here, they may instead destroy a Demolitions-related Artifact here. Yeti Control Sphere Inv yeticontrolsphere Artifact 2 Padmasambhava or any Yeti. C Your Yeti here are +1 Brains. When your Yeti is destroyed here, return that Yeti to hand. At any time, you may destroy this Artifact to play a Yeti to this Spacetime card for free (ignoring its Nativity). A Look Round Inv alookround Condition 1 C Plays on any Spacetime card your TARDIS card has moved to at the end of the last turn and freeze all your TARDIS Characters there until the start of your next turn. Any Danger, Monster or Puzzle cards your Characters encounter here are -10 to any required Quality. Aerial Assault Inv aerialassault Condition Attack. 2 U Plays on table. Destroy to start a fight involving your non-Temporal Vehicle and your Character with both Laser and Pilot. If you have more Characters with Pilot than your opponent here, one random opposing Vehicle here is destroyed. Alligators in the Sewerse Inv alligatorsinthesewers Condition Danger. 3 C Plays on any Spacetime card. At the start of your next turn, any player that does not have 2 Marksman and more than 20 Bravery here must select one of his or her Characters with Thief here to be destroyed. Then, destroy this Condition. (Not cumulative.) Bait Inv bait Condition Prisoner. 2 C Plays on an opposing Character you kidnapped. You may (V) an Enemy with up to ? Bravery, where ? = the number of Traits on that kidnapped Character. Then, destroy this Condition. Big Red Button Inv bigredbutton Condition 1 U Plays on any Spacetime card where you have an Enemy with Gloating. Your opponent cannot start fights against your Enemies here unless he or she has more Bravery here than you do. Blocked TARDIS Inv blockedtardis 1 Condition 2 U Plays on an opponent's TARDIS. This TARDIS may not move unless opponent has 20 Brawn here. Destroy this Condition when this TARDIS moves. Blood Control Inv bloodcontrol Condition Attack. 2 R Plays on table. Destroy to start a fight involving your Enemy with Domination at a Spacetime card where you have a Goal that has not been Reached or Opposed. If you have more Bravery than your opponent here, 3 random opposing Human Characters are frozen until either a Goal is Reached or Opposed here, or an opponent freezes their Doctor with Domination or Medicine here for an entire turn. Bluff Inv bluff 1 Condition 3 U Plays on table. At the start of your turn, you may place a card from hand under this Condition. Name a card. The opponent on your left must either agree or disagree that the named card is under this Condition, then show the card. If your opponent is correct, place the card back into hand and destroy this Condition. If incorrect, you may play the card for free. Bumbling Bureaucrat Inv bumblingbureaucrat Condition Puzzle. 3 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome by freezing one of the following: your Brigadier, your Doctor, your Enemy with a Cost of at least 4, or your Character with 2 Bureaucrat. Bung a Rock at It Inv bungarockatit Condition Attack. 2 C Plays on table. Destroy to start a fight involving your TARDIS Character where you have no Weapon. If you have more Bravery than your opponent here, the opposing Enemy with the most Brawn is frozen for an entire turn (owner's choice if tie). Champion's Challenge Inv championschallenge Condition Attack. 1 C Plays on table. Destroy to start a fight involving your unique Character (your choice). If your Character has higher total Qualities than one random opposing unique Character here, you may use the Spacetime card where this fight occurred as if you had played it (your opponent may no longer do so). Crack Shot Inv crackshot Condition 3 C Plays on your Doctor or Character with Marksman (2). When facing a Danger, Monster or Puzzle card here, if the difference between any Quality requirement and that Quality's total here is less than this Character's lowest printed Quality, those requirements are met. Dessication Inv dessication Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Vampire. If you have more Brawn than your opponent here, one random opposing Character is destroyed and you may draw a card. Domesticating the Doctor Inv domesticatingthedoctor 1 Condition 2 U Plays on table. Where you have 2 Allies or TARDIS Characters with the same last name (or Susan), your opponent's Doctor may not use any special ability which would affect your Allies or TARDIS Characters. If the Doctor (9) is in play, his owner may destroy a card from hand to destroy this Condition. Door Ajar Inv doorajar Condition Danger. 3 R Plays on an opponent's TARDIS that moved at the end of its owner's last turn. If that player does not have Characters with at least 14 total Brawn here, he or she must select one of his or her Characters with less than 5 Brawn (or K9) here to be destroyed. Then, destroy this Condition. (Not cumulative.) Fogbound Inv fogbound 1 Condition 2 U Plays on any Spacetime location where an Apocalypse Goal is playable. No Vehicles may be used to move Characters from here. When points are scored here, destroy this Condition. Fungal Advance Inv fungaladvance Condition Danger. 3 C Plays on any Spacetime card. At the start of your next turn, any player that does not have Aware, Running and Science here must select one of his or her Characters without Machine here to be destroyed. Your opponents with Aware, Running and Science here must select one of their Characters to be frozen for an entire turn. Then, destroy this Condition. (Not cumulative.) Grim Reaper Inv grimreaper 1 Condition 3 R Plays on your non-Human Enemy. At the start of any opponent's turn, you may destroy ? cards from hand to freeze ? Human Characters here (except Natives of the Postmodern Era or later). If opponent had more non-Human Characters than Human Characters here, destroy this Condition. High Voltage Inv highvoltage Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Creature, Rutan or Machine Enemy without Laser. If you have more Brawn than your opponent here, one random opposing Character (or, if your Rutan here, a Sontaran of your choice) is destroyed. Historical Inevitability Inv historicalinevitability 1 Condition Purpose. 2 U If you have no other Purpose card in play, plays on any Spacetime card where a Historical Goal is playable. When a Native of this Spacetime card is destroyed by your Danger card here. If you have a Doctor with History here, destroy 2 cards from hand to score 2 points, then destroy this Condition. Improvised Laser Inv improvisedlaser 2 Condition 2 U Plays on your Artifact with a Cost of 2 or more where you have a Character with Engineering (2); that Artifact becomes a Weapon and its Users gain Laser here. Or plays on your Spacetime card where you have Bureaucrat and a Character with Engineering (2); destroy this Condition at the start of your turn to destroy one non-Temporal Vehicle here. Killer Christmas Tree Inv killerchristmastree Condition Monster. 3 U Plays on any Spacetime card (at -1 Cost if a Holiday or if you have Pilot Fish here). At the start of owner's turn, one random Screamer here is destroyed unless that Character also has Running. May be destroyed by any player that has more than 20 Bravery and either 2 Engineering or Sonic Screwdriver here. (Not cumulative.) Local Politics Inv localpolitics 2 Condition 3 U Plays on any Spacetime card. Opposing Native Characters here are frozen unless they either have Bureaucrat, or are the same species as a Native Character with Bureaucrat here. Destroy this Condition at the start of your turn if no opposing Native Bureaucrat here. Loss of Signal Inv lossofsignal Condition Danger. 1 C Plays on any Spacetime card of the Present Era or later. At the start of your next turn, an player that does not have 2 Computers and more than 20 Brains here cannot replenish his or her hand for an entire turn. Then, destroy this Condition. (Not cumulative.) Masterful Help Inv masterfulhelp 1 Condition Purpose. 3 U Plays on your Master. If he helps Reach an Apocalypse or Invasion Goal that requires a specific species at an Earth Spacetime card, discard a card from hand to score 1 point. Then, destroy this Condition. Moves: Adric Inv movesadric 1 Condition Moves. 2 U Plays on your Adric. At any time, destroy this Condition to do one of the following: Make this Character +2 to any Quality until the start of your next turn, freeze one opposing Enemy or TARDIS Character here until the start of your next turn, or if aboard your TARDIS card, move that TARDIS card to or from any Dimensional Spacetime card. New Start Inv newstart 1 Condition Purpose. 3 R If you have no other Purpose card in play, plays on any Spacetime card where a Goal has been Opposed. If your Allies and TARDIS Characters here have 12 or more different Traits and no TARDIS card, destroy a card from hand once per turn for 2 turns to score 2 points, then destroy this Condition. One Victory Inv onevictory Condition 2 C Plays on any Spacetime card where your opponent has a Goal. If you have not scored points here, your Allies are +1 Brawn here. If you have scored points here, your Allies are +1 to all Qualities here. Pawns Inv pawns Condition 2 U Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 2 Minions Native to that Spacetime card if you have a Character to which they are attached there. Personal Loss Inv personalloss Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Laser or Marksman. If you have more Brawn than your opponent here, one Artifact of your choice here is destroyed. Pigbin Josh Inv pigbinjosh 1 Condition 3 R Plays on any non-Gallifrey, non-Dimensional Spacetime card. At the start of your turn, you may place this Condition on any Native Ally with a Cost less than 3 here. That Character loses all Traits except Victim and is all Qualities -6 (may not be reduced below 2). Destroy this Condition when this Character is swapped out (may be swapped for another copy of the same card). Post Mortem Inv postmortem Condition 3 U Plays on table. When you destroy a Character where you have an Enemy with Medicine (2) or any Rutan, you may place that Character (limit: one) under this Condition. At the start of each of your turns, choose one of your Creatures. It gains all of that Character's Traits it does not already have for an entire turn. The card under this Condition may only be replaced by a Character of the same species (if you do this, destroy the Character already under this Condition). Psychedelic Overload Inv psychedelicoverload Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have Running, 2 Science and more than 20 Bravery here must select one of his or her Characters without Madman or Aware (2) here to be kidnapped by the player on their right. Then, destroy this Condition. (Not cumulative.) Roadkill Inv roadkill Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Pilot and your non-Temporal Vehicle. If you have more Bravery than your opponent here, one opposing Enemy of your choice is destroyed. Robotisation Inv robotisation Condition Prisoner. 2 C If you have a Dalek there, plays on a Character you kidnapped. It is Brains: 2, gains Minion (Daleks) and Troop, and becomes an Enemy under your control. Rutan Galaxy Inv rutangalaxy 1 Condition 2 U Plays on any Spacetime card with a date (even during Set-Up). Your Rutans may play here as if they were Natives. When an opponent plays a Sontaran, you may immediately move this card to the Spacetime card where that Sontaran was just played. Second Star to the Right Inv secondstartotheright Condition 3 U Once per game, plays on any TARDIS Character (except The Doctor). Its owner may only score points from Reaching Goals until that Character moves from an Earth Spacetime card to a non-Earth Spacetime card of his or her choice (then, destroy this Condition). If no such Spacetime card is in play, destroy this Condition at the start of your next turn. Six Words Inv sixwords 1 Condition ? R Plays on an opposing Ally with the highest Cost (your choice if tie) where you have The Doctor. That Ally may not use any of its Traits or special abilities. ? = Cost of that Ally. Slave Labour Inv slavelabour Condition Prisoner. 3 U Plays on any Spacetime card where you have kidnapped opposing Characters. Each turn, you may use one Trait from each kidnapped Character here as if you controlled them. (Not cumulative.) Slyther Inv slyther Condition Monster. 3 C Plays on any Spacetime card. At the start of owner's turn, one random Victim here is destroyed. May be destroyed by any player that destroys 2 Bang! cards (or 1 Bung a Rock at It) from hand. (Not cumulative.) Snared TARDIS Inv snaredtardis 1 Condition 3 R Plays on any opponent's TARDIS. When it moves, place that TARDIS and all cards aboard on table for an entire turn before allowing it to move normally. If 2 Engineering not aboard, you may instead move that TARDIS to a Spacetime card of your choice. Then, destroy this Condition. Sold Out Inv soldout 1 Condition 3 U Plays on any Spacetime card where a Capture Goal is playable and you have an Ally Minion. Destroy ? cards from hand to capture an opposing TARDIS Character of your choice here, where ? = the Cost of that Character. Then, destroy this Condition. Sold Survivors Inv solesurvivors 1 Condition 2 R Plays on your TARDIS card. When it moves from a Spacetime card where you have just Opposed a Goal and where there are no Characters except the TARDIS Characters aboard, destroy this Condition to score 2 points. You may do this only once per game. Spirit Trap Inv spirittrap Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Character with History Native to the Modern Era or before. If you have more Brains than your opponent here, one random opposing non-Human Character here is kidnapped. TARDIS Wardrobe Inv tardiswardrobe 1 Condition 2 U Plays on your TARDIS card. At the end of your turn, you may destroy ? cards from hand to (V) another version of your TARDIS Character here, where ? = Cost of that TARDIS Character current in play here. Terrible Mistake Inv terriblemistake 1 Condition 4 R Plays on any Spacetime card. If you have an Enemy with Thief here, opposing Allies and TARDIS Characters here are -1 to all Qualities and no player may play Defense Bang! cards here. The Favourite Inv thefavorite 1 Condition 2 U Plays on your TARDIS Character (except The Doctor). For every other TARDIS Character here, this Character is +1 to all Qualities. Other TARDIS Characters here (except The Doctor) are -1 to all Qualities. Thrown for a Loop Inv thrownforaloop Condition Attack. Temporal. 4 U Plays on table. Destroy to start a fight involving your Timelord. If you have a TARDIS card (or Temporal Artifact), 2 Science and more Brains than your opponen there, one random opposing Character is shuffled into its owner's draw deck. Its owner must also select 2 of his or her Characters of the same species here to be shuffled into his or her deck. Torchwood Weapon Inv torchwoodweapon 1 Condition 3 R Plays on any Earth Postmodern Era Spacetime card. When Opposing a Goal with 3 Torchwood or 3 Bureaucrat here, you may destroy this Condition to meet that Goal's Brawn requirements. If Goal successfully Opposed this turn, you may lose 2 points to destroy all Enemies here. Trance Inv trance Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Enemy with Domination. If you have more Brains than your opponent here, one random opposing Character without Domination is placed under your control and gains Minion (attached to your Enemy with Domination here) until that Character's owner has Domination here. Unholy Alliance Inv unholyalliance 1 Condition 2 U Plays on your unique Enemy (except any ''God''). It may work with your Doctor to Oppose a Goal or score points from a Purpose card. Destroy this Condition the next time you Oppose a Goal or score points from a Purpose card here. Uprising Inv uprising 1 Condition 3 R Plays on any Spacetime card where an opponent has a Minion. If total Brawn of his or her Minions here exceeds that of his or her non-Minion Enemies here, one random non-Minion Enemy here is destroyed. Otherwise, one random Minion is destroyed. Then, destroy this Condition. What's Under Heathrow? Inv whatsunderheathrow Condition 2 R Plays on any Spacetime card if you have Reached a Goal here. At the end of your turn, you may move any of your Artifacts and Machine Enemies here from this Spacetime card to any other Spacetime card that features the same location, but a later era. Then, destroy this Condition. Who Are You? Inv whoareyou 1 Condition 3 U Plays on your Doctor (except The Doctor (1) or any Doctor without a generation). Choose one Trait on this Doctor. At the start of each of your turns, you must change that Trait to any other (except Creature, Machine or Minion). Yeti Advance Inv yetiadvance Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Yeti. If you have more Brawn than your opponent here, one random opposing Character is destroyed or kidnapped (your choice). Angle of Attack Inv angleofattack Bang! C When an opposing Character has just been randomly selected to be destroyed, kidnapped or placed under your control, play to select another Character (except a TARDIS Character) here instead with either 1 printed Quality or 2 Traits in common with the selected Character. Bail Out Inv bailout Bang! Defense. C Play to destroy your Vehicle. Each of your opponents must choose one of their Characters here to be destroyed. Crash Landing Inv crashlanding Bang! U Play when a TARDIS has just moved to freeze all Characters aboard for an entire turn. That TARDIS's owner may not use that TARDIS' game text for an entire turn. Deus ex Satsuma Inv deusexsatsuma Bang! Defense. U When your opponent starts a fight involving your Doctor where you have an Artifact with a Cost of 1 or 2, play to destroy that Artifact and win that fight regardless of the Attack card's requirements. Hidden Door Inv hiddendoor Bang! C Play when attempting to Reach or Oppose a Goal to either ignore your own Puzzle card, or if you have 2 Aware and Sonic Screwdriver here, to ignore an opponent's Puzzle card. Hitching a Ride Inv hitchingaride Bang! C Play when any player moves Characters from one Spacetime card to another with an Artifact or TARDIS card. You may move one of your Characters from first Spacetime card to the same destination (even if you have no Goal there). Intuition Inv intuition Bang! C If you have a Character with Aware (2) in play, play during your turn to make the player to your left show you a card in his or her hand. If that player does not play that card during his or her next turn, that player must destroy it. Lash Out Inv lashout Bang! Defense. C Play when your opponent starts a fight against your Creature to destroy one opposing Troop or Victim before resolving Attack card's game text. Left Behind Inv leftbehind Bang! U Play when a TARDIS card movse to make its owner choose one non-Timelord TARDIS Character or Ally aboard. That Character does not move with that TARDIS card. No Second Chances Inv nosecondchances Bang! C When you win a fight started by an opponent, play to destroy one of that opponent's Attack cards in play. If your opponent then still has 2 or more Attack cards in play, you may also destroy one random opposing Character involved in that fight. Not Again! Inv notagain Bang! C Play to destroy a just played Condition or Bang! card if its owner has another copy of that card in his or her discard pile. Portent of Doom Inv portentofdoom Bang! C Play when your opponent plays a Goal on any non-Gallifrey Spacetime card to (V) Allies Native to that Spacetime card with a total Cost up to ?, where ? = the Cost of that Goal. Protective of Her Inv protectiveofher Bang! Defense. C When your female TARDIS Character is about to be destroyed by a Danger or Monster card, play to freeze a male TARDIS Character there to prevent it. Quick Recovery Inv quickrecovery Bang! C Play when your Alzarian or Timelord is about to be destroyed by a Danger or Monster card to freeze that Character instead. Or if you have fewer than 4 cards in hand, play to immediately replenish your hand. Recount Inv recount Bang! C Play on any Character attempting to meet a card's Quality requirements to switch any of its printed Qualities with any other until the end of its owner's turn. Robomadness Inv robomadness Bang! C Play on any Minion with Machine or Brains less than 3 after a fight involving that Minion. It is destroyed at the start of its owner's next turn. Sparks Fly Inv sparksfly Bang! C Play to freeze any TARDIS Character with Charisma for an entire turn. If possible, its owner must also freeze one of his or her Allies with Charisma of the opposite gender (or any player's Jack Harkness) there for an entire turn. Sticky Tape Inv stickytape Bang! Defense. C Play where you have no Science to prevent a Danger card from destroying any of your Characters. Vortex Leak Inv vortexleak Bang! Vortex. C Play to shuffle ? cards from hand back into your deck to (V) Enemies with a total Cost of ?. Weak Ankle Inv weakankle Bang! C Play to freeze any Character with Running for an entire turn. If possible, its owner must also freeze one of his or her Characters with Medicine there for an entire turn. Zoe - The Doctor's Little Computer CS2 zoe-2 1 TARDIS Character Human 3 Station W3 Near Future (2120) Charisma, Computers (2), Engineering, Science 8 4 8 May be played to any Spacetime card where you have The Doctor (2). If your Doctor (2) here, he and Zoe are +1 Brains (+2 Brains if an opposing Machine Enemy here). Romana (1) - The Doctor's Apprentice CS2 romana1-2 1 TARDIS Character Timelord 3 Gallifrey Charisma, Computers, Engineering, Science 9 4 7 May be played to any Spacetime card where you have The Doctor (4). Once per game, if this Character and your Doctor (4) both use a Trait to satisfy the same Purpose card's Trait requirements, that Purpose is +1 points. Peri - The Doctor's Antagonist CS2 peri-5 1 TARDIS Character Human 2 Earth Present (1984) Charisma, Running, Science, Screamer 6 4 5 May be played to any Spacetime card where you have The Doctor (6). When the Qualities of your Doctor (6) here are raised above their printed values, Peri's Qualities are raised by the same amount. Grace Holloway - The Doctor's Doctor CS2 grace-1 1 TARDIS Character Human 2 Earth Postmodern Era (1999) Charisma, Medicine (2), Running, Science 8 5 7 May be palyed to any Spacetime card where you have The Doctor (8). The Qualities of your Doctor (8) here cannot be lowered below their printed values. Mickey Smith - The Doctor's Tech Support CS2 mickey-3 1 TARDIS Character Human 2 Earth Postmodern Era (2007) Aware, Computers, Pilot, Tracking 6 5 5 May be played to any Spacetime card where you have The Doctor (10). At the start of your turn, if your Doctor (10) here, you may make Mickey -2 Bravery to make all other TARDIS Characters here +1 Brains until the start of your next turn. Argolis (2290) AW st-leisurehive Spacetime Colonial Era 2 Experiments, Profit, Invasion, Resurrection U Holiday. When a Danger card is destroyed here, choose a player. That player must select one of his or her Characters here to be destroyed. Dido (2494) AW st-rescue Spacetime Expansion Era 1 Capture, Experiments, Quest U Opposing Characters here cannot have their Qualities increased by Conditions played on table. Iceworld (2,000,000) AW st-dragonfire Spacetime Dark Night Era 3 Capture, Profit, Quest U When you freeze an opponent's Character here, that opponent must destroy a card from hand. Krop Tor (4102) AW st-impossibleplanet Spacetime Twilight Era 2 Apocalypse, Quest, Resurrection R Once per turn, if your ''God'' or 2 Science here, you may destroy ? cards from hand to draw ? cards. If you do not have a ''God'' here, ? cannot exceed the number of Science you have here. Land of Fiction AW st-mindrobber Spacetime Outside Time 1 Capture, Quest U Dimensional. Any Natives of this Spacetime card destroyed here are shuffled back into their owner's decks. Enemies Native to this Spacetime card cannot move away from it. Necros (4615) AW st-revelation Spacetime Twilight Era 2 Capture, Profit, Experiments, Quest, Invasion, Resurrection U When your Character is destroyed in this era, you may place it underneath this Spacetime card. Once per turn, you may pa 1 point in Cost to take a Character from underneath this Spacetime card and place it in your hand. New Earth (5,000,000,023) AW st-newearth Spacetime Dark Night Era 2 Capture, Quest, Experiments, Resurrection U When your Character is destroyed in this era, relocate it to this Spacetime card instead. That Character is frozen until 2 Natives of this Spacetime card with Medicine are here at the start of your turn. Parallel Earth (July 1969) AW st-inferno Spacetime Present 2 Apocalypse, Capture, Experiments R Dimensional. If an Apocalypse Goal is Reached here, this Spacetime card is destroyed at the start of your next turn (score +1 points if you Reached it). Sevateem Planet (20,000) AW st-faceofevil Spacetime Far Future 2 Experiments, Historical, Meddling U Once per turn, you may play one Artifact at -1 Cost here. Station W3 (2120) AW st-wheelinspace Spacetime Near Future 2 Apocalypse, Capture, Invasion U At the start of your turn, select one of your Natives here. It gains one Trait of your choice until the end of this turn. Tara (2378) AW st-tara Spacetime Colonial Era 2 Capture, Historical, Quest U Holiday. Any player with Engineering here may play one non-unique Robot here per turn regardless of Nativity. Traken (1981) AW st-traken Spacetime Present 2 Apocalypse, Quest, Capture, Resurrection, Invasion R Fights may not be started here. Goals requiring a Character to be destroyed or kidnapped may not be played here. Yegros-alpha (5889) AW st-yegros Spacetime Twilight Era 1 Experiments, Profit U Holiday. Your Characters are +1 Brawn here. While you have Science here, your Monster cards with the word ''Giant'' in their title are -1 Cost when played in the Twilight Era. Zeen-4 (2971) AW st-zeen4 Spacetime Imperial Era 1 Historical U Holiday. Historical Goals play here at -1 Cost. When your Ally or TARDIS Character is destroyed here, you may shuffle it back into your deck instead. Buy Planet AW buyplanet 1 Goal Profit 4 R Reach: If you have 2 Bureaucrat, Engineering, 2 Thief, and more than 30 Brawn here, score points and choose one species here. Characters of that species are -1 Cost when played at this Spacetime card. Oppose: Opponent must have 3 Aware (or 2 Aware and 2 Bureaucrat) and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. Dangerous Drilling AW dangerousdrilling 1 Goal Experiments 4 R Reach: If you have 3 Engineering, 3 Science and either Madman or 2 Bureaucrat, destroy one card from hand per turn for 2 turns, then score points and you may (V) any Apocalypse Goal and destroy it to also get its reward (except points). Oppose: Opponent must either have 2 Computers, 2 Engineering, 2 Science and more Brawn than you, or have Reached an Apocalypse Goal at another Spacetime card. If successful, opponent scores points. Dawn of a New Age AW dawnofanewage 1 Goal Experiments/Resurrection 3 U Reach: If you have Gloating, Engineering, 2 Science, Troop, and more than 30 Bravery here, score points (+1 if your Pangol here) and choose a species here. Characters of that species are +1 Brawn. Oppose: Opponent must have Charisma, Thief, more Brains than you (with a minimum of 4 Characters) and either 2 Engineering or 2 Science here. If successful, opponent scores points. Find Replacement AW findreplacement 1 Goal Quest 4 R If you have a ''God'' here, opposing Allies and TARDIS Characters here at the start of their turn must attempt to Oppose this Goal. Reach: If you have a ''God'' here, place Puzzles overcome here under this Goal instead of discard pile. If there are 3 Puzzles under Goal at the start of your turn, score points, and kidnap the opposing Character with the highest Brains here (your choice if tie). Oppose: Opponent must have 3 Computers, more Bravery than you and either Domination or 3 History here. If successful, opponent scores points. Frozen Food AW frozenfood 1 Goal Profit 4 U Reach: If you have 2 Bureaucrat, Medicine and Science here, place one Character in your discard pile out of play per turn for 2 turns to score points and from now on, your Cost 1 Characters are +1 Brawn. Oppose: Opponent must have 2 Aware, Science and Thief and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. Royal Ambitions AW royalambitions 1 Goal Historical 4 U Reach: If your Bureaucrat with Charisma and more than 7 Brains kidnapes or takes control of any Ally Bureaucrat here, score points and you may draw ? cards, where ? = that Ally Bureaucrat's lowest Quality. Oppose: Opponent must have 2 Charisma, 2 Engineering, Medicine, Thief and more Brains than you here. If successful, opponent scores points. Wake the Devil AW wakethedevil 1 Goal Resurrection 4 U Reach: If you have 2 History, an Enemy with ''God'' and 3 Minions attached to that Enemy here, destroy one card from hand per turn for 3 turns to score points, and you may move your Enemy with ''God'' here to another Spacetime card in the same era. Oppose: Opponent must have 2 History, Running, Science and more Bravery than you here (with a minimum of 5 Characters). If successful, opponent scores points. TARDIS - Last of Her Kind AW tardis-8 1 TARDIS TARDIS 3 8 11 R Cannot move to Gallifrey. Your Doctor (10) may play here regardless of Nativity. If no Doctor here, you may move this TARDIS to The Doctor (10)'s location. Once per game, you may (V) Towed or Drain Supernova here. Jamie McCrimmon - Fresh-Faced Lad AW jamie-4 1 TARDIS Character Human 2 Earth Renaissance (1746) Charisma, Running, Thief, Tracking 5 7 8 U When randomly selected, you may ignore that result and make that random selection again. K9 Mark II - Old Sea-Dog AW k9mark2-2 1 TARDIS Character Robot 4 Gallifrey Aware (2), Computers, History, Laser, Machine, Tracking, (V) Back Door 10 10 8 R Once per turn, you may destroy ? cards from hand to (V) any Moves card, where ? = that card's Cost. Liz Shaw - Too Competent AW lizshaw-2 1 TARDIS Character Human 3 Earth Present (1969) Aware, Charisma, Computers, Engineering, Medicine, Science, UNIT 9 4 7 R When you Oppose a Goal here, its owner must destroy any Goals he or she has in hand. Peri - Object of Everyone's Affection AW peri-4 1 TARDIS Character Human 3 Earth Present (1984) Aware, Charisma (2), Running, Science 6 4 6 R If your Doctor here, gains Computers and Demolitions. Freeze this Character at the start of your turn to freeze up to 2 Human male Characters of your choice here until the start of your next turn. Romana (1) - Ringer for the Princess AW romana1-3 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Medicine, Pilot, Science, Thief, Tracking 8 4 7 R Opposing Characters here are -1 Brains. When swapping this Character for another, that Character plays for free. Romana (2) - Competitive Scientist AW romana2-2 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, History, Running, Science (2), Thief, (V) Research Team 11 4 8 R Danger, Monster and Puzzle cards requiring Science here are -5 to any required Quality. Rose Tyler - Taking Charge AW rose-5 1 TARDIS Character Human 3 Earth Postmodern Era (2007) Aware, Charisma, Marksman, Running, (V) Watch Out for the Companion 6 5 8 U Your Allies here are +2 Brains. The Doctor (2) - Powerful Mind AW doctor2-6 1 TARDIS Character Timelord 5 Gallifrey Charisma, Computers, Domination, Engineering, History, Running, Science, Tracking, (V) Outwit and Outlast 13 4 8 R Unless the opponent on your left shows you a card from hand at the start of your turn, your TARDIS Characters here are +1 Bravery until the start of your next turn. The Doctor (3) - Irreplaceable Adviser AW doctor3-6 1 TARDIS Character Timelord 5 Earth Present (1969) Aware, Charisma, Computers (2), Engineering, Pilot, Running, Science, Thief, UNIT 12 7 9 R Purpose cards requiring any of his Traits here are -5 to any required Quality. The Doctor (4) - Wise Fool AW doctor4-6 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Computers, Engineering, Running, Science, Thief 12 6 8 R Once per turn, destroy your Artifact with a Cost of 3 or more or your Robot TARDIS Character here to (V) any Purpose card and immediately play it for free. The Doctor (6) - Sidelined Egotist AW doctor6-3 1 TARDIS Character Timelord 3 Gallifrey Charisma, Domination, History, Marksman, Running, Science 11 7 8 R At the start of your turn, if you have no other Doctor in play, you may place this Character on table until the start of your next turn (then, return it to your TARDIS card). While on table, your Allies are +2 to all Qualities. The Doctor (10) - Seeker of Knowledge AW doctor10-3 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers, History, Running, Science (2), (V) Leap of Faith 12 5 10 R Each time this Character moves to a Spacetime card, you may look at the top card of any opponent's deck. Zoe - Wide-Eyed Nymph AW zoe-3 1 TARDIS Character Human 2 Station W3 Near Future (2120) Charisma, Computers, History, Screamer, Thief, (V) Submission Move 7 6 5 R +1 to all Qualities when not at an Earth or Station W3 Spacetime card. Bostock - Loyal Squire AW bostock 1 Ally (Character) Human 3 Twilight Era (4615) Aware, Demolitions, Marksman, Minion (Orcini), Pilot, Victim, (V) Intuition 7 7 8 R If Orcini here, choose one of Bostock's Traits (except Minion and Victim) at the start of your turn. That Trait is doubled until the start of your next turn. D.J. - Entertaining the Dead AW dj 1 Ally (Character) Human 3 Necros Twilight Era (4615) Aware, Charisma, Computers, History, Marksman, Screamer, Victim, (V) Dedication 4 5 7 R Once per game, you may ignore Deadication's random selection and make its random selection again. Danny Bartock - Ethics Committee AW dannybartock 1 Ally (Character) Human 2 Twilight Era (4102) Aware, Charisma, Computers, Medicine, Running 6 4 3 U At the start of your turn, you may freeze this Character to (V) an Ood or destroy an Ood here. Farrah - Taran Swordsman AW farrah 3 Ally (Character) Human 1 Tara Colonial Era (2378) Minion (Prince Reynart), Running, Troop, (V) Electric Sword 3 6 7 C Foamasi Agent - Policething AW foamasiagent 3 Ally (Character) Foamasi 2 Colonial Era (2290) Aware, Creature, Engineering, Tracking, (V) Unmasked 6 7 7 C When winning a fight with Collared, you may choose which Characters are kidnapped. Greg Sutton - Drilling Consultant AW gregsutton 1 Ally (Character) Human 3 Parallel Earth Present (1969) Aware, Charisma, Engineering, Running, Victim, (V) Reverse the Pressure 7 6 7 R Unbound. You may replace any one Trait required of a Danger card here with Engineering. Grigory - Cowardly Physician AW grigori 1 Ally (Character) Human 2 Necros Twilight Era (4615) Computers, Marksman, Medicine, Running, Victim, (V) Bottled Courage 7 6 4 U Gulliver - Swift Traveller AW gulliver 1 Ally (Character) Human 2 Land of Fiction Charisma, Marksman, Medicine, Minion (The Controller), Pilot 2 6 7 U Once played, may be returned to hand at any time, and played for free at any time. Hardin - Sad Fraud AW hardin 1 Ally (Character) Human 2 Colonial Era (2290) Computers, Medicine, Running, Science, Thief 7 5 4 R Your Mena here is +1 to all Qualities. Opponent's Purpose card requiring Science here is +5 to any required Quality. Ida Scott - Science Officer AW idascott 1 Ally (Character) Human 2 Twilight Era (4102) Aware, Charisma, Engineering, Science, Torchwood, (V) Research Team 8 4 6 R Purpose cards requiring Science here are -5 to any required Quality. Jefferson - Head of Security AW jefferson 1 Ally (Character) Human 3 Twilight Era (4102) Computers, Marksman, Running, Torchwood, Tracking, Victim, (V) Self Sacrifice 5 7 8 R When this Character is destroyed by Self Sacrifice, all opposing Characters not destroyed are frozen. Karkus - Millennial Superhero AW karkus 1 Ally (Character) Human 1 Land of Fiction Gloating, Marksman, Minion (The Controller) 1 8 5 U At the start of your turn, you may turn this Character into an Enemy, or back into an Ally. Lilt - Brutal Undertaker AW lilt 1 Ally (Character) Human 2 Necros Twilight Era (4615) Marksman, Running, Tracking, (V) Takis 4 7 7 U If your Enemy Native to Necros here, may become an Enemy and gain (V) Interrogation. Mena - Madam Chairwoman AW mena 1 Ally (Character) Argolin 3 Argolis Colonial Era (2290) Bureaucrat, Charisma, History (2), Science, (V) Friendly Greeting 7 2 7 R If you have 4 or more species here, you may spend 1 more point in Cost this turn. Natasha - Impetuous Bodysnatcher AW natasha 1 Ally (Character) Human 2 Necros Twilight Era (4615) Aware, Charisma, Marksman, Thief, Victim 6 6 7 U Once per game, you may take one Ally from any opponent's discard pile and place it in your discard pile. Novice Hame - Cat Nun AW novicehame 4 Ally (Character) Feline 1 New Earth Dark Night Era (5,000,000,023) Charisma, History, Medicine, Running 5 4 5 C Ollis - Wrong Place, Wrong Time AW ollis 3 Ally (Character) Human 1 Earth Present (1971) Aware, Marksman, Running, Tracking 3 4 5 C At the end of your turn, you may relocate this Character to any Dimensional Spacetime card. Ood Servant - Basic Slave Race AW ood 4 Ally (Character) Ood 1 Twilight Era (4102) Creature, Engineering, Minion (The Beast) 2 5 1 C If The Beast not here, this Minion is instead attached to your non-Minion Ally with the highest total Qualities here (your choice if tie). The Character this Ood is attached to is +1 Brawn (cumulative). Orcini - Knight of the Order of Oberon AW orcini 1 Ally (Character) Human 4 Twilight Era (4615) Charisma (2), History, Machine, Marksman, Thief, Tracking, (V) Men of Action 8 7 9 R Counts as User of Blade. Is +1 to all Qualities in any fight in which your opponent has more Characters than you do. Petra Williams - Assistant Director AW petrawilliams 1 Ally (Character) Human 2 Parallel Earth Present (1969) Bureaucrat, Charisma, Engineering, Minion (Stahiman), Science, Victim 8 3 7 R Unbound. Your Greg Sutton and Stahiman here are +1 to all Qualities. Prince Reynart - Heir to the Throne AW princereynart 1 Ally (Character) Human 2 Tara Colonial Era (2378) Bureaucrat, Charisma, History, Screamer, (V) Android Decoy 6 5 7 R The first time you Oppose a Goal or score points from a Purpose card here, this Character is +2 to all Qualities for the rest of the game. Rapunzel - Lonely Princess AW rapunzel 1 Ally (Character) Human 1 Land of Fiction Aware, Charisma, Minion (The Controller) 3 3 7 U Your male Human Characters here gain Thief. Once per turn, you may destroy Daunting Heights or Sheer Cliff Face here. Scooti Manista - Doomed Technician AW scootimanista 3 Ally (Character) Human 1 Twilight Era (4102) Aware, Charisma, Engineering, Screamer, Victim 5 4 6 C Sir Keith Gold - Executive Director AW sirkeithgold 1 Ally (Character) Human 2 Earth Present (1969) Bureaucrat, Charisma, Science 5 4 5 U Your Allies and TARDIS Characters with Engineering or Science play at -1 Cost here. Takis - Sensitive Undertaker AW takis 1 Ally (Character) Human 2 Necros Twilight Era (4615) Aware, History, Marksman, Running, Science, (V) Lift 6 6 7 U If your Enemy Native to Necros here, may become an Enemy. Toby Zed - Chief Dramatist AW tobyzed 1 Ally (Character) Human 2 Twilight Era (4102) History, Minion (The Beast), Running, Victim 6 3 3 U Puzzle cards requiring History here are -5 to any required Quality. Vargos - Leisure Hive Technician AW vargos 4 Ally (Character) Argolin 1 Argolis Colonial Era (2290) Computers, Engineering, Science 4 4 5 C If your Pangol here, may become an Enemy and gain Troop. Zachary Cross Flane - Acting Captain AW zacharycrossflane 1 Ally (Character) Human 3 Twilight Era (4102) Aware, Bureaucrat, Computers, Marksman, Pilot, Torchwood 6 6 7 R Your other Allies here are +1 Brawn. Zadek - Taran Swordmaster AW zadek 1 Ally (Character) Human 2 Tara Colonial Era (2378) Aware, History, Thief, Tracking 6 6 7 U When involved in a fight, your Characters here are +1 Brains. Android Assassin - Beautiful Killer AW androidassassin 1 Enemy (Character) Robot 2 Tara Colonial Era (2378) Charisma, Laser, Machine, Minion (Madam Lamia) 1 9 5 U When played, name a Character. If ever alone with that Character, return Android Assassin to hand and destroy that Character. Benton - Platoon Under Leader AW benton-alt1 1 Enemy (Character) Human 2 Parallel Earth Present (1969) Marksman, Screamer, Tracking, Victim, (V) High Jump 3 7 5 R Unbound. Your Unbound Characters may use Brawn to meet Brains requirement here. Bowman - Grendel's Guard AW bowman 4 Enemy (Character) Human 1 Tara Colonial Era (2378) Marksman, Minion (Count Grendel), Running, Troop 2 6 5 C Brock - West Lodge Leader AW brock 1 Enemy (Character) Foamasi 3 Colonial Era (2290) Bureaucrat, Creature, Engineering, Pilot, Thief, Victim 7 7 6 R If Brock contributes Traits to Reaching a Profit Goal, that Goal is +1 points (maximum: 5). Count Grendel - Manipulative Noble AW countgrendel 1 Enemy (Character) Human 4 Tara Colonial Era (2378) Aware, Bureaucrat, Charisma (2), Gloating, History, Pilot, Poison, Thief, (V) Parting Shot 8 7 8 R When you win a fight that would destroy an opposing Character here, you may kidnap that Character instead. Cyrano - Poet and Swordsman AW cyrano 1 Enemy (Character) Human 3 Land of Fiction Aware, Charisma (2), History, Marksman, Running, Thief 8 7 9 R If any opponent has more Characters here than you do, this Character is +2 Brawn. Davros - Great Healer AW davros-3 1 Enemy (Character) Kaled/Dalek 6 Necros Twilight Era (4615) Aware, Computers, Domination, Engineering, Gloating, Laser, Machine, Medicine, Science, Thief, (V) Rebuild Dalek Race 11 7 7 R This Character cannot be destroyed in a fight if you have more Brains than your opponent here. Glass Dalek - Incubator AW glassdalek 3 Enemy (Character) Dalek/Human 1 Necros Twilight Era (4615) Laser, Machine, Minion (Davros) 4 9 5 C May be swapped with any non-unique Dalek. Jobel - Vain Embalmer AW jobel 1 Enemy (Character) Human 3 Necros Twilight Era (4615) Bureaucrat, Charisma, History, Medicine, Victim 7 4 8 R At the start of your turn, you may choose one non-Machine Enemy in your discard pile. Jobel gains its special ability until the start of your next turn. Kara - Devious Businesswoman AW kara 1 Enemy (Character) Human 3 Necros Twilight Era (4615) Bureaucrat, Charisma (2), Computers, Gloating, (V) Counter-Plot 8 3 7 R If there is more than one Goal here, this Character is +2 to all Qualities when meeting your Goal's requirement. Klout - West Lodge Lawyer AW klout 1 Enemy (Character) Foamasi 2 Colonial Era (2290) Bureaucrat, Creature, Thief, Victim, (V) Creep Out 4 7 7 U Liz Shaw - Section Leader AW lizshaw-alt1 1 Enemy (Character) Human 3 Parallel Earth Present (1969) Bureaucrat, Charisma, Marksman, Science, Victim, (V) Crisis of Conscience 7 6 8 R Unbound. Each of your Unbound Characters here is +1 Brains if no other Character in play has the same title. Madam Lamia - Surgeon Engineer AW madamlamia 1 Enemy (Character) Human 3 Tara Colonial Era (2378) Computers, Engineering, Medicine, Minion (Count Grendel), Victim 8 4 5 U Your Robots are played at -1 Cost here. Ood Servitor - Beast's Legionnaire AW ood-2 4 Enemy (Character) Ood 1 Twilight Era (4102) Creature, Minion (The Beast), Tracking, Troop 2 7 1 C If The Beast not here, this Minion is instead attached to your non-Minion Enemy with the highest total Qualities here (your choice if tie). +2 Bravery if The Beast is here. Pangol - First of the New Argolin AW pangol 1 Enemy (Character) Argolin 3 Argolis Colonial Era (2290) Computers, Engineering, Gloating, History, Science, Troop, (V) Any card with the word ''Tachyonic'' in its title 7 6 7 R Doubles Helmet of Theron's bonus to Characters with Troop here. Primord - Regressed Human AW primord 4 Enemy (Character) Primord 1 Parallel Earth Present (1969) Creature, Running, Tracking 3 8 5 C Unbound. +1 to all Qualities if you have 4 cards or less in your hand. Stahlman - Irresponsible Scientist AW stahlman-1 1 Enemy (Character) Human/Primord 4 Earth Present (1969) Bureaucrat, Computers, Engineering, Madman, Science, Thief, (V) Friends in High Places 8 4 8 R Once per turn, you may place a card in your discard pile out of play to draw 2 cards. Stahlman - Project Director AW stahlman-alt1 1 Enemy (Character) Human/Primord 4 Parallel Earth Present (1969) Bureaucrat, Computers, Engineering, Madman, Science, Thief, Victim, (V) Impending Doom 8 5 8 R Unbound. Freeze this Character at any time to freeze an opposing Character with Engineering or Science here for an entire turn. Tasambeker - Fawning Stooge AW tasambeker 1 Enemy (Character) Human 2 Necros Twilight Era (4615) Medicine, Minion (Davros), Prison, Screamer, Victim 4 5 4 U Freeze this Character at the start of your turn to play your Enemy Native to Necros here at -1 Cost. The Beast - Satan Incarnate AW thebeast 1 Enemy (Character) Great Old One 6 Krop Tor Twilight Era (4102) Aware (2), Domination, ''God'', Thief 6 6 6 R Plays on your Minion (The Beast). This Character may use that Minion's Traits, Qualities and special abilities. Once per turn, or when that Minion leaves play, you amy place The Beast on another such Character here. If none exists, destroy The Beast. The Brigadier - Brigade Leader AW brigadier-alt2 1 Enemy (Character) Human 3 Parallel Earth Present (1969) Aware, Bureaucrat, Charisma, Gloating, History, Marksman, (V) Summary Judgement 4 6 4 R Unbound. If another UNIT-related card here, your Characters with Marksman Native to Parallel Earth are +1 Brawn and gain UNIT here. The Controller - Mind Robber AW thecontroller 1 Enemy (Character) Human 4 Land of Fiction Aware, Computers, Domination, Gloating, ''God'', History, Machine, (V) Hallucinations 10 2 6 R At the start of your turn, freeze this Character to (V) a Land of Fiction Native. Toy Soldier - Wound Up Tight AW toysoldier 3 Enemy (Character) Robot 2 Land of Fiction or Toymaker's World Machine, Marksman, Minion, Tracking, Troop 1 8 5 C This Minion is attached to The Controller if played at Land of Fiction, to Toymaker if played at Toymaker's World, or to your choice of either if played elsewhere. Vogel - Devoted Accountant AW vogel 1 Enemy (Character) Human 2 Necros Twilight Era (4615) Bureaucrat, Computers, Screamer, Victim 7 3 7 U Your Kara here is +1 Brains, Opposing Characters with Bureaucrat are played at +1 Cost here (maximum: 6). West Lodge Foamasi - Rogue Reptile AW westlodgefoamasi 3 Enemy (Character) Foamasi 2 Colonial Era (2290) Computers, Creature, Thief, Troop 4 7 5 C The first opposing Character played here each turn is +1 Cost (maximum: 6) unless The Doctor here. White - Republican Guard AW white 4 Enemy (Character) Human 1 Parallel Earth Present (1969) Marksman, Tracking, Troop, Victim 3 7 5 C Unbound. White Dalek - Healer's New Breed AW whitedalek 3 Enemy (Character) Dalek/Human 2 Necros Twilight Era (4615) Laser, Machine, Medicine, Minion (Davros), Troop 3 10 6 C White Robot - Immaculate Machine AW whiterobot 3 Enemy (Character) Robot 2 Land of Fiction Aware, Laser, Machine, Minion (The Controller), Thief 4 9 6 C Appropriate Garb AW appropriategarb Artifact 1 Any TARDIS Character. U Your TARDIS Characters (except The Doctor (6)) here may act as Natives of any Spacetime card where they are located. Destroy this Artifact if your Doctor (5) here. Electric Sword AW electricsword Artifact Weapon. 2 Any male Native of Tara. C Your Natives of the Colonial Era here are +1 Brawn (cumulative). When you win a fight that would destroy a Character here, you may destroy a Weapon instead. Gracht Family Emblem AW grachtfamilyemblem 1 Artifact Key. 2 Count Grendel. R Your Artifacts cannot be destroyed here. While in play, your Count Grendel and your Minions attached to Count Grendel are +1 Bravery. Helmet of Theron AW helmetoftheron 1 Artifact 2 Any Argolin. U Your Characters with Troop here are +1 Brawn and Bravery. Your Characters with Bureaucrat here are +1 Brains. Destroy at any time to destroy any card with the word ''Tachyonic'' in its title ora ny Troop-related Attack card. Sanctuary Base AW sanctuarybase Artifact 4 4 Humans (or Ood) with Engineering at a non-Earth Spacetime card. U Your Characters here that meet at least one Trait requirement for Opposing a Goal here cannot be targeted by Danger or Monster cards. Opponent may destroy this Artifact by freezing 2 Enemies with Engineering or Demolitions here. Sonic Cannon AW soniccannon 1 Artifact Weapon. 3 D.J. R At the start of any fight, if your Marksman here, you may destroy ?-1 cards (minimum: 1) from hand to destroy a Machine Enemy with a Cost of ? here. You may shuffle this Artifact into your deck at any time to destroy Musical Key here. Spacesuit AW spacesuit Artifact 2 Any Character not Native to Modern Era or before. C When you face a Danger card here, choose 2 of your Characters. They may not be targeted by that Danger card. Android Decoy AW androiddecoy Condition 1 C Plays on any Spacetime card where you have Engineering. When your unique Character here is about to be destroyed, you may destroy this Condition or your non-unique Machine here instead. Appointed Time AW appointedtime Condition Puzzle. 3 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with a Bureaucrat, Thief and 2 Running here (with a minimum of ? Characters, where ? = number of opposing Troop here +1). Basic 30 AW basic30 Condition 1 C Plays on table. Your Ood and Characters with Domination are +1 Brains (cumulative). At the end of your turn, you may destroy this Condition to freeze one player's Ood or Characters with Domination until the start of your next turn. Brought to Book AW broughttobook Condition Prisoner. 3 R Plays on any Character you kidnapped. If a ''God'' here, you may take a copy of this Character from outside the game and place it here. It is an Enemy under your control, is a Land of Fiction Native, and is -3 to all Qualities. If this Character is freed, destroy this Condition and place out of play your copies of this Character brought from outside the game. Cardboard Hero AW cardboardhero Condition Danger. 2 U Plays on any Spacetime card. At the start of your next turn, any player that has less than 4 Characters here must select one of his or her TARDIS Characters here to be frozen until either its owner destroys a Character with the same Cost from hand or a Puzzle is overcome here. Then, destroy this Condition. (Not cumulative.) Changing the Pattern AW changingthepattern Condition 1 C Plays on table. Destroy at the start of your turn to take up to th etop 10 cards from your draw deck into your hand, then place ? cards from your hand on top of your draw (in any order), where ? = the number of cards you just took into your hand. Counter-Plot AW counterplot 1 Condition 2 U Plays where your opponent has a Goal. You may now play a Goal here as well. If a Goal is Reached or Opposed here, destroy this Condition and any Goal not yet Reached or Opposed here. Creep Out AW creepout Condition Attack. 2 U Plays on table. Destroy to start a fight involving your Creature or ''God''. If you have more Brains than your opponent has Bravery here, all oposing Characters with less than 7 Bravery here are frozen for an entire turn. Crusade AW crusade 1 Condition Purpose. 3 R If you have no other Purpose card in play, plays on any opposing unique Enemy with a Cost of 4 or more. When your Ally destroys this Enemy in a fight, score 3 points. Then, destroy this Condition. Descent into Hell AW descentintohell 1 Condition Danger. 3 R Plays on any Spacetime card. At the start of your next turn, any player that has 4 or more Characters here must select two of those Characters to be frozen (then destroy this Condition) until points are scored here. If these Characters are owned by any player except the scoring player, they are destroyed. Dimensional Lure AW dimensionallure Condition 3 U Once per game, plays on any TARDIS Character. Its owner may only score points from Reaching Goals until that Character moves to a different Dimensional Spacetime card (then, destroy this Condition). If no such Spacetime card is in play, destroy this Condition at the start of your next turn. Ducting for Cover AW ductingforcover Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with 25 Bravery, Computers and Running, or by destroying their Victim here. Effect Repairs AW effectrepairs 1 Condition Purpose. 2 C If you have no other Purpose card in play, plays on a Spacetime card where an Experiments Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. If you have TARDIS Characters or Allies with either 2 Computers or 2 Engineering, destroy a card from hand once per turn for 2 turns to score 1 point, then destroy this Condition. Face Off AW faceoff Condition Puzzle. 2 U Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome by returning one Character to hand and replacing it with any other Character of the same type (TARDIS Character, Ally or Enemy) from hand for free (regardless of Nativity). Flag of Truce AW flagoftruce 1 Condition 4 U If no Flag of Truce in play, plays on table. When at Attack card is destroyed to start a fight, that fight is cancelled and that Attack card is placed underneath this Condition. When there are 2 Attack cards underneath this Condition, destroy it. Foreshadowing AW foreshadowing Condition ? C If a player has a unique Character in play that is also in his or her discard pile, plays to do one of the following: return the Character in the discard pile to its owner's hand (? = 1), or destroy 2 cards from hand to destroy the Character in play (? = 4). Then, destroy this Condition. Front AW front 1 Condition 0 U Plays on your Goal during Set-up. Your opponents may not attempt to Reach or Oppose this Goal unless you have 3 Characters here. When you score any points, destroy this Condition. Honouring the Dead AW honouringthedead Condition 2 U Plays on any Spacetime card. If an Ally or TARDIS Character is destroyed here, place it under this Condition instead of in the discard pile. When you score points here, draw one card for each Character under this Condition. Then, destroy this Condition. Hunting Beast AW huntingbeast Condition Monster. 2 C Plays on any Spacetime card. At the start of owner's turn, one random Character with Tracking here is destroyed unless its owner has another Character here with at least 21 total Qualities. May be destroyed by any player that has Tracking, 2 Marksman and more than 20 Bravery here. (Not cumulative.) Impending Doom AW impendingdoom 1 Condition Danger. 2 R Plays on table. When any Goal is Reached at a Spacetime card, you may place this card there. Any player that does not have 2 Aware and 2 Charisma here must select one of his or her Characters here to be destroyed (two if an Apocalypse Goal was Reached). Then, destroy this Condition. (Not cumulative.) Infernal Bickering AW infernalbickering Condition Attack. 2 U Plays on table. Destroy to start a fight where there is an Apocalypse-related card. If you have more Bravery than your opponent here, all Characters involved are frozen until the start of your next turn. Jammed AW jammed Condition Prisoner. 2 C Plays on any Character you kidnapped (limit: 1 per Character). Puzzles here are +10 to any required Quality. If this Character is freed, destroy this Condition. Lava Flow AW lavaflow Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have 2 Science and more than 20 Brains here (25 Brains if an Apocalypse Goal here) must select two of his or her Characters without Pilot or Running here to be destroyed. Then, destroy this Condition. (Not cumulative.) Legion of the Beast AW legionofthebeast 1 Condition 4 R Plays on your Enemy with ''God'' if no other copy of this card is in play. Until the start of your next turn, all Minions in play are attached to this Character and are Enemies under your control. Then, destroy this Condition. Lethal Orders AW lethalorders Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Minion (even against opposing Enemies). If you have more Poison or Marksman than your opponent here, one opposing Character of your choice is destroyed. Media Centre AW mediacentre Condition 2 C Plays on table. All players must play with their hands face up until the start of your next turn. Then, destroy this Condition. Medusa AW medusa Condition Monster. 2 C Plays on any Spacetime card. At the start of owner's turn, one random Character here is frozen until this card has been destroyed unless that Character has either History or no Aware. May be destroyed by any player that has 3 History and more than 20 Brains. (Not cumulative.) Memories of Home AW memoriesofhome Condition 2 C Plays on any Spacetime card. Any Characters here not Native to this Spacetime card are -1 to all Qualities (except The Doctor). Men of Action AW menofaction 1 Condition 2 U Plays on table. Your Allies with Marksman are +1 Brawn (+2 if you have at least one Weapon here). Destroy this Condition at any time to destroy a Defense card or (V) an Attack card. Minotaur AW minotaur Condition Monster. Puzzle. 3 C Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless that Character has total Qualities higher than 20. Characters cannot attempt to Reach or Oppose a Goal here unless they first overcome with 2 History and 25 Bravery. (Not cumulative.) Moves: K9 AW movesk9 1 Condition Moves. 2 R Plays on your K9. At any time, destroy this Condition to do one of the following: (V) any Attack card that allows your K9 to start a fight, destroy an Attack card to start a fight during your opponent's turn, or make any one TARDIS Character here +4 to a Quality of your choice until the end of your turn. Moves: The 3rd Doctor AW movesthedoctor3 1 Condition Moves. 2 R Plays on your Doctor (3). At any time, destroy this Condition to do one of the following: (V) Venusian Akido or Reverse the Polarity, make all UNIT Characters here +1 Brains until the start of your next turn, or if your Vehicle here, exclude The Doctor and one other Character from a fight. Moves: The 4th Doctor AW movesthedoctor4 1 Condition Moves. 2 R Plays on your Doctor (4). At any time, destroy this Condition to do one of the following: Turn any -? affecting your Characters here into +? until the start of your next turn, (V) any Artifact with a printed Cost of 1 directly to your Doctor listed as its User here (for free), or freeze one opposing Enemy here (your choice). Mysteries AW mysteries 1 Condition 1 U Plays on table (even during Set-Up). While in play, flip your discard pile face down (you may still look through it at any time). You do not have to show your opponents the cards you destroy except when you must prove that you met specific requirements for destroying a card. Not Falling For It AW notfallingforit 1 Condition ? U Plays on your Goal that does not require either a specific unique Character or a specific species to Reach it (where ? = the Cost of that Goal). All your Characters here are frozen. If at an opponent's Spacetime card, you may attempt to Oppose this Goal (score -1 points if you succeed) and opponents may attempt to Reach it (scoring +1 points if they succeed). Pain and Suffering AW painandsuffering Condition Attack. 3 U Plays on table. Destroy to start a fight involving your Laser. IF you have more Brawn than your opponent here, one random opposing Character is destroyed and its owner must show you ? cards from his or her hand, where ? = the Cost of that Character. Poisoned Cups AW poisonedcups Condition Danger. 3 U Plays on any Spacetime card where you have Poison. At the start of your next turn, kidnap one opposing Character of your choice here belonging to a player that does not have 3 Aware here. Then, destroy this Condition. (Not cumulative.) Primordial Ooze AW primordialooze Condition 3 C Plays on a Human (except an opposing TARDIS Character) where you have any Primord. That Human is no longer Human, becomes a Primord and an Enemy under your control, loses all printed Traits, gains Creature, Running and Tracking, and is Brains: 3 and +3 Brawn. (Not cumulative.) Rabid Mutant AW rabidmutant Condition Monster. 2 C Plays on any Spacetime card (at -1 Cost if Davros or any Madman here). At the start of owner's turn, one random Character here is destroyed unless that Character has lower total Qualities than every Character in its owner's discard pile. May be destroyed by any player that has 2 Characters with a combined Brawn of 11 or more here. (Not cumulative.) Rest and Relaxation AW restandrelaxation Condition Purpose. 2 C Plays on any Holiday Spacetime card where you have no other Purpose card. If your Doctor and at least one other TARDIS Character here at the start of your turn, draw the top card of your draw deck and show it to all players. If it is a Bang! card, destroy this Condition to score 1 point; if it is not, return this Condition to your hand. Reverse the Pressure AW reversethepressure Condition 1 C Plays on table. Destroy at the start of your turn to take up to the top 10 cards from your discard pile into your hand, then destroy ? cards from your hand, where ? = the number of cards you just took into your hand. Running Amok AW runningamok 1 Condition 3 R Plays where your opponent has Creature Enemies with Brains less than 4. At the end of your turn, if those Enemies have higher total Brawn than you other Enemies here, one random non-Creature Enemy here is destroyed. Then, destroy this Condition. Sheer Cliff Face AW sheercliffface Condition Puzzle. 1 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome by freezing 2 Thief here. So Many Similarities AW somanysimilarities 1 Condition 2 U Plays on table. At the start of your turn, each of your Unbound Characters gains one Trait of your choice from a non-Unbound Character with the same title (and generation, if applicable) as its own in play until the end of your turn. Stranded AW stranded 1 Condition 2 U Plays on table if there are at least 3 non-Present, non-Postmodern Era Spacetime cards of the same era in play. Your TARDIS card may only move to Spacetime cards of that era. Whenever your Doctor successfully Opposes a Goal, score +1 points. You may destroy this Condition at the start of any of your turns by playing a TARDIS card. Submission Move AW submissionmove Condition Attack. 3 R Plays on table. Destroy to start a fight involving your TARDIS Character or Ally with at least 6 Brawn. If you have more Brawn than your opponent here, randomly choose an opponent's non-Machine Minion here. It ecomes an Ally under your control. Tachyonic Ageing AW tachyonicageing Condition 2 U Plays on an opponent's Character where you have 2 Science or Pangol. That Character is -2 Brains and Brawn: 2, and loses all Aware and Running. Opponent may destroy this Condition by freezing 4 Science here or by destroying Tachyonic Rejuvenation from hand. (Not cumulative.) Tachyonic Cloning AW tachyoniccloning 1 Condition 4 R Plays on any (U) Character. You may have up to 4 Characters with that Character's title and subtitle in play (other copies lose their special abilities and are -1 Cost). When this Condition is destroyed, destroy all but one of your copies of this Character. Tachyonic Discorporation AW tachyonicdiscorporation Condition Danger. 2 C Plays on any Spacetime card. At the start of your next turn, any player that does not have 2 Science and more than 20 Brains here must select one of his or her Characters here to be destroyed. If that Character's total Qualities are even, its owner may (V) a Character with the same title. If odd, its owner must destroy a card from hand. Then, destroy this Condition. (Not cumulative.) Tachyonic Rejuvenation AW tachyonicrejuvenation 1 Condition 3 R Plays on table. Once per full turn, when an opponent's card destroys, kidnaps or takes control of one or more of your Characters, you may place them under this Condition instead. At the start of your next turn, return them to the Spacetime card where they were taken. Then, destroy this Condition. The Usual Escape Plan AW theusualescapeplan Condition Escape. ? U Plays to free one of your kidnapped Characters at one Spacetime card, destroying any Prisoner cards played on it, if another of your kidnapped Characters here has more than 6 Bravery. You may also freeze one opposing Minion of your choice here until the start of your next turn. ? = 2 if you do not freeze a Minion here, 3 if you do. The Void AW thevoid Condition Puzzle. 3 U Plays on any Spacetime card (at -2 Cost if a Dimensional Spacetime card). Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with 3 Aware, Tracking and 30 Brains. You cannot play Conditions on your Characters here (except The Doctor). Time Storm AW timestorm 2 Condition Temporal. 3 U Plays on any Spacetime card. You may play up to 3 non-Native Allies of the same species or 1 non-native TARDIS Character here, each at -1 Cost (Not cumulative.) To the Rescue AW totherescue 1 Condition 3 U Plays on table. When you are Opposing a Goal and do not have the minimum number of Characters that Goal requires, destroy this Condition to play an Ally or TARDIS Character from hand directly to that Goal for free, regardless of Nativity. Torture AW torture Condition Prisoner. 2 C Plays on an Character you kidnapped (one per Character). At the end of each of your turns, this Character's owner must destroy a card from hand (randomly if the kidnapped Character has less than 6 Bravery). Undo Evil AW undoevil 1 Condition Purpose. 2 R Plays on an opponent's Goal where you have The Doctor. At the end of each of your turns, you may freeze your Doctor here to place one card from hand underneath this Condition. When there are ? cards under this Condition, this Goal is Opposed (score points -3, minimum: 0), where ? = Cost of Goal. Destroy Condition if the Goal is Reached or Opposed here, orif you ever have no Doctor here. Unreasonable Request AW unreasonablerequest Condition Puzzle. 2 C Plays on any Spacetime card where there is a Character with Bureaucrat. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with more (T) icons than there are total (T) icons on all players' Characters with Bureaucrat here. A Big Hug AW abighug Bang! C If your Doctor is at a non-Earth location where your Human Allies have just scored points from a Purpose card or Goal, play to draw ? cards, where ? = the number of points just scored. Back Door AW backdoor Bang! Defense. Escape. C If one or more of your Characters are about to be kidnapped or destroyed where you have Laser or 2 Thief, play to freeze them or eturn them to hand instead. Crisis of Conscience AW crisisofconscience Bang! C Play on your unique Enemy with more than 5 Bravery and no attached Minions in play. It becomes an Ally until the start of your next turn. Dedication AW deadication Bang! R At the start of your turn, play to randomly choose one card from your discard pile. If it has a Cost, you may spend ? more points in Cost this turn, where ? = the Cost of that card. (Not cumulative.) Emergency Dematerialisation AW emergencydematerialisation Bang! C When your TARDIS Character is about to be destroyed by a Danger or Monster card where you have a TARDIS card, play to prevent that by immdiately moving your TARDIS card (with that TARDIS Character and any other allowed Characters) to a Dimensional Spacetime card. Famous Last Words AW famouslastwords Bang! C When any player plays a Bang! or Condition to ignore a requirement on a Goal or Puzzle card, play to (V) a Danger card and place it directly into play for free at that Spacetime card. Fetch! AW fetch Bang! R Play to shuffle any Robot in play into its owner's draw deck. Then, if your Robot, (V) any Artifact; if an opponent's Robot, that opponent may draw a card. Gravity Well AW gravitywell Bang! C Play when any TARDIS' destination has been changed to relocate that TARDIS to a third, different, destination of your choice. Guilt Trip AW guilttrip Bang! C When a TARDIS Character is involved in a fight in which your Character was destroyed, play to make the owner of that TARDIS Character destroy ? cards from hand, where ? = the Cost of the destroyed Character. High Jump AW highjump Bang! C If an opponent just freed a Character you had kidnapped where you have Marksman, play to destroy that Character (your choice if more than one). Leap of Faith AW leapoffaith Bang! C Play at the start of your turn to shuffle your draw deck and then destroy its top card. If it is a Condition, you may instead place it in your hand or immediately play it for free. No Way Out AW nowayout Bang! C Play to destroy an Escape card. If that Escape card was a Condition, you may then (V) a Prisoner card. Outwit and Outlast AW outwitandoutlast Bang! C Play at the start of a fight to allow your Characters to use Brains to meet Brawn or Bravery requirements until the end of that fight. Parting Shot AW partingshot Bang! Escape. C When your Enemy with Charisma or Gloating is about to be kidnapped or destroyed in a fight, play to return that Enemy to your hand instead. Sideways AW sideways Bang! Temporal. U Play when a opponent's TARDIS moves. You may move that TARDIS to a Dimensional Spacetime card of your choice. Strong Reaction AW strongreaction Bang! C When an opponent plays a Condition on your Character, play to make that opponent destroy ? cards from hand, where ? = the Cost of that Character. Summary Judgement AW summaryjudgement Bang! Prisoner. C If you have just kidnapped a Character, play to immediately destroy that Chracter. TARDIScombobulation AW tardiscombobulation Bang! U Play when a TARDIS card begins to move to reduce its Capacity to it sfirst number for this move. Its owner must leave behind Characters that no longer fit aboard. Or play when more than one Character begins to move with a Temporal Artifact to make its owner leave one of those Characters behind. Towed AW towed Bang! C Play when your TARDIS card moves from one Spacetime card to another. You may move one of your Vehicles (with any Allies or TARDIS Characters who may move with that Vehicle when it moves) from first Spacetime card to the same destination. Unmasked AW unmasked Bang! C When an opposing Character has gained another Character's Traits, play to make that Character lose those Traits until the start of your turn (and you may destroy one Skinsuit here). Watch Out for the Companion AW watchoutforthecompanion Bang! C Play where you have a Weapon and a TARDIS Character (except The Doctor) to destroy one Minion of your choice here. Welcome to Hell AW welcometohell Bang! C Play on a TARDIS that has just moved to make its owner destroy ?+1 cards from hand, where ? = the Cost of the Spacetime card it has moved to. You've Got the Wrong Man! AW youvegotthewrongman Bang! Escape. C If one of your Characters has been kidnapped, play to replace that kidnapped Character with another of your Characters there. You Won't Be Harmed AW youwontbeharmed Bang! C Play to destroy an Attack card with a Cost of less than 3 from hand, starting a fight as if it had been on table. Return to Heaven RD2 returntoheaven 1 Goal Quest 1 Reach: If you have a Vehicle, 2 Engineering, 2 Science and either ''God'' or Madman here, destroy one card from hand per turn for 2 turns to score points and you may (V) a Dimensional Spacetime card. Oppose: Opponent must have a Timelord, 2 Aware, 3 Science and unless he or she has 2 Timelords here, more than 28 Brains here. If successful, opponent scores points. Iris' Bus - Number 22 RD2 irisbus-1 1 TARDIS TARDIS 4 7 10 Cannot move unless Iris Wildthyme aboard. If its destination is a Spacetime card of the same location and era as this one, this card's Capacity is doubled. Bernice Summerfield - The Professor RD2 benny-1 1 TARDIS Character Human 4 Expansion Era (2570) Aware, Charisma, History (2), Marksman, Running, Science, Thief 8 6 7 If History is require to Oppose a Goal here, that Goal is -5 to any required Quality. Charley Pollard - Edwardian Adventuress RD2 charley-1 1 TARDIS Character Human 2 Earth Modern Era (1930) Charisma, History, Medicine, Running, Thief, (V) Cheat Death 5 4 7 When this Character is about to be destroyed in her Native era, you may move her to your TARDIS card instead, where she is frozen until the start of your next turn. Compassion - Nancy Sinatra RD2 compassion-1 1 TARDIS Character Remote 4 Expansion Era (2594) Aware, Computers (2), Marksman, Pilot, Thief 10 8 9 When Opposing a Goal requiring Computers here, that Goal is -5 to any required Quality and -1 to any minimum number of Characters. Erimem - Daughter of Light RD2 erimem-1 1 TARDIS Character Human 2 Earth Antiquity (1400 B.C.) Aware, Bureaucrat, Charisma, History, Running 5 7 7 Your Allies and other TARDIS Characters Native to Earth Antiquity here are +1 Brawn. Iris Wildthyme - Doctor's Old Friend RD2 iris5-1 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, History, Marksman, Pilot, Thief, (V) Changing the Plot 9 4 6 This Character may act as The Doctor. The Doctor (3) - 25 Years Late RD2 doctor3-alt2 1 TARDIS Character Timelord 4 Gallifrey or Earth Postmodern Era (1997) Aware, Charisma, History, Medicine, Science, Tracking, UNIT, (V) Exiled 13 6 9 Unbound. Danger and Monster cards at other Earth Present Spacetime cards are +10 to any required Quality. The Doctor (6) - Gallifreyan Buccaneer RD2 doctor6-4 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, History (2), Medicine, Pilot, Thief, (V) Song and Dance 11 6 9 At the start of each player's turn, you may add any one Trait to this Character until the end of that player's turn. The Doctor (8) - Honorary Tiger RD2 doctor8-3 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma (2), Engineering, Running, Science (2), Tracking, (V) The Wizard 13 7 9 Once per game, you may play a Danger card here for free; it has no effect on your Characters. Abslom Daak - Dalek Killer RD2 abslomdaak 1 Ally (Character) Human 5 Expansion Era (2550) Demolitions, Gloating, Marksman (2), Pilot, Running, Thief, Tracking 4 8 10 Counts as User of any Weapon. At the start of any of your turns, you may destroy a card from hand to destroy a non-unique Dalek of your choice here. Ace - Dalek Killer RD2 ace-4 1 Ally (Character) Human 5 Expansion Era (2573) Charisma, Computers, Demolitions (2), Marksman, Pilot, Running, Thief (2), (V) Any Weapon 7 7 9 May not play where you have The Doctor. If opposing Daleks here, your Characters with Troop here are +2 Brawn. Ian Chesterton - Down Memory Lane RD2 ian-4 1 Ally (Character) Human 2 Earth Postmodern Era (2004) Aware, Charisma, History, Science 7 3 7 Any Humans here not Native to this Spacetime card are +1 to all Qualities. Wong Fei-Hung - The Eleventh Tiger RD2 wongfeihung 1 Ally (Character) Human 3 Earth Victorian Era (1865) Aware, Charisma, History, Medicine, Thief, Tracking 6 8 8 In fights, may add Brains to Brawn or Brawn to Brains. Chelonian Soldier - Enhanced Reptile RD2 cheloniansoldier 4 Enemy (Character) Chelonian 2 Twilight Era (5665) Demolitions, Marksman, Science, Troop 4 7 4 At the start of your turn, gains one of the following until the end of your turn: Aware, Madman, Medicine, +2 Brains, +2 Brawn, or +2 Bravery. Early Cyberman - Heartbreaker RD2 earlycyberman 3 Enemy (Character) Cyberman 1 Mondas Computers, Engineering, Machine, Screamer, Victim 5 8 6 May play at +1 Cost where you have an Experiments Goal. When this Character is destroyed, all your opponents must destroy a card from hand (no matter who controls this Character). Omega - Impure Thought RD2 omega-2 1 Enemy (Character) Timelord 5 Any Spacetime card with an era. Aware, Charisma, Engineering (2), History, Madman, Pilot, Science 12 6 8 When a card requires The Doctor, you may meet that requirement with this Character instead. Thalek - Improbable Enemy RD2 thalek 3 Enemy (Character) Thalek 2 Skaro Computers, Laser, Machine, Troop 7 8 7 Unbound. At the start of your turn, destroy 3-? cards from hand to change all Daleks' species here to Thalek until the start of your next turn, where ? = the number of copies of this card you have here. Rogue TARDIS RD2 roguetardis 1 Artifact Temporal. Vehicle. 5 2 Timelords at a Gallifrey Spacetime card. At the end of each of your turns, move this card to a different Spacetime card. If it starts from a Spacetime card where there is a TARDIS, that TARDIS may not move for an entire turn. If it starts from a Spacetime card where there is no TARDIS, you may move any one Character here with it. Hard Rain RD2 hardrain Condition Monster. 3 Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless that Character has Machine. May be destroyed by any player that has 2 Charisma and 25 Bravery here. While in play, no non-Temporal Vehicle may move away from this Spacetime card. (Not cumulative.) Hoothi RD2 hoothi Condition Monster. 5 Plays on any non-Earth Spacetime card. Any non-Machine Character destroyed here is instead placed under your control and gains the Hoothi species. At the start of owner's turn, one random non-Machine Character here is placed under owner's control and gains the Hoothi species. Any player with 2 Aware, Demolitions and Medicine here may destroy one of his or her Aware Allies here to destroy this Condition and all Characters with Hoothi species here. (Not cumulative.) It's About the Owls RD2 itsabouttheowls 1 Condition Purpose. 3 Plays on table. When your Doctor successfully Opposes a Goal at a non-Earth Spacetime card, place this Condition on that Doctor. If this Doctor and one other TARDIS Character are together at an Earth Present or Earth Postmodern Era Spacetime card and do not contribute any of their Traits or Qualities to meet any card's requirements for an entire turn, destroy this Condition to score 2 points. Raab Genetic Infusion RD2 raabgeneticinfusion Condition 3 Plays on your non-Machine Victim with Medicine or Science (at the same location as any other copies of this Condition already in play, if any). This Character gains Creature and Madman, adds ''Raab'' to its species, and, if destroyed by anything other than Monster card, is instead frozen for an entire turn. Routine Infiltration RD2 routineinfiltration Condition Danger. 3 Plays on any Spacetime card. At the start of your next turn, select one species here. Any player that does not have every Trait common to every Character of that species here must select one of his or her Characters here to be kidnapped by the player on their left. Then, destroy this Condition. (Not cumulative.) The Shift RD2 theshift 1 Condition 3 Plays on table. At the start of each of your turns, name one non-Character card in play and change any Trait it mentions to any other Trait, or an Quality it mentions to any other Quality, Well now. Sorry to interrupt this card, but I just wanted to comment on how ridiculous it all is. Even worse than Babel Masters. Who designs these things? until the start of your next turn. Handgun RD2 handgun2 2 Artifact Weapon. 1 Any Ally or Enemy with Marksman. All your Humans are +1 Brawn (cumulative). When you lose a fight here, one Handgun here falls under winner's control (there is no limit to the number of Handguns you may control, though you may only ever have two you own in play). Rocketship RD2 rocketship2 Artifact Vehicle. 4 Any Pilot from Near Future era or later Plays only in Near Future era or later. At the end of your turn, your Pilot may move this card from one Spacetime card to any other Spacetime card that features the same era, but a different location. Your Characters working with that Pilot may move with it. Cyber Conversion RD2 cyberconversion2 Condition Prisoner. 2 If you have a Cyberman there, plays on a Character you kidnapped. It is +2 Brawn, gains Machine and Minion (Cybermen), and becomes an Enemy under your control. Cyberman Army RD2 cybermanarmy2 Condition Attack. 2 Plays on table. Destroy to start a fight involving at least 2 of your Cybermen. If you have more Brawn than your opponent here, one random opposing Ally is destroyed. Under Wraps RD2 underwraps2 Condition 2 Plays on any Spacetime card. At the start of your turn, you may destroy this Condition to (V) up to 3 Cybermen Native to that Spacetime card. TARDIS - At the End of the Lane TL tardis-9 1 TARDIS TARDIS 4 8 12 R If played during Set-Up, immediately place on a Spacetime card. On your first turn after playing this card, you may (V) up to 2 TARDIS Characters Native to this Spacetime card's exact location and date. Your Doctor (1) and Susan (1) gain Thief here. Sound Advice TL soundadvice 1 Condition 2 U Plays on your Doctor. All your Allies here are +2 Brains until one of your opponents reveals (on his or her turn) one of the following: the card under Secret Plans, all the cards under Secret Forces, all the cards underneat a Museum card, all the cards underneath Mini-Scope, or if none of these is possible, entire hand. Psycho TL psycho Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have Domination or more than 25 Bravery here must randomly select one of his or her Characters here to be frozen, and select another Character with lower total Qualities than that Character here to be destroyed. Then, destroy this Condition. (Not cumulative.) Marco Polo - Venetian Explorer TL marcopolo 1 Ally (Character) Human 3 Earth Middle Ages (1289) Charisma, History, Minion (Kublai Khan), Tracking 6 7 8 U At the end of your turn, this Character may move to any other Spacetime card of the same location and era as this one with up to 4 of your other Characters here. Collect the Pieces TL collectthepieces 1 Condition Purpose. 4 R If you have no other Purpose card in play, plays on your Doctor. (V) 3 different Artifacts under a different Spacetime card. When your Doctor moves to one of these Spacetime cards, if there are no Puzzle cards there, freeze this Doctor to take the Artifact under it into hand to score 1 point (up to a maximum of 3, then destroy this Condition). Perfect Victim - Honoured One TL perfectvictim 3 Enemy (Character) Human 1 Earth Middle Ages (1450) Charisma, Victim 3 5 8 C At the end of your turn, you may destroy this Character to (V) any Condition. Just a Guess TL justaguess Condition 1 C Plays to name any Plot card, then look for it in an opponent's Plot side-hand whose side-hand you have not looked at this game. If you find the named card, you may destroy it or place it in your own Plot side-hand. Then, place this Condition out of play. Mistreatment TL mistreatment Bang! C Play to make one of your opponents destroy ? cards from hand, where ? = the number of your Characters that player currently has kidnapped. Down the Drain TL downthedrain Bang! U If you have fewer points than all of your opponents, play to destroy all the cards in your hand, then draw twice the number of cards just destroyed (including Down the Drain). The Dalek Invasion of Earth TL dalekinvasionofearth Plot U Dalek Invasion at an Earth Spacetime card, Slave Labour played on that Spacetime card, Chemical Warfare has just destroyed a Native of that Spacetime card. / While in play, at that Spacetime card: Any Character with Rebel in its title or subtitle is +1 Brawn in fights involving a Dalek or Roboman. Armed Rebellion may play here. If your Dalek Pilot here, you may (V) Dalek Saucer and Aerial Assault. If you Reach Dalek Invasion, you may (V) Core Values and it may play here. If you Oppose Dalek Invasion, place one of your non-Doctor TARDIS Characters here under your draw deck, then (V) any non-Doctor TARDIS Character and play it to your TARDIS card for free. Vicki - Lonely Soul TL vicki-2 1 TARDIS Character Human 2 Dido Expansion Era (2494) Aware, Charisma, Computers, Medicine, (V) Friend to the Animals 5 3 6 R Your Conditions are played at -1 Cost until your other TARDIS Character is here. The Doctor (1) - Maximus Pettulian TL doctor1-7 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma (2), Engineering, History, Thief 12 6 8 U Once per turn, may prevent one Character from using its special ability to destroy a card here. Friend to the Animals TL friendtotheanimals Condition 2 C Plays on any Monster card. It may not destroy your Characters with either Domination or Charisma (2), or your Vicki. Necessary Evil TL necessaryevil Condition ? C Plays on your Ally or TARDIS Character with Thief to steal an Artifact from an opposing Ally or TARDIS Character here. If your Doctor here, he becomes the User of that Artifact. ? = Cost of Artifact stolen. When you next score points, destroy this Condition and return Artifact to its owner's hand. Space Museum TL spacemuseum 1 Condition Museum. 3 R Plays on any Spacetime card of the Imperial Era or later. Once per turn, if your Native Enemy with Marksman here, you may place one Character from the Imperial Era or earlier (or any TARDIS Character) from your hand under this card (maximum: 4). Once per turn, if your TARDIS Character with Science here, you may discard a card from hand to take a random card from this card and place it directly into play here regardless of Nativity. Mechanoid - City Builder TL mechonoid 4 Enemy (Character) Robot 3 Colonial Era (2265) Computers, Engineering, Machine, (V) High Voltage 5 7 8 C Affected by Stairs as if a Dalek. If 3 Mechanoids here, this Spacetime card is considered a Base. If at a Base, +1 Brawn in fights involving opposing Daleks. Identify Artifact TL identifyartifact 1 Condition Purpose. 2 R If you have no other Purpose card in play, plays on any Spacetime card where a Historical or Meddling Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. If you have Allies or TARDIS Characters with Aware, 2 History and 25 Brains here, destroy the top card of your deck once per turn for 2 turns to score 1 point and (V) one Artifact, then destroy this Condition. Drahvin Marauder - Militant Feminist TL drahvinmarauder 3 Enemy (Character) Drahvin 2 Dark Night Era (9,000,000,000) Charisma, Demolitions, Marksman, Troop 2 7 6 C Opposing Human males here are -1 to all Qualities (cumulative). Trojan Horse TL trojanhorse 1 Artifact 5 The Doctor or any Character with Engineering Native to Earth Antiquity. R When played, immediately (V) up to 4 Troop Native to this Spacetime card and place them under this Artifact. If any Enemies here at the start of your turn, you may place the Characters under this card into play here (for free) and immediately destroy this Artifact and 2 cards from hand to (V) a Troop-related Attack card directly to table (for free). Breaking the Fourth Wall TL breakingthefourthwall Bang! C Play to take one of your cards in play back into hand (if it has no other cards on or under it). Abbot of Amboise - Doctor's Double TL abbotofamboise 1 Enemy (Character) Human 2 Earth Renaissance (1572) Bureaucrat, Charisma, History, Victim 8 3 7 U Opposing TARDIS Characters here are excluded from fights started by their owner and involving this Character. Bring Them! TL bringthem Bang! Prisoner. C Play when you kidnap an Ally or TARDIS Character to move that Character (and one of your Enemies with Troop here if your Goal at that Spacetime card) to a different Spacetime card in the same era as the one where it was kidnapped. Simple Games TL simplegames 1 Goal Experiments 2 U Reach: If you have a ''God'' and 2 Minions attached to that ''God'' here, shuffle your deck and guess the card type of the card on top of your draw deck. If successful, score points. (You may attempt this only once per turn.) Oppose: Opponent must have more Brains than you, then guess the card type of the card on top of your draw deck (shuffle your deck before opponent's guess). If successful, opponent scores points. (Opponent may attempt this only once per turn.) Shootout TL shootout Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Marksman and an opposing Marksman. For each Marksman and Handgun controlled by a player, that player's opponent must destroy one of their Victims here. Rotten at the Core TL rottenatthecore 1 Condition 3 U Plays on any Spacetime card. Native Allies may not play here unless a Goal or Purpose card has been played here. War Machine TL warmachine Condition Monster. 3 C Plays on any Spacetime card. At the start of owner's turn, one random Weapon or Character with Troop or Marksman (unless that Character also has Machine) here is destroyed. May be destroyed by any player that has 3 Computers and more than 20 Bravery here. (Not cumulative.) Protective of Him TL protectiveofhim Bang! Defense. C When your male TARDIS Character is about to be destroyed by a Danger or Monster card, play to freeze a female TARDIS Character there to prevent it. Mondas (1986) TL st-mondas Spacetime Present 2 Apocalypse, Quest, Experiments, Resurrection U Base. At the end of any of your turns, your Cybermen may move from this Spacetime card to another Spacetime card in the same era (or vice-versa). 500 Year Diary TL 500yeardiary 1 Artifact 2 The Doctor. U If this Spacetime card has the same era or location as another Spacetime card in play where a Goal has been Reached or Opposed, or if there is an opposing non-Human Character here of the same species as an opposing Character at another Spacetime card, your Doctor here is +2 Brains and your other TARDIS Characters here are +1 Brains. Polly - Not-So-Stupid Peasant TL polly-2 1 TARDIS Character Human 2 Earth Present (1966) Aware, Charisma, Running, Screamer, Thief 5 4 7 R When this Character is about to be kidnapped by an opponent, you may kidnap that opponent's male Character here instead. Mad Declaration TL maddeclaration 1 Condition 3 U Plays on your Madman with Gloating. At the start of any of your turns, destroy this Condition to destroy one Ally here that has a Trait required to Oppose your Goal here. Losing Atmosphere TL losingatmosphere Condition Danger. 2 U Plays on any Spacetime card. At the start of your next turn, any player that does not have 2 Running, 2 Science and an Artifact here must freeze all of his or her Characters here for an entire turn. Then destroy this Condition. (Not cumulative.) Macra TL macra Condition Monster. 3 U Plays on any Spacetime card. At the start of owner's turn, one random Victim here is destroyed., and another random Character is placed under the control of this Condition's owner unless that Character also has more than 7 Bravery (Character returns to its owner's control if no Macra here). One Macra per turn may be destroyed by any player that has Demolitions and 2 Tracking here. (Not cumulative.) Samantha Briggs - Brassy Scouser TL samanthabriggs 1 Ally (Character) Human 2 Earth Present (1966) Aware, Charisma, Thief 6 5 7 U You may destroy your Human TARDIS Character here to turn this Character into a TARDIS Character for the rest of the game. Your Jamie McCrimmon here is +1 to all Qualities. Edward Waterfield - Inventor TL edwardwaterfield 1 Ally (Character) Human 4 Earth Victorian Era (1866) Engineering (2), History, Minion (Daleks), Science, Thief, Victim 9 3 4 R Your Daleks may play here regardless of Nativity. At the end of your turn, this Character may move to an Earth Present Spacetime card or an Earth Victorian Era Spacetime card. The Tomb of the Cybermen TL tombofthecybermen Plot U A Character with ''Logician'' or ''Archaeologist'' in its subtitle at Telos (2486), 3 Cybermen frozen at that Spacetime card since Set-Up, It's Quiet... Too Quiet on table, Your opponent has just destroyed Logical Gate at that Spacetime card / Immediately unfreeze all Cybermen at Telos (2486) (overrides that Spacetime's game text). While in play, at that Spacetime card: You may destroy a card from hand once per turn to unfreeze all Cybermats. Your Cyber Controller gains (V) Mechanical Determination. You may play Digging Up the Past here for free. You may exclude ? of your female Characters from fights, where ? = the number of male Characters with Pilot you have here. Before a Goal has been Reached or Opposed here, you may freeze all non-unique Cybermen and Cybermats (they are unfrozen when points are scored as per this Spacetime card's game text) and destroy this Plot card. Under Siege TL undersiege 1 Goal Invasion 3 U Reach: If you have 4 non-unique Enemies with Creature or Machine here, destroy one of your Attack cards on table (doing so does not start a fight) each turn for 2 turns to score points. Oppose: Opponent must have more Brawn than you here (with a minimum of 4 Characters). If successful, opponent scores points. Zondal - Frozen Warrior TL zondal 3 Enemy (Character) Ice Warrior 2 Earth Twilight Era (5000) Aware, Engineering, Laser, Pilot 5 10 7 C May be played during Set-Up at any Spacetime card of an era between Prehistory and Twilight Era; remains frozen until an unfrozen Ice Warrior here. Salamander - Enemy of the World TL salamander 1 Enemy (Character) Human 5 Earth Postmodern Era (2017) Bureaucrat, Charisma (2), Engineering, Gloating, Marksman, Poison, Science, Thief, (V) Megalomania, (V) No Second Chances 10 5 8 R Your non-unique Enemies without Minion here gain Minion (Salamander). Harold Chorley - Nosy Journalist TL haroldchorley 3 Ally (Character) Human 1 Earth Present (1966) Aware, Running, Tracking 5 3 4 C Once per turn, choose an opponent who has a Character here. That opponent must show you one random card from their hand (cumulative). Toxic Breath TL toxicbreath Condition Attack. 3 U Plays on table. Destroy to start a fight involving your Enemy with Poison where you have a Goal. If you have more Characters than your opponent here, one opposing Ally of your choice is frozen until either your Goal has been Reached (destroy that frozen Character), Opposed (return that Character to its owner's hand), or is no longer at this Spacetime card (unfreeze that Character). Cyber Hijacker - Advance Crew TL cyberhijacker 3 Enemy (Character) Cyberman 3 Near Future (2120) Computers, Domination, Laser, Machine, Pilot, Troop 5 8 8 C At the end of your turn, may move from one Spacetime card to any other Spacetime card that features the same era. Difference of Opinion TL differenceofopinion 1 Condition 3 U Plays on any Spacetime card. Conditions play here at +1 Cost, and any time a card requires a player to destroy a single card from hand, that player must destroy 2 cards instead. Any player with 5 Charisma may destroy this Condition. Earth (1746) TL st-highlands Spacetime Renaissance 2 Capture, Historical U Any player that has Jamie McCrimmon here may spend 1 more point in Cost. Any player's TARDIS card is -2 Capacity if their Jamie McCrimmon here. For the Record TL fortherecord 1 Condition Purpose. 3 U If you have no other Purpose card in play, plays on any Spacetime card where an Invasion Goal is playable. Your opponent's Native Enemies may now play here without a Goal card. IF you have Allies or TARDIS Characters (except The Doctor) with 4 Aware and 30 Bravery here, destroy the top card of oyur deck once per turn for 2 turns to score 2 points and look at the hand of any opponent with Enemies here, then destroy this Condition. The Doctor's Gimmicks TL thedoctorsgimmicks 1 Condition 2 U Plays on your Doctor. At the start of each of your turns, name a generation. This Doctor acts as if it has that generation until the start of your next turn. The Seeds of Death TL seedsofdeath Plot U Earth, Mars and The Moon Spacetime cards in the same era, Opponent's T Mat at one of these, Your 3 Ice Warriors and 1 Martian Death Seed at a Spacetime card in the same era / While in play, at all Spacetime cards in that era: You gain control of opponent's T Mat cards. Martian Death Seed may be used to replace any required Trait on an Apocalypse Goal (cumulative). If an opponent's TARDIS is on any of the required SPacetime cards, it cannot move directly to another. Each time a Vehicle moves, its owner must destroy one card from hand. When your Goal is Reached or Opposed, destroy this Plot card. Milo Clancey - Frontier Miner TL miloclancey 1 Ally (Character) Human 2 Near Future (2135) Computers, Marksman, Pilot, Thief, (V) Rocketship 5 6 7 U Opposing Bureaucrats here are -1 to all Qualities. Forced Regeneration TL forcedregeneration Condition ? U Plays to switch a Doctor in play where you have a Timelord with Bureaucrat with a Doctor of a later generation you have in hand. ? = the Cost of the Doctor in play (-1 if that Doctor is yours). Then, destroy this Condition. Doctors Only TL doctorsonly 1 Condition 2 R Plays on table. While in play, only TARDIS Characters may move with a TARDIS card. When any player scores points, destroy this Condition. Carnosaur TL carnosaur Condition Monster. 3 C Plays on any Spacetime card (at -1 Cost if your Silurian here). At the start of owner's turn, one random Thief here is destroyed unless that Character also has Machine or is either a Sea Devil or Silurian. May be destroyed by any player that has 3 Science and either Dog Whistle or more than 28 Brains here. (Not cumulative.) Hijack Convoy TL hijackconvoy 1 Goal Capture 3 U Reach: If you have Pilot, 3 Marksman, 3 Troop and more than 30 Brawn here, score points and you may steal an Artifact from an opposing Character here. If you have a User for that Artifact in play, move that Artifact to that User. If not, destroy that Artifact and draw ? cards, where ? = the Cost of that Artifact. Oppose: Opponent must have Aware, Marksman, Pilot, Troop and more Brawn than you here (with a minimum of 4 Characters). If successful, opponent scores points. Inferno TL inferno Plot R Earth and Parallel Earth Spacetime cards with the same year in their titles, Dangerous Drilling at either of those Spacetime cards, Opposing Doctor just moved from one of these Spacetime cards to the other / While in play: At the start of any turn, your Goals may move from one of the required Spacetime cards to the other. Each of your Unbound cards Native to Parallel Earth may co-exist with any card that has the same title but a different subtitle, but may not move from Parallel Earth. If The Doctor at Parallel Earth, his owner may, at any time, look at top 5 cards of his or her deck. When an Apocalypse Goal or Dangerous Drilling is about to be Reached at Parallel Earth, you may (V) Impending Doom, Laid Waste or Lava Flow directly into play at that SPacetime card for free (destroy ? cards from hand, where ? = the Cost of that Condition. Auton Doll - Heat-Activated Troll TL autondoll 2 Enemy (Character) Auton 1 Earth Present (1969) Creature, Machine, Running, Thief 1 6 6 U When a non-Machine Ally moves from this Spacetime card, Auton Doll may follow it, even to a Spacetime card where you have no Goal. Keller Machine TL kellermachine 1 Artifact 3 The Master. R Your Enemies here are +? Brawn, where ? = the number of opposing Enemies in this Spacetime card's era (maximum: 3). Once per turn, if you do not start a fight here, you may (V) Hallucinations and play it here directly (for free). When you do so, each player must destroy one of their Victims here. Corporal Bell - Liaison Officer TL corporalbell 3 Ally (Character) Human 1 Earth Present (1970) Aware, Computers, UNIT 5 5 5 C At the start of each of your turns, gains one Trait on another of your Characters here, or at a Spacetime card with the same era and location as this one, for the rest of that turn. It's a Fake! TL itsafake Condition 2 C Plays on any non-unique Monster card (at -1 Cost if that Monster card is yours). It becomes a Puzzle Condition, no longer destroys Characters at the start of its owner's turn, and Characters cannot attempt to Reach or Oppose a Goal here unless they first destroy it (with any card that destroys a Monster or a Puzzle card, or by using the Monster card's game text). Get Back! TL getback Bang! C Play at the end of your turn to move your Monster card from one Spacetime card to another Spacetime card in the same era. Or play to freeze all Creatures where you have a Character with Domination. Ogron Enforcer - Shock Trooper TL ogronenforcer 4 Enemy (Character) Ogron 2 Earth Near Future (2172) Marksman, Minion (Daleks), Thief, Troop, (V) Catching Up 2 8 7 C Unbound. If an opponent played an Escape card this turn, gains Running and Tracking for one full turn. Peladon (3885) TL st-curseofpeladon Spacetime Twilight Era 2 Apocalypse, Invasion, Capture, Profit, Historical U Characters play here at -1 Cost if no Character with the same species is here. Minefield TL minefield Condition Danger. 3 U Plays on any Spacetime card. At the start of your next turn, any player that does not have more than 25 Bravery and either Sonic Screwdriver or Aware, Demolitions and Thief must select one of his or her Characters (without Running if possible) here to be destroyed. Then, destroy this Condition. (Not cumulative.) The Doctor (3) - Timelord Errand Boy TL doctor3-7 1 TARDIS Character Timelord 5 Earth Present (1970) Aware, Charisma, Engineering (2), Marksman, Pilot, Science, Thief, UNIT, (V) Super Drive 12 7 9 R If you have Timelord Mission in play, you may destroy a card from hand to prevent this Character from being destroyed by a Danger or Monster card. Super Drive TL superdrive Bang! C At the end of your turn, where you have a Character with Engineering (2), play on your non-Temporal Vehicle that has already moved this turn to allow it to move again. Three Doctors TL threedoctors Plot R Omega at Omega's World, The Doctors (1), (2), and (3) (The Doctor (1) must be yours or owned by a player who has another Doctor in play), An Ally has just been moved to Omega's World / While in play: Place The Doctor (1) under this Plot card until a Goal has been Reached or Opposed at Omega's World or until this Plot card has been destroyed (he is still considered to be in play). Each Doctor in play gains one of The Doctor (1)'s Traits (your choice for each Doctor) while he is under this Plot card. Your Omega can destroy one Minion (Omega) at his Spacetime card each turn to (V) Anti-Matter Organism, Creature of the Will or Quarry Query. At any time, destroy your Recorder or return your Doctor (2) to hand to destroy any or all of the following: this Plot card, Omega, and Exiled. Cut Down to Size TL cutdowntosize 1 Condition 0 U Plays on table. No player may spend more than 7 points in Cost on his or her turn. Destroy this Condition if, at the start of your turn, no player has been allowed to spend more than 6 points in Cost for an entire turn. Or plays on any Mini-Scope at +1 Cost; its owner must choose one card under it to place out of play (then destroy this Condition). The Master - Serious Threat to Peace TL master-3 1 Enemy (Character) Timelord 5 Gallifrey or Expansion Era (2540) Bureaucrat, Charisma, Domination, Engineering, Gloating, Marksman, Pilot, Science, Thief 12 6 8 R Fights you initiate cannot be prevented here. Your Ogrons here gain Minion (The Master). Frozen Army TL frozenarmy Bang! R Play to freeze all Characters with Troop at a Spacetime card. Or play when you have just Reached a Resurrection Goal to (V) up ot 3 Characters with Troop with the same species as any of your Characters at the Spacetime card where you Reached that Goal. Master of Disguise TL masterofdisguise Condition 2 C Plays on your Timelord with Thief. At the start of your turn, you may play (for free) any Character that Costs less than your Timelord on this Condition. This Timelord may use that Character's Traits, Qualities and special abilities. At the start of your next turn, destroy this Condition and return the Character on it to hand. (Not cumulative.) Sarah Jane Smith - Liberated Woman TL sarahjanesmith-5 1 TARDIS Character Human 3 Earth Present (1973) Aware, Charisma, Running, Thief, (V) Any Escape card 6 5 6 R Opposing male Human Characters here are -1 to all Qualities. Mike Yates - Unbalanced Traitor TL mikeyates-3 1 Enemy (Character) Human 3 Earth Present (1973) Marksman, Running, Thief, UNIT 4 6 6 R Plays at -1 Cost if Metebelis Crystal in play. Once per turn, you may destroy a card from hand to suspend the game text of one Artifact here for an entire turn. Bonfire TL bonfire 1 Condition 2 U Plays on table. When a Machine Enemy is destroyed at a Spacetime card where you have Characters, you may place this Condition on that Spacetime card and that Enemy under this Condition (maximum: 1). Your Allies and TARDIS Characters here are +2 Brawn in fights involving opposing Characters with the same species as the Enemy under this Condition. Alpha Centauri - Ambassador TL alphacentauri 1 Ally (Character) Alpha Centauri 4 Twilight Era (3935) Aware, Bureaucrat, Charisma, Computers, Creature, History, (V) Friendly Greeting 7 2 5 R Your Characters here cannot have their Qualities decreased by opposing Characters' special abilities. This Character is both male and female. Whomobile TL whomobile 1 Artifact Vehicle. 3 The Doctor. R Plays on on Earth Present. At the end of your turn, you may move Artifact with your Doctor and up to 3 other Characters to another Earth Present Spacetime card. If an opponent's Vehicle moves from this Spacetime card to another Earth Present Spacetime card, you may immediately move this Artifact with your Doctor and up to 3 other Characters to that Spacetime card. Harry Sullivan - UNIT Physician TL harrysullivan-2 1 TARDIS Character Human 2 Earth Present (1973) Medicine, Pilot, Running, UNIT, (V) Inside Man 5 6 6 U While your Sarah Jane Smith here, gains Thief. While your Doctor here, gains Science. The Ark in Space TL arkinspace Plot U Earth Orbit Spacetime card with Sleepers played on it, A Character has just been placed under a Wirrn there / Immediately: Destroy Sleepers and play the Characters under it here for 0 Cost each. Their owner may (V) Homo Sapiens. While in play, at this Spacetime card: Giant Maggot Swarm may play for free. When Giant Maggot Swarm is destroyed, its owner may (V) any Wirrn and place it directly into play for free here, regardless of Nativity. If any Invasion Goal has been successfully Opposed here, Humans here are +1 to all Qualities. When a Rocketship leaves this Spacetime card, its owner may move all Wirrn here with it (instead of Characters workign with the required Pilot); at the start of Rocketship owner's next turn, that player may choose to destroy that Rocketship, its required Pilot and all Wirrn there. Styre - Military Surveyor TL styre 1 Enemy (Character) Sontaran 3 Far Future (16,000) Aware, Computers, Gloating, Marksman, Pilot, Science 7 8 8 R When this Character helps Reach an Experiments Goal (or Scout Mission) here, score +1 points from that Goal and you may destroy a Native Ally here. Prototype TL prototype 1 Condition 3 R Plays on a non-unique Enemy with Machine and at least 3 (U) icons (at -1 Cost if its title or subtitle contains its species). It is now unique and the player controlling it must destroy all other Characters with the same title and subtitle he or she controls. Escape Artist TL escapeartist 1 Condition Escape. 2 U Plays on Character with 2 Thief or your Doctor. When any of your Characters here are kidnapped, this Character is kidnapped as well. At the start of any of your turns, destroy this Condition to free all your kidnapped Characters here, destroying any Prisoner cards played on them. The Doctor (4) - Off-Kilter TL doctor4-7 1 TARDIS Character Timelord 5 Gallifrey Aware, Computers, Demolitions, Domination, History, Pilot, Science, Screamer 13 6 9 R If The Brigadier here, gains UNIT and is -1 to all Qualities. Danger and Monster cards here are -5 to any required Quality. Zeta Minor (37,166) TL st-planetofevil Spacetime Anti-Matter Universe/Far Future 1 Apocalypse, Profit, Experiments, Quest R All players must place destroyed Unbound cards under this Spacetime card instead of discard pile. You may (V) from under this Spacetime card instead of draw deck. Divine Proxy TL divineproxy Condition 2 C Plays on your unique Minion attached to any ''God''.Your non-unique Minions attached to the same ''God'' may play here regardless of Nativity at -1 Cost. While here, they each gain Minion (attached to this Character) and are Brains +1. Destroy this Minion at any time to move the ''God'' to which it is attached to this Spacetime card. Not the Real Deal TL nottherealdeal Bang! C Play to destroy your Character that is being controlled by an opponent where you have Aware. You may place that Character in your hand instead of your discard pile. Psychic Combat TL psychiccombat Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Domination. If you have more Brains than your opponent here, one opposing Character of your choice is destroyed. No Holiday TL noholiday Condition ? C Plays to (V) any playable Goal, Danger, Monster or Puzzle card (where ? = the Cost of that card) directly to a Holiday Spacetime card. Then, destroy this Condition. Federico - Blood-Thirsty Count TL federico 1 Enemy (Character) Human 3 Earth Renaissance (1492) Bureaucrat, Charisma, Gloating, History, Screamer, Victim, (V) Torture 5 7 8 R Once per turn, you may destroy one Character you kidnapped here to spend 1 more point in Cost on that turn. Quarry Query TL quarryquery Condition ? U Plays to replace one of your non-Earth Spacetime cards in play with an Earth Spacetime card in your hand (if all Goals played here would still be playable), where ? = the Cost of that Earth Spacetime card. Then, destroy this Condition and that non-Earth Spacetime card. Panopticon TL st-g-panopticon Spacetime Gallifrey 1 Historical R Any player's Timelord with ''Castellan'', ''Chancellor'' or ''President'' in its title or subtitle is played at -1 Cost here. If you have 4 Timelords here, you may destroy your Purpose card in play to (V) a Purpose card. Damaged Reputation TL damagedreputation Condition Puzzle. 3 C Plays on any Spacetime card. Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome with 4 Charisma or 2 Domination. Chub - Government Meteorologist TL chub 3 Ally (Character) Human 2 Imperial Era (2865) Computers, Gloating, Science, Screamer, Victim 7 3 3 C Opposing Robots here are -1 to all Qualities (cumulative). The Talons of Weng-Chiang TL talonsofweng-chiang Plot R Magnus Greel, Li H'sen Chang and Time Cabinet at the same Earth Victorian Era Spacetime card, A kidnapped female Character was just destroyed by Distillation Chamber there / While in play: Professor Litefoot and Henry Gordon Jago may move from any Earth Victorian Spacetime card to any other Earth Victorian Spacetime card at the end of their owner's turn. If you complete Educate Companion, your non-Doctor TARDIS Characters are +1 Brains for the rest of the game. If there are 3 female Characters in any player's discard pile, Magnus Greel is +2 Brawn and may not be destroyed when moving with Time Cabinet. While in play, at that Spacetime card: Once per turn, your Enemy with Domination may kidnap one female Ally. You may destroy ? cards from hand to destroy an Ally of your choice if any player's Mr. Sin here, where ? = the Ally's Cost. Fogbound may play here. Mortar Hit TL mortarhit Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Demolitions (or both your Doctor and an opposing Creature). If you have more Brains than your opponent here, one random opposing non-''God'', non-Machine Character (or an opposing Creature of your choice if your Doctor here) is destroyed. K9 Mark I - Man's Best Friend TL k9marki-1 1 TARDIS Character Robot 4 Asteroid Belt Twilight Era (5000) Aware, Computers, Laser, Machine, Medicine, Minion, Science 9 10 9 R At the start of every turn, you may select a unique Ally or TARDIS Character here to attach to the Minion Trait. The Character K9 is attached to is +1 to all Qualities while K9 here. The Root of All Evil TL therootofallevil 1 Condition 3 U Plays on your Enemy with ''God''. Your other Enemies in play are +1 to all Qualities. Taxation TL taxation Bang! C Play at the start of an opponent's turn. That opponent has 1 less point in Cost to spend this turn (cumulative). If you have a Bureaucrat in play at the start of your next turn, you may spend 1 more point in Cost (not cumulative). Insane Computer TL insanecomputer Condition Puzzle. 3 C Plays on any Spacetime card of the Present Era or later. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with 30 Brains, 2 Computers and either Demolitions, Thief or Madman. Leela - Savage Outsider TL leela-4 1 TARDIS Character Human 3 Sevateem Planet Far Future (20,000) or Gallifrey Aware, Charisma, Running (2), Thief, Tracking, (V) New Start 5 7 9 R Your Allies here are +1 Brawn (+2 if they are Natives of Gallifrey). Brawn-related Danger cards here are -5 to any required Quality. Moves: Romana I TL movesromana1 1 Condition Moves. 2 U Plays on your Romana (1). At any time, destroy this Condition to do one of the following: Freeze any Character with Gloating, Madman or Thief; prevent any Character with ''Princess'' in its title or subtitle from being destroyed; (V) Appropriate Garb; or (V) any Key card directly into play for free (but not at this Spacetime card). Repeat Performance TL repeatperformance Bang! U Play when your Timelord has just been destroyed to take that Timelord back into hand. If played on your next turn, it may be played to the Spacetime card where it was destroyed regardless of Nativity (at +1 Cost). Cessair of Diplos - Vivien Fay TL cessairofdiplos-2 1 Enemy (Character) Diplosian 2 Earth Antiquity (2000 B.C.) to Present (1978) Gloating, History, Thief, (V) Familiar) 8 5 7 U Opposing male Characters here are -1 to all Qualitites. Archimandrite - Time Keeper TL archimandrite 1 Ally (Character) Human 2 Tara Colonial Era (2378) Bureaucrat, History, (V) Appointed Time 5 2 4 U Once per turn, if a card here names a non-unique Character (by title), you may (V) that Character. Stretched Thin TL stretchedthin 1 Condition Prisoner. ?+1 R Plays on any Spacetime card where you have kidnapped opposing Characters. At the start of each of your turns, you may destroy the Character you have kidnapped that has the fewest number of (T) icons here (your character if tie). ? = number of Characters you have kidnapped here. Destroy this Condition when you have no kidnapped Character here. While this Condition here, you ma ynot move kidnapped Characters to this Spacetime card. Guardian Rage TL guardianrage Condition Guardian. 2 C Plays on table. Destroy at the start of your turn to freeze your Doctor for the rest of that turn. No player may play a Bang! card until the start of your next turn. Movellan Soldier - Skaro Invader TL movellansoldier 4 Ally (Character) Movelian 3 Twilight Era (4500) Charisma, Computers, Machine, Marksman, Troop 5 8 8 C Plays at -1 Cost if playing to a Spacetime card with a Dalek. +1 Brawn if an opposing Dalek here. Art Theft TL arttheft 1 Goal Capture/Profit 3 U Reach: If you have either 3 Thief and more than 30 Brains here, or Science, Thief and more than 35 Brains here, score points. If Historical Goals may play here, score +1 points. Oppose: Opponent must have 3 Aware, 2 Thief and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. Self-Taught TL selftaught Bang! C Plays to add any Trait to your unique Timelord until the end of this turn. Mauled TL mauled Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Enemy with Creature. If your Enemies with Creature here have higher total Qualities than your opponent's Allies and TARDIS Characters here have Brawn, one random opposing Ally or TARDIS Character is destroyed. Romana (2) - Not Unlike the Doctor TL romana2-3 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Engineering (2), Marksman, Running, Science, (V) Sonic Screwdriver 11 5 8 R This Character may act as The Doctor for any Artifact. Experiential Grid TL experientialgrid 1 Condition Museum. 3 R Plays on Argolis. You may immediately (V) up to 3 cards with the word ''Tachyonic'' in their title and place them under this Condition. Once per turn, if your Native Argolin here, you may place one such card from your hand or discard pile under this card (maximum: 3). Once per turn, if your non-Argolin Character here, you may discard a card from hand to take a card of your choice into hand from under this Condition. Meglos - Prickly Tyrant TL meglos-1 1 Enemy (Character) Zolfa-Thuran 4 Present (1980) Aware, Creature, Engineering, Gloating, Science (2), Thief, (V) Megalomania 11 5 7 R If The Doctor (4) in play at a different Spacetime card, you may exclude this Character from fights started by an opposing Ally. Alzarius TL st-fullcircle Spacetime E-Space 2 Capture, Experiments, Quest U Dimensional. If a Goal that has not been Reached or Opposed is here, Characters destroyed by a Danger card here are kidnapped by that Danger card's owner instead. For every kidnapped Character here, all Native Creatures are +1 Brawn (maximum: +3). Vampire Legends TL vampirelegends 1 Condition 3 R Plays on any non-Gallifrey Spacetime card. Your Native non-Machine Enemies without a Vampire here gain Vampire. Once per turn, you may destroy a Character you kidnapped here to make each of your Characters with Vampire here +2 to all Qualities until the start of your next turn. Zero Coordinates TL st-zerocoordinates Spacetime Outside Time 1 U Dimensional. Any TARDIS card or Temporal Vehicle at a Dimensional Spacetime card other than this one must move to this Spacetime card before moving to any non-Dimensional Spacetime card. Tremas - Master of Traken TL tremas-1 1 Ally (Character) Human 3 Traken Present (1981) Aware, Bureaucrat, Charisma, Engineering, Science, Victim 8 4 7 R At the start of your turn, you may destroy this Character to place The Master (14) directly into play here for free. Nyssa is +1 to all Qualities here. This Character cannot co-exist with The Master (14). The Master - The Doctor's Nemesis TL master-4 1 Enemy (Character) Timelord 5 Gallifrey Aware, Computers, Engineering, Domination, Gloating (2), Madman, Marksman, Science, Thief, (V) Control Bracelet 13 6 8 R Nemesis: The Doctor (4). Once per game, if an opposing Doctor is destroyed here, score 1 point. A Mere Utility TL amereutility 1 Condition Prisoner. 2 U Plays on any Ally or TARDIS Character with a Quality higher than 7 (or Adric) you kidnapped. Your Enemies here are +1 to that Ally or TARDIS Character's highest Quality (in case of a tie, 2 or 3 highest Qualities). Bounce Back TL bounceback Bang! C Play on any of your Characters that has has been placed under another card after Set-Up to return that Character to your hand or, if a TARDIS Character, place it at the same Spacetime card as your TARDIS card. The Mara TL themara 1 Condition Monster. 4 R Plays on any Spacetime card. At the start of owner's turn, one random opposing non-Machine Character here becomes an Enemy under your control unless that Character has more than 7 Bravery. May be destroyed by any player that has 2 Domination, History and more than 30 Bravery here. When destroyed, each Character placed under your control by this card return to its owner's control. Rubber Arm TL rubberarm Condition Attack. 1 C Plays on table. Destroy to start a fight involving your Doctor or Domination. If you have more Bravery than your opponent here, your opponent must destroy 2 cards from hand (3 cards if no opposing Humans or Machines here). Moves: Tegan TL movestegan 1 Condition Moves. 2 U Plays on your Tegan Jovanka. At any time, destroy this Condition to do one of the following: If your opponent is about to take control of your Character here, replace that Character with Tegan; if you just failed to Oppose a Goal here, unfreeze all your Allies and TARDIS Characters here (your Doctor here is -2 to all Qualities until the end of this turn); or make all male Characters here -1 to all Qualitites until the start of your next turn. Earthshock TL earthshock Plot U Cybermen just Reached Hijack Ship at a non-Earth Spacetime card in the same era as an Earth Spacetime card in play, Adric at that non-Earth Spacetime card / You may immediately (V) Destroy Unity. Destroy Unity and Adroid are -1 Cost if played at that Earth Spacetime card. To Reach Destroy Unity, you may use Cyber Bomb in place of any 2 required Characters. Any Adric in play gains Pilot and any non-Temporal Vehicle at the same Spacetime card gains Temporal. At the end of its owner's turn, that Vehicle may move (with dric in addition to any other Characters that may move with it) to any Prehistory Spacetime card; if that Adric did nto belong to the same player, he is destroyed. Earth (140,000,000 B.C.) TL st-timeflight Spacetime Prehistory 1 Capture, Meddling, Experiments, Quest R At the end of your turn, your Master here may move with your non-Temporal Vehicle from another Spacetime card to this one. Hedin - Omega's Worshipper TL hedin-1 1 Enemy (Character) Timelord 4 Gallifrey Bureaucrat, Charisma, History, Marksman, Minion (Omega), Thief 11 4 9 R If your Omega in play, your Enemy Timelords here are +1 to all Qualities. Dispensing Wisdom TL dispensingwisdom Condition 2 C Plays on your Ally with more than 7 Brains. Your other Allies and TARDIS Characters here are +2 Brains and +1 Bravery while facing Danger, Monster and Puzzle cards. (Not cumulative.) The Brigadier - Amnesiac Teacher TL brigadier-6 1 Ally (Character) Human 2 Earth Present (1983) Aware, Bureaucrat, Pilot, Science, (V) Blinovitch Limitation Effect 6 5 6 U If your Doctor here, gains History and UNIT. Turlough - Guardian Pawn TL turlough-2 1 TARDIS Character Trion 3 Trion (or Earth) Present (1983) Aware, Engineering, Minion (Black Guardian), Thief, Tracking, (V) Crystal Link 6 5 5 R Opposing TARDIS Characters here are -1 Brains. Your Guardian cards are -1 Cost. The Doctor (5) - Unenlightened TL doctor5-6 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Engineering, History, Pilot, Running, Thief, (V) Refuse Power 12 5 9 R When you score points here, choose one: Brains +? until any player scores points, or take ? cards from discard pile and place them into hand. ? = the number of points you just scored. Kamelion - Shape-Shifting Puppet TL kamelion-1 1 TARDIS Character Robot 4 Xerapahas Present (1982) Aware, Computers, Machine 9 5 5 R Gains 3 Traits of your choice from one Character in play that is Native to this Spacetime card (choose at start of each turn). Unless your Doctor here, is under the control of the player with the most Domination here (yours if tie). Reverse the Polarity TL reversethepolarity 1 Condition ? U Plays on table. Immediately place ? cards from your hand underneath this Condition. Whenever you would draw cards from the top of your deck, you may return a card underneath this Condition to your hand to instead draw them from the bottom of your deck. Destroy this Condition when there are no cards under this Condition. Silurian Soldier - Patient Reptile TL siluriansoldier 4 Enemy (Character) Silurian 2 Earth Near Future (2084) Creature, Laser, Pilot, Troop 4 9 7 C May be played during Set-Up at any Earth Spacetime card of an era between Prehistory and Near Future; remains frozen until an unfrozen Silurian here. Cut Off Escape TL cutoffescape Bang! C Play to destroy an escape Bang! or a Running-related Bang! if you have more Tracking here than opposing Characters have Running here (including kidnapped Characters), choose one: Destroy one kidnapped Character here, kidnap any Character here, or look at the top card of any opponent's deck (if he or she has a Character with Running here). Frontios (10,000,000) TL st-frontios Spacetime Dark Night Era 2 Apocalypse, Invasion, Capture, Quest R Characters destroyed here are placed under this Spacetime card instead of discard pile. Each time points are scored here, all Characters under this card are placed in their owner's discard pile. Resurrection of the Daleks TL resurrectionofthedaleks Plot R Time Corrdor in play, Davros kidnapped at this Spacetime card, More than one player has Daleks in play / While in paly: Your Daleks and Duplicates are +1 Brains. Opposing Daleks and Duplicates are -1 Brains. When Davros is freed, you may destroy any Movellan Virus in Present era. At the end of your turn, you may move Characters you kidnapped to a Spacetime card with Time Corridor, then (V) a copy of any Character you kidnapped and play it at the start of your next turn at -1 Cost (minimum: 1) as an Enemy; it gains Minion (Daleks) and the Duplicate species. When Allies and Enemies are destroyed at the Spacetime card with TIme Corridor, place those Characters under this Plot. When there are 4 Allies under this card, destroy Plot and choose one opponen tto destroy one of his or her TARDIS Characters (except The Doctor). If before that there are 4 Enemies here, destroy this Plot and you may (V) Resurrection. Companion Confrontation TL companionconfrontation Bang! C Play to freeze a unique Enemy where you have a TARDIS Character, but not The Doctor. If that Enemy has Gloating, you my also freeze that Enemy's Minions. Change... TL change 1 Condition Purpose. 2 U Plays on your Doctor. When an opponent scores points here, score ? points if you swap this Doctor for another Doctor with a different generation at the start of your next turn. ? = half the points just scored by your opponent, rounded up. Then, destroy this Condition and place all the Doctors in your discard pile out of play. The Doctor (6) - Unstable Regeneration TL doctor6-5 1 TARDIS Character Timelord 3 Gallifrey Aware, Computers, Gloating, History, Madman, Medicine 8 7 6 U At any time, start a fight with an opposing TARDIS Character here (except The Doctor). If this Doctor has more Brawn than that Character, it is destroyed. Then, freeze this Doctor until swapped for another Doctor (6). TARDIS - Proper Chameleon TL tardis-10 1 TARDIS TARDIS 5 8 10 R If your Doctor (6) here when attempting to Oppose a Historical or Meddling Goal here, any Quality required to overcome a Puzzle card is -5. Any opponent playing a Condition on this TARDIS must first destroy ? cards from hand, where ? = the Cost of that Condition. Vengeance on Varos TL vengeanceonvaros Plot R While in play, at that Varos Spacetime card: If Sil here, no TARDIS card may move away until its player has scored points here. Puzzle cards (and Game Show Roast) play here at -1 Cost. Each time a Puzzle card is overcome, you may draw a card. Each time a player's attempt to Reach or Oppose a Goal ends and no points are scored, that player must destroy one of his or her Characters here or in hand. If The Doctor successfully Opposes a Goal here, all copies of The Vote here are destroyed and none may play here for the rest of the game. Jaded may also be played to destroy Danger and Puzzle cards about to be played here. Wooden TL wooden Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Character with Science (2) or your Rani. If you have more Brains than your opponent here, one random opposing Ally's species becomes Tree. Unless Ally's printed species is Tree, place this Condition on it instead of in discard pile; it is frozen until Condition is destroyed and your Enemies' total Brawn here is +5. The Doctor (2) - Hungry Connoisseur TL doctor2-7 1 Enemy (Character) Androgum/Timelord 3 Any Spacetime card where you have Dastari History, Pilot, Running, Tracking, Vampire 7 6 9 R At the start of your turn, you may place a Character in your discard pile out of play to make this Doctor +2 to all Qualities until the start of your next turn. Forfeit Companion TL forfeitcompanion 1 Condition Puzzle. ? U Plays on an opposing TARDIS Character (except The Doctor) where you have a unique Enemy or 4 non-unique Enemies. Its player's Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with Demolitions, 3 Charisma, 30 Brains and 30 Bravery, or by destroying this TARDIS Character. ? = Cost of the TARDIS Character. Shot Down TL shotdown Bang! C Play to freeze ? opposing male Humans where you have ? female Characters with Charisma. Or play where you have a female Character with Charisma to make one male Human there -3 Bravery until the start of your next turn. Sabalom Glitz - Sociopath TL sabalomglitz-1 1 Ally (Character) Human 3 Dark Night Era (2,000,000) Aware, Charisma, Marksman, Poison, Running, Thief, (V) Whodunit 6 7 6 U When involved in a fight, opposing Characters here are -1 Brawn. Council for the Defence TL councilforthedefence Condition Defense. 3 C Plays on table. When your Character is about to be kidnapped, destroy this Conditon to prevent that (any Attack card responsible is still destroyed) and draw a card (if your Character had Thief, destroy a card from hand instead). Vervoid - Endangered Species TL vervoid 4 Enemy (Character) Vervoid 1 Imperial Era (2986) Aware, Creature, Poison, (V) Toxic Breath 2 8 5 C When an opponent destroys a copy of this Character in a fight, that opponent must either lose a point (the first time this happens to that opponent) or destroy a card from hand (all subsequent times). Quicksand TL quicksand Condition Danger. 2 C Plays on any Spacetime card. At the start of your next turn, any player that does not have 3 Aware and more than 25 Brains here must select one of his or her Characters (without Aware if possible) here to be destroyed. Then, destroy this Condition. (Not cumulative.) The Rani - Impatient Renegade TL therani-1 1 Enemy (Character) Timelord 5 Gallifrey Aware, Domination, Engineering, Medicine (2), Poison, Science, Thief, (V) Master of Disguise 12 5 7 R At the start of each of your turns, choose a Trait on each opposing Doctor here; that Doctor loses that Trait until the start of your next turn. To the Cleaners TL tothecleaners Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Robot. If you have more Brawn than your opponent here, choose one: Kidnap one random opposing Character here or steal one of your opponent's Artifact here (your choice). Ray - Lovelorn Girl TL ray 3 Ally (Character) Human 1 Earth Modern Era (1959) Charisma, Pilot, Running, Thief, (V) Tool Kit 5 4 6 C At the start of each of your turns, choose one male Character here: it is +1 Bravery until the start of your next turn. Happy Farewell TL happyfarewell 1 Condition 3 U Plays on your TARDIS Character (except The Doctor). Each time an opposing Enemy is destroyed here, place it underneath this Condition. When there are 3 Enemies there, destroy Condition and all cards underneath it, place this TARDIS Character out of play, and, once per game, score 1 point. Rememberance of the Daleks TL remembranceofthedaleks Plot R Factions in play, The Hand of Omega in play, More than one player has Daleks in play / Immediately place The Hand of Omega under the Spacetime card where it is located (or, if possible, to any Spacetime card where a player has The Doctor (1)). During his or her turn, any player with Rogue Black Dalek, Davros or The Doctor (except The Doctor (1)) there may take control of The Hand of Omega. Each player may move up to 3 Daleks to that Spacetime card at the end of each of their turns. While in play, at that Spacetime card, Daleks are +1 Brawn in fights involving opposing Daleks. If a Skaro Spacetime card destroyed, also destroy this Plot card and The Hand of Omega. Auditions TL auditions Condition Puzzle. 3 U Plays on any Spacetime card. Opposing Characters cannot attempt to Reach or Oppose a Goal here until overcome. When an opponent attempts to do so, show a Character card from hand (then, destroy that Character). If your opponent has a Character here with any printed Quality identical to shown Character, this Puzzle is overcome. Then, destroy this Condition. If you cannot show a Character from hand, destroy this Condition. Paradoxical Portrait TL paradoxicalportrait 1 Artifact Temporal. 3 Any Character with History (2). R Only plays where you do not have a TARDIS. When played, name one of your non-Timelord TARDIS Characters in play. That Character cannot be randomly chosen to be destroyed except here. If destroyed (except here), player responsible for its destruction must destroy all cards in hand. Ragnarok and Roll TL ragnarokandroll 1 Goal Apocalypse 3 R Opponent's Puzzle cards play at -1 Cost here. Reach: If you have 2 Characters with ''God'' here and there are 4 Characters with Charisma here, score poitns and until you score poitns again, all your Characters in play are +1 to all Qualities. Oppose: Opponent must have The Doctor (or any Character with a Moves card played on it), 2 Charisma, Demolitions, and more Bravery than you here (with a minimum of 4 Characters). If successful, opponent scores points. Winifred Bambera - Seabird TL winifredbambera 1 Ally (Character) Human 3 Earth Postmodern Era (1997) Aware, Bureaucrat, Marksman, Pilot, Running, UNIT, (V) UNIT Mobile HQ 5 7 8 R This Character may act as The Brigadier. If you have fewer Characters here than there are opposing Characters, your UNIT Characters are +1 Brawn here. Off With Her Head TL offwithherhead 1 Goal Meddling 3 R Reach: When you have Madman, Tracking and 2 Marksman here, if you destroy one Character with Bureaucrat (2) here, score points (-1 if that Character is yours; +1 if that Character is Queen Victoria). Oppose: Opponent must have 2 Aware, History, and more Brains than you here (with a minimum of 4 Characters), if successful, opponent scores points. The Curse of Fenric TL thecurseoffenric Plot U 3 Characters with the subtitle ''Wolf of Fenric'' in play, At least one Character with the subtitle is at an Earth Modern Era Spacetime card, At least one Character with that subtitle is owned by your opponent / You may immediately move all Characters with the subtitle ''Wolf of Fenric'' to that Spacetime card. While in play, at that location: God Trap, The Curse, The Game of Traps and Vampire Legends are played at -1 Cost. Any Character with ''Vicar'' in its subtitle is considered to be a ''Priest''. If you do not have Fenric in play, at the start of each of your turns, reveal the top card of your draw deck; if it is a Character with the subtitle ''Wolf of Fenric'' or a Monster card, you may immediately (V) Fenric into play for free; if not, draw that card. If an Apocalypse Goal is Reached here, you may destroy one Earth Spacetime card with a later date to play where there are no Characters. It's Never Over TL itsneverover 1 Condition 3 R Plays on table. Each player may immediately (V) a Purpose card. While in play, the number of points required to win this game is +1 (not cumulative). This Condition may not be destroyed if any player has 10 or more points. The Doctor (7) - Well-Travelled TL doctor7-3 1 TARDIS Character Timelord 4 Gallifrey Charisma, Computers, Engineering, History (2), Medicine, Science, Victim, (V) Deliver Prisoner 14 4 9 R -2 Brains while at an Earth Postmodern Era Spacetime card. An Ordinary Life TL anordinarylife Condition 2 C Plays on any Spacetime card. If any player has no Doctor here, his or her TARDIS Characters here are -2 to all Qualitites (-3 if Rose Tyler). (Not cumulative.) Hop Pyleen - Hyposlip Inventor TL hoppyleen 2 Ally (Character) Rex Vox Jaxian 2 Dark Night Era (5,000,000,000) Bureaucrat, Engineering, Pilot, Science 8 5 5 U Add 1 to the number of Characters that may move with your Vehicle here. Hansom Cab TL hansomcab Artifact Vehicle. 2 Any Renaissance or Victorian Era Native. U Plays only in Earth Renaissance and Earth Victorian Era. At the end of any turn where you spent 1 less point in Cost than you were at least allowed, you may move this card from this Spacetime card to a Spacetime card of the same location and era with up to 4 of your Characters here. Household Weakness TL householdweakness Condition 2 C Plays on table. When a non-Human Enemy is destroyed at a Spacetime card where you have Characters, you may place this Condition on that Spacetime card and that Enemy under this Condition (maximum: 1). Your Allies and TARDIS Characters here are +1 Brawn in fights involving opposing Characters with the same species as the Enemy under this Condition. Metaltron - Corrupted Dalek TL metaltron-2 1 Ally (Character) Dalek 4 Earth Postmodern Era (2012) Aware, Computers, Creature, Demolitions, Laser, Machine, (V) Breaking Free 8 10 6 R Once per game, if you have no Purpose card in play when this Character is freed, score 1 point. The Editor - Newsmaker TL theeditor 1 Enemy (Character) Human 4 Earth Orbit Far Future (200,000) Aware (2), Bureaucrat, Computers, Gloating, History, Minion (The Jagrafess), Screamer, (V) Media Centre 9 5 6 R At the start of your turn, unless The Doctor here, each of your opponents must show you 2 random cards from their hands. Changing the Plot TL changingtheplot Condition 3 C Play one or more copies of this Condition to look through your Plot side-hand and for each of those copies, change one required card named by title on one of yoru Plots to any other card of the same type you name (changes all mentions of that specific card on this Plot card). If you now meet all requirements on that Plot card, play it and place this Condition on it. This Condition may only be destroyed when this Plot card leaves play. The Doctor (9) - Dancing to a Different Tune TL doctor9-4 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers (2), History, Medicine, Running, Science, Thief, (V) Banana, (V) Moves: The 9th Doctor 13 6 8 R During each opponent's turn, you may place one card from hand on the bottom of your draw deck to draw one card. Coincidence? TL coincidence Bang! Vortex. C When any player plays a card with the same title as a card you have a copy of in your discard pile or deck, play to (VO that card from discard pile or deck. Dalek Emperor - Divine Planner TL dalekemperor-2 1 Enemy (Character) Dalek 4 Far Future (200,100) Aware, Engineering, Gloating, Machine, Madman, Medicine 9 9 10 R When you play this Character, you may destroy ? cards from hand to immediately to (V) a Goal directly to another Spacetime card in this era, where ? = the Cost of that Goal. The Christmas Invasion TL christmasinvasion Plot U Your Pilot Fish at a Holiday Spacetime card where you have an Invasion Goal, A Timelord Doctor was just swapped for another Timelord Doctor at that Spacetime card / Immediately: Destroy ? Pilot Fish to (V) ? Sycorax. Freeze the just swapped-in Doctor (remains frozen until there are 4 Enemies here or points are scored at another Spacetime card). Each of your opponents must name one of their Allies or TARDIS Characters in play; that Character is their ''champion''. While in play, at this Spacetime card: Opposing Characters cannot start fights agaisnt you unless their ''champion'' is here. At the end of any of your turns, you may (V) Breaking the Fourth Wall, Famous Last Words, Killer Christmas Tree, Killer Ornaments, Stepping Back Into History or any Earth Spacetime card with ''December'' in its title (once per game each). If no ''champion'' in play, destroy this Plot card. Petrifold Regression TL petrifoldregression Condition Danger. 2 U Plays on any Spacetime card. At the start of your next turn, any player that does not have 3 Medicine and more than 20 Brains here must select one of his or her non-Machine Allies or Enemies here to be placed under this Spacetime card until any player with a Character here scores points. Then, destroy this Condition. (Not cumulative.) Queen Victoria - Supreme Monarch TL queenvictoria 1 Ally (Character) Human 3 Earth Victorian Era (1879) Aware, Bureaucrat (2), Charisma, History, Marksman, Running, (V) Torchwood Institute 7 5 8 R This Character cannot be randomly selected to be destroyed. Other Natives of Victorian Era here are +1 Bravery. Refuse Power TL refusepower Bang! C Play to destroy your own Condition if that Condition is adding to your Doctor's Qualitites or Traits. You may draw ? cards, where ? = that Condition's Cost (if its Cost = ?, you may (V) any Condition instead). Clockword Man - Childhood Nightmare TL clockworkman 4 Enemy (Character) Automaton 2 Twilight Era (5044) Engineering, Machine, Medicine, Thief, Troop, (V) Emergency Teleport 6 8 5 C Left Holding the Button TL leftholdingthebutton Condition 1 C Plays on any TARDIS Character (except The Doctor) where its owner has 3 or more TARDIS Characters and you have no other copies of this card. This Character is frozen for 2 full turns. Then, destroy this Condition. Bishop - Detective Inspector TL bishop 3 Ally (Character) Human 1 Earth Modern Era (1953) Marksman, Pilot, Screamer, Tracking 4 6 4 C While your Doctor is here, gains Aware. God Trap TL godtrap 1 Condition Prisoner. 4 U Plays on any Spacetime card where your opponent has an Enemy with ''God'' (your choice if more than one). That Enemy cannot be moved from this Spacetime card and you may play Prisoner cards on it as if they were kidnapped (except Prisoner cards that would move it or place it under your control). Hoix - Big Mouth TL hoix 4 Enemy (Character) Hoix 1 Postmodern Era (2007) Creature, Running, Vampire 1 8 6 C For every TARDIS Character here, this Character is +1 Brawn. For every Ally here, this Character is -1 Brawn. Scribble Creature TL scribblecreature Condition Monster. 2 C Plays on any Spacetime card. At the start of owner's turn, one random Character here is destroyed unless that Character also has more than 6 Brawn. May be destroyed by any player that has either a Sonic Screwdriver or both Laser and Running here. (Not cumulative.) 3D Glasses TL 3dglasses Artifact 1 The Doctor or any Earth Present Era Native. C At the start of each opponent's turn, that opponent must show you ? Unbound cards in his or her hand, where ? = the number of 3D Glasses you have in play. Destroy this Artifact at any time to a (V) a non-Character Unbound-related card. Killer Ornaments TL killerornaments Condition Danger. 2 C Plays on any Spacetime card (at -1 Cost if a Holiday or if you have a Pilot Fish here). At the start of your next turn, any player that does not have 3 Aware and either The Doctor or a unique Enemy with more than 7 Brains here must select one of his or her Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Barbara Wright - Barbara Who Movie barbara-alt1 1 TARDIS Character Human 3 Earth Present (1963) Aware, Charisma, Running, Science, Screamer (2), Thief 5 4 5 Unbound. If a Danger card here, your TARDIS Characters here are +1 Brains. Ian Chesterton - Barbara's Boyfriend Movie ian-alt1 1 TARDIS Character Human 2 Earth Present (1963) Charisma, Running, Thief, (V) Faux-Dalek 4 6 4 Unbound. +3 Bravery when attempting to Oppose a Goal. Once per turn, you may destroy your Artifact here or your Condition in play. Louise - Doctor Who's Niece Movie louise-1 1 TARDIS Character Human 2 Earth Present (1964) Charisma, Medicine, Science, Thief 6 4 6 Unbound. If your Purpose card here, gains Aware, Marksman and Tracking. Susan - Suzie Who Movie susan-alt2 1 TARDIS Character Human 2 Earth Present (1964) Aware, Charisma, Computers, Running 6 2 7 Unbound. Your Allies here are +1 Bravery. The Doctor - Rebel Leader Movie doctorwho-2 1 TARDIS Character Human 4 Earth Present (1964) Charisma, Computers, Engineering, Running, Science, Thief, Tracking, (V) Uprising 10 3 8 Unbound. TARDIS - Mad Invention is +2 Capacity here (+1 during Set-Up). Opposing Daleks here are -2 Brains. Tom Campbell - Diehard Cop Movie tomcampbell 1 TARDIS Character Human 2 Earth Present (1964) Aware, Pilot, Running, Thief 5 7 7 Unbound. When this Character is kidnapped, immediately free it and, once per game, up to one other Character here. Gold Dalek - Invasion Leader Movie golddalek-1 1 Enemy (Character) Dalek 4 Near Future (2150) Computers, Demolitions (2), Machine, Pilot, Poison, Science, Tracking 8 10 7 Unbound. While here, replace your non-unique Daleks' Lsaer Trait here with Poison. Atrios (1979) AF st-atrios Spacetime Present 1 Apocalypse, Invasion, Capture, Quest, Historical U Non-Native Characters here are -1 Brawn. If Contaminated Area here, Native Characters are -1 to all Qualities. Earth (4,600,000,000 B.C.) AF st-earthcreation Spacetime Prehistory 1 Meddling, Quest R Create Planet may play here (it does not act as a Spacetime card). When you Reach Create Planet with 4 Characters of the same species here, you may (V) a unique Character of that species. Earth (March 1969) AF st-invasion Spacetime Present 1 Apocalypse, Invasion, Capture, Profit, Experiments U Once per turn, you may play one Computers-related Condition at -1 Cost here. Earth (December 1999) AF st-tvm Spacetime Postmodern Era 2 Apocalypse, Meddling, Capture, Resurrection R At the start of any of your turns, you may replace this Spacetime card with another Postmodern Era Spacetime card from hand with the same location, but a later date. If a Goal or Purpose card here cannot legally play on this new Spacetime card, it is destroyed. Earth (December 2007) AF st-runawaybride Spacetime Postmodern Era 2 Apocalypse, Invasion, Capture, Resurrection, Experiments R Each time you play a Condition here, you may look at the top 5 cards of your draw deck and replace them on top of your draw deck in any order. Earth (16,000) AF st-sontaranexperiment Spacetime Far Future 1 Capture, Invasion, Experiments, Quest S If no Enemies here, this card is a Holiday. If Earth Orbit (16,000) in play, you may (V) T Mat. Raxacoricofallapatorius (2006) AF st-raxacoricofallapatorius Spacetime Postmodern Era 2 Capture, Profit R Base. Your Raxacoricofallapatorians may play here without a Goal. You may destroy any opposing Slitheen here at the start of any of your turns. Skaro (2263) AF st-thedaleks Spacetime Colonial Era 2 Apocalypse, Experiments, Capture, Quest R Base. The first Danger, Puzzle or Monster card you play here during Set-Up does not count as one of your 3 Set-Up cards. Skaro (17,000) AF st-tvmskaro Spacetime Far Future 2 Apocalypse, Meddling, Capture, Quest S At the start of each of your turns, if you have kidnapped a Character here, you may destroy a card from hand to (V) a Prisoner card. Return the destroyed card to hand if that kidnapped Character is a Timelord. Sontar (16,000) AF st-sontaranhomeworld Spacetime Far Future 1 Apocalypse, Experiments S Base. Your Native Sontarans may play here without a Goal. If your Goal here, you may play non-Native Sontarans here. Opponents may play Invasion Goals here. The Moon (1969) AF st-moon1969 Spacetime Present 2 R Base. When played, name a non-Human, non-Robot species. If you have no other Base in play, you may play Native Enemies of that species here without a Goal card. The Shadow's Domain (1979) AF st-armageddon Spacetime Present 2 Quest U Base. At the end of their player's turn, Characters may move between Atrios, Zeos and this Spacetime card. Zeos (1979) AF st-zeos Spacetime Present 0 Apocalypse, Invasion, Meddling U If played during Set-Up, does not count as one of your 3 Spacetime cards. Assemble Key AF assemblekey 1 Goal Quest 5 R Reach: If you have Black Guardian, 2 Minions attached to Black Guardian and 3 Key cards, destroy those Key cards to score points, and from now on, all Enemies in play are +1 too all Qualitites. Oppose: Opponent must have more Brains than you here (with a minimum of 4 Characters) and either The Doctor and a Key card or The Doctor, Aware, 2 Engineering, History, Science and Tracking. If successful, opponent scores points. Create Planet AF createplanet 1 Goal Meddling 1 R Plays on table. Acts as a Prehistory era Spacetime card with the same location as another Spacetime card in play. Reach: If you have 4 non-unique Characters of the same species (except Human) here, destroy one card from hand per turn for 2 turns, then score point and (V) a Resurrection Goal directly to a Spacetime card with the same location for free. At the start of your next turn, you may move your Characters here to that Spacetime card. Oppose: Opponent must have 2 History, Science and a TARDIS card here (with a minimum of 3 Characters). If successful, opponent scores point. Escape World AF escapeworld 1 Goal Apocalypse/Quest 5 R Reach: Once per game, at thes tart of your turn, (V) a unique Enemy not Native to this Spacetime card's location directly here at 0 Cost. That Enemy cannot be moved until this Goal has been Reached or Opposed. If you have Engineering, Pilot, Science and more than 30 Brains here, score 3 points. When you move that unique Enemy to another Spacetime card, you may destroy all opposing Allies here. Oppose: Opponent must have 2 Aware, 2 Engineering, 2 Science, Tracking and mroe Brains than you (with a minimum of 4 Characters). If successful, opponent scores 4 points. Find Missing Man AF findmissingman 1 Goal Quest 3 S Reach: If you have 3 Enemies of the same species with Tracking, and more than 20 Brains here, score points and you may (V) a unique Character of that species. Oppose: Opponent must have Troop, 4 Tracking and more Characters with Aware than you here. If successful, opponent scores points. Hatch, My Children AF hatchmychildren 1 Goal Resurrection 4 U Reach: If you have a Racnoss, Poison, 3 Science and Thief here, destroy a unique Human Character from hand or that you have kidnapped here per turn for 2 turns to score points, and you may continue to play Racnoss here as if the Spacetime card were a Base. Oppose: Opponent must have Demolitions, History, 3 Science and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. Invade TARDIS AF invadetardis 1 Goal Invasion 4 R Plays on an opposing TARDIS if an Invasion Goal is playable there. If you have an Enemy here, this TARDIS cannot move. Reach: If you have a Timelord Enemy with Thief here, destroy 2 cards from hand per turn for 3 turns to score poitns and you may choose one: Reveal the top 3 cards from this TARDIS' owner's deck and draw them, or move your Enemies with this TARDIS at the end of this turn (as if unfrozen) and then place it on top of its owner's draw deck. Oppose: Opponent must have more Brains than you here (with a minimum of 3 Characters). If successful, opponent scores points. Military Agenda AF militaryagenda 1 Goal Historical 3 U Reach: If you have 4 Native Troop here, destroy your Native Bureaucrat without Marksman here (even if an Ally) to score points. Oppose: Opponent must have 2 Charisma and more Bravery than you here (with a minimum of 4 Characters). If successful, opponent scores points. Strengthen Race AF strengthenrace 1 Goal Experiments 4 U Reach: If you have either 3 Science or 2 Demolitions, and 3 Enemies of the same species with Creature or Machine, destroy one card from hand per turn for 3 turns to score points and you may ignore any of the special abilities of your Enemies here for an entire turn. Oppose: Opponent must have 2 Science, 3 Thief and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points and may (V) Cause for Celebration. Test Species AF testspecies 1 Goal Experiments 4 S Reach: If you have Aware, Medicine, Science and more than 30 Brawn, destroy a Character you kidnapped here with a species different from any you have here, then score points and from now on, your Enemies are +1 Brawn in fights involving opposing Characters with that species. Oppose: Opponent must have 3 species and more Bravery than you (with a minimum of 4 Characters) here. If successful, opponent score points. World Domination AF worlddomination 1 Goal Invasion 3 U Reach: If you have 4 Enemies here Native to both this Spacetime card's era and location, destroy one card from hand per turn for 2 turns, then destroy 2 of those Characters to score points. Oppose: Opponent must either have more Brains than you (with a minimum of 4 Characters) or 4 UNIT here. If successful, opponent scores points. TARDIS - Spacious Cathedral AF tardis-11 1 TARDIS TARDIS 4 8 12 R Your Doctor (8) may play here regardless of Nativity. If your Doctor (8) here, you may (V) Eye of Harmony. If Eye of Harmony here, this TARDIS is +2 Capacity. Your Second Chances played here may allow you to take a TARDIS Character from your discard pile instead of an Ally. Barbara Wright - Unwilling Adventurer AF barbara-4 1 TARDIS Character Human 2 Earth Present (1963) Aware, Charisma, History, Running, Screamer, (V) Ventilation Shaft 7 4 4 R Each time you play an Escape card, you may draw a card. Chang Lee - Troubled Youth AF changlee-1 1 TARDIS Character Human 3 Earth Postmodern Era (1999) Marksman, Minion (The Master), Pilot, Running, Thief, Victim, (V) Any TARDIS-related Condition 5 6 7 R If your Timelord here, that Timelord may act as The Doctor (any generation) for the game text of any TARDIS card here. Donna Noble - Runaway Bride AF donna-1 1 TARDIS Character Human 2 Earth Postmodern Era (2007) Computers, Running, Screamer, (V) Take Me Back 4 5 5 U At the start of your turn, you may move this Character to any Spacetime card where there is a TARDIS card. Any opposing Doctor here is -2 Brains. Grace Holloway - Amazing Grace AF grace-2 1 TARDIS Character Human 3 Earth Postmodern Era (1999) Medicine (2), Pilot, Running, Science, Victim 8 5 7 R Danger and Puzzle cards requiring Medicine here are -5 to any required Quality. Harry Sullivan - Good Man AF harrysullivan-3 1 TARDIS Character Human 3 Earth Present (1973) Medicine, Science, Thief, Tracking, UNIT 6 6 7 R If your Doctor here, adds Engineering and may act as The Doctor. Ian Chesterton - Reliable Friend AF ian-4 1 TARDIS Character Human 2 Earth Present (1963) Charisma, Demolitions, Running, Science 7 6 7 U While facing a Danger or Monster card, your Barbara Wright here gains one of this Character's Traits (your choice). Jack Harkness - A Bit Cheesy AF jack-4 1 TARDIS Character Human 3 Earth Twilight Era (5005) Charisma, Engineering, Pilot, Running, Science, Tracking, (V) Nice Plan 7 7 8 R If no Ally has Brains higher than 5, your other TARDIS Characters here are +1 Brains. Jamie McCrimmon - The Boy AF jamie-5 1 TARDIS Character Human 2 Earth Renaissance (1746) Aware, Running, Thief 5 7 7 S While your Doctor gains a Trait here, this Character gains the same Trait. Any bonus to any of your Doctor's Qualitites here also applies to this Character. K9 Mark II - Metal Ambassador AF k9mark2-3 1 TARDIS Character Robot 4 Gallifrey Aware, Charisma, Computers, Laser, Machine, Tracking 10 10 8 R If your opponent has an Enemy with both Computers and Machine here, he or she may not start a fight here. Romana (1) - Experienced Recruit AF romana1-4 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Computers, Running, Science, Tracking 9 5 8 R +1 to all Qualities while you have 5-10 points. Puzzle cards requiring Aware here are -5 to any required Quality. Rose Tyler - Space-Time Veteran AF rose-6 1 TARDIS Character Human 2 Earth Postmodern Era (2006) Charisma, Running, Tracking, (V) Places to Go 5 4 7 U When this Character moves to a Spacetime card, it is +1 to all Qualitites for one full turn. Sarah Jane Smith - Female of the Species AF sarahjanesmith-6 1 TARDIS Character Human 3 Earth Present (1973) Aware, Charisma, Running, Screamer 5 4 6 R At the start of your turn, draw 1 card for each opponent who has non-Human Enemies of the same species at two different Spacetime cards. Susan - Compassionate Girl AF susan-4 1 TARDIS Character Timelord 3 Gallifrey Aware, Charisma, Computers, Running, Screamer 7 4 6 R If you have 4 Native Allies here when you successfully Oppose a Goal here, that Goal is +1 points. The Doctor (1) - Pioneer After All AF doctor1-8 1 TARDIS Character Timelord 3 Gallifrey Aware, Computers, Engineering, Gloating, Science, Thief, (V) Fluid Link 11 3 9 R When this Character moves to a Spacetime card where an opponent has played a Puzzle card, you may (V) a Purpose card. The Doctor (2) - Keen Intellect AF doctor2-8 1 TARDIS Character Timelord 5 Gallifrey Aware (2), Charisma, Computers, Engineering, Running, Thief, (V) Bench-Thumping 13 4 8 S At the start of your turn, you may look at the top card of any player's draw deck. The Doctor (4) - Theta Sigma AF doctor4-8 1 TARDIS Character Timelord 5 Gallifrey Charisma, Computers, Engineering, Medicine, Running, Tracking, (V) Randomiser 12 5 9 R Your other Timelords Native to Gallifrey here are +1 to all Qualities and may play here regardless of Nativity. The Doctor (8) - Amnesiac Saviour AF doctor8-4 1 TARDIS Character Human/Timelord 5 Gallifrey Aware, Charisma, Engineering, History, Pilot, Running, Thief, (V) Finding Yourself 11 6 9 R Nemesis: The Master. When your other TARDIS Character is about to be destroyed here, you may destroy ? cards from hand to return it to your hand instead, where ? = that TARDIS Character's Cost. The Doctor (9) - Dispenser of Justice AF doctor9-5 1 TARDIS Character Timelord 4 Gallifrey Aware (2), Engineering, Running, Science, Tracking, (V) Police Box 12 6 9 R Once per game, when Enemies here destroy one of your Characters in a fight, you may immediately kidnap one random Enemy here. The Doctor (10) - Lonely Soul AF doctor10-4 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers, Demolitions, Medicine, Pilot, Running, Science, Thief 12 6 9 R If no other TARDIS Character here, you may unfreeze this Character once per turn. Zoe - Prettier Than a Computer AF zoe-4 1 TARDIS Character Human 4 Station W3 Near Future (2120) Charisma (2), Computers (2), Running, Screamer 9 4 8 R Opposing Machine Characters here are -1 Brains. Once per turn, destroy a card from hand to make your female Ally here a TARDIS Character until the start of your next turn. Alydon - Thal Defender AF alydon 1 Ally (Character) Thal 3 Skaro Colonial Era (2263) Aware, Charisma, Medicine, Thief, Tracking 6 6 7 R Your other Thals here are +1 Bravery (+2 in fights against Daleks). Benton - Young Corporal AF benton-4 1 Ally (Character) Human 2 Earth Present (1969) Aware, Demolitions, Marksman, Pilot, Tracking, UNIT 4 6 6 U Plays only where you have UNIT. Branwell - Missile Control AF branwell 3 Ally (Character) Human 1 Earth Present (1969) Computers, Marksman, Troop, UNIT, (V) Missile Command 5 6 6 C Drax - Talented Tinkerer AF drax 1 Ally (Character) Timelord 4 Gallifrey Computers (2), Engineering (2), Marksman, Minion (The Shadow), Thief, (V) Mentalis 10 5 6 R When Opposing a Goal requiring Engineering here, that Goal is -5 to any required Quality and -1 to any minimum number of Characters. Dyoni - Thal Historian AF dyoni 3 Ally (Character) Thal 2 Skaro Colonial Era (2263) Charisma, History, Science, (V) Planning 6 4 5 C If Planning here, your Characters are +1 to any Quality required of a Danger, Monster or Puzzle card while they are facing that card. Evan Laurie - UNIT Agent AF evan 1 Ally (Character) Human 3 Earth Present (1969) Aware, Pilot, Thief, UNIT, Victim 5 6 7 U At the start of your turn, if an opponent's Secret Forces or Secret Plans here, that opponent must show you a card that is under either of these cards. Ganatus - Born Survivor AF ganatus 4 Ally (Character) Thal 1 Skaro Colonial Era (2263) Charisma, Running, Tracking 5 5 5 C If you have a TARDIS Character here, this Character is +1 Brawn and gains Troop. Guardian of Horus - Servicer AF guardianofhorus 2 Ally (Character) Robot 2 Earth Antiquity to Victorian Era Machine, (V) Any Brawn-related Attack card 3 8 10 C Nemesis: Any Character with Minion (Sutekh). Play only if a ''God'' in play. Freeze at any time (for an entire turn) to freeze one opposing Robot here. Isobel Watkins - Photographer AF isobelwatkins 1 Ally (Character) Human 2 Earth Present (1969) Aware, Charisma, Running, Screamer, Tracking, (V) For the Record 5 3 7 U One other Character with Charisma here is +1 to all Qualities. Jim Turner - Platoon Leader AF jimturner 2 Ally (Character) Human 2 Earth Present (1969) Charisma, Demolitions, Marksman, Tracking, UNIT 5 7 7 C Krans - Stranded Astronaut AF krans 3 Ally (Character) Human 2 Far Future (16,000) History, Marksman, Pilot, Running, Tracking 4 6 5 C Does not play where you have a Vehicle. Merak - Lovelorn Surgeon AF merak 1 Ally (Character) Human 1 Atrios Present (1979) Charisma, Medicine, Running, Thief 4 4 5 U If Princess Astra here, gains Tracking. Mickey Smith - Stand-By Boyfriend AF mickey-4 1 Ally (Character) Human 2 Earth Postmodern Era (2006) Charisma, Running, Thief 4 5 4 U Plays for free at any Spacetime card to which he is Native if any player has Rose Tyler there. When swapping this Character for another, that Character plays for free. Pete - The Morgue Guy AF pete 1 Ally (Character) Human 1 Earth Postmodern Era (1999) Medicine, Screamer, (V) Bagged and Tagged 3 5 3 U If you have Bagged and Tagged here, you do not need to place your destroyed Timelord under it. Princess Astra - Sixth Segment AF princessastra 1 Ally (Character) Human 2 Atrios Present (1979) Bureaucrat, Charisma, Computers, Thief 5 3 8 R Key. Your Temporal cards play here at -1 Cost. Professor Wagg - Clock Expert AF professorwagg 1 Ally (Character) Human 2 Earth Postmodern Era (1999) Bureaucrat, Engineering, Gloating, Science, (V) Beryllium Clock 7 3 4 U Professor Watkins - Weak Inventor AF professorwatkins 1 Ally (Character) Human 2 Earth Present (1969) Engineering, Science (2), Screamer, (V) Cerebraton 8 2 3 U May work with your Enemies here (except in fights). Roth - Fast Friend AF roth 1 Ally (Character) Human 1 Far Future (16,000) Running (2), Thief, Victim, (V) Pit Trap 2 5 2 U +2 Brains and Bravery if your female TARDIS Character here. Temmosus - Thal Chief AF temmosus 1 Ally (Character) Thal 2 Skaro Colonial Era (2263) Bureaucrat, Charisma, History, Victim, (V) Pacifism 7 4 7 U The Brigadier - UNIT Founder AF brigadier-7 1 Ally (Character) Human 3 Earth Present (1969) Bureaucrat, Charisma, Marksman, UNIT, (V) Helicopter or UNIT Mobile HQ, (V) International Cooperation 5 7 7 R Your other UNIT Characters here are +1 Brawn. Vural - Betrayed Traitor AF vural 1 Ally (Character) Human 2 Far Future (16,000) Marksman, Minion (Styre), Thief, Victim 5 6 6 R At any time, you may reveal ? cards from hand to your opponents to unfreeze any number of your Characters here, where ? = their total Cost. Black Guardian - Guardian of Chaos AF blackguardian 1 Enemy (Character) Great Old One 5 Plays on table. Aware, Domination, Gloating, ''God'', Thief, (V) Guardian Rage 12 0 7 R Guardian. This Character is considered to be at every Spacetime card where it has a Minion, but may not participate in fights there. Blon Slitheen - Cornered Criminal AF blonslitheen-2 1 Enemy (Character) Raxacoricofallapatorian 5 Postmodern Era (2006) Bureaucrat, Charisma, Creature, Gloating, Pilot, Prisoner (2), Running, Science, (V) Toxic Breath 8 9 7 R When this Character is about to be destroyed iat an Earth Spacetime card (except in a fight), you may take it back into hand instead. City Dalek - Claustrophobic Mutant AF citydalek 4 Enemy (Character) Dalek 2 Skaro Colonial Era (2263) Aware, Computers, Laser, Machine, Troop 4 9 5 C Cannot move from this Spacetime card. Council Dalek - City Elder AF councildalek 2 Enemy (Character) Dalek 3 Skaro Colonial Era (2263) Bureaucrat, Computers, Demolitions, Laser, Machine, Medicine 8 9 5 C Cannot move from this Spacetime card. At the start of your turn, you may destroy ? cards from hand to (V) any Prisoner card, where ? = the Cost of that card. Cyber Director - Pliable Negotiator AF cyberdirector 1 Enemy (Character) Cyberman 2 Earth or The Moon Present (1969) Computers, Laser, Machine, Victim, (V) Radio Beacon 8 5 6 R Your Human Enemies here may act as Cybermen. Cyber Sleeper - Inhuman Killer AF cybersleeper 4 Enemy (Character) Cyberman 2 Earth or The Moon Present (1969) Laser, Machine, Marksman, Minion (Tobias Vaughn), Troop, Victim 2 9 5 C May be played during Set-Up at any Spacetime card to which it is Native; remains frozen until an unfrozen Cyberman here. Empress' Pilot Fish - Robo-Scavenger AF empresspilotfish 4 Enemy (Character) Pilot Fish 3 Postmodern Era (2007) Demolitions, Machine, Marksman, Minion (Racnoss Empress), Pilot, Tracking, Troop 2 9 5 C Gregory - Scientist for Hire AF gregory 3 Enemy (Character) Human 1 Earth Present (1969) Minion, Running, Science, Screamer, Victim 6 4 4 C At the start of every turn, you may select a unique Human Enemy's name at the same Spacetime card to attach to the Minion Trait. Gron - Squadron Commander AF gron 1 Enemy (Character) Sontaran 3 Far Future (16,000) Aware, Computers, Marksman, Tracking 6 8 7 S For every 2 Tracking you have here at the start of your turn, gains one Trait of your choice (except Creature, ''God'', or Machine) until the end this turn. I.E. Foot Soldier - Enhanced Guard AF iefootsoldier 3 Enemy (Character) Human 2 Earth Present (1969) Machine, Marksman, Minion (Tobias Vaughn), Pilot, Troop 2 8 5 C K9 Mark II - Bad Dog AF k9mark2-4 1 Enemy (Character) Robot 3 The Shadow's Domain Present (1979) Aware, Engineering, Laser, Machine, Minion (Black Guardian), Thief 10 10 8 R Opposing TARDIS Characters cannot use Defense cards here. Kanin - Atrian Lapdog AF kanin 4 Enemy (Character) Human 1 Atrios Present (1979) Marksman, Minion (The Marshal), Troop, Victim 2 6 4 C Lance Bennett - Empress' Consort AF lancebennett 1 Enemy (Character) Human 3 Earth Postmodern Era (2007) Bureaucrat, Charisma, Computers, Gloating, Minion (Racnoss Empress), Poison, Thief, Victim 4 5 5 R Your Racnoss here are +1 Brains. Mentalis - Zeon Commandant AF mentalis 1 Enemy (Character) Computer 3 Zeos Present (1979) Aware, Computers, Demolitions, Machine, Madman, Marksman 10 7 10 R Cannot be moved. Your other Enemies in this era are +2 Brawn. Mutant - Early Form AF mutant-2 1 Enemy (Character) Dalek 0 Skaro Colonial Era (2263) Creature 4 2 2 U Only plays at the moment any Dalek (except Davros or Mutant) is destroyed (at that location, regardless of Nativity). Destroy at the end of your next turn. Mutant - Early Form AF mutant2-2 1 Enemy (Character) Dalek 0 Skaro Colonial Era (2263) Creature 4 2 2 UU Only plays at the moment any Dalek (except Davros or Mutant) is destroyed (at that location, regardless of Nativity). Destroy at the end of your next turn. Mute - Shadow's Horrible AF mute 4 Enemy (Character) Chaosian 1 The Shadow's Domain Present (1979) Marksman, Minion (The Shadow), Thief, Troop 2 6 4 C Nivek - Grand Marshal AF nivek 1 Enemy (Character) Sontaran 2 Far Future (16,000) Bureaucrat, Computers, Pilot 5 8 6 U Once per turn, you may (V) a Sontaran with Troop. If you do so, do not replenish your hand at the end of that turn. Packer - Crude Henchman AF packer 1 Enemy (Character) Human 2 Earth Present (1969) Gloating, Marksman, Minon (Tobias Vaughn), Tracking, Victim 4 6 5 R This Character is +1 Brawn in any fight requiring Brawn, and -1 Brains in any fight requiring Brains. Racnoss Empress - Patient Survivor AF racnossempress 1 Enemy (Character) Racnoss 4 Prehistory to Postmodern Era Aware, Charisma, Creature, Gloating, Pilot, Science, Vampire 7 8 7 R When moving with Web-Star, may move to any Spacetime card with a date later than this Spacetime card's. Racnoss Hatchling - Waking Child AF racnosshatchling 4 Enemy (Character) Racnoss 1 Earth to Prehistory Creature, Troop, Vampire 2 7 6 C Once per turn, you may destroy the top card of your deck to draw the next one (cumulative). Shapp - Atrian Major AF shapp 2 Enemy (Character) Human 1 Atrios Present (1979) Aware, Computers, Marksman, Minion (The Marshal) 4 5 4 C Becomes an Ally if The Marshal is not here. Sharaz Jek - Disfigured Recluse AF sharazjek-2 1 Enemy (Character) Human 5 Androzani Minor Imperial Era (2784) Computers, Engineering (2), Gloating, Madman, Science, Thief, (V) Double Cross 8 7 8 R Nemesis: Morgus. When played here, your Robot Enemies are -1 Cost. Your non-unique Robots here gain Minion (Sharaz Jek). Sontaran Scout - Elite Tracker AF sontaranscout 4 Enemy (Character) Sontaran 2 Far Future (16,000) Aware, Marksman, Tracking, Troop 5 8 7 C Nemesis: Rutan Scount. Styre - Sadistic Field Major AF styre-2 4 Enemy (Character) Sontaran 4 Far Future (16,000) Aware, Bureaucrat, Computers, History, Marksman, Science, (V) Torture 7 8 8 S At the start of your turn, you may destroy a card from hand to destroy one Character you have kidnapped here. Surveyor - Sample Collector AF surveyor 1 Enemy (Character) Robot 3 Far Future (16,000) Aware, Creature, Machine, Minion (Sontarans), Tracking 1 8 5 R Each time you kidnap a Character here, you may randomly kidnap a non-unique Character controlled by the same player here. The Marshal - True Military Mind AF themarshal 1 Enemy (Character) Human 3 Atrios Present (1979) Bureaucrat, Gloating, Madman, Marksman, Minion (Black Guardian) 5 7 7 U Fights may not be prevented here. The Master - Not Dead Yet AF master-6 1 Enemy (Character) Deathworm/Timelord 4 Skaro Creature, Domination, Poison, Thief 5 1 3 R Plays on your non-unique Human. The Master may use that Character's Traits, Qualities and special abilities. When that Character leaves play, you may place The Master on another such Character here. If none exists, destroy The Master. The Master - Devil Incarnate AF master-5 1 Enemy (Character) Timelord 5 Earth Postmodern Era (1999) Aware, Domination (2), Gloating, Madman, Poison, Screamer, Thief, Tracking 11 7 9 R Nemesis: The Doctor (8). If a TARDIS Character with Victim here at the start of your turn, you may destroy ? cards from hand to destroy that Character, where ? = the Cost of that Character. The Shadow - Agent of Chaos AF theshadow 1 Enemy (Character) Chaosian 3 The Shadow's Domain Present (1979) Aware, Domination, Minion (Black Guardian), Thief 10 4 7 R At the start of your turn, choose a unique Character in this era (except a Timelord). It gains Minion (Black Guardian) until the start of your next turn. Tobias Vaughn - Cyber Manipulator AF tobiasvaughn 1 Enemy (Character) Human 5 Earth Present (1969) Aware, Bureaucrat, Charisma, Computers (2), Domination, Gloating, Machine, Madman, Victim, (V) Revival 9 8 8 R +1 Brains and Bravery if any cards under this Spacetime card. Ambulance AF ambulance 1 Artifact Vehicle. 3 Any Medicine Native to Modern Era or later. U Plays only on Earth Spacetime card of Modern Era or later. When a fight is started at another Earth Spacetime card in the same era, you may move this card to that Spacetime card with any of your Native Characters with Medicine here. If you do so, you may (V) one Medicine-related Condition. Beryllium Clock AF berylliumclock 1 Artifact Temporal. 2 Any Character with both Engineering and Science. U If your TARDIS here, your Temporal Conditions, Countdown and Deadline may play here at -1 Cost. Destroy this Artifact at any time to (V) a Spacetime card of the same location and era as one you have in play, but with a later date. Bio-Damper AF biodamper Artifact 1 The Doctor. C Place on one of your Characters here. Opponents may not play Conditions or Bang! cards on this Character. Countdown plays on this Artifact as if it were a Condition. Cerebraton AF cerebraton 1 Artifact Weapon. 3 Professor Watkins or Tobias Vaugn. U Opposing Characters here are -2 Bravery (to all Qualitites if a non-Robot Character with Machine) in any fight. Destroy this Artifact at any time to destroy one non-unique Cyberman here. Extrapolator AF extrapolator 1 Artifact Vehicle. 2 Blon Slitheen or any Character with both Pilot and Science Native to Twilight Era or later. U When your User is about to be destroyed, you may move this card and that Character from this Spacetime card to a Spacetime card of the same era (even if you have no Goal there). Eye of Harmony AF eyeofharmony 1 Artifact Temporal. 2 Any Timelord. R At the start of your turn, you may either ''open the Eye'' by exposing your hand, face up on the table, or ''close the Eye'' by hiding your hand again. While the ''Eye is open'', your opponent must show you every card they draw from their draw deck; when it is a Bang! card, you may draw a card. Destroy this Artifact if no TARDIS here at the start of your turn. Knick Knacks AF knickknacks Artifact 1 The Doctor. C At any time, you may destroy this Artifact to do one of the following: Freeze a Character with Troop for an entire turn, (V) any non-Weapon Artifact with a printed Cost of 1 and place it directly here for free, or prevent another Artifact here from being destroyed. Randomiser AF randomiser 1 Artifact Temporal. 1 The Doctor. U If your TARDIS here, Black Guardian is not considered to be at this Spacetime card; if you just Opposed a Goal, you may unfreeze your Characters to immediately move them with that TARDIS to a Spacetime card of an opponent's choice (you choose that opponent). Timelord Casket AF timelordcasket 1 Artifact 2 Any Timelord. R You may play your Deathworm for free directly under this Artifact, or when your Timelord Enemy is about to be destroyed here, place it under this Artifact instead (limit: 1 Character per Timelord Casket). At the end of your turn, you may move this Artifact to an opponent's TARDIS. At the start of any of your turns, destroy this Artifact to play the Character under it here regardless of Nativity. Web-Star AF webstar 1 Artifact Vehicle. 4 Any Racnoss. R At the end of your turn, your Racnoss may move this card from one Spacetime card to any other Spacetime card that features the same era, but a different location. Your Characters working with that Racnoss may move with it. Your Racnoss here gain Laser. Automatic Receptionist AF automaticreceptionist Condition Puzzle. 2 C Plays on any Spacetime card of the Present Era or later. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with 3 Computers or 3 Bureaucrat or a Character with Computers (2). Bagged and Tagged AF baggedandtagged Condition 2 C Plays on any Spacetime card (maximum: 1 per Spacetime card). Any Character destroyed here is placed under this card instead. When points are scored here, destroy this card and place all Characters under it in their owners' discard piles. Brinkmanship AF brinkmanship 1 Condition 2 R Plays on any Spacetime card. Each time one of your opponents moves a Vehicle here from a Spacetime card with a different location, he or she must either destroy one Character moving with that Vehicle or a Condition he or she has in play. Change of Controller AF changeofcontroller Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Character with Computers. If you have more Brains than your opponent here, one random opposing Robot or Pilot Fish becomes an Ally (if your Character with Computers was a TARDIS Character or Ally) or an Enemy (if your Character with Computers was an Enemy) under your control. Christmas Miracle AF christmasmiracle 1 Condition Purpose. 2 U Plays on table. If your Doctor and at least one other TARDIS Character move to an Earth Spacetime card with ''December'' in its title, you may freeze them until the start of your next turn and destroy this Condition to score 1 point. Cloaked TARDIS AF cloakedtardis 1 Condition 2 U Plays on your TARDIS; when an opponent is about to play a Condition or Bang! card on this TARDIS, that card is destroyed instead (along with this Condition). Or plays on an opponent's TARDIS card; when it next moves, its owner must destroy ? cards from hand, where ? = the number of TARDIS Characters moving with it (then, destroy this Condition). Compound AF compound Condition 2 U Plays on any Spacetime card where you have a Human Enemy. At the start of your turn, you may destroy this Condition to (V) up to 3 Minions attached to that Enemy. Contaminated Area AF contaminatedarea Condition Puzzle. 2 C Plays on any Spacetime card (even during Set-Up). Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome with Aware, Science and Tracking. Cut Off AF cutoff Condition Danger. 2 C Plays on any Spacetime card. At the start of your next turn, any opponent that does not have more than 21 Brawn (or 2 Computers and more than 16 Brawn) here must select one of his or her Characters without Running here to be destroyed unless its owner freezes all his or her Characters here until the start of your turn. Then, destroy this Condition. (Not cumulative.) Deadline AF deadline 1 Condition 3 R Plays on your Apocalypse Goal. Your Enemies here are +2 Brains and gain Aware. At the end of each of your turns, place a card from hand under this Condition. When there are 3 cards under this Condition, return those cards to your hand and destroy both this Condition, return those cards to your hand and destroy both this Condition and ? of your Enemies here (maximum: 3); your opponents must destroy ? Allies here if possible. Destroy this Condition if Goal here is Opposed or destroyed. Deliver Prisoner AF deliverprisoner 1 Condition Prisoner. Purpose. 3 R If you have no other Purpose card in play, plays on your TARDIS card where you have kidnapped an Enemy. The next time you move that TARDIS card, you may move that kidnapped Enemy with it (your TARDIS card is -3 Capacity while doing so) to a Spacetime card to which it is Native and destroy this Condition to score 2 points. Destroy Key to Time AF destroykeytotime 1 Condition Purpose. 3 R If you have no other Purpose card in play, plays on table. At the start of your turn, if your Doctor at a Spacetime card with any Key cards, destroy those Key cards (cards on those Key cards are shuffled into their owners' decks, except any TARDIS card and the cards aboard, which are moved to another Spacetime card by their owner.) Then, destroy this Condition to score ? points, where ? = the number of Key cards here (maximum: 3). Everyday Example AF everydayexample 1 Condition 2 U Plays on table. Your unique Human TARDIS Characters and Allies are +1 Brains where you have The Doctor. Faux-Dalek AF fauxdalek Condition 2 U Plays on your TARDIS Character. While in play, it loses Running, gains Laser and Machine, is +2 Brawn and no opposing Dalek may start a fight with your Characters here. Destroyed at the end of any turn if an Enemy with Computers here, or if this Character moves to another Spacetime card. Faux-Dalek AF fauxdalek2 Condition 2 UU Plays on your TARDIS Character. While in play, it loses Running, gains Laser and Machine, is +2 Brawn and no opposing Dalek may start a fight with your Characters here. Destroyed at the end of any turn if an Enemy with Computers here, or if this Character moves to another Spacetime card. Fear Itself AF fearitself Condition Prisoner. Puzzle. 2 C Plays on an Ally or a TARDIS Character you kidnapped with less than 7 Bravery (one per Character). Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome with more than four times this kidnapped Character's Bravery. Finding Yourself AF findingyourself Condition 2 C Plays on an opponent's Doctor. This Doctor is -1 to all Qualitites (cumulative) and may not use the game text on any Moves card. This Doctor's owner may destroy ? cards from hand to destroy all copies of this Condition here, where ? = this Doctor's Cost -2. Gravity Bar AF gravitybar Condition Prisoner. Puzzle. 2 C Plays on an Ally or a TARDIS Character you kidnapped with less than 8 Brawn (one per Character). Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome with more than four times this kidnapped Character's Brawn. In Plain Sight AF inplainsight Condition 2 C Plays on any Earth Spacetime card. While in play, your Native non-Human Enemies and Torchwood Characters may play here at -1 Cost (minimum: 1). Not cumulative. Incinerator AF incinerator Condition Danger. 2 C Plays on any Spacetime card. At the start of your next turn, any player that does not have 3 Aware here must select one of his or her Machine Characters here to be destroyed. You may draw one card for every Machine Character destroyed by this card. Then, destroy this Condition. (Not cumulative.) International Cooperation AF internationalcooperation 1 Condition 2 U Plays on your Character with both Bureaucrat and UNIT. If an Invasion Goal here, your Allies and TARDIS Characters without UNIT here gain UNIT and are +1 Brains. Into the Mountain AF intothemountain Condition Puzzle. 2 U Plays on any Spacetime card (even during Set-Up). Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome with 3 Tracking and 21 Bravery. Into the Mountain AF intothemountain2 Condition Puzzle. 2 UU Plays on any Spacetime card (even during Set-Up). Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome with 3 Tracking and 21 Bravery. Last Supper AF lastsupper Condition 3 R Once per game, plays on any Spacetime card where your opponent has Opposed your Goal. All Characters there are frozen until the start of your next turn. You and that opponent must reveal your hands. If the total Cost of your cards in hand is higher than your opponent's, you may immediately play another Goal here (for free); if your opponent's total is higher, destroy all your Characters here. Then, destroy this Condition. Legal Action AF legalaction Condition Attack. 1 C Plays on table. Destroy to start a fight involving your Bureaucrat. If you have more Bureaucrat than your opponent has Charisma here, that opponent must destroy ? cards from hand, where ? = the difference between the number of Bureaucrat you have here and the number of Charisma that opponent has here. Megalomania AF megalomania 1 Condition 3 U Plays on your Enemy with both Gloating and Madman. When you Reach a Goal here, if you have either 4 Minions attached to this Character or 3 Characters you control but do not own here, score +1 points. Mirror Images AF mirrorimages Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with 3 Aware, 30 Brains and no 2 Characters with the same title. Missile Command AF missilecommand Condition Attack. 3 C Plays on table. Destroy to start a fight involving your Artillery or 3 Characters with both Marksman and Troop. If you have more Brawn than your opponent here, choose one: one random opposing non-Temporal Vehicle here is destroyed, or one random Character able to move with a Temporal Vehicle or TARDIS card here is destroyed. More Alike Than We'd Care to Admit AF morealikethan Condition 2 C Plays on your Character with the Nemesis keyword. While its Nemesis is in play, it gains that Nemesis' special game text (select one copy of that Nemesis if more than one in play). (Not cumulative.) Moves: The 2nd Doctor AF movesthedoctor2 1 Condition Moves. 2 U Play on your Doctor (2). At any time, destroy this Condition to do one of the following: (V) Any Running-related Bang! card, destroy any Running-related Danger card here, ignore any one Trait required to Oppose a Goal here, or co-exist with your Doctor with a different generation for an entire turn (then return either Doctor to hand). Nap Time AF naptime Condition Danger. 4 R Plays on any Spacetime card where you have Domination or a unique Cyberman. At the start of your next turn, any opponent that does not have The Doctor here muts freeze all of his or her Allies and TARDIS Characters here until any player's Doctor moves here or a Goal here is Reached. Then, destroy this Condition. Nice Plan AF niceplan 1 Condition 4 U Plays on your TARDIS Character with more than 6 Brains. If you have at least 4 TARDIS Characters and Allies here, they are +1 to all Qualitites. Destroy this Condition at any time to destroy an Escape card. Obligatory Chase AF obligatorychase Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome either 2 Pilot or each of that player's Characters here having Running. One Last Chance AF onelastchance 1 Condition 4 U Plays on an opponent's Goal where you have The Doctor. If your Doctor here, all opposing Enemies here are -2 to all Qualitites. Goal's owner may destroy hsis or her Goal here at any time to destroy this Condition. Pacifism AF pacifism 1 Condition 2 U Plays on table. Attack Conditions are played at +3 Cost. When any player starts a fight, destroy this Condition. Paralyse! AF paralyse Condition Attack. 1 C Plays on table. Destroy to start a fight involving your Dalek. If you have more Brawn than your opponent here, one random opposing Character with Running is frozen for an entire turn. Physical Exam AF physicalexam Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with Aware, Medicine and 2 Science (with a minimum of 2 Characters). Pit Trap AF pittrap Condition Danger. 2 C Plays on any Spacetime card. At the start of your next turn, any player that does not have 2 Aware and more than 20 Brains here must select one of his or her Characters (with Running, if possible) here to be kidnapped by the player on their left. Then, destroy this Condition. (Not cumulative.) Planning AF planning Condition 2 U Plays on any opponent's Goal. Your TARDIS Characters and Allies here are +1 to any Quality required to Oppose that Goal. (Not cumulative.) Planning AF planning2 Condition 2 UU Plays on any opponent's Goal. Your TARDIS Characters and Allies here are +1 to any Quality required to Oppose that Goal. (Not cumulative.) Police Box AF policebox 1 Condition 1 U Plays on your TARDIS card. When you move it, you may also move any Characters you kidnapped here (your TARDIS card is -1 Capacity for each kidnapped Character moved). Possessed by Evil AF possessedbyevil Condition 3 C Plays on an Enemy with an Ally or TARDIS Character template: it is +1 to Brawn and Bravery. If your Enemy here has a Nemesis, you may destroy a card from hand to kidnap that Nemesis. Power Corrupts AF powercorrupts 1 Condition ? U If an Artifact that Costs 4 or more here, plays on your unique Ally or TARDIS Character (except The Doctor). It becomes an Enemy and that Artifact falls under your control (your Character may act as its User). When that Artifact is destroyed, also destroys this Condition. ? = the Cost of that Character. Propaganda AF propaganda 1 Condition 3 U Plays on any Spacetime card. Your Native Characters are +1 Bravery here. When a fight is about to start here, destroy this Condition to (V) a non-unique Native Character directly to this Spacetime card (for free). Radiation Sickness AF radiationsickness Condition Danger. 2 U Plays on any Spacetime card (even during Set-Up). While in play, all opposing non-Machine Characters here are -1 Brawn. When a player's Characters attempt to Oppose a Goal here, if that player does not have 3 Science (or 2 Medicine and Science) and more than 20 Brawn here, he or she must select one of his or her Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Radiation Sickness AF radiationsickness2 Condition Danger. 2 UU Plays on any Spacetime card (even during Set-Up). While in play, all opposing non-Machine Characters here are -1 Brawn. When a player's Characters attempt to Oppose a Goal here, if that player does not have 3 Science (or 2 Medicine and Science) and more than 20 Brawn here, he or she must select one of his or her Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Rebound AF rebound 1 Condition 2 U Plays on any Spacetime card with a Cost of 2 or more (even during Set-Up). When a Character is played there, that Character is +1 Cost. If none of your Spacetime cards Cost more than 1, your Human TARDIS Characters are +1 to all Qualities. Revival AF revival Condition 1 C Once per turn, plays on any Spacetime card where you have a frozen Character or under which you have a Character. Either unfreeze a Character here or play a Character from underneath this Spacetime card for 0 Cost. Then, destroy this Condition. Secret Basement AF secretbasement Condition Puzzle. 2 C Plays on any Spacetime card (even during Set-Up). Characters cannot attempt to Oppose a Goal or score points from a Purpose card here unless they first overcome with either Torchwood, or Aware and 20 Brains. Security Field AF securityfield Condition Prisoner. 3 C Plays on a Character you kidnapped. When that Character is about to be freed, place this Condition out of play instead. (Not cumulative.) Small is Lovely AF smallislovely Condition Defense. 2 U Plays on your Character with Engineering (2). At any time, destroy this Condition to exclude up to three of your Characters here from a fight or from a Danger or Monster card's random selection. (Not cumulative.) So it Begins... AF soitbegins 1 Condition 2 R Plays on your non-Human, non-Robot Enemy. That Enemy and all your Enemies of the same species at the Spacetime card and any Spacetime card with a later date gain Nemesis: The Doctor. Sontaran Galaxy AF sontarangalaxy 1 Condition 2 S Plays on any Spacetime card with a date (even during Set-Up). Your Sontarans may play here as if they were Natives. When an opponent plays a Rutan, you may immediately move this card to the Spacetime card where that Rutan was just played. If you have Rutan Galaxy in play, destroy this Condition. Sontaran Pursuit AF sontaranpursuit Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Sontaran. If you have more Brawn than your opponent here, either one opposing Character without Running of your choice is kidnapped, or two random opposing Characters with Running are destroyed (your choice). Spider Web AF spiderweb Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Racnoss, Web-Gun or 3 Creatures. If you have more Brawn than your opponent here, one random opposing Character is kidnapped. Stolen Lives AF stolenlives Condition Prisoner. 3 R If you have a Timelord Enemy or an Enemy with ''God'' there, plays on a Timelord you kidnapped to force its owner to place a Timelord with the same title from deck, hand or play out of play. Then, destroy this Condition and you may (V) a Character with the same title as your Timelord Enemy or Enemy with ''God''. Street Gang AF streetgang Condition Danger. 2 C Plays on any Spacetime card. If a TARDIS moves here, one Victim that has just moved here (or if none exist, one Character without Aware that has just moved) is destroyed, unless that Character also has both Running and Thief. Then, destroy this Conditon. (Not cumulative.) Swamp of Death AF swampofdeath Condition Danger. 2 U Plays on any Spacetime card (even during Set-Up). While in play, all opposing non-Aware Characters here are -1 Bravery. When a player's Characters attempt to Oppose a Goal here, if that player does not have 3 Tracking and more htan 20 Bravery here, he or she must select one of his or her Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Swamp of Death AF swampofdeath2 Condition Danger. 2 UU Plays on any Spacetime card (even during Set-Up). While in play, all opposing non-Aware Characters here are -1 Bravery. When a player's Characters attempt to Oppose a Goal here, if that player does not have 3 Tracking and more htan 20 Bravery here, he or she must select one of his or her Characters here to be destroyed. Then, destroy this Condition. (Not cumulative.) Take Me Back AF takemeback 1 Condition Purpose. ? U If you have no other Purpose card in play, plays on your TARDIS Character of a Spacetime card to which it is not Native. At the end of your turn, if you move this Character to the Spacetime card to which it is Native (exact location and date), destroy that TARDIS Character to score ? points (maximum: 3). ? = Cost of TARDIS Character. TARDIS Chase AF tardischase Condition Puzzle. 2 U Plays on any Spacetime card (at +1 Cost if you do not have a Goal here). Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with Pilot, more than 20 Bravery, and a TARDIS (or if trying to Reach a Goal here, either a Vehicle or 2 Running). Terrorise! AF terrorise Condition Attack. 2 C Plays on table. Destroy to start a fight involving your Enemy with Creature or Machine. If you have more Bravery than your opponent here, one random opposing TARDIS Character is kidnapped. If that Character was a Screamer, you may (V) a Prisoner card. Time Loop AF timeloop 1 Condition Temporal. 5 R Once per game, plays on any Spacetime card where you have a Timelord or ''God'' and either 3 Key cards or a Temporal Artifact. Opposing Characters here are frozen. No player may place cards under Countdown here unless Countdown is on Time Loop. You may not meet the requirements of a Goal or Purpose card here. You may destroy this Condition at any time. Traffic Cop AF trafficcop Condition 2 C Plays on any Spacetime card. When a non-Temporal Vehicle moves between this Spacetime card and another with the same location and era, unless that Vehicle is moving with Bureaucrat or a Character with both Charisma and Thief, that Vehicle's owner must dicard ? cards from hand, where ? = Cost of that Vehicle. (Not cumulative.) Trust Issues AF trustissues 1 Condition 2 U Plays on an opposing Doctor. That player's other TARDIS Characters at that Spacetime card (except those Native to Gallifrey) are -1 to all Qualities. Destroy this Condition when that player scores points here. Unbelievable Biology AF unbelievablebiology Condition 2 C Plays on your Character with Medicine at a Spacetime card to which it is Native.Rearrange the top ? cards of your draw deck, where ? = Cost of your non-Native Character of a different species here. Then, discard this Condition. Unlimited Rice Pudding AF unlimitedricepudding Condition 2 C Plays on your Doctor. Characters here with Nemesis: The Doctor (any or no generation) are -1 to all Qualities (-2 if that Character has Gloating). Cumulative (maximum -3). Vengeful God AF vengefulgod 1 Condition Attack. 4 U Plays on your Doctor. When an opponent is about to successfully Reach a Goal here, destroy this Condition to start a fight here. If you have more Brains than your opponent here, one opposing Character of your choice is destroyed. Worldwide Instability AF worldwideinstability 2 Condition 2 C Plays on any Spacetime card with an Apocalypse Goal that has not been Reached or Opposed. Native Allies are played at +1 Cost here, and your TARDIS Characters are +1 to all Qualitites while facing Puzzle cards here. Destroy this Condition when points are scored here. Attack on Sight AF attackonsight Bang! U During your turn, if your Character and its Nemesis are at the same Spacetime card, play to (V) any Attack card your Characters could use to start a fight with that Nemesis there, place it directly into play for free, and imediately destroy it to start a fight; your Characters with a Nemesis here are +2 to all Qualitites during that fight. Bench-Thumping AF benchthumping Bang! C Play to either take any Artifact in your discard pile back into your hand, destroy any Bang! card played on your TARDIS, or give a TARDIS Character Engineering until the end of this turn. Concerted Distraction AF concerteddistraction Bang! Defense. U Play to (V) an Attack card that can start a fight directly into play (for free, but destroy ? cards from hand, where ? = the Cost of that Attack card) and immediately destroy it to start a fight according to its text. All opposing Enemies here are -2 to all Qualitites during that fight. Concerted Distraction AF concerteddistraction2 Bang! Defense. UU Play to (V) an Attack card that can start a fight directly into play (for free, but destroy ? cards from hand, where ? = the Cost of that Attack card) and immediately destroy it to start a fight according to its text. All opposing Enemies here are -2 to all Qualitites during that fight. Countermove AF countermove Bang! C Play to do one of the following: (V) an Escape card when your opponent plays a Prisoner card; (V) a Defense card when your opponent starts a fight; or make your opponent return a Moves card to his or her hand. Current Affairs AF currentaffairs Bang! C Play when your opponent meets a requirement on a Plot card in your side-hand to play that Plot card as if all its requirements had been met. At the end of your next full turn, destroy that Plot card. Emergency Beeper AF emergencybeeper Bang! C Destroy ? cards from hand to (V) one Ally with Medicine or TARDIS Character with Medicine directly into play (for free) at a Spacetime card to which it is Native. ? = Cost of that Character. Fluid Link AF fluidlink Bang! U Play to (V) any Purpose card directly to a Spacetime card where you have The Doctor and a TARDIS card (for free). Or play to prevent an opponent's TARDIS from moving for an entire turn. Fluid Link AF fluidlink2 Bang! UU Play to (V) any Purpose card directly to a Spacetime card where you have The Doctor and a TARDIS card (for free). Or play to prevent an opponent's TARDIS from moving for an entire turn. I've Defeated You Before AF ivedefeatedyoubefore Bang! C If there is a non-Human Enemy with the Nemesis keyword in any player's discard pile, play to make your TARDIS Characters +2 to all Qualities in any fight involving opposing Characters of that Enemy's species for an entire turn (+3 if that Enemy's Nemesis is there). (Not cumulative.) Melted AF melted Bang! C Play to destroy the top card of any draw deck, or to place the top card of any discard pile out of play. Mercy AF mercy Bang! C When your Victim is about to be destroyed, play to prevent that. All players may immediately draw a card. If they do so, they must reveal it to you. Only My Dignity AF onlymydignity Bang! C Play when your Human Character is about to be destroyed. It is frozen for one full turn instead. Reverse Direction AF reversedirection Bang! C Play at any time to move your TARDIS card (and all aboard) to a Spacetime card where you have Donna Noble - Runaway Bride. Or play at the end of your turn to replenish your hand from the bottom of your draw deck. Slightly Scrambled AF slightlyscrambled Bang! C Play when a Character moves to a Spacetime card without a TARDIS card or Vehicle to return that Character to its starting point. Sontaran Recharge AF sontaranrecharge Bang! C If you have 4 Sontarans in play, play at any time to replenish your hand, or to take a Sontaran from discard pile into hand. The Doctor's Kiss AF thedoctorskiss Bang! U During an opponent's turn, play where you have the Doctor with a generation number of 8 or later and a unique female Ally or TARDIS Character (or Jack Harkness) to draw ? cards, where ? = the number of (T) icons on that female Character (or Jack Harkness). We Can't Be Friends AF wecantbefriends Bang! U If you just scored points from a Goal where you have an opposing Character's Nemesis, play to destroy that opposing Character. Or play to make a Character with the Nemesis keyword -2 to all Qualitites for an entire turn. Horror of Fang Rock AF horroroffangrock Plot U Your Rutan is the only Enemy at a Victorian Era Spacetime card, 4 or more opposing Native Allies at that Spacetime card / While in play, at the required Victorian Spacetime card: Rutan-related Conditions may play here at -1 Cost. If you Reach a Goal here, Sontarans may not play here. At the start of any of your turns, you may destroy ? cards from hand to destroy an opposing Ally here, where ? = that Ally's Cost. Your non-unique Rutans here gain Nemesis: Non-unique Sontarans. Opposing TARDIS Characters here may not be destroyed in fights, or by Danger or Monster cards (excluded from selections). The Armageddon Factor AF thearmageddonfactor Plot R Atrios, The Shadow's Domain and Zeos all in play, A Key-related Goal or Purpose card at one of those Spacetime cards, Blocked TARDIS has just been played at any of those Spacetime cards / Immediately draw ? cards, where ? = the difference between the number of Enemies on Atrios and the total number of ENemies on Zeos and The Shadow's Domain. While in play, at any of the required Spacetime cards: Princess Astra may act as an Artifact (she is her own User). When Insane Computer is overcome here, Mentalis is frozen until its owner has 3 Computers here. The owner of a Key-related Goal or Purpose card here may, at the start of his or her turn, move that card to any of these Spacetime cards. When a Guardian Condition in play is destroyed, any player except its owner may (V) Randomiser. The Enemy Within AF theenemywithin Plot R Eye of Harmony where you have The Master and your opponent has Chang Lee, Any Timelord was just swapped with another / Chang Lee immediately becomes an Enemy under your control. At that Spacetime card: While Chang Lee, The Master and any TARDIS are here, you may ''close'' or ''open'' the Eye of Harmony. When you ''open the Eye'', you may immediately (V) Worldwide Instability or any Danger card, playing it here directly (for free). When you place a Timelord out of play with Stolen Lives, score 1 point (once per game). When your Master is destroyed here (if you have a Gallifrey Spacetime card in play, shuffle him into your draw deck instead), destroy this Plot. The Parting of the Ways AF theparting Plot R Your Rose Tyler - Bad Wolf, Opponent's Dalek Emperor, Heart of the TARDIS was just used / Immediately move your Rose Tyler - Bad Wolf (with your TARDIS card and any TARDIS Characters aboard if possible) to the Spacetime card where your opponent has Dalek Emperor. You may also (V) any Nemesis-related card. For rest of game: Dalek Emperor gains Nemesis: Rose Tyler. While in play: Rose Tyler - Bad Wolf gains Nemesis: Dalek Emperor. You may play any card with the words ''bad wolf'' written anywhere on it at -1 Cost (if it has no Cost, you may draw a card when you play it). When Rose Tyler - Bad Wolf is destroyed, destroy this Plot, and if there are no Daleks where she was destroyed, score 1 point. The Sontaran Experiment AF thesontaranexperiment Plot U A unique Sontaran at an Earth Spacetime card, 2 kidnapped Characters at that Spacetime card, The Doctor just moved there without a TARDIS / You may immediately (V) an Earth Orbit Spacetime card of the same era as that Earth Spacetime card directly into play (for free); Sontarans may not move to it.While in play, at that Earth Spacetime card: Sontarans may no longer be played here. The unique Sontaran's owner may play Prisoner cards here at -1 Cost. Each time a kidnapped Character is destroyed here, place the Character under this Spacetime card; all Sontarans here are +1 to all Qualities for each Character under this Spacetime card. Players may use Sontarans to start a fight with Duel as if they were Humans. When a Goal is Reached or Opposed here, destroy this Plot card and any Characters under this Spacetime card. Martha Jones - Medical Student TLS3 martha-1 1 TARDIS Character Human 2 Earth Postmodern Era (2008) Aware, Charisma, Medicine, Running 6 5 7 When your Doctor here is about to be destroyed by a Attack card here (except a Laser-related Attack card), you may destroy 2 cards from hand to prevent it. Earth (1599) TLS3 st-shakespeare Spacetime Renaissance 1 Apocalypse, Invasion, Historical, Meddling Holiday. For each Character with Charisma you have here, you may play one Character with Aware at -1 Cost each turn. Giant Macra TLS3 giantmacra 1 Condition Monster. 3 Plays on any Spacetime card. At the start of owner's turn, one random Pilot here is destroyed unless that Character is not Native to this Spacetime card. When 2 of a player's Characters have been destroyed by this Condition here, that player may immediately destroy this Condition. Tallulah - New York Angel TLS3 tallulah 1 Ally (Character) Human 2 Earth Modern Era (1930) Aware, Charisma, Running, Screamer, (V) Prop Gun 4 4 6 When your Character is destroyed or kidnapped here, you may immediately destroy a card from hand to unfreeze all your Allies and TARDIS Characters here. Richard Lazarus - Bold Visionary TLS3 richardlazarus-1 1 Enemy (Character) Human 3 Earth Postmodern Era (2008) Bureaucrat, Gloating, Medicine, Science (2) 9 2 7 At the start of any of your turns, you may announce you will score points this turn. If you do, draw up to 2 cards. If you don't, destroy 2 cards from hand. Miss Dexter - Mr. Saxon's Agent TLS3 missdexter 1 Enemy (Character) Human 2 Earth Postmodern Era (2008) Aware, Computers, Minion (The Master), Thief, Tracking, (V) Wiretap 6 5 7 Unbreakable Chains TLS3 unbreakablechains 1 Condition Prisoner. 1 Plays on an opposing Character you kidnapped if no other Prisoner card currently on it. Immediately destroy ? cards from hand, where ? = the Cost of that Character. While this Condition is in play, no other Prisoner card may be played on this Character, and this Character cannot be freed. Billy Shipton - Displaced in Time TLS3 billyshipton-1 1 Ally (Character) Human 2 Earth Present (1969) or Earth Postmodern Era (2007) Aware, Charisma, Marksman, Tracking 5 6 7 If at an Earth Present Spacetime card, your TARDIS Characters here are +1 to all Qualitites. If at an Earth Postmodern Era Spacetime card, your Allies here are +1 to all Qualities. Mouth to Mouth TLS3 mouthtomouth Bang! Once per game, when your Character has just been destroyed where you have Medicine, play to take that Character from your discard pile and place it back into play at the Spacetime card where it was just destroyed. Or play to (V) any Bang! card with the word ''Kiss'' in its title. The Valiant TLS3 thevaliant 1 Artifact Vehicle. 3 Character with UNIT Native to Postmodern Era or The Master (18). Plays only in Earth Postmodern Era. At the end of your turn, your UNIT Character or The Master may move this card from one Spacetime card to any other Earth Postmodern Spacetime card. Your UNIT Characters or Characters with Minion (The Master) working with that Character may move with it (along with any Characters you kidnapped here). Diagmar Cluster (5044) TM st-sspompadour Spacetime Twilight Era 2 Capture, Quest, Meddling, Resurrection R If your Enemies move to another Spacetime card from here using a Time Portal, they may move any Goal here with them if that Goal is playable here. Earth (400,000,000 B.C.) TM st-400millionbc Spacetime Prehistory 2 Apocalypse, Meddling R When any player Reaches a Goal here, all other players' Humans play at +1 Cost. Earth (1505) TM st-florence Spacetime Renaissance 1 Apocalypse, Meddling, Capture, Profit, Historical U At the start of any of your turns, you may (V) Mona Lisa. Earth (1721-1764) TM st-girlinthefireplace Spacetime Renaissance 1 Capture, Meddling, Historical, Quest R At the start of each of your turns, select a date between 1721 and 1764. This Spacetime card has that date until the start of your next turn. Characters Native to this Spacetime card (exact location and date) here are +1 Bravery. Earth (1866) TM st-1866 Spacetime Victorian Era 1 Capture, Meddling, Experiments, Profit U At the end of any of your turns, you may move one Artifact here to any other Spacetime card. Earth (1883) TM st-ghostlight Spacetime Victorian Era 2 Apocalypse, Experiments, Capture, Meddling R At the start of each of your opponents' turns, if he or she has more than 2 Characters here, that opponent must destroy a card from hand. Earth (1920) TM st-hull Spacetime Modern Era 1 U Goals may not play here. Acts as if any type of Goal may play here for purposes of playing Purpose cards. Earth (May 1979) TM st-cityofdeath Spacetime Present 2 Apocalypse, Meddling, Capture, Profit, Experiments R Holiday. At the start of any of your turns, you may look at the top card of your draw deck. If it is an Artifact, you may place it into hand. Earth (1987) TM st-fathersday Spacetime Present 2 Apocalypse, Meddling R Dimensional. Once per game, at the start of any of your turns, if your TARDIS card and TARDIS Character are here, you may ''lock up'' this Spacetime card: No player may move here or play Characters here until either points are scored here, or you ''unlock'' Spacetime card at the start of any of your turns. Earth (October 2007) TM st-blink Spacetime Postmodern Era 1 Apocalypse, Invasion, Capture, Meddling U At the start of your turn, if there is a card in your discard pile with the words ''Paradox'' or ''Paradoxical'' in its title, you may place that card on top of your draw deck. Event One TM st-edgeofdestruction Spacetime Outside Time 3 R Dimensional. Does not play during Set-Up. Goals may not be played here. A TARDIS may only be moved here by its owner's opponent. If a TARDIS is here at the start of its owner's turn, it is destroyed unless its owner destroys ? cards from his hand, where ? is the cost of the TARDIS. Quinnis TM st-quinnis Spacetime Fourth Universe 1 Capture, Quest U Dimensional. Your opponents' TARDIS cards are -2 Capacity when moving to this Spacetime card (not cumulative). Skaro (2966) TM st-evilofthedaleks Spacetime Imperial Era 2 Apocalypse, Experiments, Capture, Historical U Base. Imperial Daleks may play here regardless of Nativity. At any time, you may (V) Emperor Dalek. Evilution TM evilution 1 Goal Experiments 3 U Reach: If you have Domination, Madman, Science and 20 Brains here, destroy a Character you kidnapped here, then score points and you may (V) Hush or any Enemy with Creature. Oppose: Opponent must have more Brains than you and destroy one Monster card or Enemy with Creature here. If successful, opponent scores points. Fractured Selves TM fracturedselves 1 Goal Meddling 3 R While in play, Scaroth may play without a Goal card. Reach: If you have ? different versions of Scaroth at ? different Spacetime cards (including this one; minimum: 3), destroy one card from hand per turn for 2 turns, then score ? points (maximum: 5) and you may (V) Linked Events. Oppose: Opponent must have ? History and more Brawn than you here (with a minimum of 4 Characters). If successful, opponent scores points. Harness Gestalt TM harnessgestalt 1 Goal Capture 4 R Reach: Once per turn, if your unique Enemy with Domination and any player's non-unique ''God'' or Xeraphin here, place that non-unique Character under this Goal. When you have three Characters under this Goal, score 5 points and you may (V) any Temporal Artifact. Oppose: Opponent must have 3 Aware, 2 Science, 2 Thief and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. Harvest Organs TM harvestorgans 1 Goal Capture 4 U Reach: If you have either 2 Madman and more than 30 Brawn here, or Engineering, 2 Medicine and 3 Troop here, place Allies and TARDIS Characters kidnapped or destroyed here under this Goal instead of discard pile. If there are 2 Characters under Goal at the start of your turn, score points (+1 if one of those Characters is Reinette). Oppose: Opponent must have 3 Running, more Brains and Brawn than you and either 2 Marksman or 3 Engineering. If successful, opponent scores points. Isolate Human Factor TM isolatehumanfactor 1 Goal Experiments 3 U Reach: If you have a Dalek and 4 Science here, destroy one Prisoner card from hand per turn for 2 turns while you have a kidnapped Human Character here to score 5 points, and for the rest of the game, your Daleks are +2 to all Qualities in fights involving opposing Human Characters. Oppose: Opponent must have 4 Science and more Brains than you here (with a minimum of 4 Characters) and destroy 4 cards from hand. If successful, opponent scores points, and your non-unique Daleks here become Allies under that opponent's control. Steal Blue Box TM stealbluebox 1 Goal Capture 4 R Reach: If you have a Quantum Angel or a ''God'' here, and your opponent has a TARDIS card but no Doctor here, destroy one card from hand per turn for 2 turns, then destroy that TARDIS card to score points (its owner may immediately (V) a TARDIS card, even from his or her discard pile) and draw ? cards, where ? = the Cost of that TARDIS card. Oppose: Opponent must have 4 Allies here and destroy one card from hand per turn for 2 turns. If successful, opponent scores 3 points. Stop Evolution TM stopevolution 1 Goal Apocalypse 4 U Reach: If you have 3 Science, 30 Brains and either ''God'' or 2 Madman here, destroy one Character from hand per turn for 2 turns (each full turn you do so, your opponents cannot replenish their hands on that full turn), then score points and from now on, only Characters of a species here can play here. Oppose: Opponent must have more Characters with Qualities higher or lower than their printed Qualies here than you (with a minimum of 4 Characters). If successful, opponent scores points. Temporal Displacement TM temporaldisplacement 1 Goal Capture/Meddling 3 U Reach: If you have a Quantum Angel (or an Enemy and a Temporal Artifact for which that Enemy is the User) here, move one Victim per turn for 3 turns from this Spacetime card to another Spacetime card with the same location but a different era (if that Victim is yours, destroy a card from hand: if your opponent's, draw a card). Then, score points. Oppose: Opponent must have 2 Aware, 2 Thief and more Brains than you here (with a minimum of 4 Characters). If successful, opponent scores points. TARDIS - Conscious Spaceship TM tardis-12 1 TARDIS TARDIS 4 8 12 R When facing a Puzzle card here, your Characters with Aware are +2 to any required Quality. At the start of any of your turns, you may (V) any Artifact for which this TARDIS is a User. Ace - Wicked Pupil TM ace-3 1 TARDIS Character Human 4 Earth Present (1987) Aware, Charisma, Demolitions, History, Running, Thief 7 6 6 R Score +1 points from your Purpose cards here if opposing Enemies here. Barbara Wright - Clear Thinker TM barbara-5 1 TARDIS Character Human 2 Earth Present (1963) Charisma, History, Medicine, Screamer 7 4 4 R Danger and Puzzle cards requiring Brains here are -5 to any required Quality. Jamie McCrimmon - Observant Lad TM jamie-6 1 TARDIS Character Human 2 Earth Renaissance (1746) Aware, Charisma, Running, Thief, (V) Moves: Jamie 6 7 8 R Puzzle cards that can play during Set-Up here are -3 to any required Quality. Martha Jones - Prioritiser TM martha-2 1 TARDIS Character Human 2 Earth Postmodern Era (2008) Charisma, Medicine, Running, (V) Any Artifact for which The Doctor is the User 6 5 7 R Your TARDIS Characters here are +2 Brawn in fights involving opposing Creatures or when facing Monster cards. Mickey Smith - First-Time Traveller TM mickey-5 1 TARDIS Character Human 2 Earth Postmodern Era (2007) Aware, Marksman, Running 5 5 6 U The first time this Character moves to a Spacetime card to which he is not Native, you may (V) one Artifact, one Condition or one Bang! card of your choice. Nyssa - Almost Prescient TM nyssa-5 1 TARDIS Character Human 4 Traken Present (1981) Aware (2), Charisma, Running, Science, Screamer, Tracking, (V) Intuition 8 4 8 R Danger, Monster and Puzzle cards requiring Aware here are -5 to any required Quality. Romana (2) - Flighty Tourist TM romana2-4 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Engineering, Running, Science, Thief 11 4 9 R If at a Holiday Spacetime card, your Characters here may use Bravery to meet any Quality requirements. Rose Tyler - Meddlesome Girl TM rose-7 1 TARDIS Character Human 2 Earth Postmodern Era (2005) Charisma, History, Running, Screamer, (V) What Once Went Wrong 5 5 6 U +1 to all Qualitites if a Meddling Goal here (+2 if Pete Tyler also here). Susan - Creepy Clairvoyant TM susan-5 1 TARDIS Character Timelord 3 Gallifrey Aware (2), Madman, Medicine, Screamer, Thief, (V) Emergency Medical Kit 6 4 4 R Counts as User of Blade. If your TARDIS card here, opponents' Puzzle cards play at +1 Cost. Tegan Jovanka - Time Stewardess TM tegan-4 1 TARDIS Character Human 2 Earth Present (1981) Charisma, History, Running 5 4 7 R Your TARDIS card here is +1 Capacity. You may move one more Character than is allowed with your Temporal cards here. The Doctor (1) - Cruel Accuser TM doctor1-9 1 TARDIS Character Timelord 4 Gallifrey Computers, Engineering, Madman, Poison, Science, Thief 11 3 8 R At the start of any of your turns, you may destroy one of your TARDIS Characters here to destroy up to two Danger, Monster or Puzzle cards here. The Doctor (2) - Dalek Destroyer TM doctor2-9 1 TARDIS Character Timelord 5 Gallifrey Aware (2), Computers, History, Running, Science, Thief, Tracking, (V) The Final End? 12 4 8 R Your Daleks may use Attack cards to start fights against opposing Daleks here. Opposing Daleks here are -2 to all Qualities. The Doctor (4) - Art Critic TM doctor4-9 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, History, Running, Science, Thief, (V) Everyone's a Critic 12 6 9 R Doubles the number of cards you may take from under a Museum card here. Your History-related Artifacts play here at -2 Cost (minimum: 0). The Doctor (5) - Well-Connected TM doctor5-7 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma, Computers, Domination, Engineering, History, Running, Science, UNIT 12 5 8 R When you play a Character with the same title as one of your opponent's Characters, it plays at -2 Cost here. The Doctor (7) - Cruel Mentor TM doctor7-4 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma, Computers, Domination, History, Science, Thief, (V) Initiate Test 13 4 9 R Your other TARDIS Characters here are +1 to any two Qualities (your choice at the start of each of your turns), +3 if you have 8 or more points. The Doctor (9) - A Life Less Ordinary TM doctor9-6 1 TARDIS Character Timelord 4 Gallifrey Aware, Charisma (2), History, Running, Science, Victim, (V) TARDIS Key 11 5 9 R At the start of your turn, name another Character here. That Character cannot be destroyed by Danger or Monster cards or in any fight started by your opponent until the start of your next turn. The Doctor (10) - Worth the Monsters TM doctor10-5 1 TARDIS Character Timelord 5 Gallifrey Aware, Charisma (2), Computers, Domination, Engineering, History, Marksman, Science, (V) Under the Doctor's Protection 12 6 9 R When another player moves an Enemy to this Spacetime card, draw ? cards, where ? = the number of opposing Enemies with Creature, ''God'', or Madman here (maximum: 3). Alpha - Friendly Dalek TM alpha 3 Ally (Character) Dalek/Human 2 Earth Victorian Era (1866) Charisma, Laser, Machine 3 9 7 C May only play to a Spacetime card where you have Science. Opposing Daleks may not start fights involving this Character. Anithon - White Xeraphin TM anithon 2 Ally (Character) Xeraphin 3 Earth Prehistory (140,000,000 B.C.) Aware, Charisma, Creature, Domination, Vampire, (V) Plasmaton Communication 8 0 6 C Nemesis: Zarak. Arthur - White Stallion TM arthur 4 Ally (Character) Horse 1 Earth Renaissance (1744) Running (2) 1 5 3 C At the end of your turn, you may move this card from this Spacetime card to a Spacetime card of the same location and era with one of your Characters here. Billy Shipton - DVD Encoder TM billyshipton-2 1 Ally (Character) Human 0 Earth Postmodern Era (2007) Charisma, Computers, History, Victim 5 1 7 U When played, you may destroy any Easter Egg here or (V) Easter Egg and play it directly here (for free). At the start of your next turn, destroy this Character. Captain Stapley - Concorde Pilot TM captainstapley 1 Ally (Character) Human 2 Earth Present (1982) Charisma, Engineering, Pilot, Running, Thief, (V) Concorde 6 5 7 U Control - Wretched Creature TM control 1 Ally (Character) Control 2 Victorian Era (1883) Computers, Pilot, Running, Thief, (V) Stone Spaceship 3 6 5 R Nemesis: Josiah. At the start of each of your turns, gains Charisma or Creature (your choice) until the start of your next turn. For every Goal you have Opposed, this Character is +2 Brains. Duggan - Blunt Instrument TM duggan 1 Ally (Character) Human 2 Earth Present (1979) Marksman, Running, Tracking, (V) Any Brawn-related Bang! card 3 7 7 R Puzzle cards requiring Brawn here are -5 to any required Quality. Jackie Tyler - Nagging Wife TM jackietyler-3 1 Ally (Character) Human 2 Earth Present (1987) Running, Screamer 3 3 4 U At the start of any of your turns, name a Trait. Opposing Characters here that have that Trait are -2 to all Qualities. Katherine - French Courtesan TM katherine 3 Ally (Character) Human 1 Earth Renaissance (1744) Aware, Charisma, History 5 4 4 C Your Characters with Bureaucrat Native to a Renaissance Spacetime card here are +1 Brains (cumulative). Kathy Nightingale - Girl Investigator TM kathynightingale 1 Ally (Character) Human 2 Earth Modern Era (1920) or Earth Postmodern Era (2007) Charisma, Running, Thief, Victim 5 4 7 U If at an Earth Modern Era Spacetime card, gains History. Your other Allies at any Spacetime card where you have Sally Sparrow are +1 to all Qualities. Kerensky - Temporal Theorist TM kerensky 1 Ally (Character) Human 2 Earth Present (1979) Engineering, Minion (Scaroth), Science (2), Victim 9 3 3 U Your opponent's Temporal cards play here at +1 Cost. King Louis XV - Le Bien-Aimé TM kinglouisxv 1 Ally (Character) Human 2 Earth Renaissance (1764) Bureaucrat (2), Charisma, History 6 5 6 U Your Reinette here gains (V) any Bravery-related Bang! card. Larry Nightingale - Internet Geek TM larrynightingale 1 Ally (Character) Human 2 Earth Postmodern Era (2007) Aware, Computers, Running, Screamer 4 5 6 R If your Doctor is at another Spacetime card, Puzzle cards here are -10 to Brains requirements. Nimrod - Cavemanservant TM nimrod 1 Ally (Character) Neanderthal 2 Victorian Era (1883) or Earth Prehistory (100,100 B.C.) Computers, History, Minion (Josiah), Tracking 4 7 8 U Monster cards requiring Brawn here are -5 to that Quality. Pete Tyler - Born Failure TM petetyler-1 1 Ally (Character) Human 3 Earth Present (1987) Aware, Pilot, Running, Science, Victim (2), (V) Any card with the word ''Sacrifice'' in its title 6 5 8 R You may destroy this Character at any time to destroy any Temporal Condition here. Professor Hayter - Hypnosis Expert TM professorhayter 1 Ally (Character) Human 2 Earth Present (1982) Aware, Domination, Science, Screamer 8 3 8 R Danger, Monster and Puzzle cards requiring Domination here require 1 less Domination. Domination-related Attack cards cannot be used to start a fight here. Redvers - Big Game Hunter TM redvers 1 Ally (Character) Human 3 Victorian Era (1883) History, Madman, Marksman, Screamer, Tracking, (V) Any Weapon of which he is a User 4 6 7 R If an opposing ''God'' here at the start of your turn, that ''God'''s owner must show you 3 cards from his or her hand. Reinette - Madame de Pompadour TM reinette-1 1 Ally (Character) Human 3 Earth Renaissance (1753) Aware (2), Bureaucrat, Charisma (2), History 8 4 7 R Your Doctor (10) here is +2 to all Qualities. Unless a Goal that names her here, if this Character is destroyed in a fight, the player who started that fight loses a point. Roger Scobie - Flight Engineer TM rogerscobie 3 Ally (Character) Human 1 Earth Present (1982) Computers, Engineering, Running, Thief 5 5 6 C +1 Bravery if your Pilot here. Sally Sparrow - Paradox Investigator TM sallysparrow 1 Ally (Character) Human 3 Earth Postmodern Era (2007) Aware, Charisma (2), Running, Screamer, Thief, Tracking 7 4 7 R When a Temporal card is played here, you may take the bottom card of your discard pile into your hand. Suki - Ditzy Journalist TM suki-1 3 Ally (Character) Human 1 Earth Orbit Far Future (200,000) Aware, Computers, History, Screamer, Victim 4 4 4 C Suki - Guerrilla Fighter TM suki-2 3 Ally (Character) Human 2 Earth Far Future (200,000) Demolitions, Marksman, Screamer, Thief, Troop, Victim 5 7 7 C -1 Cost if swapped in for Suki - Ditzy Journalist. Victoria Waterfield - Sudden Orphan TM victoria-3 1 Ally (Character) Human 1 Earth Victorian Era (1866) Charisma, Running, Screamer 5 3 7 U If kidnapped, no player may play a Prisoner card here. Clockwork Physician - Improviser TM clockworkphysician 2 Enemy (Character) Automaton 3 Twilight Era (5044) Engineering, Machine, Madman, Medicine, Poison, Tracking 7 8 6 C Reinette acts as both Bureaucrat (2) and Queen Victoria here. Countess Scarlioni - Discreet Heiress TM countessscarlioni 1 Enemy (Character) Human 2 Earth Present (1979) Charisma, Gloating, History, Marksman, Victim 6 4 6 U Your Scaroth here gains Thief. Dalek Meddler - Creation of the Devil TM dalekmeddler 3 Enemy (Character) Dalek 3 Skaro Imperial Era (2966) Computers, Demolitions, Domination, History, Laser, Machine, (V) Time Corridor 6 10 5 C Time Corridor may play at an Imperial Era Spacetime card. Replace the word ''Twilight'' with the word ''Imperial'' in Time Corridor here. Emperor Dalek - Centre of the Hive TM emperordalek 1 Enemy (Character) Dalek 5 Skaro Imperial Era (2966) Bureaucrat (2), Computers, Domination, Gloating, Machine, Screamer, Victim, (V) Dalek Factor 10 6 7 R All players' Daleks play here at -1 Cost. Gwendoline - Travel Agent TM gwendoline 1 Enemy (Character) Human 3 Earth Victorian Era (1883) Charisma, Madman, Minion (Josiah), Poison, Victim, (V) Chloroform 4 4 7 R When you kidnap a Character here, you may place it under this Spacetime card; if a Goal Reached or Opposed here, any Character under this Spacetime card is freed. Hermann - Household Henchman TM hermann 4 Enemy (Character) Human 1 Earth Present (1979) Marksman, Minion (Scaroth), Thief, Tracking 4 6 6 C +1 Brawn if your Enemy with Bureaucrat here (not cumulative). Josiah - Evolving Victorian TM josiah 1 Enemy (Character) Human/Survey 3 Victorian Era (1883) Aware, Domination, Gloating, Madman, Marksman, Science (2) 8 7 7 R Nemesis: Control. Every time a player scores points, you may (V) Husk. Light - Unreasonable Surveyor TM light 1 Enemy (Character) Light 4 Victorian Era (1883 Creature, Domination, ''God'', Laser, Madman, Running (2), Science 7 9 7 R Once per turn, destroy a card from hand to look at top 3 cards of any deck, then shuffle that deck. Maid - Gabriel Chase Staff TM maid 4 Enemy (Character) Human 1 Earth Victorian Era (1883) Marksman, Minion (Mrs. Pritchard), Troop, Victim 3 5 5 C Maxtible - Greedy Collaborator TM maxtible 1 Enemy (Character) Human 4 Earth Victorian Era (1866) Bureaucrat, Domination, Minion (Daleks), Poison, Science, Thief 8 4 7 R Your Daleks not Native to this Spacetime card are +1 to all Qualities here. Meddling Monk - Time Meddler TM meddlingmonk-2 1 Enemy (Character) Timelord 5 Gallifrey Aware, Charisma, Engineering, History, Medicine, Thief, Tracking, (V) Any Meddling Goal 10 5 7 R Your Characters here count as Natives of any era for purposes of being the Users of your Artifacts. Mrs. Pritchard - Head of Household TM mrspritchard 1 Enemy (Character) Human 2 Earth Victorian Era (1883) Minion (Josiah), Poison, Thief, Victim 5 5 6 U Your Maids here are +1 to al Qualities. This Character may start fights with Creep Out as if she were a Creature. Pietro - Borgian Soldier TM pietro 4 Enemy (Character) Human 1 Earth Renaissance (1505) Minion (Scaroth), Thief, Troop 3 6 6 C Counts as User of Blade. Plasmaton - Protein Agglomeration TM plasmaton 4 Enemy (Character) Plasmaton 1 Earth Prehistory (140,000,000 B.C.) Creature, Minion (The Master), Troop 0 8 5 C Once per turn, you may destroy a Plasmaton to (V) any card with the word Plasmaton in its title and play it for free on the Spacetime card where that Plasmaton was destroyed. Scaroth - Captain Tancredi TM scaroth-2 1 Enemy (Character) Jagaroth 3 Earth Renaissance (1505) Charisma, Creature, Gloating, History, (V) Thumbscrews 10 6 8 R May coexist with your other Scaroth. While in play, your Mona Lisa is non-unique (destroy all but one copy of your Mona Lisas if ever destroyed). Scaroth - Count Scarlioni TM scaroth-1 1 Enemy (Character) Jagaroth 5 Earth Present (1979) Bureaucrat, Charisma, Creature, Gloating, History (2), Marksman, Science, Thief 10 6 8 R May coexist with your other Scaroth. At the end of your turn, you may move one of your Artifacts at a Spacetime card where you have Scaroth to this Spacetime card. Scaroth - Fire Bringer TM scaroth-4 1 Enemy (Character) Jagaroth 1 Earth Prehistory (700,000 B.C.) Creature, Running, Tracking 10 6 8 U May coexist with your other Scaroth. This Character acts as The Doctor for Historical Inevitability. Scaroth - Jagaroth Pilot TM scaroth-3 1 Enemy (Character) Jagaroth 2 Prehistory (400,000,000 B.C.) Computers, Creature, Marksman, Pilot 10 6 8 U May coexist with your other Scaroth. Once per turn, you may destroy ? cards from hand to (V) Scaroth, where ? = the number of other Scaroths in play. Scaroth - Pyramid Builder TM scaroth-5 1 Enemy (Character) Jagaroth 2 Earth Antiquity (5000 B.C.) Creature, Engineering, Gloating, History 10 6 8 U May coexist with your other Scaroth. While in play, Laid Waste may be played where you Reach a Meddling Goal. The Master - Kalid TM master-7 1 Enemy (Character) Timelord 4 Gallifrey Aware, Computers, Domination (2), Engineering, Gloating, History, Madman, Thief, (V) Time Contour 11 5 7 R Your Puzzle cards play at -1 Cost here. Weeping Angel - Lonely Assassin TM weepingangel 4 Enemy (Character) Quantum Angel 2 Earth Antiquity to Postmodern Era Creature, History, Running (2), Thief (2), Tracking, Vampire 4 7 5 C If there are ?+1 or more opposing Characters with Aware here, where ? = the number of Quantum Angels here, this Character is frozen. Zarak - Dark Xeraphin TM zarak 2 Enemy (Character) Xeraphin 3 Earth Prehistory (140,000,000 B.C.) Aware, Creature, Domination, Minion (The Master), Vampire, (V) Plasmaton Snake 6 0 6 C Nemesis: Anithon. Concorde TM concorde Artifact Vehicle. 3 Any Pilot Native to Earth Present or Postmodern Era. U Plays only at an Earth Present or Postmodern Era Spacetime card. At the end of your turn, your Pilot may move this card from this Spacetime card to a Spacetime card of the same location and era. Your Characters and TARDIS working with that Pilot may move with it. Fang of the Cave Bear TM fangofthecavebear Artifact 1 The Doctor, any Character with History (2), or any unique Character Native to Earth Prehistory with more than 3 Brains. C At the start of any opponent's turn, you may freeze one of that opponent's non-Creatures Native to Earth Prehistory here until the start of your turn. Destroy this card at any time to destroy a just-played Minion-related Condition or Bang! card or to (V) any non-Creature Native to Earth Prehistory. Fault Locator TM faultlocator 1 Artifact 2 Your TARDIS card. U When your opponent plays a Condition on your TARDIS card here, it plays at +1 Cost. When your opponent plays a Bang! card on your TARDIS here, that opponent must destroy a card from hand. TARDIS Fault requires only 2 Engineering to make a TARDIS card move here. Food Machine TM foodmachine 1 Artifact 2 Your TARDIS card. U Your TARDIS Characters here are +1 Brawn. At the start of any of your turns, you may freeze your TARDIS Character with Medicine here; your Characters cannot have their Qualities lowered here until the start of your next turn. Ice Gun TM icegun Artifact Weapon. 2 Any Character with Marksman at a Twilight Era Spacetime card. C At the start of any fight here, you may randomly select one opposing Character to be frozen until the end of that fight. Dalek Pyro's game text is suspended here. Mona Lisa TM monalisa 1 Artifact 2 Any Character with History and Thief. C All Characters here are +1 Brains and Bravery. You may destroy this Artifact at the start of your turn to spend +1 points in Cost. Multi-Grade Anti-Oil TM multigradeantioil Artifact 1 The Doctor. C Destroy this Artifact at any time to do one of the following: Freeze an opposing Machine Enemy here until the start of your next turn, make Monster cards requiring Computers or Engineering here -5 to any required Quality, or prevent a non-Temporal Vehicle at a Modern Era Spacetime card or later from moving this turn. Paradoxical Envelope TM paradoxicalenvelope 1 Artifact 3 Sally Sparrow or any Ally with History (2). R When played, immediately select one Plot card from your side-hand, (V) any or all cards referred to by that Plot card's game text (place them under this Artifact), and return Plot card to side-hand. If your Doctor here, you may draw cards from under this Artifact instead of draw deck. Puzzle Box TM puzzlebox 1 Artifact 2 Countess Scarlioni or any Character with History (2). U No player can steal your Artifacts here unless the player has Thief (2) here. Stone Spaceship TM stonespaceship 1 Artifact Vehicle. 4 Control, Josiah or Light. R At the end of your turn, your User may move this card from one Spacetime card to any other Spacetime card that either features the same era, but a different location, or the same location but a later era. Up to 3 Characters working with that User and any Husks here may move with it. Thumbscrews TM thumbscrews Artifact 1 Any Enemy Native to Middle Ages or Renaissance. C If you have kidnapped a Character here, you may ask its owner to destroy a card from hand (once per Character per turn). If he or she does not, you may draw a card. Timey-Wimey Detector TM timeywimeydetector 1 Artifact Temporal. 2 The Doctor. U When a Temporal card is played here, or a Temporal Artifact or TARDIS card moves to this Spacetime card, you may draw a card. A Wound in Time TM awoundintime 1 Condition Temporal. 3 R Plays on any Meddling Goal that has not been Opposed or any Temporal card at a Spacetime card. You may immediately (V) Reaper and play it here for free. Any player with such cards here must destroy ? cards from hand at the start of each of his or her turns, where ? = the number of such cards here. Amnesia TM amnesia Condition 2 U Plays on any Spacetime card. Name a Trait. Unless a player has a Character with more than 11 Brains here, all of that player's Characters here loses one level of that Trait until the start of your next turn. At the start of your next turn, destroy this Condition. Back-Up Plans TM backupplans 1 Condition 2 U Plays on table. Any player that does not have a Goal that has not been Reached yet in play may only spend 1 less point in Cost than he or she is allowed each turn. You may play Countdown on this Condition, but your opponents may not. Clues TM clues Condition Puzzle. 2 C Plays on any Spacetime card. Characters cannot attempt to Reach or Oppose a Goal or score points from a Purpose card here unless they first overcome with 3 Aware and a TARDIS, or 4 Aware and more than 30 Brains. Complications TM complications Condition