LackeyCCG

LackeyCCG Forum => Plugins & Plugin Creation Forum => Topic started by: Saethori on May 01, 2011, 03:41:36 PM

Title: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 01, 2011, 03:41:36 PM
Hello, nice to meet you all. I'm the latest in Pokemon plugin maintainers, following Don_Andy and Skye before him, and will be doing my best to keep up and continue work on this plugin as their impromptu successor.


Most recent update: (01/27/13)
Previous updates:

Given my situation, it may be a while before I can complete PF, if I can at all. I've been needing assistance on this project for the last half-year, and unfortunately now I simply cannot maintain working on the plugin.

Regardless of whether I can successfully finish PF, it will likely be my last set; Someone else will need to take over the plugin, and while I will be able to provide minor assistance, I can no longer perform the updates alone.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Bob the Builder on May 01, 2011, 05:12:25 PM
Sent you a message here
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 11, 2011, 07:11:17 PM
Just to keep everyone updated, I'm still working on cleaning this plugin up. However, I had to go to the dentist recently, so it kind of messed up my schedule planning. o.o

I cleaned every typo I could find out of Legend Era (HGSS - CL), just need to fill in the missing card data for past sets as well, then I'll update.

I might also update the images from a couple of sets (especially in regards to the too-small-to-read Ho-oh LEGEND and Lugia LEGEND cards), so when this update goes live, you may have to redownload a few pictures.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on May 15, 2011, 01:14:03 AM
hey Im new to Lackey but not to Pokemon :)

Thanx for updating recently, really appreciate it. However, could you please include the Promo cards wen u get the chance?

I saw BW Promos aren't there as well as HGSS Promos i think.

Thanx
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 15, 2011, 01:18:53 AM
I'm not all that familiar with exactly where or how promotional cards fit into the grand scheme of things, or which ones are legal when. Would be helpful to get a little bit of explanation on that regard... though otherwise I can just add the BW Promos (and there are missing HGSS promos, you say?) in my next update and simply not attach them to the Modified formats until I'm sure they belong.

EDIT: Okay, I've located scans and am in the process of adding the following promotional mini-sets:
-Missing cards from DP Promotional (Out of 56... don't know how many are needed.)
-HGSS Promotional (25)
-BW Promotional (13)
-Pop 9 (17)
-Pokemon Rumble (16)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 15, 2011, 07:39:14 AM
Upload complete! The 5/15/11 version is now online, and will include all the missing promotional cards that I'm aware of.

The details of the changes may require you to modify some of your 2010-2011 decks, so please check if these decks have any unusual cards in them after updating and fix accordingly.

Note that I cannot seem to determine where the Pokemon Rumble (set PR) goes in terms of format legality, so for the time being, it is assigned to no format at all. Please take this into account if you know about which cards are legal and seek to use them.

Also, some of the card scans used for the new promotional cards appear faded. If you know a location I can get cleaner high-quality scans, please let me know!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: ydeb on May 15, 2011, 01:16:51 PM
I tried updating the Pokemon plugin and now Lackey won't come up!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Bob the Builder on May 15, 2011, 02:29:51 PM
same thing happened to me.. updated pokemon.. now lackey wont work..
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 15, 2011, 09:42:10 PM
Terribly sorry! Apparently setlist.txt got corrupted while I was uploading it.

A quick-fix has been added onto the server. To fix the problem, please delete your Setlist.txt in the Pokemon folder, then reload Lackey.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on May 15, 2011, 11:18:27 PM
Ok thanx a lot, I really appreciate that ur trying to keep this up todate :D

HGSS-on format includes all the promos as well :)

I didnt check the older Promos but if ur only keeping the plugin up to date for the current format, then u dont need them (however a lot of ppl play Unlimited so, i can only ask  :) )

Promo cards are only legal during the time that there non Promo counterparts are legal.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 15, 2011, 11:27:09 PM
Quote from: zeroash on May 15, 2011, 11:18:27 PM[...] but if ur only keeping the plugin up to date for the current format, then u dont need them
I would actually like to aim for completeness, in this case. In terms of adding older cards, it only ever has to be done once, you know? In fact, that's kind of why I'm still cleaning up typos as far back as I can, even though the likelihood of people using these sets are low.

Quote from: zeroash on May 15, 2011, 11:18:27 PMPromo cards are only legal during the time that there non Promo counterparts are legal.
The trick with this one is that there are promotional cards that are different than their supposed legal counterparts. We also end up with cases such as the Promo Axew, when there are currently no non-promo Axews.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on May 16, 2011, 12:08:56 AM
well im glad cus most ppl would just leave it. I do play Unlimited as well as Modified as does my brother and friend, so its appreciated.

Im so tired of needing Hamachi, so Lackey is a nice change. Keep up the good work.

as for completeness, if u want to see all the card check out the Pokegym Research Tower - Unlimited
http://pokegym.net/tower/uindex.html

well wat i said doesnt pertain to if there is a non promo and promo. there are plenty of case where the is no non promo to match the promo. but the time they came out matters (ie. POP8 cards are 2008 so w/e format was current then is wat they belong to). I kno im making this general, but if u want specifics, u can ask the Sixprizes forums. I'm sure they'd kno...
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 16, 2011, 12:36:22 AM
Nice link, I'll do a comparison for missing cards later. (When I'm not so tired after having pulled an all-nighter on this update. ^^;)

Though I find it interesting (in the sense that I don't know quite how to consider it) that it lists 120 fewer cards than the current Lackey plugin does. I guess adding in 95 cards in the latest batch really helped fill the plugin's gaps.

[EDIT: Seems PokeGym doesn't count Base Set 2, which accounts for 130 cards. So they've got 10 cards that I don't, I'll find out which ones those are gradually, though Ancient Mew is one of them.]

Hopefully I can get another update, to fill in Platinum-era text gaps and whatever cards are still missing, some time before the end of the month. I'll let you all know when I update!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on May 17, 2011, 07:26:51 PM
ya Pokegym Research Tower is not perfect, but its very useful. Also u can try Bebessearch.com
here is the unlimited list: http://www.bebessearch.com/pokedex/Pokedex.aspx?showall=true

Also u may not want to go by total card count on pokegym because the site has test images and non-TCG cards.

But ya really i see simple text issues, but nothing that would confuse the user as to wat the card is :)

Just updated and saw the newer cards, so thanx and keep up the good work :D

PS: the Spring 2011 Victory Medal is out now just to let u know
Link: http://pokebeach.com/news/0511/spring-2011-victory-medal.jpg
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 18, 2011, 09:49:05 PM
After carefully looking through the list at PokeGym (I found the Bebe's Search website to be generally incomplete), I have found the plugin is currently missing the following cards:

Other than the aforementioned three cards, the plugin has all cards currently released in English. :3
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 26, 2011, 12:33:48 AM
5/25/2011 update is complete and uploaded! Please update your plugins. :3

This adds in every card still missing (other than the aforementioned Victory Medal variants), fixes all missing text, and fixes a large amount of card typos and naming errors. So this should be the closest the plugin's gotten toward completion in a long time (at least until the next expansion shows up). As always, keep an eye out for typos, errors, and other things I missed or goofed up on.

And have fun playing!

[EDIT 5/27/2011: Found some cards that weren't in the plugin! ...The only catch is, they're "jumbo", not-legal-for-play cards... and I mean really not legal for play, like 500-HP Zoroarks (http://bulbapedia.bulbagarden.net/wiki/Zoroark_and_Legendary_Pok%C3%A9mon_(World_of_Illusions_promo)).... I'm having second thoughts of including these guys... if I do, they will, just like Ancient Mew, be illegal for actual game usage and exist solely for novelty. What do you guys think?]
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on May 27, 2011, 01:11:12 PM
O thanx! the Victory medal are the same, but the main value they have is that they actually are "victory medals" u get for winning official tourneys, they are always legal becus of the fact that they always do the same thing, and the sentimental value involved with actually winning one. Id say put them all in, but thats ur call not mine :)

as for the Jumbo cards, not needed but funny if they are in there. I didnt even know about Z&tL until u posted about it here :D but It's the first card that gives Shadow Lugia a run for its money ;)

O and thanx for further emphasizing the formats, really helps! :)

Keep up the good work!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: ydeb on May 27, 2011, 04:46:24 PM
I hate to be nitpicky and all but there's a typo. Gyarados G is spelled Gyrados G.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 27, 2011, 04:53:29 PM
Not anymore it's not. :3 Mini-fix uploaded.

Don't worry about being nitpicky, typos like that are exactly the kind of thing I want to stamp out. (Though in the future, small fixes would probably be best PMed to me.)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on May 29, 2011, 11:59:16 AM
so are u only including one version of cards? cus if not certain Prime cards are missing, like Meganium Prime (HGSS 109)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 30, 2011, 12:12:08 AM
Both versions of Meganium Prime are in the plugin as it currently exists... maybe you just didn't notice it? (One version's a promo, so it's in NP-HGSS instead, and there seems to be no third version.)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Don_Andy on May 30, 2011, 04:20:54 PM
I took care of the plugin last, but demand was generally pretty low so I never put a lot of priority into it. Got no problem with somebody else doing this though, I've got lots of other things going on currently.

I was halfway adding all the card text that was skipped in the later editions (where the card description is either empty or "text"), if you haven't fixed that yet I'd be glad to pass on all I did to you so you really just need to copypasta it.

Pretty sure the last update I uploaded to the FTP was when I added Undaunted and Unleashed.

As for the illegal cards, the best I came up with was just making categories for the legal and illegal editions, but that doesn't really work for individual cards.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 30, 2011, 04:23:38 PM
That part's already all done. :3

Save for typos, the plugin's generally complete until this batch of promotional McDonalds cards coming up in June.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Don_Andy on May 30, 2011, 04:29:12 PM
Good job, keep up the good work :D
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on June 19, 2011, 10:24:59 PM
The McDonalds TCG cards are out... and I cannot seem to find good pictures of them.

Many of them are reprints of promotional cards already available, but some of them are new cards state-side, so it would be nice to include them.

[EDIT] Found a location with pictures of these cards, so I'm converting them now; a new upload will be online shortly.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on August 14, 2011, 08:55:17 PM
hey the new cards are out.

http://pokebeach.com/2011/08/all-emerging-powers-scans
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on August 14, 2011, 09:40:20 PM
Thanks for the link. I know the set list showed up and prepared accordingly, but I would not have expected the scans to show up so early, either.

This next version will include the Version 2.0 plugin framework, so it may require a bit of testing to make sure it works alright and doesn't crash.

Additionally, there may be some issues with the set files with ampersands in them, I'm still trying to figure out the full ramifications of them.


EDIT: I need some clarification on the Reverse Foil cards, from someone who understands the TCG more than I. Does a version exist for each card (thus rendering them pointless to add to the plugin) or do they exist only for certain cards (making them alternate versions, and thus useful to the plugin)? Online searches tend to be somewhat contrary and unhelpful on this regard.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on August 15, 2011, 02:03:21 AM
Emerging Powers is now fully included and online, as are the reformatting to the new Version 2.0 ideal. Some rarities are wrong (EDIT 8/15/11: Fixed now), but everything else should be in working order.

Many settings will have been cleaned up a bit, but some buttons won't be where you remember them last.

Please also see the first post for an important notice about your Diamond&PearlEra.txt and Black&WhiteEra.txt files.


Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: xkirby on August 15, 2011, 11:42:36 AM
Quote from: Saethori on August 14, 2011, 09:40:20 PM
I need some clarification on the Reverse Foil cards, from someone who understands the TCG more than I. Does a version exist for each card (thus rendering them pointless to add to the plugin) or do they exist only for certain cards (making them alternate versions, and thus useful to the plugin)? Online searches tend to be somewhat contrary and unhelpful on this regard.

From what I know, I have a Reverse Holo Eevee and a non-Reverse Holo of it and they're the exact same card based on their stats and moves and stuff. I'll go double-check though.

EDIT: Yeah, I googled the images and apparently they ARE the same card, just one is reverse holographic and has a couple of design changes, one of them being the fact that the reverse holo one doesn't have a scan code for the e-Reader.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on August 15, 2011, 03:38:52 PM
the scans usually start showing up as the worlds championship is nearing its end (people win the new set, then they start scanning them for the web :)

Usually reverse holos are reprints of the others, but you should check them anyway just in case :)

Thanx a lot for the update, i'll make sure to report any issues i find, but u've been pretty good at keeping this all good so... :D


[Edit: here is a scan of Tropical Beach BW >>> http://www.sixprizes.com/wp-content/uploads/worlds-11-bw28-tropical-beach.jpg]

[Edit 2: Promo cards (idk if u have em yet >>> http://pokebeach.com/2011/08/emerging-powers-blister-pack-promos-plus-future-promos]
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: bayibesarajaib on August 25, 2011, 05:41:45 AM
Quote from: Saethori on May 01, 2011, 03:41:36 PM
.
  • IMPORTANT: To avoid desyncs, the original files with the ampersands, in your plugins/pokemon/sets/ folder, will be replaced with blank, 0-byte files. Due to a quirk with Lackey updating rules, they will be replaced if you delete them and reupdate. It's best that you delete them and simply wait until Lackey tells you the Pokemon Plugin is ready to be updated, though, instead of checking the server for an update.

when i play with my friend some error occure. i see all of his card was snivy. maybe it because of desyncs? how to fix it? i a bit dont understand waht you explain above. thx
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: dannynyc on August 25, 2011, 05:43:04 AM
Quote from: zeroash on August 14, 2011, 08:55:17 PM
hey the new cards are out.

http://pokebeach.com/2011/08/all-emerging-powers-scans
wow, i didn't know. thanx for sharing. i am looking forward to see this :)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Trevor on August 25, 2011, 05:43:25 AM
Those files can be deleted with uninstall.txt.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on August 25, 2011, 04:23:01 PM
Quote from: bayibesarajaib on August 25, 2011, 05:41:45 AM
[...] i see all of his card was snivy [...]

That means he's playing cards that are beyond your plugin range, so Lackey is forced to default to the first card in the file.

...This likely means you haven't updated. I've done extensive testing with the syncing of the file replacement, and it really shouldn't cause the problem you're seeing now.


...I will probably have to be forced to release a plugin version solely to activate uninstall.txt, as hesitant as I am to utilize a file that creates as much dead space as the files it removes.

[EDIT: Plugin is now updated to incorporate uninstall.txt. Sigh. >_> That's all this update does, though, since reasonable scans of the new promo cards are not yet available.]
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on August 29, 2011, 01:09:54 PM
Do these meet your specifications? I didn't look to see if all the cards are there (prob not), but there are large scans.

http://pokegym.net/tower/rtsetresult.php?set=EPO
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on August 29, 2011, 05:26:15 PM
That's just Emerging Powers, which is already in the Plugin.

I was referring to the promotional cards that are included in EP Blister Packs, which at this time no realistic scans exist. (Pokebeach has a couple, but they're mostly ripped from the online version and aren't sufficiently verifiable, and I can't find any actual scans to prove those cards were printed with those stats.)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: lakigas on September 20, 2011, 02:18:47 PM
First of all, I want to thank you for this plugin, top notch!
Only thing that bothers me is that Lackey isn't that customizable as I hoped it would be, and so I'm having problems with the damage counters. I think this is plugin dependant, because I tried another plugin, A Game Of Thrones, and the damage counters are displayed correctly.

In your plugin, the damage counters are all displayed in the bottom left corner (poison, burn, damage). I opened the plugininfo, and it shows that every counter has its own position, but even changing the numbers in positionx or y doesn't reposition the dmg counters ingame. I tried copying the plugininfo.txt from the A Game Of Thrones plugin, and the damage counters are displayed as they are in that plugin (correctly positioned, that is).

Please help me with this issue, because it's kind of an annoyance when playing online with a friend. Thank you a lot, and once again, good job on the plugin!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on September 20, 2011, 02:30:16 PM
...Evidently, the Position tags in the plugininfo.txt are not only case-sensitive, but include capitalization that no other tag requires. As such, during the transition from the old plugin format to the new one, Lackey refused to recognize "<positionX>" as "<PositionX>", and because of this the numbers were appearing incorrectly.

I'll upload a fix.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: lakigas on September 20, 2011, 04:10:55 PM
Aaaah, that was the problem :) I replaced it with PositionX/Y and now it works perfectly!
Admirably fast response time too :D

I also made a quick simple and sleek playing mat image if anyone's interested:
http://i.imgur.com/jzK5c.jpg

I edited it out from some rulebook screenshot
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on September 22, 2011, 05:08:58 PM
Quote from: lakigas on September 20, 2011, 04:10:55 PM
I also made a quick simple and sleek playing mat image if anyone's interested:
http://i.imgur.com/jzK5c.jpg

Thats very nice (snagged)! Might disagree with you on the color though. lol :)

Quote from: Saethori on August 29, 2011, 05:26:15 PM
(Pokebeach has a couple, but they're mostly ripped from the online version and aren't sufficiently verifiable, and I can't find any actual scans to prove those cards were printed with those stats.)

Not to question you, but Pokebeach is pretty reputable.

Anyway, I have 2 questions:

1. Can u make a canned message that prizes 6 cards off the top of your deck and if so how?

2. I had a MAJOR fail earlier trying to play someone. We had HGSS-on decks yet we both were seeing old cards! we both updated our Plugins and LackeyCCG itself, same thing happened. Has this been happening to anyone else?

Thanx :D

PS- on a side note Pokebeach is starting to get scans of the next set, Noble Victories, so if I see a full list I'll let you know. :)

Source: http://pokebeach.com/2011/09/kyurem-hydreigon-and-victini-from-noble-victories

PSS- There is a new site from the maker of SixPrizes.com that deals with scans now. He is shooting for scans that are high quality and (from what i can tell) have no watermarks or logos on them. I think it'd be a nice addition to your image sources :)

Link: http://tcgscans.com/
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on September 22, 2011, 05:21:13 PM
Quote from: zeroash on September 22, 2011, 05:08:58 PM
Quote from: Saethori on August 29, 2011, 05:26:15 PM
(Pokebeach has a couple, but they're mostly ripped from the online version and aren't sufficiently verifiable, and I can't find any actual scans to prove those cards were printed with those stats.)

Not to question you, but Pokebeach is pretty reputable.

I think you misunderstand. It's not that I don't trust Pok?beach. It is, in fact, that I do trust Pok?beach, so when they say that, because no physical versions of these cards exist, the actual product isn't set in stone, I take that at its direct meaning. I do not wish to add cards that are only theorized to exist and for which no scans exist. Leaving out a single promo or two for the time it takes for both Pok?beach and I to verify their accuracy is a preferable solution to introducing a card but being forced to change or even remove it later.

The plugin is, after all, meant to replicate playing in RL. Unreleased cards create somewhat of an erroneous meta-game.

QuoteAnyway, I have 2 questions:

1. Can u make a canned message that prizes 6 cards off the top of your deck and if so how?

2. I had a MAJOR fail earlier trying to play someone. We had HGSS-on decks yet we both were seeing old cards! we both updated our Plugins and LackeyCCG itself, same thing happened. Has this been happening to anyone else?

Thanx :D

1 is impossible. Lackey does not currently support commands that can perform multiple actions simultaneously in a single button press. When this becomes available, I will definitely add it, however.

2, I don't fully understand. As in, on your side, your cards were up to date but his were old, and on his side the exact same thing occured? Or were both of your cards old?

I've attempted to maintain synchronicity, but playtesting opportunities are very limited; despite looking, I've still found no-one at all that is willing to aid me on this plugin. I do believe some damage was made to the plugin a couple years back before I took it over, and including an ampersand in the Diamond&Pearl set file muddled some things up.

A good check to see if they're causing the synchronization issues is to see if either of you have duplicate set files in your set directory. I've attempted to obsolete the Diamond&PearlEra.txt and Black&WhiteEra.txt files and uninstall them, but it might not succeed on all versions. If you see the versions with the ampersands, delete those versions; they won't be redownloaded. (Leave the ones that use "And" alone.)


QuotePS. - on a side note Pokebeach is starting to get scans of the next set, Noble Victories, so if I see a full list I'll let you know. :)

Source: http://pokebeach.com/2011/09/kyurem-hydreigon-and-victini-from-noble-victories
I tend to wait until the full set releases before adding it to the plugin, for the same "replicate RL conditions" reason. However, early previews do allow me to prepare for portions of the release in advance, allowing me to achieve same-day plugin updating.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on September 22, 2011, 05:36:29 PM
ok you are correct, I misunderstood. Sorry about that :)

Quote from: Saethori on September 22, 2011, 05:21:13 PM

2, I don't fully understand. As in, on your side, your cards were up to date but his were old, and on his side the exact same thing occured? Or were both of your cards old?

I've attempted to maintain synchronicity, but playtesting opportunities are very limited; despite looking, I've still found no-one at all that is willing to aid me on this plugin. I do believe some damage was made to the plugin a couple years back before I took it over, and including an ampersand in the Diamond&Pearl set file muddled some things up.

A good check to see if they're causing the synchronization issues is to see if either of you have duplicate set files in your set directory. I've attempted to obsolete the Diamond&PearlEra.txt and Black&WhiteEra.txt files and uninstall them, but it might not succeed on all versions. If you see the versions with the ampersands, delete those versions; they won't be redownloaded. (Leave the ones that use "And" alone.)

Our cards we used were all new, but we saw them as old. For example, I had Cleffa CL and he had Cleffa CL as active pokemon, but when I saw his Cleffa CL it looked like a Seel SK-95. He said my Cleffa CL looked wrong as well.

So we updated everything, then when that didn't work we redownloaded LackeyCCG and tried again. Each time had the same result.

[Edit: O and if your looking for someone to play, I'm game, but I'm not sure what your playtesting entails. o.O]
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on September 22, 2011, 05:41:15 PM
I don't know what the problem could be, then. The only thing I could imagine that would cause it are differences in set files between you two... meaning that one of you either hasn't updated, or has one of the aforementioned erroneous set files.

If just deleting the ampersanded files didn't work, try deleting all the text files and then redownloading them.

(You could also contact me in Yahoo or AIM to see if you'd be willing to help me debug this.)

I think, next time I introduce an update, I'll also reapply the uninstall command, just in case anyone accidentally updated the plugin before updating to the Lackey version that supported uninstall.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on September 22, 2011, 05:56:11 PM
Quote from: Saethori on September 22, 2011, 05:41:15 PM
I don't know what the problem could be, then. The only thing I could imagine that would cause it are differences in set files between you two... meaning that one of you either hasn't updated, or has one of the aforementioned erroneous set files.

If just deleting the ampersanded files didn't work, try deleting all the text files and then redownloading them.

Well, I mean I can't speak for the other guy other than what he told me. But, those erroneous file as long as they are not in the new updates than I don't have them because I just simply erased the old Lackey, Plugins and all (only thing I kept were my Deck files and Images).

Quote from: Saethori on September 22, 2011, 05:41:15 PM
(You could also contact me in Yahoo or AIM to see if you'd be willing to help me debug this.)

unfortunately, I use very little of either of those so that wouldn't be to productive. Do you have Skype. If not I can start using those again, but skype and Facebook are the best way to get a hold of me. :)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on September 24, 2011, 05:16:28 PM
Now that scans have surfaced, I've added in the promotional Zoroark and Excadrill from Trainer Kit 4 (otherwise known as Black & White Trainer Kit).

The remaining cards do not yet have scans available, so these two are currently orphaned in their set. This is probably okay, though, as all other cards in the trainer kits are effectively identical; only these two have different art.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on October 28, 2011, 04:41:25 PM
Noble Victories is now added and live!

...Well, most of it. Turns out there are nine cards that are still eluding collectors' grasps, so scans of them are having difficulty surfacing.

EDIT 10/30/11: Pokebeach uploaded more scans, and therefore I have enough to fill in the gaps. The set has been updated to use all English wordings for all the cards, and the scans are available.

If you're on the HIGH-quality version and you updated yesterday, then your client likely has the older, blurry-enlarged versions of the Hydreigon, Full-Art Victini, and Full-Art N cards. If you would like to replace these with the cleaner versions I just uploaded, delete the following files (relative to your Lackey folder):
plugins/pokemon/sets/setimages/NV/NV-079.jpg
plugins/pokemon/sets/setimages/NV/NV-098.jpg
plugins/pokemon/sets/setimages/NV/NV-101.jpg

EDIT 10/31/11: Last scans in. Now the set's complete!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: PktrainerED on December 02, 2011, 04:47:41 PM
sorry, when I play with a friend appears "dont plugin is same" have tried to change the plugin you have with each other, update it, but still saying the same thing. any solution to this problem?
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on December 02, 2011, 11:34:19 PM
"dont plugin is same" is, to the best of my knowledge, not an error message Lackey creates. It's hard to tell from the context of the message what kind of issue you're actually having.

Note that, if you haven't updated in a long time, you likely still have set file names with ampersands (&) in them. If so, no amount of updating will remove this; you would need to delete all ampersanded files in your plugins/pokemon/sets folder. Some functions of the plugin also do not work on versions of Lackey more than a couple months old. These are the two main problems I could imagine would affect you if you and your friend have already updated to the latest version.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: PktrainerED on December 06, 2011, 12:36:46 PM
thanks, but now say: "debug warning: are u still conected? for realz?" this problem, how repair this?
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on December 06, 2011, 05:35:34 PM
I do not know what problem you are facing, but it is increasingly sounding like a Lackey issue rather than a plugin issue.

Make sure that you've updated both Lackey and the plugin to the latest version. A fresh install may be required if you continue to have issues. Other than that, I really don't know enough about the inner workings of Lackey to know what's happening.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on December 17, 2011, 03:16:58 PM
Next update of the plugin is out! Not very many new cards have shown up yet, but this version includes full integration of sound effects.

A 'game' soundpack (http://lackeyccg.com/pokemon/Poke-SFX.zip) is available, includes individual .wav files for each Pok?mon species, as ripped from the video game series, allowing you to hear the Pok?mon's 'cries' whenever you play their card. There are no sounds for other cards at this time; this soundpack option is still experimental.

This update also significantly alters the names of many cards earlier than BlackAndWhiteEra. This should fix any duplicate-card issues that prevent you from selecting your desired version of a particular card. It also aligns all Pok?mon cards with the current naming convention.
If you have any decks outside the current format, they might need to be tweaked in order to work properly.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on January 27, 2012, 08:52:11 PM
hello, just letting ya know the scans are coming in :)

http://pokebeach.com/#80-next-destinies-scans
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on January 27, 2012, 11:44:11 PM
Yeah, I noticed those, but can't do much about them unless all of them are out.

I am performing some work in advance, however.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on January 30, 2012, 03:04:58 AM
Next Destinies is now added and live!

Unless any new problems arise, I'll probably just sleep until the next set releases. o.o
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: shumno on January 31, 2012, 12:51:09 PM
I wana know...you say:have 6211 cards...but if i mark ''ignoring dobles" the number go to 5900...what is these cards?

How i instal the sounds of pok?mon?
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on January 31, 2012, 01:17:13 PM
Quote from: shumno on January 31, 2012, 12:51:09 PM
I wana know...you say:have 6211 cards...but if i mark ''ignoring dobles" the number go to 5900...what is these cards?
How Lackey's "Ignore Doubles" function works is that it hides any cards with duplicate names, showing only the very first such card it finds. (For instance, out of the three Bill trainer cards, it will hide the BS version and LC version, and reveal only the B2 version, which is the first Bill, alphabetically, by set.) Cards that have a set marker included in their name are not hidden by "Ignore Doubles". For instance, in addition to the aforementioned three 'Bill' cards, there is also a 'Bill (HGSS)' card that shows independently, even with "Ignore Doubles" active.

The reason for this is due to the naming convention used by the Pok?mon TCG. Unlike some other TCGs, cards in this TCG are not actually unique by name; A trainer card by a given name could be changed from its last appearance to be an entirely new card. The difference could be subtle, such as the Bill card, or it could be significant, such as the Pokemon Center card (as of the latest set). This goes double for any Pok?mon cards, as sometimes multiples of a given species could appear in the same set, with different text and different rarities. As such, the Pokemon TCG requires a great deal of individuality between cards, and it is because of this that the Ignore Doubles function will not work properly. (Also, even if you activate Ignore Doubles, it'll still say Total:6211; the only value that changes is Shown.)

In an earlier patch, I revised the names of all Pokemon to include their set, so none of them should be getting hidden by Ignore Doubles. All that should be getting affected are Trainers and Energy cards (especially the latter).

QuoteHow i instal the sounds of pok?mon?
The .wav files go into your "Lackey/plugins/pokemon/sounds/" folder. The zip file provided includes the sounds\ folder, so in case you are using an extractor program that can extract directory structure, all you'd need to do is extract it into the Pokemon folder.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Trevor on January 31, 2012, 03:19:04 PM
If a card is different, but it shares the same name as another card, the card's full name should be made to be unique in Lackey. If that isn't the case with the plugin currently, it should be fixed.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on January 31, 2012, 03:37:26 PM
Quote from: Trevor on January 31, 2012, 03:19:04 PM
If a card is different, but it shares the same name as another card, the card's full name should be made to be unique in Lackey. If that isn't the case with the plugin currently, it should be fixed.
As mentioned above, I've already underwent an update back in November that fixed the names of all the problematically named Pok?mon cards. (With this exact issue in mind, in fact.)

I will probably go back through later to give trainers identifier tags, but as it currently stands there aren't actually any trainer cards that should cause issues.

(Though, on going back through, I notice that there's a tiny issue with the latest set. I'll probably have to push live that update sooner rather than later.)


EDIT: Uploaded a fix to the servers that fix issues with Basculin (EP), Chandelure (ND), and Forrettress (UD), which previously caused issues for players who wanted to use one particular version over another. There currently exists a duplication issue in many old sets (regarding rares that come in both foil and non-foil versions), but as this has no functional effect to gameplay (merely art choice), which I will fix when I am no longer sick.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on February 10, 2012, 01:48:45 AM
A new update is now live! This fixes absolutely all cards with duplicate names, or sets outside the naming convention.

It also includes the Battle City promotional card, which for the time being appears to only exist in reverse holo.

I have an artist on commission working on some thematically appropriate images for the new custom counters (see today's Lackey update (http://www.lackeyccg.com/forum/index.php?topic=1467) for more information), which I hope to upload shortly.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on April 28, 2012, 09:15:13 AM
A new update is now available! This introduces the Dark Explorers (DE) set, as well as a couple promotional cards.

Some scans are unavailable right now (primarily of the EX Pokemon, and the ultra-rares), which I will fill in as soon as they become available.

This update also includes customized counter images. Let me know your opinion!

EDIT (4/30):
More pictures became available of the set, so I was able to upload additional pictures.
However, the usual website still does not have high-quality scans of all cards yet, so I will continue to search.

EDIT (5/02):
Found a better version of Raikou-EX, so I was able to fix the high-quality version. If you have the old version, delete the file located in Lackey\plugins\pokemon\sets\setimages\DE\DE-038.jpg. The medium-quality version of Raikou-EX is unchanged.

The following cards currently have no images:
104 Kyogre-EX (full art version)
108 Tornadus-EX (full art version)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on April 30, 2012, 12:35:10 AM
As usual, thanks for keeping this plugin up to date :)

I like the new counter images, its a nice change from the stock stuff lackey has!

EDIT: I cant seem to find DE cards when i switch to the HGSS-on format. I've tried the usual redownload both lackeyccg and then the plugin, but I still cant see them without leaving the format to "any". Any help would be appreciated, thanx.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on April 30, 2012, 12:07:30 PM
Quote from: zeroash on April 30, 2012, 12:35:10 AM
EDIT: I cant seem to find DE cards when i switch to the HGSS-on format. I've tried the usual redownload both lackeyccg and then the plugin, but I still cant see them without leaving the format to "any". Any help would be appreciated, thanx.
I really shouldn't be making updates in the dead of night when I'm sleepy, I always forget things. x.x

Updated again to include a fixed format.txt file.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 09, 2012, 03:15:14 AM
Uploaded a minor update tonight, to add the two new promotional cards.
This also includes images for the Shiny Gardevoir, as well as the Volcarona that I completely forgot I had added. x.x Images for full-art Tornadus and Kyogre are still not available in any reasonable quality, however, so I will have to keep searching for them.

Incidentally, at this point in time, I feel I need some quality assurance testers. My health is deteriorating steadily, and every update I upload seems to have some issue or another due to this, so it would be helpful for someone to catch these issues before the greater public downloads the update. If you're interested, and you tend to be up very late at night (close to or past midnight, PST), please send me an IM; I have this username on nearly all of them.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on May 24, 2012, 11:08:40 PM
Got tired of waiting a month for good-quality versions of Kyogre-EX and Tornadus-EX (Full Art version) pictures to become available, so I uploaded 'close enough' versions.

The set's been out for several weeks, but the only pictures of these two cards online are the exact same ones that have been circulating since the pre-release. Absolutely nobody, including the people selling them on eBay and the formal card-selling websites, evidently thought to actually take the card and stick it onto a flatbed scanner. Not even Nintendo's own official Card Database can get an image of them. -.-

Grumble grumble...
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Vongore on July 12, 2012, 02:06:39 AM
Thanks for always keeping this up to date. It's really useful for playtests or playing with some friends when they're away.

I know i'm new here, but i don't lose anything asking.. is there any chance for a plugin that might enable Sealed plays like on Magic? The Dragons Exalted pre release is coming really soon, and sometimes me and a couple friends like to play Sealed on Magic and would love to play it on Pok?mon.

Sorry if this has been asked before.

And again, thanks for the hard work!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on July 12, 2012, 09:37:00 AM
Quote from: Vongore on July 12, 2012, 02:06:39 AMI know i'm new here, but i don't lose anything asking.. is there any chance for a plugin that might enable Sealed plays like on Magic?
Regrettably, I'm currently in the unusual position of maintaining the Pok?mon Plugin despite knowing absolutely nothing about tournament structures or the like. I don't even really play the TCG anymore, being of a far more casual player than other people using the plugin seem to be. x.x

LackeyCCG itself includes support for sealed play, but it is not something I know enough about to integrate. If someone else was willing to write in the pack definitions and locate images, however, I will gladly include them into the plugin. (If you want to help, contact me on one of my many many IM programs!)

And thank you for noticing the work and love I put into the plugin~
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Vongore on July 12, 2012, 10:01:33 AM
Quote from: Saethori on July 12, 2012, 09:37:00 AM
Quote from: Vongore on July 12, 2012, 02:06:39 AMI know i'm new here, but i don't lose anything asking.. is there any chance for a plugin that might enable Sealed plays like on Magic?
Regrettably, I'm currently in the unusual position of maintaining the Pok?mon Plugin despite knowing absolutely nothing about tournament structures or the like. I don't even really play the TCG anymore, being of a far more casual player than other people using the plugin seem to be. x.x

LackeyCCG itself includes support for sealed play, but it is not something I know enough about to integrate. If someone else was willing to write in the pack definitions and locate images, however, I will gladly include them into the plugin. (If you want to help, contact me on one of my many many IM programs!)

And thank you for noticing the work and love I put into the plugin~


I play comp,  but i know nothing how Lackey works behind the program. If someone's willing to tell me how to put the booster images and writing how to randomize the cards i can do it no problem, after all all the plugin does is give you a random ammount of cards.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on July 28, 2012, 04:02:02 AM
Wow it's been to long! Thanx for update the plugin i can see everything now.

Im sure u know, but the Dragons Exalted scan are coming in.
http://pokebeach.com/#dragons-exalted-scans

Again thanx for all the hard work :)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on July 28, 2012, 04:07:07 AM
Quote from: zeroash on July 28, 2012, 04:02:02 AM
Im sure u know, but the Dragons Exalted scan are coming in.
Indeed. However, as what is very likely tradition at this point, everything I do will just be preparation, and I won't actually update until (almost) all scans are available.

EDIT: Preparation is complete for all cards currently available, but I can't release until I have all cards filled in, so that may take a couple of days. In the meantime, anyone who was willing to help me beta-test is free to contact me and help me search for typos.

In an absence of anything else to call it (due to all the previous consonants being taken already), I'm currently marking Dragon-type as [N] in the current build. If the TCG community has decided on a different moniker, please let me know so I can update~.

EDIT2: Attempting to work with the plugin has caused me to realize another issue; what to name the set itself within the plugin's two-letter codes. DE is taken by the immediately preceding set, while DX is taken by the Deoxys set back in the EX Era, so... I need an idea. >_>
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on July 29, 2012, 07:22:52 PM
All cards are now out (u prob know that already)

I'd like to help but i got work to to in the evening when id normally be able to help :(

Is "DR" taken?
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on July 29, 2012, 07:28:04 PM
Quote from: zeroash on July 29, 2012, 07:22:52 PM
Is "DR" taken?
By the set "EX Dragon", from the EX Era.

I'm going to plug them in as DG for the time being, and the plugin will be done within half an hour. (So if you have any ideas before then... o.o;)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on July 29, 2012, 08:20:46 PM
Dragons Exalted is now fully uploaded! I went ahead and uploaded it under the "NG" set code, in absence of any better ideas.

This also includes BW48 (Altaria, the pre-release promo card), as well as bugfixes for DE's Bisharp (duplicate name error, rendering the Metal version unplayable) and NPBW's Kyurem (image file missing).

I've assigned the newly introduced Dragon set the letter-code [N]. (Seeing as how [D], [R], AND [G] were taken....) Because this type doesn't get its own energy, this letter code is only used to reference the type itself, and therefore only appears on a very small number of cards.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on July 30, 2012, 02:28:13 AM
Thanks! Im looking at it and i will be let u know if I see anything wrong.

I'm not certain but I have a feeling Dragon will eventually get their own energy. And Unless u hear first, ill try to post wat the abrevs are for the set and the energy :)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on July 30, 2012, 04:35:21 AM
Quote from: zeroash on July 30, 2012, 02:28:13 AM
I'm not certain but I have a feeling Dragon will eventually get their own energy.
Unlikely. On the japanese side of things, they've had three sets (/ pairs of sets) with the dragon type so far, and the dragon type seems to be pretty much stabilizing at the whole "use multiple basic energies" thing. If any sort of Dragon Energy were printed, it would likely be a special energy that acts like Rainbow while attached to Dragons, so it still wouldn't appear in costs.

QuoteAnd Unless u hear first, ill try to post wat the abrevs are for the set and the energy :)
Energy abbreviation would be easy to change, but there really aren't many choices. Out of the remaining letters [N] really does make the most sense, so I really think it would be the official one.

Set abbreviation, on the other hand, would be a lot more hazardous to change; due to the way Lackey stores deck files, modifying the name will render every single deck that has the set invalid.

The best solution, on a long-term scale, would be to change the plugin system to a three-letter set code, but that would render every single deck currently invalid and force everyone to redownload every single image, so it would cause a lot of short-term damage. Last time I cleaned up the plugin even partially like that, I got a lot of complaints, so I'm not exactly keen on repeating it.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Aringon on August 07, 2012, 12:11:19 AM
By "Sealed Plays" do you all mean opening a set number of booster packs and then making a deck from them to play? Because if that's the case that would be relatively easy to make. Want me to do booster pack code for the current sets? (B&W and up)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on August 10, 2012, 05:23:54 AM
Quote from: Aringon on August 07, 2012, 12:11:19 AMWant me to do booster pack code for the current sets? (B&W and up)
If you would, that would be rather helpful. I don't have the general knowledge of how the TCG's sealed play works, or even the card distribution of boosters, so if anyone else wants to help out I would be more than glad to get it.

(It's already kind of the limit of my potential to update the plugin within a day of the scans becoming available. x.x For some reason, I haven't actually been recovering from my sickness...)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Aringon on August 10, 2012, 08:41:19 AM
Well I'm just going to point this out now, with the way packs are set up and with how huge the Pok?mon plugin has become I'm going to have to be very specific in the code. Basically I'm making it so they will pull certain cards with a certain chance of each rarity but they will all be the same set. So if any cards aren't in the correct set, for instance cards in the BW set being in BW1 or something else, then you won't be able to get them.

https://rapidshare.com/files/763617550/packs.zip

I tested everything and the packs seem to be working as intended. Just download and unzip into your main Pok?mon plugin folder.
I may add theme decks later as well.

I updated the packs again, adding in Dragons Exalted which I had previously left out and I also added the first three theme decks from Black & White.

Updated again. All the theme decks from Black & White to Dragons Exalted are in there now.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on August 19, 2012, 09:03:55 PM
Did you happen to see the Promo scans for the Dragon's Exalted Tins (also the Lilligant on the same page)?

http://pokebeach.com/2012/08/fall-2012-tin-promo-scans-scolipede-reprint-from-dragons-exalted-blisters
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on September 22, 2012, 10:28:57 PM
Lillipup promo scan is up :)

http://pokebeach.com/2012/09/new-emerging-challenges-box-with-bw52-lillipup-promo
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on September 22, 2012, 11:00:47 PM
Promos from the previous two links added, for six in total. Pack Definitions, however, were NOT added, since I'm not in a condition that allows me to test and verify a new function.

...To be honest, my health is deteriorating to the point where I have very serious doubts in my capability to continue the plugin. The help I'm getting thus far is appreciated, but this is a difficult task for someone who's bedridden half of her days.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on September 23, 2012, 01:53:57 AM
well I'm sorry to hear that. I've enjoyed having this plugin so up to date and accurate. It's such a better solution for online play than PlayTCG, even if it may not be as popular.

I will state that I could perhaps "take the reins" of keeping this up to date, but I would need to learn everything needed to do so first and see if is indeed feasible. I also couldn't guarantee the level of quality that you have shown, Saethori. But I would try my best.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Trevor on September 23, 2012, 09:22:59 AM
Quote from: zeroash on September 23, 2012, 01:53:57 AM
well I'm sorry to hear that. I've enjoyed having this plugin so up to date and accurate. It's such a better solution for online play than PlayTCG, even if it may not be as popular.

I will state that I could perhaps "take the reins" of keeping this up to date, but I would need to learn everything needed to do so first and see if is indeed feasible. I also couldn't guarantee the level of quality that you have shown, Saethori. But I would try my best.
All you need to update a plugin is to get new card images and fill out more card info in the card data file. If you have any questions, you can IM me.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: VisibleDucts on October 16, 2012, 03:09:06 PM
Hi, so I'm pretty new to using LackeyCCG and I've been reading through the plugin creation tutorials and because I was rather interested in the ability to open packs and have a card pool and noticed the Pokemon plugin didn't have it and Aringon's link above no longer works, the first part of the plugin tutorial I read was on how to define packs of cards.

So I messed around for a couple of hours and came up with a packdefinitions.xml that had the code for just booster packs from the Black and White set. But it's far from perfect, I imagine. After researching Pokemon booster packs (Oh yeah, not only am I pretty new to Lackey, but I just restarted playing Pokemon again after....er, I played when the Base set and first expansion came out. So a lot has changed.) the card distribution per pack is straightforward mostly. 5 commons, 3 uncommons, 1 rare - and then where I ran into a problem - 1 reverse holo.
Now, the main "problem" is that I found no reverse holo's in the card data files (in this case, "BlackAndWhiteEra.txt", etc), which makes sense to me since as far as I can tell there could be a reverse holo for basically every card in a set, so it would be finding and adding duplicate images for all the reverse holo's which could potentially be time consuming and it's simply an aesthetic change for a card.
So, I kind of winged it. And I might as well post my code before I talk anymore about it:
<packdefinitions version="1.0">
<pack>
<packtitle>Black and White Booster</packtitle>
<packimage>bwbooster</packimage>
<packformat>standard</packformat>
<packkind>booster</packkind>
<packdoubles>no</packdoubles>
<packcommoncrit><field>Set</field><eval>IS</eval><data>BW</data></packcommoncrit>
<packcommoncrit><field>Stage</field><eval>ISNT</eval><data>Energy</data></packcommoncrit>
<chance>
<prob>39</prob>
<kind><qty>5</qty><crit><field>Rarity</field><eval>IS</eval><data>Common</data></crit></kind>
<kind><qty>3</qty><crit><field>Rarity</field><eval>IS</eval><data>Uncommon</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Common</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare</data></crit></kind>
</chance>

<chance>
<prob>32</prob>
<kind><qty>5</qty><crit><field>Rarity</field><eval>IS</eval><data>Common</data></crit></kind>
<kind><qty>3</qty><crit><field>Rarity</field><eval>IS</eval><data>Uncommon</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Uncommon</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare</data></crit></kind>
</chance>

<chance>
<prob>15</prob>
<kind><qty>5</qty><crit><field>Rarity</field><eval>IS</eval><data>Common</data></crit></kind>
<kind><qty>3</qty><crit><field>Rarity</field><eval>IS</eval><data>Uncommon</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare</data></crit></kind>
</chance>

<chance>
<prob>11</prob>
<kind><qty>5</qty><crit><field>Rarity</field><eval>IS</eval><data>Common</data></crit></kind>
<kind><qty>3</qty><crit><field>Rarity</field><eval>IS</eval><data>Uncommon</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare Halo</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare</data></crit></kind>
</chance>

<chance>
<prob>2</prob>
<kind><qty>5</qty><crit><field>Rarity</field><eval>IS</eval><data>Common</data></crit></kind>
<kind><qty>3</qty><crit><field>Rarity</field><eval>IS</eval><data>Uncommon</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Super-Rare</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare</data></crit></kind>
</chance>

<chance>
<prob>1</prob>
<kind><qty>5</qty><crit><field>Rarity</field><eval>IS</eval><data>Common</data></crit></kind>
<kind><qty>3</qty><crit><field>Rarity</field><eval>IS</eval><data>Uncommon</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Super-Rare Halo</data></crit></kind>
<kind><qty>1</qty><crit><field>Rarity</field><eval>IS</eval><data>Rare</data></crit></kind>
</chance>
</pack>
</packdefinitions>

I tried researching information on how likely (the probability) the reverse holo would be common, uncommon, rare, super-rare, super-rare holo (I did read that there were reverse holo's made for every card in the set, so I'm assuming that includes even the rare holos and super-rare holos.) but I couldn't find any information so I made it simple - probably very wrong, but for my purposes of 1. learning and 2. having something that at least approximated opening a booster it was close enough.
But basically, I counted the number of each rarity in the set and then divided it by the total number of cards in the set, multiplied by 100 and rounded up or down and fiddled a bit to make sure it all equaled 100% after rounding. But, to me, the numbers look kind of high for rare on up.
So, if anyone has any information that might help me with card distribution/probability of booster packs, I would appreciate the information and adjust my file. I do plan on adding more than just the Black and White booster packs, but I'm interested in getting the kinks worked out first.

Which brings me to the second kink, which might not be a kink? (once again, someone with more current knowledge on Pokemon boosters might know.) - due, I'm guessing, to needing to define ... and I think I just figure out how to fix this. But I'll still state what was happening just in case it's normal and doesn't need changed - due to defining a kind for the "reverse holo" but having it pull a normal common, uncommon, rare, etc, it wasn't too hard to end up with doubles of a card. But, maybe it's not abnormal to end up with a normal common and a reverse foil common of the same card in a booster? - Anyway, if not, I'm pretty sure I know how to fix it so it doesn't give doubles now.

Oh, and to add one more question to this already long post (my apologies). After re-reading Bulbapedia's page on booster packs (http://bulbapedia.bulbagarden.net/wiki/Booster_pack_%28TCG%29), it looks like the 1 rare also has a chance of being a super-rare or a super-rare holo? So I would also need to fix that if it's the case.

But, yeah, I like doing stuff like this. And I'm strange and love working with XML, so I would be happy with working on the the packsdefinitions.xml bit of the Pokemon plugin if there's an interest. I would just need some help from people who are more familiar with current era Pokemon TCG than I am currently to point me in the right direction to find information on the finer details/math of the contents of a booster pack. Plus stuff like: When Bulbapedia said they make reverse foils of every card in the set, does that include the "secret" super-rare holo?

Once again, sorry for the long post ^^
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on October 21, 2012, 09:15:40 PM
Dragon Vault Scans on Pokegym.com since Pokebeach never got around to good scans

http://pokegym.net/tower/rtsetresult.php?set=DRV
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on October 22, 2012, 02:48:38 AM
Dragon Vault (DV) has been added, thanks to those scans.

Looks like Boundaries Crossed is coming out soon, so please let me know when the set becomes available enough for plugin entry.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: zeroash on October 22, 2012, 03:14:08 AM
np glad to see u back :)

I'll make sure to let you know

EDIT: DV is not appearing in the Black & White Era format
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on October 30, 2012, 12:44:36 PM
Boundaries Crossed is now online! Also, about a dozen new promotional cards that were previously missing. Some image files aren't yet available, but I'll be uploading them when I can.

Actually, this update technically went up two days ago, but as the Lackey server was unavailable, nobody could download it... o.o

I also remembered to fix the format text! Hurray for not being totally incompetent... for once. x.x
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on November 19, 2012, 11:22:06 PM
Pokebeach took too long to update their images for Boundaries Crossed, but thanks to the folks at pkmncards.com, I was able to fill in the images for Boundaries Crossed.

FOR MEDIUM-QUALITY USERS: All BC images have been replaced with higher-quality versions. Consider whether you want to update only the new images, or delete your sets\setimages\BC folder and get the new versions of the set.

FOR HIGH-QUALITY USERS: Only the missing images and a couple replacements have been uploaded. The new images are too small to upscale to the increased size without causing undesirable blurriness.

FOR HELPFUL USERS: Someone with a more critical eye than mine, please let me know your opinions on current image quality, for both this set and previous ones! I'm always looking for ways to improve the plugin during times I'm well enough to work, so let me know your preferences!
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Xirix on December 29, 2012, 04:19:31 PM
I've just got this plugin set up, hoping to test it out with my sister this weekend.. I'm at a loss on something basic though. How do you play cards face down?

If I remember correctly the only time you play cards face down is at the very beginning so I guess it's not really important, but is the function there somewhere?
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on December 29, 2012, 04:21:25 PM
Quote from: Xirix on December 29, 2012, 04:19:31 PMIf I remember correctly the only time you play cards face down is at the very beginning so I guess it's not really important, but is the function there somewhere?
The ability to play cards face-down is built into LackeyCCG and available to all plugins; just hold CTRL while dragging it onto the field.
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Xirix on December 30, 2012, 06:15:43 AM
Ah thank you for clearing that up. :)
Title: Re: Pokemon TCG Plugin - Discussion Thread
Post by: Saethori on January 27, 2013, 10:53:07 PM
At the sound of the tone, the plugin will have been updated for the latest set, Plasma Storm.

*BEEP*