LackeyCCG

LackeyCCG Forum => Bug Report Forum => Topic started by: Trevor on June 25, 2013, 11:38:13 pm

Title: New LackeyCCG Version now the official version!
Post by: Trevor on June 25, 2013, 11:38:13 pm
I'm making the new version the official version today.

I will be closely monitoring it and what I imagine will be many bug reports. Over the next few days, perhaps even weeks, I will try to fix all of those issues. Please bear with me during this hopefully short time.

This new version is not compatible with the old version. At present, the windows LackeyCCG Updater.exe is not working. Alternative to the LackeyCCG Updater.exe, you can also update to the new version in the following way:

Download the latest version from http://lackeyccg.com/downloads.html and unzip it and put it where you want it. YOU CANNOT JUST TAKE THE EXECUTABLE AND PUT IT INTO YOUR OLD LACKEY FOLDER. To install your plugins (including your decks) into this new version, move your plugins folder from your old lackey folder and replace the plugins folder in this new version.

I'll be posting updates to this thread as new things come up, and update this first post with relevant info. I am making this post a sticky in the Beta Tester section of the forum (http://www.lackeyccg.com/forum/index.php?board=3.0). Please post bugs as you find them, but before you do, I request that you take a quick look and see that the same bug wasn't already posted here already.

EDIT: 6/27/13
I am currently improving the pluginfinder interface to make it more intuitive. Until I'm done, you need to use the "Install or Update from URL!" button. To find an autoupdate URL, you can either check the plugins section of the forum, or a google search for it will also find it.

EDIT: 7/1/13
I fixed some of the bugs mentioned in this thread and the LackeyCCG Updater.exe is now working.

EDIT: 7/12/13
Posted a new version today with several of the preference related bugs fixed.

EDIT: 7/19/13
Posted a new version today with bugs that caused crashes. New scripting system implemented see: http://www.lackeyccg.com/forum/index.php?topic=2134.0

EDIT: 7/27/13
Added skype integration. Fixed some bugs that people reported. Added /help and /tutorial command that open up tutorial information if the plugin maker supplies it. http://www.lackeyccg.com/forum/index.php?topic=2157.0

EDIT: 9/15/13
Added scrollbars to several areas, including the section that displays seats.
Added the ability to hide full size images popping out on mouse over.
Players you ignore can no longer join games you make.
If the bindings preferences has the Canned messages section on the bottom left, previews of the canned messages are displayed.

EDIT: 9/20/13
I fixed some of the bugs people reported and cleaned up the interface, especially the deck editor.

EDIT: 9/24/13
I fixed some of the bugs and cleaned up some memory usage.

EDIT: 9/25/13
Fixed some crashes. When drawing an arrow from a card on the table, hold shift key and you will see a shadow of that card on the arrow.

EDIT: 10/02/13
I fixed a number of the bugs and lackey should now use less memory and hopefully be faster.
Some plugin makers requested that I make plugin names of plugins people are running only visible to people who have those plugins installed. So if you don't have a plugin that someone else has, you will see that person's plugin listed as "(uninstalled plugin)". This is to better help people develop private plugins and use the server.
EDIT: I fixed a bug regarding the "(uninstalled plugin)" change that affected windows users. If you DLed prior to 10/2 7AM EST, you need to re-download.

EDIT: 10/5/13
I fixed some bugs relating to multiple card backs and deck editor searching. Added a preference to have the deck editor search update on each keystroke or not, since some slower computers may prefer to have it off if they are using a very large plugin.

Change log (partially complete):
Scripting: http://www.lackeyccg.com/forum/index.php?topic=1801.0
New skinning options: http://www.lackeyccg.com/forum/index.php?topic=2056.0
Title: Re: New LackeyCCG Version now the official version!
Post by: Sydnelson on June 26, 2013, 12:33:31 am
Can you update the changelog? I want to know what is new.

Thanks for new version.
Title: Re: New LackeyCCG Version now the official version!
Post by: TRGC Impulsze on June 26, 2013, 01:02:33 am
Can you allow for much larger Counter numbers to show on the cards.... 20 isnt large enough.  Thanks.
Title: Re: New LackeyCCG Version now the official version!
Post by: Hyrulianpanda on June 26, 2013, 01:22:16 am
My friend is having an issue connecting to the server. He downloaded the new client and when he hits connect to game matching server it says "There was an error retrieving list from the server. Attempting to use local list... Found a server, but the address may be out of date."
Title: Re: New LackeyCCG Version now the official version!
Post by: Johnny Blaze on June 26, 2013, 01:57:09 am
either im blind or something but im not seeing the plugin list in preferences, im not talking MY plugins im talki the old list of plugins we could mouse over and look for a game if we wanted to add it to our plugins, and im not seeing the buttons for medium , low, and high for plugin resolution..
Title: Re: New LackeyCCG Version now the official version!
Post by: voridor on June 26, 2013, 03:39:38 am
Hi. Thank you for the new version, excellent work as usual.

I see that the card limit is still set to 1000, any chance you could increase it to 4000 as we discussed in private?

Keep up the good work and thank you again.
Title: Re: New LackeyCCG Version now the official version!
Post by: TriOpticon on June 26, 2013, 05:25:17 am
either im blind or something but im not seeing the plugin list in preferences, im not talking MY plugins im talki the old list of plugins we could mouse over and look for a game if we wanted to add it to our plugins, and im not seeing the buttons for medium , low, and high for plugin resolution..
I must be blind, also.  There is no longer a plugin finder.  Just browse the installed ones or load a recent one.
Title: Re: New LackeyCCG Version now the official version!
Post by: shinichi11 on June 26, 2013, 11:49:56 am
i think the "start.txt" files are not longer recognized...??

update: ok i just checked the "official" chess and stratego plugins and i can now confirm that the neither of the initial game setups work. the program states that it has loaded a new game but nothing happens.

i hope this can be fixed easily, the plugin i am working on at the moment heavily relies on the start.txt file..
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on June 27, 2013, 12:52:22 pm
Can you update the changelog? I want to know what is new.
I will soon.

Can you allow for much larger Counter numbers to show on the cards.... 20 isnt large enough.
I'm reworking how card counters display. But if I recall correctly, even now there is no limit as to how many you can have on a card.

My friend is having an issue connecting to the server. He downloaded the new client and when he hits connect to game matching server it says "There was an error retrieving list from the server. Attempting to use local list... Found a server, but the address may be out of date."
This sounds like he didn't have the new version. If he checks to see he has the latest version (from 6/26/13 as of this writing), and it still doesn't work, please have him contact me so I can troubleshoot. It also might be that the website was down for a few minutes when he checked. The server info is taken from the website.

either im blind or something but im not seeing the plugin list in preferences, im not talking MY plugins im talki the old list of plugins we could mouse over and look for a game if we wanted to add it to our plugins, and im not seeing the buttons for medium , low, and high for plugin resolution..
I should have mentioned this, and I will update my first post. I am currently improving the pluginfinder interface to make it more intuitive. Until I'm done, you need to use the "Install or Update from URL!" button. To find an autoupdate URL, you can either check the plugins section of the forum, or a google search for it will also find it.

I see that the card limit is still set to 1000, any chance you could increase it to 4000 as we discussed in private?
I just updated this and the new limit is now 3000, which is still probably 10 times more than people will ever likely use. 3000 good enough for your needs?

i think the "start.txt" files are not longer recognized...??

update: ok i just checked the "official" chess and stratego plugins and i can now confirm that the neither of the initial game setups work. the program states that it has loaded a new game but nothing happens.

i hope this can be fixed easily, the plugin i am working on at the moment heavily relies on the start.txt file..
I just checked the chess plugin and it works. Remember, it doesn't do anything until you select "New Game" from the main menu.
Title: Re: New LackeyCCG Version now the official version!
Post by: Spev333 on June 28, 2013, 02:06:09 am
Hey Sorry I'm awful with computers and I'm not sure what I'm doing wrong.  I have a mac, and played lackey a lot until just recently when the newer version came out.  Ive tried downloading it, but then when I try to run it, a message pops up that says the program "quit unexpectedly."  What am I doing wrong?
Title: Re: New LackeyCCG Version now the official version!
Post by: shinichi11 on June 28, 2013, 05:17:25 am
Quote
I just checked the chess plugin and it works. Remember, it doesn't do anything until you select "New Game" from the main menu.

thanks for checking it! i am using lackey on a mac and i can ensure you that the start.txt files are not working when selecting "new game"!

could someone on a mac check it and post the result here?
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on June 28, 2013, 08:32:31 am
Quote
I just checked the chess plugin and it works. Remember, it doesn't do anything until you select "New Game" from the main menu.

thanks for checking it! i am using lackey on a mac and i can ensure you that the start.txt files are not working when selecting "new game"!

could someone on a mac check it and post the result here?
I tested on both a Mac and windows and it worked fine. IM me and I can troubleshoot with you.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on June 28, 2013, 08:34:06 am
Hey Sorry I'm awful with computers and I'm not sure what I'm doing wrong.  I have a mac, and played lackey a lot until just recently when the newer version came out.  Ive tried downloading it, but then when I try to run it, a message pops up that says the program "quit unexpectedly."  What am I doing wrong?
send me your OS version and IM information in a PM and I will troubleshoot it with you.
Title: Re: New LackeyCCG Version now the official version!
Post by: magekirbys on June 29, 2013, 02:27:54 pm
I'm having issues with card images popping out of their borders whenever they're either selected in anyway while using the deck editor or in game.

Also what happened to the , ~ and U buttons that used to display the text box for cards? Currently only \ works and it took me a while to find that button.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on June 29, 2013, 07:20:37 pm
I'm having issues with card images popping out of their borders whenever they're either selected in anyway while using the deck editor or in game.

Also what happened to the , ~ and U buttons that used to display the text box for cards? Currently only \ works and it took me a while to find that button.
the pop up is working as intended. If the large image is too large it may mean you are using a version of the plugin that is to big.

If you have a qwerty keyboard, the pop up text should be the tilda key still. Not 100% sure about nonqwerty. I suppose I could let people define the key they want to use for that.
Title: Re: New LackeyCCG Version now the official version!
Post by: magekirbys on June 29, 2013, 07:35:05 pm
I've got a qwerty keyboard and it's not the tilda key, heck lackey doesn't even let me enter that key anywhere while typing.

The plugin I'm using (Weiss Schwarz) only comes with large images for each of the cards so I have to resize things to be able to see the rest of the options but since they still pop out of the borders they end up blocking the view anyway.

Could you perhaps add an option or a button that forces cards to stay in their borders?
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on June 29, 2013, 08:01:05 pm
There is an option to have the card image resized. Not sure if that would do the trick.

You should be able to see things fine as long as your cursor isn't over a card.
Title: Re: New LackeyCCG Version now the official version!
Post by: TRGC Impulsze on June 30, 2013, 04:12:54 pm

Can you allow for much larger Counter numbers to show on the cards.... 20 isnt large enough.
I'm reworking how card counters display. But if I recall correctly, even now there is no limit as to how many you can have on a card.

Its not the amount of counters on the card... its the actual size of the card counters..  I zoom out on the playmat, in order to see more of the board, so my counters are very tiny... also, I use the text w/ image counters, and the green dot limits the space of the shown number of counters.
Title: Re: New LackeyCCG Version now the official version!
Post by: carapippino on July 01, 2013, 07:53:02 am
i have to reset table preferences (pan, tilt, scale) every time it is restarted
Title: Re: New LackeyCCG Version now the official version!
Post by: Nava on July 01, 2013, 03:09:20 pm
Filters do not work reliably in the Mac version; sometimes filters are not honored, sometimes filters switch from CONTAINS to DOESNTCONTAIN. In the example you can see 4 filters set to select a specific personnel; the Property filter is set to TNG the displayed personnel has a property value of FC.

(https://dl.dropboxusercontent.com/u/37180492/LackeyCCG.jpg)
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 01, 2013, 03:26:24 pm
Filters do not work reliably in the Mac version; sometimes filters are not honored, sometimes filters switch from CONTAINS to DOESNTCONTAIN. In the example you can see 4 filters set to select a specific personnel; the Property filter is set to TNG the displayed personnel has a property value of FC.

(https://dl.dropboxusercontent.com/u/37180492/LackeyCCG.jpg)
What is the autoupdate URL that you are using to install this plugin?
You say the filters do not work "reliably", implying that they some times do work and some times do not. Can you come up with a sequence of events (from relaunching) that reliably exhibits this malfunction?
Title: Re: New LackeyCCG Version now the official version!
Post by: Nava on July 01, 2013, 03:42:47 pm
Filters do not work reliably in the Mac version; sometimes filters are not honored, sometimes filters switch from CONTAINS to DOESNTCONTAIN. In the example you can see 4 filters set to select a specific personnel; the Property filter is set to TNG the displayed personnel has a property value of FC.
What is the autoupdate URL that you are using to install this plugin?
You say the filters do not work "reliably", implying that they some times do work and some times do not. Can you come up with a sequence of events (from relaunching) that reliably exhibits this malfunction?
http://lackeyccg-startrek1e.googlecode.com/svn/trunk/startrek1e/updatelist.txt (http://lackeyccg-startrek1e.googlecode.com/svn/trunk/startrek1e/updatelist.txt)

The behavior is rather erratic - there are no sequences I could retrace and redo to get the same results. The only thing I can definitely say is that the longer I use Lackey to build decks the more often this happens. I was building decks for about 1 hours, then this happened (also sometimes cards couldn't be added to the Deck or the filter operator changed); it got more frequent the longer I built...
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 01, 2013, 04:02:46 pm
Filters do not work reliably in the Mac version; sometimes filters are not honored, sometimes filters switch from CONTAINS to DOESNTCONTAIN. In the example you can see 4 filters set to select a specific personnel; the Property filter is set to TNG the displayed personnel has a property value of FC.
What is the autoupdate URL that you are using to install this plugin?
You say the filters do not work "reliably", implying that they some times do work and some times do not. Can you come up with a sequence of events (from relaunching) that reliably exhibits this malfunction?
http://lackeyccg-startrek1e.googlecode.com/svn/trunk/startrek1e/updatelist.txt (http://lackeyccg-startrek1e.googlecode.com/svn/trunk/startrek1e/updatelist.txt)

The behavior is rather erratic - there are no sequences I could retrace and redo to get the same results. The only thing I can definitely say is that the longer I use Lackey to build decks the more often this happens. I was building decks for about 1 hours, then this happened (also sometimes cards couldn't be added to the Deck or the filter operator changed); it got more frequent the longer I built...
Does the "Turn filters off" button fix it? After that, will it start working as intended again?
Title: Re: New LackeyCCG Version now the official version!
Post by: Nava on July 01, 2013, 04:07:37 pm
http://lackeyccg-startrek1e.googlecode.com/svn/trunk/startrek1e/updatelist.txt (http://lackeyccg-startrek1e.googlecode.com/svn/trunk/startrek1e/updatelist.txt)

The behavior is rather erratic - there are no sequences I could retrace and redo to get the same results. The only thing I can definitely say is that the longer I use Lackey to build decks the more often this happens. I was building decks for about 1 hours, then this happened (also sometimes cards couldn't be added to the Deck or the filter operator changed); it got more frequent the longer I built...
Does the "Turn filters off" button fix it? After that, will it start working as intended again?
It does; I just tried it and what happened was that one of the Filters was set to CONTAINS when switched off but changed to DOESNTCONTAIN when checked again. That would also be consistent with the search results, only the display of filter operators would then be not always correct.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 01, 2013, 05:00:30 pm
i have to reset table preferences (pan, tilt, scale) every time it is restarted
Fixed. It will now remember your settings specific to each plugin in the pluginpreferences file.
Title: updater????
Post by: cj2tech on July 02, 2013, 10:29:05 pm
dose the new one come with a updater app for lackey itself or no....i cant find one if there is...i mean the old one had a updater....or do we take it from the old lackey and put it in the new?
Title: Re: New LackeyCCG Version now the official version!
Post by: bkitko10 on July 04, 2013, 04:44:22 am
I like the tilt of the table in the game tab at 0% but every time i restart it goes back to the default 40%. Is there a way to remember this preference?
Title: Re: New LackeyCCG Version now the official version!
Post by: bkitko10 on July 04, 2013, 04:55:31 am
Also, is there a way to turn of the Steven Hawking voice that reads my chat messages, but still keep the voice that says prerecorded sounds such as "hello", "attack", and "pass or play"?
Title: Re: New LackeyCCG Version now the official version!
Post by: Bis2Fioute on July 04, 2013, 01:44:49 pm
Hey,

I running Leopard on my MAC, I'm not able to launch the new version, it says "The application quit unexpectedly"
Title: Re: New LackeyCCG Version now the official version!
Post by: narex456 on July 04, 2013, 04:18:10 pm
Hello. Before I start, I updated to the new version a few days ago, i think on the 1st of July or something, i played a few games, then i logged off. Since then, I have not been able to get into the "game matching server". It simply says: Attempting to connect to server... ; Your connection to the server seems to have been severed. ; You are now disconnected from the server. I have tried updating again, but I keep getting the message: You must close the LackeyCCG program before using this updater. It says this even when the program is closed. Help would be appreciated. (also, i am on windows 7, 64 bit)
Title: Re: New LackeyCCG Version now the official version!
Post by: Erissia on July 04, 2013, 05:30:10 pm
I've benn using lackey for like a month now and never had trouble al of a suden I go to connect to server and it says Attempting to connect to sever, you connection to the sever sseems to have benn severd.then, disconnected from server. I tried redownloading everything but I still csnt get in someone help!!!
Title: Re: New LackeyCCG Version now the official version!
Post by: lcfigueredo on July 05, 2013, 09:31:04 am
Sadly because cant connect to game matching server :(
Title: Re: New LackeyCCG Version now the official version!
Post by: Ssbmfreak36 on July 05, 2013, 04:00:16 pm
Yeah.  Trevor, you might wanna fix this ASAP.  Can't really use Lackey if you can't connect to others yeah?

EDIT:  FYI, I'm using the Magic plugin(most recent version), on a Mac OS X 10.6.8
Title: Re: New LackeyCCG Version now the official version!
Post by: narex456 on July 06, 2013, 03:35:17 pm
So... I noticed that the inablility to connect to the server is not just on my end, based on the other three posts concerning the same problem. Do we have an ETA for that problem to be fixed at all?
Title: Re: New LackeyCCG Version now the official version!
Post by: Ajezla on July 06, 2013, 06:46:39 pm
Trever is out of town until Sunday, as per a post he put up earlier in the week. So yeah, I wouldn't expect the Lackey server to be back up until Sunday at the earliest.
Title: Re: New LackeyCCG Version now the official version!
Post by: narex456 on July 07, 2013, 03:42:27 pm
YAY! Servers are back up! Thanks Trevor for getting this done so quickly after you got back. It is much appreciated.
Title: Re: New LackeyCCG Version now the official version!
Post by: mr.thomasschmidt on July 09, 2013, 04:34:34 pm
Still got problems with just opening the program. I'm running mac Mountain lion 10.8.4 and the program just tells me that "The program can't open due to a problem" Anyone gotten this fixed?
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 09, 2013, 04:59:02 pm
Still got problems with just opening the program. I'm running mac Mountain lion 10.8.4 and the program just tells me that "The program can't open due to a problem" Anyone gotten this fixed?
I need to be able to IM to troubleshoot.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 09, 2013, 07:36:53 pm
Also, is there a way to turn of the Steven Hawking voice that reads my chat messages, but still keep the voice that says prerecorded sounds such as "hello", "attack", and "pass or play"?
Uncheck "Speech" which is a mac only option.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 09, 2013, 07:38:24 pm
Hey,

I running Leopard on my MAC, I'm not able to launch the new version, it says "The application quit unexpectedly"
Lackey now requires Mac OS 10.6 or higher to work. This change was needed to make it compatible with iOS devices.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 09, 2013, 08:50:45 pm
Filters do not work reliably in the Mac version; sometimes filters are not honored, sometimes filters switch from CONTAINS to DOESNTCONTAIN. In the example you can see 4 filters set to select a specific personnel; the Property filter is set to TNG the displayed personnel has a property value of FC.

(https://dl.dropboxusercontent.com/u/37180492/LackeyCCG.jpg)
I have been able to reproduce this reliably and I am working on it now.
Title: Re: New LackeyCCG Version now the official version!
Post by: mr.thomasschmidt on July 11, 2013, 03:34:25 am
Works on the OS X now. But doesn't seem to support the nordic countries keyboads. i can use the letters and numbers but almost half of all characters as >/=? doesn't work. So i can't use any commands in the log area, like /save and /load as I can't get the / symbol. And just for info, when you wanna choose a different backgroung image the open directory button doesn't work.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 12, 2013, 07:21:17 pm
Works on the OS X now. But doesn't seem to support the nordic countries keyboads. i can use the letters and numbers but almost half of all characters as >/=? doesn't work. So i can't use any commands in the log area, like /save and /load as I can't get the / symbol. And just for info, when you wanna choose a different backgroung image the open directory button doesn't work.
The >/=? symbols ought to work. Exactly why kind of keyboard are you using?

The browser for the table background image seems to work fine for me. Exactly what do you mean about saying it "doesn't work". Specifically, how is it not working? Does the window not open? Do the images not get listed? Can you not select an image file? Can you hit the "CHoose" button, and does doing so change the background image? There are many ways something can not work. I need to know exactly what isn't working for you if I am to fix it.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 12, 2013, 07:27:19 pm
Filters do not work reliably in the Mac version; sometimes filters are not honored, sometimes filters switch from CONTAINS to DOESNTCONTAIN. In the example you can see 4 filters set to select a specific personnel; the Property filter is set to TNG the displayed personnel has a property value of FC.

(https://dl.dropboxusercontent.com/u/37180492/LackeyCCG.jpg)
I have been able to reproduce this reliably and I am working on it now.
Dang. I was able to reproduce this deliberately, but I forgot what it was I did and now I can't get it to happen deliberately. Anyone able to figure out a causal relationship for this behavior?
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 12, 2013, 10:07:27 pm
I just posted a new version late july 12.
Title: Re: New LackeyCCG Version now the official version!
Post by: Snoogy on July 12, 2013, 11:33:15 pm
The cards in my opponent's hand are twisted.  Like the vertices are in the wrong order.
Title: Re: New LackeyCCG Version now the official version!
Post by: mr.thomasschmidt on July 12, 2013, 11:42:31 pm
Works on the OS X now. But doesn't seem to support the nordic countries keyboads. i can use the letters and numbers but almost half of all characters as >/=? doesn't work. So i can't use any commands in the log area, like /save and /load as I can't get the / symbol. And just for info, when you wanna choose a different backgroung image the open directory button doesn't work.
The >/=? symbols ought to work. Exactly why kind of keyboard are you using?

The browser for the table background image seems to work fine for me. Exactly what do you mean about saying it "doesn't work". Specifically, how is it not working? Does the window not open? Do the images not get listed? Can you not select an image file? Can you hit the "CHoose" button, and does doing so change the background image? There are many ways something can not work. I need to know exactly what isn't working for you if I am to fix it.
I use a Danish/Norwegian keyboard.
Regarding the background selecting window, I wrote that it is the "open directory" button that doesn't work. Don't know what more I can say about a button. Sorry.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 12, 2013, 11:50:22 pm
The cards in my opponent's hand are twisted.  Like the vertices are in the wrong order.
I beleive that should be fixed with 7/12 version.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 12, 2013, 11:52:07 pm
Works on the OS X now. But doesn't seem to support the nordic countries keyboads. i can use the letters and numbers but almost half of all characters as >/=? doesn't work. So i can't use any commands in the log area, like /save and /load as I can't get the / symbol. And just for info, when you wanna choose a different backgroung image the open directory button doesn't work.
The >/=? symbols ought to work. Exactly why kind of keyboard are you using?

The browser for the table background image seems to work fine for me. Exactly what do you mean about saying it "doesn't work". Specifically, how is it not working? Does the window not open? Do the images not get listed? Can you not select an image file? Can you hit the "CHoose" button, and does doing so change the background image? There are many ways something can not work. I need to know exactly what isn't working for you if I am to fix it.
Regarding the background selecting window, I wrote that it is the "open directory" button that doesn't work. Don't know what more I can say about a button. Sorry.
Oh, I see what you mean. I'll fix that.
Title: Re: New LackeyCCG Version now the official version!
Post by: reedsinsd on August 10, 2013, 12:46:32 am
I unpack the file downloaded and run lackey it works the first time. then I install a plugin and then load the plugin and then lackey stops resoding and closes on me. I then try to lunch the program again and nothing happens. Just wondering what i need to do to fix the issue thank you ~Nate
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on August 10, 2013, 11:17:33 pm
I've fixed a bunch of things since I last posted a new version. I think I may have fixed some (hopefully all) of the bugs that people have reported. When I post the new version in a day or 2, please re-test.
Title: Re: New LackeyCCG Version now the official version!
Post by: kiloecho on August 16, 2013, 04:17:05 pm
I am on a Mac, OS X 10.8.4
I just downloaded LackeyCCG today.
My Lackey is missing the Plugin Finder. There is only a button that says "Learn how to load a Plugin"
Is the Plugin Finder gone in this new version?
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on August 17, 2013, 01:57:51 am
I'm posting a new version of Lackey now. I'll post about it soon.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on August 17, 2013, 01:58:30 am
I am on a Mac, OS X 10.8.4
I just downloaded LackeyCCG today.
My Lackey is missing the Plugin Finder. There is only a button that says "Learn how to load a Plugin"
Is the Plugin Finder gone in this new version?
See the first post.
Title: Re: New LackeyCCG Version now the official version!
Post by: geofoot on August 17, 2013, 04:01:04 am
I'm new to the forums, but have been on Lackey for a bit now. I saw that today the new update (8-17-13) came out and tried to update it. I'm on a mac and i have version 10.8.4. After installing the new update my build comes out as 8-16-13 and says my version is out of date. Is there any help for this yet?
Title: Re: New LackeyCCG Version now the official version!
Post by: IcarusAdam on August 17, 2013, 04:06:24 am
I'm new to the forums, but have been on Lackey for a bit now. I saw that today the new update (8-17-13) came out and tried to update it. I'm on a mac and i have version 10.8.4. After installing the new update my build comes out as 8-16-13 and says my version is out of date. Is there any help for this yet?

I'm having the exact same issue.
Title: Re: New LackeyCCG Version now the official version!
Post by: Dosmodious BlackJack on August 17, 2013, 07:02:29 am
I tried to replace the lackeyccg.exe file and I got a error message saying "The Procedure entry point SDL_jsspace could not be located in the dynamic link library and it points to my lackey directory.

Hopefully this can be fixed.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on August 17, 2013, 11:07:57 am
I'm new to the forums, but have been on Lackey for a bit now. I saw that today the new update (8-17-13) came out and tried to update it. I'm on a mac and i have version 10.8.4. After installing the new update my build comes out as 8-16-13 and says my version is out of date. Is there any help for this yet?
I just fixed this. The mac version now posted is today's date.

Also, I noticed a crash when loading the old plugin format. I will fix this asap.
Title: Re: New LackeyCCG Version now the official version!
Post by: Holseff on August 18, 2013, 04:11:12 pm
I just downloaded a fresh mac version of Lackey with the build date 8/17. Whenever I try to connect to the server it incorrectly says my build is outdated. One of my friends just downloaded the Windows version and he can connect just fine.

UPDATE: I just noticed that the Windows version has the build date listed as 8/18 while the Mac version is 8/17. Is it possible that the download link for the mac version is actually outdated?
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on August 18, 2013, 04:22:47 pm
I just downloaded a fresh mac version of Lackey with the build date 8/17. Whenever I try to connect to the server it incorrectly says my build is outdated. One of my friends just downloaded the Windows version and he can connect just fine.

UPDATE: I just noticed that the Windows version has the build date listed as 8/18 while the Mac version is 8/17. Is it possible that the download link for the mac version is actually outdated?
Oops. You are right. I linked the wrong mac version for download. The link is now fixed.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on August 19, 2013, 09:58:51 pm
New version out today, fixing a lot of bugs people reported, such as font related bugs.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on August 27, 2013, 06:06:28 pm
New version out today. A bunch of bug fixes and skype integration.
http://www.lackeyccg.com/forum/index.php?topic=2157.0
Title: Re: New LackeyCCG Version now the official version!
Post by: mr.thomasschmidt on September 07, 2013, 03:28:13 pm
Still impossible to save and load games due to not being able to use the / symbol. I run a mac retina 15" with the newest os 10.8.4. I have just downloaded the latest version from the official site. Any suggestions?
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 08, 2013, 02:08:32 pm
Still impossible to save and load games due to not being able to use the / symbol. I run a mac retina 15" with the newest os 10.8.4. I have just downloaded the latest version from the official site. Any suggestions?
You have a non-qwerty keyboard?
Even if you can't type the / symbol, you can still paste it. And you can still store it in your canned messages as a script.
Title: Re: New LackeyCCG Version now the official version!
Post by: mr.thomasschmidt on September 08, 2013, 02:39:37 pm
Okay. That's too high tech for me. The script part not the copy paste. And I have a regular European qwerty keyboard
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 15, 2013, 02:50:35 am
9/15/13
Added scrollbars to several areas, including the section that displays seats.
Added the ability to hide full size images popping out on mouse over.
Players you ignore can no longer join games you make.
If the bindings preferences has the Canned messages section on the bottom left, previews of the canned messages are displayed.

EDIT: oops. I accidently posted the windows version today with a DOS console, which is meant to be hidden. If you downloaded the new windows version today, but before 4:20 AM EST, you should re-download.
Title: Re: New LackeyCCG Version now the official version!
Post by: carapippino on September 15, 2013, 05:09:21 am
the column on server player list cannot be sorted alfabetically anymore; there still lacks the old section for decks comments
Title: Re: New LackeyCCG Version now the official version!
Post by: kojiros on September 15, 2013, 08:01:40 pm
What happened to the Text Checkbox in the deck editor and Game tabs? It was in the previous version but its no longer available in this build.
There was also an issue in the last build as well as this one, where the hand and characters tab for are revealed at the start of games. They normally aren't revealed.

To be fair, I don't know if Rumbling Spell Orchestra is registered on Lackey or whatever but it didn't have any issues at all till last build and this one just now and I've been playing the game for 3 years now...haha.
Title: Re: New LackeyCCG Version now the official version!
Post by: azarian2 on September 16, 2013, 06:29:40 pm
Appearently I don't have the RakNet.dll file but I have it, I'm 100% sure I have it but when I try launching lackey it says it's not there.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 16, 2013, 11:02:04 pm
the column on server player list cannot be sorted alfabetically anymore; there still lacks the old section for decks comments
I fixed the sorting bug since I last posted it. I won't get around to deck section comments for a little while.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 16, 2013, 11:08:12 pm
What happened to the Text Checkbox in the deck editor and Game tabs? It was in the previous version but its no longer available in this build.
There was also an issue in the last build as well as this one, where the hand and characters tab for are revealed at the start of games. They normally aren't revealed.

To be fair, I don't know if Rumbling Spell Orchestra is registered on Lackey or whatever but it didn't have any issues at all till last build and this one just now and I've been playing the game for 3 years now...haha.
I removed the Text check box from there and put it in the appearance preferences. I'm trying to reduce clutter.
Regarding revealed zones, those should be revealed or concealed based on the plugin's settings for that zone when that player loads the deck. If this isn't working as intended, please give me a specific plugin to test, and a plugin autoupdate URL you are using so I know I am testing the same version of that plugin you are.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 16, 2013, 11:10:11 pm
Appearently I don't have the RakNet.dll file but I have it, I'm 100% sure I have it but when I try launching lackey it says it's not there.
If things don't load, download the zip from the downloads section and unzip it and run immediately from that fresh unzip. If that works, then the libraries are fine. If it stops working after that fresh state, something you are doing after that unzip process is making it not work.
Title: Re: New LackeyCCG Version now the official version!
Post by: kojiros on September 18, 2013, 04:16:43 pm
What happened to the Text Checkbox in the deck editor and Game tabs? It was in the previous version but its no longer available in this build.
There was also an issue in the last build as well as this one, where the hand and characters tab for are revealed at the start of games. They normally aren't revealed.

To be fair, I don't know if Rumbling Spell Orchestra is registered on Lackey or whatever but it didn't have any issues at all till last build and this one just now and I've been playing the game for 3 years now...haha.
I removed the Text check box from there and put it in the appearance preferences. I'm trying to reduce clutter.
Regarding revealed zones, those should be revealed or concealed based on the plugin's settings for that zone when that player loads the deck. If this isn't working as intended, please give me a specific plugin to test, and a plugin autoupdate URL you are using so I know I am testing the same version of that plugin you are.

Yeah, actually I did find that out later that night for the Text Box part being moved. I figured something that important couldn't have been just taken out so I looked around thoroughly till I found it. Thanks anyway ^_^

As for the Zone concealed/revealed....Well sadly, again the RSO plugin isn't registered here with an autoupdate link. I do have the most up to date plugin for it here http://www.mediafire.com/download/88l5rv14z0jlm8q The game only updates once a year in August and since its a doujin card game, I don't think anyone ever made an autoupdate link for it. The zones used to work just fine about 2 LackeyCCG updates ago, but as of this build and the one before it, the zones stopped working as they were. The Characters, and Hand Zones are supposed to be concealed upon loading a deck pretty much. I feel its a minor issue and that I could probably fix it but I don't know much about it.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 20, 2013, 12:02:30 am
As for the Zone concealed/revealed....Well sadly, again the RSO plugin isn't registered here with an autoupdate link. I do have the most up to date plugin for it here http://www.mediafire.com/download/88l5rv14z0jlm8q The game only updates once a year in August and since its a doujin card game, I don't think anyone ever made an autoupdate link for it. The zones used to work just fine about 2 LackeyCCG updates ago, but as of this build and the one before it, the zones stopped working as they were. The Characters, and Hand Zones are supposed to be concealed upon loading a deck pretty much. I feel its a minor issue and that I could probably fix it but I don't know much about it.
That plugin is using an outdated plugin format. That's why the hand zones don't work right.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 20, 2013, 01:43:55 am
Posted a new version today. I fixed some of the bugs people reported and cleaned up the interface, especially the deck editor.
Title: Re: New LackeyCCG Version now the official version!
Post by: IcarusAdam on September 21, 2013, 01:10:33 am
Posted a new version today. I fixed some of the bugs people reported and cleaned up the interface, especially the deck editor.

I just downloaded the Mac version, but for some reason, NONE of my cards will load into the Deck Editor in ANY of my plug-ins. Not even in the default war3000 plugin.
Title: Re: New LackeyCCG Version now the official version!
Post by: Chrislombardi on September 21, 2013, 02:02:11 am
Hey! im having some trouble with the new version (09-20-13) in mac, specifically with both the yu-gi-oh and pokemon plugins, i can't see the cards in the deck editor, aparently it doesn't load them, even if i update the plugin several times. Magic and other plugins work fine, but those 2 i can't play. I tried with the windows version in another machine and it worked fine with all the plugins, so i guess it's a mac version issue, i would appreciate your help.  :D

Thanks so much
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 21, 2013, 04:29:22 am
Posted a new version today. I fixed some of the bugs people reported and cleaned up the interface, especially the deck editor.

I just downloaded the Mac version, but for some reason, NONE of my cards will load into the Deck Editor in ANY of my plug-ins. Not even in the default war3000 plugin.
I uploaded the wrong mac version. The one online now should work.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 24, 2013, 10:54:13 pm
New version out today with some bug fixes and better memory clean up.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on September 25, 2013, 08:05:16 am
New version out today that fixes some crashes. When drawing an arrow from a card on the table, hold shift key and you will see a shadow of that card on the arrow.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on October 02, 2013, 12:58:57 am
I fixed a number of the bugs and lackey should now use less memory and hopefully be faster.

Some plugin makers requested that I make plugin names of plugins people are running only visible to people who have those plugins installed. So if you don't have a plugin that someone else has, you will see that person's plugin listed as "(uninstalled plugin)". This is to better help people develop private plugins and use the server.
Title: Re: New LackeyCCG Version now the official version!
Post by: Kharn the Betrayer on October 02, 2013, 04:37:43 pm
For some reason the search filters for 'contains' and 'doesn't contain' seem to be acting like 'is' and 'is not'. For example if you search under type for contains elf, 0 results will be found because no card has a type of 'elf', however if you search for contains cr it will give you all the creatures but not something with a type like artifact creature - crab. These are MtG examples, but this isn't just an MtG plugin issue, I tried the same with the cthulhu plugin and it has the same problem.
Title: Re: New LackeyCCG Version now the official version!
Post by: Nomenclature on October 26, 2013, 06:47:15 pm
So, I just installed the newest version of Lackey (loving the new UI, by the way), and I can't seem to find where I can download all missing card images for my plugins. I'm confident that I'm just a blind old fool, but some assistance on the matter would be appreciated.
Title: Re: New LackeyCCG Version now the official version!
Post by: Nomenclature on October 26, 2013, 06:48:54 pm
Yeah, nevermind. I just figured it out. As it turns out, I just didn't pay enough attention to the Preferences. Disregard last post.
Title: Re: New LackeyCCG Version now the official version!
Post by: VacantShadeGames on November 17, 2013, 07:07:47 pm
I'm not sure if this is intended or not, but counter images don't scale with the card after they have been placed.

For example, if you have a card (100%) and then place a counter on it, the counter will be to scale with your card (15 - 25%). However, if you then change the card's scale (say to 200%), the counter will remain the same size. It will not "update" it's scale with the card.

I'm using the Windows build 10-19-13.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on November 20, 2013, 06:51:18 pm
I'm not sure if this is intended or not, but counter images don't scale with the card after they have been placed.

For example, if you have a card (100%) and then place a counter on it, the counter will be to scale with your card (15 - 25%). However, if you then change the card's scale (say to 200%), the counter will remain the same size. It will not "update" it's scale with the card.

I'm using the Windows build 10-19-13.
I just fixed the black counter issue and the scale issue.
Title: Re: New LackeyCCG Version now the official version!
Post by: VacantShadeGames on November 21, 2013, 06:05:22 pm
I just fixed the black counter issue and the scale issue.

Awesome! I'm looking forward to the release of the update.
Title: Re: New LackeyCCG Version now the official version!
Post by: carapippino on March 09, 2014, 04:47:21 am
I fixed a number of the bugs and lackey should now use less memory and hopefully be faster.

Some plugin makers requested that I make plugin names of plugins people are running only visible to people who have those plugins installed. So if you don't have a plugin that someone else has, you will see that person's plugin listed as "(uninstalled plugin)". This is to better help people develop private plugins and use the server.

i can understand the point of view of plugins developers (as i am for 3), but, if i'm a player of, lets' say, 15 games, i can't load everytime 15 plugins to see if someone is on the server with any of them loaded too, it is frustrating; all considering that the bigger part is taken by mgc players and if u ask in chat no one answers back
Title: Re: New LackeyCCG Version now the official version!
Post by: magekirbys on March 09, 2014, 05:40:17 pm
I fixed a number of the bugs and lackey should now use less memory and hopefully be faster.

Some plugin makers requested that I make plugin names of plugins people are running only visible to people who have those plugins installed. So if you don't have a plugin that someone else has, you will see that person's plugin listed as "(uninstalled plugin)". This is to better help people develop private plugins and use the server.

i can understand the point of view of plugins developers (as i am for 3), but, if i'm a player of, lets' say, 15 games, i can't load everytime 15 plugins to see if someone is on the server with any of them loaded too, it is frustrating; all considering that the bigger part is taken by mgc players and if u ask in chat no one answers back

This is the exact reason I stopped using lackey a while ago. It's swarmed with magic players and the whole silly plug in masking thing simply killed all of the community for non private games which aren't magic.
Especially with it's new iteration, i mean put your self in a new player's shoes. You can't even download plugins anymore as conveniently as before so that's just a needless barrier that prevents them from trying it.
When you join the lobby everything is obscured by this 'uninstalled plugin' making it seem more unwelcoming than it was before and the chat is mostly silent so good luck getting any help unless you're one of the few who know how to or have bothered looking at the forums.

I ended up in their shoes a while back since I got a new laptop and had to re-install everything for the millionth time and I have to say it's very off putting and as I see it you've essentially cut out any new players who don't play magic from joining just to please a few plugin creators.
If someone doesn't want people to join their games/plugins we already had systems in place such as passworded rooms and muting ones who bother us but I don't see why a new plugin creator would want to bar people from joining and keep it's community small (besides wanting to play with friends).
Title: Re: New LackeyCCG Version now the official version!
Post by: carapippino on July 13, 2014, 05:02:58 am
what's new in the last version?
Title: Re: New LackeyCCG Version now the official version!
Post by: IkeLawliet on July 14, 2014, 10:40:25 pm
Could you add a feature that allows you to automatically move a selected card or cards to a specific gamezone? Basically the transfer function, but modifying it so that you can use selected card or cards on the table as the starting zone. Additionally, if that function could be paired to a key binding, that'd be perfect.

EDIT: And is there possibly some way to add a "draw until you hand is X card" function? Specifically one that could either be made into a button or hotkey? (Specifically, 5 cards. :P)
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on July 15, 2014, 08:25:17 am
Could you add a feature that allows you to automatically move a selected card or cards to a specific gamezone? Basically the transfer function, but modifying it so that you can use selected card or cards on the table as the starting zone. Additionally, if that function could be paired to a key binding, that'd be perfect.

EDIT: And is there possibly some way to add a "draw until you hand is X card" function? Specifically one that could either be made into a button or hotkey? (Specifically, 5 cards. :P)
Both good ideas and should be easy to implement.

You can select cards and right click them to send them to a zone now.
Title: Re: New LackeyCCG Version now the official version!
Post by: IkeLawliet on September 23, 2014, 06:47:45 pm
Hey, so in new versions, the Mac version immediately crashes. Can you attend to this? I'd be fine with the older version being used, or at least being allowed online. If a fix could be implemented asap, that'd be fantastic. I love using Lackey to host a TCG I recreated. If there's any way I could help, or help test, please let me know! :)
Title: Re: New LackeyCCG Version now the official version!
Post by: carapippino on January 02, 2015, 03:20:43 pm
i'm writing to ask again to make the plugins name visible to all connected to the server: it is very frustrating to cycle all the times the games you have installed to see if anyone else connected has loaded it, in addition to the facts that by the time time about 80% of people logged in play magic (instead of paying for the workstation) and when you switch plugins you automatically got disconnected from the server for about 1 minute for every plugin change
Title: Re: New LackeyCCG Version now the official version!
Post by: Snoogy on January 07, 2015, 07:55:53 pm
Unless Trevor changed something:  You don't need to switch plugins to see if anyone is playing a particular plugin, you simply need the plugin in your plugins directory.

I agree with making plugin names visible to everybody.
Title: Re: New LackeyCCG Version now the official version!
Post by: Trevor on January 08, 2015, 08:33:51 am
i'm writing to ask again to make the plugins name visible to all connected to the server: it is very frustrating to cycle all the times the games you have installed to see if anyone else connected has loaded it, in addition to the facts that by the time time about 80% of people logged in play magic (instead of paying for the workstation) and when you switch plugins you automatically got disconnected from the server for about 1 minute for every plugin change
Snoogy is right in that as long as you have the plugin installed, you can see people on the server with that plugin. The decision to conceal plugins that you don't have installed was a frequent request. A lot of different companies use lackey to playtest games before they see print and they didn't want information about their project released before they were ready to release it.

And it shouldn't take you a minute to relog into the server. The only reason that would happen is if you disconnect in an unusual way and you need to way for the time-out to disconnect you. If switching plugins causes you to not log out normally, please confirm this for certain and then report it to me. If that is indeed the case, you can manually disconnect from the server before switching plugins (by hitting the x button on the server tab among other ways). But as I said, you can see players and games of plugins you don't have loaded as long as you do have them installed.

I understand that seeing the different games you don't have is a nice way to find out about new plugins, and I weighed that against the pros of the current system. There are other things you can do too, including putting games in your player profile note, or talking in the server chat.
Title: Re: New LackeyCCG Version now the official version!
Post by: carapippino on January 17, 2015, 04:53:26 pm
what about putting a specific variable into the plugininfo txt file to let the plugin author choose its public visibility?