LackeyCCG Forum => CCG Design Forum => Topic started by: HeroKingMath on June 09, 2016, 05:26:53 PM

Title: Minecraft: The Card Game
Post by: HeroKingMath on June 09, 2016, 05:26:53 PM
Hello! This thread is for my current project, Minecraft: The Card Game.

As you can guess from the title, this game is based around Minecraft, the game where you mindlessly place blocks and kill monsters. The premise of this game is to collect the Nether Star card while also making sure your opponent does not get to collect it by spawning monsters on top of him/her.

A deck in this game consists of 45 cards, and you can have at most 3 cards of the same name in a deck(excluding Mining cards)

The cards are grouped into 3 types; Monster, Mining, and Tool cards.

The order of what the players do in the game are as follows:

Here are some examples of the cards.(Pictures may come later.)
1: Nether Star
The person that accumulates 30 mining counters wins the game. This card does not count as part of a player's deck and must be placed at the start of the game.

2: Wooden Pick
Collect 1 mining counter, then destroy this card.

3: Stone Pick
Collect 2 mining counters, then destroy this card.

4: Villager
Collect 1 mining counter every turn.

5: Village Miner
Collect 2 mining counters every turn. Discard the top card of your deck every turn.

6: TNT
Both you and your opponent collect 3 mining counters. All monsters on the field are destroyed.

7: Lava Bucket
Your opponent may not play any mining cards on his or her next turn.

8: Wooden Sword
Destroy 1 of your opponent's monsters.

9: Zombie
Destroy Zombie: Destroy 1 mining card your opponent has on the field.

10: Skeleton
Destroy Skeleton: Discard the top card of your opponent's deck.

11: Slime
Destroy Slime: Draw 2 cards. If any of those cards are Monster cards, you may use their effects.

12: Bat
Destroy Bat: Look at your opponent's hand.
Title: Re: Minecraft: The Card Game
Post by: StarcatProducts on June 12, 2016, 01:23:30 AM
Hi There!
Have you considered making your game consist of a very large deck and have the players share?
I know it does not sound as fun as a trading card game, but based on your mechanics you can make the game really fun and team oriented. You can have once player focus on playing mining cards while another one fights and summons monsters.

Also, you should play around with the setting. Minecraft is an easy thing for everyone to get their mind around, however this is your game! :)
Why not have the object of desire be something of your own setting? Once you get some lore down for the story, the card ideas may come a bit easier to add to the game and not be limited to what is just in Minecraft.

Good luck on your development and LackeyCCG is a great tool for playtesting/development.  8)