Hi everyone!
I'm working on a demo for a card-game on LackeyCCG. But I am currently having a few problems:
The layout of a person's side of the table should look like this. (Somewhat; attatched.)
But i keep ending up with the Slots as non-table areas; though they are not a deckzone. and not actually anywhere on the table.
A copy of the plugininfo.txt is below.
Can anyone tell me what's wrong?
Quote
<Plugin>
<globalstat>
<label>Turn</label>
<initialvalue>0</initialvalue>
</globalstat>
<playerstat>
<label>Health</label>
<initialvalue>10000</initialvalue>
</playerstat>
<deckzone>
<label>Deck</label>
<gamezonetoloadto>Deck</gamezonetoloadto>
<shuffle>yes</shuffle>
</deckzone>
<gamezone>
<label>Hand</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>no</visibletoothers>
</gamezone>
<gamezone>
<label>Deck</label>
<visibletoowner>no</visibletoowner>
<visibletoothers>no</visibletoothers>
</gamezone>
<gamezone>
<label>Arena</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
<label>Slot A</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
<label>Slot B</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
<label>Slot C</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
<label>Slot D</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
<label>Pile</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
<label>Heap</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
<label>Out</label>
<visibletoowner>yes</visibletoowner>
<visibletoothers>no</visibletoothers>
</gamezone>
<phase>
<label>Start</label>
</phase>
<phase>
<label>Ready</label>
</phase>
<phase>
<label>Battle</label>
</phase>
<phase>
<label>Action</label>
</phase>
<phase>
<label>End</label>
</phase>
<generalfunction>
<label>Roll</label>
<kind>ROLLD6</kind>
<includeasbutton>yes</includeasbutton>
</generalfunction>
<generalfunction>
<Label>Roll D8</Rol D8>
<Kind>ROLLD8</Kind>
<Includesabutton>Yes</includesabutton>
</generalfunction>
<generalfunction>
<label>Slot A->Pile</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Slot A</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Pile</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Arena->Slot A</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Arena</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Slot A</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Slot B->Pile</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Slot A</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Pile</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Arena->Slot B</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Arena</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Slot B</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Slot C->Pile</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Slot A</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Pile</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Arena->Slot C</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Arena</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Slot C</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Slot D->Pile</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Slot A</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Pile</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Arena->Slot D</label>
<kind>TRANSFERCARD</kind>
<sourceowner>0</sourceowner>
<sourcegamezone>Arena</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>Slot D</destinationowner>
<destinationposition>faceup</destinationposition>
</generalfunction>
<generalfunction>
<label>Spawn Card</label>
<kind>SPAWNCARD</kind>
<includesabutton>yes</includesabutton>
</generalfunction>
<generalfunction>
<label>Previous Phase</label>
<kind>PREVIOUSPHASE</kind>
</generalfunction>
<generalfunction>
<label>Next Phase</label>
<kind>NEXTPHASE</kind>
<includeasbutton>yes</includeasbutton>
</generalfunction>
<generalfunction>
<label>Previous Turn</label>
<kind>PEREVIOUSTURN</kind>
<includesabutton>yes</includesabutton>
</generalfunction>
<generalfunction>
<label>Next Turn</label>
<kind>NEXTTURN</kind>
<includeasbutton>yes</includeasbutton>
</generalfunction>
<generalfunction>
<label>Draw</label>
<kind>DRAWCARD</kind>
<includeasbutton>yes</includeasbutton>
</generalfunction>
<generalfunction>
<label>Deplete Deck</label>
<kind>TRANSFERCARD</kind>
<sourceowner>performer</sourceowner>
<sourcegamezone>Deck</sourcegamezone>
<sourceposition>top</sourceposition>
<destinationowner>performer</destinationowner>
<destinationgamezone>Heap</destinationgamezone>
<destinationposition>top</destinationposition>
<includeasbutton>yes</includeasbutton>
</generalfunction>
<cardfunction>
<label>+100 Power #</label>
<Kind>ADDCOUNTER</Kind>
<textoverimagecolor>00E5EE</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<cardfunction>
<label>+50 Power #</label>
<Kind>ADDCOUNTER</Kind>
<textoverimagecolor>34DDDD</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>+1 D#</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>FF00FF</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>Charge</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>FFD700</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>-100 Power #</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>00A86B</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>-50 Power #</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>32CD32</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>-1 D#</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>FF69B4</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>Stunned</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>FF69B4</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>Burning</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>Red</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>Poisoned</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>Purple</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>Sticky</label>
<kind>ADDCOUNTER</kind>
<textoverimagecolor>Magenta</textoverimagecolor>
<PositionX> EDIT THIS </PositionX>
<PositionY> EDIT THIS </PositionY>
</Cardfunction>
<Cardfunction>
<label>Clear</label>
<kind>CLEARCARD</kind>
</Cardfunction>
<Cardfunction>
<Label>Turn Over>
<Kind>TURNOVER</Kind>
</Cardfunction>
<Defenition>
<Kind>TABLEITEMSCALE</Kind>
<Value>40</Value>
</Defenition>
<Defenition>
<Kind>NUMDIGITINSTAT</Kind>
<Value>8</Value>
</Defenition>
</Plugin>
two things
- the last two "definitions" are misspelled.
- when I built the Star Wars LCG plugin, I built it one section at a time, adding one thing at a time until it all worked. This is a fairly complex plugin, and I would suggest something similar.