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LackeyCCG Forum => CCG Design Forum => Topic started by: Howl on June 09, 2010, 04:58:33 PM

Title: ehem dare i... star wars...
Post by: Howl on June 09, 2010, 04:58:33 PM
Ik. Should I even attempt to create a game on one of the greatest scifi film stories... Well I say I should... Anyone wanna help..?
Title: Re: ehem dare i... star wars...
Post by: Cyrus on June 12, 2010, 07:58:13 PM
Well its been tried at least 3 times before unsuccessfully, so why not.
Which "story" would you be basing it on, the more character-centric one or the more universe-centric?
Title: Re: ehem dare i... star wars...
Post by: xchokeholdx on June 15, 2010, 05:12:03 AM
Or the more comic style one?

http://www.cardgameforge.com/game.php?id=138

shameless plug here :)

but another game based on the 6 movies would be great. it is never to late to find another take on the game, maybe more political, or more to do with planets? find the Force?
Title: Re: ehem dare i... star wars...
Post by: Turonik on June 16, 2010, 03:15:21 AM
Quote from: Cyrus on June 12, 2010, 07:58:13 PM
Well its been tried at least 3 times before unsuccessfully, so why not.
Which "story" would you be basing it on, the more character-centric one or the more universe-centric?

Are you referring to fan made ones because there where a total of 5 card games based on star wars and Star wars CCG(decipher) and Star Wars TCG(Wotc) were successful and it's player committees still produce fan sets for them.

as for another one based on the movies... I'd like to see no light or dark side restraints, meaning on player has to be light and the other dark. I've thought about this a bit but not too much about the mechanics on how I'd handle it.
Title: Re: ehem dare i... star wars...
Post by: Cyrus on June 16, 2010, 09:10:32 PM
I was just mentioning off the top of my head thinking of the decipher game, the wotc game, and "young jedi"
but there's a billion things based on star wars property so it doesn't really matter.

I was thinking of doing nearly the opposite of making a new star wars game... adapting the OLD star wars game's rules (at least as far as combat, force drain, and the ways cards are worded and tend to work together) to a fantasy setting and adding a diplomacy/political espionage sort of twist to it. I think it'd be cool cuz the "sites" would be grouped by their fictional continents, and you'd need to travel the seas to get to other continents. Could be cool, I'll keep you posted :D

But I'd be down to talk rules stuff about a new stars wars game as well, any ideas floating around?
Title: Re: ehem dare i... star wars...
Post by: Turonik on June 17, 2010, 04:26:24 PM
If you're going to adapt the old star wars rules then why not just take the WARS rules which was decipher's "cleaned" up version of the Star Wars CCG rules. Not a bad system. I just found the whole movement thing to be a waste since there was SO many restrictions and it never seemed to come into play all that much, atleast from the games I've played of it though.
Title: Re: ehem dare i... star wars...
Post by: Cyrus on June 17, 2010, 08:20:53 PM
Because regardless of how much I tried to just straight up steal it I know I would do my own share of cleaning up and complete changing of some rules. Plus I never played WARS for whatever reason
Title: Re: ehem dare i... star wars...
Post by: Turonik on June 17, 2010, 09:08:24 PM
well think of what you liked, and what you didn't like. You said something about being political so why not try to have some sort of diplomacy mechanic where instead of attacking, characters can use influence to gain power or to sway away troops. And if You're interested. I think I have the wars rule book so you can take a look at it. From what I heard everything is pretty much the same it just now has factions in it, which is an improvement over "light vs Dark" imho
Title: Re: ehem dare i... star wars...
Post by: Cyrus on June 17, 2010, 09:23:13 PM
well my game this is pretty close to public beta testing phases is based a lot on star wars, but pulls from some other games too, along with some new mechanics and ideas. Right now it is mostly combat based but I plan on adding things in future expansions like Sea locations and Diplomacy. I'm not quite sure why I said I was thinking of doing this so much as I am in the process of doing this already, I just haven't quite finished up some loose ends yet.
Title: Re: ehem dare i... star wars...
Post by: Howl on June 25, 2010, 01:57:25 PM
ans to 1st question- Universal... try to get as much star wars or (tar wars based)(fan made) characters in a game as possible meanining everything star wars fits. so even though darth revan may have never been made into a card before..... hes more than compatible. also those of you who are familiar with the books... scenarios from there also are more than compatible..
as to gameplay i have many ideas  that could fit a star wars game. also i was thinking more than just planets or locations could provide force... like lets say a drath vadercard could himself provide 4 force. and there will be no dark side deck or light side deck even though i loved that from decipher.. the ide of universal gameplay would also include deck construction.( darth vader fighting alongside luke skywalker or the dark lord fighting alongside yoda. hahah tht would be awesome.) but yea..
Title: Re: ehem dare i... star wars...
Post by: Howl on June 25, 2010, 02:41:26 PM
possible card template..?.. and whcih looks better?


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Title: Re: ehem dare i... star wars...
Post by: innuendo on June 25, 2010, 03:03:39 PM
That last one is the magic echo template.  Not sure you should really piggyback on a magic template...
Title: Re: ehem dare i... star wars...
Post by: Adalam on June 25, 2010, 03:07:33 PM
My problem with the card is that is Darth Nihilus, not Darth Revan. Revan had a Manalorean helmet on, not that weird white mask.
Title: Re: ehem dare i... star wars...
Post by: Dragoon on June 25, 2010, 03:07:46 PM
First and second look more original. And as said, the last one is a magic template. Don't use them for yer own game.
Title: Re: ehem dare i... star wars...
Post by: Howl on June 25, 2010, 03:09:14 PM
mhm yes indeed it is... thats why i provided another choice.. i juss provided it so u could get an idea.. i have like.. 200 cards made in the echo template ready for copy and paste into my template.. or a template that can be made to fit a good looking game.. 
Title: Re: ehem dare i... star wars...
Post by: Howl on June 25, 2010, 03:11:18 PM
Quote from: Howl on June 25, 2010, 03:09:14 PM
mhm yes indeed it is... thats why i provided another choice.. i juss provided it so u could get an idea.. i have like.. 200 cards made in the echo template ready for copy and paste into my template.. or a template that can be made to fit a good looking game..
and hah i know its not revan i couldnt find an image fast enuff... kind of an emberassment that i put that image instead... ... anyways im not gunna use the echo template i just used it to make the cards then copy the info on them to my template.
Title: Re: ehem dare i... star wars...
Post by: Howl on December 07, 2010, 09:41:47 PM
Well if any1 is still interested please Reply i feel it would be really cool to see this a game..
Title: Re: ehem dare i... star wars...
Post by: Cyrus on December 14, 2010, 12:47:09 PM
Any work still being done on this?
It is my experience that you just have to keep working on a game regardless of if anyone seems to be showing interest. The easiest way to get people's interest on here is card templates, not rules and such, so it's hard to keep up a pre-fan base while trying to actually create the game. So, just keep plugging away at it til you have a couple test decks to release upon the masses. I'd be down for a game once you get a plugin going :)
If you have rules or cards or anything to show please do, I'm very interested in where you are taking this. Not so into mixing light and dark (there should at least be severe penalties in many cards gametexts that discourage it... still, playing a mostly light side deck that can throw out vaders just seems wrong, but could be fun). Off the top of my head: You could have every card have a Force Alignment (some being neutral of course) and have a rule that makes any card with a Light or Dark Force Alignment cost +1 for each card of the opposite Alignment that you have in play. You could even go as complicated as making the rule that they cost +1 for each card of the opposite Alignment that you have in play above the number of cards you have in play with the same Alignment (so if you have 4 LS and 6 DS, your LS cards cost +2). This would make it so balanced decks could try and pull from both sides of the force, but give more focused decks an obvious advantage, while also preventing splashing of only the most powerful cards from each side.
The more I typed that out the more I thought that rule could really work, let me know what you think
Title: Re: ehem dare i... star wars...
Post by: Howl on December 14, 2010, 08:10:19 PM
well i dont know if you were familiar with the lotr tcg. but they had something like you could have orcs and elves in one deck.. but if u played an elf you gained x  counters and if you played an orc or bad guy i assume u lose counters so the force allighnment idea is pretty cool.. like basically  i was thinking the player starts of the game not on one side of the force. soo for example lets say you had a darth vader in your hand that cost Darkside 3 you play him and gain 3 dark side counters or anger counters [max 10?] which means your closer to the dark side of the force which some cards may also include that into card text. for example maybe a Sith Lightning that reads "You can only pay this card when you have a darkside level of 3 or greater." Then an effect that would be . dark side-ish. and neautral characters such as Jango or Jabba could possibly bring you closer to a chosen side? Just a thought. ut yes i am working on it. Atm. trying to make a template that looks cool