I bear the risk that Trevor might delete this thread, because it is in fact a shameless plug and totally off-topic. But please, let me explain: My name is Malagar, I am a longtime member of the LackeyCCG boards and a big fan of the LackeyCCG project as well (of course). Over the past years, I participated in several CCG discussions about creating your own game and eventually started my own project (after a ton of wasted ideas): Gods & Minions.
G&M started as a collectible, customizable card game - I also posted some threads about it every now and then. At some point I even commissioned artists to paint images for the project, paid out of my own pocket. The game evolved, but never saw the light of day - as the hurdle to produce and distribute such a game is far to high for the little game designer.
After a long downtime and with the help of friends, we managed to reincarnate G&M in a free and digital form.
But, you have to do away with the CCG aspect of the game, in fact the whole card related aspect is gone (sadly, as I must admit). Instead we re-used the available art and converted the whole project into a free online browser-game that is a fantasy strategy RPG. The background world, tribes, units, skills, abilities, magicks, beasts, equipment, relics and artefacts are all the same - but the game now comes as a typical strategic browser game. These games are played directly in your webbrowser and are also referred to as click-and-wait style strategy games (like oGame, Travian, Grepolis etc.).
Of course, G&M is a hobbyist and amateur effort - so you cannot really compare it to the AAA titles out there. But, we put a LOT of effort into the project, and once it goes online there will be regular, small content updates every month with new major features introduced twice a year.
Explaining the whole project is too much for a thread like this. But in short, you take the role of a mighty Archmage and choose one of the five elements and a tribe. Then you build and upgrade a Magetower to create a mighty fortress. Research and development of Minions is also important, as you require them to levy armies in order to attack and raid your opponents Magetowers. Raiding provides you with valueable loot that you can use in return to further upgrade your own tower and armies. In the future, we plan to add a Spionage System, Heroes, Equipment, Magic Spells, Artefacts and ultra-powerful (but hard to control) Gods.
The game is playable on virtually any device - as long as it features a up-to-date webbrowser. Its also playable on phones and tablets but there is no native-app for those, so there might be unexpected errors and bugs. It is recommended to play the game on a typical home computer. You can achieve something with just 5 minutes of play per day, but of course the game will feature enough content to keep you busy for hours as well.
Gods & Minions will be free, just free. No cheesy free-to-play. We think about adding some Ads and maybe a bit of premium content later. But we are strictly against a set price, a monthly fee or pay-to-win content. Its a game made by players, for players - it is after all, my personal life dream.
We are still in the middle of development, but already have the full basic functionality coded, optimized and tested. Whats left now is adding content (and a ton of it), as well as new artworks and features while balancing the whole thing. The final release date is spring next year (2016), but there will be a beta-test far earlier as well.
Thanks for reading and I would be even more grateful if you followed us through the final month's until the game goes live!
-Malagar (G&M project leader)
PS: Special thanks to Trevor in advance for NOT deleting this thread.http://www.godsandminions.comhttp://www.facebook.com/godsandminions