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Messages - Tragic

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1
If someone gets me the cad scans I'll make the plugin.

2
echo echo echo :)

4
bump

5
ANR for LackeyCCG - Version 0.3 Beta

FIXED: Got the card sounds working
ADDED: A new deck zone for "hidden discard"

It has been reported that some people have been having trouble putting "hidden" cards into the corpo discard.

For the record here is how it works

1) CTRL+CLICK the card to trun it over while it is still in your hand. Then drag to the discard pile.
2) the command "send x to" will not work, it will always send them face up and will even unhide anything in there.
3) If you use the "reveal x to owner" command, if you ctrl+click to flip the card in the popup window and then drag it to the discard, it will work fine.

Here is how you can also do it now (both methods work, just decide if you want to have a separate discard pile for corpo. This is the method used in the OCTGN plugin)

1) There is a new discard pile called "hidden discard"
2) You can safely drag into this new deck zone and it will never output to chat there is no need to flip.
3) "send x to" command works
4) "reveal x to owner" pop up send commands work (you do not need to flip the card and manually drag.

6
Hi there

In ANR there is a lot of hidden information.... one of the hidden infomation is that cards go into the discard pile visible AND face down hidden. I can not seam to get this to work. If you control click and drag to the discard pile it will discard them with out printing the name in chat.. so that is good.. but if you have them face down in your pile, they are visible in the other players pile.

Is there anyway to fix this?

For now I am making 2 discard piles.. but this is a bad fix as some recursion cards are based on the order the cards are discarded... . and having the two piles (one visible to all, one visible to owner) dose not preserve the order.

Basically this makes the ANR game unplayable  in lackey :(

7
Plugins & Plugin Creation Forum / Re: Android : Netrunner
« on: March 09, 2014, 12:25:07 AM »
ANR for LackeyCCG - Version 0.2 Beta

ADDED: 2 Buttons to add and subtract clicks in a easier fashion.
ADDED: A new counter to be used as "Recurring Credits"
ADDED: Found out LackeyCCG dose in fact have some very minimal scripting. So added some card function, like spawning servers or credits.
ADDED: Sounds for placing cards. You can turn off sounds in preferences.
ADDED: A New voice button for "error" when you or your opponent makes a mistake and you want to stop them.
ADDED: A new button to spawn a new server

CHANGED: Some typos fixed in the card list (thanks to JoelCFC25 @BGG for helping me with this.
CHANGED: Made the Tag Counter Green and the BadPub counter Blue to closer match the colours of the counters in the real game. (At JoelCFC25 @BGG request)
CHANGED: Hot keys and buttons are all slightly shifted due to some new things that where added.
CHANGED: Moved the tokens around slightly on the cards so the new "Recurring" icons can be placed.
CHANGED: Player Stats start with 3 clicks.


Sounds still do not work.. I can not seam to work out why !

8
Hi there...

I had the ANR plugin all working with sounds and all but suddenly it stopped working and I can not see why or fix it!

here is my sound file list thing.. "ListOfCardSoundFiles.txt"

Code: [Select]
<listofcardsoundfiles>

<soundentry><soundfile>Runner_ID</soundfile><field>Type</field><eval>CONTAINS</eval><data>ID</data></soundentry>
<soundentry><soundfile>Corpo_Op</soundfile><field>Type</field><eval>CONTAINS</eval><data>Event</data></soundentry>
<soundentry><soundfile>Corpo_Ass</soundfile><field>Type</field><eval>CONTAINS</eval><data>Resource</data></soundentry>
<soundentry><soundfile>Corpo_Ice</soundfile><field>Type</field><eval>CONTAINS</eval><data>Program</data></soundentry>
<soundentry><soundfile>Corpo_Up</soundfile><field>Type</field><eval>CONTAINS</eval><data>Hardware</data></soundentry>

<soundentry><soundfile>Corpo_Op</soundfile><field>Type</field><eval>CONTAINS</eval><data>Operation</data></soundentry>
<soundentry><soundfile>Corpo_Ass</soundfile><field>Type</field><eval>CONTAINS</eval><data>Asset</data></soundentry>
<soundentry><soundfile>Corpo_Ice</soundfile><field>Type</field><eval>CONTAINS</eval><data>Ice</data></soundentry>
<soundentry><soundfile>Corpo_Up</soundfile><field>Type</field><eval>CONTAINS</eval><data>Upgrade</data></soundentry>

</listofcardsoundfiles>

But no sounds of any sort play. I have the audio files in the sounds dir of the plugin directory??

I just can not work out what is going on!!

9
awesome!

What about peaking at the "shared" deck zones... not just your own player zones?

I tired "/vs1at3" but it didn't work "(

10
yes this seams to be a error in my data entry! Whoops.. sorry.

11
So I have been playing with the "ListOfCardSoundFiles.txt" as well as scripting and noticed a problem

When you wish to place a card on the table face down, at the moment the only way to do this is to ctrl+click the card while it is in your hand and then drag it to the table. (See my other thread here!) If you use scripts to turn the card face down as you play it the card name is printed into the chat window. When you do ctrl+click this doesn't happen.

BUT... It also stops all scripts and/or sounds playing when you play the card!

What we really need is a way to suppress the chat window printing the card name as a script function. So you could play a card normally have the card name not show in the text window, but also run any scripts / sounds you like.

12
Hi there... still playing with scripts... found what looks to be a bug...

I have card that comes in with 5 credits and 2 recurring credits.... so 2 different counters.

This doesn't work.
Code: [Select]
<s><a>y</a><l>Initialize counters</l><f>/ccyellow=2;/ccwhite=5;/spawn Server Zone HQ;/spawn Server Zone R&D;/spawn Server Zone Archive</f></s>
This code works!
Code: [Select]
<s><a>y</a><l>Initialize counters</l><f>/cardfunction 8;/cardfunction 8;/ccwhite=5;/spawn Server Zone HQ;/spawn Server Zone R&D;/spawn Server Zone Archive</f></s>
In the above case cardfunction 8 is +1 yellow counter.

Basically what is happening is that if you use the /cccolour=x command more than once, only the first command is activated. So in my first poasted code IU get 2 yellow and no white.. if I used this code...
Code: [Select]
<s><a>y</a><l>Initialize counters</l><f>/ccwhite=5;/ccyellow=2;/spawn Server Zone HQ;/spawn Server Zone R&D;/spawn Server Zone Archive</f></s>
I would get 5 white and no yellow.



13
Plugins & Plugin Creation Forum / Black Token Showing as CROSS?
« on: March 06, 2014, 08:27:12 PM »
Black Token is always showing as CROSS?.. this is the same cross image "ex.png" that is used to draw "X Marks" on the table.... is there anyway to change what the "black" counter looks like? As I would like ot have all 9 counters available?

or is there a way to add completely new counters, beyond the 6 default ones?

14
Plugins & Plugin Creation Forum / Re: Android : Netrunner
« on: March 06, 2014, 01:33:06 PM »
this one work in lackey

15
Hey guys...

First off, if you have a choice, I would STRONGLY recommend using the OCTGN plugin. It is a very well maintained and complex plugin. ... but

I have a mate that has a Mac and just can not get OCTGN to run on it, and he asked me if I would make a LackeyCCG plugin for him so we could play online together.. Some of you may know I make a few LackeyCCG plugins so it was very little effort for me to do this.

So here it is!

Just a few notes...

1) This is really a private use plugin, and while I will be updating it do NOT expect it to have the kind of on the ball instant updates that DB0 dose with OCTGN. I'll just update it when I get around to it. Though being LackeyCCG it is pretty easy to update it yourself.

2) I will be respecting the FFG rules that virtual table top games need to be at least 6 Months behind the physical cards. I will not release cards early, but it is not hard to scan your own cards and put them in if you like.

Well that is about it! This is considered Beta so there may be errors... I'll iron them out as I go... probably.

I've added a little tutorial to the thread as well, if you can not play it right now then it is still uploading to YouTube and will be available soon!
ANR for LackeyCCG - Version 0.3 Beta

FIXED: Got the card sounds working
ADDED: A new deck zone for "hidden discard"

It has been reported that some people have been having trouble putting "hidden" cards into the corpo discard.

For the record here is how it works

1) CTRL+CLICK the card to trun it over while it is still in your hand. Then drag to the discard pile.
2) the command "send x to" will not work, it will always send them face up and will even unhide anything in there.
3) If you use the "reveal x to owner" command, if you ctrl+click to flip the card in the popup window and then drag it to the discard, it will work fine.

Here is how you can also do it now (both methods work, just decide if you want to have a separate discard pile for corpo. This is the method used in the OCTGN plugin)

1) There is a new discard pile called "hidden discard"
2) You can safely drag into this new deck zone and it will never output to chat there is no need to flip.
3) "send x to" command works
4) "reveal x to owner" pop up send commands work (you do not need to flip the card and manually drag.


 - Download and unarchive into a dir of your choice LackeyCCG.. then run the it.
 - **** Right Click and COPY this link ****




 - Then load LackeyCCG and click on the PLUGIN TAB then press the "PASTE AUTO UPDATE URL" then click "INSTALL OR UPDATE FROM URL"

That is it.. it is installed.. the Card Images will be downloaded as you need them.

How do I use it?

I have included a tutorial!! Watch it :) (if it is not in the thread it is still uploading)

Otherwise here is the basic info you need.

 - To play a card on the table face down, you need to flip it so the back is showing in your hand before you drag it to the table, otherwise the card name will appear in the log.
 - If the card is a Ice, place it on the table, then tap it, then right click and select LOCK.

    - To try and get a agenda from the HQ you need to simply change the view to the Corpo's hand and drag out the card you want to pick. To change from your hand to the Corpo's hand.. just click the little blue arrow.
     - To look though R&D or other scrying effects in general, simply right click on the zone and select "show X to".

HotKeys

These are all configurable to w/e you like.. this is what I use. Just remember that Hotkeys are active at all times so if you use keys with out modifiers then like say "a" then every time you type "a" in the chat window the hotkey will trigger.

Next Turn     - F5
Refresh ALL     - F6
Draw        - F7
Previous Phase    - F8
Next Phase     - F9

Flip Coin - CTRL+SHIFT+F (prob easier to use the big button!)
Roll Dice - CTRL+SHIFT+R (prob easier to use the big button!)

EMPTY HAND - F12 (do not change)

Toggle Markings - F1 (Draw on table, as in pointing to servers you are running at and stuff!)
Clear markings   - F2

+ Click - F3
- Click - F4

+ Credits - SHIFT+C
- Credits - CTRL+C

+Recurring - SHIFT+R
-Recurring - CTRL+R

+ Power / Advancement - SHIFT+P
- Power / Advancement - CTRL+P

+ Virus - SHIFT+V
- Virus - CTRL+V

+ TAG - SHIFT+T
- TAG - CTRL+T

+ Bad Publicity - SHIFT+B
- Bad Publicity - CTRL+B

+ Brain DMG - SHIFT+D
- Brain DMG - CTRL+D

Flip a Card to the other side - CTRL + CLICK
Peak at the hidden side of a card - SHIFT + MOUSE OVER

Useful Console Commands

Remember lackeyCCG has a huge list of console commands to let you do awesome stuff... see the full list at lackeyccg.com! Though here are some real useful ones!

/save NameYouChoose (Save the current game, includes all decks)
/load NameYouChoose (Load a save game)
/senddeck # (This command will send you deck to the other player and download it directly to their deck folder, replace the # with their seat number.. so if their name is 3rd in the list it would be "/senddeck 3"

Tutorial YouTube Video
http://www.youtube.com/watch?v=8g3nGnQLqoc[/list]

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