« on: October 25, 2013, 01:59:25 PM »
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The main thing I fixed in this was an issue that caused the previous version to not launch on windows and linux. That should now be fixed. Let me know if anyone still is not able to launch Lackey.
Linux users may need to do an additional step. I' not sure if it's required and I welcome feedback either way. Linux users, if Lackey still does not launch, you can try 2 different things.
1. In Terminal, navigate to the lackey exe and launch it by typing "wine LackeyCCG.exe".
2. In Terminal type "winetricks vcrun2008" and it will run an installer. Once the installer is done, Lackey should run.
You can put a label in a canned message by putting it at the start within exclamation points.Great! This was nowhere in the tutorials. In the forum I haven't found it either. It is good to know.
I can add control+delete if that's something people would expect. I don't think it would interfere with anything, and it would be pretty easy to implement.It can be very nice to be able to use CTRL, but when you do it interferes with assigned hotkeys. If you were to have a CTRL+Backspace command, then inputting this in the deck editor will also trigger the command on the game tab.
I've never in my life seen or used ctrl+del (2 pence)
I really think submenus are more annoying than helpful. I just think they can be annoying to navigate.
And if you want to, you CAN change the filters to all the same value.
I don't think different colors would help. I think that's more confusing than a uniform setting. It is also an aesthetic nightmare. People can already define labels for functions. I think adding a separate label part of the interface would be more likely to complicate things than to elucidate.
I don't know why I didn't think of it before, but I will apply a similar collapse toggle that I have since added to the right area and table view controls area. That will hide the canned message buttons from people until they deliberately enable them.
I can take another look at the default skin. This is of course a very subjective thing. I am not convinced that your skin is an improvement, but I agree that the mouse over and selected colors of some elements of the current default interface should be tweaked.
As far as the interface elements go, I am trying to balance a lot things. The entire interface is rendered by me. I am not using any operating system specific functions so there is a uniform appearance across all operating systems. I have tried making the interface look really slick in the past, and this looked cool on my fast computer, but some people on lesser computers really noticed a degradation in performance. I understand your criticisms and I don't disagree. I have some new ideas that I think will make things look better. I will try implementing them, and I will await additional feedback. Btw, my design was inspired by another multi-operating system independent program called KDX. (http://img.brothersoft.com/screenshots/softimage/h/haxial_kdx-17683-1.jpeg) KDX renders its own GUI.
Quote from: billylee174Also it will be good as it was said before to have a help message when we place the mouse over some buttons. For example, what is "URL", "Paste"?? Yes, I know what they are, but how can a new user know, when the don't even do "anything" (no message appears if nothing is done) when the button is pressed?That is going to be a lot of work, but I guess I will do that. Some programs (like zbrush) pop up help info when you hold down a key (like control key). Some programs just have pop ups come when you hover over an interface item long enough. I'm not sure which method is better. I think the latter is more the norm.
Quote from: billylee174And lastly, I'd like to be able to use CTRL to change between words in text boxes in the deck editor. I mean to be able to hold CTRL, press backspace and erase the word. I vastly use this but I can't in Lackey. If I try, Lackey recognizes it as a hotkey command ingame and it launches that command.I have never used CTRL+backspace to erase a word. Is that an operating system convention of some kind? It doesn't work on mac that way. You can clear a text input field a number of ways, including some typical ways (select all + delete) and some Lackey-only ways (like right clicking text input fields).
It's possible you aren't using it correctly. What is the exact syntax you are using?As I said, you can add and remove different counters at the same time with one click if you make a canned message button.
Now I understand what you mean, but unfortunately I can't use the /cN function. I have tested it in Linux and Windows, with 2 different plugins (magic and mine), using /cN and /cardfunctionN, with and without space. Does this function work? I have no problems with /fN
Remember, card functions do nothing if no cards are selected.
As I said, you can add and remove different counters at the same time with one click if you make a canned message button.
What specifically do you think should be "nested, broken into other tabs, or hidden altogether"?
In general, a lot of nesting makes interfaces less intuitive because things are hidden and it isn't always apparent what parent group something would belong to. For example, is loading a deck to a game in the "game" parent group or the "deck" parent group? And even if nesting things didn't have a tendency to obfuscate, it's a pain for people to be navigating menus and submenus and submenus whenever they want to do something. Especially so, if its a frequent action.
If you don't want to nest menu options together in the main menu drop down and other areas, perhaps you could use a divider (like an horizontal line) to separate the options in groups of related options. We'd still have all those options appearing immediately, but at least the menu would become easier on the eyes, and also easier to find a particular selection.
I know the deck editor with its 20 filters is not the most elegant solution. I could have all of the filters hidden, and force people to add them one at a time, but I think rather than always adding a filter by defining every parameter every time, that it's a lot quicker to just pick the filter that already exists with all but the text entry part all ready.
The chat log canned message buttons I think are a little confusing to new players, and I think this is because they aren't necessarily familiar with the concept of canned message buttons. I think it would possibly help if I somehow labeled things in a better way, but I don't really know what would be an improvement.
I just added 2 collapse buttons for the right area and the table view controls.
I am always open to suggestions
Tooltips would also help if you ever decide to replace some of the text with little icons (they could be 20x20 or 15x15 pixels in size, which I think is the standard in many programs, like LibreOffice –although I am not sure of the exact size, they seem to be around that), so when the user places their cursor over the icon, they get a little piece of text, or a name, that describes its function, thus solving the issue.
I believe that it will be good to set the number of counters in a cardfunction. I had the problem that I tried to set 2 <kind> to a same cardfunction and I couldn't (both the same kind, or different ones), so I couldn't do 2 things with the same button. Is it possible to do this and I'm not aware how?You can do multiple functions with a single button if you make a canned message.
As far as actual functions, its not a good idea to combine multiple functions into a single button. You still need all the individual functions, so going that road you are left with a button for all permutations, which is overwhelming. It isn't hard to click to buttons, especially if you make their buttons below the table right next to each other.