(especially if you are Wisp).
Ain't no thang.
The rest of what you wrote
Well it's always hard to critique ideas in this form, but I'll start my formalising what I understood in terms of flavour.
You go to places/fullfill agendas using
Influential Diplomats. Once you do enough influencing, you rule the world! You can foil other players diplomacy by out influencing them, or straight up
assassinate their more influential characters. You'll probably want to send bodyguards to look after your diplomats. And you have people working for you who generate resources for you to spend on your whole venture (and to protect your HQ? Influence?).
Sounds pretty neat. Maybe instead of having particular characters exclusively for a particular purpose (worker, diplomat, assassin etc.) maybe a set of versatile stats that would do different things depending on where they are assigned? (If i assign my diplomat at my HQ we'll generate more resources but them he can't go of and influence things. If I assign my assassin here he can' bodyguard over there etc.)
Whats that sound like?