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Messages - xdarkgeox

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Tabletop Games Forum / Re: Burning Planets ~ A free wargame
« on: January 15, 2019, 12:17:09 pm »
Nice looks very good

Tabletop Games Forum / Re: Burning Planets ~ A free wargame
« on: January 13, 2019, 04:40:54 pm »
ah nice thinking, alternative tiles gonna be so cool.

Tabletop Games Forum / Re: Burning Planets ~ A free wargame
« on: January 12, 2019, 07:27:08 pm »
I think that would be fine, reason why I brought up artwork was for physical version to have astethic.

It's been a long while since i update this post, It is important to inform anyone who downloaded this plugin in the last year that this Game's Host have been Changed and the original plugin update file wont work anymore. The reason for change of host was due to a constant freeze during the update process and it became more difficult to maintain.


Also A New Rulebook Update will also be Enforced Ver 2.3.2 with this update:

to learn more about the changes to the rules of the game over here:

Tabletop Games Forum / Re: Burning Planets ~ A free wargame
« on: January 11, 2019, 01:53:43 pm »
noice looks pretty sweet, i do think that the game board should have space artwork instead of being plain white tiles.

Tabletop Games Forum / Re: Burning Planets ~ A free wargame
« on: January 10, 2019, 05:08:34 pm »
interesting, got plans of making this into a plugin or something physical dont wanna print  :P

CCG Design Forum / Re: Innomination CCG - Seeking Playtesters
« on: December 31, 2018, 09:58:03 pm »
Although this game is in the alpha stages it is best to start having a card design and placeholder artwork for this game especially if you want randoms to play test your game. Nobody wants to constantly read text boxes for a game they don't know (trust me i know  :'(). Since this is not an officially sold product its ok to start having placeholder artwork while it is still in development. Also you should start making an established rule book for this game, although i know how hearthstone and yugioh works im not a big magic player. Plus i dont know what makes your game unique from traditional card games, establishing a rule book fixes all of that.   

Plugins & Plugin Creation Forum / Hotwheels Acceleracers CCG Plugin
« on: December 27, 2018, 02:57:53 pm »
Hello im posting this to inform that theres that the Hotwheels Acceleracers Card Game is available for Lacky. I DID NOT CREATE THIS PLUGIN, all credit goes to nerfman100. Original post can be found here:

Autoupdate Link:

Game's Rule Book:

Acceleracers Card Game Special Feature:

Plugin Includes:

- Images for all 246 cards, plus the token chip and reference card

- All of the game's phases (though you still have to move through them manually)

- All of the game's zones (deck, junk pile, realms, etc.)

- Decklists for both of the decks included in the Starter Set, to start out with

CCG Design Forum / Re: second world card game
« on: December 10, 2018, 10:17:17 pm »
cool this can make for a interesting plugin. I manage my own game's plugin so if you need some on making this into a playable plugin pm me ill show you how to do it. 

CCG Design Forum / Re: second world card game
« on: December 05, 2018, 11:37:41 am »
interesting you made this yourself?

CCG Design Forum / Re: Skeleton of a game - help with where to go next
« on: September 07, 2018, 06:22:01 pm »
not sure if your game is playable state but if it is you should start establishing your game by having a defining rule book of your game, dont worry about needing to constantly change rules if it atleast have a stucture it be easier for you and followers to keep up with the game's current state. Also it helps if to start desgining card's apperanc early on it dosent have to be perfect but it should be like the design u goin for us MS Paint if u need too XP. If you need some card game design help or lacky help you can join my discord server can help with that stuff . Early warning is that server is a devlopment server so you are expected to help my game in some way when u first join.

Plugins & Plugin Creation Forum / Re: Spawn Card from Specific Set?
« on: September 07, 2018, 05:42:42 pm »
ah cool didnt realize u made this thread lol ur plugin is one of the main reason that my plugin have scripts to begin with xd also thx for new spawn info. ASR is not a set name but abbrevation. adding set names in Tokens name should be in ur plugin since magic uses allot of shared names of tokens like u were saying "Warrior" is a generic name and can be applied from many tokens from many sets but "Warrior [M19]" is more defined.

Plugins & Plugin Creation Forum / Re: Spawn Card from Specific Set?
« on: September 07, 2018, 08:26:34 am »
the spawn function only spawn 1 card from the general folder however if you add scripts to the carddata file you can make any card spawn any card in the plugin

Its been a while but Mecha Warriors Lackey Update Ver 2.3 is now available. This game as gone through another major redesign and effects have been rewritten for a easier understanding. To see what have changed since the last update i suggest visiting for a detail understanding.

2.3 Rulebook Download -

Plugin Auto-update:

If you are interested of learning or playing this game our discord server do have a bit of people in it, we always eager to have new players:

Also i want to give a Special Thanks to the Starcat Products crew, they ended up helping me rewrite all effects for this game. They have a physical card game and a lacky online version too named UCG (Universal Card Game) check their game out at

i know all about plugin making any specfic questions you have i be sure to know most it, you can pm me or join my game's discord server  if you need help making the plugin

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