« on: August 20, 2013, 06:22:49 AM »
Been working on proper formatted text for my card battle game and would like some of you to review it very much!
I've narrowed it down to 3 separate parts.
Timing Activation - When you can activate the effect
Cost - What you have to do to activate the effect
Effect - The resulting effect of the card.
There are three types of timing activation
AUTO - When an Event occurs, you may/must respond with the effect
AUTO Timing always starts as "When X Happens"
CONTINUOUS - As long as a condition is present, the effect is active
CONTINUOUS Timing always starts as "While X is present, Y is also present"
ACTIVATE - If a condition is present, you may activate an effect
ACTIVATE Timing always starts as "If X is present, you may pay the cost, to do effect"
Cost's come in two main forms
MANDATORY - The cost must be payed if the condition is present.
MANDATORY Costs always start as "You must do X, if you do, do Y Effect"
OPTIONAL - You may pay the cost if the condition is present; If you don't, the effect doesn't activate.
OPTIONAL Costs always start as "You may do X, if you do, do Y Effect"
Question here: Should it be "You may do X, IF YOU DO, DO Y" or "You may do X TO DO Y"
E.g 1 "When you play this card, you may discard a card, if you do, destroy a card on the field"
E.g 2 "When you play this card you may discard a card to destroy a card on the field"
(Personally, I feel while "to do" saves space, "if you do" makes it a lot more implicit/explicit that you HAVE to fulfill the preceding cost before activating the card. I'd also love to hear any alternative suggestions you might have!)
The majority of times any specific notes regarding an effect is covered previously by the Timing Activation and or the Cost. However, usually if a cost isn't present, an effect may start with "You may" or "You must" to differentiate between Mandatory and Optional Effects.
So while all of the divisions of the text is written, I've been attempting to make things even clearer by adding punctuation.
E.g 1 [Timing Activation] Cost: Effect
E.g 2 [When you play this card] You may discard a card, if you do: Draw a Card
If there would be no Cost, there would also be no ":"
E.g 1 [Timing Activation] Effect
E.g 2 [When you play this card] You may Draw a Card.
If there would be no Timing Activation, there would be no  either
E.g 1 Cost: Effect
E.g 2 You may discard a card, if you do: Draw a Card
If there is only an effect, it would simple be a line of text
E.g 1 Effect
E.g 2 You may draw a card
Note: You may also notice that whenever I start a new part of the text, it always start with a capital letter. This is to signify we're moving onto the next stage of the text.
CONTINUOUS - [While you control a card] This card gains 500 Points
AUTO - [When you play this card] You must discard a card, if you do: Draw a Card
ACTIVATE - [If you control a card] You may discard a card, if you do: This card gains 500 Points.
Additionally, there is one more part of text I'd like to address, what I call "conditions". Conditions are simply called conditions so they can't be negated by cards that negate effects. They are created in a similar manner to MTG's Keywords. They will always have (Reminder Text in brackets like these) and sometimes bolded keywords beside them.
E.g Lone Wolf (You can only play this card if you control no other cards)
Thank you for taking your time to read this far. You're awesome even if you don't comment!