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Messages - 3XXXDDD

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16
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Any of these?

17
Plugins & Plugin Creation Forum / A:NR Card Data Issue
« on: July 24, 2013, 05:36:49 PM »
Issue Resolved.

18
Beta Tester & Bug Report Forum / Playing cards from hand face-down?
« on: July 23, 2013, 11:36:29 AM »
What is the card function for playing cards from your hand face-down? (for things like traps in yugioh).

19
General Discussion Forum / Shuffling Algorithim
« on: July 17, 2013, 07:05:32 PM »
Just curious what the shuffling algorithm is in LackeyCCG, is it something simple like List_Shuffle or is it more than that like Fisher-Yates?

20
Chimera Plugin
Rules

Playtesters welcome and very much appreciated.

Art (or lackthere of) is not Representative of the final product.

21
CCG Design Forum / Re: Macro: The Micro Card Game
« on: May 12, 2013, 03:08:13 AM »
I'm well aware of shift (I made a plugin for it as well as backing its Kickstarter).

The art is a paid piece from dA. I'm not sure if I have the means to invest in more.

22
Plugins & Plugin Creation Forum / Re: Vanguard Plugin
« on: May 11, 2013, 10:43:31 AM »
It downloads the images from a photobucket account (currently mine). If someone is willing to update the rest of the information and collect the images for me, I'll upload them.

Pack definitions are only needed if playing draft/sealed. Is that your intent?

23
Plugins & Plugin Creation Forum / Re: Vanguard Plugin
« on: May 09, 2013, 06:51:42 AM »
Everything seems to be hosted here - http://nikulas.webs.com/Vanguard/updatelist.txt (Missing BT08-BT11 and a couple of TDs).

24
Plugins & Plugin Creation Forum / Re: Z/X Zillions of Enemies X
« on: May 09, 2013, 06:39:56 AM »
Added a new fresh link. Cards not so much though.

25
Plugins & Plugin Creation Forum / Re: Z/X Zillions of Enemies X
« on: May 08, 2013, 03:03:45 PM »
Did anyone happen to have these saved?

26
Why do the power and guard stats all have extra meaningless zeros tacked on at the end? It seems like a complicated enough game to not have young kids be the demographic, so why the arbitrary inflation (which is usually aimed at Timmy)?

Didn't see this. I think it's nostalgia more than anything, he talked about Yugioh a lot in his Kickstarter.

27
CCG Design Forum / Re: Macro: The Micro Card Game
« on: May 07, 2013, 08:24:09 AM »
This is incredibly close to the final template. (Also the game is now language independent using symbols instead of text).


28
CCG Design Forum / Re: Tactics -- A classical fantasy CCG
« on: May 05, 2013, 05:41:15 AM »
I think the betting system actually makes this worse than MTG honestly. People shouldn't really be guessing who is going first because it creates various imbalances. I also found myself a bit bored reading the rules, mainly because I could replace everything with Magic Terms.

I think, before you start making something, you would have to ask yourself What is your objective here? What "idea" are you trying to capture in this game? For example, MTG was supposed to capture the idea of being a Mage whereas Cardfight!! Vanguard was supposed to capture the idea of being a Commander.

Don't worry though, you're still in a growing step. I've had a number of games be typical and boring before I found my inspiration that I'm confident on.

29
CCG Design Forum / Re: Tactics -- A classical fantasy CCG
« on: May 04, 2013, 04:42:49 PM »
Just curious, is this the first game you're attempting to design?

30
CCG Design Forum / Re: Tactics -- A classical fantasy CCG
« on: May 03, 2013, 08:16:50 PM »
It sounds basically like Magic/Kaijudo.

Although the betting system seems different, care to expand on that?

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