Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 3XXXDDD

Pages: 1 [2] 3 4 ... 20

The earlier version of scripting didn't allow the name of the card to come up in the message area. Any way to change this? I've tested it both with just /cf as well as <s><a>y</a><l>Flip Card</l><f>/cf</f></s>.

CCG Design Forum / Please review my card text!
« on: August 20, 2013, 06:22:49 AM »
Been working on proper formatted text for my card battle game and would like some of you to review it very much!

I've narrowed it down to 3 separate parts.

Timing Activation - When you can activate the effect
Cost - What you have to do to activate the effect
Effect - The resulting effect of the card.

There are three types of timing activation

AUTO - When an Event occurs, you may/must respond with the effect

AUTO Timing always starts as "When X Happens"

CONTINUOUS - As long as a condition is present, the effect is active

CONTINUOUS Timing always starts as "While X is present, Y is also present"

ACTIVATE - If a condition is present, you may activate an effect

ACTIVATE Timing always starts as "If X is present, you may pay the cost, to do effect"

Cost's come in two main forms

MANDATORY - The cost must be payed if the condition is present.

MANDATORY Costs always start as "You must do X, if you do, do Y Effect"

OPTIONAL - You may pay the cost if the condition is present; If you don't, the effect doesn't activate.

OPTIONAL Costs always start as "You may do X, if you do, do Y Effect"

Question here: Should it be "You may do X, IF YOU DO, DO Y" or "You may do X TO DO Y"

E.g 1 "When you play this card, you may discard a card, if you do, destroy a card on the field"

E.g 2 "When you play this card you may discard a card to destroy a card on the field"

(Personally, I feel while "to do" saves space, "if you do" makes it a lot more implicit/explicit that you HAVE to fulfill the preceding cost before activating the card. I'd also love to hear any alternative suggestions you might have!)

The majority of times any specific notes regarding an effect is covered previously by the Timing Activation and or the Cost. However, usually if a cost isn't present, an effect may start with "You may" or "You must" to differentiate between Mandatory and Optional Effects.

So while all of the divisions of the text is written, I've been attempting to make things even clearer by adding punctuation.

E.g 1 [Timing Activation] Cost: Effect
E.g 2 [When you play this card] You may discard a card, if you do: Draw a Card

If there would be no Cost, there would also be no ":"

E.g 1 [Timing Activation] Effect
E.g 2 [When you play this card] You may Draw a Card.

If there would be no Timing Activation, there would be no [] either

E.g 1 Cost: Effect
E.g 2 You may discard a card, if you do: Draw a Card

If there is only an effect, it would simple be a line of text

E.g 1 Effect
E.g 2 You may draw a card

Note: You may also notice that whenever I start a new part of the text, it always start with a capital letter. This is to signify we're moving onto the next stage of the text.

Full Examples

CONTINUOUS - [While you control a card] This card gains 500 Points

AUTO - [When you play this card] You must discard a card, if you do: Draw a Card

ACTIVATE - [If you control a card] You may discard a card, if you do: This card gains 500 Points.

Additionally, there is one more part of text I'd like to address, what I call "conditions". Conditions are simply called conditions so they can't be negated by cards that negate effects. They are created in a similar manner to MTG's Keywords. They will always have (Reminder Text in brackets like these) and sometimes bolded keywords beside them.

E.g Lone Wolf (You can only play this card if you control no other cards)

Thank you for taking your time to read this far. You're awesome even if you don't comment!

I got it. Thanks!

Did we lose the ability to script for automatic face-down cards?

Bug Report Forum / Re: Playing cards from hand face-down?
« on: August 16, 2013, 08:23:19 AM »
I was actually asking this in reference to my own Plugin.

So where can I find these scripting options? They don't seem to be available anywhere on the tutorial?

Plugins & Plugin Creation Forum / Taking Requests
« on: August 16, 2013, 08:08:46 AM »
I'd be willing to take requests for Plugin Definitions. Provided you show me the rules and a starter deck. I will not be taking on extraneous amount of work on carddata files though, that's up to yourself.

Any takers?

(Ideally but not required, if you have any abilities that could help out a game designer, we could trade favors.)

| |

Any of these?

Plugins & Plugin Creation Forum / A:NR Card Data Issue
« on: July 24, 2013, 05:36:49 PM »
Issue Resolved.

Bug Report Forum / Playing cards from hand face-down?
« on: July 23, 2013, 11:36:29 AM »
What is the card function for playing cards from your hand face-down? (for things like traps in yugioh).

General Discussion Forum / Shuffling Algorithim
« on: July 17, 2013, 07:05:32 PM »
Just curious what the shuffling algorithm is in LackeyCCG, is it something simple like List_Shuffle or is it more than that like Fisher-Yates?

Chimera Plugin

Playtesters welcome and very much appreciated.

Art (or lackthere of) is not Representative of the final product.

CCG Design Forum / Re: Macro: The Micro Card Game
« on: May 12, 2013, 03:08:13 AM »
I'm well aware of shift (I made a plugin for it as well as backing its Kickstarter).

The art is a paid piece from dA. I'm not sure if I have the means to invest in more.

Plugins & Plugin Creation Forum / Re: Vanguard Plugin
« on: May 11, 2013, 10:43:31 AM »
It downloads the images from a photobucket account (currently mine). If someone is willing to update the rest of the information and collect the images for me, I'll upload them.

Pack definitions are only needed if playing draft/sealed. Is that your intent?

Plugins & Plugin Creation Forum / Re: Vanguard Plugin
« on: May 09, 2013, 06:51:42 AM »
Everything seems to be hosted here - (Missing BT08-BT11 and a couple of TDs).

Plugins & Plugin Creation Forum / Re: Z/X Zillions of Enemies X
« on: May 09, 2013, 06:39:56 AM »
Added a new fresh link. Cards not so much though.

Pages: 1 [2] 3 4 ... 20