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Plugins & Plugin Creation Forum / How to stop Tokens from ceasing to exist?
« Last post by LUSITANER on July 27, 2016, 12:52:01 PM »
Title. I can't find this information anywhere.
Plugins & Plugin Creation Forum / How to change table layout?
« Last post by AntiMetaman on July 26, 2016, 02:15:47 PM »
I'm sorry if this has been asked before or if there is a sticky that I'm missing. I've read about plugins and I know how to create my own card set and import it. My question is that I want to change the layout of the table into a 7x7 tile table, how can I do that?
CCG Design Forum / Re: Concept for a Shipbuilding game
« Last post by gwago on July 25, 2016, 09:50:45 PM »
After giving this a bit more thought I've found a system that would seem to work pretty well. Keep in mind that all names are arbitrary, and I would welcome any and all input on them.

This system is a bit more complex than sit-down-and-play games like Magic, but I think it's fairly straightforward once you get used to it. My priority here was to duplicate Star Trek-style starship battles; that meant paying close attention to deckbuilding in order to avoid building the ship during battle (which didn't quite make sense), and incorporating all the technobabble and having the ability to do actions like "Transfer all power to X!". This system seems to be a good way to accomplish this.

So, each player has two decks:

The Ship deck is comprised of Outer Hull, Inner Deck, and Crew cards. This deck has specific building rules based on the class of ship selected: a larger cruiser for example might require 20 Outer Hull, 10 Inner Deck, 5 Crew, and at least 4 thrusters, while a smaller scout might need less of these cards. As you can see, a certain amount of attention needs to be attributed to deckbuilding.

The Command deck is composed of Tactics, Direct Orders and Standing Orders.

The turn breakdown is:
-Maneuvering phase
-Orders phase
-Combat phase

Maneuvering Phase

In the Maneuvering phase, players flip the top five cards of their Ship decks face down in front of them. Any Inner Deck or Crew cards are moved to the player's Core (in-play area) and replaced, until that player has five Outer Hull cards in front of him/her.

This represents the side of the player's ship that is facing the opponent. Helmsmen and navigator crew cards can alter these results.

Afterwards, a player assigns Power tokens to these cards. Each player has three tokens to distribute per turn. Cards that do not have tokens on them are considered inactive.

Orders Phase

In this phase, players draw three cards from their Command deck. Players can take (one? two?) Orders in this phase: this means playing Direct Orders, which have an effect and are discarded, Standing Orders, which are permanent and played to the Core, or any other abilities that require the use of an Order (usually on Crew cards).

Combat Phase

This phase begins by each player placing a Tactic card from their hand face down in front of them. These cards dictate the ship's actions for the turn, and provide combat buffs and other effects. They can also provide evasion to dodge the attack. Both player's Tactic cards are revealed at the same time. In order to encourage their use, their effect would be fairly powerful and crucial, so as to get a standard of 2:1 Tactics to Orders ratio in the Tactics deck. This could all change in playtesting.

Whatever is left in the hand is of no further use and is discarded.

Players then add up their powered weapons on the table with whatever bonus their Tactic gives them, and compares that to the opponent's total Hull Integrity on the table (a stat on all Outer Hull cards).

I'm not too sure what applying damage looks like yet, but the Star Trek CCG had the Tactics card double as a damage marker with specific negative effects which I've always wanted to include. Discarding from the top of your deck is also an option, having a player lose when they're out of cards. Damage could also target specific components to have those taken out of play, having a certain threshold of cards that can be removed before a player loses.

So that's where I'm at. I realize the dual deck format isn't as popular as  a single deck you can just shuffle and play with, but I think it's the only way to provide the results and flavour I'm looking for.

Thanks for reading! I'd appreciate any feedback anyone may have!
Plugins & Plugin Creation Forum / Keep generating checksum of 0 for images
« Last post by me-silly on July 23, 2016, 07:29:56 AM »
Hello, this is my first time delving into making a plugin and while I'm getting the hang of it, I am having some weird issues with getting both the cardback.jpg and the cardspawn.jpg to work. When I use the command /mkupdate plugins/zombie/updatelist.txt to generate the checksums it always comesback 0. I am assuming this is why they aren't showing up. I have attached both the update list I created and the one after running the checksum command.

A bonus issue is that the cards are now appearing too wide, as if they're almost square. I find this odd since I am mostly updating an older plugin my group uses so that we can add new cards ourselves. Any help would be appreciated and if I need to be clearer in my explanations please let me know. Thanks!

EDIT: here's how the cards look whereas before they had normal dimensions:

figured it out
Thank you Trevor.
General Discussion Forum / Re: If the server is offline...
« Last post by Malkaviano on July 20, 2016, 11:30:11 AM »
Sadly servers are down on my only day off :(. Btw thank you trevor!
Plugins & Plugin Creation Forum / Re: Dropbox and CardGeneralURLs
« Last post by Kayes on July 18, 2016, 01:03:47 AM »
Yeah, shit, sorry about that. Noticed it a bit earlier today while trying to bug fix something else. Your fix for the CardImageURLs worked (thanks for that, by the way!), so I passed everything on to the main organizer of the plugin. He added packs and such and I guess lost track of some copy+paste. Again, sorry.
Plugins & Plugin Creation Forum / Re: [UPDATE] Eldritch Moon added to Magic plugin
« Last post by Snoogy on July 16, 2016, 10:27:25 PM »
Fixed, contacted, and updated.
Plugins & Plugin Creation Forum / Re: [UPDATE] Eldritch Moon added to Magic plugin
« Last post by Axel on July 16, 2016, 10:03:21 AM »
Also Homunculuke wants to get in contact with you to try and assist with the plugin he says in some forms so try to catch em on Lackey sometime and trade messages
Plugins & Plugin Creation Forum / Re: [UPDATE] Eldritch Moon added to Magic plugin
« Last post by Axel on July 16, 2016, 09:52:11 AM »
melds can use some work of some sort Snoogy as the way you currently have them, when you transform them, it only does half of the meld side and it comes in as the card would be sideways. Really awkward looking for everything.
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