I was trying to think on how to present it but no idea I'll find a youtube video of people playing it maybe.https://docs.google.com/document/d/13HsO97-Nk6HHRNuOrySJyE0m97hVLwHd3KeKaqZC1mc/edit?pli=1#
(Thats the rulebook though)
Looks like you would put it as a board game design kinda like monopoly but with zones like yugioh kinda.
Game Phases go like this:
Start - Incident - Draw - Main - Discard.
(Resolves any "until your next turn effects) , basically seems to be the same as a clean up step in mtg terms.
Check the incident if its resolved draw a card from the incident pile and replace it. (Simple enough)
Unless stated otherwise all players draw 2. Depending upon how you do the game , that's easily done manually so no biggy here. Would work exactly like the mtg plugin.
Players can place however many items they wish , and as many action cards they wish. They have their own symbols. (There are a couple exceptions but for the most part)
Players can play 1 danmaku or 1 spell card, or one seal card during main phase. We can just put it as a combat phase similar to mtg.
They then discard to the max number of cards = to their character cards max hand size. (Again nothing to complicated)
Have every card loaded in on new game, pre-sorted by type of role and so on and put in a specific spot. Players pick whatever character they like, then draw roles depending upon how many from each of the sort role zones.
A incident pile or zone
A main library zone
A zone for each role with some sort of notation on the bottum right of one of the corners (like risk) for how many needs drawn for seats.
A hand zone
A "Used" incident zone
and a "Used" Main library zone
Maybe have it only load everything for seat 1 only for them to be the dealer ?
Also My skype is ball4981401 if you wanna add me to chat. I suck at emails.