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Bug Report Forum / lackeyccg.exe crashes randomly
« Last post by killa28 on May 23, 2015, 06:40:43 PM »
lackey has been crashing randomly on me at times and I have no idea why on a windows 7 ultimate laptop.
General Discussion Forum / Re: Android?
« Last post by Trevor on May 21, 2015, 08:41:32 AM »
If emulation would be a problem, I would be happy to donate towards a device for you to develop on.
Thats one of the main reasons I haven't ported it to android. I don't have one to test on.
Plugins & Plugin Creation Forum / Re: CardGeneralURLs refuse to download?
« Last post by ZatchBellGamer on May 20, 2015, 05:10:44 PM »
That's extremely bizarre, it seems to be erratic... When I put into my browser, I get the same redirection sometimes, but other times it'll bring up the actual direct image file... I think it works if you open it in a new tab for some reason.

Photobucket seems unreliable ever since it updated to turn itself into more of a slideshow hosting site... Can you recommend any other ideal file hosting sites for general card URLs? I already know Dropbox won't work since it won't keep URLs consistent...
Plugins & Plugin Creation Forum / Re: CardGeneralURLs refuse to download?
« Last post by Trevor on May 20, 2015, 04:50:38 PM »
I'm not sure about photo bucket, but they seem to be doing something weird and not a direct link to the file. when entered in my browser sends me to (which is a webpage instead of an image file).

Photo bucket might work with lackey, but lackey expects to get a proper URL to the image file.
Plugins & Plugin Creation Forum / CardGeneralURLs refuse to download?
« Last post by ZatchBellGamer on May 20, 2015, 12:27:47 PM »
Hello, I've been troubleshooting for hours trying to get card images to appear when I download a plugin through updatelist.txt... Everything downloads flawlessly except for the card images.

I'm under the impression that CardGeneralURL does not require a checksum like everything else does. They should download automatically by the user once the mouse cursor hovers over the cards in deck editor. I've set this up as my path for the CardGeneralURLs of the updatelist.txt as the bottom two lines of the file.


I've seen many plugin makers use Photobucket albums for general card images before, and I'm certain that the spawned.jpg and cardback.jpg are the same dimensions as every card in that album. Once again, everything else in the updatelist.txt file downloads without fail, but card images are the only things that refuse to appear. Any help at all would be greatly appreciated. :) Is there a file I need somewhere that specifies the folders that need to be created for the cards? I haven't found anything to suggest that it's needed, but I can't imagine what else could be wrong with the downloads.

It's also worth mentioning that when I click the "download all missing card images" button, an error comes up for the first three and then it just hangs indefinitely. So it's definitely something wrong with the album itself... But if works for that plugin, why in the world wouldn't work for mine?
CCG Design Forum / Battle Postulates. New DTCG in development.
« Last post by ph5x5 on May 20, 2015, 08:52:57 AM »
Greetings to all!

Vahtsul and Jager are glad to present you a concept of a collectible card game with unusual mechanics called “Battle Postulates”!
Action comes in the time of antiquity, where you can join one of the four fractions (Roman Empire, Hellas, Persia or Egypt) and guide its troops in battles for the world supremacy.

The game has its own unique battle system, where units make moves one by one depending on their position on the battlefield. Some units have special abilities, which can be used only during the battle phase.
Also there are three types of renewable resources to spend for playing cards and their abilities.
Special attention was paid to the card draw system in order to allow players to draw more than one card each round. During the draw step a player draws cards from the top of his or her deck until he or she has 4 cards in hand. A player may discard a card with an eye to draw one more card in the next round.
In order to minimize so-called “snowballing” effect all units on the battlefield periodically change their positions until they leave the battleground. It means that each unit normally lives up to 4 rounds and its priority decreases from round to round.
Average time of game is 12-16 minutes.
You can find gameplay video here –
We are sorry for poor graphics in this video, but at the moment that is all we can do with it. We are going to start a campaign at in June to raise funds for the further game development and will appreciate your support.
For more information about the project visit our blog –
Looking forward to your comments.

Plugins & Plugin Creation Forum / Re: A Game of Thrones LCG
« Last post by pasalacqua on May 20, 2015, 12:31:54 AM »
Hi people. What is the latest update of the pluging that you know?
Plugins & Plugin Creation Forum / A quick question about card pools
« Last post by ZatchBellGamer on May 18, 2015, 07:23:43 PM »
Hi, I just have a quick question about the card pools and packs for players... I understand that LackeyCCG has exceptional freedom to perform any action with the user's own option to follow unenforceable guidelines or not.

I was just wondering if it's possible to limit the number of packs that can be opened by players OR if there's a way to check if the players have loaded either A. a card deck from the entire database selection or B. a card deck gathered from their own card POOL... My goal in mind is to allow for tournaments that only accept decks of cards compiled from card pools, thus limiting the cards available and challenging the participants.

I'm assuming the answer to both is no, since LackeyCCG's major aspect is freedom in CCGs without needing to follow boundaries while also providing the option to do so. But I'd just like to know for sure.
I've discovered that key bindings function for the right-click set of options on cards and highlighting both cards can make the process much quicker without the need for the label or button. The buttons are nice, but this is far more convenient.

This topic can be locked or deleted, whichever a mod prefers. :)
Plugins & Plugin Creation Forum / Problem updating LOTR-LCG plug in
« Last post by Skaldin on May 18, 2015, 08:58:26 AM »
I'm having trouble making the current update for LOTR LCG work. 

- I'm using
- When I hit the update button, it finds a newer version - specifically for ..../counterblack.png and .../pluginpreferences.txt.
- It shows "download success" in both cases and that the "auto-update process completed successfully".

Then it prompts me to reload the plugin for changes to take effect. 

But upon reload, the changes do not seem to be in place and if I run the updater again, it again finds the newer versions and tries to go through the process again.

What am I doing wrong?
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