Recent Posts

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Plugins & Plugin Creation Forum / Re: 7th sea plugin
« Last post by Timmy Tam on September 30, 2016, 05:17:14 PM »
Was wondering if anyone had any of the plugins for 7th sea?
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Plugins & Plugin Creation Forum / Re: [UPDATE] "Kaladesh" added to Magic plugin
« Last post by Johnny Blaze on September 29, 2016, 01:02:28 PM »
just curious as to how we get energy counters for these cards with no token
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Plugins & Plugin Creation Forum / Re: Dungeon Dice Monsters
« Last post by Industrial Illusions on September 29, 2016, 07:23:44 AM »
[Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.]


Sorry about this, but I think it's more safe to use this topic already.

Anyone was still working on this plugin? Anyone can make this dream come true?
If doesn't have anyone to do so, can anyone teach me how make something like this?
Even guide me to the right direction (topics or sites with guides) is enough.  :-\

Under suggestion of the mods above, I'd like to try reviving this topic for a few more posts before I go and create my own.

Just to keep your hope alive dunia01, I am planning on completely revamping this project myself as part of a series of Yugioh plugins for LackeyCCG. You can currently play Dungeon Dice Monsters online quite efficiently on a $10 game called Tabletop Simulator, but for the sake of incorporating the game to LackeyCCG, I'll try to have this plugin created and finished within the year. :)
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Plugins & Plugin Creation Forum / Possible to load a PD file from inside LackeyCCG?
« Last post by Tragic on September 26, 2016, 03:01:22 PM »
I know you can set lackey to download a rules or faq pdf to the users local drive using update file... but if there a way to load a pdf from inside lackey? Maybe a command you can type that will open the pdf in what ever you have associated with the file on your given platform. like /read rules or something like that?
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Plugins & Plugin Creation Forum / Re: [UPDATE] "Kaladesh" added to Magic plugin
« Last post by MrHyena on September 25, 2016, 01:41:59 PM »
Oh? Why'd the Duel Decks and Vintage Masters get removed?

Some of the cards in those sets were the only way to get updated card frames.
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Plugins & Plugin Creation Forum / Re: [UPDATE] "Kaladesh" added to Magic plugin
« Last post by Snoogy on September 24, 2016, 08:45:18 PM »
Yep.  I just added them.   8)
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Plugins & Plugin Creation Forum / Re: [UPDATE] "Kaladesh" added to Magic plugin
« Last post by MrHyena on September 24, 2016, 05:12:18 AM »
Will the Kaladesh Inventions get added, like the Zendikar Expeditions?
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General Discussion Forum / Re: Anti-virus reports trojan on lackeyccg.com
« Last post by OniNoOdori on September 23, 2016, 06:27:32 AM »
Alright, thank you :)

I will try reporting this to Avira Avast, and hopefully they will whitelist the site.

On another note, I ran into a similar warning while accessing the game feed in a little program called OCTGN. At least one of the plugins seems to be hosted on the lackeyccg.com servers. I was kind of surprised by this, and that's what got me checking the lackey website in the first place.


UPDATE: Apparently, I mixed up some names. My anti-virus program is called Avast, not Avira.
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CCG Design Forum / Re: Skeleton of a game - help with where to go next
« Last post by gwago on September 22, 2016, 10:49:38 PM »
.

I'm working on a game as well and have just gotten enough of a framework to start making cards... I've found that it really helps in hammering out the details of your system.

The trick here is knowing that the cards you design earlier on will be rubbish. Just crank them out, don't even put a theme on them, just numbers and stats. You can at least use them to playtest to help you find the proper balances and conventions.

As for your system, I really like your ideas! It seems like it could make for a fun and dynamic game.

One question: are Quests actual cards, or just an action you take?

The system of Secrets seems intriguing, but it seems like they'd have to be fairly weak to keep some sort of a balance. It's very counterintuitive; I'm not saying it won't work, I'm saying it might throw everything off balance and might not be worth the headache.

I'd encourage you to post a few cards to give us an idea of the game's direction, and to help you hammer out some details. I'll try to think of some theme suggestions.
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by ThorPrime on September 22, 2016, 11:58:15 AM »
You can grab the rule books off the download links here: http://www.sarna.net/wiki/BattleTech_Trading_Card_Game

The starting hand size is 5, with the first player drawing one card on their first turn, then two cards on all subsequent turns.
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