« Last post by devbot on February 10, 2016, 10:36:11 PM »
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What is Rift Wars?
The secret of immortality has been discovered, and it is called “Primal Essence.” This resource grants immortality – but only if used constantly. It is not a “one dose” substance. Although there are thousands of worlds, time lines, and dimensions – there are only a few gifted Factions that have gained knowledge on how to find, contain, and distill this etheric and amorphous energy resource. The Faction that controls this resource will rule above all others.
Three major Alliances, each comprising of three differing Empires, battle to control the known Universe’s supply of “Primal Essence.” Each of these Empire Factions rule in their own Dynasty, separated from each other through time, space, or dimension. Some have even waged war on each other before the discovery of “Primal Essence” even occurred. Now, they have joined forces to form larger Alliances to do battle against other opposing Factions who have themselves formed their own Alliances.
Thus, through technology, magic, or some other form of energy, these Factions create “Rifts,” which are ruptures or “portals” through time, space, and dimension. They travel through these Rifts to appear at a newly discovered “Primal Font” to capture, control, and completely deplete that Font’s resource of Primal Essence. Sometimes, two opposing Factions will both discover and appear at a Primal Font simultaneously, at which time both opposing Factions wage war to capture and control the point.
You enter this eternal fray as a Grand Marshal of one these warring Empire Factions within one of the three Alliances – which Alliance and Empire Faction you align yourself with is entirely up to you…
In Rift Wars, you will send your General, Base of Operations, and Army through a Rift to the location of a Primal Font where you will do battle against your opponent to win control over that location. Your opponent has the same goal.
Your Deck is your Army. It consists of “Unit,” “Utility,” and other various cards to do battle against your foe. Unique to Rift Wars is the “Initiative Bar” which determines what card can do what action and when. Rift Wars dispenses with the “your turn, my turn” mechanic and utilizes the strategic elements of speed and reaction.
Your Base of Operations are “Structure” cards which have been preselected by you and come into play immediately before the first phase even begins. These Structures determine which Units from your Army can be Deployed onto the Battlefield. Should a Structure become destroyed, the Units supported by that Structure will no longer be able to be Deployed, whether or not they are in your hand. Units already in the battlefield remain in play regardless of the Structure they were Deployed from – but they will not gain any of the possible benefits of a destroyed Structure.
Your “General” also comes into play immediately. He or she will have unique Command Abilities that will shape the battle. Therefore assigning a General that synergizes well with the Army Deck is very important.
You will win the game when the opposing General’s Base of Operations and Units in the battlefield have been destroyed rendering your opponent incapable of either Deploying any more Units nor having any remaining Units to attack your own Base. Both conditions must be met. It is entirely possible to have a destroyed Base, and a lone remaining Unit left on the battle field still succeed in delivering a final blow.