Recent Posts

Pages: [1] 2 3 ... 10
Plugins & Plugin Creation Forum / Re: I'm just gonna leave this here.....
« Last post by devbot on February 10, 2016, 10:36:11 PM »
wow, you the man
Bug Report Forum / Disappearing Cards
« Last post by Otep3210 on February 10, 2016, 03:10:02 PM »
When using the Send to Bottom Of -> function sometimes cards disappear when this function is used. Not every time but about 40-50% of the time it seems to happen.
Plugins & Plugin Creation Forum / new ideas
« Last post by mikethewolf on February 07, 2016, 02:28:32 PM »
where can i find the 2 last naruto cards series (Hero's Ascension and Ultimate Ninja Storm 3)?i can send you in some months all the digimon cards,japanese in english in png format...someone who can turn them to plugin because i know the rules but i dont have the time now...(the rules are different from original japanese but i change  it a bit and it work ok)
Plugins & Plugin Creation Forum / bleach plugin
« Last post by mikethewolf on February 07, 2016, 01:09:14 PM »
hi i just start play and i cant find bleach plugin...and i download the lackeyccg just to play it because i read that it can....
General Discussion Forum / Re: Lackey's last update was in 2014!
« Last post by Trevor on February 06, 2016, 06:28:14 PM »
I've been really busy with my baby. I'll post an update when I get some time.
General Discussion Forum / Re: If the server is offline...
« Last post by Trevor on February 06, 2016, 06:27:32 PM »
General Discussion Forum / Re: If the server is offline...
« Last post by Otep3210 on February 06, 2016, 12:07:18 PM »
Server seems to be offline.
CCG Design Forum / Re: Range System for CCGs?
« Last post by Vendetta7 on February 05, 2016, 02:13:46 PM »
Certainly - and thank you for your reply.

Let me just post a quick blurb of the opening in the manual:


What is Rift Wars?

   The secret of immortality has been discovered, and it is called “Primal Essence.”  This resource grants immortality – but only if used constantly.  It is not a “one dose” substance.  Although there are thousands of worlds, time lines, and dimensions – there are only a few gifted Factions that have gained knowledge on how to find, contain, and distill this etheric and amorphous energy resource.  The Faction that controls this resource will rule above all others.

   Three major Alliances, each comprising of three differing Empires, battle to control the known Universe’s supply of “Primal Essence.”  Each of these Empire Factions rule in their own Dynasty, separated from each other through time, space, or dimension.  Some have even waged war on each other before the discovery of “Primal Essence” even occurred.  Now, they have joined forces to form larger Alliances to do battle against other opposing Factions who have themselves formed their own Alliances.

   Thus, through technology, magic, or some other form of energy, these Factions create “Rifts,” which are ruptures or “portals” through time, space, and dimension.  They travel through these Rifts to appear at a newly discovered “Primal Font” to capture, control, and completely deplete that Font’s resource of Primal Essence.  Sometimes, two opposing Factions will both discover and appear at a Primal Font simultaneously, at which time both opposing Factions wage war to capture and control the point.

   You enter this eternal fray as a Grand Marshal of one these warring Empire Factions within one of the three Alliances – which Alliance and Empire Faction you align yourself with is entirely up to you…


   In Rift Wars, you will send your General, Base of Operations, and Army through a Rift to the location of a Primal Font where you will do battle against your opponent to win control over that location.  Your opponent has the same goal.

   Your Deck is your Army.  It consists of “Unit,” “Utility,” and other various cards to do battle against your foe.  Unique to Rift Wars is the “Initiative Bar” which determines what card can do what action and when.  Rift Wars dispenses with the “your turn, my turn” mechanic and utilizes the strategic elements of speed and reaction.

   Your Base of Operations are “Structure” cards which have been preselected by you and come into play immediately before the first phase even begins.  These Structures determine which Units from your Army can be Deployed onto the Battlefield.  Should a Structure become destroyed, the Units supported by that Structure will no longer be able to be Deployed, whether or not they are in your hand.  Units already in the battlefield remain in play regardless of the Structure they were Deployed from – but they will not gain any of the possible benefits of a destroyed Structure.

   Your “General” also comes into play immediately.  He or she will have unique Command Abilities that will shape the battle.  Therefore assigning a General that synergizes well with the Army Deck is very important.

   You will win the game when the opposing General’s Base of Operations and Units in the battlefield have been destroyed rendering your opponent incapable of either Deploying any more Units nor having any remaining Units to attack your own Base.  Both conditions must be met.  It is entirely possible to have a destroyed Base, and a lone remaining Unit left on the battle field still succeed in delivering a final blow.

CCG Design Forum / Re: Range System for CCGs?
« Last post by gwago on February 05, 2016, 01:24:48 PM »
Can you give some more details on your game? Are you talking range between cards / units? If so you might want to check out the Mechwarrior CCG back in the day, the mechs had different speeds that let you change their range, IIRC. Hawken has a similar mechanic.
Tournaments and Events / Re: Harry Potter TCG
« Last post by mathman1550 on February 04, 2016, 07:32:32 AM »
Love to play ant time I can get someone else to play with me.
Pages: [1] 2 3 ... 10