Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Bug Report Forum / Re: If LackeyCCG doesn't launch for you...
« Last post by TriOpticon on February 28, 2015, 11:34:31 AM »
I just tried LackeyCCG on my windows 8.1 tablet and it does the same thing. I assume this is not fixed, yet?
12
Bug Report Forum / iPad: Right click menu is way off
« Last post by TriOpticon on February 28, 2015, 04:34:48 AM »
I am touching the top middle of the playing area and the right click menu is showing up way off.  This happens with every plugin and happens pretty much all the time.  Some times it will be right under my finger but most times it is somewhere else.  The main problem is that if I lift my finger, the menu goes away so I have to slide my finger all the way to the menu.  Also, I can tap on the same spot and it shows up in a different place.  Seems random.

Is there any way to make the menu pop up right where I touch and not go away if I lift my finger?  Most apps that bring up a menu either stay there for a few seconds and then go away if nothing is tapped or goes away when another area is tapped.  I'd prefer it pop up and not go away until I select something or I tap some place else.

13
Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by Nirrol on February 28, 2015, 03:04:36 AM »
It's not my scan, just an image I grabbed off the web, unfortunately.
I checked the original source and yes, that image was missing from the HD scans ... not sure how I missed it :(
14
Check the Plugininfo.txt of the b5 plugin, there should be a line like this:

<cardfunction><label>Green+1</label><kind>ADDCOUNTERGREEN</kind><includeasbutton>yes</includeasbutton><PositionX>1</PositionX><PositionY>1</PositionY></cardfunction>

See the PositionX and PositionY fields?  You need to change them on each counter to something different.  Assuming by "Token" you mean "Counter"...  Hope this helps.  ;)
15
Plugins & Plugin Creation Forum / Re: Suggestions and Questions
« Last post by KingWhirlie on February 27, 2015, 08:02:06 PM »
as far as moving an entire deck, if you right click on the tab for the gamezone, then there should be an optoion to move all...  Then you can pick the zone and whether to move to the bottom or top of the zone.
16
Plugins & Plugin Creation Forum / Re: Never made a plugin before, how to upload
« Last post by KingWhirlie on February 27, 2015, 07:28:09 PM »
k, so i figured out why they didnt work, i just had them coded in wrong.
17
The tokens for each of these b5 Stats all pile ontop of each other in the top right, so you can only see one of them.  Anyone know of a fix?
18
Plugins & Plugin Creation Forum / Re: Never made a plugin before, how to upload
« Last post by KingWhirlie on February 27, 2015, 12:33:50 PM »
also are there gamezonefunctinons?  because that might get the lost pile function thing to work.
19
Plugins & Plugin Creation Forum / Re: Never made a plugin before, how to upload
« Last post by KingWhirlie on February 27, 2015, 12:30:19 PM »
that resolves i think my uploading concerns. I dont think I'll update the uploaded files and just modify things on the computer till i get it how i want.

As far as testing it functions and stuff i was wondering, when you have time, if you could help me figure out a couple things. 

1. I have a destiny general function which is supposed to take from the reserve deck and put onto the table, and I want a button next to the recirculate button.
2. The other is a similar thing.  the random retireve general function.  I dont want a button bc it isnt used except with one specific card.(im also approaching these random functions one set at a time because there arent many but then it also makes sure i am incorporating everything.) 

Neither of those two functions seem to be present as far as i can see.

Is there a way to stick a tag on a card put in a deck so when it gets to the top, it makes a sound that alerts everyone its there?  For instance the premiere set has this card that you stick in your opponents reserve deck facedown and when it gets to the top, then you lose the card but the opponent cant pull any cards off that deck for the rest of the turn.  so if there isnt anything to alert the players that the card is there, then it might not get used the way its supposed to and may even be used by the opponent as an extra life force.

Maybe it'll just need to be something that is kept in mind.

The other function that I was curious about was flipping the lost pile upside down.  So the cards would need to be facedown, and the order of the pile needs to be reversed.  This isnt important for the card itself, bc the essence of the card is to simply not know what you are putting into the lost pile which could be handled by changing the visibility to no one.  there are other cards that, for instance, ask for pulling the most recent character.  so that may change based upon flipping the lost pile upside down.

Those are two other functions that i'd like to implement, but im not sure how to go about doing that, especially the first of these two.
20
Plugins & Plugin Creation Forum / Re: Never made a plugin before, how to upload
« Last post by TriOpticon on February 27, 2015, 11:39:14 AM »
Yes, that image downloads for me just fine.  You can even remove the ?dl=0 from it.

Must be because it is not a public folder.

Yes, 3000+ is more manageable than 20000+  :)
Pages: 1 [2] 3 4 ... 10