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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by IntoTheRain on April 25, 2015, 01:55:24 PM »
Did a full reinstall.  Fixed pretty much all the problems.

I did find one error still, the spider images still seem to be reversed.  There may be 1-2 still out there, but we won't know until it gets played more.

As far as the counters go, they honestly look much better this way.  Readability should take precedence, and it is difficult to see the graphic at that scale anyway.

You should get on some time and play a few games.  A man should get to reap the rewards of his hard work.  ;)
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by ThorPrime on April 25, 2015, 12:07:30 PM »
Whats up with the new plugin?  The cards are huge!  They don't fit into the planes and overlap each other.  They also take up WAY to much room on the card table.

Edit: but the new counters look much more readable, thank you.

You must have the "ultra" version installed. Intended for use on very large monitors. You can also use the scale setting on the game window to make them take up less space on the table while still being large in the LHS panel.
You might want to install the"high" version for the same res MTG uses. And if your LHS panel is already the wrong size, deleting the plugin preferences or just installing again from the high URL should fix it.
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by IntoTheRain on April 25, 2015, 11:36:47 AM »
Whats up with the new plugin?  The cards are huge!  They don't fit into the planes and overlap each other.  They also take up WAY to much room on the card table.

Edit: but the new counters look much more readable, thank you.
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by ThorPrime on April 24, 2015, 04:19:25 PM »
Another, The card Double Overtime is half its intended size.
If you have a high res scan of that card, please contribute it. Since it was a promo card, its been nearly impossible to find a good image...
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by ThorPrime on April 24, 2015, 04:13:58 PM »
Card Errors:
1) One of the spider and spider revised images are flipped.
2) One of the Cyclops uses the Blow the Pass image.
3) The C3 Cyclops is not in the game at all.
4) The scrapheap is not visible to any players.  It needs to be visible to all.
1 should be fixed if you remove the cached images for the spider cards (LT231, CE272, CE273, CS081).
2 and 3 are now fixed by updating the image for CP-11-C (CR030). This version is the one with c3.
4. Is now also fixed

Usability Fixes:
1) The pop out images on the left hand side are really annoying.  They take up a lot of the board room and the cards are plenty readable without the resizing.
2) The damage and construction counters are difficult to see.  The colors don't show up well against the Btech card backgrounds, and the tokens themselves are smaller and more transparent.
3) Speaking of tokens, Btech uses enough different styles of tokens, that another, extra, token type would be useful.
4) Can we get a scrap top card of stockpile button?  Or even a /scrap X ability?  Something that can be set to a hotkey or run via text command to make the game move a bit faster?
5) Something is wrong with the card images.  IDK what happened, but they are far more grainy in game than the previous versions.

I think someone else already addressed 1. This happens when the LHS panel is made too small/large. Deleting pluginpreferences.txt should fix it.
For #2 I've gone ahead and changed to rather simple light colored token images that should be much easier to read even if they aren't very fancy...
As for handling damage. I know its not THAT clean, but you can right click on your stockpile and use the menus to navigate through Move->Top->X->To Top Of->Scrapheap. I'll look into making a better macro...

There was a problem with the ultra update list I think that was causing it to use the "high" images. If you installed ultra try updating the plugin and deleting everything in your set/setimages folder.
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by IntoTheRain on April 20, 2015, 09:51:31 PM »
Another, The card Double Overtime is half its intended size.

Johnny you coming to join the group or what man?!
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by Johnny Blaze on April 20, 2015, 01:43:03 AM »
The pop out thing is set in your plugin preferences, yes it needs better tokens BUT token size can be adjusted in Preferences
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CCG Design Forum / Chaos Fighters [web game from JOYBIT]
« Last post by cloiaseey on April 20, 2015, 01:15:30 AM »
Chaos, Chaos Fighters :

"Chaos" is the first multi-hero, 3D ARPG web game which is based on western myth. It tells a story that when the God disappears, a battle starts between the Admodian and the Protoss. The Protoss was getting weaker after the battle. On the contrary, human beings rose up and began to fight against the Admodian. All await for the return of the God. The player is the main character of the game as a solider of the empire, meanwhile, the player has the gene of both the Asmodian and the Protoss. In the game, the player will join to settle the riots of the Air Battle, kill ferocious beast, and challenge the dragon who tries to attack the empire. In the game, player will be able to explore Space Battle, challenge elite instance, escort the airship, and join the events like Arena, Camp Battle, Wild Area Hunting, and Guild War.

Gameplay

Team Instance is a daily event for multiplayer. Player will get extra reward in 13:00-14:00 and 23:00-23:59.
In team instance, a room is for 3 players at most. Each player can bring 2 heroes. And if you are powerful enough, you can also enter the instance alone.
Rules
Player can create a room or join others’ rooms. When the room is full and the players are all prepared, you can enter the instance. If you want to play team instance alone, you can click “Start” to enter. When you defeat the BOSS, you win.

Equipment Attribute System
Each has six types of equipment which are weapon, helmet, armor, boots, necklace and ring.

HP
the higher the HP, the longer the hero could stay in battle. Equip armor to enhance HP.

Physical, magical attack
higher attack means higher damage. Equip weapon to enhance attack.

Physical, magical defense
higher defense means less damage. Equip helmet and ring to enhance physical defense. Equip boots and necklace to enhance magical defense.

Crit. and Crit. Damage
Enhance Crit. to increase Crit. rate. Enhance Crit. Damage to increase damage after Crit attack.

Tenacity and Dodge
enhance tenacity to reduce the chance of Crit. Damage. Enhance Dodge to increase the chance to avoid attack.

Amp. Damage and Dam. Immune
Enhance Amp. Damage can increase all your damage. Enhance Dam. Immune can reduce damage.
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CCG Design Forum / Re: I need rules advice
« Last post by kverkagambo on April 19, 2015, 05:29:47 PM »
So I return to this topic after a long time. Thank you for the answers.
How I solved this problem is that the minions in defence have their health amount doubled - they get armour that is equal to health. Attackers have to concentrate their efforts to take out one of the opposing minions. Then the turn end and minions in defence get their armour. It all works well for now.
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Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by IntoTheRain on April 19, 2015, 12:17:57 PM »
Gordon / Thor Prime.

A few of us have had the chance to test out the plugin a little bit this weekend, and found a few errors that need fixing, as well as a few things that would make the game easier to see / use.


Card Errors:
1) One of the spider and spider revised images are flipped.
2) One of the Cyclops uses the Blow the Pass image.
3) The C3 Cyclops is not in the game at all.
4) The scrapheap is not visible to any players.  It needs to be visible to all.


Usability Fixes:
1) The pop out images on the left hand side are really annoying.  They take up a lot of the board room and the cards are plenty readable without the resizing.
2) The damage and construction counters are difficult to see.  The colors don't show up well against the Btech card backgrounds, and the tokens themselves are smaller and more transparent.
3) Speaking of tokens, Btech uses enough different styles of tokens, that another, extra, token type would be useful.
4) Can we get a scrap top card of stockpile button?  Or even a /scrap X ability?  Something that can be set to a hotkey or run via text command to make the game move a bit faster?
5) Something is wrong with the card images.  IDK what happened, but they are far more grainy in game than the previous versions.

Thanks guys for all the hard work!
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