Recent Posts

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Plugins & Plugin Creation Forum / Re: Ben 10 CCG Complete Plugin
« Last post by Snoogy on June 21, 2016, 06:50:20 PM »
Ben 10... now that's a name I haven't heard in a long time~

I've found that it's best to make a plugin for a game that you intend to play with a friend.  People on Lackey rarely diverge from their plugin if they aren't prodded by friends.

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Plugins & Plugin Creation Forum / Re: Huge (Potential) Mtg plugin expansion
« Last post by Snoogy on June 21, 2016, 06:48:07 PM »
Hello!  :D

I wasn't even aware there were special holiday cards until now!  I'll add them in the next update, just for completeness sake.

As for the sounds, how large are they?  I've been attempting to trim back the plugin size and installation time to make it easier for people to get in to Lackey for Magic, since our community is rather small.  Adding 168 files to the initial download would be rather counter intuitive from this standpoint, so I'm not willing to merge with your expansion.

Lackey used to (or it was planned to) have a feature to replace the sound column of the data file, depending on certain criteria like Type = Elf or what-have-you.  Unfortunately this function doesn't work right now, and it might never work.

Alas, you don't need permission to make a plugin to Magic.  ;)  And as long as plugininfo.txt and the names column, sets column, number and order of cards in the card data files aren't modified, you won't get any out-of-sync problems either.
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Plugins & Plugin Creation Forum / Ben 10 CCG Complete Plugin
« Last post by GymCat on June 21, 2016, 02:52:31 PM »
The images aren't mine, they're from a website... I would have preferred a higher resolution if I personally had all these cards... but it is readable, and I included the full card text in the carddata file.

Plugin: https://dl.dropboxusercontent.com/u/9146179/ben10.zip

P.S. I enjoy making plugins... but I will lose interest if I think nobody cares about the plugins I make... so leave a comment saying... anything!
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Plugins & Plugin Creation Forum / Potential plugin expansion
« Last post by Slicetheluffy on June 21, 2016, 05:40:22 AM »
For more than a year i've been expanding on the mtg plugin for lackey. My "expansion" hopes to give every card a unique sound effect. The sound folder in my expansion totals to 168 files. Mythic cards even have distinct sfx in this project. I've also added more cards like special event cards such as stocking tiger & naughty/nice. So far i've finished the ice age block and alara reborn the rest of the blocks are missing but have plenty of sfx. My sound expansion can also easily be installed over the magic plugin when it updates.

Again i'm not so sure if i can do this or if i need Snoogy's permission but help would be appreciated.
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Plugins & Plugin Creation Forum / Re: Panini Dragonball Z TCG?
« Last post by DBZTCG on June 21, 2016, 01:32:18 AM »
Plugin: Dragon Ball Z TCG
Maintainer: DBZTCG
Updatelist: https://raw.githubusercontent.com/dbztcg/dbztcg/master/updatelist.txt
Feedback Thread: http://www.lackeyccg.com/forum/index.php?topic=2979.0

Images for the Evolution Expansion are weird on Windows (maybe the other platforms too). An annoying (but only necessary once) workaround is to open each image inside MS Paint and hit Ctrl-s (no need to make any actual edits at all) then close the image.

So workflow looks like this:

  • Right-click on an Evolution image in Windows Explorer
  • Choose "Edit"
  • Ctrl-s
  • Click the exit "X" (or type Alt-f, x)
  • Repeat for all bugged Evolution images (nearly all of them)

This should work as long as you don't have something fancy like PhotoShop installed that's triggered by "Edit". If you do have something else installed, you can probably find a way to do what I describe above in PhotoShop.
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Plugins & Plugin Creation Forum / Re: Plugin Update List locations 5/20/2014
« Last post by DBZTCG on June 21, 2016, 01:29:49 AM »
Plugin: Dragon Ball Z TCG
Maintainer: DBZTCG
Updatelist: https://raw.githubusercontent.com/dbztcg/dbztcg/master/updatelist.txt
Feedback Thread: http://www.lackeyccg.com/forum/index.php?topic=2979.0

Images for the Evolution Expansion are weird on Windows (maybe the other platforms too). An annoying (but only necessary once) workaround is to open each image inside MS Paint and hit Ctrl-s (no need to make any actual edits at all) then close the image.

So workflow looks like this:

  • Right-click on an Evolution image in Windows Explorer
  • Choose "Edit"
  • Ctrl-s
  • Click the exit "X" (or type Alt-f, x)
  • Repeat for all bugged Evolution images (nearly all of them)

This should work as long as you don't have something fancy like PhotoShop installed that's triggered by "Edit". If you do have something else installed, you can probably find a way to do what I describe above in PhotoShop.

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Plugins & Plugin Creation Forum / Dragon Ball Z TCG Plugin Feedback
« Last post by DBZTCG on June 21, 2016, 01:28:21 AM »
Please post Feedback and bug reports for the DBZTCG Plugin in this thread.

Known Issues:

Images for the Evolution Expansion are weird on Windows (maybe the other platforms too). An annoying (but only necessary once) workaround is to open each image inside MS Paint and hit Ctrl-s (no need to make any actual edits at all) then close the image.

So workflow looks like this:

  • Right-click on an Evolution image in Windows Explorer
  • Choose "Edit"
  • Ctrl-s
  • Click the exit "X" (or type Alt-f, x)
  • Repeat for all bugged Evolution images (nearly all of them)

This should work as long as you don't have something fancy like PhotoShop installed that's triggered by "Edit". If you do have something else installed, you can probably find a way to do what I describe above in PhotoShop.
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Yep.  Which is why Sylvan Library is getting a Scry 3 script.   8)
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Plugins & Plugin Creation Forum / Re: [UPDATE] Eternal Masters added to Magic plugin
« Last post by Axel on June 20, 2016, 02:58:00 PM »
Reason I say for Sylvan is the general way to resolve it is to scry 3, which acts as the draw 3, this way people know you aren't putting back cards already in your hand prior that cant be seen due to the virtual interface
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Fixed Sylvan Library, included in next update.  :D

Drawing is a trivial action, and a part of a larger resolution, I see no reason to add a script for it when there is a button on the interface to do so.  I'd also have to add a script to every card that has a Draw effect.  :(
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