Recent Posts

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Plugins & Plugin Creation Forum / Removing Card Function Options
« Last post by MasterJediAdam on May 23, 2016, 07:40:35 PM »
Is it possible to set the card function options for a specific plugin, i.e. can I turn off "Add/Change Vector" or one/more of the "Set X to" functions?
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Also, is there a list of all of the short commands somewhere? In your post, you mentioned "/ccred=3" but that is not a log command, but a combination of commands that I cannot find listed. Later on, you mentioned "/d2" which draws 2 cards, but that is not a log function either. Is there a consolidated list of all these commands somewhere?
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General Discussion Forum / Battle for the Universe Playtesters
« Last post by BftUCCG on May 23, 2016, 06:57:04 PM »
Hello,

I have created a plugin for my CCG that I am developing. If you might be interested in playtesting, please let me know.

Also, if you would like more info about the CCG itself visit: https://www.gofundme.com/btfuGAME
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CCG Design Forum / Re: Battle for the Universe - GoFundMe
« Last post by BftUCCG on May 23, 2016, 04:40:29 PM »
Hello Alastair,

Yes it is a card game.

As of right now there is no plan to release a plugin to the public. There is a potential for funders to become playtesters and have access to the Lackey Plugin that way. Right now it is a way for us to playtest across the world, no matter the time or place without having to print a bunch of cards.

After the game is released in card form, we will see how that goes.

Jonny
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Plugins & Plugin Creation Forum / Re: Android: Netrunner plugin maintainer
« Last post by Alastair on May 22, 2016, 11:27:48 PM »
I'm not sure who is maintaining that one (if anyone anymore). I'd say go for it and if there is a maintainer out there for the plugin, they can get in touch with you and get the updates rolling.
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CCG Design Forum / Re: Battle for the Universe - GoFundMe
« Last post by Alastair on May 22, 2016, 11:23:09 PM »
So, obviously it's a card game. My question is, are you planning on releasing a lackey plugin for it to the public? Or is that something you're just using in-house to test the game out without needing to print out a bunch of cards?
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is there a command to add to a script to move a card into a certain deckzone after the script activation?
do you already know the zone?
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Plugins & Plugin Creation Forum / Re: Hiding Sound Column?
« Last post by MasterJediAdam on May 22, 2016, 02:33:29 PM »
It doesn't work for me either. I can send decks, nothing else.
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CCG Design Forum / Battle for the Universe - GoFundMe
« Last post by BftUCCG on May 21, 2016, 10:15:36 PM »
Hello Everyone,

I am new to the forums, but since we have used LackeyCCG to create a plugin for beta testing I thought you might like to see kind of what we have going on:

https://www.gofundme.com/btfuGAME
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Plugins & Plugin Creation Forum / Re: Plugin Update List locations 5/20/2014
« Last post by carapippino on May 21, 2016, 05:28:28 PM »
Plugin: Anachronism
Maintainer: carapippino
Updatelist: http://www.drivehq.com/file/df.aspx/publish/carapippino/anachronism/updatelist.txt

Plugin: Dark Eden (in italian)
Maintainer: carapippino
Updatelist: http://www.drivehq.com/file/df.aspx/publish/carapippino/de/updatelist.txt

Plugin: Doomtrooper (in italian)
Maintainer: carapippino
Updatelist: http://www.drivehq.com/file/df.aspx/publish/carapippino/doom/updatelist.txt

have to report new updatelist urls due to file hosting change:

Plugin: Anachronism
Maintainer: carapippino
Updatelist: http://dl.dropboxusercontent.com/u/38584692/anachronism/updatelist.txt

Plugin: Dark Eden (in italian)
Maintainer: carapippino
Updatelist: http://dl.dropboxusercontent.com/u/38584692/de/updatelist.txt

Plugin: Doomtrooper (in italian)
Maintainer: carapippino
Updatelist: http://dl.dropboxusercontent.com/u/38584692/doom/updatelist.txt

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