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CCG Design Forum / Re: Polishing Card Design - Criticisim required
« Last post by HighChronicler on September 18, 2014, 10:31:56 AM »
I know you said you want to keep it language independent, but for Self, Ally, Enemy, Group, etc. I might be best if you used the words.

I really like your ideas and they seem to work together pretty well.

You could remove the 1 in the Corner and simply make the Race Icon larger.  I think that would look nice

To add some variety Maybe another race or two: Dryad, or Satyr (Faun) or Something.

Color Coding always looks nice, I think you should add that (just don't make each card a rainbow)

Your Font is Fine, I don't really have an opinion on that.  Effect Boxes seem fine; again, no real opinion.

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CCG Design Forum / Polishing Card Design - Criticisim required
« Last post by 3XXXDDD on September 17, 2014, 08:21:49 PM »
Debated posting this in the Graphics Forum but well, here it is in CCG forum anyway.

Alright. I have just sent my artist the last concepts for my game's illustration, so I should really get to work on fixing up my graphic design but before I go searching for them, I need some ideas.

For reference here are the

Rules:
http://pastebin.com/fWhMK4MM

And

Icons:
http://i.imgur.com/ngiwiq6.jpg

And

Skill Card Template (so far)
http://i.imgur.com/uhSSVH8.jpg

Here are my questions and concerns so far.

Section A:
The Blue Part of the card is the "Cooled" section. However in order to make it easier for the colorblind players or otherwise, I choose to have a shape around all the Cooling Numbers. It isn't present in the card but the shape around the Cooled Number would actually be a different shape. I have a few questions concerning this:

1) Font of the Cooling Numbers. I don't like the current font all that much, I think it could be improved somehow.

2) Should all of the Numbers have a Shape or should that be reserved specifically for the Cooling Number to mark it special (or the other way around where it is the only not in a shape). If so what shape, (don't reply to this point until you read a point about effect boxes below)

3) Similarly, I was considering removing the Cooled Number to make it obvious there isn't any waiting time anymore but this might become a problem in the rules with writing on how to place that card without something as simple as "Place the card in the cooling zone so that 1 is in the top-right corner"

Section B:

There are a lot of symbols in use here. You can see the Minotaur Race symbol above 1 and the Speed Symbol (again, which might be replaced by numbers rather than RPS) in the opposite corner. They are currently not in a very good position.

1) I'm wondering if you have any better ideas than my main ideas which are:

Either lining them up near the ability boxes on the left but they seem to have that side crowded as already is.

The other idea is an extension of Section A 3) where I'd remove the Cooled Number and replace it with the Race Symbol and maybe Speed Symbol (if I kept it to RPS because otherwise the Number would just look weird and might confuse others as to what the Cool Order is).

(For the record, ignore the Copyright and Illus lines. They're just badly aligned and I'll fix that)

2) My next question is about the effect boxes. I haven't rewritten the rules for this but I'd like to make the boxes themselves mean different things depending on shape. In this case, the boxes would choose the target. Circle would mean Self, Square would mean Opponent, Triangle would mean Ally (maybe if I ever introduced abilities specific to Tag Battles) and Diamond would be everybody. (I think it could work as long the skill itself also had 1v1 Application) or Ally would default to Self in 1V1

These are just examples. My main question is what shapes do you think communicate the following words best: Self, Opponent, Ally, Everybody (and maybe Ally Group for "Cure All" like skills or Enemy Group for Hitting all Opponents).

3) Do you think all of these icons are suitable or do you think they're could be better variations? And where should the numerical values lie, centered on the symbol itself like they are now OR aligned to the bottom-right corner of them like many other games.

4) I was considering color-coding the abilities to determine if they are positive or negative effects (Like 2 Green Heart Circle to say "Your Avatar gains 2 life" or 2 Red Heart Square" to say "Take 2 Life from your opponent". Even if I were to do this, I'm not sure it should extend into damaging effects which might be better staying black altogether.

I think that's all of the relevant questions I have now. If you can help me with this or think of anything else that I should consider which isn't listed here, I would very much appreciate it.
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Plugins & Plugin Creation Forum / Re: Anyone have a working Wyvern ccg plugin?
« Last post by Irish1983 on September 17, 2014, 07:52:07 PM »
The pictures I found are 1700x2338 but only 200 dpi. I also figured out that I have one of the two missing cards in the chameleon set he pictures (I have card 55).
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Plugins & Plugin Creation Forum / Anyone have a working Wyvern ccg plugin?
« Last post by Irish1983 on September 17, 2014, 07:24:50 PM »
Does anyone have a plugin for this game?  I have most of the sets complete if that helps? Also I found a site with pictures of almost all the cards laid out face up in card binder sleeves.  I really like Wyvern and I have a good amount of the cards but I want to be able to play with all of them and not worry about beating up my collectibles.
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Plugins & Plugin Creation Forum / Re: Warhammer 40 k Conquest By FFG
« Last post by VictorSteiner on September 17, 2014, 02:30:20 PM »
Would be very interested too.
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Bug Report Forum / Re: Won't connect
« Last post by Amadaun089 on September 17, 2014, 01:18:12 PM »
can now log in!
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Bug Report Forum / Re: Won't connect
« Last post by Amadaun089 on September 17, 2014, 12:43:07 PM »
I've same problem like others. Buddy, is all right with Lackey server??

[16:12:12]   Attempting to connect to server...
[16:13:02]   Your connection to the server seems to have been severed.
[16:13:03]   You are now disconnected from the server.
[16:13:29]   Your entire server chat log has been saved to secure/ServerChatLogDump.txt

I had this same problem happening to me last night (est), but now having a bit different error


[13:40:15]   There was an error retrieving a server list from the server. Attempting to use local list...
[13:40:15]   Found a server, but the address may be out of date.
[13:41:50]   Your entire server chat log has been saved to secure/ServerChatLogDump.txt
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Bug Report Forum / Re: Won't connect
« Last post by TomFire on September 17, 2014, 09:14:03 AM »
I've same problem like others. Buddy, is all right with Lackey server??

[16:12:12]   Attempting to connect to server...
[16:13:02]   Your connection to the server seems to have been severed.
[16:13:03]   You are now disconnected from the server.
[16:13:29]   Your entire server chat log has been saved to secure/ServerChatLogDump.txt
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Bug Report Forum / Re: Won't connect
« Last post by Arizael on September 17, 2014, 09:08:49 AM »
I am unable to connect to the server as well. I was able to connect yesterday without any problems. I made sure that i have the latest version of lackey - i ve even made clean download.
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Bug Report Forum / Re: Won't connect
« Last post by OmnipotentMercenary on September 17, 2014, 08:50:01 AM »
Build Date 7-31-14

I keep getting this message when make attempts to login in to the magic server. 

Your connection to the server has been severed
Your are now disconnected from the server.

Why is this happening to me?   :'(
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