Time to update this, got some cards for you guys and some explanations of what this set focuses on and some combos.
So in this first picture of cards you'll see some of the basic mechanics in the game, mobility via Microwarp and Intercept and the use
of Rapid when combined with other cards or just the Abilities the card has itself ie White Plauge which has Microwarp and Rapid.
The set will also be focusing on Characters and how they can impact your Ships, although i've shown you guys some more complex
Ships, there are still vanilla ships on all spectrum's of the scale where Characters shines even more.
These three Characters all focus on different ways to build a deck where Zel is the might be both longterm and shortterm Char, Akasha
will be a longterm investment where you would want to protect that Char/ship for as long as possible since you lose all your counters
once she dies. Lastly Lani, which grants your ship mobility via Microwarp.
Same goes for the three ships as well, Scimitar allows you to build up a massive powerhouse to hammer down your opponent eventually
since you can stack three chars on it, The Jabou could be used to stack utility Chars on it and then just Disrupt heavy hitters until you
can overrun it. Lastly Yung which is just a big ramper to your economy where you can add some utility chars to make sure it stays valid longer.
So this second picture we have some Abilities, Instants and Conditions.
Since we can attack units and not just the opponents Space station I figured at least one card which allows you save
yourself when you're out of interceptors is Against all odds.
Since Characters are a pretty big deal, we also want to be able to keep them in play for as long as possible which lead
me to Evacuate, just a good card in general but makes sure that you think twice about your Ships loaded with characters.
Plan B combines nicely in two ways, defending big attacks where you're not ready for them and with units that have Rapid,
aka allows you to attack at that turn with them.
And to stay on the char and mobility focus we got From Within and Leena, two condition cards that affects ships in different ways.
Shield Transfer used seemed cool to me so wanted to show it of ^_^
Also, if you check the first examples of every cardtype out up there, we learned that Conditions can target a number of different
things and Meteor shower shows just that. And to me it plays nicely with the mobility theme, where you might want to get out of that
Battlefield with your low Shield/hull units.
Also want to note that I've changed Commanders from a Ship into a Character which makes more sense and adds to the character focus as well.
If you got any ideas for the game in general or card ideas just spew them here, i'm checking this and other forums out on a daily basis.
Use the keyword list if you like or make up your own ability.
I'm happy with any feedback, ideas or tips, thanks!