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I've been tinkering around with Lackey for a while now, and everything I need to make the plugin I have an idea for seems to be available, except for two major functions that will be a big drawback to the initial concept. I can work around them, but it'll make the game a lot more complicated.  :-\

This plugin is based around the 'Idol Games' genre of apps, in which you collect cards with pretty pictures of your favorite characters, and then you repeatedly smash their faces with your thumbs to the beat of a song they sing. (Of course, this won't be a rhythm game, it'll be a card game, but you get the gist.)

One of the most iconic features of that genre is when you collect two of the same card, you have the opportunity to combine the two cards and get what is technically the same card, but slightly better stats and a different picture. Depending on the game you play, this is called something like Idolization or Awakening. Is there any way to implement this out of game, like when you are managing your decks and card booster backs and whatnot, or will I have to make it some kind of Pokemon GX or YuGiOh Fusion sort of mechanic activated in gameplay?

The other feature I'm wondering about is some kind of in-game tokens that you use to get more packs. I'm surprised this isn't in the plugins as a standard feature (or at least, it's not something that you're told how to do in the tutorial)- for example, you win a game, you get some gold, you use that gold to buy more packs of cards. (Referred to as 'Scouting' in Idol Games, and usually there are two currencies- one used to get standard cards, and a more sparce currency used to get higher odds of better ones.) Is this possible in the game, or are all the card packs free to open whenever you want as many as you want up to the maximum?

Again, there are definitely ways to circumvent the lack of these features- as stated, 'Idolization' could be done in a method similar to evolving pokemon cards; and I could turn 'Scouting' into its own special card-drawing method- but if there was any way to implement these two things, it would be a lot more authentic and a lot better for the experience.  :P

Edit: If anyone knows how to make a general function only available when a certain playerstat reaches a certain value, that would be awesome info to share as well. Thx!  ;D
Bug Report Forum / Persistent Forum Registration Captcha Error
« Last post by TheChatotMaestro on July 22, 2017, 09:34:59 AM »
Ever since I first started making my Lackey game- about a month or two ago- I was confused on how to implement one of the most crucial features of this plugin. I decided 'hey, let's go ask the forum!' so I went to ask the forum.
Two days later, after trying everything I could, I gave up on making my account.

Your captcha does not work.
I tried literally everything- I tried to make an account so many times it changed the captcha from 'assemble the image' to 'sort the images', I was frantically googling if anyone else was having this problem, but there was no help for me online.
I gave up on my game because the support resources had an impassible barrier.

Now skip to today- I've rediscovered the motivation for my game and decided to register on the forum to ask about said crucial feature. I tried for ages, and was just about to get mad at the captcha again and give up, when I had a genius idea.
I pulled out my apple phone.
I registered on safari, the default built-in browser.
Somehow, it worked.

If anyone else on the internet is having this problem, I hope this will find you in your google search and help you make your own account so you don't get discouraged like I did. Use your phone to try and register if your computer won't work the captcha. If anyone in charge sees this, I hope something can be done to fix it. I know it's probably the universal captcha that the forum system uses, but surely there's something that can be done? (I was surprised no one had brought this to your attention yet, but then I remembered no one having this issue can get in to let you know it's happening. I'm lucky I found the way to get past it.)
Thank you for reading this. Thank you, forum, for finally letting me in.
Hi, I just bought LackeyCCG on iPad for the sole reason of playing LotRLCG but I can't find a working link to the plugin anywhere. Can you help please?
Bug Report Forum / Server connection not available
« Last post by Reth on July 18, 2017, 12:41:10 PM »
Hi everybody,

seems the server is down again:
Code: [Select]
[19:35:45] Attempting to connect to server...
[19:35:52] You were unable to connect to the game matching server through its WANIP. Trying LANIP....
[19:35:59] You were unable to connect to the game matching server. Check to see if you have the latest version of LackeyCCG.
[19:35:59] There was an error connecting to the server. Shucks.
[19:37:14] Your entire server chat log has been saved to secure/ServerChatLogDump.txt
Bug Report Forum / Re: /mkupdate doesn't work
« Last post by Vandervecken on July 15, 2017, 04:50:54 PM »
I also discovered the issue was I ws using the Server chat window, not the Game chat window. It works in the Game chat window.
Bug Report Forum / Re: /mkupdate doesn't work
« Last post by Snoogy on July 15, 2017, 04:40:12 PM »
I don't recommend using mkupdate since it sometimes produces incorrect output.

Instead, try using Lackey's " /checksum FILE_LOCATION " command.  Then paste the checksums into you updatelist file~
Plugins & Plugin Creation Forum / Re: Couple of newbie questions
« Last post by Vandervecken on July 14, 2017, 11:12:24 AM »
Thanks for the reply!
I notice that there's a card function called "Play" that isn't defined in the plugininfo.txt. It seems to be always there, and it seems to be the only way to move a card from the hand to the board. I would like to define an alternative "play" function that flips the card over as it moves it to the board, but I can't seem to do that, as there is no card function that can move a card from the hand to the deck.
Bug Report Forum / /mkupdate doesn't work
« Last post by Vandervecken on July 14, 2017, 10:18:19 AM »
Hi there,
I am attempting to use Lackey to update checksums as per
but the /mkupdate command doesn't do anything in the game server chat. All I get is "Unknown server function."

Does anyone know either a) how to make this work, or b) what checksum utility Lackey uses, so I can do it manually?

Plugins & Plugin Creation Forum / Re: Couple of newbie questions
« Last post by Snoogy on July 14, 2017, 01:16:09 AM »
Yes, it's the right section.

Lackey is a very unrestrained program, and it doesn't automate anything (except for some individual scripting for cards).  You can't make functions that can be used from anywhere besides the field, instead you have to rely on the player to play cards properly.

You can't set game modes, you can only define simple general functions, zones and cards.

The player themselves can decide which gamezone to load a deck to (such as their hand, or deck).
General Discussion Forum / Re: If the server is offline...
« Last post by Vandervecken on July 13, 2017, 11:13:49 PM »
I cannot connect to the server, is it down or is it me?
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