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21
Plugins & Plugin Creation Forum / Re: Yu Yu Hakusho Plug In
« Last post by IEatYourSoul on July 26, 2015, 01:51:04 PM »
It seems like you need to be a bit more specific, all that you have informed us about is that you have an archived file that you decompressed it into your plugin folder and now something is no longer functional. Could you please specify?
22
Plugins & Plugin Creation Forum / Re: Yu Yu Hakusho Plug In
« Last post by Snoogy on July 25, 2015, 10:57:22 PM »
By "The main file" do you mean plugininfo.txt?

You can upload it at TinyUpload, FileDropper, or even attach it to a post on this forum.  The options for attaching are under the message box in the Post Reply page.
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Plugins & Plugin Creation Forum / Re: Yu Yu Hakusho Plug In
« Last post by niiiiick on July 25, 2015, 02:45:30 PM »
I unzipped and since the main file wasn't formatted correctly based on your tutorial I rewrote it so maybe I wrote something wrong? Where do I upload it to?
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Plugins & Plugin Creation Forum / Re: Yu Yu Hakusho Plug In
« Last post by Snoogy on July 25, 2015, 02:42:48 PM »
To install a plugin manually you simply need to unzip it's archive (if applicable) into a folder in the plugins folder of Lackey.

Plugins can be finicky, could you upload the plugin so that I can take a peek and see what's wrong?  Chances are it's an old 1.0 plugin that isn't quite compatible with the current Lackey version, in that case you can easily update it by extracting the carddata files into a new plugin body.
25
This is a long standing issue that Trevor fixed in a dev build but he hasn't released the update yet.

As a temporary solution, you can type "/get X Y" and "/send X Y".  Where X is the seat number (you can't do this to/from spectators) and Y is the path to the avatar, starting from Lackey's main folder (images/avatars/yourAvatar.jpg for example.)
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Plugins & Plugin Creation Forum / Yu Yu Hakusho Plug In
« Last post by niiiiick on July 25, 2015, 01:24:24 PM »
I was recently given the old file for the Yu Yu Hakusho Plug In and was wondering how I can load it into Lackey? I wanted to run it to see if I need to make any changes, but it won't allow me to.

I was planning on sharing once it's fixed (if need be), so any help is appreciated! Thanks.
27
I've disabled all firewalls, opened up the two ports LackeyCCG uses.

I do get the messages, "So and so is requesting your avatar..." and "You are requesting theirs." but it doesn't seem to actually transfer.
I can never see theirs and they can't see mine.

Anything else I'm missing?

Thanks!
28
Seems like a bug.

I tinkered with your plugininfo and it stopped behaving incorrectly when I randomly put cards from my hand into a new shared zone...
29
Hello,

I have been working on a Hearthstone plugin for playtesting custom cards. I recently made a Lich class that employs the Scheme mechanic from MTG while also having various cards that say "shuffle this card/some other card into your deck." It's very important that deck order remains the same and so the new card must be placed at some random position in the deck rather than just putting it on top of the deck and shuffling it.

To make this work, I tried making a zone called the "Shufflezone" where you put cards you want to shuffle into your deck. Then there's the "shuffle into deck button", which takes the top card of that zone and sends it to a random position in the Deck zone.

It almost works, however, instead of sending it to a random position number from 1 to n+1 where n is the deck size, it sends it to a random position where n is the hand size. Even though it's going off of the hand size for some reason, it still is sending it into the deck correctly. I am currently very confused as to why this is happening, so any help is appreciated. I thought that it might be in some way related to how I am defining the deck gamezone/deckzone, but I'm not sure. Here is my plugininfo.txt (with the shuffle into deck action bolded for convenience):

<plugin>
<pluginversion>2.0</pluginversion>

<pluginname>HearthstoneMod</pluginname>

<plugin>
<deckzone>
     <label>Deck</label>
     <gamezonetoloadto>Deck</gamezonetoloadto>
     <shuffle>yes</shuffle>
</deckzone>

<gamezone>
     <label>Hand</label>
     <visibletoowner>yes</visibletoowner>
     <gamezonetoloadto>Deck</gamezonetoloadto>
     <visibletoothers>no</visibletoothers>
</gamezone>

<gamezone>
     <label>Deck</label>
     <visibletoowner>no</visibletoowner>
     <gamezonetoloadto>Hand</gamezonetoloadto>
     <visibletoothers>no</visibletoothers>
</gamezone>

<gamezone>
     <label>Graveyard</label>
     <visibletoowner>yes</visibletoowner>
     <gamezonetoloadto>Graveyard</gamezonetoloadto>
     <visibletoothers>yes</visibletoothers>
</gamezone>

<gamezone>
     <label>Shufflezone</label>
     <visibletoowner>yes</visibletoowner>
     <gamezonetoloadto>Shufflezone</gamezonetoloadto>
     <visibletoothers>no</visibletoothers>
</gamezone>

<playerstat><label>Health</label><initialvalue>30</initialvalue></playerstat>
<playerstat><label>Mana</label><initialvalue>0</initialvalue></playerstat>

<generalfunction><label>Draw a card</label><kind>DRAWCARD</kind><includeasbutton>yes</includeasbutton></generalfunction>
<generalfunction><label>Shuffle into deck</label><kind>TRANSFERCARD</kind><sourceowner>performer</sourceowner><sourcegamezone>Shufflezone</sourcegamezone><sourceposition>top</sourceposition><destinationowner>performer</destinationowner><destinationgamezone>Deck</destinationgamezone><destinationposition>random</destinationposition><includeasbutton>yes</includeasbutton></generalfunction>
<generalfunction><label>Flip a coin</label><kind>FLIPCOIN</kind><includeasbutton>yes</includeasbutton></generalfunction>
<generalfunction><label>Spawn a card</label><kind>SPAWNCARD CARDNAME</kind><includeasbutton>yes</includeasbutton></generalfunction>
<generalfunction><label>Roll a D6</label><kind>RollD6</kind><includeasbutton>yes</includeasbutton></generalfunction>
<generalfunction><label>Roll a D4</label><kind>RollD4</kind><includeasbutton>yes</includeasbutton></generalfunction>

<cardfunction><label>Edit Note</label><kind>EDITNOTE</kind><includeasbutton>yes</includeasbutton></cardfunction>
<cardfunction><label>Flip Card</label><kind>TURNOVER</kind><includeasbutton>yes</includeasbutton></cardfunction>
<cardfunction><label>Take Control</label><kind>CHANGEOWNER</kind><includeasbutton>yes</includeasbutton></cardfunction>
<cardfunction><label>Add Damage counter</label><kind>ADDCOUNTER</kind><color>red</color><includeasbutton>yes</includeasbutton><PositionX>0</PositionX><PositionY>.04</PositionY></cardfunction>
<cardfunction><label>Remove Damage counter</label><kind>REMOVECOUNTER</kind><color>red</color><includeasbutton>yes</includeasbutton><PositionX>0</PositionX><PositionY>.04</PositionY></cardfunction>
<cardfunction><label>Add Silence counter</label><kind>ADDCOUNTER</kind><color>indigo</color><includeasbutton>yes</includeasbutton><PositionX>.5</PositionX><PositionY>.04</PositionY></cardfunction>
<cardfunction><label>Remove Silence counter</label><kind>REMOVECOUNTER</kind><color>indigo</color><includeasbutton>yes</includeasbutton><PositionX>.5</PositionX><PositionY>.04</PositionY></cardfunction>
<cardfunction><label>Add Health counter</label><kind>ADDCOUNTER</kind><color>green</color><includeasbutton>yes</includeasbutton><PositionX>1</PositionX><PositionY>.04</PositionY></cardfunction>
<cardfunction><label>Remove Health counter</label><kind>REMOVECOUNTER</kind><color>green</color><includeasbutton>yes</includeasbutton><PositionX>1</PositionX><PositionY>.04</PositionY></cardfunction>   
<cardfunction><label>Clear Card</label><kind>CLEARCARD</kind><includeasbutton>yes</includeasbutton></cardfunction>

<definition><kind>ISALLOWINGMULTIPLECARDBACKS</kind></definition>
<definition><kind>BACKVISIBILITY</kind><value>BACKVISIBILITYHIDEBACKINZONES</value></definition>
</plugin>

30
General Discussion Forum / Re: Seeking MTG beginners
« Last post by Aegisthus on July 22, 2015, 01:34:23 PM »
Good to know, thanks. Since the original post I have become aware of XMage. The automation appeals, but I haven't looked into it enough to know how to set up a server on OSX. Ideally, I'd just play against AI for at least a game or two, so I'd be more familiar with the UI when I played a human. Does anyone know how to set this up?
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