Recent Posts

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21
Hi,
I've just had this same problem, and it is because you have Lackey in an administrator protected folder. Try putting it in a folder on a drive other than C:, or somewhere that isn't a Windows folder. Worked for me and I had the exact same issue as you screen posted below.
Hope this helps.
Hicks10uk.
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Plugins & Plugin Creation Forum / Re: MAgic Plugin?
« Last post by matoo on April 20, 2014, 07:52:34 AM »
Odd,  I remembered the Magic plugin being easy to find.

Here ya go:

http://www.siegescg.com/magicthegathering/high/updatelist.txt

Just drop it into the Paste Auto Update URL and you'll be off to the races.

thanks for the link! do you have other url(s) for plugins?

i checked the pinned topic but most of the links are down and nobody update it anymore
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Plugins & Plugin Creation Forum / Re: MAgic Plugin?
« Last post by Snoogy on April 20, 2014, 04:11:12 AM »
Odd,  I remembered the Magic plugin being easy to find.

Here ya go:

http://www.siegescg.com/magicthegathering/high/updatelist.txt

Just drop it into the Paste Auto Update URL and you'll be off to the races.
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Plugins & Plugin Creation Forum / MAgic Plugin?
« Last post by Mikeypie on April 20, 2014, 12:17:23 AM »
I can't find the MTG Plugin, and the newest verison of Lackey doesn't have the finder...
25
General Discussion Forum / Re: Plugin finder thoughts.
« Last post by Trevor on April 19, 2014, 11:15:44 PM »
I've been thinking about this off and on for a while now and this might be the more feasible approach. What if we stored the plugin locations and info in an SQL database. It shouldn't be much of a problem to make an interface for such a database, that can be updated by plugin owners. In that way we could let the plugin owners do the work of making sure their info is up to date and correct.
that sounds like a good idea. But I don't currently know how to implement a database that people could edit. All the code on the lackey side is pretty much already written. If anyone wants to help me with the database and the interface, please let me know.

One problem with the database is that it still would require someone to oversee it. People could maliciously add junk/offensive plugins. People could stop updating a plugin, or update a plugin in the wrong way. And if more than one person makes a plugin for the same game, and they don't work together, things will get confusing for users. And if someone stops updating a plugin, and someone wants to take it over, someone needs to give the new person the power to take it over. There's still a lot to oversee.

I could just have a button that links to a website with a list of all the plugins. And all you need to do to install a plugin is get the plugin's auto update URL in your clipboard and click the button in lackey.
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Tabletop Games Forum / Custom 3D printed miniatures
« Last post by briester85 on April 19, 2014, 11:28:50 AM »
I'm doing something here that needs some public opinion. I've been putting together a website that you might like, if you use minis.

Thing is, when you go to a store to pick up minis, you've got a wall to choose from. You find the one that most closely approximates your character, and that's what you've got to live with.

I was annoyed that I couldn't just have MY CHARACTER! So I popped into Blender, modeled one up, and extruded it with a buddy's 3D printer.

Then I thought, "wait, other people probably want this to..." And so I tossed up an indi-go go campaign to get a pulse on public opinion. I'd love to hear your thoughts on the matter, point you in the direction of my campaign, and answer any questions you might have in this thread. (No I'm not a spam-bot. I'm actually sitting right here waiting to chat with you.)

http://igg.me/at/custom-mini/x/7129060
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Plugins & Plugin Creation Forum / Packdefinitions file limitations?
« Last post by onesacker15 on April 19, 2014, 11:21:41 AM »
Hey guys,

I'm working on a plugin right now that will require me to use the packdefinition file. Is it possible to create a pack that will not use cards that had been previously used in another pack? Basically, I am trying to create a means to automatically generate several packs from a single card pool without reusing a card that only has one copy in the game in multiple packs? I believe I may be able accomplish this by using some if-then statements, but I am not sure if I am able to use those in the packdefinition file without breaking it. Any advice would be appreciated! Thanks guys!
28
did a background based on the location card

cropped preview



(1980x1200) http://i.imgur.com/CjvVyM7.jpg
(1980x1200) Low Contrast http://i.imgur.com/iTXSyIb.jpg

not sure how the table works though, if i put a larger image it will be resized to the size of the smaller one
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Plugins & Plugin Creation Forum / Wow TCG - Raids
« Last post by matoo on April 19, 2014, 02:54:32 AM »
I played hearthstone till beta and i find it quite good (although it gets a bit boring past a certain amount of time, can't wait for the pve expension),

I remember Wow-Tcg had a co-op mode, i think they were raids were you had to fight together in a similar way to Lotr Lcg (not really sure, i just played a bit of lotr lcg and never played wow-tcg at all).

Are the raid mode of Wow-tcg playable in Lackey? I'm interested to play them solo (controlling 2 players)
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General Discussion Forum / Re: Plugin finder thoughts.
« Last post by Alastair on April 19, 2014, 02:18:33 AM »
I've been thinking about this off and on for a while now and this might be the more feasible approach. What if we stored the plugin locations and info in an SQL database. It shouldn't be much of a problem to make an interface for such a database, that can be updated by plugin owners. In that way we could let the plugin owners do the work of making sure their info is up to date and correct.
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