« Last post by Quto732 on February 24, 2015, 06:02:09 PM »
This is something I played around with in my head to see how it would work out.
Those who have some interest, the only issue with making this into a plugin is that Lackey does not support a shared deck zone.
If it did, the I could do something about this.
Fist: +1 Attack, [Set]: Add +1 to Defense value Until the end of the Act Phase, then Discard this card.
Broken Bottle: +2 Attack, [Set]: You may Counter(The Attacking Player is now Defending, the Defending Player is now Attacking) With +1 Attack until the end of the turn, then Discard this card.
Shield : +2 Defense [Set]: The attack this turn is blocked, then Discard this card.
Gank: You may attack two players at once, then Discard this card after it's been used. [Set]: You may help defend another player by adding your defense to his/hers, then Discard this card.
Ale: Draw 1 card, then Discard this card. [Set]: Draw 2 cards, then Discard this card.
Trap Door: Discard (1) card from a players Play Zone then Discard this card. [Set]: Flip a coin, If heads: the Attack is successfully blocked. If tails: The Attacker takes a card from your Play Zone.
You have one massive party deck of various cards with multiple copies. At the start of the game, each player takes 3 cards from the top of the deck and plays them face up in front of him. The space in front of the player is the "Play Zone" and the cards in front of him, her are their [Starting] Cards. Then each player draws 7 cards.
When your turn comes around, you draw a card from the massive deck to add to your hand and then you may either play a card face up in your playzone to gain or use it's face up effects, or place the card face down to use it's [Set] Effects next turn. In either case, you must play a card every turn.
Note*[Set] Cards cannot be used in the same turn they were placed. They may be used after your turn ends. Every card has a [Set] Effect. Any and all [Set] cards that are to be used to shift the flow of battle or the game itself must be flipped face up in order for the effects to take place.
You can do various things during Act. You can attack another player, you can use a [Set] Card by flipping it face up from a turn you placed it before, you can use a card's Face-Up effect, etc. If it's not your turn and it's someone else Act Phase, you can use [Set] Cards anytime you wish during any instance.
End: Your Turn Ends.
How Combat is Handled
During your Act phase, you can declare an attack that your going to "punch" or "tickle" someone to death. The cards that give permanent effects such as Broken Bottle or Fist come into play here.
For starters, you have 0 in both Attack and defense, so it's best to play those cards out as your permanents first. When you declare an attack, you add up the permanents for your total attack value while your opponent adds up for his total defense value.
After the totals are added, then players declare their [Set] cards, changing the flow of the fight and how things will play out. Other players may intervene with their [Set] Cards as long as their cards will allow it, such as Gank. If this idea is liked; I will expand on more cards.
After [Set] cards are declared comes the damage. If the attack succeeds overwhelming it's target or redirected target's defense, the player suffering from the attack is forced to discard a card from his hand to his far left [or Allow the attacking player to discard it for him]. The victim cannot draw another card to replace the one he/she lost. They may recover cards from the use of other cards like Ale, but they cannot regain cards they have lost.
If the attack fails, then nothing happens; the defender successfully avoided from taking a hit and the game rolls on unless he/she has played a [Set] card where it's effects kick in after the Act Phase.
The very moment a player runs out of cards in his or her hand, they are considered knocked out of the game and can't re-enter until a new game starts.
It's easy enough to throw together, any thoughts?