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General Discussion Forum / Re: Custom Icon (.ico & .icns)
« Last post by Trevor on November 14, 2015, 12:01:09 PM »
That's a pretty hard core icon for Lackey.

Plugins & Plugin Creation Forum / Re: Card orientation inconsistent across players
« Last post by Snoogy on November 14, 2015, 04:02:21 AM »

In the options, there is a setting to make cards orient towards you or not, this is a player preference and therefore up to the player whether or not it is on or off.  With it off, all cards will face towards the side of the table that the player is on.  In a game room, the seats alternate which side of the table they are on;  so players 1, 3, 5, etc are on one side and players 2, 4, 6, etc on the other.
Plugins & Plugin Creation Forum / Card orientation inconsistent across players
« Last post by MysticMongol on November 13, 2015, 08:25:14 PM »
So, I'm making a plugin and I want to know--is it possible to sync orientation of cards across the two plugins?

Right now all cards face the player, but the facing of cards and tokens and things in this game matters.  Is it possible for the cards I play to face me, and the cards my opponent plays to face them, as if we were sitting across from one another at a table?
Plugins & Plugin Creation Forum / Re: Can you do this?
« Last post by pixeleyes on November 13, 2015, 01:55:38 PM »
I want to make a plugin that makes players rely on the card pool, is it possible to do this? If so, how?

You could make the cardpool usable, but  you can't make the players solely use the cardpool.

If you were considering the first thing:

if you want to understand the topic, go to:;;

if you want to read my messy explanation, go to:

have fun  ;D
Plugins & Plugin Creation Forum / Re: How do you create a card pool in Force of Will?
« Last post by pixeleyes on November 13, 2015, 01:49:33 PM »
With a little (a lot ;D) effort, this would be possible.


You'll probably read the link above and do it all by yourself. If not so, please excuse the mess i made below:

to make it a little easier for us, we go to: LackeyCCG->plugins->lolcats->packs;
copy the "packdefinitions1.xml"-file;
go to: LackeyCCG->plugins->ForceOfWill; the reason why there is no cardpool-tab is because of the missing file and folder; create a folder named "packs"; go to that folder; paste the file you were copying before;
you can start lackeyccg and go to the deckeditor, there should be a cardpool-tab now;

it'll take a little extra-effort for the "packdefinitions1.xml" to work properly under the ForceOfWill-Plugin;
go to, scroll down to the bottom; you'll see the packdefinitions1.xml-example printed out; ForceOfWill->packs: open the "packdefinitions1.xml"; paste the example-packdefinitions1 into that file; you'll need the lines: 1, 3, 4, 8(would be useful for your personal cardpool), 10, 11, 13, 14 and the last one (</packdefinitions>);
now save the edited file under the name "packdefinitions1.xml" (the ending is important);
open "carddata.txt" (you should find it under: plugins->ForceOfWill->sets) and "packdefinitions1.xml"; in between the lines 10 and 13, you're going to fill in all the data of the cards you want in your cardpool (like line 11)->effort (line 11 will be deleted at the end of the process, because it's referring to a lolcats-card and therefore isn't of any use in the ForceOfWill-Plugin).

Between the <chance> and </chance> you'll see the line: <kind><qty>10</qty><crit><field>Name</field><eval>IS</eval><data>Gross Ghoul</data></crit></kind>;
 the kind-thingy could be used to allow all cards of set->3 that have rarity->common; you'll use it to tell the game that you want all cards in this cardpool, that have the Name(between the field-thingy) Gross Ghoul(between the data-thingy)...and this card ten times(between the qty-thingy);

(it's explained under, my bad)

therefore you'll need "carddata.txt": all cardnames are listed there; you could go to ForceOfWill->sets->setimages and look for your cards, then you could search for their image-file-name in the "carddata"-file

A lot of effort:
You'll copy and paste all names (of cards you want to have in your cardpool) to the "packsdefinition1.xml"-file. Save it afterwards (.xml), it should work.

Excuse my writing style and my spelling, be kind ;D
Plugins & Plugin Creation Forum / [UPDATE] Commander 2015 added to Magic plugin
« Last post by Snoogy on November 11, 2015, 08:29:50 PM »

Please report any problems with the C15 set here.
Any problems with the plugin from sets before ORI are not my concern.

I am not Bort, and I do not represent Bort.

Have fun!

    • The cards don't have scripts.
    • The End Phase comes before the Discard step.  This is not a bug.
    • Try not to fight, it's just a card game. ;)
Plugins & Plugin Creation Forum / Re: Yu Yu Hakusho Plug In
« Last post by Invaishir on November 08, 2015, 07:45:30 PM »
The file is no longer uploaded, would someone mind reposting it in the main thread or on here?
wasn't there a way to print custom txt from a die roll? So instead of the tet printing :4: it prints "blue mana" or something? That could be a easy fix until the dice function gets added.
Plugins & Plugin Creation Forum / Re: silence731's locked threads
« Last post by Snoogy on November 06, 2015, 11:14:16 PM »
Yeah, you need to check that every time you run /mkupdate.  I think you can add a CardImageURLs or CardGeneralURLs line to make it stop, I'm not exactly sure though.
Is there a way to macro a dice roll to spawn a card?
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