« Last post by BloodyKefka on September 21, 2015, 12:46:16 PM »
Hello, I have inscribed in this forum because I've got some questions about a CCG that I try to design, and in this forum there are some interesting ideas. I'm spanish so sorry for muy bad english. Let's begin.
Because I want to give some personality for muy game, I try to implement some original ideas. One of these ideas is change the clasical turn assign (player 1 and player 2 alternation) for something more "dynamic". For example, in my game, the decks are constructed with 30 cards and is resourceless, but I need something to limit the number of card that a player can use in his/her turn, so I think that, intead the clasical alternation between players, each player play a card face-down and face-up at the same time.
The cards has a priority value between 1(low) and 5(high). For example, player 1 use a card with a value of "5" and player 2 use a card with a value of "3". P1 wins and get this turn, but can play a maximun of 2 cards (5-3=2). Of course, I want to include options to modify the priority, and I like too much the idea, but testing it in extreme circunstances, I find some problems. For example, imagine that P1 and P2 has decks with all their cards with the some priority, for example. How I can solve the draw?
Thanks and repeat, sorry for muy bad english.