Recent Posts

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Sorry for bumping this, but all my settings are going great so far. This is the one thing that I haven't been able to get a handle on, and I'd really like to resolve it once and for all. I'm not asking for anyone to provide me with the syntax or anything, I'd just like to know what the table is considered when being treated as a gamezone. Can creating a button for transferring a card from the table to a designated gamezone be done?
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Can we/should we start an official iOS feature request thread?  Until then...

Right clicking is a pain when you have to hold down your finger and browse through a menu. A simple toggle click on, toggle click off would be easier. It's tough to navigate to the discard random X cards and press the correct number when your finger is blocking the tiny number buttons.

Also, when you load a deck that has many tabs (Space Hulk Death Angel plugin for example), you can't scroll the tabs to see all of them in the deck editor.
I will make a new thread for the iPad version once I officially announce it. (Waiting on the SLOW process for them to post the version I uploaded on the august 8th.)
I'll look at ways of making the scrolling of lists better. But remember there are many different ways of doing everything. For discarding X random cards, I suggest you double-click the corresponding game-zone tab and use the dialogue there. Check the game play tutorial video if you don't know about that.

Regarding the tabs not fitting, I have a few comments. First, this shouldn't happen since it should form additional rows as needed, so there is indeed a bug. I never tested a plugin with so many different deck zones. As a quick fix, the plugin maker could reduce the length of the name of the deck zones. (Instead of "Event deck", he could call it "Events" and instead of "Location deck" he could call it simply "Locations". Labeling any deck zone as a "deck" is a little redundant.)
 On iPad, do things fit if you put it in landscape? Some things look better in landscape and some things look better in portrait. On iPad, I find myself switching often for a different layout.
The iPad version I posted that is not yet live allows you to change the font size of things, and therefore how large the buttons are and therefore how the entire interface is spaced. So once that is live, that might help.
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Can we/should we start an official iOS feature request thread?  Until then...

Right clicking is a pain when you have to hold down your finger and browse through a menu. A simple toggle click on, toggle click off would be easier. It's tough to navigate to the discard random X cards and press the correct number when your finger is blocking the tiny number buttons.

Also, when you load a deck that has many tabs (Space Hulk Death Angel plugin for example), you can't scroll the tabs to see all of them in the deck editor.
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Plugins & Plugin Creation Forum / Re: [Update] Furious Fists added to Pokemon
« Last post by Snoops on August 18, 2014, 02:24:34 PM »
Plugin updated - Thanks Trevor!

New:
Furious Fists HD images.
14 theme decks (FRF, 12 Trainer Kit Half Decks)
Sets (6 Trainer Kits, McDonalds Collection 2014)
4 new XY promos
Fixes for multiple theme decks
Renamed Furious Fists abbreviation from FUF to FRF

Total theme deck count: 149
Total card count: 7778
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Plugins & Plugin Creation Forum / Re: Magic Card Image
« Last post by Baloden on August 17, 2014, 07:42:57 PM »
I still need help with this!
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Plugins & Plugin Creation Forum / Re: General Function or canned message
« Last post by RoyMaster4 on August 17, 2014, 05:42:18 PM »
I can't think of a general function that works to draw 3 (unless simply putting in <kind>DRAWCARD</kind> 3 times works), but you can force players to have the correct canned messages when they download the plugin, which would then appear directly above the chat. I know there's a way to only force it the first time so people can add their own custom settings (something with a checksum of 0?), but I could never get it to work.
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Plugins & Plugin Creation Forum / General Function or canned message
« Last post by mathman1550 on August 17, 2014, 01:39:03 PM »
I'm working with someone to improve their plugin and was stumped by the best way to approach a situation.
In this game, on a players turn they draw three cards instead of just one. I could include a canned message to /draw3 but I want a button in front of everyone so I don't have to teach players how to access the canned messages. I know a generalfunction can be defined to have a button to draw a card, but can I make a button for drawing three?
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Bug Report Forum / Re: Problems with plugin and buttons on mac build
« Last post by McFly on August 17, 2014, 12:39:08 PM »
I confirmed with Trevor via Skype, but for the sake of others viewing this thread; the latest version does resolve it. :)
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Bug Report Forum / Re: Problems with plugin and buttons on mac build
« Last post by Trevor on August 17, 2014, 11:14:20 AM »
I just posted a new mac version. Please confirm it fixes the issue.
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Thanks, fingers crossed the update is released soon.
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