The list currently has MtG, l5r, Vampire: The Eternal Struggle, Pokémon, Yugioh, Redemption, Star Trek CCG, HKK (a Hungarian TCG), Shadowfist, and Myths and Legends. The list has a description of the gist of each game, and card images.
« Last post by awillis228 on May 05, 2015, 06:35:42 AM »
Has any progress been made on this one? This would be great. I know that you can spawn a card by name, but there are many more properties on cards that could be targeted. I have a plugin where I have separated the cards out by type, but that causes multiple gamezones/deckzones and this makes building and loading decks cumbersome. Thanks!!!
« Last post by Burst on May 04, 2015, 11:43:22 PM »
An feature request related to this would be the ability to attach sets of customizations to a deck. If you don't want to alter the deck file structure then maybe as some kind of sister file, I don't mind maintaining it myself.
That file would be a simple 2 column format, deck file name + customization file name.
The customization file would be lists of button macros, like you get for a the plugin itself or general buttons for lackey itself. The use of such a thing would be for decks that do lots of deck searching, you create a series of buttons with /v commands A deck that spawns tokens could have buttons for the various token types that are used. Draw and discard effects, etc.
Basically anything that one might currently do via chat command that is repeated for a particular deck could be buttonized. The next deck could get its own set.
And of course - we'd still need updated documentation on what commands are available.
I found a URL and videos on how to use other for force of will. It seems to have been working for everyone else that has used it. I get an error message telling me it's not valid and needs to end in updatelist.txt. I've checked the link 3 times and it ends in updatelist.txt. I want to see if maybe I have something wrong on my end, so I would appreciate some help. Thank you.
« Last post by Axel on May 03, 2015, 07:40:42 PM »
Ok, so herte ya go with it being put onto the forum trevor.
What is with these Debug warnings and how rampant they are popping up? We used to never get these in the old client before the last update, but now they are a plague to the system. Sometimes we can get a few days without them, other times it can happen as much as three times in under ten minutes from personal experience,. These are full server disconnects that effect everyone on. Sure, we can get back on not long afterwards, but still it is becoming a pain with how common they are.
I seriously hope something can be found out so i dont have to always check the server chat when playing and see a new message to see whats up and if need to be ready for said disconnect.