Recent Posts

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Plugins & Plugin Creation Forum / Hecatomb Plugin?
« Last post by dragostea on October 14, 2014, 11:56:57 AM »
Has anyone out there found a complete Hecatomb plugin?
Plugins & Plugin Creation Forum / Re: Yugioh Bandai - Finalizing
« Last post by Gitsu on October 14, 2014, 10:17:27 AM »
I dont think people use these rules for a reason that they make no sense in today advancements in cards or spells so they are now rendered obsolete, i have a pdf of the current start guide so if you want that i can email it too you
Anyways have nice day
General Discussion Forum / Re: iPad version of LackeyCCG submitted to the app store today
« Last post by ke. on October 13, 2014, 05:18:12 PM »
Another suggestion in terms of getting decks in the app: Dropbox it's got very good iPad support and is implemented in lots of apps.
if you get me the scans for say Thunderstone or w/e .. I could make the plugin for you and then all you would need to do is maintain it.
Plugins & Plugin Creation Forum / Re: Cardfight!! Vanguard (up-to-date plugin)
« Last post by Ascott29 on October 13, 2014, 08:59:44 AM »
Is there an ETA on when the plug-in will be updated?
General Discussion Forum / Re: iPad version of LackeyCCG submitted to the app store today
« Last post by ke. on October 13, 2014, 05:14:50 AM »
Well done getting the iPad version out I picked up a copy today.

First impressions were that it's too much of a straight port from the desktop version and it's unlikely I'll be using it in this state. I'm hoping that's it's just because it's an early version and doing a straight "port" was the quickest approach. A few things that could change to make it workable:
  • Two finger tap for right mouse button selecting left / right click is not practical (most important change).
  • Single / two finger drag for scrolling scroll bars take up way to much real-estate and are not intuitive for touch.
  • "Lock window resizing bars" should hide resizing bars this will increase real-estate space hugely.
  • As others have mentioned there's no way hover a flipped card and see what it is (without using peek, maybe just force hover hover to display card?).
  • Chat buttons don't wrap / can't scroll.
  • Card preview window resizes even if "Mark card view image stretch" is unchecked.

Really exciting to hear that it's been released; dropped everything to download and purchase.

Guess it was a fairly epic task getting to this point congratulations on a job well done.

General Discussion Forum / Re: Anyone know Monster Collection (Mon-Colle)?
« Last post by IEatYourSoul on October 13, 2014, 03:47:21 AM »
It isn't hard just really time consuming. If you guys want I could really use some help with building popularity for the game. I am almost done with the first block, and we could run a few games so I can get the plugininfo.txt to where it needs to be, and eventually make an updatelist. Maybe after I am done with the first block you guys can help me with the translations & we get this plugin completely done. That way I don't have to spend 1-2 weeks translating, as I do have a busy schedule.
What would really help me is an existing plugin for a game I own that I could walk through the coding in the plugin file and match it up to the game components  I have.

It may be my lack of coding skills but the "tutorial" totally baffles me and my attempts at using the War3000 just made it more confusing.

Has anyone developed a plugin for one of the following?  I have my own card scans - just need a starting game to figure this all out:

Thunderstone Advance
Goblins vs. Zombies
Space Hulk:Death Angel
Hero Immortal King
*WHAT* plugin creation tutorial? Your YouTube channel doesn't have one, and I have been searching for one. Your Tutorial page doesn't list one either.

Edit: Finally found it at the bottom of the FAQ, but it's really not easy to find.

This link really needs to be added to the tutorial page.
Plugins & Plugin Creation Forum / Yugioh Bandai - Finalizing
« Last post by conei on October 12, 2014, 01:04:26 PM »
Yugioh Bandai is a card game similar to regular Yugioh. Bandai version were released in 1998, before Konami bought it. Card artwork is so mature and full of gore elements its perfect. Although there are some rule bugs i think it looks like a fun game and i am interested in seeing how many of us will be willing to play this game. Card pool is fairly poor, 120 cards. But you can make different types of decks with those, trust me.

As for bandai rules here they are:

~Rule ➀~
Both players must use the same number of cards as their Decks.
~Rule ➁~
Draw 5 cards from your Deck to form your hand.
~Rule ➂~
Select 1 Monster Card from your hand and play it to start a Battle.
~Rule ➃~
To determine the result of the battle, compare the ATK of your attacking monster with the DEF of the attacked monster.
~Rule ➄~
If your monster's ATK is higher, your opponent's monster is destroyed.
~Rule ➅~
Even if you destroy the opponent's monster, if the DEF of your monster is lower than the ATK of your opponent's monster, your monster is also destroyed.
~Rule ➆~
When the battle ends, draw 1 card from your Deck and you can end your turn.
~Rule ➇~
Each turn will continue like this, until both players' Decks are empty.
~Rule ➈~
Each player counts the total Level Stars of all monsters that they destroyed. The player with the highest amount is declared the winner.
~Rule ➉~
If you have Spell, Trap or Equip Cards in your hand, you can put them in play face-down.
~Rule ⑪~
You can activate your face-down Spell, Trap or Equip Cards at any time during a battle.
~Rule ⑫~
When the effect of a Spell, Trap or Equip Card is used, it is discarded.
~Rule ⑬~
When a player's Deck is empty, the Duel will continue until the other player's Deck is empty as well.

As you can see the draw power is rather bad so we may tweak the rullings a bit and make this game a stable tcg. Plugin is 90% done, it just needs a touch here and there to be ready for use.

If you are interested in seeing the cards check here:
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