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31
Plugins & Plugin Creation Forum / Re: Different card backs not working
« Last post by ransomman on December 28, 2016, 05:24:41 AM »
FIXED!!

Ok, so all I did was take the advice in the plugin creation about copy/pasting the excel info into a text editor like WordPad. I copied everything into TextEdit (Mac) and converted it to plain text and BAM! It worked!

Maybe my version of excel was making it all funky like the plugin tutorial said!

Thanks everyone!
32
Plugins & Plugin Creation Forum / Re: Different card backs not working
« Last post by ransomman on December 28, 2016, 02:20:19 AM »
Hello,

It's been a long time since I asked this question, but here I am again!

The file is still too big for some reason!

I'll email you.
33
Plugins & Plugin Creation Forum / Flipping a whole bunch of cards?
« Last post by Nava on December 23, 2016, 06:21:51 PM »
Hi all,

does anyone know a simple method to flip over a whole deck (or pile of cards) so that the bottom card is on top and visible - quite easy in real world but I found no way to do it in Lackey (perhaps its just me being really thick ...)

Cheers Nava
34
General Discussion Forum / Re: So... is lackeyCCG dead?
« Last post by Cyrus on December 23, 2016, 12:36:04 AM »
It is really an under-utilized and basically priceless playtesting tool for amateur game makers who don't have time to organize hundreds of playtest games irl. The problem is that most of the popular games have better, game-centric ways to play them online, and the less popular games don't have enough players to get off the ground. At least that's my assumption.
35
Programming Help Forum / Destinations on board?? Do they need defining?
« Last post by Skundilla on December 21, 2016, 10:38:43 AM »
Hi everyone!

I'm working on a demo for a card-game on LackeyCCG. But I am currently having a few problems:

The layout of a person's side of the table should look like this. (Somewhat; attatched.)

But i keep ending up with the Slots as non-table areas; though they are not a deckzone. and not actually anywhere on the table.

A copy of the plugininfo.txt is below.

Can anyone tell me what's wrong?

Quote
<Plugin>

<globalstat>
   <label>Turn</label>
   <initialvalue>0</initialvalue>
</globalstat>

<playerstat>
   <label>Health</label>
   <initialvalue>10000</initialvalue>
</playerstat>

<deckzone>
     <label>Deck</label>
     <gamezonetoloadto>Deck</gamezonetoloadto>
     <shuffle>yes</shuffle>
</deckzone>

<gamezone>
      <label>Hand</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>no</visibletoothers>
</gamezone>
<gamezone>
      <label>Deck</label>
     <visibletoowner>no</visibletoowner>
     <visibletoothers>no</visibletoothers>
</gamezone>
<gamezone>
      <label>Arena</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
      <label>Slot A</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
      <label>Slot B</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
      <label>Slot C</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
      <label>Slot D</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
      <label>Pile</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
      <label>Heap</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>yes</visibletoothers>
</gamezone>
<gamezone>
      <label>Out</label>
     <visibletoowner>yes</visibletoowner>
     <visibletoothers>no</visibletoothers>
</gamezone>

<phase>
   <label>Start</label>
</phase>

<phase>
   <label>Ready</label>
</phase>

<phase>
   <label>Battle</label>
</phase>

<phase>
   <label>Action</label>
</phase>

<phase>
   <label>End</label>
</phase>

<generalfunction>
   <label>Roll</label>
   <kind>ROLLD6</kind>
   <includeasbutton>yes</includeasbutton>
</generalfunction>

<generalfunction>
   <Label>Roll D8</Rol D8>
   <Kind>ROLLD8</Kind>
   <Includesabutton>Yes</includesabutton>
</generalfunction>

<generalfunction>
   <label>Slot A->Pile</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Slot A</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Pile</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Arena->Slot A</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Arena</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Slot A</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Slot B->Pile</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Slot A</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Pile</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Arena->Slot B</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Arena</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Slot B</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Slot C->Pile</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Slot A</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Pile</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Arena->Slot C</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Arena</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Slot C</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Slot D->Pile</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Slot A</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Pile</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Arena->Slot D</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>0</sourceowner>
   <sourcegamezone>Arena</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>Slot D</destinationowner>
   <destinationposition>faceup</destinationposition>
</generalfunction>

<generalfunction>
   <label>Spawn Card</label>
   <kind>SPAWNCARD</kind>
    <includesabutton>yes</includesabutton>
</generalfunction>

<generalfunction>
   <label>Previous Phase</label>
   <kind>PREVIOUSPHASE</kind>
</generalfunction>

<generalfunction>
   <label>Next Phase</label>
   <kind>NEXTPHASE</kind>
   <includeasbutton>yes</includeasbutton>
</generalfunction>

<generalfunction>
   <label>Previous Turn</label>
   <kind>PEREVIOUSTURN</kind>
   <includesabutton>yes</includesabutton>
</generalfunction>

<generalfunction>
   <label>Next Turn</label>
   <kind>NEXTTURN</kind>
   <includeasbutton>yes</includeasbutton>
</generalfunction>

<generalfunction>
   <label>Draw</label>
   <kind>DRAWCARD</kind>
   <includeasbutton>yes</includeasbutton>
</generalfunction>

<generalfunction>
   <label>Deplete Deck</label>
   <kind>TRANSFERCARD</kind>
   <sourceowner>performer</sourceowner>
   <sourcegamezone>Deck</sourcegamezone>
   <sourceposition>top</sourceposition>
   <destinationowner>performer</destinationowner>
   <destinationgamezone>Heap</destinationgamezone>
   <destinationposition>top</destinationposition>
   <includeasbutton>yes</includeasbutton>
</generalfunction>

<cardfunction>
   <label>+100 Power #</label>
   <Kind>ADDCOUNTER</Kind>
   <textoverimagecolor>00E5EE</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<cardfunction>
   <label>+50 Power #</label>
   <Kind>ADDCOUNTER</Kind>
   <textoverimagecolor>34DDDD</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>+1 D#</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>FF00FF</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>Charge</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>FFD700</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>-100 Power #</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>00A86B</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>-50 Power #</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>32CD32</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>-1 D#</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>FF69B4</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>Stunned</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>FF69B4</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>Burning</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>Red</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>Poisoned</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>Purple</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
   <label>Sticky</label>
   <kind>ADDCOUNTER</kind>
   <textoverimagecolor>Magenta</textoverimagecolor>
   <PositionX> EDIT THIS </PositionX>
   <PositionY> EDIT THIS </PositionY>
</Cardfunction>

<Cardfunction>
    <label>Clear</label>
   <kind>CLEARCARD</kind>
</Cardfunction>

<Cardfunction>
   <Label>Turn Over>
   <Kind>TURNOVER</Kind>
</Cardfunction>

<Defenition>
   <Kind>TABLEITEMSCALE</Kind>
   <Value>40</Value>
</Defenition>

<Defenition>
   <Kind>NUMDIGITINSTAT</Kind>
   <Value>8</Value>
</Defenition>

</Plugin>
36
Bug Report Forum / macOS version cannot find fonts
« Last post by hackmodford on December 20, 2016, 09:02:58 AM »
When I open the application it keeps sending to the page that tells my that I am missing fonts but the font file is there in the application.

I checked the fonts folder and they are present.

I am on macOS 10.12.2
37
Plugins & Plugin Creation Forum / Additional Functions?
« Last post by Cyrus on December 18, 2016, 11:25:36 PM »
Hey Trevor, and anyone else that may know, are there more functions that we have access to that are not listed in the plugin creation tutorial? There are few things I could use to streamline my plugin that I don't see.

They are,

Set COUNTER to X - I see that each counter gets an auto-generated Set This to X at the bottom of the right click menu, but I am wondering if there is a way that I could define which of these generate? In my game, I use certain counters that do not stack, such as a stun counter, so there is no reason for those counters to be able to be set higher than 1. However, there are two counter types that are much more convenient to set, so I'd like to set up the right click menu to have Counter+, Counter-. Counter Set all in a row for both of those counters.

UNFLIP ALL - Cards in my game get flipped and unflipped every turn, so this would be really awesome.

PLAYERSTAT +/- 1 - I'd like to be able to make a quick button for, specifically, subtracting 1 from a playerstat, and a button to set that same stat to 5. In my game a player gets 5 action points a turn, so this would be really helpful. I know that, as a workaround, I could make a Player Actions card and have players set 5 action points to it every turn, and remove from it as they go, but these buttons would be a lot better imo.


FACEDOWNVISIBLE - Technically, flipped over cards in my game are not flipped to hide information, just as a way to show that they are "respawning." So, it would be more in line with my game's rules if there were a way to set face down cards to be visible to all players.

I also sort of remember there being +/- buttons next to playerstats in older versions of Lackey, but maybe I just haven't set my plugin to have them?

Thanks!
38
CCG Design Forum / Re: Skeleton of a game - help with where to go next
« Last post by Cyrus on December 18, 2016, 08:29:31 PM »
I think your core ideas sound like really fun mechanics, I would definitely be interested in trying this out if it is something you've kept working on.

Have you played Star Wars CCG by Decipher by any chance? Reminds me of that a lot, but in a really good way.
39
Plugins & Plugin Creation Forum / Re: [Updated] Dora TCG
« Last post by UGRG on December 12, 2016, 07:28:31 AM »
Plugin Update!
Firstly, thank you to the 24 people who downloaded the plugin. I'm really grateful to you.
Hello everyone a plugin update is now available! A handy handbook as been created for the game. You can download the standalone plugin or a zip file containing both the plugin and the handbook!

Plugin Download:UPDATED http://www.mediafire.com/file/dxf7tl0ripizoji/DoraV1-0%282%29.zip

Plugin Download With Handbook:NEW http://www.mediafire.com/file/cucb2h5l017tskm/DoraPlugin-Handbook.zip
40
Note that the server is still online and is hardly ever offline any more. That's why before your post the last comment in this thread was in 2013
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