Recent Posts

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41
General Discussion Forum / Anyone want to play Cardfight Vanguard?
« Last post by meepo64 on May 03, 2015, 11:06:40 PM »
Anyone interested in playing Cardfight Vanguard on Lackey?
42
Bug Report Forum / Debug warnings
« Last post by Axel on May 03, 2015, 07:40:42 PM »
Ok, so herte ya go with it being put onto the forum trevor.

What is with these Debug warnings and how rampant they are popping up? We used to never get these in the old client before the last update, but now they are a plague to the system. Sometimes we can get a few days without them, other times it can happen as much as three times in under ten minutes from personal experience,. These are full server disconnects that effect everyone on. Sure, we can get back on not long afterwards, but still it is becoming a pain with how common they are.

I seriously hope something can be found out so i dont have to always check the server chat when playing and see a new message to see whats up and if need to be ready for said disconnect.
43
Tournaments and Events / Re: YUGIOH
« Last post by jjfireflame on May 03, 2015, 09:30:16 AM »
i up for a it  8)
44
Tournaments and Events / magic the gathering tournament
« Last post by jjfireflame on May 02, 2015, 04:56:08 PM »
 8) only picking 10 people the dead line to join it June 4,2015
45
Plugins & Plugin Creation Forum / Re: older magic the gathering plugins
« Last post by jjfireflame on May 02, 2015, 02:53:31 PM »
im new here and i want to get the magic the gathering and cant  get it
46
Hi. I've been having a problem where every time, without fail, every single plugin I try to load doesn't work. I try to paste them I get the "Not a valid URL, it needs updatelist.txt at the end" error, even though the each url I've tried CLEARLY has it at the end. If i try to just type it in, that doesn't work either. It says gives me this long-winded bullshit about how it needs to be and auto-update url.
47
Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by IntoTheRain on April 29, 2015, 04:04:53 PM »
It isn't that big of a deal..

The original ultra download had an error where it used the high images.  Once the error was fixed after the update, the cards suddenly changed to their correct size and spawned my confusion about why the cards were so big.

As far as double overtime goes, the card was using a full size card template, but the card image was showing up at half the size needed to fill the template.  You could see the blackborder of the size the card was supposed to be.  This has been fixed in the latest patch. 

The only two remaining problems I can find is the scan quality of the commander's edition/crusade cards, and the spider / spider revised images being flipped.
48
Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by Nirrol on April 29, 2015, 08:31:22 AM »
So, the images were big when you use the big ones, but smaller when you use the smaller ones.

I give up



49
Plugins & Plugin Creation Forum / Re: Battletech plugin update
« Last post by ThorPrime on April 28, 2015, 01:57:28 PM »
Yeh, the ultra size is mostly for people with very high DPI monitors.
Unless you are using a 4k display or a retina macbook at native res, high is what should be used...

Maybe i need to edit my post in the plugin list to reflect that...
50
CCG Design Forum / Re: New idea, WIP: Total Toku Showdown
« Last post by obakachantachi on April 28, 2015, 11:05:05 AM »
Haha, I knew I forgot something basic. The Power Cards represent 1 Energy Block, and Energy Blocks are the main method of payment. One face-up or face-down Power Card will at minimum be 1 Energy Block, but certain cards (usually Location Cards) will have the effect of counting as 2 or more Energy Blocks. Of course, the more EBs it counts as, the more specific the applicable situations will be (Tower of Torment, for example, gains a counter that counts as an extra EB each time you perform a Villain Summon under normal game mechanics using that card, but only for the Summon of another Villain, and only once per turn, and only up to 3 counters). This is why you can only place one Power Card per turn. When I'm at my computer, I'll post some sample cards.

Also, re: Boost--

The Boost mechanic does in fact give a different set of stats, but I probably also will have something like "Item Power Card - Gun Maximus: Target Combatant gains 3 Strength Points." In addition, the Focus Zone is merely the easiest method, but not the sole method, of gaining a Boost. Certain effects will also grant Boost; there are a couple of cards that will come into play Boosted if you meet some criterion (like a Paladin might get a Boost if you have other Paladins of the same Theme or Subtype). Examples of the latter might be rare though.

Thanks for your response! I was a bit worried, lol ^_^ -obct
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