Recent Posts

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Question: For flip cards such as Arlinn Kord, how does one view the flipped side in deck editor?

Currently you don't.  But I plan on adding the backside's text to the frontside in brackets so you can find, for example, Westvale Abbey when you search for a Demon card.

Having a physical backside to the card would cause problems with cards that manifest, as the actual card in your deck is supposed to be a checklist.

In case you guys don't know, you can hold the ~ key when your mouse is over a card to view it's data, including any erratas to old, reworded cards, and backsides for new werewolves.
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Is there some reason why transform now is a spawn token action? it seems odd, since the previous innistrad sets transform is a simple flip over. Also, like the poster above me, it makes it impossible for someone to see what the 'moon' side is without spawning it and using the Transform.
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Question: For flip cards such as Arlinn Kord, how does one view the flipped side in deck editor?
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CCG Design Forum / Re: fixed hand size game mechanic
« Last post by Monox D. I-Fly on April 05, 2016, 08:36:24 AM »
Urban Rivals has a deck of only 8 cards, which in each match both players draw 4 and use only those 4 cards for the rest of the game. It works well, though. In fact, Urban Rivals is one of the biggest CCG online which has a lot of fanbase. What it differs from your idea in the first post, though, is that there is no reusable card in Urban Rivals in a match. Each rounds, a player choose 1 of their own cards againts to fight against each other (all cards are Characters, by the way). The used cards can't be used in the remaining rounds. So, each match consists only 4 rounds unless a player has run out of LP before the 4th round occurs.
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CCG Design Forum / Re: Card Sorcerer
« Last post by Monox D. I-Fly on April 05, 2016, 07:43:35 AM »
I can imagine it. Similar to Ederon, isn't it?
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CCG Design Forum / Re: unrelesed yugioh
« Last post by Monox D. I-Fly on April 04, 2016, 11:14:08 AM »
Well Yugioh was one of my favorite tv shows of all time! the original abbrigged series and enter the shadow realm etc. and i felt that how cool would it be to have  a game exctly how it was in the show.. kind offf? basiclly its incredibly easy to make those cards in the show that never appeared into A fan set or a sperate fan game.. i was thinking a seperate fan game would be better and i already have some cards made up tell me if you like it please. and thanks oh p.s. the card layout will be exactly how it is in the real game but maybe the one in the tv show would be cool to..

Do you imply that it includes those bizarre Duel Kingdom rules where each field grid give your monsters 30% boost instead of the simple +200 ATK and DEF? No, thanks. I would like to see how Great Moth evolution lines play out, though.
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CCG Design Forum / Re: how should be a card template?
« Last post by Monox D. I-Fly on April 03, 2016, 10:42:05 AM »
There's no need to emulate Magic's card layout on this.

Yes, I know several CCGs which don't use that layout. WarMetal Tyrant has its Attack on the bottom left and HP on the bottom right. Eredan has all numeral stats on the right side from the top to the bottom, if I recall correctly the order is Attack, Defence, Magic, and Life. Elements has its Attack and HP on the bottom right of the card art.
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CCG Design Forum / Re: Looking for competitive non-combat CCGs
« Last post by Monox D. I-Fly on April 03, 2016, 09:28:39 AM »
Match Attax is a competitive football (soccer)-themed CCG, though its too simple/boring as a CCG to me.
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CCG Design Forum / Re: Clash: Rise of Heroes - A new CCG!
« Last post by Monox D. I-Fly on April 03, 2016, 08:54:57 AM »
Hey, I know this game! In fact, I love it! I used to play it in Kongregate, sadly the game is now dead. I remember during that time people who have paid real money complains on their Facebook page when the game closed. I didn't expect that it also started here. I even saved some of the card images on my Facebook group:
https://facebook.com/monox.d.ifly/albums/451268571550491/?op=30&v&refid=18
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CCG Design Forum / Re: Tennis CCG
« Last post by Monox D. I-Fly on April 03, 2016, 07:52:32 AM »
I hope you don't make the cards whose effect represent that the opponent's leg is hurt, because, you know, it's cheating if you visualize this as a tennis match.
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