Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
CCG Design Forum / Re: Immortal: Champions of the Battle Arena
« Last post by Cyrus on April 22, 2016, 09:19:27 PM »
Lately I have been converting this game to not use League of Legends names, and adding some keywords for strategic depth.

Here's a little keyword preview for anyone who might pop by this thread:

Stunned - Champions cannot move while they are stunned, locking them in position for one turn, perhaps just long enough to make a big strike against them!
Response - Skills with the response keyword can be played under a specific set of instructions. Their text usually reads "play after an opponent's champion has moved to your champion's location" or something along those lines. These cards are the only way to use a skill during another player's action, and add a fun element to them game. The better you know your opponent's champions and their skills, the more prepared you will be for combat, because you won't get blindsided by unknown responses!
Quick - The anti-response, quick skills cannot be responded to - no matter what!

Thanks for checking in :)
42
General Discussion Forum / Linux Installation
« Last post by rhizka on April 21, 2016, 04:22:07 PM »
Hello,

I believe I have gotten most of the way through a linux installation but I'm still experiencing a couple issues.

I've already followed the most immediate results for numerous tutorials on how to install lackeyccg on linux using wine.

When I run lackey I get the missing fonts error (the fonts are there), the window for lackey opens but it's transparent and then it closes.

When I open linux through the terminal I enter the first line of the code below, and the rest of it is the result.
I've squashed most of the bugs that were being reported and am now down to this much shorter list. Any ideas? Thanks!

Code: [Select]
wine /home/roxanne/Downloads/LackeyCCG/LackeyCCG.exe

fixme:win:EnumDisplayDevicesW ((null),0,0x32f33c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32f33c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32ef88,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",1,0x32f33c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f33c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f33c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f33c,0x00000000), stub!
fixme:win:RegisterTouchWindow (0x1004a 00000003): stub
fixme:thread:start_thread Started native thread 00000026
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:imm:ImmReleaseContext (0x1004a, 0x153f58): stub
fixme:msctf:ThreadMgr_ActivateEx STUB:(0x153d88)
fixme:imm:NotifyIME NI_CLOSECANDIDATE
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\xaudio2_7.dll"
err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1
Gtk-Message: Failed to load module "overlay-scrollbar"
Gtk-Message: Failed to load module "unity-gtk-module"
GLib-GIO-Message: Using the 'memory' GSettings backend.  Your settings will not be saved or shared with other applications.
fout can't open{: secure/Preferences.txt
fixme:msvcrt:__clean_type_info_names_internal (0xb256e4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x9f635c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x3eea94) stub
fixme:msvcrt:__clean_type_info_names_internal (0x3cb5cc) stub
fixme:msvcrt:__clean_type_info_names_internal (0x10051544) stub
fixme:msvcrt:__clean_type_info_names_internal (0x3ad444) stub
fixme:msvcrt:__clean_type_info_names_internal (0x371178) stub
fixme:msvcrt:__clean_type_info_names_internal (0x9193b8) stub
43
Plugins & Plugin Creation Forum / Help Making Custom Skins
« Last post by MasterJediAdam on April 21, 2016, 12:01:43 PM »
All

Is there some trick to getting images in the background of the various areas in LackeyCCG. I thought I knew how to do it, but cannot seem to figure it out anymore.
44
CCG Design Forum / Re: Necro Posting
« Last post by Monox D. I-Fly on April 20, 2016, 11:34:59 PM »
How long is the limit to get someone's account deleted?
45
General Discussion Forum / Re: Android?
« Last post by Talbot on April 20, 2016, 05:47:21 PM »
I'd really like this as well. Especially as a single-player board that I can take to a friend's and we can play, say MtG, on our own devices in front of each other. Would an Android emulator be sufficient?

http://android.konreu.com/developer-how-to/install-android-sdk-eclipse-and-emulator-avds/
https://developer.android.com/sdk/index.html

And 2 desktop emulators designed specifically for developers for testing.
https://www.xamarin.com/platform#android
https://www.genymotion.com/features/
46
CCG Design Forum / Re: Necro Posting
« Last post by Alastair on April 20, 2016, 01:57:39 PM »
The accounts aren't banned, but accounts that are inactive for a long period of time are deleted. The only auto-banning is from spam bots and the occasional botnet attack.
47
CCG Design Forum / Re: Necro Posting
« Last post by Monox D. I-Fly on April 19, 2016, 10:42:53 PM »
If you're looking to contribute to a project someone is working on, a good gauge to go by is if the original poster shows as 'Guest' then they've been inactive so long that their account has been deleted and thus the likely hood of you getting any useful reply is basically zero.

But most of them are. Does this forum use auto-banning system for members who have been inactive for several years?
48
CCG Design Forum / Serpents and Stairs Trading Card Game
« Last post by Monox D. I-Fly on April 19, 2016, 10:39:37 PM »
I had this idea three years ago and wrote it in my Facebook note. Here is the link (in Indonesian, though). It is a Trading Card Game which utilizes Snakes and Ladders board game. For those who don't know what's a Trading Card Game (though I doubt you don't), see here.

This game is inspired by ChessHeads, a Trading Card Game from a chess company ChessMate which is played by utilizing chess game.

The idea to make this game appeared in my mind when I taught my best friend's little brother who was a 7th grader at the time yet still couldn't do basic math (addition, subtraction, multiplication, dan division). Unfortunately, when I consulted it to my best friend's older brother, it seemed like that boy still wouldn't understand because it uses logic. However, since I had already this idea, I was determined to continue it and design some of its cards.

Just like the regular Snakes and Ladders game, this game is played by 2 to 4 people where the one who reaches the 100st square first becomes the winner.

I don't need to explain the rules of Snakes and Ladders, do I? You guys must have know it.

And then we talk about the most often issue which is faced by any new Trading Card Game baru, which is Balancing System. It must be done so that there will be no broken or overpowered card, so I try as much as I can to make all cards balanced.
In this Trading Card Game idea, the used mechanism for balancing is Dice Reduction. Using this system, all cards are given a Cost which matches their Effects. And the Cost here is paid by reducing the number gotten from the die roll.
Example:
In this turn I will play a Cost-3 card
The die roll shows 6
The number 6 was reduced by the number 3 from the card's Cost, so I only go forward 3 steps (6 - 3 = 3) in this turn.
*Note: In a regular Snakes and Ladders game, every time a player rolls a 6, he/she may roll the die again to take additional steps. In this game, that rule only works if the 6 value is not reduced by any card's Cost. If a 6 has been reduced by a card's Cost, he/she does not get additional roll that turn.

The cards are grouped in 2 types, Action cards and Reaction cards. Action cards are played on one's own turn, while Reaction cars are played during opponent's turn using the Cost which has been saved on the player's turn.
Example:
On my opponent's turn, I am going to play a 2-Cost card
The die rolls a 3
From the number 3, I save 2 value so that I only move forward 1step (3 - 2 = 1) in this turn.
Note 1: ALL saved value MUST BE EXPENDED on the opponent's turn. If at the beginning of your turn your saved value still remains, you skip your turn as a penalty.
Note 2: You only show the Reaction card to your opponent is his/her turn. So, he/she only knows the Cost of the card.
 
A deck in this game consists of 60 cards, with at most 6 copies of a card with the same name in the deck.

The order of what the players do during their respective turn are as follow::
1. Draw 1 card from the deck (On the first turn, each players have 5 cards in their hand).
2. Roll the die.
3. Reduce the number shown on die by the Cost of the cards which will be played or saved.
4. Step as far as the number shown on die reduced by the card's Cost or the value which is saved.
5. Apply the card Effects based on the square where the player stops.

Here are some examples of the cards (Pictures may come later):
1. CAREFUL
Type: Action
Cost: 1
Effect: Target opponent moves back 1 step.

2. PLATFORM
Type: Action
Cost: 6
Effect: Go up 1 row.

3. DOUBLE DICE
Type: Action
Cost: 3
Effect: After being reduced by this card's Cost, multiply the number you rolled by 2.

4. DICE CUT
Type: Reaction
Cost: 4
Effect: If target opponent rolls an even number, divide that number by 2.

5. NEUROTOXIN
Category: Toxin
Type: Action
Cost: 3
Effect: If target opponent is in the square with a snake's head, he/she can't move on his/her turn.

6. ACROPHOBIA
Type: Reaction
Category: Phobia
Cost: 5
Effect: If target opponent stops on the ladders feet, he/she can't climb the ladder.

7. OPHIOPHOBIA
Type: Action
Category: Phobia
Cost: 6
Effect: If target opponent is in the square with a snake's head, he/she moves back 6 steps.

8. COURAGE
Type: Reaction
Cost: 1
Effect: If your opponent plays Phobia card on you, negate the Effect.

9. SUDAH JATUH TERTIMPA TANGGA
Type: Reaction
Cost: 6
Effect: If target opponent went down due to a snake, he/she comes to the closest ladder top and climbs it down.

10.HAEMOTOXIN
Type: Action
Category: Toxin
Cost: 6
Effect: If target opponent is in a square with a snake's head, he/she goes down 1 row.

11.CARDIOTOXIN
Type: Reaction
Category: Toxin
Cost: 6
Effect: If target opponent stops in a square whose number is a multiple of 33, he/she loses 3 turns.

12. SNAKE LAIR
Type: Reaction
Cost: 6
Effect: If target opponent stops in a square whose number is a multiple of the number the square you are in, switch your position with his/hers.

Those are the examples for now, maybe you guys want to give some inputs or suggestions?
Oh right, if there is someone who has connections with a toy/hobby/educational learning tools company please let me know. I want to propose this idea to that company. Thank you. :)
49
General Discussion Forum / Re: PBEM?
« Last post by davidk64 on April 19, 2016, 04:33:58 PM »
No worries - thanks for the reply
50
CCG Design Forum / Necro Posting
« Last post by Alastair on April 19, 2016, 03:41:20 PM »
While we don't have a specific rule against posting in old threads, as some of the most popular threads have been around for quite some time, it's come to my attention that there's been alot of necro posting in this particular board. If you're looking to contribute to a project someone is working on, a good gauge to go by is if the original poster shows as 'Guest' then they've been inactive so long that their account has been deleted and thus the likely hood of you getting any useful reply is basically zero. Also if it's been several years since the last post in a thread, the project is likely either finished or dead. If the original poster is still around, you can try PMing them.
Pages: 1 ... 3 4 [5] 6 7 ... 10