Recent Posts

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41
Plugins & Plugin Creation Forum / Re: Cthulhu Fluxx
« Last post by StarcatProducts on June 07, 2016, 05:29:52 PM »
Awesome, I gave him the link!  ;D
42
Plugins & Plugin Creation Forum / Re: Cthulhu Fluxx
« Last post by Lunar.Fennec on June 07, 2016, 02:05:29 PM »
Plugin is available now, just check my first post for a link to download it.
I'm considering tweaking the cards a bit to make them look a little better.
43
I play the game on Tabletop Simulator and even though I don't like it will teach myself to play it on OCTGN since most game of thrones players seem to play it there.
44
Plugins & Plugin Creation Forum / Re: Cthulhu Fluxx
« Last post by StarcatProducts on June 06, 2016, 10:26:18 PM »
Hi there, a buddy of mine is a big fan of the Cthulhu! :D
Hit me up with a link when you get it done and he can check it out! :)
45
CCG Design Forum / Tragedy Looper Mod
« Last post by Kitsune Leigon on June 06, 2016, 07:29:44 PM »
Hi, i was just wondering, if i made a Tragedy Looper mod would anyone play test it for me?
46
General Discussion Forum / Re: Battle for the Universe Playtesters
« Last post by BftUCCG on June 06, 2016, 11:00:21 AM »
We have a website.

It isn't that great right now.

The GoFundMe is set up to help me pay the artists, only the art, nothing more.

Once the art is done we will be submitting to various places, as well as potentially setting up a Kickstarter.

GoFundMe has no timeline, so we are ok there.

15K is for art only, and even that is about half what I would like to spend on the artwork, but hey.
47
Plugins & Plugin Creation Forum / Cthulhu Fluxx
« Last post by Lunar.Fennec on June 06, 2016, 09:47:05 AM »
I'm currently setting up a plugin for the Cthulhu version of Fluxx.
It's done for the most part, I just need to finish scanning the cards and setting them up.
I'll upload the plugin here once all that is done, which will be either this evening or sometime tomorrow.

Update 1:
I have all the cards scanned and am currently touching them up a bit before setting the database up.
Should have them finished this afternoon, unless something comes up.

Update 2:
Game is a bit rough and the cards are a bit scratchy, but it's playable!
https://www.dropbox.com/s/abae2cndgpunasa/Cthulhu_Fluxx.7z
48
Plugins & Plugin Creation Forum / Re: Scripting Question
« Last post by MasterJediAdam on June 05, 2016, 02:57:10 PM »
Yes!

Here is a list of commands from this thread:  http://www.lackeyccg.com/forum/index.php?topic=2658.0

Code: [Select]

/ch
Hover selected card.

/ci
Selected card doesnt untap.(I think)

/cr90
Rotate selected card 90 degrees.

/ccg+1
Add a green counter to selected card.

/ccg=3
Set the number of green counters on selected card to 3

/ccr+1
Add a red counter to selected card.

/ccr=3
Set the number of red counters on selected card to 3.

/spawn Giant Growth
Spawns Giant Growth or any other specified card.

/spawnx3 Giant Growth
Spawns 3 Giant Growth or any other specified card. The number can be changed to needed amount.

/vp1pt7
Will reveal the top 7 cards from zone 1 to Owner only. The First number is the zone and can be from 0 to 4 and maybe higher. The second number is the number of cards to reveal from that zone.

/vp1at1
Will reveal the top 1 card of zone 1 to All. The First number is the zone and can be from 0 to 4 and maybe higher. The second number is the number of cards to reveal from that zone.


The part most relevant to you would be " /vp1at1 ".

If you mean a script to reveal a variable number of cards, that's not possible.  A static number is fine, like a card that says "Reveal the top 3 cards of your deck." but not "Reveal the top X cards of your deck, where X is this card's Power."

You hit what I was looking for! Many thanks.
49
General Discussion Forum / Re: Battle for the Universe Playtesters
« Last post by StarcatProducts on June 05, 2016, 12:47:57 AM »
Hi there, have you guys considered setting up an actual website to advertise this?
It would be better than the GoFundMe page and how did you guys come to 15K?

Card Games in general are very expensive to print and there is licensing involved.
I just worry that the number may be a bit short for a game that needs very high quality artwork and printing still. :s
I have been working with a buddy of mine on our project for several years and we are well over 15K.
You gotta be careful with crowd funding as it puts you on a timeline.

Anyways, thanks and good luck with the development!
50
Plugins & Plugin Creation Forum / Re: Scripting Question
« Last post by Snoogy on June 04, 2016, 09:11:49 PM »
Yes!

Here is a list of commands from this thread:  http://www.lackeyccg.com/forum/index.php?topic=2658.0

Code: [Select]

/ch
Hover selected card.

/ci
Selected card doesnt untap.(I think)

/cr90
Rotate selected card 90 degrees.

/ccg+1
Add a green counter to selected card.

/ccg=3
Set the number of green counters on selected card to 3

/ccr+1
Add a red counter to selected card.

/ccr=3
Set the number of red counters on selected card to 3.

/spawn Giant Growth
Spawns Giant Growth or any other specified card.

/spawnx3 Giant Growth
Spawns 3 Giant Growth or any other specified card. The number can be changed to needed amount.

/vp1pt7
Will reveal the top 7 cards from zone 1 to Owner only. The First number is the zone and can be from 0 to 4 and maybe higher. The second number is the number of cards to reveal from that zone.

/vp1at1
Will reveal the top 1 card of zone 1 to All. The First number is the zone and can be from 0 to 4 and maybe higher. The second number is the number of cards to reveal from that zone.


The part most relevant to you would be " /vp1at1 ".

If you mean a script to reveal a variable number of cards, that's not possible.  A static number is fine, like a card that says "Reveal the top 3 cards of your deck." but not "Reveal the top X cards of your deck, where X is this card's Power."
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