« Last post by McFly on August 17, 2014, 12:39:08 PM »
I confirmed with Trevor via Skype, but for the sake of others viewing this thread; the latest version does resolve it.
A forum for users of LackeyCCG
I'm on IPad mini 2 and nothing appears in the installed plugins list. I've used an auto update URL for two separate games but I can't load either one, any ideas?on some non-American iPads, you can't load a plugin from the browser, but if you use the auto update URL to install/update a plugin, and there are no errors in the files downloaded, you can load the plugin without using the browse button immediately after the update. I posted a fix to this issue but apple has been really slow in making it live. Sorry, please be patient for the update to be live.
You start with 30 Cards in your Main Deck and 1 Familler Card. You can only use cards that share their color with your Familler OR are generic/colorless/grey. You
1) Draw 7 Cards
2) Player A with Priority plays a card face-up (only if it meets any and all of its activation conditions)and paying all applicable costs, while passing priority to their Opponent
3) Player B plays a card face-up, meeting its timing activation and paying all applicable costs, while passing priority back to their Opponent
(You can choose to skip playing a card but if you do your opponent can play a card each time you do, just as if you had played a card)
4) After everyone has played a card, you apply their effects starting with the last card played (so the first card played is the last to have its effect applied)
5) Afterwards, you count the "Siphon" value of all the card you played
6) You put your hand and the cards you played on the bottom of your deck
7) A new round starts, both players draw up to 7 cards (minus their total Siphon value from the previous round, Siphon costs do not carry into a new round)
The Player who didn't start with Priority last turn, starts with it this turn.
Cards have the following values:
2) Color (You can only use a deck combined of all the same color, except colorless which can be used in any deck)
3) Siphon value (As explained before, this is the number of cards you don't draw next turn)
4) Effect (The effect of the card)
Your Familler has a Name, Color and passive effect that helps you during your game.
Card #1 - Fire Ball - Siphon 2 - Deal 3 Damage
Card #2 - Protect - Siphon 0 - The next damage dealt to you is reduced to 0.
Card #3 - Falcon Punch - Siphon 1 - Deal 1 Damage
Then it resolves backwards, so what happens is:
Card #3 - Deals 1 Damage
Card #2 - Prevents the next damage
Card #1 - Attempts to deal 3 damage but is prevented by Card #2 (Protect)
Once a player's life is reduced from 100 to 0, they lose the game
There are four card types
Assault - Deals Damage
Charm - Supports you
Hex - Disrupts your Opponent
Enchantment - Stays face up on the field, usually with a passive effect or something that activates in between phases.
Silent - Plays face-down, flips on resolution
Interrupt - Can be played during resolution, as if it were the next card to resolve
Mastery - No Copy Limit
Cool Down - Only one copy per deck
Sapped - No other actions.
Quote from: 3XXXDDDOh. No, you can over-siphon cards but that Siphon doesn't carry onto next turn.Does that not potentially open up a sort of 'dead space' zone in terms of costing though? Like, you can either play with a very sparing Siphon to ensure you can do something every turn OR you play with maximum Siphon costs, and play intermittant turns. Except this leaves you with a sort of 'Slaking' problem, as it were, where you have no motivation to play values close to, or just over your 7 Siphon when you could play well over it to no further detriment but greater effect. To use the Pokemon analogy, it's comparable to having a Slaking with Truant use any mid-power move, or Giga Impact every time. You could do the first option, but the latter will do more damage and won't do you any harm beyond the turn loss you get anyway.
# One Turn, Play a Siphon of Nine
# Draw No Cards
# Second Turn, Play 0 Siphon
# Draw up to 7
Basically what I've getting at is, without further costing for going over the 7, I can see this game concept being divided into small siphon, sparing play deck that can whittle you down every turn, and decks with MASSIVE Siphon who may take a direct hit every other turn, but will dominate in the turns where they can do something.