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Game Idea.

Started by Howl, December 11, 2009, 10:33:53 PM

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Howl

#15
idk if this solves the problem or not.

in additon actually i fealt that the name of the [1\2\3\4\5\6] should be the recruit counter so if a card would add  add x to it it wouldnt have to include the [------] to the card text just it could simply say add x to x`s recruit counter. and the game does not have necesarilly kywords just abilities. so there will be something like this [xxxx] and [yyyy] that could have the same or similair effects

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Howl

the only question that remains is which of these three templates should i use template shoul i use.

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Tokimo

The first one. You should never ever use magic templates for making card games.

Howl

#18
ok thank you..  il have to change all of them to this template. BUT That template is soohard to use due to limited text box space.

reelhotgames

I agree, do not use magic templates, but I think you need to consider making a larger text box. The text will  be hard to read at card size. Also you have a lot of dead space, perhaps a reworking is in order, but otherwise stay away from the MtG templates - good luck!

Howl

i was thinking maybe a whole other box to like the side for the recruit counter but im not sure how i will do that in mse, if anyone could help that would be cool

Howl

and oh i forget does anyone want to help with this .. it would be better if others had their say in cards also .. so if you have a card i dea post ihere and ill add it to the set.. and it could be anything from a goomba to Dante from DMC Just anything.. soo Go at it.

Ripplez

id help add cards if you want but it depends on the mechanics as well as the usefulness of the keywrds. do many cards have armorer or battle-trained? what did you choose in the end for a way to manipulate dice rolling? how does the phase structure and combat work? once you give an outline im sure ppl wil want to help you :)

Tokimo

Yeah, I think solidify the rules a bit more (card types, phases, wind conditions, card casting) and this might be fun to design some cards for.

Howl

overall i chose the discard to reroll once ... per turn rule. um and U play with basically the same phases as yugioh except befor the draww phase you have the roll phase that were you roll and decide if you want to roll again by discarding but cards discarded this way cannot use their effects except if noted

Howl

#25
card types equal
Personalities or [Aka in other games as  Creatures monsters characters ]

Interrupt  just random things that can happen like .. a spirit bomb or a sudden appearence or a  zaker

Location just places that add a little fun.

Event umm kinda like interrupt but cant be played as
quickly.'

Equipment this includes items and weapons and other trinkets.

Basic Gameplay both players roll two dice to determine their Ability Points to use Ablities of cards and to play interrupts and events and Equipments and possibly locations if required. And a Recruit dice to play Personalities. Personalities HAVE A
[1\2\3\4\5\6] called a recruit counter. heres an example you rolled a 3 for your Recruit roll. and you have a personality with [1\2\-\4\-\6] in your hand you cannot play this card due to you not rolling one of those number but you also have a card with[-\-\3\-4\-\6] this card can be played due to you rolling that 3. Pretty simple.


A player may choose wether or not to discard a card to re roll each turn before the Draw phase but if prolems later onn in gameplay testing we will change it to after the draw phase, and make the roll phases after the draw phase.. Both Players go through series of turns and battles in order to deminish the other players life to 0 from 40 or raise their own life  past 80 from 40. Or  if you run out of cards you loose. 

Howl

#26
oh and i need Card ideas like character from shows u may liek or games or .. other things. and possibly an effect for it if it is a show that isnt really well known. i only have about 130 cards made but i would like to have 200 for the base set. then sets after that would run in 90 card increments. Now all we need is a name.. heres mine it may be Korny corny.. idk  here it is "UNIVERSALIA" OR  possibly your name creations post here please for card i deas and name ideas and game mechaninc ideas.

Tokimo

Okay.

How do I play an interrupt during an opponent's turn? Do I just get to cast it? Do I need to save my roll from the previous turn?

How do events differ from interrupts? How do you play events?

What do location do? How do you play them?

How do you attach equipment and trinkets to personalities?

As for some cards:
Goomba (my alternate version): [1/2/3/4/5/-] Personality 1/1 - Mook (You may play this personality with an expended recruit die, playing this personality doesn't expend your recruit die)
Samus: [1/-/-/-/5/6] Personality 4/4 - Emergency Response 10 (You may play this personality with any number on your recruit die if you are at 10 health or less), Rapid (This personality can act and use items on the turn they come in to play).
Sonic: [-/-/3/4/5/6] Personality 3/2 - Rapid, Unblockable
Master Chief: [-/2/-/-/5/-] Personality 2/4 - Specialist (When this personality enters play you may immediately play an item from your hand and attach it to this personality)
Grunt: [1/2/3/-/5/-] Personality 2/1 - Mook
Jackal: [-/2/3/4/-/-] Personality 2/1 - Tough 1 (If another personality would deal damage to this personality, reduce that damage by 1).
Elite: [-/2/-/-/5/6] Personality 2/3 - Commando (At the beginning of combat you may choose to remove this personality from the game, at the beginning of your next turn if your recruit die can play this personality do immediately, otherwise discard this personality)
Sliver [1/2/3/4/-/-] Personality 1/1 - Agitate (This personality must be blocked if the defending player controls a personality who could block it)
Montgomery Burns [-/-/-/-/-/6] Personality 0/1 - Influence 1 (while this personality is in play you may reroll the recruit die an 1 time per turn without discarding a card)
Shredder [-/-/-/-/-/6] Personality 3/5 - Leadership 3 (when this personality attacks you may immediately play up to 3 personalities with Mook from your hand, these personalities all gain Rapid until the end of the turn).
Mario [-/2/-/4/-/6] Personality 3/3 - Jump (This personality may choose to bypass blockers without Jump)

Some of these might be good, some of them are surely bad. Gotta start somewhere.

Howl

NO NO NON thanks alot those were some great card ideas .. and hey ill add some of them il keep the goomba i have but add another with that  effect. lol and i already had a samus bbut i like that effect and ill add it to it as for the others i wll work them in and find images for them. and as for your Questions.

Interrupts can be used at any time unless if noted.9it requireing something specific) and you can cast them for their cost. Whenever

umm Events can only be played during your turn unless noted other. liek you can play this whehnever but it is still an event incase cards target Events specifically.

Locations can only be played on your turn unless noted otherwise. They are typically free to play uinless they have a cost.
Equipments have a cost:x and Wield: x cost is to play wield is to equip.  basically. ummm there are some Equipments on the way that cannot be Wielded but add something to the game.

AND QUESTION FOR EVERYONE DOES THIS SEEM RIGHT FOR A "KING KONG" CARD



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Howl

here is a limited edition Version Juss for you heh even though any one could get it off this ... lol if you want to save it you can then juss add it to your plugin once the plugin comes out .. i will delete this Post soon .. juss tell me when ...oh and plus it will an  be official card now juss not foil.

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