Inspired by nickyinprogress' thread about fusion.
In this game players would have two decks, one would be a resource deck which they draw from and one would be a blend deck where they would have their selection of things to create provided they can pay for it. I feel this particular game's theme could focus on NPCs (Non-Player Characters) often used in MMO's.
So for example, your a blacksmith and you could mold X Iron in order to create 1 Iron Axe, which can then be sold off for points (gold).
I'm thinking it would be a tile-esque game with double sided tiles and each turn your character could choose to 1. Move 2. Cultivate. 3. Blend. To cultivate, you flip a tile adjacent to your character and would then collect what resource is printed on bottom side (now facing up).
In some cases you could also create things to help you, like an apothecary could create some form of mixture to help boost energy and increase moving speed or a blacksmith could create various tools to increase Cultivation Range or Speed*
*Some resources could take longer to gather but give more for their time.
So yeah, suggestions?