Hey, cheers for the reply.
Ok, I will try the override next time me and my mate are both online. If it doesn't work I'll know I've missed something (though I don't see what I could've missed, I've hosted things before from here ). When I want to use LAN do I just use the override and put my internal IP?
Is the test connection button meant to be greyed out though, or is it a bug? I'm not sure how to let Lackey know I've changed any ports, firewalls etc. if the test connection button is unclickable. :s
Big applause on the software btw, it really is brilliant even if I'm not sure what I'm doing with this bit.
The button should be greyed out while a test is already in progress, and you also aren't allowed to perform tests one right after another. I think you need to 50 seconds before performing another.
The host of a game never needs to enter in their IP address, even if they are on a LAN. It is shown only so it's easier to tell people who would connect to you. The only thing you can change as the host is the port on which you are hosting, but there is seldom reason to do that, and it would also need to be entered by people who would connect to you.
If you are connecting via LAN, you might just want to bypass the server entirely and just direct connect.
Lackey doesn't need to know if you have change ports or disabled your firewall. You can always run a new proxy need test to check if you have disabled what you need to. But if you have things working and you know you do, you can always just host (overriding the suggestion if needed). If the proxy need test is giving you an inaccurate report, that is a bug and I want to be aware of that, so please allow me to do some testing with you if that is the case.
The proxy need test essentially has you host and sees if one of my external computers can connect to you. If it can, then you can host fine. Otherwise, no one will be able to connect to you either. Note that all of this only applies to WAN connections. You may still be able to host for people on your LAN.