After having a broken hard drive and lost the data except an old backup in my email, I decided to redesign the entire card database from scratch but with the rules intact. The hero classes would be:
1. Novice: All-around stats with stat manipulation Weapon, Armor and Powers.
2. Knight: High offense and defense but slower speed. Weapons boost attack, Armors boost defense while powers allows attacking again, boosting speed and bonuses when turns gets skipped.
3. Gunner: High speed but low offense and defense. Weapons boost damage, Armors drain opponent's damage while powers causes damage or HP reduction directly and penalize opponents who use special effects.
4. Monk: High defense, moderate speed and low offense. Weapons boost defense, Armors drain opponent's offense while powers allows armor reinforcement, armor bypass and offense boost.
5. Wizard: High offense, moderate speed and low defense. Weapons boost offense, Armors drain opponent's defense while powers allows weapon block, weapon nullify and defense boost.
6. Officer: All-around stats with Weapon, Armor and Powers uses step count to manipulate stats.
The effects are revised as well:
Skip-The opponent's turn is skipped.
Armor Bypass-The opponent's armor (but not its effect) is ignored during damage calculations.
Armor Reinforcement-Half the player armor's value is added to offense power.
Weapon Block-Half of the player weapon's value is added to defense power.
Weapon Nullify-The opponent's weapon (but not its effect) is ignored during damage calculations.
Attack Again-The player attacks one more time.
Is this considered an improvement over the original idea? Or is there still room for improvement? Also, I revised and expanded the backstory:
Five nations were at war, but the large casualties forced the leaders to stop them. Still at war, the leaders decided to send two heroes each to battle at a war zone. It happened for three years, but during the fourth year when the heroes being sent in the past three years were suddenly disappeared and never heard again while a shrine suddenly appeared. Heroes in the world suddenly found out that they were protected by barriers when fighting other heroes and dreamed of people wearing "weird clothing". Soon, they discovered that those people were playing card games in a different world that allows direct control of the heroes when the players and heroes are in close proximity. Winning card duels continuously or a yearly world tournament allows the heroes to go into the players' world or vice versa.
The game was soon proved popular and improved the lives of both worlds immensely, but other planets criticized the game as slavery and as punishment, the intergalactic federation sent a team of 6 officers to expose the truth about the shrine. They found out that the heroes were sealed with cards surrounding the bodies of the heroes and the officers suffered the same fate too. As a response, both worlds left the federation. 30 years later, realizing the mistake, the federation wants the worlds to rejoin, but as a test of sincerity, one of the conditions to join is to a player sent as representative has to win the yearly tournament, which is easier than done as it requires the player to pass through several qualifiers. However, the player managed to qualify for the yearly tournament and is determined to win.
The idea seemed fine to me, but there are several issues with it:
1. Since that it is based on an original card game, how should I write the story so that the readers won't feel that it was filled with card information? Will uploading the guide, playmat and card database useful?
2. Is it possible to end the card duels smoothly at the end of 1000 word chapters? Also, how long should a card duel be in terms of chapters and turns so that it will be not too long?
3. Since that it is a tournament, how should I arrange the format so that I can control the number of chapters written at 50?
One last thing...
HOLY HELL! NANOWRIMO? Dude I gotta know your forum username, we gonna race this November!! XD
It's Murazrai. Hopefully we'll make it through this year.