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Difficulty

Started by yudencow, December 11, 2012, 11:56:40 AM

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In an online single player campaign how would raise difficulty regardless of the AI?

Players have to win against the same opponent back to back X times.
Players have to win best out of ((2*X)+1) games.
Enemies will have a stronger gambit by ((X-1)*2).

yudencow

Let's say X is the difficulty.
X=1 is easy.
X=2 is intermediate.
X=3 is hard.

Gambit in that game works like in A Game Of Thrones LCG where you put cards of a certain cost from your hand before the game starts. Opponent start with no advantage and with the difficulty rise they will have some more.