Author Topic: Hexagonal MAKERIGHT60DEGREES and 120 - cards, not grid  (Read 563 times)

kimcosmos

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Hexagonal MAKERIGHT60DEGREES and 120 - cards, not grid
« on: January 20, 2017, 09:25:52 PM »
I am ok without a hex grid but I have a strategic game played like dominoes with hex tiles.
Is it a big job to add these rotations? Is much dependant on the rotations other than templates (which would not be affected). Would it break tilt for example?

kimcosmos

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Re: Hexagonal MAKERIGHT60DEGREES and 120 - cards, not grid
« Reply #1 on: January 27, 2017, 10:58:36 PM »
The game I want to play is an existing open source permaculture card game. The cards' edges face each other to match a choice of 6 inputs and outputs.
What language is the source code?
Is there a way to substitute cards in a macro? Switch card 'name'+% (1 to 6)? So I can use 6 decks with identical cards rotated and numbered 1 to 6