Author Topic: second world card game  (Read 229 times)

notdevante

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second world card game
« on: February 01, 2017, 05:55:35 PM »
hello I'm making a card game call second world. I'm not that good at summarizing so i post all the current rule of the game please tell me your opinion on how to make the game better

Second World Card Game

Winning/Losing Conditions
●is to give your opponent 5 card in their casualty zone by ko your opponent troops in battle or direct attack your opponent .
Deck Construction Rules
●a deck is made of 35 card
●You need at least 9 order card
●you can only have 3 copy of a card
●your deck can only have 3 soul card
Deck recover- at any time in the game you run out of card in your deck you must do a deck recover. you take all card in your discard zone and pick a card place it face up in your casualty zone than take the rest  and shuffle them back to your deck place it back on the deck zone , draw card equal to the cost of the card place on the casualty zone then choose one card from your hand place it on a support lane this is a casualty draw.

How to Read a Card troop

1.level- the number of card you need on the support lane to play the troop
2.name- the name of the card you can only have 3 card with the same name in your deck
3.save cost- the number of card you need to discard to save your troop
4.race/class- race and class tell you what type of troop the card is
5.text box- tell what ability and effect the card have.
6.color-tell which of the 5 color this troop belong to. (ex sky blue,brown,yellow,orange, and ,purple)
7.icon- use to unlock ability of your troops
8.normal at/df(attack/defense)  - use in battle
9.Injured at/df-  when a troop take a hit turn the card side way itís injured use these  AT and DF
10.Boost cost- you pay the cost to combine the normal and injured attack and defense of the troop
11.other info- set number, rarity and artist

Hit -when a troop take damage equal to their df or lost a battle they take a hit and become injured and turn sideways when they take a another hit they are ko and turn upside down.

Hero- hero are troop but you can only have one face up on your field at anytime(this include the casualty zone and top of a support lane) if two hero would come in play you must choose the new on and erase it.(place on the erase zone)
How to Read a Card Order

1.card level- the number of card you need in a support lane to play the card
2.name- the name of the card you can only have 3 card with the same name in your deck
3.cost- the number  card you have to discard from hand or support lane to play the card
4.type- there 3 type of  order card. tech and magic and normal
5.text box- tell what ability and effect the card have.
6.Second cost- you must pay this to play the card
7.color-tell which of the 5 color this troop belong to. (ex sky blue,brown,yellow,orange, and ,purple)
8.other info- set number, rarity and artist
Zones of the Game

A.Deck zone- this is where you place your 35 card deck
B.Discard card - where all use card go
C.Lead zone is where you play your leading troop you have 4 spaces to play your lead troop. they are the one that do the fighting
D.Support lane just like the lead zone you have 4 spaces for the support lane under each lead zone you can place one card here a turn and move the card to other support lanes twice a turn. there no limit to how many card that can be place on each support lane. The total number of card in a support lane is that's lane support level
E.Erase zone-  where erase card go.their out of play
F.Casualty zone- this where your troops that are kill in combat goes if you have have 5  card in this zone you lose the game.

Ability And Cost
there 4 type of Ability in Second World M,T,P,and E
●M- these ability you can only use on your main phase and you may use them as many time as you can pay the cost.(ex (M)1 draw a card)
●T- a triggered ability happen when a condition is met (ex(T) Deploy draw a card)
●P- passe ability are always on as long as the card is in play (ex (P) this troop has +1 attack)
●E- Enhance ability can only be use in battle to make your troop stronger. You can only use one E ability per battle  (E) leading troop gain +1/+1 for battle
Paying a cost.
●Drain- drain can only be use by lead troop. you drain troops to attack, block or use ability. to drain a troop you move the card forward or turn in 60 degree
●Flips-  you can only flip card in the support lane. flip cards are use to pay the cost of ability. you can flip a card by turn it over you can only turn it back over by ability
●Paid Cost x -  this cost can be paid by sending card from your hand or your support lane to the discard.the number after ability timing,the  Save cost, and order cost are paid cost. You may also paid this cost by turning face up card in your casualty zone face down. When paying a cost if you use a copy of of the card to pay the cost that card count as 2 cards.
A ability are made of 4 parts icon need to unlock the ability, the type of ability , cost ,and what the ability dose.  EX  (T)1 when this troop attack if you have more casualty this troop gain +2/+0 for the battle.

Support ability troop can use there support ability when their the top card of a support lane

Icon
 sword unlock attack ability.   shield unlock defense ability.  magic use on magic troop. tech use on tech troops. soul use to pay the save cost on troop.

Starting the Game

1.both player shuffle their deck and decide who go first
2.each player draw up to 10 card.
3.each player get 1 redraw by place as many card as they want from their hand to the bottom of their deck they can draw back up to 10 cards.
4.each player choose 4 card from their hand and place them face down on each of their support lane
5.When both player are ready they turn their support card face up and the game begin
Turn Phases
 there are 4 phase to second world they are ,start ,main ,battle and end phases

START PHASE
1.Start step -Any ability that say it start or end at the start phase do so
2.Draw step- draw 2 card
3.Save step-Pay the save cost of your ko troop to put them back to normal.
4.Ready step-ready your drain troop
5.Support step- play a card from your hand to one of your support lane. if you play in face down you may draw a card
Saving a troop- when a troop is ko upside down you may pay the save cost  on the save step. To pay the cost you need to send card form you hand or support lane equal to the save cost or discard a soul card to pay the whole cost. (Note paying copy of the card count as 2 cards.) Then you take one of the card you discard  and put it under the save troop face up as a wound. you can only save a troop with 1 or less wound on it.if you donít or canít save the troop place it in the casualty zone and casualty draw.(note a casualty draw is drawing  cards equal to it save cost put a card from your hand on a support lane.)

MAIN PHASE
you may do any of these action in any order on your turn. play a troop,play a action,move your support lane,replace a troop, use a troop main ability.
●play a troop- to play a troop you need the support level on the support lane to be equal to the troop level.the top card of that lane must be the same color as the troop
●Replace a troop- you may play a new troop on top of a old troop as long the support level and top card color on the support lane match the new troop. the old troop and all wound under it stay under the new troop as  wounds
●play a order- to play a order you need the support level to be  equal to that order level.the top card of that lane must be the same color as the order then you must pay the order cost.
●move you support lane- you can move up to 2 card on your support lane to another support lane on your turn
●M ability - you may use any troop ability that say M as long as you can pay the cost

BATTLE PHASE
1.The first player cannot attack on their first turn. To attack  drain a ready troop. it attack the troop in front of it. After declaring you attack you may a use a battle action. The attacker battle action are Reinforce, Enhance or Boost. To reinforce  one troops next to the attacking troop and add itís At to the attacking troop. To Enhance you need to use a E ability from your attacking troop there support lane or a order card from your hand. To boost  you pay the troop boost cost combine it normal and injured attack and defense
2.Your opponent  may choose a battle action as well. Defense battle action are to Intercept ,Enhance or Boost. To intercept choose a ready troop and drain it and  add it DF to the defending troop. To Enhance you need to use a E ability from your defending troop , there support lane or a order card from your hand.To boost  you pay the troop boost cost combine it normal and injured attack and defense

3.battle result- after a  battle you can get 4 result, attack win, the attack crit, the defense win ,the defense crits.
the attack win - when the attack is the same or higher than the defense you hit  the defending troop(turn side way)
the attack crits - the attack win by 3  or the defender has 0 defense the defending  troop take 2 hit (is ko turn upside down)
defense win - if the defense is higher nothing happen
defense crits - the defense win by 3 or the attacking troop has 0 At the attacker take a hit

4.if the attack go unopposed or the defending troop is ko that player choose to add a card from their hand to their casualty zone and casualty draw or hit one of their lead troop
5.you can attack as many time as you have ready troop to attack with

End Phase
1.Any effect that start or end during this phase do so.
2.If you have over 7 card discard down to 7 cards
3.Choose one drain troop ready it
5.The start phase of your opponent begin

key word
Key word with number can be stack
Armor x - when this troop would take damage reduce it by x
Flying - when this troop battle a troop without flying this troop gain 1/1 for the battle
Heal - turn a injured troop back to normal
Move - you may move this troop to a empty lead zone
Pierce x - when this troop attack a troop in front of it reduce it DF by x
Reach - this troop may attack troops on the left or right
Ranged - this troop can attack any troop in play
Shield x - when this troop is attack from the front reduce the AT by x
Snip x -  this troop deal x damage to a troop
Team x -when there a troop on the left and right this troop gain x/x
« Last Edit: February 01, 2017, 06:05:05 PM by notdevante »

notdevante

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Re: second world card game
« Reply #1 on: March 24, 2017, 12:08:35 PM »