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Super Smash Bros. Battle Cards Plugin

Started by Shadowmaster, September 11, 2010, 03:20:24 PM

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Shadowmaster

The Superboss Event Matches are now open! Join in and you can win Promo cards and even Champion cards! Click here for more information!

This is a card game based on the Pokemon TCG but uses characters from Nintendo series and some third party series.

Update Link  (22/8/2014)
http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatelist.txt

Just copy & paste that link into the AutoUpdate box. Currently contains 1605 cards.

Some more links you can use in the AutoUpdate box for extra features.

Smash Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatesmashimages.txt

Downloads avatars of characters and backgrounds of stages from the Smash Bros. 64 game, as well as zonebackgrounds.

Melee Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatemeleeimages.txt

Downloads avatars of characters and backgrounds of stages from Super Smash Bros. Melee.

Brawl Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatebrawlimages.txt

Downloads avatars of characters and backgrounds of stages from Super Smash Bros. Brawl.

Assist Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updateassistimages.txt

Downloads avatars of assist characters from Super Smash Bros. Brawl.

Pokemon 1 Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatepokemon1images.txt

Downloads avatars of characters from the first generation of Pokemon.

Pokemon 2 Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatepokemon2images.txt

Downloads avatars of characters from the second generation of Pokemon.

Pokemon 3 Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatepokemon3images.txt

Downloads avatars of characters from the third generation of Pokemon.

Sega Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatesegaimages.txt

Downloads avatars of characters and backgrounds of stages from the Sega series.

Konami Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatekonamiimages.txt

Downloads avatars of characters and backgrounds from the Konami series.

Promo 1 Images

http://www.crimson-castle.co.uk/supersmashcards/lackeyccg/updatepromo1images.txt

Downloads avatars of characters from assorted series.

Shadowmaster

More cards have been added and I've made a Reupdate List link since older cards have been updated. The link below should also allow you to update the set txt files without having to update the entire plugin again.

Reupdate Link
http://shadow.hewitt.gb.com/SSBBC/reupdatelist.txt

Also the plugin now contains 276 cards.

Shadowmaster

Not so sure if multi-row posting is allowed, but I've updated the plugin with a Pokemon set now (As well as new Promo cards), bringing the total number of cards from 282 to 433.

n8mac

Nice to see a SSB CCG in the works.  It looks good and very true to the video game series.  I just read the rules and looked over many of the cards and most of it looks good except for one concept...Flipping a coin.

[puts CCG designer hat on]  The way I see it games should have a proper balance of chance/skill.  Just by nature of card games when having a shuffled deck there already is an element of chance created, and to me seems to be the right amount of chance vs skill ratio (little chance, mostly skill).  A CCG can modify this by having cards that allow you to look through your deck and retrieve cards, or even rules that allow this.  This makes for less chance and more skill.  Then the other extreme is when a card says "roll dice" or "flip a coin" to the outcome.  This adds more chance to the game.

Personally I think the balance is fine if most cards leave these modifiers alone.  But when a game uses one of these concepts too heavily then the chance/skill balance is thrown too far off IMO.

[back to SSB] While I haven't played SSB yet, and I probably will with a friend, it seems like it might be too unbalance in this regard.  When I finally draw a great card I have been waiting turn after turn for, I want to be able to know I can use it the way it's text states, and if that card gets denied, it's because an opponent denied it and not a coin.  IDK if the coin flipping is used to represent the defensive shield the video game has, but if so I would implement that and a more predictable method.

me 2cents

Shadowmaster

Thanks, glad you liked it. Although it was never intended to mimic the games but rather the Pokemon TCG (Which is why it still has coin flips).

I could remove coin flips entirely but that would come at the cost of a lower variety of attacks (E.g with coin flips, you can either have an attack that always Poisons but is far weaker, or you can have a stronger attack that only Poisons some of the time). I usually try my best to provide a variety of different Smashers and attacks, Smashers that have more reliable attacks but are weaker, or Smashers that have less reliable attacks but are stronger.

Funny thing I once made an alternative Smash cards series that relied more on statistics (It still had coin flips but they were far less used in comparison to this Smash cards series) and contained absolutely no card drawing since you started with your entire deck in your hand. But it has less priority over this one so not many cards have been made for it (I haven't even made a plugin for it either).

(If you're interested in seeing the Mini Smash Bros. card series, here's a link showing the Mini Smash cards I've made so far: http://s1.zetaboards.com/Crimson_Castle/single/?p=446231&t=4014255)

Also I've updated the main plugin with 31 new cards, bumping the total up to 464.

Cyrus

The only thing I have against coinflips is that the only correct way to balance the mechanic is the way you did. Cards with flips are stronger, those without are weaker, but more reliable. In the ccg world, consistency is everything as far as high-tier play goes. Thus, I feel like most of the time the better decks will feature fewer and fewer cards with coinflips. So its almost like saying "you can either play casually and use a bunch of these cards that there are way more of, or you can play more competitively and select from a much smaller card pool." I guess this could be argued of all ccgs, though.
Also I hate the act of a flipping a coin irl, but as this is an online game that matters a lot less.

Rojer007

how can i so sure that if multi-row posting is allowed, but I've updated the plugin with a Pokemon set now , bringing the total number of cards from 242 to 453

Shadowmaster

... Okay dunno what was up with the post mimicing one of my previous posts above, but anyways I've now updated the plugin with the first third party set (You can now play with various Sega characters) and the card total is now 586.

Shadowmaster

The previous links don't work anymore, but I've now changed them with new links, as well as updating the plugin itself with the Veterans set, and bringing the card total to 691 (Damn only 9 away from 700 XD).

Shadowmaster

It's been a while, but now the plugin is updated with the Pokemon Neo set, along with more Promo cards bringing the total up to 841.

I've also tweaked the plugin some to help make it better (Such as adding more Zones). In the next update I hope to utilise Lackey's booster pack feature.

Imanumb

Quote from: Shadowmaster on April 06, 2011, 05:16:25 AM
Thanks, glad you liked it. Although it was never intended to mimic the games but rather the Pokemon TCG (Which is why it still has coin flips).

I could remove coin flips entirely but that would come at the cost of a lower variety of attacks (E.g with coin flips, you can either have an attack that always Poisons but is far weaker, or you can have a stronger attack that only Poisons some of the time). I usually try my best to provide a variety of different Smashers and attacks, Smashers that have more reliable attacks but are weaker, or Smashers that have less reliable attacks but are stronger.

Funny thing I once made an alternative Smash cards series that relied more on statistics (It still had coin flips but they were far less used in comparison to this Smash cards series) and contained absolutely no card drawing since you started with your entire deck in your hand. But it has less priority over this one so not many cards have been made for it (I haven't even made a plugin for it either).

(If you're interested in seeing the Mini Smash Bros. card series, here's a link showing the Mini Smash cards I've made so far: http://s1.zetaboards.com/Crimson_Castle/single/?p=446231&t=4014255)

Also I've updated the main plugin with 31 new cards, bumping the total up to 464.

Hello! I opened a topic about your Mini Smash Bros because I ddin't remember having seen in here. I think it has a lot of potential as a game! Please make some other cards :-)

Shadowmaster

I'm glad to see someone's interested in the Mini Smash Bros card series, I'd be happy to make more cards for that series. Although how soon I'll be able to make the new cards I don't know yet, because I'm also working on a Smash Bros wargame (Plus I have Uni work to worry about as well).

Shadowmaster

#12
Sneaky bump, the plugin now contains 949 cards.

Well that's not the only thing. The biggest thing about this new update is that the plugin now contains the booster pack feature.


Ajezla

Pretty awesome version of Pok?mon to be honest, and I can't wait for the next set of cards to be released. Seriously, very good work, and the card art for most of the cards is frankly very impressive sir. Keep up the good work!  ;D

Would be cool to see a few more Zelda themed Smashers or Assists, like the Skull Kid from Majora's Mask or a few more things from the Windwaker. Looking forward to the Capcom set in particular. Any chance we'll see a few Resident Evil characters?  ;)

Shadowmaster

#14
XD Cheers. I also take requests for Promo cards so I can make a few Legend of Zelda promo cards if you would like to see that (and yes Skull Kid will be one of them).

For the Capcom set yes there will definately be some Resident Evil Smashers.

Edit: Here go, Skull Kid. I also plan on making an FS card for him too.

http://s1.zetaboards.com/Crimson_Castle/topic/4848376/1/