Author Topic: Saturn's Tower CCG  (Read 7026 times)

Wisp

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Re: Saturn's Tower CCG
« Reply #30 on: March 06, 2012, 08:14:32 AM »
deal. wall of texting is much appreciated :P

Wisp

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Re: Saturn's Tower CCG
« Reply #31 on: March 06, 2012, 11:49:17 AM »
Right i have 3 basic battle systems to choose between/combine/edit/scrap.

1. Simplicity: One side puts forward attackers, other side chooses defenders (if any) then damage is assigned.

2. Simplicity + Speed: Same as above except damage is assigned in order of which characters have the most speed

3. Turn based: Damage is assigned back and forth, starting with the defender.

A good thing about number 3 is you could integrate any battle actions into the battle itself by having them replace one of your damage assignments. The speed one is conceptually good, but might require too many numbers on the cards for my taste. The simple one is simple, which is generally a good thing.


EDIT: @Dragoon:
Quote
You could also do something with zones, like Warhammer Invasion did.
Combat Zone: Skill = attack
Market Zone: Skill = Trade
Other Zone SKill = Influnce

Or something like that.

I like Warhammer Invasion, but what makes that game so good is that all characters (for the most part) are equally good in all areas, or how good they are in an area depends of the game state. This means the choice of what goes where is live and changes throughout the game, and between games. If you give cards specialised stats, you're already getting to players to choose what zone cards go in when they build their deck, which reduces the amount of valid options when playing a game... or something...
« Last Edit: March 06, 2012, 11:55:13 AM by Wisp »

Dragoon

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Re: Saturn's Tower CCG
« Reply #32 on: March 06, 2012, 01:38:01 PM »
Start out with the simple one, you could always make it more complex (like I did) when you are getting further in design.

Wisp

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Re: Saturn's Tower CCG
« Reply #33 on: March 06, 2012, 04:11:38 PM »
Fair point.

Wisp

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Re: Saturn's Tower CCG
« Reply #34 on: March 06, 2012, 06:52:13 PM »
Ok so i edited your template you sent me to make it quicker to edit and move things around. Thanks. First cards are done, although they are missing factions and talents.

« Last Edit: March 07, 2012, 08:51:11 AM by Wisp »

Dragoon

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Re: Saturn's Tower CCG
« Reply #35 on: March 07, 2012, 04:50:36 AM »
You forget the art credits :P

Are you putting trade in as a keyword? Or do you intent to add another icon for that.

Because if you did keywords, you could add battle keywords instead of adding battle icons on cards. For example Spy 2 (This character has 2 combat power. When this character deals damage to a player, that player discards that many cards instead.)

Wisp

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Re: Saturn's Tower CCG
« Reply #36 on: March 07, 2012, 08:13:33 AM »
I've changed the location cards so now they don't have a cost, and the cost icon is now the trade icon. Locations will now cost = number of locations you control.

EDIT: I've forgotten who the images were by now as well :(
« Last Edit: March 07, 2012, 08:32:42 AM by Wisp »

Wisp

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Re: Saturn's Tower CCG
« Reply #37 on: March 07, 2012, 08:50:50 AM »
MORE!!


innuendo

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Re: Saturn's Tower CCG
« Reply #38 on: March 07, 2012, 08:53:43 AM »
Respectfully, If you don't know the artist don't use the art. In it's most base form it's a liability for lackey to host un-credited images. In it's more human form, it's just rude to make your work look good without giving credit to those who helped.

Wisp

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Re: Saturn's Tower CCG
« Reply #39 on: March 07, 2012, 09:37:45 AM »
Fair enough. I'll go through my history and see if I can find any names.

Cyrus

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Re: Saturn's Tower CCG
« Reply #40 on: March 08, 2012, 12:22:41 AM »
I'm pretty sure its still a liability even if they are credited, and I'm pretty sure those arts are for demo purposes. Alls I'm saying is, probably not a big deal.

Gotten any test games with the base rules done? I'm excited to see this thing come along

Wisp

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Re: Saturn's Tower CCG
« Reply #41 on: March 08, 2012, 07:22:23 AM »
Still a few cards short of a deck at the moment (hey, that sounds like a euphemism for madness). But I should have 2 decks by the weekend.

Cyrus

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Re: Saturn's Tower CCG
« Reply #42 on: March 08, 2012, 07:27:59 PM »
Sweeeeeet

I may just have some time to playtest. Maaaay. Beeeee.

Wisp

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Re: Saturn's Tower CCG
« Reply #43 on: March 08, 2012, 10:15:37 PM »
You better!

« Last Edit: March 08, 2012, 10:17:19 PM by Wisp »

Wisp

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Re: Saturn's Tower CCG
« Reply #44 on: March 09, 2012, 07:09:54 AM »
The core of my setting is the City/Tower. It's basically a huge venice, with a big emphasis on verticalness, but with an arabian feel to it. Playing dark souls was actually what got me back into finishing the ccg, because of the sheer up and down of it all.

Having said that, i'm still unsure as to what kind of world this city should reside within. Fantasy, sci-fi, old, new, the tower idea i have right now etc... any suggestions/comments?