LackeyCCG Forum > Tabletop Games Forum

Things Lackey needs to (better) support tabletop games

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Gattison:
Battle Masters is a game that uses a hexagonal, six-sided, grids for game play, and in this game, the DIRECTION the figurine is facing is important and needs to be kept track of.  I don't know if that is even an option for you to have Lackey keep track of... maybe have little arrows appear over a figurine, pointing in the direction they're facing.

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KwaiLo:
Timers
Line of sight
Line of fire
Destructible terrain
Fog of war/ Double blind
Elevation
Pre-loaded skins to fit the era of the game, ancient, modern, fantasy etc.
Visual dice
Modifiable dice, eg http://tinyurl.com/3kfycvw


I'll edit as I think of more.

Trevor:
There are some things that I don't think I will support in the near future, such as elevation and other complex 3D elements. I will try to learn a few games and see what sorts of things are typically needed with this genre of game.

KwaiLo:
This video shows the type of elevation I mean.  I would hope it would be included, as it is common in MANY games, and I can't see a workaround function when it is included.

http://www.beastsofwar.com/warmachine/shooting-elevation-daily-tips/

Fian:
You shouldn't need any kind of elevation stuff, other than contours or something on your playmat to delineate height differences. If you are really desparate the possibility to add a z coordinate kind of thing should suffice.

Another good hex grid game is battletech.

Buckets of dice, games like warhammer you roll 1 die per attack, when you get to big units of figures, you can be needing to roll an awful lot of dice.

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