Name Set ImageFile Type Deck Clan Force Chi HonorReq Gold PHonor Focus Rarity Number Text Conspiracy DaK DaK001 event dynasty F 2173 Choose a Personality. After the next time this game he is destroyed while in an army, you, then the player who last controlled the Personality, each lose 5 Honor. Imperial Arrival DaK DaK002 event dynasty F 3969 Imperial Until your second turn from now begins, Personalities have +1F, or +2F if they are Magistrates, while opposing one or more dishonorable Personalities. The Loss of the Soul DaK DaK003 event dynasty F 7671 Look at the top 5 cards of your Fate deck. You may show one of them that is a Spell, then put it in your hand. Put the remaining cards on the bottom of the deck in any order. The Second Death of Kisada DaK DaK004 event dynasty F 7752 You may destroy a target Personality with one of more Poison tokens. If this destroyed a Personality, his owner may destroy a Ninja Personality. Chugo Seido DaK DaK005 holding dynasty 2 F 2099 "Temple ; Singular Reaction: When another player's action would target one of your Personalities, destroy this card: The action instead targets one of your Samurai of your choice at the same location, if legal." Forward Camp DaK DaK006 holding dynasty 1 F 3146 Bow this card: Produce 1 Gold. After an attack is declared: Straighten this card. Hida Hachimoto DaK DaK007 personality dynasty crab 6 3 0 8 2 F 3478 "Crab Clan ; Samurai ; Kensai ; Hero ; Unique Hachimoto uses his base Force as his duel stat." Hida Kagura DaK DaK008 personality dynasty crab 7 3 - 9 0 F 3495 "Crab Clan ; Samurai ; Berserker" Hiruma Akio DaK DaK009 personality dynasty crab 3 3 3 5 2 F 3631 "Crab Clan ; Samurai ; Gunso ; Scout Battle: If this battlefield's province has been targeted by a Recon action this turn: Bow a target enemy card without attachments." Yasuki Tijaki DaK DaK010 personality dynasty crab 3 3 0 7 1 F 8692 "Crab Clan ; Courtier Political Limited: A target Personality may not perform Political Actions, or any actions if he is Crane Clan." Daidoji Inada DaK DaK011 personality dynasty crane 3 3 0 7 2 F 2320 "Crane Clan ; Samurai ; Scout After Inada turns face-up in a province: Dishonor him. Battle: Bow a target enemy card without attachments. Destroy it if Inada is honorable." Doji Kishio DaK DaK012 personality dynasty crane 1 3 6 6 3 F 2683 "Crane Clan ; Courtier Political Open: Discard the Imperial Favor: Straighten a target Holding." Kakita Aichiko DaK DaK013 personality dynasty crane 2 4 6 7 4 F 4348 "Crane Clan ; Samurai ; Duelist ; Unique Reaction: Before Focus Effects resolve in a duel involving Aichiko: Set the Focus Value of one of your focused cards equal to Aichiko's Personal Honor." Kakita Tasaka DaK DaK014 personality dynasty crane 3 4 6 7 4 F 4407 "Crane Clan ; Samurai ; Duelist" Kitsuki Umibe DaK DaK015 personality dynasty dragon 2 4 5 7 4 F 4590 "Dragon Clan ; Courtier ; Ambassador" Mirumoto Eikaru DaK DaK016 personality dynasty dragon 4 3 5 7 2 F 5135 "Dragon Clan ; Samurai ; Duelist After Eikaru enters play from one of your provinces: Draw a card." Tamori Shaiko DaK DaK017 personality dynasty dragon 2 4 3 6 2 F 7334 "Dragon Clan ; Fire ; Shugenja ; Tattooed ; Unique Battle: Destroy Shaiko unless the targeted card's Force is equal to or lower than hers: Destroy a target enemy card without attachments." Togashi Sho DaK DaK018 personality dynasty dragon 4 3 0 8 2 F 7975 "Dragon Clan ; Fire ; Monk ; Tattooed Sho has +3F if a Tattoo card is in your discard pile." Akodo Tsudoken DaK DaK019 personality dynasty lion 4 3 7 8 3 F 1238 "Lion Clan ; Samurai ; Tactician ; Commander ; Unique Battle/Open: Even if Tsudoken is bowed: Straighten your target unit." Ikoma Ryudo DaK DaK020 personality dynasty lion 1 3 5 5 2 F 3935 "Lion Clan ; Courtier Political Battle: Even if Ryudo is not at the current battlefield, bow him: Give your target opposed Personality +4F." Matsu Shunran DaK DaK021 personality dynasty lion 3 3 7 6 4 F 5046 "Lion Clan ; Samurai ; Paragon Shunran has +2F while attacking. Units may not be assigned opposing Shunran during Cavalry Maneuvers." Matsu Youko DaK DaK022 personality dynasty lion 4 2 6 6 3 F 5071 "Lion Clan ; Samurai Fear Battle: Bow a target enemy Follower or Personality without Followers." Moshi Enju DaK DaK023 personality dynasty mantis 3 4 - 7 3 F 5275 "Mantis Clan ; Thunder ; Shugenja ; Naval" Tsuruchi Suzuki DaK DaK024 personality dynasty mantis 1 3 0 4 2 F 8229 "Mantis Clan ; Samurai ; Scout Suzuki has +2F while at a battlefield whose province was targeted by a Recon Action this turn." Yoritomo Iwata DaK DaK025 personality dynasty mantis 3 2 - 5 1 F 8777 "Mantis Clan ; Samurai ; Commander Reaction: After the resolution of one of your Ranged Attack actions, if Iwata is at the current battlefield: Give your target Personality in Iwata's army +2F." Yoritomo Iwata - exp DaK DaK026 personality dynasty mantis 4 3 - 7 1 F 8778 "Mantis Clan ; Samurai ; Naval ; Commander ; Experienced ; Unique Limited: Target your Mantis Clan Personality. If he is Naval, straighten him. If he is not Naval, give him Naval." Asako Fosu DaK DaK027 personality dynasty phoenix 0 5 0 7 3 F 1427 "Phoenix Clan ; Void ; Shugenja ; Inquisitor ; Magistrate ; Unique Limited: If you have exactly one Province: Discard any cards in it, refilling it face up. Limited: Bow Fosu: Draw a card. If there are now two or more cards in your hand, discard one." Isawa Kumai DaK DaK028 personality dynasty phoenix 2 4 6 6 4 F 4100 "Phoenix Clan ; Air ; Void ; Shugenja ; Alchemist ; Ishiken" Isawa Mariko DaK DaK029 personality dynasty phoenix 2 3 2 6 3 F 4104 "Phoenix Clan ; Earth ; Shugenja Mariko has +2F while she has a Spell attached." Shiba Kosoku DaK DaK030 personality dynasty phoenix 4 3 5 7 2 F 6531 "Phoenix Clan ; Samurai ; Yojimbo Reaction: When another player's action would target one of your Shugenja at Kosoku's location: It targets Kosoku instead, if legal." Shosuro Takuma DaK DaK031 personality dynasty scorpion 3 3 - 7 0 F 6854 "Scorpion Clan ; Ninja ; Actor Open: Target a Personality. After the next time this turn his unit is assigned or moves to a battlefield, give him a -1F Poison token." The Sensei DaK DaK032 personality dynasty scorpion 3 4 0 7 2 F 7755 "Scorpion Clan ; Samurai ; Sensei Limited: The Sensei imparts his knowledge. Give another target Personality +3F." The Student DaK DaK033 personality dynasty scorpion 2 2 1 3 2 F 7794 "Scorpion Clan ; Samurai ; Student The Student has +1F while you control The Sensei." Yogo Kazunori DaK DaK034 personality dynasty scorpion 3 4 - 8 0 F 8720 "Scorpion Clan ; Courtier ; Shugenja ; Hero ; Villain ; Unique Political Limited: Target a dishonorable Personality. His controller loses 2 Honor.Reaction: Before another player's action destroys Kazunori: Negate the destruction. You may move Kazunori home. If he moved, you may dishonor a Personality." Chuda Seikai DaK DaK035 personality dynasty spider 3 3 - 5 0 F 2096 "Spider Clan ; Shadowlands ; Shugenja ; Unique After Seikai enters play: Lose 4 Honor. Battle: Even if Seikai is not at the current battlefield: Give your target Undead card +3F." Daigotsu Rasetsu DaK DaK036 personality dynasty spider 4 1 - 6 0 F 2399 "Spider Clan ; Shadowlands ; Samurai After Rasetsu enters play: Lose 5 Honor. Battle/Open: Even if Rasetsu is bowed: Straighten him." Momiji DaK DaK037 personality dynasty spider 6 3 - 8 0 F 5244 "Spider Clan ; Shadowlands ; Monk ; Kensai ; Order of Venom After Momiji enters play: Lose 4 Honor" Suikotsu DaK DaK038 personality dynasty spider 4 2 - 7 1 F 7205 "Spider Clan ; Monk ; Kensai ; Order of Venom Battle: Bow a target enemy Personality with lower Force and without a Weapon." Moto Rena DaK DaK039 personality dynasty unicorn 5 3 - 8 2 F 5353 "Unicorn Clan ; Samurai ; Cavalry ; Commander ; Unique" Moto Sihung DaK DaK040 personality dynasty unicorn 4 2 0 8 1 F 5359 "Unicorn Clan ; Samurai ; Cavalry Battle: Bow Sihung: Ranged 4 Attack." Shinjo Ji-tae DaK DaK041 personality dynasty unicorn 4 3 4 8 2 F 6625 "Unicorn Clan ; Samurai ; Cavalry ; Commander Battle: Move your target Personality home." Shinjo Kai Li DaK DaK042 personality dynasty unicorn 3 2 - 7 1 F 6628 "Unicorn Clan ; Samurai ; Cavalry ; Scout Reaction: After engaging, if Kai Li is at the current battlefield and you targeted its province with a Recon action this turn: You have the first chance to take a Battle action in this battle, which must come from a Terrain or Region." Nosloc no Oni DaK DaK043 personality dynasty shadowlands 6 4 - 6 0 F 5571 "Shadowlands ; Nonhuman ; Oni ; Cavalry After Nosloc enters play: Lose 4 Honor." Tsudo no Oni DaK DaK044 personality dynasty shadowlands 8 3 - 10 0 F 8143 "Shadowlands ; Nonhuman ; Oni After Tsudo enters play: Lose 6 Honor. Battle: Destroy a target enemy card. That card's owner may target and destroy one of your cards at the current battlefield, other than this card." Seppun Tashime DaK DaK045 personality dynasty 4 4 0 6 4 F 6401 "Samurai ; Imperial ; Magistrate ; Paragon; Unique Limited: Bow a target dishonorable personality." Hanayashiki DaK DaK046 region dynasty F 3366 Singular Limited: Bow this card: Straighten a target Magistrate. A False Accusation DaK DaK047 action fate 0 2 F 1015 Political Reaction: After the resolution of another player's action, if the action dishonored any of the player's own Personalities: Target and destroy one of those Personalities. Battle: Target a Personality with the lowest Personal Honor at this battlefield (you choose if there is a tie). Reduce his Force to 0. Blind Rage DaK DaK048 action fate 0 1 F 1832 Battle: Target your unbowed Berserker: Give him +5F. Lose 2 Honor. Cavalry Tactics DaK DaK049 action fate 0 3 F 2004 Battle: If any enemy units are at the current battlefield: Move your target Cavalry unit there. If it moved, straighten it and gain 2 honor. Censure of Thunder DaK DaK050 action fate 0 4 F 2021 "Thunder ; Kiho Battle: Target your Shugenja, and bow him unless he is Thunder: Give a target enemy Personality -4F. If he now has 0F, you may take an additional Battle action." Civil Discussion DaK DaK051 action fate 0 2 F 2124 Political Open: Target your unbowed Courtier: After each time any player assigns, he loses 1 Honor for each unit he assigned, or 3 Honor, whichever is lower. Crippling Strike DaK DaK052 action fate 0 1 F 2267 Kiho Battle: Target your unbowed Monk, and bow him or one of your Rings: Bow a target enemy card. Dance of Flames DaK DaK053 action fate 0 2 F 2440 "Fire ; Kiho Limited: Bow your target Shugenja or Monk: Give him a number of +1F Fire tokens equal to his Chi, plus one if he has the Fire keyword." Defensive Nature DaK DaK054 action fate 0 3 F 2546 Political Battle/Open: Target your unbowed Magistrate: Bow or straighten a target Personality with lower Personal Honor than your Magistrate's Chi. Demonic Possession DaK DaK055 action fate 3 3 F 2558 Fear Battle: Target your unbowed Oni: Target an enemy Personality. Give him -2F after each resolution of an action (including this action) taken during this battle. Desperate Battle DaK DaK056 action fate 0 2 F 2573 Battle: If you control exactly one defending Personality at the current battlefield and he is unbowed, target and destroy him: Destroy a target enemy unit with equal or or lower Force than your Personality's Force plus 5. Doomed Undertaking DaK DaK057 action fate 0 2 F 2761 Terrain Battle: Non-Shadowlands Personalities have -2F/-1C while at this battlefield. Essence of Evil DaK DaK058 action fate 0 3 F 2898 "Maho ; Kiho Battle/Open: Bow your target Shadowlands Shugenja at any location: Straighten one or two target Shadowlands Personalities." Expected Arrival DaK DaK059 action fate 0 4 F 2929 Kiho Battle: Target your unbowed Shugenja or Monk: Bow or straighten a target Unique Personality. Exposing Secrets DaK DaK060 action fate 0 1 F 2933 Political Open: If you have not taken an action from any copy of this card this turn, bow your target Courtier: Target another player. After the resolution of the next Reaction he takes this turn, he loses 3 Honor. Fatal Error DaK DaK061 action fate 0 3 F 2990 Fear Open: Target your unbowed Personality: Target another Personality with lower Force. After each time this turn an action resolves that he performed, bow him. Final Duty DaK DaK062 action fate 0 1 F 3043 Battle: If your current army has lower total Force than the current enemy army: Ranged 6 Attack. I Do Not Die So Easily! DaK DaK063 action fate 0 1 F 3854 Reaction: After another player's action targets your Personality during a battle: Negate his destruction from the action's effects. After the resolution of your next Battle action this battle, destroy him. Imperial Adjudication DaK DaK064 action fate 4 3 F 3966 "Iajutsu ; Imperial ; Political Open: Target your unbowed Duelist: He challenges another player's target Personality. If that Personality is honorable, his controller looks at the top three cards of his Fate Deck, then may refuse the duel; if he refuses, bow and dishonor the Personality, and discard those cards. Destroy the duel's loser." Mutual Hatred DaK DaK065 action fate 0 4 F 5428 Dark Virtue Battle: Target your unbowed Samurai: Target an enemy Personality. Before this battle's resolution, destroy both targets if they are opposing each other. Presenting Papers DaK DaK066 action fate 0 1 F 5939 Political Reaction: After an action targets another player's Personality, target your unbowed Courtier: Negate the Personality's movement to battlefields from that action's effects. Preserving Honor DaK DaK067 action fate 0 1 F 5940 Battle: Target an enemy Personality. His controller chooses either to bow him, or to choose another location and move him there. If the bowing or movement is negated, remove the Personality from the game. Ritual of Binding DaK DaK068 action fate 0 2 F 6192 Maho Battle: Move your target opposed Shugenja home and destroy one of his Spells: Draw two cards. Scouting Ahead DaK DaK069 action fate 0 2 F 6317 "Recon Limited: Target your unbowed Scout: Target a province. After engaging in a battle at its battlefield, give all Scouts in your units that assigned there the ability, ""Battle: Move this unit to, or home from, the current battlefield"" until the battle at the province's battlefield ends." Searching the Libraries DaK DaK070 action fate 0 3 F 6332 Open: Straighten a target Shugenja with a Spell attached. The Water Dragon's Favor DaK DaK071 action fate 0 2 F 7839 "Water ; Kiho Battle: Bow your target Shugenja or Monk: Straighten your target unit. If your Shugenja or Monk has the Water keyword, you may target and straighten another unit." Training Maneuvers DaK DaK072 action fate 0 1 F 8093 Terrain Battle: If you control a Tactician or Scout Personality at the current battlefield: Your Personalities and Followers have +1F while there. United DaK DaK073 action fate 0 4 F 8312 Battle/Open: Target five of your non-Shadowlands Personalities, no two of whom share a Clan alignment: Give each of them +4F. Negate their movement home from other players' action until the turn ends. Unleashed Fury DaK DaK074 action fate 0 2 F 8315 Battle: Bow a target enemy unit. At your next opportunity to take a Battle action in this battle, you must pass. Veiled Menace DaK DaK075 action fate 0 2 F 8417 Political Open: Target your unbowed Courtier: A target dishonorable Personality's controller loses 2 Honor. After each time the Personality's unit is assigned, his controller loses 1 Honor. Court Attendants DaK DaK076 follower fate 1 0 1 1 - 2 F 2236 Will only attach to a Courtier. Limited: Bow this card: Straighten a target Personality with a Political ability. Dragon Attendants DaK DaK077 follower fate 2 0 0 3 - 3 F 2769 Limited: Bow this card: Bow a target Follower with a lower Focus Value. Order of Venom DaK DaK078 follower fate 2 0 0 3 - 2 F 5704 Shadowlands After this card enters play: Lose 2 Honor. Reaction: After a Kiho action is announced: Lose 1 Honor. Straighten this Personality. After the Kiho action ends, bow this Personality. Shadowed Steel DaK DaK079 follower fate 3 0 0 4 - 2 F 6444 "Ninja ; Unique Battle: Bow a target card with one or more Poison tokens." A Magistrate's Blade DaK DaK080 item fate 1 1 3 3 F 1037 Weapon This Personality has Imperial and Magistrate. Friendly Traveler Sake DaK DaK081 item fate 1 0 3 1 F 3160 Sake (This card is controlled by the controller of the Personality it is attached to.) Limited: Transfer this card to a Personality controlled by another player. It if attaches, gain Honor equal to the Personality's Personal Honor. Seppun Blade DaK DaK082 item fate 2 1 4 4 F 6384 Weapon Battle: Bow this card, and discard a card unless this unit is opposed: Draw a card. Essence of Destruction DaK DaK083 spell fate 4 4 F 2896 "Black Scroll ; Unique If this Personality ever has a number of Corruption tokens equal to or greater than his base Chi: Destroy him. Battle: Any number of times per turn, give this Personality a -1C Corruption token: Bow a target unit. Lose 2 Honor." Ritual of Summoning DaK DaK084 spell fate 4 0 F 6193 "Maho Limited: Destroy this card: Permanently set the performing Shugenja's Force and Chi to 5, and permanently give him Shadowlands ; Nonhuman ; Oni and the ability, ""Battle: Bow this card: Ranged 7 Attack."" Lose 3 Honor." Festival of Drifting Souls PCE P281 event dynasty 3012 Until your next turn begins, after the first time each turn a player attaches a card from his hand, draw a card. The War of Dark Fire PCE P283 event dynasty 7836 Choose another player. Until your next turn begins, negate all his Honor gains during Action Phases and Dynasty Phases. Front Line Camp PCE P284 holding dynasty 2 3166 Unique Bow this card: Produce 2 Gold. Open: Bow this card: A target Region's abilities may not be used. Miya Shoin - exp PCE P285 personality dynasty 0 2 2 4 3 5227 "Courtier ; Imperial ; Herald ; Experienced ; Unique Political Open: Bow Shoin: The player with the Imperial Favor discards it." Imperial Command PCE P286 action fate 0 4 3975 "Political ; Imperial Reaction: After a target card is destroyed: Remove it from the game. Reaction: When an action would target your Unique Personality, pay 2 Gold: The action targets another of your Personalities instead, if legal." Imperial Legionaries PCE P287 follower fate 3 0 1 4 - 2 3988 Imperial Political Battle: Even if this card is bowed: Straighten your target Imperial Personality or Follower. Limbs of Fudo PCE P288 holding dynasty 2 4843 "Fudo ; Singular Bow this card: Produce 2 Gold. Open: Bow this card: Give each Personality and Follower in a target unit +1F." Opportunistic Ronin PCE P289 follower fate 3 0 0 4 - 3 5694 Ronin Battle: Destroy a target Terrain. My Grandfather's Daisho PCE P290 item fate 1 0 1 3 5436 Weapon Battle: Straighten a target Item in your army. You may bow a target enemy Item. Essence of the East Wind PCE P291 spell fate 0 2 2904 Air Battle: Bow this Shugenja: Your target bowed Personality contributes his Force during this battle's resolution even if bowed. Keukegen PCE P292 personality dynasty 3 2 - 3 1 4499 "Nonhuman ; Keukegen Reaction: Even if this card is bowed, after another player's Personality straightens: Straighten this card." The Elements Align PCE P293 spell fate 0 4 7535 Limited Bow this Shugenja and destroy this Spell: Put a Ring into play from your hand. If the performing Shugenja and the Ring share an element keyword, straighten the Shugenja. Belly of Fudo PCE P294 holding dynasty 2 1752 "Fudo ; Unique Bow this card: Produce 2 Gold, plus 1 Gold if you control any other Fudo cards. Open: Even if this card is bowed: Straighten a target Fudo card that has not produced Gold this turn." Lightwater Bay PCE P295 region dynasty 4842 Singular Battle: Bow this card and discard a card: Draw a card. Tsubo the Drunk PCE P296 personality dynasty 0 2 - 4 0 P P296 "RONIN ; SAMURAI ; SAKE ADDICT ; WASHED UP ; After Tsubo enters play: Give him five +1F Sake tokens. If Tsubo ever has no Sake tokens: Hi is sober; destroy him. After each of your Events Phases: Remova a Sake token from Tsubo." Liquid Courage PCE P297 action fate 0 3 P P297 Battle: Remove a Sake token from your target unbowed Personality: Destroy a target enemy Follower or Personality without Followers and with 4 or lower Force. Open: Pay 2 Gold: Target a Personality. He visits a sake house: Give him two +1F Sake tokens. Plains of Resolution PCE P298 region dynasty P P298 "SINGULAR; Open: Bow this card:Your target Samurai contributes force hile bowed and will not have his force reduced by other players' cards." Biwa Player PCE P299 follower fate 2 0 2 3 - 2 P P299 Reaction: After a battle resolution in which a province was destroyed:Gain 1 Honor. Sasumata PCE P300 item fate 2 1 3 3 P P300 "Weapon ; Battle: Bow this card: Bow a earget enemy card without a Weapon or Armor." Temple to Te'tik'kir PCE P301 region dynasty P P301 "TEMPLE; Battle: Destroy this card: Move a target Personality attacking this province home. Ihe moved, bow his unit and gain 1 Honor." Imperial Favor (Celestial Edition) PCE Imperial_favor_ig2 other aside P P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. De Bellis Yoditorum PCE de_bellis_yoditorum item fate Lion 1 0 2 4 P P "UNIIQUE; Will only attach to a Lion Clan Personality. This personality has TACTICIAN and COMMANDER. Battle: Bow this card: Draw a card." Moto Yuudai PCE Moto_yuudai personality dynasty Spider 6 2 - 10 0 P P "SPIDER CLAN.SAMURAI.CAVALRY.PARAGON.EXPERIANCED.UNIQUE.DARK WIND; After Yuudai enters play Lose 4 Honor. Battle resolution does not bow Yuudai. Battle: The next time this turn Yuudai performs an action, other players maynot take Reactions until it ends. You may take an aditional Battle action." Seaiatsu PCE Seiatsu item fate Spider 5 0 6 4 P P WEAPON.UNIQUE. Will only attach to a Spider Clan Personality. This personality has a minimum Chi of 5. Battle: Even if this card is bowed: Move this unit to a battlefield with a target enemy unit that has lower total force than this unit if it moved. Shrine to Yoritomo PCE Shrine_to_yoritomo holding dynasty Mantis 4 P P PORT.TEMPLE.UNIQUE. Will only enter play if you are a Mantis Clan player. Your Personalities have +1F while they have an attachement. Bow this card produce 4 gold. The Oni's Eye PCE the_onis_eye item fate Scorpion 0 0 2 2 P P UNIQUE. Will only attach to a scorpion Clan Personality. Limited: Bow this Personality: Another player shows a card at random from his hand. He may choose to loose Honor equal to that card's Focus Value. If he did not choose this he discards the card. Yoritomo Ascends PCE Yoritoma_ascends event dynasty Mantis P P KAMI.THUNDER. If you control 20 or more Samurai, Remove the 20 of them with the highest Force from the game. You do not need them, for you are your twenty strongest! If this removed 20 samurai, you win the game. Assess Your Foe PCE Assess_your_foe action fate 0 1 P P Battle: Target your opposed Personality: Draw two cards. Each other player in turn order may draw one card. Debt Collector PCE Debt_collector holding dynasty 2 P P RETAINER. Bow this card: Produce 2 Gold. Bow this card and one of your Personalities: Produce 3 Gold. Lavish Gift PCE Lavish_gift action fate 0 3 P P "POLITICAL*WINTER Open: If it is not your turn: Target a player. You give him a lavish gift. He gains the ability, ""Reaction: When paying a Gold cost: Produce 1 to 10 Gold. All other players gain Honor equal to the amount of Gold this produced."" Gain 1 Honor." Naoharu's Gift PCE Naoharus_gift event dynasty P P WINTER Show a card in your hand to another player. You offer it as a gift. He may put it in his hand: if he does, you gain Honor equal to its base Focus Value. If you showed a card and he did not put it in his hand, discard it and draw 2 cards. The Empire Awaits PCE The_empire_awaits event dynasty P P Starting with you, each player may choose a Fate card in his discard pile, then put it in his hand. Night of the Blood Moon GotE GotE001 event dynasty U 5509 After each resolution of a Maho action this turn, straighten a Personality who performed it. The Karmic Cycle GotE GotE002 event dynasty U 7653 Starting with you, each player may discard his hand, then draw a number of cards equal to the number of cards he discarded. Winter Solstice GotE GotE003 event dynasty R 8599 Winter Until your next turn begins, your Holdings now in play produce one additional Gold when they bow to produce Gold. Winter's Embrace GotE GotE004 event dynasty R 8602 Winter Until your second turn from now begins, all provinces have +3 Strength. Word of Heaven GotE GotE005 event dynasty U 8617 "Until your second turn from now begins, Reactions have the additional cost ""Bow one of your Personalities or Followers.""" House of Exotic Goods GotE GotE006 holding dynasty 2 C 3815 Bow this card: Produce 2 Gold. Limited: Destroy this card: Put one or more face-up cards in your provinces at the bottom of your deck (and refill the provinces). Turn all cards in your provinces face-up. Revered Sensei GotE GotE007 holding dynasty 2 U 6132 "Retainer ; Singular Bow this card: Produce 2 Gold. Open: Bow this card: Your target Samurai Personality has +3F while he is opposed this turn." Traveling Peddler GotE GotE008 holding dynasty 2 R 8101 Singular Bow this card: Produce 2 Gold. Limited: Bow this card and pay 3 Gold: Draw a card. War Encampment GotE GotE009 holding dynasty 2 C 8486 Bow this card: Produce 2 Gold, or 4 Gold when paying to bring an Item or Spell into play from your hand. Hida Hikita GotE GotE010 personality dynasty crab 5 3 0 8 2 R 3481 "Crab Clan ; Samurai ; Commander Battle: Bow your target Follower: Reduce the Force of a target enemy card to 0." Hida Tatsuma GotE GotE011 personality dynasty crab 5 3 0 8 3 R 3567 "Crab Clan ; Samurai ; Hero Tatsuma has a Force bonus equal to his Personal Honor while he is the only Personality in an army." Hida Togeriso GotE GotE012 personality dynasty crab 3 3 - 7 2 U 3570 "Crab Clan ; Samurai ; Lorekeeper Limited: Show a random card in another player's hand. Togeriso gains a Force bonus equal to its Focus Value." Hida Yumiya GotE GotE013 personality dynasty crab 7 2 - 10 0 U 3602 "Crab Clan ; Shadowlands ; Berserker ; Damned Personalities and Followers without Shadowlands have -1F while opposing Yumiya." Hiruma Rohitsu GotE GotE014 personality dynasty crab 4 3 0 7 1 C 3654 "Crab Clan ; Samurai ; Scout Battle: Bow Rohitsu unless you targeted the current battlefield's province with a Recon action this turn: A target card in the enemy army may not use its base abilities." Kaiu Kyoka GotE GotE015 personality dynasty crab 6 3 0 9 2 F 4327 "Crab Clan ; Samurai ; Commander ; Unique Battle: Bow or move home your target Crab Clan Personality: Straighten your target unit." Kuni Sagara GotE GotE016 personality dynasty crab 3 3 - 6 0 C 4712 "Crab Clan ; Shugenja Sagara attaches Maho Spells paying 1 less Gold." Daidoji Murata GotE GotE017 personality dynasty crane 2 3 0 6 2 U 2334 "Crane Clan ; Samurai ; Scout Recon Open: Target two provinces. During battles at their battlefields, actions may not be taken before the Defender's first chance to take a Battle action or pass." Daidoji Reita GotE GotE018 personality dynasty crane 2 3 6 7 3 R 2340 "Crane Clan ; Samurai ; Scout Recon Open: Target your province. Defending Personalties have +1F while at its battlefield. Your other provinces gain +2 strength." Doji Hariya GotE GotE019 personality dynasty crane 3 4 6 7 4 R 2664 "Crane Clan ; Samurai ; Artisan ; Kensai Limited: Discard a card: Create a +2F Weapon and attach it to Hariya." Doji Numata GotE GotE020 personality dynasty crane 3 4 6 8 3 C 2707 "Crane Clan ; Samurai ; Magistrate ; Governor Battle: Bow a target enemy dishonorable Personality. Increase or decrease the strength of this battlefield's province by Numata's Personal Honor." Doji Odaka GotE GotE021 personality dynasty crane 0 2 6 7 4 F 2708 "Crane Clan ; Courtier ; Imperial ; Unique Political Open: Discard the Imperial Favor: Bow a target Personality with lower Personal Honor than Odaka." Kakita Omori GotE GotE022 personality dynasty crane 1 2 6 4 3 C 4397 "Crane Clan ; Artisan" Kakita Takashima GotE GotE023 personality dynasty crane 2 4 6 8 3 U 4404 "Crane Clan ; Samurai ; Duelist Takashima has +1C during the resolution of any duel he is in." Kitsuki Kenichi GotE GotE024 personality dynasty dragon 3 4 5 7 3 C 4569 "Dragon Clan ; Samurai ; Magistrate Open: A target dishonorable Personality has a minimum Chi of 1. Give him -2F/-2C." Kitsuki Tsuboko GotE GotE025 personality dynasty dragon 4 3 4 7 2 R 4589 "Dragon Clan ; Samurai ; Duelist ; Justicar Reaction: Before Focus Effects resolve in a duel involving Tsuboko: All Focus Effects in that duel are negated." Mirumoto Ishino GotE GotE026 personality dynasty dragon 4 3 0 7 4 R 5151 "Dragon Clan ; Samurai ; Kensai Battle: Discard a card from your hand: Reduce a target enemy Personality's Force by the discarded card's Focus Value. Draw a card. If you discarded a Weapon, bow the target." Mirumoto Kuroki GotE GotE027 personality dynasty dragon 2 3 5 5 2 C 5163 "Dragon Clan ; Samurai ; Cavalry Battle: Bow Kuroki: Ranged 3 Attack." Mirumoto Takehiro GotE GotE028 personality dynasty dragon 2 4 2 7 2 U 5190 "Dragon Clan ; Samurai ; Tactician Battle: Target an enemy Personality. Neither Takehiro nor the targeted Personality may perform actions until this battle ends." Togashi Nakahara GotE GotE029 personality dynasty dragon 5 3 0 9 2 R 7959 "Dragon Clan ; Monk ; Tattooed ; Unique Battle: Look at the top 5 cards of your Fate Deck. Show one of them that is a Kiho or Tattoo card with a Battle ability. Put it in your hand. Put the remaining cards back on top of the deck in any order. You may take an additional action to play the shown card for one of its Battle abilities." Togashi Osawa GotE GotE030 personality dynasty dragon 4 3 3 7 1 U 7962 "Dragon Clan ; Monk ; Tattooed Open: Even if Osawa is bowed: Straighten him." Akodo Hiroshi GotE GotE031 personality dynasty lion 2 3 7 6 3 U 1173 "Lion Clan ; Samurai ; Tactician ; Gunso Battle: Attach your target discarded Follower to a target Personality in Hiroshi's army." Akodo Yanagi GotE GotE032 personality dynasty lion 4 3 7 7 2 C 1241 "Lion Clan ; Samurai ; Hero Battle: If the enemy side has more units than your side at this battlefield: Give Yanagi +5F." Ikoma Hagio GotE GotE033 personality dynasty lion 3 3 7 6 3 R 3911 "Lion Clan ; Samurai Hagio has +1F while attacking. Reaction: Even if Hagio is bowed, before battle resolution, if he is at the current battlefield: Straighten him." Ikoma Tomoi GotE GotE034 personality dynasty lion 4 3 7 7 3 R 3941 "Lion Clan ; Samurai ; Cavalry ; Warden ; Unique Battle: If any enemy units are at the current battlefield: Move your target Personality there. You may discard a Bushido Virtue card; if you do, straighten him." Matsu Ishigaki GotE GotE035 personality dynasty lion 2 3 5 5 2 C 5007 "Lion Clan ; Samurai ; Commander" Matsu Misato GotE GotE036 personality dynasty lion 3 3 10 6 3 R 5022 "Lion Clan ; Samurai ; Paragon Battle: Bow Misato: Ranged 3 Attack with +1 strength for every 10 points of Family Honor you have." Matsu Naomasa GotE GotE037 personality dynasty lion 3 4 7 7 3 U 5028 "Lion Clan ; Samurai ; Paragon Reaction: After one of your Bushido Virtue actions targets Naomasa: Gain 2 Honor." Kitsune Ando GotE GotE038 personality dynasty mantis 3 3 - 6 2 U 4597 "Mantis Clan ; Samurai ; Scout Battle: If the current battlefield was targeted by a Recon action this turn: Destroy a target enemy attachment." Moshi Awako GotE GotE039 personality dynasty mantis 3 3 - 7 2 R 5272 "Mantis Clan ; Thunder ; Shugenja ; Fist of Osano-Wo Ranged Attacks from Thunder actions Awako performs may target Personalities with attached Followers. Battle: Ranged 2 Attack." Moshi Nakata GotE GotE040 personality dynasty mantis 5 3 0 8 3 R 5293 "Mantis Clan ; Samurai ; Naval ; Commander ; Unique While Nakata is at the current battlefield, Ranged Attacks from your actions have +1 strength." Sakarah GotE GotE041 personality dynasty mantis 2 2 - 4 1 C 6275 "Mantis Clan ; Nonhuman ; Ningyo ; Naval" Tsuruchi Onaka GotE GotE042 personality dynasty mantis 2 4 0 7 2 C 8220 "Mantis Clan ; Samurai ; Magistrate ; Accuser Will not be controlled by a Scorpion Clan player. Open: Bow Onaka: Dishonor a target honorable Personality with lower Personal Honor than Onaka's Chi. Rehonor the Personality before the end of the turn." Yoritomo Kisho GotE GotE043 personality dynasty mantis 4 3 0 8 1 U 8792 "Mantis Clan ; Samurai ; Gunso Battle: Ranged 3 Attack with +1 strength for each Follower in Kisho's army." Yoritomo Sunagawa GotE GotE044 personality dynasty mantis 4 3 2 8 2 R 8831 ">(including this card) enters play from this province: Refill this province face-up. A Game of Sadane GotE GotE084 action fate 0 3 U 1019 Political Battle: Dishonor your target unbowed Personality: Dishonor a target Personality opposing him. After the next resolution of an action that was performed by a dishonorable Personality at this battlefield, bow that Personality. A Rival Eliminated GotE GotE085 action fate 0 4 C 1057 Battle: Give your target Duelist +2F, and an additional +3F if he is opposed. An Imperial Marriage GotE GotE086 action fate 0 4 U 1279 "Imperial ; Political Limited: Target your unbowed Courtier: A target Personality permanently gains Imperial and the ability, ""Limited: Take the Imperial Favor.""" Buoyed by the Kami GotE GotE087 action fate 0 3 U 1943 "Kiho ; Water Battle: If any enemy units are at the current battlefield, target your unbowed Monk or Shugenja: Move him there. If he has the Water keyword, you may target another of your units and move it there. If it moved, straighten it." Burned Village GotE GotE088 action fate 0 1 C 1947 Terrain Battle: Before this battle's resolution, discard all cards in or attached to this battlefield's province. Certain Death GotE GotE089 action fate 0 2 C 2026 Open: Pay Gold equal to the attachment's Gold Cost minus 3: Destroy another player's target attachment. Changing Paths GotE GotE090 action fate 0 4 R 2033 Kiho Battle/Open: Target your unbowed Shugenja or Monk: Name a Ring. The next time this turn you trigger its base trait that would put it into play from your hand, search your discard pile, then Fate deck, for that Ring. Show it. Put it into your hand. (You then have a chance to play it by its own text.) Clan Rivalries GotE GotE091 action fate 0 1 C 2131 Battle: Bow your target Personality: Straighten another target Personality with lower Chi. If the targeted Personalities share no Clan alignments, you may target and straighten a third Personality. Dangerous Reconnaissance GotE GotE092 action fate 0 2 R 2449 Recon Limited: Target your unbowed Scout: Target a province. Draw a card. During your End Phase this turn, draw an additional card if you destroyed the targeted province in battle resolution. Deadly Orders GotE GotE093 action fate 0 2 C 2507 Battle: Target your Commander: Give your target Follower a Force bonus equal to twice its current Force. After this battle's resolution, destroy the Follower. Desperation Strikes GotE GotE094 action fate 0 4 U 2581 Battle: Your opposed non-Yojimbo Personalities at the current battlefield each gain a Force bonus equal to the number of your Yojimbo Personalities there. Discreet Retreat GotE GotE095 action fate 0 4 R 2609 Political Battle: Move your target Courtier home: Give a target Personality +4F or -4F. Endless Road GotE GotE096 action fate 0 1 C 2869 Terrain Battle: After the resolution of any action that moved one or more units, straighten them. Eradicate All Doubt GotE GotE097 action fate 0 3 U 2889 Battle: Straighten a target bowed Personality, and target another Personality in the same army. If this straightened the bowed Personality, reduce the other Personality's Force to 0. First-Hand Account GotE GotE098 action fate 0 4 C 3072 Reaction: After battle resolution, if you destroyed any enemy units or a province in that resolution: Give each Personality and Follower in your army a +1F Victory token. Fluid Formation GotE GotE099 action fate 0 4 U 3096 Battle: Target your Tactician: Target one or more of your Followers. Straighten each targeted Follower. You may transfer any number of the targeted Followers to any of your Personalities in your current army. Games of Court GotE GotE100 action fate 0 2 R 3217 "Political ; Unique Limited: Each player chooses a card in his hand. Show all chosen cards. If the base Focus Value of a player's card is different from each other chosen card's base Focus Value, he gains Honor equal to his card's Focus Value; otherwise, he loses Honor equal to his card's Focus Value." Half-Breath Strike GotE GotE101 action fate 0 3 R 3362 Iaijutsu Reaction: After the resolution of another player's action that targeted your Duelist during a battle, show another Iaijutsu card in your hand: Target an enemy Personality with 3C or lower at the current battlefield. His controller may destroy him. If he is not destroyed, gain 3 Honor. Hasty Exit GotE GotE102 action fate 0 1 R 3400 Ninja Battle: Move one or more target unbowed Ninja Personalities with no non-Ninja Followers from the current battlefield to another battlefield. Honor & Steel GotE GotE103 action fate 0 2 U 3747 Bushido Virtue Battle: Give your target Paragon +1F for each Bushido Virtue in your discard pile. You may target an enemy Personality and give him -1F for each Dark Virtue in his controller's discard pile. Gain 1 Honor. Honor the Ancestors GotE GotE104 action fate 0 3 U 3753 Political Battle: Move home a target enemy Personality with Force lower than or equal to the number of your honorably dead Personalities. If he moved, bow him and gain 2 Honor. I Carry Two Blades! GotE GotE105 action fate 0 4 C 3853 Reaction: After one of your Weapons is destroyed, target a non-Unique Weapon in your hand or discard pile: Attach it to your target Personality, paying 4 less Gold. Imperial Decree GotE GotE106 action fate 0 2 C 3977 "Political ; Imperial Battle: If you control the Imperial Favor: Move a target enemy Personality home. You may discard the Imperial Favor as a cost; if you do, gain 2 Honor." Imperial Intercession GotE GotE107 action fate 0 1 C 3986 "Imperial ; Political Battle: Bow your target Courtier at any location, and discard the Imperial Favor unless he is Imperial: Bow a target attacking Personality. Straighten a target defending Personality." Incredible Resilience GotE GotE108 action fate 0 1 R 4011 Unique Reaction: After the resolution of an enemy player's Battle action that targeted one of your Personalities: The player chooses and bows one of his unbowed Personalities at the current battlefield. Inexplicable Challenge GotE GotE109 action fate 0 2 R 4013 Political Battle: Target your Courtier at any location: Bow a target enemy card without attachments. Choose a player, who either gains or loses 2 Honor. Kami Unleashed GotE GotE110 action fate 0 3 R 4429 "Kami ; Tattoo Battle: Target your unbowed Personality, and bow him unless he is Tattooed: Ranged Attack with strength equal to your Personality's Force." Low Stance GotE GotE111 action fate 0 4 R 4877 Focus Effect: Before this duel's resolution, negate all bonuses to each focused card's Focus Value. Battle: Target your unbowed Samurai Personality: Target an enemy Personality. After this Combat Segment ends, reduce his Force to 0. Magistrate's Accusation GotE GotE112 action fate 0 3 U 4889 Battle: Target your unbowed Magistrate Personality: Bow a target enemy Personality with lower Personal Honor than your Magistrate's Chi. The enemy leader loses 2 Honor. Mounting a Defense GotE GotE113 action fate 0 3 R 5397 Limited: Target your Commander Personality: Show the top 4 cards of your Dynasty deck. Discard a card from one of your provinces and refill it face-up with one of the shown cards. Put the remaining shown cards on the bottom of your deck in any order. Ogre Savagery GotE GotE114 action fate 0 0 C 5615 Fear Battle: Target your unbowed Nonhuman Shadowlands Personality: Bow a target enemy Personality. Paths of Honor & Glory GotE GotE115 action fate 0 4 R 5800 "Bushido Virtue ; Dark Virtue Open: Straighten a target Samurai. Battle: Bow a target Samurai without attachments." Phantom Blade Kata GotE GotE116 action fate 0 1 R 5840 "Kata ; Spirit Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, ""Spirit Limited: Discard a card: Create a +2F Spirit ; Weapon Item and attach it to your target Personality.""" Power Corrupting GotE GotE117 action fate 4 2 R 5922 "Kiho ; Maho Open: Target your unbowed Shugenja and destroy another of your target Personalities: Create a 7F/4C Shadowlands ; Nonhuman ; Oni Personality. Lose 3 Honor. Your Shugenja permanently gains Shadowlands." Pragmatism GotE GotE118 action fate 0 1 R 5927 Battle: Target your unbowed dishonorable Samurai Personality: Bow a target enemy card. You may move it's unit home. Lose 5 Honor. Raising Heaven's Banner GotE GotE119 action fate 0 1 C 6006 Terrain Battle: Your opposed Personalities and Followers have +2F while you have two or more different Clan alignments among Personalities on your army. Reinforced Border GotE GotE120 action fate 0 3 U 6077 Focus Effect: Put a Ring in your discard pile into your hand. Battle: Move your target Samurai Personality to a battlefield with one or more enemy units. Straighten his unit if he moved into a defending army. Riding the Clouds GotE GotE121 action fate 0 4 C 6148 "Air ; Kiho Battle/Open: Target your Monk: Straighten him. He does not contribute Force during battle resolutions this turn." Selfless Devotion GotE GotE122 action fate 0 3 C 6377 "Open: Target your Shugenja Personality: After the next time this turn he assigns, create a 2F/2C/2PH Samurai ; Yojimbo Personality at his battlefield. Remove the Yojimbo from the game before the end of this turn." Setting Sun Strike GotE GotE123 action fate 0 3 R 6413 Heroic Reaction: After another player's action targets your Hero Personality during a Combat Segment: Give the Hero +3F. Straighten him before this battle's resolution. Shisa Infestation GotE GotE124 action fate 0 1 R 6775 Unique Open: Permanently increase or decrease the strength of all provinces by 1. Siege Tactics GotE GotE125 action fate 0 2 C 6922 Siege Battle: Give your target opposed Personality +1F for each province that has been destroyed this game. Battle: If any enemy units are at the current battlefield: Move your target Personality at another battlefield to the current battlefield. Spin the Karmic Wheel GotE GotE126 action fate 0 2 C 7060 Kiho Reaction: After an action targets one of your Personalities, target your Monk: The action's effects that would destroy your Personality shuffle him into your Dynasty deck instead. Split the Reed GotE GotE127 action fate 0 3 U 7071 Battle: Target your Kensai Personality: Destroy a target enemy attachment. If your Kensai now has a Weapon attached, you may take an additional Battle action. Strength of the Dead GotE GotE128 action fate 0 3 C 7158 "Maho ; Kiho Battle: Target your unbowed Monk or Shugenja: He gains a Force bonus equal to the Force of a target dead Personality. Lose 2 Honor." Subtle Corruption GotE GotE129 action fate 0 3 U 7199 Limited: Target a face-up Personality in your province. Reduce any Honor loss from his card for entering play by 4. Fear Battle: Bow all Followers with a Force of 4 or lower in a target unit. The Call of Battle GotE GotE130 action fate 0 3 C 7490 Thunder Open: Target your Personality: You may assign him even if he is bowed. After the next time this turn he assigns, straighten his unit. The Sea's Lightning GotE GotE131 action fate 0 1 U 7751 Thunder Battle: Target your opposed Naval Personality: This battle's resolution does not bow your Personalities. Traditions of Steel GotE GotE132 action fate 0 3 U 8088 Focus Effect: Before this duel's resolution, raise the Focus Value of each of your focused cards to 3. Battle: Target your opposed Samurai: Before this battle's resolution, raise his Force to 6. Undone by Truth GotE GotE133 action fate 0 2 R 8290 Political Limited: Bow your target Magistrate: Dishonor a target Personality with lower Personal Honor than your Magistrate's Chi. Unexpected Arrival GotE GotE134 action fate 0 2 R 8292 Battle: If any enemy units are at the current battlefield: Target a Personality in one of your provinces. Bring him into play at the current battlefield, paying 2 less Gold and ignoring his Honor Requirement. Unexplained Illness GotE GotE135 action fate 0 2 U 8304 Ninja Battle/Open: Bow a target Personality with one or more Poison tokens. Unpredictable Strategy GotE GotE136 action fate 0 2 R 8319 Battle: Target a unit, and another unit controlled by the same player at any other location. Switch the two units' locations. Straighten them if they moved. Unsavory Practices GotE GotE137 action fate 0 3 U 8326 "Limited: Target your Artisan Personality: Your target Weapon permanently gains the ability, ""Battle: Bow this card: Destroy a target card in the enemy army with a Gold Cost of 6 or lower and no attachments.""" Unworthy Rivals GotE GotE138 action fate 0 4 U 8342 Battle: Target your Personality: Target an enemy Personality with lower Force, lower Chi, and lower Personal Honor: Bow his unit. Until the turn ends, negate the straightening of any cards now in the unit. Word of Fire GotE GotE139 action fate 0 2 R 8616 "Fire ; Kiho Battle: Target your unbowed Monk or Shugenja Personality: Reduce a target enemy card's Force by your Personality's Chi. If your Personality has the Fire keyword, bow the targeted enemy card." Wrath of the Elements GotE GotE140 action fate 0 1 C 8627 Battle: Bow one of your Spells in your current army: Ranged 4 Attack that may target a Personality with attached Followers. Cavalry Officer GotE GotE141 follower fate 3 0 0 5 - 1 C 1999 Cavalry Reaction: After this card enters play: Create a 1F Cavalry Follower and attach it to a target Personality without Followers. Death Ravagers GotE GotE142 follower fate 5 0 0 4 - 0 U 2517 "Oni ; Shadowlands Will only attach to an Oni. After this card enters play: Lose 4 Honor. Before the end of your End Phase, if this unit was not in an attacking army this turn: Destroy this card." Imperial Elite Guard GotE GotE143 follower fate 4 0 2 7 - 2 C 3980 Imperial Battle: Destroy a target enemy card without attachments. Legion of Death GotE GotE144 follower fate 4 0 0 5 - 1 R 4803 "Shadowlands ; Undead ; Unique After this card enters play: Lose 4 Honor. Fear Battle: Bow a target enemy Personality with lower Force than the number of Shadowlands cards in your current army." Moonless Riders GotE GotE145 follower fate 4 0 3 6 - 2 R 5256 "Cavalry ; Unique Battle: Bow a target enemy Infantry Personality." Ronin Brotherhood GotE GotE146 follower fate 4 0 0 7 - 3 R 6210 Ronin Battle: Ranged 4 Attack. Battle: Ranged 3 Attack. Battle: Move this unit home. Student of Ninjutsu GotE GotE147 follower fate 2 0 0 3 - 2 C 7191 Ninja Battle: If this card is in your hand: Attach it to your target personality. Utaku Elite Guard GotE GotE148 follower fate 1 0 3 3 - 2 U 8364 "Cavalry ; Battle Maiden Battle Maidens in this army have +1F while attacking." Armor of the Heavens GotE GotE149 item fate 3 0 4 4 R 1357 "Armor ; Imperial Political Reaction: After another player targets this Personality with an action: Either gain 2 Honor, or have the other player lose 2 Honor." Armor of the Ryu GotE GotE150 item fate 3 0 4 4 R 1360 "Armor ; Unique This Personality has Cavalry. Battle: If any enemy units are at the current battlefield: Move this Personality home or to the current battlefield." Balanced Yari GotE GotE151 item fate 1 1 3 2 C 1527 Weapon Battle resolution does not bow cards in this unit. Chrysanthemum Blossom GotE GotE152 item fate 0 0 1 4 C 2073 Imperial Reaction: After this Personality assigns: Give him a +1F token and gain 1 Honor. Five Harmonies Blend GotE GotE153 item fate 0 0 0 3 U 3076 Battle: Destroy this card: Straighten this Personality. Fubatsu No-Dachi GotE GotE154 item fate 4 1 6 4 R 3178 "Weapon ; Unique Battle: Bow this card: Destroy a target card in the enemy army without attachments and with a Gold Cost of 6 or less." Layered Plates GotE GotE155 item fate 5 0 7 3 R 4791 Armor Negate effects that move this unit to a battlefield. Reaction: Before this Personality is destroyed, destroy this card: Negate that destruction of the Personality. Oyumi GotE GotE156 item fate 2 0 3 3 R 5774 Weapon Battle: Ranged 3 Attack. Battle: Discard this card from your hand and pay 3 Gold: Ranged 3 Attack. Might of the Shadowlands GotE GotE157 spell fate 1 3 U 5101 "Maho ; Singular Battle: Even if this card is not at the current battlefield: Target one or more Shadowlands cards at the current battlefield. Give each target +1F, or +2F if it is Undead. Lose 3 Honor." Piercing the Heavens GotE GotE158 spell fate 2 3 U 5848 Air Limited: Bow this Spell: Discard a card from one of your provinces, refilling the province face-up. Scouring Flood GotE GotE159 spell fate 2 3 C 6313 Water This Personality has +2F. Battle: Bow this card: Move a target defending Personality home. Seeking the Ancestors GotE GotE160 spell fate 3 2 U 6358 Void Limited: Bow this Shugenja, or bow this Spell if this Shugenja has the Void keyword, and discard a face-up card from one of your provinces: Show the top card of your Fate deck. Put it in your hand if its Focus Value is lower than this Shugenja's Chi. Servitors of Stone GotE GotE161 spell fate 0 3 U 6408 Earth Battle: Bow this card: Straighten a target card in this Shugenja's army. The Winds' Favor GotE GotE162 spell fate 4 4 R 7849 Air Open: Bow this Shugenja: Target a Personality. After the next time this turn he assigns to attack you, gain 2 Honor and straighten this Shugenja. Thunder's Favor GotE GotE163 spell fate 3 2 U 7885 Thunder Battle: Bow this card: Ranged 4 Attack, or Ranged 6 Attack if this Shugenja has the Thunder keyword. Consecration of Steel IG1 IG1001 event dynasty F 2171 Until your second turn from now begins, all your Personalities with the Magistrate or Kensai keyword have +1F/+1C while they are in play. Regional Treasurer IG1 IG1002 holding dynasty 2 F 6071 Retainer Bow this card: Produce 2 Gold. Open: Bow this card: Straighten your target Samurai Personality. Until your next turn ends, he does not straighten. Hida Manoru IG1 IG1003 personality dynasty crab 4 3 3 8 2 F 3519 "Crab Clan ; Samurai ; Scout ; Jade Legion Recon Open: Target a province. Your Crab Clan Personalities have +1F, and Shadowlands Personalities have -1F, while at that province's battlefield." Kakita Taminoko IG1 IG1004 personality dynasty crane 1 3 6 7 3 F 4405 "Crane Clan ; Courtier Political Limited: Bow Taminoko: Target another player's honorable Personality. The player may choose to dishonor him. If he does not choose this, gain 2 Honor." Togashi Chunoken IG1 IG1005 personality dynasty dragon 4 3 0 8 2 F 7921 "Dragon Clan ; Monk ; Tattooed Reaction: Even if Chunoken is bowed, after a Combat Segment ends, if he is at the current battlefield: Straighten him." Matsu Notsuo IG1 IG1006 personality dynasty lion 4 2 7 6 3 F 5031 "Lion Clan ; Samurai Notsuo does not bow from battle resolution." Tsuruchi Saya IG1 IG1007 personality dynasty mantis 3 3 0 7 2 F 8224 "Mantis Clan ; Samurai Battle: Ranged 5 Attack." Isawa Itsuoko IG1 IG1008 personality dynasty phoenix 3 3 2 7 3 F 4087 "Phoenix Clan ; Earth ; Shugenja Battle: Bow Itsuoko or one of her Spells: Bow a target enemy Personality. If he is an Oni, until the turn ends, negate all effects that straighten him." Shosuro Miyoto IG1 IG1009 personality dynasty scorpion 4 3 - 7 0 F 6833 "Scorpion Clan ; Ninja Battle: Bow a target enemy Personality with one or more Poison tokens." Daigotsu Bundoru IG1 IG1010 personality dynasty spider 4 3 - 7 0 F 2370 "Spider Clan ; Shadowlands ; Samurai ; Paragon After Bundoru enters play: Lose 2 Honor. Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit." Utaku Kioko IG1 IG1011 personality dynasty unicorn 4 3 4 8 3 F 8378 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Reaction: After an enemy Personality assigns or moves to Kioko's battlefield: Gain 2 Honor." Daku no Oni IG1 IG1012 personality dynasty shadowlands 7 4 - 8 0 F 2437 "Shadowlands ; Nonhuman ; Oni After Daku enters play: Lose 6 Honor. Battle: Target a Personality opposing Daku, or a Holding controlled by the enemy leader. Bow the targeted card. Destroy it if it is a Farm or Ashigaru." Hitofu IG1 IG1013 personality dynasty 4 4 0 8 3 F 3685 "Samurai ; Hero ; Ronin Battle: If there are fewer units on your side than on the enemy side at this battlefield: Bow a target enemy unit." Sacred Valley IG1 IG1014 region dynasty F 6264 Singular Reaction: Before the resolution of another player's action begins, bow this card: reduce all Honor losses to you from the action's effects by 2. As the Breakers IG1 IG1015 action fate 0 2 F 1387 "Kiho ; Water Battle: Bow your target Shugenja or Monk. Bow a target enemy Personality with lower Chi. You may move your Shugenja or Monk home." Call Forth the Dead IG1 IG1016 action fate 2 3 F 1961 "Kiho ; Maho Limited: Target your Shugenja: Create a 2F/2C Shadowlands ; Undead Personality. Lose 2 Honor." Dance of the Winds IG1 IG1017 action fate 0 4 F 2443 "Kiho ; Air Battle: Target your unbowed Shugenja or Monk: Move a target enemy Personality home. If this is the first Battle action taken in this battle, negate any effects this turn that move the Personality." Discovering Lost Lore IG1 IG1018 action fate 0 3 F 2608 Limited: Target your Artisan: Target a Spell or Item in your discard pile. Attach it to your target Personality. Gain 1 Honor. Drinking One's Life IG1 IG1019 action fate 3 3 F 2795 Open: Target your Oni Personality: Target another Personality. Lose 3 Honor. While your Oni remains in play, after the start of each player's turn, give the other Personality a +1F/-1C token. Facilitation IG1 IG1020 action fate 4 2 F 2948 Unique Limited: If you have attached a Unique Spell this turn: Draw 2 cards. Game of Sincerity IG1 IG1021 action fate 0 2 F 3216 Political Battle: Dishonor your target unbowed Personality: Dishonor a target Personality. His controller loses 2 Honor. Neither Personality contributes Force in this battle's resolution. Intercession IG1 IG1022 action fate 0 4 F 4046 Political Open: Take the Imperial Favor. Lose 2 Honor. Military Assessment IG1 IG1023 action fate 0 2 F 5110 Recon Limited: Target your Scout. Target a province. After each time that one or more of your units moves home or returns home from the province's battlefield (including battle resolution), straighten those units. War-Torn Plains IG1 IG1024 action fate 0 1 F 8505 Terrain Battle: Before this battle's resolution, if there are fewer units on your side than on the enemy side at this battlefield, give each of your Personalities there +2F. Imperial Couriers IG1 IG1025 follower fate 2 0 0 3 - 2 F 3976 Imperial Reaction: After this card attaches from your hand: Straighten this Personality. Limited: After your next End Phase ends, if this card is in play, return it to your hand. Scholarly Attendant IG1 IG1026 follower fate 1 0 1 2 - 3 F 6304 Limited: Transfer your target attachment to your target Personality. Fubatsu Blade IG1 IG1027 item fate 3 1 4 4 F 3177 Weapon Osano-Wo's Rebuke IG1 IG1028 spell fate 4 2 F 5714 Thunder This Shugenja has +2F. Battle: Bow this Spell: Bow a target card in the enemy army with fewer attachments than this Shugenja. A New Year CE CE001 event dynasty R CE001 "Festival Discard zero to two cards; each other player in turn order may discard a card. Each player then draws as many cards as he discarded." A Time for Action CE CE002 event dynasty R CE002 Each player with more than 20 Family Honor loses 5 Honor. A Walking Death CE CE003 event dynasty R CE003 Plague Until the game ends, after each of your Events Phases ends, each player, starting with you, gives a target Personality controlled by the player on his left a -1C Plague token. Celestial Alignment CE CE004 event dynasty R CE004 Until your next turn begins, Shugenja Personalities need not bow as a cost of Kiho or Spell actions they perform. Celestial Vision CE CE005 event dynasty U CE005 Until your next turn begins, Personalities need not bow as a cost of lobbying. Claiming the Throne CE CE006 event dynasty U CE006 Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game. Decree of Peace CE CE007 event dynasty U CE007 "Until your next turn begins, after a player destroys a province as the Attacker, the Empress exacts retribution for defying her reign; destroy that player's leftmost province." Festival of Cherry Blossoms CE CE008 event dynasty U CE008 Festival After the next time this game another player gains Honor, you gain 2 Honor. I Am Ready CE CE009 event dynasty R CE009 "Until the game ends, you have the ability, ""Battle: Once per battle, target your Personality with an attachment: Bow a target enemy Personality without attachments.""" Imperial Ambassadorship CE CE010 event dynasty R CE010 Imperial In turn order, each other player may draw a card. You may look at the top three cards of your deck and put them back in any order. Then, draw a card. Imperial Census CE CE011 event dynasty R CE011 Imperial All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase. Inferno CE CE012 event dynasty R CE012 Until your next turn begins, Limited actions may not target Personalities. Inheriting an Heirloom CE CE013 event dynasty U CE013 Until the game ends, during each player's End Phase, he may draw an additional card if he put any Weapons or Armors into play from his hand that turn. Offered Gift CE CE014 event dynasty R CE014 "Starting with you, each player may choose to gain 2 Honor; if he does not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order." Return to the Heavens CE CE015 event dynasty R CE015 Gain two provinces, which permanently do not hold Dynasty cards, to the left of your leftmost province. Then, destroy the province this Event resolved from. The New Order CE CE016 event dynasty U CE016 "You may destroy your rightmost Province; if you do so, permanently increase the amount of Honor needed to achieve an Honor Victory by 10." Wisdom Gained CE CE017 event dynasty U CE017 Starting with you, each player may search his discard pile and Fate deck for a Ring, show it, and put it in his hand. Wisdom of the Keepers CE CE018 event dynasty U CE018 Each player who controls any Rings gains 5 Honor. Acrobat Troupe CE CE019 holding dynasty 6 R CE019 Imperial Bow this card: Produce 4 Gold. Political Limited: Bow this card: Gain 2 Honor. Akodo's Grave CE CE020 holding dynasty 2 2 C CE020 Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Destroy a target Terrain. Bamboo Harvesters CE CE021 holding dynasty 0 F CE021 "Forest ; Unique This card will not straighten before your second turn. Bow this card: Produce 2 Gold." Barley Farm CE CE022 holding dynasty 1 2 U CE022 Farm Bow this card: Produce 1 Gold. Reaction: When paying a Gold cost: Produce 1 Gold. (This can be used together with bowing this card to produce Gold). Border Keep CE CE023 holding dynasty 0 F CE023 Unique Bow this card: Produce 2 Gold. Limited: If it is your first turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up. Limited: Once per game: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up. Border Village CE CE024 holding dynasty 4 C CE024 Village Bow this card: Produce 3 Gold. If you did not go first this game and are not paying for a Holding, bow this card: Produce 4 Gold. Clan Estate CE CE025 holding dynasty 2 U CE025 Bow this card: Produce 2 Gold, or 3 Gold if paying for a Cavalry card. Corrupt Officials CE CE026 holding dynasty 2 U CE026 Retainer Bow this card: Produce 2 Gold. Open: Bow this card, and destroy it if the targeted Holding is Unique: A target Holding's abilities may not be used until the turn ends. Counting House CE CE027 holding dynasty 2 C CE027 Singular Bow this card: Produce 2 Gold. Limited: If you have fewer provinces than each other player, bow this card: Draw a card. Deeds and Words CE CE028 holding dynasty 2 R CE028 Bow this card: Produce 2 Gold. Reaction: Before a player gains or loses Honor during the Action Phase, destroy this card: Reduce the gain or loss to 0. Diamond Mine CE CE029 holding dynasty 5 6 U CE029 Mine Bow this card: Produce 5 Gold. Family Keep CE CE030 holding dynasty 2 C CE030 Castle Bow this card: Produce 2 Gold, or 3 Gold if paying for a card with a base Gold Cost of 9 or more. Open: If it is not your turn, you have only one Province, and you have one or zero cards in your hand: Draw a card. Famous Bazaar CE CE031 holding dynasty 2 R CE031 Bow this card: Produce 2 Gold. After this card enters play from a province: Refill the province face-up. Imperial Artificer CE CE032 holding dynasty 2 2 C CE032 Imperial Bow this card: Produce 2 Gold. If this pays for a Follower or Item attaching to a Samurai, you may draw a card, then discard a card. Kitsune Den CE CE033 holding dynasty 2 2 R CE033 Unique Bow this card: Produce 2 Gold. Political Limited: Destroy this card: Rehonor one or more target dishonorable Personalities. Gain Honor equal to the highest base Personal Honor among them. Large Farm CE CE034 holding dynasty 1 U CE034 Farm Bow this card: Produce 2 Gold. Permanent Encampment CE CE035 holding dynasty 2 U CE035 Bow this card: Produce 2 Gold, or 3 Gold if paying for an attachment. Battle: Straighten your target attachment. You may transfer it to your target Personality Rich Coffers CE CE036 holding dynasty 2 C CE036 This card straightens during each player's Straighten Phase. Bow this card: Produce 2 Gold. Secluded Outpost CE CE037 holding dynasty 6 R CE037 Bow this card: Produce 4 Gold. If you are paying for a Personality, you may attach an attachment to him from your hand after he enters play, paying 4 less Gold. Seiden Sanzo CE CE038 holding dynasty 2 R CE038 Temple Bow this card: Produce 2 Gold, or 3 Gold if paying for a Hero. Limited: Target a Personality you own and control. Give him Cavalry and +3F. Destroy him after your next Dynasty Phase begins. Shrine to Hotei CE CE039 holding dynasty 2 R CE039 "Temple ; Singular Bow this card: Produce 2 Gold. Limited: If you have six or more cards in your hand, bow this card: Gain 1 Honor." Temple to Shinsei CE CE040 holding dynasty 3 U CE040 Temple Bow this card: Produce 2 Gold. Limited: Bow this card and your target Shugenja or Monk Personality: Gain 2 Honor. Toku's Grave CE CE041 holding dynasty 2 R CE041 "Bow this card: Produce 2 Gold. Limited: Bow this card: Show the top card of your Fate deck. If it is a Spell, you may discard a Battle Strategy; if it is a Battle Strategy, you may discard a Spell. If you discarded a card, draw the shown card." Tower of the Ningyo CE CE042 holding dynasty 2 R CE042 Singular Bow this card: Produce 2 Gold. Limited: Pay 3 Gold, or 1 Gold if you are a Dragon Clan player, and bow this card: Straighten a target Personality. Iron Mine CE CE043 holding dynasty 2 2 F CE043 Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player. Marketplace CE CE044 holding dynasty 2 2 F CE044 Market Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player. Gold Mine CE CE045 holding dynasty 2 2 F CE045 Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player. Copper Mine CE CE046 holding dynasty 2 2 F CE046 Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Lion Clan player. Kobune Port CE CE047 holding dynasty 2 2 F CE047 Port Bow this card: Produce 2 Gold, or 3 Gold if you are a Mantis Clan player. Silver Mine CE CE048 holding dynasty 2 2 F CE048 Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player. Geisha House CE CE049 holding dynasty 2 2 F CE049 Geisha House Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player. Shinomen Marsh CE CE050 holding dynasty 2 F CE050 Swamp Bow this card: Produce 2 Gold, or 3 Gold if you are a Spider Clan player. Stables CE CE051 holding dynasty 2 2 F CE051 Stables Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player. Hida Bachiatari CE CE052 personality dynasty crab 4 3 0 7 1 U CE052 "Crab Clan ; Shadowlands ; Samurai ; Damned Battle: Bow Bachiatari: Ranged 3 Attack with +1 strength for each province destroyed this game." Hida Eijiko CE CE053 personality dynasty crab 5 3 0 8 2 U CE053 "Crab Clan ; Samurai ; Commander Battle: Bow your target Follower: Straighten one or two target Crab Clan Personalities." Hida Kaoru CE CE054 personality dynasty crab 4 2 0 6 2 C CE054 "Crab Clan ; Samurai ; Hero" Hida Kuon - exp6 CE CE055 personality dynasty crab 12 5 - 14 3 F CE055 "Crab Clan ; Clan Champion ; Samurai ; Berserker ; Commander ; Hero ; Experienced 6 ; Loyal ; Unique If Kuon is the only Personality in his army, before the resolution of the enemy leader's first action that targeted Kuon this battle: Its effects do not happen. Battle: Even if Kuon is bowed, if any enemy units are at the current battlefield: Move your target Personality there. If he moved, straighten him." Hida Masatari CE CE056 personality dynasty crab 4 3 3 7 2 C CE056 "Crab Clan ; Samurai ; Hero Masatari does not bow from battle resolution." Hida Ogano CE CE057 personality dynasty crab 6 3 - 8 1 C CE057 "Crab Clan ; Samurai ; Berserker" Hiruma Aki CE CE058 personality dynasty crab 5 3 - 7 1 U CE058 "Crab Clan ; Samurai ; Berserker" Hiruma Aki - exp CE CE059 personality dynasty crab 6 3 - 9 1 R CE059 "Crab Clan ; Samurai ; Berserker ; Experienced ; Unique Battle: Destroy one or more target Followers with total Force lower than Aki's Force, or total Gold Cost lower than Aki's Gold Cost." Hiruma Gohachiro CE CE060 personality dynasty crab 4 3 2 8 2 C CE060 "Crab Clan ; Samurai ; Commander Reaction: After another player's action targets another Personality in Gohachiro's army: Negate the Personality's destruction from the action's effects." Hiruma Masato CE CE061 personality dynasty crab 2 2 0 4 2 F CE061 "Crab Clan ; Samurai ; Scout Masato has +3C while facing a Shadowlands Personality in a a duel." Hiruma Seiko CE CE062 personality dynasty crab 3 2 2 5 3 C CE062 "Crab Clan ; Samurai ; Scout Battle: If a Recon action has targeted the current battlefield's province this turn: Ranged 4 Attack." Kaiu Taru CE CE063 personality dynasty crab 5 3 0 8 2 R CE063 "Crab Clan ; Samurai ; Siege ; Siege Master Taru costs one less Gold to bring into play for each province destroyed this game. Battle: Discard a card: Abilities on a target enemy Personality may not be used during this battle. Draw a card." Kuni Daigo - exp CE CE064 personality dynasty crab 5 4 3 10 2 R CE064 "Crab Clan ; Earth ; Jade ; Shugenja ; Experienced ; Unique ; Jade Champion Battle: Bow a target enemy card. Destroy it if it is Shadowlands." Daidoji Kimpira CE CE065 personality dynasty crane 2 3 5 4 2 F CE065 "Crane Clan ; Samurai" Daidoji Sakihiko CE CE066 personality dynasty crane 3 4 4 7 2 C CE066 "Crane Clan ; Samurai ; Scout Recon Open: Target a province. Other players' Personalities have -1F while at that province's battlefields." Daidoji Yaichiro CE CE067 personality dynasty crane 3 3 0 7 2 U CE067 "Crane Clan ; Samurai Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield." Daidoji Zoushi CE CE068 personality dynasty crane 4 3 4 8 2 C CE068 "Crane Clan ; Samurai ; Commander ; Scout Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F." Doji Ayano CE CE069 personality dynasty crane 2 4 10 6 4 U CE069 "Crane Clan ; Courtier ; Samurai" Doji Ayano - exp CE CE070 personality dynasty crane 2 4 10 7 4 R CE070 "Crane Clan ; Courtier ; Samurai ; Experienced ; Unique Political Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn." Doji Domotai - exp4 CE CE071 personality dynasty crane 4 6 40 13 5 F CE071 "Crane Clan ; Clan Champion ; Samurai ; Duelist ; Experienced 4 ; Loyal ; Unique Political Reaction: Even if Domotai is bowed, after the resolution of your action for which you discarded the Imperial Favor as a cost or effect: Draw a card. Iaijutsu Battle: Domotai challenges a target enemy Personality. Destroy the duel's loser. If Domotai wins, gain 3 Honor and take the Imperial Favor." Doji Hatashi CE CE072 personality dynasty crane 1 2 6 3 2 C CE072 "Crane Clan ; Courtier" Doji Senta CE CE073 personality dynasty crane 1 3 4 7 3 C CE073 "Crane Clan ; Courtier Political Limited: Discard the Imperial Favor: Dishonor another player's target honorable Personality." Kakita Hideo CE CE074 personality dynasty crane 1 3 0 4 3 C CE074 "Crane Clan ; Samurai ; Duelist" Kakita Hideo - exp CE CE075 personality dynasty crane 2 4 6 6 3 R CE075 "Crane Clan ; Samurai ; Duelist ; Experienced ; Unique After Hideo wins a duel: Gain 1 Honor. Reaction: Before Focus Effects resolve in a duel involving Hideo, if both players in the duel have any focused cards: Discard one of each player's focused cards." Kakita Idzuki CE CE076 personality dynasty crane 4 4 5 9 4 R CE076 "Crane Clan ; Samurai ; Duelist ; Commander ; Magistrate ; Sapphire Legion Battle: Bow a target dishonorable enemy Personality. Gain 2 Honor. The Personality's controller loses 2 Honor." Kakita Okirou CE CE077 personality dynasty crane 1 3 6 7 2 U CE077 "Crane Clan ; Samurai ; Artisan ; Orator ; Poet Open: Discard a card: Before the next time this turn a target player gains or loses Honor, reduce the loss or gain by the Focus Value of the discarded card." Kitsuki Berii CE CE078 personality dynasty dragon 3 4 5 7 3 C CE078 "Dragon Clan ; Samurai ; Magistrate Battle: Target the Human Personality with the lowest Personal Honor at the current battlefield (you choose in case of a tie). Move him home." Kitsuki Taiko CE CE079 personality dynasty dragon 3 4 8 6 4 U CE079 "Dragon Clan ; Samurai ; Magistrate" Kitsuki Taiko - exp CE CE080 personality dynasty dragon 3 4 10 7 4 R CE080 "Dragon Clan ; Samurai ; Magistrate ; Experienced ; Unique Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor." Mirumoto Ichizo CE CE081 personality dynasty dragon 2 3 5 5 3 C CE081 "Dragon Clan ; Samurai ; Duelist" Mirumoto Ino CE CE082 personality dynasty dragon 3 3 5 5 2 C CE082 "Dragon Clan ; Samurai ; Kensai" Mirumoto Kei - exp2 CE CE083 personality dynasty dragon 5 5 10 12 4 F CE083 "Dragon Clan ; Clan Champion ; Samurai ; Cavalry ; Duelist ; Tactician ; Experienced 2 ; Loyal ; Unique After Kei enters play: You may create a +2F/+1C Weapon Item and attach it to your target Personality. Battle: Kei challenges a target enemy Personality. Destroy the duel's loser." Mirumoto Minawa CE CE084 personality dynasty dragon 3 3 3 7 2 U CE084 "Dragon Clan ; Samurai ; Kensai Battle: Bow a target enemy Personality with lower Force and lower Chi." Mirumoto Satobe CE CE085 personality dynasty dragon 4 3 5 7 3 R CE085 "Dragon Clan ; Samurai ; Kensai Satobe has +1F while he has a Weapon attached. Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment." Tamori Wotan CE CE086 personality dynasty dragon 2 3 5 6 2 F CE086 "Dragon Clan ; Shugenja Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action." Togashi Gato CE CE087 personality dynasty dragon 4 3 0 7 2 C CE087 "Dragon Clan ; Monk ; Duelist ; Tattooed Battle: Show the top card of your Fate deck. If it is a Tattoo card or a Ring, put it in your hand." Togashi Miyoko - exp CE CE088 personality dynasty dragon 3 3 5 6 4 R CE088 "Dragon Clan ; Monk ; Tattooed ; Experienced ; Unique ; Defender of the Temples Reaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F." Togashi Shiori CE CE089 personality dynasty dragon 4 3 0 8 2 U CE089 "Dragon Clan ; Monk ; Tattooed Battle: Bow a target enemy Personality with equal or lower Chi and no attached Items." Togashi Taro CE CE090 personality dynasty dragon 3 3 0 5 1 C CE090 "Dragon Clan ; Monk ; Tattooed" Akodo Sadahige - exp CE CE091 personality dynasty lion 4 3 5 8 3 R CE091 "Lion Clan ; Samurai ; Tactician ; Experienced ; Unique Battle: Remove a Fate card in your discard pile from the game: Bow a target enemy card without attachments. If you removed a Bushido Virtue, destroy the targeted card and gain 1 Honor." Akodo Sagashite CE CE092 personality dynasty lion 3 4 7 6 3 C CE092 "Lion Clan ; Samurai ; Commander" Akodo Seiichi CE CE093 personality dynasty lion 2 3 10 6 3 U CE093 "Lion Clan ; Samurai ; Tactician Tactical Battle: Bow Seiichi: Bow each unit opposing him with lower total Force than Seiichi's Force." Akodo Shigetoshi - exp2 CE CE094 personality dynasty lion 5 4 10 10 5 F CE094 "Lion Clan ; Clan Champion ; Samurai ; Tactician ; Commander ; Experienced 2 ; Loyal ; Unique Reaction: After Shigetoshi enters play: Create a 2F Follower and attach it to a target Personality. Battle: Destroy your target Personality or Follower: Destroy a target enemy card; if your own targeted card was a Follower, the targeted enemy card must have no attachments." Akodo Shinichi - exp CE CE095 personality dynasty lion 4 3 7 8 3 R CE095 "Lion Clan ; Samurai ; Tactician ; Experienced ; Unique Reaction: After the resolution of an action that moved one of your Personalities to the current battlefield: Straighten him." Akodo Shunori CE CE096 personality dynasty lion 2 2 6 5 2 C CE096 "Lion Clan ; Samurai ; Tactician" Ikoma Toraji CE CE097 personality dynasty lion 2 2 5 4 2 C CE097 "Lion Clan ; Samurai" Matsu Fumiyo CE CE098 personality dynasty lion 3 3 6 7 4 R CE098 "Lion Clan ; Samurai Fumiyo has +2F while attacking. Fear Battle: Move a target enemy unit with lower Force than Fumiyo's unit home. If the targeted unit moved, bow it and gain 1 Honor." Matsu Mari CE CE099 personality dynasty lion 3 3 6 6 3 U CE099 "Lion Clan ; Samurai ; Hero Reaction: After an action targets Mari: Negate her movement from the action's effects." Matsu Mikura CE CE100 personality dynasty lion 3 2 7 5 3 F CE100 "Lion Clan ; Samurai ; Hero" Matsu Satsune CE CE101 personality dynasty lion 4 3 7 7 3 C CE101 "Lion Clan ; Samurai ; Commander ; Paragon Battle: Discard a card: Straighten a target unit in Satsune's army. If you discarded a Bushido Virtue, you may target and bow an enemy Follower or Personality without attachments." Matsu Ushio CE CE102 personality dynasty lion 4 3 0 7 0 U CE102 "Lion Clan ; Samurai ; Deathseeker ; Hero Battle: Destroy Ushio: Destroy a target enemy card with equal or lower Gold Cost. Gain 2 Honor." Matsu Yosa CE CE103 personality dynasty lion 2 3 7 6 4 C CE103 "Lion Clan ; Samurai ; Paragon Battle: Ranged 2 Attack. Battle: Discard a Bushido Virtue card: Ranged 4 Attack. Gain 1 Honor." Kitsune Mizuru CE CE104 personality dynasty mantis 3 3 0 7 2 C CE104 "Mantis Clan ; Nonhuman ; Kitsune ; Earth ; Shugenja ; Scout Recon Open: Give a target province +2 strength or -2 strength." Moshi Kamiya CE CE105 personality dynasty mantis 3 3 - 5 2 U CE105 "Mantis Clan ; Thunder ; Shugenja" Tsuruchi Omori CE CE106 personality dynasty mantis 2 2 - 4 1 C CE106 "Mantis Clan ; Samurai Battle: Ranged 2 Attack." Tsuruchi Sanjo CE CE107 personality dynasty mantis 4 3 - 8 2 C CE107 "Mantis Clan ; Samurai ; Naval ; Magistrate Battle: Target a Personality with lower Personal Honor than Sanjo's Chi. Move him home." Yoritomo Eriko CE CE108 personality dynasty mantis 4 3 4 5 2 U CE108 "Mantis Clan ; Samurai ; Naval ; Magistrate" Yoritomo Han-Ku CE CE109 personality dynasty mantis 4 3 - 7 1 R CE109 "Mantis Clan ; Samurai ; Naval ; Unique ; Captain of the Venture Battle: If Han-Ku is at a battlefield: He tacks against the prevailing wind. Move him to a different battlefield with one or more enemy units. (One of the battlefields must be the current one.)" Yoritomo Joben CE CE110 personality dynasty mantis 5 3 0 8 2 F CE110 "Mantis Clan ; Samurai ; Magistrate Reaction: Even if Joben is bowed, after the resolution of an action he performed: Straighten him." Yoritomo Kurei CE CE111 personality dynasty mantis 5 3 - 8 1 R CE111 "Mantis Clan ; Samurai ; Naval ; Commander Battle: Even if Kurei is at home, pay 3 Gold: Move your target Naval Personality to a battlefield with one or more enemy units. If he moved, straighten his unit." Yoritomo Naizen - exp3 CE CE112 personality dynasty mantis 8 5 0 13 3 F CE112 "Mantis Clan ; Clan Champion ; Samurai ; Naval ; Commander ; Experienced 3 ; Loyal ; Unique Battle: Ranged 6 Attack. Battle: Target a Follower in your hand or discard pile. Attach it to your target Personality, paying 3 less Gold. You may take an additional Battle action." Yoritomo Okitsugu CE CE113 personality dynasty mantis 3 3 0 7 1 U CE113 "Mantis Clan ; Samurai ; Scout Battle: Ranged 3 Attack. Recon Limited: Target a Province. While they remain at its battlefield, your Followers whose units assigned there have the ability, ""Battle: Bow this card: Ranged 3 Attack.""" Yoritomo Saburo CE CE114 personality dynasty mantis 3 2 - 5 1 C CE114 "Mantis Clan ; Samurai ; Naval ; Scout" Yoritomo Saburo - exp CE CE115 personality dynasty mantis 4 2 - 6 1 R CE115 "Mantis Clan ; Samurai ; Naval ; Scout ; Experienced ; Unique Reaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location." Yoritomo Suwa CE CE116 personality dynasty mantis 4 3 - 7 2 C CE116 "Mantis Clan ; Samurai ; Naval ; Commander" Agasha Ueda CE CE117 personality dynasty phoenix 2 2 6 5 2 C CE117 "Phoenix Clan ; Air ; Water ; Shugenja ; Cavalry ; Alchemist (Errata uped the gold cost from 4 to 5)" Asako Katashi CE CE118 personality dynasty phoenix 4 4 6 7 3 U CE118 "Phoenix Clan ; Fire ; Shugenja ; Inquisitor ; Magistrate Battle/Limited: Bow a target Shugenja with lower Personal Honor than Katashi's Chi. If the targeted Shugenja bowed, you may target and straighten a Shugenja." Houhou CE CE119 personality dynasty phoenix 2 3 6 7 3 U CE119 "Phoenix Clan ; Nonhuman ; Phoenix ; Fire ; Shugenja ; Cavalry Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play)." Isawa Akihiro CE CE120 personality dynasty phoenix 3 3 6 7 4 C CE120 "Phoenix Clan ; Fire ; Shugenja Battle: Even if Akihiro is bowed: Ranged 3 Attack. Straighten Akihiro." Isawa Emori - exp CE CE121 personality dynasty phoenix 5 4 5 10 3 R CE121 "Phoenix Clan ; Earth ; Shugenja ; Elemental Master ; Experienced ; Unique Your Earth Shugenja need not bow as a cost of Earth actions they perform. Battle: Bow a target unbowed enemy card. Raise or lower the current battlefield's province's strength by the Force of the targeted card." Isawa Kyoko CE CE122 personality dynasty phoenix 1 2 6 4 3 C CE122 "Phoenix Clan ; Air ; Shugenja" Isawa Kyoko - exp CE CE123 personality dynasty phoenix 1 3 10 4 3 R CE123 "Phoenix Clan ; Air ; Shugenja ; Experienced ; Unique Battle: Bow Kyoko and move her home: She pacifies the enemy. Move a target enemy Personality home. If he moved, bow him and gain 1 Honor." Isawa Mizuhiko CE CE124 personality dynasty phoenix 1 2 6 3 2 C CE124 "Phoenix Clan ; Water ; Shugenja ; Naval ; Loyal" Isawa Nakajima CE CE125 personality dynasty phoenix 4 4 6 8 3 C CE125 "Phoenix Clan ; Earth ; Shugenja ; Avalanche Guard While Nakajima has a Spell attached, he may assign even if bowed and he contributes Force to his army's total Force even if bowed." Shiba Fusaburu CE CE126 personality dynasty phoenix 4 3 6 7 2 U CE126 "Phoenix Clan ; Samurai ; Duelist ; Yojimbo" Shiba Morihiko CE CE127 personality dynasty phoenix 2 2 0 5 2 F CE127 "Phoenix Clan ; Samurai ; Yojimbo Battle: Bow Morihiko: Ranged Attack with strength equal to Morihiko's Force. (Errata)" Shiba Rae CE CE128 personality dynasty phoenix 3 4 4 7 2 R CE128 "Phoenix Clan ; Samurai ; Yojimbo Rae has +1F for each Spell in his army. Battle: Ranged 3 Attack." Shiba Tsukimi - exp3 CE CE129 personality dynasty phoenix 6 5 16 11 4 F CE129 "Phoenix Clan ; Clan Champion ; Samurai ; Duelist ; Experienced 3 ; Loyal ; Unique ; Shiba's Soul Your Samurai at Tsukimi's location have a Force bonus equal to the highest Chi of any Shugenja you control. Battle: Bow a target enemy unit. If you control an Elemental Master, you may target and destroy an attachment. Gain 2 Honor." Bayushi Arashii CE CE130 personality dynasty scorpion 3 3 - 7 0 F CE130 "Scorpion Clan ; Samurai ; Ninja Battle: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force." Bayushi Eisaku CE CE131 personality dynasty scorpion 2 2 - 4 1 C CE131 "Scorpion Clan ; Samurai ; Kensai ; Bitter Lies" Bayushi Eisaku - exp CE CE132 personality dynasty scorpion 3 3 - 6 1 R CE132 "Scorpion Clan ; Samurai ; Kensai ; Bitter Lies ; Experienced ; Unique Reaction: After Eisaku enters play: Discard a target Dynasty card from a province." Bayushi Jutsushi CE CE133 personality dynasty scorpion 2 4 - 7 2 U CE133 "Scorpion Clan ; Courtier ; Magistrate Political Open: Target a Personality with Personal Honor lower than Jutsushi's Chi. After the next time the Personality's unit assigns this turn, dishonor him, and his controller loses 2 Honor." Bayushi Kurumi CE CE134 personality dynasty scorpion 0 3 0 4 2 C CE134 "Scorpion Clan ; Courtier Political Battle: Even if Kurumi is not at the current battlefield, bow her: Target a Personality. His controller may dishonor him. If he did not become dishonorable (or was already dishonorable), give him -3F." Bayushi Kurumi - exp CE CE135 personality dynasty scorpion 0 4 0 6 2 R CE135 "Scorpion Clan ; Courtier ; Experienced ; Loyal ; Unique Political Limited: Bow Kurumi: Target a Personality. His controller may dishonor him. If he is now honorable, give him two -1F/-1C Seduction tokens." Bayushi Maemi CE CE136 personality dynasty scorpion 4 3 - 8 1 U CE136 "Scorpion Clan ; Courtier ; Samurai Ranged Attacks targeting Maemi have -3 strength. Battle: Give a target enemy Personality -3F. Dishonor him if his force is now 0." Bayushi Paneki - exp5 CE CE137 personality dynasty scorpion 7 5 - 13 3 F CE137 "Scorpion Clan ; Clan Champion ; Samurai ; Tactician ; Hero ; Experienced 5 ; Loyal ; Unique After Paneki assigns to a battlefield at a province: You may discard a Dynasty card in one of the Defender's provinces. Political Battle: Bow a target Personality. Destroy him if he is dishonorable. You may target and dishonor a Personality." Bayushi Sakai CE CE138 personality dynasty scorpion 4 3 - 8 2 C CE138 "Scorpion Clan ; Samurai ; Kensai ; Bitter Lies Battle: Bow Sakai or a Weapon attached to him: Bow a target enemy Personality. If he is dishonorable, you may target and destroy one of his attachments." Shosuro Mizuno CE CE139 personality dynasty scorpion 3 4 - 7 2 U CE139 "Scorpion Clan ; Courtier ; Loyal Political Open: Discard the Imperial Favor: Bow a target Personality." Shosuro Tomoko CE CE140 personality dynasty scorpion 3 3 - 5 0 C CE140 "Scorpion Clan ; Ninja" Soshi Ganrou CE CE141 personality dynasty scorpion 3 4 - 6 1 C CE141 "Scorpion Clan ; Air ; Shugenja ; Ninja" Yogo Rieko CE CE142 personality dynasty scorpion 4 2 - 7 1 R CE142 "Scorpion Clan ; Air ; Shugenja ; Kuroiban ; Ninja Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality." Chuda Hiroe CE CE143 personality dynasty spider 3 4 - 6 1 C CE143 "Spider Clan ; Shadowlands ; Shugenja After Hiroe enters play: Lose 4 Honor." Chuda Shuzo CE CE144 personality dynasty spider 2 3 - 5 1 U CE144 "Spider Clan ; Shadowlands ; Shugenja After Shuzo enters play: Lose 6 Honor. Limited: Discard a card and pay 2 Gold: Create a 2F/2C/0PH Shadowlands ; Undead Personality." Daigotsu - exp3 CE CE145 personality dynasty spider 8 6 - 15 1 F CE145 "Spider Clan ; Shadowlands ; Clan Champion ; Samurai ; Shugenja ; Duelist ; Experienced 3 ; Loyal ; Unique After Daigotsu enters play: Lose 40 Honor. Battle: Permanently give a target enemy Personality with lower Chi Shadowlands. He succumbs to the Dark Lord's will. Take control of him (if you do so, he joins your army). If you now control him, destroy him after this battle ends." Daigotsu Gyoken CE CE146 personality dynasty spider 4 3 - 6 0 U CE146 "Spider Clan ; Shadowlands ; Samurai After Gyoken enters play: Lose 5 Honor." Daigotsu Gyoken - exp CE CE147 personality dynasty spider 5 3 - 7 1 R CE147 "Spider Clan ; Shadowlands ; Samurai ; Experienced ; Unique After Gyoken enters play: Lose 6 Honor. Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved." Daigotsu Hirata CE CE148 personality dynasty spider 5 3 - 9 0 R CE148 "Spider Clan ; Shadowlands ; Samurai ; Paragon ; Undead ; Dark Power After Hirata enters play: Lose 4 Honor. Battle: Discard a card: Bow a target enemy card without attachments. If you discarded a Dark Virtue, destroy the enemy card." Daigotsu Setsuko CE CE149 personality dynasty spider 4 4 - 8 0 C CE149 "Spider Clan ; Shadowlands ; Samurai ; Paragon After Setsuko enters play: Lose 4 Honor and look at the top 5 cards of your deck. Show up to two of them that are Dark Virtue cards. Put any cards you showed into your hand." Daigotsu Taizo CE CE150 personality dynasty spider 3 1 - 3 0 F CE150 "Spider Clan ; Shadowlands ; Samurai ; Undead After Taizo enters play: Lose 5 Honor." Datsue-ba CE CE151 personality dynasty spider 4 4 - 7 0 U CE151 "Spider Clan ; Shadowlands ; Nonhuman ; Bog Hag ; Shugenja ; Infiltrator After Datsue-ba enters play: Lose 4 Honor. Battle: Bow Datsue-ba: Give all Personalities at this battlefield a Force penalty equal to their base Personal Honor." Master Saleh CE CE152 personality dynasty spider 2 3 - 7 0 C CE152 "Spider Clan ; Shugenja ; Jackal After Master Saleh enters play: Lose 2 Honor. Limited: Remove a target Personality in any discard pile from the game and pay 3 Gold: Lose 2 Honor. Create a 2F/2C/0PH Shadowlands ; Undead Personality." Michio - exp CE CE153 personality dynasty spider 6 4 - 10 0 R CE153 "Spider Clan ; Monk ; Kensai ; Paragon ; Experienced ; Unique ; Dark Dominion After Michio enters play: Lose 6 Honor. Reaction: After the resolution of an action performed by a Personality who is now at Michio's location: Target the Personality. Bow or straighten him." Nagataka CE CE154 personality dynasty spider 5 3 - 7 0 C CE154 "Spider Clan ; Shadowlands ; Monk ; Kensai After Nagataka enters play: Lose 5 Honor." Tetsuo CE CE155 personality dynasty spider 4 3 - 7 0 C CE155 "Spider Clan ; Monk ; Kensai Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it." Iuchi Xiong CE CE156 personality dynasty unicorn 4 4 4 8 2 C CE156 "Unicorn Clan ; Water ; Shugenja ; Cavalry" Moto Chen - exp3 CE CE157 personality dynasty unicorn 6 5 0 14 3 F CE157 "Unicorn Clan ; Clan Champion ; Samurai ; Cavalry ; Tactician ; Commander ; Experienced 3 ; Loyal ; Unique After another player's Political action targets Chen: Its effects do not happen. Battle: Target an enemy unit with lower total Force than Chen's unit. Chen tramples it. Destroy it. You may target and destroy a Kolat card in the enemy army." Moto Choon-yei CE CE158 personality dynasty unicorn 5 3 - 10 1 R CE158 "Unicorn Clan ; Samurai ; Cavalry ; Tactician ; Unique Tactical Battle: If any enemy units are at the current battlefield, or if Choon-yei assigned there: Move Choon-yei there." Moto Qu Yuan CE CE159 personality dynasty unicorn 4 3 - 9 2 C CE159 "Unicorn Clan ; Samurai ; Cavalry ; Commander After the resolution of an action that moved a unit: If the unit is now in Qu Yuan's army, straighten it." Moto Taban CE CE160 personality dynasty unicorn 3 3 0 7 2 U CE160 "Unicorn Clan ; Samurai ; Cavalry ; Scout" Shinjo Hwarang CE CE161 personality dynasty unicorn 4 3 0 8 2 C CE161 "Unicorn Clan ; Samurai ; Cavalry ; Commander Battle: If Hwarang is opposed: Bow or straighten a target Personality." Shinjo Naota CE CE162 personality dynasty unicorn 4 3 0 8 2 C CE162 "Unicorn Clan ; Samurai ; Cavalry ; Scout ; Wanderer Naota has +2F while a Terrain is in play at his battlefield. Naota has +2F while any Regions are attached to his battlefield's province." Unicorn War Dogs CE CE163 personality dynasty unicorn 3 2 - 8 0 U CE163 "Unicorn Clan ; Nonhuman ; Dog ; Cavalry Will not attach cards. Battle: If you control a Human Unicorn Clan Personality in this army: Give Unicorn War Dogs +2F. You may target and bow an enemy Follower or Personality without Followers." Utaku Anhui CE CE164 personality dynasty unicorn 4 3 6 8 4 U CE164 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Battle: Bow a target enemy Follower or Personality without attachments and with Force lower than Anhui's Personal Honor. If this bowed a card, gain 1 Honor." Utaku Keiko CE CE165 personality dynasty unicorn 2 3 4 9 3 R CE165 "Unicorn Clan ; Samurai ; Cavalry ; Tactician ; Battle Maiden Battle: If any Infantry units are opposing Keiko: Give all Cavalry cards in her army +1F." Utaku Kohana CE CE166 personality dynasty unicorn 2 2 7 3 3 C CE166 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden" Utaku Kohana - exp CE CE167 personality dynasty unicorn 3 2 10 5 4 R CE167 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden ; Paragon ; Experienced ; Unique After the resolution of an action which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor. Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor." Utaku Tayoi CE CE168 personality dynasty unicorn 2 3 3 6 3 F CE168 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or gain 2 Honor if she is now opposed." Akuma no Oni - exp 2 CE CE169 personality dynasty shadowlands 20 5 - 14 0 R CE169 "Shadowlands ; Nonhuman ; Oni ; Overlord ; Experienced 2 Oni no Akuma; Unique Aftetr Akuma enters play: Lose 15 Honor and destroy your rightmost province. During the Action Phase, Akuma does not bow and may not be targeted. Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces." Boshanai CE CE170 personality dynasty shadowlands 2 1 - 3 0 U CE170 "Shadowlands ; Nonhuman ; Goblin After Boshanai enters play: Lose 4 Honor. After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, ignoring costs." Gutobo CE CE171 personality dynasty shadowlands 2 1 - 4 0 C CE171 "Shadowlands ; Nonhuman ; Goblin ; Scout After Gutobo enters play: Lose 2 Honor. Recon Open: Target a province. Before this turns ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold Costs." Kayomasa CE CE172 personality dynasty shadowlands 8 4 - 8 1 R CE172 "Shadowlands ; Nonhuman ; Ogre ; Bushi ; Yojimbo ; Unique After Kayomasa enters play: Lose 4 Honor. Enters play paying 1 less Gold if you are a Spider Clan player. Battle: Move Kayomasa to a battlefield where you control another opposed Unique Personality." Kobushi CE CE173 personality dynasty shadowlands 4 1 - 5 0 U CE173 "Shadowlands ; Nonhuman ; Goblin ; Commander After Kobushi enters play: Lose 4 Honor. Battle: Destroy your target Goblin: Ranged 5 Attack." Omoni - exp 2 CE CE174 personality dynasty shadowlands 5 3 - 7 0 R CE174 "Shadowlands ; Nonhuman ; Goblin ; Experienced 2 ; Unique ; Sculptor of Flesh After Omoni enters play: Lose 5 Honor. Fear Battle: Bow all Followers with 4 or lower Force in a target enemy unit. Battle/Open: Destroy one of your Goblin Personalities: Bring a target Goblin Personality from your discard pile into play at Omoni's location, ignoring its Gold Cost." Pokku CE CE175 personality dynasty shadowlands 4 2 - 4 0 U CE175 "Shadowlands ; Nonhuman ; Goblin ; Scout After Pokku enters play: Lose 3 Honor." Pokku - exp CE CE176 personality dynasty shadowlands 4 3 - 6 1 R CE176 "Shadowlands ; Nonhuman ; Goblin ; Scout ; Experienced ; Unique After Pokku enters play: Lose 3 Honor. Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching. Fear Battle: Even if Pokku is bowed: Move him home." Shikage no Oni CE CE177 personality dynasty shadowlands 8 3 - 10 0 R CE177 "Shadowlands ; Nonhuman ; Oni After Shikage enters play: Lose 5 Honor. Battle: Destroy your target Personality: Destroy a target enemy unit with lower total Force than your Personality's Force." Shikibu no Oni - exp CE CE178 personality dynasty shadowlands 8 4 - 9 0 R CE178 "Shadowlands ; Nonhuman ; Oni ; Overlord ; Experienced Oni no Shikibu ; Unique After Shikibu enters play: Lose 8 Honor. Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikibu's location; he is consumed by Jigoku. Remove the chosen Personality from the game." Shio no Oni CE CE179 personality dynasty shadowlands 5 4 - 8 0 U CE179 "Shadowlands ; Nonhuman ; Oni After Shio enters play: Lose 4 Honor. Battle: Destroy a target Region attached to the current battlefield's province. Give Shio a +1F token." Umi-Bozu CE CE180 personality dynasty shadowlands 7 3 - 8 0 U CE180 "Shadowlands ; Nonhuman ; Oni ; Water ; Naval After Umi-bozu enters play: Lose 6 Honor. Battle: Bow a target enemy card without attachments. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase." Hisao CE CE181 personality dynasty 4 4 - 7 2 U CE181 "Ronin ; Samurai ; Duelist ; Hero Hisao will not gain Clan alignments. Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army." Jinako CE CE182 personality dynasty 3 4 0 6 2 U CE182 "Ronin ; Water ; Shugenja ; Cavalry Battle: Bow Jinako: Move your target Personality to Jinako's battlefield." Kuronada CE CE183 personality dynasty 4 5 - 7 2 U CE183 "Ronin ; Samurai ; Duelist ; Kensai ; Tactician ; Hero" Yukari no Onna CE CE184 personality dynasty 2 2 0 6 1 U CE184 "Nonhuman ; Snow Maiden Yukari no Onna has +2F/+1C if a Winter card is in play or in a discard pile. Negate the movement to or from Yukari no Onna's battlefield of other players' units from the player's own actions, unless the player owns a Winter or Snow Maiden card in play or in a discard pile." Zanaru CE CE185 personality dynasty 4 3 0 6 2 C CE185 "Ronin ; Samurai ; Yojimbo Reaction: After the resolution of an action that moved Zanaru to a battlefield: Straighten a target non-Samurai Personality at that battlefield." Desolate Plains CE CE186 region dynasty U CE186 Singular Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold. Farmlands CE CE187 region dynasty C CE187 "Farm ; Singular Limited: Pay 2 Gold: Create a 1F Follower and attach it to your target Personality." Forests of Shinomen CE CE188 region dynasty U CE188 Forest Negate the effects of Ranged Attacks during a battle at this province's battlefield. When one of your Forests is paying for a Nonhuman card: It produces one additional Gold. Holy Site CE CE189 region dynasty R CE189 "Temple ; Unique This province does not hold Dynasty cards. Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province's destruction from the resolution, or action's or trait's effects." Private Shrine CE CE190 region dynasty U CE190 "Temple ; Singular Battle: Bow this card: Give all your honorable Personalities at the current battlefield +1F, or +2F if the current battlefield is at this card's province." Toshi Ranbo CE CE191 region dynasty R CE191 "City ; Imperial ; Unique During battles at this province's battlefield, effects of Political actions will not be negated. After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield." Trade District CE CE192 region dynasty R CE192 Open: Pay 3 Gold: Turn a Dynasty card in a province face-up. Traitor's Grove CE CE193 region dynasty U CE193 Singular Limited: Destroy a target Personality who has your Clan alignment and does not have his controller's Clan alignment. Utaku Meadows CE CE194 region dynasty C CE194 Singular Limited: Pay 3 Gold: Create a 1F Cavalry Follower and attach it to your target Personality. A Legion of One CE CE195 action fate 0 3 F CE195 Heroic Battle: Give your target Personality +2F for each unit on the enemy side. If he is a Hero or Deathseeker, before the next time this battle a card's effect moves him, negate the movement. A Warrior's Patience CE CE196 action fate 0 2 R CE196 Bushido Virtue This card may only be played from your discard pile. Reaction: Before your End Phase begins, if you control a Samurai with 4 or more Personal Honor or a Paragon: Put this card in your hand. Advance Position CE CE197 action fate 0 3 C CE197 Recon Open: Bow your target Scout: Target a province. During battles at this province, after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand. Aggressive Landing CE CE198 action fate 0 1 C CE198 Battle: Target your Naval Personality: Give him +1F. You may take an additional Battle action. Allegations CE CE199 action fate 0 2 U CE199 Political Battle: Target your unbowed Magistrate: Dishonor a target enemy Personality with Personal Honor lower than your Magistrate's Chi. The enemy Personality's controller chooses whether this action bows him or moves him home. Ambush CE CE200 action fate 0 2 R CE200 Limited: Target your unbowed Personality: Create a battlefield (not at any province). Assign your Personality's unit to attack there. Assign another player's target unit to defend there, even if its Personality is bowed. Other units will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor. Arrival of the Emerald Champion CE CE201 action fate 0 4 R CE201 "Political Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor below zero, discard the Imperial Favor: Create a 5F/6C/3PH Samurai ; Duelist Personality on your side there. Remove him from the game after the battle ends." Arrival of the Obsidian Champion CE CE202 action fate 0 2 R CE202 "Open: Lose 3 Honor. Dishonor your target Personality with a Gold Cost of 9 or higher. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, ""Fear Battle: Bow each Follower with 4 or lower Force in a target unit.""" Battle of Drowned Honor CE CE203 action fate 0 1 C CE203 Terrain Battle: Negate all Honor gains while this card is in play. Beloved of the Clan CE CE204 action fate 0 3 R CE204 Political Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0). Battle: If any enemy units are at the current battlefield: Move your target Personality there. Straighten him if he moved. Black Hearts, Red Blades CE CE205 action fate 0 2 C CE205 Ninja Battle: Target two of your unbowed Ninja Personalities without non-Ninja Followers: Move them home. If both of them moved, discard any cards in the current battlefield's province and draw two cards. Blanketed Forest CE CE206 action fate 0 1 R CE206 "Forest ; Winter ; Terrain Battle: The snow blocks travel. Negate units' movement to or from this battlefield while this Terrain is in play." Charge CE CE207 action fate lion 0 1 C CE207 Battle: Give a target attacking Personality +2F, or +3F if he is Lion Clan. Chasing Osano-Wo CE CE208 action fate 0 3 U CE208 "Thunder ; Kiho Battle: Bow your target Shugenja or Monk at any location: Give a target Personality a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor." Control CE CE209 action fate 3 2 R CE209 Dark Virtue Open: Target your unbowed Samurai: While he remains unbowed and in play, negate all straightening of a target Personality. Convenient Disaster CE CE210 action fate 3 3 U CE210 Limited: Target a Holding controlled by a player who controls three or more Holdings. Permanently remove one of its abilities. Countermove CE CE211 action fate 0 2 R CE211 Tactical Battle: Target your Tactician who is not at the current battlefield: Target one of the enemy leader's Personalities who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units. Courage CE CE212 action fate 0 4 U CE212 Bushido Virtue Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects. Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai. Courtesy CE CE213 action fate 0 2 U CE213 Bushido Virtue Battle: Target your unbowed honorable Samurai Personality: Move him and a target enemy Personality home. Each Personality's controller gains Honor equal to the Personal Honor of the other Personality. Darkness Unleashed CE CE214 action fate 0 2 U CE214 Kiho Battle: Target your unbowed Monk: Ranged Attack with strength equal to his entering-play Honor loss. You may target an enemy Personality or Follower and give him a Force penalty equal to your Monk's Chi. Defensive Screen CE CE215 action fate 0 3 R CE215 Battle: Target your unit at the current battlefield. Move all your other units there home. Discretionary Valor CE CE216 action fate 0 3 U CE216 Focus Effect: Bow the Personality facing yours in this duel. Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card. Disfavored CE CE217 action fate 0 3 R CE217 Political Limited: Until the game ends, a target Personality may not perform Political actions. Dissolution CE CE218 action fate 0 2 U CE218 Battle: Target your unbowed Commander: Straighten all Followers in your army. Dramatic Assassination CE CE219 action fate * 1 U CE219 Ninja Limited: Bow your target Ninja Personality and pay Gold equal to the targeted unit's total Gold Cost: Destroy a target unit. Lose 4 Honor. Drawing in the Strike CE CE220 action fate 0 3 C CE220 Kiho Reaction: After one of your Monks is targeted by an action on a card opposing him without attachments, target that Monk: After that action's resolution, bow the card the action is on. Duty CE CE221 action fate 0 2 U CE221 Bushido Virtue Reaction: Before another player's card's effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality's destruction. Echoes of Disgrace CE CE222 action fate 0 2 R CE222 Political Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality. Elaborate Preparations CE CE223 action fate 0 2 U CE223 Limited: Target a Personality. Before the next time this turn an action moves him, negate the movement. Encircled Terrain CE CE224 action fate 0 1 C CE224 Terrain Battle: Before this battle's resolution, the Attacker and Defender, in the order of your choice, each choose one their units at the current battlefield. Move all other units there home. Enough Talk! CE CE225 action fate 0 3 C CE225 Iaijutsu Reaction: Before the resolution of a Political action performed by a Personality, target your unbowed Samurai: He challenges the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen. Extended Maneuvers CE CE226 action fate 0 1 C CE226 Terrain Battle: Before this battle's resolution, you may target and straighten a Samurai Personality at the current battlefield, and you may target and bow a non-Samurai Personality there. Failure of Courage CE CE227 action fate 0 3 C CE227 Battle: If you are the Defender: The enemy leader targets an unbowed Personality in his army. Move him home. Negate his movement to battlefields this turn. Falling Leaf Strike CE CE228 action fate 0 3 U CE228 Kiho Battle: Target your unbowed Monk: Move him to the current battlefield. Give a target enemy Personality or Follower -3F. Bow it if its Force is now 0. Favor to the Horde CE CE229 action fate 0 2 U CE229 Tactical Battle: Target your opposed Tactician: Draw 2 cards. Fight as One CE CE230 action fate 0 2 F CE230 Battle/Open: Bow your target Follower: Straighten its Personality. Battle/Open: Straighten all your Yojimbo cards. Final Sacrifice CE CE231 action fate 0 4 U CE231 Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal. Flanked by Nightmares CE CE232 action fate 0 1 R CE232 Battle: If your current army has more units than the current enemy army, bow your target Shadowlands Personality: The enemy leader targets and destroys a Personality in his current army. Forewarning CE CE233 action fate 0 1 U CE233 Reaction: Before an Event resolves: Its effects do not happen. Battle: Target your Personality: Destroy a target Terrain. From Every Side CE CE234 action fate 0 2 C CE234 Battle: Increase the current battlefield's provinces' strength by twice the number of units on the defending side. Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side. Fury of the Dark Lord CE CE235 action fate 15 4 R CE235 Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game. Greater Sacrifice CE CE236 action fate 0 3 U CE236 Battle: Destroy your target unbowed Samurai Personality: Destroy a target enemy unit with total Force less than or equal to your Samurai's unit's total Force, plus your Samurai's Personal Honor if your Family Honor is higher than its starting value. Hamstrung CE CE237 action fate 0 4 R CE237 Focus Effect: Lower this card's Focus Value by an amount from 0 to 4: Gain Honor equal to the amount it was lowered by. Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action. Hand of Osano-Wo CE CE238 action fate 0 2 R CE238 "Thunder ; Kiho Battle: Target your unbowed Monk, and bow him unless he is Tattooed: Destroy a target enemy attachment. If its Personality now has no Followers, you may make a Ranged 3 Attack targeting him." Heroic Feat CE CE239 action fate 0 4 U CE239 Heroic Battle: Target your opposed unit: Straighten all attachments in it. If its Personality is a Hero, straighten him. Hidden Scandal CE CE240 action fate 0 4 U CE240 Political Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects. Hitsu-do CE CE241 action fate 0 4 U CE241 "Fire ; Kiho Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality's Chi is less than or equal to your Shugenja or Monk's Chi." Hold! CE CE242 action fate 0 1 R CE242 Reaction: Before another player's action's resolution, target your unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action. I Will Not Die Alone! CE CE243 action fate 0 3 U CE243 Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Destroy a target enemy unit with total Force less than the Force plus Chi of your targeted Personality. If your Personality is a Deathseeker, gain 2 Honor. Impeccable Nobility CE CE244 action fate 0 2 C CE244 Political Limited: If you have higher Family Honor than each other player, target your honorable Personality: Take the Imperial Favor. Battle: Discard the Imperial Favor: Bow a target Personality. Impressive Resilience CE CE245 action fate 0 2 R CE245 Battle: Give a target opposed Personality +2F. Negate his bowing and movement during the current Combat Segment. Impromptu Duel CE CE246 action fate 0 3 F CE246 "Iaijutsu Limited: Target your unbowed Samurai or Duelist Personality: He challenges another player's target Personality. The other Personality may refuse; if he does, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor." Insight CE CE247 action fate 0 3 R CE247 Dark Virtue Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy. Inspire Fear CE CE248 action fate 0 3 F CE248 "Fear ; Water ; Kiho Battle: Target your unbowed Shugenja or Monk: Move a target enemy Human Personality home. If the performer has the Water keyword, negate the Human Personality's movement to battlefields this turn." Insurmountable Obstacle CE CE249 action fate 0 1 U CE249 Terrain Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain. Justly Earned Victory CE CE250 action fate 0 2 R CE250 Battle: Target your Personality: Move a target enemy Personality with lower Force or with fewer attachments home. Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions. Kata of the North Wind CE CE251 action fate 0 1 R CE251 "Kata Limited: Put this card into play in your home. Discard any other Kata cards there. While this card is in your home you have the ability, ""Battle: Bow your target Weapon: Straighten its Personality.""" Knife in the Darkness CE CE252 action fate 0 3 U CE252 "Ninja Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them." Know Your Center CE CE253 action fate 0 3 C CE253 Battle: Target your unbowed Personality with 3 or higher Chi: Destroy a target Terrain. Battle: Move your target unit at a battlefield to a battlefield where there are enemy units. Last Gift CE CE254 action fate 0 3 C CE254 Political Open: Permanently give a target Human Personality +1PH. Manipulation CE CE255 action fate 0 1 U CE255 Political Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor. Mountains of the Phoenix CE CE256 action fate 0 1 C CE256 "Mountain ; Terrain Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units." Never Stand Alone CE CE257 action fate 0 3 U CE257 Open: Remove a target Personality in a discard pile from the game. Limited: Target a discarded (not dead) Personality you own. Put the Personality face-up in one of your provinces, discarding a card from it if necessary. One After Another CE CE258 action fate 0 3 R CE258 Political Open: Target your unbowed Courtier: Players may not use abilities on any Personality with a target Personality's title this turn. Lose 1 Honor. Outer Walls CE CE259 action fate 0 3 C CE259 Battle: Even if you control no units at the current battlefield: Give its province +3 strength. Reaction: After a Ranged Attack is targeted: Give it -2 strength. Palm Strike CE CE260 action fate 0 3 R CE260 Kiho Battle: Target your unbowed Monk without a Weapon: Bow a target enemy Personality without a Weapon. Peaceful Discourse CE CE261 action fate 0 2 R CE261 Political Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn. Peasant Vengeance CE CE262 action fate 0 1 F CE262 Battle: Bow your target Follower: Destroy a target enemy Personality without attachments. Power of Innocence CE CE263 action fate 0 2 R CE263 Political Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor. Precise Strike CE CE264 action fate 0 4 F CE264 Battle: Target your Personality, and bow him unless your current army has equal or fewer units than the current enemy army: Bow a target enemy card without unbowed attachments. Private Whispers CE CE265 action fate 0 2 R CE265 Political Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with higher Personal Honor. Ramifications CE CE266 action fate 0 2 U CE266 Political Battle: Move a target Personality with 0 Personal Honor home. If he moved, his controller loses 2 Honor. Reinforce the Gates CE CE267 action fate 0 2 U CE267 Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass: Its effects do not happen. Battle: Even if you control no units at the current battlefield: Target an unopposed unit there. Move the unit to a battlefield with one or more units on the side opposing its controller's. Relief CE CE268 action fate 0 1 C CE268 Battle: Target one or more of your units at the current battlefield, and move all those targets home: Target an equal number of your units at home. Move them to the current battlefield. Restoring Order CE CE269 action fate 0 4 C CE269 Political Battle: Target your unbowed Magistrate Personality: Target an enemy Personality with Personal Honor lower than your Magistrate's Chi. Move the enemy Personality home. Bow him if he moved. Destroy him if he is dishonorable. Retribution CE CE270 action fate 0 4 U CE270 Reaction: After the end of an Attack Phase in which you were the Defender: Create an additional Attack Phase of your own in which you must choose the previous phase's Attacker as the Defender. Neither player may invite allies and you may only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns. Rise, Brother CE CE271 action fate 0 1 U CE271 Battle/Open: Bow your target Personality with your Clan alignment: Straighten another target Personality with your Clan alignment. Rout CE CE272 action fate 1 3 C CE272 Battle: Move a target unit home. Destroy one of its attachments (if any). Ruthless Advance CE CE273 action fate * 2 U CE273 Battle: Pay Gold equal to the targeted unit's total Gold Cost minus 2: Destroy a target defending unit. Selfless Politics CE CE274 action fate 0 3 U CE274 Political Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him. Settling the Homeless CE CE275 action fate 0 1 C CE275 Battle: Even if you control no units at the current battlefield: Move a target Personality without Followers home. Shame Never Dies CE CE276 action fate 0 1 U CE276 Political Reaction: After the resolution of an action that moved home or destroyed a dishonorable Personality at a battlefield, target your Courtier, and bow him unless he is Scorpion Clan: The Personality's owner loses 3 Honor. Shameful Injury CE CE277 action fate 0 4 C CE277 Battle: Even if you control no units at the current battlefield: Negate all current Force bonuses and penalties a target Personality has recieved from actions. Until the turn ends, negate all new Force bonuses or penalties to him from actions. Shameful Tactics CE CE278 action fate 0 1 U CE278 Battle: You may target and dishonor one to three of your Personalities. If they are opposed, give them +3F. (Errata) Silent Rot CE CE279 action fate 0 1 R CE279 Ninja Battle: Target your unbowed Ninja: Target an enemy card. Bow it if it has no attachments. Destroy it if it has any Poison tokens. Sneak Attack CE CE280 action fate 0 3 R CE280 Reaction: After engaginging: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him. Song of the World CE CE281 action fate 0 4 R CE281 "Void ; Kiho Open: Target your Shugenja or Monk: Look at the top 5 cards of your Fate deck. You may rearrange them." Souls of Virtue CE CE282 action fate 0 4 U CE282 Battle: Target your Paragon who has performed a Bushido Virtue or Dark Virtue action this turn: Give him +3F and straighten him. Spearhead CE CE283 action fate 0 3 C CE283 Reaction: After a battle resolution ends: Straighten your target unit at that battlefield. It will not bow from the battle's resolution. Steel on Steel CE CE284 action fate 0 3 U CE284 Iaijutsu Battle: Target your unbowed Personality: He challenges a target enemy Personality. Destroy the duel's loser. Strength of the Bamboo CE CE285 action fate 0 2 C CE285 Heroic Reaction: After an action targets your Hero Personality: Negate his destruction from the action's effects. Give him +1F. Swift Counterattack CE CE286 action fate 0 2 R CE286 Open: Give a target Personality and each of his Followers +1F. Reaction: Before the resolution of a Battle action that was taken as an additional action: Its effects do not happen. Swift Sword Cut CE CE287 action fate 0 2 U CE287 Battle: Target your Kensai Personality and bow him or one of his Weapons: Destroy a target enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi. The Height of Courage CE CE288 action fate 0 2 C CE288 Reaction: Before the resolution of another player's action: Choose one of your Personalities. Negate his movement from the action's effects. Battle: Give your target Personality and each of his Followers +1F. The Hundred-Hand Strike CE CE289 action fate 0 4 R CE289 Kiho Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action. The Last One CE CE290 action fate 0 4 R CE290 Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him. The Slow Death CE CE291 action fate 0 4 R CE291 Focus Effect: After this duel ends, give its winner +3F. Battle: Straighten a target opposed unit. The Wrath of Osano-Wo CE CE292 action fate 0 3 C CE292 "Thunder ; Kiho Battle: Bow your target Shugenja or Monk: Ranged Attack with strength equal to his Chi." Those Who Stand Alone CE CE293 action fate 0 3 C CE293 Battle: Give -1F to each Personality without Followers at the current battlefield. Threat of Execution CE CE294 action fate 0 4 U CE294 Battle: Target your unbowed Magistrate, and bow him unless he is Crane Clan: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. You may target and bow a dishonorable Personality. Tiger Climbing Mountain CE CE295 action fate 0 2 C CE295 Kiho Battle: Target your unbowed Monk: Move a target enemy Personality home. Give your Monk +2F. Lose 3 Honor. Tonfajutsu CE CE296 action fate 0 1 F CE296 Battle: Bow a Weapon attached to your target Personality: Destroy a target enemy attachment. Battle: Give a target Personality with a Weapon +2F. Toturi's Tactics CE CE297 action fate 0 2 R CE297 Reaction: After the resolution of a Battle action on a Strategy you played, target your Tactician: The card is placed on top of your Fate deck instead of in the discard pile. Turn the Tide CE CE298 action fate 5 1 R CE298 Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so. Twice-Cutting Spirit CE CE299 action fate 0 3 C CE299 Battle: Target your opposed Samurai Personality: Give him a Force bonus equal to his own Personal Honor. Give a target enemy Personality a Force penalty equal to your Samurai's Chi. Unexpected Intimidation CE CE300 action fate 0 3 R CE300 Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game. Unfamiliar Ground CE CE301 action fate 0 1 C CE301 Terrain Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed. Unfortunate Incident CE CE302 action fate 0 2 F CE302 Political Limited: Target another player with higher Family Honor than yours. He has shamed his clan, and loses 5 Honor. Until the game ends, he may ignore Honor Requirements when bringing Personalities into play. Unstoppable Force CE CE303 action fate 0 2 R CE303 > Battle: Bow this card: Ranged 2 Attack. Battle: Bow and destroy this Shugenja: Ranged 6 Attack. Ride Through the Night CE CE371 spell fate 3 3 U CE371 Water Battle: Even if this unit is home, bow this Shugenja: Move your target Samurai Personality to a battlefield with one or more enemy units. If he moved and you are the Defender, gain 2 Honor. Seeking the Path CE CE372 spell fate 0 4 R CE372 Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1. Open: Destroy this card: Put a target Ring in your discard pile into your hand. Summon Maseru no Oni CE CE373 spell fate 6 2 R CE373 "Maho Attaches to a Spider Clan Shugenja paying 2 less Gold. Limited: Bow and destroy this card: Create a 6F/3C/0PH Shadowlands ; Nonhuman ; Oni Personality. Lose 5 Honor." Touch of Death CE CE374 spell fate 8 4 R CE374 Maho Limited: Bow this Shugenja and destroy this card: Destroy a target bowed Personality with equal or lower Chi than this Shugenja. Touch of Ice CE CE375 spell fate 2 3 C CE375 Water Open: If it is not your turn, bow this Shugenja: Another target player may choose to bow two of his Personalities. If he does not bow two Personalities, gain 3 Honor. Touch of the Infinite CE CE376 spell fate 0 3 R CE376 "Void ; Unique Battle: Bow this Shugenja and reduce his Chi to 0: Reduce a target attacking Personality's Chi by the amount of Chi your Shugenja lost." Walking the Way CE CE377 spell fate 4 3 U CE377 Limited: Bow this Shugenja and destroy this card: Search your Fate deck for a card. Put it in your hand. Kyuden Hida CE CE378 stronghold aside crab 8 4 3 F CE378 Reaction: After the resolution of an action whose effects attached a Follower from your hand: Draw a card. Shattered Peaks Castle CE CE379 stronghold aside crab 8 4 3 F CE379 Battle/Open: Even if this card is bowed: Straighten your target unit. Seven Fold Palace CE CE380 stronghold aside crane 6 4 6 F CE380 Political Open: Target your Personality with 1 Personal Honor or higher: Take the Imperial Favor. Shiro Daidoji CE CE381 stronghold aside crane 7 4 6 F CE381 Your Samurai have +1F while defending. Battle: Even if this card is bowed, bow your target Personality: Ranged Attack with strength equal to his Force. Gain 2 Honor. Pillars of Virtue CE CE382 stronghold aside dragon 7 4 5 F CE382 Reaction: After the resolution of a Kiho Battle action you took: You may take an additional Battle action. Tetsu Kama Mura CE CE383 stronghold aside dragon 8 4 5 F CE383 Before you draw a card: You may draw it from the bottom of your deck. Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck. Central Castle CE CE384 stronghold aside lion 7 3 7 F CE384 Reaction: After the resolution of an action during battle for which you discarded a card due to its costs or effects: Draw a card. Venerable Plains of the Ikoma CE CE385 stronghold aside lion 7 3 7 F CE385 Battle: Target your unbowed Personality and discard a card: Bow a target enemy Personality with lower Personal Honor. Gain 2 Honor if you discarded a Bushido Virtue. Dragon's Guard City CE CE386 stronghold aside mantis 8 4 2 F CE386 Battle/Open: Target your Personality: Attach a target Follower in your hand or discard pile to him. Seven Seas Port CE CE387 stronghold aside mantis 7 4 2 F CE387 Port Recon Open: Target a province. Your Mantis Clan Personalities and your Scout Followers have +1F while at that province's battlefield. City of Tears CE CE388 stronghold aside phoenix 6 4 6 F CE388 Equipping Spells is a Battle/Open action for you. After the resolution of an Equip Battle action you took: You may take an additional Battle action from a Spell it attached. Shrine of Champions CE CE389 stronghold aside phoenix 6 4 6 F CE389 Temple Battle: Even if this card is bowed and even if you control no units at the current battlefield, bow one of your Temples: Move a target attacking Personality home. Hidden Moon Dojo CE CE390 stronghold aside scorpion 7 4 1 F CE390 Open: Look at all face-down cards in a target player's provinces. If you destroy a province this turn, its owner will not refill provinces during his next Action Phase. Seven Stings Keep CE CE391 stronghold aside scorpion 7 4 1 F CE391 Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game. Fields of the Dead CE CE392 stronghold aside spider 8 4 0 F CE392 "You do not lose Honor from cards you own. Maho Limited: Target a Personality in a discard pile and pay 3 Gold: Create a 2F/2C/0PH Shadowlands ; Undead Personality." The Shadowed Dojo CE CE393 stronghold aside spider 8 4 0 F CE393 You do not lose Honor from cards you own. Battle: Even if this card is bowed, show or discard a card in your hand: Give a target Personality or Follower a Force penalty equal to your card's Focus Value. Destroy the enemy card if it has no attachments, its Force is now 0, and you discarded a Dark Virtue. The Field of the Winds CE CE394 stronghold aside unicorn 7 5 4 F CE394 Battle: Even if this card is bowed, bow your target Cavalry Follower: Target a unit opposing the Follower. Move your Follower's unit, or the enemy unit, home or to a battlefield where it would be opposed. The Utaku Plains CE CE395 stronghold aside unicorn 7 5 4 F CE395 Your Personalities have +1 PH while in play. Battle: Target your Personality: Reduce the Force of a target enemy Personality or Follower by your Personality's Personal Honor. Delayed Arrival IG2 IG2001 event dynasty F 2551 Target a Personality. His unit may not be assigned to attack you until your next turn begins. Espionage IG2 IG2002 event dynasty F 2894 Look at all face-down cards in one other player's provinces. Midnight Assault IG2 IG2003 event dynasty F 5096 Until your next turn begins, negate all Honor gains during Attack Phases. Military Alliance IG2 IG2004 event dynasty F 5109 Until the game ends, after each time a player destroys a province by winning a battle, he gains 3 Honor. The Stone Discovered IG2 IG2005 event dynasty F 7792 You may put a Follower, Item, or Spell from your discard pile into your hand. Under Siege IG2 IG2006 event dynasty F 8283 Until your next turn begins, all provinces have -2 strength. Collapsing Bridge IG2 IG2007 holding dynasty 2 F 2148 Siege Bow this card: Produce 2 Gold. Open: Destroy this card: Give a target province +3 strength. Family Histories IG2 IG2008 holding dynasty 4 F 2972 Unique Bow this card: Produce 2 Gold, plus 1 Gold for each of your provinces destroyed this game. Limited: Bow this card: Gain 1 Honor. Frontline Encampment IG2 IG2009 holding dynasty 2 F 3168 Bow this card: Produce 2 Gold. Limited: Destroy this card: Give your target Personality +2F. My Father's Shrine IG2 IG2010 holding dynasty 2 F 5433 Temple Bow this card: Produce 2 Gold. Limited: Bow your target Personality: Gain 1 Honor. Simple Merchants IG2 IG2011 holding dynasty 7 F 6940 Unique Bow this card: Produce 4 Gold, plus 1 additional Gold for each Farm, Mine, and Port you control. Smuggler's Port IG2 IG2012 holding dynasty 2 F 6974 Port Bow this card: Produce 2 Gold. Reaction: When paying a Gold cost, if your Family Honor is 1 or higher, bow this card and lose 2 Honor: Produce 3 Gold. Hida Rokurota IG2 IG2013 personality dynasty crab 6 4 0 9 2 F 3542 "Crab Clan ; Samurai ; Commander ; Unique Battle: Attach a target Follower from your hand or discard pile to your target Persoanlity." Hida Shinko IG2 IG2014 personality dynasty crab 5 1 - 7 1 F 3548 "Crab Clan ; Samurai ; Berserker Battle: Destroy Shinko: Destroy a target enemy card without attachments." Hiruma Etsuro IG2 IG2015 personality dynasty crab 4 3 0 6 2 F 3636 "Crab Clan ; Samurai ; Scout ; Unique Recon Limited: Give a target province -2 strength." Daidoji Harada IG2 IG2016 personality dynasty crane 3 3 5 7 3 F 2318 "Crane Clan ; Samurai ; Scout Harada has +2F while he is opposing a Personality whose controller has lower Family Honor than you." Doji Kato IG2 IG2017 personality dynasty crane 1 3 5 5 4 F 2679 "Crane Clan ; Courtier ; Unique Political Battle: Even if Kato is not at the current battlefield: Move a target bowed Personality home. If you do not control him, gain 2 Honor." Kakita Toshiro IG2 IG2018 personality dynasty crane 2 4 6 8 4 F 4414 "Crane Clan ; Samurai ; Duelist ; Unique Iaijutsu Battle: Bow Toshiro: Bow a target enemy card without attachments, and with lower Chi than Toshiro if the card is a Personality." Kitsuki Hanbei IG2 IG2019 personality dynasty dragon 3 4 5 7 3 F 4563 "Dragon Clan ; Samurai ; Magistrate ; Unique Open: Give -3F to a target Personality with lower Personal Honor than Hanbei's Chi." Mirumoto Ayabe IG2 IG2020 personality dynasty dragon 4 3 5 7 3 F 5126 "Dragon Clan ; Samurai ; Kensai ; Commander ; Unique Battle: Even if Ayabe is bowed: Straighten a target Personality with one or more attachments. Then, bow all attachments in that Personality's unit." Tamori Masako IG2 IG2021 personality dynasty dragon 3 4 4 8 2 F 7329 "Dragon Clan ; Earth ; Shugenja Reaction: After Masako's unit assigns or moves to a battlefield: Give the battlefield's province +3 or -3 strength." Akodo Kurogane IG2 IG2022 personality dynasty lion 3 2 7 6 3 F 1191 "Lion Clan ; Samurai ; Tactician ; Unique Battle: If there are more units on your side of the current battlefield than on the enemy side, bow all cards in your target unit: Destroy a target non-Unique Personality." Ikoma Igawa IG2 IG2023 personality dynasty lion 2 3 4 5 2 F 3915 "Lion Clan ; Courtier ; Unique Reaction: After engaging in a battle, if Igawa is in the current attacking army, discard a card: The Defender chooses and discards a card from his hand." Matsu Mansaiko IG2 IG2024 personality dynasty lion 3 3 5 6 3 F 5015 "Lion Clan ; Samurai ; Paragon Battle: Discard a card: Give Mansaiko +2F. If Mansaiko is opposed and you discarded a Bushido Virtue card, gain 2 Honor." Moshi Takako IG2 IG2025 personality dynasty mantis 3 5 2 7 2 F 5297 "Mantis Clan ; Thunder ; Shugenja ; Naval ; Unique Battle: Bow Takako, choose a number from 1 to 10, and pay that much Gold: Ranged Attack with strength equal to the number chosen." Tsuruchi Oguri IG2 IG2026 personality dynasty mantis 3 3 2 6 2 F 8216 "Mantis Clan ; Samurai ; Scout ; Unique Battle: Bow Oguri: Ranged 4 Attack. You may move Oguri home. If he moved, straighten him." Yoritomo Sasake IG2 IG2027 personality dynasty mantis 4 2 0 7 1 F 8823 "Mantis Clan ; Samurai ; Naval ; Commander Battle: Straighten your target Follower." Isawa Reido IG2 IG2028 personality dynasty phoenix 2 4 2 6 3 F 4128 "Phoenix Clan ; Fire ; Shugenja ; Unique Battle: Destroy your target Personality or Follower: Destroy a target Personality or Follower without attachments and with equal or lower Force than your targeted Personality or Follower." Isawa Tanaka IG2 IG2029 personality dynasty phoenix 3 3 2 7 3 F 4150 "Phoenix Clan ; Water ; Shugenja ; Cavalry Battle: Move your target Personality at any location to a battlefield where there are one or more enemy units." Shiba Nobuyuki IG2 IG2030 personality dynasty phoenix 4 3 0 7 2 F 6546 "Phoenix Clan ; Samurai ; Yojimbo ; Unique Battle/Open: Give Nobuyuki a Force bonus equal to your target Shugenja's Chi." Bayushi Kayama IG2 IG2031 personality dynasty scorpion 4 4 0 7 2 F 1651 "Scorpion Clan ; Samurai ; Kensai ; Bitter Lies ; Unique While Kayama has a Weapon, he contributes Force during battle resolution even while bowed. Battle: Bow Kayama: Bow a target enemy Follower or Personality without Followers." Bayushi Sihaken IG2 IG2032 personality dynasty scorpion 3 4 - 7 1 F 1705 "Scorpion Clan ; Samurai ; Magistrate Reaction: After Sihaken's army destroys one or more provinces or enemy units by winning a battle: The Defender loses 2 Honor." Bayushi Tsubaki IG2 IG2033 personality dynasty scorpion 4 3 - 7 0 F 1725 "Scorpion Clan ; Ninja ; Unique Limited: Bow Tsubaki: Bow a target Personality and give him a -1F Poison token." Chuda Fukuzo IG2 IG2034 personality dynasty spider 4 4 - 8 0 F 2079 "Spider Clan ; Shadowlands ; Nonhuman ; Bog Hag ; Shugenja ; Infiltrator ; Unique After Fukuzo enters play: Lose 2 Honor. Maho Reaction: After the resolution of an action that destroyed any Personalities at Fukuzo's battlefield: Give Fukuzo a Force bonus equal to one of the Personalities' Force." Daigotsu Oki IG2 IG2035 personality dynasty spider 0 3 - 5 3 F 2398 "Spider Clan ; Shadowlands ; Nonhuman ; Oni ; Courtier ; Infilitrator ; Unique After Oki enters play: Gain 3 Honor. Political Open: Destroy Oki: Target a Personality with lower Personal Honor than Oki. His unit may not be assigned and will not move to battlefields this turn." Daigotsu Shinjitsu IG2 IG2036 personality dynasty spider 5 3 - 8 0 F 2407 "Spider Clan ; Shadowlands ; Samurai ; Paragon ; Dark Truth After Shinjitsu enters play: Lose 4 Honor. Battle: Discard a Dark Virtue card: Give Shinjitsu a Force bonus equal to the discarded card's Focus Value plus 1." Iuchi Kota IG2 IG2037 personality dynasty unicorn 3 4 3 8 3 F 4218 "Unicorn Clan ; Shugenja ; Cavalry ; Unique Kota has +2F while he has a Spell attached. Battle: Attach a target Spell from your hand to Kota." Shinjo Kodama IG2 IG2038 personality dynasty unicorn 4 3 4 8 3 F 6631 "Unicorn Clan ; Samurai ; Cavalry ; Commander ; Unique Open: Straighten all Cavalry cards in a target unit." Utaku Yanai IG2 IG2039 personality dynasty unicorn 3 2 5 7 3 F 8403 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Battle: Give a target enemy Personality or Follower -2F. If its Force is now 0, bow it and gain 2 Honor." Arugai no Oni IG2 IG2040 personality dynasty shadowlands 14 5 - 14 0 F 1385 "Shadowlands ; Nonhuman ; Oni ; Unique After Arugai enters play: Lose 8 Honor. Reaction: After another player's action targets an Oni at Arugai's location: Negate the Oni's destruction from the action's effects." Pokupo IG2 IG2041 personality dynasty shadowlands 2 1 - 2 0 F 5896 "Shadowlands ; Nonhuman ; Goblin ; Scout After Pokupo enters play: Lose 2 Honor. Pokupo has +1F while you control Pokku." Kyogen IG2 IG2042 personality dynasty 3 2 - 4 1 F 4745 "Ronin ; Actor Open: Give Kyogen a keyword on your target Personality." Undefended Border IG2 IG2043 region dynasty F 8281 Unique Battle: Bow this card: Give your target Personality +1F, and an additional +1F if he is a Scout or Tactician. Well-Defended Border IG2 IG2044 region dynasty F 8549 Unique Attacking Personalities and Followers have -1F while at this province's battlefield. Reaction: After another player's Dynasty Phase begins, if he controls any units and did not assign any to attack this province this turn: Gain 1 Honor. Back to the Front IG2 IG2045 action fate 0 3 F 1518 Battle: Move your target Personality to a battlefield he assigned to this turn. If he moved, straighten his unit. Do Not Turn Your Back! IG2 IG2046 action fate 0 2 F 2640 Unique Battle/Open: Straighten your target Personality. Battle: Target your unbowed Commander Personality: Straighten one or two target units. Fall Back! IG2 IG2047 action fate 0 4 F 2957 Battle: Move your target Personality home. If he moved, straighten his unit, and you may straighten one of your other units. Fields of Battle IG2 IG2048 action fate 0 1 F 3021 Terrain Battle: While at this battlefield, Personalities with 0 or 1 Personal Honor may not use their base abilities and have -1F. For My Brothers! IG2 IG2049 action fate 0 2 F 3107 Battle: Remove your target dead Personality from the game: Give a target enemy Personality or Follower a Force penalty equal to the removed Personality's base Force. Forward Reconnaissance IG2 IG2050 action fate 0 2 F 3150 Recon Open: Target a province. During battles at the province's battlefield, Terrain actions may only be taken by a player with a Scout Personality in his army. Incapacitated IG2 IG2051 action fate 0 2 F 4008 Battle: Move a target defending Personality home. Mastery of the Blade IG2 IG2052 action fate 0 3 F 4962 Battle: Straighten your target Personality with a Weapon. You may move him home. Obfuscation IG2 IG2053 action fate 0 1 F 5583 Battle: Attach a target attachment from your hand or discard pile to your target Personality. You may take an additional action to use one of the attachment's base Battle abilities. Outmatched IG2 IG2054 action fate 0 4 F 5762 Unique Battle: Bow your target Personality: Bow one or two target enemy Personalities, each with lower Chi and lower Personal Honor than your Personality. Prayer for Guidance IG2 IG2055 action fate 0 2 F 5928 Bushido Virtue Battle/Open: Target your honorable Samurai: After the next time this turn he is destroyed or bowed by another player's action or by battle resolution, gain 3 Honor. Prepared for Death IG2 IG2056 action fate 0 2 F 5935 Limited: Give your target Personality +2F. Ruthless Determination IG2 IG2057 action fate 0 3 F 6243 Dark Virtue Battle: Target your unbowed Samurai Personality: Bow a target enemy Follower, or Personality without Followers, with lower Force than your Personality. The Cresting Wave IG2 IG2058 action fate 0 2 F 7504 Battle: Give each of your opposed Personalities and Followers at the current battlefield +1F. Timely Assistance IG2 IG2059 action fate 0 1 F 7902 Limited: Bow your target Personality: Give another target Personality a Force bonus equal to your Personality's Force. Straighten the first targeted Personality after your next End Phase begins. Under Cover of Night IG2 IG2060 action fate 0 1 F 8282 Terrain Battle: Before this battle's resolution, you may target and bow a Personality with the highest Personal Honor at this battlefield (including ties). Wrathful Defense IG2 IG2061 action fate 0 3 F 8632 Battle: Bow your target Personality: Move a target enemy Personality home. Until the turn ends, negate his movement from costs or effects of actions. Dutiful Yojimbo IG2 IG2062 follower fate 3 0 3 5 - 3 F 2801 "Yojimbo ; Unique Attaches to a Unique Personality paying 2 less Gold. Battle: Even if this card is bowed: Straighten a target non-Unique card in a unit." Elite Archers IG2 IG2063 follower fate 1 0 1 2 - 3 F 2839 Battle: Discard a card: Ranged Attack with strength equal to the discarded card's Focus Value plus 1. Heavy Regulars IG2 IG2064 follower fate 3 0 2 4 - 2 F 3442 Battle: Destroy this card: Ranged 5 Attack. Seppun Heavy Infantry IG2 IG2065 follower fate 4 0 2 5 - 3 F 6387 Battle resolution does not bow cards in this unit. Spearmen Legion IG2 IG2066 follower fate 4 0 1 5 - 2 F 7051 Battle: Bow this card: Ranged 4 Attack. Traveling Wardens IG2 IG2067 follower fate 3 0 1 4 - 4 F 8105 "Cavalry ; Unique Battle: Give a target enemy Follower or Personality without Followers -3F." Village Guardian IG2 IG2068 follower fate 3 0 0 4 - 1 F 8443 Reaction: After this card enters play from your hand: Draw one card for each player who has had a province destroyed this game. A Samurai's Soul IG2 IG2069 item fate 2 1 2 2 F 1062 Weapon Infamous Blade IG2 IG2070 item fate 3 1 4 3 F 4014 "Weapon ; Unique Battle: Bow this card: Destroy a target enemy Follower." Iron Fan IG2 IG2071 item fate 2 0 3 2 F 4061 "Tessen ; Weapon Reaction: After another player's Battle action targets this Personality: Give a target enemy Personality or Follower -3F." Straw Horse IG2 IG2072 item fate 0 0 1 4 F 7137 Unique This Personality has the Cavalry keyword. Throwing Knives IG2 IG2073 item fate 1 0 3 1 F 7876 Weapon Battle: Destroy this card: Ranged Attack with strength equal to this Personality's Force. Token of Destiny IG2 IG2074 item fate 0 0 1 4 F 7999 Unique Reaction: After another player's action targets this Personality, destroy this card: Negate the Personality's destruction from the action's effects. Yari IG2 IG2075 item fate 2 1 3 3 F 8665 Weapon Reaction: After an action targets this Personality: Negate all Force penalties on this Personality from the action. Breath of the Dragon IG2 IG2076 spell fate 0 4 F 1908 "Fire ; Unique Battle: Bow and destroy this Shugenja: Destroy a target enemy Personality without attachments. You may then target an enemy Personality and destroy all his attachments." Earthen Blade IG2 IG2077 spell fate 0 4 F 2812 "Earth ; Unique Your Personalities with a Weapon have +2F." Rejuvenating Vapors IG2 IG2078 spell fate 0 1 F 6083 Water Battle: Even if this unit is not at the current battlefield, bow this Shugenja: Target your Personality. Give him +3F if he is unbowed. Straighten him. Suitengu's Embrace IG2 IG2079 spell fate 0 3 F 7208 Water Battle: Bow this Shugenja, or bow this card if the targeted card has no attachments: Bow a target enemy card. Thunderous Report IG2 IG2080 spell fate 2 3 F 7884 Thunder Battle: Bow this Shugenja and destroy this Spell: Bow each Follower and Personality at this battlefield without attachments and with lower Force than the performing Shugenja's Chi. Lost Traveler Castle IG2 IG2081 stronghold aside 5 4 5 F 4872 After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold, and after he enters play, gain Honor equal to his Personal Honor. Sunrise Keep IG2 IG2082 stronghold aside 6 4 3 F 7236 After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold for him and ignore his Honor Requirement. Battle: Even if this card is bowed, target your opposed Personality: Give him +2F. Hida's Guidance PotD PotD001 kami dynasty U PotD001 "Kami ; Unique Crab Clan players' provinces have +2 strength. Battle: If you are an attacking Crab Clan player, the Defender has 2 or more provinces, and your current army's total Force is greater than the current battlefield's province's strength, destroy" Doji's Guidance PotD PotD002 kami dynasty C PotD002 "Kami ; Unique Crane Clan Personalities in play have +1F and +1PH while their controller also controls the Imperial Favor. Battle: Even if you control no units at the current battlefield, if you are a Crane Clan player, discard this card: Target a Personal" Togashi's Guidance PotD PotD003 kami dynasty U PotD003 "Kami ; Unique Dragon Clan players have no maximum hand size. Reaction: After an action ends during which any Rings entered the discard pile from your hand or from your focused cards, if you are a Dragon Clan player, discard this card: Put one of those Rin" Akodo's Guidance PotD PotD004 kami dynasty C PotD004 "Kami ; Unique Attacking Lion Clan Personalities have +1F and +1PH. Battle: If you are a Lion Clan player, discard this card and destroy your target Lion Clan Personality: Destroy a target enemy Personality with equal or lower Personal Honor." Yoritomo's Guidance PotD PotD005 kami dynasty U PotD005 "Kami ; Unique When a Mantis Clan player's Port Holding produces Gold: It produces one additional Gold. Reaction: After a battle resolution that destroyed a province, if you are a Mantis Clan player and the Attacker, discard this card: Gain a province to t" Shiba's Guidance PotD PotD006 kami dynasty C PotD006 "Kami ; Unique Phoenix Clan Personalities have +1F while their controller controls any Shugenja. Battle/Open: If you are a Phoenix Clan player, discard this card: Bring your target honorably dead Phoenix Clan Personality into play in your home or at the cu" Bayushi's Guidance PotD PotD007 kami dynasty U PotD007 "Kami ; Unique If you are a Scorpion Clan player, all Honor gains during the Dynasty phase are reduced by 1. Open: If you are a Scorpion Clan Player, discard this card: Discard a card from a target province." Fu Leng's Guidance PotD PotD008 kami dynasty C PotD008 "Kami ; Unique Shadowlands cards have +1F while opposed. Reaction: After the resolution of an action that destroyed another player's Personality during a battle, if you are a Spider Clan player, discard this card: Bring him into play, ignoring Gold Cost an" Shinjo's Guidance PotD PotD009 kami dynasty U PotD009 "Kami ; Unique Unicorn Clan Personalities have +1F while opposed. Reaction: When another player's Battle action would target one of your Unicorn Clan personalities, if you are a Unicorn Clan player, discard this card: Choose another one of your Personaliti" The Lost Path PotD PotD010 event dynasty R PotD010 Choose a Celestial in play. Remove it from the game. After the next time this game a Celestial enters play, remove it from the game. Whispers of the Dying Moon PotD PotD011 event dynasty R PotD011 Choose a (non-Stronghold) card in play. Its base abilities may not be used this turn. Whispers of the Dying Sun PotD PotD012 event dynasty R PotD012 Choose a (non-Stronghold) card in play. Each of its base abilities may be used one additional time this turn. Expendable Resources PotD PotD013 holding dynasty 2 R PotD013 Singular Bow this card: Produce 2 Gold. Battle: Destroy your target personality: Draw a card. Kaiu Smithy PotD PotD014 holding dynasty 2 U PotD014 "Artisan ; Retainer ; Singular Bow this card: Produce 2 Gold. Limited: Bow this card and discard a card: Put a target non-Unique Weapon from your discard pile into your hand." Wandering Caravan PotD PotD015 holding dynasty 2 C PotD015 Bow this card: Produce 2 Gold, or 3 Gold if it is not your turn. Hida Fosuko PotD PotD016 personality dynasty crab 4 3 0 7 2 U PotD016 "Crab Clan ; Samurai ; Hero Reaction: Even if Fosuko is bowed, before another player's Battle action destroys her: Delay her destruction until the current Combat Segment ends." Hida Ikarukani PotD PotD017 personality dynasty crab 7 1 - 9 0 R PotD017 "Crab Clan ; Berserker ; Angry Crab After the resolution of an action that destroyed Ikarukani while he was at a battlefield: The enemy leader chooses and destroys one of his unbowed Personalities at the current battlefield." Hida Kitamura PotD PotD018 personality dynasty crab 3 3 - 5 2 C PotD018 "Crab Clan ; Samurai ; Commander" Hida Suteru PotD PotD019 personality dynasty crab 5 3 - 8 1 R PotD019 "Crab Clan ; Samurai ; Commander ; Kolat ; Yojimbo ; Unique ; Master Steel Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred." Hida Tobashi PotD PotD020 personality dynasty crab 5 2 0 8 1 R PotD020 "Crab Clan ; Samurai ; Cavalry ; Veteran ; Unique ; Wyrm Rider While Tobashi has exactly one Follower, that Follower has Cavalry. Fear Battle: Bow all Followers with 3 or lower Force in a target enemy unit." Hiruma Hidora PotD PotD021 personality dynasty crab 4 3 3 7 3 U PotD021 "Crab Clan ; Samurai ; Scout ; Jade Hand Battle: Bow Hidora unless you targeted the current battlefield's province with a Recon action this turn: Ranged 4 Attack, with +2 strength if the targeted card is Shadowlands." Yasuki Otsuka PotD PotD022 personality dynasty crab 2 3 3 6 3 U PotD022 "Crab Clan ; Artisan Reaction: After Otsuka enters play, bow him: Bring your target Holding from a province or discard pile into play (bowed), paying 3 less gold." Daidoji Kirimi PotD PotD023 personality dynasty crane 4 3 4 7 2 C PotD023 "Crane Clan ; Samurai ; Scout ; Iron Samurai Recon Open: Target a province: After it is destroyed this turn, gain 3 Honor." Daidoji Yorio PotD PotD024 personality dynasty crane 3 4 4 7 3 U PotD024 "Crane Clan ; Samurai ; Magistrate Battle: Bow Yorio: Bow a target enemy Personality with lower Personal Honor than Yorio's Chi. Gain 1 Honor. Straighten Yorio before this battle's resolution." Doji Bukita PotD PotD025 personality dynasty crane 2 3 6 7 3 R PotD025 "Crane Clan ; Samurai ; Artisan Limited: Discard the top card of your Fate deck: Choose another player. He may choose to lose 2 Honor. If he does not choose this, gain Honor equal to the card's Focus Value." Doji Shikana PotD PotD026 personality dynasty crane 3 3 3 5 3 C PotD026 "Crane Clan ; Samurai" Doji Tsubota PotD PotD027 personality dynasty crane 1 3 4 7 2 R PotD027 "Crane Clan ; Courtier Political Open: Discard the Imperial Favor: Until your next turn ends, negate a target Personality's next straightening." Kakita Kensho-in - exp PotD PotD028 personality dynasty crane 4 4 4 8 4 R PotD028 "Crane Clan ; Obsidian ; Samurai ; Duelist ; Artisan ; Experienced ; Unique After Kensho-in wins a duel: Before the next time this turn another player's action bows, moves, or destroys her, negate that effect." Kakita Sadaka PotD PotD029 personality dynasty crane 2 3 6 5 3 C PotD029 "Crane Clan ; Samurai ; Duelist Iaijutsu Battle: Bow Sadaka unless she won a duel this turn: Move a target enemy attacking Personality with equal or lower Chi home." Kitsuki Yodo PotD PotD030 personality dynasty dragon 3 4 5 7 3 R PotD030 "Dragon Clan ; Samurai ; Magistrate Political Limited: Bow Yodo: Target another player's Personality with lower Personal Honor than Yodo's Chi. The Personality's controller may dishonor him. If he is now honorable, gain Honor equal to his Personal Honor." Mirumoto Kondo PotD PotD031 personality dynasty dragon 3 3 5 7 2 U PotD031 "Dragon Clan ; Samurai ; Kensai Battle: If any enemy units are at the current battlefield, you may bow a Weapon in Kondo's unit: Move your target unit there. If you bowed a Weapon and the unit moved, straighten the unit." Mirumoto Washizuka PotD PotD032 personality dynasty dragon 3 3 4 6 2 U PotD032 "Dragon Clan ; Samurai ; Duelist Iaijutsu Battle: Bow Washizuka unless he won a duel this turn: Move a target enemy defending Personality with equal or lower Chi home." Togashi Akagi PotD PotD033 personality dynasty dragon, monk 4 4 - 7 1 C PotD033 "Dragon Clan ; Void ; Monk ; Tattooed" Togashi Kazuki - exp PotD PotD034 personality dynasty dragon, monk 5 4 0 9 2 R PotD034 "Dragon Clan ; Monk ; Samurai ; Tattooed ; Yojimbo ; Experienced ; Unique Open: Set a target Personality's Force equal to Kazuki's. Reaction: When another player's action would target a Personality in Kazuki's army, discard a Ring from your hand or bow one" Togashi Satsu - exp5 PotD PotD035 personality dynasty dragon, monk 5 5 9 8 4 R PotD035 "Dragon Clan ; Monk ; Samurai ; Duelist ; Imperial ; Tattooed ; Loyal ; Experienced 5 ; Unique ; Voice of the Empress Open: Bow Satsu or one of your Rings: Draw a card." Togashi Shintaro PotD PotD036 personality dynasty dragon, monk 0 3 3 6 2 C PotD036 "Dragon Clan ; Fire ; Monk ; Tattooed After Shintaro enters play: Give him three +1F Fire tokens. Battle: Destroy a Fire token on Shintaro: Ranged 3 Attack." Akodo Dosei PotD PotD037 personality dynasty lion 3 3 10 5 4 C PotD037 "Lion Clan ; Samurai ; Commander ; Paragon" Akodo Masao PotD PotD038 personality dynasty lion 2 3 6 6 3 C PotD038 "Lion Clan ; Samurai ; Hero ; Kensai Masao has +3F while attacking unless he has any non-Weapon attachments." Akodo Nagataka PotD PotD039 personality dynasty lion 4 2 0 4 0 U PotD039 "Lion Clan ; Samurai ; Deathseeker Before a battle's resolution, if Nagataka is at the current battlefield: Destroy him. Battle: Destroy Nagataka: Give each of your Followers and Personalities at the current battlefield +1F." Akodo Shunori - exp PotD PotD040 personality dynasty lion 3 3 6 6 3 R PotD040 "Lion Clan ; Samurai ; Tactician ; Commander ; Experienced ; Unique Battle: Even if Shunori is bowed: Target one or two of your Tacticians: Straighten their units. You may move either or both of them home." Ikoma Tobikuma PotD PotD041 personality dynasty lion 4 4 7 8 3 R PotD041 "Lion Clan ; Samurai ; Tactician Tactical Open: Give Tobikuma either Cavalry, Naval or Philosoper." Matsu Benika - exp2 PotD PotD042 personality dynasty lion 5 4 7 8 4 R PotD042 "Lion Clan ; Jade ; Samurai ; Beastmaster ; Commander ; Hero ; Experienced 2 ; Unique Your Nonhuman cards have +1F. Battle/Limited: Create and attach a 1F Nonhuman ; Cat Follower to your target Commander." Matsu Kasei PotD PotD043 personality dynasty lion 4 3 6 6 2 U PotD043 "Lion Clan ; Samurai Battle: Move a target Personality to the current battlefield if there are any units there on the side opposing his controller's. Straighten him if he moved." Kitsune Iwarou PotD PotD044 personality dynasty mantis 2 3 0 6 1 U PotD044 "Mantis Clan ; Samurai ; Naval ; Scout Battle: If a Recon action targeted this battlefield's province this turn and you have 2 or fewer cards in your hand: Draw a card." Moshi Chuuna PotD PotD045 personality dynasty mantis 4 3 - 8 2 U PotD045 "Mantis Clan ; Thunder ; Shugenja Limited: Bow Chuuna or one of her Spells: Target a Personality. After the next time this turn he assigns or moves to a battlefield, bow him." Tsuruchi Mochisa - exp PotD PotD046 personality dynasty mantis 4 4 2 7 3 R PotD046 "Mantis Clan ; Samurai ; Magistrate ; Yojimbo ; Experienced ; Unique Battle: Ranged 6 Attack that is compared against the targeted card's Gold Cost instead of Force." Tsuruchi Nabeta PotD PotD047 personality dynasty mantis 4 3 - 7 2 C PotD047 "Mantis Clan ; Samurai Battle: Bow Nabeta: Ranged 4 Attack. Straighten Nabeta before this battle's resolution." Yoritomo Eihiko PotD PotD048 personality dynasty mantis 2 3 - 5 0 C PotD048 "Mantis Clan ; Magistrate ; Extortionist Reaction: After you announce an action: Reduce the Gold Cost of a target card (in play) by 2 until the action ends." Yoritomo Souhiko PotD PotD049 personality dynasty mantis 3 3 - 7 2 R PotD049 "Mantis Clan ; Samurai ; Naval ; Commander Battle: If Souhiko is opposed: Bring a target face-up Personality from one of your provinces into play at the current battlefield, paying 2 less Gold." Yoritomo Utemaro - exp2 PotD PotD050 personality dynasty mantis 4 4 - 8 1 R PotD050 "Mantis Clan ; Samurai ; Naval ; Hero ; Imperial ; Experienced 2 ; Loyal ; Unique ; Imperial Treasurer Limited: Give a target Personality a -2 Gold Cost token. Open: When paying a Gold cost, bow Utemaro unless the cost is on a Fate card: Produce 3 Gold." Agasha Asai PotD PotD051 personality dynasty phoenix 3 4 3 7 4 U PotD051 "Phoenix Clan ; Earth ; Shugenja ; Inquisitor ; Magistrate Battle: Target a Personality with equal or lower Chi. If he is a Shugenja, bow or straighten him. If he is Kolat, Ninja, or Shadowlands, you expose him; gain 2 Honor and his controller loses 2 Hono" Asako Hoshimi PotD PotD052 personality dynasty phoenix 3 4 4 6 3 C PotD052 "Phoenix Clan ; Shugenja ; Air ; Fire ; Alchemist" Asako Misako PotD PotD053 personality dynasty phoenix 1 3 6 5 3 C PotD053 "Phoenix Clan ; Courtier Political Battle: If Misako is in your home, target your Shugenja: Move a target enemy Personality home. Gain 1 Honor." Isawa Mizuhiko - exp PotD PotD054 personality dynasty phoenix 2 4 6 6 3 R PotD054 "Phoenix Clan ; Jade ; Water ; Shugenja ; Naval ; Magistrate ; Experienced ; Unique Open: Even if Mizuhiko is bowed: Either straighten this unit or give Mizuhiko and each of this Followers Cavalry." Shiba Ningen - exp3 PotD PotD055 personality dynasty phoenix 3 4 4 8 4 R PotD055 "Phoenix Clan ; Void ; Shugenja ; Elemental Master ; Experienced 3 ; Unique Your Void Shugenja have +1F. Limited: Gain 2 Honor. Create a 2F/2C/2PH Phoenix Clan ; Samurai ; Yojimbo Personality. You may not use this ability again while the created Yojimbo re" Shiba Sakaki PotD PotD056 personality dynasty phoenix 4 3 5 7 3 U PotD056 "Phoenix Clan ; Samurai Battle: Even if Sakaki is bowed, if there are any enemy units at the current battlefield: Move him there. If he moved, straighten him." Shiba Yukihito PotD PotD057 personality dynasty phoenix 3 4 3 7 2 R PotD057 "Phoenix Clan ; Samurai ; Duelist ; Yojimbo Iaijutsu Battle: Bow Yukihito unless he won a duel this turn: Ranged 3 Attack with +1 strength for each Shugenja you control." Bayushi Hisoka - exp PotD PotD058 personality dynasty scorpion 0 3 - 8 1 F PotD058 "Scorpion Clan ; Courtier ; Imperial ; Experienced ; Loyal ; Unique ; Imperial Chancellor Political Reaction: Once per game, after Hisoka enters play, pay 4 Gold: Destroy a province belonging to a target player with 2 or more provinces. Until the game ends" Bayushi Komiya PotD PotD059 personality dynasty scorpion 0 3 - 7 1 U PotD059 "Scorpion Clan ; Courtier Political Open: Bow Komiya: Bow a target dishonorable Personality." Bayushi Minoru PotD PotD060 personality dynasty scorpion 3 3 3 3 3 C PotD060 "Scorpion Clan ; Samurai ; Kensai ; Bitter Lies ; Loyal" Bayushi Saka PotD PotD061 personality dynasty scorpion 3 4 - 7 2 C PotD061 "Scorpion Clan ; Samurai ; Magistrate Battle: Move a target Personality with Personal Honor lower than Saka's Chi home. Bow the Personality's unit if he is dishonorable." Shosuro Ohba PotD PotD062 personality dynasty scorpion 2 3 - 5 0 U PotD062 "Scorpion Clan ; Ninja Ohba has +1F for each Poison token in the current enemy army." Shosuro Sogetsu PotD PotD063 personality dynasty scorpion 4 3 - 7 0 C PotD063 "Scorpion Clan ; Ninja Battle: Reduce a target Personality's Force to 0. If the Personality has any Poison tokens, you may move Sogetsu home." Soshi Yoshihara PotD PotD064 personality dynasty scorpion 2 3 - 7 1 U PotD064 "Scorpion Clan ; Air ; Shugenja Open: Bow Yoshihara: Give a target Personality a Force penalty equal to Yoshihara's Chi. If the Personality's Force is now 0, he loses 1 Honor." Daigotsu Gahseng PotD PotD065 personality dynasty spider 5 2 - 7 0 R PotD065 "Spider Clan ; Shadowlands ; Samurai ; Paragon ; Dark Pride After Gahseng enters play: Lose 5 Honor. Reaction: After an action's resolution ends, if you discarded a Dark Virtue as a cost or effect of the action: Put the Dark Virtue in your hand." Daigotsu Isoroku PotD PotD066 personality dynasty spider 4 2 - 7 0 U PotD066 "Spider Clan ; Shadowlands ; Samurai ; Commander ; Undead After Isoroku enters play: Lose 5 Honor. Fear Battle: If you control more Undead cards at the current battlefield than the enemy leader controls units there: Bow a target enemy unit." Daigotsu Susumu - exp PotD PotD067 personality dynasty spider 3 4 - 6 2 F PotD067 "Spider Clan ; Courtier ; Imperial ; Experienced ; Loyal ; Unique ; Imperial Advisor Political Fear Limited: Bow Susumu unless the targeted Personality is non-Unique: Bow a target Personality. He may not perform actions this turn." Gakku PotD PotD068 personality dynasty spider 3 2 - 5 0 C PotD068 "Spider Clan ; Shadowlands ; Nonhuman ; Goblin ; Scout After Gakku enters play: Lose 3 Honor. (Erratad to goldcost of 5)" Isawa Fosuta - exp PotD PotD069 personality dynasty spider, shadowlands 2 5 - 7 0 R PotD069 "Spider Clan ; Shadowlands ; Shugenja ; Inquisitor ; Experienced ; Unique ; Onyx Champion After Fosuta enters play: Lose 8 honor. Maho Open: Bow Fosuta: Lose 6 Honor. While Fosuta remains bowed, you may negate his straightening and, at the start of each tu" Torao PotD PotD070 personality dynasty spider 3 2 - 5 0 C PotD070 "Spider Clan ; Shadowlands ; Monk ; Kensai After Torao enters play: Lose 3 Honor. Battle/Open: Straighten a target Personality with a Weapon." Udo PotD PotD071 personality dynasty spider 4 3 - 8 0 U PotD071 "Spider Clan ; Shadowlands ; Shugenja ; Artisan ; Master Chef After Udo enters play: Lose 4 Honor. Maho Reaction: After the resolution of an action that destroyed a Follower or Personality: Create a 2F/2C/0PH Shadowlands ; Undead Personality at Udo's locat" Moto Chiang - exp PotD PotD072 personality dynasty unicorn 4 3 - 8 2 R PotD072 "Unicorn Clan ; Samurai ; Cavalry ; Experienced Hidekazu ; Unique ; Disciple of P'an Ku Battle: Target a Personality. Show the top card of your Fate deck. Then, set either the Personality's Force or Chi equal to the shown card's Focus Value." Moto Jin-Sahn - exp PotD PotD073 personality dynasty unicorn 6 4 4 12 3 F PotD073 "Unicorn Clan ; Samurai ; Cavalry ; Commander ; Imperial ; Experienced ; Loyal ; Unique ; Favored of the Lords of Death ; Shogun Jin-Sahn has +1F for each dead Personality in the Defender's discard pile. Battle: Target an enemy Personality with lower Force" Moto Paisei PotD PotD074 personality dynasty unicorn 4 2 0 8 1 C PotD074 "Unicorn Clan ; Samurai ; Cavalry ; Sake Master Open: Pay 2 Gold: Give a target Personality a +1F Sake token." Shinjo Hansu PotD PotD075 personality dynasty unicorn 3 4 4 8 2 R PotD075 "Unicorn Clan ; Samurai ; Cavalry ; Tactician Tactical Battle: Discard a card: Give a target Personality in Hansu's army a Force bonus equal to the discarded card's Focus Value. You may move Hansu home." Shinjo Rina PotD PotD076 personality dynasty unicorn 1 3 4 4 2 U PotD076 "Unicorn Clan ; Samurai ; Cavalry ; Scout Battle: Discard a card: Give Rina +2F, or +3F if the discarded card has a Recon ability." Shinjo Tae-hyun PotD PotD077 personality dynasty unicorn 3 3 3 7 2 C PotD077 "Unicorn Clan ; Samurai ; Cavalry ; Commander ; Topaz Champion" Utaku Hana PotD PotD078 personality dynasty unicorn 3 3 4 8 3 U PotD078 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Battle: Ranged Attack with strength equal to Hana's Personal Honor." Uzaki no Oni PotD PotD079 personality dynasty shadowlands 10 4 - 10 0 R PotD079 "Shadowlands ; Nonhuman ; Oni ; Commander After Uzaki enters play: Lose 10 Honor. Battle: Target another Nonhuman Personality. Straighten him or move him to the current battlefield." Chikara - exp PotD PotD080 personality dynasty 2 3 - 1 2 R PotD080 "Ronin ; Samurai ; Experienced ; Unique Chikara may overlay the Personality created by Oishi. Chikara has +1F while you control Oishi." Masserah PotD PotD081 personality dynasty 4 3 - 6 2 U PotD081 "Nonhuman ; Naga ; Greensnake ; Mountaineer ; Scout Masserah's unit may be assigned during Cavalry Maneuvers if you are the Defender. Battle/Open: Give Masserah a keyword on a target Samurai." Misleading Wasteland PotD PotD082 region dynasty C PotD082 Battle: If the current battlefield is at this province, bow this card: Move a target enemy Personality home or to the current battlefield. Besieged Borderland PotD PotD083 region dynasty C PotD083 Battle: Bow this card: Give each non-Unique Personality without your Clan alignment in your current army +1F, or +2F if he is opposed. Bare Ground PotD PotD084 action fate 0 2 C PotD084 Terrain Battle: Choose Tactician, Commander, Magistrate or Scout. All Personalities with that keyword at the current battlefield have -2F while there, and all your Samurai Personalities have +1F while there. Border Ambush PotD PotD085 action fate 0 2 C PotD085 Battle: Dishonor your target Personality: Give each of your Personalities and Followers at the current battlefield +1F, or +2F if they are opposed. Breath of the Heavens PotD PotD086 action fate 0 3 U PotD086 "Tattoo ; Fire Battle: Target your unbowed Tattooed or Fire Personality: Ranged 3 Attack with +1 strength for each Fire token on your Personality. Give your Personality a +1F Fire token." Brothers in Harmony PotD PotD087 action fate 0 3 C PotD087 "Kiho ; Tattoo Battle: Bow your target Tattooed Monk: Straighten one or two other target Tattooed personalities." Burn the Towers PotD PotD088 action fate 0 1 C PotD088 Recon Limited: Target your unbowed Scout Personality: Give a target province -3 strength. Calm Before Death PotD PotD089 action fate 0 4 U PotD089 Battle: Destroy your target unbowed Berserker or Deathseeker Personality: Reduce the Force of one or two target enemy Followers or Personalities without Followers by an amount equal to your Personality's Force. You may destroy one of those enemy cards who Channeling Jigoku's Essence PotD PotD090 action fate 0 1 R PotD090 "Maho ; Kiho Limited: Bow your target Shugenja: Dishonor him and permanently give him Shadowlands. Set another of your target Personalities' Force to 10. Lose 4 Honor. Destroy the Personality before this turn ends." Crushing Strength PotD PotD091 action fate 0 1 C PotD091 Battle: Give your target opposed Personality +3F. Battle: Destroy a target enemy Follower or Item. Deflection PotD PotD092 action fate 4 2 R PotD092 Political This card has -1 Gold Cost for each Courtier you control. Reaction: When another player's action would target one of your Personalities: Choose another one of your Personalities at the same location. The action targets him instead, if legal. Deployed Reinforcements PotD PotD093 action fate 0 1 U PotD093 Terrain Battle: Before this battle's resolution, if you control any units at the current battlefield, you may target a unit in your home and move it to the current battlefield. Straighten it if it moved. Desperate Rush PotD PotD094 action fate 0 1 R PotD094 Battle: Target your unbowed Personality: Reduce the Force of a target enemy Follower or Personality without Followers by an amount equal to your Personality's Personal Honor. If the enemy card's Force is now 0, destroy it. Desperate Throw PotD PotD095 action fate 0 1 C PotD095 Battle: Destroy a Weapon attached to your target unbowed Personality: Ranged Attack with strength equal to your Personality's Force (after destroying the Weapon). Disarm PotD PotD096 action fate 0 3 U PotD096 Kiho Battle: Target your Monk: Target an enemy Personality. If he has no Weapons, reduce his Force to 0. If he has any Weapons, destroy one of them. You may attach a Weapon from your hand or discard pile to your Monk. First to Fall PotD PotD097 action fate 0 2 C PotD097 Terrain Battle: After this battle's resolution, if that resolution destroyed a province, permanently give each of the Defender's remaining provinces -2 strength. Force of Law PotD PotD098 action fate 0 3 U PotD098 Open: Target your unbowed Magistrate, and pay 2 Gold unless he is an Inquisitor: Target two Personalities controlled by the same player, each with Personal Honor lower than your Magistrate's Chi. Set the Force of one equal to the Force of the other. Forging the Gift PotD PotD099 action fate 2 3 U PotD099 Limited: Target your unbowed Artisan Personality: Create a +2F/+1C Weapon Item and attach it to a target Samurai Personality, even if you do not control him. Gain 1 Honor, or 2 Honor if the Samurai is controlled by another player. (Errata) Greater Good PotD PotD100 action fate 0 4 C PotD100 Open: If there are two or more other players in the game: Straighten two target units. Open: If four Personalities with Clan alignments are in play, no two of whom share a Clan alignment: Straighten two target units. Hidden Route PotD PotD101 action fate 0 2 R PotD101 Recon Battle: Target your unbowed Scout: Target a province. You may negate the first effect that moves home one or more of your Personalities from an action during a battle at that province's battlefield. Before this turn ends, you may put this card in yo Impossible Force PotD PotD102 action fate 0 1 R PotD102 Open: Bow two of your target Personalities, each with 7 base Force or higher: Destroy a target unit with 6 total Force or lower. Inspirational Victory PotD PotD103 action fate 0 4 U PotD103 Focus Effect: After this duel ends, if your Personality won it, draw a card and give each of your Personalities at his location +1F, or +2F if he is in your current army. Kata of the Concealed Blade PotD PotD104 action fate 0 2 U PotD104 "Kata Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, ""Battle: Attach a target Weapon from your hand to your target Personality.""" Last Stand PotD PotD105 action fate 0 1 U PotD105 Heroic Open: Target your Hero: While he is the only Personality in an army, he has +6F. Laughter of the Flames PotD PotD106 action fate 1 3 C PotD106 Fire Battle: Target your unbowed Personality and bow him unless he is Tattooed: Give him one +1F Fire Token. If he is opposed, give him two more +1F Fire Tokens, and he contributes Force even while bowed. Laying in Wait PotD PotD107 action fate 0 1 R PotD107 Battle: Target your unbowed Samurai: Ranged 3 Attack. Battle: Target your unbowed Samurai: Ranged 6 Attack whose strength is compared against Gold Cost instead of Force. Lead By Example PotD PotD108 action fate 0 2 R PotD108 Battle: Target your Commander: Straighten another target unit. Battle: Target your unbowed Commander with a Follower: Move a target unit with lower total Force than your Commander's unit's total Force home. March Beyond Hope PotD PotD109 action fate 4 2 C PotD109 Battle: Target your unbowed Commander: Move a target Personality in your home to the current battlefield, even if he was in an attacking army at a battlefield during its battle's resolution. If he moved, straighten his unit. After this battle ends, destro Master the Body PotD PotD110 action fate 0 4 R PotD110 Kiho Battle: Target your unbowed Shugenja or Monk: He challenges a target enemy Personality. If the enemy Personality has equal or greater Chi than yours, your Personality has the first opportunity to focus in the duel, and must use this opportunity to fo Monstrous Might PotD PotD111 action fate 0 2 C PotD111 Open: Bow your target Personality: Give two other target Personalities +3F each, or +4F each if your performing Personality has a 5 or higher base Force. Nerve Strike PotD PotD112 action fate 0 3 U PotD112 Kiho Battle: Bow your target Monk: Target an enemy Personality with equal or lower Chi. Reduce his Force and the Force of each of his Followers to 0. Cards in that unit may not perform actions until this battle ends. Nightshade Touch PotD PotD113 action fate 0 1 U PotD113 Ninja Battle: Bow your target Ninja: Ranged Attack with strength equal to the number of Poison tokens in play. Battle: Give one or two target Personalities a -1F Poison token. One Soul's Strength PotD PotD114 action fate 4 3 U PotD114 This card has -1 Gold Cost for each Shugenja you control. Battle: Bow your target Personality: Bow a target enemy unit with fewer cards in it than your Personality's Chi. Overwhelming Pressure PotD PotD115 action fate 4 3 U PotD115 This card has -1 Gold Cost for each Samurai you control. Battle: Target your unbowed Samurai: Destroy a target enemy attachment. You may target and bow an enemy Personality with Chi lower than or equal to your Samurai's Chi. Pull the String PotD PotD116 action fate 0 3 R PotD116 Political Limited: The controller of a target dishonorable Personality loses 3 Honor. Seeking the Guilty PotD PotD117 action fate 0 2 C PotD117 Political Battle: Target your unbowed Magistrate: Move a target enemy Personality with lower Personal Honor than your Magistrate's Chi home. His controller loses Honor equal to the number of dishonorable Personalities he controls or 3, whichever is lower. Selfless Defense PotD PotD118 action fate 0 4 C PotD118 Battle: Target your unbowed Yojimbo Personality: Move a target enemy Personality home. Bow him if you control a Shugenja. Battle: Destroy your target Yojimbo: Move home one or more of your target Shugenja. Speed of the Blade PotD PotD119 action fate 0 1 R PotD119 Iaijutsu Focus Effect: Give this card's Focus Value a bonus equal to the base Personal Honor of your Personality in this duel. Battle: Target your unbowed defending Duelist: Move a target enemy Personality with equal or lower Chi home. Bow him if he moved Spiteful Obstruction PotD PotD120 action fate 0 1 C PotD120 Political Open: Dishonor your target Courtier Personality: Reduce a target Personality's Force to 0. Storm-filled Sails PotD PotD121 action fate 0 3 C PotD121 "Thunder Limited: Until the turn ends, you have the ability, ""Battle: Attach a target attachment from your hand to your target Personality. If this attached a card, draw a card.""" Strategic Strike PotD PotD122 action fate 0 2 R PotD122 Battle: Bow your target Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if a Recon action targeted the current battlefield's province this turn. Strength in Honor PotD PotD123 action fate 0 2 U PotD123 Battle: Target your unbowed Paragon: Bow a target enemy Personality with lower Personal Honor. Gain 1 Honor. Strength in Terror PotD PotD124 action fate 0 1 U PotD124 Fear Battle: Target your Paragon: Reduce a target enemy Personality's Force by your Paragon's Force. You may target and destroy one of the enemy Personality's attachments. Lose 3 honor. Sympathy for the Assaulted PotD PotD125 action fate 0 2 U PotD125 Political Open: Target a Personality. After the next time this turn his unit is assigned to attack you, gain Honor equal to his Personal Honor plus one. Synchronized Attack PotD PotD126 action fate 3 3 C PotD126 Open: Target two of your personalities who do not share a Clan alignment: Destroy all attachments in a target unit. Test of Sincerity PotD PotD127 action fate 0 3 U PotD127 "Political Open: Target another player's Personality. His controller may have him commit seppuku; if he chose this, he gains 4 Honor. If he did not choose this, dishonor the Personality, and his controller loses 2 Honor; if he is now below his starting Fam" The Direct Approach PotD PotD128 action fate 0 2 C PotD128 Open: Give a target Personality -1F for each of his keywords other than Clan alignments. If his Force is now 0, he may not perform actions. The Earth Answers PotD PotD129 action fate 0 2 C PotD129 Open: Increase or decrease the strength of a target province by your target Spell's Focus Value. The Fire Answers PotD PotD130 action fate 0 2 U PotD130 "Air ; Fire Battle: If there is an Air card in your current army, target your Alchemist and destroy a Fire card in your current army: Ranged 7 Attack." Thorough Preparations PotD PotD131 action fate 0 4 C PotD131 After this card enters a discard pile from your hand during a battle: Draw a card. Unclean Sacrifice PotD PotD132 action fate 0 0 R PotD132 "Maho ; Kiho Reactions: After the resolution of another player's Battle action that bowed, moved, or destroyed one or more of your Undead cards, bow your target Shugenja: Create two 2F/2C/0PH Shadowlands ; Undead Personalities at the current battlefield. L" Unshakable Resolve PotD PotD133 action fate 0 2 C PotD133 Open: Rehonor your target dishonorable Personality. While he is opposed this turn, he has a Force bonus equal to his Personal Honor. If his Personal Honor is 4 or greater, gain 1 Honor. Untaken PotD PotD134 action fate 0 4 C PotD134 Limited: Turn all cards in provinces face up. Useful Connections PotD PotD135 action fate 0 3 R PotD135 Political Open: Bow your target Courtier: Target one or more Personalities, up to your Courtier's Chi. Give Cavalry to them and to each of their Followers. Walk in Shadows PotD PotD136 action fate 0 2 R PotD136 Ninja Battle: Move your target Ninja Personality with no non-Ninja Followers to the current battlefield. You may target a Personality and give him a -1F Poison token. Wall of Honor PotD PotD137 action fate 0 3 R PotD137 Battle: Move your target opposed Personality home: Increase or decrease this province's stength by the number of units on the enemy side at the current battlefield. Gain 2 Honor. Apprentice Shinobi PotD PotD138 follower fate 1 0 0 2 - 2 U PotD138 Ninja After a Ninja action resolves: Give this card +1F. Assault Riders PotD PotD139 follower fate 4 0 1 7 - 3 C PotD139 Cavalry Reaction: After a Ranged Attack targets a card in this unit: Give the Ranged Attack -3 strength. Battle: Bow a target enemy Follower. Dutiful Apprentice PotD PotD140 follower fate 3 0 1 4 - 4 R PotD140 Unique This card has +2F while attached to a Duelist. Legion of Toshigoku PotD PotD141 follower fate 3 0 0 4 - 1 R PotD141 Spirit Battle: Even if this card is bowed: Destroy this card. Reaction: After this card enters a discard pile from play: Draw a card. Seven Waves Mercenaries PotD PotD142 follower fate 7 0 1 9 - 3 R PotD142 After the first time each turn this card bows: Straighten it. Battle/Open: Transfer this card to your target Personality. You may take an additional action appropriate to this phase. Shinjo Scouts PotD PotD143 follower fate 2 0 1 4 - 2 U PotD143 "Cavalry ; Scout Battle: If this battlefield's province has been targeted by a Recon Action this turn: Give each of your Scout cards in this army +1F." Untrained Scouts PotD PotD144 follower fate 0 0 0 0 - 0 C PotD144 Scout Armor of Legacy PotD PotD145 item fate 0 0 4 3 R PotD145 "Armor ; Unique This Personality has +1F for each Samurai you control." Chagatai's Armor PotD PotD146 item fate 5 0 10 4 R PotD146 "Armor ; Unique Reaction: Before the resolution of another player's action: Negate either the bowing, destruction, or movement of this Personality from the action's effects. Battle: Bow this card: Straighten this unit or move it to the current battlefield." Eternal Armor PotD PotD147 item fate 2 0 3 1 U PotD147 "Armor After the first time each turn another player's Battle action targets this Personality while this card is in his unit: Give the action the additional cost, ""Discard a card.""" Hand of the Jade Dragon PotD PotD148 item fate 3 0 6 4 R PotD148 "Jade ; Unique Attaches to Matsu Benika paying 2 less Gold. This Personality has Hero. Reaction: Before an action's resolution: Negate this Personality's destruction from the action's effects." Hand of the Obsidian Dragon PotD PotD149 item fate 3 0 7 3 U PotD149 "Obsidian ; Unique Attaches paying 1 less Gold for each card you control with the Artisan or Obsidian keywords. Battle: Target an enemy Personality with lower combined Force, Chi, and Personal Honor than this Personality. The Hand crushes his very essence." Moto Kang's Sword PotD PotD150 item fate 3 0 5 3 R PotD150 "Weapon ; Unique Attaches to a Unicorn Clan Personality paying 1 less Gold. Battle: If this card is opposed, destroy it: Put a target card from your Fate discard pile into your hand." Sharpened Naginata PotD PotD151 item fate 2 0 2 2 C PotD151 Weapon Battle: Bow a target enemy Personality or Follower with 2 or lower Force. Talisman of Chikushudo PotD PotD152 item fate 0 0 1 3 R PotD152 "Unique Attaches to a Crane Clan Personality paying 1 less Gold. Battle: Bow this card: Create a 2F/2C/3PH Nonhuman ; Bear ; Spirit Personality at this battlefield. Remove him from the game after this battle's resolution." Talisman of Gaki-do PotD PotD153 item fate 0 0 2 4 R PotD153 "Unique Attaches to a Crane Clan Personality paying 1 less Gold. Reaction: After the resolution of an action that created a duel which this Personality won: Create a 3F/3C/2PH Spirit ; Samurai Personality at this location." Talisman of Meido PotD PotD154 item fate 2 0 2 2 R PotD154 Unique This card has +1F while attached to a Crab Clan Personality. Negate all Force and Chi penalties on this Personality. Talisman of Tengoku PotD PotD155 item fate 0 0 1 3 R PotD155 Unique Attaches to a Crane Clan Personality paying 1 less Gold. Battle/Open: Bow this card: Set a target Personality's Force equal to his Chi. Tempered No-Dachi PotD PotD156 item fate 2 2 4 1 U PotD156 Weapon This personality will not issue challenges. Battle Bow this card: Destroy a target enemy Follower or Item. Cleansing the Path PotD PotD157 spell fate 0 3 U PotD157 Fire Battle: Destroy this card: Ranged 4 Attack, or Ranged 5 Attack if this Shugenja has the Fire keyword. Consuming the Flesh PotD PotD158 spell fate 0 3 U PotD158 "Maho Reaction: After another player's action targets one of your Personalities in your current army, destroy the Personality and bow this card: The action's effects do not happen. Create a 2F/2C/0PH Shadowlands ; Undead Personality at the current battlefi" Earth's Embrace PotD PotD159 spell fate 2 1 U PotD159 Earth Attaches to an Earth Shugenja paying 2 less Gold. Battle: Bow this card: Give each of your Shugenja in this army +1F. Might of the Kami PotD PotD160 spell fate 2 3 R PotD160 "Void ; Unique This Shugenja has +1F for each different element keyword among cards you control, and +1F if he is Void. Open: Bow this card: Target another player's Personality. After the next time this turn his unit is assigned to attack or he is destroye" Shielded by Tempest PotD PotD161 spell fate 2 4 U PotD161 Air Open: Transfer this card to your target Air Shugenja. Battle: If this Shugenja is opposed, bow this card and move this Shugenja home: Give the current battlefield's province +2 strength. Gain 1 Honor. Suitengu's Gateway PotD PotD162 spell fate 0 1 R PotD162 Water Battle: If any enemy units are at the current battlefield, bow this Shugenja unless he has the Water keyword: Move your target unit there. Straighten it if it moved. (Errata) Wrath of the Thunder PotD PotD163 spell fate 0 2 C PotD163 Thunder Battle: Attach this card from your hand to your target Thunder Shugenja. Battle/Limited: Bow this card, and destroy it unless this is a Combat Segment: Reduce a target Personality's Force to 0. Palace of Crimson Shadows PotD PotD164 stronghold aside scorpion F PotD164 Political Limited: Bow your target Courtier or Magistrate Personality: Dishonor another player's target non-Unique Personality. The Fingers of Bone PotD PotD165 stronghold aside spider F PotD165 You do not lose Honor from cards you own. Battle: Target your unbowed Personality: Target an enemy card. Bow it if its Force is lower than your Personality's Force. If the enemy card's Force is higher, and it has no attachments, destroy your Personality a Mountain Watch Keep PotD PotD166 stronghold aside unicorn F PotD166 "Battle: If your army at the current battlefield is opposed and has more units than the enemy's army there: Create a 2F/2C/2PH Unicorn Clan ; Samurai ; Cavalry ; Scout Personality there. Remove the Scout from the game after this battle's resolution." Emma-O's Guidance TH TH001 Kami Dynasty R TH001 Fortune*Unique Open: Discard this card and destroy your target personality: Bring into play a target dead personality you own, reducing the amount of gold you pay to put him into play by the first personalities gold cost. The Wrath of Kali-Ma TH TH002 Kami Dynasty R TH002 Shadowlands*Unique After this card enters play: You permanently may not win an Honor victory. Limited: Discard this card and destroy your rightmost Province: Search your Dynasty deck for any number of non-Unique Shadowlands Nonhuman Personalities. Bring them into play. Lose 10 Honor. Generosity TH TH003 Event Dynasty R TH003 "Until your next turn begins, all players have the ability, ""Reaction: When paying a Gold cost, once per game: Produce 3 Gold.""" Last Line of Defense TH TH004 Event Dynasty U TH004 Until the game ends, increase the strength of each of your provinces by 2 and, after each time an Attacker destroys one of your provinces during battle resolution, he draws 2 cards. Reinforce the Line TH TH005 Event Dynasty U TH005 Before your next Action Phase begins, you may bring into play a face-up Personality in one of your provinces. The Badgers Live TH TH006 Event Dynasty U TH006 All Crane Clan players gain 2 Honor and before the next time this game a non-Shadowlands Unaligned Human Personality is destroyed, negate his destruction Wartime Allies TH TH007 Event Dynasty U TH007 Create a 2F Cavalry Follower and attach it to one of your Personalities. Before this turn ends, remove the Follower from the game unless you are a Unicorn Clan player. Newly-Discovered Mine TH TH008 Holding Dynasty 2 U TH008 Mine Bow this card: Produce 1 Gold. Reaction: When paying a Follower’s Gold cost: Produce 3 Gold. Offices of the Emerald Magistrates TH TH009 Holding Dynasty 2 C TH009 Bow this card: Produce 2 Gold. Reaction: When paying the Gold cost of an action on Strategy, if you control a Magistrate: Produce 2 Gold. Oyo Seido TH TH010 Holding Dynasty 2 C TH010 Temple Bow this card: Produce 2 gold. Limited: If you have not lost honor from cards you own this game and your Family Honor is 5 or lower: Gain 2 Honor. Spider Cultist TH TH011 Holding Dynasty 2 U TH011 Retainer*Shadowlands After this card enters play: lose 3 honor. Bow this card: produce 2 gold, or 3 if paying for an Oni. Hida Harou TH TH012 Personality Dynasty Crab 5 2 - 7 1 R TH012 Crab Clan*Samurai*Commander Battle: Straighten your target Follower. You may take an additional Battle action, which must be performed by that Follower. Hida Hebi TH TH013 Personality Dynasty Crab 8 3 - 9 1 U TH013 Hebi does not contribute Force to his army during battle resolution while there are two or more units in his army. Hida Kosho - exp TH TH014 Personality Dynasty Crab 6 3 0 9 3 R TH014 Crab Clan*Samurai*Hero*Experienced*Unique*Sumai Master Battle: You may take this action even if Kosho is not at the current battlefield if you are the Defender: Bow a target enemy Personality or Follower with lower Force. Hiruma Gondo TH TH015 Personality Dynasty Crab 4 2 - 5 1 C TH015 Crab Clan*Samurai*Berserker*Hero After a battle's resolution, if you lost the battle and its resolution destroyed any of your units or provinces: Destroy Gondo. Hiruma Shigeo TH TH016 Personality Dynasty Crab 6 3 0 8 2 U TH016 Crab Clan*Samurai Open: Bow a target attachment. Hiruma Toshio TH TH017 Personality Dynasty Crab 3 3 2 7 2 R TH017 Crab Clan*Samurai*Scout Recon Open: Target a province. After the next time this turn any of your Scout Personalities assign to that province's battlefield, create two 1F Followers and attach them to any of those Scouts. Before this turn ends, remove those Followers from the game. Toritaka Okabe TH TH018 Personality Dynasty Crab 3 3 3 6 3 C TH018 Crab Clan*Samurai*Scout Ranged Attacks from actions performed by cards in Okabe's army have +1 strength. Asahina Ekei - exp TH TH019 Personality Dynasty Crane 2 5 6 7 4 R TH019 Crane Clan*Air*Shugenja*Artisan*Experienced*Unique Battle/Open: Even if Ekei is not at the current battlefield: Straighten a target Personality. Daidoji Botan TH TH020 Personality Dynasty Crane 3 3 0 7 3 C TH020 Crane Clan*Samurai*Iron Crane*Scout Botan has +1F while defending and +1F while you control any Rings. Limited: If a province has been destroyed since your last turn began: Gain 2 Honor. Daidoji Yuki TH TH021 Personality Dynasty Crane 3 3 0 7 2 R TH021 Crane Clan*Samurai*Iron Crane*Scout After the resolution of a Recon action: Give Yuki +1F Battle: Ranged 3 Attack with +1 strength for each Recon action that has resolved this turn. Gain 1 Honor. Doji Kazuo TH TH022 Personality Dynasty Crane 2 3 6 5 3 C TH022 Crane Clan*Samurai*Courtier*Duelist After one of your personalities loses a duel, or if another player ever has more family honor than you: Destroy Kazuo Doji Nenkai TH TH023 Personality Dynasty Crane 2 4 6 7 3 R TH023 Crane Clan*Courtier*Magistrate*Seductress Open: Target a Personality with lower Personal Honor than Nenkai's Chi. Set the targeted Personality's Force equal to his own Chi. Kakita Kado TH TH024 Personality Dynasty Crane 1 1 3 5 3 U TH024 Crane Clan*Samurai*Duelist After you focus in a duel involving Kado: Give him +1F/+1C. After a challenge is issued from an action Kado performed: Give him +1F Kakita Reisei TH TH025 Personality Dynasty Crane 1 3 4 7 3 U TH025 Crane Clan*Artisan*Engineer Limited: If Reisei is face-up in one of your provinces, discard her: Give each of your provinces +1 strength until your next turn begins. Reaction: After Reisei enters play: Permanently give each of your provinces +1 strength. Kitsuki Suiha TH TH026 Personality Dynasty Dragon 3 4 5 7 3 U TH026 Dragon Clan*Samurai*Magistrate*Poet Open: If it is not your turn: Target one of the active player's Personalities with lower Personal Honor than Suiha's Chi. Before the next Dynasty Phase begins, if the Personality was never in an attacking army this turn, dishonor him. Mirumoto Bokusui TH TH027 Personality Dynasty Dragon 3 3 5 4 2 C TH027 Dragon Clan*Samurai*Duelist After one of your Personalities loses a duel, or if another players ever controls more Rings than you: Destroy Bokusui. Mirumoto Dakotsu TH TH028 Personality Dynasty Dragon 3 4 5 7 3 U TH028 Dragon Clan*Samurai*Kensai*Hero While Dakotsu has a weapon, you may assign him even if he is bowed, and he contributes his Force to his army's total Force even if bowed. Mirumoto Ichizo - exp TH TH029 Personality Dynasty Dragon 3 4 5 8 3 R TH029 Dragon Clan*Samurai*Duelist*Experienced*Loyal*Unique Iaijutsu Battle: Ichizo challenges a target enemy Personality. Destroy the duel's loser. Mirumoto Meisetsu TH TH030 Personality Dynasty Dragon 0 3 - 4 2 C TH030 Dragon Clan*Void*Samurai*Vigilant Meisetsu has +1F for each Unique card you control. Mirumoto Shiki TH TH031 Personality Dynasty Dragon 5 4 5 9 3 F TH031 Dragon Clan*Samurai*Cavalry*Imperial*Magistrate*Unique After an action destroys an enemy card at the current battlefield, if Shiki is there: Gain 1 Honor, or 2 if the card was dishonorable before it was destroyed. Battle: Ranged 4 Attack that may target a dishonorable Personality with attached Followers. Togashi Kyoshi TH TH032 Personality Dynasty Dragon 4 4 5 8 2 R TH032 Dragon Clan*Water*Monk*Tattooed You may use your Stronghold's abilities even if it is bowed. Battle: Give a target enemy Personality or Follower a Force penalty equal to Kyoshi's Chi. If the targeted card's Force is now 0, bow it. Akodo Kin TH TH033 Personality Dynasty Lion 3 3 7 6 3 C TH033 Lion Clan*Samurai*Commander Battle: If you are the Attacker: Give +1F to each of your Personalities and Followers in Kin's army. Akodo Ryozo TH TH034 Personality Dynasty Lion 3 4 6 7 4 R TH034 Lion Clan*Samurai*Tactician*Paragon*Unique Battle: Ranged Attack with strength equal to Ryozo's Force or Personal Honor. Akodo Senichi TH TH035 Personality Dynasty Lion 3 3 0 6 0 R TH035 Lion Clan*Samurai*Deathseeker Senichi has +1F while attacking. Reaction: Before another player's card effect destroys on of your Lion Clan Samurai Personalities in Senichi's army, destroy Senichi: Negate the Personality's destruction. Gain 3 Honor. Akodo Senzo TH TH036 Personality Dynasty Lion 4 3 4 7 2 U TH036 "Lion Clan*Samurai*Tactitian Battle: Target another Personality and choose one of his base abilities; he may use it a second time this turn. You may take an additional Battle action." Akodo Shigo TH TH037 Personality Dynasty Lion 3 3 3 7 2 R TH037 Lion Clan*Samurai*Cavalry*Hero Fear Battle: Give -3F to the Personality and each Follower in a target enemy unit. Give Shigo +2F. Matsu Akuto TH TH038 Personality Dynasty Lion 2 3 7 3 3 C TH038 Lion Clan*Samurai*Paragon After you lose honor, or after a battle resolution that destroyed one or more of your units: Destroy Akuto. Matsu Kita TH TH039 Personality Dynasty Lion 3 3 5 6 3 U TH039 Lion Clan*Samurai*Kensai Battle: Target an enemy Personality or Follower with lower Force and no Weapons or Armor. Bow the enemy card Arunja Singh TH TH040 Personality Dynasty Mantis 4 3 - 8 2 U TH040 Mantis Clan*Cavalry*Naval*Gaijin*Kshatriya Singh does not bow from battle resolution. Moshi Kazue TH TH041 Personality Dynasty Mantis 3 4 0 7 2 C TH041 Mantis Clan*Thunder*Shugenja*Naval Reaction: After a Ranged Attack targets a card: Give the Ranged Attack +1 strength. Moshi Sayoko - exp TH TH042 Personality Dynasty Mantis 4 4 0 8 3 F TH042 Mantis Clan*Air*Thunder*Shugenja*Sensei*Storm Rider*Experienced*Loyal*Unique Battle: Take two additional Battle actions. Tsuruchi Gosho TH TH043 Personality Dynasty Mantis 3 3 - 7 1 U TH043 Mantis Clan*Thunder*Samurai*Naval*Scout Battle: If the current battlefield's province has been targeted by a recon action this turn and Gosho is face-up in one of your provinces: Bring him into play at the current battlefield, paying 2 less gold. Ranged 3 Attack. Yoritomo Eita TH TH044 Personality Dynasty Mantis 3 2 - 4 1 C TH044 Mantis Clan*Samurai*Naval*Commander After the resolution of the first Battle action taken in a battle, if another player took that action and there are now one or more units on each side at the current battlefield: Destroy Eita. Yoritomo Takara TH TH045 Personality Dynasty Mantis 5 3 - 8 2 R TH045 Mantis Clan*Samurai*Naval*Commander*Unique Battle/Open: Straighten your target Follower. Battle/Open: Transfer your target Follower to your target Personality. Yoritomo Tatsuhiko TH TH046 Personality Dynasty Mantis 4 3 0 7 1 R TH046 Mantis Clan*Samurai*Naval*Magistrate Battle: You may pay gold equal to or greater than the target unit's Gold Cost minus 6 (minimum 0): Target a unit. If you chose to pay this action's optional cost, and paid it, bow the unit. If you did not, straighten the unit. Agasha Kusadao TH TH047 Personality Dynasty Phoenix 2 3 6 5 3 C TH047 Phoenix Clan*Shugenja*Air*Water*Alchemist If another player ever controls more Rings or more Temple than you : Destroy Kusadao. Asako Mokichi TH TH048 Personality Dynasty Phoenix 0 5 4 8 3 U TH048 Phoenix Clan*Earth*Shugenja*Inquisitor*Magistrate Open: Bow Mokichi unless one of the targeted Personalities is a Shugenja: give -2F to one to three of another player's target Personalities, each with lower Personal Honor than Mokichi's Chi. Isawa Mitsuko TH TH049 Personality Dynasty Phoenix 4 4 6 8 3 R TH049 Phoenix Clan*Air*Shugenja*Inquisitor*Magistrate*Unique*Elemental Master Reaction: Even if Mitsuko is bowed, after the resolution of an action that bowed one of your Air shugenja as a cost, once per phase: Straighten that Shugenja. Open: Straighten a target holding. Isawa Takashi TH TH050 Personality Dynasty Phoenix 3 3 6 10 3 R TH050 Phoenix Clan*Void*Shugenja*Commander Reaction: After Takashi enters play, once per game: Create two 2F/2C/2PH Phoenix Clan*Samurai*Yojimbo Personalities at his location. Isawa Takino TH TH051 Personality Dynasty Phoenix 3 3 2 6 2 U TH051 Phoenix Clan*Fire*Shugenja Your focused Rings in a duel involving Takino have +1 Focus Value. Battle: Bow Takino: Ranged 3 Attack with +1 strength for each Ring you control. Masakazu - exp TH TH052 Personality Dynasty Phoenix 8 3 - 11 2 F TH052 Phoenix Clan*Samurai*Hero*Yojimbo*Experienced*Loyal*Unique*Bully Masakazu enters play paying 1 less gold for each Shugenja you control. Battle: Bow a target card in an enemy army with Force less than Masakazu's Force. Bow the card's unit if its total Force is less than Masakazu's Force. Shiba Ikuko TH TH053 Personality Dynasty Phoenix 3 2 0 7 2 C TH053 Phoenix Clan*Samurai*Duelist*Yojimbo Ikuko has +1F/+1C while you control any Shugenja Iaijutsu Battle: Bow Ikuko or one of your Rings: Bow a target enemy unit with fewer cards than Ikuko's Chi. Bayushi Hikoko TH TH054 Personality Dynasty Scorpion 4 3 - 7 2 U TH054 Scorpion Clan*Samurai*Magistrate Political Battle: You may dishonor Hikoko: Target an enemy Personality. Bow him if his Personal Honor is lower than Hikoko's Chi. Dishonor the enemy Personality if you dishonored Hikoko. Bayushi Kindebu TH TH055 Personality Dynasty Scorpion 3 3 - 5 2 C TH055 Scorpion Clan*Courtier*Samurai After your Dynasty Phase begins, if none of the other players control a dishonorable Personlity: Destroy Kindebu. Bayushi Mago TH TH056 Personality Dynasty Scorpion 3 3 - 6 1 C TH056 Scorpion clan*Samurai*Kensai*Bitter Lies Battle: Show the top card of your Fate deck: Target a card without attachments in an enemy unit. If your Fate card's focus value is odd, or lower than the Focus Value of one of Mago's Weapons, bow the enemy card. Bayushi Momochi TH TH057 Personality Dynasty Scorpion 4 2 0 7 2 C TH057 Scorpion Clan*Samurai*Junshin Battle: Destroy a target enemy card with 4 or lower Force that is either a Follower, a Personality without Followers, or a dishonorable Personality. Bayushi Suboru TH TH058 Personality Dynasty Scorpion 0 3 - 7 0 R TH058 Scorpion Clan * Ninja Battle/Open: Target a non-Unique Personality with the Ninja keyword or with a Poison token. Set suburu's Force and Chi equal to the other Personality's base Force and Chi. Suboru copies the other Personality's base abilities that do not themselves copy abilities. Shosuro Akemi TH TH059 Personality Dynasty Scorpion 2 3 - 7 1 R TH059 Scorpion Clan*Courtier*Rumormonger Open: Bow Akemi: Target a dishonorable Personality. His controller may choose to reduce his Force to 0. If he did not choose this, he loses Honor equal to that Persnality's base Personal Honor. Soshi Miroki TH TH060 Personality Dynasty Scorpion 2 5 - 12 2 R TH060 Scorpion Clan*Shugenja*Courtier*Unique*Air*Blade of Vengeance*Loyal Limited: Destroy Miroko: She enacts vengeance upon her enemies. Destory a target Personality with lower chi than Miroko. Chuda Atsuro TH TH061 Personality Dynasty Spider 3 4 - 7 0 U TH061 Spider Clan*Shadowlands*Shugenja After Atsuro enters play: Lose 4 Honor. Maho Reaction: After Atsuro enters play from a province: create a 2F/2C/0PH Shadowlands*Undead Personality. Daigotsu Koneru TH TH062 Personality Dynasty Spider 4 1 - 5 0 C TH062 Spider Clan*Samurai*Shadowlands*Paragon*Dark Ambition After Koneru enters play: Lose 4 Honor. After battle's resolution, if Koneru was ever at its battlefield during the battle, and you did not destroy any enemy players' cards or provinces during the battle: Destroy Koneru. Daigotsu Azuma TH TH063 Personality Dynasty Spider 5 2 - 7 0 U TH063 Spider Clan*Samuari*Shadowland*Paragon*Dark Destiny When Azuma enters play: lose 4 honor. Fear Battle: Bow a target enemy personality or follower with lower force and no attachments Daigotsu Yuhmi - exp TH TH064 Personality Dynasty Spider 8 3 - 11 0 R TH064 Spider Clan*Shadowlands*Nonhuman*Samurai*Infiltrator*Experienced*Unique After Yuhmi enters play: lose 8 honor. Fear Battle: Bow each follower and personality with 7 or lower force in a target enemy unit. Morru TH TH065 Personality Dynasty Spider 3 3 - 7 0 C TH065 Spider Clan*Shadowlands*Nonhuman*Goblin*Shugenja*Alchemist After Morru enters play: Lose 5 Honor. Reaction: After a Goblin enters play from a province, bow Morru. Refill the province face-up. The Dread Kar TH TH066 Personality Dynasty Spider 4 2 - 7 0 R TH066 Spider Clan*Shadowlands*Monk*Kensai After Kar enters play: lose 3 honor. Battle: Discard a card: Bow a target enemy card without attachments in an enemy unit. If you discarded a Kiho or Weapon, draw a card Yuhmi no Oni TH TH067 Personality Dynasty Spider 10 5 - 12 0 R TH067 Spider Clan*Nonhuman*Oni*Unique*Shadowlands Yuhmi has +2f while you controll Daigotsu Yuhmi Battle: Destroy a target enemy Follower or Personality with lower Force and no Followers. Moto Chuluun TH TH068 Personality Dynasty Unicorn 3 2 0 5 1 C TH068 Unicorn Clan*Samurai*Calvary After a battle's resolution, if Chuluun was ever ever opposed during the battle: Destroy Chuluun. Moto Kang - exp TH TH069 Personality Dynasty Unicorn 4 3 0 9 1 R TH069 Unicorn Clan*Samurai*Cavalry*Commander*Villian*Experienced*Loyal*Unique Kang enters play paying 1 less gold for each shugenja you control. Battle: Attach a target attachment from your hand to your target personality. You may take an additional battle action to use an ability on the attachment. Moto Kushi TH TH070 Personality Dynasty Unicorn 4 3 - 8 2 C TH070 Unicorn Clan*Samurai*Cavalry Battle: Bow a target enemy card without attachments. Shinjo Emiko TH TH071 Personality Dynasty Unicorn 4 3 4 8 2 U TH071 Unicorn Clan*Samurai*Cavalry*Scout Recon Limited: Target a province. Other players may not use abilities on cards in play at other locations (except Strongholds) during battles at that province's battlefield. Shinjo Yamauchi TH TH072 Personality Dynasty Unicorn 4 2 0 8 2 R TH072 Unicorn Clan*Samurai*Cavalry*Commander*Hero Battle: Target your unbowed Personality or Follower, and bow it unless you are a defending player: Ranged Attack with strength equal to its Force. Utaku Tairu TH TH073 Personality Dynasty Unicorn 3 3 4 7 2 R TH073 Unicorn Clan*Samurai*Tactician Battle: Even if Tairu is bowed, if there are any enemy units at the current battlefield: Move Tairu there, straighten his unit if he moved. Utaku Toshie TH TH074 Personality Dynasty Unicorn 3 3 4 8 4 U TH074 Unicorn Clan*Samurai*Cavalry*Battle Maiden*Hero Toshie has +1f for each battle maiden in her army. Naggru TH TH075 Personality Dynasty Shadowlands 3 1 - 3 0 C TH075 Shadowlands*Nonhuman*Goblin After Naggru enters play: lose 3 honor Battle: Give Naggru +3f. Destroy him after the battle's resolution ends. Utogu no Oni TH TH076 Personality Dynasty Shadowlands 7 3 - 7 0 C TH076 Shadowlands*Nonhuman*Oni After Utogu enters play: Lose 5 Honor. Battle: Destroy a target enemy follower or personality with equal or lower gold cost and no followers. Br'nn TH TH077 Personality Dynasty Ratling 2 2 - 3 0 C TH077 Nonhuman*Ratling*One Tribe*Scavenger Br'nn has +1F for each attachment in other players' discard piles. Furumaro TH TH078 Personality Dynasty 5 4 - 10 5 R TH078 Monk*Hero*Paragon*Unique Your Personalities without base abilities enter play paying 2 less Gold. Reaction: Before an action destroys Furumaro: Negate his destruction. Battle: Bow a target enemy card. Destroy it if it is Shadowlands. Seppun Tashime - exp TH TH079 Personality Dynasty 5 4 0 8 4 R TH079 Samurai*Imperial*Magistrate*Paragon*Experienced*Unique Battle: Bow a target enemy unit. Tamago - exp2 TH TH080 Personality Dynasty 8 6 0 13 4 R TH080 Ronin*Samurai*Duelist*Tactician*Experienced 2 Matsu Nimuro*Unique Your other Unaligned non-Shadowlands Personalities have +1F and Tactician Iaijutsu Battle: Destroy a target non-Unique Personality Border Pass TH TH081 Region Dynasty C TH081 Mountain While there are two or more different Clan alignments among Personalities you control, this province has +3 strength. Battle/Open: Target your Personality and one of his attachments. Transfer it to another of your target Personalities. Imperial Outpost TH TH082 Region Dynasty U TH082 Imperial*Temple*Unique Your non-holding Imperial cards enter play paying 1 less gold. Reaction: After engaging in a battle at this province's battlefield: The Defender, then Attacker, each choose and bow one unit in their own army. Senseki Province TH TH083 Region Dynasty C TH083 Singular Reaction: When paying for a Follower, bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player. A Cleansing Death TH TH084 Action Fate 0 3 U TH084 Reaction: After the resolution of a Battle action that destroyed one of your Deathseekers: Bring a target face-up Personality in one of your provinces into play at the current battlefield, paying 3 less Gold. Gain 2 Honor. A Paragon's Strength TH TH085 Action Fate 0 2 R TH085 Battle: Target your unbowed Paragon: Ranged Attack with strength equal to his Force. Lose 4 honor. Battle: Target your unbowed Paragon: Move a target enemy personality with equal or lower Personal Honor home. Gain 2 honor. Advanced Spellcraft TH TH086 Action Fate 0 2 U TH086 Open: Reduce the Force of another player's target Personality or Follower by the number of different element keywords among cards you control. If you control an unbowed Alchemist, bow the targeted card. If its Force is now 0, gain 1 honor. Alert the Guard TH TH087 Action Fate 0 2 U TH087 Heroic Open: Target your Hero Personality: he may assign even if bowed and, if you are the Defender, may assign during Cavalry Maneuvers. He and any Followers now attached to him contribute Force to their army's total Force even if bowed. Apprehending the Villain TH TH088 Action Fate 0 3 C TH088 Reaction: After the resolution of an action that was performed by an enemy Personality who is now dishonorable: Move your target personality to the current battlefield. Straighten his unit if he moved. Battle/Open: Straighten your target Magistrate. Arranged Guilt TH TH089 Action Fate 0 3 R TH089 Political Limited: Dishonor and destroy your target unbowed Courtier or Magistrate Personality: Dishonor another player's target Personality. You, then that Personality's owner, each lose 3 Honor. Arrows Do Not Falter TH TH090 Action Fate 0 1 U TH090 Focus Effect: If your personality in this duel is the challenged, and has a base ranged attack ability, destroy a Follower or Personality without Followers, with 4 or lower Force in the challenger's unit. Lose 3 Honor. Reaction: After a Ranged Attack targets a card: Give the Ranged Attack +2 strength. Assaults Without Finesse TH TH091 Action Fate 0 1 U TH091 Battle: Target your unbowed Personality: He challenges a target enemy Personality. Both Personalities use their Force as their duel stat. Bow the duel's loser. Until this battle ends, negate his straightening. Aura of Malice TH TH092 Action Fate 0 2 C TH092 Fear Battle: Target your unbowed Shadowlands Personality, and bow him unless he is a Paragon: Target an enemy unit. Bow each Follower and Personality in it with equal or lower Force than your Personality's base Force. Destroy any Followers with 2 or lower force in that unit. Banish All Doubt TH TH093 Action Fate 0 3 R TH093 Tactical Limited: Target your tactician: Look at the top 4 cards of your fate deck. Leave one of them on the top of your deck, put the other three on the bottom of your deck in any order. Draw a card. Burn the Village TH TH094 Action Fate 6 3 R TH094 Limited: Each player may target one or two Personalities, each of whose base Gold Cost is equal to or lower than his controller's Stronghold's gold production plus two. Destroy the targeted personalities. Remove all of them that are Shadowlands from the game. Civility TH TH095 Action Fate 0 3 R TH095 Bushido Virtue Open: Target your discarded (not dead) Samurai Personality: Bring him into play. Cowed by Wisdom TH TH096 Action Fate 0 4 U TH096 Reaction: Before an action's resolution: Negate the action's movement of Personalities that are not yours from the current battlefield. Battle: Target your unbowed Personality, and bow him unless you control a Ring: Bow a target card in an enemy unit. Dance of Blades TH TH097 Action Fate 0 3 R TH097 "Iaijutsu*Kata Limited:Put this card into play in your home. Discard any other other Kata cards you control. While this card remains in play, you have the ability ""Reaction: After one of your personalities wins a duel, if he has a weapon: Draw a card""" Deciet and Subterfuge TH TH098 Action Fate 0 3 U TH098 Political Limited: Bow your target Courtier: Draw a card. Gain 1 Honor. Choose another player, who loses 1 Honor. Determined Force TH TH099 Action Fate 0 1 R TH099 Battle: Set this battlefield's province's strength equal to its base strength. Battle: Ranged 2 Attack. Reaction: Before the resolution of a Battle action taken by another player who controlled no units at the current battlefield when the action was announced, if none of the action's effects can move the other player's units to the current battlefield: The action's effects do not happen. (Errata) Enticement TH TH100 Action Fate 0 1 R TH100 Open: Pay gold equal to the total gold cost of the targeted Personality's unit: Lose 3 honor. Take control of the target Personality. While you control him you may not assign him to attack and he will not move to attack. Before this turn ends, give control of him to his owner. Extensive Training TH TH101 Action Fate 0 2 R TH101 "Reaction: Before another player's action simultaneously destroys 3 or more of your Personalities: Negate their destruction. Battle/Open: Give your target unbowed Samurai the ability ""Battle: Ranged 4 Attack""." Flashy Technique TH TH102 Action Fate 0 4 C TH102 Focus Effect: After this duel ends, it's winner's controller gains 1 Honor. Open: If you have not played another card entitled Flashy Technique this turn: Personalities have -1F while attacking. Fortitude TH TH103 Action Fate 0 2 U TH103 Battle: Target your unbowed Berserker: Bow a target enemy unit with lower total Force then your Berserker's base Force. Until the turn ends, negate all current and new Force penalties on your Berserker from actions. Hold Them Off TH TH104 Action Fate 0 2 R TH104 "Battle: Destroy your target Personality: Increase or reduce the current battlefield's province's strength by his Personal Honor. You may target a number of Personalities up to his Personal Honor; those Personalities may not use their base abilities this turn." Hope Against Hope TH TH105 Action Fate 0 4 U TH105 Battle: Destroy your target Unique Personality or Lion Clan Personality: Bow a target enemy unit. Draw a card if your Personality was a Tactician when this targeted him. Intimidating Stance TH TH106 Action Fate 0 4 U TH106 Fear*Iaijutsu Battle: Target your unbowed Duelist: Move a target enemy Personality with equal or lower Chi home. Ki-Rin Tattoo TH TH107 Action Fate 0 2 U TH107 Tattoo Open: Target your Tattooed Personality: He activates the power of the Ki-Rin tattoo. Give him +2F and Cavalry. Knowledge from Within TH TH108 Action Fate 0 4 R TH108 Void*Kiho Open: If you control a Ring, bow your target Shugenja or Monk: Draw two cards. Learn by Doing TH TH109 Action Fate 0 2 U TH109 Kiho Battle: Target your unbowed Monk without Weapons: Bow a target enemy Personality with Force equal to or lower than your Monk's Personal Honor plus Chi. Draw a card. If this was taken as an additional action, give your Monk +3F. Maws of Stone TH TH110 Action Fate 0 2 C TH110 Mountain*Terrain Battle: Before this battle's resolution, destroy one Personality with the lowest Force at this battlefield (you choose in case of a tie). Negotiations at Court TH TH111 Action Fate 0 4 C TH111 Political Limited: Straighten one or two target Courtiers. No Hope TH TH112 Action Fate 0 2 C TH112 Focus Effect: After this duel ends, bow its winner. Limited: Until your next turn begins, Personalities and Followers have +1F while  One with the Flame TH TH113 Action Fate 0 1 R TH113 Fire*Kiho Battle: Bow your target Monk without Weapons: Give him +1C if he is Fire or has one or more Fire tokens. You may target and destroy an enemy Personality with equal or lower Chi than your Monk. Pacify TH TH114 Action Fate 0 3 C TH114 Battle: Target your unbowed Samurai: Target an enemy Personality with lower Chi. Bow him, or bow all his attachments. Pinned Down TH TH115 Action Fate 0 3 U TH115 Reaction: Before the resolution of another player's action, target your Kensai at the current battlefield and bow one of his Weapons: Choose an enemy Personality, and negate either his straightening or his movement from that action. Battle: Target your Personality and bow one of his Weapons: Bow a target enemy card with no Weapons. Poorly Chosen Allies TH TH116 Action Fate 0 3 C TH116 Political Limited: Choose a player who has two or more different Clan alignments among Personalities he controls. He loses 3 Honor. Prayer to Hotei TH TH117 Action Fate 0 3 U TH117 Earth*Kiho Battle: Target your unbowed Shugenja or Monk and bow one of your Temple Holdings: Increase or reduce the current battlefield's province strength by 4. Open: Bow your target Shugenja or Monk unless he is Earth: Remove Cavalry from one to three target Cavalry Personalities. Prepare for the Worst TH TH118 Action Fate 0 2 R TH118 Recon Open: If it is not your turn, target your Scout Personality: Target your Province that has not been targeted by another card titled Prepare for the Worst this turn. Attacking Personalities and Followers have -1F while at that province's battlefield. Before this turn ends, if the province was not destroyed, gain 3 Honor. Preserving What Was Lost TH TH119 Action Fate 0 3 C TH119 Battle/Open: Attach a target Item in your discard pile to your target Personality, paying 3 less Gold if you are a Unicorn Clan player. Riding in Harmony TH TH120 Action Fate 0 3 C TH120 Battle: Target your Battle Maiden personality: Give her a force bonus equal to her personal honor. Gain 2 honor if she is opposed. Saving Kazumasa TH TH121 Action Fate 0 1 C TH121 Battle: If you have targeted the current battlefields province with a recon action this turn: Move your target cavalry unit there. If it moved, you may straighten it, and you may straighten all unaligned human personalities there. Search for Survivors TH TH122 Action Fate 0 1 R TH122 Recon Limited: Target your unbowed Scout, and bow him unless he is Crab Clan: Target a province. After the province is destoryed this turn, you may target your discarded (not dead) Personality and bring him into play, paying 5 less Gold. Shadow Plays TH TH123 Action Fate 0 4 U TH123 "Ninja Battle: Target your Personality: Target an enemy attachment. You may transfer it to your Personality if he is a Ninja; otherwise, destroy it. You may move your Personality home. Battle: Give your target Ninja +2F." Snow-Swept Summit TH TH124 Action Fate 0 4 C TH124 Terrain*Winter Battle: You may take this action even if you control no units at the current battlefield if any Cavalry units are there: Before this battle's resolution: reduce the Force of each Personality and Follower at the current battlefield to 3. Spinning Heel Kick TH TH125 Action Fate 0 4 C TH125 Air*Kiho Battle: Target your Monk: Straighten him. You make take an additional Battle action, which he must perform. Stand Down! TH TH126 Action Fate 0 2 R TH126 Battle: Give all attacking personalities at the current battlefield -1F Battle: Gain 1 honor. Reaction: After the resolution of an action that moved one of more personalities to the attacking side at the current battlefield: Target and bow one of them. Stolen Property TH TH127 Action Fate 0 4 C TH127 Battle/Open: Target your Magistrate: Put another player's target attachment into its owner's hand. You make take an additional action appropriate to this phase. Strengthening Protection TH TH128 Action Fate 5 2 U TH128 This card has -1 Gold Cost for each Artisan Personality you control. Limited: You build stronger defenses. Permanently give each of your provinces +2 strength. Strike from the Shadows TH TH129 Action Fate 0 1 R TH129 "Ninja Reaction: After engaging, if you are the attacker, target your Ninja Personality at the current battlefield: You have the first opportunity to take a Battle action in this battle, which must be performed by a Ninja. You may discard any cards in the current battlefield's province; if this discarded a Personality, draw a card" Subtle Sting TH TH130 Action Fate 0 3 R TH130 Fear*Political*Unique Open: Bow a target personality with 1 PH or higher. Lose honor equal to his PH. Temporary Truce TH TH131 Action Fate 0 1 R TH131 Bushido Virtue Battle: Target your unbowed Paragon: Target an enemy Personality with lower Personal Honor. Move both Personalities home. If both of them moved, draw a card. The Dead Do Not Rest TH TH132 Action Fate 4 3 U TH132 Maho*Kiho Battle: Bow your target Shugenja at any location: Move one to three target Undead Personalities in your home to the current battlefield, even if any of them have been in an attacking army at a battlefield during it's battle's resolution. Straighten their units if they moved. Destroy them after this battle's resolution. The Light of Justice TH TH133 Action Fate 0 4 U TH133 Imperial*Political Battle: If there are any enemy units at the current battlefield, target your Magistrate Personality in your home: Move him to the current battlefield. If he moved, straighten his unit. If there are any dishonorable Personalities now opposing him, you make take an additional Battle action. The Thriving Light TH TH134 Action Fate 0 2 R TH134 Political*Unique Reaction: Before an action's resolution: Until that resolution ends, reduce the next Honor gain or loss by 5 (minimum zero). Battle: Destroy a target Terrain. Limited: Destroy a target Region. Open: Bow a target attachment. Travel Swiftly TH TH135 Action Fate 1 1 R TH135 This card's Gold Cost is 0 if you are a Crab Clan player. Reaction: After engaging, if there are any units in the current enemy army, target one to three Commander Personalites in your home: Straighten their units and move them to the current battlefield. Cards now in their units will not straighten during your next Straighten Phase. Vigilant Eyes TH TH136 Action Fate 0 4 C TH136 Dark Virtue Open: Target your unbowed Samurai: Give a target personality a Force penalty equal to your samurai's force. Wind-Borne Aid TH TH137 Action Fate 0 3 C TH137 Battle: If there are any enemy units at the current battlefield and you control a Shugenja, target your Samurai Personality: If he is at the current battlefield, move him to any location, otherwise move him to the current battlefield. Yojimbo's Glory TH TH138 Action Fate 0 4 U TH138 Battle: Targer your Unbowed Yojimbo Personality: Move him to a Location where you control a Shugenja. You may take an additional battle action, which must be performed by the Yojimbo. Bakemono Pups TH TH139 Follower Fate 2 0 0 3 - 1 C TH139 Shadowlands*Nonhuman*Goblin After this card enters play: Lose 3 Honor. Battle: Bow your target opposed Goblin Personality: Draw a card. Elite Guard TH TH140 Follower Fate 0 0 2 0 - 3 C TH140 Elite Reaction: After the resolution of an action that was performed by this Personality: Move him home. Flawless Assassin TH TH141 Follower Fate 2 0 0 4 - 2 U TH141 Ninja Limited: Give a target a personality without a Poison token a -1F Poison token. Reaction: After one of your Personalities moves to or from this unit's location, if this unit has no non-Ninja Personalities or Followers : Move this unit to any location. Heavy Elite TH TH142 Follower Fate 5 0 0 9 - 1 R TH142 Elite Ranged attack targetting cards in this unit have -2 strength. Battle: Destroy a target enemy card with equal or lower force and no attachments. Draw a card. Junghar Legion TH TH143 Follower Fate 2 0 2 2 - 2 C TH143 Cavalry This card has +2F while defending. Sister of the Sun TH TH144 Follower Fate 3 0 1 4 - 4 R TH144 Enlightened*Unique This card has +1F for each Ring you control. Battle/Open: Straighten a target Ring. The Eighth Legion TH TH145 Follower Fate 3 0 3 3 - 1 R TH145 Ignore this card's Honor Requirement if it is attaching to a Mantis Clan Personality. Battle/Open: Attach this card from your hand to your target Personality. Before this turn ends, if this card is in play, you may put it in your hand. Utaku Gunso TH TH146 Follower Fate 2 0 2 3 - 2 U TH146 Cavalry*Battle Maiden*Gunso Open: Transfer your target attachment to your target Personality. Wanyudo TH TH147 Follower Fate 3 0 0 4 - 2 R TH147 Shadowlands*Nonhuman*Oni After this card enters play: lose 4 honor. Reaction: After the resolution of another player's battle action that destroyed this card or his personality: Target a card without attachments in an enemy's army at the current battlefield. Remove it from game Blades of the Fallen Phoenix TH TH148 Item Fate 2 1 3 3 U TH148 Weapon Attaches to a Scorpion Clan Personality paying 1 less Gold. Battle/Open: Even if this card is bowed: Transfer it to your target Personality. Chain and Sword TH TH149 Item Fate 3 0 3 2 R TH149 Weapon*Unique Battle: Bow this card: Give a target enemy card -3F. Battle: Bow this card: Straighten this Personality. Peasant Armor TH TH150 Item Fate 2 -2 1 1 C TH150 "Armor After a battle's resolution, if this card is at the current battlefield: Destroy this card. Limited: If this card is in your discard pile, pay 3 Gold; this cost will not be reduced: Put this card into your hand." Sadamune Blade TH TH151 Item Fate 2 1 3 4 U TH151 Weapon Focus Effect: After this duel ends, if your Personality won it, you may attach this card to him, ignoring its Gold cost. Scout Armor TH TH152 Item Fate 2 0 2 1 C TH152 Armor Reaction: After the resolution of an action that bowed this personality, straighten him. Storm-Forged Blade TH TH153 Item Fate 2 0 2 3 C TH153 Thunder*Weapon Battle: Move this unit home. If it moved, straighten it. Talisman of Maigo no Musha TH TH154 Item Fate 1 0 3 4 R TH154 Unique Open: Bow this card: Create a 0F Cavalry*Spirit Follower and attach it to your target Personality. Before this turn ends, remove the Follower from the game unless you are a Unicorn Clan player. Talisman of Toshigoku TH TH155 Item Fate 2 0 4 1 R TH155 Unique Attaches to a Unicorn Clan Personality paying 1 less gold. Reaction: After the resolution of a Battle action that this Personality performed and that destroyed an enemy card, bow this card: Negate the next destruction of this Personality this turn. Allure of Jigoku TH TH156 Spell Fate 3 3 U TH156 Fear*Maho After this card enters play: Lose 5 honor. This shugenja has a force bonus equal to his base Chi. Battle: Bow this card: bow a target card without attachments in an enemy unit. Flash of Bright Wings TH TH157 Spell Fate 3 3 C TH157 Air*Political Attaches to an Air Shugenja paying 1 less gold. Open: Bow this Shugenja: Set a target Personality's Force equal to his own Personal Honor. Groves of Stone TH TH158 Spell Fate 3 3 C TH158 Earth Battle: Even if this unit is not at the current battlefield, bow this Shugenja unless they are Earth: Give the current Battlefields Province +4 or -4 strength. Heaven's Tears TH TH159 Spell Fate 0 3 R TH159 Battle: If this Shugenja is unbowed, bow this card: Target an enemy Personality, who must be attacking unless this Shugenja is Water. Move the Personality home. Bow his unit if he moved. In Aikune's Name TH TH160 Spell Fate 2 4 R TH160 Fire*Unique Focus Effect: If your Personality in this duel has the Fire keyword, give this card +1 Focus Value. Battle: Destroy this Shugenja: Destroy two target cards without attachments in the enemy army. Let None Draw Near TH TH161 Spell Fate 0 2 C TH161 Maho Reaction: Before an action's resolution, destroy this card, and bow this Shugenja unless he is Cavalry: Negate the action's effects that move Personalities to the current battlefield. Permanently give this Shugenja Shadowlands. Roaring Sky TH TH162 Spell Fate 0 2 U TH162 Thunder Battle: If this card is in your hand, attach it to your Shugenja: You may take an additional Battle action to use another ability on this card. Battle: Bow this Shugenja unless he is Thunder: Bow a target enemy card without unbowed attachments. Wander Among the Stars TH TH163 Spell Fate 0 1 R TH163 Void Limited: Bow this Shugenja unless he is Void, and destroy this card: Draw a card. Reaction: Even if this card is in your discard pile, before another player’s action destroys three or more of your Personalities simultaneously, target your Shugenja and remove this card from the game: Negate their destruction. Last Step Castle TH TH164 Stronghold Aside Dragon F TH164 Open: Even if this card is bowed, bow your target personality: Give each of your provinces a strength bonus equal to his base Chi. If it is not your turn, before this turn ends, gain 2 Honor if none of your provinces were destroyed this turn. Thunder Dragon Bay TH TH165 Stronghold Aside Mantis F TH165 Thunder After the Resolution of one of your Thunder Actions: Give a Target Personality +1F. Battle: Lightening Strikes your enemies. Ranged 4 Attack. Twin Soul Temple TH TH166 Stronghold Aside Phoenix F TH166 Temple Battle: Target your unbowed Samurai, and you may bow one of your Shugenja at any location: Target an enemy Follower or Personality without Followers. Destroy it if its force is lower than your Samurai's force plus the Chi of any Shugenja you bowed. Chikara (Token) Token Token_chikara Personality Aside 2 2 - 0 2 C THT01 Ronin*Samurai May not be included in decks. Dutiful Cavalry (Token) Token Token_dutiful_cavalry Follower Aside 1 0 0 0 - 0 C THT02 Cavalry May not be included in decks. Farmland Conscripts (Token) Token Token_farmland_conscripts Follower Aside 1 0 0 0 - 0 C THT03 May not be included in decks. Fudo (Token) Token Token_fudo Personality Aside 10 5 - 0 0 C THT04 Nonhuman*Fudo May not be included in decks. Cards' effects will not bow this personality or move him home. Maseru no Oni (Token) Token Token_maseru_no_oni Personality Aside 6 3 - 0 0 C THT05 Shadowlands*Nonhuman*Oni May not be included in decks. Pawn of Corruption (Token) Token Token_pawn_of_corruption Personality Aside 7 4 - 0 0 C THT06 Shadowlands*Nonhuman*Oni May not be included in decks. Phantom Blade (Token) Token Token_phantom_blade Item Aside 2 0 0 0 C THT07 Spirit*Weapon May not be included in decks. Shiba Allies (Token) Token Token_shiba_allies Follower Aside 2 0 0 0 - 0 C THT08 Cavalry May not be included in decks. Spirit of Maigo no Musha Token Token_spirit_of_maigo_no_musha Follower Aside 0 0 0 0 - 0 C THT09 Cavalry*Spirit May not be included in decks. The Walking Dead Token Token_the_walking_dead Personality Aside 2 2 - 0 0 C THT10 Shadowlands*Undead May not be included in decks.