Name Set ImageFile Type Deck Clan Force Chi HonorReq Gold PHonor Focus Rarity Number Text A Chance Meeting AD AD001 action fate 0 3 1006 Battle: One of your Personalities in this battle challenges an opposing Personality. If the challenged Personality refuses the challenge, that personality becomes dishonored, and all of his or her Followers bow. If the challenged Personality accepts the challenge, the duel's winner gains Honor equal to the number of cards focused by both players, and the loser is destroyed. Bloodspeaker's Deal AD AD003 action fate 0 3 1858 Open: Bow one of your Bloodspeaker Personalities. Bow a Personality in play. Critical Duel AD AD006 action fate 0 2 2269 Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. The loser is not destroyed, but the loser's player cannot gain Honor until after the battle ends. Dangerous Terrain AD AD007 action fate 0 1 2450 Battle Terrain: Destroy each Personality and Follower with under 1 Force at this battle. Dark Energy AD AD008 action fate 0 1 2459 Ninja Open: Straighten a Ninja card. If the card is a Personality, it permanently has -1 Chi. Lose 2 Honor. Darkness Within AD AD009 action fate 0 2 2489 Ninja Battle: Raise this Province's Strength to equal that of another player's Province. Lose 4 Honor. Defensible Position AD AD011 action fate 0 1 2544 Battle Terrain: Each Personality and Follower at this battle has -1F until the battle ends. Denying the Emperor AD AD012 action fate 0 3 2563 Limited: Target a Ninja Personality in play. The Personality has -2 Chi until the turn ends. Entrench AD AD015 action fate 0 4 2883 "Battle: Get a non-Unique Fortification from your Dynasty deck. Pay all costs for bringing the Fortification into play. Attach the Fortification to this province. Shuffle the deck. Open: Get a non-Unique Fortification from your Dynasty deck. Pay the Fortification's Gold cost; the Fortification costs 3 more Gold. Attach the Fortification to one of your Provinces. Shuffle the deck." Footsteps of Madness AD AD016 action fate * 2 3106 Reaction: When an action is being taken from a Stronghold, pay this card's Gold cost, which equals the Stronghold's Gold Production. Cancel the action. The action is considered to have been used. Forethought AD AD017 action fate 0 3 3124 Reaction: Immediately before you discard the top card of your Fate deck due to a card effect, play this card. Put the card into your hand, then discard a card from your hand in its place. Forward, March! AD AD018 action fate 0 1 3152 Battle: Attach any number of Followers from one of your units outside of this battle to one of your unbowed Personalities in this battle that can legally attach them. Honor, Bah! AD AD019 action fate 0 1 3754 Political Reaction: Immediately after gaining Honor, instead gain equal Gold that you can use toward paying the Gold cost for one card before your next End Phase ends. Political Reaction: Immediately after gaining Honor, instead draw a number of cards equal to a third of the Honor, rounding up any fractions. Infantry Square AD AD023 action fate 0 4 4017 Battle: If the opposing army has more Cavalry units than yours has Infantry units, target an Infantry Personality in your army. The Personality gains Force equal to his or her Force until the battle ends. You cannot play more than one copy of this card per battle. Kakita Teacher AD AD025 action fate 5 2 4408 This card costs 1 less Gold when targeting a Crane Personality. Limited: Bow one of your Samurai. The Samurai permanently gains the Double Chi trait. Kolat Bookkeeping AD AD026 action fate 0 1 4650 Reaction: When a Stronghold bows to produce Gold for bringing a Personality into play and the Stronghold's controller has, face-up in a Province, a Gold-producing Holding for which the Stronghold alone could have paid, the Stronghold produces no Gold. Night of Three Stars AD AD027 action fate 0 4 5510 Reaction: Immediately before a player resolves an Event during a turn in which the player already resolved an event, cancel the second Event. Oath of Courage AD AD028 action fate 0 1 5579 Limited Political: Target a Personality in play. The Personality permanently has -1 Personal Honor. Parade Ground Practice AD AD030 action fate 0 3 5785 Reaction: When you take a Battle action that targets exactly one Personality, the Personality permanently gains +1C. Poisoned Honor AD AD032 action fate 0 2 5889 Limited: Target a Personality with under 3 Personal Honor. For the rest of the game, the Personality cannot lobby for the Imperial Favor, become Dishonored, take an action that causes an Honor gain or loss, or be targeted by an Honor card. Lose 2 Honor. Poor Health AD AD033 action fate 1 2 5910 Limited: Target a Personality. For the rest of the game, when the Personality focuses in a duel, randomly draw the Focus card from the legal Focus cards in his or her controller's hand. Ravine AD AD034 action fate 0 1 6042 Battle Terrain: This Terrain takes effect when played. While this Terrain is in effect, players cannot take actions on cards outside of this battle (including Action cards) except actions that remove this Terrain or move units into the battle. You cannot play this Terrain if your army contains any Cavalry units. Storm of Arrows AD AD035 action fate 0 3 7121 Reaction: When one of your cards makes a ranged attack, double the Ranged Attack strength. Bow the card targeted by the ranged attack instead of destroying it. Strong Words AD AD036 action fate 0 2 7189 Open: Bow one of your Champion, Daimyo, or Hero Personalities. Each Personality sharing a Clan affiliation with the Personality you bowed gains +1F/+1C until the turn ends. Summoning the Moon AD AD037 action fate 0 1 7226 "Unique. Limited: Bow one of your Personalities. The Personality cannot straighten until your Straighten Phase three turns from now. While the Personality is bowed, each other Personality in play gains the ability ""Limited: Issue an unrefusable challenge to the Personality bowed by Summoning the Moon."" When the Personality next straightens, he or she permanently gains a Chi bonus equal to his or her printed Chi." Swifter Arrow AD AD038 action fate 0 3 7271 Battle: Bow one of your non-Shugenja Personalities capable of a ranged attack. Target an opposing non-Shugenja Personality capable of a ranged attack. Destroy the target Personality. The Prophecies AD AD040 action fate 0 4 7727 Limited: Bow five non-Dark Oracles in play. Bring into play an Elemental Ring from your hand. Limited: Bow four Dark Oracles in play and the Oracle of the Void. Destroy all Elemental Rings in play. The Sun in Shadow AD AD041 action fate 0 4 7795 Reaction: When a Kiho is being cast, cancel it. Way of the Zokujin AD AD044 action fate 0 1 8529 Battle: Target a Personality. The Personality gains +1F. If the Personality is a Creature, it gains an extra +1F/+2C. Woodland Reserves AD AD045 action fate 0 3 8614 Battle: Bow one of your Forests. Move one of your units from one battle to another. Shiryo no Kaze AD AD046 ancestor dragon 1 0 1 0 - 6747 Dragon Clan Ancestor. Monk Clan Ancestor. Unique. If Shiryo no Kaze's Personality has no Weapons attached, the Personality gains +1F/+2C while facing one or more Personalities with Weapons attached in a battle or duel.3 Shiryo no Takuan AD AD047 ancestor 0 0 2 0 - 6766 Toturi's Army Ancestor. Unique. Shiryo no Takuan counts as Takuan for uniqueness. Shiryo no Takuan's Personality may ignore Honor requirements for attaching Followers. Actions that would or can cause an Honor loss cannot target Shiryo no Takuan's Personality.3 Shiryo no Yasuki AD AD048 ancestor crab 0 1 0 0 - 6771 Crab Clan Ancestor. Unique. Reaction: When bringing a Holding into play, bow Shiryo no Yasuki's Personality. The Holding cost 3 less Gold.3 Yokai no Junzo AD AD049 ancestor shadowlands 1 0 0 0 - 8731 Shadowlands Ancestor. Unique. Only a Human Personality with the Shadowlands trait can attach Yokai no Junzo. Lose 3 Honor. Fear effects created by Yokai no Junzo's Personality affect Personalities as well as Followers.4 Assault on Otosan-Uchi AD AD050 event dynasty 1495 Until your next turn begins, each Personality with over 1 Personal Honor in an army attacking the player with the highest Family Honor gains +1F. Bitter Destiny AD AD051 event dynasty 1778 Bow all Tattooed cards in play. Until the beginning of your next turn, Tattooed cards cannot take actions. Calm Winds AD AD052 event dynasty 1972 For the rest of the game, negate all card effects that bow cards, other than effects from cards controlled or played by the bowing cards' controller. This does not affect cards bowed during the Attack Phase. Death of Onnotangu AD AD053 event dynasty 2511 If a player currently has the Obsidian Hand, Lord Moon's Blood, and Lord Moon Bones attached to a version of Mirumoto Hitomi, the player immediately wins the game. Declaration of War AD AD054 event dynasty 2527 Until your next turn begins, any player who destroys in battle a Province that contains an Event gains a Province to the right of his or her rightmost Province. No player can gain more than one Province this way. Plague of Locusts AD AD056 event dynasty 5864 Destroy all Holdings in play that entered play for 0 Gold. Recovering the True Tao AD AD057 event dynasty 6059 Each player may get from his or her discard pile an Elemental Ring that has been in play this game and return it to play. The Fallen Lion Fortress AD AD058 event dynasty lion 7561 Each Lion player and each player who has brought a Shadowlands card into play loses 6 Honor. The next time a Shadowlands player destroys a Province in battle, the Shadowlands player gains a Province to the right of his or her rightmost Province. Troll Raiders AD AD059 event dynasty 8125 The first time this Event resolves, shuffle it back into your deck. Until it resolves a second time, no other Events resolve. Twenty-Seven Days of Darkness AD AD060 event dynasty 8251 Until the beginning of your turn two turns from now, lower to 3 the Gold Production of each Holding in play with over 3 Gold Production and negate the effects of Holdings that pay full Gold cost, reduce Gold cost to 0, or bring cards into play without Gold cost. Unmaker's Shadow AD AD061 event dynasty 8316 "Until your next Events Phase begins, all Ninja Personalities gain the ability ""Battle: Once per turn, move this Personality from one of the defender's Provinces to another. Lose 3 Honor.""" War Weary AD AD062 event dynasty 8493 For the rest of the game, no player can bring into play more than one Follower per turn and Followers cannot have their costs reduced. Greensnake AD AD063 follower fate 1 0 1 2 - 2 3327 Naga. Open: Bow a Forest in play. Greensnake gains +1F. You cannot bow another player's Forest during the player's turn. Mantis Marine Troops AD AD064 follower fate 1 0 1 2 - 2 4914 Open: Bow a Port in play. Mantis Marine Troops gain +1F. You cannot bow another player's Port during the player's turn. Naga Spies AD AD065 follower fate 0 0 1 1 - 3 5456 Naga. Reaction: When the Battle Action Segment begins, bow Naga Spies. Make one ranged attack from this unit. Obake AD AD066 follower fate 2 0 0 5 - 1 5582 Shadowlands. Lose 3 honor. Battle: Ranged 1 Attack. This does not bow Obake. The Ranged Attack strength cannot be changed, and the ranged attack cannot be combined with others. Scorpion Courtiers AD AD068 follower fate 0 0 0 4 - 1 6309 A Scorpion Personality can attach the Scorpion Courtiers for 1 less Gold. Reaction: When a Political action targets the Scorpion Courtiers' Personality, bow the Scorpion Courtiers. Cancel the action. Shugenja Students AD AD069 follower fate 1 0 1 4 - 3 6911 Limited: Bow Shugenja Students. Place a Fire token on them. Battle: Bow Shugenja Students and discard a Fire token on them for a Ranged 3 Attack. Temple Guard AD AD070 follower fate 2 2 1 6 - 3 7398 Monk. Battle: Pay the Temple Guard's costs. If you are the defender, the Temple Guard costs 2 less Gold. Attach the Temple Guard from your hand to one of your Monks in this battle. Undead Cavalry AD AD074 follower fate 3 0 0 5 - 1 8279 Cavalry. Undead. Shadowlands. Lose 3 Honor. Battle: Fear 2. Yabanjin Horsemen AD AD075 follower fate 2 0 1 6 - 2 8653 Cavalry. Reaction: Once per ranged attack, when a ranged attack targets a card in this unit, discard a card from your hand. Lower the Ranged Attack strength by the discard's Focus value. Armorer AD AD076 holding dynasty 4 1365 Limited: Bow the Armorer. Place a 1F/1C Armor token on one of your Personalities. The token is considered an Armor Item card. Barracks AD AD077 holding dynasty 2 1555 Fortification. You may attach Followers to the Barracks, ignoring Honor requirements, for half of their Gold cost, rounded down after modifications. The Followers cannot detach. During battles at this province, the Barracks and its Followers act as a defending unit if the Barracks has any Followers attached. The unit has no Personality and cannot leave a battle. Den of Spies AD AD078 holding dynasty 3 2560 Retainer. As a Limited action, any player may bow one or more of his or her Personalities with over 10 total Chi to destroy the Den of Spies. Limited: Bow the Den of Spies and one of your Gold-producing Holdings. Target a player. The player loses 2 Honor. Family Shrine AD AD079 holding dynasty 2 2976 When the Family Shrine enters play, target a player. Whenever the player resolves an Event, place a Shrine token on the Family Shrine. Whenever you resolve an Event, remove a Shrine token from the Family Shrine. Limited: Bow the Family Shrine. Gain Honor equal to the number of Shrine tokens on the Family Shrine. Guardian of the Rift AD AD080 holding dynasty 1 3334 Unique. Open: Bow the Guardian of the Rift. Target an Ancestor in play. Turn the Ancestor face down until the turn ends. The Ancestor cannot affect or be affected by cards in play until the turn ends. Large Shrine AD AD081 holding dynasty 1 4782 When the Large Shrine enters play, target a player. Whenever the player resolves an Event, place a Shrine token on the Large Shrine. Whenever you resolve an Event, remove a Shrine token from the Large Shrine. Bow the Large Shrine to produce Gold equal to the number of Shrine tokens on the Large Shrine. Shipyard AD AD082 holding dynasty 1 2 6711 Bow the Shipyard to produce 1 Gold. Bow the Shipyard to produce 4 Gold when bringing a Kobune, Naval, Port, or Sailor card into play. Shosuro Dojo AD AD083 holding dynasty 5 6802 Unique. Limited: Bow the Shosuro Dojo. Target a Personality face-up in a Province, with under 2 Personal Honor and without the Ninja trait. The Personality permanently gains the Ninja trait and permanently has -1C. Lose 2 Honor. The Ikoma Histories AD AD085 holding dynasty 3 7623 Unique. While the Ikoma Histories are in play, each player loses 2 Honor whenever one of his or her Events resolves. The Path of Akodo AD AD086 holding dynasty 5 7708 Reaction: When a Follower bows to create an effect, bow The Path of Akodo instead. Baby Ki-Rin AD AD087 item fate 0 0 4 3 1515 Unique. A Dragon Personality can attach the Baby Ki-Rin for 2 less Gold. Personalities with over 2 or under 1 Personal Honor cannot target this Personality with actions. Bokken AD AD088 item fate 0 * 1 2 1875 Weapon. This Personality has -1C during duels. If this Personality wins a duel in which his or her opponent focused, you gain extra Honor equal to the highest of the opponent's Focus values. If the loser's printed Chi exceeds that Focus value, the loser is not destroyed for losing the duel. Shakoki Dogu AD AD090 item fate 0 0 3 2 6463 Battle: Destroy Shakoki Dogu. Discard the top card of your Fate deck. This Personality gains Force equal to the discard's Focus value. Toturi's Treatise AD AD091 item fate 1 0 0 1 8069 Reaction: During battle resolution, if your army's Force total equals the opposing army's, bow Toturi's Treatise. Your army wins the battle by 1F. Be the Mountain AD AD092 action fate 0 2 1743 Kiho Battle: Bow one of your Monks or Shugenja. Target a Personality defending this Province. The Personality gains Force equal to the Province's Strength. The Force bonus cannot exceed the caster's Force plus Chi. Lower the Province Strength to 0 until the turn ends. Hate's Heart AD AD094 action fate 0 1 3404 >>(including Reactions) until after the battle ends. Hasty Exploitation AOF AOF088 action fate 0 1 3401 Reaction: Reduce the cost of a Gold-producing Holding you are paying for by 2, to a minimum of 1. The Holding permanently produces 1 less Gold and 1 less Honor, to minimums of 0. Imperial Scrutiny AOF AOF089 action fate 0 2 3995 Political Reaction: Play before another target player loses Honor due to one of his or her own cards to increase the loss by the player's starting Family Honor. (Honor loss from dying dishonorably is not due to a card.) Logistics Problem AOF AOF091 action fate 2 3 4859 Open: Play during another player's Action Phase when the active player controls more than five Personalities. The active player chooses to either pay Gold equal to the number of his or her Personalities or shuffle all cards in one of his or her units into their owner's decks. Moment in the Sun AOF AOF092 action fate 0 3 5242 Battle: Target one of your defending Personalities. Take a more-experienced version of the Personality from your Dynasty deck and overlay it as if during the Dynasty Phase, paying any costs. Naga Tattoo AOF AOF093 action fate 0 2 5458 "Limited: Target one of your Personalities with the Tattooed trait but without a Naga Tattoo. Until the end of the game, this Personality has a Naga Tattoo, has -1F, and gains the ability ""Battle: Once per turn, move to an adjacent Province.""" Know the Enemy AOF AOF095 action fate 0 2 4620 Reaction: When a Battle Action card is played, bow one of your Tacticians in the current battle and discard a card from your hand with a higher Focus value to cancel the action. No copies of the canceled action may be played by any player until after the end of the turn. (Copies may still be used for their Focus values.) This is a use of the Tactician trait. Power AOF AOF096 action fate 0 3 5921 Open: Give +2F/+2C to a Personality with more than 4 Chi. Complications AOF AOF097 action fate 4* 2 2159 Costs 2 less Gold for Scorpion Clan players. Political Open: A target unit may not assign to battles this turn. The unit's controller may end this effect by paying 3 Gold as an Open action. Lost Glories AOF AOF098 action fate 2 1 4869 Political Reaction: Play after inviting a target player to ally with you in an attack or defense. That player loses 5 Honor at the end of the Attack Phase if he or she had units which could have assigned to your side but none did. Rewards of Rank AOF AOF099 action fate 0 3 6138 Limited: Move any number of your Items, Spells, and Followers from their current Personalities to any of your other Personalities with higher printed Gold costs. Rumors AOF AOF100 action fate 2* 4 6235 Costs 1 less Gold for Crane Clan players. Costs 2 less Gold for Scorpion Clan players. Political Reaction: Play after a Personality is turned face-up in a Province, and there is already one or more of that Personality card in play, to either reduce the Personality's Personal Honor to 0 or raise the Personality's Gold cost by 3 (your choice). Seeping Darkness AOF AOF102 action fate 0 1 6363 "Open: Bow a Shadowlands Personality you control to replace the text of a Region or Fortification with the following until the end of the turn: ""Shadowlands. Shadowlands Personalities gain +2C while in a battle at this province."" Fortifications keep the Fortification trait." Kaneka's Advance AOF AOF103 action fate 0 3 4440 Battle: Move one of your opposed Personalities from the current Province to one of the Defender's other Provinces. The opposing player may bow a Personality in his or her army in the current Province to give your Personality -2C. Show No Fear AOF AOF104 action fate 0 3 6879 Reaction: Play when a Fear effect targets one of your units led by a Personality with a Personal Honor greater than 1 to negate the Fear and give the Personality and all Followers in the unit +1F. Sleepless Nights AOF AOF105 action fate 6 1 6967 Reaction: Play at the beginning of a Straighten Phase to prevent a target Personality from straightening this Phase. Straighten the Personality at the end of the turn. Spider Tattoo AOF AOF106 action fate 0 2 7058 Limited: Target one of your Personalities with the Tattooed trait and without a Spider Tattoo. For the rest of the game, the Personality has a Spider Tattoo, +1C, adds to his or her unit's Force total even when bowed, and may not straighten except during your own Straighten Phases. Stolen Records AOF AOF107 action fate 6 4 7114 Limited: Target another player. That player shuffles his or her hand into the Fate deck, then draws the same number of cards. The Company You Keep AOF AOF108 action fate 2 4 7497 Political Open: Target a Personality controlled by the active player. Personalities brought into play by the active player this turn with a Personal Honor higher than the target's enter play dishonored. (This happens before honor is gained.) Thunder of the Earth AOF AOF109 action fate 0 1 7883 Delayed Terrain. Elemental Battle: All Shugenja in this battle gain +2F. When the battle ends, destroy all Shugenja Followers in this battle and permanently give all surviving Shugenja Personalities in this battle -2C. Using the Land AOF AOF110 action fate 0 3 8355 Battle: Bow one of your Samurai in the current battle with more than 2 Chi to destroy a Region or Fortification attached to the current Province. Vengeance AOF AOF111 action fate 0 3 8421 Reaction: Play after a Personality from your Faction is destroyed while defending one of your Provinces. During your next Dynasty Phase, waive the Honor Requirements of Personalities from your Faction. Vordu's Discovery AOF AOF112 action fate 2* 2 8465 Costs 2 less gold for Unicorn Clan players. Limited: Until the beginning of your next turn, reduce the Gold cost of all Items in the game by 5, to a minimum of 1. The Jaws of Defeat AOF AOF113 action fate 0 4 7642 Limited: End the Action Phase. Word of the Anvil AOF AOF114 action fate 0 2 8618 Political Reaction: Discard the Imperial Favor before a player gains or loses Honor to negate the gain or loss. Political Reaction: When your turn begins, discard the Imperial Favor to name a phase. Until your next turn begins, reduce all Honor gains by half, rounded down, during that phase of each player's turn. Word of the Bastard AOF AOF115 action fate 0 2 8619 Political Limited: Discard the Imperial Favor to discard a Dynasty card in a Province and replace it face up. (Events only resolve in their controller's Events phase). Word of the Sword AOF AOF116 action fate 0 2 8620 Political Battle: Discard the Imperial Favor to send a unit home from the current battle. Straighten all cards in the unit. You may take this action in a battle in which you have no units. Word of the Wolf AOF AOF117 action fate 0 2 8621 Political Limited: Discard the Imperial Favor to draw 2 cards. Gaijutsu no Shiryo AOF AOF118 ancestor dragon 1 0 1 0 - 3209 Dragon Clan Ancestor. Unique. May only attach to a Tattooed Personality. Gaijutsu may have, but not use, Tattoos as if he were a Tattooed Personality. Tattoos on Gaijutsu are treated as if they were on this Personality if the Personality does not have that Tattoo. Limited: Once per turn, bow Gaijutsu to move him to another of your Personalities he could legally attach to.3 Natsune no Shiryo AOF AOF119 ancestor scorpion 0 1 2 0 - 5485 Phoenix Clan Ancestor. Unique. Reduce the Gold costs of all copies you own of Spell cards attached to this Personality by this Personality's Chi, to a minimum of 1.3 Yoshimitsu no Yokai AOF AOF120 ancestor shadowlands 0 1 0 0 - 8857 Shadowlands Ancestor. Unique. Shadowlands. Destroy Yoshimitsu if its Personality is not Shadowlands. Reaction: Bow and destroy this Personality to negate all effects of an Action card or Event card which always targets or affects only Shadowlands cards.3 Tetsuko no Shiryo AOF AOF121 ancestor unicorn 1 0 1 0 - 7457 Unicorn Clan Ancestor. Unique. Tetsuko no Shiryo gains +1F/+1C for every unit that moves into the opposing army, or from the opposing army to another Province, with an action.3 Bayushi Ambushers AOF AOF123 follower fate 3 0 1 6 - 3 1584 Battle: Bow one or more of your Bayushi Ambushers attached to Scorpion Clan Personalities in this army to discard an equal number of Fate cards. Destroy an opposing Follower with a Force less than or equal to the discards' total Focus values. The First Legion AOF AOF125 follower fate 4 1 4 6 - 3 7573 Unique. Waive the First Legion's Honor Requirement when attaching it to a Daimyo or Champion Personality. Destroy the First Legion if this Personality is dishonored. Hoshi's Claw AOF AOF126 follower fate 3 0 1 6 - 3 3805 Tattooed. Reaction: Up to three times per battle, if attached to a Dragon Clan Personality, give this Personality +1F or +1C after an opposing Personality gains a Force or Chi bonus. Hoturi's Blade AOF AOF127 follower fate 3 0 2 6 - 3 3810 Battle: Once per battle, straighten this Personality if he or she is Crane Clan. Lion Warcats AOF AOF128 follower fate 3 0 2 6 - 3 4851 Creature. Battle: Fear 3 if the Warcats are attached to a Lion Clan Samurai. Moto Wardogs AOF AOF130 follower fate 3 0 1 7 - 3 5377 Cavalry. Creature. Reaction: If Moto Wardogs are attached to a Unicorn Clan Samurai, bow them when a Personality moves into their battle to discard the top card of your Fate deck or a card from your hand. If the discard's Focus value is greater than or equal to the Personality's Chi, bow the Personality. Tsuno Scouts AOF AOF131 follower fate 1 0 0 5 - 1 8164 Nonhuman. Cavalry. Shadowlands. Lose 3 Honor. Tsuno Scouts gain +1F while attacking. Reaction: Bow Tsuno Scouts to cancel a use of the Tactician trait by a Personality in their battle. Child of the Last Wish AOF AOF132 follower fate 3 0 2 6 - 3 2059 Battle: If the Child is attached to a Phoenix Clan Personality, bow it to bow an opposing human Personality with Chi less than the Child's Force. Armor of Shadows - exp AOF AOF133 item fate 1 1 8 4 1354 Experienced Armor of the Shadow Warrior. Unique. Shadowlands. This Personality permanently gains the Shadowlands trait when Armor of Shadows attaches. Cards in this unit may not be the target of spell effects or innate abilities. Blacksteel Blade AOF AOF134 item fate 2 -2 2 1 1795 Weapon. Elegant Kimono AOF AOF136 item fate 0 0 1 3 2832 This Personality may lobby for the Imperial Favor as though your Family Honor were five points higher. Sun Kites AOF AOF137 item fate 0 0 0 2 7230 Nemuranai. Reaction: Bow and destroy Sun Kites before a Ranged Attack destroys one or more cards in this unit (including this Personality) to produce a Ranged Attack of equal strength targeting one Personality or Follower which contributed to the original Ranged Attack. This may target a Personality who has Followers. Masume Wakizashi AOF AOF138 item fate 0 2 2* 3 4964 Weapon. Masume Wakizashi costs 2 less Gold when attaching to a Personality who may attach more than one Weapon. Fox Nagamaki AOF AOF139 item fate 1 2 6 3 3153 Weapon. Battle: Bow Fox Nagamaki for a Ranged 3 Attack. Sun Tao's Tessen AOF AOF140 item fate 0 1 1 3 7231 Reaction: Bow Sun Tao's Tessen after this Personality uses the Tactician trait to give another Personality in this army +1F. Yakamo's Armor AOF AOF141 item fate 2 0 4 3 8657 Unique. May only attach to a Samurai. This Samurai gains +4 Yu while Yakamo's Armor is attached. Shatter the Elements AOF AOF142 action fate 0 3 6486 Kiho Open: Bow one of your Monks to target a number of Shugenja up to the Monk's Chi. Until the end of the turn, the Shugenja may not cast Spells or Kihos. Kharmic Unison AOF AOF143 action fate 0 3 4505 Kiho Battle: Bow one of your Shugenja or Monks to target a unit. Cards in that unit cannot contribute more than their printed Force to their units' Force totals during the current battle's resolution. Remember the Mountain AOF AOF144 action fate 0 4 6088 Kiho Elemental Battle: Bow one of your Shugenja or Monks to send a bowed or unbowed Personality in your army home from the current battle. Straighten all cards in the Personality's unit. The Calm of Shinsei AOF AOF145 action fate 0 3 7491 Kiho Battle: Bow one of your Monks to send home, without bowing, an opposing Personality whose Chi is less than or equal to the Monk's Chi. The Thunder's Clap AOF AOF146 action fate 0 2 7807 >(Sensei abilities are considered to be printed on the Stronghold.) Contemplation of Osano-Wo APC APC111 spell fate 4 1 2182 Open: Bow this Shugenja to make all players draw one card or to make all players discard one Fate card of their choice. This Shugenja loses 2 Chi permanently. Fortify APC APC112 spell fate 2 3 3139 Open: Bow this Shugenja to give a Samurai Personality a Yu bonus equal to this Shugenja's Chi. Cast Down the Meek APC APC113 spell fate 1 3 1985 Battle: Bow this Shugenja to bow all Followers with a Force less than this Shugenja's Chi in one opposing unit. Summoning the Gale APC APC114 spell fate 3 2 7225 Elemental Air Open: Bow this Shugenja to lower the strength of all Ranged Attacks by 1 for the rest of the turn. Elemental Air Battle: Bow this Shugenja to lower the strength of all Ranged Attacks by 2 for the rest of this battle. Fukurokujin Seido APC APC115 region dynasty 3183 Shadowlands players cannot bring this card into play. Choose a family name when you bring this Region into play. Personalities of that family have their Gold cost and Honor requirement lowered by 1 each while face-up in this Province. Personalities aligned with a Faction other than your own cannot enter play from this Province. Breaking Concentration APC APC116 spell fate 4 2 1907 Limited: Bow this Shugenja, who may then remain bowed. While the Shugenja remains bowed, Personalities in duels may not strike if they have not yet focused, unless they have no legal focuses. Asahina Handen APC APC117 personality dynasty crane 1 3 6 8 3 1396 Crane Clan Shugenja. Unique. Reaction: Bow Handen and one of your Gold-producing Holdings when you are paying a Gold cost to produce 5 Gold. Family Tactics APC APC118 action fate 0 1 2977 Battle: Name a family. Each Personality in your army that is a member of that family gains +1F. Furious Strike APC APC119 action fate 0 1 3190 Battle: Bow one of your human Personalities in the current battle to give +2F to a number of other Personalities in the same army up to his or her Personal Honor or Force (whichever is lower). Rain of Emeralds APC APC120 event dynasty 6004 "All human Courtier Personalities in play gain +2 Personal Honor and the ability ""Political Limited: Bow to gain 1 Honor."" until the start of your next turn." Unspeakable Preparations APC APC121 action fate 0 1 8331 Limited: Target one of your non-Shadowlands Personalities. The Personality permanently gains the Shadowlands trait, and until the beginning of your next turn has -2F/-1C and may not straighten. At the beginning of your next turn, he or she permanently gains +2F. Lose 2 Honor. Yoritomo Kitao - exp APC APC122 personality dynasty mantis 4 4 3 10 2 8794 Mantis Clan Champion. Samurai. Naval. Experienced. Unique. When Kitao enters play, discard all copies of Bayushi Aramasu. Bayushi Aramasu may not enter play while Kitao is in play. Open: Spend 3 gold to allow a unit to assign as a Cavalry unit until the end of the turn. Twenty Goblin Winter APC APC123 event dynasty 8250 Until the start of your next turn, all human Followers in the game gain +1F. Returned to the Pit APC APC124 event dynasty 6129 Destroy one Shadowlands Personality. Tsuno Kurushimi APC APC125 personality dynasty unaligned 2 3 - 5 0 8161 Unaligned Shadowlands. Nonhuman. Cavalry. Tsuno Pack Leader. Lose 5 Honor. Kurushimi may not assign or be moved into a defending army. Kurushimi gains +2F/+2C while facing one or more Lion Clan Personalities in a battle or duel. Kitsune Taro APC APC130 personality dynasty unaligned 2 3 3 7 2 4609 Unaligned Fox Clan Bushi. Cards in Taro's unit may not be targeted by ranged attacks while the Defender controls one or more Forests. Battle: Bow for a Ranged 3 Attack. Miya Heikichi APC APC131 personality dynasty unaligned 0 1 8 3 2 5222 Unaligned Courtier. Unique. Political Open: Bow Heikichi to bow a Courtier. Kaeru Kenko APC APC132 personality dynasty unaligned 2 3 - 6 1 4300 Unaligned Ronin. Samurai. Reaction: Bow Kenko at the end of a Maneuvers Segment during which he assigned to send this unit home. Dishonor Kenko. Lose 2 Honor. Seppun Isei APC APC133 personality dynasty unaligned 1 3 2 5 2 6390 Unaligned Imperial Bodyguard. Reaction: Bow Isei to redirect another player's action targeting one of your Courtiers to him. Isei is automatically a legal target for the action. Usagi Kashira APC APC134 personality dynasty hare 2 1 0 3 1 8349 Unaligned Hare Clan Samurai. Tachi APC APC135 item fate 3 3 7 1 7285 Weapon. Negate all Force and Chi bonuses this Personality receives (except focusing) from all sources except Tachi(s). Shosuro Gardens APC APC136 stronghold aside scorpion 6 4 3 6804 Political Reaction: Bow Shosuro Gardens to redirect a non-Kiho Action card targeting one of your cards to another one of your cards. A Plague Spreads APC APC138 event dynasty 1051 Target a Personality controlled by the player on your left. The Personality loses 2 Chi until the start of your next Events Phase. Mining Foreman APC APC139 holding dynasty 1 5115 Retainer. Reaction: Bow when you bow a Mine to produce Gold to increase the amount by 3. Unexpected Assault APC APC140 event dynasty 8293 Reveal the top card of your Dynasty Deck. If it is a Personality, he or she issues an unrefusable challenge to another Personality. Discard the card if it is not a Personality or when the duel ends. Advance Scout APC APC142 follower fate 0 0 1 5 - 2 1097 Reaction: Bow when a Terrain is played in a battle Advance Scout is in and before it resolves to negate the Terrain's effects. Battle: Bow to give this Personality +2F. Hunter APC APC143 follower fate 2 0 1 3 - 1 3838 Battle: Once per battle, if there is a Nonhuman Personality in the opposing army, Hunter gains +2F. Crab Recruiter APC APC144 holding dynasty 2 3 2252 Unique. Retainer. Bow to produce 2 Gold. Bow to produce 5 Gold when attaching an infantry Follower from your hand to one of your Crab Clan Personalities. Crane Tradesman APC APC145 holding dynasty 2 3 2256 Unique. Retainer. Bow to Produce 2 Gold. Open: Bow this Holding and one of your Crane Clan Personalities to straighten a Holding. Temple of the Dragon APC APC146 holding dynasty 2 3 7407 Unique. Bow to produce 2 Gold. Reaction: Bow when you play a Tattoo card on one of your Dragon Clan Personalities to draw a card. The Greatest Cost APC APC147 spell fate 1 1 7595 Limited: Bow this Shugenja to give a +1F token to a Personality. This Shugenja both suffers -1 Chi and gains the Shadowlands trait, permanently. Nagamaki APC APC148 item fate 0 1 5 2 5461 Reaction: Once per battle, after an opposing player takes an action, Nagamaki gains +2F/+1C until the end of the battle. Minor Illusions APC APC150 spell fate 1 3 5116 Reaction: Bow this Shugenja after a Holding is bowed to negate all effects of the Holding other than Gold production. Open Arms APC APC155 action fate 0 2 5689 Political Reaction: Gain the Personal Honor of a human Personality not aligned with your Faction after bringing him or her into play during your Dynasty Phase. Permanently raise the amount of Family Honor needed for an Honor Victory this game by the amount you gain. Banzai Charge BB BB002 action fate 0 1 1545 Battle: All Personalities in your army aligned with your Faction gain +1F/+1C. You cannot take this action if there is no opposing army or if your army has a higher Force total. Deep In Meditation BB BB005 action fate 0 3 2536 Reaction: Play after an opponent's turn begins. At the end of the turn, gain Honor equal to the number of units that opponent controls unless he or she assigned at least as many units to attack you during an Attack Phase as you had Rings in play when you played this card. Ignore this effect if he or she could not assign that many units in any attack this turn. Corruption's Price BB BB006 action fate 0 4 2222 Reaction: Play after a Shadowlands Holding becomes bowed to destroy that Holding and either a non-Shadowlands Personality or a Jade card controlled by the Holding's controller. Dirty Fighting BB BB008 action fate 0 1 2602 Battle: Target a Human Personality with less than 2 Personal Honor and an opposing Personality. The Human Personality gains +2F, or +3F if he or she is dishonored, and gains +2C if the opposing Personality has more than 2 Personal Honor. Lose 2 Honor. Draw Them Out BB BB009 action fate 0 3 2790 Political Reaction: Play before a player who has already drawn Fate cards this turn draws one or more Fate cards. The next five Fate cards that player draws this turn (including the ones about to be drawn) are discarded immediately after being drawn. Lose 1 Honor. No More Games, Yasuki BB BB010 action fate 0 3 5549 You may play this card face up as a focus in a duel to force the opposing player to focus, if able, at his or her next chance to focus or strike. The Focus is chosen randomly from the cards that player can legally focus. Field of Amaterasu BB BB012 action fate 0 1 3018 Immediate Terrain. Battle: Each Personality in this battle has -1F. Each of your non-Shadowlands Personalities in this battle gains +1C. Iaijutsu Technique BB BB013 action fate 0 3 3863 Limited: Bow one of your Samurai Personalities with the Double Chi trait, the Duelist trait, or more than 3 Chi to give that Samurai +2C while in duels for the rest of the game. Blood In the Shinomen BB BB014 action fate 3 1 1843 Political Open: Target a player. Personalities you do not control have +1F/+1C while attacking that player's Provinces. You cannot take this action during battle. At Your Command BB BB015 action fate 0 3 1501 Battle: Move one of your units into the current battle from your home. You may not move the unit into an attacking army if there are no defending units. Moth Tattoo BB BB016 action fate 0 2 5302 Limited: Bow one of your Shugenja or Monk Personalities with the Tattooed trait and without a Moth Tattoo. For the rest of the game, the Personality has a Moth Tattoo and may, once per turn, cast a Kiho without bowing. Stand Aside BB BB018 action fate 6 2 7089 Reaction: Destroy a Follower after its unit assigns. Petition Forgiveness BB BB019 action fate 0 4 5838 Political Open: Target one of your Courtier Personalities to restore a Dishonored Personality to honor. Political Open: Bow one of your Courtier Personalities to restore to honor a number of Dishonored Personalities up to that Courtier's Personal Honor. Quest for Guidance BB BB021 action fate 3 3 5992 Limited: Target one of your Personalities and reveal and discard the top card of your Dynasty deck. If the discard is a Personality, permanently add his Force and Chi to the targeted Personality's. Otherwise, bow the targeted Personality. Rising Sun Tattoo BB BB022 action fate 0 2 6188 "Limited: Target one of your Personalities with the Tattooed trait and without a Rising Sun Tattoo. For the rest of the game, the Personality has a Rising Sun Tattoo, has -1F, and gains the ability, ""Battle: Bow to bow an opposing Shadowlands card.""" Slaying Fields BB BB024 action fate 0 1 6965 Delayed Terrain. Battle: Destroy all bowed cards at this battle, including ones attached to this Province. Solitary Engagement BB BB025 action fate 0 2 6991 Battle: Send home one of your units and one opposing unit. Your Personality challenges the other Personality to a duel. I Give You My Sword BB BB026 action fate 0 4 3856 Reaction: Play after being invited to ally by another player. Each time you assign a Personality this Attack Phase, give that Personality +1F. If you assign at least one unit to at least one battle, gain 3 Honor each time that inviting player wins a battle this Attack Phase. Three-Pronged Assault BB BB028 action fate 0 1 7872 Delayed Terrain. Battle: Each Personality at this battle in an army of less than four units gets a Force bonus equal to the number of units in the Personality's army. Ignore this effect if either side has no units. Run Him Down BB BB029 action fate 0 3 6238 Reaction: Play when one of your unbowed Personalities is challenged to negate the challenge. Your Personality must have at least 4 more Force than the challenger, or at least 2 more if your Personality is Calvary. Lose 3 Honor. Honor is My Blade BB BB030 action fate 0 1 3751 Battle: Target one of your Personalities and an opposing Personality with more Chi and less printed Personal Honor. Switch the Force of these two Personalities. We Will Have Revenge BB BB031 action fate 0 3 8536 Reaction: Play after losing Honor due to another player's action. Target one of your units and one of that player's units. Negate the Honor loss. Your unit begins an attack against the other. No units can be assigned or move to the battle, and the battle cannot destroy a Province. The units cannot move to Provinces from the battle. You cannot take this action during an attack or duel. Make Your Choice BB BB033 action fate 0 3 4897 Open: Give one of your bowed or unbowed Personalities without your Faction trait, the Unaligned trait, or the Shadowlands trait +1F/+1C permanently and straighten that Personality, if necessary. The Personality swears fealty to you and permanently loses other Faction alignments. Yoshi no Shiryo BB BB034 ancestor crab 1 0 3 1 0 8855 Crab Clan Ancestor. Unique. Reaction: Bow this Personality to cancel a Reaction taken during a battle this card is in. Uona no Shiryo BB BB035 ancestor phoenix 0 1 3 2 0 8343 Phoenix Clan Ancestor. Unique. Uona no Shiryo gains +1F/+1C per Spell you control, each to a maximum of this Personality's Personal Honor. Seiko no Shiryo BB BB036 ancestor scorpion 0 1 3 0 0 6368 Scorpion Clan Ancestor. Unique. Reaction: Bow Seiko no Shiryo to force a player challenging a Scorpion Clan Personality to discard a card at random from his or her hand, or to discard three cards at random if challenging this Personality. Gaheris no Shiryo BB BB037 ancestor unicorn 1 0 3 1 0 3204 Unicorn Clan Ancestor. Unique. Reaction: Bow Gaheris no Shiryo before another player's unit moves into a battle to negate that movement. Move this unit into that battle if it is not already there. Iron Defenders BB BB038 follower fate 3 0 2 1 2 4060 Destroy Iron Defenders if this unit assigns or moves into an attacking army. Falcon Messengers BB BB039 follower fate 2 0 2 1 6 2956 Cavalry. Battle: Bow Falcon Messengers to move one of your other units with a Falcon Messengers in it into this unit's battle. Ravenous Podlings BB BB040 follower fate 4 0 1 0 4 6041 Creature. Shadowlands. Lose 3 Honor. You must remove a destroyed (not discarded) Personality in your discard pile from the game as a cost of bringing Ravenous Podlings into play. Kisada's Fist BB BB041 follower fate 3 0 2 8 - 4 4529 Unique. Kisada's Fist will attach to a Crab Clan Personality regardless of Personal Honor. Kisada's Fist adds to this unit's Force even if this Personality is bowed. Reaction: Bow Kisada's Fist before this Personality is destroyed by an action or duel while in an army to negate the destruction. Lobbyists BB BB042 follower fate 0 0 2 1 4 4858 You may bow Lobbyists instead of this Personality when this Personality lobbies for the Favor. Political Reaction: If another player has the Favor, bow the Lobbyists and pay Gold greater then the total Personal Honor of all that player's Personalities to take the Favor. This counts as a lobby attempt. Maho-Bujin BB BB043 follower fate 1 0 0 4 4891 Shadowlands. Lose 4 Honor. Maho Battle: Once per battle, Maho-Bujin gains Force equal to the highest Personal Honor in the opposing Army. Sailors for Hire BB BB044 follower fate 2 0 2 1 3 6274 Naval. Ogre Hag BB BB045 follower fate 2* 0 1 0 8 5611 Nonhuman. Shadowlands. Lose 3 Honor. Ogre Hag has a Force bonus equal to the highest printed non-variable Fear effect in her army. Hound of the Lost BB BB046 follower fate shadowlands 1 0 1 0 2 3812 Oni. Creature. Shadowlands. Lose 1 Honor. Reaction: Bow Hound of the Lost before another card in this army produces Fear targeting exactly one unit. The Fear targets and bows a single Follower of your choice in that unit regardless of Force, instead of producing its normal effect. Seductive Kansen BB BB048 follower fate 1 1 2 0 3 6354 Nonhuman. Maho Reaction: When attaching a Spell to this Personality, bow Seductive Kansen to reduce its Gold cost by 3, to a minimum of 1. Reveal and discard your top card. If the Focus value is greater than 3, permanently give this Personality the Shadowlands trait if he or she does not have it, otherwise destroy this personality. Brilliant Armor BB BB051 item fate 0 0 4 3 1914 Armor. Battle: Bow Brilliant Armor to give an opposing Personality -2F and give Brilliant Armor +2C. Armor of the Mountain BB BB052 item fate 2 2 5 3 1359 Armor. You may not move this Personality into or out of battles with actions. Ranged attacks cannot target cards in this unit. Badge of Purity BB BB053 item fate 1 1 3 3 1521 Will not attach to a Shadowlands Personality. Reaction: Bow Badge of Purity before this Personality receives a Chi penalty to negate the effect or destroy the token creating the penalty. Sacred Gong BB BB054 item fate 0 0 4 3 6260 Battle: Bow Sacred Gong to raise or lower this Province's Strength by 3 until the battle ends. Sampan BB BB055 item fate 0 0 2 2 6281 This Personality gains the Naval trait. The Steel Throne BB BB056 item fate 0 0 6 4 7790 Unique. Shadowlands. While the Steel Throne is in play, your Courtier Personalities gain +1C and +1 Personal Honor. Reaction: If the Steel Throne is attached to a Courtier, bow it after another Personality performs a Political action to have your Courtier challenge that Personality. If that Personality refuses the challenge or loses the duel, cancel the action. Tonfa BB BB057 item fate 1 1 3 3 8018 Weapon. Costs 1 less Gold when attaching to a Monk. Will not attach to a Samurai. You may have up to six Tonfa in your Fate deck. A Personality with no Armor may attach two Tonfas. A Personality with more than one Tonfa gains Double Chi and may not attach Armor. Lady Moon's Curse BB BB059 action fate 0 4 4776 Kiho Open: Bow one of your Shugenja or Monks to permanently remove all abilities from a Personality that are not printed on that Personality. Private Augury BB BB061 action fate 0 3 5944 Kiho Political Limited: Bow one of your Shugenja, Monks or Courtiers to take the Imperial Favor. This counts as a lobbying attempt. The Personality you bow must have the highest Personal Honor, or be tied for the highest, among all Personalities in play that share any of those traits. Blessed Ward BB BB062 action fate 0 4 1821 Kiho Limited: Bow one of your Shugenja or Monks to place a Ward token on one of your Provinces without a Ward token. For the rest of the game, you may as a Reaction, destroy this Ward token when a Shadowlands Personality assigns or moves to attack that Province to send that Personality home. Will of Air BB BB063 action fate 0 4 8586 Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Air from your hand if you don't have it in play. For the rest of the turn, you may not use any actions on a spell or Kiho more than once per turn, and your Personalities do not need to bow to cast Spells or Kihos. Will of Earth BB BB064 action fate 0 4 8587 Kiho Elemental Limited: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Earth from your hand if you don't have it in play. Target up to two Personalities per opponent. Those Personalities may not assign or move to attack you before the beginning of your next turn. Will of Fire BB BB065 action fate 0 4 8588 Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Fire from your hand if you don't have it in play. The next challenge one of your Personalities issues this turn is unrefusable. Will of Water BB BB066 action fate 0 4 8591 Kiho Elemental Battle: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Water from your hand if you don't have it in play to move all of your units from one of the Defender's Provinces to another. Ancient Promise BB BB067 spell fate 7 3 1321 Battle: Bow this Shugenja to give a Creature Personality +2F/+2C. Limited: Bow this Shugenja and destroy this Spell to take permanent control of a Creature Personality controlled by another player. Burning Blade BB BB068 spell fate 1 2 1948 Open: Bow this Shugenja to give a Weapon +3F/+3C. Choke the Soul BB BB069 spell fate 6 3 2070 Limited: Bow this Shugenja and destroy this Spell to target a Personality. Until that Personality leaves play, he or she permanently has -2C immediately before bowing as the cost of an action. If the Personality dies, cancel that action. Path of the Dragon Star BB BB070 spell fate 2 2 5799 Reaction: Bow this Shugenja after declaring an attack against a player and target one of that player's Fortifications or Regions. Until this Attack Phase ends, that card's abilities may not be used and it produces no effects. Plumb the Darkness BB BB071 spell fate 3 3 5879 Open: Bow this Shugenja and target a Personality. For the rest of the turn, that Personality gains Tactician while opposing one or more Shadowlands cards in a battle and Double Chi while opposing one or more Shadowlands cards in a duel. Open the Waves BB BB072 spell fate 3 2 5692 Open: Bow this Shugenja to give the Naval trait to each Personality and Follower in one of your units. Righteous Protection BB BB073 spell fate 5 3 6156 Will only attach to a Shugenja with more than 2 Personal Honor. Reaction: Bow this Shugenja after he or she assigns to a battle. Other players may not cancel your actions during that battle while this Shugenja is there. The Wolf's Proposal BB BB074 spell fate 1 3 7854 Political Open: Once per turn, bow this Shugenja to raise an Honorable Personality's Personal Honor to 5. The Shugenja need not bow if he targets himself with this action. Consumption BB BB075 spell fate 2 1 2177 Maho Reaction: Bow this Shugenja and destroy one of your bowed or unbowed Holdings when you are paying a Gold cost to produce 3 Gold. Lose 1 Honor. Conscription BB BB078 event dynasty 2166 Beginning with you, each player may repeatedly reveal cards from the top of his or her Fate deck until a Follower or the entire deck is revealed. If a Follower is revealed, that player may attach it to one of his or her Personalities, paying all costs. Return any revealed cards to the deck and shuffle it. Dangerous Extremes BB BB079 event dynasty 2448 For the rest of the game, no player may declare an attack against a player using the same Wind. This restriction has no effect if either the Attacker, intended Defender, or both have no Wind. Each player may end this effect on himself by destroying his rightmost Province as a Limited action. Embargo BB BB080 event dynasty 2846 Until the beginning of your turn two turns from now, card and Stronghold effects cannot reduce Gold costs. Harsh Winter BB BB081 event dynasty 3389 Until your next Events Phase, no player may assign more than half of his or her units, rounded up, to any one battle during any Attack Phase. Perfect Silence BB BB082 event dynasty 5826 Target and bow (if unbowed) a Monk Personality or Shugenja Personality controlled by any player. That Personality may not straighten before its controller's second Straighten Phase from now. When the Personality next straightens, the Personality permanently gains +1C and his or her controller gains 3 Honor. Time of Loyalty BB BB085 event dynasty 7898 Until the beginning of your next turn, Human Personalities gain +1F while in an army with another Personality with which they share one or more Faction traits and have -1F while in an army with no such Personalities. Blessed Dojo BB BB087 holding dynasty 2 2 1817 Bow Blessed Dojo to produce 2 Gold. Open: Bow Blessed Dojo to give a Personality +2C for the rest of the turn for purposes of attaching and casting Spells and casting Kihos. Dark Oracle of Air - exp BB BB088 holding dynasty shadowlands 5 2468 Retainer. Experienced. Unique. Shadowlands. Elemental Reaction: Bow after a Personality casts a Spell or Kiho. Bow that Personality and destroy that Spell, if necessary. The Personality may not straighten until after his or her controller's next Straighten Phase. Lose 4 Honor. This loss may not be copied or modified. Entrenchment BB BB090 holding dynasty 5 2884 Fortification. Personalities and Followers gain +2F while defending this Province. Units may not move into or out of this Province. Paddock BB BB091 holding dynasty 3 5 5776 Stables. Bow Paddocks to produce 3 Gold. Battle: Bow Paddocks to straighten a Cavalry Follower. Jade Vein BB BB092 holding dynasty 2 2 4252 Bow Jade Vein to produce 2 Gold. Limited: Bow and destroy Jade Vein to permanently increase the Gold production of all your Jade Works by 1. Hida Advisor BB BB096 holding dynasty 1 1 3460 Retainer. Bow to produce 1 Gold. Open: Bow Hida Advisor during any player's Action Phase to move one of your Followers from one of your unbowed Personalities to another. Pirate Wharf BB BB097 holding dynasty 2 2 5858 Bow Pirate Wharf to produce 2 Gold. Open: Bow Pirate Wharf to target a unit. Until the beginning of your next turn, players other than that unit's controller must pay 2 Gold to target cards in the unit with an action while it is not in an army. Mystic Dojo BB BB098 holding dynasty 2 3 5442 Bow Mystic Dojo to produce 2 Gold. Reaction: When paying for a Shugenja, bow Mystic Dojo to lower that Shugenja's Gold cost by 4. Toturi's Shrine BB BB101 holding dynasty 2 8067 Unique. Limited: Bow Toturi's Shrine to give one of your Unaligned Human Personalities +1F, +1C or +1 Personal Honor, permanently. Each Personality may be targeted with each of these bonuses only once per game. Trade Hub BB BB102 holding dynasty 2 3 8082 Port. Bow Trade Hub to produce 2 Gold. Bow Trade Hub and discard an Item, Spell, or Follower from your hand when paying for an Item, Spell or Follower to produce 2 Gold plus the Focus value of the discarded card. The card types do not need to match. Kaelung BB BB103 personality dynasty 4 4 0 8 1 4297 Tattooed Monk. Double Chi. Kolat. Unique. Hida Tokichiro BB BB104 personality dynasty crab 6 3 - 10 2 3571 Crab Clan Berserker. Will not enter play if you control any Shadowlands. Weapons and Armor gain +1F/+1C while attached to Tokichiro. Hida Kuon - exp 2 BB BB105 personality dynasty crab 8 5 6 15 2 3510 Crab Clan General. Clan Champion. Samurai. Yu 5. Double Chi. Experienced 2. Unique. Will only join a Crab Clan player. Battle: Once per battle, straighten one unit in this army. Kuon may do this while bowed. Hiruma Ryuichi BB BB107 personality dynasty crab 2 4 4 7 2 3655 Crab Clan Hunter. Samurai. Battle: Once per battle, make a Ranged 2 Attack without bowing. This is a Ranged 4 Attack instead if it targets a Creature. Yasuki Jinn-Kuen BB BB108 personality dynasty crab 0 2 0 2 1 8675 Crab Clan Courtier. Kolat. You must bow a Crab Clan Samurai as a cost of bringing Jinn-Kuen into play. Political Open: Spend 2 Gold to raise a Courtier's Chi or Personal Honor by 1. This cannot raise a Personality's Personal Honor above 5. Asahina Sekawa - exp BB BB109 personality dynasty crane 2 4 5 10 2 1409 Crane Clan Shugenja. Jade Champion. Experienced. Unique. Reaction: Bow Sekawa after a Spell or Kiho is cast to force the caster's player to discard a Fate card from his or her hand. Reaction: Bow Sekawa after a Maho action resolves to force its player to discard a number of Fate cards from his or her hand equal to Sekawa's Personal Honor. Daidoji Heizo BB BB110 personality dynasty crane 3 3 6 7 2 2319 Crane Clan Samurai. Open: Bow one of your Retainers to give Heizo +1F/+1C. Doji Akiko BB BB112 personality dynasty crane 1 4 10 7 4 2643 Crane Clan Shugenja. Unique. Will join a Phoenix Clan player for 1 less Gold. While Akiko is in play, all your Shugenja (including Akiko) have +2C for purposes of casting Spells and Kihos and participating in Rituals. Kozue BB BB113 personality dynasty crane 1 5 5 8 1 4688 Crane Clan Sensei. Kenku. Creature. You may bow one of your Human Personalities with more than 4 Chi to waive Kozue's Gold cost. Kozue may remain bowed. Limited: Bow Kozue to give a Samurai Personality Double Chi while Kozue remains bowed and in play. Hitomi Hogai BB BB114 personality dynasty dragon 4 3 - 8 0 3696 Dragon Clan Tattooed Madman. May not have more than one Tattoo. You may play one Tattoo on Hogai from your hand immediately after he enters play, paying all costs. Hitomi Echiko BB BB115 personality dynasty dragon 3 3 4 8 2 3695 Dragon Clan Samurai. Tattooed. Reaction: When Echiko is in a duel, bow her instead of focusing to discard the last card focused by the opposing Personality. Mirumoto Shokan BB BB116 personality dynasty dragon 2 5 4 7 2 5182 Dragon Clan Samurai. You may not take Reactions during a challenge or duel involving Shokan. Tamori Shukuen BB BB117 personality dynasty dragon 2 4 4 7 2 7339 Dragon Clan Courtier. Shukuen may cast Limited Kiho actions as if he were a Shugenja. Kiho cast by Shukuen are also Political. Akodo Fumio BB BB119 personality dynasty lion 3 3 3 8 2 1165 "Lion Clan Samurai ; Deathseeker Reaction: Once per battle, after an opposing Personality gains a Force bonus from an action, Fumio gains an equal bonus until the battle ends." Ikoma Otemi - exp BB BB121 personality dynasty lion 4 3 8 8 2 3929 Lion Clan Samurai. Cavalry. Naval. Experienced. Unique. Akodo Hakuseki BB BB122 personality dynasty lion 3 3 8 7 2 1169 Lion Clan Samurai Hakuseki may not be sent home by other players' card effects if he has one or more Ancestors attached. Matsu Makiko BB BB123 personality dynasty lion 2 3 4 6 2 5014 Lion Clan Samurai. Makiko gains +1F when attacking a player who controls one or more Honor-producing Holdings. Moshi Jukio BB BB124 personality dynasty mantis 0 4 4 6 3 5281 Mantis Clan Shugenja. Seer. Unique. Reaction: Bow Jukio before one of your Events resolves to replace it with another face-up Dynasty card and shuffle the Event back into your deck. If the new card is an Event, it resolves immediately. Tsuruchi Heishiro BB BB125 personality dynasty mantis 2 4 2 8 2 8193 Mantis Clan Samurai. Magistrate. Battle: Once per battle, bow for a Ranged 4 Attack. Heishiro need not bow if the target is in a unit led by a Personality with 0 Personal Honor. Tsuruchi Yutaka BB BB126 personality dynasty mantis 3 3 3 7 1 8236 "Mantis Clan Samurai. Naval. Once per battle, one of Yutaka's Followers can perform the action ""Battle: Bow for a Ranged 2 Attack.""" Yoritomo Soetsuko BB BB127 personality dynasty mantis 3 3 0 7 2 8828 Mantis Clan Samurai. Naval. Reaction: Bow before one of your Personalities in this army bows due to a another player's card effect to negate the bowing. Yoritomo Kumiko BB BB128 personality dynasty mantis 3 4 - 8 2 8799 Mantis Clan Samurai. Daughter of Storms. Naval. Shadowlands. Unique. Kumiko gains +1F/+1C for every Weapon and every Naval Follower in her unit. Asako Bairei BB BB130 personality dynasty phoenix 0 4 10 6 3 1421 Phoenix Clan Shugenja. Unique. Reaction: Once per turn, bow to draw a card after playing a Spell from your hand. Bairei does not need to bow if there is already another copy of that Spell in play. Isawa Izumi BB BB131 personality dynasty phoenix 3 3 6 8 2 4088 Phoenix Clan Shugenja. Izumi will only attach Fire Spells. Each Ranged Attack from Izumi's Spells is at +1 Strength. Elemental Battle: Bow for a Ranged 4 Attack. Shiba Hayoto BB BB133 personality dynasty phoenix 4 4 6 9 2 6521 Phoenix Clan Samurai. Hayoto gains +1/+1 for each opposing Tattooed card. Bayushi Katai BB BB134 personality dynasty scorpion 2 4 0 8 2 1647 Scorpion Clan Samurai. Battle: Bow Katai to challenge an opposing Personality to a duel. If the challenge is refused, that Personality's controller loses 5 Honor. Bayushi Yaro BB BB135 personality dynasty scorpion 3 3 - 9 0 1729 Scorpion Clan Saboteur. Samurai. Oyabun. Open: Bow Yaro to bow a Holding. Lose 1 Honor. Shosuro Yudoka - exp BB BB136 personality dynasty scorpion 2 4 - 8 1 6869 Scorpion Clan Ninja. Tactician. Experienced. Unique. Reaction: Once per turn, give the Tactician trait to another Personality in Yudoka's army after Yudoka assigns opposing a Shadowlands card or a Shadowlands card assigns opposing Yudoka. Yogo Hatsumi BB BB137 personality dynasty scorpion 1 4 0 8 2 8712 Scorpion Clan Ward Master. Shugenja. Open: Bow Hatsumi and any number of your Gold-producing Holdings to target one of your Provinces and a unit with a lower Force total than Hatsumi's Chi plus the number of Holdings bowed. That unit may not assign to or move into that Province this turn. Yogo Tjeki - exp BB BB138 personality dynasty scorpion 4 4 - 10 0 8728 Scorpion Clan Shugenja. Ninja. Experienced. Unique. Reaction: Bow Tjeki before a Shugenja Personality casts a Spell or Kiho to challenge that Shugenja to an unrefusable duel. Destroy the loser, and cancel the Spell or Kiho if the Shugenja loses. Tjeki gains Double Chi until the duel ends if the Spell or Kiho is Maho. Katsu BB BB139 personality dynasty shadowlands 2 4 - 6 1 4468 Shugenja. Shadowlands. Lose 3 Honor. Elemental Battle: Bow Katsu to move an opposing Personality with a Force less than Katsu's Chi to an adjacent Province. Muchitsujo BB BB140 personality dynasty unaligned 5 5 - 11 0 5403 Unaligned Onisu of Chaos. Nonhuman. Cavalry. Unique. Shadowlands. Lose 5 Honor. Reaction: Bow before another player attaches a card from his or her hand to one of his or her Personalities to redirect the attachment to another legal target. Reaction: Once per turn, after a unit assigns to a battle during the Cavalry Maneuvers Segment or moves into a battle, bow that unit. Shadow Dragon BB BB141 personality dynasty shadowlands 4 4 - 10 0 6434 Shadowlands Creature. Ninja. Cavalry. Lose 6 Honor. Will not attach Followers or Items. May remain bowed. Reaction: Bow when a Personality bows to prevent that Personality from straightening while Shadow Dragon is bowed and in play. Straighten that Personality when this effect ends. Garen BB BB142 personality dynasty shadowlands 4 3 - 7 0 3221 Shadowlands. Undead. Naval. Lose 4 Honor. Garen has +1 Personal Honor for purposes of attaching Human Followers. Human Followers gain the Undead and Shadowlands traits while attached to Garen. The Importunate Vu BB BB143 personality dynasty shadowlands 2 1 - 5 0 7627 Goblin. Nonhuman. Shadowlands. Lose 2 Honor. Open: Bow Vu to give an Ogre or Troll +2F. Open: Bow and destroy Vu to give an Ogre or Troll +3F. Jotei BB BB144 personality dynasty unaligned 5 5 * 12 4 4269 Unaligned Dragon of Reverse Fortunes. Creature. Shugenja. Unique. Gain 4 Honor. Will not attach Followers or Items. Jotei's printed Honor Requirement is equal to twice your Starting Family Honor, or 0, whichever is greater. Ide Sadanobu BB BB145 personality dynasty unicorn 3 3 4 8 2 3881 Unicorn Clan Samurai. Cavalry. Reaction: After you bow your Stronghold to pay for a Unicorn Clan Personality, bow Sadanobu to produce 3 Gold. Moto Kubulai BB BB146 personality dynasty unicorn 1 4 3 8 1 5341 Unicorn Clan Shugenja. Cavalry. Unique. Limited: Bow Kubulai to get an Item card from your deck with a printed Gold cost less than or equal to Kubulai's Chi. Show the card to all players, then put it in your hand. Shuffle your deck. Shinjo Inoue BB BB148 personality dynasty unicorn 3 3 6 7 2 6620 Unicorn Clan Samurai. Cavalry. Inoue gains +2F while he is an attacking or defending ally. Iuchi Hari BB BB149 personality dynasty unicorn 2 4 - 9 1 4206 Unicorn Clan Shugenja. Cavalry. Elemental Reaction: Once per turn, straighten Hari after he performs an Air or Wind action. Port Town BB BB151 region dynasty 5917 Battle: Bow Port Town to move any number of your units into this battle. Seas of Shadow BB BB152 region dynasty 6333 Unique. Shadowlands. Lose 3 Honor. Battle: Fear 3 targeting a unit in the current battle. This Fear affects Naval cards regardless of their Force. You may use this ability once per battle at each of your Provinces. Yasuki Palaces BB BB154 stronghold aside crab 5 5 5 8686 Your Stronghold produces 1 less Gold when paying for a Personality or Follower. An Oni's Fury CJ CJ003 action fate 0 4 1280 Battle: Target an opposing Oni. The Oni's controller must immediately destroy one of his Personalities in this battle, or else the Oni is destroyed. Bad Kharma CJ CJ004 action fate 0 3 1519 Reaction: Play this card when a player with Family Honor below 0 plays an Action card. The Action is canceled and its effects are negated. Barbarian Horde CJ CJ005 action fate 6 2 1552 Battle: A 4F/1C Cavalry Personality joins your army for this battle. This Personality is discarded from play immediately after the resolution phase of this battle. You may only use this action if you have a unit in this battle, and if all of your units in this battle are Cavalry units. Lose 3 Honor. Breaking Blow CJ CJ006 action fate 0 1 1906 Reaction: Play this card face up as a focus in a duel. Target one item attached to the opposing Personality. The target item is immediately destroyed. Counterfeit CJ CJ008 action fate 2 3 2226 Kolat Reaction: Play as an item is being attached to a Personality. The item is revealed as a fake and shuffled back into that player's deck. Kolat Reaction: Play as an item is being attached to a Personality. Pay additional gold equal to the cost of the item. The item is revealed as a fake and is destroyed. Cowardice CJ CJ009 action fate 0 2 2246 Political Reaction: Play immediately after a Personality is moved out of the current battle by an action taken by the Personality's controller. The target Personality is dishonored and the controller loses 5 Honor. Deploy Reserves CJ CJ010 action fate 0 1 2564 Battle: Move any one of your unbowed units into this battle that has not been assigned to a battle this turn. You may only perform this action if you already have a unit in this battle, and this action cannot target units that could not be assigned to this battle. Fight for My Favor CJ CJ012 action fate 0 2 3039 Political Reaction: Play when another player's Personality has just bowed to lobby for the Imperial Favor. One of your unbowed Personalities challenges the lobbying Personality. If the challenge is refused, the lobbying attempt automatically fails. The winner of the duel gets the Favor, and the loser dies. Forced Alliance CJ CJ013 action fate 0 1 3115 Political Reaction: Play during the resolution phase of a battle as the Attacker. Instead of destroying the Province, you force an alliance upon the Defender. The alliance ends after your end phase, three turns after this one. Either player may break the alliance at the loss of 10 honor by sending one or more units to attack the other. This honor loss cannot be altered or redirected in any way. Fresh Horses CJ CJ014 action fate 0 3 3159 Open: Until the end of this turn, any player may, as an Open action, bow one of his Stables and pay 3 gold to straighten any Cavalry card. Know Your Enemy CJ CJ016 action fate 0 2 4625 Reaction: Target a Personality being assigned to a battle that has the trait: Tactician. Until the end of this battle, this Personality gets a 1F bonus after each Open or Battle action performed by a player with units in the opposing army. Night of a Thousand Fires CJ CJ018 action fate * 1 5508 Ninja Limited: Bow a Ninja Personality you control to destroy any holding in play. You must pay gold equal to twice the gold cost of the holding to put this card into play. This is a variable-cost card. One Koku CJ CJ019 action fate 0 1 5638 Reaction: Play whenever you are paying a gold cost to produce one gold. The Fault Is Mine CJ CJ024 action fate 0 3 7566 Limited: Target one of your honorable Personalities. Dishonor this Personality to restore one of your dishonorable Personalities to honorable status. Reaction: Play when one of your Personalities is becoming dishonored. Target one of your honorable Personalities who is dishonored, instead. The Touch of Shinsei CJ CJ025 action fate 0 3 7814 Open: This action cannot be performed during a battle. Bow one of your temples and target one of your samurai. Until the end of this turn, the samurai gets a 3F/3C bonus, but may not attack a player with a family honor above zero. Shiryo no Agasha CJ CJ027 ancestor dragon 0 0 2 0 - 6727 Dragon Clan Ancestor. Unique. While this card is attached to your Personality, your maximum hand size is increased by two. Reaction: Bow this Personality when you are bringing a Dragon into play to waive its honor requirement. This does not refer to Dragon Clan Personalities unless they are considered to be a Dragon.3 Shiryo no Doji CJ CJ028 ancestor crane 0 0 2 0 - 6734 Crane Clan Ancestor. Unique. This Personality may play The Second Shout without having played The First Shout. This Personality may play The Third Shout if he has played either The First Shout or The Second Shout this turn.3 Shiryo no Hida CJ CJ029 ancestor crab 0 0 2 0 - 6738 Crab Clan Ancestor. Unique. This unit cannot be targeted with the Imperial Favor. Battle: If attached Personality is defending, he gains a 2F/2C bonus until the end of the turn. This can be done once per turn.3 Shiryo no Matsu CJ CJ030 ancestor lion 0 0 2 0 - 6751 Lion Clan Ancestor. Unique. Limited: Bow this Personality and select a Follower card in play. This Personality has challenged the Follower's Personality to a duel. If the duel is refused or if this Personality wins the duel, the Follower is attached to this Personality, if such an attachment is legal.3 Shiryo no Otaku CJ CJ031 ancestor unicorn 0 0 2 0 - 6758 Unicorn Ancestor. Unique. Battle: Bow this card to move this Personality from one of the Defender's Provinces to another. You may not move this unit into a Province where the battle has already been resolved.3 Shiryo no Shiba CJ CJ032 ancestor phoenix 1 2 2 0 - 6760 Phoenix Ancestor. Unique. During your events phase, if this card is in your discard pile, you may put it in your fate hand.0 Shiryo no Shosuro CJ CJ033 ancestor scorpion 0 0 1 0 - 6763 Scorpion Ancestor. Unique. Limited: Bow this Personality and target a player. All of that player's Dynasty cards in his Provinces are turned face up.3 Battle at Isawa Palace CJ CJ036 event dynasty 1562 All players may get any one spell from their Fate Deck to add to their hand and then reshuffle. The Death of Tsuko CJ CJ037 event dynasty 7522 Each player must select one of their unique Personalities, if they have one. All players with unique Personalities draw and discard their top fate card. The Personality selected by the player (or players) who drew the highest focus value commits seppuku and is destroyed, Honorably dead. This player (or players) gains honor equal to the focus value drawn. Light of the Sun Goddess CJ CJ038 event dynasty 4839 Until the beginning of your next turn, players with one or more Shadowlands cards in play at the end of their action phase do not get an attack phase. Mine Riots CJ CJ039 event dynasty 5113 No mines may straighten until after your next events phase. New Taxes CJ CJ041 event dynasty 5500 Until the beginning of your next turn, each player (including you) on their turn, as a Limited action, should produce 6 gold which is immediately taxed and lost. For each point of gold less than six that is produced, that player loses one point of honor at the end of their action phase. A player may choose to accept the honor loss rather than pay their full share. Summons From Beyond CJ CJ044 event dynasty 7227 All ancestors in play are destroyed. Tsunami CJ CJ045 event dynasty 8155 Any player that has Ports, Pearl Beds, Trading Ports, or Pearl Divers in play has one of each destroyed. Bandit Gang CJ CJ047 follower fate 2 0 0 0 - 1 1535 Lose 2 honor. At the end of the resolution phase of any battle the gang participates in, you must pay them 2 gold or they leave you (are discarded from play). This cost is reduced by one (minimum zero) for each Bandit Hideout you have in play. Brothers of Thunder CJ CJ048 follower fate 1 0 1 3 - 2 1937 Can only be attached to Monk Personalities. This Follower has a 1F bonus for each Ring you have in play. Kenku CJ CJ050 follower fate 2 0 1 3 - 3 4490 Creature. Reaction: If the attached Personality is destroyed or if this unit is destroyed during the resolution phase of the battle, you may move the Kenku to any of your unbowed Personalities that is not currently assigned to a battle. Kolat Bodyguard CJ CJ052 follower fate 1 2 0 5 - 3 4649 You may attach this Follower to a Personality controlled by another player. Any player may bow one of their Personalities as a Limited action to challenge this Personality to a duel that cannot be refused. A player may only perform this action once per turn. Mantis Shugenja CJ CJ053 follower fate 0 1 1 5 - 3 4916 May only be attached to Shugenja. This Personality has a 2C bonus when casting or attaching Spells. Spells being attached to this Personality have their gold costs reduced by two. Reaction: The Mantis Shugenja may bow to act as a 1C Shugenja participating in a ritual when the Shugenja it is attached to is participating in the ritual. Corrupted Copper Mine CJ CJ058 holding dynasty lion 2 0 2212 Shadowlands. Lose 1 Honor when brought into play. Bow and lose 1 Honor to produce 1 gold. If Corrupt Copper Mine is controlled by a Lion Clan Player, it produces 2 gold. Engineering Crew CJ CJ060 holding dynasty 2 2873 Retainer. Bow to produce six gold when bringing a fortification into play. Forest of Thorns CJ CJ061 holding dynasty 3 3121 Fortification. Any Personality or Follower in a battle at this Province with a force greater than three may, as a Battle action, bow to burn down (destroy) this fortification. Battle: Send one attacking unit, led by a Personality with a Chi less than four, home from this battle. This can be done once per battle. The Great Bear CJ CJ065 holding dynasty 5 7589 Unique Retainer. This card is considered to be Hida Kisada for Uniqueness. May only be brought into play by a Crab player. Open: Bow to give a 2F bonus to any Personality in play with a Personal Honor greater than zero. Battle: Bow to give a 4F/2C bonus to any Personality that is opposed by one or more Shadowlands cards. Ancestral Weapons of the Mantis CJ CJ067 item fate mantis 2 2 7 4 1315 Unique Weapon. This item can only be attached to a Mantis Clan Personality. When this item is being brought into play, you may spend additional gold to add one or more of the following bonuses and traits permanently: 3 gold - +2F/+2C, 5 gold - Tactician, 5 gold - Double Chi. Each bonus can only be taken once. Traits are conferred to the Personality while the weapon is attached. Antidote CJ CJ068 item fate - - 1 3 1331 Limited: Destroy the antidote to destroy all tokens on this Personality that create a Chi penalty. Reaction: Destroy the antidote to cancel any poison action targeting this Personality. Armor of the Shadow Warrior CJ CJ069 item fate - 1 8 4 1361 Unique. Cards in this unit may not be the target of spells or Innate Abilities. Clan Banner CJ CJ071 item fate * - 4 2 2127 This item has a force bonus equal to the number of honorably dead members of your clan in your discard pile. The banner gains an additional 3F bonus while your clan champion is honorably dead in your discard pile. Incense of Concentration CJ CJ072 item fate - - 0 1 4009 May only be attached to a Shugenja. No more than one per Personality. When this Personality is involved in a Ritual and is not the Primary Shugenja, he counts as two Shugenja for the purposes of casting the ritual, and his Chi is considered to be doubled (after all other bonuses). Kenshin's Helm CJ CJ073 item fate 1 1 6 2 4495 Battle: Bow this Personality to bow any opposing Personality with a lower Chi. Kolat's Favor CJ CJ074 item fate - - 3 3 4667 This Personality may not be targeted by Kolat actions. Pearl-Encrusted Staff CJ CJ075 item fate - 1 3 1 5811 May only be attached to Qamar, Shahadet or a Naga Shugenja. Battle: Bow the Staff. Move all of your unbowed Naga Personalities into this battle if there are one or more Shadowlands cards in the opposing army. Robes of Shinsei CJ CJ076 item fate * * 4 3 6207 May only be attached to a Monk. Gain 2 honor. No more than one per Personality. The Robes have a +1F/+1C for each Ring you have in play. Toturi's Fan CJ CJ077 item fate 1 1 8 4 8063 Unique. May only be attached to a personality with the Toturi's Army trait. This personality gains the trait Tactician. Battle: Bow the Fan, then draw and discard a Fate card. This Personality gains a force bonus equal to double the focus value. This may be done once per game. Visage of the Void CJ CJ078 item fate - - 2 2 8448 This Personality, and his or her stats and abilities, may not be copied by any means. The Egg of P'an Ku cannot copy this Personality. This Personality's stats cannot be switched. Dance of the Elements CJ CJ082 action fate 0 2 2441 Kiho Open: Bow one of your Shugenja or monks to move a token in play from any one Personality to any other Personality that could legally take the token. The Spirit of Water CJ CJ089 action fate 0 2 7787 Kiho Open: Bow one of your Shugenja or monks to move one or more unbowed followers from one of your unbowed Personalities to another. Agasha Heizo CJ CJ093 personality dynasty dragon 2 2 0 6 1 1109 Dragon Clan Shugenja Open: Bow Heizo. Assign a force penalty to Heizo up to his current force total. Give an equal force bonus to any Personality you control. The penalty and bonus last until end of the turn. Asahina Tomo - exp CJ CJ094 personality dynasty crane 1 5 0 7 2 1414 Crane Clan Shugenja. Experienced. Unique. Tomo gains a 2F bonus when defending. Tomo gains a 1F/2C bonus when facing Shadowlands cards in a battle or duel. Bayushi Tasu CJ CJ096 personality dynasty scorpion 0 4 - 6 1 1715 Scorpion Clan Killer. Limited: Bow Tasu to challenge a bowed Shadowlands Personality to a duel that cannot be refused. Chinoko CJ CJ097 personality dynasty unaligned 0 1 - 7 1 2062 Unaligned Kolat Madam. Lose 3 honor. Reaction: Bow to cancel and negate the effects of any Kolat action as it is being performed. Reaction: Bow to reduce the cost of any Kolat card or action by 4 as it is being played. Genzo CJ CJ099 personality dynasty falcon 3 3 0 10 2 3238 Falcon Clan Hunter. Yoritomo's Alliance. Samurai. Will join Crab for 2 less gold. Battle: If opposed by one or more Shadowlands cards, Genzo may take a Chi penalty (to a minimum of one) to gain an equivalent Force bonus. Reaction: Bow Norio when he is entering a duel against a Shadowlands Personality. He may take a Force penalty (to a minimum of zero) to gain an equivalent Chi bonus. Hida Yakamo - exp CJ CJ101 personality dynasty crab 5 5 3 11 3 3594 Crab Clan Hero. Experienced. Unique. Samurai. Will only join Crab Clan. Yakamo will not enter play if you have any Shadowlands cards in play and vice versa. May attach the Jade Hand and Ancestral Sword of Hantei without gold cost. Battle: Bow Yakamo to destroy any one opposing Shadowlands card. Yakamo gains a permanent 1 point bonus to his Personal Honor (max 5). Hitoshi CJ CJ103 personality dynasty unaligned 2 3 0 7 2 3728 Unaligned Monk. Acolyte of Earth. Elemental Battle: Bow Hitoshi to add 3 to a Province's strength. Elemental Battle: Hitoshi gains a 2F/2C bonus until the end of the turn if you have the Ring of Earth in play. This can be done once per battle. Hyobe CJ CJ104 personality dynasty mantis 2 2 - 8 1 3848 Tortoise Clan Sailor. Yoritomo's Alliance. Hyobe does not bow when returning home from battles as an attacker in the resolution phase. Reaction: Bow one or more of your ports when your army is returning home from a battle as an attacker or ally. You may keep straightened a number of returning units equal to the number of ports you bow. Isawa Tomo - exp CJ CJ107 personality dynasty phoenix 2 4 5 7 1 4158 Phoenix Clan Shugenja. Master of Water. Experienced. Unique. Shadowlands. Battle: Bow Tomo to send home, without bowing, all units in this battle containing Shadowlands cards. Tomo must be in the battle to perform this action. Iuchi Daiyu - exp CJ CJ108 personality dynasty unicorn 1 5 0 8 1 4204 Unicorn Shugenja. Experienced. Unique. Cavalry. Cards in this army cannot be the target of Ranged Attacks if they are in a Cavalry unit. Kado CJ CJ109 personality dynasty unaligned 3 3 - 4 1 4293 Unaligned Samurai. Kolat. When Kado is brought into play, you may give control of him to any player. All Personalities being brought into play by this Personality's controller have their gold cost increased by 2. Kakita Ichiro CJ CJ110 personality dynasty crane 0 1 0 7 3 4367 Crane Clan Courtier. Limited: Bow to lobby for the Imperial Favor. This may be done even if you have already lobbied for the Favor once this turn. Kanbe CJ CJ111 personality dynasty mantis 2 2 0 6 2 4436 Mantis Clan Mercenary. Samurai. May not swear fealty except with his action, below. Open: Once per turn, you may change the clan alignment of this Personality, swearing fealty to a different clan. Koichi CJ CJ113 personality dynasty unaligned 2 3 0 7 2 4635 Unaligned Monk. Acolyte of the Void. Elemental Limited: Bow to discard a card. Elemental Limited: Bow to draw a Fate card if you have the Ring of the Void in play. Masasue CJ CJ114 personality dynasty mantis 3 3 - 2 1 4942 Mantis Clan Mercenary. Unaligned. Samurai. To bring Masasue into play, you must discard 3 Fate cards. Moto Sada CJ CJ116 personality dynasty shadowlands 3 2 - 6 0 5357 Unaligned Bushi. Cavalry. Shadowlands. Lose 4 honor. Battle: Fear 3. Moto Tsume - exp CJ CJ117 personality dynasty shadowlands 5 5 - 7 0 5371 Unaligned Nonhuman Samurai. Shadowlands. Experienced. Unique. Lose 6 Honor. Will not enter play if you have a family honor above zero. Cannot be assigned to the same army as units that have no Shadowlands cards and vice versa. Battle: Fear 3. Nobuo CJ CJ119 personality dynasty mantis 3 4 0 8 1 5553 Mantis Clan Shugenja. Whenever Nobuo bows to produce a spell, the spell is destroyed. Norio CJ CJ120 personality dynasty unaligned 0 3 0 3 2 5565 Unaligned Monk. Kharmic Healer. Norio's Chi may not be reduced below one. Limited: Bow to move all tokens that produce a force or Chi penalty from a Personality you control to Norio. Limited: Bow to destroy all tokens on Norio that produce a force or Chi penalty. Ogre Outlaw CJ CJ121 personality dynasty shadowlands 6 4 - 7 0 5614 Unaligned Bandit. Nonhuman. Shadowlands. If the Ogre Outlaw is killed in a duel or battle, the player responsible receives 10 gold to spend to help bring any one card into play until the end of his next turn. If the gold is unused it is lost. Oni no Chi CJ CJ122 personality dynasty shadowlands * * - 0 0 5658 Unaligned Shadowlands. Nonhuman. This Oni is brought into play as a Limited Ritual action. Bow and destroy any number of your Shugenja to bring this Oni into play. The Oni has a Force equal to half of the total chi of the participating Shugenja and a Chi equal to the number of participating Shugenja. This Personality may not be brought into play during your dynasty phase. Lose Honor equal to the Oni's Chi. Oni no Genso CJ CJ123 personality dynasty shadowlands 2 2 - 5 0 5661 Unaligned Oni. Shadowlands. Lose 4 Honor. Open Elemental: Bow to negate the effects of any one Ring of Earth or Ring of Fire until the end of the turn. Open Elemental: Bow as a Ring of Air, Void or Water is being activated to negate the effects of that ring until the end of the turn. Orochi CJ CJ124 personality dynasty unaligned 5 4 - 11 1 5707 Unaligned. Nonhuman. Cavalry. No Followers or Items. Battle: Destroy any one Port or Pearl Bed that is controlled by the defender. This does not bow the Orochi, and can be done once per battle that the Orochi is in. Shabura - exp CJ CJ126 personality dynasty naga 5 4 0 9 2 6429 Naga. Experienced. Unique. Nonhuman. Shabura gains +2F in battle when opposed by Shadowlands cards if she has no change tokens. Open: Add or remove a change token from Shabura. This may be done once per turn. Limited: If Shabura has a change token she may bow to challenge a Shadowlands Personality to a duel that can't be refused. Shiba Shingo CJ CJ128 personality dynasty phoenix 1 3 5 3 2 6556 Phoenix Clan Samurai. Shinjo Rojin CJ CJ129 personality dynasty unicorn 1 2 0 5 2 6648 Unicorn Clan Explorer. Samurai. Cavalry. Rojin gains a 2F bonus when attacking or defending a Province that has a Region card attached. Rojin gains a 2F bonus while there is a terrain card in play for the battle he is in. Shinjo Tashima CJ CJ130 personality dynasty unicorn 3 3 0 8 2 6665 Unicorn Clan Magistrate. Samurai. Cavalry. Tashima has a 2F/2C bonus while facing, in a battle or duel, one or more human Personalities with a Personal Honor of zero. Limited: Bow to challenge a Bandit or unaligned samurai to a duel that cannot be refused. Shosuro Sadato CJ CJ131 personality dynasty scorpion 1 2 - 4 0 6847 Scorpion Clan Emissary. Political Reaction: Bow as a Political action card is being played to increase its gold cost by an amount equal to Sadato's Chi. The player may produce enough gold to cover the new cost if desired, but if the new cost cannot be paid, the political action is canceled. This will give a gold cost to actions that may normally have a cost of zero. Soshi Bantaro - exp CJ CJ132 personality dynasty scorpion 2 4 - 7 0 7004 Scorpion Clan Shugenja. Experienced. Unique. Shadowlands. Bantaro may attach Return of the Fallen Lord without gold cost. While Bantaro is assigned to a battle, all of the units in your army are immune to fear. Takao CJ CJ134 personality dynasty unaligned 3 2 0 7 2 7303 Unaligned Monk. Acolyte of Fire. Elemental Reaction: If Takao has a lower Chi than his opponent when entering a duel, Takao gets first opportunity to focus or strike, overriding other first strike abilities. Elemental Reaction: Bow when Takao is entering a duel to destroy a weapon attached to the opposing Personality if you have the Ring of Fire in play. Takuni CJ CJ135 personality dynasty mantis * 3 0 6 1 7315 Mantis Clan Sailor. This Personality has a base force equal to the number of Ports you have in play. Taro CJ CJ136 personality dynasty unaligned 1 1 0 4 2 7357 Unaligned Monk Diplomat. Political Reaction: Bow when another player is performing an action that will cause you an honor loss. The honor loss is reduced to zero. Tetsuya CJ CJ137 personality dynasty unaligned 5 5 0 11 3 7459 Unaligned Monk. Double Chi. Unique. Will only join a Monk player. No Oni may be assigned to or moved into a battle at which Tetsuya is present. The Hooded Ronin - exp CJ CJ138 personality dynasty unaligned 2 5 0 12 2 7618 Unaligned Samurai. Unique. Experienced. Double Chi. Ashigaru. The Hooded Ronin enters play bowed. Reaction: Bow to reduce the cost of any of the Seven Thunders to zero as it is brought into play. Reaction: Bow as an action is being generated by a Shadowlands card to cancel the action. Togashi Jodome CJ CJ139 personality dynasty dragon 2 3 4 6 2 7933 Dragon Clan Monk. Acolyte of Air. Shugenja. Reaction: Bow to cancel a spell or innate ability that is targeting you or your cards if you have the Ring of Air in play. Togashi Mitsu - exp CJ CJ140 personality dynasty dragon 2 3 5 9 1 7953 Dragon Clan Tattooed Man. Experienced. Unique. Samurai. Toturi's Army. Open: Gain up to five fire tokens on Mitsu. Mitsu may not have more than five fire tokens. Battle: Bow Mitsu and destroy one or more fire tokens on Mitsu to produce a Ranged Attack equal to the number of fire tokens destroyed. Mitsu may not add more fire tokens this turn. Tokiuji CJ CJ141 personality dynasty unaligned 0 1 0 1 1 8002 Unaligned Peasant Instigator. Open: Bow to give a 1F bonus to any human Follower. Tsuo CJ CJ142 personality dynasty unaligned 1 2 0 4 2 8169 Unaligned Peasant Samurai. Ashigaru. Toturi's Army. If dishonored, you lose 4 honor. Reaction: When Tsuo is challenged to a duel, he may increase his Chi to equal the Chi of the challenger. Yasuki Kojiro CJ CJ143 personality dynasty crab 2 2 0 7 1 8678 Crab Clan Sailor. Kojiro is Cavalry if you have one or more Ports in play. May remain bowed. Open: Bow Kojiro to give the Cavalry trait to a number of cards you control equal to the number of unbowed Ports you have in play. Limited: Bow Kojiro to blockade any Port in play. The Port is removed from play and has no effect on any cards in play. When Kojiro straightens or is destroyed, the Port returns to play, bowed. Yoritomo CJ CJ144 personality dynasty mantis 5 4 7 12 3 8741 Mantis Clan Champion. Samurai. Double Chi. Unique. Yoritomo may attach two weapons. Yoritomo gains an additional 1F/2C bonus for each weapon attached. Followers attached to Yoritomo have a 1F bonus. Yugoro CJ CJ145 personality dynasty unaligned 2 3 - 8 0 8875 Unaligned Bandit Leader. Yuguro has a 1C bonus for each Bandit Follower attached. Limited: Bow to challenge a human Personality to a duel. If you win the duel, or it is refused, you get gold equal to half their printed gold cost (round down). This gold can be spent to bring any one card into play until the end of this turn. Excess gold spent to bring the card into play is lost, and it is all lost if unused by the end of this turn. Loser of the duel dies. Lost Valley CJ CJ148 region dynasty 4873 Valley Region. This Province, and cards attached to or in a battle at this Province, cannot be targeted by actions from cards in play that are not currently assigned to attack or defend this Province. Action cards may be played normally. Sunken City CJ CJ151 region dynasty 7235 Underwater Region. Unique. While this Region is in play, all of your Pearl Beds and Pearl Divers produce 1 extra gold when bowed. Temple of Osano-Wo CJ CJ152 region dynasty 7403 Any monk coming into play from this Province gains the trait Double Chi permanently if this is the oldest Temple of Osano-Wo in play. Temples of Osano-Wo that entered play more recently give a permanent +1C to monks coming into play. The Yasuki Estates CJ CJ153 region dynasty 7858 Urban Region. Limited: Discard the dynasty card in this Province and replace it with a face up dynasty card. Events revealed in this way will not resolve until your next events phase. This can be done once per turn. Tradeposts of the Mantis CJ CJ154 region dynasty 8084 Prosperous Region. Gold-producing holdings coming into play from this Province may be attached to this Province. Holdings that are attached to this Province have their gold production increased by one, but are destroyed if this Province is destroyed. Disrupt the Aura CJ CJ155 spell fate 2 2 2622 Reaction: Bow this Shugenja and target a Personality as it is copying an ability or statistic, or when a Personality's stats are being switched. The copying or switching attempt fails and the copying Personality remains unchanged. Divine the Future CJ CJ156 spell fate 0 1 2634 Limited: Bow this Shugenja. Take any card in one of your Provinces and shuffle it back into your Dynasty Deck. Refill the empty Province normally. Fiery Wrath CJ CJ157 spell fate 5 2 3036 Limited Elemental Ritual: Bow this Shugenja and two other Shugenja you control. Destroy this spell and any one Region card in play. Oni Warding CJ CJ158 spell fate 2 2 5683 Ritual Limited: Bow this Shugenja and a number of Shugenja you control equal to twice the number of Oni in play. Target any Province. For the rest of the game, Oni brought into play from this Province are immediately shuffled back into their controller's Dynasty Deck. Destroy this spell. Osano-Wo's Breath CJ CJ159 spell fate 3 3 5713 Battle Elemental: Bow this Shugenja. No Ranged Attacks can be made until the end of this battle. The Master Redeemed CoB CoB001 event dynasty 7677 "For the rest of the game, you may take the action ""Reaction: After you bring a Personality into play from a Province, pay 2 or 3 Gold: Target the Personality. Attach a 2F Follower token to him. If you paid 3 Gold, it has the Cavalry trait." Governor's Quarters CoB CoB002 holding dynasty 2 3311 Unique Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this card, and target and bow a Magistrate you control: Target a Personality. His abilities may not be used this turn. Yasuki Miliko CoB CoB003 personality dynasty crab 4 2 2 7 2 8679 "Crab Clan Samurai ; Courtier Reaction: Once per turn, after a Personality you control at Miliko's location enters a duel: Target the Personality. He uses his Force in the duel." Kaiu Haku CoB CoB004 personality dynasty crab 4 3 - 8 1 4318 "Crab Clan Battlemaster ; Samurai All printed numerals on Haku's Followers have +1. Once per turn, one of Haku's Followers may perform a Battle or Open action on a Follower in your discard pile as if the action were printed on Haku's Follower. After the action resolves, remove the Follower in the discard pile from the game." Hida Kosedo CoB CoB005 personality dynasty crab 3 2 0 6 1 3505 Crab Clan Samurai Reaction: Once per turn, after a Follower attaches to Kosedo from your hand: Draw a card. Hiruma Hiroji CoB CoB006 personality dynasty crab 3 3 0 7 1 3639 "Crab Clan Samurai ; Scout Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must have a base strength of at least 1, and their total base strength cannot exceed Hiroji's Chi plus the number of Followers he has." Hiruma Takaaki CoB CoB008 personality dynasty crab 2 2 - 7 1 3662 "Crab Clan Samurai ; Scout Takaaki has +1F while in an army for each unit in that army that has a Follower. Recon Open: If it is the Action Phase, bow Takaaki: Target a Province. Raise or lower its strength by 5." Hida Yachi CoB CoB010 personality dynasty crab 3 3 - 7 1 3589 Crab Clan Samurai Reaction: Once per turn, even if Yachi is bowed, before a Personality you control is destroyed by another player's card effect: Target any number of the Personality's Followers. Move them to Yachi. Hida Renga CoB CoB011 personality dynasty crab 4 3 - 7 1 3537 Crab Clan Samurai Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follower, or unbowed Personality, opposing Renga. Bow it. Kaiu Sugimoto - exp CoB CoB012 personality dynasty crab 5 3 0 8 1 4339 "Crab Clan Hero ; Samurai ; Yu 5 ; Experienced Keeper of Earth ; Unique Elemental Reaction: Once per turn, even if Sugimoto is bowed, after an action is announced: Add ""Target and bow a Personality you control"" to the action's cost." Daidoji Uji - exp 3 CoB CoB013 personality dynasty crane 5 4 0 10 3 2362 "Crane Clan Samurai ; Harrier ; Experienced 3 ; Unique Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier. Battle: Once per battle, target and destroy a Harrier you control in Uji's army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0." Daidoji Nichiren CoB CoB014 personality dynasty crane 2 3 4 7 2 2338 "Crane Clan Samurai ; Harrier Battle: Bow Nichiren: Target an opposing Personality with less than 3 Personal Honor. Bow him. Dishonor Nichiren. Reaction: Once per turn, after Nichiren is destroyed: Target a Harrier. Straighten it." Daidoji Tae CoB CoB015 personality dynasty crane 3 3 2 8 2 2351 "Crane Clan Samurai ; Harrier Reaction: Once per turn, after Tae is destroyed: Gain 2 Honor. Battle: Once per battle: Target an opposing Personality with less Force than printed Force. Move him home bowed." Doji Midoru - exp CoB CoB016 personality dynasty crane 4 4 5 12 2 2701 "Crane Clan Samurai ; Experienced ; Unique Battle: If Midoru is at the current battlefield, destroy him and discard 3 cards: Each player targets 5 cards he controls at the current battlefield, or as many as possible if he cannot target enough. Destroy them." Daidoji Teika CoB CoB017 personality dynasty crane 2 4 0 9 2 2356 "Crane Clan Samurai ; Harrier After Teika is destroyed, dishonor an Honorable Personality you control. Battle: Destroy Teika: Give -2F to each opposing card with no cards attached. You may target an destroy one of those cards that now has 0F." Kakita Kiyonobu CoB CoB019 personality dynasty crane 2 4 3 9 3 4378 "Crane Clan Samurai ; Duelist Battle: Bow Kiyonobu: Target an opposing Personality: Kiyonobu issues him an unrefusable challenge. The winner gains Honor equal to the number of Winds in play." Doji Ranmaru CoB CoB020 personality dynasty crane 1 2 4 5 2 2713 "Crane Clan Courtier ; Magistrate Political Open: Bow Ranmaru: Target a Dishonored Personality you do not control. Restore him to Honor. Gain 2 Honor." Doji Soh CoB CoB021 personality dynasty crane 1 3 4 7 3 2728 Crane Clan Courtier After Soh enters play, you may name a Wind that another player controls and you do not. Bring a copy of it into play from outside the game. Political Limited: Target and bow two Winds you control, and bow Soh: Gain 2 Honor. Doji Nio CoB CoB022 personality dynasty crane 1 2 5 6 2 2704 Crane Clan Courtier Political Reaction: After a Personality is destroyed, bow Nio and discard a card: The player who controlled the Personality when he was destroyed may gain 1 Honor. Gain 1 Honor. Hitomi Kobai - exp CoB CoB023 personality dynasty dragon 4 4 0 8 2 3707 "Dragon Clan Monk ; Experienced ; Unique Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the Event as if it were printed on him." Hoshi Kaelung - exp CoB CoB024 personality dynasty dragon 6 4 0 11 1 3788 "Dragon Clan Monk ; Experienced Kaelung ; Unique While Kaelung is at the current battlefield, each action may target him only if it is from a card in this battle or its player controls a Ring. Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of times per turn." Kitsuki Nagiken CoB CoB025 personality dynasty dragon 3 3 2 7 3 4575 "Dragon Clan Samurai ; Magistrate ; Duelist Battle: Once per turn: Target an opposing Personality: Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him." Kitsuki Hakihime CoB CoB026 personality dynasty dragon 2 3 2 6 2 4562 "Dragon Clan Samurai ; Magistrate Open: Once per turn: Target a face-up card in a player's hand or randomly target a face-down card in a player's hand. Discard it. That player draws a card." Mirumoto Kiyohira CoB CoB027 personality dynasty dragon 2 3 4 7 2 5162 "Dragon Clan Samurai Open: If it is the Action Phase, bow Kiyohira: Target a player. Until the turn ends, the player may not play face-down cards from his hand, and he may take the action ""Open: Target a face-down card in your hand. Turn it face-up (permanently). This action ignores the Rules of Presence and Relevance.""" Mirumoto Bokkai CoB CoB028 personality dynasty dragon 3 2 0 7 3 5127 "Dragon Clan Samurai ; Duelist While Bokkai is in a duel, he has +2 to his duel stat. Reaction: Once per turn, after the end of a duel that Bokkai won: Target one of your Provinces and a non-Unique Dragon Clan Personality in your discard pile. Attach the Personality to the Province, face-down and out of play." Hitomi Morimasa CoB CoB030 personality dynasty dragon 4 3 0 7 2 3713 Dragon Clan Monk Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn. Kitsuki Raichi CoB CoB031 personality dynasty dragon 3 3 4 7 3 4580 "Dragon Clan Samurai ; Monk Limited: Once per turn, pay 2 Gold: Play an Action card that is under your Stronghold for one of its Limited or Open actions, paying all costs." Mirumoto Etsuya CoB CoB032 personality dynasty dragon 4 4 0 8 3 5136 "Dragon Clan Samurai ; Gozoku Limited: Once per turn: Put a card under your Stronghold into your hand. Put a card in your hand under your Stronghold, face-down." Matsu Arinori CoB CoB033 personality dynasty lion 3 2 5 6 2 4973 Lion Clan Samurai Battle: Bow Arinori: Target an opposing Personality who has no attached cards. Bow him. Akodo Mokichi CoB CoB034 personality dynasty lion 0 3 6 4 2 1200 "Lion Clan Samurai ; Scout Recon Open: If it is the Action Phase, bow Mokichi: Target a Province. During battles at that Province this turn, you may take the action ""Battle: If you control a unit at the current battlefield: Bring a Lion Clan Personality in one of your Provinces into play at the current battlefield, paying all costs.""" Matsu Okyoito CoB CoB035 personality dynasty lion 2 3 4 5 2 5032 "Lion Clan Samurai ; Scout Recon Open: If it is the Action Phase, bow Okyoito: Target a Province. Until the turn ends, it has -1 Strength for each Lion Clan Personality you control at its battlefield." Matsu Eishi CoB CoB036 personality dynasty lion 1 2 4 6 3 4983 "Lion Clan Taskmaster ; Samurai After Eishi enters play from a Province, create a 2F/1C Lion Clan Samurai Personality with 2 Personal Honor." Akodo Moromao CoB CoB037 personality dynasty lion 3 3 4 7 3 1201 "Lion Clan Samurai ; Magistrate ; Tactician Tactical Battle: Target a Lion Clan Personality you control in Moromao's army at the current battlefield. The Personality produces a Ranged Attack with a strength equal to his Personal Honor." Ikoma Chikao CoB CoB038 personality dynasty lion 3 3 6 7 3 3903 "Lion Clan Samurai ; Unique While Chikao is in an army, Lion Clan Personalities in your Provinces cost 1 less Gold. Reaction: Once per turn, after a Lion Clan Personality enters or leaves play: Target a Lion Clan Personality. Attach a 1F Follower token to him." Akodo Bakin CoB CoB039 personality dynasty lion 3 2 4 7 3 1157 "Lion Clan Samurai ; Tactician Tactical Battle: Even if Bakin is not at the current battlefield: Until the turn ends, Bakin loses the Tactician trait, and you may take the action ""Battle: Target and bow 3 Lion Clan Personalities you control at the current battlefield: Target a unit opposing those Lions. Destroy it.""" Akodo Chikafusa CoB CoB040 personality dynasty lion 2 3 2 6 2 1160 "Lion Clan Samurai ; Tactician Tacticial Battle: Even if Chikafusa is not at the current battlefield: Until the turn ends, Chikafusa loses the Tactician trait, and you may take the action ""Battle: Target and bow a Lion Clan Personality you control at the current battlefield: Target a card with no attached cards opposing the Lion. Bow it.""" Matsu Sanraku CoB CoB041 personality dynasty lion 4 2 2 7 3 5039 "Lion Clan Samurai ; Gozoku Battle: Bow Sanraku: Target an opposing unit. Move it home." Ikoma Itagi CoB CoB042 personality dynasty lion 2 3 5 6 3 3916 "Lion Clan Philosopher ; Courtier Political Battle: Once per turn: Look at a number of cards from the top of your Fate deck equal to the number of Lion Clan Personalities you control at the current battlefield. You may play one Action card from those cards for an Open or Battle action printed on it." Kensaku CoB CoB043 personality dynasty mantis 9 4 - 11 1 4494 "Mantis Clan Orochi ; Storm's Fury ; Creature ; Naval May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Kensaku during its Infantry Maneuvers Segment. Reaction: If Kensaku is at the current battlefield, after another player's Battle action resolves, reduce Kensaku's Force by 3: Target an opposing card. Bow it." Hyotaru CoB CoB044 personality dynasty mantis 6 3 - 11 1 3849 "Mantis CLan Orochi ; Reef Breaker ; Creature ; Naval May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing unit. Until the battle ends, the unit does not contribute Force to armies. Until the turn ends, abilities on cards in the unit may not be used." Tamafune CoB CoB045 personality dynasty mantis 7 3 - 9 1 7318 "Mantis Clan Orochi ; Dark Tide ; Creature ; Naval May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Tamafune during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing Personality. If possible, the enemy leader targets another Personality with the same Force as the first and in the same army. Bow all targets." Yoritomo Kaigen CoB CoB046 personality dynasty mantis 4 3 - 10 1 8781 "Mantis Clan Shugenja ; Storm Rider ; Unique Battle: Bow Kaigen: Target an Orochi you control at the current battlefield. It produces 2 consecutive Ranged 6 Attacks." Yoritomo Kiroto CoB CoB047 personality dynasty mantis 3 3 - 7 1 8791 "Mantis Clan Samurai ; Storm Rider Costs 2 less Gold while you control an Orochi. Open: Once per turn, bow Kiroto: Target an Orochi. Straighten it." Moshi Hitaka CoB CoB048 personality dynasty mantis 4 2 - 7 1 5279 "Mantis Clan Samurai ; Scout ; Storm Rider Hitaka has +1F for each Orochi you control. Battle: Bow Hitaka: Target an Orochi Personality. Raise its Force and its Chi to twice their printed values. Destroy it when the turn ends." Tsuruchi Masanori CoB CoB049 personality dynasty mantis 3 3 0 7 2 8211 "Mantis Clan Samurai ; Gozoku ; Naval ; Scout Battle: Bow Masanori: Ranged 3 Attack. Reaction: After a Resolution Segment begins, even if Masanori is bowed: Target a card in his army at the current battlefield that has a Ranged Attack ability. Straighten it." Yoritomo Buntaro CoB CoB051 personality dynasty mantis 4 3 - 8 1 8749 "Mantis Clan Pirate ; Naval Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends." Yoritomo Kumita CoB CoB052 personality dynasty mantis 2 2 - 6 1 8802 "Mantis Clan Pirate ; Naval Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him." Shiba Shinsaku CoB CoB054 personality dynasty phoenix 3 3 4 7 3 6557 "Phoenix Clan Yojimbo ; Samurai Elemental Air Battle: Once per battle, if there is an Air Shugenja in Shinsaki's army: Target a Personality in Shinsaki's army. Straighten the target. Elemental Earth Battle: Once per battle, if there is an Earth Shugenja in Shinsaku's army: Raise or lower the strength of the Province Shinsaku is at by 5." Shiba Yoshimi CoB CoB055 personality dynasty phoenix 3 3 4 7 3 6580 "Phoenix Clan Yojimbo ; Samurai ; Duelist Elemental Fire Battle: Once per battle, if there is a Fire Shugenja in Yoshimi's army: Target an opposing Personality. Yoshimi issues him an unrefusable challenge. Elemental Water Battle: Once per battle, if there is a Water Shugenja in Yoshimi's army: Target an opposing unit. Move it home." Shiba Denbe CoB CoB056 personality dynasty phoenix 2 4 4 7 3 6510 "Phoenix Clan Yojimbo ; Samurai While in an army, Denbe has a Force bonus equal to the number of different element traits on cards in his army. Elemental Battle: Once per battle, if you control two or more cards at the current battlefield with different element traits: Target a Personality in Denbe's army and an opposing card with no unbowed attached cards. Straighten the Personality. Bow the opposing card." Isawa Suzuko CoB CoB057 personality dynasty phoenix 3 3 4 7 3 4143 Phoenix Clan Air Shugenja Elemental Battle: Attach a Spell to Suzuko from your hand, reducing its Gold cost by her Chi and paying all remaining costs. You may immediately take a Battle or Open action on the Spell. Isawa Tsune CoB CoB059 personality dynasty phoenix 2 3 6 7 3 4165 "Phoenix Clan Water Shugenja ; Magistrate Reaction: Once per battle, if Tsune is at the current battlefield, after an action with an element trait bows a card or moves a unit home: Target a card that was bowed or moved. Destroy it." Isawa Kimi CoB CoB060 personality dynasty phoenix 2 3 4 6 2 4097 Phoenix Clan Void Shugenja Reaction: After a turn begins, even if Kimi is bowed: Give her an element trait. Agasha Fumihiro CoB CoB061 personality dynasty phoenix 3 3 6 7 3 1105 "Phoenix Clan Fire Shugenja ; Gozoku Battle: Target and destroy one of Fumihiro's Spells: Target an opposing card with no cards attached. Destroy it. Gain 2 Honor." Ryoken CoB CoB062 personality dynasty phoenix 1 1 4 7 3 6246 "Phoenix Clan Shugenja ; Dragon ; Creature Give Ryoken a +2F/+1C token at the beginning of each of your turns." O'chin CoB CoB063 personality dynasty ratling 1 1 - 4 0 5602 "Ratling ; Crippled Bone Tribe ; Creature ; Loyal You may have up to 6 copies of O'chin in your deck. While you control 3 or more Crippled Bone Tribe cards, O'chin has +2F/+1C and the ability, ""Battle: Destroy O'chin: Target an opposing card with Force less than or equal to the number of Ratlings in O'chin's army. Destroy it.""" Akatch CoB CoB064 personality dynasty ratling 1 1 - 4 0 1148 "Ratling ; Tattered Ear Tribe ; Creature ; Loyal You may have up to 6 copies of Akatch in your deck. While you control 3 or more Tattered Ear Tribe cards, Akatch has +2F/+1C and the ability, ""Reaction: After a Ratling Personality enters play from a Province, bow Akatch: Target a Ratling you control. Attach a 1F Ratling Creature Follower token to him.""" Kiii CoB CoB065 personality dynasty ratling 1 1 - 4 0 4509 "Ratling ; Stained Paw Tribe ; Creature ; Loyal You may have up to 6 copies of Kiii in your deck. While you control 3 or more Stained Paw Tribe cards, Kiii has +2F/+1C and the ability, ""Reaction: When paying for a Fate card, bow Kiii: Produce 3 Gold.""" Nem'tek CoB CoB066 personality dynasty ratling 3 2 - 5 1 5492 "Ratling ; Tattered Ear Tribe ; Scout ; Creature Reaction: After Nem'tek enters play: Target an Item or Follower in any discard pile. Reduce its Gold cost by Nem'tek's Chi, to a minimum of 1. Attach it to Nem'tek, paying all remaining costs." Manithith CoB CoB067 personality dynasty ratling 2 3 - 7 2 4906 "Ratling Shugenja ; Creature Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn." Czinn'tch CoB CoB068 personality dynasty ratling 2 1 - 6 1 2302 "Ratling Brutalizer ; Scout ; Creature Recon Limited: Destroy Czinn'tch: Target a Personality you do not control. Lose 5 Honor. Declare an attack against his controller. Create a battlefield not associated with any Provinces. It is the only battlefield this attack. Assign any number of Ratling Personalities you control to attack there. The target assigns to defend there, even if illegal. No other units may assign or move to this battlefield." Nimm'k CoB CoB069 personality dynasty ratling 3 2 - 7 1 5515 "Ratling ; Grasping Paw Tribe ; Scout ; Creature Recon Open: Bow Nimm'k: Target a Province. After each time this turn a Ratling Personality you control assigns there, you may target an Item or Follower in any discard pile, reduce it's Gold cost by 3 (or by 5 if the Ratling is a Scout), and attach it to the Ratling, ignoring restrictions and paying all remaining costs." Emikek CoB CoB070 personality dynasty ratling 1 1 - 4 1 2856 "Ratling Scavenger ; Creature ; Loyal You may have up to 6 copies of Emikek in your deck. While you control 3 or more Scavenger Personalities, Emikek has the ability. ""Limited: Bow Emikek: Target a Fate deck. Show the top card. You may discard it.""" Chikka-tek CoB CoB071 personality dynasty ratling 3 2 - 5 1 2056 "Ratling ; Grasping Paw Tribe ; Creature Reaction: Once per turn, after a player draws a card due to one of his card effects: Discard the top card of that player's Fate deck." K'mee CoB CoB072 personality dynasty ratling 2 2 - 4 1 4614 "Ratling Shugenja ; Third Whisker Tribe ; Creature ; Loyal" Shosuro Nakaga - exp CoB CoB073 personality dynasty scorpion 3 3 - 8 1 6835 "Scorpion Clan Spy ; Ninja ; Cavalry ; Ninjutsu 2 ; Tactician ; Experienced Shinjo Nakaga ; Unique During your Events Phase, if you do not own Nakaga, target and bow 2 units you control. Reaction: After Nakaga enters play from a Province: Target a player. Give him control of Nakaga." Shosuro Oniji CoB CoB074 personality dynasty scorpion 3 4 - 7 1 6844 "Scorpion Clan Poison Master ; Ninja ; Duelist ; Ninjutsu 1 Reaction: Once per turn, after another player targets Oniji with an action: Target a Personality that player controls; the target must oppose Oniji if it is an Attack Phase. Oniji issues the target an unrefusable challenge." Bayushi Shun CoB CoB075 personality dynasty scorpion 4 3 - 8 1 1702 "Scorpion Clan Ninja ; Samurai ; Magistrate ; Ninjutsu 2 Reaction: Once per turn, after another player targets Shun with an action: Target a Dishonored Personality at Shun's battlefield or at home. Destroy him." Bayushi Kan CoB CoB076 personality dynasty scorpion 3 3 - 7 0 1643 "Scorpion Clan Ninja ; Samurai ; Ninjutsu 0 Costs 2 less Gold if you control a face-down Personality. Reaction: Once per turn, after another player targets Kan with an action: Target a Personality that player controls. If the target is Honorable, dishonor him; otherwise, look at the player's hand and discard a card from it." Shosuro Kinji CoB CoB077 personality dynasty scorpion 3 3 - 7 0 6820 "Scorpion Clan Ninja ; Scout ; Ninjutsu 2 Other Ninja have +1F while in an army with Kinji. Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target." Shosuro Hisashi CoB CoB078 personality dynasty scorpion 2 4 - 7 0 6811 "Scorpion Clan Ninja ; Scout ; Ninjutsu 2 Ranged attacks affecting cards in this unit have -3 strength. Reaction: Once per turn, after another player targets Hisashi with an action: Create a 4F/3C Scorpion Clan Ninja Samurai Personality at Hisashi's location." Shosuro Madoka CoB CoB079 personality dynasty scorpion 2 3 - 7 2 6824 "Scorpion Clan Rumormonger ; Courtier Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn't end, the player loses Honor equal to the target's Personal Honor; then, dishonor the target." Bayushi Fujio CoB CoB080 personality dynasty scorpion 3 3 - 7 1 1611 Scorpion Clan Courtier Other players gain no Honor for destroying cards in Fujio's army during battle resolution. Political Reaction: Once per turn, after another player gains or loses Honor: Raise Fujio's Force by the amount of the gain or loss until your next turn begins. Bayushi Hikaru CoB CoB081 personality dynasty scorpion 4 3 - 8 1 1617 "Scorpion Clan Samurai ; Courtier Open: Once per turn: Target a Dishonored Personality with cards attached. Move all cards attached to the Personality to Hikaru, ignoring restrictions. Restore the Personality to Honor." Bayushi Bokatsu CoB CoB082 personality dynasty scorpion 2 3 - 7 1 1601 "Scorpion Clan Courtier ; Magistrate Reaction: After a Personality you do not control is Dishonored, bow Bokatsu: Target a Personality controlled by the same player. Dishonor him." Daigotsu Yajinden - exp CoB CoB083 personality dynasty shadowlands 4 4 - 13 0 2417 "Shadowlands Swordsmith ; Shugenja ; Bloodspeaker ; Experienced Yajinden ; Unique ; Lose 10 Honor. After Yajinden enters play from a Province, permanently give all Personalities the Shadowlands trait. Limited: Bow Yajinden, who may remain bowed: Target a non-Unique Shadowlands Personality. Gain control of him. Give control of him to the player this took him from the next time Yajinden is either unbowed or not in play." Chuda Isoruko CoB CoB084 personality dynasty shadowlands 2 3 - 6 0 2084 "Shadowlands Shugenja ; Bloodspeaker ; Lose 4 Honor. You may give a -1F/-1C token to a Shadowlands Personality after bringing Isoruko into play. Battle: Fear 4." Chuda Ruri CoB CoB086 personality dynasty shadowlands 3 3 - 4 0 2093 "Shadowlands ; Shugenja ; Bloodspeaker ; Lose 5 Honor. After Ruri is destroyed while at a battlefield or in a duel, target and permanently give the Shadowlands trait to a Personality who opposed her when she was destroyed or who was in that duel. Battle: Fear 4." Tasu no Oni CoB CoB087 personality dynasty shadowlands 3 2 - 5 0 7359 "Shadowlands ; Oni ; Nonhuman ; Lose 3 Honor. Limited: Bow and destroy Tasu no Oni: Attach a 2F Nonhuman Shadowlands Oni Follower token to each Oni Personality you control, regardless of restrictions on those Oni." Minikui no Oni CoB CoB088 personality dynasty shadowlands 6 3 - 7 0 5114 "Shadowlands ; Oni ; Nonhuman ; Lose 5 Honor. Battle: Once per turn: Target an Oni in this army and a unit at this battlefield. Minikui no Oni produces Fear against the unit with a strength equal to the Oni's Chi. If the Oni's Gold cost is greater than Minikui no Oni's, this Fear affects Personalities as if they were Followers." Kagami no Oni CoB CoB089 personality dynasty shadowlands 3 2 - 6 0 4302 "Shadowlands ; Oni ; Nonhuman ; Lose 3 Honor. Open: Target a Shadowlands Personality controlled by another player. Permanently remove all Kagami no Oni's abilities. Permanently set Kagami no Oni's Chi to the target's Chi. Permanently copy all the target's printed abilities onto Kagami no Oni." Daigotsu Soetsu CoB CoB090 personality dynasty shadowlands 4 1 - 6 1 2409 "Shadowlands Samurai ; Undead ; Duelist ; Lose 4 Honor. Battle: Once per battle: Target an opposing Personality. Soetsu issues him an unrefusable challenge. Soetsu has +3C in the duel if the target is Shadowlands." Nomi CoB CoB092 personality dynasty shadowlands 4 2 - 6 0 5560 "Shadowlands ; Goblin ; Nonhuman ; Lose 4 Honor. Reaction: Once per turn, after a Goblin Personality is destroyed: Give each Goblin Personality in Nomi's army +1F." Moto Rumiko CoB CoB093 personality dynasty unicorn 3 3 0 8 2 5355 "Unicorn Clan Samurai ; Cavalry Battle: Target and bow two Regions you control: Target an opposing unit. Its controller targets an unbowed card in the unit. Bow the card." Iuchi Lixue - exp CoB CoB094 personality dynasty unicorn 6 5 - 11 3 4220 "Unicorn Clan Baraunghar Commander ; Shugenja ; Cavalry ; Experienced ; Unique Other Baraunghar Personalities you control have +2F. Attaching Spells from your hand is an Open action for you. Battle: Once per turn: Target any number of Unicorn Clan Personalities you control. Move them to the current battlefield if they would be opposed. You may take an Open or Battle action on a Spell you control." Moto Hideyo - exp CoB CoB095 personality dynasty unicorn 5 3 - 9 2 5331 "Unicorn Clan Moto Warrior ; Cavalry ; Khol ; Experienced ; Unique Battle: Once per battle: Target a Personality you control in Hideyo's army. Attach a Spell or Item to him from your hand, reducing its Gold cost by the Personality's Force and paying all remaining costs." Shinjo Shria CoB CoB096 personality dynasty unicorn 2 3 - 7 2 6661 "Unicorn Clan Samurai ; Cavalry ; Baraunghar Battle: Once per turn, bow Shria: Target a Shugenja or Spell in Shria's army. Straighten it. Battle: Once per turn, target and bow a Shugenja you control in Shria's army: Straighten Shria." Shinjo Irosuko CoB CoB097 personality dynasty unicorn 4 3 0 8 2 6621 "Unicorn Clan Samurai ; Cavalry ; Baraunghar Irosuko has +1F while in an army with a Shugenja. Reaction: Once per turn, after a Battle or Open action resolves from a Spell you control in Irosuko's army: Take a Battle or Open action that is not on a Spell." Moto Jippensha CoB CoB099 personality dynasty unicorn 3 2 0 7 1 5336 "Unicorn Clan Scout ; Junghar Recon Open: If it is the Action Phase, bow Jippensha: Target a Province. During battles at that Province this turn, you have the ability, ""Battle: Target and dishonor a Personality you control at the current battlefield: Give the Personality +5F: This action may be performed any number of times per turn.""" Moto Ichezo CoB CoB100 personality dynasty unicorn 3 3 3 8 3 5334 "Unicorn Clan Samurai ; Cavalry ; Magistrate ; Junghar Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor. Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo's army: Straighten the Personality." Shinjo Natsume CoB CoB101 personality dynasty unicorn 4 2 3 8 2 6641 "Unicorn Clan Samurai ; Cavalry ; Junghar Battle: Target and dishonor a Personality you control in Natsume's army: Ranged 3 Attack. This is a Ranged 6 Attack instead if its target is Dishonored." Moto Kinnojo CoB CoB102 personality dynasty unicorn 5 3 4 10 3 5340 "Unicorn Clan Samurai ; Cavalry ; Magistrate ; Junghar Battle: Once per battle, target and dishonor a Personality you control in Kinnojo's army: Target an opposing card with no cards attached: Destroy it." Strike at the Head CoB CoB103 action fate 0 4 7172 Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one. Scouring the Shadows CoB CoB104 action fate 0 3 6314 Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him. Skirt the Edge CoB CoB106 action fate 0 1 6955 Recon Limited: Target a Scout you control, and bow him if he is not Ratling: Target a Province. After the next time this turn you destroy the Province as the Attacker or win a battle at it, create two 1F/1C Ratling Creature Personalities. Expanding Territory CoB CoB108 action fate 0 2 2928 Recon Limited: Target a Scout you control, and bow him if he is not Unicorn Clan: Target a Province. The next time this game you destroy the Province as the Attacker or win a battle at it, search your discard pile for up to 3 Regions. Attach them to any of your Provinces, ignoring restrictions. The Emperor's Justice CoB CoB109 action fate 0 3 7543 "Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Crane Clan: Target an opposed Personality at the current battlefield. Set his Force to his printed Honor Requirement, or to 0 if his Honor Requirement is ""-""." Keep the Peace CoB CoB110 action fate 0 4 4481 Reaction: After an action that targeted a Personality you control resolves, target a Magistrate you control, and bow him if he is not Dragon Clan: Target the card the action is on. Remove all its actions until the beginning of its controller's next turn. Wayward Attack CoB CoB112 action fate 0 3 8530 Open: Orochi Personalities do not have to assign to attack this turn. Open: Orochi Personalities have +5F while attacking. Cast Out CoB CoB113 action fate 0 3 1986 "Battle: Target a Magistrate you control at the current battlefield, and bow him if he is not Unicorn Clan: Target a Dishonored Personality. If he is at the current battlefield, move him to any other location; otherwise, move him to the current battlefield." Tactics of the Bear CoB CoB114 action fate 0 2 7288 "Battle: If there is a Samurai in your army: Take a Battle action on a Formation in play as if you controlled it, ignoring costs and ""Formed By"" requirements. Battle: Target a Samurai Personality you control at the current battlefield: Target a Follower at the current battlefield. Take a Battle action on it as if it were attached to your Samurai, ignoring costs." Disavowed CoB CoB115 action fate 0 2 2606 Battle: Target and dishonor an unbowed Harrier Personality you control: He produces either a Ranged 6 Attack or two consecutive Ranged 3 Attacks. You may then move him home. Dark Fate CoB CoB116 action fate * 1 2461 "Open: Pay 2 or more Gold: Target a player; if you are not a Dragon Clan player, he must control an unbowed Gold-producing Holding. Name a Focus value. Raise the Gold cost of each Fate card the target player owns with that Focus value by the amount you paid for this action." Devoured By the Sea CoB CoB118 action fate 0 2 2591 Battle: Target an Orochi you control, and bow it if it has no Followers: Target up to 3 Followers, Items, and/or Spells opposing it, or one Personality with no attached cards opposing it. Destroy the opposing targets. Passage Between Worlds CoB CoB119 action fate 0 1 5790 Delayed Terrain Battle: If both armies have at least one unit when this resolves, beginning with you and proceeding once in turn order, each player targets two Personalities he controls at the current battlefield. Players who control both a Shugenja Personality and a Samurai Personality there may ignore this. When done, bow all targets. Nezumi Migration CoB CoB120 action fate 0 3 5502 Reserve Formation Formed by 2 Ratling Personalities with the same name. Battle: Target and bow a Ratling Personality you control at the current battlefield that did not enter play this turn: Target a Ratling in your Dynasty discard pile with the same name as at least 2 at the current battlefield. Bring the Ratling into play in your army, ignoring costs. Guilt By Association CoB CoB121 action fate 0 3 3337 Political Open: Target and bow a Courtier you control: Target a Samurai you control and a Dishonored Personality. Move all cards from the Dishonored Personality to your Samurai, ignoring restrictions. Straighten them. Dishonor your Samurai. Goblin Swarm CoB CoB122 action fate 0 1 3280 Reaction: After another player's action destroys a Goblin you control at the current battlefield: Target a Goblin Personality in your discard pile or face-up in one of your Provinces. Bring him into play at the current battlefield, ignoring costs. Baraunghar Tactics CoB CoB123 action fate 0 3 1550 Open: Target and bow a Samurai Personality you control: Target a Shugenja, or target up to 2 Shugenja if the Samurai is Cavalry. Straighten the Shugenja. Iron Hand Strike CoB CoB124 action fate 0 2 4062 "Center Formation ; Formed by a Samurai with an Item and a Samurai with a Follower. Battle: Target and bow a Follower you control at the current battlefield: Target a card opposing it with no unbowed cards attached. Bow the card. Battle: Target and bow an Item you control: Target an Item or Follower at the current battlefield. Destroy it." Kaimetsu-uo's Formation CoB CoB125 action fate 0 3 4311 "Flank Formation ; Formed by 3 Samurai, each with an Item or Follower. When this card enters play, attach a 0F Cavalry Naval Follower token to each Samurai you control at the current battlefield. Battle: Target a Personality at the current battlefield with no Followers. Bow him. This may not target him again." Rise of the Shogun CoB CoB134 action fate 0 2 6184 Political Open: If it is another player's Action Phase, target a Courtier you control: Target an unbowed Personality controlled by the active player. Gain 3 Honor at the end of the turn if the target is still in play and did not attack your Provinces at any time that turn. The Lions' Roar CoB CoB135 action fate 0 3 7668 Battle: Target a Samurai Personality you control, and bow him if he is not Lion Clan: Target a Personality opposing him. Yours issues the other an unrefusable challenge. Each Personality has a Chi bonus in the duel equal to the number of units in his army. Bayushi's Feint CoB CoB136 action fate 0 3 1736 Battle: If you control at least one opposed face-down Personality at the current battlefield: Draw a card. The enemy leader targets one your face-down Personalities at the current battlefield. Sunder the Darkness CoB CoB137 action fate 6 3 7234 Limited: Target a Shadowlands Personality with less than 4 Chi. Destroy him. The Emperor's Defense CoB CoB138 action fate 0 4 7542 Political Limited: Target and bow a Courtier Personality you control: Raise the strength of each of your Provinces by the number of Courtiers you control until your next turn begins. Peasant Uprising CoB CoB139 action fate 0 1 5818 Delayed Terrain Battle: You may target an opposed Personality you control at the current battlefield. Move him home. Straighten him. Attach a 3F Follower token to him. Sucking Mire CoB CoB140 action fate 2 2 7203 Open: Target up to 2 Shadowlands Personalities. Bow them. Ichiro Yojimbo CoB CoB141 follower fate 2 0 1 3 - 2 3868 After this card enters play, attach a 1F Follower token to a Personality. Usagi Retainer CoB CoB142 follower fate 2 0 2 3 - 2 8353 Will only attach to a Samurai. Battle: Once per battle: Target 2 Lion Clan Samurai in this card's battle, other than this Personality. Attach a 1F Follower token to each. Remove these tokens from the game when the battle ends. Midnight Blades CoB CoB143 follower fate 2 0 0 3 - 2 5097 "Ninja Open: Target a Ninjutsu Personality you control. Flip it face-down. You may perform this action any number of times per turn. Open: Once per turn: Target a face-down Personality you control. If it would not be Unique, flip it face-up, ignoring costs; otherwise, remove it from the game." Tempest Island Initiate CoB CoB144 follower fate 2 0 0 3 - 2 7395 "Naval ; Storm Rider Costs 2 less Gold when attaching to an Orochi. Battle: Once per turn, if this Personality is an Orochi, bow this card: Straighten this Personality." Shorihotsu's Blessing CoB CoB145 item fate 2 0 2 3 6788 Will only attach to a Samurai. Battle: Bow this card: Target a Shugenja you control in this army. Attach a Spell to him from your hand, paying all costs. You may take one Battle or Open action on the Spell. Writ of the Anvil CoB CoB146 item fate 0 0 2 2 8645 Will only attach to a Samurai Courtier. Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor. Crippled Bone Blade CoB CoB147 item fate 2 1 2 1 2263 Weapon After this card attaches to a Human Personality from a player's hand, dishonor the Human, then lose 4 Honor. Ratling Personalities have the Samurai trait while in an army with this card. Masahigi's Blade CoB CoB148 item fate 2 0 3 3 4938 Weapon Will only attach to a Samurai or Naval Personality. Battle: Bow this Personality: Target a non-Samurai Personality at this card's battlefield. Bow him. Will of the Elements CoB CoB149 action fate 0 4 8589 Kiho Open: Target and bow a Monk you control, and target and put an unbowed Ring you control in your hand: Target a Personality. He adds no Force to his unit, his abilities may not be used, and his controller may not target him with actions. These effects last until a Ring enters play. Threads of Fate CoB CoB150 action fate 0 3 7866 Elemental Kiho Open: Target a Monk or Shugenja you control: Look at the top 5 cards of your Fate deck. You may show, then take into your hand, any of them that are Rings. Remove the rest from the game. Elemental Kiho Open: Target a Monk or Shugenja you control: Target a Ring in your discard pile. Put it in your hand. The Wolf's Mercy CoB CoB151 spell fate 5 2 7853 Limited: Bow this Shugenja: Target a Shadowlands Personality. Give him a -2C token. Seal the Way CoB CoB152 spell fate 4 3 6330 Open: Bow this card: Target a Personality with Chi less than this Shugenja and with fewer cards attached. Bow the Personality. Break the Wave DA DA001 action fate 0 1 1905 Immediate Terrain. Battle: Each Follower in this battle has -3F. (G) Voice of the Shiryo DA DA002 action fate 0 4 8453 Open: Give the Double Chi or Tactician trait to a Personality with one or more Ancestors. Cowardly Conscripts DA DA003 action fate 1 1 2247 Reaction: Play as the Defender during the Cavalry Maneuvers Segment to create a Personality card with 1 Chi (all other stats 0) assigned to defend one of your Provinces. Remove this Personality from the game immediately before it is targeted or destroyed or when that Province's Battle Action Segment ends. Draw From Within DA DA004 action fate 0 3 2789 When played as a Focus in a duel, lower this card's Focus value by 3 if your Personality strikes and raise it by 3 if the opposing Personality does. Defend Yourself! DA DA005 action fate 0 3 2540 Political Limited: Target another player's Province. If you destroy that Province during battle this turn and the Defender did not assign or move any of his or her units to the Province during that attack, the Defender may not gain Honor until after the end of his or her next turn. Face Me! DA DA006 action fate 0 3 2944 Reaction: Play after one of your challenged Personalities enters a duel and target both duelists. Replace their Chi with their Personal Honor until the duel ends. Wall of Steel DA DA008 action fate 0 1 8474 You may play this card only if every Personality in your army has at least one Weapon. Battle: Give -1F/-1C to each opposing Personality who has no Weapons. This effect will not reduce a Personality's Chi below 1. It's a Trap! DA DA009 action fate 0 3 4200 Reaction: Negate all effects of the first Battle or Open action taken by a player who controls only Cavalry and/or Naval units in the current battle. Kaneka's Strength DA DA010 action fate 0 3 4444 You may play this card only if your Wind is Akodo Kaneka. Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. The loser does not die, but if your Personality wins, send the loser home bowed. City of the Lost DA DA011 action fate 0 1 2121 Immediate Terrain. Battle: All Shugenja Personalities and Monk Personalities in this battle gain +1F/+2C. Spells and Kihos may not be cast. Lies DA DA012 action fate 0 2 4827 Political Limited: Bow one of your Courtiers to dishonor a Personality with lower Chi. Strength in Unity DA DA013 action fate 0 1 7146 Delayed Terrain. Battle: Give a Personality in your army +3F for every Samurai Personality or every Shugenja Personality in your army, whichever is lower. Naseru's Strength DA DA014 action fate 0 3 5483 You may play this card only if your Wind is Hantei Naseru. Limited: Name a Limited or Open Action card. Reveal the top 8 cards of your Fate deck. If the card you named is revealed, put one copy into your hand. Return the remaining cards to your deck in the original order. New Formation DA DA015 action fate 0 2 5498 Reaction: Play after the Declaration Segment of an attack. For the rest of this Attack Phase, give +1F to Cavalry Personalities assigned to your armies during an Infantry Maneuvers Segment. Make Them Pay DA DA016 action fate 0 4 4896 Reaction: Play after a player brings a card into play by paying less Gold than it's printed Gold cost. Bow that card. One Sword DA DA018 action fate 0 2 5644 Battle: Move one of your units from this battle to a battle where the opposing player's army has one or more units. Patience DA DA019 action fate 0 2 5801 Battle: Target one of your Tacticians in the current battle. Until the battle ends, that Personality gains +2F each time you pass instead of taking a Battle or Open action. This is a use of the Tactician trait. No Failure DA DA020 action fate 0 3 5546 Political Reaction: Play before another player loses Honor to bow a Personality controlled by that player with a Force less than or equal to the loss. Negate the loss. Jagged Earth DA DA021 action fate 0 1 4255 Immediate Terrain. Battle: Ranged Attacks may target Personalities in this battle as if they had no Followers attached. Cards may not combine Ranged Attacks. Rubble of Beiden Pass DA DA022 action fate 0 3 6225 Battle: Destroy all tokens in this battle, including those on the Province and on cards attached to the Province. Blackened Honor DA DA023 action fate 0 3 1790 Political Reaction: Bow one of your Courtiers before a player who controls one or more Shadowlands cards gains Honor to negate the gain. That player may not gain Honor for the rest of the turn. Sezaru's Strength DA DA024 action fate 0 3 6427 You may play this card only if your Wind is Toturi Sezaru. Limited: Look at the top 2 cards of any deck without changing their order. If the deck is yours, you may then move those cards to the bottom. Taken Unawares DA DA025 action fate 0 1 7309 Battle: Give +1F/+1C to one of your Personalities with more than 3 Chi. You may immediately take an additional Battle or Open action. Tsudao's Strength DA DA026 action fate 1 3 8141 You may play this card only if your Wind is Toturi Tsudao. Open: Attach a 2F Follower token to one of your Personalities. Discard the token at the start of your next turn. Wasp Tattoo DA DA027 action fate 0 2 8510 "Limited: Target one of your Personalities with the Tattooed trait and without a Wasp Tattoo. For the rest of the game, the Personality has a Wasp Tattoo, has -1C, and gains ""Battle: Bow for a Ranged 4 Attack.""" Wave Tattoo DA DA028 action fate 0 2 8521 Limited: Target another player and one of your Personalities with the Tattooed trait and without a Wave Tattoo. For the rest of the game, the Personality has a Wave Tattoo and straightens during that player's Straighten Phases instead of your own. You Are Weak DA DA029 action fate 0 3 8869 Battle: Bow one of your Personalities to destroy an opposing bowed card. Unprepared DA DA030 action fate 0 4 8320 Reaction: Play after one of your Personalities with both an Armor and a Weapon enters a duel with a Personality who does not have both. The duel resolves immediately. Your Personality wins. Agetoki no Shiryo DA DA031 ancestor lion 1 0 2 0 - 1131 "Lion Clan Ancestor ; Unique Reaction: Bow Agetoki no Shiryo to cancel a Ranged Attack action targeting cards in this unit. Reaction: If this Personality is Cavalry, bow this Personality to cancel a Ranged Attack action targeting cards in this army.3" Kanbe no Shiryo DA DA032 ancestor mantis 1 0 0 0 - 4437 Mantis Clan Ancestor. Unique. Non-Unique Followers may attach to this Personality regardless of their Honor Requirements.3 Wikki'thich-hie A'tck DA DA033 ancestor ratling 0 1 3 1 0 8582 Ratling Ancestor. Creature. Unique. Reaction: When a Spell or Kiho targets this Personality, shuffle A'tck into your deck to cancel it. You may use this action while A'tck is bowed. Uji no Shiryo DA DA034 ancestor crane 1 0 3 2 0 8263 Crane Clan Ancestor. Unique. Battle: If there are one or more units in the opposing player's army, bow Uji to give this Personality -1F/-1C and move this unit into the current battle. Bitter Vengeance DA DA036 event dynasty 1779 Target an opponent and discard one to three Fate cards. For each card discarded, that opponent must either discard a Fate card of his or her choice or lose 3 Honor. Selecting the Chancellor DA DA038 event dynasty 6374 One of your unbowed Personalities issues an unrefusable challenge to another Personality. The winner's controller gains the Imperial Favor. Dishonor the loser. Lost Souls - event DA DA039 event dynasty 4871 Until the end of your next turn, Holdings do not straighten during the Straighten Phase. Each player may bow any number of his or her Personalities to straighten an equal number of Holdings at the end of his or her Straighten Phase. Kaneka's Blockade DA DA040 event dynasty 4441 Target a player who has a different Wind than you. Discard six cards from that player's Fate deck. Discard three cards from your Fate deck for each other player that has the same Wind as you. Discard this Event without resolution if you have no Wind. Ki-Rin's Blessing DA DA041 event dynasty 4522 Target up to three of your non-Shadowlands Gold-producing Holdings. Permanently raise the Gold production of each of these Holdings by 1. Destroy all these Holdings the next time one or more of your Provinces are destroyed. Living Death DA DA042 event dynasty 4856 Beginning with you, each player may retrieve any number of destroyed Undead Personalities and Undead Followers from their discard piles and shuffle them back into their respective decks. Short Season DA DA043 event dynasty 6789 Until the beginning of your next turn, each player may take only one Limited or Open action during each Action Phase. (This does not affect battles.) Pillaged DA DA044 event dynasty 5852 Bow all non-Fortification Holdings that produce neither Honor nor Gold. Destroy one such Holding. Until the beginning of your second turn from this one, such Holdings produce no effects and may not straighten. The Future Laid Bare DA DA045 event dynasty 7585 Turn all face-down Dynasty cards in Provinces face-up. All players reveal their hands. Doomsayers DA DA047 follower fate 2 0 1 4 - 4 2762 Doomsayers gain +1F for each Oracle in play. Ivory Isles Mercenaries DA DA049 follower fate 2 0 0 4 - 2 4235 Naval. Open: Once per turn, bow and destroy one of your Gold-producing Holdings to straighten Ivory Isles Mercenaries. Battle: Bow for a Ranged 1 Attack. Tamori Yamabushi DA DA050 follower fate 2 0 2 1 5 7344 Battle: If the Yamabushi are defending, bow them to increase this Province's Strength by 3, or by 4 if this Personality is Dragon Clan. You may then move this unit home. Shrieking Mujina DA DA051 follower fate 1 0 3 0 2 6882 Lesser Mujina. Creature. Cavalry. Lose 1 Honor. The Double Chi trait has no effect during duels this Personality is in. Personal Sohei DA DA053 follower fate 1 1 2 4 - 3 5834 Monk. Personal Sohei may cast Kihos. (Sohei does not add to his Personality's Chi.) Hiruma Slayers DA DA056 follower fate 2 0 1 4 - 3 3660 Battle: Bow Hiruma Slayers to reduce the Force of an opposing Shadowlands Personality to 0. Restless Zokujin DA DA057 follower fate 2 0 2 1 5 6108 Creature. Battle: Bow Restless Zokujin to bow an opposing Follower with greater printed Force than that Follower's Personality. Vengeful Ronin DA DA058 follower fate 1 0 1 0 3 8426 You may target another player's Personality when Vengeful Ronin enters play. Vengeful Ronin gains +2F while opposing that Personality in battle. Destroy Vengeful Ronin if that Personality leaves play. House of Fates DA DA060 holding dynasty 6 3816 Bow House of Fates to produce Gold equal to the number of bowed Personalities in play. Bow House of Fates and discard a card to produce Gold equal to the number of unbowed Personalities you control. Roaming Caravan DA DA062 holding dynasty 2 2 6204 Retainer. Bow Roaming Caravan to produce 2 Gold. Battle: Bow Roaming Caravan to straighten and move into the current battle another player's unit which was sent home from the current battle. Construction Crew DA DA064 holding dynasty 3 2174 Retainer. Limited: Bow to move one of your Fortifications from one of your Provinces to another. Deep Earth Sanctum DA DA065 holding dynasty 1 2534 Unique. Elemental Limited: Bow the Sanctum and reveal any number of Elemental Rings in your hand to increase your hand size by that number until the start of your next turn. Shrine of Reverse Fortunes DA DA066 holding dynasty 3 6891 Limited: Bow the Shrine of Reverse Fortunes and one of your Human Personalities with 0 Personal Honor to gain 2 Honor. Open: Bow the Shrine of Reverse Fortunes and one of your Human Personalities with 0 Force to give a Personality +2F. Trusted Advisor DA DA067 holding dynasty 0 8131 Retainer. Reaction: Bow before an action or Event reveals cards in your hand to cancel that action or Event. Clear Water Villages DA DA068 holding dynasty 2 2 2140 Bow to produce 2 Gold. Open: Bow to make all cards in one unit immune to Fear for the rest of the turn. Akodo Map DA DA069 item fate 0 0 6 3 1193 Unique Reaction: Bow before you play a Terrain to increase all numerals on the Terrain by 1, including Gold cost. Kyojin's Blade DA DA072 item fate 0 0 2 3 4747 Weapon. Shadowlands. Lose 3 Honor. If Kyojin's Blade's Force is ever greater than this Personality's printed Chi, destroy this Personality. At the end of your Straighten Phase, either add a +1F token to Kyojin's Blade or bow this Personality. Grim Mempo DA DA073 item fate 1 0 3 3 3328 Will only attach to a Samurai. Yu+2, or Yu+3 if this Personality is Crab Clan. Heavy Armor DA DA074 item fate 1 0 2 3 3436 Armor. Will only attach to a Personality with more than 2 Force. Ranged Attacks targeting this Personality have -2 Strength. Shinsei's Staff DA DA075 item fate 0 1 2* 2 6703 Weapon. Costs 2 less Gold when attaching to a Monk. Reaction: Bow Shinsei's Staff after this Personality enters a duel. For the rest of the duel, reduce your opponent's Focus values to 3 if they are above 3. Naishi DA DA076 item fate 2 2 6 3 5469 Weapon. Unique. Open: Once per turn, Naishi gains +1F/-1C or -1F/+1C. Sezaru's Mask DA DA077 item fate 0 1 0 3 6425 Unique. Will only attach to a Shugenja. Reaction: Bow Sezaru's Mask before this Shugenja participates in a Ritual. This Shugenja counts as two Shugenja for the Ritual. Kabuki Mask DA DA078 item fate 0 0 5 2 4285 Unique. Limited: Bow Kabuki Mask to target a Personality with one or more Political abilities. This Personality copies one of those abilities until the end of the turn. Whistling Bulb Arrow DA DA079 item fate 1 2 8577 Reaction: Bow and destroy Whistling Bulb Arrow before this Personality makes an uncombined Ranged Attack. The Personality makes an additional consecutive Ranged Attack afterward, with a strength equal to this attack's base strength. Be the Breeze DA DA081 action fate 0 3 1742 Kiho Reaction: Bow one of your Shugenja or Monks before one or more of your cards in one unit bow to produce a Ranged Attack. Those cards do not bow when they produce the attack. Kawaru Coins DA DA082 action fate 0 4 4470 Kiho Limited: Bow one of your Shugenja or Monks to look at the top three cards of any one deck and rearrange them in any order. Gift of the Water Dragon DA DA083 action fate 0 3 3248 Kiho Elemental Battle: Bow one of your Shugenja or Monks to move one of your Personalities with more than 3 Force from one of the Defender's Provinces to another. Other players' card effects cannot bow cards in that unit or remove that unit from its new Province for the rest of the attack. Raise the Dead DA DA084 action fate 0 1 6005 Kiho Maho Battle: Bow one of your Shadowlands Shugenja or Shadowlands Monks to search your Fate deck for one or more Undead Followers with a total combined Force no greater than the caster's Chi. Attach them to your Personalities in the current battle, paying all costs. Lose 2 Honor per Follower. Kaiu Namboku DA DA089 personality dynasty crab 2 3 4 9 2 4328 Crab Clan Engineer. Unique. Battle: Bow Namboku and destroy a Fortification attached to this Province (including another player's) to send an opposing unit home from this battle, bowed. Omen DA DA090 personality dynasty crab 3 4 - 9 0 5627 Crab Clan Shugenja. Shadowlands. Lose 2 Honor. Maho Limited: Once per turn, give a Corruption token to any Personality in play. Lose 1 Honor. Maho Limited: Bow Omen and remove Corruption tokens from a Personality equal to his or her Chi to permanently give the Personality the Shadowlands trait. Asahina Keitaro DA DA091 personality dynasty crane 1 4 6 9 3 1401 Crane Clan Shugenja. Courtier. Political Open: Bow Keitaro to restore a Dishonored non-Shadowlands Personality to Honorable status. Bow that Personality if he or she is not at a battle. Doji Okakura DA DA092 personality dynasty crane 2 3 4 6 2 2709 Crane Clan Samurai. Doji Midoru DA DA093 personality dynasty crane 3 3 7 8 2 2700 Crane Clan Samurai. Battle: Once per battle, if there are one or more opposing units, send this unit home bowed to gain 1 Honor. Doji Seishiro DA DA094 personality dynasty crane 2 4 5 8 2 2721 Crane Clan Samurai. Battle: Once per turn, if he is attacking a player with less Family Honor than you, Seishiro gains Force equal to his Personal Honor. Doji Kazo DA DA095 personality dynasty crane 4 5 10 10 3 2681 Crane Clan Samurai. Unique. Double Chi. Will not attach cards. Mirumoto Zenko DA DA096 personality dynasty dragon 3 3 4 7 2 5209 Dragon Clan Samurai. Zenko may attach two Weapons. Reduce the Focus values of all cards Focused against Zenko in duels by the number of Weapons he has (to a minimum of 0). Hoshi Takeji DA DA097 personality dynasty dragon 1 2 2 5 1 3799 Dragon Clan Monk. Reaction: After Takeji enters a duel, bow him to destroy a non-Unique Weapon attached to the opposing Personality. Hitomi Maya DA DA098 personality dynasty dragon 4 3 2 10 1 3711 Dragon Clan Samurai. Tattooed. Battle: Bow for a Ranged 2 Attack targeting each Follower in one opposing unit. These Ranged Attacks may not be combined or be modified by your cards. Hoshi Tadao DA DA099 personality dynasty dragon 2 4 8 6 2 3798 >(A Spell cannot be cast while it is bowed.) Shiba Itami DA DA120 personality dynasty phoenix 1 3 5 5 2 6525 Phoenix Clan Courtier. Political Reaction: Bow after another player lobbies for the Imperial Favor with a Personality whose Chi is less than Itami's to cancel the action. (A cancelled lobby attempt does not count against the once-per-turn limit.) Bayushi Toru DA DA124 personality dynasty unaligned 0 4 0 7 2 1722 Unaligned Samurai. Reaction: Bow Toru to cancel a Kolat, Ninja, or Assassin action targeting your cards taken by a non-Scorpion Clan player. Lose 2 Honor. Bayushi Norachai - exp DA DA125 personality dynasty scorpion 2 3 5 7 2 1674 Scorpion Clan Imperial Magistrate. Experienced. Unique. Norachai gains +2F/+2C while another player controls the Imperial Favor. Political Reaction: Once per turn, after any player discards the Imperial Favor, Norachai gains +2F/+2C. Bayushi Hirono DA DA126 personality dynasty scorpion 4 2 0 7 2 1618 Scorpion Clan Samurai. Will not enter play if you have no Courtiers in play. Battle: Destroy Hirono to straighten a bowed Personality. You may use this action while Hirono is bowed. Shosuro Koneko DA DA127 personality dynasty scorpion 1 3 0 6 1 6821 Scorpion Clan Shugenja. Political Limited: Bow to permanently remove all Faction alignments from a Dishonored Human Personality and permanently give that Personality the Unaligned trait. Bayushi Ogura DA DA128 personality dynasty scorpion 2 2 - 9 2 1676 Scorpion Clan Courtier. Shugenja. Political Reaction: Bow Ogura when a Personality with less Personal Honor than Ogura's Chi performs a Political action to cancel it. That action cannot be performed again until the end of the turn. Soshi Kiyo DA DA129 personality dynasty scorpion 1 3 2 7 3 7012 Scorpion Clan Courtier. Political Reaction: Bow Kiyo to take the Imperial Favor after another player takes a Political action who has already taken a Political action this turn. Miya Gensaiken - exp DA DA130 personality dynasty unaligned 1 2 - 9 3 5220 Unaligned Courtier. Shadowlands. Nonhuman. Oni. Experienced Oni no Pekkle. Unique. Political Reaction: Bow Gensaiken and destroy one of your Personalities to pay the cost of using the Imperial Favor for one of your Wind's actions. This counts as a Lobbying attempt. You may use this action and your Wind action regardless of your Stronghold restrictions. Nikushimi DA DA131 personality dynasty unaligned 4 5 - 11 0 5514 Unaligned Onisu of Hatred. Nonhuman. Cavalry. Shadowlands. Tsuno. Unique. Lose 5 Honor. All Tsuno in Nikushimi's army (including itself) gain +2F while attacking. Reaction: Once per turn, when an opposing Personality uses the Tactician trait, cancel the action. Goju Kyoden DA DA132 personality dynasty shadowlands 4 5 - 9 0 3293 Unaligned Obsidian Champion. Shadowlands. Lose 4 Honor. Limited: Bow to challenge a non-Shadowlands Personality with more Personal Honor to a duel. If the challenge is refused, permanently give that Personality -1C and -1 Personal Honor. Baku no Oni DA DA133 personality dynasty unaligned * * - 6 0 1525 Unaligned. Nonhuman. Shadowlands. Lose 4 Honor. When Baku no Oni enters play, permanently change it's printed Force and Chi to half the number of cards in your hand, rounded down. Tsuno Nintai DA DA134 personality dynasty unaligned 1 3 - 5 0 8162 Unaligned. Nonhuman. Shadowlands. Cavalry. Shugenja. Lose 4 Honor. Nintai may not assign or move into a defending army. Battle: Bow Nintai to reduce an opposing Personality's or Follower's Force by the number of Tsuno in Nintai's army. Junnosuke - exp DA DA135 personality dynasty unaligned 4 4 4 9 2 4281 Unaligned Ronin. Samurai. Experienced Mirumoto Junnosuke. Unique. Battle: Once per battle, if Junnosuke's Personal Honor is above 0, give +1F to each of his Followers and permanently give him -1 Personal Honor. Koan DA DA136 personality dynasty unaligned 2 4 0 6 3 4628 Unaligned Shugenja. Koan will not attach Spells with an odd Focus value. Koan cannot cast Kihos with an even Focus value. Toturi Koshei DA DA137 personality dynasty unaligned 2 3 3 6 2 8047 Unaligned Bodyguard. Samurai. Reaction: Once per turn, when a Personality challenges one of your other Personalities to a duel, bow the challenger. The Wandering Monk DA DA138 personality dynasty unaligned 1 3 4 6 1 7834 Unaligned Monk. Open: Bow the Wandering Monk to give permanent control of him to the player on your left. Move the Wandering Monk into that player's home. Draw a card. Moto Feng DA DA139 personality dynasty unicorn 4 3 4 9 2 5323 Unicorn Clan Samurai. Cavalry. Reaction: Bow Feng after playing a Terrain for this battle. While Feng is in the battle, players must discard two Fate cards as an additional cost to take an action which destroys that Terrain. Moto Qing DA DA140 personality dynasty unicorn 3 2 6 8 2 5350 Unicorn Clan Bushi. Cavalry. Reaction: Once per turn, permanently give +1F to a Follower after attaching it to Qing. Battle: Once per turn, move a Cavalry Follower from Qing to one of your Personalities in the current battle. Moto Chaozhu DA DA142 personality dynasty unicorn 3 3 3 9 2 5314 Unicorn Clan Samurai. Tactician. Cavalry. Unique. Battle: Move Chaozhu and up to one of your other Cavalry Personalities in the same battle to an adjacent battle. This is a use of the Tactician trait. Utaku Keyo - DA DA DA143 personality dynasty unicorn 3 3 5 8 3 8376 Unicorn Clan Battle Maiden. Samurai. Cavalry. Keyo and each of her Followers gain +1F while at a Province with a Region attached. Auspicious House DA DA144 region dynasty 1508 Once per turn, when refilling this Province after bringing a Personality into play from it, refill it face-up. (An Event revealed outside the Events Phase does not resolve until the Events Phase, and only if it is still in the Province.) Ronin Village DA DA146 region dynasty 6214 While you control at least one Ronin Village, your Farms produce one extra Gold when paying the Gold cost of a Samurai with no Faction alignments or an Ashigaru. Samurai with no Faction alignments and Ashigaru have +2F while defending this Province. Shiba's Shrine DA DA147 region dynasty 6583 Unique. This Province does not hold any Dynasty cards (do not refill it). Battle: Up to twice per turn, bow a Shadowlands card in an army attacking one of your Provinces. You may take this action during a battle in which you have no units and during a battle at another of your Provinces. Asahina's Blessing DA DA148 spell fate 4 3 1419 Limited: Bow this Shugenja and destroy this Spell to target a Personality controlled by any player. After the next time that Personality is destroyed this game, put the Personality on top of your Dynasty deck. Curse of Weakness DA DA149 spell fate 3 3 2296 Maho Ritual Limited: Bow this Shugenja and any number of additional Shugenja to target an equal number of units. Until the start of your next turn, effects that would bow cards in those units destroy the cards if they are already bowed. Lose 3 Honor. Drain the Soul DA DA150 spell fate 3 1 2787 Maho Open: Bow this Shugenja to bow a Personality with less Chi. This Shugenja permanently loses Chi equal to the difference between that Personality's Chi and his or her own. You make not take this action during a battle. Lose 2 Honor. Teeth of Osano-Wo DA DA151 spell fate 6 3 7389 Battle: Bow this Shugenja to produce a number of consecutive Ranged Attacks up to his or her Force or Chi, whichever is lower. Each Ranged Attack has a strength equal to the Shugenja's Personal Honor. Gale Force Winds DA DA152 spell fate 8 3 3214 Elemental Open: Bow this Shugenja to target a unit with a Force total less than 5. That unit may not assign to attack Provinces this turn. Inspiration DA DA153 spell fate 3 3 4033 Open: Bow this Shugenja to target a Personality. For the rest of the turn, card effects do not bow that Personality. This does not affect bowing to pay costs. Light a Candle DA DA154 spell fate 2 3 4834 Limited: Bow this Shugenja, who may remain bowed. While this Shugenja remains bowed and in play, your Personalities gain +1C. Light of the Kami DA DA155 spell fate 2 2 4838 "Battle: Bow this Shugenja to produce a Fear 1 effect. This Fear is compared against Honor Requirement instead of Force, and even affects cards that are immune to Fear. An Honor requirement of ""-"" is considered 0 for this effect." Thunder's Kiss DA DA156 spell fate 4 3 7886 Open: Bow this Shugenja to bow a Follower. You may not take this action during battle. Battle: Bow this Shugenja to bow an opposing Follower. Massive Power DA DA157 spell fate 6 2 4945 This Shugenja gains +2/+2 for each Power token on Massive Power. Put a Power token on Massive Power during your Straighten Phase. Destroy Massive Power if it ever has more than two Power tokens. Battle: Bow this Shugenja and destroy this Spell to produce a Ranged Attack with strength equal to the Shugenja's Chi before this Spell was destroyed. Ebbing Strength DA DA158 spell fate 6 2 2823 Open: Bow this Shugenja and destroy this Spell. Until the end of your next turn, Personalities enter play bowed. Shiro Matsu DA DA159 stronghold aside lion 6 3 6 6720 Limited: Bow to begin an Attack Phase. This does not replace your normal Attack Phase. City of Lightning DA DA160 stronghold aside mantis 6 4 3 2114 Open: Once per turn, give the Naval trait to each Personality and Follower in one of your units. Are You With Me? DE DE001 event dynasty 1346 All Followers in the game cost 6 less Gold, to a minimum of 1, until the start of your next turn. Birth of the Anvil DE DE002 event dynasty 1770 Each player may draw two Fate cards and also permanently lower his maximum hand size by two. Birth of the Sword DE DE003 event dynasty 1773 Each player gains two Honor and may draw one Fate card. Boundless Sight DE DE005 event dynasty 1895 Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face up. Chrysanthemum Festival DE DE007 event dynasty 2074 Each player gains a Province to the left of his leftmost Province. Doom of the Dark Lord DE DE008 event dynasty 2753 Until you are eliminated, all players draw an additional Fate card during their End Phases, and each time a player needs to draw a Fate card but cannot because his Fate deck is empty, destroy his rightmost Province. Far From the Empire DE DE009 event dynasty 2988 For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required by that player to achieve an Honor Victory. The Heavy Shadow of Fear DE DE010 event dynasty 7606 Until your next Events Phase, each card with one or more actions that produce Fear gains a Force bonus equal to the total non-variable Fear strengths of those actions. Imperial Quest DE DE012 event dynasty 3994 Target a Personality with more than 2 Chi. Bow that Personality, who may remain bowed by his controller. Until the Personality straightens or leaves play, the Personality's controller gains 2 Honor each time he chooses not to straighten the Personality during his Straighten Phase. Dishonor the Personality if he straightens before his controller's third Straighten Phase from now. Kachiko's Promises DE DE014 event dynasty 4291 Until the beginning of your next turn, other players must discard a card from their hands as an additional cost of playing a card that targets you or any of your cards. The Shogun's Fealty DE DE015 event dynasty 7770 If you are not a Shadowlands player, you have a Wind, and no other players have your Wind, you gain the Imperial Favor and no other player may lobby for the Favor before the start of you next turn. Moon and Sun DE DE016 event dynasty 5255 Each player may search his Dynasty discard pile for an Event, show it to all players, and shuffle it into his deck. Each Event reshuffled this way that has not already had its maximum number of resolutions changed by other effects may resolve two times this game instead of once. My Enemy's Weakness DE DE017 event dynasty 5432 Until the beginning of your next turn, any player who destroys a Province as the Attacker may pay 5 Gold immediately to gain an additional Province to the right of his rightmost Province. Each player may do this once during this time. New Emerald Champion DE DE019 event dynasty 5497 "Permanently give a Personality controlled by any player +3F/+3C and the Emerald Champion trait. If possible, permanently give the following ability to a Personality controlled by a different player: ""Open: Bow to bow an Emerald Champion.""" Norikazu's Ravings DE DE020 event dynasty 5563 Until the end of the game, destroy each Spell after it is cast. Poetry Contest DE DE021 event dynasty 5881 Beginning with the player to your left and proceeding in turn order, each player has one chance to bow a Poet or Courtier Personality he controls. The Personality with the single highest Personal Honor, if any, gains 4 Honor. All other players who bowed a Personality gain 1 Honor. Restoring the Doji Treasury DE DE024 event dynasty 6111 Each player may search his Dynasty deck for one Gold-producing Holding, lower its Gold cost by 3, and put it into play bowed, paying all remaining costs. Shadow of the Dark God DE DE025 event dynasty 6441 Permanently lower the strength of each Province by 1. Blacksmiths DE DE027 holding dynasty 2 4 1794 Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor. Daidoji Merchants DE DE029 holding dynasty 3 5 2330 Daidoji Merchants costs 1 less Gold for Crane Clan and Mantis Clan players. Bow Daidoji Merchants to produce 3 Gold, plus 1 Gold if you control one or more Ports, plus 1 Gold if you control one or more Marketplaces. Devout Acolyte DE DE030 holding dynasty 2 3 2592 Retainer Bow Devout Acolyte to produce 2 Gold. Bow Devout Acolyte to produce 4 Gold when paying for a Temple, Shrine, or Oracle. Reaction: Once per turn, produce 1 Gold when paying for an action on a Temple, Shrine, or Oracle. Dragon Dancers DE DE031 holding dynasty 2 3 2770 Bow Dragon Dancers to Produce 2 Gold. Bow and Destroy Dragon Dancers to produce 4 Gold. Fantastic Gardens DE DE032 holding dynasty 7 2986 Fantastic Gardens cost 2 less Gold for Crane Clan players. Limited: Bow Fantastic Gardens to gain 2 Honor. Grove of the Five Masters DE DE036 holding dynasty 2 3329 Unique Limited: Bow Grove of the Five Masters to search your Fate deck for a Kiho. Show it to all players, put it in your hand, and discard one card from your hand. Honor's Lesson Dojo DE DE037 holding dynasty 4 3764 Unique Reaction: After all players pass consecutively in a battle but before Delayed Terrains (if any) resolve, bow Honor's Lesson Dojo to take one Battle or Open action. House of the Red Lotus DE DE038 holding dynasty 2 2 3823 Geisha House Bow House of the Red Lotus to produce 2 Gold. Political Reaction: Before another player gains Honor from bringing a Personality into play, bow House of the Red Lotus to lower the gain by one. Lose 1 Honor. Ki-Rin's Shrine DE DE040 holding dynasty 2 4524 Unique While Ki-Rin's Shrine is in play, the Chi of your Personalities cannot be lowered below their Personal Honor, unless the loss is caused by your cards or Stronghold or by tokens they created. Ki-Rin's Shrine - exp DE DE041 holding dynasty 7 4525 "Experienced ; Unique While Ki-Rin's Shrine is in play, your Human Personalities gain +1F/+1C and your Dragon Clan Personalities gain +1 Personal Honor." Kisada's Shrine DE DE042 holding dynasty 2 4531 Unique Reaction: Bow Kisada's Shrine after one of your Samurai Personalities with Yu is destroyed to return that Personality to play, bowed, in your home, ignoring all costs and restrictions. Lion Scout DE DE044 holding dynasty 2 3 4849 "Retainer ; Unique Bow Lion Scout to produce 2 gold. Reaction: Bow Lion Scout when one of your Lion Clan Personalities performs a Tactical action. The Personality may perform one additional Tactical action this battle, but it must be a type of Tactical action he did not perform previously this battle." Master of Bushido DE DE046 holding dynasty 3 4947 Retainer Political Reaction: Bow Master of Bushido to negate an Honor gain. This cannot negate a gain resulting from winning a battle or duel or a gain belonging to a player who has less than his starting Family Honor. Master Painter DE DE047 holding dynasty 9 4952 "Retainer ; Unique Limited: Bow Master Painter to gain 3 Honor." Oracle of the Void DE DE048 holding dynasty 10 5699 "Retainer ; Unique Elemental Limited: Bow Oracle of the Void and pay 1 Gold to either draw a Fate card or discard a card from your hand. Show the card to all players. Elemental Reaction: During your End Phase, if you have fewer than five cards in your hand, bow Oracle of the Void to draw cards until you have five in your hand. Lose 2 honor each time you draw. These losses cannot be modified." Phoenix Library DE DE049 holding dynasty 2 3 5844 Unique Bow Phoenix Library to produce 2 Gold. Reaction: Bow Phoenix Library after you attach a Spell from your hand to one of your Phoenix Clan Personalities to draw a card. Rice Paddy DE DE051 holding dynasty 2 2 6143 Farm Bow Rice Paddy to produce 2 Gold. Battle: Bow and destroy Rice Paddy to bow a Follower attacking one of your Provinces. Sanctified Temple DE DE052 holding dynasty 2 4 6287 Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor. Scorpion Distracter DE DE053 holding dynasty 2 3 6311 "Retainer ; Unique Bow Scorpion Distracter to produce 2 Gold. Political Reaction: Bow Scorpion Distracter and one of your Scorpion Clan Personalities to cancel a target Political action unless its player pays an amount of Gold greater than twice your performing Personality's Chi." Shackled Oni DE DE054 holding dynasty 3 4 6430 "Retainer ; Oni ; Shadowlands ; Lose 3 Honor. Bow Shackled Oni to produce 3 Gold. Open: Bow and destroy Shackled Oni to give a Shadowlands card +2F." Shadowlands Bastion DE DE055 holding dynasty 2 3 6448 "Shadowlands ; Unique ; Lose 4 Honor. Bow Shadowlands Bastion to produce 2 Gold. Bow Shadowlands Bastion to produce 4 Gold when paying for a Shadowlands card." Shinmaki Monastery DE DE056 holding dynasty 2 2 6691 Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retainer or for a Monk Personality. Shokansuru DE DE057 holding dynasty 5 4 6783 "Retainer ; Shadowlands ; Lose 2 Honor. Bow Shokansuru to produce 5 Gold when paying for an Oni. Bow Shokansuru to pay the entire Gold cost of a Summon card." Shrine of Stone DE DE058 holding dynasty 3 6892 Singular Open: Bow Shrine of Stone during another player's Action Phase to straighten one of your bowed Personalities. Simple Huts DE DE061 holding dynasty 5 1 6939 Bow Simple Huts and one of your Farms to produce 5 Gold. Tangen's Lies DE DE063 holding dynasty 6 7349 Unique Costs 2 less Gold for Scorpion Clan players. Reaction: After another player takes a Political action, bow Tangen's Lies to draw a Fate card. Reaction: After another player takes a Political action, bow Tangen's Lies to force than player to discard a card of his choice from his hand. Trading Grounds DE DE064 holding dynasty 1 2 8085 Bow Trading Grounds to produce 1 Gold. Bow the Trading Grounds to produce 4 Gold when paying for a Holding. Unicorn Marketeer DE DE065 holding dynasty 2 3 8309 Retainer. Unique. Bow Unicorn Marketeer to produce 2 Gold. Reaction: After you attach an Item from your hand to one of your Unicorn Clan Personalities, bow Unicorn Marketeer to draw a card. Hida Hitoshi DE DE066 personality dynasty crab 2 3 3 6 2 3483 Crab Clan Samurai Hitoshi gains +1F while he has one or more Followers. Open: Bow Hitoshi to give a Follower a Force bonus equal to Hitoshi's Force. Hida Kosho DE DE067 personality dynasty crab 5 3 5 10 3 3506 "Crab Clan Samurai ; Yu 5 Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser." Hida Kuon - exp 3 DE DE068 personality dynasty crab 10 5 3 15 2 3511 "Crab Clan Champion ; Samurai ; Double Chi ; Yu 10 ; Experienced 3 ; Unique ; Will only join a Crab Clan player. As you are bringing Kuon into play or overlaying him, you may bow any number of your Followers to lower his Gold cost by the number bowed. Battle: Discard a card from your hand to force all opposing players to discard a card from their hands." Hida Shara DE DE070 personality dynasty crab 3 3 0 7 2 3546 "Crab Clan Samurai ; Magistrate ; Yu 3 Ranged Attacks cannot target cards in Shara's unit." Hida Sunao DE DE071 personality dynasty crab 5 3 2 10 1 3561 "Crab Clan Samurai ; Yu 3 Reaction: After the end of a battle Sunao was in during resolution, discard a card to straighten him." Hida Isamu DE DE073 personality dynasty crab 5 4 3 10 2 3490 "Crab Clan Samurai ; Unique ; Soul of Hida Tsuneo Your other Personalities gain +2F while in a defending army with Isamu." Hida Utaemon DE DE074 personality dynasty crab 4 2 0 9 1 3581 "Crab Clan Berserker ; Samurai Utaemon gains Force and Chi equal to the number of Followers in this unit." Hiruma Todori DE DE075 personality dynasty crab 2 4 3 7 2 3667 "Crab Clan Scout ; Samurai Reaction: Once per battle, after a Follower in Todori's army bows, straighten that Follower." Kuni Tansho DE DE076 personality dynasty crab 2 3 - 7 2 4716 "Crab Clan Shugenja ; Soul of Kuni Yori Battle: Bow Tansho and discard a Fate card to force an opposing player to discard a random card from his hand." Hiruma Ashihei DE DE078 personality dynasty crab 3 3 - 6 2 3633 "Crab Clan Samurai ; Soul of Toritaki Kitao Cancel each action that dishonors Ashihei immediately before it dishonors him." Daidoji Gudeta DE DE079 personality dynasty crane 2 2 6 8 3 2315 Crane Clan Samurai Battle: Bow Gudeta for a Ranged 4 Attack. Doji Gombei DE DE081 personality dynasty crane 2 3 5 7 2 2662 "Crane Clan Prodigy ; Samurai ; Soul of Doji Jiro Reaction: When Gombei enters a duel, discard a card from your hand as a cost. When focus cards are revealed, you may select one card Gombei focused whose Focus value equals its printed Focus value. Double the Focus value of that card." Doji Kurohito - exp 2 DE DE083 personality dynasty crane 5 6 12 13 5 2689 "Crane Clan Champion ; Samurai ; Courtier ; Double Chi ; Experienced 2 ; Unique ; Will only join a Crane Clan player. Bring all Winds you do not have, except the Black Heart of the Empire, into play from outside the game while you control Kurohito. Political Battle: Once per battle, issue an unrefusable challenge to a duel of Personal Honor to an opposing Personality." Doji Nagori DE DE084 personality dynasty crane 0 1 0 4 1 2702 "Crane Clan Storyteller ; Courtier ; Soul of Doji Shizue Political Reaction: When another player gains or loses Honor, bow Nagori to increase that gain or loss by 1. Gain 1 Honor." Doji Tanitsu - exp 2 DE DE086 personality dynasty crane 1 3 8 9 3 2732 "Crane Clan Imperial Advisor ; Samurai ; Courtier ; Experienced 2 ; Unique ; Soul of Kakita Yoshi Experienced 3 Political Reaction: After you use the Imperial Favor, bow Tanitsu to gain the Favor." Kakita Gosha DE DE087 personality dynasty crane 1 3 9 6 2 4361 Crane Clan Courtier Political Reaction: Bow Gosha to negate an Honor loss. If it belonged to another player, gain 1 Honor. If it belonged to you, lose 1 Honor. Kakita Mai DE DE088 personality dynasty crane 0 1 0 7 3 4383 "Crane Clan Courtier ; Soul of Kakita Ichiro Mai may lobby for the Imperial Favor even if you have lobbied exactly once already this turn." Kakita Masazumi DE DE090 personality dynasty crane 3 4 6 9 3 4385 "Crane Clan Hero ; Samurai ; Soul of Kakita Kaiten Reaction: When Masazumi enters a duel, he gains a Chi bonus equal to his Personal Honor until the end of the duel." Kakita Korihime DE DE091 personality dynasty crane 2 8 9 12 4 4380 "Crane Clan Iaijutsu Master ; Samurai ; Double Chi ; Unique ; Soul of Kakita Toshimoko Experienced Korihime will not refuse challenges. Lose 5 Honor each time Korihime loses a duel. Limited: Bow Korihime to issue an unrefusable challenge to a dishonored Personality." Hitomi Daisetsu DE DE092 personality dynasty dragon 2 2 0 5 2 3692 "Dragon Clan Monk ; Tattooed ; Soul of Hoshi Maseru Reaction: Once per turn, after Daisetsu bows to cast a Kiho, straighten him." Hoshi Wayan - exp 2 DE DE093 personality dynasty dragon 3 4 - 7 2 3802 "Dragon Clan Monk ; Tattooed ; Experienced 2 ; Unique Limited: Once per turn, place a Tattoo token on Wayan. Reaction: After Wayan gains a Force Bonus, remove a Tattoo token from him to raise the bonus by his Personal Honor until the end of the turn." Kitsuki Iweko DE DE094 personality dynasty dragon 1 4 0 7 2 4564 "Dragon Clan Samurai ; Magistrate ; Tactician ; Soul of Kitsuki Kaagi Reaction: After another player's target Personality refuses a challenge, bow Iweko to issue an unrefusable challenge to that Personality." Togashi Teijo DE DE095 personality dynasty dragon 3 3 0 7 2 7980 Dragon Clan Monk. Acolyte of the Void. Soul of Koichi. Elemental Limited: Bow Teijo to discard a card from your hand or from one of your Provinces. Elemental Limited: If you have a Ring of the Void in play, bow Teijiro to draw a card. Mirumoto Tsuge DE DE097 personality dynasty dragon 2 4 5 8 3 5199 "Dragon Clan Samurai ; Tattooed Tsuge gains +1F/+1C while opposing one or more Phoenix Clan Personalities in a battle or duel. Once per turn, after Tsuge issues a challenge but before the duel begins, draw a card." Hitomi Mae DE DE098 personality dynasty dragon 3 2 0 7 2 3710 "Dragon Clan Monk ; Acolyte of Fire ; Soul of Takao Elemental Reaction: When Mae enters a duel against an opponent with higher Chi, Mae has the first opportunity to focus or strike. Elemental Reaction: When Mae enters a duel while you have a Ring of Fire in play, destroy one Weapon attached to her opponent." Tamori Chieko DE DE099 personality dynasty dragon 1 3 2 5 2 7323 "Dragon Clan Shugenja ; Tattooed When Chieko enters play, you may discard a Fate card to draw a card." Tamori Hiroko DE DE100 personality dynasty dragon 1 4 4 8 2 7327 Dragon Clan Shugenja Reaction: After you discard a card from your hand without playing it, bow Hiroko to draw a card. (This includes Focus cards, but not until the duel ends.) Tamori Shaitung DE DE101 personality dynasty dragon 3 3 - 7 2 7335 Dragon Clan Shugenja Battle: Once per battle, discard a Kiho or Spell from your hand to raise this Province's Strength by the Focus value of the Kiho or Spell. Tamori Shaitung - exp DE DE102 personality dynasty dragon 3 5 - 9 2 7336 "Dragon Clan Shugenja ; Experienced ; Unique Elemental Reaction: Bow Shaitung to cancel an Elemental action targeting you, your Stronghold, or a card or token you own. Open: Bow Shaitung to bow a Shugenja." Togashi Jusai DE DE103 personality dynasty dragon 2 2 4 7 1 7936 Dragon Clan Tattooed Man. Monk. Samurai. Soul of Togashi Mitsu. Open: Jusai gains one to five +1F/+1C Fire tokens. For the rest of the game, Jusai cannot have more than five Fire tokens, and while he has any Fire tokens, he cannot straighten, removes one Fire token instead of straightening during the Straighten Phase, and bows after any battle he is in as if he were an attacking Personality. Togashi Satsu - exp DE DE104 personality dynasty dragon 6 6 8 14 4 7967 Dragon Clan Champion. Dragon. Monk. Samurai. Cavalry. Double Chi. Tattooed. Experienced. Unique. Will only join a Dragon Clan player. Need not bow to cast Kihos. Cannot cast Maho Kihos. Elemental Limited: Bow Satsu to search your Fate deck and discard pile for an Elemental Ring, show it to all players, and put it in your hand. Elemental Open: Once per turn, straighten an Elemental Ring. Akodo Tadenori DE DE105 personality dynasty lion 0 4 4 6 3 1231 "Lion Clan Campaigner ; Samurai ; Tactician ; Soul of Ikoma Gunjin" Akodo Yobi DE DE106 personality dynasty lion 1 3 5 7 3 1242 "Lion Clan Samurai ; Tactician Tactical Reaction: After playing a Terrain from your hand, draw a card. Yobi does not need to be in the battle to use this ability." Ikoma Sume DE DE107 personality dynasty lion 1 3 5 5 2 3937 "Lion Clan Historian ; Soul of Ikoma Kaoku Reaction: After a battle resolves in which an army containing your units destroyed the opposing army or a Province, bow Sume to permanently give each of your Personalities in that army +1F/+1C. Sume does not need to be in the battle to use this ability." Matsu Ikari DE DE108 personality dynasty lion 3 2 - 6 3 5004 "Lion Clan Samurai ; Soul of Ikoma Ryozo Move Ikari to your home, bowed, after any action resolves that requires discarding the Imperial Favor as a cost and that targets or affects any card in Ikari's battle. This happens even if the action's effects are negated." Akodo Kurako DE DE109 personality dynasty lion 3 3 8 9 3 1190 "Lion Clan Samurai ; Tactician ; Soul of Ikoma Tsanuri Other players cannot play Terrains while Kurako is in the current battle." Akodo Mino DE DE110 personality dynasty lion 2 4 10 10 4 1198 "Lion Clan Samurai ; Tactician ; Unique ; Soul of Ikoma Ujiaki Experienced Battle: Once per battle, give +2F to all Lion Clan Personalities in this army while they are attacking." Matsu Aoiko DE DE111 personality dynasty lion 1 3 6 5 3 4971 "Lion Clan Samurai ; Soul of Matsu Gohei Aoiko gains +2F while attacking." Matsu Mabuchi DE DE112 personality dynasty lion 4 3 0 8 2 5013 "Lion Clan Samurai ; Soul of Matsu Turi Mabuchi will not lobby. Imperial Favor effects cannot target this unit." Matsu Kenji DE DE113 personality dynasty lion 5 4 8 10 3 5009 "Lion Clan Samurai ; Taisa ; Tactician ; Unique Units in Kenji's army led by Matsu Personalities (including this unit) are immune to Fear." Matsu Nimuro - exp DE DE114 personality dynasty lion 7 6 10 15 4 5030 "Lion Clan Champion ; Samurai ; Double Chi ; Tactician ; Experienced ; Unique Will only join a Lion Clan player. Reaction: After assigning Nimuro to an attacking army, lower the strength of each of the Defender's Provinces to 0 until the end of the turn." Matsu Michiho DE DE115 personality dynasty lion 2 3 3 6 2 5019 "Lion Clan Samurai ; Soul of Matsu Toshiro Battle: Fear 4." Matsu Atasuke DE DE116 personality dynasty lion 2 2 5 5 2 4974 "Lion Clan Samurai ; Soul of Matsu Yojo" Akodo Shigetoshi DE DE117 personality dynasty lion 3 3 7 7 2 1222 "Lion Clan Samurai ; Soul of Seppun Hotaitaka Reaction: Once per turn, after you attach a Follower to Shigetoshi from your hand, draw an additional Fate card during your next End Phase." Yoritomo Hiroya DE DE119 personality dynasty mantis 2 2 - 8 1 8767 Mantis Clan Sailor. Naval. Soul of Hyobe. Hiroya does not bow after battle resolution if he was in the attacking army. Reaction: When your army is returning home from a battle as the Attacker or an attacking or defending ally, bow one or more of your Ports to prevent an equal number of units from bowing due to the battle. Moshi Kalani DE DE120 personality dynasty mantis 3 3 2 7 2 5283 "Mantis Clan Samurai ; Naval Kalani gains +1F while in an army with at least one other Naval card." Tsuruchi Hiro DE DE122 personality dynasty mantis 2 3 0 7 2 8194 "Mantis Clan Master Bowman. Samurai. Soul of Tsuruchi. All Followers attached to Hiro that can produce ranged attacks have +1 ranged attack strength. All other Followers attached to Hiro gain ""Battle: Bow for a Ranged 1 Attack."" Battle: Bow Hiro for a Ranged 4 Attack." Tsuruchi Hiro - exp DE DE123 personality dynasty mantis 3 3 2 8 2 8195 Mantis Clan Master Bowman. Samurai. Experienced. Unique. Soul of Tsuruchi Experienced. Followers attached to Hiro that can produce ranged attacks have +2 ranged attack strength. Battle: Twice per turn, make a Ranged 2 Attack without bowing. Battle: Bow Hiro for a Ranged 5 Attack. Tsuruchi Isunori DE DE125 personality dynasty mantis 3 3 3 7 1 8198 "Mantis Clan Samurai. Naval. Soul of Tsuruchi Yutaka. Once per battle, one of Isunori's Followers can perform the action, ""Battle: Bow for a Ranged 2 Attack.""" Yoritomo Ukyo DE DE126 personality dynasty mantis 1 4 5 8 3 8840 Mantis Clan Samurai. Naval. Tactician. Soul of Yoritomo Kamoto. Ukyo cannot have more than one Follower. Followers gain +2F while attached to Ukyo. Yoritomo Kumiko - exp DE DE127 personality dynasty mantis 6 5 - 14 2 8800 Mantis Clan Champion. Daughter of Storms. Samurai. Double Chi. Naval. Experienced. Unique. Will only join a Mantis Clan player. Kumiko may attach two Weapons. Weapons gain +1F/+2C while attached to Kumiko. Followers gain +1F and Naval while attached to Kumiko. Other Mantis Clan Personalities gain +2F while in an army with Kumiko. Yoritomo Masasue - exp DE DE128 personality dynasty mantis 4 3 - 9 1 8806 Mantis Clan Mercenary. Samurai. Kolat. Experienced. Unique. Open: Discard a card from your hand to give Masasue +1F/+1C. Yoritomo Sen DE DE129 personality dynasty mantis 3 4 0 7 1 8824 Mantis Clan Samurai. Naval. Soul of Yoritomo Okan. Ranged Attacks cannot target Sen's Followers. Yoritomo Kajiko DE DE130 personality dynasty mantis 4 4 - 8 1 8782 Mantis Clan Veteran. Samurai. Naval. Soul of Yoritomo Yukue. Reaction: When paying a Gold cost to gain an additional Province, bow Kajiko to lower that Gold cost to zero. Agasha Chieh DE DE131 personality dynasty phoenix 2 4 - 7 2 1101 "Phoenix Clan Shugenja ; Magistrate Chieh is also considered a member of every family that has members in your Faction." Asako Naokazu DE DE132 personality dynasty phoenix 1 4 5 7 2 1450 "Phoenix Clan Spellseeker ; Shugenja ; Soul of Asako Oyo Limited: Once per turn, look at the top card of your Fate deck. If it is a Spell, you may bow Naokazu, then attach it to him without Gold cost." Isawa Ihara DE DE133 personality dynasty phoenix 1 2 3 7 2 4085 Phoenix Clan Shugenja Battle: Bow Ihara to send home an opposing unit. Isawa Moriko DE DE135 personality dynasty phoenix 1 3 5 8 2 4111 "Phoenix Clan Master of Water ; Shugenja ; Soul of Isawa Tomo Elemental Battle: Bow Moriko to move a unit from one of the Defender's Provinces to another." Isawa Yoriko DE DE136 personality dynasty phoenix 3 3 8 6 2 4175 Phoenix Clan Shugenja Reaction: After Yoriko bows and successfully casts a Spell, destroy that Spell to straighten her. (This can't be done if the Spell is destroyed or discarded when cast.) Isawa Washichi DE DE137 personality dynasty phoenix 5 6 10 15 2 4173 "Phoenix Clan Shugenja ; Double Chi ; Unique ; Soul of Naka Kuro Experienced 2 Limited: Once per turn, search your Fate deck for a Spell or Kiho. Show it to the other players. Add it to your hand. Discard a card from your hand." Shiba Bunjaku DE DE138 personality dynasty phoenix 3 3 4 7 2 6505 "Phoenix Clan Samurai ; Soul of Shiba Kiku Open: Bow one of your Shugenja to give all cards in this unit Cavalry until the end of the turn." Shiba Mirabu - exp 2 DE DE139 personality dynasty phoenix 5 5 10 14 4 6539 "Phoenix Clan Champion ; Samurai ; Double Chi ; Experienced 2 ; Unique Will only join a Phoenix Clan player. Battle: Bow one of your Shugenja in Mirabu's army to give Mirabu a Force bonus equal to the Shugenja's Force plus Chi. Battle: Bow and destroy one of your Shugenja in Mirabu's army to destroy an opposing Follower or an opposing Personality without Followers." Agasha Seruma DE DE140 personality dynasty phoenix 2 2 5 5 2 1121 "Phoenix Clan Shugenja ; Acolyte of the Void ; Soul of Shiba Ningen Reaction: When Seruma enters play from a Province, refill her Province face-up." Shiba Danjuro DE DE141 personality dynasty phoenix 2 3 2 4 1 6507 "Phoenix Clan Yojimbo ; Samurai ; Soul of Shiba Raigen Reaction: When an action targets one of your Shugenja, bow Danjuro to redirect that action to Danjuro, if legal. If the Shugenja is in an army, Danjuro must be in the same army to take this action." Kan'ok'ticheck - exp DE DE144 personality dynasty ratling 6 5 0 13 2 4449 "Ratling Clan Champion ; Green-Green-White Tribe Chieftain ; Creature ; Experienced ; Unique Will only join a Ratling player. Ratling Followers gain +1F while attached to Kan'ok'ticheck. After each time one of your Ratling Followers attached to one of your other Personalities is destroyed, you may return it to play unbowed attached to Kan'ok'ticheck." Nir'um'tuk DE DE146 personality dynasty ratling 1 2 - 6 1 5543 "Ratling Guide ; Crooked Tail Tribe ; Creature ; Soul of Mack'uk Nir'um'tuk will not attach more than one Follower. Open: Once per turn, target one of your Ratling Personalities with fewer than two Followers. Nir'um'tuk, that Personality, and both units' Followers gain Cavalry." Ratling Scavenger DE DE148 personality dynasty ratling 0 1 - 3 0 6031 "Ratling ; Creature Items being attached to Ratling Scavenger cost 2 less Gold, to a minimum of 1." Ruantek DE DE150 personality dynasty ratling 1 3 - 6 1 6224 "Ratling Scout ; Grasping Paw Tribe ; Creature ; Cavalry Ratling Followers gain the Cavalry trait while attached to Ruantek." T'k DE DE151 personality dynasty ratling 2 3 - 5 0 7905 Ratling Bushi. Crippled Bone Tribe. Creature. Te'tik'kir - exp DE DE152 personality dynasty ratling 2 3 - 8 2 7452 "Ratling Nameseeker ; Crippled Bone Tribe Shaman ; Creature ; Shugenja ; Courtier ; Experienced ; Unique Ratling Followers gain +1F while in Te'tik'kir's army. Reaction: After another player brings a Shadowlands card into play, give a Ratling Personality +1F/+1C." Zin'tch DE DE155 personality dynasty ratling 2 4 - 6 2 8887 Ratling Rememberer. Tattered Ear Tribe. Creature. Soul of Ropp'tch'tch. Unique. Reaction: When the Battle Action Segment begins, if all Personalities and Followers in this army are Ratlings, Zin'tch gains Tactician. Bayushi Tsimaru DE DE156 personality dynasty scorpion 5 4 - 10 1 1723 "Scorpion Clan Bushi ; Unique ; Soul of Abresax Experienced Political actions cannot target Tsimaru. Tsimaru cannot perform Political actions. Followers gain +1F while attached to Tsimaru." Shosuro Toson - exp DE DE157 personality dynasty scorpion 3 4 - 9 1 6863 "Scorpion Clan Courtier ; Ninja ; Experienced ; Unique ; Soul of Aramoro Experienced Other players cannot target Toson with actions while Toson is not in an army." Shosuro Toson DE DE158 personality dynasty scorpion 2 3 - 8 1 6862 "Scorpion Clan Samurai ; Ninja ; Soul of Bayushi Aramoro Limited: Bow Toson to discard a Dynasty card from a Province. (This does not refer to cards attached to a Province. Empty Provinces are refilled immediately.)" Bayushi Churai DE DE159 personality dynasty scorpion 3 4 - 7 1 1604 "Scorpion Clan Samurai ; Soul of Bayushi Dozan Battle: Destroy a Follower in this unit to send this unit home from the battle, bowed. Churai may perform this action while bowed." Bayushi Kaukatsu DE DE160 personality dynasty scorpion 0 1 - 9 1 1648 "Scorpion Clan Courtier ; Soul of Bayushi Goshiu ; Unique Political Reaction: After you lose Honor, bow Kaukatsu to make another player lose the same amount of Honor." Bayushi Sunetra - exp DE DE161 personality dynasty scorpion 4 6 - 15 3 1707 "Scorpion Clan Champion ; Samurai ; Courtier ; Double Chi ; Experienced ; Unique Will only join a Scorpion Clan player. While Sunetra is unbowed, you may assign bowed Scorpion Clan Personalities to a battle with her or to a battle she is already at, and Scorpion Clan Personalities in her army add their Force to their total unit Force even while bowed." Bayushi Tai DE DE162 personality dynasty scorpion 3 4 - 8 1 1710 "Scorpion Clan Spy ; Samurai Limited: Once per turn, target a Province. First turn any face-down cards in the Province face-up. Then, if there are any Personality cards in the Province, lower the Province's strength by their total Personal Honor. Bow Tai at the end of the turn." Bayushi Shunko DE DE164 personality dynasty scorpion 2 3 - 5 2 1703 "Scorpion Clan Samurai ; Soul of Shosuro Ikawa Open: Bow Shunko to switch the positions of two Dynasty cards in any two Provinces belonging to the same player. During an attack, one of the two target cards must be in the Province Shunko is at." Soshi Angai DE DE165 personality dynasty scorpion 2 5 2 7 1 7002 "Scorpion Clan Infiltrator ; Shugenja ; Courtier" Yogo Tjeki DE DE168 personality dynasty scorpion 2 4 - 9 0 8727 Scorpion Clan Ninja. Shugenja. Unique. Limited: Bow Tjeki to make a player lose 2 Honor. This loss cannot lower a player below his starting Honor. Fushiki no Oni DE DE169 personality dynasty shadowlands 5 4 - 8 0 3200 "Fire Oni ; Nonhuman ; Shadowlands ; Lose 4 Honor. Elemental Battle: Once per battle, destroy a Fortification at this Province with a Gold cost less than Fushiki no Oni's Force to permanently give Fushiki no Oni +1F." Gekido no Oni DE DE170 personality dynasty shadowlands 3 3 - 6 0 3232 "Oni ; Nonhuman ; Shadowlands ; Lose 3 Honor. Cannot attach Followers or Items. Open: Once per turn, Gekido no Oni gains +2F/+3C until the end of the phase. At the end of this phase the bonus is lost and Gekido no Oni loses -2F/-2C until the end of your next turn." Iuchiban DE DE172 personality dynasty shadowlands 6 6 - 14 0 4232 "Bloodspeaker Champion ; Shugenja ; Goblin ; Ogre ; Oni ; Tsuno ; Human ; Double Chi ; Unique ; Shadowlands Will only join a Shadowlands player. Cannot be targeted by other player's Spell effects. Iuchiban gains +1F/+1C permanently after each duel he wins. Maho Battle: Once per turn, issue an unrefusable challenge to an opposing Personality." Jama Suru - exp DE DE173 personality dynasty shadowlands 4 3 - 8 0 4259 "Bloodspeaker ; Shugenja ; Experienced ; Unique ; Shadowlands ; Lose 3 Honor. Spell effects created by Suru are Maho. Reaction: Immediately before you play a Kiho, destroy one of Suru's Human Followers to straighten Suru, then bow him to cast the Kiho." Chuda Masaru DE DE174 personality dynasty shadowlands 4 4 - 7 0 2087 "Bloodspeaker ; Shugenja ; Shadowlands ; Soul of Kitsu Gongsun ; Lose 3 Honor." Kukanchi DE DE175 personality dynasty shadowlands 1 2 - 4 0 4692 "Elemental Terror ; Void Oni ; Nonhuman ; Shadowlands ; Lose 4 Honor. Cannot attach Followers or Items. Elemental Open: Discard a card from your hand to give Kukanchi +1F. Elemental Open: Discard a card from your hand to give Kukanchi +1C." Seppun Jin DE DE176 personality dynasty shadowlands 3 4 - 10 0 6391 "Undead Shugenja ; Unique ; Shadowlands ; Soul of Kuni Yori Experienced 3 Maho Limited: Bow Jin and discard a card from your hand to target a dead Personality in any discard pile. Bring that Personality into play in your home under your control, without cost and ignoring all restrictions. Permanently give the Personality Undead and Shadowlands. Lose 3 Honor. This cannot target a Personality whose Chi is greater than Jin's or greater than the discard's Focus value." Mohai DE DE178 personality dynasty shadowlands 4 4 - 9 0 5239 "Bloodspeaker ; Shugenja ; Shadowlands ; Lose 4 Honor. Maho Open: Bow Mohai to increase the Gold cost of all Kihos in the game by 1 while Mohai remains bowed and in play. Mohai may remain bowed." Voitagi DE DE180 personality dynasty shadowlands 3 2 - 3 0 8460 Undead Samurai. Shadowlands. Soul of Uragirimono. Lose 3 Honor. Battle: Fear 3. Yosuchi DE DE181 personality dynasty shadowlands 3 3 - 8 0 8860 Elemental Terror. Air Oni. Nonhuman. Shugenja. Shadowlands. Lose 4 Honor. Cannot attach Followers or Items. Elemental Open: Twice per turn, Yosuchi gains either +1F or +1C. Chiang-Tsu DE DE183 personality dynasty unaligned 0 4 - 9 2 2054 "Unaligned ; Double Chi ; Tactician ; Unique ; Chiang-Tsu will not swear fealty. Limited: Bow Chiang-Tsu and one of your Human Personalities as costs. When that Personality next straightens, permanently give him either Double Chi or Tactician. Chiang-Tsu cannot straighten until after your next Straighten Phase. This action may target each Personality once per game." Utagawa DE DE186 personality dynasty unaligned 2 3 - 4 1 8359 Unaligned Samurai. Soul of Ginawa. Ki-Rin DE DE187 personality dynasty unaligned 0 2 15 0 5 4521 "Unaligned Creature ; Unique While Ki-Rin is unbowed and honorable, Personalities with a Personal Honor of zero, four, or five cannot assign or move into armies attacking your Provinces." The Mad Ronin DE DE188 personality dynasty unaligned 4 3 0 8 4 7674 Unaligned Ronin. Samurai. Unique. Soul of Shotai. Battle: Once per battle, The Mad Ronin gains a Force bonus equal to the number of opposing units. Destroy The Mad Ronin after the end of the battle. Iuchi Najato DE DE193 personality dynasty unicorn 2 3 - 7 2 4221 "Unicorn Clan Shugenja ; Cavalry ; Soul of Iuchi Katta Limited: Bow Najato, who may remain bowed, to give Cavalry to a number of your cards up to his Chi while Najato remains bowed and in play." Moto Chagatai DE DE194 personality dynasty unicorn 4 3 - 8 1 5307 "Unicorn Clan Samurai ; Cavalry ; Soul of Moto Soro Chagatai is not destroyed for having 0 Chi unless his Chi is 0 after all penalties that last until your turn ends wear off." Moto Chagatai - exp 2 DE DE195 personality dynasty unicorn 6 5 4 14 3 5309 "Unicorn Clan Champion ; Samurai ; Cavalry ; Tactician ; Experienced 2 ; Unique Will only join a Unicorn Clan player. Before each time Chagatai is moved out of a battle by another player's effect, you may negate the movement. Battle: Once per battle, attach an Item to Chagatai from your hand. Lower its Gold cost by Chagatai's Force." Moto Kadu-kai DE DE196 personality dynasty unicorn 3 2 4 8 2 5338 "Unicorn Clan Samurai ; Cavalry ; Soul of Moto Toyotomi Battle: Bow and destroy Kadu-kai to destroy an opposing Personality with equal or lower Force." Moto Reijiro DE DE197 personality dynasty unicorn 2 3 2 8 1 5352 "Unicorn Clan Bushi ; Cavalry Reijiro gains +2F/+2C while at a battle at a player's leftmost or rightmost Province." Moto Zhijuan DE DE198 personality dynasty unicorn 5 3 - 10 2 5384 "Unicorn Clan Chieftain ; Samurai ; Cavalry" Shinjo Noriyori DE DE199 personality dynasty unicorn 2 4 4 9 2 6642 "Unicorn Clan Magistrate ; Samurai ; Cavalry Reaction: After Noriyori is assigned to an attacking army, he gains a 1F Cavalry Follower token." Shinjo Reizo DE DE200 personality dynasty unicorn 1 2 0 5 2 6645 "Unicorn Clan Explorer ; Samurai ; Cavalry ; Soul of Shinjo Rojin Reizo gains +2F while at a Province that has a Region card attached. Reizo gains +2F while there is a Terrain card in play for this battle." Shinjo Yushiro DE DE201 personality dynasty unicorn 3 2 4 7 2 6685 "Unicorn Clan Magistrate ; Samurai ; Cavalry ; Soul of Shinjo Shirasu Limited: Bow Yushiro to issue an unrefusable challenge to a Dishonored Personality." Utaku Etsumi DE DE204 personality dynasty unicorn 4 3 5 9 3 8366 Unicorn Clan Battle Maiden. Samurai. Cavalry. Unique. Soul of Otaku Kamoko Experienced. Will only attach Cavalry Followers. Followers being attached to Etsumi cost 2 less Gold, to a minimum of one. Etsumi gains +1F while attacking. 700 Soldier Plain DE DE206 region dynasty 1001 Singular Battle: Twice per battle, bow one of your defending units to force the Attacker to bow two attacking Personalities and/or Followers. Fields of the Moon DE DE209 region dynasty 3032 Singular Reaction: Once per turn, after you bring a Personality aligned with your Faction into play from one of your Provinces, pay 4 Gold to draw a Fate card. Fields of the Sun DE DE210 region dynasty 3034 Singular Gain 2 Honor for each of your Personalities destroyed while at this Province by an opponent's action or during battle resolution. Mapped Region DE DE211 region dynasty 4922 Singular Once per battle at this Province, you may search your Fate deck for a Terrain card and play it as though from your hand. Mystic Ground DE DE212 region dynasty 5443 Singular You must bow one of your Monks or Shugenja as an additional cost of playing Mystic Ground. Reaction: Before this Province is destroyed, destroy Mystic Ground to negate the Province's destruction. Plains Above Evil DE DE213 region dynasty 5870 Singular All Human and Naga Personalities entering play from this Province gain +1F/+1C permanently. Road of Dust DE DE217 region dynasty 6202 Singular Personalities without Followers have -2F while at this Province. Ryoko Owari DE DE218 region dynasty 6247 Unique Negate all Honor gains during battles at this Province. Allies who assign units to this Province gain no honor for allying. Dishonor each Personality who assigns or moves to this Province. Secluded Ravine DE DE219 region dynasty 6338 Singular The Attacker and attacking allies cannot play Terrains during battles at this Province. Shadowlands Marsh DE DE220 region dynasty 6451 Singular Lose 10 Honor when this card enters play. Non-Shadowlands Personalities and non-Shadowlands Followers have -2F while at this Province. Shinsei's Shrine DE DE221 region dynasty 6701 Singular This Province does not hold Dynasty Cards. (Do not refill it.) Gain 2 Honor during each of your End Phases while Shinsei's Shrine is in play. Tidal Land Bridge DE DE224 region dynasty 7888 Singular. At the beginning of your Events Phase, remove a Tidal token from Tidal Land Bridge if it has one, or add one to it if it does not. While Tidal Land Bridge has a Tidal token, units cannot assign to or move to this Province. Valley of the Two Generals DE DE226 region dynasty 8415 "Singular. While in a battle at this Province, Samurai gain the ability: ""Battle: Bow to destroy an opposing Follower or an opposing Personality without Followers.""" Violence Behind Courtliness City DE DE227 region dynasty 8444 Imperial City. Singular. Reaction: Once per turn, straighten one of your units after one or more units assign to attack this Province. Ashigaru Levies DE DE230 action fate * 2 1487 Battle: Pay any amount of Gold to place an Ashigaru Follower token on one of your Samurai Infantry Personalities in the current battle. The Follower's base Force equals half the Gold spent to play this card, rounded down, or the Samurai's Force, whichever is less. Remove the token from the game at the end of the turn. Assuming the Championship DE DE231 action fate 0 3 1498 Limited: Target the Personality with the highest Chi among those you control who are aligned with your Faction. You choose in the case of a tie. Permanently give that Personality +1C and Clan Champion. You cannot play this card if you are a Shadowlands player or if there is a Clan Champion in play aligned with your Faction. Avoid Fate DE DE232 action fate 0 3 1510 Reaction: Play before an Event resolves. The Event does not resolve. When the Events Phase ends, the Event's player shuffles it into his deck and refills the Province. Concede Defeat DE DE238 action fate 0 4 2162 Reaction: Play after a strike is called in a duel involving one of your Personalities but before focus values are revealed. Discard all Focus cards without effect. Your opponent wins the duel. Negate the effects of losing. Confusion at Court DE DE239 action fate 0 2 2163 Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for. Corrupted Ground DE DE241 action fate 0 1 2216 Immediate Terrain Battle: Each Shadowlands Personality and Shadowlands Follower in this battle gains +1F. Rhetoric DE DE243 action fate 0 3 6141 Political Reaction: Before any player gains or loses Honor, bow one of your Courtiers with Chi greater than or equal to the gain or loss to redirect the gain or loss to a different player. The Daimyo's Command DE DE244 action fate 0 4 7506 "Limited: Until the end of the game, Personalities gain this ability while they are Clan Champions: ""Reaction: Before you bring a Personality from your Faction into play, bow this Clan Champion to either wave that Personality's Honor Requirement or lower his Gold cost to half, rounded up.""" Destiny Has No Secrets DE DE246 action fate 0 1 2583 Battle: Reveal your hand to all players to give one of your Personalities +2F/+2C. Diversionary Tactics DE DE248 action fate 0 1 2630 Battle: Destroy a Terrain. Dying Effort DE DE249 action fate 0 1 2806 Battle: Straighten one of your bowed cards in this battle. Destroy that card immediately after the battle ends. The Egg of P'an Ku DE DE250 action fate 9 4 7534 Unique. Limited: Target a Personality, including a Unique Personality or one who will not join you. After entering play, this card becomes a copy of that Personality's printed card plus all permanent changes in effect on it. None of the Personality's costs need to be paid and no entering-play effects are produced. The Emperor Returns DE DE251 action fate 0 4 7540 Battle: Each of your Personalities from your Faction in this battle gains +1F/+1C for each Personality from your Faction in this army that has the Champion, Daimyo, or Hero trait. The Face of Fear DE DE255 action fate 0 3 7557 Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers. Faith In My Clan DE DE257 action fate 0 3 2955 Reaction: Cancel an action. Play this card only if a Clan Champion from your Faction is in your army in the current battle. Fall on Your Knees DE DE258 action fate 0 3 2962 Reaction: Cancel a Reaction during a Battle Action Segment. Feign Death DE DE259 action fate 0 2 3008 Reaction: Play after a Personality is destroyed to return the Personality to play, bowed, in his previous controller's home, ignoring all costs and restrictions. (Entering-play effects occur. Cards attached to the Personality are not returned to play.) Dishonor the Personality. Lose 2 Honor. For the Empire DE DE261 action fate 0 3 3110 Limited: One of your Samurai issues an unrefusable challenge to a Shadowlands Personality, or one of your Shadowlands Personalities issues an unrefusable challenge to a Samurai. If the Samurai wins he permanently gains +1 Personal Honor and his controller gains 3 Honor, and if the Shadowlands Personality wins he permanently gains +1F/+1C. I Believed in You DE DE264 action fate 0 3 3851 Political Limited: Make a Personality with an Honor Requirement higher than his controller's Family Honor commit seppuku. Iaijutsu Challenge DE DE265 action fate 0 2 3860 Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, Iaijutsu Challenge dishonors the other player's Personality and causes the other player to lose 7 Honor. The winner's controller gains 5 Honor. Iaijutsu Lesson DE DE266 action fate 0 2 3862 Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, draw 2 cards. The winner's controller gains 3 Honor. Bow the loser. The two Personalities' Items give no bonuses or penalties and produce no effects during this challenge and duel. Kamoko's Charge DE DE269 action fate 0 1 4431 Immediate Terrain Battle: Each Personality and Follower in Cavalry units in this battle gains +1F. Kharmic Strike DE DE270 action fate 0 0 4503 When Kharmic Strike is revealed as a Focus card in a duel, the duel ends in a tie during resolution regardless of the duelists' stats. Kolat Assassin DE DE271 action fate 10 3 4647 Limited: Destroy a Personality with under 5 Chi. Lose 4 Honor. Limited: Destroy a Retainer. Lose 4 Honor. Kolat Recruiter DE DE272 action fate 0 2 4662 Limited: Target a Dynasty card in another player's Province. Turn that card face-up if it is face-down. If it is a Personality, you may bring that card into play, paying all costs. If it is a Holding or Region, the other player may immediately bring it into play without cost. In all cases, play restrictions must still be met. Lose 2 Honor. Let Your Spirit Guide You DE DE273 action fate 0 0 4824 When you play this card as a Focus card in a duel or use its Focus value for a Tactical action performed by a Personality, set its Focus value to the Personality's Personal Honor plus 3. Loyal Yojimbo DE DE274 action fate 0 4 4878 Reaction: Play before one of your bowed or unbowed Personalities is destroyed by a duel or by another player's card effect to negate the destruction. Bow the Personality. Dishonor the Personality if the destruction was the result of a duel. You cannot play this Reaction during battle. Luring Tactics DE DE275 action fate 0 4 4882 Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle to an adjacent one. Moment of Brilliance DE DE276 action fate 0 1 5243 Battle: Give a Personality in this battle the Tactician trait until the battle ends. Narrow Ground DE DE277 action fate 0 1 5478 Delayed Terrain Battle: Lower to 2 the Force of each Personality with over 2 Force in this battle. Nezumi Technique DE DE278 action fate 0 3 5503 Battle: Bow one of your Personalities in the current battle to destroy an opposing Item. If your Personality is a Ratling, straighten him and draw a card. Ninja Kidnapper DE DE279 action fate 8 2 5519 Limited: Bow a Personality with less than 5 Force. Leave this card in play in your home. The target Personality cannot straighten while this card is in play. This card remains in play until any player pays 10 Gold as an Open action. When this card leaves play, straighten the target Personality and lose 5 Honor. Ninja Thief DE DE280 action fate 2 2 5536 Limited: Move an Item from one Personality to another. Lose 3 Honor. Open Warfare DE DE282 action fate 0 2 5693 Political Open: Bow your Stronghold during the Action Phase to target another player's Stronghold. Until the end of the turn, that Stronghold's actions cannot be used, and its traits have no effect except those involving victory or elimination conditions or changes to that opponent's Family Honor. Outmaneuvered in Court DE DE284 action fate 0 4 5761 Political Reaction: When an attack is declared, target a unit controlled by a player who controls fewer Courtiers than you. That unit's controller may bow his Stronghold. If he does not, the target unit cannot assign or move into battles during this Attack Phase. Plans Within Plans DE DE288 action fate 0 1 5875 "Open: Play during another player's Action Phase. At your next opportunity to take an Open action, you may instead take a Limited action. Effects that last until one of ""your"" phases ends, end during the appropriate phase this turn." Political Distraction DE DE289 action fate 4 1 5901 If you are a Scorpion Clan or Crane Clan player, this card has a printed Gold cost of 0. Political Limited: Lose 2 honor. Then, until the beginning of your next turn, lower all Honor losses to 0. The Price of Innocence DE DE290 action fate 0 1 7722 Political Reaction: Play after a target non-Courtier Personality lobbies for the Imperial Favor. Dishonor the Personality. The Personality's controller discards the Favor, then loses 2 Honor. You must control a Courtier to play this card. Primal Rage DE DE291 action fate 0 2 5943 When you play this card as a Focus card in a duel for a Shadowlands or Creature Personality, set its Focus value to the Personality's printed Force plus 2. Relentless Assault DE DE294 action fate 0 3 6085 Battle: Target one of your Personalities with Yu to produce Fear with a strength equal to the Personality's Yu value targeting an opposing unit. This Fear affects Personalities as if they were Followers. Remorseful Seppuku DE DE295 action fate 0 2 6092 Limited: Make a Dishonored Samurai commit seppuku. Shame DE DE298 action fate 0 3 6469 Political Limited: Target a dishonored Personality. That Personality's controller loses 7 Honor. No more copies of Shame may target that Personality until he is restored to honor and dishonored again. Smoke and Mirrors DE DE301 action fate 0 0 6972 Reaction: Play instead of focusing in a duel to discard your opponent's last focus card without effect. Draw a Fate card. Stand or Run DE DE304 action fate 0 2 7091 Iaijutsu Battle: One of your Samurai Personalities issues a challenge to an opposing Personality. If the challenge is refused, send the opponent home bowed. A bowed Personality cannot refuse this challenge. Strength of Purity DE DE306 action fate 0 1 7153 Battle: Give +3F/+3C to a Personality with more than 2 Personal Honor. Strike at the Tail DE DE307 action fate 0 2 7175 Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect. Suspended Terrain DE DE309 action fate 0 1 7252 Delayed Terrain Battle: When the Resolution Segment for this battle ends, bow all units still in it. This bowing is not a result of battle and cannot be negated. These units cannot straighten during their controllers' next Straighten Phases. Test of Might DE DE311 action fate 0 2 7445 Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. This duel compares Force versus Force. The winner gains 3 Honor. Bow the loser. Time of Destiny DE DE313 action fate 0 3 7897 Open: Give a Shadowlands Personality +2F/+2C. The Personality does not straighten during his controller's next Straighten Phase. Today We Die DE DE314 action fate 0 1 7916 Limited: Target a Samurai Personality. For the rest of the game, that Samurai cannot lobby, and at the end of each of his controller's Action Phases, if he is able to attack, his controller must declare an attack and assign him. The Samurai permanently gains +1F/+1C after each time he is in a battle during its resolution. Only one Today We Die may be played on a Personality per game. Touching the Void DE DE315 action fate 0 2 8078 Limited: If you have no cards in your hand after playing this card, permanently lower your maximum hand size by one, and draw four extra cards during your End Phase this turn. Tribute to Your House DE DE317 action fate 0 1 8119 Political Limited: As a cost, destroy your rightmost Province. Until the beginning of your next turn, the player or players with the highest Family Honor are considered to have Family Honor equal to their starting Family Honor. This is not considered an Honor loss. Honor gains and losses occur as usual during this period and affect the player's true Family Honor. Twisted Forest DE DE319 action fate 0 1 8257 Delayed Terrain. Battle: Lower the Force of each Shadowlands Personality in this battle to 0. Lower the Force of each other Shadowlands card in this battle to its printed Force. If you are the Defender, you may play this card during a battle in which you have no units. Uncertainty DE DE320 action fate 0 1 8278 Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C. White Shore Plain DE DE323 action fate 0 1 8578 Delayed Terrain. Battle: Each Tactician in this battle who has not performed a Tactical action this battle gains Force equal to his Chi. This is considered a Force bonus from a Tactical action. White Stag Burns DE DE324 action fate 4 2 8579 You may bow one of your Naval Personalities to reduce this card's Gold cost to 0. Reaction: Target a unit when an attack is declared. That unit cannot assign to attack or move into attacking armies during this Attack Phase. The unit's controller may negate this effect by bowing one of his Naval Personalities or by paying 7 Gold. Akodo House Guard DE DE326 follower fate lion 3 0 2 7 - 4 1175 Unique Will only attach to a Lion Clan Personality. This card costs 4 less Gold when attaching to a non-Tactician. This Personality may perform one additional Tactical action per turn if he is a Tactician. Ashigaru Hordes DE DE328 follower fate 3 0 1 7 - 1 1486 May only attach to a Samurai. You may draw an additional Fate card in your next End Phase after bringing Ashigaru Hordes into play from your hand. Chitatchikkan DE DE330 follower fate 3 0 0 4 - 2 2064 "Ratling Pack ; Creature Destroy Chitatchikkan during your End Phase if it has not been in an army since your last End Phase." Command Staff DE DE331 follower fate 3 0 2 8 - 4 2154 This Personality gains the Tactician trait while Command Staff is attached. Courier DE DE332 follower fate 0 0 1 0 - 2 2235 Limited: If this Personality is unbowed, bow Courier to move Courier and any number of unbowed Items and/or Spells from this Personality to another of your unbowed Personalities. (All new attachments must be legal.) Decoy DE DE333 follower fate 0 1 2 4 - 4 2528 Unique Reaction: Before this Personality is destroyed, bow and destroy Decoy to negate the destruction. Elite Spearmen DE DE335 follower fate 2 0 2 4 - 3 2844 Battle: Once per battle, Elite Spearmen make a Ranged 2 Attack without bowing. Empress's Guard DE DE336 follower fate 3 0 2 7 - 3 2863 "Imperial ; Unique ; This card costs 2 less Gold for a Crane Clan player. Ninja and Kolat actions cannot target cards in this unit. Empress's Guard gains +2F while defending." Firestorm Legion DE DE337 follower fate 2 0 2 6 - 2 3069 Shugenja This card costs 1 less Gold when attaching to a Phoenix Clan Personality. (Followers cannot cast Kihos.) Elemental Battle: Bow Firestorm Legion for a ranged attack with strength equal to this Personality's Chi. Fortified Infantry DE DE338 follower fate 3 0 2 4 - 1 3138 This unit cannot be moved from one Province to another. Goblin Slingers DE DE339 follower fate shadowlands 1 0 0 4 - 1 3278 "Nonhuman ; Shadowlands ; Lose 3 Honor. Battle: Bow Goblin Slingers for a Ranged 3 Attack. Battle: Bow Goblin Slingers for two consecutive Ranged 2 Attacks targeting cards in the same unit. Consecutive ranged attacks are targeted and resolved one at a time.)" Heavy Cavalry DE DE341 follower fate 4 0 2 8 - 2 3438 Cavalry Heavy Mounted Infantry DE DE343 follower fate 2 0 2 7 - 2 3441 Cavalry Battle: Once per battle, remove the Cavalry trait from Heavy Mounted Infantry until the end of the turn to give it +2F. Hiruma Archers DE DE344 follower fate 3 0 1 6 - 3 3632 Battle: Bow Hiruma Archers for a Ranged 2 Attack. Battle: Bow Hiruma Archers for a Ranged 4 Attack if attached to a Crab Clan Personality. Hiruma House Guard DE DE345 follower fate crab 4 0 1 7 - 4 3641 "Yu 4 ; Unique ; Will only attach to a Crab Clan Personality. Hiruma House Guard is immune to Fear. Battle: Once per battle, produce Fear with strength equal to this Personality's Yu. No Followers are immune to this Fear." Imperial Honor Guard DE DE347 follower fate 4 0 2 9 - 3 3985 Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit. Isawa House Guard DE DE348 follower fate phoenix 3 0 2 6 - 4 4083 Unique Will only attach to a Phoenix Clan Personality. (Followers cannot cast Kihos.) Reaction: After one of your Shugenja bows while in an army, bow Isawa House Guard to straighten that Shugenja. Isawa House Guard need not bow if you have not used this ability yet this turn. Kakita House Guard DE DE349 follower fate crane 3 0 2 6 - 4 4366 "Unique ; Will only attach to a Crane Clan Personality. Battle: Bow Kakita House Guard to have this Personality issue an unrefusable challenge to an opposing Personality." Kenshinzen DE DE350 follower fate 3 0 2 6 - 3 4496 Will only attach to a Personality with Double Chi or more than 4 Chi. Kenshinzen costs 1 less Gold when being attached to a Crane Clan Personality. Challenges made by this Personality are unrefusable. Kobune Crew DE DE351 follower fate 2 0 1 4 - 1 4629 "Naval ; May only be attached to a Naval personality. Battle: Bow Kobune Crew and one of your Ports to move this unit from one of the Defender's Provinces to another." Light Mounted Infantry DE DE353 follower fate 1 0 1 3 - 2 4837 Cavalry Battle: Once per battle, remove the Cavalry traight from Light Mounted Infantry until the end of the turn to give it +1F. Mantis Bushi DE DE354 follower fate 2 0 2 6 - 3 4908 Naval Battle: Bow Mantis Bushi to bow an opposing Follower or an opposing Personality without Followers. Mantis Raiders DE DE355 follower fate 3 0 1 3 - 2 4915 Naval Mantis Raiders enter play bowed. This unit may not assign to a battle if this card is bowed. Minor Shugenja DE DE356 follower fate 1 0 1 3 - 1 5118 Minor Shugenja have +1C while participating in a Ritual that this Personality also participates in. (Followers cannot cast Kihos.) Battle: Bow Minor Shugenja for a Ranged 1 Attack. Moto Steed DE DE357 follower fate 2 0 0 6 - 2 5363 "Creature ; Cavalry Will only attach to a Human Personality. This Personality gains Cavalry while Moto Steed is unbowed." Clay Horse DE DE358 item fate 0 0 2 2 2135 Reaction: After a battle ends, bow Clay Horse to prevent this unit from becoming bowed by the battle. Reveal and discard the top card of your Fate deck. If it's Focus value is odd, destroy Clay Horse. Ogre Elite DE DE359 follower fate shadowlands 6 0 0 8 - 4 5610 "Nonhuman ; Unique ; Shadowlands ; Lose 6 Honor. Will only attach to a Shadowlands Personality. May attach to a Personality regardless of restrictions on that Personality. Reaction: When another player's card moves this unit from a battle and this Personality is an Ogre or an Oni, bow Ogre Elite to negate that movement." Oni Horde DE DE361 follower fate 3 0 0 5 - 2 5651 "Nonhuman ; Shadowlands ; Lose 5 Honor. Will only attach to an Oni. May attach to a Personality regardless of restrictions on the Personality. Battle: Fear 4." Byoki no Oni DE DE362 follower fate shadowlands 1 0 0 2 - 2 1959 "Nonhuman ; Shadowlands ; Lose 3 Honor. Battle: Twice per battle, place a -1C Plague token on a Personality in this battle who has no Plague tokens." Ratling Bushi DE DE364 follower fate 3 0 0 6 - 0 6022 Creature Ratling Bushi gains +1F for each Ratling Pack in this unit. Ratling Scroungers DE DE365 follower fate 2 0 0 4 - 3 6033 Creature Items being attached to this Personality cost 2 less Gold, to a minimum of 1. Shosuro House Guard DE DE367 follower fate scorpion 3 0 0 6 - 4 6813 Unique Will only attach to a Scorpion Clan Personality. Battle: Bow Shosuro House Guard to target an attacking Personality. The Personality's controller decides whether Shosuro House Guard dishonors that Personality or send it home. Battle: Send this unit home from the current battle. You may use this action while Shosuro House Guard is bowed. Spirit Guide DE DE370 follower fate 0 0 2 5 - 2 7063 Open: If this Personality is a Shugenja, bow Spirit Guide to straighten this Personality. Tattered Ear Watcher DE DE371 follower fate ratling 3 0 0 5 - 4 7362 "Ratling ; Creature ; Unique Will only attach to a Ratling Personality. Reaction: After you play a card that you do not own, give this Personality a +1F/+1C token." Untested Troops DE DE373 follower fate 4 0 2 6 - 1 8336 Bow Untested Troops after each Fear effect resolves that targeted or affected anything in their battle. Utaku House Guard DE DE374 follower fate unicorn 4 0 1 8 - 4 8371 Battle Maiden. Cavalry. Unique. Will only attach to a Unicorn Clan Personality. Battle: Bow Utaku House Guard to bow a number of opposing Followers up to the number of Items in your army, plus one if this Personality is a Battle Maiden. Veteran Bushi DE DE375 follower fate 2 0 2 4 - 3 8432 Veteran Bushi gains +1F while attached to a Tactician. Veteran Samurai DE DE376 follower fate 3 0 2 6 - 4 8430 Yu 3. Warrior Monks DE DE378 follower fate 2 0 1 5 - 2 8501 Will attach to a Monk Personality for 3 less Gold. Reaction: Once per turn, when a Spell targets this unit or any cards in it, cancel that Spell. Yoritomo House Guard DE DE379 follower fate mantis 4 0 1 8 - 4 8771 Naval. Unique. Will only attach to a Mantis Clan Personality. Reaction: After the last Maneuvers Segment of an attack, give Naval to each Follower and Mantis Clan Personality in this army that is in a unit containing at lease one Naval card. Armor of Earth DE DE380 item fate 1 2 8 3 1350 Unique While you have a Ring of earth in play, Armor of Earth gains a +2F/+1C bonus and has a printed Gold cost of 0. Elemental Reaction: Cancel an action moving this unit out of a battle it assigned to during this attack. Blackened Claws DE DE381 item fate 1 1 4 2 1789 Shadowlands Cannot be moved. May only attach to a Shadowlands Personality without Blackened Claws. May attach to a Personality regardless of restrictions on the Personality. Reaction: When this Personality enters a duel, bow Blackened Claws to give two -1C Corruption tokens to the opposing Personality. Blade of Secrets DE DE382 item fate 0 0 7 3 1802 "Weapon ; Unique When Blade of Secrets enters play, you may discard a Fate card from your hand to permanently change the Blade's printed Force and Chi bonuses to that card's Focus value." Blade of Truths DE DE383 item fate 0 3 6 3 1809 "Weapon ; Unique Reaction: After this Personality enters a duel, name a Focus value. The opposing player may not play Focus cards or Reaction Action cards with that Focus value during the duel." Bone of the Tattered Ear Tribe DE DE384 item fate 2 2 7 4 1879 "Weapon ; Unique When Bone of the Tattered Ear Tribe enters play, it gains a +1F/+1C Pack token for each Ratling Follower you control. Limited: Bow Bone of the Tattered Ear Tribe and remove a Pack token from it to search any player's Fate discard pile for a Follower and put it in your hand, face-up and revealed to all players. Lose 3 Honor." Celestial Sword of the Crab DE DE386 item fate 0 1 8 4 2011 "Weapon ; Unique If you are a Crab Clan Player, gain 2 Honor. Celestial Sword of the Crab counts as the Ancestral Sword of the Crab Clan for uniqueness. While attached to a Crab Clan Personality, Celestial Sword of the Crab gains +1F/+1C for each Crab Clan Personality you control." Celestial Sword of the Crane DE DE387 item fate 0 1 8 4 2012 "Weapon ; Unique If you are a Crane Clan Player, gain 2 Honor. Celestial Sword of the Crane counts as the Ancestral Sword of the Crane Clan for uniqueness. While attached to a Crane Clan Personality, Celestial Sword of the Crane gains +1F/+1C for each Crane Clan Personality you control." Celestial Sword of the Dragon DE DE388 item fate 0 1 8 4 2013 "Weapon ; Unique If you are a Dragon Clan Player, gain 2 Honor. Celestial Sword of the Dragon counts as the Ancestral Sword of the Dragon Clan for uniqueness. While attached to a Dragon Clan Personality, Celestial Sword of the Dragon gains +1F/+1C for each Dragon Clan Personality you control." Celestial Sword of the Lion DE DE389 item fate 0 1 8 4 2014 "Weapon ; Unique If you are a Lion Clan Player, gain 2 Honor. Celestial Sword of the Lion counts as the Ancestral Sword of the Lion Clan for uniqueness. While attached to a Lion Clan Personality, Celestial Sword of the Lion gains +1F/+1C for each Lion Clan Personality you control." Celestial Sword of the Mantis DE DE390 item fate 0 1 8 4 2015 "Weapon ; Unique If you are a Mantis Clan player, gain 2 Honor. While attached to a Mantis Clan Personality, the Celestial Sword of the Mantis gains +1F/+1C for each Mantis Clan Personality you control." Celestial Sword of the Phoenix DE DE391 item fate 0 1 8 4 2016 "Weapon ; Unique If you are a Phoenix Clan Player, gain 2 Honor. Celestial Sword of the Phoenix counts as the Ancestral Sword of the Phoenix Clan for uniqueness. While attached to a Phoenix Clan Personality, Celestial Sword of the Phoenix gains +1F/+1C for each Phoenix Clan Personality you control." Celestial Sword of the Scorpion DE DE392 item fate 0 1 8 4 2017 "Weapon ; Unique If you are a Scorpion Clan Player, each other player loses 2 Honor. Celestial Sword of the Scorpion counts as the Ancestral Sword of the Scorpion Clan for uniqueness. While attached to a Scorpion Clan Personality, Celestial Sword of the Scorpion gains +1F/+1C for each Scorpion Clan Personality you control." Celestial Sword of the Unicorn DE DE393 item fate 0 1 8 4 2018 "Weapon ; Unique If you are a Unicorn Clan Player, gain 2 Honor. Celestial Sword of the Unicorn counts as the Ancestral Sword of the Unicorn Clan for uniqueness. While attached to a Unicorn Clan Personality, Celestial Sword of the Unicorn gains +1F/+1C for each Unicorn Clan Personality you control." Chukandomo DE DE394 item fate 3 3 5 4 2100 "Weapon ; Unique During your Straighten Phase, if this Personality is bowed and there are any Personalities in play with more Personal Honor, destroy this Personality instead of straightening him." Corrupted Jade Sliver DE DE395 item fate 0 0 3 1 2218 Shadowlands Open: Three times per turn, give this Personality +1F/-2C and Shadowlands. Open: Three times per turn, if this Personality has more than 1 Force, give this Personality -2F/+2C and Shadowlands. Dai Tsuchi DE DE396 item fate 3 +* 6 1 2303 Weapon Will only attach to a Personality with more than 2 Force. Crab Clan Personalities can attach Dai Tsuchi for 2 less Gold. Dai Tsuchi gains a +3C bonus while this Personality opposes one or more Ogres or Oni in a battle or duel. Daikyu DE DE397 item fate 0 0 3 1 2423 Weapon Only Cavalry Personalities may attach Daikyu. Battle: Bow Daikyu for a Ranged 3 Attack. Dragon Pearl DE DE398 item fate 0 0 10 3 2775 Unique Before Dragon Pearl enters play, target an Item, including a Unique Item, that this Personality can legally attach. After entering play, this card becomes a copy of that Item's printed card plus all permanent changes in effect on it. None of the Item's costs need to be paid and no entering-play effects are produced. The Emerald Armor DE DE399 item fate 2 1 8 4 7538 Unique. Followers being attached to this Personality cost 3 less Gold, to a minimum of 1. This Personality has a minimum Chi of 1. Gunsen of Water DE DE401 item fate 1 2 9 3 3340 "Weapon ; Unique While you have a Ring of Water in play, Gunsen of Water gains a +2F/+1C bonus and has a printed Gold cost of 0. Elemental Battle: Bow Gunsen of Water to move this unit to one of the Defender's Provinces or from the current battle to your home." The Imperial Standard DE DE402 item fate 1 2 5 4 7626 Unique. Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring Imperial Standard into play. Gain 4 Honor. Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached. Lessons from Kuro DE DE403 item fate 0 0 4 3 4815 Limited: Once per turn, bow this Personality to draw a Fate card if the Personality's Chi is greater than 3. Mempo of the Void DE DE404 item fate 1 2 9 3 5084 Unique While you have a Ring of the Void in play, Mempo of the Void gains a +2F/+1C bonus and has a printed Gold cost of 0. Elemental Open: Bow Mempo of the Void and discard any number of cards from your hand to draw an equal number of cards from your Fate deck. My Father's Weapon DE DE405 item fate 1 1 3 3 5434 Weapon Straighten this Personality at the end of the turn you bring My Father's Weapon into play. Ruby of Iuchiban DE DE407 item fate 0 0 5 1 6226 Unique Limited: Bow Ruby of Iuchiban, which may remain bowed, and this Personality to target a Personality. Bow the target. While the Ruby remains bowed and in play the target cannot straighten and his controller may, as a Limited action, destroy the Ruby by discarding a Fate card whose Focus value plus the target's Personal Honor is greater than or equal to this Personality's Chi. Takao's Jingasa DE DE408 item fate 0 1 3 1 7306 Once per turn, this Personality need not to bow to cast a Kiho. Thuk-Kigi's War Machine DE DE409 item fate 4 0 7 1 7878 Unique. Shadowlands. Will only attach to a Shadowlands Personality. This Personality cannot challenge or be challenged while in an army. The War Machine adds no Force while bowed. Bow the War Machine when a Terrain resolves in its battle. Reaction: At the beginning of the Resolution Segment, destroy a Fortification on the Province that this unit is attacking. Yakamo's Claw DE DE410 item fate 0 1 8 4 8658 Unique. Shadowlands. Cannot be moved. While attached to a Shadowlands Personality, Yakamo's Claw gains a +1F/+1C bonus for each Shadowlands Personality you control. Yoritomo's Kama DE DE411 item fate 2 2 6 4 8851 Weapon. Unique. All other Weapons in this army have +1F/+1C. Yoshi's Fan DE DE412 item fate 0 1 2 2 8858 Unique. This Personality gains +2 Personal Honor and Courtier while Yoshi's Fan is attached. Aid of the Grand Master DE DE413 action fate 0 4 1135 Kiho Limited: Bow one of your Monks to search your Fate deck for a card. Remove the card, shuffle the deck, then place that card on either the top or the bottom of the deck. Bloodstrike DE DE414 action fate 0 4 1863 Kiho Maho Battle: Bow one of your Shugenja to give a -1C Blood token to a number of opposing Personalities up to the Shugenja's Chi. Dharma Technique DE DE416 action fate 0 3 2594 Kiho Reaction: After an Event is revealed but before it resolves, bow one of your Monks to discard the Event without resolution. Double Chi DE DE417 action fate 0 1 2766 Kiho Reaction: When one of your target Personalities enters a duel, bow one of your Shugenja or Monks to give that Personality the Double Chi trait until the duel ends. Fist of the Earth DE DE419 action fate 0 3 3075 Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Follower or an opposing Personality without Followers. Flee the Darkness DE DE420 action fate 0 1 3091 Kiho Reaction: When another player targets one of your Personalities with a Battle action or with an Open action during a battle, bow one of your Shugenja or Monks to cancel that action. Mercy Shrouds the Earth DE DE422 action fate 0 3 5093 Kiho Elemental Reaction: Bow one of your Shugenja or Monks in this battle after a target Terrain card is played but before it resolves. That Terrain produces no effects, although it is still in play. Purity of Spirit DE DE424 action fate 0 4 5977 Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Personality with less Chi. The caster need not bow if the target is Shadowlands. Ryoshun's Last Words DE DE425 action fate 0 3 6253 Kiho Open: Bow one of your Shugenja or Monks to destroy a Spell. Touching the Soul DE DE426 action fate 0 2 8077 Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he or she were at the battle. Ring of Air - DE DE DE428 rings fate 0 4 6161 Play Ring of Air after casting three or more Spells and/or Kiho in one turn. Elemental Reaction: After one of your Shugenja or Monks bows to cast a Spell or Kiho, bow Ring of Air to straighten that Shugenja or Monk. Ring of Earth - DE DE DE429 rings fate 0 4 6165 Play Ring of Earth after an army containing your units wins a battle against an opposing army at a Province. Elemental Limited: Bow Ring of Earth and target one of your Personalities. Until the beginning of your next turn, other players cannot move that Personality into or out of battles. Ring of Fire - DE DE DE430 rings fate 0 4 6169 Play Ring of Fire after winning two or more duels in one turn. While Ring of Fire is in play, your Focus cards gain +1 Focus value when focused in a duel. Elemental Reaction: Bow Ring of Fire after a duel involving one of your Personalities ends to draw a number of cards equal to the number you focused from your hand in that duel. Ring of the Void - DE DE DE431 rings fate 0 4 6174 "Play Ring of the Void after performing the action: ""Limited: Reveal Ring of the Void from your hand and bow one of your Personalities,"" three or more times in one turn. Elemental Limited: Bow the Ring of the Void and one of your Personalities with more than 3 Chi to draw a Fate card." Ring of Water - DE DE DE432 rings fate 0 4 6178 Play Ring of Water after taking four or more Battle actions in one battle. Elemental Battle: Bow Ring of Water to move one of your units into the current battle from another battle or your home or from the current battle to your home. Amnesia DE DE433 spell fate 2 2 1273 Ritual Limited: Bow this Shugenja and at least one of your other Shugenja, and destroy this Spell, to target another player's Stronghold or Sensei. Until your Events Phase a number of turns from now equal to the number of Shugenja in this Ritual, the target Stronghold's or Sensei's actions cannot be used, and its traits have no effect, except those traits involving victory or elimination conditions or changes to that player's Family Honor. Contemplate the Void DE DE435 spell fate 6 4 2179 Limited: Bow this Shugenja and destroy this Spell to discard your Fate hand and draw four Fate cards. Doom of Fu Leng DE DE436 spell fate 8 4 2748 "Black Scroll ; Unique Give this Shugenja a -1C Corruption token each time he straightens. Ritual Open: Bow this Shugenja and any number of your other Shugenja to lower a target Personality's Chi by the number of Shugenja in this Ritual, to a minimum of 1. Doom of Fu Leng may target each Personality only once per game." Earthquake DE DE437 spell fate 5 4 2815 Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality. Emergence of the Masters DE DE438 spell fate 3 3 2854 Ritual Battle: Bow this Shugenja and any number of your other Shugenja in this battle. The effect depends on the number of Shugenja in this Ritual: One Shugenja: Give a Personality in this battle +1F. Two Shugenja: The same as with one Shugenja, plus give a Follower in this battle +3F. Three Shugenja: The same as with two Shugenja, plus send an opposing unit home. Five Shugenja: The same as with three Shugenja, plus destroy one opposing unit. Fear's Bane DE DE439 spell fate 3 4 3005 Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and destroy this Spell, to destroy a target Personality with less Chi than the number of Shugenja in this Ritual. Fire and Air DE DE440 spell fate 2 2 3052 Elemental Battle: Bow this Shugenja for a Ranged 2 Attack. Elemental Battle: Once per turn, without bowing, move this unit to an adjacent province. Force of Will DE DE444 spell fate 4 4 3114 Open: Bow this Shugenja and destroy this Spell to switch the Personal Honor and Chi of a target Personality. If you control the target, you need not destroy this Spell. The Kami Watch Over Me DE DE445 spell fate 5 3 7648 Ritual Limited: Bow this Shugenja and any number of your other Shugenja such that their combined chi is greater than 10. Take all cards in your discard piles that have not resolved or been in play this game and shuffle them back into your decks. Look into the Void DE DE447 spell fate 2 1 4862 Elemental Open: Bow this Shugenja and discard a card from your hand to draw a Fate card. Purity of the Seven Thunders DE DE448 spell fate 3 3 5979 Ritual Limited: Bow this Shugenja and any number of your other Shugenja such that their combined Chi is greater than 14, and destroy this Spell and this Shugenja, to destroy all Shadowlands cards. The Shugenja in this Ritual cannot straighten during your next turn. Ryoshun's First Gift DE DE449 spell fate 2 2 6252 Reaction: Before this Shugenja bows to cast a Kiho, bow this Spell instead of the Shugenja. Casting this Spell does not bow the Shugenja. Sympathetic Energies DE DE450 spell fate 2 2 7283 Open: Bow this Shugenja to move a target token from one target Personality to another target Personality who can legally have it. Tomb of Jade DE DE451 spell fate 5 3 8010 Limited: Bow this Shugenja and destroy this Spell to destroy a Shadowlands card. Razor's Edge Dojo DE DE454 stronghold aside crab 8 4 3 6046 The first time each phase each other player targets one of your Personalities with an action, he must discard a card from his hand. Battle: Bow Razor's Edge Dojo to give each of your Crab Clan Personalities in the current battle +1F. Kakita Dueling Academy DE DE455 stronghold aside crane 7 4 5 4357 Political Limited: Bow Kakita Dueling Academy to search your Fate deck for an Iaijutsu Action card. Show the card to the other players and add it to your hand. Kyuden Doji DE DE456 stronghold aside crane 6 4 6 4758 Political Reaction: When one of your Personalities enters a duel, target and bow one of your Crane Clan Samurai to have that Samurai enter the duel instead. Political Limited: Bow Kyuden Doji to permanently give Courtier to one of your Crane Clan Personalities. House of Tao DE DE457 stronghold aside dragon 6 4 4 3817 After all players reveal Strongholds, you may search your Fate deck for an Elemental Ring and put it into play. If you put a Shadowlands card into play, remove all your Elemental Rings from the game. Shiro Mirumoto DE DE458 stronghold aside dragon 7 4 5 6721 Your Dragon Clan Samurai may attach two Weapons. Limited: Once per turn, bow one of your Personalities with more than 3 Chi to draw a card. Kyuden Ikoma DE DE459 stronghold aside lion 7 3 6 4762 Reaction: Bow your Stronghold to cancel another player's Battle action. If it's an Action card, its player may return it to his hand after the battle. The player may immediately take another action. Kenson Gakka DE DE460 stronghold aside lion 7 3 6 4497 Terrains you own have a minimum Focus value of 3. Your non-Tactician Lion Clan Samurai with more than 2 Chi gain Tactician while in armies but cannot gain Force bonuses from Tactical actions. Kyuden Gotei DE DE461 stronghold aside mantis 7 4 3 4759 Kyuden Gotei counts as a Port card. Once per battle, as a Battle action, you may bow one of your Naval cards in the current battle to take two consecutive Battle actions. Morning Glory Castle DE DE463 stronghold aside phoenix 6 4 6 5265 Limited: Bow your Stronghold to target one of your Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a card from that Province and fill it with the targeted Personality, face-up. You may bow one of your Shugenja instead of your Stronghold if the Personality is a Samurai. Kyuden Agasha DE DE464 stronghold aside phoenix 6 4 6 4754 Attaching Spells from your hand is an Open action for you. All Spells you own cost 2 less Gold, to a minimum of 1. Tch'tch Warrens DE DE465 stronghold aside ratling 13 3 1 7380 You begin the game with three Provinces. Your Ratling cards cannot gain Shadowlands and are immune to Fear. Limited: Bow to take a non-Follower Fate card from another player's discard pile and put it in your hand. Keep this card face-up and revealed. The next time this card goes to a discard pile or deck, remove it from the game instead. Warrens of the Nezumi DE DE466 stronghold aside ratling 13 3 1 8498 "You begin the game with three Provinces. Non-Personality Ratling cards cost 1 less Gold for you. Your Ratling cards cannot gain Shadowlands, are immune to Fear, and have the ability: ""Battle: Bow and destroy this card to destroy an opposing Follower.""" The Shadowed Tower of the Shosuro DE DE467 stronghold aside scorpion 7 4 3 7760 Ignore Scorpion Clan Honor Requirements if you control no Shadowlands cards. Political Reaction: Once per turn, bow your Stronghold or one of your Courtiers after successfully playing a Political Action card to shuffle it into your Fate deck instead of discarding it. You may do this when your Stronghold is bowed. The Towers of the Yogo DE DE468 stronghold aside scorpion 7 4 2 7817 "All of your Scorpion Clan Samurai have the ability ""Battle: Bow this Samurai to bow an opposing Follower or opposing Personality without Followers.""" The Spawning Ground DE DE469 stronghold aside shadowlands 7 3 -19 7783 You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses for other players. Your Personalities will not swear fealty. Your cards are immune to Fear. Each Ogre, Oni and Troll Personality you own gains +1F/+1C. Temple of the Ninth Kami DE DE470 stronghold aside shadowlands 6 0 -19 7410 You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Your Personalities will not swear fealty. Bow to produce 4 Gold when paying for a Shadowlands card. Limited: If you control a Personality, bow the Temple to target another player's Personality. The target may challenge any of your Personalities to a duel. If he does not, dishonor him. Northern Provinces of the Moto DE DE471 stronghold aside unicorn 7 5 4 5570 Bow the Northern Provinces of the Moto to produce 7 Gold when paying for a Cavalry Follower. Battle: Switch the locations of two of your unbowed Cavalry Personalities that this action has not targeted this turn. You may do this when your Stronghold is bowed. Shiro Shinjo DE DE472 stronghold aside unicorn 7 5 4 6724 Items you own have +1 Focus value. Reaction: Once per turn, after one of your Personalities is destroyed, return to play an Item that Personality had. Attach the Item to any of your Personalities that can attach it, ignoring costs and entering-play effects. Court Intrigue DE DE473 event dynasty 2238 "If you control the Imperial Favor, you may discard it to give each of your Courtiers the following ability until the beginning of your next turn: ""Political Open: Bow this card during the Action Phase to bow a non-Unique Personality with lower Personal Honor.""" Berserker Rage DE DE474 action fate 0 1 1759 Battle: Target one of your Berserker Personalities opposing one or more units. That Berserker's Force becomes equal to twice his or her printed Force until the battle ends. The Berserker bows when the battle ends, an effect that cannot be prevented, and may not straighten before your second Straighten Phase from now. Dragon's Strength DE DE475 event dynasty 2783 If you have a Clan Champion from your Faction in play, each of your Personalities permanently gains +1F/+1C. Left Hand of the Emperor - DE DE DE476 winds 4796 Toturi Tsudao Political Battle: Discard the Imperial Favor to send an attacking unit home. You may use this in a battle in which you have no units. Political Reaction: Once per turn, after one of your Samurai dies as the result of a battle or duel, bow your Stronghold or a Courtier to gain 2 Honor. Right Hand of the Emperor - DE DE DE477 winds 6151 Akodo Kaneka Political Battle: Discard the Imperial Favor to move a unit you control from one of the Defender's Provinces to another. Political Reaction: Once per turn, when one of your Personalities is moving into or out of a battle, bow your Stronghold or a Courtier to negate the movement. Underhand of the Emperor - DE DE DE478 winds 8286 Hantei Naseru. Political Open: Discard the Imperial Favor and name a Political Action card. Search your Fate deck for the card, show it to all players, and add it to your hand. Each card title may be named once per game. Political Reaction: Once per turn, after a player has declared an attack, bow one of your Courtiers to target one of the Attacker's Samurai with less Personal Honor. That Samurai cannot assign to an army this attack. Voice of the Emperor - DE DE DE479 winds 8452 Toturi Sezaru Political Limited: Discard the Imperial Favor to draw a Fate card. Political Limited: Once per turn, bow your Stronghold or a Courtier to put an Elemental Ring into play from your hand. While in play, that Ring does not count towards an Enlightenment Victory, and at the beginning of each of your turns, discard a card from your hand or shuffle the Ring back into your Fate deck. Black Heart of the Empire - DE DE DE480 winds 1783 Daigotsu Lobbying is not Political for you. You lobby by bowing a Shadowlands Personality regardless of Personal Honor. For purposes of any player lobbying, your Family Honor is considered to be the total printed Force of your Personalities if that total is higher than each other player's. Battle: Discard the Imperial Favor to reduce the Force of one opposing card to 0. Occult Murders DE DE481 event dynasty 5600 Beginning with you and proceeding in turn order, each player destroys a Personality or Retainer of the player to his right. New Year's Celebration DE DE482 event dynasty 5501 Each Player discards his hand, then draws five cards. The Hiruma Dojo DE DE485 holding dynasty 3 4 7615 Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4. Slaughter the Scout DE DE488 action fate 0 2 6963 Reaction: After a target unit moves into a Province opposing one of your target Personalities, bow your Personality to destroy that unit. A Dark Moment DJH DJH001 action fate 0 2 1011 Open: Target a Province in play. Any card brought into play from that Province this turn permanently gains the Shadowlands trait. A Glimpse Beyond DJH DJH002 action fate 0 2 1022 Open: Target an Ancestor in play. Until the end of the turn, this Ancestor is affected by cards and rules that affect Followers. Arrow of the Four Winds DJH DJH003 action fate 2 2 1379 This Action costs 0 Gold for Unicorn players. Limited: Take any one Arrow card from your Fate discard pile and place it in your hand. Centipede Tattoo DJH DJH005 action fate 0 3 2022 Limited: Target one of your Personalities with the Tattooed trait but without a Centipede Tattoo. Until the end of the game, this Personality has a Centipede Tattoo and gains the following ability: Battle: Move this Personality into the current battle. No other Personalities can move into this battle. After this battle resolves, this personality bows and cannot straighten until after your next Straighten Phase. Contemplation DJH DJH006 action fate 0 4 2180 Open: Bow a Monk in play. Disgraced DJH DJH010 action fate 0 2 2613 Reaction: Play when a Personality is about to commit seppuku. The Personality cannot commit seppuku, and all effects of committing seppuku are negated. The Personality is Dishonored, and until the end of the game he or she cannot become rehonored or commit seppuku without a card effect. Disobedience DJH DJH011 action fate 0 3 2620 Battle: If your Family Honor is above 0 and you have no units in the battle, target one attacking Personality. Draw and discard the top card of any player's deck. If the Focus value is less than the Personality's Personal Honor, that Personality is sent home, without bowing. Dragonfly Tattoo DJH DJH013 action fate 0 3 2779 Limited: Target one of your Personalities with the Tattooed trait but without a Dragonfly Tattoo. Until the end of the game, this Personality has a Dragonfly Tattoo and cannot be targeted with ranged attacks or effects that move him or her from battle to your fief. Final Haiku DJH DJH014 action fate 0 1 3044 Reaction: Play immediately after one of your human Personalities dies honorably. Gain 2 Honor. Full Moon Tattoo DJH DJH015 action fate 0 3 3185 Limited: Target one of your Personalities with the Tattooed trait but without a Full Moon Tattoo. Until the end of the game, this Personality has a Full Moon Tattoo and gains the following ability: Reaction: When this personality is in a battle and an Action card is played, bow the Personality and discard a card from your hand with the same Focus value as the Action card to cancel and negate the action's effects. Heavy Ground DJH DJH016 action fate 0 3 3439 Battle: The effects and bonuses of Fortifications and Regions at this Province cannot be negated or reduced during this battle. Held Terrain DJH DJH017 action fate 0 1 3447 Battle Terrain: If this Province is destroyed during this battle, the Attacker can target and destroy one of the Defender's non-Fortification Holdings if the attacking army's Force total is greater than the Province Strength plus the Holding's Gold cost. Heroic Opportunities DJH DJH018 action fate 0 1 3453 Battle Terrain: The Attacker and Defender each choose a number of different Personalities in their army up to the number of units in the opposing army. The selected Personalities gain Force bonuses equal to their Chi until the end of the battle. Hidden Blade DJH DJH019 action fate 4 1 3606 Ninja Limited: Bow one of your Ninja Personalities to challenge a Personality to a duel that cannot be refused. Lose 4 Honor. Hunted DJH DJH020 action fate 0 2 3836 Limited: Bow one of your Magistrates and target a Personality, who becomes Wanted until the end of the game. Any opposing Samurai not controlled by the target Samurai's controller can, as a Battle action, challenge a Wanted Personality to an unrefusable duel. Kharma DJH DJH021 action fate 0 4 4500 Reaction: Play immediately after one of your Provinces is destroyed by an Event. That Event's controller also has his or her rightmost Province destroyed. Only one Kharma can be played for each Event. Let Him Escape DJH DJH023 action fate 0 3 4820 Reaction: Play immediately after another player moves a unit out of a battle. He or she must discard a random card from his or her Fate hand. You draw one additional card during your next End Phase. Lion Tattoo DJH DJH024 action fate 0 3 4850 Limited: Target one of your Personalities with the Tattooed trait but without an Lion Tattoo. Until the end of the game, this Personality has a Lion Tattoo, and Force and Chi bonuses this Personality receives from Weapons are doubled. Until the end of the game, any opposing Personality can, once per turn, challenge this Personality to a duel as a Battle action that this Personality can only refuse by bowing. Loss of Face DJH DJH025 action fate 0 4 4867 Political Reaction: Play at the end of any End Phase. Target a player that gained more than 5 Honor during this turn to retroactively negate all Honor gains for that player above 5 points. This is not considered an Honor loss. Nightmares of Iuchiban DJH DJH028 action fate 0 1 5513 Limited: Target a bowed Monk or Shugenja Personality. Until the end of the game, every time that Personality straightens, he or she gains a -1C Nightmare token. For performing Kihos, Nightmare tokens are +1C, instead of -1C. After the beginning of your next turn, if the Personality ever loses all Nightmare tokens, the effects of this action end. Ninja Tricks DJH DJH029 action fate 1 1 5537 Reaction: Bow one of your Ninja in a battle to cancel and negate the effects of any one Action card being played by another player during that battle. Lose 2 Honor. Phoenix Tattoo DJH DJH030 action fate 0 3 5845 Limited: Target one of your Personalities with the Tattooed trait but without a Phoenix Tattoo. Until the end of the game, this Personality has a Phoenix Tattoo, has the Tactician trait, and cannot assign to or move into an attacking army. Pillaging DJH DJH031 action fate 0 4 5853 Battle: If you are the Defender, destroy one of your Gold-producing Holdings to target a Personality whose Personal Honor is less than the Holding's cost. Followers in the target's unit with Force less than the Gold production of the Holding are bowed. Pride DJH DJH032 action fate 0 4 5942 Political Reaction: Play immediately after a Personality wins a duel that would produce Honor for that Personality's controller. The duel produces no Honor, but that Personality's Personal Honor is permanently increased by 1. Proud Words DJH DJH033 action fate 0 2 5960 Political Reaction: Play immediately after one of your Personalities issues a challenge. If it's accepted and your Personality does not win, lose 5 Honor. If it's refused, your Personality permanently gains 1 Chi. Shadow Brand DJH DJH034 action fate 0 1 6433 Limited: Bow one of your non-Shadowlands Personalities. This Personality gains +1F/+1C permanently, but if the number of Shadow Brands this Personality has becomes equal to or greater than the Personality's printed Personal Honor, he or she is immediately destroyed. Shadowlands Contagion DJH DJH035 action fate 0 3 6449 Reaction: Play immediately after a Shadowlands card is destroyed during a battle or duel. Target one opposing card, which permanently gains the Shadowlands trait. Siege DJH DJH036 action fate 0 1 6919 Battle Terrain: This Terrain takes effect immediately when it is put into play. Regions and Fortifications attached to this Provinces produce no effects while this Terrain is in play. Stand Together DJH DJH038 action fate 0 2 7092 Political Limited: Bow three of your human and/or Naga Personalities. If any one opponent accepts a 5-point Honor loss, you can target a second opponent with an Honor loss of 10 points. Neither Honor loss can be redirected or adjusted in any way. Steep Terrain DJH DJH039 action fate 0 1 7107 Battle Terrain: This Terrain takes effect immediately when it is played. While this Terrain is in play, Cavalry cards cannot bow to produce actions and every Cavalry card has -2F. Tattooed DJH DJH040 action fate 5 2 7366 Limited: Bow one of your Personalities, who loses all Clan alignments but permanently gains the Tattooed trait. If you are a Dragon or Brotherhood player, this Personality becomes permanently aligned to your Clan. Threat DJH DJH042 action fate 1 2 7867 Kolat Open: Target one player, who must bow one Personality he or she controls (target's choice). You cannot perform this action during battle unless the target player has one or more unbowed Personalities not assigned to a battle. Lose Honor equal to the Force of the Personality that is bowed. Tiger Tattoo DJH DJH043 action fate 0 3 7891 Limited: Target one of your Personalities with the Tattooed trait but without an Tiger Tattoo. Destroy any Weapons attached to this Personality. Until the end of the game, this Personality cannot attach weapons, and gains the following ability Reaction: When you declare a strike in a duel, gain 2F/2C until the end of the duel. Twisting Ravine DJH DJH044 action fate 0 1 8258 Battle Terrain: This Terrain takes effect immediately when it is played. While this Terrain is in play, cards cannot bow to perform any action other than an action that destroys this Terrain. Cards cannot be bowed by actions while this Terrain is in play, although all other effects of those actions resolve normally. Winds and Fortunes DJH DJH045 action fate 0 2 8594 Reaction: Play when an Event destroys one of your Provinces. That Event's controller must discard his or her entire Fate hand. Shiryo no Goju DJH DJH046 ancestor scorpion 0 1 1 0 - 6736 Scorpion Clan Ancestor. Unique. Open: Give this personality the Ninja trait until the end of the turn.3 Shiryo no Kuni DJH DJH047 ancestor crab 0 1 1 0 - 6749 Crab Clan Ancestor. Unique. Reaction: Bow this Ancestor immediately after a unit with one or more Shadowlands cards moves into any battle. Move this unit into the opposing army.3 Shiryo no Yurei DJH DJH048 ancestor crane 1 0 1 0 - 6774 Crane Clan Ancestor. Unique. Battle: Bow this Ancestor to have this Personality issue a challenge to an opposing Personality. The target can refuse only by reducing his or her Force by his or her own Personal Honor.3 A Kolat Revealed DJH DJH049 event dynasty 1031 All Strongholds in play are bowed, except those of players with one or more Kolat cards in play. (J) Blessings of Isawa DJH DJH050 event dynasty 1826 The next Kiho performed is attached permanently to the Personality performing it and becomes an ability of that Personality. The Personality cannot use the ability more than once per turn. Creating the Monkey Clan DJH DJH051 event dynasty 2257 The next two Unaligned Personalities that appear in your Provinces swear fealty to your Clan as soon as they turn face-up. Dragon's Tail Star DJH DJH052 event dynasty 2784 Reshuffle Dragon's Tail Star into your Dynasty deck to look at the top card of any deck. Dragon's Tail Star resolves every time it appears. Glimpse of Kage DJH DJH053 event dynasty 3260 Target one opponent, who must discard a Fate card from his or her hand. Rebuilding the Temples DJH DJH054 event dynasty 6053 Until the end of the game, players must bow a Monk or their Stronghold to bring a Temple or Shrine into play, in addition to any other costs. The Agasha Join the Phoenix DJH DJH056 event dynasty 7465 Choose one family name from another Clan. For the rest of the game, Personalities from that family that you bring (or are bringing) into play are considered members of your Clan. (In Rokugan, a Personality's family name is first). The Age of Man DJH DJH057 event dynasty 7467 Discard the top card of your Fate deck. While The Age of Man is in effect, all Events are discarded without effect. The Age of Man is in effect for a number of your turns after this one equal to the Focus value of the discard. On its last turn, its effects end after your Events Phase. The Wave Men DJH DJH058 event dynasty 7840 Until the end of the game, every human Personality without a Clan affiliation has his or her Gold cost reduced by 2. Toturi's Return DJH DJH059 event dynasty 8066 All Kolat cards in play are bowed and cannot straighten until after the beginning of your next turn. Ashigaru Spearmen DJH DJH061 follower fate DJH 1 0 1 2 - 1 1488 Ashigaru After this card enters play from your hand: You may draw an additional card during your next End Phase. Battle: Bow this card: Ranged 1 Attack. Maho-Tsukai DJH DJH063 follower fate * 0 0 * - 3 4892 The cost of this Follower equals the number of Shadowlands cards in play. The Force of this Follower equals half the number of Shadowlands cards in play, rounded up. Mantis House Guard DJH DJH064 follower fate * 1 1 6 - 4 4912 The Mantis House Guard will only attach to a Mantis Clan Personality (not to a Yoritomo's Alliance Personality). The Force of the House Guard equals half of the Personality's Gold cost, rounded up. Assassins DJH DJH067 holding dynasty ninja 2 2 1493 Retainer. Bow to produce 2 Gold. Bow to produce 3 Gold if you are a Ninja player. Battlements DJH DJH068 holding dynasty 1 1577 Fortification. All ranged attacks produced by cards in the attacking army have their strengths reduced by 1, and all ranged attacks produced by cards in the defending army have their strengths increased by 1. Bonsai Garden DJH DJH069 holding dynasty 8 1881 The Holding costs 2 less Gold for Brotherhood of Shinsei players. Limited: Bow to produce 2 Honor. Limited: Bow this card and discard a card from your hand to retrieve an Elemental Ring from your discard pile into your hand. You cannot retrieve a Ring that has already been retrieved from the discard pile this game. Kitsuki Iyekao DJH DJH070 holding dynasty 5 4566 Unique Ninja Retainer. Limited: Bow one of your Ninja cards in play. Take that card and any one Ninja card in a discard pile and shuffle them back into their appropriate decks. Kolat Agent DJH DJH071 holding dynasty 5 4645 Limited: Target any Gold- or Honor-producing Holding controlled by another player. Until the end of this turn, the Kolat Agent produces Gold and/or Honor as if it were a copy of that Holding. Retired Advisor DJH DJH072 holding dynasty 3 6114 Unique. Limited: Bow the Retired Advisor and discard a Fate card from your hand to draw a Fate card from your deck. River of the Dark Moon DJH DJH073 holding dynasty 4 6199 Shadowlands. Unique. Open: Move a Shadowlands Follower from one unbowed Shadowlands Personality you control to another. You cannot move a Follower between battles or more than once per turn. The Agasha Libraries DJH DJH074 holding dynasty 2 6 7466 This Holding costs 4 Gold for Phoenix players. Bow to produce 2 Gold. Reaction: Bow to cancel and negate the effects of an action produced by a Tattooed personality. Ambition DJH DJH076 item fate - - 7 4 1266 "Unique ; Bloodsword ; This is considered the Broken Sword of the Scorpion for Uniqueness. Battle: Once per battle, raise this Personality's Force to equal that of one opposing Personality. Reaction: When this Personality is entering a duel, raise his or her Chi to equal that of his or her opponent in the duel." Blood Arrows of Yajinden DJH DJH077 item fate - - 4 2 1839 This card cannot be attached to a Shugenja. Reaction: Destroy the Blood Arrows when this Personality is producing a ranged attack. This ranged attack targets printed Force instead of current Force. Lose 3 Honor. Crystal Nagamaki DJH DJH079 item fate 1 2 4 1 2287 Crystal Nagamaki provides an additional +1F/+1C when one or more Ninja cards oppose this Personality in a duel or battle. Kitsuki's Coin DJH DJH080 item fate 0 1 5 2 4593 Unique. Limited: Bow this Personality to challenge any Ninja or Kolat Personality to a duel that cannot be refused. Lord Moon's Blood DJH DJH081 item fate 2 2 8 2 4864 Unique. This is considered the Obsidian Mirror for uniqueness purposes. Any Focus cards played by this Personality in a duel have their Focus values raised to equal the lowest Focus value played by the opposing Personality, if they are lower. Falling Star Strike DJH DJH084 action fate 0 2 2967 Kiho Battle: Bow a Monk or Shugenja you control at this battle and target an opposing Personality to reduce the target Personality's Force by your Monk or Shugenja's Chi. Master of Destiny DJH DJH085 action fate 0 2 4948 Kiho Reaction: When an Event is revealed, bow a Monk or Shugenja you control. The Event is not resolved and is put face-up in your own rightmost Province, replacing the dynasty card there. If you do not have a Dynasty card in your rightmost Province, or when the Event is discarded normally, put the Event in its original owner's discard pile. Stagnation DJH DJH087 action fate 0 4 7079 Kiho Open: Bow a Monk or Shugenja you control to target a Personality. The target cannot use any abilities on his or her card until the end of this turn. Strike of Silent Waters DJH DJH088 action fate 0 3 7179 Kiho Elemental Reaction: Bow one of your Shugenja or Monks when one of your Personalities is focusing in a duel or using his or her Tactician trait. This card is considered a focus, and the Focus value equals the Shugenja's or Monk's Chi. Touch the Lands DJH DJH090 action fate 0 3 8075 Kiho Battle: Bow a Shugenja or Monk you control at this battle when a Terrain card is in play for the battle. The Terrain is destroyed, and you can immediately put a Terrain card into play from your hand. Agasha Gennai - exp DJH DJH091 personality dynasty phoenix 2 3 0 6 2 1107 "Phoenix Clan Shugenja ; Master of Air ; Experienced ; Unique Gennai will not join the Dragon Clan. Open: Bow Gennai to draw two cards, then discard two cards." Agasha Kusabi DJH DJH092 personality dynasty phoenix 1 3 0 5 2 1112 "Phoenix Clan Spiritwalker ; Shugenja ; Tattooed Kusabi will not join the Dragon Clan." Asahina Dorai DJH DJH093 personality dynasty crane 2 2 0 5 2 1393 Crane Clan Scholar. Shugenja. Balash - exp DJH DJH094 personality dynasty naga 1 4 0 6 1 1529 Naga Archer. Experienced. Unique. Reaction: Cards in this unit can combine their ranged attacks with those of one other unit in the same army as though they were in that unit. Battle: Bow for a Ranged 3 Attack. Bayushi Areru DJH DJH095 personality dynasty unaligned 1 2 - 4 1 1594 Unaligned Ninja. Followers must be Ninja. Open: Bow Areru and target a bowed Personality. Areru can remain bowed. While Areru remains bowed, the target cannot straighten. Any player can pay 6 Gold as an Open action to end this effect. Chochu DJH DJH096 personality dynasty unaligned 2 3 - 7 0 2069 Unaligned Ninja. Followers must be Ninja. This unit cannot be targeted by ranged attacks. Battle: Send this unit home from the current battle, even if Chochu is bowed. If unbowed, Chochu does not bow. Reaction: Remove Chochu from the current duel instead of focusing. The duel ends without resolution. Daidoji Rekai - exp DJH DJH097 personality dynasty crane 3 3 0 9 2 2342 Crane Clan Archer. Cavalry. Unique. Experienced. Battle: Bow for a Ranged 3 Attack. Battle: Attach a Follower from your hand to Rekai. Pay all costs normally. Dangai DJH DJH098 personality dynasty unaligned 1 3 0 7 2 2446 Unaligned Monk. Battle: Once per battle, discard a Kiho from your hand to give Dangai a Force and Chi bonus equal to the Focus value of the Kiho. Goju Adorai DJH DJH099 personality dynasty unaligned 4 4 - 11 1 3288 Unaligned Ninja Shugenja. Unique. Followers must be Ninja. Adorai will only join the Ninja. Another player cannot target Adorai with actions unless Adorai has targeted that player or his cards since that player's last End Phase. Hida Rohiteki DJH DJH100 personality dynasty crab 2 2 0 4 2 3540 Crab Clan Shugenja. Hiruma Osuno - exp DJH DJH101 personality dynasty crab 4 5 5 10 3 3652 Crab Clan Samurai. Oracle of Earth. Experienced. Unique. Elemental Battle: Destroy a Terrain at this battle. You can perform this action twice per battle. Elemental Battle: Bow Osuno to get any one Terrain from your Fate deck and put it into play. You can perform this action once per battle. Hitomi Dajan DJH DJH102 personality dynasty dragon 3 3 0 6 1 3693 Dragon Clan Monk. Tattooed Man. Dajan will not join the Brotherhood. Battle: Target a player with a unit in this battle. Dajan gains 1F/1C until the end of the battle for each of that player's Elemental Rings. You cannot target the same player with this action more than once per battle. Hitomi Iyojin DJH DJH103 personality dynasty dragon 2 3 - 5 1 3697 Dragon Clan Tattooed Man. Iyojin will not join the Crab Clan. Iyojin gains 2F permanently each time one of your Provinces is destroyed while he is in play. Hitomi Juppun DJH DJH104 personality dynasty dragon 5 3 5 8 2 3699 Dragon Clan Tattooed Man. Juppun will not join the Mantis Clan. All ranged attacks targeting Juppun have their strengths increased by 2. Juppun cannot gain Force bonuses from actions. Battle: Target one opposing Cavalry card, which permanently loses the Cavalry trait. You can perform this action once per battle. Hitomi Nakuso DJH DJH105 personality dynasty dragon 1 3 - 5 1 3715 Dragon Clan Shugenja. Tattooed. Nakuso will not join a Lion player. Battle: Bow and destroy Nakuso to destroy an opposing Samurai with equal or lower Chi. Hoshi Maseru - exp DJH DJH106 personality dynasty unaligned 1 1 0 5 2 3791 Unaligned Monk. Tattooed. Experienced. Unique. Maseru has a 1F/1C bonus for each Elemental Ring you have in play. Reaction: Bow Maseru when a card is used for its Focus value. The Focus value of the card is increased by the number of Elemental Rings you have in play. Ikoma Gunjin DJH DJH107 personality dynasty lion 0 4 4 6 3 3909 Lion Clan Campaigner. Samurai. Tactician. Isawa Hochiu DJH DJH108 personality dynasty phoenix 0 2 0 4 2 4081 Phoenix Clan Shugenja. Novice of Fire. Elemental Battle: Challenge an opposing Personality to a duel that cannot be refused. Hochiu can focus once before the duel begins. The loser of the duel is bowed, not destroyed. This can be done once per battle. Isawa Kaede - exp DJH DJH109 personality dynasty phoenix 3 5 5 14 3 4093 Phoenix Clan Oracle of the Void. Shugenja. Experienced. Unique. Double Chi. Shugenja in the same army as Kaede do not need to bow to perform Kihos. Kaede does not need to bow to perform Kihos. Elemental Limited: Bow and target a Ninja Personality. Draw and discard a Fate card. If the Focus value is less than the Ninja's Chi, the target permanently loses the Ninja trait. Otherwise, the Ninja is destroyed. Kage - exp 3 DJH DJH111 personality dynasty unaligned 2 4 - 9 2 4304 Unaligned Kolat Master. Experienced 3. Unique. Tactician. Limited: Bow Kage and target a Personality in play of whom you have a face-up copy in one of your Provinces. The target Personality is discarded from play, and your copy of the Personality enters play with all costs and requirements waived. Kitsu Sanako DJH DJH112 personality dynasty lion 1 3 3 5 2 4552 Lion Clan Shugenja. Open: Give each Personality in play a 1F/1C bonus for each Ancestor he or she has attached. You can do this once per turn. Mamoru - exp DJH DJH113 personality dynasty unaligned 0 5 - 7 1 4904 Unaligned Ninja Guard. Experienced. Unique. Followers must be Ninja. Reaction: Bow Mamoru immediately after a Personality is moved with an action to attack one of your Provinces. Mamoru challenges that Personality to a duel that cannot be refused. Matsu Toki DJH DJH114 personality dynasty unaligned 4 1 0 6 3 5054 Unaligned Samurai. Shadowlands. Lose 3 Honor. Toki's Honor requirement is waived if he is being brought into play by a Junzo's Army or Shadowlands Horde player. Moshi Hito DJH DJH115 personality dynasty unaligned 3 2 0 5 1 5280 Unaligned Samurai. Toturi's Army. Moto Amadare DJH DJH116 personality dynasty unicorn 1 3 5 5 2 5306 Unicorn Clan Samurai. Cavalry. Amadare has +1F and +1C at all times for each Bloodsword, Bloodspeaker, and Iuchiban card controlled by your opponents. Ninja Infiltrator - exp DJH DJH117 personality dynasty unaligned 1 3 - 5 1 5518 Unaligned Ninja. Experienced Sanado. Unique. The Infiltrator can remain bowed. Limited: Bow the Infiltrator and target a Personality in play with a lower Chi. While the Infiltrator remains bowed, the target cannot be assigned or moved to attack. Ninja Questioner DJH DJH118 personality dynasty unaligned 1 1 - 7 0 5525 Unaligned Ninja. Followers must be Ninja. Limited: Bow to target any Personality in play that cannot straighten due to a card effect. Draw and discard a number of Fate cards equal to the target's Personal Honor. If any of those cards has a Focus value greater than the target's Personal Honor, the target is destroyed. Ninja Shadow-Walker DJH DJH119 personality dynasty unaligned 2 1 - 4 1 5528 Unaligned Ninja. Followers must be Ninja. Battle: Switch the locations of this unit and another of your units. You can perform this action twice per turn. Ninube Ogoku DJH DJH120 personality dynasty unaligned 2 2 - 5 1 5541 Unaligned Ninja. Followers must be Ninja. Ogoku can join any army, including an army attacking your Provinces, regardless of whether you have been invited in that battle. You never gain Honor when Ogoku joins an army. Ropp'tch'tch DJH DJH121 personality dynasty unaligned 2 4 - 6 2 6216 Unaligned Ratling Rememberer. Unique. Reaction: At the beginning of the Battle Action Segment, Ropp'tch'tch gains the Tactician trait until the end of the turn if all Personalities and Followers in this army are Ratlings. Seppun Toshiken DJH DJH122 personality dynasty unaligned 1 6 3 8 3 6403 Unaligned Emerald Champion. Unique. Toturi's Army Samurai. Imperial Magistrate. Toshiken will join Crane Clan for 1 less Gold. Toshiken will not refuse a challenge. Shiba Gensui DJH DJH123 personality dynasty phoenix 2 2 2 4 2 6516 Phoenix Clan Samurai. Battle: Once per turn, move Gensui into an army that contains a Shugenja you control. Shiba Tetsu - exp DJH DJH124 personality dynasty phoenix 2 4 4 8 3 6562 Phoenix Clan Samurai. Experienced. Unique. Battle: Target a Shugenja you control to give Tetsu a Force bonus equal to the Shugenja's Chi. You can do this once per battle. Shiba Tsukune - exp 2 DJH DJH125 personality dynasty phoenix 5 4 5 10 3 6570 Phoenix Clan Champion. Unique. Samurai. Experienced 2. Double Chi. Tsukune will only join the Phoenix Clan. Open: Bow a Shugenja you control to give Tsukune a 2F/2C bonus until the end of the turn. Shinko Kamiko - exp DJH DJH126 personality dynasty shadowlands 3 3 - 8 0 6690 Shadowlands Creature. Bloodspeaker. Experienced Pennaggolan. Unique. Cavalry. Lose 3 Honor. Maho Limited: Destroy a Merchant Caravan or a Large Farm controlled by another player. Kamiko gains 2F/2C permanently. Shosuro - exp DJH DJH127 personality dynasty unaligned 2 3 - 10 6791 Unaligned. Experienced Ninja Shapeshifter. Unique. Followers must be Ninja. Shosuro will join the Scorpion Clan for 2 less Gold. Reaction: If Shosuro is in an attacking army that destroys a Province containing a Personality, that Personality enters play under your control. Ignore all costs and requirements. This Personality gains the Ninja trait permanently and loses 1F/1C. Lose 5 Honor. Shotai DJH DJH128 personality dynasty unaligned 4 3 0 8 4 6871 Unaligned Samurai. Toturi's Army Outcast. Unique. Shotai will not join Lion Clan. Battle: Gain a Force bonus equal to the number of opposing units. This unit is destroyed at the end of the battle's Resolution segment. Tausha DJH DJH130 personality dynasty naga 2 2 0 5 2 7370 Naga Commander. All Naga Followers attaching to Tausha have their Gold costs reduced by 2. Toku - exp 2 DJH DJH131 personality dynasty unaligned 1 3 0 4 2 8005 Unaligned Samurai. Monkey Clan Champion. Captain of the Imperial Guard. Toturi's Army. Experienced 2. Unique. All Exhaustion tokens are removed from Toku when he straightens. Battle: Give Toku a -1C Exhaustion token to straighten one Follower in this unit or give one Follower in this unit +1F. Toku cannot target a Follower with this action more than once per turn. Toritaka Genzo - exp DJH DJH132 personality dynasty crab 3 3 0 7 2 8027 Crab Clan Hunter. Falcon Clan Samurai. Experienced Genzo. Unique. Genzo will join Yoritomo's Alliance for 2 less Gold. Battle: If opposed by one or more Tattooed Personalities, Genzo can take a Chi penalty (to a minimum of 1) to gain an equivalent Force bonus. Battle: Bow to challenge an opposing Tattooed personality to a duel that cannot be refused. Toturi the First - exp 3 DJH DJH133 personality dynasty unaligned 7 6 10 15 3 8055 Unaligned Emperor. Ninja. Toturi's Army. Experienced 3 Toturi. Unique. Samurai. Tactician. Double Chi. Toturi the First cannot be targeted with the Imperial Favor or the Dark Lord's Favor. Open: Bow to give a target Personality the Kolat trait until the end of the turn. Reaction: Bow to reduce the Gold cost of a Samurai to 0 as the Samurai is brought into play. Tsuruchi - exp DJH DJH134 personality dynasty mantis 3 3 2 8 2 8172 Wasp Clan Master Bowman. Yoritomo's Alliance. Experienced. Unique. Followers with ranged attacks attached to Tsuruchi have their ranged attack strengths increased by 2. Battle: Make a Ranged 2 Attack without bowing Tsuruchi. This can be done twice per turn. Battle: Bow for a Ranged 5 Attack. Tzurui DJH DJH135 personality dynasty unaligned 2 4 - 7 2 8261 Unaligned Samurai. Tactician. Toturi's Army. Monkey Clan. Yotsu Seou DJH DJH136 personality dynasty unaligned 1 2 - 5 1 8866 Unaligned Samurai. Toturi's Army. At the end of your Straighten Phase, destroy all Shuriken tokens on Seou. Battle: Give Seou one or more Shuriken tokens. The total number of Shuriken tokens on Seou cannot exceed four. Produce a ranged attack with a strength equal to the number of tokens just given to Seou. This does not bow Seou. Aka Mizu-umi DJH DJH137 region dynasty 1142 Any Event that is about to destroy this Province has all of its effects negated. The Event is still considered to have been resolved. Bells of the Dead DJH DJH138 region dynasty 1751 "Any Shugenja coming into play from this Province permanently gains this ability: ""Battle: Bow and destroy this Shugenja to destroy one opposing Oni.""" Firebird Falls DJH DJH140 region dynasty 3061 Unique. While this Region is in play, all Personalities entering play have their Gold costs increased by their Personal Honor. This Region cannot enter play if you have any Shadowlands cards in play and is destroyed if you ever put a Shadowlands card into play. Golden Sun Plain DJH DJH141 region dynasty 3305 Unique. Reaction: Once per turn, increase the Gold production of one of your Gold-producing Holdings by 2 as it bows to produce Gold. Osari Plains DJH DJH142 region dynasty 5715 When the Defender plays a Terrain at this Province, all Terrain effects that normally occur at the end of the Battle Action Segment instead resolve immediately. River of the Last Stand DJH DJH143 region dynasty 6200 Unique. All Crab Personalities have +1F/+1C bonuses while fighting at this Province. All Shadowlands cards have -1F while fighting at this Province. Treacherous Pass DJH DJH145 region dynasty 8108 Battle: Once per battle, draw and discard a Fate card for each Personality in this battle. If the Focus value of a Personality's discard is greater than his or her Chi, his or her unit goes home, bowed. Twilight Mountains DJH DJH146 region dynasty 8254 Unique. Battle: If the total Chi of the attacking army is less than 8, send all attacking units home from this battle, without bowing. Plain of Desperate Evil DJH DJH149 spell fate 4 1 5868 "Elemental Battle: Bow this Shugenja to put a Terrain into play at this battle with this text: ""Destroy all Shadowlands cards in this battle. While this Terrain is in play, all Shadowlands Personalities and Followers in this battle have the ability Battle: Destroy this card to produce a ranged attack equal to half of its Force, rounded up." Rise from the Ashes DJH DJH150 spell fate 3 4 6182 Limited: Bow this Shugenja. Until your next Events Phase, no player can gain Honor, declare an attack, or target any opponent's card with actions. Any Honor gains you have made this turn are retroactively negated. This is not considered an Honor loss. Rise from the Ashes is then discarded from play. Virtuous Heart DJH DJH151 spell fate 2 3 8447 Battle: Once per battle, target an opposing Personality. The target's controller draws and discards the top card of his or her Fate deck. If the target's Personal Honor plus the Focus value of the discard does not exceed your Personality's Personal Honor, the target is bowed. This does not bow your Shugenja. The Palace of Otosan Uchi DJH DJH154 stronghold aside 7 4 4 7706 You begin the game with the Imperial Favor if you are the only Toturi's Army player. Your Imperial cards cost 2 less Gold. Reaction: Once per turn, when you are attaching a Follower to one of your Personalities, reduce the Follower's cost by the Personality's Force. One Thousand Years of Peace DotE DotE001 event dynasty 5645 After the next time this game any player declares an attack, reduce the strength of each of his Provinces by 3 until the beginning of his next turn. The Death of Ryoshun DotE DotE003 event dynasty 7520 This card remains in play in your home. Open: Discard this card: Name a card in play. Until the beginning of your next turn, actions on cards with that title may not be used. Fall From the Heavens DotE DotE004 event dynasty 2959 Beginning with you and proceeding once in turn order, each player may search his Fate deck for a Kami card, show it, and put it in his hand. Test of the Kami DotE DotE005 event dynasty 7450 "Target a Personality. Permanently give him the Kami trait. This card remains in play in your home. Open: Discard this card: Target a Kami Personality you control and a Personality another player controls; if used during a battle, these targets must oppose each other. The Kami Personality issues an unrefusable challenge to the other." The First Wedding DotE DotE006 event dynasty 7578 You may discard cards from your hand with a total Focus value of exactly 4. If you do, either draw 3 cards or target a player. If you target a player, he discards cards from his hand with a total Focus value of at least 4 if possible, or shows his hand if he cannot. Ki-Rin's Exodus DotE DotE007 event dynasty 4523 This card remains in play in your home. Battle: Discard this card: Target any number of units you control in the current battle. Move them home. Rebirth of the Dark Kami DotE DotE008 event dynasty 6050 Target a dead Shadowlands Personality in your discard pile. You may destroy a Personality you control as a cost to reduce the target's Gold cost to 0. Bring the target into play, paying all costs and ignoring restrictions. Chamber of the Damned DotE DotE009 holding dynasty 2 2 2030 "Shadowlands ; Lose 3 Honor. Bow this card: Produce 2 Gold. Battle: Bow this card and destroy an unbowed Holding you control and own: Target an opposed Personality you control. Lose 2 Honor. Attach a Shadowlands Follower token to the Personality. This Follower has a Force equal to the printed Gold cost of the destroyed Holding." Shrine of Discussion DotE DotE010 holding dynasty 2 2 6886 Bow this card: Produce 2 Gold. Open: Destroy this card: Target a Personality. Permanently give him -3F/+1C and the Monk trait. The First Dojo DotE DotE011 holding dynasty 3 4 7572 Unique Bow this card: Produce 3 Gold. Open: Bow a Kami Personality or a Clan Champion you control: Once per turn, even if this card is bowed, target up to three other Personalities you control. Straighten them. Isawa Ariminhime DotE DotE013 holding dynasty 2 2 4073 "Retainer ; Spirit ; Unique Bow this card: Produce 2 Gold. Battle: If you are the Defender, once per turn, even if this card is bowed, target a unit you control in the current battle. Give the current Province a strength bonus equal to the unit's total Force." Seppun Hill DotE DotE014 holding dynasty 4 4 6388 Unique Will not enter play unless your Family Honor is at least 4 points above your starting Family Honor. Bow this card: Produce 4 Gold. Limited: Bow this card: Gain 2 Honor. Each other player decides if he gains 1 Honor. Standing Stones DotE DotE015 holding dynasty 2 2 7096 Bow this card: Produce 2 Gold. Open: Once per turn, target a Troll or a non-Shadowlands Nonhuman card. Until the end of the turn, the card has +2F while opposed. The Tao DotE DotE016 holding dynasty 2 2 7799 Unique Bow this card: Produce 2 Gold. Elemental Open: Bow this card: Once per turn, straighten all Rings. Shinsei DotE DotE019 personality dynasty 1 15 - 0 5 6695 Monk. Mentor of the Kami. Double Chi. Unique. You must bow five cards you control as an additional cost of playing Shinsei. Shinsei need not bow to cast Kihos. Reaction: When paying for a Thunder Personality, bow this card: Reduce the Thunder's Gold cost to 1. Once per turn, even if this card is bowed, target a Kami Personality. Bow him. Hida DotE DotE020 personality dynasty crab 14 8 - 0 5 3459 Crab Clan Kami. Samurai. Double Chi. Yu 20. Unique. Loyal. Will not enter play normally unless another player has more than 10 Family Honor. Battle: If Hida is face-up in one of your Provinces, you are the Defender, and the current attacking army contains a unit, bring Hida into play in you army in the current battle. Battle: Target an attacking unit. Destroy it. Hida Atarasi - exp 7 DotE DotE021 personality dynasty crab 10 5 0 15 3 3464 "Crab Clan Thunder ; Samurai ; Disciple of the Kami ; Yu 12 ; Experienced 7 ; Unique ; Loyal May overlay any Crab Clan Samurai you control. Reaction: Before Atarasi is destroyed other than as a cost or effect of a card you own, remove him from the game: Even if Atarasi is bowed, gain an addtional Attack Phase after your next Dynasty Phase." Hiruma DotE DotE022 personality dynasty crab 5 4 0 11 4 3627 "Crab Clan Samurai ; Disciple of the Kami ; Scout ; Unique ; Loyal Battle: Discard a card: Once per battle, Ranged 5 Attack. Battle: Target a Personality in your home not targeted by Hiruma this turn. Move him into Hiruma's battlefield. Battle: Target a Personality you control in the current battle not targeted by Hiruma this turn. Move him home." Kaiu Norio DotE DotE023 personality dynasty crab 4 2 - 7 2 4330 Crab Clan Samurai. Siege Norio has +1F/+1C while he has a Follower. Reaction: After Norio enters play, bow him: Norio may not be targeted by cards other players own until the start of your next turn. Doji Hayaku DotE DotE024 personality dynasty crane 3 4 0 9 4 2666 "Crane Clan Samurai ; Daidoji Family Founder ; Harrier When paying for Hayaku, you may reduce his Gold cost by 2 and permanently give him -2 Personal Honor. Battle: Once per battle, target an opposing card. Give it a Force penalty equal to Hayaku's Personal Honor. Reaction: Before Hayaku is destroyed: Produce a ranged attack with a strength equal to Hayaku's Personal Honor." Doji DotE DotE025 personality dynasty crane 8 14 10 0 6 2641 Crane Clan Kami. Samurai. Courtier. Double Chi. Unique. Loyal. Will not enter play unless you have taken at least three Political actions this turn. While you control Doji, cards focused by Personalities you control return to your hand instead of being discarded when the duel ends. Battle: Once per target per battle, target an attacking unit. Move it home bowed. Doji Konishiko - exp 7 DotE DotE026 personality dynasty crane 3 5 5 12 4 2686 "Crane Clan Thunder ; Courtier ; Disciple of the Kami ; Experienced 7 ; Unique ; Loyal May overlay any Crane Clan Courtier you control. Reaction: After Konishiko enters play or overlays: Once per game, search your hand and discard pile for a Political Action card. Permanently give her one of its Limited or Open actions; she may take the action once per turn and bows as an added effect. Remove the card from the game." Kakita DotE DotE027 personality dynasty crane 4 6 10 12 5 4347 "Crane Clan Samurai ; Disciple of the Kami ; Duelist ; Unique ; Loyal Personalities must focus at least once per duel if able. After each duel, the winner draws as many cards as he focused. Before the first focus or strike of a duel Kakita is in, set his Chi to the other Personality's Chi. The other Personality loses Double Chi. Kakita may only focus once, but with one to three cards. These effects end when the duel ends." Mirumoto - exp 7 DotE DotE028 personality dynasty dragon 5 6 8 13 4 5121 "Dragon Clan Thunder ; Samurai ; Duelist ; Disciple of the Kami ; Experienced 7 ; Unique ; Loyal May overlay any Dragon Clan Samurai you control. After each duel, the winner draws a card. Before the first focus or strike of a duel Mirumoto is in, set his Chi to the other Personality's Chi. The other Personality loses Double Chi. Mirumoto focuses first, with 1 or 2 cards, and must focus if able. These effects end when the duel ends." Mirumoto Hojatsu DotE DotE029 personality dynasty dragon 4 6 5 12 4 5147 "Dragon Clan Samurai ; Disciple of the Kami ; Duelist ; Unique Limited: Once per turn, search your Fate deck for a Weapon. Show it. Put it in your hand. Battle: Bow a Weapon you control: Once per turn, target a Personality opposing it. The Personality's controller targets a Personality in the Weapon's army. The first Personality issues an unrefusable challenge to the second." Togashi DotE DotE030 personality dynasty dragon 10 13 4 0 5 7917 Dragon Clan Kami. Creature. Samurai. Shugenja. Cavalry. Unique. Loyal. Will not enter play unless you brought a Black Scroll or Ring into play this turn. Limited: Once per turn, target a Personality you control. Search your deck for a Black Scroll. Attach it to the Personality, ignoring costs. Limited: Once per turn, target a Ring you control. Put it in your hand. Play a different Ring card from your hand. Togashi Kaiteru DotE DotE031 personality dynasty dragon 3 4 4 7 2 7938 "Dragon Clan Wanderer ; Monk ; Tattooed Reaction: After he enters a duel, bow a Monk Personality you control: If Kaiteru has no Weapons, give him +2F/+1C. If this is done during a battle, these bonuses last until the battle ends." Akodo DotE DotE032 personality dynasty lion 13 12 10 0 5 1153 "Lion Clan Kami ; Samurai ; Double Chi ; Tactician ; Unique ; Loyal Will not enter play normally. Akodo may perform any number of Tactical actions per battle, once per printed action. After each Tactical action Akodo performs, give +2F to all Personalities in his army. Battle: If Akodo is face-up in one of your Provinces and your army has a total Force of at least 10, bring Akodo into play in your army." Akodo Mirotai DotE DotE033 personality dynasty lion 3 3 3 8 2 1199 Lion Clan Samurai. General. Tactician Limited: Once per turn, give Mirotai a 2F Follower token. Mirotai loses the Tactician trait. Ikoma DotE DotE034 personality dynasty lion 5 5 7 12 3 3899 "Lion Clan Samurai ; Disciple of the Kami ; Tactician ; Unique ; Loyal Battle: If Ikoma's army has less total Force and fewer units than the opposing army, target an opposing Follower or an opposing Personality with no Followers. Destroy the target." Matsu - exp 7 DotE DotE035 personality dynasty lion 9 5 6 14 4 4966 "Lion Clan Thunder ; Samurai ; Disciple of the Kami ; Experienced 7 ; Unique ; Loyal May overlay any Lion Clan Samurai you control. Reaction: After a non-Unique Personality assigns to a defending army opposing Matsu: Once per Attack Phase, target the Personality. Bow him." Kaimetsu-Uo DotE DotE036 personality dynasty mantis 6 5 2 12 2 4309 "Mantis Clan Founder ; Samurai ; Naval ; Descendent of the Kami ; Unique ; Loyal After the first time this game Kaimetsu-Uo enters play from a Province, gain a Province to the left of your leftmost Province." Kindari DotE DotE037 personality dynasty mantis 4 3 0 8 1 4515 "Mantis Clan Samurai ; Naval Battle: Once per battle, target an opposing non-Naval unit. Move it home bowed. If it moves, bow Kindari." Unmei DotE DotE038 personality dynasty mantis 2 3 - 8 1 8317 "Mantis Clan Shapeshifter ; Creature ; Spirit ; Unique Unmei has each of the following traits while you control a Mantis Clan Personality with the same trait: Samurai, Shugenja, Courtier, Bushi, Scout, Cavalry, Tactician, Double Chi, Duelist, Naval. While Unmei is a Samurai, it has +3F. While Unmei is a Shugenja, it has ""Elemental Battle: Bow this card: Ranged 5 Attack.""" Tashrak DotE DotE039 personality dynasty naga * * - 7 0 7358 "Naga Abomination ; Nonhuman ; Unique Tashrak's printed Force equals the number of non-Naga Personalities other players control. Tashrak's printed Chi equals the number of Forests you control, plus 2." Asako Moharu DotE DotE040 personality dynasty phoenix 2 4 6 8 3 1448 Phoenix Clan Air Shugenja Elemental Open: Bow this card: Target a non-Personality card you control. Straighten it. Until the end of the turn, neither Moharu nor that card may straighten. Isawa - exp 7 DotE DotE041 personality dynasty phoenix 6 5 6 14 3 4069 Phoenix Clan Thunder. Void Shugenja. Disciple of the Kami. Experienced 7. Unique. Loyal May overlay any Phoenix Clan Shugenja you control. Isawa may cast Spells in your hand as if they were attached to him, except those whose costs would remove the Spell from play. Discard any Spell that casts this way, after is resolves. Asako Yogo DotE DotE042 personality dynasty phoenix 4 5 4 12 2 1468 "Phoenix Clan General ; Fire Shugenja ; Disciple of the Kami ; Unique ; Loyal Elemental Battle: Once per battle, Ranged 4 Attack. Elemental Reaction: After the resolution of an action you took that produced a ranged attack, or issued a challenge, against a Personality at Asako Yogo's battlefield, discard a card: Target the player you controlled the Personality. He discards two cards." Shiba DotE DotE043 personality dynasty phoenix 10 10 6 0 5 6498 Phoenix Clan Kami. Samurai. Double Chi. Unique. Loyal. You must bow three Phoenix Clan Shugenja you control as an addtional cost of playing Shiba. You may play Follower, Item, and Spell cards from your discard pile as if they were in your hand. Limited: Once per turn, target an Honorable Dead Personality in your discard pile. Put him into play, ignoring costs and restrictions. Kan'chek DotE DotE044 personality dynasty ratling 3 3 - 6 2 4438 "Ratling Shugenja ; Creature ; Unique Kan'chek may cast Kihos in any discard pile as if they were in your hand. Kan'chek may cast Spells in any discard pile as if they were attached to him, except those whose costs would remove the Spell from play. Remove any card that he casts these ways from the game, after it resolves." A'tck DotE DotE045 personality dynasty ratling 5 3 - 7 2 1505 "Ratling Lieutenant ; Bushi ; Creature ; Unique Open: Target a Ratling Personality. Give him a Tribe trait that appears on another face-up Ratling in the game." D'nir'ch DotE DotE046 personality dynasty ratling 3 3 - 6 1 2638 "Ratling ; Creature Battle: Pay 2 Gold: Target a Ratling Personality at D'nir'ch's battlefield. Give him a +1F/+1C Weapon Item token." Bayushi DotE DotE047 personality dynasty scorpion 11 11 - 0 4 1581 Scorpion Clan Kami. Samurai. Courtier. Unique. Loyal. Will not enter play unless two non-Shadowlands cards you own created Honor losses this turn. Bayushi need not bow to perform Political actions. Political Limited: Once per turn, search your Fate deck for a Political Action card. Show it. Put it in your hand. Limited: Permanently reduce Bayushi's Chi by at least 1: Target a Personality. Reduce his Chi by the same amount. Bayushi Nissho DotE DotE048 personality dynasty scorpion 3 4 - 7 1 1670 Scorpion Clan SamuraiBattle: Once per battle, target a Follower or Item at a battlefield and a Personality controlled by that card's controller. Move the Follower or Item to the Personality. You may then straighten the Follower or Item. Shosuro - exp 7 DotE DotE049 personality dynasty scorpion 6 5 - 12 2 6792 "Scorpion Clan Thunder ; Disciple of the Kami ; Ninja ; Experienced 7 ; Unique ; Loyal May overlay any Scorpion Clan Personality you control. Reaction: After Shosuro enters play or overlays: Target a player. Discard all cards from his Provinces. Battle: Remove five cards in any one player's discard pile from the game: Target a Ninja Personality you control and a location. Move the Ninja to the location." Yogo - exp DotE DotE050 personality dynasty scorpion 4 5 - 15 2 8708 "Scorpion Clan Fire Shugenja ; Disciple of the Kami ; Accursed ; Experienced Asako Yogo ; Unique Limited: Once per turn, target a Personality with less Chi than Yogo. Straighten the Personality. Battle: Shuffle Yogo into your deck from the current battle: Search your Provinces and deck for any number of Personalities with a total Gold cost less than Yogo's. Bring them into play in your army, ignoring costs." The First Oni - inexp DotE DotE051 personality dynasty shadowlands 7 5 - 10 0 7575 "Shadowlands ; Nonhuman ; Disciple of the Kami ; Inexperienced ; Unique May not attach Items. Lose 10 Honor. This loss may not be copied or modified. Limited: Once per turn, target an unbowed Personality you do not control. Lose 3 Honor. Declare an addtional Attack Phase, creating a battlefield not associated with any Province. The First Oni assigns to attack there. The target assigns to defend there. After the Attack Phase, resume the Action Phase." Fu Leng DotE DotE052 personality dynasty shadowlands 15 15 - 0 0 3170 Shadowlands Kami. Double Chi. Unique. Will only join a Shadowlands player. Has a minimum Chi of 1. Will not enter play unless at least two Personalities were destroyed or gained the Shadowlands trait this turn. Limited: Once per turn per target, target a dead Personality in any discard pile. Put the Personality into play under your control, ignoring costs and restrictions. Permanently give him Undead and Shadowlands. Mutsuhito DotE DotE053 personality dynasty shadowlands 5 5 - 12 0 5427 "Shadowlands Bushi ; Unique ; Lose 5 Honor. Reaction: After Mutsuhito enters play from a Province: Target a dead Personality in your discard pile. Bring him into play, ignoring costs and restrictions." Oni no Hatsu Suru DotE DotE054 personality dynasty shadowlands 4 3 - 7 0 5663 "Oni ; Nonhuman ; Shadowlands ; Lose 5 Honor. Reaction: After Oni no Hatsu Suru is destroyed by a card another player owns, remove the Oni from the game: Lose 4 Honor. Create two 2F/2C Nonhuman Shadowlands Oni Personality cards in your home or in the army the Oni was destroyed in." Muhomono DotE DotE055 personality dynasty unaligned 5 3 - 8 2 5406 "Unaligned Bushi ; Ogre ; Nonhuman Will not join a Shadowlands player. Reaction: After Muhomono enters play from a Province: You may search your Dynasty deck for an Ogre and put it face-up in the Province instead of filling it normally. You may search your Fate deck for an Ogre, show it, and put it in your hand." Hantei DotE DotE056 personality dynasty unaligned 14 14 0 0 6 3373 Unaligned Kami. First Emperor. Samurai. Courtier. Cavalry. Double Chi. Naval. Tactician. Unique. Will not enter play unless a Kami Personality is in play. Reduce the Gold cost of cards attaching to Hantei to 0. Reaction: After a Political Action is taken: cancel it. Once per turn, target a non-Kami Personality. Gain Permanent control of the target. Hantei Genji DotE DotE057 personality dynasty unaligned 5 5 0 8 5 3374 Unaligned Emperor. Disciple of the Kami. Samurai. Courtier. Double Chi. Unique. You must discard the Imperial Favor or bow Personalities and Followers you control with more than 12 total Force as an additional cost of playing Hantei Genji. Political Limited: Bow Genji: Target a face-up Personality in a Province. Bring the Personality into play controlled by the Province's player, ignoring costs and restrictions. P'an Ku DotE DotE058 personality dynasty unaligned 0 1 - 9 0 5781 "Unaligned Mad Dragon ; Creature ; Unique Open: Once per turn, target another Personality. Permanently copy the target's printed Force. Open: Once per turn, target another Personality. Permanently copy the target's printed Chi. Open: Once per turn, target a non-Dragon Personality. Copy one of the targets abilities or boldface traits until the next time this ability is used." Tora DotE DotE059 personality dynasty unaligned 0 3 - 10 0 8021 "Unaligned ; Unique Open: Remove Tora from the game and pay Gold equal to the target's Gold cost: If this is the Action Phase, target a Personality controlled by the active player. Lose 1 Honor. The active player may move one non-token card from the target to a Personality you control. If he does not, permanently gain control of the target." Ide DotE DotE060 personality dynasty unicorn 5 5 4 12 3 3870 "Unicorn Clan Samurai ; Courtier ; Disciple of the Kami ; Cavalry ; Unique ; Loyal Political Reaction: After a Political action is taken by a player who has less total Force among all units in his home than you have among units in your home: Once per turn, cancel the Action. Limited: Once per turn, search your discard pile for an Item Ide has not retrieved this game. Put it in your hand." Otaku - exp 7 DotE DotE061 personality dynasty unicorn 6 5 4 14 4 5721 "Unicorn Clan Thunder ; Disciple of the Kami ; Battle Maiden ; Samurai ; Cavalry ; Experienced 7 ; Unique ; Loyal May overlay any Unicorn Clan Samurai you control. Otaku has +3F while attacking. Reaction: After a card you control in the current battle is destroyed, bowed, or moved home by a card another player owns: Once per battle, target a card opposing Otaku. Apply the same effect to it." Shinjo DotE DotE062 personality dynasty unicorn 12 8 0 0 5 6603 Unicorn Clan Kami. Samurai. Cavalry. Double Chi. Unique. Loyal. Will not enter play normally. Units you control do not bow from battle resolution. Battle: If Shinjo is face-up in one of your Provinces, you are the Attacker, and there is a defending unit in the current battle, bring Shinjo into play in your army. Shinjo Bairezu DotE DotE063 personality dynasty unicorn 3 3 0 10 2 6605 "Unicorn Clan Samurai ; Cavalry Bairezu has +2F while attacking. Battle: Bow Bairezu: Once per attack, if Bairezu is not in the current battle and has not been in any battle during its resolution this Attack Phase, move him to the current battlefield. If he opposes no Cavalry cards, straighten him. He may produce a Ranged 3 Attack." Sacred Arena DotE DotE064 region dynasty 6259 Unique Battle: Destroy this card: Even during a battle at another Province, give each non-Unique Personality in the current battle -2F. Token Followers have a maximum Force of 0. These effects last until the battle ends. Hole in the Sky DotE DotE065 region dynasty 3740 Unique Reaction: After filling this Province with a face-down Dynasty card, bow your Stronghold: Target the card. Turn it face-up. Limited: Bow a Holding you control and destroy this card: Shuffle all face-up Dynasty cards in all players' Provinces into their owner's decks. Kaiu Fortress DotE DotE066 region dynasty 4316 Unique Does not count against the number of Regions a Province can attach. Open: Pay 1 Gold: Even during battles where you have no units, target one of your Provinces. If its current strength is less than twice its base strength, give it +1 strength. Kanashimi Toshi DotE DotE067 region dynasty 4435 Unique Limited: Bow your Stronghold and destroy this card: Target a Holding. Destroy it. Limited: Bow your Stronghold and destroy this card: Target a Stronghold. Bow it. Mountains of Exile DotE DotE068 region dynasty 5393 Unique Limited: Pay 3 Gold: Once per turn, target an Honorable Personality you control. Dishonor him. Give him a 1F Cavalry Yobanjin Follower token that gives its Personality the Cavalry trait. Battle: Once per turn, even during battle at other Provinces, give all Yobanjin cards you control +1F. Blood Calls to Blood DotE DotE069 action fate 0 3 1840 Reaction: Before a Personality you control in the current battle is destroyed by another player's card or by battle or duel resolution: Target the Personality. Remove him from the game. Permanently increase the strength of the current Province by his printed Force or printed Chi. Deeds of My Ancestors DotE DotE070 action fate 0 2 2532 "Unorthodox Formation ; Formed by three Samurai Personalities. Battle: Target a Samurai you control and a Personality opposing him, neither of which has been targeted by this card. The opposing Personality's controller decides whether this card moves him home, or gives him -3F, or gives you Honor equal to your Samurai's Personal Honor." The Emperor's Blessing DotE DotE071 action fate 0 2 7541 "Singular Limited: Put this card into play in your home. Until it leaves play, your Family Honor is considered 5 points higher for purposes of any player lobbying. Reaction: After you play a Kami card, discard this card from your home; Search your Fate deck for a Kami card. Show it. Put it in your hand." Enmity DotE DotE072 action fate 0 4 2878 Limited: Target a Personality you control and a Personality controlled by another player. Until your Personality leaves play, the other Personality gains +2C in duels against your Personality, and the first duel your Personality wins against the other gives you 4 additional Honor. Extermination DotE DotE073 action fate 0 2 2936 Battle: Target an opposed Personality. Give him +3F. Battle: Target a Personality. Give him a Force bonus equal to the number of units opposing him. Fallen Thunder DotE DotE074 action fate 2 2 2965 Kami Open: If this is the Action Phase, target a Unique Personality. Bow him. During his controller's next Straighten Phase, the Personality may not straighten unless his controller discards a card. Ancient Battlefield DotE DotE075 action fate 2 2 1319 Delayed Terrain Battle: You may target one of your Honorably Dead Personalities that was destroyed since the end of your last turn by a card another player owned or from having 0 Chi. Negate all non-permanent Chi penalities on him. Bring the Personality into play in your army, ignoring costs and restrictions. I Can Swim DotE DotE076 action fate 0 3 3852 "Political Limited: Target a Courtier Personality you control. Permanently give him ""Political Reaction: Before losing Honor from a card you own, bow this Personality: Negate the loss. If it came from a Shadowlands card, this Personality permanently loses this ability.""" Into the Darkness DotE DotE077 action fate 0 3 4051 Battle: Target a Unique card you control and up to two units opposing it. Move the opposing units home bowed. Men of Cunning DotE DotE078 action fate 1 1 5085 Open: If this is the Action Phase, target a Personality. Lose 1 Honor. The Personality's controller may discard a card. If he does, draw a card. Otherwise, bow the Personality. Where Gods Have Fallen DotE DotE080 action fate 0 2 8564 "Kami Immediate Terrain Battle: Even if there is a Terrain in play, destroy all other Terrains. While this card is in play, you may take the action ""Battle: Destroy this card: Target an opposing player. He discards a card.""" Until I Understand DotE DotE081 action fate 2 3 8337 Kami Open: Play a Ring from your hand. Until it leaves play, the Ring does not count towards an Enlightenment Victory. If the Ring is still in play at the beginning of your second turn from now, discard it. Way of the Horse and Bow DotE DotE082 action fate 2 3 8526 "Limited: Target a Samurai Personality you control. Permanently give him the Cavalry trait and ""Battle: Bow this Personality: Ranged 2 Attack."" Draw a card. Limited: Target a Cavalry Samurai Personality you control. Permanently give him +1F and ""Battle: Bow this Personality: Produce a ranged attack with a strength equal to this Personality's Chi."" Draw a card." Legion of the Kami DotE DotE083 follower fate 3 0 1 4 - 3 4806 Legion of the Kami has +1F for each other player who controls a Kami card. Battul DotE DotE084 follower fate 4 0 0 6 - 4 1578 "Yobanjin ; Unique While Battul is unbowed in an army, neither actions on Wind cards nor actions that require discarding the Imperial Favor as a cost may target cards in Battul's army." Shinsei's Legion DotE DotE085 follower fate * 0 1 7 - 4 6699 Unique After Shinsei's Legion enters play, set its printed Force to this Personality's printed Force. Shinsei's Legion copies this Personality's Cavalry and Naval traits. These changes last until Shinsei's Legion leave play. The Lying Darkness DotE DotE086 follower fate 0 0 0 6 - 0 7673 "Nonhuman ; Nothing ; Unique You may attach this card from your hand to a Personality even if you do not control him. (His controller then controls this card.) During each of your Straighten Phases, put two -1C tokens on a Personality you control." Student of the Tao DotE DotE087 follower fate 2 0 1 4 - 3 7192 This Personality has the Monk trait while this card is attached. If this Personality has the printed Monk trait, you may bow Student of the Tao instead of this Personality as a cost of casting Kihos. Souls of the Fallen DotE DotE088 follower fate 2 0 2 2 - 2 7039 Spirit This unit cannot assign to attack unless it contains a Shugenja. Battle: Fear 4, or Fear 2 that also affects Personalities. Troll War Band DotE DotE089 follower fate 5 0 0 5 - 3 8126 "Shadowlands ; Nonhuman ; Lose 3 Honor. While Troll War Band is unbowed in the current battle, you cannot pass. Battle: Bow this card: Give the Province Troll War Band is at -4 Strength. Battle: Bow this card: Target an opposing Follower or an opposing Personality with no Followers. Bow the target." Ancient Armor DotE DotE091 item fate 1 1 4 3 1317 This card has +2F for every full 10 points of Family Honor you have. Reaction: Before the end of a Maneuvers Segment, bow this card: If this unit is opposed, gain 2 Honor. Ancient Sword DotE DotE092 item fate 1 1 4 3 1324 Weapon This card has +2F for every full 10 points of Family Honor you have. Reaction: After this Personality enters a duel, bow this card: Gain 2 Honor. Bayushi's Mask DotE DotE093 item fate 1 1 8 4 1739 "Unique Reaction: After the Cavalry Maneuvers Segment, bow this Personality and destroy this card; Target any number of Personalities you control in battlefields and any number of battlefields. Move those Personalities to those battlefields any way you like." Broken Sword of the Lion DotE DotE094 item fate 0 0 8 4 1926 Weapon. Unique Lose 3 Honor. Dishonor all Lion Clan Personalities you own. Lion Clan Personalities you control have a Force and Chi bonus equal to their Personal Honor. After each time a Lion Clan Personality you control is restored to Honor, gain Honor equal to his Personal Honor. Eye of the Emperor DotE DotE095 item fate 1 1 2 3 2939 Reaction: After an action targets this Personality, remove this card from the game: If this Personality is a Magistrate, cancel the action. Limited: Destroy this card, or bow it if this Personality is a Magistrate: Target a face-down card. Look at it. Fu Leng's Sword DotE DotE096 item fate 4 2 7 4 3174 "Weapon ; Shadowlands ; Unique Will only attach to a Shadowlands Personality. Lose 10 Honor. This loss may not be copied or modified. Battle: Bow this card: Give all non-Shadowlands Personalities at this card's battlefield -1F/-1C." Golden Mirror DotE DotE097 item fate 0 0 8 4 3301 Unique Limited: Bow this Personality and discard a card: Target a face-down card. Name a card type. Show the card. Discard it if it is of the named type. (Cards in hands and decks are face-down. Kihos are Action cards.) Isawa's Last Wish - inexp DotE DotE098 item fate 0 0 10 4 4184 "Inexperienced ; Unique While this card is bowed, all other players have the ability ""Open: Once per turn, target a card other than a Wind, a Sensei, or a Ring. Remove it from the game."" Limited: Bow this card: Target a card other than a Wind, a Sensei, a Ring, or a Personality with a card attached. Destroy it." Onnotangu's Hand - inexp DotE DotE099 item fate 3 1 5 4 5686 "Inexperienced Obsidian Hand ; Unique Reaction: After a Personality enters a duel with a Personality you control, bow this card: Target the Personality you do not control. Bow him." War Chariot DotE DotE100 item fate 2 0 3 2 8482 Reaction: Before the end of an Infantry Maneuvers Segment, bow this card: Target a player who controls at least one unit opposing this card. He may bow one of those units. If he does not, gain 2 Honor. Amaterasu's Blessing DotE DotE101 action fate 0 4 1264 "Kiho Open: Target a unbowed Shugenja or Monk you control; Target a Personality. Until the beginning of your next turn, Personalities you own have a minimum Force and minimum Chi equal to their Personal Honor. This effect is permanent on the target Personalities." Depths of Jigoku DotE DotE102 action fate 0 1 2567 Kiho Limited: Bow a Shugenja your control: Lose 3 Honor. Permanently give the caster the Shadowlands and Nonhuman traits. Search your Fate deck for up to two Oni cards and/or Shadowlands Followers. Show them. Put them in your hand face-up. At the end of the turn, discard all those cards still in your hand. Lesson of Thunder DotE DotE103 action fate 0 3 4813 Kiho Battle: Target an unbowed Shugenja or Monk you control: Target a non-Unique Personality in the current battle opposed by a Kami Personality, a Thunder Personality, or a Clan Champion. Destroy the non-Unique Personality. Eclipse DotE DotE104 spell fate 3 2 2825 Limited: Bow this Shugenja: Target a card. Until this Shugenja is unbowed or leaves play, actions on the target may not be used. This Shugenja may remain bowed. Isawa's Scrolls DotE DotE105 spell fate 6 4 4185 Unique After this Spell enters play, put five Scroll tokens on it. Limited: Bow this Spell and remove a Scroll token from it: Search your Fate deck for a Spell with a Focus value less than the number of remaining Scroll tokens. Show it. Put it in your hand. Spirit Made Flesh DotE DotE106 spell fate 6 3 7066 >(Any cost of bowing the Ring becomes ""Bow this card"".)" Sculpting Flesh DotE DotE108 spell fate 5 2 6329 "Maho Limited: Bow this Shugenja, who must be a Bloodspeaker, and target and destroy a Personality you control and own: Lose 3 Honor. Create a Shadowlands Nonhuman Goblin Personality. Set its printed Force and Chi to any values that do not total more than the destroyed Personality's Gold cost; its Chi may also not exceed the caster's Chi." Second Doom of the Lion DoW DoW001 event dynasty 6345 After the next time this game one or more Personalities with more than 2 Personal Honor assigns to attack, you target each, Dishonor them, and choose which battlefield they assign to. Second Doom of the Phoenix DoW DoW002 event dynasty 6346 Target a Shugenja, or up to three cards in another player's discard piles. Remove all targets from the game. Visions of Doom DoW DoW003 event dynasty 8450 Until the end of the game, each player may only take one action per phase that unconditionally puts one or more cards in his hand. Kyofu - exp 2 DoW DoW004 personality dynasty crab 6 4 - 10 0 4744 "Crab Clan Onisu of Fear ; Cavalry ; Shadowlands ; Nonhuman ; Experienced 2 Hida Kuroda ; Unique ; Lose 4 Honor. Crab Clan Personalities you control have the Cavalry trait. Personalities in Kyofu's army (including Kyofu) have the ability, ""Battle: Fear 5. This affects Personalities as if they were Followers.""" Hida Haruo DoW DoW006 personality dynasty crab 5 3 0 8 2 3480 "Crab Clan Samurai ; Yu 4 Reaction: Before one or more cards in a unit in Haruo's army would be destroyed during the Battle Action Segment: Activate their Yu traits as if they were losing at the end of battle." Hida Nichie DoW DoW007 personality dynasty crab 4 2 - 7 1 3526 "Crab Clan Berserker ; Bushi Nichie has +5F during the Battle Action Segment." Hida Kaihei DoW DoW008 personality dynasty crab 4 3 0 7 2 3496 "Crab Clan Samurai ; Yu 3 Reaction: After Kaihei is targeted with a Heroic action: Target an opposing card with equal or less gold cost than Kaihei's unit. Bow or straighten it." Hida Kengo DoW DoW009 personality dynasty crab 5 2 - 8 0 3501 "Crab Clan Samurai ; Shadowlands ; The Damned Battle: Target an opposing unit with total Force less than or equal to Kengo's unit's Force plus his Yu: Bow the unit's Personality." Kakita Korihime - exp DoW DoW010 personality dynasty crane 3 5 8 9 4 4381 "Crane Clan Samurai ; Courtier ; Duelist ; Loyal ; Champion of Chugo ; Experienced ; Unique If Korihime wins a duel by 4 or more points, negate the effects of winning, gain 3 Honor, and bow both Korihime and the other Personality in the duel." Asahina Sekawa - exp 3 DoW DoW011 personality dynasty crane 4 5 6 9 3 1411 "Crane Clan Shugenja ; Jade Champion ; Air, Earth, Fire, Water, Void ; Enlightened ; Keeper of Five ; Experienced 3 ; Unique Crane Clan Personalities you control have the Enlightened trait. Battle: Straighten another target Keeper." Asahina Hira - exp DoW DoW012 personality dynasty crane 2 4 6 9 3 1398 "Crane Clan Shugenja ; Keeper of the Void ; Enlightened ; Experienced ; Unique Limited: Target one of your decks. Look at its top 5 cards. You may discard any number of them." Doji Chieri DoW DoW013 personality dynasty crane 1 2 6 6 3 2650 "Crane Clan Courtier Chieri may overlay any Crane Clan Courtier you control. While Chieri overlays another card, she has +1 Personal Honor and the ability, ""Political Reaction: After a Province or unit is destroyed during an attack, bow Chieri: Gain 2 Honor.""" Kakita Daiki DoW DoW014 personality dynasty crane 2 4 4 7 3 4355 "Crane Clan Samurai ; Duelist Daiki may overlay any non-Unique Crane Clan Personality you control. While Daiki overlays another card he has +2F and the ability: ""Battle: Target an opposing Personality. Daiki issues him an unrefusable challenge.""" Yasuki Gakuto DoW DoW015 personality dynasty crane 1 3 4 5 3 8670 "Crane Clan Courtier ; Governor Reaction: When paying a Gold cost of 10 or more, bow Gakuto: Produce 4 Gold." Togashi Mitsu - exp 3 DoW DoW016 personality dynasty dragon 7 4 5 9 3 7956 ">>(Akasha is Human.) Your Naga Personalities in an army with both Akasha and Moto Chen have +4F. Battle: Ranged 3 Attack." Moto Hotei EJC EJC032 personality dynasty unicorn 4 4 2 9 2 5333 "Unicorn Clan ; Samurai ; Cavalry ; Magistrate Reaction: Even if Hotei is bowed, after a Personality at the current battlefield is destroyed: Move Hotei there. If he moved, straighten him." Utagawa - exp EJC EJC033 personality dynasty 5 4 - 8 2 8360 "Ronin ; Samurai ; Duelist ; Tactician ; Experienced ; Unique Battle: Bow Utagawa: Destroy a target enemy unit with lower Force than Utagawa." Brisk Economy EJC EJC034 action fate 0 2 1920 Open: If you have an Item in your hand: Attach it to one of your target Personalities, reducing its Gold Cost by the Personality's base Force until it attaches. If this attached a Weapon to a Kensai Personality, draw a card. Caught in the Act EJC EJC035 action fate 0 1 1996 Reaction: Before another player's action bows one or more of your Personalities: Negate their bowing. Death at the Mikado EJC EJC036 action fate 0 2 2510 Reaction: Before a Political action begins to resolve, bow one of your target Magistrate or Imperial Personalities, or discard the Imperial Favor: Negate the action's effects. Kabuki Show EJC EJC037 action fate 0 4 4286 Political Open: If you have no cards under your Stronghold, put two cards from your hand there, face-down: Another target player with three or more cards in hand puts two cards at random from his hand face-down under his Stronghold. After the next End Phase begins, each player puts all cards under his Stronghold into his hand. Test of Etiquette EJC EJC038 action fate 0 2 7437 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Personal Honor, gain 2 Honor. Test of Investigation EJC EJC039 action fate 0 3 7439 Test Open: Show the top card of your fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, straighten a target Personality. Test of Law EJC EJC040 action fate 0 3 7440 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, put the card in your hand. Test of Leadership EJC EJC041 action fate 0 3 7441 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, one of your target Personalities permanently gains Tactician. Test of Martial Ability EJC EJC042 action fate 0 4 7444 "Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Force, he permanently gains, ""Has +3F while opposed.""" Test of Resources EJC EJC043 action fate 0 3 7446 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, straighten a Holding. The Saga of Taki EJC EJC044 action fate 0 2 7744 Battle: Dishonor one of your target honorable Personalities: He permanently gains the Shadowlands keyword. Give each Personality in his army +2F. Unauthorized Duel EJC EJC045 action fate 0 1 8274 Focus Effect: Raise the Focus Value of this card to 4. Dishonor your Personality in this duel. Battle: Dishonor one of your target honorable unbowed Personalities: Destroy a target enemy Personality with lower Force and no attachments. Wheels within Wheels EJC EJC046 action fate 0 4 8559 Open: Target one of your honorable Human Personalities: He commits seppuku. You may rehonor one of your Personalities. Gain 2 Honor. Emerald Champion's Mempo EJC EJC047 item fate 2 0 3 4 2851 "Mempo ; Unique Attaches to an Emerald Champion waiving Gold cost. Battle: If there are any enemy units at the current battlefield, bow this card: Move this Personality there. Straighten him." Mikado Invitation EJC EJC048 item fate 0 0 2 1 5104 Limited: Bow this Personality: Target a Personality, who is invited to attend the Mikado. His controller may bow him. If he is now unbowed, dishonor him. Night Silk Poison EJC EJC049 item fate 0 0 4 3 5511 Battle: Dishonor this Personality and destroy this card: Destroy a target enemy Follower, or a target enemy Personality with no Followers and 4 Chi or less. Lose 2 Honor. Ribbon of Success EJC EJC050 item fate 2 0 0 1 6142 This card can only enter play from using its own ability. Reaction: After a Test action resolves, if this card is in your hand: Target a Personality who performed it. Attach this card to him. Draw a card. Miya's Mercy EJC EJC051 spell fate 3 3 5232 Battle: Bow this Shugenja: If any Test Action cards are in your discard pile, you may target and straighten a Personality at this battlefield. If this Shugenja is opposed, gain 2 Honor. The Kami's Justice EJC EJC052 spell fate 2 4 7651 Limited: Bow this Shugenja: Bow a target dishonorable Personality. Gain 1 Honor. Equal Match EoME EoME001 event dynasty 2887 As additional results of the next duel from a Contest card won this game, the winning player may draw a card, and he may target a Personality controlled by the losing player. That Personality may not straighten during the Straighten Phase until the game ends. Sezaru Returns EoME EoME002 event dynasty 6420 Until the game ends, while a player has more cards in his hand than each other player, he may not draw cards due to effects from his Stronghold or from cards he owns, and such effects cannot force other players to discard from their hands or to focus. Shining Son EoME EoME003 event dynasty 6601 "The next time this game you play an Item from your hand, permanently give it +2F and the ability ""Open: Once per turn, straighten this card.""" Fu Leng's Tomb - exp EoME EoME006 holding dynasty 3 3 3175 ">(Discard his attached cards.) Fire on the Sea EoME EoME097 action fate 1 2 3060 Costs 1 less Gold if you are a Mantis Clan player. Battle: Target two Personalities. (At least one must be in the current battle.) Reduce the Force of the target with higher Force to that of the other. Ninja Sabotage EoME EoME098 action fate 0 0 5526 Ninja Battle: Bow a Ninja Personality you control: He produces a Ranged 3 Attack that is compared against Chi and may target a Personality even if he has Followers. Ninja Battle: Target a Ninja Personality you control: Target a Follower, Item, or Spell opposing the Ninja. Lose 2 Honor. Move the card to the Ninja, even if illegal. The Shogun's Command EoME EoME099 action fate 0 4 7769 Open: Straighten all Followers you control attached to a Samurai or Bushi. Open: Target any number of Followers and Personalities you control. Move each Follower to one of the Personalities. Midnight Raid EoME EoME100 action fate 15 2 5098 Limited: If you have won a Raid Battle (including against no units) against the same player this turn and on your last turn, gain a Province to the right or your rightmost Province. Until the game ends, the Province fills from that player's Dynasty deck, and cards discarded from it go to their owner's discard pile. Scour the Earth EoME EoME101 action fate 0 2 6312 Recon Limited: Target a Ninja, Harrier, or Scout Personality you control: Target a Province. If you destroy that Province as the attacker this turn, destroy all Regions. Reaction: Before a ranged attack from a Ninja, Harrier, or Scout with a Chi of at least 3 targets a card: The Ranged attack may target a Personality even if he has Followers. Meeting the Keepers EoME EoME102 action fate 0 4 5079 Elemental Reaction: After an ability of an Elemental Ring you control resolves: Search your Dynasty deck for an Event. Show it. Shuffle the deck. Put the Event on top of the deck. Elemental Open: Bow an Elemental Ring you control: Draw 2 cards. The Bear Returns EoME EoME103 action fate 0 1 7480 You may focus this card face-up. If you do, and it is the second or later duel during an Action Phase, draw 2 cards, end the duel without resolution, and challenges may not be issued this phase. Battle: Target a Samurai or Bushi you control with Force greater than 5: Target a card opposing him with Force less than 4. Destroy it. Soften the Resistance EoME EoME104 action fate 0 2 6986 Battle: Target a Scout Personality you control in the current battle: Target an opposing player. Look at his hand. Discard the card from it with the lowest Focus value or one that is tied for lowest. Draw a card. Three Storms EoME EoME105 action fate 0 2 7871 "Flank Formation ; Formed by four attacking Pirate cards. After this card enters play, if the Defender controls no Items, Spells, or Followers, you may target a Personality he controls. Destroy the target. Battle: Target a Pirate Personality you control in the current battle: Target a Spell, Item, or Follower controlled by the Defender. Move it to the Pirate, even if illegal." The Snake Speaks EoME EoME107 action fate 0 2 7778 "Maho Open: Target an unbowed Bloodspeaker Personality you control: Until the turn ends, Reactions and Political actions have an additional cost of ""Bow your Stronghold."" Maho Battle: Target a Bloodspeaker. Straighten it." Stagnant Ground EoME EoME108 action fate 0 1 7078 Immediate Terrain When this card is revealed as a focus in a duel created by another player's card effect, bow the challenger. Battle: Units may not move home. Before units return home, bow all units in the current battle. They may not straighten until after their controller's next Straighten Phase. Complex Maneuvers EoME EoME109 action fate 0 3 2158 Battle: If you control a Tactician, a Scout, or a Formation in the current battle, search your Fate deck for a Terrain. Play it. Battle: If you control a Tactician, a Scout, or a Terrain in the current battle, search your Fate deck for a Formation. Play it. Iron Warriors EoME EoME112 follower fate 2 0 1 4 - 2 4068 Will only attach to a Samurai or Bushi. Battle: Bow this card: Increase by one each numeral on all Followers you control. You may immediately take a Battle action on a Follower you control. Flag Messengers EoME EoME113 follower fate 2 0 1 2 - 2 3077 Will only attach to a Samurai or Bushi. Reaction: After a Follower is discarded from your hand, bow this card: Target the Follower. Put it in your hand. Munemitsu no Oni EoME EoME115 follower fate 10 0 0 20 - 4 5417 "Oni ; Nonhuman ; Shadowlands ; Lose 5 Honor. Will only attach to a Shadowlands Personality. May attach to a Personality regardless of restrictions on that Personality. Reduce this card's Gold cost by the Gold cost of the Personality it is attaching to. Battle: Fear 5. This also affects Personalities that have no Followers." Personal Assassin EoME EoME116 follower fate 2 0 0 4 - 2 5830 Will only attach to a Scorpion Clan or Ninja Personality. Reaction: After a battle this card is in begins: Once per turn, name a card. Cards with that title cannot be played until the attack ends or this card is no longer in the battle. Yoriki EoME EoME117 follower fate 2 0 1 3 - 3 8740 "Magistrate ; Cavalry Will only attach to a Magistrate. Battle: Bow this card: Target an opposing Dishonored Personality. Bow him. Reaction: After another player loses Honor, bow this card: Target an unbowed Honorable Personality that player controls. The player decides whether this card bows the target or dishonors the target." Opportunists EoME EoME118 follower fate 4 0 0 8 - 2 5695 "Pirate ; Naval Followers and Mantis Clan Personalities have the Naval trait while in this card's army. Limited: If you won a Raid Battle this turn, even against no units at resolution), once per turn, target a card in one of your Provinces. Reduce its Gold bost by this card's Force." Ratling Trackers EoME EoME120 follower fate 2 0 0 3 - 1 6036 "Ratling ; Creature Battle: Once per battle, target a Follower, Item, or Spell in a discard pile. Attach it to this Personality, paying all costs." Advance Forces EoME EoME122 follower fate 3 0 0 5 - 2 1095 Will only attach to a Lion Clan Personality. Reaction: After a battle this unit is in begins: Target an opposing Personality. Until the battle ends, you may target him as if he had no cards attached. Sohei Guardian EoME EoME123 follower fate 2 0 0 3 - 2 6988 Reaction: Before a Shugenja you control moves to a battlefield: Target him. If he participated in a Ritual since the end of your last turn, negate the movement. Reaction: Before this Personality is destroyed, destroy this card: If this Personality has a Spell, negate the destruction. Ancestral Standard of the Lion Clan - exp EoME EoME124 item fate 1 0 4 4 1302 "Experienced ; Unique Unicorn Clan Personalities you control may not be targeted by actions performed by Dishonored Personalities. Battle: Bow this card: Give -2F to each Infantry Personality at this card's battlefield." Daidoji Armor EoME EoME125 item fate 2 0 3 1 2307 Will only attach to a Harrier, Ninja, or Scout. Reaction: After a Resolution Segment begins, bow this card: If the enemy army's total Force is greater than your army's, move this unit to the current battlefield. Armor of Tengoku EoME EoME126 item fate 2 0 3 3 1355 This Personality has the Duelist trait. Reaction: After this Personality enters a duel while in the current battle, bow this card: Give each Follower you control in the current battle +1F. Jade Tetsubo EoME EoME128 item fate 4 -1 6 4 4251 "Weapon Battle: Bow any number of non-token Followers you control in this card's army: The enemy leader may target an equal number of unbowed cards opposing this card. If he does, bow them; otherwise, move home all units he controls in the current battle." Blazing Arrow EoME EoME129 item fate 0 0 1 3 1811 While this card is in an army, cards in that army may combine ranged attacks even if they are in different units. Battle: Bow this card: Ranged 2 Attack. The Better Gift EoME EoME130 item fate 0 0 2 3 7481 Will only attach to a Courtier. Political Open: Bow this card: If it is another player's Action Phase, target a Personality that player controls. The target may assign even if bowed. When the turn ends, if the target is in play and neither attacked your Provinces nor opposed a unit you control at any time this turn, gain 2 Honor and dishonor him. Crown of the Amethyst Champion EoME EoME131 item fate 0 0 4 4 2277 Unique Costs 2 less Gold if attaching to a Dragon Clan Personality. This Personality may perform one challenge action per turn even if bowed. Reaction: After this Personality wins a duel: Once per turn, straighten him. Emma-O's Amulet EoME EoME132 item fate 0 0 6 4 2858 Unique Limited: Destroy this card: Target a dead non-Unique Personality in any player's discard pile. Its owner brings it into play, ignoring costs. Kuni Nakanu's Journals EoME EoME133 item fate 0 0 4 3 4706 "Unique ; Shadowlands Will only attach to a Bloodspeaker. Maho Limited: Bow this card: Target a Personality. Lose 2 Honor. Reduce the target's Chi by the number of Shadowlands Personalities his controller controls." Writ of Command EoME EoME134 item fate 0 0 4 4 8636 Will only attach to a Courtier. Open: Bow this Personality: Target a Dishonored Personality controlled by another player. During attacks this turn, you assign the target instead of his controller, you may assign him even if he is bowed, you may straighten him after each time he assigns, and he may assign and move into your armies. The Steel Throne - exp EoME EoME135 item fate 1 0 6 4 7791 "Experienced ; Unique All players may take the action ""Open: Bow Personalities you contol with at least 12 total Personal Honor or at least 10 total Force: Destroy this card."" Limited: Bow this Personality: Take the Imperial Favor." Harmony in Chaos EoME EoME138 action fate 0 3 3386 Kiho Battle: Bow a Shugenja or Monk you control in the current battle: Give a Force bonus equal to the number of opposing units to each Personality in the caster's army with at least one Follower. Embrace the Stone EoME EoME139 action fate 0 3 2849 Kiho Open: Target an unbowed Shugenja or Monk you control: Target one of your Provinces with no face-down cards attached. Search your Dynasty deck for a non-Unique Samurai aligned with your Faction. Show it. Attach him to the Province face-down and out of play. Stinging Insects EoME EoME141 action fate 0 2 7112 Maho Kiho Battle: Bow a Bloodspeaker Personality you control: Target a Personality opposing the caster whose Chi is lower than his own printed Chi. Destroy the target. Strange Magics EoME EoME146 spell fate 3 4 7128 Elemental Void Limited: Bow this Shugenja: Look at the top card of your Dynasty deck. If it is a Personality, Holding, or Region, you may bring it into play, paying all costs. This effect may attach Regions and Fortifications to any of your legal Provinces. Awaken the Eighth EoME EoME147 spell fate 6 3 1511 Ritual Open: Destroy this Shugenja and bow another Shugenja you control: Create a 7F/4C 3 Personal Honor Dragon Shugenja Cavalry Creature Personality card. If you are a Phoenix Clan player and this card is now in your discard pile, you may attach it to a Shugenja you control, bowed, ignoring costs. Fires of Battle EoME EoME148 spell fate 1 4 3063 Elemental Fire Ritual Battle: Bow any number of Shugenja you control, including this Shugenja: Once per turn, target a number of opposed Personalities in the current battle up to twice the number of participating Shugenja. Give each target +2F or -3F. For each that is a Dragon Creature, you may also straighten it. To Seek the Truth EoME EoME149 spell fate 3 4 7910 Elemental Air Limited: Bow this card: Target a card in one of your Provinces and an Event in another player's discard pile. Discard the card and fill the Province with the Event, face-up. The Event may resolve an additional time this game. After the Event resolves, remove it from the game. Plague of Insects EoME EoME150 spell fate 7 2 5863 "Maho Limited Ritual: Bow any number of Bloodspeaker Shugenja you control, including this Shugenja, and destroy this card: Give the participants the ability ""Maho Battle: Produce Fear equal to this Personality's Chi that affects Personalities as if they were Followers."" Straighten the participants when the phase ends." Shadow of Amaterasu EoME EoME151 spell fate 6 4 6439 Reaction: After a ranged attack you announced targets a Personality, bow this Shugenja or this Spell: Target the Personality. Destroy him. Osaku's Lifeblood EoME EoME152 spell fate 3 2 5711 Elemental Water Battle: Bow this Shugenja: Target a number of opposing Personalities with no attached cards up to the number of Cavalry Personalities in this army. Bow the targets. Rite of Travel EoME EoME153 spell fate 3 3 6191 Ritual Limited: Bow this and one other Shugenja you control, and destroy this card: Search your Dynasty deck for a card. Show it. Shuffle the deck. Put the card on top of the deck. Temple of Persistence EoME EoME154 stronghold aside crab 8 4 3 7404 After each time a Samurai you control with a Follower is destroyed while in an army by another player's card effect, you may target and destroy a Follower, or a Personality with no Followers, that opposed the Samurai. Battle: Discard a Follower from your hand: Twice per battle, even if your Stronghold is bowed, target an opposed Follower you control in the current battle. It performs a Battle action on the discarded Follower, ignoring costs. Ancestors Possess the Living FaS FaS001 action fate 0 4 1282 Limited: Target another player's Personality. Discard an Ancestor from your hand that the Personality could legally attach if you controlled the Personality, to gain control of the Personality until your next Straighten Phase ends, at which point control reverts to the player who brought the Personality into play. Ascendance FaS FaS002 action fate 0 3 1471 Battle: Create Fear targeting an opposing unit equal to a Fear number printed on a card in your army (even if the card's Fear ability has been used in this battle). Bloodstained Rage FaS FaS004 action fate 0 2 1862 Reaction: Immediately after a Personality wins a duel, give the Personality +2F and lower the Personality's Personal Honor by 2 (minimum 0) until the turn ends. Chasing the Shadow FaS FaS005 action fate 0 3 2048 Unique. Political Limited: Discard the Imperial Favor and lose 20 Honor to gain a Province to the left of your leftmost Province. You do not gain a Province if your Family Honor is now under your starting Family Honor. The Honor loss cannot be changed, prevented, redirected, or copied. Crisis in Command FaS FaS008 action fate 0 3 2268 Open: Target a Personality with more Followers than Chi. The Personality's controller must discard Followers from the Personality until the number of Followers is less than or equal to the Chi. Crow Tattoo FaS FaS009 action fate 0 3 2276 Limited: Target one of your Personalities with the Tattooed trait and without a Crow Tattoo. For the rest of the game, the Personality has a Crow Tattoo and cannot be targeted by Spell effects or innate abilities. Dangerous Choices FaS FaS010 action fate 0 3 2447 Political Reaction: Immediately before gaining Honor for bringing an aligned Personality into play at full cost, waive the Honor gain to force each player playing a Clan to which the Personality is aligned to lose Honor equal to the Personality's Personal Honor. Divided Loyalties FaS FaS012 action fate 0 4 2633 Open: Target a Personality with more than one Clan alignment. Bow the Personality and permanently lower the Personality's Force and Personal Honor by 1 (minimums 0). A Personality cannot be targeted by more than one Divided Loyalties per game. Elemental Attunement FaS FaS013 action fate 0 4 2834 Limited: Target one of your Elemental Rings and one of your Personalities with over 2 Chi. While the Ring remains in play, other players cannot target the Personality with effects that would lower the Personality's Force or Chi. Fearful Presence FaS FaS014 action fate 0 3 3003 Battle: Target one of your Personalities in this battle and an opposing unit with Force less than your Personality's. The Personality and each Follower in the opposing unit has -1F (minimum 0) until the turn ends. Immediately after the battle, your Personality bows, and he or she cannot straighten during your next Straighten phase. Fearsome Strength FaS FaS015 action fate 0 4 3006 Battle: Target a Fear ability on a Personality or Follower in this battle. The Personality or Follower gains Force equal to the Fear number. Gift of the Emperor FaS FaS016 action fate 3 2 3244 Unique. This card has no cost if it targets a Scorpion Personality. Open: Target a Personality who has survived more than two duels this turn. The Personality's controller adds a Province to the left of his or her leftmost Province. Harsh Lessons FaS FaS017 action fate 0 3 3388 Reaction: When you destroy an opposing army, the Personality in your army with the highest Chi (you choose in the case of a tie) permanently gains the Tactician trait. Hidden From the Empire FaS FaS018 action fate 0 3 3609 Political Open: Target one of your Personalities. Until the turn ends, Political actions cannot target the Personality. You cannot play this card during the Battle Action Segment. Journey to Otosan-Uchi FaS FaS020 action fate 0 1 4270 Battle Terrain: During this battle's Resolution Segment, if the attacker is about to destroy the Province, the attacker may gain Honor equal to the Province's Strength instead. The Honor gain cannot be changed or redirected. Kolat Assistance FaS FaS021 action fate 0 3 4648 Kolat Limited: Target another player's Holding. Until the turn ends, you can bow the Holding to produce Gold. Until your next Events Phase, the player can bow any or all of your Holdings to produce Gold. Lose 2 Honor. Last Refuge FaS FaS022 action fate 0 1 4784 Battle Terrain: This battle's losing army is not destroyed. The winner may destroy one of the losing army's units. Last Words FaS FaS023 action fate 0 4 4786 Reaction: When one of your Personalities bows to begin lobbying for the Imperial Favor, add the Personality's Personal Honor to your Family Honor for the lobbying effort. Mismanaged Troops FaS FaS024 action fate 0 2 5214 Battle: Target an opposing unit. The unit's controller must bow half of the unbowed Followers in the unit, rounded down. You lose Honor equal to the total Force of the Followers bowed in this way. You can take this action in a battle in which you have no units. My Life For Yours FaS FaS025 action fate 0 2 5438 Battle: One of your unbowed Shugenja issues an unrefusable challenge to an opposing Shugenja. The duel's winner straightens and gains Force equal to the Chi of the loser until this battle's Resolution Segment ends. Destroy the loser. Never Yield FaS FaS026 action fate 0 1 5495 Battle: If your army contains only one Personality, the Personality gains Force equal to the number of opposing Personalities. New Beginnings FaS FaS027 action fate 4 4 5496 Limited: Shuffle all of the face-up cards in your Provinces into your Dynasty deck, then refill the empty Provinces with face-up Dynasty cards. Discard any Events revealed this way without effect. Of One Mind FaS FaS028 action fate 0 3 5604 Limited: Target one of your Personalities with the Naga or Ninja trait and another Personality with the same trait. Until the turn ends, the second Personality gains an ability printed on the first. One Last Battle FaS FaS029 action fate 0 4 5639 Battle: Destroy one of your Retainers (bowed or unbowed) to give one of your Samurai in this battle a Force bonus equal to half of the Retainer's Gold cost, rounded up. Owned FaS FaS030 action fate 2 3 5769 "Limited: Target a Personality with under 3 Personal Honor. Your Stronghold permanently gains the ability ""Reaction: Whenever the Personality targeted by Owned is committed or moves to attack one of your Provinces, bow this Stronghold and target one of your bowed or unbowed Personalities. Your Personality straightens and moves to defend the Province." Pestilence FaS FaS031 action fate 0 2 5837 Open: Target a Personality. Until the turn ends, the Personality has -2F. You cannot play this card during the Battle Action Segment. Remember What You Have Seen FaS FaS034 action fate 2 2 6089 Reaction: When bringing into play a Personality with no Clan affiliation, gain honor equal to the Personality's Personal Honor. Remember Your Oath FaS FaS035 action fate 0 1 6090 Reaction: Immediately after a Resolution Segment in which your army was destroyed, target another of the Defender's Provinces. Each of your Personalities at the Province gains Force equal to the number of your units destroyed during the Resolution Segment. Rights of the Challenged FaS FaS036 action fate 0 1 6157 "Reaction: When one of your Personalities is challenged to a duel, your Personality has the first option to focus or strike, regardless of other effects. Compare Chi versus Chi; adjustments made during the duel apply to Chi." Run For Your Life FaS FaS037 action fate 0 1 6236 Battle: Bow one of your defending Personalities in this battle to remove the Personality's unit from the battle. Move up to two unbowed Personalities from your fief into this battle. Sharpest Blade FaS FaS038 action fate 0 1 6480 Reaction: When a Personality enters a duel, give each dueling Personality a Chi bonus equal to total Focus values of his or her attached Weapons. Shifting Ground FaS FaS039 action fate 0 3 6590 Battle: Bow one of your Tacticians in this battle to allow up to two Terrains for this battle. Resolve multiple Terrains in the order in which they were played. Slaughter of the Land FaS FaS042 action fate 0 1 6962 Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, cards in the fiefs of players with one or more units at this battle can make ranged attacks as though they were in this battle. Spirit of the Bright Eye FaS FaS044 action fate 1 2 7067 Reaction: When one of your units led by a Human or Naga Personality is targeted by Fear, negate the Fear. For the rest of the game, cards in the Personality's unit are immune to Fear. Spreading the Shadow FaS FaS045 action fate 2 4 7073 Ninja Limited: Bow one of your Ninja Personalities to permanently give the Ninja trait to another player's bowed Personality with lower Chi. Tattoo of the Night Sky FaS FaS046 action fate 0 2 7364 "Limited: Target one of your Personalities with the Tattooed trait and without a Tattoo of the Night Sky. For the rest of the game, the Personality has a Tattoo of the Night Sky and gains the ability ""Reaction: When an action targets this Personality, bow the Personality to negate the action's effects.""" Tricked FaS FaS047 action fate 6 2 8120 Limited: Target a Personality. Until your next turn, the Personality cannot be committed or move to attack your Provinces. Venerable Stature FaS FaS048 action fate 0 3 8420 Reaction: When you bow a Personality to begin lobbying for the Imperial Favor, prevent Personalities with Personal Honor less than your Personality's from bowing to lobby against you. Cross-Clan Wedding FaS FaS050 event dynasty 2271 Target another player. Give permanent control of one of your Personalities (your choice) to the player. The player must give permanent control of another one of his or her Personalities (the player's choice) to you. If you have no Personalities in play, negate this Event. Dark Energies Run Red FaS FaS051 event dynasty 2458 For the rest of the game, each Personality who casts a Kiho permanently has -1C immediately after casting the Kiho. Emissary of the Ivory Kingdoms FaS FaS052 event dynasty 2857 Until your next turn, each player draws two extra cards during his or her End Phase. Final Words FaS FaS054 event dynasty 3047 Until your next turn, negate all current and new Spell effects. Honorable Sacrifice FaS FaS055 event dynasty 3757 Target one of your Samurai. The Samurai commits seppuku and is destroyed. Until after your Straighten Phase three turns from now, any player bringing into play a Human Personality with Personal Honor less than the Samurai's must either bow one of his or her Personalities or pay 3 extra Gold for the Personality. Kachiko Calls to Thunder FaS FaS056 event dynasty 4288 Each Player must discard any five cards from his or her Fate deck, the shuffle the deck. A player cannot discard more than one copy of the same card. Mine Cave-In FaS FaS058 event dynasty 5112 Bow a Mine. The Mine does not straighten during its owner's next Straighten Phase. You may shuffle this Event back into your Dynasty deck. This Event resolves every time it appears in a Province. This effect cannot target any Mine more than once per game. Moto Ride to the Shadowlands FaS FaS059 event dynasty 5354 Until your next turn, any player who declares an attack against a player with one or more Shadowlands cards in play gives +2F to each of his or her own Personalities and Followers until the turn ends. Return of Myth FaS FaS060 event dynasty 6123 Each Nonhuman Personality gains +1F/+1C. Each Nonhuman Follower gain +1F. Return of the True Champion FaS FaS061 event dynasty 6126 Until after your Events Phase two turns from now, players cannot bring Imperial Cards into play. Triumphant Victory FaS FaS062 event dynasty 8124 Target another player. That player cannot ally with other players or invite other players to ally until after your next Straighten Phase. Yoritomo Refuses the Throne FaS FaS063 event dynasty 8817 Permanently raise your hand size by three. All other players permanently raise their hand size by one. Crab Cavalry FaS FaS065 follower fate 4 - 2 1 9 2250 Cavalry. Unique. A Crab Clan Personality attaches the Crab Cavalry for 1 less Gold. Hida Tsuru attaches the Crab Cavalry without Gold cost. Battle: Bow the Crab Cavalry to return an opposing Follower to its owner's hand. Hurricane Initiates FaS FaS068 follower fate 2 1 1 7 - 3 3844 Shugenja. Cavalry. Limited: Target a unit. Bow the Hurricane Initiates to give the Cavalry trait to the Personality and Followers in the target unit until the turn ends. Kaiu Siege Engine FaS FaS069 follower fate 1 - 1 1 5 4338 A Kaiu Personality attaches the Siege Engine for 2 less Gold. You cannot commit this unit during the Cavalry Maneuvers Segment. Battle: Bow to destroy a Fortification attached to this Province. Battle: Bow to lower this Province's Strength by 4 (minimum 0). Oni no Megada FaS FaS070 follower fate 2 -1 - 2 - 2 5668 Nonhuman. Shadowlands. Lose 2 Honor. Oni no Megada gains +3F while targeted by a Ranged Attack. Ratling Youth FaS FaS071 follower fate 1 - 2 0 3 6039 Ratling Pack. Limited: Attach a Ratling Follower from your discard pile to the Ratling Youth's Personality. Discard the Ratling Youth from play. Skeletal Elite FaS FaS072 follower fate 3 - 0 0 5 6949 Undead. Unique. Shadowlands. Lose 3 Honor. Limited: If the Skeletal Elite are in your discard pile, discard one of your Followers from play to attach the Skeletal Elite to one of your unbowed Personalities. Battle: Fear 2. Spectral Guide FaS FaS073 follower fate 0 - 2 1 2 7052 Reaction: Up to three times per turn, immediately before one of your units in this battle makes a Ranged Attack, raise the Ranged Attack strength by 1. Yabanjin Sorcerer FaS FaS074 follower fate 0 2 2 4 - 2 8654 Shugenja. Ashalan Sandsmith FaS FaS075 holding dynasty 2 4 1474 >