Name Set ImageFile Type Deck Clan Force Chi HonorReq Gold PHonor Focus Rarity Number Text Artisan Academy CotM CotM001 holding dynasty 2 1384 Unique Bow this card and your target Artisan: Produce Gold equal to the Artisan's Personal Honor. Open: Bow your target Artisan: Reduce a target Personality's Force by your Artisan's Personal Honor. Blessed Library CotM CotM002 holding dynasty 3 1818 Unique Bow this card: Produce 1 Gold, plus 1 Gold for each Spell you control. If this paid for a Spell, draw an additional card during your next end phase. College of War CotM CotM003 holding dynasty 3 2149 Unique Bow this card: Produce 2 Gold, or 3 Gold if you control any Tacticians. Open: Bow this card: Straighten your target Tactician Personality. Equipment Storage CotM CotM004 holding dynasty 2 2888 Unique Bow this card: Produce 2 Gold. Reaction: After an Item enters play, bow this card: Give the Item a +1F token. Front Gate CotM CotM005 holding dynasty 2 3165 "Castle ; Unique Bow this card: Produce 2 gold. If you are a Crab Clan player, your provinces have +1 strength. If you have fewer provinces than at least one other player, your provinces have +1 strength." Gong of the High House CotM CotM006 holding dynasty 2 3307 "Temple ; Unique Bow this card: Produce 2 Gold, or 3 Gold if you are paying for a Kensai. Open: Bow this card: Give your target Kensai the Duelist keyword." House of the Dead CotM CotM007 holding dynasty 3 3819 Unique Lose 5 Honor. Bow this card: Produce 2 Gold. If this pays for a Human Shadowlands Personality, after he enters play, you may create and attach a 1F Shadowlands, Undead Follower to him. House of the Rising Sun CotM CotM008 holding dynasty 3 3824 "Geisha House ; Unique Bow this card: Produce 2 Gold. Ninja Open: Destroy this card and target one of your unbowed Ninja Personalities: Bow another player's target Personality with lower Chi." Western Outpost CotM CotM009 holding dynasty 5 8556 "Temple ; Unique Bow this card: Produce 3 Gold. Limited: Bow this card: Discard a card from one of your provinces, refilling it face-up with a target discarded Personality you own." Hida Fujiki CotM CotM010 personality dynasty crab 6 3 - 10 1 3475 "Crab Clan ; Samurai ; Commander ; Unique Followers in Fujiki's army have +1F. Battle: Move one of your target Personalities home or to this battlefield." Hida Motaro CotM CotM011 personality dynasty crab 6 2 - 9 1 3522 "Crab Clan ; Samurai ; Berserker Battle: Motaro challenges a target enemy Personality to a duel of Force. The target may refuse; if he does, move him home. Bow all cards in the loser's unit." Hida Tajima CotM CotM012 personality dynasty crab 4 2 3 8 2 3563 "Crab Clan ; Samurai ; Hero Heroic Battle: Destroy a target enemy attachment." Kaiu Kirino CotM CotM013 personality dynasty crab 4 3 0 8 2 4326 "Crab Clan ; Samurai ; Seige ; Unique Battle: Raise or lower the Province Strength of the current battlefield's province by the number of Castle Holdings you control." Kuni Josuke CotM CotM014 personality dynasty crab 3 3 3 7 2 4702 "Crab Clan ; Shugenja ; Earth Battle: Bow Josuke: Destroy a target Nonhuman Shadowlands Personality." Asahina Minori CotM CotM015 personality dynasty crane 2 3 4 6 3 1404 "Crane Clan ; Shugenja Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor." Daidoji Jitawa CotM CotM016 personality dynasty crane 4 4 6 9 3 2321 "Crane Clan ; Samurai ; Cavalry ; Scout ; Unique ; Braggart Recon Limited: Target a province. After the next time this turn it is destroyed by battle resolution, gain 2 Honor and draw a card." Doji Kohaku CotM CotM017 personality dynasty crane 0 2 8 5 2 2684 "Crane Clan ; Courtier Kohaku straightens during each Straighten Phase. Political Reaction: After you gain Honor from an action, bow Kohaku: Target another player. That player decides whether you gain 1 Honor or he loses 1 Honor." Doji Noboru CotM CotM018 personality dynasty crane 4 3 5 8 2 2705 "Crane Clan ; Samurai ; Yojimbo Battle: Target another of your Crane Clan Personalities. While Noboru remains at the current battlefield, other players' actions can not bow the target or move him home. Gain 2 Honor." Kakita Katsuro CotM CotM019 personality dynasty crane 3 5 10 9 5 4375 "Crane Clan ; Samurai ; Duelist ; Paragon ; Unique Other player's actions can not dishonor Katsuro. Battle: Bow or straighten a target Personality with lower Personal Honor." Mirumoto Haruhide CotM CotM020 personality dynasty dragon 3 3 5 8 2 5142 "Dragon Clan ; Samurai ; Duelist Haruhide has +1F for each Kensai Personality in his army." Mirumoto Yoma-shi CotM CotM021 personality dynasty dragon 4 4 5 8 3 5204 "Dragon Clan ; Samurai ; Kensai ; Unique Battle: Bow Yoma-shi or a Weapon attached to him: Target an enemy Personality; you may also target up to two of his Followers. Give each target -4F." Tamori Akana CotM CotM022 personality dynasty dragon 2 4 5 7 2 7320 "Dragon Clan ; Shugenja Reaction: When a Ranged Attack would target one of your cards: It targets Akana instead, if legal. Battle: Bow Akana: Ranged 3 Attack." Togashi Chikato CotM CotM023 personality dynasty dragon 1 1 0 6 2 7919 "Dragon Clan ; Monk ; Tattooed Chikato has +1F/+1C for each Ring you control." Togashi Ikumu CotM CotM024 personality dynasty dragon 3 4 0 7 3 7931 "Dragon Clan ; Monk ; Tattooed ; Unique Reaction: After you put a Ring into play by its own text: Look at the top five cards of your Fate deck. Put zero or more of these cards on the bottom of your deck in any order." Akodo Naoki CotM CotM025 personality dynasty lion 4 4 7 8 3 1203 "Lion Clan ; Samurai ; Tactician ; Commander" Akodo Tomio CotM CotM026 personality dynasty lion 3 4 7 7 3 1236 "Lion Clan ; Samurai ; Commander ; Unique Your Lion Clan Personalities at Tomio's location have +1F. Battle: If Tomio's Force is 1 or greater, reduce his Force to zero: Target an enemy Personality or Follower. Reduce its Force to zero and bow it. Gain 1 Honor." Ikoma Bugoro CotM CotM027 personality dynasty lion 3 3 8 7 4 3902 "Lion Clan ; Samurai ; Paragon Battle: Show a Bushido Virtue card in your hand: Target an enemy Personality. All cards in his unit lose their base abilities." Matsu Isao CotM CotM028 personality dynasty lion 3 2 5 6 2 5006 "Lion Clan ; Samurai ; Scout Recon Limited: Target a province. After the next time this turn you destroy it or an army at its battlefield in battle resolution, gain 3 Honor and take the Imperial Favor." Matsu Takehiko CotM CotM029 personality dynasty lion 4 4 6 8 3 5048 "Lion Clan ; Samurai ; Hero ; Unique Battle: Destroy a target Terrain. You may take an additional action to play a Terrain from your hand." Kitsune Akizuki CotM CotM030 personality dynasty mantis 2 4 0 7 2 4596 "Mantis Clan ; Shugenja ; Naval Battle: Target a Personality with 0F, and target a unit in his army. Move the unit home." Tsuruchi Akinori CotM CotM031 personality dynasty mantis 2 4 2 7 2 8175 "Mantis Clan ; Samurai Battle: Ranged 2 Attack. Battle: Ranged 2 Attack." Tsuruchi Kimita CotM CotM032 personality dynasty mantis 4 4 5 7 3 8208 "Mantis Clan ; Samurai ; Magistrate ; Unique Fear Battle: Target a Personality without Followers. His controller may dishonor him, then move him home. If he is still at the current battlefield, Ranged 6 Attack targeting him." Yoritomo Bussho CotM CotM033 personality dynasty mantis 3 3 - 7 1 8750 "Mantis Clan ; Samurai ; Naval Battle: Personalities who did not assign to this battlefield can not move to this battlefield." Yoritomo Omura CotM CotM034 personality dynasty mantis 4 3 - 8 1 8816 "Mantis Clan ; Samurai ; Commander ; Unique Battle: Straighten another target card without the Naval keyword. It can use its base abilities one additional time this battle." Agasha Orito CotM CotM035 personality dynasty phoenix 3 4 3 8 2 1118 "Phoenix Clan ; Air ; Shugenja After Orito enters play: Create a 1F Follower and attach it to him. Reaction: Even if Orito is bowed, after a Spell action resolves that he performed, bow one of his Followers: Straighten Orito. Give him +3F." Isawa Chihoko CotM CotM036 personality dynasty phoenix 1 3 2 7 3 4074 "Phoenix Clan ; Water ; Shugenja ; Cavalry Reaction: After Cavalry Maneuvers end: Simultaneously transfer all attachments on Chihoko to your target Personality at another location, and all attachments on the target to Chihoko." Isawa Idomu CotM CotM037 personality dynasty phoenix 4 4 4 8 2 4084 "Phoenix Clan ; Fire ; Shugenja ; Unique Battle: Destroy a target enemy attachment. Then, you may target another card without attachments in the destroyed attachmnet's unit, with Force less than the attachment's Focus Value, and destroy it." Isawa Zao CotM CotM038 personality dynasty phoenix 2 4 6 7 3 4177 "Phoenix Clan ; Shugenja Reaction: After Zao performs a Spell or Kiho: Give Zao +2F or gain 2 Honor." Shiba Ryugo CotM CotM039 personality dynasty phoenix 4 3 6 9 3 6553 "Phoenix Clan ; Samurai ; Unique Battle: If your army has less Force than the enemy army: Move home one or more of your target units. Straighten any units this moved." Shosuro Nikai CotM CotM040 personality dynasty scorpion 4 3 - 9 0 6838 "Scorpion Clan ; Ninja ; Unique Ninja Limited: Create a battlefield (not at any province). Assign Nikai to attack there. Assign another player's target unit to defend there, and straighten it. Fight a battle there. No other units may move there. After the battle ends, lose 3 Honor." Shosuro Seibei CotM CotM041 personality dynasty scorpion 2 3 0 6 2 6849 "Scorpion Clan ; Samurai ; Yojimbo ; Unique When another player would target a Courtier at Seibei's location with an action: It targets Seibei instead, if legal." Shosuro Tezuko CotM CotM042 personality dynasty scorpion 2 3 - 7 1 6858 "Scorpion Clan ; Shugenja ; Geisha Battle: Give a target enemy Personality -3F." Soshi Iaike CotM CotM043 personality dynasty scorpion 1 2 - 3 0 7007 "Scorpion Clan ; Ninja" Soshi Ikio CotM CotM044 personality dynasty scorpion 2 4 - 7 2 7009 "Scorpion Clan ; Courtier Political Reaction: After another player's action resolves that dishonored any of his own Personalities: Target and destroy one of those Personalities." Chuda Naotake CotM CotM045 personality dynasty spider 4 5 - 9 0 2090 "Spider Clan ; Shadowlands ; Shugenja ; Unique Lose 6 Honor. Maho Battle: Any number of times per turn, permanently give Naotake -1C: Ranged 4 Attack." Chuda Saeka CotM CotM046 personality dynasty spider 4 4 - 7 0 2095 "Spider Clan ; Shadowlands ; Shugenja Lose 3 Honor. Fear Battle: Destroy a target enemy Follower. If the Follower's Gold Cost was zero, you may target a Follower and bow it." Daigotsu Keigo CotM CotM047 personality dynasty spider 4 3 - 7 1 2387 "Spider Clan ; Samurai After a Fear, Maho, or Dark Virtue action resolves during a battle, if Keigo is at the current battlefield: Give him +1F." Daigotsu Taiji CotM CotM048 personality dynasty spider 4 2 - 8 0 2412 "Spider Clan ; Shadowlands ; Samurai ; Undead Lose 2 Honor. Open: If Taiji is dead: Bring him into play, paying 2 less Gold." Fuyuzare CotM CotM049 personality dynasty spider 5 4 - 10 1 3202 "Spider Clan ; Monk ; Unique Lose 4 Honor. Maho Battle: Discard a Ring from your hand or destroy a Ring controlled by any player: Lose 2 Honor. Bring a target dead Personality you own into play in Fuyuzare's army, waiving costs. Destroy the target after this battle's resolution." Ide Shinji CotM CotM050 personality dynasty unicorn 3 3 0 8 2 3882 "Unicorn Clan ; Courtier ; Cavalry Reaction: Even if Shinji is bowed, after a player discards the Imperial Favor: Raise or lower a target Personality's Force or Personal Honor by 2." Moto Kunio CotM CotM051 personality dynasty unicorn 5 4 - 10 1 5343 "Unicorn Clan ; Cavalry ; Unique Battle: If there are any bowed Personalities opposing Kunio: Target an enemy attachment, or any enemy Personality without Followers. Bow it." Moto Yuudai CotM CotM052 personality dynasty unicorn 4 2 - 8 1 5383 "Unicorn Clan ; Samurai ; Cavalry Battle resolution does not bow Yuudai." Utaku Arisa CotM CotM053 personality dynasty unicorn 4 4 4 9 4 8362 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden ; Unique Battle: Ranged 4 Attack." Utaku Chiasa CotM CotM054 personality dynasty unicorn 1 2 4 7 3 8363 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Battle: If there are any other Personalities in Chiasa's army: Set her Force to the highest Personal Honor among those Personalities." A Brilliant Shot CotM CotM055 action fate 0 2 1003 Reaction: After one of your actions resolves that created a Ranged Attack, if the Ranged Attack's target is in play: Move him home. A Surprising Tale CotM CotM056 action fate 0 2 1069 Political Reaction: Before another player gains Honor for bringing a Personality into play, bow your target Courtier: Increase the Honor gain by 1. Gain 2 Honor. Aligned with the Elements CotM CotM057 action fate 0 3 1252 Battle: Bow one of your Rings: Bow a target enemy card without attachments. Battle: Straighten one of your Rings: Straighten a target attachment. Archers Unleashed CotM CotM058 action fate 0 2 1344 Battle: Target one of your Personalities with a base Ranged Attack ability: He gains +3F. Contemplation of Destiny CotM CotM059 action fate 0 4 2181 Unique Open: Bow another player's target Unique Personality. If he does not have his controller's Clan alignment, permanently remove one of his base abilities or traits (not keywords). Dawn of the Dead CotM CotM060 action fate 3 1 2498 "Shadowlands ; Unique Maho Reaction: After a battle resolves: Lose 5 Honor. Create one 2F/2C Shadowlands, Undead, Ghul Personality for each Human Personality destroyed by the battle's resolution." Desperate Sacrifice CotM CotM061 action fate 0 3 2579 "Political Battle: Destroy your target Courtier: Bow and move home a target enemy Personality; card effects do not negate this movement." Devastating Attack CotM CotM062 action fate 0 2 2585 Fear Battle: Target a bowed enemy Personality. He can not straighten until after the battle ends. Lose 2 Honor. You may take an additional Battle action. Dissension CotM CotM063 action fate 0 2 2624 Unique Battle: Target two or more enemy Personalities, each with a Clan alignment none of the others has. Destroy one of them. Bow the others. Battle: Draw a card. Elemental Mastery CotM CotM064 action fate 0 4 2835 Unique Battle: Bow your target Personality and destroy him if you are not a Phoenix Clan player: Destroy a target enemy Personality with lower Chi and no attachments. Your Personality can not straighten this turn. Enraged Assault CotM CotM065 action fate 0 4 2880 Unique Battle: Straighten one of your target Berserkers: Bow a target card with less Force than him. Heroic Defiance CotM CotM066 action fate 0 2 3451 Heroic Battle: Give one of your target Hero or Siege Personalities +1F for each Castle Holding in play. Impenetrable Front CotM CotM067 action fate 0 1 3963 Terrain Battle: Your Samurai Personalities at this battlefield have a minimum Force of 3. Onnotangu's Memory CotM CotM068 action fate 0 3 5687 Unique Battle: Bow a target dishonorable Personality. His controller loses 2 Honor. Otemi's Technique CotM CotM069 action fate 0 3 5737 Unique Reaction: After engaging in battle, if you control any opposed Tacticians at the current battlefield: Discard all cards in your hand. If you discarded at least two cards, draw five cards. Poison Sake CotM CotM070 action fate 2 2 5885 Open: Bow one of your target Courtier or Ninja Personalities: Target another player's Personality. After the next time this turn his controller assigns him or an action resolves that he performed, give him two -1F/-1C Poison tokens. Shadow Games CotM CotM071 action fate 0 1 6436 Ninja Battle: Bowed Ninja Personalities at the current battlefield contribute Force to their units. Shattered Morale CotM CotM072 action fate 0 1 6489 Fear Battle: Target your unbowed Human Shadowlands Personality: Bow each target Follower and Personality with less Force than your Personality's Chi in a target enemy unit. Lose 3 Honor. Shielded by Fire CotM CotM073 action fate 0 4 6586 Fire Battle: Give your target opposed Samurai Personality a Force bonus equal to the Chi or your target opposed Shugenja Personality. Ranged Attacks targeting your units at the current battlefield have -2 strength. Shielding the Command Group CotM CotM074 action fate 0 4 6587 Unique Political Battle: Target one or more of your Courtiers. Each one gains a Force bonus equal to his own Chi. Gain 2 Honor. Stalwart Defense CotM CotM075 action fate 0 1 7084 Battle: Target one of your unbowed Berserkers: Target an enemy non-Spell card with less Force and no unbowed cards attached. Bow the card. Destroy it if it is Nonhuman. Suicidal Charge CotM CotM076 action fate 0 1 7204 Battle: Destroy your target unbowed Cavalry Personality: Destroy a target enemy unit with a total Gold Cost less than or equal to that of your Personality's unit. Summon the Council CotM CotM077 action fate 0 3 7219 Battle/Open: Straighten all of your Elemental Masters. You may target a Shugenja and bow him. Summoned Sword CotM CotM078 action fate 0 1 7223 Reaction: After one of your Personalities bows, bow one of his Weapons: Straighten him. Swarming Attack CotM CotM079 action fate 0 4 7265 Battle: Bow a target enemy Personality with Chi less than the number of Lion Clan Personalities in your current army. The Moto Feint CotM CotM080 action fate 0 2 7686 Unique Reaction: After an enemy Personality moves: Move your target Cavalry Personality to the current battlefield. Trident Formation CotM CotM081 action fate 0 3 8122 Battle: Target three of your Cavalry Personalities: Bow a target enemy Personality with Persoanl Honor less than or equal to the lowest Personal Honor among your three Personalities. Gain 1 Honor. Baraunghar Scouts CotM CotM082 follower fate 3 0 1 5 - 2 1549 "Cavalry ; Scout Open: Remove this card from the game. Create a 3F/1C/1PH Cavalry, Scout Personality." Brothers of CotM CotM083 follower fate 3 0 2 4 - 3 1935 Jade Battle: Straighten a target Duelist, Kensai, or Daimyo Personality. Conscript Sailors CotM CotM084 follower fate 2 0 0 3 - 2 2165 Unique Battle: If this card was not in play when this battle began: Give it +1F. Open: Put this card into your hand. Courageous Yoriki CotM CotM085 follower fate 2 0 0 4 - 1 2234 Costs 1 less Gold when attaching to a Mantis Clan Personality. Open: Target a personality with Personal Honor less than this personality's Chi. Reduce his Force by this personality's Chi. Geisha Escort CotM CotM086 follower fate 1 0 0 2 - 2 3229 Can only attach to a Ninja or Courtier. Personalities opposing this card cannot straighten. Hidden Reserves CotM CotM087 follower fate 2 0 2 3 - 1 3611 >(not keywords). Ninja Open: If this card is attached to a Ninja: Transfer this card to another player's target Personality. Ritual Standard CotM CotM100 item fate 0 0 4 4 6194 Unique Reaction: Before this Personality would be destroyed, bow your target Shugenja Personality at his location: Transfer this card and any Spells in this unit to the Shugenja. Siege Engine - CotM CotM CotM101 item fate 5 0 4 2 6920 "Siege ; Unique Can only attach to a Siege Personality. This card has -5F while its unit has no unbowed Followers. Battle: Bow this card: Remove all traits and abilities (not keywords) from a target Castle Holding." Signal Fan CotM CotM102 item fate 0 0 3 3 6927 Can only attach to an Artisan. Reaction: When paying for an Item, bow this card: Produce Gold equal to this Artisan's Chi. Tsuruchi Longbow CotM CotM103 item fate 0 0 3 2 8209 Battle: Bow this card: Ranged 2 Attack. You may destroy this card. If this destroyed it, move home the Personality who had it attached when destroyed. Venomous Steel CotM CotM104 item fate 2 1 4 3 8428 "Weapon ; Shadowlands Lose 3 Honor. After an action resolves that this Personality performed: Remove all cards that the action destroyed from the game." Writ of Protection CotM CotM105 item fate 0 0 5 4 8642 "Imperial ; Writ ; Unique Enters play paying 3 less Gold if you are a Crane Clan player.After another player's Battle action targets this Personality: After the action resolves, dishonor all Personalities who performed it." Calling on Earth CotM CotM106 spell fate 3 2 1969 Earth Battle: Bow this Shugenja: Create and attach a 2F Nonhuman, Earth Follower to each of your Shugenja Personalities in this army. Remove the created Followers from the game after the battle ends. The Kansen's Shadow CotM CotM107 spell fate 2 4 7652 "Shadowlands ; Unique Lose 6 Honor. Maho Limited: Destroy your target Personality and this Spell: Permanently reduce a target Province's strength by the base Force of the Personality destroyed." The Wind Whispers CotM CotM108 spell fate 3 3 7848 Unique Air Limited: Bow this Spell: Turn all cards in provinces face-up. Reduce each province's strength by the Personal Honor of any Personality in it. Imperial Favor (Jade Edition) P Imperial_favor_jade other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. A Perfect Cut P P001 action fate 0 0 1050 When played as a focus in a duel, this card's focus value equals your opponent's Chi before entering the duel (or other stat used in the duel, if it is not a duel of Chi). Celebration P P002 action fate 2 3 2005 Reaction: Gain 3 Honor after another player's Event resolves. Duty of the Magistrate P P003 action fate 4 3 2803 Limited: Target one of your human Personalities. Until the end of the game, this Personality may not be targeted with the Imperial Favor by another player. Not Another Step P P004 action fate 0 3 5572 Reaction: Play before one of your Personalities with 3 or greater Chi performs a ranged attack. This ranged attack may target a card in an unresolved adjacent battle. Tattoo Madness P P005 action fate 0 1 7363 Open: Target a tattooed Personality who gains +2F/+2C until the end of this turn. At the end of this turn, the tattooed Personality loses 1F/1C permanently. Annexation P P006 event dynasty 1328 Discard the Imperial Favor and pay 15 gold to add an additional Province to the left of your leftmost Province. If you do not pay both costs, discard this card with no effect. This use of the Imperial Favor cannot be prevented. Welcome Home P P009 event dynasty 8547 Gain 3 Honor. The Council Reforms P P010 event dynasty 7498 "For the rest of the game, each Unique Shugenja Personality gains the ability ""Limited: Once per turn, discard a card from your hand to bow a Samurai with Force less than the card's Focus value.""" The Farther you Fall P P011 event dynasty 7565 The player with the Imperial Favor loses seven honor. This loss cannot be prevented with the Imperial Favor. A Time of Legends P P012 event dynasty 1076 Until your events phase two turns after this one, any player who destroys a Shadowlands card with an action or in battle gains an additional 2 honor above any other honor gains that may occur. Time of the Void P P013 event dynasty 7899 Until the end of the game, players with family honor above ten do not gain honor for bringing Personalities into play. War in the Heavens P P014 event dynasty 8487 The Monk in play with the highest Chi permanently gains +1F, +1C and +2 Personal Honor. In the case of a tie, each tied Monk gains those bonuses. Where Respect is Due P P015 event dynasty 8565 Until the start of your turn two turns from now, increase the Honor gained by assigning units as an ally by 1. Each player gains 1 Honor from this Event each time one of his or her cards is destroyed as an attacking or defending ally. Hunting Tiger P P016 follower fate 3 0 3 8 - 4 3841 Unique. Creature. During any battle while Hunting Tiger is present and unbowed, other players must discard a card from their hand as an additional cost to perform a Battle or Open action. Battle: Fear 3. Rikugunshokan P P017 follower fate 3 0 3 1 7 6159 Unique. This Personality has the Tactician trait while Rikugunshokan is attached. You must declare an attack and assign this unit to attack on each of your turns, if possible. If this unit does not assign, lose 2 Honor at the beginning of your Dynasty Phase. Dark Oracle of Earth - exp P P018 holding dynasty shadowlands 5 2470 Retainer. Experienced. Unique. Shadowlands. Open Elemental: Bow the Dark Oracle of Earth to give one of your Provinces +5 strength, turn any of the face-down cards in the Province face-up, and permanently give them the Shadowlands trait. You may do this in a battle in which you have no units. Lose 4 Honor. This loss may not be copied or modified. Dark Oracle of Fire - exp P P019 holding dynasty shadowlands 5 2472 Retainer. Experienced. Unique. Shadowlands. Elemental Reaction: Bow the Dark Oracle of Fire when one of your target Personalities enters a duel to force the facing Personality's controller to discard a card of his or her choice every time your Personality focuses in this duel. Lose 4 Honor. This loss may not be copied or modified. Hatamoto P P020 holding dynasty 10 3402 Unique Retainer. Bow the Hatamoto and discard the Imperial Favor to pay the full Gold cost of any one card. This may not pay for cards with variable Gold costs. Imperial Ambassador P P021 holding dynasty 2 3967 Retainer. Political Reaction: Bow to decrease another player's honor loss or gain by two. Imperial Assembly P P022 holding dynasty 8 3971 Unique. You must discard the Imperial Favor to bring the Imperial Assembly into play. Any player may, as a Limited action, discard the Imperial Favor to take control of the Imperial Assembly. Reaction: Before a player takes a Political action, bow the Imperial Assembly to prevent the action from being cancelled and its effects from being negated. Seer P P023 holding dynasty 4 6364 Retainer. Reaction: Bow the Seer as an event is tuned face-up during a player's events phase. The event is turned face-down and has no effect this turn, but is resolved normally when it is turned face-up. The seer can affect an event only once. Dragon Puzzle Box P P024 item fate 1 1 6 4 2776 Unique. Dragon Puzzle Box will attach to any player's Personality. This Personality's controller may not target this Personality with Open or Battle actions. Isawa's Last Wish P P025 item fate 0 0 10 4 4183 Unique. Battle: Destroy an opposing card. The target's controller then destroys any one of your cards. Prophecies of Uikku P P026 item fate 0 0 2 3 5953 While the Prophecies are in play, you and your cards are not affected by any Doom events. This has no effect on events that have already resolved. Reaction: This Personality gains a 2F/3C bonus until the end of your next turn when a Doom event resolves. Tao of Shinsei P P027 item fate 0 0 1 3 7353 May attach to a Monk without gold cost. Reaction: You may straighten this Personality when an elemental Ring is put into play by any player. Open: Discard from play one of your elemental Rings to straighten this Personality. Akasha P P028 personality dynasty unicorn 2 4 0 8 2 1145 ">(Bowed Items normally still add their stats to their Personalities.) Otomo Sorai P P037 personality dynasty unaligned 0 1 8 5 4 5748 Unaligned Imperial Guest. Unique. While Sorai is in your control, your honor-producing holdings produce one extra honor when bowed for honor. If Sorai is destroyed, his controller loses half of his or her current honor total (round down) if it is above zero. Seppun Baka P P038 personality dynasty unaligned 0 1 0 4 1 6383 Unaligned Sycophant. When bowed during a lobbying attempt, Baka is considered to have a Personal Honor of seven. Shousa P P039 personality dynasty unaligned 3 3 - 7 1 6874 Unaligned Samurai. The False Hoturi P P040 personality dynasty scorpion 3 5 - 9 0 7563 Scorpion Clan Deceiver. Samurai. Unique. This card is considered to be the Egg of Pan Ku for Uniqueness. Will not join Crane Clan. Limited: Bow to cause all Crane players to lose two honor. Zokusei P P042 personality dynasty unaligned 0 2 - 3 1 8889 Unaligned Shugenja. Akodo's Shrine P P043 region dynasty 1246 Unique This Province does not hold Dynasty cards (do not refill it). Limited: Bow Akodo's Shrine and one of your Samurai with more than 3 Chi to draw or discard a Fate card. Hida's Shrine P P044 region dynasty 3605 Unique. This Province does not hold Dynasty cards (do not refill it). All of your Provinces gain +2 Strength while Hida's Shrine is in play. Hanabi P P045 spell fate 7 2 3365 Unique. Political Limited: Bow this Shugenja and destroy this Spell to gain 4 Honor. Designer Wins P P046 event dynasty 2571 If your face appears on this card, you win the game. Exile P P047 action fate 0 3 2926 Political Reaction: Play when another player targets his Personality with an action that causes an honor loss or dishonors the Personality. That player must draw and discard a fate card. If the Focus value is less than or equal to the Personality's printed honor, this Personality is discarded from play. That player loses honor equal to the Personality's printed Personal Honor. Forward Patrol P P048 action fate 0 2 3149 Reaction: Target one of your scouts or Tacticians in a battle immediately before the action phase of the battle. Target one other player with one or more units in that battle who must show you his or her Fate Hand. Draw a card from your Fate Deck. Crippling Blow P P049 action fate 0 3 2265 Battle: Bow one of your Weapons to destroy an opposing card attached to a Personality. If your Weapon is not Unique, the other target may not be a Unique card or an Armor. Make a Wish P P051 action fate 6 4 4895 "Unique; This card does not count towards your minimum deck size. Limited: Tear this card in half to get a card from your Fate deck and add it to your hand. Shuffle the deck." Wise Investment P P052 item fate 0 0 3 4 8607 Unique. Wise Investment enters play bowed. Reaction: Bow and destroy Wise Investment when paying a Gold cost to produce 5 Gold. Benefits of Experience P P053 action fate 0 3 1757 Open: Give an Experienced Personality a Force and Chi bonus equal to the Personality's Experience level. Limited: Give an Experienced Personality a Force and Chi bonus equal to the Personality's Experience level plus the number of less-Experienced versions under the Personality. Porcelain Mask of Fu Leng - exp P P054 item fate 2 2 9 4 5913 "Shadowlands ; Experienced ; Unique ; Lose 6 Honor. May not be moved. This Personality gains Shadowlands and ""Battle: Fear 3"" and all your Shadowlands Personalities gain +1F/+1C, while the Mask is attached. During each of your Events Phases, remove a Porcelain token from the Mask. Destroy this Personality and give all your Shadowlands Personalities -1F/-1C if the Mask is destroyed." A'ichtr'foo P P055 personality dynasty ratling 1 2 - 7 1 1133 "Ratling Matron ; Crippled Bone Tribe ; Creature Limited: Bow A'ichtr'foo to give one of your Personalities a 0F Ratling Creature Follower token. This token has 1F instead of 0F if you are a Ratling player." Bayushi Ryo P P056 personality dynasty scorpion 4 3 2 8 1 1684 Scorpion Clan Samurai If Ryo is in a battle during its resolution, the battle is considered a tie if Ryo's army's total Force is 1 or 2 points less than the opposing army's total. Isawa Tekkan P P057 personality dynasty phoenix 3 2 4 8 3 4153 Phoenix Clan Shugenja. Tekkan has +1 Chi for each opposing Shadowlands card. Battle: Bow Tekkan for a Ranged Attack with strength equal to her Chi. This attack may target a Shadowlands personality with attached followers. Bayushi's Shrine P P058 region dynasty 1740 Unique. This Province does not hold Dynasty cards (do not refill it). Political Reaction: Bow Bayushi's Shrine before you lose Honor to negate the loss. Tsi Smith P P059 holding dynasty 3 4 8134 Unique Retainer. Bow Tsi Smith to produce 3 Gold. Reaction: Bow Tsi Smith after a Weapon enters play to give it +1F/+1C, permanently. Prayers and Blessings P P061 action fate 0 3 5930 Kiho Elemental Open: Target one of your Shugenjas or Monks to give a Personality either +1F or +1C. Then, at the end of the turn, you may put this card into your hand from your discard pile. Hida Sadaharu P P062 personality dynasty crab 4 3 0 8 2 3543 Crab Clan Samurai Battle: Create Fear equal to the number of Followers in this unit. Doji Masaru P P063 personality dynasty crane 2 5 4 8 3 2697 Crane Clan Samurai Will not attach Followers with an Honor Requirement less than 3. Tamori Shiki P P064 personality dynasty dragon 2 4 2 7 2 7337 "Dragon Clan Shugenja ; Tattooed Other players may not target Shiki with Spell or Kiho actions." Akodo Shusaku P P065 personality dynasty lion 3 3 5 7 2 1228 "Lion Clan Samurai ; Deathseeker ; Yu 2 Shusaku may not be dishonored." Yoritomo Rui P P066 personality dynasty mantis 3 3 0 8 2 8818 Mantis Clan Samurai. Naval. Battle: Bow Rui for a Ranged 3 Attack. This attack may not be combined, and is compared against the target's printed Force. Isawa Mino P P067 personality dynasty phoenix 3 3 6 7 2 4108 Phoenix Clan Shugenja Open: Bow Mino to bow a Spell. (Actions on bowed cards cannot be used.) Helm of Thunder - exp P P068 item fate 1 1 4 4 3449 "Experienced Dragon Helm ; Unique Open: Bow the Helm of Thunder to bow a Shugenja with less Chi than this Personality. If the target is a Dragon, Helm of Thunder gains +2F/+2C. (This does not refer to Dragon Clan cards unless they are also Dragons.)" Feared Duelist P P070 action fate 0 2 3001 ">(He must do one if possible.) Obsidian P P183 action fate 0 4 5588 Reaction: After another player's action destroys a Shadowlands Personality you control: Target a Personality that player controls. That player may permenently give that Personality the Shadowlands trait if he doesn't have it. If this does not give him the trait, permanently give him -4C. Ujina Kadano P P184 personality dynasty hare 2 2 - 3 2 8265 "Unaligned Hare Clan Explorer ; Scout ; Samurai ; Cavalry ; Unique Reaction: After a Recon action resolves: Give Kadano +1F. Draw a card." Kadano's Map P P185 item fate 0 0 1 4 4292 Unique This card attached without Gold cost to Ujina Kadano. Recon Open: Bow this card: Target a Province and a player. After the next time this turn he assigns one or more units to the Province's battlefield, he targets a card in his army there. Bow it. Shiga P P186 personality dynasty 4 3 - 6 1 6591 Unaligned Monk Before each time Shiga is destroyed, you may permanently reduce both his Force and his Chi by 1 as a cost to negate the destruction. Shourido P P188 event dynasty 6873 "Until the end of the game, after each time a Dark Virtue card resolves, its player attaches a 1F Cavalry Naval Shadowlands token Follower to a Personality he controls. Until the end of the game, when any player has resolved seven Dark Virtue cards with different titles this game, all Personalities he owns permanently gain the trait ""May not be destroyed or moved by cards other players own"" and the Shadowlands trait." Luxurious Silk P P189 holding dynasty 3 4884 Bow this card: Produce 2 Gold. Reaction: Even if this card is bowed, when paying for an action: Produce 2 Gold. Tsi Zutaka P P190 personality dynasty unaligned 2 3 4 4 3 8136 "Unaligned ; Oriole Clan Daimyo ; Artisan ; Unique Weapons in this army have +2F. Dragon Clan Personalities in this army with Weapons attached have the Duelist trait." A Hero's Tale P P191 action fate 0 2 1029 Political Reaction: After you destroy an opposing army: Gain 3 Honor. If you had a Hero in your army, gain 5 Honor instead. Gift of the Shogun P P192 event dynasty 3247 This card enters play in your home. Open: If this is the action phase, discard this event: You may show your opponant any number of cards from your hand. Gain 1 Honor for each Shogun card you showed and for each Keeper, Enlightened, and Shogun card you have in play. Jade P P193 action fate 0 4 8893 Limited: Target a card with the Shadowlands trait but not the printed Shadowlands trait. Permanently remove the trait from it. Open: Target and destroy a Shadowlands card you control: Target a Shadowlands Personality. Give him +3F. Sezaru's Choice P P194 event dynasty 6422 Until the end of the game, Shugenja you control have +2F and +1C while opposing one or more Samurai. A Hero's Courage P P195 event dynasty 1027 This card enters play in your home. Battle: Discard this card and target an opposed Hero you control: Give the target +5F. The target may not be bowed except to pay costs. Battle at the Tomb P P196 event dynasty 1563 Target another player who controls more Personalities than you control Rings. If you lose no Provinces during his next turn, search your deck for a Ring and put it into play. The Ring does not count toward Enlightenment while it is in play. Call of Destiny P P197 action fate 0 3 1962 Limited: Bow any number of Elemental Rings you control: Gain 2 Honor for each Ring bowed. Desperate Defense P P198 action fate 0 2 2575 Battle: Bow two target defending Samurai in your army: Destroy an opposing unit with less Force than the combined total of your Samurai's Force + Personal Honor. Strength of Darkness P P199 action fate 0 2 7148 Battle: Target a Shadowlands Personality. He contributes Force to his army even while bowed. Tomb of the Seven Thunders P P200 region dynasty 8012 Unique Limited: Bow this card and a target honorable Personality you control: Look at the top four cards of your Fate deck. You may reveal one and add it to your hand if it is a Ring. If you do not reveal a Ring, dishonor your Personality and permanently give him Shadowlands. Kitsuki Scrutiny P P201 event dynasty 4583 This card enters play in your home. Open: Discard this card, target a Personality you control, and bow him if he is not a Magistrate: Target a Personality. Reduce his Force and his Personal Honor to 0. Death of Rosoku P P202 action fate 0 3 2512 Open: Target a Personality. Give him -2F. After the next time this game he enters a discard pile, remove all destroyed Personalities from the game. House of the Blue Tanuki P P203 holding dynasty 2 3818 "Sake House ; Unique Bow this card: Produce 2 Gold. Bow this card, and target and bow a Dishonored Personality you control: Produce 3 Gold. Until the next time an Action Phase ends, actions may not target the Personality. " Pearl P P204 action fate 0 4 5806 Battle: Target a Shugenja you control with a Spell attached: He produces a Ranged 3 Attack. If there is a Naga in the Shugenja's army, this Ranged Attack may target a Personality even if he has Followers, or you may make it a Ranged 5 Attack instead. Gold P P205 action fate * 4 8896 This card's Gold cost equals half the target's Gold cost, rounded up. Reaction: Before a Personality you control is destroyed by another player's action: Target the Personality. Negate all Chi penalties on him. Negate his destruction. Diamond P P206 action fate 0 4 8894 Limited: Target a Holding. Until the game ends, the first time each turn it produces Gold for a card attaching to a Personality, it produces additional Gold equal to the number of cards already attached to that Personality. Lotus P P207 action fate 2 4 8895 You may only play one Lotus per game against each player. Reaction: After a non-Unique Personality enters play: Target him. Permanently give him +1F and the Unique and Hero traits. His controller searches his Dynasty deck and discard pile and removes all other copies of that card from the game. Trail of Deception P P208 action fate 2 3 8089 Battle: Target a Personality in the current enemy army and a battlefield that has not resolved a battle this attack. You may also target another, Dishonored Personality at the current battlefield. Move all targeted Personalities to the other battlefield. City Guard P P209 follower fate 3 0 0 6 - 3 2110 Unique Costs 1 less Gold (minimum 1) for each Holding you control. Kaneka's Reserves P P210 action fate 6 4 4443 Battle: Target one of your Personalities which costs at least 10 Gold. Create two 4F/4C Cavalry Samurai Personalities at the current battlefield. At the end of the turn, remove them from the game. Dark Divination - exp P P211 spell fate 4 4 2456 "Black Scroll ; Experienced ; Unique Whenever this Shugenja straightens, give him a -1C Corruption token. Limited: Bow this Shugenja: Look at the top 5 cards of either or your decks. You may place each at the top or bottom of the deck, in any order." Satoru P P212 personality dynasty unaligned 1 4 4 6 3 6297 "Unaligned Samurai ; Hero ; Yojimbo ; Unique Reaction: After another player's action targets a Personality you control: Redirect the action to this Personality." Osami P P213 personality dynasty unaligned 3 3 3 6 3 5712 "Unaligned Samurai ; Hero ; Unique Gain 2 Honor. If Osami is killed by another player's action, that player loses 7 Honor." Imperial Cartographer P P214 personality dynasty 0 3 0 4 3 3972 "Imperial ; Courtier Reaction: After Imperial Cartographer enters play: If you have any Farms, Forests, Mines, Mountains, or Ports in play, gain 1 Honor for each of those different keywords among all your cards." Cartographers P P215 follower fate 2 0 1 2 - 3 1983 "Imperial ; Scout ; Unique Recon Open: Bow this card: Target a province. During the next battle there this turn, negate the effects of the first Reaction or Terrain action any other player takes." Redrawing the Maps P P216 event dynasty 6064 After the next time this game another player's Region enters play, attach it to one of your provinces, even one with one or more Regions attached. If it is now attached to your province, gain control of it. Ravaged Lands P P217 region dynasty 6040 "Singular ; Wasteland Battle: Any number of times per turn, during a battle at this province's battlefield: Each leader whose army has more than 4 units, starting with the Attacker, targets a unit in his army. Move all targets home." Seized Territory P P218 action fate 7 1 6373 Reaction: After a Battle Resolution Segment ends in which you destroyed a province as the Attacker: Gain an additional province to the right of your rightmost province. The Unclean P P219 follower fate 0 0 0 2 - 3 7825 Reaction: When paying a Gold Cost, bow this card and remove an Item in your discard pile from the game: Produce Gold equal to the Item's Focus Value. Lose 1 Honor. Purifying Rite P P220 action fate 0 3 5975 Open: Target a Samurai and Shugenja you control: The Shugenja purifies the Samurai. Rehonor your Samurai, destroy all his tokens, and negate all current effects on him from other player's actions. After the next time this turn he becomes opposed at a battlefield, gain 2 Honor. Favor of the Emerald Champion P P221 event dynasty 2995 After the next time this game a Personality wins a duel: His controller gains the Imperial Favor, gains 2 Honor, and the Personality may attach one of his focused attachment cards waiving gold cost. Emerald Competitor P P222 holding dynasty 2 2852 Unique Bow this card: Produce 2 Gold. Open: Bow this card: Give one of your target Samurai Personalities Duelist. After the next time he wins a duel this turn, gain 2 Honor. The Emerald Armor - exp P P223 item fate 2 0 6 4 7539 "Armor ; Experienced ; Unique Attaches to an Emerald Champion paying 4 less Gold. This Personality has +1 PH. Reaction: When one of your Personalities would be targeted by another player's action, bow the Emerald Armor: The action targets this Personality instead, if legal." Danjuro's Legion P P224 follower fate 3 0 2 4 - 3 2451 Can only attach to a Samurai. Costs 2 less Gold if you control a Shugenja. Battle: Bow Danjuro's Legion: Straighten a target Shugenja in this army. Writ of the Herald P P225 item fate 0 0 5 2 8647 Writ Pay 2 less Gold for attaching this card to a Courtier or Magistrate, or 4 less Gold for attaching it to an Imperial or Shogun Personality. Open: Destroy this card: Take the Imperial Favor. Arrival of the Phoenix P P226 event dynasty 1373 Until your second Events Phase from now, Samurai in armies with Shugenja have +2F, and Shugenja need not bow as a cost of performing actions on Spells and Kihos while in an army with a Samurai. Clan Standard P P227 item fate 1 0 3 4 2132 Standard Personalities aligned to your Clan at this battlefield have +1F, or +2F if they have any Followers. Favor of the Jade Champion P P228 event dynasty 2996 After the next time this game a non-Maho action on an opposed Spell or Shugenja resolves: The Spell's or Shugenja's controller gains the Imperial Favor and 2 Honor. He may straighten all Shugenja who performed the action. Mantle of the Jade Champion - exp P P229 item fate +* 0 6 4 4920 "Experienced ; Unique Attaches to a Jade Champion paying 4 less Gold. This card has a Force bonus equal to the highest Focus Value of any Spell in this unit. Reaction: Before paying costs of an action on a Spell or Kiho, bow this card: Waive any cost of bowing this Personality." Trials of Jade P P230 action fate 2 2 8118 Reaction: After you resolve an Open, Limited or Battle action with an element keyword: Take an addtional action of the same type with an element keyword. The Race Begins P P231 event dynasty 7733 If any other player has more provinces and higher Honor than you, gain a province to the left of your leftmost province. Unexpected Resistance P P232 action fate 0 2 8300 Battle: Target two of your unbowed Personality or Follower cards at this battlefield with Force above 0, and reduce their Force to 0: Give a different target Personality at this battlefield +4F or -4F. Tsukotu P P233 personality dynasty 1 1 - 2 1 8149 Ashigaru Lose 1 Honor. Battle: Destroy Tsukotu: Bow a target Samurai with no attachments opposing him. Sushi Stand P P234 holding dynasty 2 7251 Bow this card: Produce 2 Gold. Limited: Bow this card: Show the top card of your Fate deck. You may pay Gold equal to its Focus Value. If you do so, put it in your hand and give control of this card to the player on your left. Otherwise, put the Fate card on the bottom of your deck. Ayamari P P235 personality dynasty mantis 2 4 - 8 0 1514 "Mantis Clan ; Kenku ; Creature ; Nonhuman ; Ninja Battle: Once per battle: Bow a target Personality with lower Chi opposing Ayamari. Ayamari may then fly away, moving to another location." Strict Training P P236 action fate 0 2 7170 Battle: Bow a target Personality in your army: Bow a target Personality with lower Chi opposing him. Soul of Bushido P P237 action fate 0 3 7030 Open: Until the end of the turn, any player gains 1 Honor after each time he resolves a Bushido Virtue action and loses 3 Honor after he resolves a Dark Virtue action. Panda Spirit P P238 follower fate 1 0 1 4 - 3 5782 "Spirit ; Nonhuman This Personality cannot assign to attack the turn he attaches this card, as the tranquility of the panda settles in. Battle: This Personality gains +3F." District Governor P P239 holding dynasty 3 2629 Singular Bow this card: Produce 2 Gold. Limited: Bow one of your target Courtier or Magistrate Personalities: Target a Personality. The target's controller may dishonor the Personality. If he chooses not to, he loses 1 Honor, you gain 1 Honor and your Personality straightens. Fighting in the Streets P P240 action fate 3 1 3041 Battle: Bow your stronghold: After this battle resolves, if resolution destroyed any provinces or units, each player on the losing side chooses and destroys one of his Holdings, and the winning leader loses 2 Honor for each Holding destroyed. Standard Bearers P P241 follower fate 0 0 1 3 - 2 7094 This Personality has +1 Personal Honor. After a resolution segment ends, if this card was in the winning army, and was opposed at any time that battle: Gain 3 Honor. Imperial Handmaidens P P242 holding dynasty 2 3983 "Imperial ; Retainer ; Singular Bow this card: Produce 2 Gold. Limited: Bow this card: Target a Personality in play or face-up in a province. Lower his Honor Requirement by 3." The Trackless Road P P243 action fate 0 2 7818 "Limited: One of your target Samurai Personalities permanently gains the trait, ""After each turn ends in which this Personality was in a battle during its resolution: Give this Personality a +1F Mastery token.""" Toshi no Ichi P P244 action fate 0 1 8039 Limited: Bow three of your target Human Personalities with your clan alignment and with the same first word in their titles: Gain 3 Honor. Yasuki Miliko - exp P P245 personality dynasty crab 5 4 2 9 2 8680 "Crab Clan ; Courtier ; Samurai ; Master Sensei ; Ruby Champion ; Experienced ; Unique Miliko uses her Force as a duel stat in duels to which she is challenged. Battle: If there are any enemy units at the current battlefield: Straighten one of your target Personalities and move him there." Western Hub Sake Works P P246 holding dynasty 3 8555 "Sake House ; Singular Bow this card: Produce 2 Gold. Open: Bow this Holding and target a Personality with 2 Personal Honor or less. Show the top card of your Fate deck. If its Focus Value is higher than the target's Chi, bow him." Excessive Indulgence P P247 action fate 0 1 2921 Limited: Target a Personality with one or zero Personal Honor. He is seen drunk in public. Bow him. His controller loses 1 Honor. Claimants to the Throne P P248 event dynasty 2125 "A Human Personality in play permanently has +2F, +1PH, a maximum PH of 5, and the ability, ""Reaction: After this Personality wins a duel, or after his army destroys a province or enemy unit in battle resolution: Gain 2 Honor.""" Minting House P P249 holding dynasty 4 5119 Unique While this card is unbowed, your Gold-producing Holdings produce one additional Gold each time they produce Gold. Link to the Heavens P P250 region dynasty 4844 (This Region is not Singular) Open: Bow one of your Rings: Straighten a target Temple. To Move the Shade P P251 action fate 0 3 7908 Political Open: Discard the Imperial Favor: Rehonor a target dishonorable Personality. Political Battle: Even if you have no units at the current battlefield, discard the Imperial Favor: Move a target unit home. Bow it if it moved. Hired Legion P P252 follower fate 3 0 0 4 - 4 3625 Unique Battle: Bow this card: Draw a card. Sharpen the Gaze P P253 spell fate 2 3 6479 Unique Void Limited: Bow this Spell: Look at all face down cards in one player's provinces. Ide Jiao's Hat P P255 item fate 0 0 2 2 3879 Unique This Personality has the Magistrate keyword. Battle: Dishonor this Personality: Dishonor and bow a target enemy Personality without attachments. Polite Deference P P256 action fate 0 2 5897 Reaction: If you are going first this game, immediately before the first turn begins: Choose another player, who goes first this game instead of you. He shuffles back into his deck any Legacy Holding that he has in play. Gain 4 Honor for your courtesy. Shell of the Crab P P257 item fate 3 0 4 4 6496 "Armor ; Unique Can only attach to a Crab Clan Personality. Reaction: Before another player's action would destroy this Personality, remove this card from the game: Negate the destruction. Move this Personality home." Twilight P P258 item fate 4 0 6 4 8253 "Weapon ; Unique Can only attach to a Crab Clan Personality. This Personality has a minimum Chi of 5. This Personality can assign even if bowed, and contributes Force to his unit even while bowed." Atarasi's Mempo P P259 item fate 2 0 3 2 1504 "Mempo ; Unique Can only attach to a Crab Clan Personality. Fear Battle: Move home a target Personality with lower Force than this Personality." Atarasi's Banners P P260 item fate 0 0 5 3 1503 Unique Can only attach to a Crab Clan Personality. Crab Clan Personalities in this army have +2F. Scales of the Dragon P P261 item fate 3 0 4 4 6302 "Armor ; Unique Can only attach to a Dragon Clan Personality. Battle/Open: Even if this card is bowed: Straighten this unit." Nyoko's Daisho P P262 item fate 4 0 6 4 5578 "Weapon ; Unique Can only attach to a Dragon Clan Personality. This Personality has a minimum Chi of 5. Limited: Search your Fate deck for a Ring. Put it in your hand." Togashi's Mask P P263 item fate 2 0 3 2 7993 "Mempo ; Unique Can only attach to a Dragon Clan Personality. Fear Battle: Move home a target Personality with lower Chi than this Personality." Hojatsu's Standard P P264 item fate 0 0 5 3 3736 Unique Can only attach to a Dragon Clan Personality. Dragon Clan Personalities in this army have +2F. Lion and Unicorn P P265 event dynasty 4846 If you control a Unique Personality: Starting with you, each player targets one of his Unique Personalities. Destroy all Personalities this targeted. Ippon P P266 personality dynasty 5 3 - 7 1 4058 "Ronin ; Samurai Battle: Destroy all cards with zero Gold Cost in a target enemy unit." Fire and Stones Cut P P267 action fate 0 3 3053 Reaction: After a duel ends that you won, if no Personality was destroyed for losing it: Destroy a target card with no attached cards in the losing Personality's unit. The Heavens Reborn P P268 event dynasty 7605 Until your next turn begins, attacking Personalities have +1F and defending Personalities have -1F. The Kami Hear My Voice P P269 action fate 0 7647 Fire Kiho Battle: Bow one of your target Shugenja or Monks: Ranged Attack with strength equal to the caster's Personal Honor , plus his Chi if he is Unaligned. Brothers of the Wind P P270 follower fate 2 0 1 3 - 3 1936 Battle: Even if this card is not at the current battlefield: Target one of your Personalities at the current battlefield, or one of your Personalities at any location if this card is at the current battlefield. Transfer this card to the target. Guardian's Blade P P272 item fate 1 0 4 4 3335 "Weapon ; Unique This card has +3F while you control a Temple." Surprising Resistance P P274 action fate 0 4 7246 Battle: Bow or move home your target unit: Bow a target enemy unit. The Heart Speaks P P275 event dynasty 7603 Until the end of the game, lobbying is an Open action for you. Aneo P P276 personality dynasty 1 3 - 6 3 1326 "Ronin ; Shugenja ; Fire Reaction: After an action resolves that Aneo performed and that destroyed an enemy card at a battlefield: Straighten a card attached to Aneo." Seppun Goharu P P277 personality dynasty * 3 8 5 3 6386 "Imperial ; Samurai ; Yojimbo Goharu's base Force equals the highest Personal Honor among all Personalities at his location. Battle: Bow and move home a Personality who is Spider Clan, Unicorn Clan, or dishonorable." Hunger of the Dead P P278 event dynasty 3833 All Personalities in play gain a -1F/-1C Corruption token. Imperial Dojo P P279 holding dynasty 2 3978 Imperial Bow this card: Produce 2 Gold. Limited: If you have two or fewer provinces, bow this card: Discard any face-up Holdings in your provinces, refilling those provinces face-up. Striking the Balance P P280 action fate 0 0 7187 "Dark Virtue ; Bushido Virtue Limited: One of your target Samurai Personalities permanently gains Paragon. After the next time he assigns, you may either give him a +1PH token and gain 1 Honor, or a +1F token and lose 3 Honor." Imperial Favor (Crab) PSE Imperial_favor_crab other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Crane) PSE Imperial_favor_crane other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Dragon) PSE Imperial_favor_dragon other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Lion) PSE Imperial_favor_lion other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Mantis) PSE Imperial_favor_mantis other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Phoenix) PSE Imperial_favor_phoenix other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Scorpion) PSE Imperial_favor_scorpion other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Spider) PSE Imperial_favor_spider other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Imperial Favor (Unicorn) PSE Imperial_favor_unicorn other aside P Political Limited: Discard the Imperial Favor and a card: Draw a card. Political Battle: Discard the Imperial Favor: Move a target attacking enemy unit home. Harmony Has Been Found P P282 action fate 0 2 3385 Kiho Limited: Bow your target Monk or Shugenja: Put a Ring into play from your hand. Barracks of the Damned Tomorrow Tomorrow001 stronghold aside crab 8 4 0 1556 Your Crab Clan Shadowlands Personalities have +1F. Battle: Target one of your Crab Clan Personalities: Target a card opposing him. Bow it if it has less Force. If both targets are Shadowlands, destroy them. Tao of Fu Leng Tomorrow Tomorrow002 item fate 1 0 3 4 7352 "Unique ; Shadowlands Can only attach to a Crab Clan Personality. If you control no other Shadowlands cards, your Crab Clan Personalities each have +1F. Limited: Permanently give one of your target Personalities Shadowlands. Open: Bow this card: Bow a target Shadowlands Personality or give him +3F." Kakita's Edge Tomorrow Tomorrow003 action fate 0 3 4427 Focus Effect: Set the Focus Value of another card you focused in this duel to this Personality's base Personal Honor. Limited: Bow one of your target Artisans: Give a target Weapon a +2F Edge token. Gain 1 Honor. Kakita's First Blade Tomorrow Tomorrow004 item fate 1 1 3 4 4428 "Weapon ; Unique Can only attach to a Crane Clan Personality. This Personality wins ties in duels. This Personality has Duelist and Artisan." Togashi's Devoted Tomorrow Tomorrow005 follower fate 3 0 1 4 - 3 7992 Can only attach to a Dragon Clan Personality. Open: Name a Ring. Before this turn ends, if you have put that Ring into play by its own text this turn, gain 1 Honor and give this card a +2F token. Jade Mirror Tomorrow Tomorrow006 item fate 2 0 3 4 4245 Unique Can only attach to a Dragon Clan Personality. Battle: Target a unit opposing this card. Reduce the Force of each Personality and Follower in it by this Personality's Chi, or to zero if the unit contains a Shadowlands card. Gain 2 Honor. Shiryo no Matsu - exp Tomorrow Tomorrow007 ancestor 0 0 3 0 - 6752 "Unique ; Experienced This is an attachment with the card type ""Ancestor"". It can not be transferred, and can only attach to Lion Clan Personalities with 3 or more Personal Honor. Battle resolution does not bow this Personality. After this card attaches: Bow another card in its unit.3" Ancestral Urn Tomorrow Tomorrow008 item fate 0 0 3 4 1314 "Unique Can only attach to a Lion Clan Personality. This Personality has +1PH. Battle: Bow this card: Copy a Battle ability from one of your target dead Personalities to this Personality. You may take an additional Battle action to use that ability; if the action resolved, gain 1 Honor." Naseru's Last Words Tomorrow Tomorrow009 action fate 0 3 5481 "Imperial Kiho Limited: Target one of your Mantis Clan Shugenja: One of your target Unique Personalities permanently gains the ability, ""Political Limited: Take the Imperial Favor.""" Candle of Shadows Tomorrow Tomorrow010 item fate 0 0 4 4 1975 Unique Can only attach to a Mantis Clan Personality. After this card enters play: Look at the top three cards of your Fate deck. Put one in your hand, put one at the bottom on your deck, and remove one from the game. Reaction: After you draw a card: Straighten one of your target Personalities. Ring of the Phoenix Tomorrow Tomorrow011 rings fate 3 6172 Fire After the third or later time in one turn you resolve an action that destroyed any of your Phoenix Clan Personalities during a battle: You may put this card into play from your hand. Limited: Bow this card or discard it from your hand, and destroy one of your target Phoenix Clan Personalities: Bring into play a dead Phoenix Clan Personality you own with equal or lower Gold Cost. Egg of the Void Tomorrow Tomorrow012 item fate 0 0 3 4 2828 "Unique ; Void ; Fire Can only attach to a Phoenix Clan Personality. This Personality has Void and Fire. Limited: Destroy this card: Target one of your non-Unique dead Personalities with an element keyword. Bring him into play (paying all costs)." Tomorrow Tomorrow Tomorrow013 event dynasty 8014 After your next Events Phase begins, each player starting with you may destroy two of his Ratling Personalities. If no player does so, all Ratling Personalities and Followers gain +4F, and at the end of that turn, each card that gained this bonus is removed from the game. Tomorrow's Hourglass Tomorrow Tomorrow014 item fate 0 0 7 4 8016 Unique Can only attach to a Ratling Personality. Limited: Search your Dynasty deck and provinces and remove from the game all Ratling Personalities you find. If you removed three or more Ratlings from your deck, remove a Personality in play from the game. (This does not target). The Blasted Lands Tomorrow Tomorrow015 region dynasty 7483 "Unique ; Wasteland After this card turns face-up in one of your provinces, if you are a Scorpion Clan player: Destroy all cards attached to another player's target province and attach this card to it. After a target Personality enters play from this province: Give him a -1F/-1C Corruption token." Essence of Jigoku Tomorrow Tomorrow016 spell fate 4 4 2902 "Black Scroll ; Unique Can only attach to a Scorpion Clan Personality. Battle: Bow this Spell: Give each Personality at this battlefield a -1F/-1C Corruption token. Reduce the Strength of this province to zero." Monkey Man - exp2 Tomorrow Tomorrow017 personality dynasty spider 2 4 - 8 0 5251 "Spider Clan ; Jackal ; Meddler ; Experienced 2 ; Unique Can only be played by a Spider Clan or Shadowlands Horde player. Limited: Look at the top two cards of another player's Fate deck. Put one on the top of the deck and the other on the bottom." The Scarab Case Tomorrow Tomorrow018 item fate 1 0 3 4 7746 Unique Can only attach to a Shadowlands or Nonhuman Personality. Limited: Destroy a Holding you own and control: Create a 3F Ghul Undead Cavalry Follower card and attach it to one of your target Personalities. Lose 3 Honor. Kamoko's Avatar Tomorrow Tomorrow019 action fate 6 5 4430 Unique This is an Action card. Battle: If you control an opposed Unicorn Clan Personality at the current battlefield: Create a Unicorn Clan, Samurai, Cavalry, Spirit Personality in your army there with 6F, 5C and 5PH. Your other Cavalry cards there each gain +1F. Remove this Spirit from the game after the Dynasty Phase begins.3 Heavenly Kobune of Suitengu Tomorrow Tomorrow020 item fate 1 0 2 4 3428 Unique Can only attach to a Unicorn Clan or Mantis Clan Personality. If this Personality has the base Naval or Cavalry keyword, he has both Naval and Cavalry. Battle: If this Personality is bowed and Unicorn Clan, move him to another location. He can only straighten this turn while he is opposed. Shinsei's Tomb Tomorrow Tomorrow021 holding dynasty 3 6704 Unique Bow this card: Produce 2 Gold. After you discard a Ring: You may put it under Shinsei's Tomb. Limited: Bow and destroy this card: Put all Rings that were under it when destroyed into your hand. Meanwhile... EJC EJC001 event dynasty 5074 Betrayal is afoot. Destroy a target Shadowlands Personality whose controller also controls a non-Shadowlands Personality. Magistrate Station EJC EJC002 holding dynasty 2 4888 Bow this card: Produce 2 Gold. Limited: Bow this card or one of your target Magistrates. Rehonor a target Personality. The Mikado EJC EJC003 holding dynasty 3 7682 Singular Bow this card: Produce 2 Gold, plus 1 Gold for each Wealth token on this card. Limited: Name a number. Select a card at random from another player's hand. Show the card. If you correctly named its base Focus Value, give this card a Wealth token. Hida Haruko EJC EJC004 personality dynasty crab 5 2 0 8 1 3479 "Crab Clan ; Samurai ; Hero Heroic Battle/Open: Straighten a target Hero card." Hida Sozen - exp 2 EJC EJC005 personality dynasty crab 6 4 0 10 2 3556 "Crab Clan ; Samurai ; Hero ; Enlightened ; Experienced 2 ; Unique Other player's actions cannot destroy Sozen. Heroic Battle: If there are any units in the enemy army: Move Sozen to the current battlefield." Hida Yagimaki - exp EJC EJC006 personality dynasty crab 4 4 3 9 4 3591 "Crab Clan ; Commander ; Samurai ; Sake Master ; Experienced ; Unique Yagimaki has +1F for each honorably dead Personality in your discard pile. Battle: Bow a target enemy Personality or Follower with less Force than Yagimaki and no attachments." Hiruma Todori - exp 2 EJC EJC007 personality dynasty crab 5 4 0 8 2 3669 "Crab Clan ; Daimyo ; Samurai ; Hero ; Scout ; Yojimbo ; Experienced 2 ; Unique ; Loyal Todori need not bow to perform Recon actions. Battle: If you control a Courtier at the current battlefield: Move Todori there. This movement cannot be negated." Doji Toyoaki EJC EJC008 personality dynasty crane 3 3 6 7 3 2734 "Crane Clan ; Courtier ; Samurai While you control the Imperial Favor, Toyoaki has +1F. Battle: Discard a card: Reduce the Force of a target Personality or Follower by the Focus Value of the discarded card." Doji Yasuyo - exp 3 EJC EJC009 personality dynasty crane 3 5 8 9 3 2739 "Crane Clan ; Samurai ; Duelist ; Hero ; Kensai ; Experienced 3 ; Unique Yasuyo has +2F while she has a Weapon attached. Reaction: After Yasuyo issues a challenge, if she is honorable: Draw an addtional card during your next End Phase." Kakita Noritoshi - exp 2 EJC EJC010 personality dynasty crane 3 7 10 13 4 4395 "Crane Clan ; Daimyo ; Samurai ; Duelist ; Kenshinzen ; Experienced 2 ; Unique ; Loyal Cannot assign or move to battlefields if the enemy leader is a Scorpion Clan player. Iaijutsu Battle: Bow Noritoshi: Destroy a target non-Unique enemy Personality with lower Chi." Kitsuki Iweko - exp EJC EJC011 personality dynasty dragon 3 4 5 7 3 4565 "Dragon Clan ; Daimyo ; Samurai ; Magistrate ; Duelist ; Tactician ; Experienced ; Unique ; Loyal Limited: Bow a target dishonorable Personality." Mirumoto Agito EJC EJC012 personality dynasty dragon 4 4 3 8 3 5122 "Dragon Clan ; Samurai ; Magistrate Battle: Dishonor a target enemy Personality with Personal Honor less than Agito's Chi." Mirumoto Narumi - exp EJC EJC013 personality dynasty dragon 3 4 5 7 3 5170 ">(Akasha is Human.) Your Naga Personalities in an army with both Akasha and Moto Chen have +4F. Battle: Ranged 3 Attack." Moto Hotei EJC EJC032 personality dynasty unicorn 4 4 2 9 2 5333 "Unicorn Clan ; Samurai ; Cavalry ; Magistrate Reaction: Even if Hotei is bowed, after a Personality at the current battlefield is destroyed: Move Hotei there. If he moved, straighten him." Utagawa - exp EJC EJC033 personality dynasty 5 4 - 8 2 8360 "Ronin ; Samurai ; Duelist ; Tactician ; Experienced ; Unique Battle: Bow Utagawa: Destroy a target enemy unit with lower Force than Utagawa." Brisk Economy EJC EJC034 action fate 0 2 1920 Open: If you have an Item in your hand: Attach it to one of your target Personalities, reducing its Gold Cost by the Personality's base Force until it attaches. If this attached a Weapon to a Kensai Personality, draw a card. Caught in the Act EJC EJC035 action fate 0 1 1996 Reaction: Before another player's action bows one or more of your Personalities: Negate their bowing. Death at the Mikado EJC EJC036 action fate 0 2 2510 Reaction: Before a Political action begins to resolve, bow one of your target Magistrate or Imperial Personalities, or discard the Imperial Favor: Negate the action's effects. Kabuki Show EJC EJC037 action fate 0 4 4286 Political Open: If you have no cards under your Stronghold, put two cards from your hand there, face-down: Another target player with three or more cards in hand puts two cards at random from his hand face-down under his Stronghold. After the next End Phase begins, each player puts all cards under his Stronghold into his hand. Test of Etiquette EJC EJC038 action fate 0 2 7437 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Personal Honor, gain 2 Honor. Test of Investigation EJC EJC039 action fate 0 3 7439 Test Open: Show the top card of your fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, straighten a target Personality. Test of Law EJC EJC040 action fate 0 3 7440 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, put the card in your hand. Test of Leadership EJC EJC041 action fate 0 3 7441 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, one of your target Personalities permanently gains Tactician. Test of Martial Ability EJC EJC042 action fate 0 4 7444 "Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Force, he permanently gains, ""Has +3F while opposed.""" Test of Resources EJC EJC043 action fate 0 3 7446 Test Limited: Show the top card of your Fate deck and target one of your unbowed Human Personalities: If the Focus Value of the card is lower than the target's base Chi, straighten a Holding. The Saga of Taki EJC EJC044 action fate 0 2 7744 Battle: Dishonor one of your target honorable Personalities: He permanently gains the Shadowlands keyword. Give each Personality in his army +2F. Unauthorized Duel EJC EJC045 action fate 0 1 8274 Focus Effect: Raise the Focus Value of this card to 4. Dishonor your Personality in this duel. Battle: Dishonor one of your target honorable unbowed Personalities: Destroy a target enemy Personality with lower Force and no attachments. Wheels within Wheels EJC EJC046 action fate 0 4 8559 Open: Target one of your honorable Human Personalities: He commits seppuku. You may rehonor one of your Personalities. Gain 2 Honor. Emerald Champion's Mempo EJC EJC047 item fate 2 0 3 4 2851 "Mempo ; Unique Attaches to an Emerald Champion waiving Gold cost. Battle: If there are any enemy units at the current battlefield, bow this card: Move this Personality there. Straighten him." Mikado Invitation EJC EJC048 item fate 0 0 2 1 5104 Limited: Bow this Personality: Target a Personality, who is invited to attend the Mikado. His controller may bow him. If he is now unbowed, dishonor him. Night Silk Poison EJC EJC049 item fate 0 0 4 3 5511 Battle: Dishonor this Personality and destroy this card: Destroy a target enemy Follower, or a target enemy Personality with no Followers and 4 Chi or less. Lose 2 Honor. Ribbon of Success EJC EJC050 item fate 2 0 0 1 6142 This card can only enter play from using its own ability. Reaction: After a Test action resolves, if this card is in your hand: Target a Personality who performed it. Attach this card to him. Draw a card. Miya's Mercy EJC EJC051 spell fate 3 3 5232 Battle: Bow this Shugenja: If any Test Action cards are in your discard pile, you may target and straighten a Personality at this battlefield. If this Shugenja is opposed, gain 2 Honor. The Kami's Justice EJC EJC052 spell fate 2 4 7651 Limited: Bow this Shugenja: Bow a target dishonorable Personality. Gain 1 Honor. A Common Goal HV HV001 event dynasty 1009 Name a Clan other than your own. Until the end of the game, your Personalities have +1F while in an army that has any Personalities with your Clan alignment and any Personalities with the named Clan's alignment. A Prophet Revealed HV HV002 event dynasty 1054 Until the end of the game, after any action resolves that produced a Ranged Attack, if any target of the Ranged Attack is still in play, straighten any cards that performed the action. Darling of the Season HV HV003 event dynasty 2491 Until the end of the game, each player cannot lose more than 5 points of Honor in total from other players' cards in a single turn. The Balance Shifts HV HV005 event dynasty 7476 "Until the end of the game, you have the ability, ""Limited: Bow any number of your target Personalities with a total base Force of 6 or greater: Take the Imperial Favor.""" The Spider's Shadow HV HV006 event dynasty 7785 If this Event is resolving from a province: Choose one other province, or two other provinces if you have fewer provinces than any other player. Reduce their Province Strengths to zero permanently. Then, destroy the province this Event resolved from. Hidden Dragon Temple HV HV008 holding dynasty 2 3608 "Singular ; Temple Bow this card: Produce 2 Gold. Limited: Bow this card: Put a target dead Personality on the bottom of his owner's Dynasty deck." High Temple of Toshi Ranbo HV HV009 holding dynasty 3 3620 "Temple ; Legacy ; Singular Bow this card: Produce 2 Gold. Reaction: When an action would target one of your Elemental Masters: The action instead targets one of your legal Personalities with the same Clan alignment at his location." Kata Training Grounds HV HV010 holding dynasty 3 4462 Bow this card: Produce 2 Gold, or 3 Gold when paying for a Personality with a base Gold Cost of 8 or more who is a Hero or Tactician. Northern Hub Village Shipwrights HV HV011 holding dynasty 2 5569 Port Bow this card: Produce 2 Gold. Reaction: If you are a Mantis Clan player, after an action resolves that one of your Magistrates paid a cost for by bowing, bow this card: Straighten him. Shattered Peaks HV HV012 holding dynasty 2 6490 Shadowlands Lose 3 Honor. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Nonhuman Shadowlands Personality. Lose 3 Honor. Teardrop Island HV HV013 holding dynasty 4 7387 Bow this card: Produce 2 Gold, or 3 Gold if you are a Mantis Clan player. Reaction: When paying a Gold cost, bow this card and discard a card: Produce Gold equal to the card's Focus Value. Hiruma Ikage HV HV015 personality dynasty crab 4 3 0 8 2 3642 "Crab Clan ; Samurai ; Scout Recon Open: Target a province. Your Personalities and Followers have +1F while at that province's battlefields." Kaiu Genji HV HV016 personality dynasty crab 4 3 2 7 2 4317 "Crab Clan ; Samurai ; Traveling Crab Battle: If Genji's army does not have more units than the current enemy army: Bow a target enemy Personality." Kuni Bachida HV HV018 personality dynasty crab 3 2 0 6 2 4697 "Crab Clan ; Scout Once per game, before Bachida enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja." Yasuki Tenzo HV HV019 personality dynasty crab 3 3 0 7 1 8691 "Crab Clan ; Courtier ; Nokatsu's Heir After another player discards the Imperial Favor, if Tenzo is at the current battlefield: That player chooses and bows one of his unbowed Personalities." Daidoji Takihiro - exp HV HV020 personality dynasty crane 4 4 5 8 3 2353 "Crane Clan ; Samurai ; Duelist ; Scout ; Kolat ; Experienced ; Unique ; Loyal Battle: Discard a Recon Action card or a Follower: Takihiro issues a challenge to a target enemy Personality. Destroy the duel's loser." Doji Jorihime HV HV022 personality dynasty crane 2 4 0 8 3 2675 "Crane Clan ; Courtier ; Artisan Political Open: Discard the Imperial Favor: Straighten a target Personality. " Doji Tsubakita HV HV023 personality dynasty crane 1 4 6 6 3 2735 "Crane Clan ; Magistrate Once per game, before Tsubakita enters play: He goes through his Gempukku. Permanently give him Samurai or Courtier." Kakita Senko HV HV024 personality dynasty crane 1 4 6 7 3 4401 "Crane Clan ; Courtier Political Limited: Target another player. He gains 2 Honor. If he gained any Honor from this, take the Imperial Favor." Kakita Tsukao HV HV025 personality dynasty crane 2 3 6 7 3 4416 "Crane Clan ; Samurai ; Artisan Limited: Pay 3 Gold and discard a card from your hand: Create an Armor Item with a Force bonus equal to the Focus Value of the discarded card, and attach the Armor to a target Personality." Kitsuki Kouri HV HV026 personality dynasty dragon 3 4 5 8 3 4571 "Dragon Clan ; Samurai ; Magistrate Political Battle: Discard the Imperial Favor: Move a target enemy attacking Personality home. If the target is dishonorable, take the Favor." Mirumoto Katsutoshi HV HV028 personality dynasty dragon 4 4 - 8 1 5155 "Dragon Clan ; Samurai ; Master of Shourido After a Dark Virtue action resolves that Katsutoshi performed: Give him a +1 Shourido token. Battle/Open: Even if Katsutoshi is bowed, remove a Dark Virtue card in your discard pile from the game: Straighten Katsutoshi." Mirumoto Toraizo HV HV030 personality dynasty dragon 3 3 8 6 3 5197 "Dragon Clan ; Samurai ; Mountaineer ; Scout Toraizo has Tactician while there are any Mountain or Winter cards in play or in any discard pile." Togashi Keitori HV HV031 personality dynasty dragon 2 3 0 6 2 7943 "Dragon Clan ; Duelist ; Blessed by the Keepers Once per game, before Keitori enters play: He goes through his Gempukku. Permanently give him Samurai or Monk." Akodo Bakin - exp 2 HV HV032 personality dynasty lion 4 3 7 8 3 1159 "Lion Clan ; Samurai ; Tactician ; Enlightened ; Experienced 2 ; Unique Battle: Straighten all attachments in Bakin's army." Akodo Nakama HV HV033 personality dynasty lion 3 4 7 7 3 1202 "Lion Clan ; Samurai ; Tactician ; Governor ; Paragon Your Bushido Virtue cards in and out of play have +1 Focus Value and a maximum Focus Value of 4." Ikoma Hodota HV HV034 personality dynasty lion 2 3 7 7 3 3914 "Lion Clan ; Courtier ; Poet Political Battle: Discard the Imperial Favor: Move a target defending Personality home." Kitsu Nariyumi HV HV035 personality dynasty lion 1 2 3 4 3 4549 Lion Clan Once per game, before Nariyumi enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja. Matsu Fukiki HV HV036 personality dynasty lion 4 3 3 8 3 4986 "Lion Clan ; Samurai ; Hero Heroic Reaction: After Fukiki's army destroys one or more provinces or units by winning a battle: Gain 2 Honor." Matsu Nao HV HV037 personality dynasty lion 4 3 4 7 3 5027 "Lion Clan ; Samurai ; Hero ; Wandering Lion ; Paragon Reaction: Even if Nao is bowed, after a Bushido Virtue card enters a discard pile: Straighten a target Personality at Nao's location." Kitsune Ryukan - exp HV HV039 personality dynasty mantis 3 3 4 7 3 4607 "Mantis Clan ; Daimyo ; Samurai ; Scout ; Experienced ; Unique ; Loyal Your Personalities with ""Kitsune"" in their title have +1F. Battle: Target a Follower and a Mantis Clan Personaliy. Raise the Personality's Force by the Follower's." Tsuruchi Takeba HV HV040 personality dynasty mantis 4 3 - 8 1 8231 "Mantis Clan ; Budoka Your attacking Mantis Clan Personalities have +1F while at Takeba's location. Battle: Ranged 6 Attack that does not destroy its target." Yoritomo Jera HV HV041 personality dynasty mantis 3 3 - 7 1 8779 "Mantis Clan ; Samurai ; Commander ; Naval Human Followers and Spider Clan Personalities have +1F while in an army with Jera. Battle: Straighten one of your target Human Followers." Yoritomo Yagami HV HV042 personality dynasty mantis 3 2 - 6 2 8843 "Mantis Clan ; Scout ; Budoka Once per game, before Yagami enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja." Yoritomo Yoyonagi - exp HV HV043 personality dynasty mantis 2 4 - 9 2 8847 "Mantis Clan ; Courtier ; Shugenja ; Poet ; Naval ; Experienced ; Unique ; Amethyst Champion Battle: Move Yoyonagi home: Move home a target enemy Personality." Asako Nagami HV HV044 personality dynasty phoenix 2 4 6 8 3 1449 "Phoenix Clan ; Courtier ; Shugenja ; Void Political Limited: Discard the Imperial Favor: Put a target Ring from your hand into play." Isawa Shokuta HV HV046 personality dynasty phoenix 4 3 4 8 3 4139 "Phoenix Clan ; Shugenja ; Earth ; Mountaineer Shokuta can assign during Cavalry Maneuvers if you are the Defender. Earth Battle: Bow Shokuta or one of his Spells: Raise or lower the current battlefield's province's strength by Shokuta's Force." Shiba Maroyo HV HV047 personality dynasty phoenix 2 2 6 5 2 6535 "Phoenix Clan ; Yojimbo Once per game, before Maroyo enters play: She goes through her Gempukku. Permanently give her Samurai or Shugenja." Shiba Sakishi HV HV048 personality dynasty phoenix 2 3 12 6 3 6554 "Phoenix Clan ; Samurai ; Duelist ; Yojimbo After the first time each turn Sakishi assigns, if his army has a Shugenja in it: Gain 1 Honor. Battle: Target one of your Shugenja Personalities: Move him to Sakishi's battlefield." Shiba Tsukimi - exp 2 HV HV049 personality dynasty phoenix 4 4 16 8 4 6566 "Phoenix Clan ; Clan Champion ; Samurai ; Duelist ; Experienced 2 ; Unique ; Loyal Your Phoenix Clan cards and Yojimbo Followers have +1F. Battle: Bow one of your target Personalities: Destroy a target enemy Personality with lower Chi than your target. Straighten your Personality if he is an Elemental Master." Bayushi Kosugi HV HV051 personality dynasty scorpion 3 3 2 7 3 1653 "Scorpion Clan ; Samurai ; Hero ; Master of Bushido Kosugi has +1F for each Bushido Virtue card in discard piles. Reaction: Even if Kosugi is bowed, after a Bushido Virtue action that you took resolves: Straighten him." Bayushi Nomen - exp HV HV052 personality dynasty scorpion 3 4 5 6 2 1672 "Scorpion Clan ; Courtier ; Samurai ; Experienced (Bayushi Nomen is not Unique.) Battle: Reduce a target dishonorable enemy Personality's Force to 0." Shosuro Masato HV HV053 personality dynasty scorpion 3 3 - 7 0 6829 "Scorpion Clan ; Ninja ; Scout Recon Open: Target a face-down Dynasty card in another player's province. Turn it face up. If it is a Personality, reduce the province's strength by 2." Shosuro Chihiro HV HV055 personality dynasty scorpion 2 3 - 6 1 6799 "Scorpion Clan ; Actor Once per game, before Chihiro enters play: He goes through his Gempukku. Permanently give him Samurai, Ninja, or Courtier." Daigotsu Masahiko HV HV057 personality dynasty spider 4 3 - 7 0 2391 "Spider Clan ; Samurai ; Shadowlands Lose 4 Honor. Reaction: After Masahiko enters play: Create a 1F Ashigaru Follower and attach it to one of your target Personalities." Daigotsu Ryudo HV HV058 personality dynasty spider 4 3 - 8 1 2402 "Spider Clan ; Samurai ; Paragon ; Dark Strength Lose 3 Honor. Other players' attachments at Ryudo's battlefield cannot bow to pay costs. Battle: Ryudo gains +1F for each Dark Virtue card in discard piles." Daigotsu Sahara HV HV059 personality dynasty spider 5 3 0 7 1 2404 "Spider Clan ; Samurai Lose 2 Honor. Sahara uses his base Force as his duel stat." Daigotsu Takayasu HV HV060 personality dynasty spider 3 3 - 6 1 2414 "Spider Clan ; Shadowlands Lose 2 Honor. Once per game, before Takayasu enters play: He goes through his Gempukku. Permanently give him Samurai, Shugenja, or Monk." Daigotsu Usharo HV HV061 personality dynasty spider 2 4 0 7 3 2416 "Spider Clan ; Courtier Reaction: Even if Usharo is bowed, after a Political action resolves that he performed: Straighten him." Kishida HV HV062 personality dynasty spider 4 3 - 7 1 4533 "Spider Clan ; Monk ; Paragon ; Dark Deeds Reaction: After a Dark Virtue action on an Action card resolves: You may increase or reduce the Force of one Personality who performed the action by the Focus Value of the card. If this reduced his Force to zero, bow him." Yoritomo Hotako - exp HV HV063 personality dynasty spider 6 4 - 9 1 8770 "Spider Clan ; Samurai ; Naval ; Obsidian Champion ; Experienced ; Unique Lose 6 Honor. Fear Battle: Give each Personality and Follower opposing Hotako -1F. Bow any cards with zero Gold Cost in units opposing her." Horiuchi Meimei HV HV064 personality dynasty unicorn 3 4 0 9 2 3770 "Unicorn Clan ; Shugenja ; Water ; Cavalry While Meimei has any Spells, she has +1F, or +2F if the Focus Value of any of them is even. Battle: Even if Meimei is bowed, destroy one of her Spells: Straighten her." Ide Towako HV HV065 personality dynasty unicorn 3 3 4 8 2 3887 "Unicorn Clan ; Courtier ; Cavalry Political Reaction: Before a player resolves a Battle action that is taken as an additional action, discard the Imperial Favor or bow Towako: Negate the action's effects." Ide Yusuke HV HV066 personality dynasty unicorn 0 3 4 6 2 3888 "Unicorn Clan ; Courtier Yusuke cannot assign or move to battlefields. Political Limited: Bow Yusuke: Target a Personality. Actions cannot move him home from battlefields this turn." Moto Masakage HV HV068 personality dynasty unicorn 3 2 0 7 2 5346 "Unicorn Clan ; Scout ; Cavalry Once per game, before Masakage enters play: He goes through his Gempukku. Permanently give him Samurai or Shugenja." Gaki of Desire HV HV070 personality dynasty shadowlands 1 3 - 4 0 3212 "Shadowlands ; Nonhuman ; Spirit Lose 3 Honor. Limited: Attach a target Item from any discard pile to this card (paying all costs). Lose 2 Honor." Hidekazu HV HV073 personality dynasty 0 2 - 6 2 3616 "Shugenja ; Disciple of P'an Ku Battle/Open: Target a Personality. Set Hidekazu's Force to the target's base Force, or his Chi to the target's base Chi (until the end of the turn)." Miya Anzai HV HV074 personality dynasty 1 3 4 5 3 5218 "Imperial ; Samurai ; Magistrate Open: Bow Anzai: Give a target Personality -2F. The target can only assign this turn if his controller is the Attacker or Defender." Sun Doru HV HV075 personality dynasty scorpion 3 3 - 8 2 7229 "Scorpion Clan ; Samurai ; Tactician ; Disciple of Sun Tao ; Unique Tactical Battle: Destroy a target Terrain card. Tactical Open: Destroy a target Region card." Kyuden Miya HV HV077 region dynasty 4765 "Imperial ; Castle ; Unique Battle: Once per battle, even if you control no units at the current battlefield: Target an attacking Personality. Negate all current Force bonuses on him from actions." Oni Mura HV HV078 region dynasty 5653 "Mountain ; Forest ; Unique Your non-Shadowlands Nonhuman Personalities have +2F while defending this province. Open/Battle: Bow this card: Straighten a target non-Shadowlands Nonhuman Personality." A Generous Offer HV HV079 action fate 0 2 1020 Political Open: Straighten another player's target bowed honorable Personality. That player may choose to dishonor him. If he chooses not to, you take the Imperial Favor and gain 2 Honor. A Lord's Compassion HV HV080 action fate 0 1 1036 Open: Each player may target up to two Personalities he controls that have been targeted by a Political action this phase. After this phase ends, straighten all targets. A Priest's Courtesy HV HV081 action fate 0 2 1052 Political Open: Bow one of your target Shugenja: Each player may target one of his Personalities. Remove all tokens from the Personalities. Negate all current effects on each of them from actions taken by players other than his controller. Take the Imperial Favor. A Warrior's Courtesy HV HV082 action fate 0 1 1079 Political Battle: Straighten a target bowed enemy Personality. If this straightened him, take the Imperial Favor and draw a card. Advantageous Climate HV HV083 action fate 0 2 1099 Winter Open: Target one of your provinces. Heavy snow has fallen there. Give it +5 Province Strength. Arranged Marriage HV HV084 action fate 0 4 1370 Political Limited: A target Human Personality permanently gains your Clan alignment. Brute Force HV HV085 action fate 0 2 1940 Battle: Target one of your unbowed Personalities with 5 or greater base Force: Bow a target enemy Personality with lower current Force than your Personality. Destroy the enemy Personality if your Personality has more than twice his Force. Clear Signals HV HV086 action fate 0 4 2139 Battle: Target one of your Tacticians without the base Tactician keyword: Straighten another of your target Personalities at any location. Permanently give him the Tactician keyword. Move him to the current battlefield if any enemy units are there. Cornered Market HV HV087 action fate 0 3 2203 Political Limited: Bow one of your target Courtiers: Give a target holding a Wealth token. Until the end of the game, whenever that Holding produces Gold, it produces 1 additional Gold. Duel to the Death HV HV088 action fate 0 4 2800 Reaction: After you win a duel: Target your winning Personality. Permanently give him +2F, +1PH, and a maximum Personal Honor of 5. Exchange of Hostages HV HV090 action fate 0 1 2923 Political Limited: Another target player may turn all Dynasty cards in his provinces face-up. Starting with you, each of you may put at the bottom of his Dynasty deck either all face-up Personalities in his provinces, or all face-up Holdings in his provinces, then refill those provinces face-up. Exchanging Civilities HV HV091 action fate 0 2 2924 "Political Open: Target one of your Courtiers: Target another player. You speak well of him in court. After the next time this turn he gains Honor, draw a card and straighten your Courtier; the player may then gain 2 Honor." Gaining Momentum HV HV092 action fate 0 1 3210 Battle: Give one of your target Personalities +2F. Bow all cards with zero Gold Cost at this battlefield. If your Personality is not opposed when this battle's resolution begins, destroy him after the battle ends. Gempukku Ceremony HV HV093 action fate 0 2 3236 "Limited: Target one of your Personalities with no abilities. Permanently give him the ability, ""Battle: Bow and move home this Personality: The enemy leader may discard two cards. If he does not, he chooses and moves home a Personality in his current army." Hazardous Ford HV HV094 action fate 0 3 3411 Recon Limited: Target one of your Scout Personalities and one of your Tactician Personalities: Target a province. Before the next time this turn another player's action would move one or more of his units to or from that province's battlefield, negate the movement. Hida Lineage HV HV095 action fate 0 4 3517 "Limited: Target a Crab Clan Personality in your discard pile. One of your target Human Personalities permanently has his Force raised to 4 and gains the ability, ""Battle: Destroy a target card in the enemy army with a Gold Cost of 4 or less." Hummingbird Wings HV HV097 action fate 0 3 3832 Battle: Target one of your unbowed Crab Clan Samurai, or an unbowed Personality you targeted this turn with a Wolf's Little Lesson: Bow a target card in the enemy army. Inspecting the Charts HV HV099 action fate 0 1 4032 Limited: Target one of your Personalities. While he is in an army with at least one other unit this turn, he has +3F. Inspiring Speech HV HV100 action fate 0 2 4043 Political Open: Bow one of your target Courtier Personalities: Target a number of Samurai Personalities up to the Courtier's Chi. Give each Samurai a Force bonus equal to the Courtier's Personal Honor. Martyr and Pawn HV HV102 action fate 3 1 4936 Political Battle: Target one of your unbowed Courtiers: Dishonor a target enemy Personality with higher PH than your Courtier. Before your next opportunity to take a Battle action this battle, if your Courtier is in play, the Personality's controller loses 2 Honor. My Ancestors' Strength HV HV103 action fate 0 3 5430 Reaction: After engaging in a battle: Target one of your Personalities at the current battlefield. Until the end of the current Combat Segment, he has +6F and can not bow to pay costs. Odori Dance HV HV104 action fate 0 2 5603 Open: Target one of your honorable Artisan Personalities: Target an honorable Samurai Personality. Destroy all tokens on both targets. Open: Bow one of your target honorable Artisan Personalities: Rehonor a target dishonorable Samurai Personality. Otomo Lineage HV HV105 action fate 0 4 5743 Limited: Target an unaligned Imperial Personality in your discard pile. One of your target Human Personalities permanently gains +1PH and the trait, After this Personality lobbies: Straighten him. Gain 2 Honor. Passing Judgement HV HV106 action fate 0 3 5792 Battle: Target one of your unbowed Magistrates: Straighten all dishonorable Personalities you control. If you have played To Serve Justice this turn, rehonor all Personalities this straightened. Perilous Ground HV HV107 action fate 0 1 5828 Winter Terrain Battle: Before this battle resolves, choose a Personality at the current battlefield with the lowest Chi of all Personalities there (including ties). He contributes no Force to his unit until the battle ends. Polite Discussion HV HV108 action fate 0 2 5898 Political Open: Bow one of your target Courtiers: Take the Imperial Favor. Starting with you, each player may target and straighten one of his Personalities. Respect Among Warriors HV HV109 action fate 0 3 6105 Bushido Virtue Battle: Give one of your target opposed Samurai a +3F Bushido token. The enemy leader may move home any of his units. Shosuro Lineage HV HV110 action fate 0 4 6823 "Limited: Target a Scorpion Clan Personality in your discard pile. One of your target Human Personalities permanently gains the ability, ""Battle: This Personality copies the Force of another Personality at this battlefield." Skilled Quartermaster HV HV111 action fate 0 2 6952 Battle: Bow one of your target attachments: Destroy a target card opposing it with lower Gold Cost than your attachment. Solid Defense HV HV112 action fate 0 3 6990 >(not cost) this turn that bows one of your Personalities at that province's battlefield. Unbiased Advice HV HV122 action fate 2 2 8276 Open: Target one of your unbowed Monks: Another target player may look at the top three cards of his Fate deck and put them back in any order. You may look at the top three cards of your Fate deck and put them back in any order. Then, draw a card. Under Suspicion HV HV123 action fate 0 3 8284 Political Open: Bow one of your target Courtiers: This turn, your Personalities add Force to their units even while bowed, and have +2F while defending. Ungrateful Host HV HV124 action fate 0 2 8308 Political Limited: Target one of your Courtiers or Magistrates: After each time this turn another player's card effect destroys one of your cards, if your card effects have not destroyed any of his cards this turn, he loses 3 honor and dishonors one of his honorable Personalities. Wolf's Little Lesson HV HV126 action fate 0 2 8613 Battle/Open: Target one of your unbowed Crab Clan Samurai, or an unbowed Personality you targeted this turn with Torch's Flame Flickers: Until this battle ends, negate the effects of other players' terrains on your Personalities at the current battlefield. Asp Warriors HV HV128 follower fate 4 0 0 4 - 1 1492 "Nonhuman ; Naga Can only attach to a non-Shadowlands Nonhuman. Battle: If your current army has less Force than the current enemy army: Draw a card." Borrowed Advisors HV HV129 follower fate 2 0 0 3 - 1 1892 Open/Battle: Even if this card is bowed: Target 3 Personalities in play with different Clan alignments from each other, or target 3 different players. Straighten this unit. Gunso Kirita HV HV130 follower fate 2 0 1 4 - 4 3347 Cavalry Can only attach to a Unicorn Clan Personality. Open: Straighten this Personality. Gunso Shiraki HV HV131 follower fate 1 0 0 3 - 4 3350 Shadowlands Can only attach to a Spider Clan Personality. Shiraki has +1F for each Dark Virtue card in discard piles. Battle: Bow a target Personality with more Force than his base Force. Gunso Tabarou HV HV132 follower fate 3 0 0 4 - 4 3351 Can only attach to a Crab Clan Personality. Battle: If this card is in your discard pile, destroy one of your target Followers: Attach Tabarou to one of your target Personalities, waiving costs. Hidden Sword Ronin HV HV133 follower fate 3 0 1 4 - 3 3614 Ronin Battle: Bow a target card in the unit of a Personality with 0 Personal Honor. Sparrow Clan Aide HV HV136 follower fate 2 0 2 3 - 2 7047 Gain 1 Honor. Political Battle: Target a Personality with lower Personal Honor than this Personality: Bow or Straighten the target. Winter Ravager HV HV137 follower fate 2 0 1 3 - 2 8598 "Nonhuman ; Winter Winter Ravager has +1F for each other Winter card in play and in discard piles." Wolf Legion HV HV138 follower fate 1 0 1 3 - 4 8612 Ronin Has +3F while opposed by any Shadowlands cards. Battle: Bow this card and target a unit containing an Ashigaru card at the current battlefield: Move this Personality there. Ancestral Sword of the Ki-Rin HV HV139 item fate 2 1 4 3 1311 "Weapon ; Unique Your Cavalry Personalities and Followers in this army have +1F. Battle: If this Personality is honorable: Move home a target Personality with 0, 4, or 5 PH." Binding Contract HV HV140 item fate 0 0 2 3 1767 This Personality has +1PH and a maximum PH pf 5. After this card enters play: Another player may agree to sign a treaty with you. If he agrees, each of you gains 3 Honor, and while this card remains in play, after one of you assigns or moves any unit to attack the other, the assigning or moving player loses 7 Honor. Court Invitation HV HV141 item fate 0 0 1 2 2239 "Political Open: Destroy this card: Target an unbowed Personality. His controller may bow him. If this bowed him, gain 2 Honor; otherwise, dishonor him." Daimyo's Blade HV HV142 item fate 3 1 6 4 2425 "Weapon ; Unique Attaches to a Clan Champion or Unique Daimyo paying 3 less Gold. Battle: Bow this card: Destroy a target enemy Item." Gempukku Blade HV HV143 item fate 3 1 5 3 3235 Weapon Attaches to a Personality without abilities paying 3 less Gold. Luxurious Gift HV HV145 item fate 0 0 2 3 4883 Can only attach to a Courtier. Political Limited: Bow this Personality: Straighten a Holding with Gold Cost less than his Personal Honor. Muddy Sandals HV HV146 item fate 0 0 2 2 5404 Can only attach to a Courtier. Reaction: After this card enters play: Target a dishonorable Personality. While this card remains in play, the target has -4F. Poisoned Gift HV HV147 item fate 0 0 3 1 5888 If this Personality is not a Ninja, he cannot use his own base abilities. Ninja Open: If this Personality is a Ninja, bow this card: Transfer this card to a target Personality. Blessings of the Death Lords HV HV149 spell fate 3 2 1828 Battle: Bow this Shugenja, or bow this Spell if he is Cavalry: Move one of your target Personalities to the current battlefield. Consecrating the Temple HV HV150 spell fate 2 4 2169 Limited: Bow this Spell: Straighten a target Holding that bowed this turn to pay a cost of an action whose effects produced an Honor gain. Essence of Jade Dragon HV HV151 spell fate 3 3 2901 Jade Limited: If an Event has resolved this turn, bow and destroy this spell: Create a 3F/3C/3PH Shugenja. Dragon. Spirit. Nonhuman. Cavalry Personality in your home. Puppet Master HV HV152 spell fate 3 2 5967 Reaction: If this Spell is in your hand, after one of the enemy leader's Battle actions resolves: Attach it to one of your target Shugenja (paying all costs). Maho Battle: Bow this Shugenja: Destroy a target enemy Personality or Follower with no cards attached. Lose 1 Honor. Tempest of Osano-Wo HV HV153 spell fate 2 1 7396 Fire Reaction: If this Spell is at the current battlefield, after you announce an action with a Ranged Attack effect, bow this Spell: One of the Ranged Attacks may target this battlefield's province instead of an enemy card. If it does, reduce the province's strength by the Ranged Attack's strength when it resolves. Kyuden Kyotei HV HV154 stronghold aside crane 6 4 6 4764 Your Market holdings in and out of play have the Legacy keyword. Political Reaction: Even if this Stronghold is bowed, if you control the Imperial Favor, before a Fate card out of play turns face-up: Give the card +1 Focus Value when it turns face-up. Morning Frost Castle HV HV155 stronghold aside dragon 7 4 5 5264 Mountain Battle/Open: Target two of your Personalities. Set the Force of one of them to that of the other. The House of False Hope HV HV156 stronghold aside scorpion 7 4 2 7619 Your Ninja Personalities and Followers have +1F. Limited: Look at all face-down cards in another player's provinces. Ideal Conditions KD KD001 event dynasty 3889 Until the end of the game, while any of your Scout cards are in a unit, they have the ability, Battle: Move this unit to a battlefield at a province that a Recon action targeted this turn. If the unit moved, straighten it. Birth of the Blood Heir KD KD002 event dynasty 1771 Until the end of the game, each player can only issue one challenge during each Action Phase. Second Doom of the Unicorn KD KD003 event dynasty 6348 Until the end of the game, after each Events Phase, the active player targets and destroys one Region in play. Wrath of the People KD KD004 event dynasty 8630 Until the end of the game, abilities on Personalities cannot produce Gold, and your Unaligned Human Personalities have +2F. The Portals Open KD KD005 event dynasty 7717 Until the end of the game, all non-Shadowlands Nonhuman Personalities you own in and out of play without a clan alignment have your clan alignment, and are not Unaligned. Hidden Warrens KD KD006 holding dynasty 2 3615 Bow this card: Produce 2 gold. When paying for a Nonhuman, non-Shadowlands card, if you control two or more other Holdings, bow this card: Produce 4 gold. Temple of Unity KD KD007 holding dynasty 2 7415 Temple Bow this card: Produce 2 Gold. When paying for a Samurai Personality, if you control a Shugenja, bow this card: Produce 3 Gold. When paying for a Shugenja Personality, if you control a Samurai, bow this card: Produce 3 Gold. High Courts KD KD008 holding dynasty 2 3618 Singular Bow this card: Produce 2 Gold, or 3 Gold if you control a Magistrate. Political Reaction: Even if this card is bowed, after a player loses Honor from his own card effect, target one of your Magistrates: Dishonor one of that player's target Personalities. Harmonious Temple KD KD009 holding dynasty 2 3384 Temple Bow this card: Produce 2 Gold, or 3 Gold when paying for a Monk. Battle: Target one of your Monks at the current battlefield and bow one of your Rings: Ranged 4 Attack. Governor's Court KD KD010 holding dynasty 2 3310 Bow this card: Produce 2 Gold. Political Open: Even if this card is bowed, bow this card or one of your target Courtiers: Choose another player. He may bow one of his Personalities. If he did not bow a Personality, gain 2 Honor. Jikagun KD KD012 personality dynasty crab 2 3 - 5 1 4264 "Crab Clan ; Mujina ; Nonhuman ; Scout ; Cavalry" Hida Yaheiko KD KD013 personality dynasty crab 5 2 - 8 1 3592 "Crab Clan ; Berserker ; Bushi Reaction: Before a card effect would destroy Yaheiko: Negate the destruction." Hida Dayu KD KD014 personality dynasty crab 4 3 0 7 2 3471 "Crab Clan ; Samurai ; Hero Limited: Pay 3 Gold: Create a 2F Follower card and attach it to one of your target Crab Clan Hero Personalities." Hida Ikkaku KD KD015 personality dynasty crab 4 2 - 7 1 3489 "Crab Clan ; Berserker ; Bushi Battle: Destroy Ikkaku: Destroy a target non-Unique Personality opposing Ikkaku with more Force than him." Yasuki Jinn-Kuen - exp KD KD016 personality dynasty crab 1 3 0 5 1 8676 "Crab Clan ; Courtier ; Kolat ; Master Coin ; Experienced ; Unique ; Loyal Political Limited: Straighten a target Holding. Political Open: Target one of your Hero Personalities. Before the next time this turn another player's card effect would destroy him, negate the destruction, move him home, and bow him." Hida Rikyu - exp KD KD017 personality dynasty crab 6 2 - 8 1 3539 "Crab Clan ; Berserker ; Bushi ; Hero ; Experienced ; Unique Battle: Bow a target Personality or Follower opposing Rikyu with no attachments and less Force. Battle: Destroy a target attachment opposing Rikyu." Doji Doukohito KD KD018 personality dynasty crane 3 4 4 8 3 2660 "Crane Clan ; Samurai ; Magistrate Battle: If any attacking enemy Personality at the current battlefield has lower Personal Honor than Doukohito: Move Doukohito there. Bow all dishonorable Personalities there. You may take an additional Battle action." Asahina Hideki KD KD019 personality dynasty crane 2 3 4 8 3 1397 "Crane Clan ; Monk ; Air ; Artisan Limited: Bow Hideki: Bow or straighten one of your target Temples. Gain 1 Honor." Kakita Noriko KD KD021 personality dynasty crane 0 2 6 5 3 4392 "Crane Clan ; Artisan ; Musician Reaction: After one of your Crane Clan Personalities is destroyed during a battle or for losing a duel, bow Noriko: Gain Honor equal to the destroyed Personality's Personal Honor." Daidoji Kikaze - exp KD KD022 personality dynasty crane 5 5 3 10 2 2325 "Crane Clan ; Daimyo ; Samurai ; Scout ; Duelist ; Harrier ; Experienced ; Unique ; Loyal Battle: If you are the Defender: Straighten one or more of your target Personalities. Move them to the current battlefield. You may take an additional Battle action." Doji Nagori - exp KD KD023 personality dynasty crane 0 3 6 5 2 2703 "Crane Clan ; Storyteller ; Courtier ; Hero ; Artisan ; Experienced ; Unique Political Limited: Target a card in your hand. Offer it as a gift, showing it to another player. He may accept, putting it into his hand; if he does, you gain Honor equal to its Focus Value. If he chooses not to accept it, discard it and draw 2 cards." Hoshi Noritada KD KD024 personality dynasty dragon 3 3 5 7 3 3795 "Dragon Clan ; Monk ; Tattooed Reaction: After an action resolves which Noritada performed and which targeted another player's card: Gain 2 Honor." Mirumoto Taikishi KD KD025 personality dynasty dragon 3 3 5 7 3 5187 "Dragon Clan ; Samurai ; Magistrate Reaction: After Taikishi enters play: Bow a target dishonorable Personality. The target cannot straighten until after your next Straighten Phase. Battle: Bow Taikishi: Ranged 3 Attack." Hitomi Shiori KD KD027 personality dynasty dragon 4 3 0 8 2 3717 "Dragon Clan ; Monk ; Tattooed Battle: Bow a target Personality opposing Shiori with equal or lower Chi and no attached Items." Mirumoto Rosanjin - exp 2 KD KD028 personality dynasty dragon 5 4 5 10 4 5174 "Dragon Clan ; Daimyo ; Samurai ; Duelist ; Experienced 2 ; Unique Reaction: Before Rosanjin enters a duel: Look at the top 5 cards of your Fate deck. You may put any of them on the bottom of your deck." Togashi Tsuri - exp KD KD029 personality dynasty dragon 3 3 4 6 4 7983 "Dragon Clan ; Monk ; Tattooed ; Experienced ; Unique Battle: Exchange Tsuri's Force or his Chi with the same stat on a target Personality opposing him. Reaction: After a Ring bows: Gain 1 Honor." Ikoma Hanshiro KD KD030 personality dynasty lion 2 2 6 4 2 3912 "Lion Clan ; Courtier ; Historian Reaction: After a Tactician assigns to attack, bow Hanshiro: Gain 2 Honor." Matsu Yoshike KD KD031 personality dynasty lion 2 2 5 6 2 5067 "Lion Clan ; Samurai ; Scout Recon Open: Target a province. During battles at that province's battlefield, your Samurai and Followers there have +1F." Kitsu Ineko KD KD032 personality dynasty lion 2 3 6 7 3 4542 "Lion Clan ; Shugenja ; Water Open: Target a Lion Clan Personality in your discard pile. He becomes honorably dead. Give Cavalry to all cards in one target unit." Akodo Hachigoro KD KD033 personality dynasty lion 3 3 8 8 3 1168 "Lion Clan ; Samurai ; Tactician Reaction: If you are attacking, after armies at Hachigoro's battlefield engage: You may target one of the Defender's units, move it to Hachigoro's battlefield, and straighten it. You have the first opportunity to take a Battle action or pass this battle." Matsu Benika - exp KD KD034 personality dynasty lion 4 4 0 7 3 4976 "Lion Clan ; Samurai ; Beastmaster ; Experienced ; Unique Benika has +1F for each Nonhuman at her battlefield. Your Nonhumans have +1F while in an army. Limited: Destroy one of your Nonhumans: A target unit's controller may destroy one of its attachments. If he does not destroy an attachment, bow the unit." Akodo Shigetoshi - exp KD KD035 personality dynasty lion 4 3 6 9 3 1223 "Lion Clan ; Daimyo ; Samurai ; Tactician ; Experienced ; Unique ; Loyal Your Tacticians have the ability, ""Tactical Battle: Destroy a Personality or Follower in this army: Destroy a target Follower or Personality without Followers opposing it.""" Sasada KD KD036 personality dynasty mantis 3 2 - 6 1 6295 "Mantis Clan ; Ningyo ; Nonhuman ; Scout ; Naval ; Storm Rider Open: Bow one of your Port or Region cards: Straighten Sasada." Tsuruchi Gidayu KD KD037 personality dynasty mantis 4 3 0 7 2 8192 "Mantis Clan ; Samurai ; Magistrate Open: Target a Personality. Bow his attachments. Battle: Ranged 2 Attack." Tsuruchi Ayame KD KD038 personality dynasty mantis 2 3 0 7 2 8181 "Mantis Clan ; Samurai ; Master Archer Battle: Bow Ayame, and you may discard a card from your hand: Ranged 4 Attack. If you discarded a card, this Ranged Attack can target a Personality with attached Followers." Yoritomo Isoshi KD KD039 personality dynasty mantis 6 3 0 9 2 8776 "Mantis Clan ; Samurai ; Naval Battle: Target a unit opposing Isoshi. Abilities on cards in that unit cannot be used during this battle." Tsuruchi Etsui - exp KD KD040 personality dynasty mantis 4 3 - 7 1 8187 "Mantis Clan ; Pirate ; Naval ; Kolat ; Experienced ; Unique Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play." Yoritomo Utemaro - exp KD KD041 personality dynasty mantis 3 3 - 7 1 8842 "Mantis Clan ; Samurai ; Hero ; Naval ; Experienced ; Unique Open: Pay 3 Gold: Target a Follower in play or in any player's discard pile. Attach it to a target Personality you control, waiving costs and ignoring its Honor Requirement. Lose Honor equal to the Follower's Honor Requirement if you do not own it." Shiba Daizan KD KD042 personality dynasty phoenix 2 2 4 5 2 6506 "Phoenix Clan ; Samurai ; Hero ; Yojimbo Reaction: Before another player's action destroys one of your Shugenja in your home or at Daizan's battlefield, even if Daizan is dead, remove him from the game: Negate the Shugenja's destruction." Asako Juro KD KD043 personality dynasty phoenix 3 3 6 7 4 1434 "Phoenix Clan ; Shugenja ; Monk ; Void Reaction: Even if Juro is bowed, after one of your Personalities at a battlefield bows as a cost of an action he performed on a Kiho or Spell: Gain 2 Honor." Asako Keiki KD KD044 personality dynasty phoenix 2 3 - 7 3 1440 "Phoenix Clan ; Monk Reaction: After you bring a Personality into play: Gain 1 Honor." Shiba Aikune - exp 3 KD KD046 personality dynasty phoenix 6 5 8 9 3 6502 "Phoenix Clan ; Samurai ; Hero ; Experienced 3 ; Unique When Aikune is home or the only Personality in an army, he has +3F and other players' card effects cannot bow or move him. Battle: Any number of times per turn, destroy a Personality in Aikune's army: Destroy two target cards opposing Aikune with no attachments." Tamori Nakamuro - exp 2 KD KD047 personality dynasty phoenix 3 4 4 8 3 7331 "Phoenix Clan ; Elemental Master ; Shugenja ; Air ; Isawa Nakamuro Experienced 2 ; Unique Your Air Shugenja need not bow as a cost of Air actions on Spells or Kihos they performed. Battle: Discard one or more Spells or Kihos from your hand: For each card you discarded, you may either straighten a Personality in Nakamuro's army, or bow a target card without attachments opposing him." Mytchokan KD KD048 personality dynasty ratling 4 2 - 6 0 5446 "Ratling ; Creature ; Nonhuman ; Bushi ; Crippled Bone Tribe Battle: Target a unit opposing Mytchokan. Bow each Personality and Follower in it with Force plus Chi lower than the number of Ratlings in Mytchokan's army." Ok'kantich KD KD049 personality dynasty ratling 4 3 - 6 1 5621 "Ratling ; Creature ; Nonhuman ; Scout ; Tattered Ear Tribe Recon Open: Target 1 or 2 provinces. During each attack this turn, non-Ratling Personalities can not assign to the provinces' battlefields during the Cavalry Maneuvers Segment." Vik-sch'tok KD KD050 personality dynasty ratling 3 2 - 6 0 8442 "Ratling ; Creature ; Nonhuman ; Scavenger ; Thief ; Grasping Paw Tribe Limited: Pay 2 Gold: Create a +3F Weapon Item card and attach it to a target Ratling Personality." Hch-tik KD KD051 personality dynasty ratling 5 2 - 8 1 3413 "Ratling ; Creature ; Nonhuman ; Shugenja ; Rememberer ; Third Whisker Tribe Battle: Give Hch-tik +1F for each dead Ratling Personality you own. Destroy Hch-tik after the current battle if you destroyed a province or army in its resolution." Shinbone Warpack - exp KD KD052 personality dynasty ratling 5 3 - 10 1 6597 "Ratling ; Creature ; Nonhuman ; Bushi ; Broken Shinbone Tribe ; Experienced Shinbone Pack ; Unique Shinbone Warpack cannot challenge or be challenged. After the first time each turn a Ratling Personality is destroyed: Give Shinbone Warpack a +2F Pack token. Before Shinbone Warpack would be destroyed, remove a Pack token from it: Negate the destruction." Pep'trchek - exp KD KD053 personality dynasty ratling 5 3 - 8 2 5824 "Ratling ; Chief ; Creature ; Nonhuman ; Bushi ; Hero ; Crippled Bone Tribe ; Experienced ; Unique Reaction: After an action or battle resolves during which Pep'trchek was destroyed: Create one 1F Ratling Follower card for each of your Ratling Personalities, and attach one to each of them." Soshi Idaurin KD KD054 personality dynasty scorpion 3 4 - 7 2 7008 "Scorpion Clan ; Shugenja ; Air ; Magistrate Political Battle: Even if Idaurin is home, if there is a dishonorable Personality at the current battlefield: Bow or straighten a target card there." Bayushi Hisako KD KD055 personality dynasty scorpion 3 2 - 6 1 1624 "Scorpion Clan ; Samurai ; Hero ; Bitter Lies Champion Reaction: After Hisako is destroyed: Dishonor another target Personality who opposed her when she was destroyed, or who performed the action that destroyed her. The target cannot be rehonored this turn. Bow him if he is Crab Clan." Bayushi Yumita KD KD056 personality dynasty scorpion 5 3 - 9 0 1735 "Scorpion Clan ; Samurai ; Assassin ; Ninja Battle: Ranged 3 Attack. If this targets a Personality, compare its strength to the Personality's Chi instead of Force. You may move Yumita home." Shosuro Aroru - exp KD KD058 personality dynasty scorpion 3 5 - 8 0 6795 "Scorpion Clan ; Ninja ; Duelist ; Experienced ; Unique Reaction: When an action targets a Ninja at Aroru's location: It targets a different legal target of your choice instead. Reaction: Any number of times per turn, after another player's Battle action resolves: Move Aroru to any location." Bayushi Kaukatsu - exp 2 KD KD059 personality dynasty scorpion 0 2 - 9 0 1650 "Scorpion Clan ; Imperial ; Chancellor ; Courtier ; Experienced 2 ; Unique Abilities on Kaukatsu cannot be copied. After another player's action targets Kaukatsu: The player targets one of his honorable Personalities. Dishonor him. Political Limited: Target a dishonorable Personality. His controller loses 3 Honor, then targets one of his honorable Personalities. Dishonor him." Aka-Name KD KD061 personality dynasty shadowlands 2 2 - 4 0 1143 "Shadowlands ; Nonhuman Lose 4 Honor. Battle: Give a target Human Personality opposing Aka-name a -1F/-1C Poison token. Give each Shadowlands Human Personality in the target's army an additional -1F/-1C Poison token." Chutoburo KD KD062 personality dynasty shadowlands 7 3 - 9 0 2105 "Shadowlands ; Ogre ; Nonhuman ; Bushi Lose 4 Honor. Battle: Destroy a target unit opposing Chutoboru whose total Gold Cost is lower than Chutoboru's Force." Daigotsu Rekai - exp 4 KD KD064 personality dynasty spider 5 4 - 11 1 2401 "Spider Clan ; Shadowlands ; Samurai ; Cavalry ; Experienced 4 Daidoji Rekai ; Unique Lose 5 Honor. Battle: Twice per turn: Ranged 5 Attack. If this destroyed a Follower, permanently give its Personality Shadowlands. Battle: Target a Follower in any discard pile. Permanently give it Shadowlands and Undead. Attach it to one of your target Personalities, paying all costs and ignoring Honor Requirement." Nairu no Oni - exp KD KD065 personality dynasty shadowlands 4 4 - 6 0 5468 "Shadowlands ; Oni ; Nonhuman ; Cavalry ; Experienced ; Unique Lose 4 Honor. Battle: Move Nairu to the current battlefield or to your home. If he is now opposed, you may target one of your Oni Personalities and move him to Nairu's location." Sachika KD KD066 personality dynasty 0 1 - 1 1 6257 "Unaligned ; Budoka ; Ashigaru You may have up to 6 copies of Sachika in your deck. Sachika has a Force bonus equal to the number of Ashigaru in her army." Fire Dragon - exp 2 KD KD067 personality dynasty phoenix 7 5 10 14 4 3057 "Phoenix Clan ; Dragon ; Creature ; Nonhuman ; Shugenja ; Fire ; Cavalry ; Experienced 2 ; Unique Cannot attach Followers or Items. Battle: Destroy a target Personality opposing Fire Dragon with lower Force and lower Chi. Battle: Ranged 12 Attack." Kitsune Tsutaro KD KD068 personality dynasty 1 3 2 4 3 4611 "Fox Clan ; Courtier ; Librarian Reaction: After you resolve a Political action, bow Tsutaro: Look at the top card of your Fate deck. You may place it on the bottom of your deck." Utaku Nayan KD KD070 personality dynasty unicorn 3 3 4 8 3 8385 "Unicorn Clan ; Samurai ; Battle Maiden ; Cavalry Battle: Reduce the Force of a target Personality opposing Nayan by an amount equal to Nayan's Personal Honor. Gain 3 Honor." Shinjo Saihan KD KD071 personality dynasty unicorn 4 3 0 9 3 6650 "Unicorn Clan ; Samurai ; Scout ; Cavalry Reaction: After any player announces a Terrain action: Give Saihan a +2F token." Shinjo Isuke KD KD072 personality dynasty unicorn 4 2 0 8 2 6622 "Unicorn Clan ; Samurai ; Cavalry Reaction: If Isuke is defending, after an enemy player resolves a Battle action: You may immediately take an additional Battle action." Iuchi Eiji KD KD073 personality dynasty unicorn 1 3 - 6 2 4205 "Unicorn Clan ; Shugenja ; Cavalry Battle: If any enemy units are at the current battlefield, bow Eiji, even if she is home: Move one of your target units to that battlefield. Straighten the unit if it moved into the defending army." Moto Chagatai - exp 4 KD KD074 personality dynasty unicorn 9 5 - 14 2 5311 "Unicorn Clan ; Clan Champion ; The Khan ; Samurai ; Cavalry ; Tactician ; Experienced 4 ; Unique ; Loyal Other player's actions cannot move Unicorn Clan Personalities in Chagatai's army. Battle: Even if Chagatai is bowed or has been in a battle resolution this turn: Move him to the current battlefield. If he is now opposed, straighten him." Moto Chen - exp 2 KD KD075 personality dynasty unicorn 6 4 0 10 2 5319 "Unicorn Clan ; Vigilant ; Samurai ; Cavalry ; Tactician ; Experienced 2 ; Unique Political Actions cannot target Chen. While dishonorable, Chen has -2F/-1C. Before Chen enters play or overlays: Dishonor him. Tactical Battle: Move home a target Personality opposing Chen. Bow the target. If he is a Kolat or Ratling, destroy him. Rehonor Chen." Hitsu Taeruko KD KD076 region dynasty 3729 "Singular ; Village Battle: Even if this Region is not at the current battlefield, bow it: Target an opposed Infantry Samurai Personality, or 1 to 3 such Personalities if you are a Lion Clan player. Give each target a Force bonus equal to his Personal Honor." Valley of Heroes KD KD077 region dynasty 8413 Unique Your Hero Personalities have +1F for each honorably dead Hero Personality in your discard pile. Heroic Battle: Even if this Region is not at the current battlefield, bow it: Straighten a target Hero Personality. Overflowing Fields KD KD078 region dynasty 5765 "Singular ; Farm Cannot enter play if a Region is attached to an adjacent Province. Reaction: After you refill this province, bow this card: Look at the card in this province. If it is a Holding, you may turn it face-up." Take the Charge KD KD079 action fate 0 3 7307 Heroic Reaction: When a Battle action would target one of your Personalities: The action instead targets another legal Hero Personality of your choice that you control. Snowy Overlook KD KD080 action fate 0 4 6984 Recon Limited: Bow one of your target Scouts: Name either Cavalry, Naval, or Tactician. Remove that keyword from all cards in play that have it until the end of the turn. This effect lasts until the end of your next turn if there is a Winter card in your discard. Scouring the Village KD KD081 action fate 0 4 6315 Magistrate Open: Bow one of your target Magistrates: Bow a target Personality with lower Personal Honor than your Magistrate's Chi. If the Personality is dishonorable, he cannot straighten until after his controller's next Straighten Phase. Fist and Blade KD KD082 action fate 0 2 3073 Battle: Bow one of your target Monks: Target a Personality opposing him with lower Chi. His controller may transfer any of that Personality's attachments to one other Personality of his choice in the same army. Destroy the opposing target. Flanking Assault KD KD083 action fate 0 3 3084 Battle: Bow one of your target defending Personalities: Ranged Attack with Strength equal to his Force or Chi. After the Combat Segment ends, straighten him. Unexpected Betrayal KD KD084 action fate 0 3 8294 Battle: Target a dishonorable Personality in an army. Cards in that unit cannot perform actions. During battle resolution, the unit's Force is added to your army's total instead of its controller's. One Final March KD KD085 action fate 2 2 5637 Heroic Battle: If any enemy units are at the current battlefield, target two of your Personalities with different Clan alignments, or one to two of your Heroes: Move the targets to the current battlefield. Straighten them if they moved. Dissent KD KD086 action fate 0 1 2625 Battle: For each different clan alignment on Personalities in the current enemy army, target one card without attached Followers in that army. Bow all targets. The Khan's Gambit KD KD087 action fate 0 1 7655 Winter Terrain Battle: Your Personalities have +1F and cannot move home. You cannot use abilities on your cards at this battlefield. One More Sacrifice KD KD088 action fate 0 1 5643 Limited: Destroy a target Personality you control: Until the start of your next turn, after each time another player's card effect destroys or bows a Personality you control outside the Attack Phase, you may target a Personality the other player controls and apply the same effect to him. Broken Lines KD KD089 action fate 0 1 1923 Reaction: Before battle resolution at a province, if you control one or zero Personalities: The Attacker chooses to either move all units in his army home, or bow 2 cards in his army (he can choose this even if he has fewer than 2 cards in his army). Old Alliances KD KD090 action fate 0 2 5623 Political Open: Bow one of your target Courtiers: Target a Personality. His controller may choose to dishonor him. If the target is now honorable, he cannot assign or move during the next Attack Phase this turn. Gathering Darkness KD KD091 action fate 0 2 3227 "You can only play one Gathering Darkness per turn. Limited: Until the beginning of your next turn, other players' actions that target any of your Nonhuman Personalities with 3 or more Personal Honor have the additional cost, ""Pay 2 Gold or discard a card.""" Strength in Certainty KD KD092 action fate 0 3 7142 Battle: Target one of your unbowed Courtier or Samurai Personalities: Target a Personality or Follower opposing him, or one or two such cards if he is defending. Give each opposing target a Force penalty equal to your Personality's Personal Honor. If this reduced any card to 0 Force, bow it. You Die With Me! KD KD093 action fate 0 2 8870 Heroic Reaction: After another player resolves a Battle action which destroyed one of your Hero Personalities: Destroy a target Follower, or a Personality without Followers, in the current enemy army. Flash of Steel KD KD097 action fate 0 2 3086 Focus Effect: If your Personality was challenged to this duel, gain 4 Honor. Battle: Target one of your opposed Personalities: Bow him. Move him home. Gain Honor equal to the number of units in the current enemy army, to a maximum of 5. Increase the current battlefield's province's Strength by the amount of Honor you gained. Hunting the Prophet KD KD098 action fate 2 2 3840 Battle: Bow a target card in the current enemy army. Bow all dishonorable Personalities in that army. A Noble End KD KD099 action fate 0 1 1049 Battle: Target one of your unbowed Personalities: Target a number of Personalities or Followers opposing him up to his Personal Honor. Destroy each opposing target with 0 Force. Gain 2 Honor for each card destroyed. Give each opposing target still in play -2F. A Soldier's Spirit KD KD100 action fate 0 2 1065 Battle: Target one of your opposed Samurai Personalities: Rehonor him if he is dishonorable. He gains a Force bonus equal to his Personal Honor. If you are a Dragon Clan player, gain 3 Honor. Soul of Battle KD KD101 action fate 0 3 7029 "Battle: Destroy one of your opposed target Tacticians or Deathseekers at the current battlefield: Gain 3 Honor. The next action the enemy leader announces this battle has the additional cost ""Bow one of your Personalities at the current battlefield.""" Soul of the Winds KD KD103 action fate 0 2 7034 Battle: Target one of your Personalities: Ranged 2 Attack that can target a dishonorable Personality with Followers if your Personality is a Magistrate. Gain 2 Honor if the Ranged Attack destroyed a card. The Lesser Evil KD KD104 action fate 0 3 7666 Open: Target another player. You may bow a number of his target Personalities up to the number of different clan alignments among his Personalities, minus one. Allies Become Enemies KD KD105 action fate 0 3 1260 Battle: Target two Personalities in the current enemy army, each with a Clan alignment the other does not have. The enemy leader chooses one of them, who is destroyed. Bow the other. The General Falls KD KD107 action fate 0 1 7588 Terrain Battle: Before this battle's resolution, starting on your left, each player may target and bow a Personality at the current battlefield. Recruiting Allies KD KD108 action fate 6 2 6060 Battle: If there are one or more enemy units at the current battlefield: Create three 2F/2C/2PH Samurai Personality cards in your army there. Remove them from the game after the battle ends. Ordered Retreat KD KD109 action fate 0 4 5705 Battle: Move home one or more target Personalities in your army. You may straighten a number of your units up to the number of Personalities you moved home. Cool Heads Prevail KD KD110 action fate 0 1 2197 Focus Effect: If your Personality was challenged to this duel, the other player in the duel chooses whether you gain 5 Honor, or you win the duel and he loses in resolution. Battle: Bow a target attacking Personality with at least 2 more Force than Chi. He cannot straighten during this battle. Doomed Intentions KD KD111 action fate 0 2 2760 Reaction: After another player's action resolves that dishonored any of his own Personalities: Destroy one of those target Personalities. Battle: If there are enemy units at the current battlefield: Move one of your target units there. If it moved, straighten it. If you are the Defender, take an additional Battle action printed on a card in the unit. Insolence Punished KD KD112 action fate 0 3 4031 Battle: Target one of your Personalities and a Personality opposing him with equal or lower Chi. You may also target any number of dishonorable Personalities in the current enemy army. Move all targets home. This action's effects on dishonorable Personalities cannot be negated. Two-Front War KD KD113 action fate 0 3 8260 Political Battle: Bow one of your target Courtiers, even in your home: Target a number of your Personalities up to his Chi. Move them home, or move them to the current battlefield if any enemy units are there. Straighten the targets' units if this moved them into a defending army. The Brotherhood's Influence KD KD114 action fate 4 3 7489 Political Limited: Each player may target two of his units. The target units can not assign until the start of your next turn. If no player targeted two units, you gain 1 Honor for each of your Rings and Monk Personalities. Reverence for Chikushudo KD KD115 action fate 2 4 6133 Limited: Target one of your Shugenja. Search your Fate deck for a non-Unique Spell with an ability that has one of his Element keywoards. Show it and attach it to him (paying all costs). Gain 2 Honor if this attached a Spell. The Empress' Address KD KD116 action fate 0 2 7548 Political Reaction: After one of your Personalities is destroyed while in a defending army, bow one of your target Courtiers or Empresses: Target a non-unique Personality with your clan alignment in your discard pile. Bring him into play in your home, waiving all costs. Gain 2 Honor. A Soldier's Fate KD KD117 action fate 0 4 1064 Reaction: After another player's action targets a Personality in your army: Give him a Force bonus equal to his Personal Honor. If he is no longer a legal target for the action, negate its effects. If his Personal Honor is 3 or higher, he straightens after the Combat Segment ends. Flanking Action KD KD118 action fate 0 1 3083 Battle: If your current army has more units than the current enemy army, bow one of your target Samurai there: The enemy leader targets and destroys a Personality in his army. Unshakable KD KD119 action fate 0 3 8330 "Tactical Battle: Target an Action card in your discard pile. Play it for one of its Battle abilities as an additional action. Remove this card and the target card from the game, even if out of play, after that action ends. (Observe restrictions on the ability's number of uses, such as the default ""once per turn."")" Coward! KD KD121 action fate 0 4 2245 Battle: Target one of your unbowed Samurai at the current battlefield: Target one of the Defender's units in his home. Straighten it. The Defender may move it to the current battlefield. If he chooses not to, he loses 2 Honor, the unit's Personality is dishonored, and you may draw two cards. Unexpected News KD KD122 action fate 0 3 8298 Political Open: Target one of your Courtiers, and bow him if he is not Crane Clan: Target another player's bowed Personality. That player may straighten him. If he straightens, you gain 3 Honor. If he does not, he cannot straighten until after his controller's next Straighten Phase. Standing Fast KD KD124 action fate 0 2 7095 Battle: Target one of your unbowed Samurai or Berserker Personalities: Target up to two units opposing him with a combined total Gold Cost less than his unit's total Gold Cost. Bow them. Destroy any cards in those units with 0 Gold Cost. Frenzied Charge KD KD125 action fate 0 1 3157 Battle: Target 2 of your opposed Nonhuman Personalities at the current battlefield, each with a Gold Cost of 6 or more: Draw 3 cards. After this battle's resolution, if you destroyed the province or any opposing units, discard 2 cards. Surprise Attack KD KD126 action fate 0 2 7245 Battle: Target one or more of your Nonhuman Personalities at the current battlefield: Target one of the enemy leader's Personalities at this battlefield or his home. Create a battlefield not associated with any Province. Move all targets there. (The current battle continues normally.) Nezumi Vengeance KD KD127 action fate 0 4 5504 Reaction: If it is the Action Phase, after another player resolves an action that targeted one of your Ratlings with 6 or more Gold Cost, and destroyed him or caused you an Honor loss: Destroy one target Personality who performed the action. Crushing Blow KD KD128 action fate 0 2 2282 Battle: Target a unit you control in your current army, and a target unit in the enemy army: If your unit has more than twice as much Force as the enemy unit, cards in the enemy unit cannot perform actions. Veteran Warrior KD KD129 follower fate 3 0 1 4 - 3 8434 "Bushi ; Hero Other players' card effects cannot bow Veteran Warrior. Reaction: When an action would target one of your Followers: The action targets Veteran Warrior instead if he is a legal target." Imperial Magistrates KD KD130 follower fate 2 0 2 2 - 2 3990 "Imperial ; Magistrate Battle: Target a Personality opposing this card. Reduce the target's Force by this Personality's Chi. If this Personality is a Magistrate, dishonor the target." Temple Acolytes KD KD131 follower fate 1 0 1 3 - 2 7397 This Personality has Monk and Shugenja. Ox Sentry KD KD132 follower fate 2 0 1 3 - 2 5771 "Ox Clan ; Scout Battle: Bow a target Follower, or Personality without Followers, opposing this card and with Force less than or equal to this card's Force." Wave Man KD KD133 follower fate 2 0 1 4 - 1 8520 Ronin Can only attach to a Samurai. After an Attack Phase ends: Straighten this unit. Crippled Bone Berserker KD KD134 follower fate 2 0 0 3 - 1 2262 "Ratling ; Creature ; Berserker ; Crippled Bone Tribe This card has +2F while attached to a Ratling with a Gold Cost of 6 or more. Battle: Target one or two Followers opposing this card: Bow them." Seasoned Deckhand KD KD135 follower fate 2 0 1 3 - 3 6335 Naval Battle: Bow Seasoned Deckhand: Look at the top 4 cards of your Fate deck. You may show one of them that is a Follower, Item or Spell, then put that card in your hand. Revolutionaries KD KD136 follower fate 1 0 1 2 - 2 6136 Before the first time each game this card would be destroyed: Negate the destruction. Battle: Remove this card from the game: Reduce the Force of a target card opposing it to 0. Watch Commander KD KD137 follower fate 2 0 1 3 - 4 8512 Reaction: Before this Personality enters a duel in which he was challenged: Create a 2F/3C/2PH Samurai Yojimbo Duelist Personality card at his location, who enters the duel instead. After the duel ends, remove the Duelist from the game, and destroy this Follower if you lost. Dishonored Vassal KD KD138 follower fate 2 0 0 3 - 1 2617 Lose 1 Honor. Reaction: After this card is destroyed: After your next End Phase, if it is in your discard pile, return it to your hand. Badge of Authority KD KD139 item fate 0 0 3 2 1520 This Personality has +1 Personal Honor and cannot be targeted by other players' Battle actions while he is at home. Reaction: After a Political action targets one of your Personalities, if this card is in your hand: After the action resolves, attach it to him paying 2 less Gold. Rehonor him if it attached. Kumade KD KD140 item fate 3 1 4 2 4694 Weapon Reaction: After another player targets one of your Personalities during the Action Phase, if this card is in your hand: Attach it to him, paying 3 less Gold. Reaction: After this card enters the discard pile during a battle, remove it from the game: Draw a card. Pincers and Tail KD KD141 item fate 2 0 4 2 5857 Weapon Reaction: After a Battle action targeting one of your Personalities resolves, if this card is in your hand: Attach it to him, paying 2 less Gold. Battle: Bow and destroy this card: Ranged 3 Attack. You may compare this attack's strength against the target's Chi instead of Force if he is a Personality. Lacquered Armor KD KD142 item fate 2 0 3 1 4774 Armor Ranged Attacks targeting cards in this unit have -2 Strength. Battle: Even if this card is bowed: Move this Personality home. Strike the Summit KD KD144 action fate 0 2 7183 "Kiho Battle: Bow one of your Rings and target one of your unbowed Monks: Move home a target Personality opposing him. Bow the Personality if he moved. You may discard a card; if you do, search your deck for a Strike the Center, show it, and put it into your hand." The Elements' Path KD KD145 action fate 0 2 7537 Kiho Open: Target one of your Monks and one of your non-Void Rings: Permanently copy an ability from the Ring to the Monk. The Monk permenently need not bow to pay costs of the copied action. Silent Solace KD KD146 action fate 0 2 6933 Kiho Void Open: Bow one of your target Monks or Shugenja: Target another player. He may choose to let you gain 3 Honor. If he chooses otherwise, straighten all your Rings, and each Ring this straightened can use its abilities one extra time this turn. Strike the Center KD KD147 action fate 0 3 7182 You can only play one Strike the Center per battle. Kiho Reaction: After you resolve a Strike the Summit, target the Monk who performed it: Bow a target unit opposing him. You may search your deck for a Strike the Base, show it, and put it in your hand. Kiho Battle: Bow one of your Rings and one of your target Monks: Bow a target unit opposing him with less Force. Strike the Base KD KD148 action fate 0 4 7181 You can only play one Strike the Base per battle. Kiho Reaction: After you resolve a Strike the Center, bow the target Monk who performed it: Destroy a target Follower or Personality without Followers opposing him. Kiho Battle: Bow one of your Rings and one of your target Monks: Ranged Attack with a strength equal to his Chi. Yuki no Onna's Wrath KD KD150 spell fate 3 2 8878 Water Battle: Bow this Shugenja: Destroy a target card without attachments opposing this Shugenja. You may destroy a Terrain. Purge the Unclean KD KD151 spell fate 1 3 5969 Fire Battle: Bow this Shugenja, or bow this Spell if attached to a Fire Shugenja: Destroy one or more target attachments opposing this card up to the number of different Element keywords on cards in this Shugenja's army. Seeking the Way KD KD152 spell fate 2 4 6361 This spell cannot have its Gold Cost reduced. Air Battle: Bow and move home this Shugenja: Move home a target attacking unit at this battlefield. Gain 2 Honor. The Kami's Embrace KD KD153 spell fate 4 4 7650 "Each ability on this Spell has ""Bow this Spell:"" as a base cost and can only be performed by a Shugenja who shares an Element keyword with it. Air Open: Turn all face-down cards in your provinces face-up. Earth Battle: Bow a target Personality at this location with less Chi. Fire Battle: Ranged 6 Attack. Water Battle: Move a target unit from the current battlefield to another location." The Winter Warren KD KD155 stronghold aside ratling 8 3 1 7851 You cannot play Tomorrow Sensei. Battle: Once per battle, if there are any enemy units at the current battlefield: Target a dead Ratling Personality you own with a Gold Cost of 6 or more. Bring him into play at that battlefield, waiving costs. Kaiu Shiro KD KD156 stronghold aside crab 8 4 3 4336 "Your Hero Personalities have Yu +1 and a minimum Yu of 3. Once per phase, after another player's action resolved which destroyed one of your Personalities: Destroy a target Follower, or a target Personality without Followers, with a Force less than or equal to your Personality's Yu value; if during a battle, the target must be in the enemy army." A New Wall SE SE001 event dynasty 1047 Search your Dynasty deck for a non-Unique Holding. If you find one, refill this province with the Holding, face-up, and permanently raise its Gold Cost by 1. Call of Thunder SE SE002 event dynasty 1963 "The next Unique Personality you bring into play this game permanently gains the traits ""Can assign even if bowed"", and ""After this card assigns: You may straighten it.""" Commanding Favor SE SE003 event dynasty 2155 This card enters play in your home. Discarding this card from your home counts as discarding the Imperial Favor to pay a cost. Enlistment SE SE004 event dynasty 2877 Until the end of the game, during each player's End Phase, he may draw an additional card if he has played any Followers from his hand that turn. Glory of the Shogun SE SE005 event dynasty 3267 Shogun Equipping attachments is a Battle/Open action for all players. After the first time each turn each player attaches a card with a Gold Cost of 5 or greater from his hand, he may draw a card. These effects last until the end of the game. In Time of War SE SE007 event dynasty 4005 Until the end of the game, during each turn, a player's Family Honor can not rise over its value when that turn began plus 5. Proposal of Peace SE SE008 event dynasty 5957 Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into play. Severed from the Emperor SE SE009 event dynasty 6419 "Discard the Imperial Favor if you control it. Until the game ends, you can not win an Honor Victory, lobby, or control the Imperial Favor, and you have the ability, ""Reaction: Any number of times per turn, after an action with a base cost of discarding the Favor targets one of your cards: Lose 5 Honor. Negate the action's effects.""" Silence the Future SE SE010 event dynasty 6929 Until your next turn begins, Personalities and Followers have a maximum Force equal to their base Force. Test of the Emerald Champion SE SE011 event dynasty 7448 "Target one of your Personalities. Each other player, in turn order, may target one of his Personalities; your Personality challenges each of them immediately after they are targeted. Each duel's winner gains 3 Honor; destroy the loser. If you lose none of these duels, remove your Personality from the game and gain a province to the left of your leftmost province." Test of the Jade Champion SE SE012 event dynasty 7449 "Starting on your left, each player may target one of his Shugenja Personalities, then discard a card. If one player has the highest total of his Shugenja's Chi and card's Focus Value, he gains 3 Honor, and the Shugenja permanently gain Jade Champion and the trait, ""Once per turn, when this Personality performs a Kiho action: Waive any cost of bowing him.""" The Shogun's Peace SE SE013 event dynasty 7773 "Shogun Until the end of the game, each player gains the ability, ""Political Reaction: After an Attack Phase ends in which you were the Defender, bow one of your target Courtiers: Gain 3 Honor.""" Winter Storm SE SE014 event dynasty 8600 Winter Unti the end of the game, after each time an attack is declared, each player targets two of his unbowed Personalities with a Gold cost equal to or less than his Stronghold's Gold Production plus 2. Bow them. Winter Warfare SE SE015 event dynasty 8601 Winter Until the beginning of your second Events Phase from now, Terrains cannot be played, and actions can not move units to or from battlefields. Yobanjin Alliance SE SE018 event dynasty 8698 After the next time this game you destroy a Province in battle resolution as the Attacker, gain 8 Honor. Castle Barracks SE SE020 holding dynasty 2 1987 Castle Bow this card: Produce 2 Gold, or 3 Gold when paying for a Follower. Battle: If you are a Crab Clan player, or if you are the Defender and have only one province: Target one of your Personalities. Attach a Follower to him from your discard pile, waiving costs if he is defending and opposed. Castle Gate SE SE021 holding dynasty 2 1988 "Castle ; Singular Bow this card: Produce 2 Gold, or 3 Gold when paying for a Unique Samurai. Battle: If you are the Defender, and you are a Crab Clan player or have only one province, bow this card: Straighten one of your target Personalities. Move him to the current battlefield." Castle Walls SE SE022 holding dynasty 2 1994 Castle If you are the Defender and have only one province, your Personalities and Followers have +2F. Bow this card: Produce 2 Gold, or 3 Gold if another Castle Holding is producing Gold for the same cost. Family Library SE SE025 holding dynasty 2 2 2974 Bow this card: Produce 2 Gold. Limited: Destroy this card: Discard a target face-up card in one of your provinces, refilling it with a target discarded (not dead) Personality from your discard pile. Forest Killer Cavern SE SE026 holding dynasty 2 3120 Bow this card: Produce 2 Gold plus 1 Gold for each Wealth token on this card. Limited: Dishonor one of your target Personalities: Add a Wealth token to this card. You may target another player's Holding and remove a Wealth token from it. Fortified Camp SE SE027 holding dynasty 2 2 3133 Bow this card: Produce 2 Gold, or 3 Gold if paying for an attachment. Reaction: After another player's action destroys one of your attachment cards or its Personality: Attach the card to one of your target Personalities (paying all costs). House of the Fallen Blossom SE SE030 holding dynasty 2 2 3820 "Geisha House ; Unique Bow this card: Produce 2 Gold, plus 1 Gold for every full 10 points of Family Honor you have. Limited: Bow this card: Target one of your Samurai with a Personal Honor of 2 or higher. Raise his Force, Chi, or Personal Honor to 3." Kabuki Theater Troupe SE SE032 holding dynasty 2 3 4287 Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor. Lesser Shrine SE SE035 holding dynasty 2 2 4812 Temple Bow this card: Produce 2 Gold. Limited: If your Family Honor is 9 or less, bow this card: Gain 2 Honor. Private Trader SE SE037 holding dynasty 3 5947 Legacy Bow this card: Produce 2 Gold, or 3 Gold when paying a Gold Cost on an Action card. Seat of Power SE SE039 holding dynasty 3 6336 "Legacy ; Singular Bow this card: Produce 2 Gold. Reaction: When an action would target one of your Unique Clan Champion or Daimyo Personalities: The action instead targets another of your legal Personalities with the same Clan alignment at his location." Secluded Village SE SE040 holding dynasty 3 4 6339 Village Bow this card: Produce 3 Gold. If you did not go first this game and are paying for a Personality, bow this card: Produce 4 Gold. Secluded Waystation SE SE041 holding dynasty 2 6340 After this card produces Gold, once per turn: Put a Wealth token on it. Bow this card: Produce 2 Gold, plus 1 Gold for each Wealth token on this card. Shrine of the Sun SE SE043 holding dynasty 2 2 6899 Temple Bow this card: Produce 2 Gold. Limited: Bow and destroy this card: Target an Event in a discard pile or in play owned by another player. End all its ongoing effects. Shuffle it into its owner's deck. That player can resolve the Event an additional time this game. Shrine to Bishamon SE SE044 holding dynasty 2 2 6902 "Temple ; Singular Bow this card: Produce 2 Gold. Battle/Open: Bow one of your target Personalities at any location and this card: Give a target Personality +3F." Shrine to Fukurokujin SE SE045 holding dynasty 2 2 6905 "Temple ; Singular Bow this card: Produce 2 Gold. Limited: Bow this card and target one of your Personalities: Draw a card. Show it. If its Focus Value is greater than or equal to the Personality's base Chi, discard it." Shrine to Osano-Wo SE SE046 holding dynasty 2 2 6908 Temple Bow this card: Produce 2 Gold. Reaction: After another player's action destroys one of your Personalities, destroy this card: Target one of that player's Personalities with a lower Gold cost than the destroyed Personality. That player may discard 3 cards. If he does not, destroy the target. Supply Outpost SE SE049 holding dynasty 2 3 7243 Bow this card: Produce 2 Gold. If this pays for a Personality, you may attach a Follower, Item, or Spell to him from your hand after he enters play, reducing the Gold Cost by 3 until it attaches. Supply Smugglers SE SE050 holding dynasty 1 7244 Legacy Bow this card: Produce 1 Gold, or produce 3 Gold if paying for a Holding. Temple of the Seekers SE SE051 holding dynasty 3 7413 "Temple ; Legacy ; Singular Bow this card: Produce 2 Gold. Open: Target a Ring you control and destroy this card: Search your deck and discard pile for a Ring. Show it. Put it in your hand." Temples of Gisei Toshi SE SE053 holding dynasty 2 2 7418 "Temple ; Unique Bow this card: Produce 2 Gold. Limited: Bow this card: Name ""Item"", ""Follower"", or ""Spell"". Look at the top 4 cards of your Fate deck. You may show one of those cards, then put it in your hand, if it is of the type you named." Venerable Master SE SE054 holding dynasty 2 8418 Retainer Bow this card: Produce 2 Gold. Open: Bow and destroy this card, and pay 2 Gold: Create a 3F/3C/3PH Samurai Personality with your Clan alignment. Yobanjin Fortress SE SE055 holding dynasty 2 2 8699 Bow this card: Produce 2 Gold. Battle: Bow this card: Create a 1F/1C Yobanjin Personality in your army in the current battlefield. Remove him from the game after two more actions resolve or after the battle ends. Hida Daizu SE SE056 personality dynasty crab 4 4 - 8 1 3469 "Crab Clan ; Samurai Once per game, after Daizu is destroyed: You may rehonor him and bring him into play (in your home), waiving costs." Hida Daizu - exp SE SE057 personality dynasty crab 5 4 0 9 2 3470 "Crab Clan ; Samurai ; Hero ; Experienced ; Unique Reaction: Before another player's action destroys a Crab Clan Personality at Daizu's location, give Daizu -2C permanently: Negate the destruction." Hida Genichi SE SE058 personality dynasty crab 4 3 - 8 1 3477 "Crab Clan ; Samurai ; Berserker Reaction: After a unit with lower total Force than Genichi's Force assigns to Genichi's battlefield: Target and bow that unit." Hida Hiyao SE SE059 personality dynasty crab 5 3 0 8 2 3485 "Crab Clan ; Samurai ; Hero Battle: Discard a Heroic Action card: Straighten one or two target Personalities." Hida Kuon - exp 5 SE SE061 personality dynasty crab 12 5 - 15 3 3513 "Crab Clan ; Clan Champion ; Samurai ; Hero ; Berserker ; Experienced 5 ; Unique ; Loyal Crab Clan Personalities at Kuon's location have a minimum Force and Chi of 2. Battle/Open: Even if Kuon is bowed: Straighten Kuon and another Crab Clan Personality at Kuon's location." Hida Sozen - exp SE SE062 personality dynasty crab 5 4 0 9 2 3555 "Crab Clan ; Samurai ; Hero ; Experienced ; Enlightened ; Unique Other players' actions can not destroy Sozen." Hida Takuji SE SE063 personality dynasty crab 6 1 - 8 1 3564 "Crab Clan ; Berserker Battle: If Takuji is opposed: Give him +6F. Destroy him after this battle ends." Hiruma Tama SE SE065 personality dynasty crab 2 2 0 5 2 3663 "Crab Clan ; Samurai ; Scout Recon Open: Bow Tama: Target a province. During battles at that province's battlefield this turn, after each time a Battle action from a card in play resolves, bow that card." Kaiu Hisayuki SE SE066 personality dynasty crab 3 2 - 6 1 4320 "Crab Clan ; Samurai Increase by 1 all Force bonuses Hisayuki receives from abilities on cards that are not in this unit. These increases last as long as the bonuses do." Kaiu Jurobei SE SE067 personality dynasty crab 4 3 5 6 2 4322 "Crab Clan ; Samurai Jurobei has +3F while defending or while opposing a Shadowlands card. Battle: If Jurobei is opposed by any Personality with higher Force, discard a card: Draw a card." Kaiu Sadao SE SE068 personality dynasty crab 3 2 0 7 2 4333 "Crab Clan ; Samurai ; Scout ; Siege Reaction: After Sadao assigns: Raise or lower his battlefield's province's strength by the number of units in his army." Asahina Beniha SE SE069 personality dynasty crane 1 4 6 7 3 1392 "Crane Clan ; Air ; Shugenja ; Courtier Political Open: Target another player's Personality. After the first time this turn he assigns to attack or is destroyed, gain 3 Honor." Daidoji Akagi SE SE070 personality dynasty crane 1 3 0 5 2 2304 "Crane Clan ; Samurai ; Scout Battle: Bow Akagi: Ranged 2 Attack. Reaction: After you target a Ranged Attack from an action that Akagi performed, even if he is bowed, discard a card: Increase the Ranged Attack's strength by the card's Focus Value." Daidoji Eitoku SE SE071 personality dynasty crane 4 3 6 8 3 2311 "Crane Clan ; Samurai ; Scout While Eitoku is defending, enemy units can not assign or move to his battlefield after Infantry Maneuvers." Daidoji Nagiko SE SE072 personality dynasty crane 4 4 0 11 3 2335 "Crane Clan ; Samurai ; Cavalry ; Unique Battle: Target an enemy unit. Move Nagiko to the current battlefield. Ranged 3 Attack that must target a (legal) card in the target unit." Doji Domotai - exp 3 SE SE074 personality dynasty crane 4 5 40 10 5 2658 "Crane Clan ; Clan Champion ; Samurai ; Duelist ; Experienced 3 ; Unique ; Loyal Your defending Crane Clan Personalities at Domotai's location have a Force bonus equal to their Personal Honor. Battle: Domotai challenges a target Personality opposing her. Destroy the duel's loser. The winner gains 3 Honor." Doji Hakuseki SE SE075 personality dynasty crane 3 3 6 7 3 2663 "Crane Clan ; Samurai ; Duelist ; Magistrate Limited: Target another player's Personality. His controller may choose to have you gain 3 Honor. If he does not choose this, the Personality can not use his abilities until your next turn begins." Doji Jotaro SE SE076 personality dynasty crane 2 4 8 8 3 2676 "Crane Clan ; Samurai ; Courtier ; Taisa ; First Legion Political Battle: Even if Jotaro is not at the current battlefield, bow him: Dishonor a target Human Personality attacking one of your provinces." Doji Jun'ai - exp SE SE077 personality dynasty crane 2 4 5 9 4 2677 "Crane Clan ; Samurai ; Courtier ; Cavalry ; Tactician ; Experienced Keeper of Water ; Keeper ; Water ; Enlightened ; Unique Elemental Battle: Move a target Personality and Jun'ai home. Until your next turn begins, neither unit may assign to or move to attack." Doji Koin SE SE078 personality dynasty crane 2 3 4 7 2 2685 "Crane Clan ; Courtier ; Magistrate Reaction: After a card's effect (not a cost) bows another player's honorable Personality, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If the target is now honorable, gain 2 Honor." Doji Seo SE SE079 personality dynasty crane 2 4 5 8 3 2723 "Crane Clan ; Samurai ; Duelist Challenges Seo issues while she is in an army can not be refused. Battle: If Seo is attacking a player with less Family Honor than you: Raise Seo's Force by her Personal Honor." Doji Sesshu SE SE080 personality dynasty crane 3 4 4 8 2 2725 "Crane Clan ; Samurai Sesshu has +2F and +2PH (even if out of play) while your Family Honor is 21 or more." Kitsuki Ryushi SE SE082 personality dynasty dragon 3 3 3 8 3 4582 "Dragon Clan ; Samurai ; Magistrate Reaction: After Ryushi enters play: Create a +1F/+1C Weapon Item and attach it to one of your target Personalities. Political Open: Bow a target dishonorable Personality." Mirumoto Chojiro SE SE084 personality dynasty dragon 3 4 0 7 2 5130 "Dragon Clan ; Samurai ; Duelist Reaction: After creating focus pools for a duel Chojiro is in: Switch a card from your focus pool with one from your hand." Mirumoto Mareshi - exp SE SE086 personality dynasty dragon 4 4 2 8 2 5166 "Dragon Clan ; Samurai ; Naga ; Hero ; Cavalry ; Unique ; Experienced Mareshi is Human. Battle: Bow one of your Rings or discard a Ring from your hand: Straighten one of your target units. Move it home or to a battlefield with one or more enemy units." Mirumoto Taishuu SE SE087 personality dynasty dragon 3 4 - 7 1 5188 "Dragon Clan ; Samurai ; Courtier ; Shadowlands ; Ambassador to the Lost While Taishuu is in play you do not have a maximum hand size." Tamori Konoye SE SE088 personality dynasty dragon 2 3 2 6 2 7328 "Dragon Clan ; Void ; Shugenja Limited: Look at the top 5 cards of your Fate deck. If one of them is a Ring, you may bow Konoye. If she bows, show the Ring, then put it in your hand." Togashi Ieshige - exp SE SE089 personality dynasty dragon 4 4 - 8 1 7930 "Dragon Clan ; Samurai ; Experienced Akodo Ieshige ; Unique Before the controller of a unit opposing Ieshige at the current battlefield resolves effects of an action: Ieshige gains +1F. Battle: Once per battle: Destroy a target card opposing Ieshige with a Gold Cost of 7 or less and no attached cards." Togashi Jomei SE SE090 personality dynasty dragon 3 2 0 7 2 7935 "Dragon Clan ; Monk If you have resolved a Kiho action this turn that Jomei performed, he can assign even if bowed, has +2F while bowed, and adds his Force to his unit's Force even if bowed." Togashi Kazuki SE SE091 personality dynasty dragon 4 4 0 8 2 7942 "Dragon Clan ; Monk ; Samurai Kazuki has +1F for each Ring you control. Open: Target another of your Personalities. Set his Force to Kazuki's Force or his Chi to Kazuki's Chi." Togashi Masujiro SE SE092 personality dynasty dragon 4 3 3 8 4 7947 "Dragon Clan ; Monk ; Disciple ; Air Reaction: After one of your Rings bows: Gain 2 Honor." Togashi Miyoko SE SE093 personality dynasty dragon 1 2 - 4 3 7957 "Dragon Clan ; Monk ; Defender of the Temples If there is a Temple in play, Miyoko has +3F and can not assign to attack." Togashi Satsu - exp 4 SE SE094 personality dynasty dragon 6 6 8 13 4 7970 "Dragon Clan ; Clan Champion ; Samurai ; Monk ; Shugenja ; Cavalry ; Duelist ; Dragon ; Experienced 4 ; Unique ; Loyal Your Dragon Clan Personalities at Satsu's location have a Force bonus equal to the number of Rings you control. Limited: Once per game, even if Satsu is dead: Search your Fate deck, hand or discard pile for a Ring. Show it. Put it into play or into your hand." Akodo Terumoto SE SE097 personality dynasty lion 4 3 6 8 3 1235 "Lion Clan ; Samurai ; Tactician Tactical Battle: Bow a target card opposing Terumoto." Ikoma Akiyama SE SE098 personality dynasty lion 3 3 3 6 3 3900 "Lion Clan ; Samurai ; Poet ; Historian While attacking, Akiyama has +1F for each honorably dead Personality you own." Ikoma Yasuko - exp SE SE099 personality dynasty lion 2 3 0 5 1 3952 "Lion Clan ; Courtier ; Experienced Shosuro Yasuko ; Unique Battle: Even if Yasuko is home: Target a Personality not at the current battlefield. Move him there. If you do not control him, straighten him. Political Reaction: Before another Lion Clan Personality is destroyed, destroy Yasuko: Negate the Personality's destruction." Kitsu Katsuko SE SE100 personality dynasty lion 2 2 5 6 3 4544 "Lion Clan ; Shugenja ; Daimyo Battle/Open: Target a Lion Clan Personality in a discard pile and one of your Samurai: The Lion becomes honorably dead. The Samurai either gains the Tactician keyword or +3F." Matsu Aoiko - exp SE SE101 personality dynasty lion 4 3 6 7 3 4972 "Lion Clan ; Samurai ; Experienced ; Unique Battle: Destroy a target Personality opposing Aoiko with less Chi than the number of Lion Clan Samurai in her army. Battle: Once per battle: Move one of your target Lion Clan Samurai to Aoiko's battlefield." Matsu Benika SE SE102 personality dynasty lion 3 3 7 6 3 4975 "Lion Clan ; Samurai ; Beastmaster Benika has +1F for each Nonhuman card at her battlefield. Limited: Pay 2 Gold: Target one or two of your Personalities. Create and attach a 1F Nonhuman, Cat Follower to each one." Matsu Bunka SE SE103 personality dynasty lion 2 2 3 5 3 4977 "Lion Clan ; Samurai Reaction: Before resolution of a battle Bunka is in, if you are the Attacker and Bunka is opposed: Gain 3 Honor." Matsu Robun SE SE104 personality dynasty lion 2 2 4 6 2 5035 "Lion Clan ; Samurai ; Tactician Battle: Destroy a target attachment opposing Robun." Matsu Takeko SE SE105 personality dynasty lion 2 3 6 5 3 5049 "Lion Clan ; Samurai ; Hero" Matsu Yoshino - exp 2 SE SE106 personality dynasty lion 4 4 12 10 5 5070 "Lion Clan ; Clan Champion ; Samurai ; Tactician ; Hero ; Experienced 2 ; Unique ; Loyal Your attacking Lion Clan Personalities at Yoshino's location have a Force bonus equal to their Personal Honor. Tactical Battle: Destroy a target Personality with no attachments. You may then target and destroy an attachment." Matsu Yufu SE SE107 personality dynasty lion 2 3 6 6 4 5072 "Lion Clan ; Samurai ; Tactician Open: Give one of your target Samurai Personalities the Tactician keyword." Moshi Amika SE SE108 personality dynasty mantis 1 3 - 6 1 5270 "Mantis Clan ; Shugenja ; Daimyo Battle: Bow Amika: Ranged 4 Attack." Moshi Euiko SE SE109 personality dynasty mantis 3 4 0 7 2 5276 "Mantis Clan ; Water ; Shugenja ; Naval While Euiko has a spell attached, she has the Fire keyword. Reaction: Before targeting a Ranged Attack from one of your actions: Increase its strength by 1." Tsuruchi Kansuke SE SE110 personality dynasty mantis 3 3 - 6 2 8202 "Mantis Clan ; Samurai ; Scout Battle: Bow Kansuke: Ranged 3 Attack. If Kansuke or his target is dishonorable, the Attack has +2 strength and you may compare it to the target's base rather than current Force." Tsuruchi Kaya SE SE111 personality dynasty mantis 3 3 0 7 2 8203 "Mantis Clan ; Samurai ; Imperial ; Magistrate Battle: Bow Kaya unless he opposes a dishonorable Personality or your Family Honor is greater than its starting value: Ranged 4 Attack." Tsuruchi Mitsuzuka SE SE112 personality dynasty mantis 3 3 - 7 1 8212 ">(paying all costs). If you used this ability as a Battle action, you may immediately take an additional Battle action." Isawa Eitoku SE SE123 personality dynasty phoenix 4 3 2 8 2 4077 "Phoenix Clan ; Earth ; Shugenja ; Avalanche Guard While Eitoku has a Spell, he may assign even if bowed, and adds his Force to his unit's Force even if bowed. Reaction: Even if Eitoku is bowed, if he is in an army, when paying the costs of an action on a Spell: You may bow the Spell instead to pay the cost of bowing Eitoku." Isawa Ochiai - exp SE SE125 personality dynasty phoenix 4 5 6 9 4 4124 "Phoenix Clan ; Elemental Master ; Shugenja ; Fire ; Duelist ; Experienced ; Unique ; Loyal Fire Shugenja at Ochiai's location need not bow as a cost of Fire actions they perform. Open: Target another player's Personality. After the first time he assigns to attack this turn, Ochiai challenges him. The loser bows and can not straighten until after his controller's next Straighten Phase." Isawa Oharu SE SE126 personality dynasty phoenix 1 2 4 6 1 4126 "Phoenix Clan ; Shugenja ; Air Reaction: After an action from one of Oharu's Spells resolves, even if she is bowed: Straighten her. Give her a -1C Exhaustion token." Isawa Takesi SE SE127 personality dynasty phoenix 2 2 0 5 1 4149 "Phoenix Clan ; Shugenja ; Fire" Isawa Umeko SE SE128 personality dynasty phoenix 1 3 5 5 2 4168 "Phoenix Clan ; Air ; Shugenja Battle: Bow Umeko: Ranged Attack with strength equal to her Personal Honor." Shiba Arihiro SE SE129 personality dynasty phoenix 3 3 4 7 3 6504 "Phoenix Clan ; Samurai Reaction: Before you destroy one of your Shugenja as a cost: You pay the cost by destroying Arihiro instead.Reaction: After a Shugenja bows, if Arihiro is honorably dead: Straighten the Shugenja." Shiba Fugimori SE SE130 personality dynasty phoenix 4 3 4 8 2 6514 "Phoenix Clan ; Samurai Battle: Target a Shugenja in Fugimori's army and a card opposing Fugimori with no unbowed cards attached. Raise the Shugenja's Force by the opposing card's Force. Bow the opposing card." Shiba Ikku SE SE131 personality dynasty phoenix 2 3 6 7 3 6523 "Phoenix Clan ; Samurai ; Yojimbo ; Duelist Reaction: Before Focus Effects resolve in a duel Ikku is in: Switch one of your focused cards with a Spell from your hand." Shiba Miiko SE SE132 personality dynasty phoenix 2 3 5 7 3 6536 "Phoenix Clan ; Samurai ; Yojimbo Your Personalities at Miiko's location have +1F for each of your Shugenja there." Shiba Ningen - exp 2 SE SE133 personality dynasty phoenix 3 4 4 8 4 6545 "Phoenix Clan ; Elemental Master ; Shugenja ; Void ; Experienced 2 ; Unique Limited: Target another player. Name a card. That player chooses 2 cards from your hand. Show them. If either is the named card, create three 2F/2C/2PH Phoenix Clan, Samurai Personalities. Remove them from the game after your next turn begins." Bayushi Hisato SE SE135 personality dynasty scorpion 3 3 0 7 2 1625 "Scorpion Clan ; Samurai Hisato can not attach Items, except Armor and Weapons. Battle: If Hisato is at a battlefield and has only one Follower or no Followers: Move him to another battlefield." Bayushi Hisoka SE SE136 personality dynasty scorpion 0 2 - 5 1 1626 "Scorpion Clan ; Courtier ; Unique After Hisoka enters play: Target a card. While Hisoka remains in play, after each time that card bows, its controller loses 2 Honor." Bayushi Iyona SE SE137 personality dynasty scorpion 3 3 - 7 1 1632 "Scorpion Clan ; Samurai Iyona has +1F for each other Samurai or Ninja in her army. Battle: Bow a target card opposing Iyona that is dishonorable or has no attachments." Bayushi Muhito SE SE139 personality dynasty scorpion 3 4 - 7 1 1667 "Scorpion Clan ; Samurai ; Ninja Reaction: After an action resolves that moved Muhito to or from a battlefield: Take an additional Battle action." Bayushi Nomen SE SE140 personality dynasty scorpion 3 4 5 5 2 1671 "Scorpion Clan ; Samurai ; Courtier Actions performed by Personalities who were dishonorable when the action was announced can not target Nomen or Personalities in Nomen's army." Bayushi Paneki - exp 4 SE SE141 personality dynasty scorpion 7 5 - 11 3 1681 "Scorpion Clan ; Clan Champion ; Samurai ; Tactician ; Hero ; Experienced 4 ; Unique ; Loyal After another player's action resolves that targeted one or more Personalities at Paneki's location: The player loses 1 Honor. Battle: Target a Personality; if he is a Courtier, he may be at any location. Destroy him if he is Dishonorable. Dishonor him." Bayushi Saya SE SE142 personality dynasty scorpion 2 3 - 7 1 1688 "Scorpion Clan ; Samurai ; Courtier Political Open: Target a Personality. After the next time this turn his controller assigns him or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is dishonored." Bayushi Tsimaru - exp SE SE143 personality dynasty scorpion 6 4 - 10 1 1724 "Scorpion Clan ; Samurai ; Experienced ; Unique Other players can not target Tsimaru with Political actions. Reaction: Twice per turn, before a unit moves: Negate the movement." Shosuro Adeiko SE SE144 personality dynasty scorpion 3 4 - 7 1 6793 "Scorpion Clan ; Samurai ; Magistrate Adeiko has +2F while opposing a Personality with less Personal Honor. Reaction: After a battle resolution or another player's trait or action resolves, if its effects destroyed one of your Personalities at Adeiko's location (including Adeiko): Give a target Personality a -3F/-1C token, and an additional -1C token if he is dishonorable." Shosuro Uyeda SE SE145 personality dynasty scorpion 1 2 - 5 1 6866 "Scorpion Clan ; Courtier Political Limited: Bow Uyeda: Target a dishonorable Personality. His controller loses 2 Honor." Chuda Ikumi SE SE148 personality dynasty spider 3 4 - 7 0 2083 "Spider Clan ; Shugenja ; Shadowlands Lose 4 Honor. Battle: Any number of times per turn, destroy one of your cards in this army: Ranged Attack whose strength equals the card's Force before it was destroyed, and which you may compare against a Personality's Chi instead of Force." Chuda Kyuwa SE SE149 personality dynasty spider 4 4 - 7 0 2086 "Spider Clan ; Shugenja ; Shadowlands Lose 5 Honor. Fear Battle: Bow all Personalities and Follower with Force of 3 or less in a target enemy unit." Chuda Rintaro SE SE150 personality dynasty spider 3 3 - 7 0 2092 "Spider Clan ; Shugenja ; Shadowlands Open: Target another player's Personality: After each time he assigns this turn, he suffers -2F/-1C and gains the Shadowlands keyword (until the end of the turn)." Daigotsu - exp 2 SE SE151 personality dynasty spider 7 6 - 12 1 2367 "Spider Clan ; Clan Champion ; Shugenja ; Duelist ; Shadowlands ; Experienced 2 ; Unique ; Loyal Lose 20 Honor. Personalities opposing Daigotsu have a Force penalty equal to their Personal Honor. Battle/Open: Even if Daigotsu is bowed: Straighten a target Shadowlands Personality and bow or straighten a target Shadowlands card." Daigotsu Kaikou SE SE153 personality dynasty spider 5 2 - 7 0 2385 "Spider Clan ; Samurai ; Shadowlands Lose 3 Honor. Battle: Target an attachment opposing Kaikou. Transfer it to Kaikou or destroy it." Daigotsu Masami SE SE154 personality dynasty spider 3 2 - 7 0 2392 "Spider Clan ; Samurai ; Shadowlands Lose 4 Honor. After the first time each turn Masami leaves play, he permanently gains +1F. Limited: If Masami is dead: Discard a card in one of your provinces, refilling it face up with Masami." Daigotsu Meguro SE SE155 personality dynasty spider 3 2 - 5 0 2394 "Spider Clan ; Samurai ; Shadowlands Lose 5 Honor. Battle: Bow Meguro: Ranged 2 Attack. Battle: Bow Meguro: Give a target Personality opposing Meguro a -2F token." Katsu - exp SE SE156 personality dynasty spider 4 5 - 8 1 4469 "Spider Clan ; Shugenja ; Khadi ; Experienced ; Unique Lose 6 Honor. Katsu can not be controlled by players other than his owner. Limited: If Katsu is dead, bow your Stronghold: Bring him into play, waiving costs." Michio SE SE157 personality dynasty spider 4 3 - 8 0 5094 "Spider Clan ; Monk Reaction: After a Kiho action resolves, even if Michio is bowed: Bow or straighten a target Personality who performed it." Muketsu - exp SE SE158 personality dynasty spider 7 4 - 8 0 5415 "Spider Clan ; Monk ; Shadowlands ; Experienced ; Unique Lose 5 Honor. Reaction: Even if Muketsu is bowed, after a Ring bows: Give a target Personality a -2C token." Roshungi SE SE159 personality dynasty spider 3 3 - 6 0 6217 "Spider Clan ; Monk ; Shadowlands Lose 3 Honor. Open: Bow Roshungi: A target Ring loses all abilities (until this turn ends)." Iuchi Umeka SE SE160 personality dynasty unicorn 3 3 0 8 2 4228 "Unicorn Clan ; Shugenja ; Cavalry Reaction: When paying the cost of an action on a Spell, even if Umeka is bowed, bow one of your Samurai in her army: This pays the cost of bowing Umeka. After the action's effects resolve, you may take an addtional Battle action that is not on a Spell. " Moto Akikazu SE SE161 personality dynasty unicorn 3 4 - 8 0 5304 "Unicorn Clan ; Shugenja ; Cavalry Akikazu has a Force bonus equal to the highest number of dead Personalities in any one discard pile. Limited: Target a discarded Personality in another player's discard pile. He becomes honorably dead." Moto Chagatai - exp 5 SE SE162 personality dynasty unicorn 9 5 - 15 2 5312 "Unicorn Clan ; Clan Champion ; Samurai ; Tacticia ; Cavalry ; The Khan ; Experienced 5 ; Unique ; Loyal Before the first time each phase another player's card's effect bows a Unicorn Clan Personality at Chagatai's location: Negate the bowing. Battle: Target one or two Personalities opposing Chagatai. The enemy leader may move one or both home. If one or both still oppose Chagatai, the enemy leader must choose one of the targets (even at home), who is destroyed." Moto Suren SE SE163 personality dynasty unicorn 4 2 - 9 1 5364 "Unicorn Clan ; Cavalry Battle: If Suren is opposed: Target a Personality at any battlefield. Bow him or destroy one of his attachments." Shinjo Kadonomaro SE SE165 personality dynasty unicorn 4 2 - 8 1 6627 "Unicorn Clan ; Samurai ; Cavalry Battle: If Kadonomaro is face-up in one of your provinces and any units are in the current enemy army: Bring him into play at the current battlefield, waiving his costs if you are the Defender. Battle: Straighten a target Region." Shinjo Meikoku SE SE166 personality dynasty unicorn 3 3 2 8 2 6635 "Unicorn Clan ; Samurai ; Cavalry Meikoku has Tactician while opposed by an Infantry Personality." Shinjo Xushen - exp SE SE167 personality dynasty unicorn 4 4 0 8 2 6678 "Unicorn Clan ; Samurai ; Cavalry ; Experienced ; Unique Reduce the strength of all Ranged Attacks targeting cards in Xushen's army by 1, or by 2 if Xushen assigned during Infantry Maneuvers. Battle: Ranged 4 Attack." Utaku Genshi SE SE168 personality dynasty unicorn 4 3 4 8 3 8369 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Reaction: After an Attack Phase ends in which another player destroyed any of your provinces, even if Genshi is bowed: Straighten her. Declare an additional Attack Phase. No unit other than her unit can assign or move to attack that phase." Utaku Tama SE SE170 personality dynasty unicorn 3 3 2 8 3 8394 "Unicorn Clan ; Battle Maiden ; Samurai ; Cavalry Tama has +2F for each of your provinces that has been destroyed this game." Utaku Yu-Pan - exp SE SE172 personality dynasty unicorn 4 4 4 8 4 8409 "Unicorn Clan ; Samurai ; Battle Maiden ; Cavalry ; Experienced ; Unique Your Battle Maidens have +1F while attacking. Battle: Any number of times per turn, bow a target Personality with 3 or more Personal Honor in Yu-Pan's army: Target an unit opposing Yu-Pan. Move it to an adjacent province, or home if there is no adjacent province." Kyoso no Oni SE SE176 personality dynasty shadowlands 5 5 - 7 0 4749 "Oni ; Nonhuman ; Shadowlands Lose 3 Honor. Cannot attach Followers or Items. After Kyoso enters play: Destroy one of your Holdings. Battle: Bow Kyoso: Ranged 7 Attack." Kyoso no Oni - exp 3 SE SE177 personality dynasty shadowlands 13 6 - 13 0 4752 "Oni ; Nonhuman ; Shadowlands ; Enlightened ; Experienced 3 ; Unique Lose 8 Honor. After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with equal or lower Gold Cost than his. Limited: Target a Ring and a Shadowlands Personality. Destroy both targets." Pekkle no Oni SE SE179 personality dynasty shadowlands 0 1 - 3 3 5821 "Oni ; Nonhuman ; Shadowlands ; Supai After the first time each turn Pekkle enters play: Gain 3 Honor. After Pekkle is destroyed: Lose 10 honor. Political Limited: Bow Pekkle: Gain 1 Honor." Skub SE SE181 personality dynasty shadowlands 5 1 - 6 0 6957 "Goblin ; Shadowlands ; Nonhuman Lose 4 Honor." Tsuburu no Oni SE SE182 personality dynasty shadowlands 2 2 - 4 0 8137 "Oni ; Nonhuman ; Shadowlands ; Cavalry Lose 5 Honor. Destroy one of your Personalities as an additional cost of bringing Tsuburu into play. Can not attach Followers or Armor. After a battle's Combat Segment ends, if Tsuburu is at its battlefield and there are no defending units there: Give Tsuburu +6F." Wareta no Oni SE SE183 personality dynasty shadowlands 12 4 - 8 0 8496 "Shadowlands ; Oni ; Nonhuman Lose 6 Honor. Wareta has a Force penalty equal to the number of cards in your hand." Kiyomi SE SE184 personality dynasty 2 2 3 5 1 4612 "Imperial ; Courtier Political Reaction: After any player takes the Imperial Favor, bow Kiyomi: Gain 1 Honor." Kodomo SE SE185 personality dynasty ronin 1 3 - 3 2 4633 "Ronin ; Scout When Kodomo performs a Recon action, once per turn: You may waive any cost of bowing her." Obsidian Dragon SE SE186 personality dynasty 6 4 - 10 0 5592 "Nonhuman ; Dragon ; Shugenja ; Cavalry ; Unique Can not attach Items or Followers. Non-Unique Personalities have a Force and Chi penalty equal to their own Personal Honor while they oppose Obsidian Dragon; this will not reduce Chi below 1." Stone Breaker SE SE187 personality dynasty 6 0 - 6 1 7116 "Nonhuman ; Siege ; Unique Can not attach Items. Can not challenge or be challenged. Is not destroyed for having 0 Chi. Has -6F while it has no unbowed Followers. Battle: If Stone Breaker is bowed, bow a Follower in its unit: Straighten Stone Breaker." Beiden Pass SE SE188 region dynasty 1749 "Mountain ; Unique Units can not move to or from this province's battlefield." City of the Rich Frog SE SE189 region dynasty 2122 "Unique ; City ; Imperial Battle: Once per battle, if your Family Honor is 5 or more points greater than its starting value: Give one of your target Personalities (at the current battlefield) +4F." Ruins of Otosan Uchi SE SE191 region dynasty 6231 Unique This province has +2 strength. Limited: Bow your Stronghold and destroy this card: Destroy a target Region. Seikitsu Mountains SE SE192 region dynasty 6366 "Mountain ; Singular Battle: Bow this card: Move home one or more of your target Personalities." Shinsei's Last Hope SE SE193 region dynasty 6698 "Unique Reaction: Before you attach a Follower: Reduce its Honor Requirement to 1. Reaction: When paying for a Follower or for an action that creates one, bow this card: Reduce the Follower or actions' Gold Cost by 2 until the Follower attaches; this can not lower costs below 1." Sorrow's Path SE SE194 region dynasty 7000 Singular Before a battle at this province resolves: The Attacker targets one unit, or three cards, in the attacking army. Destroy the targets. Three Man Alliance Plain SE SE195 region dynasty 7870 "Plains ; Singular Reaction: After one of your Personalities enters play, bow this card: Target him. Attach a card to him from your hand (paying all costs). If he attached the card, draw a card." Togashi's Shrine SE SE196 region dynasty 7995 Unique This province does not hold Dynasty cards (do not refill it). Limited: Bow Togashi's Shrine and discard a card: Search your deck and discard pile for a Ring. Show it. Put it in your hand. A Test of Courage SE SE198 action fate 0 2 1071 Reaction: Before an action moves one of your target Personalities home from a battlefield: Negate the movement. You can not target the Personality with actions or bow him to pay action costs (until the turn ends). Ancestral Ground SE SE200 action fate 0 1 1291 Terrain Battle: After each time another player's action moves home, bows, or destroys one of your opposed Personalities at this battlefield: Reduce the province's strength by his unit's total Force before the effect was applied and gain 2 Honor. Arrows from the Woods SE SE203 action fate 0 3 1382 Battle: Ranged 2 Attack. Reaction: After you target another player's card with a Ranged Attack: Increase that Ranged Attack's strength by 2. Banish All Shadows SE SE204 action fate 0 3 1542 Kiho Limited: Bow one of your target Shugenja or Monks: Look at the top four cards of your Fate deck. Put one in your hand. Shuffle the deck. Battlefield of Shallow Graves SE SE205 action fate 0 1 1575 "Terrain Battle: Double each of the enemy leader's Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle's resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up." Block Supply Lines SE SE206 action fate 0 3 1833 Battle: Move a target attacking unit home. If it moved, bow it. Border Skirmish SE SE207 action fate 0 2 1889 Recon Limited: Target one of your Scouts, and bow him if he is not Lion Clan: Target another player's province. After the next time this game you destroy one or more units there by winning a battle, draw 2 cards and gain 3 Honor. Brand of Fire and Thunder SE SE208 action fate 0 2 1900 Kiho Fire Limited: Bow one of your target Monks: Draw a card. Kiho Fire Reaction: When a Political action would target one of your Personalities, bow one of your target Monks: You choose the target instead. Kiho Fire Reaction: Before an Event resolves, bow one of your target Monks: Negate the Event's effects. Its owner may draw a card. Brash Hero SE SE209 action fate 0 1 1901 Open: If it is not your turn: Target one of the active player's Samurai Personalities with a Chi of 2 or less. The target's controller must assign him during any Attack Phases this turn if he can legally do so. Brilliant Victory SE SE210 action fate 0 2 1918 Reaction: After you destroy one or more provinces or units by winning a battle: Gain 3 Honor. Burn It Down SE SE211 action fate 0 4 1946 Reaction: After you announce an action with a Ranged Attack effect: One of the Ranged Attacks may target this battlefield's province instead of an enemy card. If it does, reduce the province's strength by the Ranged Attack's strength when it resolves. Circle of Steel SE SE212 action fate 0 1 2107 Terrain Battle: Your Personalities at this battlefield have +1F/+1C while they have an attachment. After this battle resolves, until your next turn ends, your Personalities who were at this battlefield during resolution can not be targeted by other players actions while they have an attachment and are not in an army. Cleansing Spirit SE SE213 action fate 0 4 2138 Kiho Battle: Target one of your unbowed Shugenja or Monks: Attach a target discarded Item or Follower you own to one of your target Personalities, reducing its Gold Cost by the Personality's Force until it attaches. Combined Efforts SE SE214 action fate 0 3 2150 Reaction: After engaging, if your current army contains any allying units: Target one or two units in your army. The targets, and all allying units in your army, do not bow from this battle's resolution. Compassion SE SE215 action fate 0 2 2157 Bushido Virtue Battle/Open: Bow one of your target honorable Samurai Personalities: Straighten another target Personality and give him +3F if he is opposed. Concealed Archers SE SE216 action fate 0 3 2160 >>(not cost) destroys one of your cards at this battlefield, other than this card, negate the destruction and draw a card. Failure of Duty SE SE236 action fate 0 2 2953 Political Battle: Target one of your Courtiers at any location: Target a defending Personality. If he is bowed or at home when this battle's resolution begins, dishonor him, and you may search your Fate deck for a Political Action card, show it, and put it in your hand. False Alliance SE SE237 action fate 0 2 2968 Battle: If you are an ally: Lose 4 Honor. You become an ally of the enemy leader instead of the friendly leader. All your units at battlefields enter your new leader's side there (this is not movement). False Trail SE SE238 action fate 2 2 2970 Focus Effect: If the last Battle Action card you played this game is in your discard pile, put it into your hand. Battle: Target a Personality you do not control in an army, and a battlefield he is not at. Move the Personality to the battlefield. Few Against Many SE SE239 action fate 0 2 3016 Limited: Attach a target Follower in your hand to one of your target Personalities, reducing its Gold Cost by the Personality's base Force until it attaches. Reaction: Before another player's card's effect destroys one of your Personalities, bow one of his Followers: Negate the Personality's destruction. First and Final Strike SE SE240 action fate 0 3 3071 Battle: Target one of your unbowed Personalities: He challenges a target Personality opposing him. Destroy the loser. The winner's controller gains 3 Honor if the winner had less Chi than the loser before the first opportunity to focus or strike. Focus SE SE241 action fate 0 5 3099 Forest Cleansing SE SE242 action fate 0 2 3118 Battle/Open: Target a Dishonored Personality and a Province belonging to his controller. Bow the Personality. Reduce the Province's Strength to 0. Frenzy SE SE244 action fate 0 1 3158 Battle: Target one of your Personalities: Dishonor him. Lose 2 Honor. Give him +2F, or +3F if he is Crab Clan. Before the turn ends, destroy all his attached Followers. Hired Killer SE SE247 action fate * 3 3624 Limited: Pay Gold egual to the target's unit's total Gold Cost plus 2: Lose 3 Honor. Destroy a target Personality. Honesty SE SE249 action fate 0 3 3744 Bushido Virtue Open: Target one of your Samurai: Gain 1 Honor, or gain Honor equal to his base Personal Honor if your Family Honor is 9 or less. Bushido Virtue Battle/Open: Target one of your honorable Samurai: After this phase ends, straighten him if he performed no Political actions during it. Honor SE SE250 action fate 0 3 3746 Bushido Virtue Political Reaction: Before paying a cost that requires discarding the Imperial Favor, target one of your unbowed honorable Samurai: This action pays that cost instead. The Samurai can not perform or be targeted by Political actions (until the turn ends). Imbue Chi SE SE251 action fate 0 4 3957 Kiho Reaction: Before battle resolution destroys one of your provinces, if you control no Personalities, target a face-up Shugenja in any of your provinces: Turn all cards in your provinces face-up. Bring into play any number of face-up Personalities in your provinces, waiving costs. Kiho Limited: Bow one of your target Shugenja: Draw an additional card during your next End Phase. Immobile Stance SE SE252 action fate 0 4 3959 Battle: Target one of your Personalities: Until the battle ends, he has +5F while opposed. While he is at the current battlefield and the enemy side has more units than yours, card's effects can not destroy him. If you would win a battle as Attacker or Defender while he is there, it is a tie instead. Imperial Summons SE SE253 action fate 0 1 3996 Political Open: Bow your Stronghold or discard the Imperial Favor: Bow a target Personality. Inner Fire SE SE255 action fate 0 1 4027 Battle: Straighten one of your target bowed Personalities. You can not bow him as a cost or target him (until this turn ends). Knowledge SE SE258 action fate 1 2 4627 Dark Virtue Battle: Target one of your Samurai: Move him and a target Personality opposing him home. Draw a number of cards equal to the opposing Personality's Personal Honor or two, whichever is less. Lies, Lies, Lies... SE SE259 action fate 0 2 4828 "Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above it's starting value." Master of the Rolling River SE SE260 action fate 0 2 4950 Kiho Water Battle: Bow one of your target Shugenja or Monks at any location: Move one of your target units at a battlefield to a different battlefield. Misdirection SE SE261 action fate 0 3 5212 Focus Effect: You may shuffle up to 3 Personalities from your discard pile into your Dynasty deck. Political Gozoku Reaction: Before another player would choose targets for one of his action's effects during a battle, target one of your Courtier or Gozoku Personalities: You choose the targets instead. No Hiding Place SE SE264 action fate 0 3 5547 Reaction: Before you target a Ranged Attack from one of your attacking cards: The Ranged Attack has -1 strength and may target a card even if it is in the Defender's home. Perfection SE SE268 action fate 1 3 5827 Dark Virtue Limited: Target one of your Samurai: Give him a +2F/+1C token. Political Interference SE SE269 action fate 0 3 5905 Political Reaction: Before a player pays an action's gold cost, bow one of your target Courtiers: The player may choose to raise that Gold Cost by 2. If he does not choose this, he loses 2 Honor. Rapid Deployment SE SE270 action fate 0 3 6020 Battle: Target one of your Samurai Personalities at the current battlefield: Target two of your units not there. Move them there. If you are defending, straighten each of these units that moved. Raze to the Ground SE SE271 action fate 5 3 6044 Limited: Your raiders destroy a target Holding controlled by a player with three or more Holdings in play. Refugees SE SE272 action fate 0 2 6068 Battle: If you are the Defender, you may take this action even if you control no units at the current battlefield: Move home a target Personality without Followers. Bow him if he moved. His controller may pay 1 Gold as a cost to create a 1F Ashigaru Follower card and attach it to him. Resumed Hostilities SE SE274 action fate 0 2 6112 Battle: Target a Personality opposing one of your Personalities. Remove one of the target's abilities. Draw a card. If you removed an ability, you may take an additional Battle action from a card in your hand. Righteous Fury SE SE276 action fate 0 4 6155 Battle: Target one of your Magistrates: Target a Personality opposing him. Reduce the Personality's Force to his own Personal Honor. If your Magistrate is Scorpion Clan, raise your Magistrate's Force by the Personality's Personal Honor. Salute of the Samurai SE SE278 action fate 0 4 6279 Reaction: Before a battle resolves, if you are an ally: If the total Force of your units in that army is greater than the total Force of your allied leader's units there, you gain any Honor for destroying units in this battle's resolution, instead of the allied leader. Sap the Spirit SE SE279 action fate 0 3 6293 Kiho Open: Target one of your Shugenja or Monks: Units can not assign in Cavalry Maneuvers this turn. Kiho Open: Target one of your Shugenja or Monks: A target Stronghold's abilities can not be used until your next turn begins. Shinjo's Courage SE SE280 action fate 2 2 6688 This action costs 2 less Gold if you are a Unicorn Clan player. Battle: Target one of your unbowed Personalities and a target Follower, or unbowed Personality without Followers, opposing him: Reduce the opposing target's Force by the difference in Personal Honor between the target's units' Personalities. If this reduced its Force to 0, destroy it and gain Honor equal to your Personality's Personal Honor. Shout of Challenge SE SE281 action fate 0 2 6875 Shout Heroic Battle: Target one of your opposed Personalities who has been targeted by a Heroic action this turn: Move one of your target units to the current battlefield. If it moved, straighten the unit and give its Personality +1F. Shout of Defiance SE SE282 action fate 0 1 6876 You may have up to 6 copies of this card in your deck. Shout Heroic Battle: Target one of your Personalities: He gains +1F, an additional +1F if he is a Hero, and an addtional +1F if he is opposed. Shout of Victory SE SE283 action fate 0 4 6877 Shout Heroic Battle: Target one of your Personalities who has been targeted by a Shout action this turn: He gains +3F. Bow a target Personality opposing him with lower Force. Destroy that target if your Personality has performed two or more other Shout actions with different titles from each other in this battle. Shuten Doji's Fury SE SE284 action fate 0 2 6918 Battle: Dishonor one of your unbowed target Personalities: Lose 3 Honor. Bow one or more target cards opposing him without attachments, up to his base Personal Honor. Sincerity SE SE285 action fate 0 2 6941 "Bushido Virtue Political Limited: Bow one of your target Samurai: Target a card in your hand and another player. That player guesses whether the card's base Focus value is ""high"" (3 or more) or ""low"" (2 or less). Show the card. If the guess is right, the player draws a card; otherwise, gain 3 Honor." Stay Your Blade SE SE288 action fate 0 3 7100 Battle: Bow and move home one of your target opposed Samurai Personalities: Draw three cards. Strength SE SE289 action fate 0 2 7140 Dark Virtue Battle: Target one of your opposed Samurai: Give him a +2F token. The current battle's resolution can not destroy cards in his unit. Strike of the Dragon SE SE290 action fate 0 3 7180 Kiho Battle: Bow one of your Rings and one of your target Monks: Bow one to three target Personalities opposing him, each with Force higher than his own Chi. Superior Strategist SE SE291 action fate 0 3 7239 "Tactical Battle: Target one of your Tacticians: Search your Fate deck for an Action card with a Battle ability. You may take an additional Battle action to use one of its Battle abilities; if you do not, discard it." Tactical Maneuvers SE SE292 action fate 0 4 7287 Reaction: After a Maneuvers Segment ends: Target one or more of your Tactician Personalities at battlefields. Move these Tacticians to any battlefields where there are one or more enemy units, in any combination desired. The Arrow Knows the Way SE SE293 action fate 0 3 7475 Reaction: Before you target a Ranged Attack from an action performed by one of your Personalities with a Chi of 3 or higher: The Ranged Attack may target a Personality with attached Followers. The Bitter Shadow of Shame SE SE294 action fate 4 3 7482 Political Limited: Bow one of your target Courtier Personalities: Destroy a target non-Unique dishonorable Personality. The Crab's Strength SE SE295 action fate 0 3 7502 "Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, ""Discard a card.""" The Crane's Strength SE SE296 action fate 0 3 7503 Battle: Target one of your Crane Clan Personalities: Destroy a target Personality or Follower opposing him with no attached Followers and Force less than your Personality's Personal Honor plus two. The Dragon's Strength SE SE297 action fate 0 3 7529 Battle: Target one of your opposed Dragon Clan Personalities: Look at the top 5 cards of your Fate deck. If one of those is a Ring, you may show it, put it in your hand, and gain 2 Honor. The Fortunes Smile SE SE298 action fate 0 3 7580 Focus Effect: Gain 2 Honor and draw a card. Battle: Target one of your Personalities and a Personality opposing him. Give your Personality a Force bonus equal to his or the other target's Personal Honor, whichever is greater. Give the other target a Force penalty of the same amount. The Lion's Strength SE SE299 action fate 0 3 7669 Battle: Target one of your opposed Lion Clan Personalities: Target a Personality not at the current battlefield. Move him to the current battlefield. Straighten him if you do not control him. The Mantis's Strength SE SE300 action fate 0 3 7675 Battle: Target one of your unbowed Mantis Clan Personalities: Ranged Attack with strength equal to his Chi, and +2 strength if he is a Magistrate. The Path Not Taken SE SE301 action fate 0 1 7707 "Kiho Reaction: After another player discard an Action card from his hand without having used any of its abilities, bow one of your target Monks or Shugenja and shuffle this card into your deck: Until the end of the game, all your The Path Not Taken cards out of play lose their abilities and gain one ability on the discarded card, with the addtional cost, ""Bow one of your target Monks or Shugenja.""" The Phoenix's Strength SE SE302 action fate 0 3 7716 Battle: Target one of your opposed Phoenix Clan Shugenja: Attach a Spell to him (paying all costs). You may take an additional Battle action from the Spell. The Scorpion's Strength SE SE303 action fate 0 3 7749 Battle: Target one of your Scorpion Clan Personalities: Bow, then move home, a target dishonorable Personality opposing him. You may target and dishonor a Personality in the enemy army. The Spider's Strength SE SE304 action fate 0 3 7786 Fear Battle: Target one of your opposed Spider Clan Personalities: Give him a Force bonus equal to the Force of a target bowed Personality at his battlefield. Reduce the bowed Personality's Force to 0. The Unicorn's Strength SE SE305 action fate 0 3 7827 Battle: Target one of your opposed Unicorn Clan Personalities: Target a Personality or Follower opposing him with less Force. Reduce the opposing target's Force to 0. Three-Stone River SE SE306 action fate 0 1 7873 Terrain Battle: Before this battle's resolution, reduce the Force of each Personality at this battlefield to the Force of his highest-Force Follower, or to 1 if he has no Followers. Tides of Battle SE SE307 action fate 0 2 7889 Reaction: Before an attack's Declaration Segment ends, if you are not the Attacker or Defender: Both sides' leaders invite you as an ally. You gain no Honor from rulebook effects for assigning allying units this attack. Turn of Fortune SE SE308 action fate 0 1 8247 Kiho Reaction: When an action would target one of your Samurai, target one of your unbowed Monks or Shugenja: The action targets him instead, if legal. Kiho Reaction: When an action would target one of your unbowed Monks or Shugenja: The action targets one of your Samurai instead, if legal. Unrequited Love SE SE312 action fate 0 2 8325 Political Open: Target one of the active player's unbowed Human Personalities. That player may choose to bow the Personality and gain 1 Honor. If he does not choose this, dishonor the Personality, and the player loses Honor equal to the Personality's base Personal Honor. Unspoken Threats SE SE313 action fate 0 3 8332 Political Limited: Bow one of your target Courtiers: Target another player's Human Personality. While your Courtier remains in play, after each time that Personality assigns or moves to attack one of your Provinces, his controller loses 2 Honor. Utter Defeat SE SE315 action fate 0 1 8410 Reaction: Before a Personality is destroyed by a battle resolution or for losing a duel: He is completely humiliated. Negate the destruction. Dishonor him. While he remains in play, he can not be rehonored, can not commit seppuku except from a card's effect, and his controller loses 1 Honor after each of his Dynasty Phases begins. Warrior Challenge SE SE316 action fate 0 2 8500 Battle: Target one of your unbowed Personalities: He challenges a target Personality opposing him. Destroy the loser. The winner's controller takes the Imperial Favor. Well Prepared SE SE320 action fate 0 3 8548 Battle: If you control a Terrain: Bow or straighten a target card at the current battlefield. Wounded in Battle SE SE322 action fate 0 2 8624 Battle: Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he does not die from having 0 Chi. Give him -2C. Ashigaru Conscripts SE SE324 follower fate 2 0 0 4 - 2 1483 Ashigaru Will only attach to a Samurai. After this card enters play from your hand: You may draw an additional card during your next End Phase. Battle: Bow this card: Ranged 3 Attack. Battle: Bow this card: Give -3 strength to this battlefield's Province. Brothers in Arms SE SE327 follower fate 2 0 1 3 - 3 1932 Can only attach to a Samurai. Reaction: After this card enters play from your hand: Search your Fate discard pile, then deck, for a Brothers in Arms. Show it. Put it in your hand. Brothers in Arms - exp SE SE328 follower fate 3 0 1 3 - 3 1933 "Unique ; Experienced Can only attach to a Samurai. Your Brothers in Arms have the ability, ""Battle: Bow this card: Bow a target card opposing it with no attachments.""" Corrupt Adjunct SE SE329 follower fate 4 0 0 4 - 3 2206 After this card enters play: Dishonor its Personality and permanently give him the Shadowlands keyword. Daidoji Gunso SE SE330 follower fate 1 0 1 3 - 2 2316 Scout Battle: Give a target card opposing this one -2F. If the target now has 0F, destroy it. Diplomatic Apprentice SE SE331 follower fate 0 0 1 5 - 3 2598 This card has -2 Gold Cost if you are a Crane Clan or Scorpion Clan player. Before this Personality bows to pay the cost of a Political action: You may pay the cost by bowing this card instead. Kobune Scout SE SE334 follower fate 2 0 0 3 - 3 4631 "Cavalry ; Naval ; Scout Can only attach to a Samurai or Bushi. While Kobune Scout is at the current battlefield, other players must discard two cards after each time they play a Terrain." Lion's Pride SE SE336 follower fate 4 0 2 5 - 4 4853 Can only attach to a Tactician. Mantis Detachment SE SE337 follower fate 2 0 0 3 - 2 4909 "Naval ; Samurai Reaction: After a battle resolution at a province that was not destroyed, if this card was in your army during resolution: Permanently give the province -2 strength. Straighten this unit after the Attack Phase ends." Morale Officer SE SE338 follower fate 2 0 0 2 - 3 5257 Can only attach to a Samurai or Bushi. Limited: Destroy this card: Destroy a target Region. Ogre Warriors SE SE339 follower fate 7 0 0 9 - 3 5616 "Nonhuman ; Shadowlands ; Ogre Can attach to Ogre Personalities ignoring restrictions on the Ogre. Ranged attacks can not target this card." Righteous Doshin SE SE340 follower fate 2 0 2 3 - 3 6154 While this card is in an army with two Human Personalities who both have a Clan alignment but do not share one, it has +2F and Ranged Attacks from actions it performs have +2 strength. Battle: Ranged 2 Attack. Wako SE SE344 follower fate 2 0 0 3 - 3 8470 "Pirate ; Naval Can not enter play if you control no Naval Personalities. Battle: Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding." Wandering Budoka SE SE345 follower fate 2 0 0 3 - 2 8476 This card has a Force bonus equal to twice the number of your provinces that have been destroyed this game. After this card enters play from your hand: Draw a number of cards equal to the number of players who have had a province destroyed this game. Wardens SE SE347 follower fate 1 0 2 3 - 3 8495 Scout Ranged Attacks targeting cards in this unit have -3 strength. Reaction: If this card is in your hand, after you bring a Personality into play without gaining Honor: Attach this card to him (paying all costs). Gain 2 Honor. Battle: Once per battle: Reduce the Force of a target Personality opposing this card by this Personality's Chi. Wretched Mercenary SE SE348 follower fate 2 0 0 2 - 1 8633 This card has a minimum Gold cost of 1. After this card enters play: Dishonor this Personality. Reaction: After this card is destroyed: Put it in your hand before the next End Phase ends. Blade of Hubris SE SE349 item fate 2 1 2 4 1799 "Weapon ; Shamesword Before your End Phase ends: If this Personality assigned this turn, gain 1 Honor and give this card a +1F token; if he did not, lose 1 Honor." Chuda Hankyu SE SE351 item fate 2 0 3 3 2081 Weapon Battle: Destroy this card and dishonor this Personality: Lose 3 Honor. Destroy a target Follower, or Personality without Followers, with a Force less than 5 at any location. Daruma SE SE352 item fate 3 0 4 4 2492 Weapon Attaches to a Crab Clan Personality paying 2 less Gold. Fan of Command SE SE353 item fate 0 0 3 2 2984 This Personality has the Tactician keyword. Hachiwari SE SE354 item fate 3 1 4 3 3357 Weapon Focus Effect: After this duel resolves, you may target your Personality in the duel if he is still in play, or any other of your Personalities if he is not. Attach this card to the target, waiving its Gold Cost. Koutetsu Chikara SE SE355 item fate 3 0 4 4 4679 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Unicorn Clan Personality. Battle: Target an enemy unit with less total Force than this unit. Move the enemy unit home. Bow it if it moved." Koutetsu Iyoku SE SE356 item fate 3 0 4 4 4680 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Spider Clan Personality. Battle: Straighten this Personality: Reduce a target enemy Personality's Force to 0." Koutetsu Kabe SE SE357 item fate 3 0 4 4 4681 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Crab Clan Personality. Battle: Bow a target enemy unit with less Force than this unit." Koutetsu Kyuui SE SE358 item fate 2 0 4 4 4682 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Phoenix Clan Personality. After this Personality assigns to defend: Gain 2 Honor. Reaction: When paying for a Spell, bow this card: Produce 3 Gold." Koutetsu Meiyo SE SE359 item fate 2 0 4 4 4683 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Crane Clan Personality. After the first time each game you attach this card: Gain Honor equal to this Personality's base Personal Honor. Political Limited: Bow this card: Take the Imperial Favor." Koutetsu Mukei SE SE360 item fate 2 0 4 4 4684 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Dragon Clan Personality. After this Personality wins a duel: Give him a +2F token. Open: Bow this card: Straighten a target Ring." Koutetsu Sessou SE SE361 item fate 2 0 4 4 4685 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Lion Clan Personality. This Personality has the Tactician keyword. Battle: Move one of the Defender's target Personalities to the current battlefield. If he moved, straighten him and gain 2 Honor." Koutetsu Shinri SE SE362 item fate 2 0 4 4 4686 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Scorpion Clan Personality. This Personality contributes his Force to his unit Force when bowed while he opposed. Battle: Bow this Personality: Dishonor and move home a target Personality opposing him." Koutetsu Unabara SE SE363 item fate 2 0 4 4 4687 "Armor ; Unique This Personality has a minimum Chi of 5. Can only attach to a Mantis Clan Personality. This Personality has the Naval keyword. Reaction: When paying for an attachment during battle, bow this card: Produce 3 Gold." Menhari-gata SE SE364 item fate 1 0 4 2 5086 This Personality has the Tactician keyword. Tactical Battle: Discard a card: Reduce the Force of a target Personality opposing this card by the discarded card's Focus Value. Rosoku's Staff SE SE366 item fate 1 1 4 4 6221 "Weapon ; Unique Reaction: After you put a Ring into play from your hand by its own text, if you now control exactly one Ring, destroy this card: Search your Fate deck and hand for a Ring. Put it into play." Shinjo Horsebow SE SE367 item fate 0 0 2 2 6616 Weapon Battle: Bow this card: Ranged 2 Attack. Battle: If this Personality is Cavalry, bow him: Ranged 4 Attack. Sword of Victory SE SE368 item fate 1 1 3 3 7277 Weapon After a Personality is destroyed for losing a duel to this Personality, or after battle resolution destroys one or more Personalities while this card is in the winning army: Give this card a +2F token. Tsi Blade SE SE369 item fate 2 1 4 3 8133 Weapon Reaction: After this Personality assigns, bow this card: Draw a card. A Terrible Oath SE SE376 spell fate 2 4 1070 "Black Scroll ; Unique After this Shugenja straightens: Give him a -1C Corruption token. Limited: Bow and destroy this Shugenja and one of your Samurai: Your Personalities in play gain a +2F/-1C Oath token and permanently gain Shadowlands. You can not win an Honor Victory this game." Arrow of Purity SE SE377 spell fate 2 3 1378 Battle: Even if this unit is not at the current battlefield, bow this Shugenja and target one of your Personalities: Ranged Attack with strength equal to his Personal Honor. Companion Spirit SE SE379 spell fate 4 1 2156 Limited: If this Shugenja is Human, bow him and destroy this card: Create an Cavalry, Samurai, Spirit Personality whose base Force, Chi, Gold Cost, and Personal Honor are those of this Shugenja, waiving the Samurai's Gold Cost. Earth Becomes Sky SE SE381 spell fate 4 3 2809 Earth Battle: Bow this Spell: Give a target Personality opposing this unit a -5F/-2C Rock token. Cards in his unit can not perform actions for the rest of the turn. Essence of Water SE SE383 spell fate 5 2 2906 Water Battle: As many times per battle as this Shugenja's base Chi: Move a target allying unit opposing this unit home. Hunger of the Earth SE SE385 spell fate 1 3 3834 Earth Battle: Even if this unit is not at the current battlefield, destroy this Spell and one of your target Samurai Personalities there: Target an enemy card without attachents, or an enemy unit, with a lower total Gold Cost than your Samurai's unit. Destroy the enemy target. Gain 2 Honor. Perfect Attunement SE SE386 spell fate 3 3 5825 Void Battle: Bow this Shugenja and destroy this Spell: Destroy a target Personality opposing this Shugenja with Force equal to this Shugenja's Force. Purge the Weak SE SE387 spell fate 1 3 5970 Maho Reaction: After one of your Limited, Open, or Battle actions resolves, permanently give this Shugenja -1C: Take an additional action with the same designator (Limited, Open or Battle). Strength of the Forge SE SE388 spell fate 2 4 7161 This Spell's Gold cost can not be reduced or waived. Earth Reaction: When paying a Gold cost, bow this Shugenja: Produce 2 Gold. The End is Near SE SE389 spell fate 15 4 7550 Unique The costs of this Spell and its ability can not be reduced, substituted, or waived. Limited: Bow this Shugenja and four other of your target Shugenja, such that each of the five has an element keyword the others do not, and destroy this Spell: Destroy all Personalities in play. The Fires That Cleanse SE SE390 spell fate 4 2 7571 Fire Battle: Bow and destroy this Shugenja: Destroy a target Personality opposing this Shugenja. The Kami's Blessing SE SE391 spell fate 3 3 7649 Battle/Open: Bow this Spell: Raise this Shugenja's Force by his Chi. Battle: Bow this Spell: Target one or two Samurai in this army. Raise each target's Force by this Shugenja's Chi. Razor of the Dawn Castle SE SE394 stronghold aside crab 8 4 3 6045 Before another player's card's effect destroys one of your Samurai: Once per turn, you may delay the destruction until the current turn ends. The Seventh Tower SE SE395 stronghold aside crab 8 4 3 7757 Battle: Target one of your Personalities and discard a card: Destroy a target unit opposing him with less total Force than your Personality's Force. Mountain's Shadow Dojo SE SE396 stronghold aside crane 6 4 6 5395 Battle: Even if this Stronghold is bowed, target one of your Crane Clan Samurai at the current battlefield: Ranged 3 Attack. Move him home or to another battlefield. Shizuka Toshi SE SE397 stronghold aside crane 6 4 6 6778 Limited: Bow one of your target Courtiers or Artisans: Target another player's Personality. That player may choose to dishonor him (even if already dishonorable). If he chooses not to, gain 3 Honor. Mountain Summit Temple SE SE398 stronghold aside dragon 7 4 5 5390 Limited: Bow one of your target Monk Personalities: Put one of your Rings from your hand into play, from play into your hand, or from your discard pile into your hand. Crossroads Fortress SE SE400 stronghold aside lion 7 3 7 2273 Reaction: After you assign an attacking unit, discard a card: Draw a card. The Hall of Ancestors SE SE401 stronghold aside lion 7 3 7 7598 Dead Personalities you own can not be removed from the game. Battle/Open: One of your target Personalities copies an ability or keyword from a target dead Lion Clan Personality you own (until the turn ends). Eastern Hub Port SE SE402 stronghold aside mantis 7 4 2 2821 Equipping is a Battle/Open action for you. After the first Battle action resolves each turn that attached a card to one of your Personalities: You may take an additional Battle action. Kyuden Ashinagabachi SE SE403 stronghold aside mantis 7 4 2 4756 After each of your Ranged Attacks resolves: If it did not destroy its target, reduce the target's Force by the Ranged Attack's strength. Kyuden Asako SE SE404 stronghold aside phoenix 6 4 6 4755 Reaction: After one of your Temples bows: Straighten one of your target Shugenja or Monks. Open: Bow one of your target Shugenja or Monks: Straighten one of your target Temples. The Agasha Foundries SE SE405 stronghold aside phoenix 6 4 6 7464 Equipping Spells that share an elemental keyword with their Shugenja is an Open action for you. Reaction: Even if this Stronghold is bowed, after a Shugenja bows as a cost of performing an action on a Spell: Straighten him. Deception's Veil Dojo SE SE406 stronghold aside scorpion 7 4 2 2525 Political Limited: Bow one of your target Courtiers: Target another player's Personality. That player may choose to dishonor him (even if already dishonorable). If he chooses not to, he loses 3 Honor and may ignore Honor Requirements when playing Personalities until the end of the game. Kyuden Wasuremono SE SE407 stronghold aside scorpion 7 4 2 4769 Battle: Bow one of your target Samurai or Ninja Personalities: Give a target Personality opposing him Force and Chi penalties equal to one less than your Personality's Chi. The Ruined City SE SE408 stronghold aside spider 8 4 0 7739 "You do not lose Honor from Fate and Spider Clan cards you own. Your Spider Clan Personalities have the ability, ""Battle: Bow a target unit with zero total Force or with the lowest non-zero total Force (including ties) among all units at the current battlefield.""" The Spider's Lair SE SE409 stronghold aside spider 8 4 0 7784 You do not lose Honor from Fate and Spider Clan cards you own. In your Dynasty Phase, one time for each of your provinces destroyed this game, you may refill a Province face-up. The Temple of Death SE SE410 stronghold aside unicorn 7 5 4 7801 Battle: Remove a Personality in any discard pile from the game: Bow a target Personality. Open: Remove a Personality in any discard pile from the game: Straighten a target Personality. The Maw's Grave SE SE412 stronghold aside shadowlands 7 4 -19 7680 Your Nonhuman Personalities have +1F. You do not gain or lose Honor. You can not take Political actions. Open: Bow this Stronghold: Bring a target dead Shadowlands Nonhuman Personality you own into play, waiving costs. At the end of the turn, remove it from the game. A Gruesome Display STS STS001 event dynasty 1026 After the next time this game a Shadowlands card is destroyed, you gain 2 Honor, or 5 Honor if your Family Honor is below its starting value at that time. Gujo Odori STS STS002 event dynasty 3338 Before your next Dynasty Phase begins, straighten all Port, Village and City cards in play. Power of the Masters STS STS003 event dynasty 5924 "Until the end of the game, while you control exactly five Elemental Masters with five different element keywords betwee them, each of your Elemental Master Personalities has the ability ""Open: Bow a target Personality.""" The Heavens are Watching STS STS004 event dynasty 7604 After your next Action Phase begins, turn all cards in provinces face up, except the province from which this Event resolved. The Throne Stands Empty STS STS005 event dynasty 7806 The player with the Imperial Favor discards it. Until your second Events Phase from now, no player can take the Favor and Personalities cannot lobby. Dishonor Moto Chagatai. City Gate STS STS006 holding dynasty 2 2109 "Castle ; City Bow this card: Produce 2 Gold. Battle: If you have exactly one province, bow this card: Move home a target Personality attacking your Province." Haiku School STS STS008 holding dynasty 2 3358 Temple Bow this card: Produce 2 Gold, or 3 Gold if you control a Courtier and the Imperial Favor. Temple of the Righteous Emperor STS STS009 holding dynasty 2 7412 "Temple ; Singular Bow this card: Produce 2 Gold. Reaction: Before a player gains Honor from an Action card during the Attack Phase: Negate the Honor gain. The player draws a card." Hida Fumetsu STS STS010 personality dynasty crab 6 3 4 8 3 3476 "Crab Clan ; Topaz Champion ; Samurai Fumetsu has +3F during the Combat Segment (not battle resolution)." Hida Itsuma STS STS011 personality dynasty crab 5 2 1 8 2 3493 "Crab Clan ; Samurai ; Hero ; Shadowlands ; Damned Reaction: Before one of your other Samurai is destroyed, if it is not the Action Phase or Attack Phase, destroy Itsuma: Negate the other Samurai's destruction." Hida Kashin STS STS012 personality dynasty crab 4 2 - 7 1 3499 "Crab Clan ; Samurai ; Berserker Kashin cannot assign to an army with Hida Fumetsu. Battle: Bow Kashin: Destroy one or more target Followers opposing him with a total Force less than or equal to Kashin's Force." Hiruma Aya STS STS013 personality dynasty crab 3 2 0 7 2 3634 "Crab Clan ; Samurai ; Scout Recon Limited: Target a province. Your Personalities can assign to its battlefield during Cavalry Manevers this turn." Kuni Takaniro STS STS014 personality dynasty crab 4 3 - 7 1 4714 "Crab Clan ; Shugenja ; Shadowlands ; Damned Negate all effects of other player's Fear actions targeting cards in this unit. Ranged Attacks targeting cards in this unit have -2 strength." Kuni Umibe STS STS015 personality dynasty crab 4 3 2 8 2 4718 "Crab Clan ; Shugenja ; Earth Your Crab Clan Personalities at Umibe's location have Berserker if they are Shadowlands, and Hero if their Personal Honor is 1 or higher." Toritaka Kaiketsu STS STS016 personality dynasty crab 4 3 3 7 1 8028 "Crab Clan ; Samurai ; Scout Recon Open: Bow Kaiketsu: Target a province. Units with one or more Spirit cards cannot assign to its battlefields this turn. After Cavalry Maneuvers this turn, bow a target unit there." Asahina Ekei STS STS017 personality dynasty crane 2 4 6 7 4 1395 "Crane Clan ; Shugenja ; Air ; Artisan Limited: Target a Holding in your discard pile. Put it into play, bowed (paying all costs)." Daidoji Kojima STS STS018 personality dynasty crane 4 3 2 8 2 2327 "Crane Clan ; Samurai ; Iron Crane While defending, Kojima has +2F, and adds Force to his unit even while bowed." Daidoji Naoshige STS STS019 personality dynasty crane 3 3 0 7 2 2337 "Crane Clan ; Samurai ; Scout Battle: Ranged 2 Attack, or Ranged 5 Attack if a Recon action has targeted the current battlefield or its province this turn." Doji Masako STS STS020 personality dynasty crane 2 3 4 8 3 2696 "Crane Clan ; Courtier Political Reaction: After the Imperial Favor is discarded, bow one of your target Personalities with 4 or higher Personal Honor: Take the Favor. If the discarding paid a cost from one of your abilities not on a card, you can use that ability an additional time this turn." Doji Nobuhide STS STS021 personality dynasty crane 2 3 6 7 3 2706 "Crane Clan ; Samurai ; Courtier Political Battle: Bow a target Personality with Force greater than his controller's Family Honor and less than your Family Honor." Kakita Amakuni STS STS022 personality dynasty crane 2 3 6 7 3 4350 "Crane Clan ; Samurai ; Duelist Reaction: Before focused cards are revealed in a duel involving Amakuni: After Focus Effects resolve, each focused card that shares a base Focus Value with another of its player's focused cards suffers -2 Focus Value." Kakita Kensho-in STS STS023 personality dynasty crane 3 4 4 7 3 4377 "Crane Clan ; Samurai ; Artisan ; Duelist" Mirumoto Ryosaki - exp STS STS024 personality dynasty dragon 4 4 8 7 3 5176 "Dragon Clan ; Samurai ; Duelist ; Experienced ; Unique Reaction: Before Focus Effects resolve involving Ryosaki: Raise the Focus Value of a focused card to 4. Battle: Move a target Personality controlled by the enemy leader to Ryosaki's battlefield." Mirumoto Yozo STS STS025 personality dynasty dragon 4 4 5 8 2 5205 "Dragon Clan ; Samurai ; Duelist After Yozo issues a challenge: Give him +2F. Reaction: Before Focus Effects resolve in a duel involving Yozo: Lower the Focus Value of any focused card to that of one of your focused cards." Tamori Sugi STS STS026 personality dynasty dragon 3 3 0 7 2 7340 "Dragon Clan ; Shugenja ; Earth Battle: Even if Sugi is not at the current battlefield, bow him: Raise or lower the strength of the current battlefield's province by 4." The Rashana STS STS027 personality dynasty dragon 2 3 0 8 2 7734 "Dragon Clan ; Naga ; Greensnake ; Nonhuman Reaction: After you bring a non-Shadowlands Nonhuman Personality into play (including The Rashana): Permanently give The Rashana either +2F, Samurai, Monk, or Cavalry." Togashi Kanaye STS STS028 personality dynasty dragon 3 3 0 7 4 7940 "Dragon Clan ; Monk Reaction: Even if Kanaye is bowed, after a Ring enters play: Choose another player. That player chooses whether you gain 2 Honor, or you search your deck for a Ring, show it, and put it in your hand." Togashi Remi STS STS029 personality dynasty dragon 4 4 3 8 2 7964 "Dragon Clan ; Monk ; Duelist" Togashi Shichi STS STS030 personality dynasty dragon 2 2 - 5 1 7972 "Dragon Clan ; Monk Shichi cannot perform Kiho actions except during battle. Battle:Discard a Kiho Action card: Give Shichi +2F." Akodo Hiroyuki STS STS031 personality dynasty lion 4 4 12 6 4 1174 "Lion Clan ; Samurai ; Scout ; Tactician ; Unique After engaging in a battle at Hiroyuki's battlefield: Bow all Personalities in his army with 2PH or lower. Battle: Give another target Personality in Hiroyuki's army a Force bonus equal to the target's Personal Honor. Straighten him." Akodo Katsumoto STS STS032 personality dynasty lion 4 3 7 7 2 1184 "Lion Clan ; Samurai ; Tactician Tactical Battle: Bow one of your target Personalities: Bow a target enemy Personality with Personal Honor equal to or less than the Personal Honor of the Personality you bowed." Ikoma Tatsunori STS STS033 personality dynasty lion 3 3 5 7 3 3938 "Lion Clan ; Samurai ; Tactician Political Tactical Reaction: Before you gain Honor during a battle (including resolution): Negate the gain. Draw a card." Kafu STS STS034 personality dynasty lion 5 3 10 8 4 4301 "Lion Clan ; Fu Lion ; Nonhuman ; Cavalry Fear Battle: Target an enemy unit. Bow all Followers and Personalities in it with Force less than Kafu's Personal Honor." Kitsu Tenshin STS STS035 personality dynasty lion 3 3 4 6 2 4555 "Lion Clan ; Samurai ; Scout Reaction: After Tenshin enters play: A target Lion Clan Personality in your discard pile becomes honorably dead." Matsu Kameko STS STS036 personality dynasty lion 4 1 3 7 0 5008 "Lion Clan ; Samurai ; Deathseeker Ignore Followers' Honor Requirements of 3 or less when attaching them to Kameko. Battle: Bow Kameko: Ranged Attack with strength equal to her Force. Gain 1 Honor if the Ranged Attack destroyed a card." Matsu Sakaki STS STS037 personality dynasty lion 4 3 7 7 3 5038 "Lion Clan ; Samurai Battle: Bow a target enemy Personality with Force lower than Sakaki's Personal Honor." Chutaro STS STS038 personality dynasty mantis 4 2 - 7 1 2104 "Mantis Clan ; Budoka After Chutaro enters play from a province: Refill the province face-up. Battle: Bow one of your Farms: Ranged 3 Attack." Moshi Taya STS STS039 personality dynasty mantis 2 4 2 8 2 5298 "Mantis Clan ; Shugenja ; Water ; Naval Battle: Exchange the Force of one of your target Naval Personalities with the Force of a target Personality opposing him." Tsuruchi Amaya STS STS040 personality dynasty mantis 2 3 2 7 2 8177 "Mantis Clan ; Samurai Battle: Bow Amaya: Ranged 4 Attack. Bow the Ranged Attack's target if it is still in play." Tsuruchi Fuyu STS STS041 personality dynasty mantis 3 3 2 7 2 8191 "Mantis Clan ; Samurai ; Magistrate Battle: Target a Personality opposing Fuyu. The target's controller may move him home and dishonor him. If he did not move, Ranged Attacks that target him this turn have +6 strength." Tsuruchi Masako STS STS042 personality dynasty mantis 4 3 0 7 2 8210 "Mantis Clan ; Samurai ; Magistrate Reaction: After one of your Ranged Attacks targets a Follower or a Personality without Followers opposing Masako: Increase the Ranged Attack's strength by 1." Yoritomo Daishiro STS STS043 personality dynasty mantis 4 4 0 8 3 8754 "Mantis Clan ; Samurai ; Magistrate ; Naval ; Unique Battle: Target a Personality opposing Daishiro. Give +2F to each Mantis Clan Personality in this army with Chi greater than the target's Personal Honor." Yoritomo Kane STS STS044 personality dynasty mantis 5 4 0 9 2 8786 "Mantis Clan ; Samurai ; Naval Reaction: After Kane assigns or moves to a location: Move one of your target Ashigaru or Budoka Personalities to the same location. If the target moved into a defending army, straighten him." Agasha Tamaki STS STS045 personality dynasty phoenix 1 3 4 7 3 1123 "Phoenix Clan ; Shugenja Limited: Even if Tamaki is bowed: Straighten one of your target bowed Temple Holdings that has not produced Gold this turn. If this straightened a Temple, straighten Tamaki." Asako Bairei - exp3 STS STS046 personality dynasty phoenix 2 5 6 8 3 1424 "Phoenix Clan ; Elemental Master ; Shugenja ; Water ; Scribe ; Cavalry ; Experienced 3 ; Unique Your Water Shugenja need not bow as a cost of performing Water actions. Water Battle: Even if he is not at the current battlefield, bow Bairei: Straighten up to 4 target bowed cards." Asako Eichiro STS STS047 personality dynasty phoenix 4 3 2 8 2 1426 "Phoenix Clan ; Monk ; Fire Reaction: After a Fire action resolves that one of your Personalities performed, even if Eichiro is bowed: Straighten Eichiro." Isawa Kajibara STS STS049 personality dynasty phoenix 4 4 5 9 3 4095 "Phoenix Clan ; Shugenja ; Fire Fire Battle: Even if Kajibara is bowed: Ranged 3 Attack. Straighten Kajibara." Bayushi Arunsa STS STS052 personality dynasty scorpion 4 3 0 8 2 1595 "Scorpion Clan ; Samurai ; Magistrate ; Duelist Battle: Move home a target dishonorable enemy Personality. If he moved, bow him." Bayushi Ryuzaburo STS STS053 personality dynasty scorpion 4 4 - 8 2 1686 "Scorpion Clan ; Samurai ; Courtier ; Magistrate Before your turn ends, if you control any cards with the base Shadowlands keyword: Destroy either Ryuzaburo or one of those cards." Bayushi Shinobu STS STS054 personality dynasty scorpion 4 4 0 8 2 1694 "Scorpion Clan ; Samurai ; Hero Battle: Even if Shinobu is bowed: Bow a target Personality opposing him with lower Personal Honor. If this bowed a card, straighten Shinobu." Shosuro Kyuichi STS STS055 personality dynasty scorpion 2 4 - 7 0 6822 "Scorpion Clan ; Ninja ; Duelist Reaction: After an action resolves that gave a Personality a Chi penalty (including penalties from tokens): Give the Personalty a -1F/-1C Poison token." Shosuro Takuro STS STS056 personality dynasty scorpion 1 4 - 7 1 6855 "Scorpion Clan ; Courtier Reaction: After Takuro is destroyed by a card you do not own or by battle resolution: Create a 0F/2C/1PH Scorpion Clan, Courtier, Apprentice Personality. Choose another player, who loses 3 Honor." Soshi Ukon STS STS057 personality dynasty scorpion 1 3 0 6 1 7026 "Scorpion Clan ; Shugenja After Ukon enters play: Permanently give him the Air, Earth, Fire, or Water keyword." Yogo Honami STS STS058 personality dynasty scorpion 2 4 - 7 2 8714 "Scorpion Clan ; Shugenja ; Courtier ; Spirit Political Reaction: Before a player loses Honor, bow Honami: Increase the loss by 1." Chuda Genkei STS STS059 personality dynasty spider 3 3 - 7 0 2080 "Spider Clan ; Shugenja ; Shadowlands Lose 4 Honor. Battle: Target a Personality: Give him a Force penalty equal to the entering-play Honor loss of a target Personality opposing him." Daigotsu Junichi STS STS060 personality dynasty spider 3 1 1 5 1 2384 "Spider Clan ; Samurai ; Magistrate Can not assign to an army with any Nonhuman Personalities. Battle: Bow a target Personality opposing Junichi with Personal Honor higher than Junichi's Chi." Daigotsu Susumu STS STS061 personality dynasty spider 3 4 - 7 2 2411 "Spider Clan ; Courtier Political Fear Limited: Target a Human Personality with Force less than his controller's Family Honor. His controller may target and bow a different one of his unbowed Personalities. If he did not target anyone, bow the first target." Goju Ryuu STS STS063 personality dynasty spider 3 3 - 7 0 3294 "Spider Clan ; Ninja Lose 4 Honor. Battle: Target a Personality or Follower opposing Ryuu. Set Ryuu's Force to the target's Force. Reduce the target's Force by 4." Hiromasa STS STS064 personality dynasty spider 2 3 - 6 1 3626 "Spider Clan ; Monk ; Shadowlands Lose 2 Honor. Fear Battle: Destroy a Follower attached to a target enemy Personality. Give Hiromasa a +1F token if this destroyed a Follower." Katashi STS STS065 personality dynasty spider 4 3 - 7 1 4467 "Spider Clan ; Monk ; Shadowlands Limited: If your Family Honor is lower than 0 and you control no Rings, bow Katashi: Put a target Ring from your hand or discard pile into play." Horiuchi Yoko STS STS066 personality dynasty unicorn 3 3 0 8 2 3778 "Unicorn Clan ; Shugenja ; Water ; Cavalry If Yoko has a Spell attached or has performed an action from a Spell this turn, she has +2F/+1C." Ide Eien STS STS067 personality dynasty unicorn 3 3 2 8 2 3875 "Unicorn Clan ; Courtier ; Ambassador ; Cavalry Reaction: Even if Eien is bowed, after another player resolves a Political action: Straighten one of your target Personalities." Moto Chai STS STS068 personality dynasty unicorn 4 2 - 9 1 5313 "Unicorn Clan ; Cavalry ; White Guard Battle: Bow a target non-Unique enemy Infantry Personality without Followers. If you are the Attacker and this is your first Battle action this battle, destroy the target." Shinjo Kurimoko STS STS069 personality dynasty unicorn 3 4 4 8 2 6632 "Unicorn Clan ; Samurai ; Magistrate ; Cavalry Battle: If there are any units opposing Kurimoko, pay 2 Gold: Create a 2F/1C/1PH Ronin, Samurai Personality in your current army. Remove him from the game after this battle ends." Shinjo Turong - exp STS STS070 personality dynasty unicorn 4 4 - 8 2 6673 "Unicorn Clan ; Samurai ; Cavalry ; Naval ; Experienced ; Unique If you are a Mantis Clan player, Turong costs 2 less Gold to bring into play. Battle: Straighten another target Cavalry or Naval card at this battlefield." Utaku Etsuko STS STS071 personality dynasty unicorn 4 3 8 8 3 8365 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Battle: Bow a target enemy Infantry Personality with less Force and no Followers." Utaku Takai STS STS072 personality dynasty unicorn 1 2 4 5 2 8393 "Unicorn Clan ; Ruby Champion ; Samurai ; Horse Master Takai has +1F for each Cavalry Personality in his army. Battle: If there are any enemy units at the current battlefield, even if Takai is home: Move one of your target Unicorn Clan Personalities to the current battlefield." Gagoze no Oni STS STS073 personality dynasty shadowlands 5 4 - 8 0 3203 "Shadowlands ; Oni ; Nonhuman Lose 4 Honor. Battle: Bow Gagoze or one of his Followers: Target a non-Shadowlands Personality. His controller may permanently give him Shadowlands. If the target does not gain Shadowlands, give him -3F/-3C until the beginning of your next turn." Sentei no Oni - exp STS STS074 personality dynasty shadowlands 16 5 - 16 0 6382 "Shadowlands ; Oni ; Nonhuman ; Experienced ; Unique Lose 10 Honor. Reaction: Before a card's effect bows Sentei, give him -8F: Negate the bowing. Reaction: Before Sentei is destroyed by another player's card effect during a battle, remove him from the game: Destroy all units in the current enemy army." Kitsune Aiko STS STS076 personality dynasty 1 3 2 4 3 4595 "Fox Clan ; Shugenja ; Air ; Scout ; Kitsune ; Nonhuman Recon Open: Bow Aiko: Target a province. During battles at that province's battlefields this turn, Ranged Attacks have -2 Strength." Noburo STS STS077 personality dynasty 3 2 1 5 2 5554 "Ronin ; Samurai ; Yojimbo Reaction: When a Limited or Open action would target one of your Courtiers or Shugenja: The player performing the action may discard a card. If he does not discard, he chooses a different legal target among your Personalities." A Lion's Roar STS STS079 action fate 0 3 1034 Battle: Bow one of your target Personalities with 3 or more Personal Honor: Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician. A Matter of Honor STS STS080 action fate 0 2 1038 Political Open: Target a Personality whose Honor Requirement is 5 points or more lower than your family honor. After the next time this turn an action card resolves that targeted one of your cards and that he performed, dishonor him and draw a card. Calling in Favors STS STS081 action fate 0 3 1968 Battle: Target a Personality controlled by a player you invited to ally this turn whose units have not been in any enemy army this turn. If there are any enemy units at the current battlefield, straighten the target's unit and move it to your side there. The unit's controller gains 2 Honor. Choose Your Ground STS STS082 action fate 0 1 2071 Battle: Target one of your Personalities with 3 or higher Chi: Destroy a target Terrain. Open: Pay 3 Gold: Destroy a target Region. Crosswinds Cut Style STS STS083 action fate 0 4 2275 Focus Effect: If your Personality in this duel is Unicorn Clan: Lose 2 Honor. When this duel resolves, the other player wins and you lose. Negate any effects for losing the duel. Battle: Target one of your unbowed Cavalry Personalities: Bow a target Infantry card opposing him with lower Force. Dastardly Tactics STS STS084 action fate 0 3 2496 Political Battle: Lower the Force of the Personality and of each Follower in a target enemy unit to your current Family Honor or 0, whichever is higher. Death of Virtue Style STS STS085 action fate 0 2 2515 Focus Effect: If this Personality is Spider Clan: Add 3, or this Personality's entering-play Honor loss, to this card's Focus Value, whichever is lower. Battle: Target one of your unbowed Spider Clan Personalities with 5F or higher: Destroy a target enemy card with 3F or lower and no attached cards. Devious Explorer STS STS086 action fate 0 3 2589 Reaction: After you announce a Battle action: Target an enemy Personality. Your action's effects that move him home cannot be negated. He cannot gain Force bonuses or move to battlefields this turn. Establishing a Foothold STS STS088 action fate 0 3 2908 "Recon Open: Bow one of your target Scouts: Enemy Personalities at a target province's battlefields this turn have -1F. If you targeted that province this turn with Surveying the Land, your Personalities who assign there gain the ability ""Battle: Bow this Personality: Bow a target enemy card without attachments.""" Evenly Matched STS STS089 action fate 0 2 2913 Battle: Bow one of your target Personalities. Straighten a target Personality. Reaction: After a player gives one or more of his Personalities a Force bonus from an action: Bow each of them for whom the Force bonus was greater than or equal to his current Chi. Failure to Your Daimyo STS STS090 action fate 0 2 2954 Political Open: If it is not your turn: Target a Personality you control and a Personality with a lower Honor Requirement that you do not control. Straighten your Personality. Furious Assault STS STS093 action fate 0 1 3189 Battle: Target one of your Berserkers or bow one of your target Personalities or Followers: Lose 2 Honor. Target an enemy unit. Its controller may move it home and bow it. If it moved, it cannot move again this Combat Segment. If it did not move, destroy it after this Combat Segment ends. Heart of the Katana Style STS STS094 action fate 0 2 3419 Focus Effect: If your Personality in this duel is Lion Clan: Add 3 or his Personal Honor, whichever is lower, to this card's Focus Value. Tactical Battle: Bow one of your target Lion Clan Tacticians: Destroy a target enemy Personality with lower Personal Honor and no attachments. Heated Discussion STS STS095 action fate 0 2 3423 Political Limited: Target another player's Personality. Create a battlefield and assign him to defend there. Assign any number of your Courtier or Magistrate Personalities to attack there. The Defender may then assign any of his Courtier or Magistrate Personalities there. Fight the battle. During the battle, before any Personality is destroyed, dishonor him instead. Hojatsu's Legacy Style STS STS096 action fate 0 4 3735 Focus Effect: If your Personality in this duel is Dragon Clan: After the duel ends, you may put a discarded Kiho Action card or Ring card you focused on the top or bottom of your Fate deck. Battle: Bow one of your target Dragon Clan Personalities: Target an enemy Personality with equal or lower Chi. If he is bowed, destroy him. If he is not bowed, bow him. Honor is Power STS STS097 action fate 0 2 3752 Political Battle: Bow one of your target Courtiers, even if he is at home: Target an opposed honorable Personality in another player's army. His controller may choose to dishonor him and lose 2 Honor. If the Personality is still honorable, take the Imperial Favor and draw a card. Kolat Forgery STS STS099 action fate * 2 4654 Kolat Limited: Pay the target's base Gold Cost: Destroy a target attachment. Lose 1 Honor. Mysterious Deaths STS STS100 action fate 6 1 5440 Unique Kolat Limited: Lose 4 Honor. Destroy each player's lowest Gold Cost unit. If any player has more than one unit tied for lowest Gold Cost, he chooses which of his units is destroyed. Remove this card from the game. Overwhelming Speed STS STS101 action fate 0 2 5768 Battle: Target one of your Cavalry units: Bow and move home a target enemy Infantry unit with less Force. Paragon of Honor STS STS102 action fate 0 4 5786 "Open: Give a target Personality +1PH. Limited: Target an honorable Personality with 5 or higher Personal Honor. While he remains in play and honorable, he has the trait ""Straighten this card after each phase ends.""" Parley STS STS103 action fate 0 1 5788 "Political Battle: Target one of your unbowed Personalities: Target an enemy Personality. Give each target a Force and Chi penalty equal to his own Personal Honor; this can not reduce Chi below 1." Powerful Accusation STS STS105 action fate 0 1 5925 Political Battle: Destroy one of your target defending unbowed Courtiers: Dishonor a target Personality opposing him. If the target has higher base Personal Honor than your Courtier, the target's controller chooses a card in the target's unit. Destroy it. Red Leaf Cut STS STS107 action fate 0 2 6062 "Reaction: Before Focus Effects resolve: Discard a focused card; its owner may focus an additional card from his hand or focus pool. Reaction: After a Battle action resolves: Give -3F to a target Personality who performed it." Silent Movements STS STS108 action fate 0 1 6931 Ninja Battle: Target one of your unbowed Ninja Personalities: If he has no non-Ninja Followers, you may move him to another location. You may then give a target Personality at your Ninja's location -3F/-1C, even if not at the current battlefield. Single Strike Style STS STS109 action fate 0 4 6943 Focus Effect: If your Personality in this duel is Crane Clan: After the duel ends, you may put a discarded Political Action card you focused on top of your Fate deck. Battle: Bow one of your target Crane Clan Personalities: Target an enemy Personality with lower Personal Honor. If he is bowed, destroy him. If he is not bowed, bow him. Soul Strike STS STS110 action fate 0 2 7035 Battle: Target one of your Rings and one of your unbowed Monks: Ranged 4 Attack. Splendid Phoenix Style STS STS111 action fate 0 4 7070 Focus Effect: If your Personality in this duel is Phoenix Clan: After the duel ends, you may put a discarded Spell or Ring card you focused on the top of your Fate deck. Battle: Bow one of your target Yojimbo cards or Phoenix Clan Samurai cards: Move home a target enemy Personality. If he moved, bow him. Storm's Eye Style STS STS112 action fate 0 2 7124 Focus Effect: If your Personality in this duel is Mantis Clan and one of your focused cards has 3 Gold Cost or higher: Add 3 to this card's Focus Value. Battle: Target one of your unbowed Mantis Clan Personalities with a Ranged Attack ability: Ranged Attack with strength equal to his Chi. Strength in Shadow Style STS STS113 action fate 0 2 7144 Focus Effect: If your Personality in this duel is Scorpion Clan: Lose 2 Honor. Give a Personality in the duel two -1F/-1C poison tokens. (End the duel without resolution if this destroys him.) Battle: Target one of your Scorpion Clan Samurai or Ninja: Straighten or bow a target Samurai or Ninja with equal or lower Chi and no attachments. Strength of Paragons STS STS114 action fate 0 2 7152 Battle: Target one of your unbowed Personalities with an Honor Requirement greater than your starting Family Honor: Target a Follower opposing him, or any card opposing him if he has 5 or greater Personal Honor. Destroy the opposing target. Superior Positioning STS STS115 action fate 0 4 7237 Recon Open: Target one of your Scouts: Your Followers at a target province's battlefields this turn have +1F. If you targeted that province this turn with Establishing a Foothold and Surveying the Land, your cards there straighten after the first time each battle they bow to pay costs. Surveying the Land STS STS116 action fate 0 2 7250 Recon Open: Target one of your unbowed Scouts: Target a province. Your Personalities at its battlefields this turn have +1F while opposed. Tight Quarters STS STS118 action fate 0 1 7894 "Terrain Battle: Enemy Personalities and Followers at this battlefield have -1F. While your Family Honor is below its starting value, Samurai and Berserkers in your army have a Force bonus equal to the number of units opposing them; this cannot give more than +3F per card." True Strength STS STS119 action fate 0 1 8130 Battle: Bow one of your target Personalities: Bow a target enemy Personality with lower Personal Honor and no attachments. Gain Honor equal to the enemy Personality's Personal Honor. Reaction: After a Dark Virtue action resolves: The player who took it targets, dishonors, and destroys one of his Personalities. Unbroken Blade Style STS STS120 action fate 0 2 8277 Focus Effect: If your Personality in this duel is Crab Clan: Set the Focus Value of this card to 5 or his base Force, whichever is lower. Battle: Target one of your unbowed Crab Clan Samurai or Berserker Personalities: Target an enemy Personality with lower Force. If he is bowed, destroy him. If he is not bowed, bow him. Unexpected Reinforcements STS STS122 action fate 3 3 8299 Tactical Battle: Target one of your Tacticians: Create three 1F/1C/1PH Samurai Personalities with your Clan alignment at the current battlefield. Remove them from the game after the battle ends. Unseen Assailant STS STS123 action fate 0 2 8328 Ninja Battle: Bow one of your target Ninjas: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force. Unseen Valor STS STS124 action fate 0 3 8329 Battle: Until the end of the current battle, players cannot gain Honor except from battle resolution. Battle: Give one of your target opposed Personalities +4F. You cannot gain Honor during this battle (including resolution). Use the Wind STS STS125 action fate 0 1 8354 Air Terrain Battle: Your Personalities at this battlefield with 3C or higher have +1F. Each Ranged Attack that targets a card in your army is scattered by the wind and has -1 strength. Vision of P'an Ku STS STS126 action fate 0 1 8449 Kiho Battle/Open: Target one of your unbowed Shugenja or Monk Personalities: Raise his Force, Chi or Personal Honor to the value of the same stat on another player's target non-Unique Personality. This bonus is permanent. Watching the Battle STS STS127 action fate 0 3 8513 Political Battle: Target a Courtier or Artisan in your home: Take the Imperial Favor. After each time an enemy player's action targets one or more of your cards at this battlefield, gain 1 Honor. Disgraced Ronin STS STS128 follower fate 3 0 0 3 - 2 2614 Lose 2 Honor. Can not attach to a Nonhuman, or to a Personality with 2 or higher Personal Honor. Gunso Atshushi STS STS129 follower fate 1 0 1 3 - 4 3343 Can only attach to a Dragon Clan Personality. Limited: If this card has 3 or fewer Fire tokens: Give it a +1F Fire token. Fire Battle: Remove a Fire token from this card: Ranged 2 Attack. Gunso Chitose STS STS130 follower fate 2 0 2 3 - 4 3344 Can only attach to a Crane Clan Personality. Political Reaction: Even if this card is bowed, after a Political action resolves: Straighten this unit. Gunso Hirobumi STS STS131 follower fate 2 0 0 3 - 4 3345 Ninja Can only attach to a Scorpion Clan Personality. Reaction: After this Personality bows to pay a cost of a non-Political action: Straighten him. Longshoremen STS STS132 follower fate 2 0 1 3 0 2 4861 Longshoremen has +1F while attached to a Naval Personality. Battle: Bow one of your Budoka or Ashigaru in this army. Straighten a target Samurai. O-shiken STS STS133 follower fate 2 0 0 4 - 2 5717 "Mujina ; Nonhuman ; Cavalry Lose 1 Honor. Reaction: After an action resolves which destroyed this card's Personality, even if this card is now out of play: Target one of your Crab Clan Personalities at the location where the Personality was destroyed. Attach this card to him, waiving costs." Respected Mentor STS STS134 follower fate 2 0 1 2 - 1 6106 Can only attach to a Monk or Shugenja. Reaction: After a Ring bows: Straighten it. Ruthless Bandits STS STS135 follower fate 2 0 0 2 - 2 6242 When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.) After a player other than this card's controller destroys this card or its Personality with an action or in battle resolution: The player gains 2 Honor. Seppun Detachment STS STS136 follower fate 4 0 4 4 - 4 6385 Imperial Political Reaction: Before another player's action moves this unit: Negate the movement. Yajuu no Oni STS STS138 follower fate 3 0 0 4 - 2 8656 "Oni ; Nonhuman ; Shadowlands After this card enters play: Its owner loses 4 Honor. All cards in this unit have Shadowlands. When playing this card from your hand, you may attach it to a Personality you do not control. (This card then is controlled by the Personality's controller.)" Blade of the Kansen STS STS139 item fate 1 0 2 2 1804 "Weapon ; Shadowlands ; Spirit This Personality has Shadowlands. After the first time each turn this Item is destroyed: Draw a card. Reaction: After another player resolves an action with an Honor loss as one of its base effects (even if the loss does not happen): Give this Personality +3F." Budoka's Tonfa STS STS140 item fate 2 0 2 1 1941 Weapon Can not attach to a Samurai. Reaction: After you attach this card from your hand: Straighten a target Samurai. Gaijin Utensil STS STS142 item fate 0 0 2 2 3207 Lose 2 Honor. Reaction: Even if this card is bowed, when another Personality would be targeted by a Political action or an action performed by a Magistrate, destroy this card: The action targets this Personality instead, if legal. Kusari-Gama STS STS143 item fate 2 0 3 3 4739 Battle: Bow this card: Give a target enemy Personality -2F. If this card is attached to a Ninja, give the target a -1F/-1C Poison token. Utaku Saber STS STS144 item fate 2 1 3 2 8389 "Weapon Reaction: After the first time each turn this card enters play: You may rehonor this Personality. If you do not choose to rehonor him, gain 1 Honor; this gain does not rehonor him if he is dishonorable." Wasp Bow STS STS145 item fate 2 0 3 3 8508 Weapon Lion Clan Personalities cannot attach this card. Ranged Attacks this Personality performs have +1 strength. Bairei's Vigil STS STS146 spell fate 2 1 1522 Limited: Bow this Shugenja and remove this Spell from the game: Target a Spell card in your discard pile and shuffle it back into your deck. Isawa's Air STS STS147 spell fate 3 3 4178 "Isawa Scroll ; Air Ranged Attacks targeting cards in this unit have -2 strength. Limited: Bow this Shugenja: Straighten a number of non-Holding cards up to the number of different element keywords on Isawa Scrolls you control." Isawa's Blood STS STS148 spell fate 6 4 4179 "Isawa Scroll ; Maho ; Singular After this Spell leaves play: For the rest of the turn, after any of your Personalities enters play, give him a -1C Corruption token. Open: Permanently give this Personality -2C: Permanently give this Spell any element keyword." Isawa's Earth STS STS149 spell fate 4 2 4180 "Isawa Scroll ; Earth This Personality has +1F for each Isawa Scroll you control. Battle: Bow this Spell: Give a target enemy Personality a Force penalty equal to this Shugenja's Chi." Isawa's Fire STS STS150 spell fate 6 4 4181 "Isawa Scroll ; Fire Ranged Attacks performed by cards in this army have +1 strength for each Isawa Scroll you control. Limited: Destroy five of your Isawa Scrolls with five different element keywords between them: Search your discard pile for up to five Personalities and bring them into play, waiving costs." Isawa's Void STS STS151 spell fate 2 0 4186 "Isawa Scroll ; Void The Focus Value of this card is 4 while you control any Isawa Scrolls. Reaction: After you discard a Fate card due to a cost or effect from a card (including the discarded card), destroy this Spell: Before your next turn ends, put the discarded card in your hand." Isawa's Water STS STS152 spell fate 5 1 4187 "Isawa Scroll ; Water Your Personalities with Isawa Scrolls attached have Cavalry. Battle: Bow this Shugenja: Target two Personalities controlled by the same player at any locations. Switch their locations." Paper to Steel STS STS153 spell fate 3 1 5784 This Personality has +2F. Limited: Bow this Personality: Bow a target Personality with lower Chi. Vigilance Keep STS STS154 stronghold aside lion 7 3 7 8439 After you destroy a province as the Attacker: Gain Honor equal to the base Personal Honor of one of your Personalities at that battlefield. Houritsu Mura STS STS155 stronghold aside mantis 7 4 2 3813 Personalities opposing one or more of your Magistrates have -1PH. Battle: Bow one of your target Personalities: Move home a target Personality opposing him with lower Personal Honor than your Personality's Chi. Brilliant Rebirth Temple STS STS156 stronghold aside phoenix 6 4 6 1916 Reaction: Even if this Stronghold is bowed, after you bring a Shugenja Personality into play: Create a 0F Yojimbo Follower and attach it to him. Reaction: Once per battle, after you destroy a card in an enemy army: Each of your cards in your current army that is a Samurai or Yojimbo gains +1F. Fall of Greatness THW THW003 event dynasty 2960 Target one unit with the highest total Force of all units in play (even if tied). Remove it from the game. Until the start of your next turn, reduce the strength of all your provinces by the base Force of the unit's Personality. Fortune's Favor THW THW004 event dynasty 3143 Discard the top four cards of your Fate deck. If all four of the discarded cards have different Focus Values, put them in your hand. Bronze Memorial THW THW006 holding dynasty 2 1930 Bow this card and discard a face-up Personality from one of your provinces: Produce 3 Gold. Limited: Bow this card and discard a face-up Personality from one of your provinces: Draw a card. Estate Halls THW THW007 holding dynasty 2 2909 Bow this card: Produce 2 Gold, plus 1 Gold for each Wealth token on it. If this paid for a Farm card, put a Wealth token on this card. Small Estate THW THW008 holding dynasty 2 6969 Farm Bow this card: Produce 2 Gold. If this paid for a Farm card entering play from one of your provinces, refill the province face-up. Sword Saint Shrine THW THW009 holding dynasty 3 7278 Temple Bow this card: Produce 2 Gold. If this paid for a Kensai Personality, after he enters play, you may attach a Weapon to him from your hand, paying 4 less Gold. Hida Kaoru - exp THW THW010 personality dynasty crab 5 2 0 7 2 3498 "Crab Clan ; Samurai ; Hero ; Experienced ; Unique Heroic Battle: If Kaoru is dead and there are any enemy units at the current battlefield: Bring Kaoru into play there." Hida Ubogin THW THW011 personality dynasty crab 7 3 - 10 0 3578 "Crab Clan ; Samurai ; Berserker ; Commander ; Brute Fear Battle: Move your target Personality to Ubogin's battlefield. This movement can not be negated." Hiruma Moshiro THW THW012 personality dynasty crab 4 2 - 7 1 3647 "Crab Clan ; Samurai ; Scout Battle: Even if Moshiro is bowed, if a Recon action targeted the current battlefield's province this turn: Move him there. If he moved, straighten his unit." Hiruma Tabarou THW THW013 personality dynasty crab 3 1 - 5 1 3661 "Crab Clan ; Berserker ; Gunso Reaction: After another player's action destroys Tabarou during a Combat Segment: Destroy a target enemy Follower or Personality without Followers at the current battlefield." Kaiu Seison THW THW014 personality dynasty crab 3 2 3 4 2 4334 "Crab Clan ; Samurai ; Siege Reaction: After Seison assigns: Increase his battlefield's province's strength by 3 until its battle's Combat Segment ends. (The increase ends before battle resolution.)" Kuni Tanin THW THW015 personality dynasty crab 4 3 2 7 2 4715 "Crab Clan ; Jade ; Shugenja ; Witch-Hunter Battle: Give a target enemy Personality -3F. Destroy him if he is Shadowlands." Yasuki Takai THW THW016 personality dynasty crab 3 3 0 7 1 8690 "Crab Clan ; Courtier Takai has +1F while attacking a Crane Clan player. Limited: If any player controls the Imperial Favor: Discard it." Daidoji Awao THW THW017 personality dynasty crane 3 3 3 7 3 2309 "Crane Clan ; Samurai ; Scout Recon Open: Target a province. Awao has Tactician while he is at that province's battlefield." Daidoji Barashi THW THW018 personality dynasty crane 4 4 4 8 2 2310 "Crane Clan ; Samurai ; Commander Reaction: After an Attack Phase ends in which another player destroyed any of your provinces: Declare an additional Attack Phase against him, in which you can only assign Scout Personalities, and only one battlefield at one of his target provinces is created." Doji Hiromi THW THW019 personality dynasty crane 1 3 4 6 3 2667 "Crane Clan ; Courtier Political Limited: Bow or straighten a target Personality with 4 or higher Personal Honor." Kakita Hideshi THW THW021 personality dynasty crane 2 3 3 7 2 4364 "Crane Clan ; Samurai ; Duelist Battle/Open: Give Hideshi +2F/+1C and Shadowlands." Kakita Toma THW THW023 personality dynasty crane 2 3 6 7 3 4410 "Crane Clan ; Artisan Open: Discard the top card of your Fate deck: You may target a Personality with lower Chi than its Focus Value. Straighten him." Kitsuki Rai THW THW024 personality dynasty dragon 4 5 3 10 2 4579 "Dragon Clan ; Samurai ; Kensai ; Magistrate ; Unique Battle: Target a card opposing Rai without attachments, or target any card opposing him if Rai has a Weapon. Bow the target." Kitsuki Taji THW THW025 personality dynasty dragon 3 4 5 7 2 4588 "Dragon Clan ; Samurai ; Magistrate Limited: Bow a target Personality with 0 Personal Honor. The target can not straighten this turn." Mirumoto Akio THW THW026 personality dynasty dragon 3 3 2 7 3 5123 "Dragon Clan ; Samurai ; Kensai Can attach two Weapons. Battle: Bow two Weapons attached to Akio: Destroy a target enemy Personality who has lower Force than Akio and no Weapons or Armor." Tamori Akeno THW THW027 personality dynasty dragon 2 3 4 7 3 7321 "Dragon Clan ; Earth ; Shugenja Battle: Target your unbowed Mountaineer: Destroy a target enemy Personality or Follower with lower Force than your Mountaineer." Togashi Chiko THW THW028 personality dynasty dragon 5 4 - 9 1 7920 "Dragon Clan ; Monk ; Tattooed Battle: Even if Chiko is bowed, if any enemy units are at the current battlefield: Straighten him and move him there." Togashi Dai THW THW029 personality dynasty dragon 4 3 2 8 2 7922 "Dragon Clan ; Monk ; Tattooed Before you pay a cost by bowing a Ring: You may pay the cost by bowing Dai. Battle: Give Dai a Force bonus equal to the number of Rings you control." Akodo Hijikata THW THW031 personality dynasty lion 4 3 0 9 2 1172 "Lion Clan ; Samurai ; Tactician After a Tactical action resolves that was performed by one or more Personalities who are now in Hijikata's army: Give them +2F. Tactical Battle: Bow a target card opposing Hijikata with no unbowed attachments." Akodo Tadatoshi THW THW033 personality dynasty lion 4 3 7 7 4 1230 "Lion Clan ; Samurai ; Magistrate ; Paragon Battle: Discard a card: Battle resolution does not bow Tadatoshi this turn. If you discarded a Bushido Virtue card and Tadatoshi is attacking, gain 2 Honor." Ikoma Okita THW THW034 personality dynasty lion 3 3 7 6 3 3927 "Lion Clan ; Samurai ; Kensai After a Weapon attaches from your hand to Okita: Create a 2F Shiryo Follower and attach it to him." Kitsu Yutaro THW THW035 personality dynasty lion 2 3 7 6 3 4559 "Lion Clan ; Shugenja Reaction: After a Bushido Virtue action that was performed by your target Personality successfully resolves: Create a 2F Shiryo Follower and attach it to him." Matsu Hatsuyo THW THW036 personality dynasty lion 4 3 7 7 3 4994 "Lion Clan ; Samurai ; Commander Battle: Bow one or more attachments in Hatsuyo's army: For each different card type (such as Follower, Item, Spell) among the attachments you bowed, you may target one enemy card without attachments. Bow all targets." Kitsune Hisano THW THW038 personality dynasty mantis 3 3 2 6 3 4603 "Mantis Clan ; Earth ; Shugenja ; Naval ; Scout Battle: Target your Scout Personality at any location. Move Hisano to the Scout's location or the Scout to Hisano's location." Moshi Amarante THW THW039 personality dynasty mantis 3 3 - 7 1 5269 "Mantis Clan ; Shugenja ; Naval After Amarante enters play: You may permanently give her both Shadowlands and +1F/-1C. Battle: Even if Amarante is bowed: Bow or straighten a target Shadowlands card." Moshi Mareo THW THW040 personality dynasty mantis 4 2 - 8 1 5288 "Mantis Clan ; Naval ; Braggart Open: Remove Naval from Mareo. Mareo has +2F this turn while he is opposed and non-Naval." Tsuruchi Shisuken THW THW041 personality dynasty mantis 4 2 - 7 2 8226 "Mantis Clan ; Samurai ; Naval ; Commander Battle: Bow Shisuken: Ranged 4 Attack." Yoritomo Tadame - exp THW THW044 personality dynasty mantis 6 3 0 9 2 8834 "Mantis Clan ; Samurai ; Naval ; Hero ; Experienced ; Unique ; Order of Heroes Battle: Bow a target unit with lower total Force than Tadame's unit. Cards in the target unit can not straighten this turn." Agasha Iwarou THW THW045 personality dynasty phoenix 4 3 4 8 3 1110 "Phoenix Clan ; Earth ; Shugenja Reaction: When an action would target one of your Samurai at Iwarou's battlefield: The action targets Iwarou instead, if legal." Asako Juro - exp THW THW046 personality dynasty phoenix 3 4 6 8 4 1435 "Phoenix Clan ; Void ; Monk ; Shugenja ; Experienced ; Unique ; Head Inquisitor Reaction: After you successfully resolve an action on a Spell or Kiho during a Combat Segment: Gain 2 Honor. Battle: Destroy a target card opposing Juro controlled by a player who has taken a Maho action this game." Isawa Chishaki THW THW047 personality dynasty phoenix 1 3 6 7 3 4076 "Phoenix Clan ; Fire ; Shugenja Battle: Destroy Chishaki: Destroy a target enemy Personality or Follower without attachments and with higher Force than Chishaki." Isawa Naki THW THW048 personality dynasty phoenix 2 3 9 6 4 4115 "Phoenix Clan ; Void ; Shugenja ; Scribe Open: Give Naki an element keyword." Isawa Ochiai - exp 2 THW THW049 personality dynasty phoenix 4 6 6 10 4 4125 "Phoenix Clan ; Fire ; Shugenja ; Duelist ; Elemental Master ; Experienced 2 ; Loyal ; Unique Reaction: After Ochiai wins a duel: You may target and bow a Personality: Gain 3 Honor. The duel's loser bows. All other effects for losing the duel are negated. Battle: Move your target Yojimbo Personality to Ochiai's battlefield." Isawa Uhiko THW THW050 personality dynasty phoenix 0 1 11 3 3 4166 "Phoenix Clan ; Air ; Shugenja ; Prodigy Open: Even if Uhiko is bowed, if it is not your turn: Straighten him." Bayushi Gaho THW THW052 personality dynasty scorpion 4 4 0 8 2 1612 "Scorpion Clan ; Samurai ; Bitter Lies ; Kensai After a Personality becomes dishonorable: Gaho gains +2F, or +3F if Gaho has a Weapon." Bayushi Irishi THW THW053 personality dynasty scorpion 3 2 2 7 1 1630 "Scorpion Clan ; Courtier ; Samurai Political Battle: Target a Personality at any location. His controller may straighten and move him to Irishi's battlefield. If he chooses not to, he loses Honor equal to the target's Personal Honor, then the target is dishonored." Bayushi Kasata THW THW054 personality dynasty scorpion 3 3 - 7 1 1646 "Scorpion Clan ; Ninja Battle: Even if Kasata is bowed: Bow or straighten a target Scorpion Clan or Dragon Clan Personality." Shosuro Hihiko THW THW056 personality dynasty scorpion 3 4 - 8 1 6809 "Scorpion Clan ; Ninja ; Samurai Battle: Discard a card from the current battlefield's province. If the card was a Personality, give Hihiko +2F." Shosuro Kiemon THW THW057 personality dynasty scorpion 3 3 0 7 2 6819 "Scorpion Clan ; Shugenja ; Kuroiban Battle: Give a target enemy Personality -3F, or -6F if he is Shadowlands. If his Force is now 0, dishonor him." Yogo Koji - exp THW THW058 personality dynasty scorpion 3 4 - 7 2 8722 "Scorpion Clan ; Daimyo ; Air ; Ninja ; Shugenja ; Kuroiban ; Experienced ; Loyal ; Unique Battle: If there are any enemy units at the current battlefield: Move Koji there or to your home." Chuda Mishime - exp THW THW059 personality dynasty spider 4 5 - 8 1 2089 "Spider Clan ; Shadowlands ; Daimyo ; Shugenja ; Experienced ; Loyal ; Unique Maho Limited: Bow Mishime: Create a 2F/2C Shadowlands, Ghul, Undead Personality." Chuda Shikyo THW THW060 personality dynasty spider 3 4 - 7 1 2097 "Spider Clan ; Shadowlands ; Shugenja After Shikyo enters play: Lose 4 Honor. Maho Battle/Open: Attach a target Follower in your discard pile to your target Personality. The Follower permanently gains Shadowlands and Undead." Daigotsu Kurai THW THW061 personality dynasty spider 5 4 - 7 0 2389 "Spider Clan ; Shadowlands ; Samurai ; Paragon ; Obsidian Claw After Kurai enters play: Lose 3 Honor." Daigotsu Meguro - exp THW THW062 personality dynasty spider 4 3 - 7 0 2395 "Spider Clan ; Shadowlands ; Samurai ; Experienced ; Unique After Meguro enters play: Lose 5 Honor. Battle: Bow Meguro: Give a target enemy Personality a -3F token. You may make a Ranged 3 Attack targeting a legal card in the Personality's unit. Move Meguro home." Daigotsu Sendo THW THW063 personality dynasty spider 5 3 - 8 0 2405 "Spider Clan ; Shadowlands ; Samurai After Sendo enters play: Lose 4 Honor. Fear Battle: Destroy a target bowed Personality with the lowest base Force of all Personalities at this battlefield (even if tied)." Daigotsu Shiraki THW THW064 personality dynasty spider 4 3 - 7 0 2408 "Spider Clan ; Samurai ; Gunso ; Paragon ; Dark Resolve Fear Battle: Show a Dark Virtue card in your hand: Ranged Attack with strength equal to the card's Focus Value plus one." Masu THW THW065 personality dynasty spider 4 3 - 7 0 4963 "Spider Clan ; Shadowlands ; Monk After Masu enters play: Lose 4 Honor. Battle: Even if Masu is bowed: Straighten him." Iuchi Konyo THW THW066 personality dynasty unicorn 2 4 3 7 3 4217 "Unicorn Clan ; Shugenja ; Cavalry ; Commander Battle: Even if Konyo is bowed: Straighten all cards in a target Shugenja Personality's unit. Each ability on a Spell in that unit can be used an additional time this turn." Moto Soonshin THW THW067 personality dynasty unicorn 4 2 0 9 1 5360 "Unicorn Clan ; Samurai ; Cavalry Soonshin has +2F while opposing any units controlled by a player with higher Family Honor than yours. Battle: Destroy a target non-Unique enemy Tactician." Shinjo Aniji THW THW068 personality dynasty unicorn 3 2 2 6 2 6604 "Unicorn Clan ; Samurai ; Cavalry ; Scout" Shinjo Joyung THW THW069 personality dynasty unicorn 4 3 0 8 2 6626 "Unicorn Clan ; Samurai ; Cavalry ; Scout Battle: Destroy a target Terrain, or a target Region attached to this battlefield's province. If you destroyed a Terrain, you may take an additional Battle action to play a Terrain from your hand." Shinjo Kirita THW THW070 personality dynasty unicorn 4 3 4 8 2 6630 "Unicorn Clan ; Samurai ; Cavalry ; Gunso Open: Even if Kirita is bowed: Straighten him." Utaku Jisoo THW THW071 personality dynasty unicorn 3 3 4 8 3 8373 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden Battle: Bow Jisoo: Ranged Attack with strength equal to her Personal Honor. Gain 2 Honor." Fubiri no Oni THW THW073 personality dynasty shadowlands 5 4 - 8 0 3179 "Shadowlands ; Nonhuman ; Oni After Fuburi enters play: Lose 6 Honor. Limited: Destroy one of your Holdings: Create a Shadowlands, Nonhuman, Oni Personality with Force and Chi each equal to the Holding's base Gold Cost stat. Lose 4 Honor." Glukku THW THW074 personality dynasty shadowlands 2 2 - 3 0 3268 "Shadowlands ; Nonhuman ; Goblin ; Scout After Glukku enters play: Lose 4 Honor." Kimogen THW THW076 personality dynasty 3 4 4 6 3 4513 "Monk ; Hero ; Order of Heroes Reaction: After you destroy one or more provinces or units by winning a battle, bow Kimogen: Give a target Personality in your army a +3F Valor token and gain 2 Honor." Kuri THW THW077 personality dynasty 2 2 - 5 1 4730 "Naval ; Pirate ; Smuggler Equipping is an Open action for you. Limited: Discard an Item from your hand: Straighten a target Holding." Seiko THW THW079 personality dynasty ninja 3 4 - 5 0 6367 "Ronin ; Ninja After Seiko enters play: Lose 2 Honor. Reaction: When an action would target Seiko: It instead targets another copy of Seiko or Yoshe that you control, if legal." Yoshe THW THW080 personality dynasty 4 3 - 6 0 8852 "Ronin ; Samurai After Yoshe enters play: Lose 2 Honor. Reaction: Before another player's action resolves that targeted Yoshe, bow all unbowed cards in Yoshe's unit: Negate the action's effects." Blighted Region THW THW081 region dynasty 1830 Singular Battle: If you are the Defender, bow this card: Move your target Personality to the current battlefield. If he moved and is now opposed, gain 2 Honor. Fortified Fields THW THW082 region dynasty 3136 (This card is not Singular.) At this province's battlefields, the Attacker may not take Battle actions before the Defender's first opportunity to take a Battle action or pass. Assassin's Strike THW THW085 action fate 0 2 1494 Dark Virtue Battle: Target your unbowed Samurai: Destroy a target bowed card in an enemy unit. Decisive Strike THW THW087 action fate 10 4 2526 Reaction: After a Dynasty Phase ends, if you have 30 or more Honor, lose 10 Honor: Draw one card for each player in the game. You may straighten one or more of your units up to the number of cards you drew. Defensive Tactics THW THW088 action fate 0 4 2548 Tactical Battle: Target your Tactician: Set the Force of each Personality at the current battlefield to the Personality's own Chi. Deftly Wielded THW THW089 action fate 0 3 2550 Battle: Attach a Weapon from your hand to your target Kensai Personality, paying 3 less Gold. If this attached a Weapon, you may target and bow another player's Weapon or Personality without Weapons. Desperate Plea THW THW090 action fate 6 1 2578 "Unique Political Limited: Gain 5 Honor. Permanently reduce the strength of each of your provinces by 5. After your next Events Phase begins, lose 5 Honor; effects do not negate or reduce this loss." Entangling Terrain THW THW092 action fate 0 1 2881 Terrain Battle: Before this battle's resolution, straighten each bowed Personality and Follower at this battlefield. After this battle's resolution, destroy each card this straightened. Flame of Truth THW THW093 action fate 0 2 3079 Fire Kiho Battle: Bow your target Shugenja: Ranged 4 Attack. Gain 2 Honor. Gentle Blade of Winter THW THW095 action fate 0 3 3237 "Kata Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, ""Reaction: After a Battle action resolves, if it was performed by one of your Personalities who now has a Weapon: Give a target enemy Personality or Follower -3F.""" Hateful Curse THW THW097 action fate 3 2 3403 Kiho Maho Limited: Dishonor your target unbowed Shugenja: Bow a target Personality. Lose 2 Honor. Ideal Grounds THW THW099 action fate 0 2 3890 Recon Open: Target your unbowed Scout, and bow him if he is not Crab Clan: Target a province. Your Personalities and Followers at the target province's battlefields have +1F. All other Personalities and Followers there have -1F. Keeping Enemies Close THW THW100 action fate 0 1 4487 Recon Open: Target your unbowed Scout, and bow him if he is not Mantis Clan: Target a province. Your Personalities have Naval while at that province's battlefield. Laborious Effort THW THW101 action fate 0 1 4773 Battle: Target your Samurai Personality, and bow your target Artisan at any location: Look at the top 5 cards of your Fate deck. If one of them is a Weapon, you may attach it to the Samurai. You may take an additional Battle action. Let Them Run THW THW102 action fate 0 1 4823 Reaction: After a Combat Segment ends: Move home all bowed Personalities at the current battlefield. Might of Paragons THW THW103 action fate 0 1 5100 Open: Before each time another player's action resolves, if it targeted one or more of your Paragon Personalities, you gain 1 Honor, and each of those targeted Paragons gains +1F. Musha Shugyo THW THW104 action fate 0 4 5423 Unique Limited: Target your Samurai Personality: Until the end of the game, he may not refuse challenges, you must declare a normal attack every turn and assign him (if legal), and you gain 2 Honor after each time he wins a duel or his army wins a battle against an enemy army. My Ally's Strength THW THW105 action fate 0 3 5429 Reaction: After one of your Personalities is destroyed: Give a target Personality with a different Clan alignment a Force bonus equal to the destroyed Personality's base Force. My Enemy's Mercy THW THW106 action fate 0 3 5431 Bushido Virtue Battle: Target your unbowed Samurai Personality: Target an enemy Personality with equal or lower Personal Honor. The enemy leader chooses to either bow him or move him home. Gain 2 Honor. No Escape THW THW107 action fate 0 2 5545 Battle: Target your unbowed Magistrate, and bow him if he is not Scorpion Clan: Reduce a target enemy Personality's Force to his own Personal Honor. If he is dishonorable, destroy his attachments. Old Rivalries THW THW108 action fate 0 1 5625 Unique Battle: Target two of your unbowed Personalities: Each gains +1F, and during this battle's resolution, each contributes his own Force to his unit's Force even if bowed. Only the Well-Trained Listen THW THW109 action fate 0 2 5685 Battle: Target your Commander or Tactician and bow one or more of your target Followers: Target an enemy unit with lower total Force than the total Force of the Followers you targeted. If this action bowed them, destroy that unit. Pack Tactics THW THW110 action fate 0 1 5775 Battle: Bow two of your target Personalities: Bow a target enemy unit. Peaceful Interlude THW THW111 action fate 0 3 5805 "Limited: After each battle resolution in which you destroyed one or more Provinces or units as the winner, you may target a Personality; if you do, dishonor him, and his controller loses 2 Honor." Political Influence THW THW112 action fate 0 3 5904 Political Battle: Bow your target Courtier: Target one to three enemy Personalities. Reduce each one's Force by your Courtier's Personal Honor or Chi (you choose). Gain 1 Honor. Powerful Blow THW THW113 action fate 0 1 5926 Battle: Bow your target Commander: Destroy a target enemy unit with fewer Followers than your Commander's unit. Regroup and Redeploy THW THW115 action fate 0 1 6073 Battle: If you control any opposed Personalities at the current battlefield: Move a target Personality there. Straighten him if he moved. Reprimand THW THW116 action fate 0 2 6099 Political Open: Target another player's Personality with one or more unbowed attachments. His controller may choose to bow all attachments in that Personality's unit. If he does not choose this, gain 3 Honor. Resurgence THW THW117 action fate 0 3 6113 Battle: Destroy your target opposed Samurai Personality: Move one to three target Personalities in your home to the current battlefield. Straighten all Personalities this moved. Roaring to Shake Heaven THW THW118 action fate 0 3 6205 Fear Battle: Target your Samurai Personality: Give all Personalities and Followers in the current enemy army -1F. Sacrificial Lands THW THW119 action fate 10 4 6268 Limited: Destroy your rightmost province: Draw one card for each player in the game. You may straighten one or more of your units up to the number of cards you drew. Shelter for Refugees THW THW120 action fate 0 4 6497 Reaction: After you destroy a province as the Attacker: Bring a target non-Unique Holding in your discard pile into play, bowed. Stalemate THW THW122 action fate 0 3 7082 Battle: Target an enemy Personality. You may take an additional Battle action after this one. Bow him after the next time this turn an action resolves that he performed. Stolen Blade THW THW123 action fate 0 4 7113 Battle/Open: Dishonor your target unbowed Personality: Target an Item in your hand: Attach it to the Personality, reducing the Gold cost to attach it by the Personality's Chi. Strength in Simplicity THW THW124 action fate 0 4 7145 Battle: Target your opposed Personality: Give the current battlefield's province +3 strength or -3 strength. Strength of my Father THW THW125 action fate 0 1 7150 Battle: Give your target opposed Personality a Force bonus equal to his Personal Honor. Sublime Peacock Stance THW THW126 action fate 0 2 7197 Battle: Bow a Weapon attached to your target opposed Personality: Gain 3 Honor. Subtle Reminder THW THW127 action fate 0 3 7200 Battle: Target your unbowed Magistrate, and bow him if he is not Mantis Clan: Bow a target enemy Personality with lower Personal Honor than your Magistrate's Chi. The enemy leader discards a card from his hand. Swift Darkness THW THW128 action fate 0 1 7268 Ninja Battle: Move your target opposed Ninja Personality home: Move one or more other target Ninja Personalities in your home to the current battlefield. Underhanded Attack THW THW132 action fate 0 4 8287 "Recon Open: Target your unbowed Scout, and bow him if he is not Crane Clan: Target a province. After engaging in a battle at its battlefield, all your Scout Personalities there have the ability, ""Battle: Move to an adjacent battlefield"" while they remain there." Undermining Command THW THW133 action fate 0 3 8288 Political Open: Target your unbowed Courtier: Reduce a target Personality's Force by the Force of one of his target Followers or Items. If this targeted another player's Item, put it in its owner's hand. Undignified Death THW THW134 action fate 0 1 8289 Battle: Target your unbowed Personality: Destroy a target enemy Personality without attachments and with a lower base Gold Cost. The destroyed Personality contributes Force to this battle's enemy army even while he is dead (only if the army has one or more units). Unpleasant Discovery THW THW135 action fate 0 3 8318 Battle: Target your unbowed opposed Magistrate, and bow him if he is not Dragon Clan: Look at the top five cards of your deck. You may put two of them in your hand. Put the rest on top of the deck in any order. Victory March THW THW136 action fate 0 1 8436 Terrain Battle: Before this battle's resolution, if there are any enemy units at the current battlefield, your units do not bow from this battle's resolution. Wary Peace THW THW138 action fate 0 4 8506 Political Open: Destroy one of your attachments: Choose another player, who may destroy one of his attachments. If he did not destroy an attachment, gain Honor equal to the Focus Value of your destroyed attachment. Yakamo's End THW THW139 action fate 0 1 8659 Terrain Battle: While this card is in play, negate the straightening of any cards at its battlefield. Adepts of Mighty Pokku THW THW140 follower fate 2 0 0 4 - 2 1094 "Shadowlands ; Nonhuman ; Goblin After this card enters play: Lose 4 Honor. Battle: Target an enemy attachment. Transfer it to this Personality or destroy it." Chagatai's Legion THW THW141 follower fate 2 0 1 3 - 1 2027 Cavalry Battle: Bow this card: Destroy a target Terrain. Dojo Applicants THW THW142 follower fate 2 0 1 4 - 3 2744 "Limited: If this Personality is a Kensai: Look at the top four cards of your deck. If one is a Weapon, you may bow this card; if you do, you may attach the Weapon to this Kensai, paying 3 less Gold." Seppun Miharu THW THW144 follower fate 5 0 2 8 - 4 6396 "Imperial ; Unique Ranged Attacks targeting cards in this unit have -3 strength. Reaction: Before a unit moves to or from this card's location: Negate the movement." Traveling Smugglers THW THW145 follower fate 1 0 0 1 - 2 8104 Battle: If this Personality is opposed, bow this card: Give him +3F. Wakened Dead THW THW147 follower fate 2 0 0 3 - 3 8468 "Shadowlands ; Nonhuman ; Undead After this card enters play: Lose 4 Honor. After each time a Fear or Maho effect bows one or more enemy cards at this battlefield: Give this card +1F for each card that effect bowed. Fear Battle: Bow a target enemy Follower." Wandering Ronin THW THW148 follower fate 2 0 0 3 - 2 8478 Ronin Open: Even if this card is bowed: Straighten it and transfer it to another one of your target Personalities. Armor of Light THW THW149 item fate 4 0 6 2 1351 "Armor ; Unique Can only attach to a Samurai. Reaction: Before another player's action starts to resolve, if a Follower or Item bowed to pay the action's cost: Negate the action's effects on this Personality." Eku THW THW151 item fate 1 0 2 2 2829 Weapon Battle: If this Personality is Naval: Give him +2F. Footman's Pike THW THW152 item fate 2 0 2 2 3104 "Weapon ; Unique Attacking enemy Personalities can not assign to this Personality's battlefield during Cavalry Maneuvers. Battle: Bow this card: Destroy a target Cavalry card." Katana of Twilight THW THW153 item fate 3 1 4 4 4466 "Weapon ; Unique Focus Effect: After this duel ends, if your Personality won it, draw a card. Reaction: After this Personality wins a duel: Draw a card." Ornate Armor THW THW155 item fate 2 0 2 2 5706 Armor Battle: Discard a card: Gain 1 Honor. Skin of the Naga THW THW156 item fate 1 0 4 1 6953 Unique This Personality has Nonhuman and Naga. Negate all penalties to his Force or Chi. Ward of the Kami THW THW157 item fate 2 0 2 2 8494 "Armor ; Kami After this item attaches: It permanently becomes a Spell as well as an Item." Consecration THW THW158 spell fate 2 3 2170 Earth Open: Bow this Spell: Target one or two of your provinces. After the first time this turn a unit assigns or moves to an attacking army at one of the target provinces' battlefields, gain 2 Honor. The Earth's Wrath THW THW161 spell fate 3 2 7531 If this Personality is Earth or Fire, he has +2F. Earth Fire Battle: Bow this Spell: Ranged 3 Attack. Transcendence of Flesh THW THW162 spell fate 2 2 8096 Maho Limited: Destroy this Spell: Give this Shugenja a +4F/-1C token. Permanently give him Shadowlands and Undead. Lose 3 Honor. Wrack the Soul THW THW163 spell fate 3 2 8625 Maho Open: Bow this Shugenja: A target Personality has a minimum Chi of 1 (until the end of the turn). Reduce his Chi to 1. Lose 4 Honor. Great Falls Castle THW THW164 stronghold aside dragon 7 4 5 3324 Equipping Weapons is a Battle/Open ability for you. Reaction: After you attach a Weapon from your hand: Draw a card. Broken Reef Keep THW THW166 stronghold aside mantis 7 4 2 1924 Your Personalities do not gain Force bonuses from Tactical actions. Your non-Naval Personalities have Tactician while in an army with a Naval Personality. Ceremony of Planting TTT TTT001 event dynasty 2025 Each player who controls any Farms or Ashigaru permanently gains +2 Province Strength to each of his provinces. Dawn of the Spider TTT TTT002 event dynasty 2499 Until your second Events Phase from now, Human Shadowlands Personalities have +2F while attacking and opposed, and can not be moved home by Political actions. Naseru's Funeral TTT TTT003 event dynasty 5480 "Imperial Until the end of the game, dead Personalities entering play from a discard pile have an additional entering-play cost of ""Pay 5 Gold,"" which can not be waived." Second Doom of the Dark Lord TTT TTT004 event dynasty 6343 Until your second Events Phase from now, Personalities have a Force penalty equal to their base entering-play Honor loss while they are in play. Anvil of Despair - exp TTT TTT005 holding dynasty 3 1333 "Shadowlands ; Experienced ; Unique Maho Limited: Remove a Personality you own and control from the game: Create a Shadowlands Weapon Item card with Force bonus equal to the removed Personality's Force plus Chi. Attach it to one of your target Personalities. Lose 5 Honor, or 1 Honor if you control an Artisan." Castle Moat TTT TTT006 holding dynasty 2 1989 "Castle ; Singular Bow this card: Produce 2 Gold. While you have exactly one province, Personalities and Followers attacking you have -1F." Forgotten Battleground TTT TTT007 holding dynasty 3 3128 Shadowlands Lose 2 Honor. Bow this card: Produce 2 Gold. Maho Limited: Destroy this card and remove a dead Personality you own from the game: Lose 4 Honor. Create a 4F/1C Undead Shadowlands Personality. Lion Advisor TTT TTT008 holding dynasty 5 4845 "Retainer ; Unique Other player's card's effects can not destroy this card. When paying for a Lion Clan Personality, bow this card: Produce 5 Gold. Open: Give a target Lion Clan Personality Cavalry." Hida Kozan TTT TTT009 personality dynasty crab 7 2 0 10 1 3507 "Crab Clan ; Shadowlands ; Damned ; Samurai While Kozan is unbowed, other players' Limited actions can not target him. Reaction: After another player's card effect destroys Kozan while he is in an army: He contributes his Force to that army even while he is dead (only if the army has one or more units)." Hida Otoya TTT TTT011 personality dynasty crab 4 4 - 8 1 3530 "Crab Clan ; Samurai ; Veteran ; Tactician ; Unique ; Loyal ; Advisor from the Shogun Open: Give Tactician to one of your target Personalities. Battle: Even if Otoya is bowed or at home: Move one of your target Personalities home or to a battlefield where there is an enemy army." Hida Tsuburu TTT TTT012 personality dynasty crab 4 2 0 7 1 3573 "Crab Clan ; Shadowlands ; Berserker ; Damned Reaction: After another player's card effect destroys Tsuburu while he is in an army: He contributes his Force to that army even while he is dead (only if the army has one or more units)." Hiruma Shotoku TTT TTT013 personality dynasty crab 2 2 4 5 2 3659 "Crab Clan ; Samurai ; Scout Recon Limited: Target a province. While you are the Attacker, battle resolution does not bow your units at the province's battlefield if no enemy units were ever there." Kuni Ochiyo TTT TTT014 personality dynasty crab 3 3 - 8 1 4707 "Crab Clan ; Shugenja ; Earth Battle: Give each of your opposed Crab Clan Personalities in Ochiyo's army +1F for each province that has been destroyed this game." Akegarasu TTT TTT015 personality dynasty crane 2 3 5 8 3 1149 "Crane Clan ; Nonhuman ; Kenku ; Sensei ; Duelist Reaction: After creating focus pools for a duel Akegarasu is in: Switch a card from your focus pool with one from your hand." Daidoji Gempachi TTT TTT016 personality dynasty crane 3 3 3 7 3 2314 "Crane Clan ; Samurai ; Scout Reaction: After Cavalry Maneuvers: Raise Gempachi's Force, and the Force of another target Personality in his army, to the Force of a target card opposing them." Daidoji Murasaki TTT TTT017 personality dynasty crane 3 3 0 7 2 2333 "Crane Clan ; Samurai ; Scout Recon Open: Target a province. During battles at its battlefield, whenever you would destroy any of your Personalities as a cost, you may pay the cost by moving them home instead." Doji Hitomaro TTT TTT018 personality dynasty crane 3 4 6 7 2 2668 "Crane Clan ; Samurai ; Magistrate Political Reaction: After one of your Personalities assigns opposing a dishonorable Personality: Gain 2 Honor." Kakita Komachi TTT TTT019 personality dynasty crane 1 3 6 7 3 4379 "Crane Clan ; Artisan Open: Discard the top card of your Fate deck: You may target a Personality with Chi less than its Focus Value. Bow him." Naoharu TTT TTT020 personality dynasty crane 1 3 0 5 2 5477 "Crane Clan ; Courtier ; Unique ; Loyal ; Advisor from the Shogun Political Limited: Bow Naoharu: Another target player shows a card at random from his hand. He may choose to lose 2 Honor and discard the card. If he does not choose this, you gain Honor equal to its Focus Value." Fusami TTT TTT021 personality dynasty dragon 0 5 5 8 4 3199 "Dragon Clan ; Samurai ; Duelist ; Advisor from the Shogun ; Unique ; Loyal Reaction: After another player's target Personality assigns or moves to an army attacking you: Fusami moves to the target's location and challenges him. The challenge may be refused; if it is refused, bow the target and move him home. Destroy the loser." Mirumoto Jairuzu TTT TTT023 personality dynasty dragon 3 3 0 7 2 5152 "Dragon Clan ; Samurai ; Scout ; Mountaineer Can assign during Cavalry Maneuvers if you are the Defender. Battle: Raise or lower this province's Strength by 2, or by 4 if you control a Mountain card." Mirumoto Kei - exp TTT TTT024 personality dynasty dragon 4 4 7 7 3 5158 "Dragon Clan ; Daimyo ; Samurai ; Cavalry ; Duelist ; Tactician ; Experienced ; Unique ; Loyal Battle: Kei challenges a target Unique Personality opposing her. Other players can not take Reactions while this action is being targeted and resolved. Destroy the loser." Togashi Kisu TTT TTT025 personality dynasty dragon 2 3 0 6 2 7945 "Dragon Clan ; Monk ; Magistrate Open: Target a Human Personality. Either give him +1PH or -1PH." Togashi Wirro TTT TTT026 personality dynasty dragon 4 4 3 9 2 7984 "Dragon Clan ; Monk ; Disciple ; Fire Your monks have +1F while opposing a Spider Clan card. Battle: Bow a target card opposing Wirro without attached cards and with less Force. Destroy it if it is Shadowlands." Akodo Shinichi TTT TTT027 personality dynasty lion 2 3 6 6 3 1225 "Lion Clan ; Samurai ; Tactician Tactical Battle: Move Shinichi home or to a battlefield." Ikoma Noda TTT TTT028 personality dynasty lion 2 3 2 6 3 3926 "Lion Clan ; Courtier ; Omoidasu After an attack is declared: Straighten Noda. Reaction: After engaging in a battle: Give each Lion Clan Personality in your current army +1F." Ikoma Uchito TTT TTT029 personality dynasty lion 3 3 - 6 2 3948 "Lion Clan ; Samurai ; Tactician ; Unique ; Loyal ; Brother ; Advisor from the Shogun Ronin Personalities in Uchito's army have +1F. Limited: Discard a card: Search your deck for a non-Unique Follower and attach it to one of your target Personalities (paying all costs)." Matsu Ouka TTT TTT031 personality dynasty lion 3 3 6 6 3 5033 "Lion Clan ; Hero ; Samurai Reaction: After a Personality or Follower in Ouka's army is destroyed: Give Ouka +5F." Matsu Shoken TTT TTT032 personality dynasty lion 3 2 0 7 0 5045 "Lion Clan ; Deathseeker ; Samurai Shoken has +3F while attacking. Reaction: After Shoken is destroyed: Gain 2 Honor." Moshi Kiyomori TTT TTT033 personality dynasty mantis 3 4 0 7 1 5287 "Mantis Clan ; Shugenja ; Storm Rider Fire Battle: Bow Kiyomori: Ranged Attack with strength equal to the Force of a target Mantis Clan Personality in his army." Moshi Minami TTT TTT034 personality dynasty mantis 2 4 2 7 2 5289 "Mantis Clan ; Courtier Political Reaction: After an Attack Phase begins: Straighten one of your target Gold-producing Holdings. After the Attack Phase ends, bow the Holding." Tsuruchi Ki TTT TTT035 personality dynasty mantis 2 3 2 5 2 8206 "Mantis Clan ; Magistrate ; Samurai Battle: Bow Ki: Ranged 3 Attack. This Ranged Attack has +1 strength for each dishonorable Personality in its target's army." Yoritomo Harada TTT TTT036 personality dynasty mantis 3 3 0 7 1 8765 "Mantis Clan ; Samurai ; Scout ; Naval Recon Open: During battles at a target province this turn, you have the ability: ""Reaction: Any number of times per turn, after one of your Personalities is destroyed: Target an attachment destroyed with him. Attach it to a target Personality in your current army (paying all costs).""" Yoritomo Sachina TTT TTT038 personality dynasty mantis 1 4 - 7 1 8822 "Mantis Clan ; Courtier ; Unique ; Loyal ; Advisor from the Shogun Political Open: Bow Sachina: Bow a target Personality with greater Personal Honor. The target's controller may dishonor him." Asako Masamichi TTT TTT039 personality dynasty phoenix 3 4 6 7 3 1444 "Phoenix Clan ; Monk ; Golden Arm Battle: Bow a target Personality opposing Masamichi with less Chi. Before this battle resolves, if Masamichi is not at the current battlefield, straighten the target." Isawa Chinatsu TTT TTT040 personality dynasty phoenix 2 3 4 7 2 4075 "Phoenix Clan ; Scholar ; Shugenja ; Earth Reaction: When paying for a Spell: Produce 2 Gold." Isawa Sawao - exp 2 TTT TTT041 personality dynasty phoenix 2 4 10 4 3 4134 "Phoenix Clan ; Shugenja ; Duelist ; Enlightened ; Fire ; Experienced 2 ; Unique ; Amethyst Champion Fire Battle: Bow Sawao: Destroy a number of target attachments up to his Chi opposing him whose total gold cost is less than or equal to 6." Isawa Tokiko TTT TTT042 personality dynasty phoenix 1 4 6 7 3 4155 "Phoenix Clan ; Hero ; Shugenja ; Void Reaction: After Tokiko enters play: Create a 2F/2C/2PH Samurai Yojimbo Personality card at Tokiko's location." Masakazu TTT TTT043 personality dynasty phoenix 7 2 - 9 1 4940 "Phoenix Clan ; Hero ; Samurai ; Yojimbo ; Bully ; Unique ; Loyal ; Advisor from the Shogun Items provide no bonuses in duels involving Masakazu. Reaction: Even if Masakazu is bowed, before one of your Shugenja at Masakazu's location or your Isawa Ochiai is challenged: Masakazu is challenged instead and may use his Force as his duel stat in that duel." Shiba Sotatsu TTT TTT044 personality dynasty phoenix 3 3 4 7 3 6558 "Phoenix Clan ; Samurai ; Legion of Stone Earth Battle: Target one or more opposed Shugenja in Sotatsu's army: Other players' actions can not send them home." Da'ne'tch TTT TTT045 personality dynasty ratling 2 3 - 6 0 2445 "Ratling ; Nonhuman ; Courtier ; Stained Paw Tribe ; One Tribe Reaction: Before a Political action resolves that targeted one of your Nonhuman Personalities: Negate its effects." I-m'jek TTT TTT046 personality dynasty ratling 3 2 - 6 1 3958 "Ratling ; Nonhuman ; Bushi ; Naval ; Chipped Tooth Tribe ; One Tribe Open: Give one of your target Nonhumans Naval or One Tribe." K'mee - exp 2 TTT TTT047 personality dynasty ratling 2 4 - 5 2 4616 "Ratling ; Nonhuman ; Monk ; Shugenja ; One Tribe ; Enlightened ; Experienced 2 ; Unique K'mee attaches Jingasa cards without Gold cost. Limited: Look at the top 5 cards of your Fate deck or discard pile. You may bow K'mee; if you do, show one of those cards that is a Ring or Jingasa, and put it in your hand." Kan'ok'tichek - exp 3 TTT TTT048 personality dynasty ratling 7 5 - 11 3 4451 "Ratling ; Nonhuman ; Clan Champion ; One Tribe ; Tomorrow Chieftain ; Bushi ; Experienced 3 ; Unique Reaction: After a Battle action resolves during which a Ratling entered play at a battlefield: Take an additional Battle action. Battle: Target three One Tribe cards at this battlefield: Kan'ok'tichek protects the One Tribe, destroying a target unit opposing him." Krn'n TTT TTT049 personality dynasty ratling 2 2 - 6 1 4690 "Ratling ; Nonhuman ; Bushi ; Scout ; One Tribe If your family Honor is 1 or less, Krn'n has -2 Gold Cost during the Dynasty Phase. Your One Tribe cards have +1F." Samarhad - exp TTT TTT050 personality dynasty ratling 4 4 - 8 1 6280 "Ratling ; Nonhuman ; Ashalan ; Sun-Rider ; Experienced ; Unique Open: Bow Samarhad: Take control of a target Personality without his controller's Clan alignment. Straighten him. At the end of the turn, if he is not Ratling, return control of him to the player you took him from." Bayushi Kosaku TTT TTT051 personality dynasty scorpion 3 3 - 7 2 1652 "Scorpion Clan ; Magistrate ; Samurai Battle: Bow a target Human Personality opposing Kosaku with Personal Honor lower than Kosaku's Chi. If any Shadowlands cards are in the target's unit, he can not straighten this turn." Bayushi Tomo TTT TTT052 personality dynasty scorpion 3 3 - 7 1 1721 "Scorpion Clan ; Hero ; Samurai ; Martyr Battle: Any number of times per battle, if Tomo is opposed, give her -1C: Give her +2F." Shosuro Jimen TTT TTT053 personality dynasty scorpion 1 4 - 8 2 6816 "Scorpion Clan ; Courtier ; Unique ; Poison Master Open: Target a Personality. After any action he performs this turn resolves, bow him. Political Reaction: After a battle or duel ends: Dishonor a target Personality who opposed one of your Personalities in the battle or duel." Shosuro Maru - exp 2 TTT TTT054 personality dynasty scorpion 2 4 - 8 2 6827 "Scorpion Clan ; Courtier ; Obsidian ; Oracle ; Experienced 2 ; Unique Your dishonorable Personalities have +2F. Political Open: Bow Maru: Target a Personality. Bow him if he is dishonorable. His controller may choose to dishonor him; bow him if his controller does not choose this." Shosuro Masanori TTT TTT055 personality dynasty scorpion 2 3 - 5 1 6828 "Scorpion Clan ; Ninja Battle: Bow Masanori: Ranged 2 Attack, or Ranged 3 Attack if the target is Shadowlands." Soshi Korenaga TTT TTT056 personality dynasty scorpion 3 4 - 7 0 7014 "Scorpion Clan ; Shugenja Reaction: If Korenaga is not Shadowlands, when paying for a Spell attaching to him: Permanently give him Shadowlands. Produce 2 Gold." Picker of Bones TTT TTT057 personality dynasty shadowlands 3 2 - 5 0 5847 "Shadowlands ; Ghul ; Undead Lose 4 Honor. Limited: Remove a target non-Ring card in any player's discard pile from the game." Tadaka no Oni - exp TTT TTT058 personality dynasty shadowlands 6 4 - 8 0 7290 "Shadowlands ; Nonhuman ; Experienced Oni no Tadaka ; Oni ; Unique ; Unbound Lose 3 Honor. Your Shugenja have Shadowlands and +1F. Battle: Bow one of your target Shugenja in Tadaka no Oni's army: Target an enemy Personality. He contributes Force to your army instead of his controller's if he is at the current battlefield during resolution." Chuda Chiaki TTT TTT059 personality dynasty spider 1 3 1 4 3 2077 "Spider Clan ; Courtier ; Nonhuman ; Supai After Chiaki is destroyed or dishonored: Permanently give her Shadowlands and lose 4 Honor. Political Reaction: After one of your Political actions targets another player's Personality, bow Chiaki: Gain 2 Honor." Chuda Eiichi TTT TTT060 personality dynasty spider 3 4 - 7 0 2078 "Spider Clan ; Shadowlands ; Bloodspeaker ; Shugenja Lose 4 Honor. Maho Battle: Even if Eiichi is not at this battlefield, bow him: Bow a target Personality with lower Chi and permanently give him Shadowlands." Daigotsu Hidetsugu TTT TTT061 personality dynasty spider 4 3 - 8 1 2381 "Spider Clan ; Samurai ; Shadowlands ; Magistrate Lose 3 Honor. Battle: Bow or straighten a target Shadowlands Personality." Daigotsu Iemitsu TTT TTT062 personality dynasty spider 5 2 - 7 1 2383 "Spider Clan ; Samurai ; Shadowlands Lose 2 Honor. Battle resolution does not bow Iemitsu." Daigotsu Yajinden - exp 2 TTT TTT063 personality dynasty spider 5 5 - 9 0 2418 "Spider Clan ; Shadowlands ; Artisan ; Bloodspeaker ; Shugenja ; Experienced 2 ; Unique Lose 6 Honor. Reaction: When paying for an Item card: Produce 3 Gold. Limited: If Yajinden is dead, remove a Human Personality you control and own from the game: Bring Yajinden into play, waiving all costs." Goju Zeshin TTT TTT064 personality dynasty spider 3 4 - 7 0 3298 "Spider Clan ; Ninja Lose 4 Honor. After an action resolves that Zeshin performed: You may move him home. Battle: Ranged 2 Attack. If the target of the Ranged Attack is a Personality and still in play, give him -2C." Kokujin Buncho TTT TTT065 personality dynasty spider 4 4 - 8 0 4640 "Spider Clan ; Monk ; Shadowlands Lose 4 Honor. Battle: Bow Buncho: Reduce the Force of a target Personality opposing Buncho by Buncho's Force. After this battle ends, give the target -3C." The Quelsaurth TTT TTT067 personality dynasty spider 4 4 1 6 2 7732 "Spider Clan ; Nonhuman ; Naga ; Cobra ; Shugenja ; Jakla ; Advisor from the Shogun ; Unique ; Loyal The Quelsaurth can not gain Shadowlands. After a Shadowlands Personality is destroyed: Give The Quelsaurth a +1F Pearl token." Horiuchi Rikako TTT TTT068 personality dynasty unicorn 1 4 2 7 3 3773 "Unicorn Clan ; Shugenja ; Unique ; Loyal ; Advisor from the Shogun Battle: Move Rikako to the current battlefield. Straighten a card in your army there. Limited: Bow Rikako: Look at the top four cards of your Fate Deck. If one is an Item, show it and put it in your hand. Put the rest back in any order." Moto Jin-sahn TTT TTT069 personality dynasty unicorn 4 2 0 9 1 5335 "Unicorn Clan ; Samurai ; Cavalry ; Unique Reaction: After engaging in a battle: Give a target Personality or Follower opposing Jin-sahn at the current battlefield -3F. Bow it if its Force is now 0." Moto Yong-tai TTT TTT070 personality dynasty unicorn 3 3 0 8 2 5381 "Unicorn Clan ; Shugenja ; Cavalry Reaction: After a Personality in Yong-tai's army is destroyed, even if she is bowed: Give Yong-tai +2F/+1C. Straighten her." Utaku Fujiko TTT TTT072 personality dynasty unicorn 3 3 4 8 3 8367 "Unicorn Clan ; Battle Maiden ; Samurai ; Cavalry Battle: If Fujiko assigned to this battlefield during Infantry Maneuvers: Give her +2F." Utaku Remi TTT TTT073 personality dynasty unicorn 2 3 4 7 3 8387 "Unicorn Clan ; Battle Maiden ; Samurai ; Scout ; Cavalry Recon Open: Target a province. Opposed Cavalry Personalities there have +1PH; this will not take their Personal Honor above 5. Opposed Cavalry cards there have +1F." Etsushi TTT TTT074 personality dynasty ronin 5 4 - 6 2 2912 "Ronin ; Samurai ; Brother ; Unique ; Advisor from the Shogun Other Ronin Personalities in Etsushi's army have +1F. Battle: Bow a target Unaligned Human Personality opposing Etsushi." Kazumasa TTT TTT075 personality dynasty 4 4 - 6 3 4475 "Badger Clan ; Samurai ; Scout ; Mountaineer ; Advisor from the Shogun ; Unique Reaction: After an action or Event with the Winter or Mountain keyword resolves, even if Kazumasa is bowed: Draw a card. Straighten Kazumasa." Ujina Saionji TTT TTT076 personality dynasty hare 2 4 2 6 4 8266 "Hare Clan ; Shugenja ; Water Battle: Bow a target Shadowlands Shugenja opposing Saionji." Usagi Heiji TTT TTT077 personality dynasty hare 4 2 2 7 2 8348 "Hare Clan ; Samurai ; Scout ; Cavalry Recon Open: During battles at a target province this turn, your non-Shadowlands Hare Clan and Unaligned Human Personalities have +1F." Hashi no Oni TTT TTT078 region dynasty 3397 "Shadowlands ; Oni ; Singular Lose 3 Honor. After engaging in a battle at this province: Destroy one of your Personalities or Followers at the current battlefield: The Attacker targets and destroys a Personality or Follower in his current army." Assigning Blame TTT TTT081 action fate 0 4 1497 "Political Reaction: After one of your Personalities is destroyed, if you control a Courtier: Dishonor a target Personality. His controller loses 3 Honor; this loss can be negated but not reduced." Astonishing Resilience TTT TTT082 action fate 0 3 1499 Heroic Reaction: After another player's card's effect destroys a Hero or Berserker Personality in an army: The Personality contributes his Force to the army even while he is dead (only if the army has one or more units). Beginning Arbitration TTT TTT083 action fate 0 3 1746 Political Battle: Your non-Weapon Items have +2F while at the current battlefield. Berserker's Charge TTT TTT084 action fate 0 2 1761 Heroic Fear Battle: Target one of your unbowed Heroes or Berserkers: Give a target Personality or Follower opposing him a Force penalty equal to your target's Force. Blunting the Charge TTT TTT085 action fate 0 2 1869 Battle: Even if you have no units at the current battlefield: Target a Cavalry Personality with 5 or more Force, or an opposed Infantry Personality with 5 or more Force. Move him home. Clan Heirloom TTT TTT086 action fate 0 3 2130 "Limited: Permanently give one of your target Items the ability: ""Reaction: After another player's card effect destroys this Personality or this card: Attach this card to one of your target Personalities, waiving costs.""" Courage in Death TTT TTT087 action fate 0 2 2232 Reaction: Before one of your Personalities is destroyed during battle: Give another target Personality a Force bonus equal to your Personality's Chi. If you are a Crab Clan player, delay your Personality's destruction until after the battle ends. Cursed Gift TTT TTT088 action fate 0 2 2297 Battle: Lose 3 Honor. Give a target Personality or Follower in the enemy army -3F. Its abilities can not be used this battle. If you control a Bloodspeaker or a Shadowlands Shugenja, permanently give the target Shadowlands. Dark Inheritance TTT TTT089 action fate 2 2 2464 Limited: Attach a target non-unique Spell or Item from your discard pile to one of your target Personalities (paying all costs). Lose 2 Honor. Death after Life TTT TTT090 action fate 0 2 2509 Reaction: After one of your Personalities is destroyed during battle: Lose 5 Honor. Target a dead Personality in your discard pile, or in any discard pile if you are a Spider Clan player. Permanently give him Shadowlands and Undead. Bring him into play in your current army, ignoring restrictions (paying all costs). Death Poem TTT TTT091 action fate 0 1 2516 Open: Honorable Personalities have +1F while opposed and attacking. Before any Personality is destroyed during a battle this turn, rehonor him. Denounced on Stage TTT TTT092 action fate 0 1 2562 Political Limited: Target one of your Artisan or Courtier Personalities: For the rest of the turn, before each time a player loses Honor, increase the loss by 1. Desperate Gambit TTT TTT093 action fate 0 1 2576 Limited: Dishonor one of your target Samurai Personalities: Target another player's Personality with equal or lower Chi. If either target assigns opposing the other this turn, destroy them both. Double Bind TTT TTT094 action fate 0 2 2765 Political Open: Bow one of your target Courtiers: In turn order, each other player chooses either to bow one of his unbowed Personalities or to dishonor one of his Honorable Personalities. Gain 2 Honor for each Personality other players bowed. Fight Another Day TTT TTT097 action fate 0 4 3037 Battle: Lose 2 Honor. Move home, then straighten, all units in your army. If this moved a Nonhuman, draw a card. Find a Way Through It TTT TTT098 action fate 0 2 3048 Recon Limited: Bow one of your target Scouts or Ninjas: Reduce the strength of a target province by twice his Chi. For the Fallen TTT TTT099 action fate 0 3 3111 Battle: Target one or two of your opposed Personalities. Give each +2F, or +3F if you own a dead Personality with 3 or more Personal Honor. Gift of the Lady TTT TTT100 action fate 0 3 3245 Political Open: Discard the Imperial Favor or bow one of your target Courtiers: Straighten a target Personality. Glory in Death TTT TTT101 action fate 0 2 3265 Reaction: After one of your Personalities is destroyed during battle: Give all Personalities in your army +1F, or +2F if you are a Lion Clan player. Honor in Death TTT TTT102 action fate 0 2 3750 Reaction: After another player's card's effect destroys one of your defending Personalities at a province's battlefield: Increase the province's Strength by his Personal Honor, and by an additional 2 if you are a Crane Clan player. After the current battle resolves, gain 1 Honor if the province was not destroyed. Honorable Rebirth TTT TTT103 action fate 0 4 3756 Limited: Target an honorably dead Human Shugenja. Overlay him on one of your target Human Shugenja with the same Clan alignment, ignoring title and experience levels. If you are a Phoenix Clan player, the overlaid target may be a Samurai with the dead Shugenja's Clan alignment instead. Hope from Death TTT TTT104 action fate 0 4 3766 Reaction: After one of your Human Personalities is destroyed during battle, pay his gold cost unless you are a Phoenix Clan player: Overlay his card on one of your target Human Personalities at the current battlefield, ignoring title and experience levels. Kanshi TTT TTT105 action fate 0 3 4454 Reaction: Before another player resolves a Political action: One of your Samurai or Courtier Personalities commits seppuku in protest. The player may choose to negate his action's effects. If he does not choose this, then after his action resolves, dishonor each Personality who performed it and he loses 5 Honor. Kharma in Death TTT TTT106 action fate 0 3 4501 Reaction: After one of your Personalities is destroyed during battle: Target a Personality in the current enemy army with equal or less Chi. The target cannot perform actions. Set his Force to 0 if you are a Dragon Clan player. Let Them Fight Their Dead TTT TTT107 action fate 0 3 4822 Maho Kiho Battle: Target one of your unbowed opposed Shugenja: Target a dead Personality the enemy leader owns. Lose 5 Honor. Bring him into play, in your army, waiving costs and ignoring restrictions. After the battle ends, destroy him. Loyalty, Unto Death TTT TTT108 action fate 0 4 4880 "Reaction: After one of your Personalities is destroyed during battle: Target any number of Personalities in your army. Move them home; if you are a Scorpion Clan player, you may instead move them to one other battlefield." Merciless Death TTT TTT109 action fate 0 1 5090 Reaction: After a player resolves a Reaction to one of his Personalities' destruction during a battle: Target one of the player's Personalities at the current battlefield. Destroy one of his attachments. Bow the target if you are a Unicorn Clan player. Prepared Defense TTT TTT110 action fate 0 1 5934 Siege Terrain Battle: If you are the Defender: Straighten each Castle Holding you control. You may use abilities and resolve effects on Castle Holdings as if you had exactly one Province and as if the current battlefield was at your last Province. Preparing Stockpiles TTT TTT111 action fate 0 2 5937 Recon Limited: Target one of your Scouts: Target a province. Other players' card effects can not move your Personalities home from that province's battlefield. Profit from Death TTT TTT112 action fate 0 2 5950 Reaction: After a Personality is destroyed during battle: Target a card that was attached to him when he was destroyed. Attach it to one of your target Personalities, waiving its costs if you are a Mantis Clan player. Lose 1 Honor. Reclamation TTT TTT113 action fate 0 1 6058 Battle: Target one of your unbowed Personalities with 2 or less Personal Honor: Destroy a target Item opposing him whose Personality has less base Force than yours. Redeployment TTT TTT114 action fate 0 2 6063 Reaction: After Cavalry maneuvers, target one of your unbowed Scouts: Target a number of your unbowed Personalities less than or equal to your Scout's Chi. Assign them to a battlefield where there is an enemy army. Requisitioned Troops TTT TTT115 action fate 0 4 6100 Open: Target one of your unbowed Magistrates: Target another player's Follower with a lower Honor Requirement than your Magistrate's Chi. Return the Follower to its owner's hand. Sake House Brawl TTT TTT116 action fate 0 1 6276 Open: Bow one or more of your target Personalities: Bow one or more target Personalities, each controlled by a different player, with a total Force less than that of your performing Personalities. Share the Blame TTT TTT118 action fate 0 3 6476 Political Reaction: After another player targets a Courtier with an action, dishonor one of your Courtiers: Dishonor the Courtier the other player targeted. You, then the other player, each lose 3 Honor. Summoned to Justice TTT TTT119 action fate 0 4 7224 Political Battle: Target one of your unbowed Courtiers at any location: Move home a target attacking Personality. If he moved, bow him. If he is dishonorable, his controller loses Honor equal to his base Personal Honor. Tales of Battle TTT TTT120 action fate 0 1 7317 Reaction: After battle resolution destroys one or more Personalities, bow two of your target Courtiers: Each player gains 1 Honor for each of his honorably dead Personalities and loses 2 Honor for each of his dishonorably dead Personalities. The Price of Weakness TTT TTT121 action fate 0 3 7726 Battle: Give a target Personality -4F. If he is Shadowlands, bow him, and you may target a Personality in your army and give him +3F. Triumph of Courage TTT TTT122 action fate 0 2 8123 Focus Effect: You may switch one of your focused cards with a card in your Fate discard pile. After this duel resolves, your focused cards are removed from the game instead of discarded. Battle: Target an opposed Personality. After each time this turn a Battle action resolves (including this one), give him +1F. True Artistry TTT TTT123 action fate 0 2 8129 "Limited: Target one of your Artisans: Create a +2F Weapon Item with the trait ""After this Personality assigns: Target another player. He gains 2 Honor."" Attach it to another player's target Personality." Vengeful Shadows TTT TTT124 action fate 0 3 8427 Ninja Battle: Bow one of your target Ninja Personalities: Lose 2 Honor. Give a target Personality opposing your Ninja two -1F/-1C Poison tokens. You may move your Ninja home. We Join the Ancestors TTT TTT125 action fate 0 3 8533 Battle: Destroy one of your unbowed target Personalities: Send home each attacking unit in this battle whose total Force is lower than the number of your honorably dead Personalities. Bakemono Warpack TTT TTT126 follower fate 2 0 0 2 - 2 1523 "Shadowlands ; Nonhuman ; Goblin Lose 2 Honor. Battle: Any number of times per battle, destroy a Goblin card in this army: Ranged 1 Attack." Cowardly Rabble TTT TTT127 follower fate 3 0 0 2 - 2 2248 After the second or later time each battle the enemy leader resolves a Battle action, if this card is at that battlefield: Return it to your hand. Devoted Yojimbo TTT TTT128 follower fate 2 0 2 3 - 3 2590 Battle: Bow one of your Personalities or Followers in this army: Straighten a target Personality or Follower in this army. Gate Guardsman TTT TTT129 follower fate 2 0 3 3 - 1 3225 Reaction: After another player resolves a Battle Action, if this unit is at the current battlefield: Take an additional Battle action. Ronin Scout TTT TTT130 follower fate 2 0 1 3 - 1 6212 "Ronin ; Scout Battle: Move this Personality to a battlefield with an enemy army where he has not been this turn." Spider Heavy Regulars TTT TTT131 follower fate 3 0 0 4 - 2 7057 Shadowlands Lose 3 Honor. Fear Battle: Bow a target Personality or Follower opposing this card with lower Force and no attached Followers. The Desiccated TTT TTT132 follower fate 3 0 0 4 - 1 7526 "Shadowlands ; Undead Lose 3 Honor. This card can be attached from your discard pile instead of from your hand." Traveling Magistrate TTT TTT133 follower fate 2 0 1 3 - 2 8099 Magistrate Political Reaction: When paying a Gold cost of a Fate card or an action during a battle: Produce 2 Gold. Tsukai-sagasu TTT TTT134 follower fate 1 0 2 3 - 3 8144 Open: If this Personality is a Shugenja, bow this card: Straighten him. Wandering Sohei TTT TTT135 follower fate 2 0 1 4 - 3 8480 "Once per turn, this Personality can perform an action from a Kiho ability on a card in your discard pile (observing the Kiho's restrictions); then, remove the card from the game." Brand of Cowardice TTT TTT136 item fate 0 0 3 1 1899 Can only attach to a Courtier or Magistrate. Political Battle: Move this Personality home: Lose 2 Honor. Move home a target Personality in the current enemy army. He is branded as a coward and is dishonored. Iron Tetsubo TTT TTT138 item fate 4 0 5 2 4067 Weapon Negate all Force penalties on this Personality. K'mee's Jingasa TTT TTT139 item fate 1 0 3 3 4617 Jingasa Will only attach to K'mee or a Monk. Reaction: After this Personality bows to pay the cost of a Kiho action or one of his base abilities, bow this card: Straighten him. He can not perform actions until this phase ends. Lion Mempo TTT TTT140 item fate 2 0 2 3 4848 "Mempo ; Unique Reaction: After a Personality in this battle is destroyed: This Personality copies a Battle action on the destroyed card (until the turn ends) and may take an additional battle action to perform it." Soul Jar TTT TTT141 item fate 0 0 5 3 7028 This Personality may remain bowed. Limited: Bow this Personality: Lose 3 Honor. Target one of your dead Personalities. He enters play, waiving costs, with a +2F/-1C token and permanently has 0 PH. After the next time this game this Personality straightens or leaves play, destroy the target. Inspire Courage TTT TTT142 action fate 0 3 4035 Kiho Fire Open: Bow one of your target Monks or Shugenja: Give one to three target Samurai Personalities +2F. If the performer has the Fire keyword, the Samurai can not move home from battlefields this turn. Inspire Excellence TTT TTT143 action fate 0 3 4036 Kiho Air Limited: Bow one of your Monks or Shugenja: Target an Artisan or Magistrate Personality. Give him a +2 PH token. If the performer has the Air keyword, you gain 2 Honor after the next time this turn the target resolves one of his base abilities. Inspire Obedience TTT TTT145 action fate 0 3 4038 Kiho Earth Battle: Target one of your Monks or Shugenja, and bow him unless he has the Earth keyword: Bow a target unit opposing him led by a Personality with lower Chi.. Inspire Reverence TTT TTT146 action fate 0 3 4039 Kiho Void Limited: Target one of your unbowed Monks or Shugenja: Target a dead Human Personality with the same Clan alignment. Gain 2 Honor after the next time this turn he enters play. If the performer has the Void keyword, draw an additional card when your next End Phase begins. Earthen Guardians TTT TTT147 spell fate 2 3 2813 "Earth Battle: Bow this Shugenja, even if he is not at the current battlefield: Create a Nonhuman Earth Personality in your current army with 3F/1C, or 5F/1C if your Shugenja has the Earth keyword, and the trait ""Can not be destroyed to pay costs."" After this turn ends, remove this Personality from the game." Funeral Rites TTT TTT148 spell fate 3 4 3188 Air Reaction: After one of your Personalities is destroyed, bow this Shugenja unless he has the Air keyword: Give one of your target Personalities a Remembrance token with a Force bonus equal to the destroyed Personality's Personal Honor. You may straighten the target's unit. You may move him to any battlefield. Inferno's Tooth TTT TTT149 spell fate 3 3 4019 Fire Battle: Bow this Shugenja, or bow this spell if this Shugenja has the Fire keyword: Ranged 5 attack. Purity in Death TTT TTT150 spell fate 2 4 5976 Water Open: Bow this Shugenja unless he has the Water keyword: Remove a target Personality in any discard pile from the game. If he was dead, you may put any cards in your provinces on the bottom of your deck, refilling those provinces face-up. Tempered Resurrection TTT TTT152 spell fate 2 4 7394 Fire Open: Bow this Shugenja unless he has the Fire keyword: You may remove an honorably dead Personality you own from the game. Target a face-up Personality in one of your provinces. Reduce his Gold Cost by the Gold Cost of any Personality you removed. Bring the target into play (paying all costs). Shiro Usagi TTT TTT153 stronghold aside hare 6 3 2 6726 Your Clan alignment is Hare Clan. Hare Clan Personalities you own have your Clan alignment. Reaction: Once per battle, after you resolve an action: Move home one or more target Hare Clan Personalities who performed it. The Khan's Shining Horde TTT TTT156 stronghold aside unicorn 7 5 4 7656 Open: Remove a Personality in any discard pile from the game: Straighten a target Personality. Battle: Remove a Personality in any discard pile from the game: Bow a target Personality. Celestial Unrest WaD WaD001 event dynasty 2019 Bow all Personalities with a Clan alignment but without their controller's Clan alignment. Each Personality this bowed can not straighten until after his controller's next Straighten Phase. Coronation of Jade WaD WaD002 event dynasty 2205 "A target Shugenja Personality permanently gains Jade Champion, +1PH, and the ability ""Battle/Open: Even if this card is bowed: Straighten this unit.""" The Fall of Shiro Moto WaD WaD004 event dynasty 7560 Destroy all Regions with one or more base Battle actions. The Third Yasuki War WaD WaD005 event dynasty 7805 Until the end of the game, each player who has lost one or more provinces this game may refill one of his provinces face up during each of his turns. Daimyo's Vassals WaD WaD006 holding dynasty 3 2426 Bow this card: Produce 2 Gold, or 4 Gold when paying for a Personality with your Clan alignment and a base Gold Cost of 10 or greater. Demented Craftsman WaD WaD007 holding dynasty 2 2557 "Legacy After this card enters play: Lose 1 Honor; if you are a Spider Clan player you may instead gain 1 Honor. Bow this card: Produce 2 Gold." Militia Training Ground WaD WaD008 holding dynasty 2 5111 Bow this card: Produce 2 Gold. Limited: Bow this card: Create a 0F Follower card and attach it to one of your target Personalities. Remote Farms WaD WaD009 holding dynasty 2 6093 Farm Bow this card: Produce Gold equal to the number of Farm cards in play. Hida Fubatsu WaD WaD011 personality dynasty crab 4 3 2 7 2 3474 "Crab Clan ; Naga ; Samurai ; Artisan ; Blacksmith ; Hero Limited: Bow Fubatsu and pay 2 Gold: Create a +2F Armor Item card and attach it to your target Personality." Hida Manabu WaD WaD012 personality dynasty crab 6 1 - 8 1 3518 "Crab Clan ; Berserker After a card in Manabu's army is destroyed: Manabu gains +1F." Hida Nichie - exp WaD WaD013 personality dynasty crab 6 3 - 9 1 3527 "Crab Clan ; Monk ; Berserker ; Hero ; Experienced ; Unique Reaction: After one of your Berserker Personalities at Nichie's battlefield is destroyed: Nichie gains a Force bonus equal to the Force of the Personality when he was destroyed." Hiruma Kaikawa WaD WaD014 personality dynasty crab 5 3 3 8 3 3644 "Crab Clan ; Samurai ; Jade Hand Dark Virtue actions can not target Kaikawa. Kaikawa has +2F/+1C while opposing one or more Shadowlands cards." Kaiu Shoichi WaD WaD015 personality dynasty crab 3 3 5 5 2 4337 "Crab Clan ; Samurai ; Engineer ; Siege Reaction: After armies engage, if Shoichi is in the current attacking army and it has fewer units than the opposing army: The Defender chooses units in his current army equal to the difference. Move them home." Asahina Keitaro - exp WaD WaD017 personality dynasty crane 2 4 - 7 1 1402 "Crane Clan ; Shadowlands ; Daimyo ; Courtier ; Shugenja ; Artisan ; Experienced ; Loyal ; Unique Maho Reaction: After you attach an Item, give Keitaro a -1C Corruption token: Draw a card." Asahina Naoki WaD WaD018 personality dynasty crane 1 3 6 7 3 1406 "Crane Clan ; Artisan Your Market holdings straighten during each player's Straighten Phase. Political Battle: Even if Naoki is not at the current battlefield, pay 3 Gold: Move a target enemy Personality home. Gain 2 Honor." Daidoji Teruo WaD WaD019 personality dynasty crane 4 3 2 8 3 2357 "Crane Clan ; Samurai ; Iron Crane Battle: Destroy Teruo: Destroy a target enemy unit with 7 or lower Force." Doji Chitose WaD WaD021 personality dynasty crane 3 3 6 7 3 2651 "Crane Clan ; Courtier ; Samurai ; Gunso Reaction: Even if Chitose is bowed, after a Political action resolves: Move your target Personality to Chitose's location. Straighten the target if he moved." Doji Sakurako WaD WaD022 personality dynasty crane 0 3 6 5 2 2717 "Crane Clan ; Courtier Political Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass, if Sakurako is at the current battlefield, discard the Imperial Favor: Negate the action's effects." Kakita Michihiro WaD WaD023 personality dynasty crane 0 2 20 2 2 4387 "Crane Clan ; Artisan Your honorable Artisans at Michihiro's location can not be dishonored." Kitsuki Mayako WaD WaD024 personality dynasty dragon 2 4 8 6 4 4572 "Dragon Clan ; Samurai ; Magistrate After another player's Personality is dishonored: Gain 1 Honor. Battle: Bow Mayako: Move home a target enemy Personality with lower Personal Honor." Kitsuki Nagiken - exp WaD WaD025 personality dynasty dragon 3 4 5 8 4 4576 "Dragon Clan ; Samurai ; Magistrate ; Justicar ; Duelist ; Experienced ; Unique Reaction: After a Personality at Nagiken's battlefield is dishonored: Nagiken interrogates him. Target and bow the Personality. Reduce his Force to 0. Gain 2 Honor." Mirumoto Atsushi WaD WaD026 personality dynasty dragon 3 4 3 7 2 5125 "Dragon Clan ; Samurai ; Gunso When Atsushi enters play: Give him 4 Arrow tokens. Fire Battle: Bow Atsushi: Destroy any number of Arrow tokens on him (including zero). Ranged 3 Attack with +2 strength for each Arrow token this destroyed." Mirumoto Otohiko WaD WaD027 personality dynasty dragon 3 3 5 8 3 5171 "Dragon Clan ; Samurai ; Kensai After Otohiko enters play: You may create a +2F Weapon Item card and attach it to him. Battle: Bow one of Otohiko's Weapons: Give a target enemy Personality or Follower -3F." Mirumoto Toshiyuki WaD WaD028 personality dynasty dragon 3 3 0 7 2 5198 "Dragon Clan ; Samurai ; Kensai Toshiyuki has +1F during the Action Phase. Limited: Give a +1F token to a target Weapon attached to Toshiyuki." Togashi Binya WaD WaD029 personality dynasty dragon 0 3 5 5 2 7918 "Dragon Clan ; Monk ; Tattooed Battle: Set a target Personality's Force to Binya's Force." Togashi Hogai - exp WaD WaD030 personality dynasty dragon 6 2 - 8 0 7926 "Dragon Clan ; Monk ; Experienced Hitomi Hogai ; Unique ; Madman ; Tattooed Reaction: Before Hogai would be destroyed: Negate the destruction. Dishonor him." Akodo Itoku WaD WaD031 personality dynasty lion 1 3 7 5 3 1179 "Lion Clan ; Samurai ; Paragon ; Tactician Reaction: After Itoku enters play, discard a card: Search your Fate deck for a Bushido Virtue. Show it. Put it into your hand." Ikoma Asa WaD WaD033 personality dynasty lion 1 3 7 4 3 3901 "Lion Clan ; Artisan ; Historian ; Poet Lion Clan Samurai you own in and out of play have +1 Honor Requirement, +1PH, and a maximum Personal Honor of 5." Matsu Daichi WaD WaD034 personality dynasty lion 3 3 0 6 0 4979 "Lion Clan ; Samurai ; Deathseeker Daichi has +1F while attacking. Reaction: After another player's action destroys Daichi during a battle: Destroy a target enemy Follower or Personality without Followers at the current battlefield. Gain 1 Honor." Matsu Takeko - exp WaD WaD035 personality dynasty lion 3 3 7 6 3 5050 "Lion Clan ; Samurai ; Hero ; Experienced ; Unique Ranged Attacks targeting Takeko have -3 strength. After another player's Battle action resolves: Give a target Personality opposing Takeko who performed it -2F." Kitsune Engo WaD WaD038 personality dynasty mantis 3 4 - 7 2 4601 "Mantis Clan ; Shugenja ; Artisan ; Master Artificer Reaction: When paying the Gold Cost of an Item entering play, bow Engo: Produce 3 Gold. Limited: Transfer one or more of your target Items between Personalities you control. Straighten all Items that this transferred." Tsuruchi Akinobu WaD WaD039 personality dynasty mantis 3 1 - 5 0 8174 "Mantis Clan ; Aspirant ; Bushi Battle: Ranged Attack with strength equal to the number of Farm cards you control." Moshi Chuuya WaD WaD040 personality dynasty mantis 3 3 0 6 2 5273 "Mantis Clan ; Samurai ; Magistrate After a Ranged Attack action resolves that was performed by a Personality in Chuuya's army: You may move the Personality home." Tsuruchi Taiga WaD WaD041 personality dynasty mantis 4 3 0 8 1 8230 "Mantis Clan ; Samurai ; Commander Battle: Bow a target attachment. Straighten a target Personality." Yoritomo Eriko - exp WaD WaD042 personality dynasty mantis 4 4 4 7 3 8758 "Mantis Clan ; Samurai ; Magistrate ; Naval ; Experienced ; Unique Reaction: After another of your Personalities moves to or from Eriko's battlefield: Bow a target Personality at Eriko's battlefield." Yoritomo Fushou WaD WaD043 personality dynasty mantis 4 4 2 8 3 8761 "Mantis Clan ; Samurai ; Magistrate ; Naval ; First Mate of the Unknown Path Battle: Bow a target dishonorable Personality without attachments." Agasha Sanami WaD WaD045 personality dynasty phoenix 2 4 6 7 4 1120 "Phoenix Clan ; Shugenja ; Fire Fire Reaction: After you resolve an action on a Spell: Increase your target Personality's Force by the Spell's Focus Value." Asako Bushiken WaD WaD046 personality dynasty phoenix 4 3 4 7 3 1425 "Phoenix Clan ; Monk ; Golden Arm Prodigy Battle: Target an enemy Personality. His controller bows a number of cards in that unit equal to the number of Spells and Rings you control, or one, whichever is greater." Isawa Miniko WaD WaD048 personality dynasty phoenix 2 3 8 6 3 4107 "Phoenix Clan ; Shugenja ; Water Water Open: If it is not your turn: Target another player's Personality. After the next time this turn he assigns or moves, give him and all his Followers -2F, and gain 1 Honor." Isawa Wakasa WaD WaD049 personality dynasty phoenix 3 3 6 7 3 4172 "Phoenix Clan ; Shugenja ; Earth ; Mountaineer Earth Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act, if Wakasa is at the current battlefield, discard a card: Negate the action's effects. Gain 2 Honor if you discarded a Spell." Shiba Erena WaD WaD050 personality dynasty phoenix 4 4 4 8 3 6513 "Phoenix Clan ; Samurai ; Commander After Erena enters play: Create a 2F/2C/2PH Phoenix Clan, Shugenja, Void Personality at Erena's location." Shiba Ritsuo WaD WaD051 personality dynasty phoenix 3 3 5 7 3 6551 "Phoenix Clan ; Samurai ; Yojimbo Ritsuo has +2F for each Elemental Master you control. Open: Even if Ritsuo is dead: Straighten all Spells and Elemental Masters in a target unit." Bayushi Chikayo WaD WaD052 personality dynasty scorpion 2 3 0 6 1 1603 "Scorpion Clan ; Samurai ; Yojimbo Battle: Move your target opposed Courtier home. Move Chikayo to the current battlefield. If the Courtier moved, the enemy leader loses 2 Honor." Bayushi Ikkou WaD WaD053 personality dynasty scorpion 3 3 - 7 1 1629 "Scorpion Clan ; Courtier ; Samurai Political Battle: Give a target enemy Personality -2F. Move Ikkou home. If he moved, the enemy leader loses 1 Honor." Bayushi Ryouya WaD WaD054 personality dynasty scorpion 4 3 - 8 2 1685 "Scorpion Clan ; Samurai ; Bitter Lies ; Kensai Ryouya has Duelist while he has a Weapon attached. Battle: Destroy a Weapon attached to Ryouya: Ranged 3 Attack that can target a Personality with attached Followers." Bayushi Tenbin WaD WaD055 personality dynasty scorpion 3 3 - 8 1 1717 "Scorpion Clan ; Ninja ; Scout ; Master Killer Recon Open: Target a province. Your Personalities at its battlefield this turn contribute Force to their unit even while bowed." Bayushi Yousui WaD WaD056 personality dynasty scorpion 2 3 - 6 1 1734 "Scorpion Clan ; Samurai ; Bitter Lies ; Kensai Battle: If Yousui has a Weapon attached: Bow a target Personality with no attachments." Shosuro Hirobumi WaD WaD057 personality dynasty scorpion 3 3 - 7 2 6810 "Scorpion Clan ; Samurai ; Ninja ; Gunso Reaction: After your target Personality at Hirobumi's location bows, bow Hirobumi: Straighten the Personality." Soshi Tishi - exp WaD WaD058 personality dynasty scorpion 2 3 - 7 1 7023 "Scorpion Clan ; Samurai ; Historian ; Imperial ; Experienced ; Unique Political Reaction: Before a player gains Honor during battle (including resolution): Negate the gain." Chuda Jinsei WaD WaD059 personality dynasty spider 3 4 - 7 0 2085 "Spider Clan ; Shadowlands ; Shugenja Lose 4 Honor. Your created Personalities have +1F. Maho Limited: Pay 2 Gold: Create a 0F/1C/0PH Shadowlands, Samurai, Undead Personality in your home. Lose 2 Honor." Daigotsu Harushi WaD WaD061 personality dynasty spider 4 3 - 7 0 2380 "Spider Clan ; Shadowlands ; Samurai ; Paragon ; Dark Dreams Lose 3 Honor. Battle: Bow Harushi or discard a card: Destroy a target enemy attachment. If you discarded a Dark Virtue, you may take an additional Battle action." Daigotsu Masisha WaD WaD062 personality dynasty spider 2 3 - 6 2 2393 "Spider Clan ; Courtier ; Loyal ; Master of Lies Political Limited: A target player loses 1 Honor." Fatina WaD WaD063 personality dynasty spider 3 3 - 7 0 2993 "Spider Clan ; Shugenja ; Jackal Lose 3 Honor. Reaction: Even if Fatina is bowed, after a Personality is destroyed: Create a 2F/2C/0PH Shadowlands, Undead, Ghul Personality in your current army or your home. Lose 2 Honor." Iuchi Ietsuna WaD WaD066 personality dynasty unicorn 4 3 4 8 3 4210 "Unicorn Clan ; Shugenja ; Cavalry ; Water Water Open: Straighten your target Personality with Personal Honor of 3 or more." Moto Yong-tai - exp WaD WaD067 personality dynasty unicorn 4 3 - 9 2 5382 "Unicorn Clan ; Shugenja ; Cavalry ; Experienced ; Unique ; Hidden Guard Reaction: After an action resolves that moved a Personality: Target and bow the Personality. Straighten one of your target Personalities." Shinjo T'sao WaD WaD068 personality dynasty unicorn 3 3 2 9 2 6668 "Unicorn Clan ; Samurai ; Cavalry ; Tactician ; Topaz Champion Tactical Reaction: After you declare an attack: Target one of the Defender's Samurai Personalities. The Defender must assign him during Infantry Maneuvers this attack." Shinjo Genya WaD WaD069 personality dynasty unicorn 2 3 0 7 2 6608 "Unicorn Clan ; Samurai ; Cavalry Battle: Bow a target enemy non-Unique Personality with no attachments and higher Force." Shinjo Shono - exp 4 WaD WaD071 personality dynasty unicorn 5 4 4 11 3 6660 "Unicorn Clan ; Daimyo ; Samurai ; Cavalry ; Commander ; Tactician ; Experienced 4 ; Loyal ; Unique Personalities lose Duelist while facing Shono in a duel. Reaction: Even if Shono is bowed, after Cavalry Maneuvers: Assign one of your target Cavalry Personalities to a battlefield, even if he is bowed. If you are the Defender, straighten him." Utaku Fusae WaD WaD072 personality dynasty unicorn 3 2 5 7 4 8368 "Unicorn Clan ; Samurai ; Cavalry ; Battle Maiden" Muduro no Oni WaD WaD073 personality dynasty shadowlands 4 4 - 6 0 5405 "Shadowlands ; Nonhuman ; Oni Lose 6 Honor. Battle: Bow your target Nonhuman Personality or Follower: Straighten one of your target Nonhuman Personalities or Followers." Mukku WaD WaD074 personality dynasty shadowlands 2 2 - 4 0 5416 "Shadowlands ; Nonhuman ; Goblin ; Scout Lose 3 Honor. Recon Open: Target a province. While Mukku is at that province's battlefield this turn, he has Tactician, and your actions from Action cards can not target him." Inu WaD WaD076 personality dynasty 3 2 3 7 3 4054 "Nonhuman ; Spirit ; Cavalry Can not attach cards. Reaction: When an action would target one of your Personalities with 2 or greater Personal Honor at Inu's location: The action instead targets Inu, if legal." Otomo Ouga WaD WaD078 personality dynasty 0 2 0 5 2 5745 "Courtier ; Imperial Reaction: Before you lose Honor from an action that targeted or was performed by your Personality: Ouga commits seppuku. Reduce the Honor loss to 1." Ujina Ukita WaD WaD079 personality dynasty hare 3 2 2 6 2 8268 "Hare Clan ; Samurai Battle: If there are any enemy units at the current battlefield: Move Ukita there. If he moved, you may straighten a target Hare Clan or Unaligned Personality." Hub of Commerce WaD WaD081 region dynasty 3830 Singular Limited: Bow one of your target Holdings: Bow another target Holding with a base Gold Cost equal to or lower than your Holding's. Prized Farmlands WaD WaD082 region dynasty 5949 Farm Battle: Target one or more of your Ashigaru, Bushi, or Budoka Personalities, up to the number of Farms you control. Move them to the battlefield at this card's province. If they moved, straighten their units. Reihado Shinsei WaD WaD083 region dynasty 6075 "Temple ; Unique Reaction: Before this card's province is destroyed, if you are a Lion Clan player: Attach this card to another one of your legal provinces. Battle: If there are any Rings in your discard pile: Give one of your target Personalities +3F." An Act of Disdain WaD WaD085 action fate 0 3 1275 Political Open: Destroy your target unbowed Courtier Personality with 3 or greater Personal Honor: Target another player's Personality. After each time this turn he assigns or an action resolves that he performed, dishonor him and gain 3 Honor. Arrogant Dismissal WaD WaD086 action fate 0 2 1377 Battle: Move a target enemy attacking Personality home. Gain 2 Honor. The target's controller may bow him. If he bows, you lose 7 Honor. Behind Enemy Lines WaD WaD087 action fate 0 1 1747 You may play this card even if there are other Terrains in play. Terrain Battle: Negate the destruction of other Terrains while this card is in play. Rewards of Experience WaD WaD088 action fate 0 2 6137 Battle: Target your unbowed Samurai Personality: Bow a target enemy unit with lower Force than your Samurai's Force. While your Samurai remains unbowed and at the current battlefield, negate the straightening of any cards in the enemy unit. Besieged WaD WaD089 action fate 0 4 1762 Unique Open: Destroy a target Personality you own and control: Increase or decrease the strength of all players' provinces by the Personality's base Chi. Black and White WaD WaD090 action fate 0 1 1780 "Bushido Virtue ; Dark Virtue Battle: Bow your target Paragon: Destroy a target enemy card without attachments. Gain 1 Honor if your Paragon has 3 or more Personal Honor; otherwise, lose 3 Honor." Brink of Exhaustion WaD WaD091 action fate 0 3 1919 Unique Battle: Give your target Personality -3C permanently. Straighten him. If he is in play, take an additional Battle action to use one of his Battle abilities, even if it was already used this turn. Bow him. Contested Ownership WaD WaD092 action fate 3 1 2190 Political Limited: Target your unbowed Courtier: Target an attachment. Its controller may choose to destroy the attachment. If he chooses not to, he loses 2 Honor, and the attachment's Personality is dishonored. Coordinated Movement WaD WaD093 action fate 0 1 2199 Focus Effect: If this Personality is a Commander, raise this card's Focus Value to 4. Battle:Target your unbowed Commander: Give each of your opposed Personalities and Followers at the current battlefield +1F, or +2F if the Personality or Follower is a Samurai. Crude Trap WaD WaD094 action fate 0 3 2279 Battle: Bow your target Scout Personality: He lures an enemy into a pit trap. Bow a target enemy Personality. Destroy him if he has lower Chi than your Scout, or no attachments. Death Trance WaD WaD096 action fate 0 2 2518 Battle: Destroy your target unbowed Berserker Personality: You may not target cards in your army with actions until after this battle ends. After this battle's Resolution Segment begins, give a Force bonus to each Personality in this army equal to their Force. Devastating Blow WaD WaD097 action fate 0 2 2586 Heroic Shout Reaction: After you resolve an action on an Action card that bowed a card in an enemy army, target a Berserker in your current army: Destroy a target card without attachments in the unit of the bowed card. Differences Between Us WaD WaD098 action fate 0 2 2596 Reaction: Before a player would gain Honor from a battle resolution: Target the player and one or more players who allied with him in that battle's Attack Phase. The Honor gain is split equally among all the targets, rounding fractions down to zero. No more copies of this card can be played until the battle ends. Diverting the Reserves WaD WaD100 action fate 0 1 2631 Reaction: Before you would destroy a province as the Attacker, if you have not gained any provinces this turn: Negate the province's destruction. If the province was not destroyed, you gain a province to the left of your leftmost province. Duel of Champions WaD WaD101 action fate 0 4 2799 Unique Limited: Target your Unique Personality: Target another player's Unique Personality. After the next time this game either of them assigns or moves to oppose the other, your Personality challenges the other Personality. Destroy the loser. The winner gains 2 Honor. Failure of Diplomacy WaD WaD102 action fate 0 4 2952 Political Open: Starting with you, each player targets another player to make a pact with. Until the end of the game, while his targeted player is the Attacker or the Defender, a player may not assign units to ally with the enemy side. Glorious Path to Victory WaD WaD104 action fate 0 3 3263 Battle: Rehonor all Personalities at this battlefield. You may give your target opposed Samurai Personality a Force bonus equal to his Personal Honor. Heaven's Fire WaD WaD106 action fate 0 1 3433 Fire Kiho Limited: Target your unbowed Shugenja: Target another player's Personality. The player may choose to give him -3C and have you lose 5 Honor. If he does not choose this, you gain 3 Honor. Inspirational Address WaD WaD108 action fate 0 1 4034 Battle: Attach a Follower from your hand or discard pile to your target Personality, paying 1 less gold. Keeping the Peace WaD WaD111 action fate 0 2 4488 Political Reaction: After the Imperial Favor is discarded to pay a cost of an action, if you control two Personalities with different Clan alignments: Negate the effects of the action. Lightening the Load WaD WaD112 action fate 0 2 4840 Air Kiho Open: Target your Monk or Shugenja: Target a number of Personalities up to your Monk or Shugenja's Chi. Straighten all attachments in the target Personalities' units. Masterpiece WaD WaD113 action fate 0 3 4958 "Limited: Bow your target Artisan Personality: Remove a target card in any player's discard pile from the game. Create a Holding card with the trait ""Bow this card: Produce 2 Gold""; the Holding enters play bowed." Masters of Steel WaD WaD114 action fate 0 2 4960 Reaction: Before one of your Personalities is destroyed, destroy one of his Weapons: Negate his destruction. Battle: Target your unbowed Kensai: Bow a target enemy Personality with lower Force. Patron of the Arts WaD WaD116 action fate 0 3 5802 Battle: If you control an Artisan and there are any enemy units at the current battlefield: Increase its province's strength by the number of Artisans you control. After the battle ends, if it was at a province that was not destroyed in the battle's resolution, gain 3 Honor. Questionable Patron WaD WaD117 action fate 0 2 5994 Political Open: Bow your target Courtier: Straighten a target Personality with lower Personal Honor. If the target Personality was dishonorable, rehonor him and gain 2 Honor. Reckless Abandon WaD WaD118 action fate 0 3 6055 Reaction: After your target Deathseeker at the current battlefield is destroyed by an action or a battle resolution: Give a target enemy Personality or Follower at the current battlefield a -4F token. Gain 3 Honor. Rejoining the Fight WaD WaD119 action fate 0 2 6082 Battle: Target one or two of your Personalities who have been moved from the current battlefield by other players' actions: If there are any enemy units at the current battlefield, move your targets there. Straighten them if they moved. Removing the Advantage WaD WaD120 action fate 0 2 6094 Reaction: After engaging in a battle: Negate the effects of the first Terrain action or action on a Region any other player takes during this battle. Reaction: After engaging in a battle, if you control a unit at the current battlefield: Play a Terrain card as an additional Battle action. Rising Lava Strike WaD WaD121 action fate 0 3 6186 Fire Kiho Battle: Bow your target Monk: Destroy any number of target enemy attachments up to your Monk's Chi with total Gold Cost less than your Monk's Gold Cost. Secret Passages WaD WaD122 action fate 0 1 6351 Reaction: After Cavalry Maneuvers, target your unbowed Personality: Assign him to a battlefield with one or more enemy units, even if he already assigned in this attack. Seized Assets WaD WaD123 action fate 0 2 6372 Recon Open: Target a province. Once this turn, after you assign a Personality to the province's battlfield, you may attach a card from your hand to him (paying all costs). If the card attaches, draw a card and lose 3 Honor. Skilled Defense WaD WaD126 action fate 0 3 6951 Battle: Target your Yojimbo: Target up to two units without a Yojimbo. Bow all attachments in the target units. Sowing Suspicion WaD WaD128 action fate 0 2 7046 Open: Bow a target Human Personality who is aligned to a Clan other that his controller's. He can not straighten until his controller's second Straighten Phase from now. Strength of Arms WaD WaD129 action fate 0 2 7147 Battle: Give your target opposed Personality +1F for each Samurai in his army. The Emperor's Road WaD WaD131 action fate 0 2 7547 Water Kiho Battle: Target your unbowed Monk or Shugenja at the current battlefield: Move him to another battlefield or to your home. The Final Wave WaD WaD132 action fate 0 4 7569 Limited: If you have no cards in either your Fate or Dynasty deck: Bring all face-up Personalities in your provinces into play, waiving costs and ignoring restrictions. The Tale of Tsukuro WaD WaD134 action fate 0 4 7798 "Unique Limited: Lose 8 Honor. Your target Personality permanently gains Shadowlands and the ability: ""Battle: Move one or more of your target Shadowlands Personalities to the current battlefield.""" Unwanted Mediation WaD WaD135 action fate 0 3 8340 Battle/Open: Bow 2 or more target Personalities with different Clan alignments controlled by the same player. You may pay Gold equal to one of the targets' Gold Cost, as a cost, to destroy him, if he is Unique. Battle: Destroy a Terrain. Usurpation WaD WaD136 action fate 0 3 8358 Battle: Target your unbowed defending Personality: Move home a target enemy Personality with lower Personal Honor. Gain 2 Honor. Web of Pain WaD WaD137 action fate 0 1 8542 Maho Kiho Battle: Bow your target Shadowlands Monk or Shugenja: Destroy a target enemy Personality with Chi equal to or less than the total number of Dark Virtue cards in all discard pile. Lose 4 Honor. Wrist Lock WaD WaD138 action fate 0 3 8635 Water Kiho Battle: Bow your target Monk or Shugenja: Move home a target attacking Personality. You may target and destroy an attachment in his unit. Gain 2 Honor. Yin and Yang WaD WaD139 action fate 0 1 8697 Open: Show your hand (to all players): Target a Personality. He has a minimum Chi of 1 until after the turn ends. Give him -3F/-3C. Fortified Cavalry WaD WaD140 follower fate 4 0 2 7 - 4 3134 Cavalry Can only attach to a Samurai. Before this card's Personality is destroyed by another player's action, remove this card from the game: Negate the Personality's destruction, create a 4F Cavalry Follower card, and attach it to him. Gunso Hiroshi WaD WaD141 follower fate 2 0 2 3 - 4 3346 Gunso Can only attach to a Lion Clan Personality. After this card leaves play: Remove it from the game. Battle: If this card is in your discard pile: Attach it to your target Personality (paying all costs). Gunso Kisho WaD WaD142 follower fate 2 0 0 3 - 4 3348 Gunso Can only attach to a Mantis Clan Personality. Battle: Ranged 2 Attack. Reaction: After the target of a Ranged Attack from another card in this army is chosen: Increase that Ranged Attack's strength by 2. Gunso Raiden WaD WaD143 follower fate 2 0 2 3 - 4 3349 "Gunso ; Yojimbo Can only attach to a Phoenix Clan Personality. Battle: Bow this card: Give a target enemy Personality -4F. Gain 1 Honor." Shiotome WaD WaD144 follower fate 3 0 3 3 - 1 6709 "Cavalry ; Battle Maiden Can only attach to a Cavalry Personality. This card has -3F while this Personality is dishonorable." Spider Abbot WaD WaD145 follower fate 4 0 0 7 - 2 7056 Unique Attaches to a Spider Clan Personality for 1 less Gold. Reaction: After a Personality performing a Kiho or Ninja action, or an action on a Spell, bows to pay its cost: Straighten him. Tengoku's Justice WaD WaD147 follower fate 2 0 1 3 - 2 7429 Cavalry Battle: Target an enemy Personality. His Followers may not use their base abilities until the end of the turn. Yobanjin Mercenaries WaD WaD148 follower fate 3 0 0 3 - 3 8700 Lose 2 Honor. Each player may use Yobanjin Mercenaries' base ability once per turn, even if another player has used it that turn. Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor. Armor of Toshigoku WaD WaD150 item fate 3 0 4 1 1363 Armor Reaction: After this card's Personality is destroyed: The inner spirit of the armor comes alive. Create a 3F/1C/2PH Nonhuman, Spirit, Samurai Personality card in your current army or in your home. Blade of Awe WaD WaD151 item fate 2 1 4 4 1796 "Weapon ; Unique After this card bows: Straighten it. Battle: Destroy a target enemy Follower." Blade of the Pure Soul WaD WaD152 item fate 2 1 4 4 1807 "Weapon ; Unique Battle: Bow this card: You may destroy a target Item in the enemy army. If there are now no Items in the enemy army, give this Personality +2F." Customized Armor WaD WaD153 item fate 2 0 4 3 2300 "Armor ; Unique This Personality has a minimum Chi of 4. Ranged Attacks targeting this Personality have -3 strength. Battle: Rehonor this Personality." Kensai's Blade WaD WaD154 item fate 2 1 3 3 4493 Weapon Has +1F while attached to a Kensai. Reaction: After engaging in a battle: Attach this card from your hand to your target Personality (paying all costs). Kote WaD WaD155 item fate 1 0 2 3 4674 Armor Reaction: After Focus Effects resolve in a duel involving this Personality, destroy this card: Add 1 to the Focus Value of one of your focused cards. Maga-yari WaD WaD156 item fate 3 1 5 3 4886 Weapon This card can not be transferred. Attaches to a Paragon or Kensai for 3 less gold. Naseru's Private Journal WaD WaD157 item fate 0 0 5 4 5482 Unique Attaches to a Crane Clan Personality for 2 less Gold. After this card is destroyed: The player whose card or army destroyed this card or its Personality loses 5 Honor. Political Reaction: When a Political or Imperial action would target this Personality, bow this card: The action targets another legal target of your choice at this location. Speed of the Sea WaD WaD159 spell fate 2 3 7054 Water Battle: Bow this Spell: Target a Cavalry Personality with 3 or more Personal Honor. Move him to the current battlefield if there are any enemy units there. If this moved him into a defending army, straighten his unit and gain 1 Honor. Tadaka's Mirror WaD WaD160 spell fate 2 1 7293 Earth Reaction: Before another player's action destroys one of your defending Shugenja, remove this Spell from the game: Negate your Shugenja's destruction. Gain 2 Honor. The Jackal's Kiss WaD WaD161 spell fate 3 3 7637 Maho Limited: Bow this Spell: Lose 7 Honor. Target a dead non-Unique Personality in any discard pile. Bring him into play, waiving Gold Costs and ignoring Honor Requirement. Before this turn ends, remove him from the game. The Mountain's Feet WaD WaD162 spell fate 3 2 7690 Earth Battle: Bow this Shugenja: Bow a target opposing unbowed card. Raise or lower the current battlefield's province's strength by the Force of the target. The Great Carpenter Wall WaD WaD164 stronghold aside crab 9 4 3 7590 Siege Battle: Move home a target defending unit with a total Force and Chi less than or equal to the strength of the current battlefield's province. Black Silk Castle WaD WaD165 stronghold aside spider 8 4 0 1787 You do not lose Honor from Fate and Spider Clan cards you own. Battle: Even if this card is bowed, target one of your unbowed Personalities: Remove from the game an enemy player's target dead Personality. Destroy a target enemy Personality with Gold Cost equal to or less than the removed Personality's Gold Cost. The Western Steppes WaD WaD166 stronghold aside unicorn 7 5 4 7846 Your opposed Personalities have +1F while in an army with more units than the enemy army. Reaction: After your Personality assigns: Create a 0F/1C/2PH Unicorn Clan, Samurai Personality at his battlefield. Remove it from the game after the Combat Segment at that battlefield ends.