Name Set ImageFile Type Stage HP Weakness Resistance RetreatCost Rarity Text Dialga (DP) DP DP-001 Metal Basic 90 Fire +20 Psychic -20 2 Rare Holo [M] Time Bellow (10) - Draw a card. | [M][M][C] Flash Cannon (40) - You may return all Energy cards attached to Dialaga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokemon and shuffle that card into your opponent's deck. Dusknoir (DP) DP DP-002 Psychic Stage 2 - Dusclops 120 Dark +30 Colorless -20 3 Rare Holo (Poke-POWER) Dark Palm - Once during your turn (before your attack), if your opponent has 4 or more Benched Pokemon, you may choose 1 of them and shuffle that Pokemon and all cards attached to it into his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. | [P][P][C] Hard Feelings - Put 5 damage counters on the Defending Pokemon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokemon. Electivire (DP) DP DP-003 Lightning Stage 1 - Electabuzz 100 Fighting +20 Metal -20 3 Rare Holo (Poke-POWER) Intense Voltage - As often as you like during your turn (before your attack), if Elekid is anywhere under Electivire, you may move a [L] Energy attached to 1 of your Pokemon to Electivire. This power can't be used if Electivire is affected by a Special Condition. | [L][L][L][C] Giga Impact (60) - You may discard all [L] Energy attached to Electivire. If you do, this attack's base damage is 120 instead of 60. Empoleon (DP) DP DP-004 Water Stage 2 - Prinplup 130 Lightning +30 2 Rare Holo [W][C] Ice Blade - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C] Aqua Jet (70) - Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Infernape (DP) DP DP-005 Fire Stage 2 - Monferno 100 Water +30 0 Rare Holo [C] Meteor Punch (30x) - Flip a coin until you get tails. This attack does 30 damage times the number of heads. | [R][R] Flare Blitz (90) - Discard all [R] Energy attached to Infernape. Lucario (DP) DP DP-006 Fighting Stage 1 - Riolu 90 Psychic +20 1 Rare Holo [C] Feint (30) - This attack's damage isn't affected by Resistance. | [F][F] Aura Sphere (40) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Luxray (DP) DP DP-007 Lightning Stage 2 - Luxio 120 Fighting +30 Metal -20 1 Rare Holo (Poke-POWER) Gleam Eyes - Once during your turn, when you put Luxray from your hand to evolve 1 of your Pokemon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokemon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokemon. | [L][L][L][L] Lightning Star (80) - Move all [L] Energy attached to Luxray to 1 of your Benched Pokemon. (Ignore this effect if you don't have any Benched Pokemon.) Magnezone (DP) DP DP-008 Metal Stage 2 - Magneton 120 Fire +30 Psychic -20 4 Rare Holo (Poke-BODY) Magnetize - If you have any [M] Energy attached to your Active Pokemon, the Retreat Cost for that Pokemon is 0. | [M][C][C] Metal Blast (50+) - Does 50 damage plus 10 more damage for each [M] Energy attached to Magnezone. Manaphy (DP) DP DP-009 Water Basic 70 Lightning +20 1 Rare Holo [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [W][W] Aqua Ring (30) - Switch Manaphy with 1 of your Benched Pokemon. Mismagius (DP) DP DP-010 Psychic Stage 1 - Misdreavus 90 Dark +20 Colorless -20 1 Rare Holo [P] Avenge - Count the number of your Pokemon that have any damage counters on them. Put that many damage counters on the Defending Pokemon. | [P][P][C] Psywave (30+) - Does 30 damage plus 20 more damage for each Energy attached to the Defending Pokemon. Palkia (DP) DP DP-011 Water Basic 90 Lightning +20 2 Rare Holo [W] Spacial Rend (10) - Searhc your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. | [W][W][C] Transback (40) - You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Rhyperior (DP) DP DP-012 Fighting Stage 2 - Rhydon 140 Water +30 Lightning -20 4 Rare Holo (Poke-POWER) Earth Fissure - Once during your turn, when you play Rhyperior from your hand to evolve 1 of your Pokemon, you may discard the top 3 cards from your opponent's deck. | [F][F][C] Rock Wrecker (80) - This attack's damage isn't affected by Weakness or Resistance. Rhyperior can't attack during your next turn. Roserade (DP) DP DP-013 Grass Stage 1 - Roselia 90 Fire +20 1 Rare Holo [G][G] Poison Sting (30) - The Defending Pokemon is now Poisoned. | [G][G][C] Spike Whip (50) - If Budew is anywhere under Roserade, choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Shiftry (DP) DP DP-014 Dark Stage 2 - Nuzleaf 120 Fighting +30 Psychic -20 2 Rare Holo (Poke-POWER) Darkness Fan - Once during your turn (before your attack), if Shiftry is your Active Pokemon, you may flip a coin. If heads, choose 1 Evolved Pokemon on your opponent's Bench, remove the highest Stage Evolution card from that Pokemon, and put it back into his or her hand. This power can't be used if Shiftry is affected by a Special Condition. | [D][D][C] Spirit Dance (50+) - Flip 2 coins. This attack does 50 damage plus 20 more damage for each heads. Skuntank (DP) DP DP-015 Dark Stage 1 - Stunky 90 Fighting +20 Psychic -20 1 Rare Holo [D][D] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [D][D][C] Toxic Cloud (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Put 2 damage ocunters instead of 1 on the Defending Pokemon between turns. Staraptor (DP) DP DP-016 Colorless Stage 2 - Staravia 100 Lightning +30 Fighting -20 0 Rare Holo [C] Accelerative Dive (30) - Flip a coin. If tails, this attack does nothing. If heads, prevent all damage done to Starraptor by attacks (both yours and your opponent's) until the end of your next turn. | [C][C][C][C] Brave Heart (100) - Flip a coin. If tails, Starraptor does 100 damage to itself. Torterra (DP) DP DP-017 Grass Stage 2 - Grotle 140 Fire +30 4 Rare Holo [C][C][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G][C][C] Leaf Storm (60) - Remove 2 damage counters from each fo your [G] Pokemon. Azumarill (DP) DP DP-018 Water Stage 1 - Marill 80 Lightning +20 2 Rare [C] Defense Curl - Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn. | [W][W] Bubble Pump (40+) - If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokemon is now Paralyzed. Beautifly (DP) DP DP-019 Grass Stage 2 - Silcoon 100 Fire +20 Fighting -20 1 Rare [C][C] Whirlwind (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [G][G][C][C] Giga Drain (50) - After your attack, remove from Beautifly the number of damage counters equal to the damage you did to the Defending Pokemon. Bibarel (DP) DP DP-020 Colorless Stage 1 - Bidoof 100 Fighting +20 2 Rare [C] Rest - Remove all Special Conditions and 4 damage counters from Bibarel. Bibarel is now Asleep. | [C][C][C] Take Down (60) - Bibarel does 10 damage to itself. Carnivine (DP) DP DP-021 Grass Basic 70 Fire +20 Water -20 1 Rare [G][C] Swallow Up (30) - Before doing damage, count the remaining HP of the Defending Pokemon and Carnivine. If the Defending Pokemon has fewer remaining HP than Carnivine's, this attack does 60 damage instead. | [G][G] Wring Out (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and sicard an Energy card attached to the Defending Pokemon. Clefable (DP) DP DP-022 Colorless Stage 1 - Clefairy 90 Fighting +20 2 Rare [C][C] Double Slap (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [C][C][C] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) Clefable performs that attack. Drapion (DP) DP DP-023 Psychic Stage 1 - Skorupi 100 Psychic +20 3 Rare [C][C] Stomp (20+) - Flip a coin. I fheads, this attack does 20 damage plus 20 more damage. | [P][P][C] Poison Claws (50) - The Defending Pokemon is now Poisoned. Drifblim (DP) DP DP-024 Psychic Stage 1 - Drifloon 80 Dark +20 Colorless -20 0 Rare [C] Wind Wave - Search your discard pile for up to 5 in any combination of Pokemon and Supporter cards. Show them to your opponent and shuffle them into your deck. | [P][P][P] Explosive Smoke (60) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Dustox (DP) DP DP-025 Grass Stage 2 - Cascoon 120 Fire +30 2 Rare [G][C] Stun Spore (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G][C][C] Toxic Dust (50) - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Floatzel (DP) DP DP-026 Water Stage 1 - Buizel 90 Lightning +20 1 Rare [W][C] Screw Tail (30) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. | [W][W] Water Gun (40+) - Does 40 damage plus 20 more damage for each [W] Energy attached to Floatzel but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Gengar (DP) DP DP-027 Psychic Stage 2 - Haunter 110 Dark +30 Colorless -20 1 Rare [C] Life Drain - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out. | [P][P][C] Shadow Dance - Put 4 damage counters on your opponent's Pokemon in any way you like. Then, switch Gengar with 1 of your Benched Pokemon. Heracross (DP) DP DP-028 Grass Basic 80 Fire +20 2 Rare [C] Pitch (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [G][G] Horn Slash (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage. Hippowdon (DP) DP DP-029 Fighting Stage 1 - Hippopotas 110 Water +20 Lightning -20 3 Rare [F][C][C] Vacuum Up (40) - The Defending Pokemon can't retreat during your opponent's next turn. | [F][F][C][C] Sand Eject (60) - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage. Lopunny (DP) DP DP-030 Colorless Stage 1 - Buneary 80 Fighting +20 1 Rare [C] Healing Wish - Flip a coin until you get tails. Remove a number of damage counters equal to the number of heads from 1 of your Pokemon. | [C][C][C] Flop (30) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) You may switch Lopunny with 1 of your Benched Pokemon. Machamp (DP) DP DP-031 Fighting Stage 2 - Machoke 130 Psychic +30 3 Rare [F] Revenge (20+) - If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 20 damage plus 50 more damage. | [F][F][F] Dynamic Punch (60+) - Flip a coin. If heads, this attack does 60 damage plus 30 more damage and the Defending Pokemon is now Confused. Medicham (DP) DP DP-032 Fighting Stage 1 - Meditite 90 Psychic +20 2 Rare [F] Force Palm - Count the number of damage counters on Medicham. Put that many damage counters on 1 of your opponent's Pokemon. | [F][F][C] Spinning Kick (80) - Medicham does 20 damage to itself. Munchlax (DP) DP DP-033 Colorless Basic 60 Fighting +10 2 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. | [C] Heave (30x) - Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.) Flip 2 coins. This attack does 30 damage tiems the number of heads. Noctowl (DP) DP DP-034 Colorless Stage 1 - Hoothoot 90 Lightning +20 Fighting -20 1 Rare [C] See Beyond - Choose a card from your hand and put it as a Prize card face up. Then, choose 1 of your face-down Prize cards without looking and put it into your hand. This attack does nothing if all of your Prize cards are face up. | [C][C][C] Extrasensory (30+) - If you have the same number of cards in your hand as your opponent, this attack does 30 damage plus 50 more damage. Pachirisu (DP) DP DP-035 Lightning Basic 70 Fighting +20 Metal -20 1 Rare [C] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Thunder Jolt (20) - Flip a coin. If tails, Pachirisu does 10 damage to itself. Purugly (DP) DP DP-036 Colorless Stage 1 - Glameow 90 Fighting +20 1 Rare [C] High Hat - Choose 1 card from your opponent's hand withotu looking and discard it. | [C][C][C][C] Body Slam (50) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Snorlax (DP) DP DP-037 Colorless Basic 100 Fighting +20 4 Rare [C] Block - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C][C][C] Ease Up (40+) - Snorlax is now Asleep. If Snorlax is evolved from Munchlax, this attack does 40 damage plus 30 more damage. Steelix (DP) DP DP-038 Metal Stage 1 - Onix 110 Fire +20 Psychic -20 4 Rare [M] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [M][M][C][C] Metal Slash (100) - Steelix can't attack during your next turn. Vespiquen (DP) DP DP-039 Grass Stage 1 - Combee 100 Fire +20 Fighting -20 3 Rare [G] Leaf Honey - Discard a [G] Energy attached to Vespiquen and remove all damage counters from 1 of your Benched [G] Pokemon. | [G][C][C] Attack Order (10x) - Does 10 damage times the amount of [G] Pokemon in play (both yours and your opponent's). Weavile (DP) DP DP-040 Dark Stage 1 - Sneasel 80 Fighting +20 Psychic -20 1 Rare [D] Nasty Plot - Search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [D][D][D] Dark Pulse (10x) - Does 10 damage times the amount of [D] Energy attached to all of your Pokemon. Wobbuffet (DP) DP DP-041 Psychic Basic 80 Psychic +20 3 Rare [P][C] Countercharge - Flip a coin. If heads, move all damage counters from Wobbuffet to the Defending Pokemon. Wynaut (DP) DP DP-042 Psychic Basic 40 Psychic +10 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. | [ ] Astonish - Choose 1 card from your opponent's hand wihtout looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Budew (DP) DP DP-043 Grass Basic 40 Fire +10 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew. | [ ] Errand-Running - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Cascoon (DP) DP DP-044 Grass Stage 1 - Wurmple 80 Fire +20 3 Uncommon [G] Harden - During your opponent's next turn, if Cascoon would be damaged by an attack, prevent that attack's damage done to Cascoon if that damage is 30 or less. | [G][C] Gooey Thread (20) - The Defending Pokemon can't retreat during your opponent's next turn. Cherrim (DP) DP DP-045 Grass Stage 1 - Cherubi 80 Fire +20 Water -20 2 Uncommon [G] Worry Seed (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][G] Magical Leaf (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage and remove 3 damage counters from Cherrim. Drifloon (DP) DP DP-046 Psychic Basic 60 Dark +10 Colorless -20 1 Uncommon [P] Blowing Wind - Flip a coin. If heads, put 1 of your Benched Pokemon and all cards attached to it on top of your deck. Shuffle your deck afterward. | [P][C] Ominous Wind (10) - Flip a coin. If heads, the Defending Pokemon is now Confused and can't retreat during your opponent's next turn. Dusclops (DP) DP DP-047 Psychic Stage 1 - Duskull 80 Dark +20 Colorless -20 2 Uncommon [P][C] Roam - Flip a coin. If heads, put 2 damage counters on each of your opponent's Pokemon. If tails, put 2 damage counters on 1 of your Pokemon. | [P][P] Gravity Wave (30) - Does 10 damage to each of your opponent's Benched Pokemon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokemon.) Elekid (DP) DP DP-048 Lightning Basic 40 Fighting +10 Metal -20 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. | [ ] Outlet - Search your deck for a [L] Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Grotle (DP) DP DP-049 Grass Stage 1 - Turtwig 90 Fire +20 Water -20 3 Uncommon [G] Synthesis - Search your deck for a [G] Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | [G][C][C] Cut (50) Haunter (DP) DP DP-050 Psychic Stage 1 - Gastly 70 Dark +20 Colorless -20 0 Uncommon [P] Hypnosis - The Defending Pokemon is now Asleep. | [P][P] Dream Eater (60) - If the Defending Pokemon is not Asleep, this attack does nothing. Hippopotas (DP) DP DP-051 Fighting Basic 60 Water +10 Lightning -20 2 Uncommon [C] Yawn - The Defending Pokemon is now Asleep. | [F] Sand Attack (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Luxio (DP) DP DP-052 Lightning Stage 1 - Shinx 80 Fighting +20 Metal -20 0 Uncommon [C] Fasten Claws (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. | [L][L] Thunder Fang (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Machoke (DP) DP DP-053 Fighting Stage 1 - Machop 80 Psychic +20 2 Uncommon [F][C] Karate Chop (40-) - Does 40 damage minus 10 damage for each damage counter on Machoke. | [F][F][C] Seismic Toss (60) Magneton (DP) DP DP-054 Metal Stage 1 - Magnemite 70 Fire +20 Psychic -20 2 Uncommon [C][C] Tri Attack (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [M][C][C] Magnetic Ray (40) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon that has any Energy attached to it and switch that Pokemon with 1 of the Defending Pokemon. Mantyke (DP) DP DP-055 Water Basic 40 Lightning +10 Fighting -20 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Mantine from your hand onto Mantyke (this counts as evolving Mantyke) and remove all damage counters from Mantyke. | [ ] Call for Friends - Search your deck for a [W] Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Monferno (DP) DP DP-056 Fire Stage 1 - Chimchar 70 Water +20 0 Uncommon [R] Flame Dance (30) - Search your discard pile for a [R] Energy card and attach it to Monferno. | [C][C] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Nuzleaf (DP) DP DP-057 Dark Stage 1 - Seedot 80 Fighting +20 Psychic -20 1 Uncommon [D] Dirty Trick - Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokemon. | [D][D] Razor Wind (40) - Flip a coin. If tails, this attack does nothing. Prinplup (DP) DP DP-058 Water Stage 1 - Prinplup 80 Lightning +20 1 Uncommon [W] Aqua Shower - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W] Brine - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rapidash (DP) DP DP-059 Fire Stage 1 - Ponyta 80 Water +20 0 Uncommon [C][C] Overrun (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][R][C] Blaze Up (50) - Flip a coin. If tails, discard a [R] Energy attached to Rapidash and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rhydon (DP) DP DP-060 Fighting Stage 1 - Rhyhorn 90 Water +20 Lightning -20 2 Uncommon [F][C] Storm Up (30+) - If there is any Stadium card in play, this attack does 30 damage plus 20 more damage. Discard that Stadium card. | [F][F][C] Crash Impact (60) - Rhydon does 10 damage to itself. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. Riolu (DP) DP DP-061 Fighting Basic 60 Psychic +10 1 Uncommon [F] Wild Kick (30) - Flip a coin. If tails, this attack does nothing. Seaking (DP) DP DP-062 Water Stage 1 - Goldeen 80 Lightning +20 1 Uncommon [C][C] Flail (10x) - Does 10 damage times the number of damage counters on Seaking. | [W][W] Horn Drill (50) Silcoon (DP) DP DP-063 Grass Stage 1 - Wurmple 80 Fire +20 3 Uncommon [G] Harden - During your opponent's next turn, if Silcoon would be damaged by an attack, prevent that attack's damage done to Silcoon if that damage is 30 or less. | [G][C] Entangling String (20) - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. Staravia (DP) DP DP-064 Colorless Stage 1 - Starly 70 Lightning +20 Fighting -20 0 Uncommon [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [C][C] Clutch (20) - The Defending Pokemon can't retreat during your opponent's next turn. Unown A (DP) DP DP-065 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) ANALYZE - Once during your turn (before your attack), if Unown A is on your Bench, you may look at the top 2 cards of your deck and put them back on top of your deck in any order. | [C] Hidden Power (10) Unown B (DP) DP DP-066 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) BOUNCE - Once during your turn (before your attack), if Unown B is on your Bench, you may flip a coin. If heads, discard all cards attached to any 1 of your Unown and shuffle that Pokemon back into your deck. | [C] Hidden Power (10) Unown C (DP) DP DP-067 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) CALL - Once during your turn (before your attack), if Unown C is on your Bench, you may flip a coin. If heads, search your deck for any 1 Unown and put it onto your Bench. Shuffle your deck afterward. | [C] Hidden Power (10) Unown D (DP) DP DP-068 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) DRAW - Once during your turn (before your attack), if Unown D is on your Bench, you may flip a coin. If heads, each player may draw a card. (You draw your card first.) | [C] Hidden Power (10) Azurill (DP) DP DP-069 Colorless Basic 40 Fighting +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. | [ ] Delivery - Put any 1 card from your discard pile into your hand. Bidoof (DP) DP DP-070 Colorless Basic 50 Fighting +10 1 Common [C] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [C] Scavenge - Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. Bonsly (DP) DP DP-071 Fighting Basic 40 Grass +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Sudowoodo from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly. | [ ] Fake Tears - Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn, and any damage done to Bonsly by attacks is reduced by 30 (after applying Weakness and Resistance). Buizel (DP) DP DP-072 Water Basic 60 Lightning +10 1 Common [W] Splash About (10+) - If Buizel has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage. Buneary (DP) DP DP-073 Colorless Basic 50 Fighting +10 1 Common [C] Splash (10) | [C][C] Jump Kick (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Chatot (DP) DP DP-074 Colorless Basic 60 Lightning +10 Fighting -20 1 Common [C] Me First - Draw a card. | [C] Tone-Deaf (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Cherubi (DP) DP DP-075 Grass Basic 50 Fire +10 Water -20 1 Common [G] Sleep Powder - The Defending Pokemon is now Asleep. | [G][C] Leech Seed (20) - If this attack does any damage to the Defending Pokemon (after applying Weakness and Resistance) remove 1 damage counter from Cherubi. Chimchar (DP) DP DP-076 Fire Basic 50 Water +10 1 Common [ ] Scratch (10) | [R][C] Ember (30) - Flip a coin. If tails, discard a [R] Energy attached to Chimchar. Clefairy (DP) DP DP-077 Colorless Basic 60 Fighting +10 1 Common [C] Sing - The Defending Pokemon is now Asleep. | [C][C] Moon Impact (20+) - If Clefairy is evolved from Cleffa, this attack does 20 damage plus 20 more damage. Cleffa (DP) DP DP-078 Colorless Basic 40 Fighting +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you amy put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. | [ ] Eeek - Draw a card. Combee (DP) DP DP-079 Grass Basic 50 Fire +10 Fighting -20 1 Common [G] Soliciting Nectar - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. The new Defending Pokemon is now Asleep. | [C][C] Gust (20) Duskull (DP) DP DP-080 Psychic Basic 50 Dark +10 Colorless -20 1 Common [C] Disable - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [P][C] Night Shade (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Electabuzz (DP) DP DP-081 Lightning Basic 70 Fighting +10 Metal -20 2 Common [L][C] Thunderpunch (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Electabuzz does 10 damage to itself. | [L][L] Shock Wave (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If Electabuzz is evolved from Elekid, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Gastly (DP) DP DP-082 Psychic Basic 50 Dark +10 Colorless -20 1 Common [P] Pain Payback - Move 1 damage counter from Gastly to 1 of your opponent's Pokemon. Glameow (DP) DP DP-083 Colorless Basic 50 Fighting +10 1 Common [C] Charm - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). | [C][C] Pose (30) - Flip a coin. If tails, this attack does nothing. Goldeen (DP) DP DP-084 Water Basic 60 Lightning +10 1 Common [C] Horn Attack (10) | [W][C] Take Down (30) - Goldeen does 10 damage to itself. Hoothoot (DP) DP DP-085 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [C][C] Kick Shot (30) - Flip a coin. If tails, this attack does nothing. Machop (DP) DP DP-086 Fighting Basic 60 Psychic +10 2 Common [F] Low Kick (20) Magnemite (DP) DP DP-087 Metal Basic 50 Fire +10 Psychic -20 1 Common [M] Metal Sound - Flip a coin. If heads, the Defending Pokemon is now Confused. | [M][C] Resonance (20+) - If the Defending Pokemon is Confused, this attack does 20 damage plus 20 more damage. Marill (DP) DP DP-088 Water Basic 60 Lightning +10 1 Common [C] Rollout (10+) - If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage. | [W][W] Splash Turn (20) - Switch Marill with 1 of your Benched Pokemon. Meditite (DP) DP DP-089 Fighting Basic 50 Psychic +10 1 Common [F] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Meditite during your opponent's next turn. | [F][C] Meditate (10+) - Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. Mime Jr. (DP) DP DP-090 Psychic Basic 40 Psychic +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. | [P] Mime - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. Misdreavus (DP) DP DP-091 Psychic Basic 60 Dark +10 Colorless -20 1 Common [C] Astonish - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [P][C] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Onix (DP) DP DP-092 Fighting Basic 90 Grass +20 3 Common [F] Tunneling - Choose up to 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Onix can't attack during your next turn. | [C][C] Headbutt (20) Piplup (DP) DP DP-093 Water Basic 60 Lightning +10 1 Common [ ] Peck (10) | [W][C] Water Splash (20+) - Flip a coin. if heads, this attack does 20 damage plus 10 more damage. Ponyta (DP) DP DP-094 Fire Basic 60 Water +10 1 Common [C] Tackle (10) | [R][R] Flame Tail (30) Rhyhorn (DP) DP DP-095 Fighting Basic 60 Water +10 Lightning -20 2 Common [C] Horn Attack (10) | [F][C] Take Down (30) - Rhyhorn does 10 damage to itself. Roselia (DP) DP DP-096 Grass Basic 70 Fire +10 1 Common [G] Toxic Spikes - The Defending Pokemon is now Poisoned. If Roselia is evolved from Budew, this attack does 10 damage to the Defending Pokemon. | [G][G] Sweet Spike (10) - The Defending Pokemon is now Asleep. Remove 2 damage counters from 1 of your Pokemon. Seedot (DP) DP DP-097 Grass Basic 50 Fire +10 Water -20 1 Common [C] Bide - Flip a coin. If heads, during your opponent's next turn, if Seedot would be Knocked Out by damage from an attack, Seedot is not Knocked Out and its remaining HP becomes 10 instead. | [C][C] Rollout (20) Shinx (DP) DP DP-098 Lightning Basic 60 Fighting +10 Metal -20 1 Common [L] Spark (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Skorupi (DP) DP DP-099 Psychic Basic 60 Psychic +10 2 Common [P] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C] Pin Missile (10x) - Flip 4 coins. This attack does 10 damage times the number of heads. Sneasel (DP) DP DP-100 Dark Basic 60 Fighting +10 Psychic -20 1 Common [C] Double Slap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Starly (DP) DP DP-101 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Gust (10) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Stunky (DP) DP DP-102 Dark Basic 60 Fighting +10 Psychic -20 1 Common [C] Scratch (10) | [D][C] Severe Gas (10) - The Defending Pokemon is now Poisoned. Turtwig (DP) DP DP-103 Grass Basic 60 Fire +10 Water -20 2 Common [ ] Tackle (10) | [G] Razor Leaf (20) Wurmple (DP) DP DP-104 Grass Basic 50 Fire +10 1 Common [C] Needling Sting (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [G] String Shot (10) - Flip a coin. if heads, the Defending Pokemon is now Paralyzed. Double Full Heal DP DP-105 Trainer Uncommon Remove all Special Conditions from each of your Active Pokemon. Energy Restore DP DP-106 Trainer Uncommon Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. Energy Switch DP DP-107 Trainer Uncommon Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon. Night Pokemon Center DP DP-108 Trainer Uncommon Choose 1 of your Pokemon. Flip 2 coins. If both are heads, remove all damage counters from that Pokemon. If both are tails, discard all Energy cards attached to that Pokemon. PlusPower DP DP-109 Trainer Uncommon Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn. | If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Poke Ball DP DP-110 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Pokedex Handy910is DP DP-111 Trainer Uncommon Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. Professor Rowan DP DP-112 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose 1 card in your hand and shuffle the rest into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can't play this card.) Rival DP DP-113 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward. Speed Stadium DP DP-114 Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another Stadium card with the same name is in play, you can't play this card. | Once during each player's turn, the player may flip a coin until he or she gets tails. For each heads, that player draws a card. Super Scoop Up DP DP-115 Trainer Uncommon Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand. Warp Point DP DP-116 Trainer Uncommon Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any. Energy Search DP DP-117 Trainer Common Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Potion DP DP-118 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch DP DP-119 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Empoleon LV.X (DP) DP DP-120 Water Level-Up - Empoleon 140 Lightning +30 2 Level X (Poke-POWER) Supreme Command - Once during your turn (before your attack), you may choose up to 2 cards from your opponent's hand without looking and put them face down next to the Defending Pokemon. (These cards are not in play or in your opponent's hand.) At the end of your opponent's next turn, return those cards to your opponent's hand. This power can't be used if Empoleon is affected by a Special Condition. | [W][W][W] Hydro Impact - Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Empoleon can't attack during your next turn. | Put this card onto your Active Empoleon. Empoleon LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Infernape LV.X (DP) DP DP-121 Fire Level-Up - Infernape 120 Water +30 0 Level X (Poke-POWER) Burning Head - Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition. | [R][R] Flare Up (150) - Search your discard pile for 8 [R] Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 [R] Energy cards in your discard pile.) | Put this card onto your Active Infernape. Infernape LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Torterra LV.X (DP) DP DP-122 Grass Level-Up - Torterra 160 Fire +30 4 Level X (Poke-POWER) Forest Murmurs - Once during your turn (before your attack), if you have more Prize cards left than your opponent, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. This power can't be used if Torterra is affected by a Special Condition. | [G][G][G][C] Vigorous Dash (100) - Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Torterra does 30 damage to itself. | Put this card onto your Active Torterra. Torterra LV.X can use any attack. Poke-Power, Poke-Body from its previous Level. Grass Energy DP DP-123 Energy Common [G] Fire Energy DP DP-124 Energy Common [R] Water Energy DP DP-125 Energy Common [W] Lightning Energy DP DP-126 Energy Common [L] Psychic Energy DP DP-127 Energy Common [P] Fighting Energy DP DP-128 Energy Common [F] Darkness Energy (Basic) DP DP-129 Energy Common [D] Metal Energy (Basic) DP DP-130 Energy Common [M] Aggron (MT) MT MT-001 Metal Stage 2 - Lairon 130 Fire +40 Psychic -20 4 Rare Holo [C][C] Heap Up (40+) - Search your discard pile for all Energy cards and show them to your opponent. If you find any [M] Special Energy cards there, this attack does 40 damage plus 30 more damage. Put all of those Energy cards on top of your deck. Shuffle your deck afterward. | [M][M][M][M] Hard Metal (60+) - YOu may do 60 damage plus 40 more damage. If you do, Aggron does 40 damage to itself. Alakazam (MT) MT MT-002 Psychic Stage 2 - Kadabra 100 Psychic +30 1 Rare Holo (Poke-POWER) Power Cancel - Once during your opponent's turn, when your opponent's Pokemon uses any Poke-Power, you amy discard 2 cards from your hand and prevent all effects of that Poke-Power. (This counts as that Pokemon using its Poke-Power.) This power can't be used if Alakazam is affected by a Special Condition. | [P][P][C] Psychic Guard (50) - During your opponent's next turn, any damage done to Alakazam by attacks from your opponent's Stage 2 Evolved Pokemon is reduced by 30 (after applying Weakness and Resistance). Ambipom (MT) MT MT-003 Colorless Stage 1 - Aipom 80 Fighting +20 1 Rare Holo [C][C] Tail Influence (30) - Your opponent flips a coin until he or she gets heads. For each tails, remove an Energy card attached to the Defending Pokemon and put it on the bottom of your opponent's deck. | [C][C] Charity Tail (80) - Before Ambipom does damage, your opponent may discard 2 cards from his or her hand. If he or she does, this attack's base damage is 10 instead of 80. Azelf (MT) MT MT-004 Psychic Basic 60 Psychic +20 1 Rare Holo (Poke-BODY) Downer Material - If you have Uxie and Mesprin in play, the attack cost of each of your opponent's Basic Pokemon's attacks is [C] more. You can't use more than 1 Downer Material Poke-Body each turn. | [P] Bind Pulse (10) - During your opponent's next turn, your opponent can't attach any Special Energy cards from his or her hand to any of his or her Pokemon. Blissey (MT) MT MT-005 Colorless Stage 1 - Chansey 130 Fighting +30 3 Rare Holo (Poke-POWER) Kind Egg - Once during your turn (before your attack), if Happiny is anywhere under Blissey, you may choose a number of cards in your hand up to the amount of Energy attached to Blisey and put those cards on top of your deck. Shuffle your deck afterward. Then, draw that many cards. This power can't be used if Blissey is affected by a Special Condition. | [C] Happy Chance (20+) - Does 20 damage plus 10 more damage for each Energy attached to Blissey. Before doing damage, you may search your discard pile for a basic Energy card and attach it to Blissey. Bronzong (MT) MT MT-006 Metal Stage 1 - Bronzor 90 Fire +30 Psychic -20 3 Rare Holo (Poke-POWER) Miracle Oracle - Once during your turn (before your attack), you may draw a card. Then, discard a card from your hand. If you discard an Energy card, draw 1 more card. This power can't be used if Bronzong is affected by a Special Condition. | [M][M][C] Shady Stamp (50) - The Defending Pokemon is now Confused. Celebi (MT) MT MT-007 Grass Basic 60 Fire +20 1 Rare Holo [ ] Sprouting - Search your deck for a [G] Energy card and attach it to Celebi. Shuffle your deck afterward. | [G][G] Leaf Tornado (30) - You may move any number of basic [G] Energy cards attached to your Pokemon to your other Pokemon in any way you like. Feraligatr (MT) MT MT-008 Water Stage 2 - Croconaw 130 Lightning +30 2 Rare Holo [W][W] Energy Cyclone (20x) - Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward. | [W][C][C] Breaking Tail (60) - Choose 1 card from your opponent's hand without looking and discard it. Garchomp (MT) MT MT-009 Colorless Stage 2 - Gabite 130 Colorless +30 0 Rare Holo (Poke-BODY) Rainbow Scale - If an Active Pokemon has Weakness to any of the types of Energy attached to Garchomp, Garchomp's attacks do 40 more damage to that Pokemon (before applying Weakness and Resistance). Rainbow Scale Poke-Body can't be used if Garchomp has any Special Energy cards attached to it. | [C][C][C] Dragon Fang (70) Honchkrow (MT) MT MT-010 Dark Stage 1 - Murkrow 90 Lightning +20 Fighting -20 1 Rare Holo (Poke-BODY) Dark Genes - As long as Honchkrow has the Energy necessary to use its attack, each of your Murkrow can use Honchkrow's attack as its own without the necessary Energy to use that attack. | [D][D][C] Dark Wing Flaps (50) - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Lumineon (MT) MT MT-011 Water Stage 1 - Finneon 80 Lightning +20 1 Rare Holo (Poke-POWER) Lure Ring - Once during your turn (before your attack), if Lumineon is your Active Pokemon, you may choose 1 of your opponent's Benched Pokemon that has maximum HP of 100 or more and switch it with 1 of the Defending Pokemon. This power can't be used if Lumineon is affected by a Special Condition. | [C][C] Reverse Stream (30+) - Does 30 damage plus 10 more damage for each [W] Energy attached to Lumineon. Then, return all [W] Energy attached to Lumineon to your hand. Magmortar (MT) MT MT-012 Fire Stage 1 - Magmar 100 Water +30 3 Rare Holo [R][C] Smoke Bomb (30) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][R][C] Flame Drum (80) - If Magby isn't anywhere under Magmortar, discard 2 Energy cards from your hand. (If you can't discard 2 Energy cards from your hand, this attack does nothing.) Meganium (MT) MT MT-013 Grass Stage 2 - Bayleef 130 Fire +30 Water -20 2 Rare Holo [G] Ultra Powder (20) - Flip 3 coins. If the Defending Pokemon is now Poisoned. If the second coin is heads, the Defending Pokemon is now Burned. If the third coins is heads, the Defending Pokemon is now Paralyzed. | [G][G][C] Fire Counterattack (60+) - If your opponent has any [R] Pokemon in play, this attack does 60 damage plus 30 more damage. Mesprit (MT) MT MT-014 Psychic Basic 60 Psychic +20 1 Rare Holo (Poke-BODY) Upper Material - If you have Uxie and Azelf in play, the Retreat Cost for each Uxie, Mesprit, and Azelf (both yours and your opponent's) is 0. | [P][C] Teleportation Burst (30) - You may switch Mesprit with 1 of your Benched Pokemon. Raichu (MT) MT MT-015 Lightning Stage 1 - Pikachu 90 Fighting +20 Metal -20 1 Rare Holo [ ] Electromagnetic Induction - Search your deck for up to 2 [L] Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward. | [L][C] Explosive Thunder (30x) - Discard all basic [L] Energy cards attached to Raichu. This attack does 30 damage times the number of [L] Energy cards you discarded. Typhlosion (MT) MT MT-016 Fire Stage 2 - Quilava 110 Water +30 2 Rare Holo (Poke-POWER) Firestarter - Once during your turn (before your attack), you may attach a [R] Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Typhlosion is affected by a Special Condition. | [R][R][C] Evaporating Heat (60) - Discard a [W] Energy attached to the Defending Pokemon. Tyranitar (MT) MT MT-017 Dark Stage 2 - Pupitar 140 Fighting +30 Psychic -20 4 Rare Holo [D][C] Payback (40+) - If your opponent has only 1 Prize card left, this attack does 40 damage plus 40 more damage and discard the top 3 cards from your opponent's deck. | [F][F][D][D] Ground Burn (80+) - Each player discards the top card of his or her deck. This attack does 80 damage plus 20 more damage for each Energy card discarded in this way. Uxie (MT) MT MT-018 Psychic Basic 60 Psychic +20 1 Rare Holo (Poke-POWER) Memory Out - Once during your opponent's next turn, if Uxie is damaged by an opponent's attack (even if Uxie is Knocked Out), you may use this power. The Attacking Pokemon can't use that attack during your opponent's next turn. | [P] Mind Off (10+) - If you have Mesprit and Azelf in play, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Asleep. Abomasnow (MT) MT MT-019 Grass Stage 1 - Snover 100 Fire +30 3 Rare (Poke-BODY) Glacier Snow - If Abomasnow is your Active Pokemon and is damaged by an opponent's attack (even if Abomasnow is Knocked Out), the Attacking Pokemon is now Asleep. | [W][C][C] Heavy Blizzard (60) - Flip a coin. If heads, put 1 damage counter on each of your opponent's Benched Pokemon. Ariados (MT) MT MT-020 Grass Stage 1 - Spinarak 80 Fire +20 1 Rare (Poke-BODY) Sticky - The Retreat Cost for each player's Pokemon (excluding Ariados) is [C] more. | [G][C] Offensive Needle (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed. Bastiodon (MT) MT MT-021 Metal Stage 2 - Shieldon 130 Fire +40 Psychic -20 3 Rare (Poke-BODY) Protective Wall - Prevent all damage done to your Benched Pokemon by your opponent's attacks. | [M][M][C] Anger Revenge (60) - If Bastiodon was damaged by an attack during your opponent's last turn, this attack does 40 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Chimecho (MT) MT MT-022 Psychic Basic 70 Psychic +20 1 Rare [C] Call In - Draw a card. If Chingling is anywhere under Chimecho, draw 2 more cards. | [P] Strange Bell (20) - If the Defending Pokemon is a Basic Pokemon, that Pokemon is now Confused. Crobat (MT) MT MT-023 Psychic Stage 2 - Golbat 100 Psychic +30 Fighting -20 0 Rare (Poke-POWER) Evolutionary Toxic - Once during your turn, when you play Crobat from your hand to evolve 1 of your Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns. | [P][P] Strike and Fade - Choose 1 of your opponent's Pokemon. This attack does 50 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If tails, shuffle Crobat and all cards attached to it back into your deck. Exeggutor (MT) MT MT-024 Grass Stage 1 - Exeggcute 90 Fire +20 2 Rare [C] String Bomb (30x) - Flip a coin for each basic Energy card attached to Exeggutor and to the Defending Pokemon. This attack does 30 damage times the number of heads. | [G] Nutritional Support - Search your deck for up to 2 [G] Energy cards and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward. Glalie (MT) MT MT-025 Water Stage 1 - Snorunt 90 Metal +20 2 Rare (Poke-BODY) Craggy Face - As long as Glalie is your Active Pokemon, any damage done by attacks from your opponent's Stage 2 Evolved Pokemon is reduced by 20 (before applying Weakness and Resistance). | [W][W][C] Intimidation Pebble (50) - Flip a coin. If heads, your opponent can't play any Trainer cards or Supporter cards from his or her hand during your opponent's next turn. Gyarados (MT) MT MT-026 Water Stage 1 - Magikarp 120 Lightning +30 Fighting -20 3 Rare (Poke-BODY) Dragon DNA - Gyarados can use any attack from its Basic Pokemon. (You still have to pay for that attack's Energy cost.) If Gyarados uses any attack from its Basic Pokemon, that attack does 30 more damage to the Active Pokemon (before applying Weakness and Resistance). | [W][W][C][C] Enrage (80) - Flip a coin until you get tails. For each heads, choose card from your opponent's hand without looking and discard it. If the first coin is tails, Gyarados is now Confused. Kricketune (MT) MT MT-027 Grass Stage 1 - Kricketot 80 Fire +20 2 Rare [C][C] Sore Performance (20) - The Defending Pokemon is now Asleep. | [G][G] Concerto (40+) - Does 40 damage plus 10 more damage for each Kricketot and each Kricketune you have in play. Manectric (MT) MT MT-028 Lightning Stage 1 - Electrike 80 Fighting +20 Metal -20 0 Rare [C] Lightning Twister (20x) - Does 20 damage times the number of basic Energy cards attached to Manectric. | [L][L][L] Chain Lightning (70) - Does 20 damage to each of your opponent's Benched Pokemon that is the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Mantine (MT) MT MT-029 Water Basic 80 Lightning +20 Fighting -20 1 Rare (Poke-BODY) Jumbo Fin - If Mantyke is anywhere under Mantine, the Retreat Cost for each of your [W] Pokemon is [C][C] less. | [W][W] Giant Wave (50) - Mantine can't use Giant Wave during your next turn. Mr. Mime (MT) MT MT-030 Psychic Basic 70 Psychic +20 1 Rare (Poke-BODY) Airy Wall - If your opponent's Pokemon that has 2 or less Energy cards attached to it attacks Mr.Mime, prevent all damage done to Mr. Mime from that attack. If Mime Jr. is anywhere under Mr. Mime, prevent all effects of that attack, including damage, done to Mr. Mime. | [P][C] Trick Play - Put a coin next to your Active Pokemon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, this attack does 50 damage to the Defending Pokemon. If he or she is right, Mr. Mime does 20 damage to itself, and this attack's damage isn't affected by Weakness or Resistance. Nidoqueen (MT) MT MT-031 Psychic Stage 2 - Nidorina 120 Psychic +30 Lightning -20 2 Rare (Poke-BODY) Mother Pheromone - The attack cost of your Nidoran [F], Nidorina, Nidoran [M], Nidorino, and Nidoking's attacks is [C] less. | [P][P][C] Give Aid (90) - If you have the same number of or less Benched Pokemon that your opponent, this attack's base damage is 50 instead of 90. Ninetales (MT) MT MT-032 Fire Stage 1 - Vulpix 80 Water +20 1 Rare (Poke-POWER) Color Shift - Once during your turn (before your attack), you may choose 1 of your opponent's Pokemon. Ninetales is the same type as that Pokemon (all if that Pokemon is more than 1 type)until the end of your turn. This power can't be used if Ninetales is affected by a Special Condition. | [R][R] Fire Blast (60) - Discard a [R] Energy attached to Ninetales. Rampardos (MT) MT MT-033 Fighting Stage 2 - Cranidos 120 Grass +30 1 Rare [F][C] Assurance (30) - As long as the Defending Pokemon's remaining HP is 60 or less, this attack's base damage is 60 instead of 30. | [F][F][F] Hasty Headbutt (100) - Ramparados does 20 damage to itself. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Slaking (MT) MT MT-034 Colorless Stage 2 - Vigoroth 140 Fighting +30 4 Rare (Poke-POWER) Energetic Impulse - Once during your turn (before your attack), if Slaking is your Active Pokemon, you may flip a coin. If heads, Slaking's Lazy Blow attack's base damage is 130 during this turn. If tails, Slaking can't attack or retreat during this turn. (If Slaking is no longer your Active Pokemon, this effect ends.) | [C][C][C][C] Lazy Blow (50) Sudowoodo (MT) MT MT-035 Fighting Basic 80 Water x2 1 Rare [C] Sidestep (20) - If Bonsly is anywhere under Sudowoodo, flip a coin. If heads, prevent all effects of an attack, including damage, done to Sudowoodo during your opponent's next turn. | [F][F] Persuade (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. The new Defending Pokemon can't retreat during your opponent's next turn. Toxicroak (MT) MT MT-036 Psychic Stage 1 - Croagunk 90 Psychic +20 1 Rare (Poke-BODY) Poison Sacs - Your opponent can't remove the Special Condition Poisoned by evolving or devolving his or her Poisoned Pokemon. (This also includes putting a Pokemon Level-Up card onto the Poisoned Pokemon.) | [P][C] Knuckle Claws (30) - The Defending Pokemon is now Poisoned. Unown I (MT) MT MT-037 Psychic Basic 50 Psychic +10 1 Rare (Poke-POWER) ITEM - Once during your turn (before your attack), if you have Unown I, Unown T, Unown E, and Unown M on your Bench, you may search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 ITEM Poke-Power each turn. | [C] Hidden Power - Choose an Energy card attached to the Defending Pokemon and put it face down. Treat that card as a Special Energy card that provides [C] Energy and doesn't have any effect other than providing Energy. Put that card face up at the end of your opponent's next turn. Ursaring (MT) MT MT-038 Colorless Stage 1 - Teddiursa 100 Fighting +20 2 Rare [C][C] Bad Temper (30) - The Defending Pokemon is now Confused. During your opponent's next turn, that Pokemon's attacks do 60 more damage to the Active Pokemon (before applying Weakness and Resistance). | [C][C][C][C] Defensive Claw (60+) - If Teddiursa is on your Bench, this attack does 60 damage plus 20 more damage. If Teddiursa on your Bench has any damage counters on it, this attack does 60 damage plus 40 more damage and remove all damage counters on that Pokemon. Walrein (MT) MT MT-039 Water Stage 2 - Sealeo 130 Metal +30 3 Rare (Poke-POWER) Freeze-up - Once during your turn, when you play Walrein from your hand to evolve 1 of your Pokemon, you may flip 2 coins. If both are heads, discard 1 of the Defending Pokemon and all cards attached to it. (This doesn't count as a Knocked Out Pokemon.) | [W][W][C] Ice Bind (70) - If your opponent doesn't discard a card from his or her hand, the Defending Pokemon is now Paralyzed. Whiscash (MT) MT MT-040 Water Stage 1 - Barboach 90 Grass +30 Lightning -20 3 Rare [W][C][C} Fury (20x) - Does 20 damage times the number of damage counters on Whiscash. | [F][C][C][C] Magnitude (60) - Does 20 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Bayleef (MT) MT MT-041 Grass Stage 1 - Chikorita 80 Fire +20 Water -20 1 Uncommon [C] Evolution Impulse - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [G][C] Leaf Boomerang (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Chingling (MT) MT MT-042 Psychic Basic 40 Psychic +10 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling. | [ ] Inviting Bell - Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Cranidos (MT) MT MT-043 Fighting Stage 1 - Skull Fossil 70 Grass +20 1 Uncommon [C] Headbutt (20) | [F][C] Steamroll (30) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Croconaw (MT) MT MT-044 Water Stage 1 - Totodile 80 Lightning +20 2 Uncommon (Poke-POWER) Evolutionary Vitality - Once during your turn, when you play Croconaw from your hand to evolve 1 of your Pokemon, you may look at the top 5 cards of your deck. Choose all Energy cards you find there, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. | [W][C] Hover Over (30) - The Defending Pokemon can't retreat during your opponent's next turn. Dewgong (MT) MT MT-045 Water Stage 1 - Seel 90 Metal +20 2 Uncommon (Poke-BODY) Cold Fat - As long as Dewgong is Asleep, any damage done to Dewgong by attacks is reduced by 40 (after applying Weakness and Resistance). | [W][W][C] Collapse (60) - Dewgong is now Asleep. Dodrio (MT) MT MT-046 Colorless Stage 1 - Doduo 80 Lightning +20 Fighting -20 0 Uncommon [C] Fury Attack (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [C][C][C] Triple Pick - Choose 3 of your opponent's Evolved Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Dunsparce (MT) MT MT-047 Colorless Basic 60 Fighting +10 1 Uncommon [ ] Snake Hook - Draw a card. | [ ] Bite and Run (10) - Switch Dunsparce with 1 of your Benched Pokemon. Gabite (MT) MT MT-048 Colorless Stage 1 - Gible 80 Colorless +20 1 Uncommon [C] Gather Up - Search your discard pile for up to 2 Energy cards, show them to your opponent, and put them into your hand. | [C][C] Marvelous Shine - Flip a coin. If heads, put 4 damage counters on 1 of your opponent's Pokemon. If tails, remove 4 damage counters from 1 of your Pokemon. Girafarig (MT) MT MT-049 Colorless Basic 70 Psychic +20 1 Uncommon [C] Crane Neck - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C][C] Psybeam (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Golbat (MT) MT MT-050 Psychic Stage 1 - Zubat 70 Psychic +20 Fighting -20 0 Uncommon [P] Pulse Search (30) - Look at your opponent's hand. Graveler (MT) MT MT-051 Fighting Stage 1 - Geodude 90 Grass +20 Lightning -20 3 Uncommon [F][C] Rock Cannon (30x) - Flip a coin until you get tails. This attack does 30 damage times the number of heads. | [F][C][C] Rock Slide (40) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Happiny (MT) MT MT-052 Colorless Basic 60 Fighting +10 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny. | [ ] Lively - Remove 2 damage counters from 1 of your Pokemon. Lairon (MT) MT MT-053 Metal Stage 1 - Aron 80 Fire +20 Psychic -20 3 Uncommon [M] Mend - Search your discard pile for a [M] Energy card and attach it to Lairon. If you do, remove 2 damage counters from Lairon. | [M][M][C] Confront (50) Magmar (MT) MT MT-054 Fire Basic 70 Water +20 2 Uncommon [R] Flare (20) | [R][R][C] Flamethrower (50) - Discard an Energy attached to Magmar. Masquerain (MT) MT MT-055 Grass Stage 1 - Surskit 70 Fire +20 Fighting -20 0 Uncommon [C][C] Centrifugal Force (20x) - Does 20 damage times the number of [C] Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost). | [G][G] Swirling Ripple (30+) - If your opponent has any [W] Pokemon in play, this attack does 30 damage plus 30 more damage and the Defending Pokemon is now Confused. Nidorina (MT) MT MT-056 Psychic Stage 1 - Nidoran [F] 80 Psychic +20 1 Uncommon [C] Rescue - Search your discard pile for up to 2 Pokemon, show them to your opponent, and put them into your hand. | [P][C] Scratch (30) Octillery (MT) MT MT-057 Water Stage 1 - Remoraid 80 Lightning +20 1 Uncommon [C][C] Crash Bomber (30+) - If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 30 more damage. Then, discard a Special Energy card attached to the Defending Pokemon. | [W][W] Aqua Liner - Choose 1 of your opponent's Benched Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Parasect (MT) MT MT-058 Grass Stage 1 - Paras 90 Fire +20 2 Uncommon [G] Wild Spores (20) - If Parasect evolved from Paras during this turn, this attack does 40 damage and the Defending Pokemon is now Asleep and Poisoned. | [G][G][C] Extend Fungus (60) - Remove 2 damage counters from Parasect. Pupitar (MT) MT MT-059 Fighting Stage 1 - Larvitar 70 Grass +20 Lightning -20 0 Uncommon [C][C] Pressurized Gas - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Rocket Tackle (50) - Pupitar does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Pupitar by attacks during your opponent's next turn. Quilava (MT) MT MT-060 Fire Stage 1 - Cyndaquil 80 Water +20 1 Uncommon [R][C] Fireworks (40) - Flip a coin. If tails, discard a [R] Energy attached to Quilava. Sandslash (MT) MT MT-061 Fighting Stage 1 - Sandshrew 90 Water +20 Lightning -20 1 Uncommon [C] Spike Armor - During your opponent's next turn, if Sandslash is damaged by an opponent's attack (even if Sandslash is Knocked Out), put 4 damage counters on the Attacking Pokemon. | [F][F][C] Poison Spike (60) - If the Defending Pokemon already has any damage counters on it, that Pokemon is now Poisoned. Sealeo (MT) MT MT-062 Water Stage 1 - Spheal 80 Metal +20 2 Uncommon [W][W] Ice Rider - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Shieldon (MT) MT MT-063 Metal Stage 1 - Armor Fossil 80 Fire +20 Psychic -20 2 Uncommon [M][C] Hard Face (20) - During your opponent's next turn, any damage done to Shieldon by attacks is reduced by 20 (after applying Weakness and Resistance). | [M][C][C] Shield Attack (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Tropius (MT) MT MT-064 Grass Basic 80 Fire +20 Fighting -20 1 Uncommon [G] Bonus Leaf - Remove 3 damage counters from each of your Benched Pokemon that has any [G] Energy attached to it. | [G][C] Whirlwind (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Unown E (MT) MT MT-065 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) EQUIP - Once during your turn (before your attack), if Unown E is on your Bench, you may discard all cards attached to Unown E and attach Unown E to 1 of your Pokemon as a Pokemon Tool card. As long as Unown E is attached to a Pokemon, that Pokemon gets +10 HP. | [C][C] Hidden Power - During your opponent's next turn, whenever your opponent flips a coin, treat it as tails. Unown M (MT) MT MT-066 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) MAGNET - Once during your turn (before your attack), if Unown M is your Active Pokemon, you may flip a coin . If heads, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. This power can't be used if Unown M is affected by a Special Condition. | [C] Hidden Power - Flip a coin. If heads, this attack does 30 damage. If tails, this attack does 30 damage to 1 of your Pokemon, and this attack's damage isn't affected by Weakness or Resistance. Unown T (MT) MT MT-067 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) THROW - Once during your turn (before your attack), if Unown T is your Active Pokemon, you may discard a card from your hand. Then, flip a coin. If heads, put 2 damage counters on 1 of your opponent's Benched Pokemon. This power can't be used if Unown T is affected by a Special Condition. | [C] Hidden Power - Look at your opponent' shand and choose 1 card, then have your opponent shuffle that card into his or her deck. Then, show your opponent your hand and he or she chooses 1 card. Shuffle that card into your deck. Vigoroth (MT) MT MT-068 Colorless Stage 1 - Slakoth 80 Fighting +20 1 Uncommon [C] Wake-up Punch (10) - If Vigoroth evolved from Slakoth during this turn and Slakoth was Aslep, this attack's base damage is 60 isntead of 10. | [C][C][C] Fury Swipes (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Abra (MT) MT MT-069 Psychic Basic 50 Psychic +10 1 Common [P] Play Search - Look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Put the 4 other cards back on top of your deck. Shuffle your deck afterward. | [P][C] Ultra Evolution - Search your deck for Alakazam and put it onto Abra (this counts as evolving Abra). Shuffle your deck afterward. Aipom (MT) MT MT-070 Colorless Basic 60 Fighting +10 1 Common [C] Tail Whap (10) | [C][C] Throw Off - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Before doing damage, discard all Pokemon Tool cards attached to that Pokemon. Aron (MT) MT MT-071 Metal Basic 50 Fire +10 Psychic -20 2 Common [M][C] Steel Tackle (30) - Aron does 10 damage to itself. Barboach (MT) MT MT-072 Water Basic 50 Grass +10 Lightning -20 1 Common [F] Mud Split - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Bidoof (MT) MT MT-073 Colorless Basic 60 Fighting +10 2 Common Wacan Berry - Any damage done to Bidoof by attacks from [L] Pokemon is reduced by 20 (after applying Weakness and Resistance). | [C][C] Tackle (30) Bronzor (MT) MT MT-074 Metal Basic 50 Fire +10 Psychic -20 1 Common [M][C] Dull Light (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Buizel (MT) MT MT-075 Water Basic 60 Lightning +10 1 Common Chesto Berry - If Buizel is Asleep, remove the Special Condition Asleep from Buizel at the end of each player's turn. | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. Chansey (MT) MT MT-076 Colorless Basic 100 Fighting +20 2 Common [C][C] Scrunch - Flip a coin. If heads, prevent all damage done to Chansey by attacks during your opponent's next turn. | [C][C][C][C] Double-edge (80) - Chansey does 60 damage to itself. Chikorita (MT) MT MT-077 Grass Basic 50 Fire +10 Water -20 1 Common [ ] Sleep Scent - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [G] Jump On (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Croagunk (MT) MT MT-078 Psychic Basic 60 Psychic +10 1 Common [C] Ghastly Sound - Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn. | [P][P] Finger Poke (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Cyndaquil (MT) MT MT-079 Fire Basic 60 Water +10 1 Common [ ] Tackle (10) | [R][C] Live Coal (20) Doduo (MT) MT MT-080 Colorless Basic 60 Lightning +10 Fighting -20 1 Common [C] Double Stab (10x) - Flip 2 coins. This attack does 10 damge times the number of heads. | [C][C] Accelerating Stab (30) - Doduo can't use Accelerating Stab during your next turn. Electrike (MT) MT MT-081 Lightning Basic 60 Fighting +10 Metal -20 1 Common [L] Electromagnetic Jam (10) - Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokemon during his or her next turn. Exeggcute (MT) MT MT-082 Grass Basic 60 Fire +10 1 Common [G] Direct-hit Bomb - Flip a coin for each Energy attached to Exeggcute. Choose 1 of your opponent's Pokemon. For each heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Finneon (MT) MT MT-083 Water Basic 50 Lightning +10 1 Common [W] Elegant Swim - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Finneon during your opponent's next turn. | [C][C] Tackle (20) Geodude (MT) MT MT-084 Fighting Basic 60 Grass +10 Lightning -20 2 Common [F] Stone Throw - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Gible (MT) MT MT-085 Colorless Basic 50 Colorless +10 1 Common [C] Push Down (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Kricketot (MT) MT MT-086 Grass Basic 60 Fire +10 2 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [G] Sling (10) Larvitar (MT) MT MT-087 Fighting Basic 50 Grass +10 Lightning -20 1 Common [F] Mountain Bite (10+) - You may discard the top card of your deck. If you do, this attack does 10 damage plus 10 more damage and Larvitar is now Asleep. | [C][C] Hammer In (20) Magby (MT) MT MT-088 Fire Basic 40 Water +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby) and more all damage counters from Magby. | [ ] Scorch - Flip a coin. If heads, the Defending Pokemon is now Burned. Magikarp (MT) MT MT-089 Water Basic 30 Lightning +10 1 Common [C] Flail (10x) - Does 10 damage times the number of damage counters on Magikarp. | [W][W] Dragon Rage (60) - Flip 2 coins. If either of them is tails, this attack does nothing. Murkrow (MT) MT MT-090 Dark Basic 60 Lightning +10 Fighting -20 1 Common [ ] Swarm - Search your deck for Murkrow and put it onto your Bench. Shuffle your deck afterward. | [C][C] Hide Crowd (20) - Switch Murkrow with 1 of your Benched Pokemon. Nidoran [F] (MT) MT MT-091 Psychic Basic 50 Psychic +10 1 Common [C] Call for Family - Search your deck for Nidoran [M] or Nidoran [F] and put it onto your Bench. Shuffle your deck afterward. | [P][C] Poison Sting (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Paras (MT) MT MT-092 Grass Basic 60 Fire +10 1 Common [C] Scratch (10) | [G][G} Mushroom Tackle (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Pichu (MT) MT MT-093 Lightning Basic 40 Fighting +10 Metal -20 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. | [ ] Chupi (20) - Flip a coin. If tails, this attack does nothing. Pikachu (MT) MT MT-094 Lightning Basic 60 Fighting +10 Metal -20 1 Common (Poke-POWER) Electro Recycle - Once during your turn (before your attack), if Pichu is anywhere under Pikachu, you may search your discard pile for a [L] Energy card, show it to your opponent, and put it into your hand. This power can't be used if Pikachu is affected by a Special Condition. | [L][C] BikaBika (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Remoraid (MT) MT MT-095 Water Basic 60 Lightning +10 1 Common [W] Sharpshooting - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W] Numbing Water (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Sandshrew (MT) MT MT-096 Fighting Basic 60 Water +10 Lightning -20 1 Common [F] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing. | [F][C] Ram (30) Seel (MT) MT MT-097 Water Basic 60 Metal +10 2 Common [W][C] Freezing Headbutt (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Shinx (MT) MT MT-098 Lightning Basic 60 Fighting +10 Metal -20 1 Common Rawst Berry - If Shinx is Burned, remove the Special Condition Burned from Shinx at the end of each player's turn. | [L] Plasma (10) - Flip a coin. If heads, search your discard pile for a [L] Energy card and attach it to Shinx. Slakoth (MT) MT MT-099 Colorless Basic 50 Fighting +10 1 Common [C] Drowsy - Both Slakoth and the Defending Pokemon are now Asleep. Snorunt (MT) MT MT-100 Water Basic 50 Metal +10 1 Common [C] Collect - Draw a card. | [W] Snowball (20) - Flip a coin. If tails, this attack does nothing. Snover (MT) MT MT-101 Grass Basic 60 Fire +10 2 Common [ ] Curiosity - Look at your opponent's hand. | [W][C] Snowball Fight (30) - Flip a coin. If tails, Snover does 10 damage to itself. Spheal (MT) MT MT-102 Water Basic 50 Metal +10 2 Common [C] Rollout (10) | [W] Willpower - Flip a coin. If heads, during your next turn, Spheal's Rollout attack's base damage is 40. Spinarak (MT) MT MT-103 Grass Basic 50 Fire +10 1 Common [C] Impound - The Defending Pokemon can't retreat during your opponent's next turn. | [G][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Surskit (MT) MT MT-104 Grass Basic 50 Fire +10 1 Common [G] Sleep Inducer - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. The new Defending Pokemon is now Asleep. Teddiursa (MT) MT MT-105 Colorless Basic 60 Fighting +10 1 Common [C] Rest - Remove all Special Conditions and 2 damage counters from Teddiursa. Teddiursa is now Asleep. | [C][C] Sweet Palm (30) - Before doing damage, remove 1 damage counter from the Defending Pokemon. Totodile (MT) MT MT-106 Water Basic 50 Lightning +10 1 Common [ ] Bite (10) | [W] Shining Fang (10+) - If the Defending Pokemon already has any damage counters on it, this attack does 10 damage plus 10 more damage. Vulpix (MT) MT MT-107 Fire Basic 60 Water +10 1 Common [R][R] Fire Soul (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Zubat (MT) MT MT-108 Psychic Basic 50 Psychic +10 Fighting -20 1 Common [P] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C] Bite (20) Bebe's Search MT MT-109 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.) Dusk Ball MT MT-110 Trainer Uncommon Look at the 7 cards from the bottom of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward. Fossil Excavator MT MT-111 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck or your discard pile for a Trainer card that has Fossil in its name or a Stage 1 or a Stage 2 Evolution card that evolves from a Fossil. Show it to your opponent and put it into your hand. If you searched your deck, shuffle your deck afterward. Lake Boundary MT MT-112 Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Apply Weakness for each Pokemon (both yours and your opponent's) as x2 instead. Night Maintenance MT MT-113 Trainer Uncommon Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck. Quick Ball MT MT-114 Trainer Uncommon Reveal cards from your deck until you reveal a Pokemon. Show that Pokemon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokemon, shuffle all the revealed cards back into your deck.) Team Galactic's Wager MT MT-115 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Each player shuffles his or her hand into his or her deck, and you and your opponent play Rock-Paper-Scissors. The player who wins draws up to 6 cards. The player who loses draws up to 3 cards. (You draw your cards first.) Armor Fossil MT MT-116 Trainer 50 Common Play Armor Fossil as if it were a [C] Basic Pokemon. (Armor Fossil counts as a Trainer card as well, but if Armor Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Armor Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Armor Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Armor Stone - Whenever Armor Fossil would be damaged by your opponent's attack, flip a coin until you get tails. For each heads, reduce that damage by 10. Skull Fossil MT MT-117 Trainer 50 Common Play Skull Fossil as if it were a [C] Basic Pokemon. (Skull Fossil counts as a Trainer card as well, but if Skull Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Skull Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Skull Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Skull Stone - During your opponent's turn, if Skull Fossil would be Knocked Out by damage from an opponent's attack, flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokemon. Multi Energy MT MT-118 Special Energy Rare Attach Multi Energy to 1 of your Pokemon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides [C] Energy when attached to a Pokemon that already has Special Energy cards attached to it. Darkness Energy (Special) MT MT-119 Special Energy Uncommon If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) MT MT-120 Special Energy Uncommon Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Electivire LV.X (MT) MT MT-121 Lightning Level-Up - Electivire 120 Fighting x2 Metal -20 3 Level X (Poke-BODY) Shocking Tail - As long as Electivire is your Active Pokemon, whenever your opponent attaches an Energy card from his or her hand to 1 of his or her Pokemon, put 2 damage counters on that Pokemon. | [L][C] Pulse Barrier (50) - Discard all of your opponent's Pokemon Tool cards and Stadium cards in play. If you do, prevent all effects, including damage, done to Electivire during your opponent's next turn. | Put this card onto your Active Electivire. Electivire LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Lucario LV.X (MT) MT MT-122 Fighting Level-Up - Lucario 110 Psychic x2 1 Level X (Poke-POWER) Stance - Once during your turn (before your attack), when you put Lucario LV.X from your hand onto your Active Lucario, you may use this power. Prevent all effects of an attack, including damage, done to Lucario during your opponent's next turn. (If Lucario is no longer your Active Pokemon, this effect ends.) | [F][F][C] Close Combat (80) - During your opponent's next turn, any damage done to Lucario by attacks is increased by 30 (after applying Weakness and Resistance). | Put this card onto your Active Lucario. Lucario LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Magmortar LV.X (MT) MT MT-123 Fire Level-Up - Magmortar 130 Water x2 3 Level X (Poke-POWER) Torrid Wave - Once during your turn (before your attack), if Magmortar is your Active Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Burned. Put 3 damage counters instead of 2 on that Pokemon between turns. This power can't be used if Magmortar is affected by a Special Condition. | [R][R][R][R] Flame Bluster - Discard 2 [R] Energy attached to Magmortar. Choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) During your next turn, Magmortar can't use Flame Bluster. Time-Space Distortion MT MT-124 Trainer Rare Holo Flip 3 coins. For each heads, search your discard pile for a Pokemon, show it to your opponent, and put it into your hand. Ampharos (SW) SW SW-001 Lightning Stage 2 - Flaaffy 130 Fighting +30 Metal -20 3 Rare Holo (Poke-BODY) Jamming - After your opponent plays a Supporter card from his or her hand, put 1 damage counter one ach of your opponent's Pokemon. You can't use more than 1 Jamming Poke-Body each turn. | [L][C][C] Cluster Bolt (70) - You may discard all [L] Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Blastoise (SW) SW SW-002 Water Stage 2 - Wartortle 120 Lightning +30 2 Rare Holo (Poke-POWER) Waterlog - Once during your turn (before your attack), you may attach as many basic [W] Energy cards from your hand to any of your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition. | [W][W][C] Hydro Pump (50+) - Does 50 damage plus 20 more damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Charizard (SW) SW SW-003 Fire Stage 2 - Charmeleon 130 Water +40 Fighting -20 3 Rare Holo (Poke-BODY) Fury Blaze - If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokemon (before applying Weakness and Resistance). | [R][R][R][C] Blast Burn (120) - Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.) Entei (SW) SW SW-004 Fire Basic 80 Water +20 2 Rare Holo (Poke-BODY) Burning Coat - Whenever 1 of your opponent's Pokemon is Knocked Out by damage from Entei's attacks, discard the top 3 cards from your opponent's deck. | [R][R][R] Blaze Roar (60) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. IF tails, discard 2 [R] Energy attached to Entei. Flygon (SW) SW SW-005 Fighting Stage 2 - Vibrava 120 Water +30 Lightning -20 1 Rare Holo (Poke-BODY) Irritating Buzz - As long as Flygon is your Active Pokemon, put 1 damage counter on each of your opponent's Active Pokemon between turns, excluding [F] Pokemon. | [F][C][C] Sand Sonic (60+) - If you attach a [F] Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage. Gallade (SW) SW SW-006 Fighting Stage 2 - Kirlia 130 Psychic +30 2 Rare Holo [F][C] Sonic Blade - Put damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [P][C][C] Psychic Cut (60+) - You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.) Gardevoir (SW) SW SW-007 Psychic Stage 2 - Kirlia 110 Psychic +30 2 Rare Holo (Poke-POWER) Telepass - Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. | [P][C][C] Psychic Lock (60) - During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon. Gastrodon East Sea (SW) SW SW-008 Water Stage 1 - Shellos East Sea 100 Grass +30 Lightning -20 4 Rare Holo (Poke-POWER) Osmotic Pressure - Once during your turn (before your attack), if you have Gastrodon West Sea in play, you may move up to 3 damage counters from Gastrodon East Sea to 1 of your Gastrodon West Sea. | [W][C][C] Dwindling Wave (80-) - Does 80 damage minus 10 damage for each damage counter on Gastrodon East Sea. Gastrodon West Sea (SW) SW SW-009 Fighting Stage 1 - Shellos West Sea 100 Grass +30 Lightning -20 4 Rare Holo [F][C] Raging Flood (20+) - Does 20 damage plus 10 more damage for each damage counter on Gastrodon West Sea. Then, remove 2 damage counters from Gastrodon West Sea. | [F][C][C][C] Wild Waves (80) - Put 1 damage counter on each Benched Pokemon (both yours and your opponent's). Ho-Oh (SW) SW SW-010 Fire Basic 90 Water x2 Fighting -20 2 Rare Holo (Poke-POWER) Phoenix Turn - Once during your opponent's turn, if Ho-Oh would be Knocked Out by damage from an attack, you may flip a coin. If heads, Ho-Oh isn't discarded. Instead, remove all damage counters, Special Conditions, and other effects from Ho-Oh. Then, discard all cards attached to Ho-Oh (except for Energy cards). This counts as Ho-Oh being Knocked Out and your opponent takes a Prize card. | [C][C][C][C] Rainbow Wing (20x) - This attack does 20 damage times the number of different types of basic Energy cards attached to Ho-Oh. Jumpluff (SW) SW SW-011 Grass Stage 2 - Skiploom 90 Fire +30 Fighting -20 0 Rare Holo (Poke-BODY) Cotton Spore - Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack. | [G][G] Cottonweed Punch - Flip 2 coins. Choose 1 of your opponent's Pokemon. For each heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Lickilicky (SW) SW SW-012 Colorless Stage 1 - Lickitung 110 Fighting +30 4 Rare Holo [C][C] Tongue Reel - Choose 1 of your opponent's Pokemon. If you choose a Benched Pokemon, switch the Defending Pokemon with that Pokemon. This attack does 20 damage to the Pokemon you chose. Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C][C] Boundless Power (80) - During your next turn, Lickilicky can't attack. Ludicolo (SW) SW SW-013 Water Stage 2 - Lombre 100 Lightning +30 2 Rare Holo (Poke-BODY) Rain Dish - At any time between turns, remove 1 damage counter from Ludicolo. | [W][W][C] Nature Power (60+) - If you have a Stadium card in play, this attack does 60 damage plus 20 more damage. If your opponent has a Stadium card in play, the Defending Pokemon is now Confused. Lugia (SW) SW SW-014 Colorless Basic 90 Psychic +20 Fighting -20 2 Rare Holo [C] Silver Wing (20) - Flip a coin. If heads, choose an Energy card attached to the Defending Pokemon and return it to your opponent's hand. | [P][C][C] Psychic Destruction (120) - If the Defending Pokemon has any Energy cards attached to it, this attack's base damage is 40 instead of 120. Mew (SW) SW SW-015 Psychic Basic 60 Psychic +20 1 Rare Holo [ ] Psychic Balance - If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.) | [P][C][C] Re-creation - Choose an attack on 1 of your opponent's Pokemon in his or her or her discard pile. Re-creation copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Mew performs that attack. Raikou (SW) SW SW-016 Lightning Basic 80 Fighting +20 Metal -20 2 Rare Holo (Poke-POWER) Thunder Rumble - Once during your turn (before your attack), when you attach a [L] Energy card from your hand to Raikou, you may put 1 damage counter on 1 of your opponent's Benched Pokemon. | [L][L][L] Thunder Clibm (50+) - Discard 3 cards from the top of your deck. This attack does 50 damage plus 10 more damage for each [L] Energy card you discarded. Then, attach those [L] Energy cards to 1 of your Pokemon. Roserade (SW) SW SW-017 Grass Stage 1 - Roselia 90 Fire +20 1 Rare Holo [G] Sleep Poison (20) - The Defending Pokemon is now Asleep and Poisoned. | [G][C][C] Magical Leaf (40+) - Flip a coin. If heads, this attack does 40 damage plus 30 more damage and remove 3 damage counters from Roserade. Salamence (SW) SW SW-018 Colorless Stage 2 - Shelgon 140 Colorless +30 Fighting -20 3 Rare Holo [C][C] Direct Hit (50) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [R][R][W][W] Dragon Finish - Discard 2 basic [R] Energy cards or 2 basic [W] Energy cards attached to Salamence. If you discard 2 basic [R] Energy cards, this attack does 100 damage to the Defending Pokemon. If you discarded 2 basic [W] Energy cards, this attack does 100 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) (If you can't discard cards, this attack does nothing.) Suicune (SW) SW SW-019 Water Basic 70 Lightning +20 1 Rare Holo (Poke-POWER) Aqua Recover - Once during your turn, when you put Suicune from your hand onto your Bench, you may search your discard pile for up to 3 [W] Pokemon, show them to your opponent, and put them into your hand. | [W][W][W] Cure Stream (60) - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). Venusaur (SW) SW SW-020 Grass Stage 2 - Ivysaur 130 Fire +30 3 Rare Holo (Poke-POWER) Miracle Aroma - Once during your turn (before your attack), you may flip a coin. If heads, choose either Asleep, Burned, or Poisoned. The Defending Pokemon is now affected by that Special Condition. This power can't be used if Venusaur is affected by a Special Condition. | [G][G][C] Giant Bloom (60) - Flip a coin. If heads, remove 4 damage counters from Venusaur. Absol (SW) SW SW-021 Dark Basic 70 Fighting +20 Psychic -20 1 Rare [C] Baleful Wind - Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it. | [D] Raid (10) - If you played Absol from your hand during this turn, this attack's base damage is 40 instead of 10. Arcanine (SW) SW SW-022 Fire Stage 1 - Growlithe 100 Water +30 2 Rare (Poke-POWER) Flame Dash - Once during your turn, when you play Arcanine from your hand to evolve 1 of your Benched Pokemon, you may switch Arcanine with 1 of your Active Pokemon. If you do, you may move any number of Energy cards attached to that Pokemon to Arcanine. | [R][R][C][C] Inferno Onrush (120) - Arcanine does 40 damage to itself. Banette (SW) SW SW-023 Psychic Stage 1 - Shuppet 80 Dark +20 Colorless -20 1 Rare [ ] Ghost Head - Put as many damage counters as you like on Banette. (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokemon. | [P][P] Spiteful Pain (40+) - If Banette is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for Banette, show it to your opponent, and shuffle it into your deck. Dugtrio (SW) SW SW-024 Fighting Stage 1 - Diglett 90 Water +20 Lightning -20 0 Rare [F][C] Dig Trap - Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Dugtrio during your opponent's next turn. If Dugtrio is your Active Pokemon at the end of your opponent's next turn, put 6 damage counters on 1 of your opponent's Benched Pokemon. | [F][F][C] Pit Trap (50+) - Your opponent flips a coin. If tails, this attack does 50 damage plus 50 more damage. Electivire (SW) SW SW-025 Lightning Stage 1 - Electabuzz 100 Fighting +30 Metal -20 3 Rare (Poke-POWER) Motor Drive - Once during your turn (before your attack), you may search your discard pile for a [L] Energy card and attach it to Electivire. This power can't be used if Electivire is affected by a Special Condition. | [L][C][C] Discharge (50x) - Discard all [L] Energy attached to Electivire. Flip a coin for each [L] Energy you discarded. This attack does 50 damage times the number of heads. Electrode (SW) SW SW-026 Lightning Stage 1 - Voltorb 80 Fighting +20 Metal -20 0 Rare (Poke-POWER) Energy Shift - Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokemon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) | [L][C][C] Ion Blast (40+) - You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself. Furret (SW) SW SW-027 Colorless Stage 1 - Sentret 90 Fighting +20 1 Rare [ ] Keen Eye - Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward. | [C][C] Baton Pass (40) - You may switch Furret with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Furret as you like to the new Active Pokemon. Golduck (SW) SW SW-028 Water Stage 1 - Psyduck 90 Lightning +20 1 Rare [P] Encore (20) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn. | [W][P] Break Beam (40+) - You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused. Golem (SW) SW SW-029 Fighting Stage 2 - Graveler 130 Grass +30 Lightning -20 4 Rare [F][F][C] Double Throw - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][F][C] Megaton Rock (80) - You may do 40 damage instead of 80 to the Defending Pokemon. If you do, during your opponent's next turn, any damage done to Golem by attacks is reduced by 40 (after applying Weakness and Resistance). Jynx (SW) SW SW-030 Psychic Basic 70 Psychic +20 2 Rare [W][C] Icy Kiss (30) - If Jynx was damaged by an attack during your opponent's last turn, the Defending Pokemon is now Paralyzed. | [P][C] Lovely Kiss - Move 2 damage counters from Jynx to the Defending Pokemon. If Smoochum is anywhere under Jynx, move 4 damage counters instead. Magmortar (SW) SW SW-031 Fire Stage 1 - Magmar 110 Water +30 3 Rare (Poke-BODY) Flame Body - When you attach a [R] Energy card from your hand to Magmortar, remove 2 damage counters from Magmortar. | [R] Flame Blast (20x) - Does 20 damage times the number of [R] Energy attached to Magmortar. | [R][C][C] Fireball Bazooka (40) - Does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Minun (SW) SW SW-032 Lightning Basic 60 Fighting +10 Metal -20 1 Rare (Poke-POWER) Minus Charge - Once during your turn (before your attack), if any of your Pokemon were Knocked Out during your opponent's last turn, you may draw 2 cards. You can't use more than 1 Minus Charge Poke-Power each turn. This power can't be used if Minun is affected by a Special Condition. | [L] Tag Play (-) (20) - If you have Plusle on your Bench, you may move an Energycard attached to Minun to 1 of your Benched Pokemon. Mothim (SW) SW SW-033 Grass Stage 1 - Burmy 80 Fire +20 Fighting -20 0 Rare [ ] Silver Wind - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage. | [G][C] Raging Scales (30+) - If Mothim has any damage counters on it, this attack does 30 damage plus 40 more damage. Nidoking (SW) SW SW-034 Psychic Stage 2 - Nidorino 130 Psychic +30 2 Rare [C][C] Poison Rub (20) - The Defending Pokemon is now Poisoned. Before doing damage, you may switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Poisoned. | [P][P][C][C] Pride Attack (60+) - Flip a coin for each Nidoqueen on your Bench. This attack does 60 damage plus 30 more damage for each heads. Pidgeot (SW) SW SW-035 Colorless Stage 2 - Pidgeotto 120 Lightning +30 Fighting -20 0 Rare [C][C] Mirror Move - If Pidgeot was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Pidgeot to the Defending Pokemon. | [C][C] Whirlwind (50) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Plusle (SW) SW SW-036 Lightning Basic 60 Fighting +10 Metal -20 1 Rare (Poke-POWER) Plus Charge - Once during your turn (before your attack), if any of your Pokemon were Knocked Out during your opponent's last turn, you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. You can't use more than 1 Plus Charge Poke-Power each turn. This power can't be used if Plusle is affected by a Special Condition. | [L] Tag Play (+) (20) - If you have Minun on your Bench, you may do 20 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.) Sharpedo (SW) SW SW-037 Dark Stage 1 - Carvanha 80 Lightning +20 Psychic -20 0 Rare (Poke-BODY) Rough Skin - If Sharpedo is your Active Pokemon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokemon. | [W][C][C] Strike Wound (60+) - If the Defending Pokemon has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Sunflora (SW) SW SW-038 Grass Stage 1 - Sunkern 80 Fire +20 Water -20 2 Rare (Poke-POWER) Grass Whistle - Once during your turn (before your attack), you may remove 1 damage counter from each of your [G] Pokemon. You can't use more than 1 Grass Whistle Poke-Power each turn. This power can't be used if Sunflora is affected by a Special Condition. | [G][G] Petal Dance (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Sunflora is now Confused. Unown S (SW) SW SW-039 Psychic Basic 50 Psychic +10 1 Rare (Poke-POWER) SET - Once during your turn (before your attack), if you have Unown S, Unown E, and Unown T on your Bench, you may flip a coin. If heads, search your discard pile for an Energy card, show it to your opponent, and put it on top of your deck. | [C] Hidden Power (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Weavile (SW) SW SW-040 Water Stage 1 - Sneasel 80 Metal +20 0 Rare (Poke-POWER) Dark Engage - Once during your turn (before your attack), you may use this power. Each of your Active Pokemon's type is [D] until the end of your turn. If that Pokemon is no longer your Active Pokemon, this effect ends. | [ ] Shadow Charge - Search your deck for up to 2 [D] Energy cards and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward. | [D][D] Chip Off (40) - If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand. Wormadam [Plant Cloak] (SW) SW SW-041 Grass Stage 1 - Burmy [Plant Cloak] 80 Fire +20 1 Rare (Poke-BODY) Plant Cloak - If Wormadam Plant Cloak has 2 or more [G] Energy attached to it, Wormadam Plant Cloak gets +40 HP. | [G][C][C] Leaf Hurricane (60) - If the Defending Pokemon has fewer remaining HP than Wormadam Plant Cloak, the Defending Pokemon is now Confused. Wormadam [Sandy Cloak] (SW) SW SW-042 Fighting Stage 1 - Burmy [Sandy Cloak] 80 Fire +20 Lightning -20 1 Rare (Poke-BODY) Sandy Cloak - Prevent all effects of attacks, excluding damage, done to Wormadam Sandy Cloak. | [F][C][C] Push Over (40+) - Does 40 damage plus 10 more damage for each [F] Energy attached to Wormadam Sandy Cloak. Wormadam [Trash Cloak] (SW) SW SW-043 Metal Stage 1 - Burmy [Trash Cloak] 70 Fire +20 Psychic -20 1 Rare (Poke-BODY) Trash Cloak - If Wormadam Trash Cloak has a Pokemon Tool card attached to it, any damage done to Wormadam Trash Cloak by attacks is reduced by 20 (after applying Weakness and Resistance). | [M][M][C] Iron Tackle (70) - Wormadam Trash Cloak does 20 damage to itself. Xatu (SW) SW SW-044 Psychic Stage 1 - Natu 80 Psychic +10 Fighting -20 1 Rare (Poke-POWER) Psychic Shift - Once during your turn, if Xatu is on your Bench, you may choose 1 Special Condition from 1 of your Active Pokemon and remove that Special Condition. Then, 1 of the Defending Pokemon is now affected by that Special Condition that you chose. | [P][C] Energy Singe - Choose 1 of your opponent's Pokemon. This attack does 20 damage plus 10 more damage for each Energy attached to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Breloom (SW) SW SW-045 Grass Stage 1 - Shroomish 100 Fire +30 2 Uncommon [F][C] Drain Punch (40) - Remove from Breloom a number of damage counters equal to the amount of Energy attached to the Defending Pokemon. | [F][C][C] Homing Uppercut (60+) - If the Defending Pokemon's Retreat Cost is 0, this attack does 60 damage plus 60 more damage. Charmeleon (SW) SW SW-046 Fire Stage 1 - Charmander 80 Water +20 1 Uncommon [R] Fire Fang (20) - The Defending Pokemon is now Burned. | [R][R][C] Flare Tail (50+) - Flip a coin. If heads, discard a [R] Energy attached to Charmeleon and this attack does 50 damage plus 20 more damage. Cloyster (SW) SW SW-047 Water Stage 1 - Shellder 80 Lightning +20 2 Uncommon [ ] Withdraw - Flip a coin. If heads, prevent all damage done to Cloyster by attacks during your opponent's next turn. | [W][C] Spine Missile - Flip 4 coins. For each heads, choose an opponent's Pokemon in play and this attack does 20 damage to those Pokemon. (You may choose the same Pokemon more htan once.) (Don't apply Weakness and Resistance for Benched Pokemon.) Donphan (SW) SW SW-048 Fighting Stage 1 - Phanpy 100 Water +20 Lightning -20 3 Uncommon [F][C] Rapid Spin (40) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Donphan with 1 of your Benched Pokemon, if any. | [F][F][C][C] Bash In (70+) - If the Defending Pokemon has a Pokemon Tool card attached to it, this attack does 70 damage plus 60 more damage. Farfetch'd (SW) SW SW-049 Colorless Basic 60 Lightning +20 Fighting -20 1 Uncommon [C] Swords Dance - During your next turn, Farfetch'd's Leep Slap attack's base damage is 60. | [C] Leek Slap (30) - During your next turn, Farfetch'd can't use Leek Slap. Flaaffy (SW) SW SW-050 Lightning Stage 1 - Mareep 80 Fighting +20 Metal -20 1 Uncommon [C] Attract Current (10) - Search your deck for a [L] Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | [L][L][C] Electromagnetic Kick (60) - Flip a coin. If tails, Flaaffy does 10 damage to itself. Ivysaur (SW) SW SW-051 Grass Stage 1 - Bulbasaur 80 Fire +20 2 Uncommon [G][C] Leech Seed (20) - Remove 1 damage counter from Ivysaur. | [G][G][C] Razor Leaf (60) Kecleon (SW) SW SW-052 Colorless Basic 70 Fighting +10 1 Uncommon (Poke-BODY) Camoflage - If any basic Energy card attached to Kecleon is the same type as the Attacking Pokemon's type, any damage done by attacks from that Pokemon to Kecleon is reduced by 40 (after applying Weakness and Resistance). | [C][C] Blind Scratch (60) - Flip a coin. If tails, this attack does no damage to the Defending Pokemon. Instead, this attack does 20 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Kirlia (SW) SW SW-053 Psychic Stage 1 - Ralts 80 Psychic +20 1 Uncommon [P] Psychic Research - Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.) | [P][C][C] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Lombre (SW) SW SW-054 Water Stage 1 - Lotad 70 Lightning +20 1 Uncommon [C][C] Torment (20) - Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn. | [W][W] Absorb (40) - Remove 2 damage counters from Lombre. Miltank (SW) SW SW-055 Colorless Basic 90 Fighting +20 2 Uncommon [ ] Healing Milk - Flip 2 coins. For each heads, remove 3 damage counters from 1 of your Pokemon. | [C][C] Continuous Tumble (20x) - Flip a coin until you get tails. This attack does 20 damage times the number of heads. Muk (SW) SW SW-056 Psychic Stage 1 - Grimer 80 Psychic +20 2 Uncommon (Poke-BODY) Toxic Sludge - At the end of each player's turn, each of your opponent's Active Pokemon that has any [G] Energy attached to it is now Poisoned. If that Pokemon is already Poisoned, Toxic Sludge Poke-Body does nothing to that Pokemon. | [P][P][C] Panic Liquid (50) - The Defending Pokemon is now Confused and can't retreat during your opponent's next turn. Nidorino (SW) SW SW-057 Psychic Stage 1 - Nidoran [M] 80 Psychic +20 1 Uncommon [C][C] Spirited Drill (20) - During your next turn, each of Nidorino's attacks does 20 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [P][C][C] Poison Horn (40) - The Defending Pokemon is now Poisoned. Pidgeotto (SW) SW SW-058 Colorless Stage 1 - Pidgey 70 Lightning +20 Fighting -20 0 Uncommon [C] Wing Attack (20) | [C][C] Quick Attack (30+) - Flip a coin. If heads, this attack does 30 damage plsu 30 more damage. Pinsir (SW) SW SW-059 Grass Basic 80 Fire +20 1 Uncommon [G] Grip and Squeeze (20) - The Defending Pokemon can't retreat during your opponent's next turn. | [G][C][C] Power Guillotine (100) - Flip 2 coins. If either of them is tails, this attack's base damage is 10 instead of 100. Quagsire (SW) SW SW-060 Water Stage 1 - Wooper 90 Grass +30 Lightning -20 3 Uncommon (Poke-POWER) Aqua Healing - Once during your turn (before your attack), if Quagsire is your Active Pokemon and the Defending Pokemon has any [W] Energy attached to it, you may remove 3 damage counters from Quagsire. | [W][C][C] Muddy Water (60) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Raticate (SW) SW SW-061 Colorless Stage 1 - Rattata 70 Fighting +20 0 Uncommon [C] Gnaw Off (10+) - Flip a coin. If heads, this attack does 10 damage plus 60 more damage. | [C] Sneaky Attack (20+) - If Raticate has any [D] Energy attached to it, this attack does 20 damage plus 20 more damage. Roselia (SW) SW SW-062 Grass Basic 70 Fire +10 1 Uncommon [C] Sleep Powder - The Defending Pokemon is now Asleep. | [G] Razor Leaf (10) Sableye (SW) SW SW-063 Dark Basic 60 Colorless -20 1 Uncommon [C] Rummage - Look at the top 5 cards of your deck. Choose as many Trainer cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. | [D][C] Shadow Sneak (20+) - If you and your opponent have a different number of Prize cards left, this attack does 20 damage plus 20 more damage. Shelgon (SW) SW SW-064 Colorless Stage 1 - Bagon 80 Colorless +20 Fighting -20 2 Uncommon [C] Focus Energy - During your next turn, Shelgon's Protect Charge attack's base damage is 80. | [C][C][C] Protect Charge (30) - During your opponent's next turn, any damage done to Shelgon by attacks is reduced by 30 (after applying Weakness and Resistance). Skiploom (SW) SW SW-065 Grass Stage 1 - Hoppip 60 Fire +20 Fighting -20 0 Uncommon (Poke-BODY) Cotton Balloon - If Skiploom has any [G] Energy attached to it, any damage done to Skiploom by attacks from your opponent's Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). | [G] U-turn (20) - Switch Skiploom with 1 of your Benched Pokemon. Smeargle (SW) SW SW-066 Colorless Basic 70 Fighting +10 1 Uncommon [ ] Color Pick - Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [C] Trace - Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokemon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack. Smoochum (SW) SW SW-067 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) - Baby Evolution - Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum. | [ ] Psykiss - Flip a coin.If heads, choose a Special Energy card attached to 1 of your opponent's Pokemon and have your opponent shuffle that card into his or her deck. Unown K (SW) SW SW-068 Psychic Basic 60 Psychic +10 1 Uncommon (Poke-POWER) KIND - Once during your turn (before your attack), you may remove 2 damage counters from 1o f the Defending Pokemon. | [P] Hidden Power (20) Unown N (SW) SW SW-069 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) NOD - Once during your turn (before your attack), if you have Unown N, Unown O, and Unown D on your Bench, you may ask your opponent to take a Prize card. If he or she does, you take a Prize card. If he or she doesn't, draw a card. | [C] Hidden Power (10) - Flip a coin. If heads, the Defending Pokemon is now Burned. Unown O (SW) SW SW-070 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) ONE - Once during your turn (before your attack), if you have Unown O, Unown N, and Unown E on your Bench and you have 1 card left in your hand, you may draw cards until you have 7 cards in your hand. | [C] Hidden Power (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Unown X (SW) SW SW-071 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) X-RAY - Once during your turn (before your attack), if you have Unown X on your Bench, you may look at the top card of your opponent's deck and put it back on top of his or her deck. | [C] Hidden Power (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Unown Z (SW) SW SW-072 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) ZERO - Once during your turn (before your attack), if Unown Z is on your Bench and you have no cards in your deck, you may discard all cards attached to Unown Z and put Unown Z on top of your deck. | [P][C] Hidden Power - Remove as many damage counters as you like from each Unown you have in play. Put that many damage counters on the Defending Pokemon. Venomoth (SW) SW SW-073 Grass Stage 1 - Venonat 80 Fire +20 Fighting -20 1 Uncommon (Poke-BODY) Dangerous Scales - If Venomoth is your Active Pokemon and is damaged by an opponent's attack (even if Venomoth is Knocked Out), the Attacking Pokemon is now Asleep and Poisoned. | [G][G] Disturbance Dive (50) - Prevent all effects of an attack, excluding damage, done to Venomoth during your opponent's next turn. Vibrava (SW) SW SW-074 Fighting Stage 1 - Trapinch 80 Water +20 Lightning -20 1 Uncommon [F] Sand Wind - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Hyper Beam (40) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Wartortle (SW) SW SW-075 Water Stage 1 - Squirtle 80 Lightning +20 1 Uncommon [W][W] Giant Wave (40) - Wartortle can't use Giant Wave during your next turn. | [C][C][C] Shell Attack (50) Bagon (SW) SW SW-076 Colorless Basic 50 Colorless +10 Fighting -20 1 Common [C] Bite (10) | [C][C] Rage (10+) - Does 10 damage plus 10 more damage fo reach damage counter on Bagon. Bulbasaur (SW) SW SW-077 Grass Basic 60 Fire +10 1 Common [ ] Shake Vine - The Defending Pokemon is now Asleep. | [G][C] Bullet Seed (10x) - Flip 4 coins. This attack does 10 damage times the number of heads. Burmy [Plant Cloak] (SW) SW SW-078 Grass Basic 40 Fire +10 1 Common (Poke-POWER) Wear Cloak - Once during your turn (before your attack), if Burmy [Plant Cloak] is your Active Pokemon, you may search your discard pile for a basic [G] Energy card and attach it to Burmy [Plant Cloak]. | [C] Plant Cloak Tackle (10+) - If Burmy [Plant Cloak] has any [G] Energy attached to it, this attack does 10 damage plus 10 more damage. Burmy [Sandy Cloak] (SW) SW SW-079 Grass Basic 40 Fire +10 1 Common (Poke-POWER) Wear Cloak - Once during your turn (before your attack), if Burmy [Sandy Cloak] is your Active Pokemon, you may search your discard pile for a basic [F] Energy card and attach it to Burmy [Sandy Cloak]. | [C] Sandy Cloak Tackle (10+) - If Burmy [Sandy Cloak] has any [F] Energy attached to it, this attack does 10 damage plus 10 more damage. Burmy [Trash Cloak] (SW) SW SW-080 Grass Basic 40 Fire +10 1 Common (Poke-POWER) Wear Cloak - Once during your turn (before your attack), if Burmy [Trash Cloak] is your Active Pokemon, you may search your discard pile for a basic [M] Energy card and attach it to Burmy [Trash Cloak]. | [C] Trash Cloak Tackle (10+) - If Burmy [Trash Cloak] has any [M] Energy attached to it, this attack does 10 damage plus 10 more damage. Carvanha (SW) SW SW-081 Dark Basic 50 Lightning +10 Psychic -20 1 Common [W] Slash (10) | [D][C] Bite Away (20) - Flip a coin. If heads, choose a card from your opponent's hand without looking and discard it. Charmander (SW) SW SW-082 Fire Basic 50 Water +10 1 Common [ ] Gnaw (10) | [R][R] Lava Burn (20) - does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Clefairy (SW) SW SW-083 Colorless Basic 60 Fighting +10 1 Common Moon Stone - Clefairy can evolve during the turn you play it. | [C] Double Slap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Corsola (SW) SW SW-084 Water Basic 70 Grass +20 1 Common [C] Rally - Search your deck for up to 2 different types of Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [W][C] Hook (30) Diglett (SW) SW SW-085 Fighting Basic 50 Water +10 Lightning -20 1 Common [C] Down Draw - Draw a card from the bottom of your deck. | [F][F] Mud Spatter (30) Duskull (SW) SW SW-086 Psychic Basic 50 Dark +10 Colorless -20 1 Common Reaper Cloth - Duskull can evolve during the turn you play it. | [P] Astonish - Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Electabuzz (SW) SW SW-087 Lightning Basic 70 Fighting +20 Metal -20 2 Common [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C] Thunder (60) - Flip a coin. If tails, Electabuzz does 30 damage to itself. Grimer (SW) SW SW-088 Psychic Basic 60 Psychic +10 2 Common [C] Mud Bomb (10) | [P] Gunky - If the Defending Pokemon tries to attack during your opponent's nextt urn, your opponent flips a coin. If tails, that attack does nothing. Growlithe (SW) SW SW-089 Fire Basic 70 Water +20 2 Common [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [R][C] Dig Claws (20) Hoppip (SW) SW SW-090 Grass Basic 30 Fire +10 Fighting -20 1 Common (Poke-BODY) Cottonweed - If Hoppip has any [G] Energy attached to it, the Retreat Cost for Hoppip is 0. | [G] Hover Heal (10) - Remove all Special Conditions from Hoppip. Lickitung (SW) SW SW-091 Colorless Basic 80 Fighting +20 3 Common [C] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Stomp (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. Lotad (SW) SW SW-092 Water Basic 50 Lightning +10 1 Common [W] Water Sport (10+) - If Lotad has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 20 more damage. | [W][C] Ram (20) Magmar (SW) SW SW-093 Fire Basic 70 Water +20 2 Common [C] Fire Punch (10) | [R][C] Smog (20) - The Defending Pokemon is now Poisoned. Mareep (SW) SW SW-094 Lightning Basic 50 Fighting +10 Metal -20 1 Common [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Static Shock (20) Murkrow (SW) SW SW-095 Dark Basic 50 Lightning +10 Fighting -20 1 Common Dusk Stone - Murkrow can evolve during the turn you play it. | [D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Natu (SW) SW SW-096 Psychic Basic 40 Psychic +10 Fighting -20 1 Common [C] Bothering Wave (20) - Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokemon. | [P] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. Nidoran [M] (SW) SW SW-097 Psychic Basic 60 Psychic +10 1 Common [C] Collect - Draw a card. | [P] Poison Skin - Flip 2 coins. If either of them is heads, the Defending Pokemon is now Poisoned. Phanpy (SW) SW SW-098 Fighting Basic 60 Water +10 Lightning -20 1 Common [C] Flail (10x) - Does 10 damage times the number of damage counters on Phanpy. | [F][C] Take Down (30) - Phanpy does 10 damage to itself. Pidgey (SW) SW SW-099 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Growl - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). | [C][C] Peck (20) Psyduck (SW) SW SW-100 Water Basic 60 Lightning +10 1 Common [C] Delusion - If Psyduck is Confused, draw 2 cards. | [C] Migraine (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Psyduck is now Confused. Qwilfish (SW) SW SW-101 Water Basic 70 Lightning +20 1 Common (Poke-POWER) Balloon Sting - Once during your opponent's turn, if Qwilfish is your Active Pokemon and is damaged by an attack (even if Qwilfish is Knocked Out), you may flip a coin. If heads, the Attacking Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns. | [W][W] Nerve Shot (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Ralts (SW) SW SW-102 Psychic Basic 60 Psychic +10 1 Common [C] Smack (10) | [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. Rattata (SW) SW SW-103 Colorless Basic 30 Fighting +10 0 Common [C] Tail Whip - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [C] Bite (20) Sentret (SW) SW SW-104 Colorless Basic 60 Fighting +10 1 Common [C] Grope - Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. | [C] Scratch (10) Shellder (SW) SW SW-105 Water Basic 50 Lightning +10 1 Common [C] Shell Rest - Remove 2 damage counters from Shellder. | [W][C] Tongue Slap (20) Shellos East Sea (SW) SW SW-106 Water Basic 60 Lightning +10 2 Common [C] Shell Hunting - Search your deck for up to 2 in any combination of Shellos West Sea and Shellos East Sea and put them onto your Bench. Shuffle your deck afterward. | [W] Sprinkle Water (10) Shellos West Sea (SW) SW SW-107 Water Basic 60 Lightning +10 1 Common [C] Mud Spatter (10) | [W] Recover - Discard a [W] Energy attached to Shellos West Sea and remove all damage counters from Shellos West Sea. Shroomish (SW) SW SW-108 Grass Basic 50 Fire +10 Water -20 1 Common [C] Headbutt (10) | [G][C} Toxic Spore (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Shuckle (SW) SW SW-109 Grass Basic 60 Fire +20 1 Common (Poke-BODY) Pot Shell - Prevent all effects of attacks, including damage, done to Shuckle by your opponent's Pokemon that has any Special Energy cards attached to it. | [G][C] Ferment Poison (10) - The Defending Pokemon is now Poisoned. As long as the Defending Pokemon remains Poisoned by this attack, it can't use any Poke-Body. Shuppet (SW) SW SW-110 Psychic Basic 50 Dark +10 Colorless -20 1 Common [P] Gossip - Put 1 damage counter on 1 of your opponent's Pokemon. | [C][C] Hang Down (20) Spinda (SW) SW SW-111 Colorless Basic 70 Fighting +20 1 Common [C] Dish Out - Draw a card from the top and the bottom fo your deck. | [C] Synchro Punch (10+) - If any basic Energy card attached to Spinda is the same type as any Energy attached to the Defending Pokemon, this attack does 10 damage plus 30 more damage. Squirtle (SW) SW SW-112 Water Basic 50 Lightning +10 1 Common [ ] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Aqua Tail (20+) - Flip a coin for each [W] Energy attached to Squirtle. This attack does 20 damage plus 10 more damage for each heads. Stantler (SW) SW SW-113 Colorless Basic 70 Fighting +20 1 Common [ ] Lead - Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C][C] Frighten Horn (20) - If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon is now Confused. Sunkern (SW) SW SW-114 Grass Basic 40 Fire +10 Water -20 1 Common [C] Sun Soak - Flip a coin. If heads, remove all damage counters from Sunkern, search your deck for an Evolution card that evolves from Sunkern, and put it onto Sunkern. (This counts as evolving Sunkern.) Shuffle your deck afterward. | [G] Seed Bomb (20) Trapinch (SW) SW SW-115 Fighting Basic 50 Water +10 Lightning -20 1 Common [C] Inviting Trap - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. | [F] Sand Tomb (10) - The Defending Pokemon can't retreat during your opponent's next turn. Venonat (SW) SW SW-116 Grass Basic 50 Fire +10 1 Common [C] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Signal Beam (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Voltorb (SW) SW SW-117 Lightning Basic 50 Fighting +10 Metal -20 1 Common [L] Speed Ball (20) | [L][C] Big Explosion (50) - Voltorb does 50 damage to itself. Wooper (SW) SW SW-118 Water Basic 60 Grass +20 Lightning -20 1 Common [C] Yawn - The Defending Pokemon is now Asleep. | [W] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Bebe's Search SW SW-119 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.) Night Maintenance SW SW-120 Trainer Uncommon Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck. PlusPower SW SW-121 Trainer Uncommon Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn. | If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Professor Oak's Visit SW SW-122 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, dsicard this card. | Draw 3 cards. Then, choose a card from your hand and put it on the bottom of your deck. Professor Rowan SW SW-123 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose 1 card in your hand and shuffle the rest into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can't play this card.) Rival SW SW-124 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward. Roseanne's Research SW SW-125 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 in any combination of Basic Pokemon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Team Galactic's Mars SW SW-126 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck. Potion SW SW-127 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch SW SW-128 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Darkness Energy (Special) SW SW-129 Special Energy Uncommon If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) SW SW-130 Special Energy Uncommon Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Gardevoir LV.X (SW) SW SW-131 Psychic Level-Up - Gardevoir 130 Psychic x2 2 Level X (Poke-POWER) Teleportation - Once during your turn (before your attack), choose 1 of your Active Pokemon or 1 of your Benched Pokemon and switch Gardevoir with that Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. | [P][P] Bring Down - Choose 1 Pokemon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokemon is now Knocked Out. | Put this card onto your Active Gardevoir. Gardevoir LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Honchkrow LV.X (SW) SW SW-132 Dark Level-Up - Honchkrow 110 Lightning +20 Fighting -20 0 Level X [C][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [D][D][C] Darkness Wing (60) - If the Defending Pokemon would be Knocked Out by damage from this attack, you may search your discard pile for any 1 card, show it to your opponent, and put it into your hand. | Put this card into onto your Active Honchkrow. Honchkrow LV.X can use any attack, Poke-Power, or Poke-Body from its Previous Level. Blaziken (GE) GE GE-001 Fire Stage 2 - Combusken 130 Water +30 1 Rare Holo [C] Fire Dance (30) - Search your discard pile for a [R] Energy card and attach it to 1 of your Pokemon. | [R][R][C] Flame Kick - Discard 2 [R] Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cresselia (GE) GE GE-002 Psychic Basic 80 Psychic +20 1 Rare Holo [C] Moon Twinkle (10) - If there is any Stadium card in play, remove 2 damage counters from Cresselia. | [P][P][C] Lunar Dance (50) - You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokemon. Darkrai (GE-3) GE GE-003 Dark Basic 70 Fighting +20 Psychic -20 1 Rare Holo [ ] Reach Over - Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [D][D][D] Darkness Pursuit (50) - If the Defending Pokemon is Cresselia, this attack's base damage is 100. Darkrai (GE-4) GE GE-004 Dark Basic 80 Fighting +20 Psychic -20 1 Rare Holo [C] Darkness Roar (10) - You may have your opponent switch the Defending Pokemon with 1 of his or her Benched Pokemon. | [D][D][C] Sleep Hole (40+) - If the Defending Pokemon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokemon is not Asleep, that Pokemon is now Asleep. Pachirisu (GE) GE GE-005 Lightning Basic 70 Fighting +20 Metal -20 1 Rare Holo [C] Call for Family - Search your deck for up to 3 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [C] Smash Short (10+) - If the Defending Pokemon has a Pokemon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokemon Tool card, look at your opponent's hand, and discard any Pokemon Tool cards of the same name you find there. Porygon-Z (GE) GE GE-006 Colorless Stage 2 - Porygon2 110 Fighting +30 2 Rare Holo (Poke-POWER) Conversion - Once during your turn (before your attack), you may discard a basic Energy card from your hand. Porygon-Z is the same type as that Energy card until the end of your turn. This power can't be used if Porygon-Z is affected by a Special Condition. | [C][C] Tri Attack (40x) - Flip 3 coins. This attack does 40 damage times the number of heads. Rotom (GE) GE GE-007 Lightning Basic 70 Dark +20 Colorless -20 1 Rare Holo [C][C] Astonish (20) - Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. | [L][L] Telebeam (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokemon is now Paralyzed. Sceptile (GE) GE GE-008 Grass Stage 2 - Grovyle 100 Fire +30 Water -20 3 Rare Holo (Poke-BODY) Wild Growth - Each basic [G] Energy card attached to your [G] Pokemon provides [G][G] Energy instead. You can't use more than 1 Wild Growth Poke-Body each turn. | [G][G][C][C] Leaf Blade (50+) - Flip a coin. If heads, this attack does 50 damage plus 20 more damage. Swampert (GE) GE GE-009 Water Stage 2 - Marshtomp 130 Grass +30 2 Rare Holo (Poke-POWER) Wash Out - As often as you like during your turn (before your attack), you may move a [W] or [F} Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Swampert is affected by a Special Condition. | [W][W][C][C] Hammer Arm (80) - Discard the top card from your opponent's deck. Tangrowth (GE) GE GE-010 Grass Stage 1 - Tangela 110 Fire +30 Water -20 2 Rare Holo [G] Power Whip - Choose 1 of your opponent's Pokemon. This attack does 10 damage fo reach basic Energy card attached to Tangrowth to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][G][C][C] Stick and Absorb (60) - Remove 3 damage counters from Tangrowth. The Defending Pokemon can't retreat during your opponent's next turn. Togekiss (GE) GE GE-011 Colorless Stage 2 - Togetic 120 Lightning +30 Fighting -20 1 Rare Holo (Poke-POWER) Serene Grace - Once during your turn, when you play Togekiss from your hand to evolve 1 of your Pokemon, you may look at the top 10 cards of your deck, choose as many basic Energy cards as you like, and attach them to your Pokemon in any way you like. Put the other cards back on top of your deck. Shuffle your deck afterward. | [C][C][C] Air Scroll (40+) - Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tials, remove 3 damage counters from Togekiss. Altaria (GE) GE GE-012 Colorless Stage 1 - Swablu 80 Colorless +20 Fighting -20 1 Rare [C] Dragonbreath (40) - Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Cotton Cloud (60) - During your opponent's next turn, any damage done to Altaria by attacks from your opponent's Evolved Pokemon is reduced by 30 (after applying Weakness and Resistance). Beedrill (GE) GE GE-013 Grass Stage 2 - Kakuna 110 Fire +30 0 Rare [G] Band Attack (30x) - Does 30 damage times the number of Beedrill you have in play. | [C][C][C] Twineedle (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Butterfree (GE) GE GE-014 Grass Stage 2 - Metapod 120 Fire +30 0 Rare [G] Parallel Drain (30) - After your attack, remove from 1 of your Pokemon the number of damage counters equal to the damage you did to the Defending Pokemon. | [G][G][C] Dozing Scales (60) - Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Poisoned. Claydol (GE) GE GE-015 Fighting Stage 1 - Baltoy 80 Grass +20 2 Rare (Poke-POWER) Cosmic Power - Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition. | [F][C] Spinning Attack (40) Dialga (DP) GE GE-016 Metal Basic 90 Fire +20 Psychic -20 2 Rare [M] Time Bellow (10) - Draw a card. | [M][M][C] Flash Cannon (40) - You may return all Energy cards attached to Dialaga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokemon and shuffle that card into your opponent's deck. Exploud (GE) GE GE-017 Colorless Stage 2 - Loudred 130 Fighting +30 3 Rare [C][C] Ambient Noise - Flip 2 coins. If the first coins is heads, this attack does 50 damage to the Defending Pokemon. If the first coin is tails, this attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If the second coin is heads, the Defending Pokemon is now Confused. If the second coin is tails, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn. | [C][C][C][C] Hyper Voice (70) Houndoom (GE) GE GE-018 Dark Stage 1 - Houndour 90 Water +20 Psychic -20 1 Rare [D] Dark Fang (20) - Choose 1 card from your opponent's hand without looking and discard it. | [R][C] Black Fire (40+) - You may discard a [R] or [D] Energy attached to Houndoom. If you discard a [R] Energy, the Defending Pokemon is now Burned. If you discard a [D] Energy, this attack does 40 damage plus 30 more damage. Hypno (GE) GE GE-019 Psychic Stage 1 - Drowzee 80 Psychic +20 2 Rare [C][C] Dream Catcher - If the Defending Pokemon is Asleep, move all damage counters from Hypno to the Defending Pokemon. | [P][P][C] Hypnoblast (60) - The Defending Pokemon is now Asleep. Kingler (GE) GE GE-020 Water Stage 1 - Krabby 90 Lightning +20 3 Rare [C][C] Crabhammer (30) | [W][W][C] Scissor Blow (80) - If the Defending Pokemon would be Knocked Out by this attack, Kingler does 30 damage to itself. Lapras (GE) GE GE-021 Water Basic 80 Lightning +20 1 Rare [W] Carry In - Search your deck for a Pokemon Tool card, a Supporter card, and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [W][C] Wave Splash (20) Latias (GE) GE GE-022 Colorless Basic 80 Colorless +20 Fighting -20 1 Rare [C] Miraculous Light (10) - Remove 2 damage counters and all Special Conditions from Latias. | [R][W][C] Mist Ball (80) - Discard a [R] Energy and a [W] Energy attached to Latias. Latios (GE) GE GE-023 Colorless Basic 90 Colorless +20 Fighting -20 2 Rare [C] Energy Draw (10) - Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward. | [G][L][C][C] Luster Purge (120) - Discard 3 Energy attached to Latios. Mawile (GE) GE GE-024 Metal Basic 70 Fire +10 Psychic -20 1 Rare [ ] Pick Out - Choose 1 face-down Prize card (yours or your opponent's) and put it face up. If that card is a Supporter card, use the effect of that card as the effect of this attack. (That card remains face up for the rest of the game.) | [M][C] Jaw Bite (20) - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage. Milotic (GE) GE GE-025 Water Stage 1 - Feebas 90 Lightning +20 2 Rare (Poke-BODY) Marvel Scale - Preventa ll effects of attacks, including damage, done to Milotic by your opponent's Pokemon LV.X. | [W][C][C] Twister (50) - Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon. Palkia (DP) GE GE-026 Water Basic 90 Lightning +20 2 Rare [W] Spacial Rend (10) - Searhc your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. | [W][W][C] Transback (40) - You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Primeape (GE) GE GE-027 Fighting Stage 1 - Mankey 90 Psychic +20 1 Rare (Poke-BODY) Anger Point - If Primeape has any damage counters on it, Primeape's attacks do 40 more damage to the Active Pokemon (before applying Weakness and Resistance). | [F][C][C] Whump (50) - Primeape is now Confused. Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. Slowking (GE) GE GE-028 Psychic Stage 1 - Slowpoke 80 Psychic +20 2 Rare (Poke-POWER) Trump Card - Once during your turn (before your attack), if any of your Pokemon were Knocked Out during your opponent's last turn, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. | [P][C] Psych Up (30) - During your next turn, Slowking's Psych Up attack's base damage is 60. Unown H (GE) GE GE-029 Psychic Basic 60 Psychic +10 1 Rare (Poke-POWER) HEAL - Once during your turn (before your attack), if you have Unown H, Unown E, Unown A, and Unown L on your Bench, you may remove all Special Conditions from 1 of your Active Pokemon. | [P] Hidden Power (30) - Discard a card from your hand. (If you can't discard a card from your hand, this attack does nothing. Wailord (GE) GE GE-030 Water Stage 1 - Wailmer 200 Lightning x2 4 Rare (Poke-BODY) Sleeping Pulse - As long as Wailord remains Asleep between turns, remove 1 damage counter from Wailord. | [W][W][W][C] Sink Deep (60) - If Wailord has any damage counters on it, Wailord is now Asleep. Weezing (GE) GE GE-031 Psychic Stage 1 - Koffing 80 Psychic +20 2 Rare (Poke-BODY) Toxic Virus - At any time between turns, each player puts 1 more damage counter on his or her Poisoned Pokemon. | [P][C] Offensive Gas (30) - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. Wigglytuff (GE) GE GE-032 Colorless Stage 1 - Jigglypuff 90 Fighting +20 1 Rare (Poke-POWER) Good Night Melody - Once during your turn (before your attack), you may use this power. Each Active Pokemon (both yours and your opponent's) is now Asleep. This power can't be used if Wigglytuff is affected by a Special Condition. | [C][C] Balloon Attack (40+) - If Igglybuff is anywhere under Wigglytuff, this attack does 40 damage plus 20 more damage. Arbok (GE) GE GE-033 Psychic Stage 1 - Ekans 80 Psychic +20 2 Uncommon [P] Deadly Poison - If the Defending Pokemon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokemon is not Poisoned, that Pokemon is now Poisoned. | [C][C][C] Wrap (50) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Cacturne (GE) GE GE-034 Dark Stage 1 - Cacnea 80 Fire +20 Psychic -20 1 Uncommon [C][C] Pin Missile (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [D][C][C] Needle Arm (50+) - If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage. Combusken (GE) GE GE-035 Fire Stage 1 - Torchic 80 Water +20 1 Uncommon [R] Bulk Up (30) - During your next turn, each of Combusken's attacks does 30 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [R][C][C] Double Kick (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Delibird (GE) GE GE-036 Water Basic 70 Metal +20 1 Uncommon [ ] Present - Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [W] Ice Ball (20) Floatzel (GE) GE GE-037 Water Stage 1 - Buizel 80 Lightning +20 1 Uncommon [C][C] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Floatzel during your opponent's next turn. | [W][W][C] Aqua Jet (60) - Flip a coin. If heads, this attack does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Gorebyss (GE) GE GE-038 Water Stage 1 - Clamperl 80 Lightning +20 0 Uncommon [ ] Sweet Temptation - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. This attack does 10 damage to the new Defending Pokemon. | [W][C] Psychic Snap (30+) - If Gorebyss has any [P] Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokemon is now Confused. Granbull (GE) GE GE-039 Colorless Stage 1 - Snubbull 90 Fighting +20 2 Uncommon [C][C] Daunt (30) - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). | [C][C][C][C] Rage (40+) - Does 40 damage plus 10 more damage for each damage counter on Granbull. Grovyle (GE) GE GE-040 Grass Stage 1 - Treecko 80 Fire +20 Water -20 1 Uncommon [ ] Greenness - Search your deck for up to 2 [G] Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [G][G] Poison Breath (30) - The Defending Pokemon is now Poisoned. Hariyama (GE) GE GE-041 Fighting Stage 1 - Makuhita 100 Psychic +30 3 Uncommon [F][C] Palm Strike (20+) - Flip a coin. If heads, this attack does 20 damage plus 40 more damage. | [F][F][C] Spirited Throw (50) - If Hariyama has fewer remaining HP than the Defending Pokemon, this attack's base damage is 80. Huntail (GE) GE GE-042 Water Stage 1 - Clamperl 90 Lightning +20 1 Uncommon [ ] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn. | [W][C] Threaten and Drop (30+) - If Huntail has any [D] Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokemon. Linoone (GE) GE GE-043 Colorless Stage 1 - Zigzagoon 80 Fighting +20 0 Uncommon [ ] Switcheroo - Move a Pokemon Tool card attached to 1 of your opponent's Pokemon to another of your opponent's Pokemon (excluding Pokemon that already has a Pokemon Tool attached to it). If an effect of this attack is prevented, this attack does nothing.) | [C][C][C] Overrun (30) - Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistan'ce for Benched Pokemon.) Loudred (GE) GE GE-044 Colorless Stage 1 - Whismur 80 Fighting +20 2 Uncommon [C][C] Bass Control - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Stomp (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Magcargo (GE) GE GE-045 Fire Stage 1 - Slugma 90 Water +20 3 Uncommon (Poke-BODY) Magma Armor - Magcargo can't be Asleep or Paralyzed. | [R][R][C] Lava Plume (60) - You may discard the top card of your deck. If you do, the Defending Pokemon is now Burned. Marshtomp (GE) GE GE-046 Water Stage 1 - Mudkip 90 Grass +20 2 Uncommon [C][C] Pound (20) | [F][C][C] Muddy Bomb - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon and 10 damage to each of your opponent's other Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Metapod (GE) GE GE-047 Grass Stage 1 - Caterpie 70 Fire +20 2 Uncommon (Poke-POWER) Emerge - Once during your turn (before your attack), if Metapod is your Active Pokemon, you may flip a coin. If heads, search your deck for a card that evolves from Metapod and put it onto Metapod. (This counts as evolving Metapod.) Shuffle your deck afterward. This power can't be used if Metapod is affected by a Special Condition. | [G][C] Ram (30) Pelipper (GE) GE GE-048 Water Stage 1 - Wingull 80 Lightning +20 Fighting -20 1 Uncommon [ ] Guzzle - Choose up to 2 basic [W] Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way. | [W][C][C] Jet Return (30x) - Does 30 damage times the number of Energy cards attached to Pelipper. Then, put all Energy cards attached to Pelipper on top of your deck. SHuffle your deck afterward. Porygon2 (GE) GE GE-049 Colorless Stage 1 - Porygon 70 Fighting +20 2 Uncommon (Poke-POWER) Download - Once during your turn (before your attack), you amy discard a Supporter card from your hand and use the effect of that card as the effect of this power. This power can't be used if Porygon2 is affected by a Special Conditon. | [C][C] Speed Attack (30) Purugly (GE) GE GE-050 Colorless Stage 1 - Glameow 90 Fighting +20 2 Uncommon [C][C] Swagger (20) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. | [C][C][C] Fury Swipes (40x) - Flip 3 coins. This attack does 40 damage times the number of heads. Relicanth (GE) GE GE-051 Water Basic 70 Lightning +20 1 Uncommon [ ] Primal Calling - Search your deck for up to 3 Trainer cards that have Fossil in their names, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [C][C] Sleep Swirl (30) - Both Relicanth and the Defending Pokemon are now Asleep. Seviper (GE) GE GE-052 Psychic Basic 80 Psychic +20 2 Uncommon [P] Tail Blade (20) - Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn. | [P][C][C] Poison Tail (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokemon is now Poisoned. Skarmory (GE) GE GE-053 Metal Basic 70 Fire +20 Psychic -20 1 Uncommon [M] Air Crash (20) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. | [M][C][C] Steel Wing (40) - During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance). Slowbro (GE) GE GE-054 Water Stage 1 - Slowpoke 80 Lightning +20 2 Uncommon [C][C] Amnesia (20) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [P][C][C] Zen Headbutt (60) Togetic (GE) GE GE-055 Colorless Stage 1 - Togepi 70 Lightning +20 Fighting -20 1 Uncommon [C][C] Speed Dive (20) | [C][C][C] Sweet Kiss (50) - Your opponent may draw a card. Unown F (GE) GE GE-056 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) FAKE - Once during your turn (before your attack), if Unown F is on your Bench, you may use this power. Put a coin next to your Active Pokemon without showing your opponent and cover it with your hand. Your opponent gusses if the coin is heads or tails. If he or she is wrong, draw a card. | [P] Hidden Power (10) - You may flip a coin. If tails, this attack does nothing. If heads, this attack's base damage is 30. Unown G (GE) GE GE-057 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) GUARD - Once during your turn (before your attack), if Unown G is on your Bench, you may discard all cards attached to Unown G and attach Unown G to 1 of your Pokemon as a Pokemon Tool card. As long as Unown G is attached to a Pokemon, prevent all effects of attacks, excluding damage, done to that Pokemon. | [P][C] Hidden Power (50) - If Unown G has any damage counters on it, this attack's base damage is 10. Wailmer (GE) GE GE-058 Water Basic 90 Lightning +20 3 Uncommon [W][C] Tsunami (10) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Ram (30) Zangoose (GE) GE GE-059 Colorless Basic 70 Fighting +20 1 Uncommon [C] Slash (20) | [C][C][C] Cutting Claw (40+) - If your opponent has Seviper in play, this attack does 40 damage plus 50 more damage. Baltoy (GE) GE GE-060 Fighting Basic 50 Grass +10 1 Common [C] Psychic Balance - If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.) | [F][C] Spin Turn (20) - Switch Baltoy with 1 of your Benched Pokemon. Buizel (GE) GE GE-061 Water Basic 60 Lightning +10 1 Common [ ] Headbutt (10) | [W][W] Surf (30) Cacnea (GE) GE GE-062 Grass Basic 50 Fire +10 Water -20 1 Common [C] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [G][C] Poison Sting (20) - The Defending Pokemon is now Poisoned. Caterpie (GE) GE GE-063 Grass Basic 40 Fire +10 1 Common (Poke-POWER) Pupate - Once during your turn (before your attack), if Caterpie is your Active Pokemon, you may flip a coin. If heads, search your deck for a card that evolves from Caterpie and put it onto Caterpie. (This counts as evolving Caterpie.) Shuffle your deck afterward. This power can't be used if Caterpie is affected by a Special Condition. | [G] Tackle (20) Clamperl (GE) GE GE-064 Water Basic 40 Lightning +10 1 Common [C] Clap (10) - Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Sparkling Pearl (20) Drowzee (GE) GE GE-065 Psychic Basic 60 Psychic +10 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [P][C] Headbutt (20) Ekans (GE) GE GE-066 Psychic Basic 60 Psychic +10 2 Common [C] Shed Skin - Remove 2 damage counters from Ekans. | [P] Poison Fang (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Feebas (GE) GE GE-067 Water Basic 30 Lightning +10 1 Common [C} Splash (10) | [W] Fast Evolution - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Glameow (GE) GE GE-068 Colorless Basic 50 Fighting +10 1 Common [C] Captivate - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. | [C][C] Slash (20) Houndour (GE) GE GE-069 Fire Basic 50 Water +10 1 Common [R] Ember (20) - Flip a coin. If tails, discard a [R] Energy attached to Houndour. | [C][C] Smash Kick (20) Igglybuff (GE) GE GE-070 Colorless Basic 50 Fighting +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff. | [ ] Inquire - Draw a card. If you didn't play any Supporter card from your hand during htis turn, draw 2 more cards. Illumise (GE) GE GE-071 Grass Basic 70 Fire +20 1 Common (Poke-POWER) Scent Conduct - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a [G] Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Illumise is affected by a Special Condition. | [G][C] Firefly Scent (30) - If the Defending Pokemon has any Poke-Bodies, that Pokemon is now Asleep. Jigglypuff (GE) GE GE-072 Colorless Basic 60 Fighting +10 1 Common [C] Hypnotic Gaze - The Defending Pokemon is now Asleep. | [C][C] Expand (20) - During your opponent's next turn, any damage done to Jigglypuff by attacks is reduced by 20 (after applying Weakness and Resistance). Kakuna (GE) GE GE-073 Grass Stage 1 - Weedle 80 Fire +20 2 Common [ ] Stiffen - During your opponent's next turn, any damage done to Kakuna by attacks is reduced by 30 (after applying Weakness and Resistance). | [G] Spit Poison (10) - The Defending Pokemon is now Poisoned. Koffing (GE) GE GE-074 Psychic Basic 60 Psychic +10 2 Common [C] Tackle (10) | [P][C] Smogscreen (10) - The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Krabby (GE) GE GE-075 Water Basic 60 Lightning +10 2 Common [C] Irongrip (10) | [W][C] Guillotine (30) Lunatone (GE) GE GE-076 Fighting Basic 60 Psychic +20 1 Common (Poke-POWER) Gravity Change - Once during your turn (before your attack), you may discard a card from your hand. Then, if you have Solrock in play, draw a card. This power can't be used if Lunatone is affected by a Special Condition. | [C] Knock Over (20) - You may discard any Stadium card in play. Luvdisc (GE) GE GE-077 Water Basic 60 Lightning +10 1 Common [C] Rendezvous - Reveal the top card of your deck and put it into your hand. If that card is a Pokemon, draw 2 cards. | [W] Synchro Dance (10+) - If Luvdisc and the Defending Pokemon have the same amount of Energy attached to them, this attack does 10 damage plus 20 more damage. Makuhita (GE) GE GE-078 Fighting Basic 60 Psychic +10 2 Common [C] Punch (10) | [F][C] Arm Thrust (40) - Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokemon. Mankey (GE) GE GE-079 Fighting Basic 50 Psychic +10 1 Common [F] Light Punch (10) | [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Mankey. Mudkip (GE) GE GE-080 Water Basic 60 Grass +10 1 Common [C] Mud Spatter (10) | [C][C][C] Endeavor (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Porygon (GE) GE GE-081 Colorless Basic 50 Fighting +10 2 Common [C] Calculate - Look at the top 3 cards of your deck and put them back on top of your deck in any order. | [C][C] Sharpen (20) Slowpoke (GE) GE GE-082 Water Basic 60 Lightning +10 2 Common [C] Rest - Remove all Special Conditions and 3 damage counters from Slowpoke. Slowpoke is now Asleep. | [W] Tumble Over (20) - Slowpoke can't attack during your next turn. Slugma (GE) GE GE-083 Fire Basic 60 Water +10 2 Common [R] Steady Firebreathing (10) | [C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Snubbull (GE) GE GE-084 Colorless Basic 60 Fighting +10 1 Common [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [C][C][C] Bite (30) Solrock (GE) GE GE-085 Fighting Basic 70 Grass +20 1 Common (Poke-BODY) Sunlight - If you have Lunatone in play, damage done to your opponent's Pokemon by your [P] or [F] Pokemon isn't affected by Resistance. | [F] Sol Charge (20) - Search your discard pile for a basic Energy card and attach ti to 1 of your Benched Pokemon. Swablu (GE) GE GE-086 Colorless Basic 40 Lightning +10 Fighting -20 1 Common [C] Super Speed - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swablu during your opponent's next turn. | [C][C] Shoot Through (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Tangela (GE) GE GE-087 Grass Basic 70 Fire +10 2 Common [C] Vine Invite - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. | [G][C] Grass Knot (20+) - Does 20 damage plus 10 more damage for each [C] Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost). Togepi (GE) GE GE-088 Colorless Basic 50 Fighting +10 1 Common [C] Yawn - The Defending Pokemon is now Asleep. | [C] Find a Friend - Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Torchic (GE) GE GE-089 Fire Basic 50 Water +10 1 Common [ ] Peck (10) | [R] Singe - The Defending Pokemon is now Burned. Treecko (GE) GE GE-090 Grass Basic 50 Fire +10 Water -20 1 Common [C] Energy Ball (10+) - Does 10 damage plus 10 more damage for each Energy attached to Treecko but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [G][C] Absorb (20) - Remove 1 damage counter from Treecko. Unown L (GE) GE GE-091 Psychic Basic 50 Psychic +10 1 Common (Poke-BODY) LINK - Unown L can use any attack from any Unown in play (both yours and your opponent's). (You still have to pay for that attack's Energy cost.) | [P][C] Hidden Power - Search either player's discard pile for up to any 2 cards, show them to your opponent, and put them on top of that player's deck in any order. Volbeat (GE) GE GE-092 Grass Basic 70 Fire +20 1 Common (Poke-POWER) Light Conduct - Once during your turn (before your attack), if you have Illumise in play, you may search your discard pile for a Supporter card, show it to your opponent, and put it on top of your deck. This power can't be used if Volbeat is affected by a Special Condition. | [G][G] Firefly Light (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Weedle (GE) GE GE-093 Grass Basic 50 Fire +10 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [G] String Shot - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Whismur (GE) GE GE-094 Colorless Basic 50 Fighting +10 1 Common [ ] Mumble (10) | [C] Uproar - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Wingull (GE) GE GE-095 Water Basic 50 Lightning +10 Fighting -20 1 Common [W] Water Drip (10) | [C][C] Wing Attack (20) Zigzagoon (GE) GE GE-096 Colorless Basic 50 Fighting +10 1 Common [C] Pull Out - Search your discard pile for any 1 card, show it to your opponent, and put it on top of your deck. | [C] Double Stab (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Amulet Coin GE GE-097 Trainer - Pokemon Tool Uncommon Attach Amulet Coin to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | If the Pokemon Amulet Coin is attached to is your Active Pokemon at the end of your turn, draw a card. Felicity's Drawing GE GE-098 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard up to 2 cards from your hand. If you discard 1 card, draw 3 cards. If you discard 2 cards, draw 4 cards. Leftovers GE GE-099 Trainer - Pokemon Tool Uncommon Attach Leftovers to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | If the Pokemon Leftovers is attached to is your Active Pokemon at the end of your turn, remove 1 damage counter from that Pokemon. Moonlight Stadium GE GE-100 Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | The Retreat Cost for each [P] and [D] Pokemon (both yours and your opponent's) is 0. Premier Ball GE GE-101 Trainer Uncommon Search your deck or your discard pile for a Pokemon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward. Rare Candy GE GE-102 Trainer Uncommon Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) Cresselia LV.X (GE) GE GE-103 Psychic Level-Up - Cresselia 100 Psychic x2 1 Level X (Poke-POWER) Full Moon Dance - Once during your turn (before your attack), you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Cresselia is affected by a Special Condition. | [P][P][C] Moon Skip (40) - If the Defending Pokemon is Knocked Out by this attack, take 1 more Prize card. | Put this card onto your Active Cresselia. Cresselia LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Darkrai LV.X (GE) GE GE-104 Dark Level-Up - Darkrai 100 Fighting x2 Psychic -20 1 Level X (Poke-BODY) Dark Shadow - Each basic [D] Energy card attached to your [D] Pokemon now has the effect If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). You can't use more than 1 Dark Shadow Poke-Body each turn. | [D][D][C] Endless Darkness (40) - The Defending Pokemon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokemon is still Asleep. If both of them are tails, the Defending Pokemon is Knocked Out. | Put this card onto your Active Darkrai. Darkrai LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Dialga LV.X (GE) GE GE-105 Metal Level-Up - Dialga 110 Fire x2 Psychic -20 2 Level X (Poke-POWER) Time Skip - Once during your turn (before your attack), you may have your opponent flip 2 coins. If both of them are heads, your turn ends. If both of them are tails, after your opponent draws a card at the beginning of his or her next turn, his or her turn ends. THis power can't be used if Dialga is affected by a Special Condition. | [M][M][C][C] Metal Flash (80) - During your next turn, DIalga can't use Meta Flash. | Put this card onto your Active Dialga. Dialga LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Palkia LV.X (GE) GE GE-106 Water Level-Up - Palkia 120 Lightning x2 3 Level X (Poke-POWER) Restructure - Once during your turn (before your attack), you may have your opponent switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Then, you switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. This power can't be used if Palkia is affected by a Special Condition. | [W][W][W] Hydro Reflect (60) - You may move all Energy cards attached to Palkia to your Benched Pokemon in any way you like. (Ignore this effect if you don't have any Benched Pokemon.) | Put this card onto your Active Palkia. Palkia LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Articuno (MD) MD MD-001 Water Basic 100 Metal x2 Fighting -20 2 Rare Holo (Poke-POWER) Freezing Screech - Once during your turn, when you put Articuno from your hand onto your Bench, you may flip a coin. If heads, choose 1 of the Defending Pokemon. That Pokemon is now Paralyzed. | [W][W][C] Blizzard (60) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cresselia (MD) MD MD-002 Psychic Basic 70 Psychic +20 1 Rare Holo [C] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | [P][P][C] Healing Light (40) - Remove 1 damage counter from each of your Pokemon. Darkrai (MD) MD MD-003 Dark Basic 80 Fighting +20 Psychic -20 2 Rare Holo (Poke-POWER) Darkness Shade - Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokemon. That Pokemon is now Asleep. | [D] Dark Slumber (10) - At the end of your opponent's next turn, the Defending Pokemon is now Asleep. | [D][D][C] Dark Resolve (40) - If the Defending Pokemon is Asleep, remove 4 damage counters from Darkrai. Dialga (MD) MD MD-004 Metal Basic 100 Fire +20 Psychic -20 3 Rare Holo Adamant Orb - If an Active Pokemon has Weakness to [M] type, Dialga's attacks do 20 more damage to that Pokemon (before applying Weakness and Resistance). | [M] Time Shift - Draw cards until you have 6 cards in your hand. | [M][M][C][C] Diamond Blast (60+) - Flip a coin. If heads, this attack does 60 damage plus 20 more damage. Glaceon (MD-5) MD MD-005 Water Stage 1 - Eevee 80 Metal +20 1 Rare Holo [W] Snow Cloak (30) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Glaceon during your opponent's next turn. | [W][C][C] Speed Slide (60) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Kabutops (MD) MD MD-006 Fighting Stage 2 - Kabuto 120 Grass +30 2 Rare Holo (Poke-BODY) Primal Shell - As long as Kabutops is your Active Pokemon, your opponent can't play any Trainer cards from his or her hand. | [F][F][C] Chop Up (70) - Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.) Leafeon (MD-7) MD MD-007 Grass Stage 1 - Eevee 90 Fire +20 Water -20 2 Rare Holo [G] Bind Down (30) - The Defending Pokemon can't retreat during your opponent's next turn. | [G][C][C] Leaf Guard (60) - During your opponent's next turn, any damage done to Leafeon by attacks is reduced by 20 (after applying Weakness and Resistance). Manaphy (MD) MD MD-008 Water Basic 70 Lightning +20 1 Rare Holo (Poke-BODY) Aqua Skin - When you attach a [W] Energy card from your hand to Manaphy, remove 2 damage counters from Manaphy. | [C] Chase Up - Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [W][W] Fountain (30) - You may attach up to 2 basic [W] Energy cards from your hand to your Benched Pokemon in any way you like. Mewtwo (MD) MD MD-009 Psychic Basic 90 Psychic x2 2 Rare Holo [ ] Energy Absorption - Search your discard pile for up to 2 Energy cards and attach them to Mewtwo. | [P] Recover - Discard a [P] Energy attached to Mewtwo and remove 6 damage counters from Mewtwo. | [P][P][C] Psyburn (60) Moltres (MD) MD MD-010 Fire Basic 100 Water x2 Fighting -20 2 Rare Holo (Poke-POWER) Flame Charge - Once during your turn, when you put Moltres from your hand onto your Bench, you may flip a coin. If heads, search your discard pile for up to 3 [R] Energy cards and attach them to Moltres. | [R][R][C] Scorching Wing (100) - Discard all [R] Energy attached to Moltres. Palkia (MD) MD MD-011 Water Basic 100 Lightning +20 3 Rare Holo Lustrous Orb - If an Active Pokemon has Weakness to [W] type, Palkia's attacks do 20 more damage to that Pokemon (before applying Weakness and Resistance). | [W] Zone Shift - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [W][W][C][C] Pearl Blast (60) - You may return an Energy card attached to Palkia to your hand. If you do, choose an Energy card attached to the Defending Pokemon and return it to your opponent's hand. Phione (MD-12) MD MD-012 Water Basic 60 Lightning +10 1 Rare Holo [C] Evolution Wish - Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. | [W][W] Water Pulse (30) - The Defending Pokemon is now Asleep. Rotom (MD) MD MD-013 Lightning Basic 60 Dark +20 Colorless -20 1 Rare Holo [ ] Dual Trans - Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokemon. | [L][C] Reflect Energy (30) - Move an Energy card attached to Rotom to 1 of your Benched Pokemon. Zapdos (MD) MD MD-014 Lightning Basic 100 Lightning x2 Fighting -20 2 Rare Holo (Poke-POWER) Sheet Lightning - Once during your turn, when you put Zapdos from your hand onto your Bench, you may flip a coin. If heads, put 1 damage counter on each of your opponent's Pokemon. | [L][L][C] Raging Thunder (80) - Does 40 damage to 1 of your Pokemon, and don't apply Weakness and Resistance to this damage. Aerodactyl (MD) MD MD-015 Colorless Stage 1 - Old Amber 80 Lightning +20 Fighting -20 1 Rare (Poke-BODY) Primal Claw - After your opponent's Pokemon uses a Poke-Power, put 2 damage counters on that Pokemon. | [C][C] Supersonic (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Bronzong (MD) MD MD-016 Psychic Stage 1 - Bronzor 90 Psychic +20 Fire -20 3 Rare (Poke-BODY) Cursed Alloy - As long as Bronzong is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon that has any Poke-Powers between turns. | [ ] Pain Amplifier - Put 1 damage counter on each of your opponent's Pokemon that already has damage counters on it. | [P][C][C] Coating (60) - During your opponent's next turn, any damage done to Bronzong by attacks is reduced by 20 (after applying Weakness and Resistance). Empoleon (MD) MD MD-017 Water Stage 2 - Prinplup 130 Lightning +30 2 Rare [W][C] Dual Splash - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C] Surf Together (50+) - Does 50 damage plus 10 more damage for each of your Benched Pokemon. Flip a coin. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Espeon (MD) MD MD-018 Psychic Stage 1 - Eevee 80 Psychic +20 1 Rare (Poke-BODY) Sunlight Veil - Each of your Pokemon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poke-Body each turn. | [P][C][C] Morning Sun (60) - You may move an Energy card attached to Espeon to 1 of your Benched Pokemon. Flareon (MD) MD MD-019 Fire Stage 1 - Eevee 90 Water +20 2 Rare [R] Fire Fang (30) - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][C][C] Kindle (70) - Discard an Energy card attached to Flareon and then discard an Energy card attached to the Defending Pokemon. Glaceon (MD-20) MD MD-020 Water Stage 1 - Eevee 90 Metal +20 1 Rare [W][C] Ice Shot (30) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Icy Wind (60) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Hippowdon (MD) MD MD-021 Fighting Stage 1 - Hippopotas 100 Water +20 3 Rare [ ] Vacuum Sand (20) - Search your discard pile for a [F] Energy card and attach it to Hippowdon. | [F][C][C] Sand Impact (50+) - Flip a coin for each [F] Energy attached to Hippowdon. This attack does 50 damage plus 20 more damage for each heads. Infernape (MD) MD MD-022 Fire Stage 2 - Monferno 110 Water +30 0 Rare [C] Mach Punch (30) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R] Mega Bravo (40x) - Discard all [R} Energy attached to Infernape. This attack does 40 damage times the amount of [R] Energy you discarded. Jolteon (MD) MD MD-023 Lightning Stage 1 - Eevee 80 Fighting +20 Metal -20 0 Rare [L] Thunder Fang (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C] Lightning Strike (50) - You may discard 2 Energy attached to Jolteon. If you do, this attack's base damage is 90 instead of 50. Leafeon (MD-24) MD MD-024 Grass Stage 1 - Eevee 90 Fire +20 Water -20 1 Rare [G][C] Spiral Drain (40) - Remove 1 damage counter from Leafeon. | [G][C][C] Leaf Blade (50+) - Flip a coin. If heads, this attack does 50 damage plus 20 more damage. Minun (MD) MD MD-025 Lightning Basic 60 Fighting +10 Metal -20 1 Rare [C] Pound (10) | [L][C] (+) Spark (20) - If Plusle is on your Bench, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Omastar (MD) MD MD-026 Water Stage 2 - Omanyte 110 Grass +30 1 Rare (Poke-POWER) Primal Swirl - Once during your turn, when you play Omastar from your hand to evolve 1 of your Pokemon, you may remove the highest Stage Evolution card from each of your opponent's Benched Evolved Pokemon and put those cards into his or her hand. You can't use more than 1 Primal Swirl Poke-Power each turn. | [W][C] Send Back (40) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Phione (MD-27) MD MD-027 Water Basic 70 Lightning +10 1 Rare [C] Charm - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). | [W][W] Whirlpool (30) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Plusle (MD) MD MD-028 Lightning Basic 60 Fighting +10 Metal -20 1 Rare [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [L][C] (-) Boost (20+) - If Minun is on your Bench, this attack does 20 damage plus 20 more damage. Scizor (MD) MD MD-029 Metal Stage 1 - Scyther 90 Fire +30 Psychic -20 1 Rare [M] Special Blow (30+) - If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 50 more damage. | [M][C][C] X-Scissor (50+) - Flip a coin. If heads, this attack does 50 damage plus 40 more damage. Torterra (MD) MD MD-030 Grass Stage 2 - Grotle 140 Fire +30 4 Rare [C][C] Earthquake (60) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][G][C][C] Frenzy Plant (100) - Torterra can't use Frenzy Plant during your next turn. Toxicroak (MD) MD MD-031 Psychic Stage 1 - Croagunk 90 Psychic +20 1 Rare [P] Paralyze Poison (20) - The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. | [P][C][C] Slash (60) Umbreon (MD) MD MD-032 Dark Stage 1 - Eevee 80 Fighting +20 Psychic -20 1 Rare (Poke-BODY) Moonlight Veil - Each of your Pokemon that evolves from Eevee has no Weakness, and that Pokemon's Retreat Cost is 0. | [D][C][C] Confuse Ray (50) - The Defending Pokemon is now Confused. Unown P (MD) MD MD-033 Psychic Basic 50 Psychic +10 1 Rare (Poke-POWER) PUT - Once during your turn (before your attack), if Unown P is on your Bech, you may put 1 damage counter on 1 of your Pokemon (excluding any Unown). | [P] Hidden Power (20+) - Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each Unown discarded in this way. Vaporeon (MD) MD MD-034 Water Stage 1 - Eevee 90 Lightning +20 1 Rare [W] Cleanse Away (30) - Remove 2 damage counters from each of your Benched Pokemon. | [W][C][C} Hyper Whirlpool (60) - Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon. Ambipom (MD) MD MD-035 Colorless Stage 1 - Aipom 80 Fighting +20 1 Uncommon [C][C] Astonish (20) - Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. | [C][C][C] Hang High - Choose 1 card of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Fearow (MD) MD MD-036 Colorless Stage 1 - Spearow 80 Lightning +20 Fighting -20 0 Uncommon [C] Fury Attack (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [C][C][C] Drill Peck (60) Grotle (MD) MD MD-037 Grass Stage 1 - Turtwig 90 Fire +20 Water -20 3 Uncommon [C] Planting (20) - Attach a [G] Energy card from your hand to 1 of your Pokemon. | [G][G][C] Body Slam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Kangaskhan (MD) MD MD-038 Colorless Basic 90 Fighting +20 3 Uncommon [C][C] Bite (30) | [C][C][C] Comet Punch (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Lickitung (MD) MD MD-039 Colorless Basic 70 Fighting +20 2 Uncommon [C] Lap Up - Draw a card. | [C][C] Slam (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Manectric (MD) MD MD-040 Lightning Stage 1 - Electrike 80 Fighting +20 Metal -20 0 Uncommon [L] Thunder Wave (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Volt Crush (40+) - Flip a coin. If heads, discard an Energy attached to Manectric and this attack does 40 damage plus 30 more damage. Monferno (MD) MD MD-041 Fire Stage 1 - Chimchar 70 Water +20 0 Uncommon [R] Fire Fang (30) - The Defending Pokemon is now Burned. | [C][C] Mid-air Strike (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage. Mothim (MD) MD MD-042 Grass Stage 1 - Burmy 80 Fire +20 Fighting -20 0 Uncommon (Poke-BODY) Disturbance Scales - Any damage done by attacks from your Pokemon to the Defending Pokemon isn't affected by Resistance. | [G] Get Help (30x) - Does 30 damage times the number of different types of Wormadam on your Bench. | [G][C] Quick Touch (40) - You may switch Mothim with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Mothim as you like to the new Active Pokemon. Pachirisu (MD) MD MD-043 Lightning Basic 70 Fighting +20 Metal -20 1 Uncommon [ ] Trans Tail - Search your discard pile for a [L] Energy card, show it to your opponent, and put it into your hand. | [L][C] Thundershock (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Prinplup (MD) MD MD-044 Water Stage 1 - Piplup 80 Lightning +20 1 Uncommon [W][C] Ice Blade - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Wash Over (50) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Raichu (MD) MD MD-045 Lightning Stage 1 - Pikachu 90 Fighting +20 Metal -20 0 Uncommon [C] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Raichu during your opponent's next turn. | [L][L][C] Thunderbolt (100) - Discard all Energy cards attached to Raichu. Scyther (MD) MD MD-046 Grass Basic 70 Fire +20 Fighting -20 1 Uncommon [C] Slash (10) | [G][C] Fury Cutter (10+) - Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage. Staravia (MD) MD MD-047 Colorless Stage 1 - Starly 80 Lightning +20 Fighting -20 0 Uncommon [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. | [C][C][C] Drill Peck (50) Sudowoodo (MD) MD MD-048 Fighting Basic 80 Water +20 2 Uncommon [C] Flail (10x) - Does 10 damage times the number of damage counters on Sudowoodo. | [F][F] Wood Hammer (50) - Sudowoodo does 30 damage to itself. Unown Q (MD) MD MD-049 Psychic Basic 30 Psychic +10 0 Uncommon (Poke-POWER) QUICK - Once during your turn (before your attack), if Unown Q is on your Bench, you may discard all cards attached to Unown Q and attach Unown Q to 1 of your Pokemon as a Pokemon Tool card. As long as Unown Q is attached to a Pokemon, you pay [C] less to retreat that Pokemon. | [C] Hidden Power (20) Aipom (MD-50) MD MD-050 Colorless Basic 60 Fighting +10 1 Common [C] Collect - Draw a card. | [C][C] Hand Trick (20) - Return Aipom and all cards attached to it to your hand. (If you don't have any Benched Pokemon, this attack does nothing.) Aipom (MD-51) MD MD-051 Colorless Basic 60 Fighting +10 1 Common [C] Scratch (10) | [C][C] Last Resort (30) - Flip a coin. If tails, this attack does nothing. Bronzor (MD) MD MD-052 Psychic Basic 50 Psychic +10 Fire -20 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [P] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Buneary (MD) MD MD-053 Colorless Basic 50 Fighting +10 1 Common [ ] Drawup Power - Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C] Extend Ears (10) - Remove 1 damage counter from each of your Benched Pokemon. Burmy Sandy Cloak (MD) MD MD-054 Grass Basic 50 Fire +10 1 Common [C] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Burmy Sandy Cloak during your opponent's next turn. | [F][C] Tackle (30) Chatot (MD) MD MD-055 Colorless Basic 60 Lightning +20 Fighting -20 0 Common [ ] Mimic - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. | [C][C] Chatter (20) - The Defending Pokemon can't retreat during your opponent's next turn. Chimchar (MD-56) MD MD-056 Fire Basic 40 Water +10 1 Common [R] Flare (20) | [C][C] Lunge (40) - Flip a coin. If tails, this attack does nothing. Chimchar (MD-57) MD MD-057 Fire Basic 50 Water +10 1 Common Cheri Berry - If Chimchar is Paralyzed, remove the Special Condition Paralyzed from Chimchar at the end of each player's turn. | [C] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Chingling (MD-58) MD MD-058 Psychic Basic 40 Psychic +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling. | [ ] Uproar - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Combee (MD) MD MD-059 Grass Basic 50 Fire +10 Fighting -20 1 Common [C] Honey Scent - Remove 2 damage counters from 1 of your Pokemon. | [G][G] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Croagunk (MD) MD MD-060 Psychic Basic 60 Psychic +10 1 Common [C] Light Punch (10) | [P] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Drifloon (MD) MD MD-061 Psychic Basic 60 Dark +10 Colorless -20 1 Common [ ] Delivery - Flip a coin. If heads, put any 1 card from your discard pile into your hand. | [P] Reaction (20) - Switch Drifloon with 1 of your Benched Pokemon. Eevee (MD-62) MD MD-062 Colorless Basic 60 Fighting +10 1 Common [C] Call for Family - Search your deck for as many Eevee as you like and put them onto your Bench. Shuffle your deck afterward. | [C] Lunge (20) - Flip a coin. If tails, this attack does nothing. Eevee (MD-63) MD MD-063 Colorless Basic 60 Fighting +10 1 Common [ ] Gnaw (10) | [C] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Electrike (MD) MD MD-064 Lightning Basic 60 Fighting +10 Metal -20 1 Common [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Tackle (20) Glameow (MD) MD MD-065 Colorless Basic 60 Fighting +10 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C][C] Rip Claw (10) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. Hippopotas (MD) MD MD-066 Fighting Basic 60 Water +10 2 Common [F] Grainy Sand (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [C][C][C] Double-edge (40) - Hippopotas does 10 damage to itself. Kabuto (MD) MD MD-067 Fighting Stage 1 - Dome Fossil 80 Grass +20 1 Common (Poke-POWER) Ancient Guidance - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Kabuto is affected by a Special Condition. | [F] Shell Attack (20) Munchlax (MD) MD MD-068 Colorless Basic 60 Fighting +10 2 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Snoralx from your hand onto Munchlax (this counts as evolvinv Munchlax) and remove all damage counters from Munchlax. | [C][C] Lick (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Omanyte (MD) MD MD-069 Water Stage 1 - Helix Fossil 70 Grass +20 1 Common (Poke-POWER) Call Up - Once during your turn (before your attack), you may flip a coin. If head,s search your discard pile for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. This powre can't be used if Omanyte is affected by a Special Condition. | [W][C] Wash Over (20) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Pikachu (MD) MD MD-070 Lightning Basic 60 Fighting +10 Metal -20 1 Common [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [L][C][C] Volt Tackle (50) - Pikachu does 10 damage to itself. Piplup (MD-71) MD MD-071 Water Basic 60 Lightning +10 1 Common [W] Water Splash (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [C][C] Headbutt (20) Piplup (MD-72) MD MD-072 Water Basic 50 Lightning +10 1 Common Pecha Berry - If Piplup is Poisoned, remove the Special Condition Poisoned from Piplup at the end of each player's turn. | [W] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Shellos East Sea (MD) MD MD-073 Water Basic 60 Lightning +10 2 Common [C] Surf (10) | [W][C] Muddy Water (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Spearow (MD) MD MD-074 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Wing Attack (10) | [C][C] Claw (30) - Flip a coin. If tails, this attack does nothing. Starly (MD) MD MD-075 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Whirlwind (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [C][C] Flap (20) Stunky (MD) MD MD-076 Dark Basic 60 Fighting +10 Psychic -20 1 Common [D] Poison Gas - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C] Slash (20) Turtwig (MD-77) MD MD-077 Grass Basic 60 Fire +10 Water -20 2 Common [C] Rollout (10) | [G][C] Razor Leaf (30) Turtwig (MD-78) MD MD-078 Grass Basic 60 Fire +10 Water -20 2 Common Persim Berry - If Turtwig is Confused, remove the Special Condition Confused from Turtwig at the end of each player's turn. | [G][C] Bite (30) Dawn Stadium MD MD-079 Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Whenever any player attaches an Energy card from his or her hand to [G] Pokemon or [W] Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. Dusk Ball MD MD-080 Trainer Uncommon Look at the 7 cards from the bottom of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward. Energy Restore MD MD-081 Trainer Uncommon Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. Fossil Excavator MD MD-082 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck or your discard pile for a Trainer card that has Fossil in its name or a Stage 1 or a Stage 2 Evolution card that evolves from a Fossil. Show it to your opponent and put it into your hand. If you searched your deck, shuffle your deck afterward. Mom's Kindness MD MD-083 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw 2 cards. Old Amber MD MD-084 Trainer 50 Uncommon Play Old Amber as if it were a [C] Basic Pokemon. (Old Amber coutns as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokemon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Hard Amber - As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both yours and your opponent's). Poke Ball MD MD-085 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Quick Ball MD MD-086 Trainer Uncommon Reveal cards from your deck until you reveal a Pokemon. Show that Pokemon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokemon, shuffle all the revealed cards back into your deck.) Super Scoop Up MD MD-087 Trainer Uncommon Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand. Warp Point MD MD-088 Trainer Uncommon Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any. Dome Fossil MD MD-089 Trainer 50 Common Play Dome Fossil as if it were a [C] Basic Pokemon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Doem Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Rock Reaction - When you attach a [F] Energy card from your hand to Dome Fossil (excluding effects of attacks or Poke-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward. Energy Search MD MD-090 Trainer Common Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Helix Fossil MD MD-091 Trainer 50 Common Play Helix Fossil as if it were a [C] Basic Pokemon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Aqua Reaction - When you attach a [W] Energy card from your hand to Helix Fossil (excluding effects of attacks or Poke-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward. Call Energy MD MD-092 Special Energy Uncommon Call Energy provides [C] Energy. Once during your turn, if the Pokemon Call Energy is attached to is your Active Pokemon, you may search your deck for up to 2 Basic Pokemon and put them onto your Bench. If you do, shuffle your deck and your turn ends. Darkness Energy (Special) MD MD-093 Special Energy Uncommon If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Health Energy MD MD-094 Special Energy Uncommon Health Energy provides [C] Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter from that Pokemon. Metal Energy (Special) MD MD-095 Special Energy Uncommon Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Recover Energy MD MD-096 Special Energy Uncommon Recover Energy provides [C] Energy. When you attach this card from your hand to 1 of your Pokemon, remove all Special Conditions from that Pokemon. Garchomp LV.X (MD) MD MD-097 Colorless Level-Up - Garchomp 140 Colorless x2 0 Level X (Poke-POWER) Dragon Pulse - Once during your turn (before your attack), when you put Garchomp LV.X from your hand onto your Active Garchomp, you may flip 3 coins. For each heads, put 1 damage counter on each of your opponent's Benched Pokemon. | [ ] Restore - Search your discard pile for a Pokemon (excluding Pokemon LV.X) and put it onto your Bench as a Basic Pokemon. Then, you may search your discard pile for up to 3 basic Energy cards and attach them to that Pokemon. | Put this card onto your Active Garchomp. Garchomp LV.X can use any attack, Poke-Power, or POke-Body from its previous Level. Glaceon LV.X (MD) MD MD-098 Water Level-Up - Glaceon 100 Metal +30 1 Level X (Poke-BODY) Chilly Breath - As long as Glaceon is your Active Pokemon, your opponent's Pokemon can't use any Poke-Powers. | [W][W][C] Avalanche (70) - Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | Put this card onto your Active Glaceon. Glaceon LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Leafeon LV.X (MD) MD MD-099 Grass Level-Up - Leafeon 110 Fire +30 Water -20 2 Level X (Poke-POWER) Energy Forcing - Once during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Pokemon. This power can't be used if Leafeon is affected by a Special Condition. | [G][C] Verdant Dance (30+) - Does 30 damage plus 10 more damage for each Energy attached to all of your Pokemon. | Put this card onto your Active Leafeon. Leafeon LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Porygon-Z LV.X (MD) MD MD-100 Colorless Level-Up - Porygon-Z 130 Fighting x2 2 Level X (Poke-POWER) Mode Crash - Once during your turn (before your attack), when you put Porygon-Z LV.X from your hand onto your Active Porygon-Z, you may discard all of your opponent's Special Energy cards in play. | (Poke-POWER) Decode - Once during your turn (before your attack), you may search your deck for up to any 2 cards and shuffle your deck afterward. Then, put those cards on top of your deck in any order. This power can't be used if Porygon-Z is affected by a Special Condition. | Put this card onto your Active Porygon-Z. Porygon-Z LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Deoxys Normal Forme (LA) LA LA-001 Psychic Basic 90 Psychic x2 1 Rare Holo (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Normal Forme. (Any cards attached to Deoxys Normal Forme, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys Normal Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][C] Energy Crush (20+) - Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon. Dragonite (LA) LA LA-002 Colorless Stage 2 - Dragonair 140 Colorless +30 Fighting -20 3 Rare Holo [C][C][C] Hyper Beam (40) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. | [C][C][C][C] Draco Meteor - Flip a coin for each of your opponent's Pokemon. If that coin flip is heads, this attack does 50 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Froslass (LA) LA LA-003 Water Stage 1 - Snorunt 90 Metal +20 1 Rare Holo [P] Destiny Bond - Discard a [P] Energy attached to Froslass. During your opponent's next turn, if Froslass would be Knocked Out by damage from an attack, the Attacking Pokemon is Knocked Out. | [W][C] Icy Breath (40) - The Defending Pokemon is now Asleep. Put 1 damage counter on each of your opponent's Benched Pokemon. Giratina (LA) LA LA-004 Psychic Basic 100 Dark x2 Colorless -20 3 Rare Holo [P][C] Shadow Force - Choose 1 of your opponent's Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Giratina during your opponent's next turn. | [P][P][C][C] Brutal Edge (50+) - Does 50 damage plus 10 more damage for each damage counter ont he Defending Pokemon. Gliscor (LA-5) LA LA-005 Fighting Stage 1 - Gligar 80 Water +20 Fighting -20 1 Rare Holo [ ] Burning Poison - Choose either Burned or Poisoned. The Defending Pokemon is now affected by that Special Condition. You may return Gliscor and all cards attached to it to your hand. | [F][C] Pester (40+) - If the Defending Pokemon is affected by a Special Condition, this attack does 40 damage plus 40 more damage. Heatran (LA-6) LA LA-006 Fire Basic 100 Water x2 4 Rare Holo (Poke-POWER) Flash Fire - Once during your turn (before your attack), you mya move a [R] Energy attached to 1 of your Pokemon to Heatran. This power can't be used if Heatran is affected by a Special Condition. | [R][R][C][C] Magma Storm (40+) - You may discard as many basic Energy cards as you like attached to Heatran. If you do, this attack does 40 damage plus 20 more damage for each Energy card you discarded. Kingdra (LA) LA LA-007 Water Stage 2 - Seadra 130 Lightning +30 1 Rare Holo [ ] Aqua Stream (10x) - Search your discard pile for as many [W] Energy cards as you like, show them to your opponent, and this attack does 10 damage for each [W] Energy card you chose. Put those cards on top of your deck. Shuffle your deck afterward. | [W] Dragon Pump (40+) - You may discard 2 cards from your hand. If you do, this attack does 40 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Luxray (LA) LA LA-008 Lightning Stage 2 - Luxio 120 Fighting +30 Metal -20 0 Rare Holo (Poke-BODY) Rivalry - If your opponent has any Pokemon LV.X in play, each of Luxray's attacks does 50 more damage to the Active Pokemon (before applying Weakness and Resistance). | [C][C] Plasma (40) - Search your discard pile for a [L] Energy card and attach it to Luxray. | [L][L][C] Shock Bolt (100) - Discard all [L] Energy attached to Luxray. Mamoswine (LA) LA LA-009 Water Stage 2 - Piloswine 140 Metal +40 Lightning -20 4 Rare Holo [W][C][C] Ice Fang (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and discard an Energy card attached to the Defending Pokemon. | [F][C][C][C] Charge Through (60+) - You may do 60 damage plus 40 more damage and 40 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If you do, Mamoswine does 40 damage to itself. Metagross (LA) LA LA-010 Metal Stage 2 - Metang 120 Fire +30 Psychic -20 3 Rare Holo (Poke-POWER) Magnetic Reversal - Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. This power can't be used if Metagross is affected by a Special Condition. | [M][C][C] Extra Comet Punch (50) - During your next turn, Metagross' Extra Coemt Punch attack's base damage is 100. Mewtwo (LA) LA LA-011 Psychic Basic 80 Psychic +20 2 Rare Holo [C] Hypnoblast (10) - The Defending Pokemon is now Asleep. | [P][C][C] Psychic (40+) - Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Politoed (LA) LA LA-012 Water Stage 2 - Poliwhirl 120 Grass +30 1 Rare Holo (Poke-BODY) Enthusiasm - If you have Poliwag, Poliwhirl, and Poliwrath in play, each of these Pokemon's attacks does 60 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [W][C] Frog Hop (40+) - Flip a coin. If heads, this attack does 40 damage plus 40 more damage. Probopass (LA) LA LA-013 Fighting Stage 1 - Nosepass 90 Water +20 3 Rare Holo (Poke-BODY) Steel Coating - Any damage done to Probopass by your opponent's attacks is reduced by 10 for each [M] Energy attached to Probopass (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way. | [F][C][C] Metal Bomber (60) - Choose a number of your opponent's Benched Pokemon up to the amount of [M] ENergy attached to Probopass. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Rayquaza (LA) LA LA-014 Colorless Basic 100 Colorless x2 Fighting -20 3 Rare Holo (Poke-POWER) Speed Gain - Once during your turn (before your attack), you may flip a coin until you get tails. For each heads, search your discard pile for a basic [R] Energy card or a basic [L] Energy card and attach it to Rayquaza. This power can't be used if Rayquaza is affected by a Special Condition or if you have another Rayquaza in play. | [R][R][L][L] Sky Judgement (150) - Discard all Energy attached to Rayquaza. Regigigas (LA-15) LA LA-015 Colorless Basic 120 Fighting x2 4 Rare Holo (Poke-BODY) Slow Start - Regigigas can't attack until your opponent has 3 or less Prize cards left. | [W][F][M][C] Crush Grip (120) - If the Defending Pokemon already has any damage counters on it, this attack's base damage is 40 instead of 120. Spiritomb (LA) LA LA-016 Psychic Basic 70 Colorless -20 2 Rare Holo (Poke-POWER) Curse Breath - Once during your turn, when you put Spiritomb from your hand onto your Bench, you may put 1 damage counter on all Pokemon that already have any damage counters on them (both yours and your opponent's). You can't use more than 1 Curse Breath Poke-Power each turn. | [P] Transfer Pain - Move 1 damage counter from 1 of your Pokemon to 1 of your opponent's Pokemon. Yanmega (LA) LA LA-017 Grass Stage 1 - Yanma 90 Lightning +20 Fighting -20 0 Rare Holo [ ] Sonic Wave (10) - Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [G][G][C][C] Puruse and Turn (60+) - If the Defending Pokemon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage and switch Yanmega with 1 of your Benched Pokemon. Armaldo (LA) LA LA-018 Fighting Stage 2 - Anorith 140 Grass +30 2 Rare (Poke-BODY) Fossil Armor - If Armaldo would be damaged by an attack, prevent that attack's damage done to Armaldo if that damage is 60 or less. | [F][F][C] Crush Claw (60) - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage. Azelf (LA) LA LA-019 Psychic Basic 70 Psychic +20 1 Rare (Poke-POWER) Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. | [P] Lock Up (20) - The Defending Pokemon can't retreat during your opponent's next turn. Bellossom (LA) LA LA-020 Grass Stage 2 - Gloom 100 Fire +30 Water -20 1 Rare [G] Parallel Gain (30) - Remove 1 damage counter from each of your Pokemon. | [G][C] Blend Pollen (40+) - Does 40 damage plus 20 more damage for each Vileplume and each Bellossom you have in play. Flip a coin. If head,s the Defending Pokemon is now Burned. Cradily (LA) LA LA-021 Grass Stage 2 - Lileep 120 Fire +30 3 Rare [G] Drain Down (30) - Before doing damage, you may switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. If you do, this attack does 30 damage to the new Defending Pokemon. If the Defending Pokemon would be Knocked Out by this attack, you may remove all damage counters from Cradily. | [G][C][C] Acid (50) - The Defending Pokemon can't retreat during your opponent's next turn. Crawdaunt (LA) LA LA-022 Water Stage 1 - Corphish 90 Lightning +20 Psychic -20 2 Rare [W][C] Gripthrow - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand. | [W][C][C] Prop-up Pinchers (50+) - If Crawdaunt has a Technical Machine card attached to it, this attack does 50 damage plus 30 more damage. Delcatty (LA) LA LA-023 Colorless Stage 1 - Skitty 80 Fighting +20 1 Rare (Poke-BODY) Attracting Body - If Delcatty is your Active Pokemon and is damaged by an opponent's attack (even if Delcatty is Knocked Out), flip a coin. If heads, the Attacking Pokemon is now Confused. | [C] Energy Assist (30) - Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokemon. Deoxys Attack Forme (LA) LA LA-024 Psychic Basic 80 Psychic x2 2 Rare (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Attack Forme. (Any cards attached to Deoxys Attack Forme, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys Attack Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][P][C] Psychic Boost (80) - During your next turn, Deoxys's Psychic Boost attack's base damage is 20. Deoxys Defense Forme (LA) LA LA-025 Psychic Basic 100 Psychic x2 2 Rare (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Defense Forme. (Any cards attached to Deoxys Defense Forme, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys Defense Forme on top of your deck. Shuffle your deck afterward. You can't use mroe than 1 Form Change Poke-Power each turn. | [P][C][C] Psychic Defense (40) - During your opponent's next turn, prevent all effects of an attack, and any damage done to Deoxys by attacks is reduced by 20 (after applying Weakness and Resistance). Deoxys Speed Forme (LA) LA LA-026 Psychic Basic 70 Psychic x2 0 Rare (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Speed Forme. (Any cards attached to Deoxys Speed Forme, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys Speed Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [C][C] Speed Shot - Choose 1 of your opponent's Pokemon. THis attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Ditto (LA) LA LA-027 Colorless Basic 60 Fighting +20 1 Rare (Poke-BODY) Ditto DNA - As long as Ditto is your Active Pokemon, its maximum HP is the same as your opponent's Active Pokemon. Ditto can use the attacks of that Pokemon as its own. (You still need the necessary Energy to use each attack.) If that Pokemon is no longer your opponent's Active Pokemon, choose 1 of your opponent's Active Pokemon for Ditto to copy. Forretress (LA) LA LA-028 Metal Stage 1 - Pineco 90 Fire +20 Psychic -20 2 Rare (Poke-BODY) Iron Shell - Whenever you attach a basic Energy card from your hand to Forretress (excluding effects of attacks), you may flip a coin. If tails, put 2 damage counters on each Pokemon (both yours and your opponent's) (excluding any Forretress). | [M][M][C][C] Explosion (100) - Forretress does 40 damage to itself. Groudon (LA) LA LA-029 Fighting Basic 100 Grass x2 Lightning -20 3 Rare [ ] Drought - Choose up to 2 basic [F] Energy cards from your hand and attach them to 1 of your Pokemon. | [F][F][C] Major Earthquake (100) - Discard 2 [F] Energy attached to Groudon and this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Heatran (LA-30) LA LA-030 Metal Basic 100 Water x2 3 Rare (Poke-POWER) Smelt - Once during your turn (before your attack), you may move a [M] Energy attached to 1 of your Pokemon to Heatran. This power can't be used if Heatran is affected by a Special Condition. | [C][C][C] Heavy Metal (40+) - Flip a coin for each [M] Energy attached to Heatran. This attack does 40 damage plus 20 more damage for each heads. Jirachi (LA) LA LA-031 Metal Basic 70 Fire +20 Psychic -20 1 Rare [ ] One Desire - Search your deck for any 1 card. Shuffle your deck, then put that card on top of your deck. | [M][M] Doom Desire - Discard all Energy attached to Jirachi. The Defending Pokemon is Knocked Out at the end of your opponent's next turn. Kyogre (LA) LA LA-032 Water Basic 100 Lightning x2 3 Rare [ ] Drizzle - Choose up to 2 basic [W] Energy cards from your hand and attach them to 1 of your Pokemon. | [W][W][C] High Tide (60) - Discard 2 [W] Energy attached to Kyogre. This attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Lopunny (LA) LA LA-033 Colorless Stage 1 - Buneary 80 Fighting +20 1 Rare (Poke-BODY) Healing Tail - As long as Lopunny is your Active Pokemon, remove 1 damage counter from each of your Benched Pokemon between turns. | [ ] Collect - Draw 3 cards. | [C][C] Cross-Cut (30+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 30 damage plus 30 more damage. Mesprit (LA) LA LA-034 Psychic Basic 70 Psychic +20 1 Rare (Poke-POWER) Psychic Bind - Once during your turn, when you put Mesprit from your hand onto your Bench, you may use this power. Your opponent can't use any Poke-Powers on his or her Pokemon during your opponent's next turn. | [P][P] Extrasensory (20+) - If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 50 more damage. Poliwrath (LA) LA LA-035 Water Stage 2 - Poliwhirl 130 Lightning +30 2 Rare [F] Focus Punch (60) - If Poliwrath was damaged by an attack during your opponent's last turn, this attack does nothing. | [F][C][C] Submission (90) - Poliwrath does 20 damage to itself. Regice (LA) LA LA-036 Water Basic 90 Metal x2 3 Rare (Poke-POWER) Regi Move - Once during your turn (before your attack), you may use this power. Discard 2 cards from your hand and choose 1 of your opponent's Active Pokemon that isn't an Evolved Pokemon. Then, your opponent switches that Pokemon with 1 of his or her Benched Pokemon. This power can't be used if Regice is affected by a Special Condition. | [W][W][C] Ice Reflect (50) - If Regice was damaged by an attack during your opponent's last turn, the Defending Pokemon is now Paralyzed. Regigigas (LA-37) LA LA-037 Colorless Basic 100 Fighting x2 4 Rare (Poke-BODY) Recover Mechanism - When you attach an Energy card from your hand to Regigigas, remove all Special Conditions from Regigigas. | [C][C][C] Gigaton Punch (60+) - Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Regirock (LA) LA LA-038 Fighting Basic 90 Water x2 3 Rare (Poke-POWER) Regi Cycle - Once during your turn (before your attack), if you have a [F] Energy card in your discard pile, you may discard 2 cards from your hand. Then, attach a [F] Energy card from your discard pile to Regirock. This power can't be used if Regirock is affected by a Special Condition. | [F][F][C] Stone Edge (40+) - Flip a coin. If heads, this attack does 40 damage plus 30 more damage. Registeel (LA) LA LA-039 Metal Basic 90 Fire x2 Psychic -20 4 Rare (Poke-POWER) Regi Heal - Once during your turn (before your attack), you may discard 2 cards from your hand. Then, remove 3 damage counters from Registeel. This power can't be used if Registeel is affected by a Special Condition. | [M][C][C] Rotating Claws (50) - You may discard an Energy card attached to Registeel. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Registeel. Shedinja (LA) LA LA-040 Grass Stage 1 - Nincada 60 0 Rare (Poke-POWER) Resent - Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokemon and each of your opponent's Pokemon that has the same name as the Attacking Pokemon. | [C] Curse and Deceive - Put 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused. Torkoal (LA) LA LA-041 Fire Basic 80 Water +20 2 Rare (Poke-BODY) White Smoke - As long as Torkoal is your Active Pokemon, prevent all effects, including damage, done to your Benched Pokemon by your opponent's attacks. | [R][C] Black Soot (30) - Flip a coin. If heads, the Defending Pokemon is now Burned and Paralyzed. Unown ! (LA) LA LA-042 Psychic Basic 50 Psychic +10 1 Rare (Poke-POWER) ! - Once during your turn, when you put Unown ! from your hand onto your Bench, you may flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokemon. If tails, put 2 damage counters on 1 of your Pokemon. | [P] Hidden Power (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, Unown ! does 10 damage to itself, and this attack's damage isn't affected by Weakness or Resistance. Uxie (LA) LA LA-043 Psychic Basic 70 Psychic +20 1 Rare (Poke-POWER) Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. | [C] Psychic Restore (20) - You may put Uxie and all cards attached to it on the bottom of your deck in any order. Victreebel (LA) LA LA-044 Grass Stage 2 - Weepinbell 120 Fire +30 3 Rare [ ] Burning Scent - The Defending Pokemon is now Burned and Poisoned. Before applying these effects, you may switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Burned and Poisoned. | [G][G][C] Energy Dissolve (60) - Discard an Energy attached to the Defending Pokemon at the end of your opponent's next turn. Vileplume (LA) LA LA-045 Grass Stage 2 - Gloom 120 Psychic +30 2 Rare (Poke-POWER) Energy Reaction - Once during your turn (before your attack), when you attach a [G] or [P] Energy card from your hand to Vileplume (excluding effects of attacks or Poke-Powers), you may use this power. If you attach a [P] Energy card, the Defending Pokemon is now Asleep. If you attach a [P] Energy card, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. | [P][C][C] Disturbing Pollen (60) - Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn. Anorith (LA) LA LA-046 Fighting Stage 1 - Claw Fossil 80 Grass +20 1 Uncommon [C] Guard Claw (20) - During your opponent's next turn, any damage done to Anorith by attacks is reduced by 20 (after applying Weakness and Resistance). | [F][C] X-Scissor (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Camerupt (LA) LA LA-047 Fire Stage 1 - Numel 100 Water +20 3 Uncommon [R][C] Eruption (30+) - Each player discards the top card of his or her deck. This attack does 30 damage plus 30 more damage for each Energy card discard in this way. | [R][C][C] Take Down (80) - Camerupt does 20 damage to itself. Castform (LA) LA LA-048 Colorless Basic 60 Fighting +10 1 Uncommon (Poke-POWER) Temperament - Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Castform on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poke-Power each turn. | [C][C] Weather Ball (30+) - If you have a Stadium card in play, remove 3 damage counters from Castform. If your opponent has a Stadium card in play, this attack does 30 damage plus 30 more damage. Castform Rain Form (LA) LA LA-049 Water Basic 70 Lightning +10 1 Uncommon (Poke-POWER) Temperament - Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Rain Form. (Any cards attached to Castform Rain Form, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform Rain Form back into your deck. You can't use more than 1 Temperament Poke-Power each turn. | [W][C] Water Pulse (30) - The Defending Pokemon is now Asleep. Castform Snow-cloud Form (LA) LA LA-050 Water Basic 70 Metal +10 1 Uncommon (Poke-POWER) Temperament - Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Snow-cloud Form. (Any cards attached to Castform Snow-cloud Form, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform Snow-cloud Form back into your deck. You can't use more than 1 Temperament Poke-Power each turn. | [C][C] Hail - This attack does 10 damage to each fo your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Castform Sunny Form (LA) LA LA-051 Fire Basic 70 Water +10 1 Uncommon (Poke-POWER) Temperament - Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Sunny Form. (Any cards attached to Castform Sunny Form, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform Sunny Form back into your deck. You can't use more than 1 Temperament Poke-Power each turn. | [R][C] Ember (40) - Discard a [R] Energy attached to Castform Sunny Form. Dragonair (LA) LA LA-052 Colorless Stage 1 - Dratini 70 Colorless +20 1 Uncommon [C][C] Wrap (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Rising Lunge (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Drifblim (LA) LA LA-053 Psychic Stage 1 - Drifloon 90 Dark +20 Colorless -20 0 Uncommon [P] Expand (30) - During your opponent's next turn, any damage done to Drifblim by attacks is reduced by 10 (after applying Weakness and Resistance). | [C][C][C] Whirlwind (60) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Exeggutor (LA) LA LA-054 Psychic Stage 1 - Exeggcute 80 Psychic +20 1 Uncommon [ ] Psychic Strategy - Each player counts the number of cards in his or her opponent's hand. Each player shuffles his or her hand into his or her deck. Then, each player draws a number of cards up to the number of cards his or her opponent had. (You draw your cards first.) | [P] Super Eggsplosion (50x) - Discard as many Energy cards as you like attached to your Pokemon. For each Energy card you discarded, flip a coin. This attack does 50 damage times the number of heads. Gliscor (LA-55) LA LA-055 Fighting Stage 1 - Gligar 90 Water +20 Fighting -20 1 Uncommon [F] Poison Jab (20) - The Defending Pokemon is now Poisoned. | [C][C] Sharp Tail (30+) - Flip a coin. If heads, this attack does 30 damage plus 40 more damage. Grumpig (LA) LA LA-056 Psychic Stage 1 - Spoink 90 Psychic +20 2 Uncommon [ ] Magical Step - The Defending Pokemon is now Confused. Put 6 damage counters instead of 3 on the Confused Pokemon. | [P][C] Grind (20x) - Does 20 damage times the amount of Energy attached to Grumpig. Houndoom (LA) LA LA-057 Fire Stage 1 - Hondour 80 Water +20 1 Uncommon (Poke-BODY) Revenge Fang - If you have less Benched Pokemon than your opponent's, each of Houndoom's attacks does 40 more damage to the Active Pokemon (before applying Weakness and Resistance). | [C] Burning Sensation (20) - If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Burned. | [R][R] Bright Flame (60) - Flip a coin. If tails, discard 2 [R] Energy attached to Houndoom. Lanturn (LA-58) LA LA-058 Water Stage 1 - Chinchou 90 Grass +20 1 Uncommon [C][C] Rushing Water (20) - Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon. | [W][L] Confuse Ray (40) - The Defending Pokemon is now Confused. Lanturn (LA-59) LA LA-059 Lightning Stage 1 - Chinchou 90 Fighting +20 2 Uncommon [L] Energy Split - This attack does 30 damage to each of your opponent's Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C][C] Aqua Bolt (60+) - Does 60 damage plus 10 more damage for each [W] energy attached to Lanturn. Ledian (LA) LA LA-060 Grass Stage 1 - Ledyba 80 Fire +20 Fighting -20 1 Uncommon [C] Comet Punch (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. | [G][G] Baton Pass (50) - You may switch Ledian with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Ledian as you like to the new Active Pokemon. Lucario (LA) LA LA-061 Fighting Stage 1 - Riolu 90 Psychic +20 1 Uncommon [F] Focus Blast - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][C] Spike Lariat (60+) - If the Defending Pokemon already has any damage counters on it, this attack does 60 damage plus 20 more damage. Luxio (LA) LA LA-062 Lightning Stage 1 - Shinx 80 Fighting +20 Metal -20 1 Uncommon [L][C] Spark (30) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C][C] Thunderous Claw (70) - Flip a coin. If tails, discard all [L] Energy attached to Luxio. Marowak (LA) LA LA-063 Fighting Stage 1 - Cubone 90 Water +20 Lightning -20 2 Uncommon [C] Heavy Bone (40) - Flip a coin. If tails, Marowak can't use Heavy Bone during your next turn. | [F][F] Bone Rush (50x) - Flip a coin until you get tails. This attack does 50 damage times the number of heads. Metang (LA-64) LA LA-064 Metal Stage 1 - Beldum 80 Fire +20 Psychic -20 2 Uncommon [C][C] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Metang during your opponent's next turn. | [M][C][C] Metal Claw (50) Metang (LA-65) LA LA-065 Metal Stage 1 - Beldum 80 Fire +20 Psychic -20 2 Uncommon [M][C] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [M][C][C] Bullet Punch (40+) - Flip 2 coins. This attack does 40 damage plus 20 more damage for each heads. Mightyena (LA) LA LA-066 Dark Stage 1 - Poochyena 90 Fighting +20 Psychic -20 1 Uncommon [D] Bite Off (30) - If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon can't attack, retreat, or use any Poke-Powers during your opponent's next turn. | [C][C] Harass (10x) - Does 10 damage times the number of Pokemon you have in play. Ninjask (LA) LA LA-067 Grass Stage 1 - Nincada 80 Fire +20 Fighting -20 0 Uncommon (Poke-POWER) Cast-off Shell - Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokemon and if your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokemon from your hand or your discard pile. | [G] Chip Off (30) - If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand. Persian (LA) LA LA-068 Colorless Stage 1 - Meowth 80 Fighting +20 0 Uncommon [C][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [C][C] Fasten Claws (40+) - Flip a coin. If heads, this attack does 40 damage plus 10 more damage. Piloswine (LA) LA LA-069 Water Stage 1 - Swinub 100 Metal +20 Lightning -20 3 Uncommon [F][C] Charge Dash (30+) - Youma do 30 damage plus 30 more damage. If you do, Piloswine does 30 damage to itself. | [W][C][C][C] Icy Wind (60) - The Defending Pokemon is now Asleep. Seadra (LA) LA LA-070 Water Stage 1 - Horsea 80 Lightning +20 1 Uncommon [W] Aqua Pump (30+) - You may discard up to 2 [W] Energy cards from your hand. If you do, this attack does 30 damage plus 10 more damage for each Energy card you discarded. | [W][W][C] Waterfall (50) Starmie (LA) LA LA-071 Water Stage 1 - Staryu 80 Lightning +20 0 Uncommon [W] Star Boomerang (30) - You may return Starmie and all cards attached to it to your hand. | [P] Core Flash - Choose 1 of your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. This attack does 50 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Swalot (LA) LA LA-072 Psychic Stage 1 - Gulpin 90 Psychic +20 2 Uncommon [P][C] Swallow Up (30) - Before doing damage, count the remaining HP of the Defending Pokemon and Swalot. If the Defending Pokemon has fewer remaining HP than Swalot's, this attack does 80 damage instead. | [P][P][C] Gunk Shot (60) - The Defending Pokemon is now Poisoned. Swellow (LA) LA LA-073 Colorless Stage 1 - Taillow 80 Lightning +20 Fighting -20 1 Uncommon (Poke-BODY) Big Wing - If Swellow has no Energy attached to it, Swellow's Retreat Cost is 0. | [C][C] Mach Descent (30) - If Swellow was on your Bench this turn, this attack's base damage is 60 instead of 30. Tauros (LA) LA LA-074 Colorless Basic 80 Fighting +20 2 Uncommon [C][C] Herd Charge (20x) - Flip a coin for each Tauros you have in play. This attack does 20 damage times the number of heads. | [C][C][C] Thrash (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, Tauros does 10 damage to itself. Tentacruel (LA) LA LA-075 Water Stage 1 - Tentacool 90 Lightning +20 1 Uncommon [ ] Tentacle Strike - Search your opponent's discard pile for up to 2 Energy cards and attach them to any of your opponent's Pokemon in any way you like. For each Energy card attached in this way, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Dangerous Poison (60) - If Tentacruel has less Energy attached to it than the Defending Pokemon, the Defending Pokemon is now Paralyzed and Poisoned. Unown J (LA) LA LA-076 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) JUNK - Once during your turn, when you put Unown J from your hand your Bench, you may flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. | [P] Hidden Power (10) - Remove the Special Condition Asleep from the Defending Pokemon. Unown R (LA) LA LA-077 Psychic Basic 60 Psychic +10 1 Uncommon (Poke-POWER) RETIRE - Once during your turn, if Unown R is on your Bench, you may discard Unown R and all cards attached to it. (This doesn't count as a Knocked Out Pokemon.) Then, draw a card. | [ ] Hidden Power - Move any number of basic Energy cards attached to your Pokemon to your other Pokemon in any way you like. Unown U (LA) LA LA-078 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-BODY) UNSEEN - As long as Unown U is on your Bench, prefent all effects of attacks, including damage, done by your opponent's Pokemon to any Unown on your Bench. | [C] Hidden Power (10) - Search your deck for any 1 card and discard it. Shuffle your deck afterward. Unown V (LA) LA LA-079 Psychic Basic 60 Psychic +10 1 Uncommon (Poke-POWER) VACATION - Once during your turn (before your attack), you may remove 2 damage counters from each of your Pokemon. If you do, your turn ends. This power can't be used if Unown V is affected by a Special Condition. | [P] Hidden Power (30) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Unown W (LA) LA LA-080 Psychic Basic 90 Psychic +30 3 Uncommon (Poke-BODY) Wall - As long as Unown W is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). | [P][C][C] Hidden Power (50) - Draw a card. Unown Y (LA) LA LA-081 Psychic Basic 50 Psychic +10 1 Uncommon (Poke-POWER) YAWN - Once during your turn (before your attack), if Unown Y is on your Bench, you may remove 1 damage counter from 1 of your Active Unown and that Unown is now Asleep. | [C][C] Hidden Power - Search your deck for up to 2 Trainer cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Unown ? (LA) LA LA-082 Psychic Basic 70 Psychic +10 1 Uncommon (Poke-POWER) ? - Once during your turn (before your attack), if Unown ? is on your Bench, you may choose a Pokemon in your hand and put it face down. Your opponen tgusses a type of that Pokemon. Reveal that card. If your opponent guessed wrong, draw a card. Then, put that card back into your hand. | [ ] Hidden Power - Discard up to 2 cards from your hand. For each card you discarded, draw a card. Beldum (LA-83) LA LA-083 Metal Basic 50 Fire +10 Psychic -20 2 Common (Poke-POWER) Metal Chain - Once during your turn (before your attack), when you attach a [M] Energy card from your hand to Beldum (excluding effects of attacks or Poke-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. | [M][C] Take Down (30) - Beldum does 10 damage to itself. Beldum (LA-84) LA LA-084 Metal Basic 50 Fire +10 Psychic -20 1 Common [C] Allure - Draw a card. | [M][C] Tackle (20) Bellsprout (LA) LA LA-085 Grass Basic 50 Fire +10 1 Common [C] Vine Bind - Flip a coin. If heads, the Defending Pokemon can't use any Poke-Powers during your opponent's next turn. | [G] Careless Tackle (20) - Bellsprout does 10 damage to itself. Buneary (LA) LA LA-086 Colorless Basic 50 Fighting +10 1 Common [C] Rest - Remove all Special Conditions and 4 damage counters from Buneary. Buneary is now Asleep. | [C][C] Double Kick (20x) - Flip 2 coins. This attack does 20 damage4 times the number of heads. Chinchou (LA-87) LA LA-087 Water Basic 60 Grass +10 2 Common [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W] Wave Splash (10) Chinchou (LA-88) LA LA-088 Lightning Basic 50 Fighting +10 1 Common [C] Razor Fin (10) | [L][C] Aqua Spark (20+) - If Chinchou has any [W] Energy attached to it, this attack does 20 damage plus 10 more damage. Corphish (LA) LA LA-089 Water Basic 50 Lightning +10 1 Common [C] Knock Off - Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it. | [C][C] Irongrip (20) Cubone (LA) LA LA-090 Fighting Basic 60 Water +10 Lightning -20 1 Common [C] Headbutt (10) | [F][C] Bonemerang (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Dratini (LA) LA LA-091 Colorless Basic 40 Colorless +10 1 Common [C] Tail Slap (10) | [C][C] Slam (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Drifloon (LA) LA LA-092 Psychic Basic 50 Dark +10 Colorless -20 1 Common [P] Mind Bind (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C] Gust (20) Exeggcute (LA) LA LA-093 Psychic Basic 50 Psychic +10 1 Common [C] Call for Family - Search your deck for up to 2 in any combination of [G] Basic Pokemon and [P] Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [P] Hypnosis (10) - The Defending Pokemon is now Asleep. Gligar (LA-94) LA LA-094 Fighting Basic 60 Water +10 Fighting -20 1 Common [ ] Light Poison (10) - Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Poisoned. | [F] Jump On (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Gligar (LA-95) LA LA-095 Fighting Basic 50 Water +10 Fighting -20 1 Common [C] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [F][C] Slash (20) Gloom (LA-96) LA LA-096 Grass Stage 1 - Oddish 70 Fire +20 1 Common [G] Sleep Powder (20) - The Defending Pokemon is now Asleep. | [F][C] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Gloom (LA-97) LA LA-097 Psychic Stage 1 - Oddish 80 Psychic +20 2 Common [ ] Space Out - Remove 2 damage counters from Gloom. Gloom is now Asleep. | [P][C] Stinky Nectar (30) - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. Gulpin (LA) LA LA-098 Psychic Basic 60 Psychic +10 2 Common [C] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [P] Gastro Acid - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hitmonchan (LA) LA LA-099 Fighting Basic 70 Psychic +20 1 Common [F] Counter Punch - During your opponent's next turn, if Hitmonchan is damaged by an opponent's attack (even if Hitmonchan is Knocked Out), put 4 damage counters on the Attacking Pokemon. | [F][C] Gut Strike (30) - If Tyrogue is anywhere under Hitmonchan, this attack's base damage is 60 instead of 30. Hitmonlee (LA) LA LA-100 Fighting Basic 80 Psychic +20 1 Common [F][C] Git Kick (30) - If Tyrogue is anywhere under Hitmonlee, you may do 30 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Mega Kick (60) Hitmontop (LA) LA LA-101 Fighting Basic 80 Psychic +20 1 Common [F][C] Triple Kick (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [F][C][C] Gut Spin (50) - If Tyrogue is anywhere under Hitmontop, you may switch Hitmontop with 1 of your Benched Pokemon. Horsea (LA) LA LA-102 Water Basic 50 Lightning +10 1 Common [C] Smokescreen - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [W] Reverse Thrust (10) - Switch Horsea with 1 of your Benched Pokemon. Houndour (LA) LA LA-103 Dark Basic 50 Water +20 Psychic -20 1 Common [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [D] Bite (10) Ledyba (LA) LA LA-104 Grass Basic 50 Fire +10 Fighting -20 1 Common [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C] Double-edge (30) - Ledyba does 10 damage to itself. Lileep (LA) LA LA-105 Grass Stage 1 - Root Fossil 80 Fire +20 2 Common [C] Astonish (20) - Choose 1 card from your opponent's hand without looking. look at that card you chose, then have your opponent shuffle that card into his or her deck. | [G][C] Absorb (30) - Remove 2 damage counters from Lileep. Meowth (LA) LA LA-106 Colorless Basic 50 Fighting +10 1 Common [C] Pay Day (10) - Flip a coin. If heads, draw a card. | [C][C] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Misdreavus (LA) LA LA-107 Psychic Basic 60 Dark +10 Colorless -20 1 Common [ ] Show Off - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [P] Payback (10+) - If your opponent has only 1 Prize card left, this attack does 10 damage plus 20 more damage. Nincada (LA) LA LA-108 Grass Basic 40 Fire +10 1 Common [C] Scratch (10) | [G] Big Bite - The Defending Pokemon can't retreat during your opponent's next turn. Nosepass (LA) LA LA-109 Fighting Basic 70 Water +20 1 Common [C] Sharpen (10) | [F][C] Nose Poke (20+) - If Probopass is on your Bench, this attack does 20 damage plus 20 more damage. Numel (LA) LA LA-110 Fire Basic 60 Water +10 2 Common [C] Rollout (10) | [R][C][C] Singe (30) - Flip a coin. If heads, the Defendnig Pokemon is now Burned. Oddish (LA-111) LA LA-111 Grass Basic 40 Fire +10 1 Common [C] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Blot (10) - Remove 1 damage counter from Oddish. Oddish (LA-112) LA LA-112 Psychic Basic 50 Psychic +10 1 Common [C] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [P][C] Ram (20) Pineco (LA) LA LA-113 Grass Basic 50 Fire +10 1 Common [C] Tackle (10) | [G][C] Selfdestruct (40) - This attack does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Pineco does 50 damage to itself. Poliwag (LA) LA LA-114 Water Basic 40 Lightning +10 1 Common [C] Tackle (10) | [L] Twiddle - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep. Poliwhirl (LA) LA LA-115 Water Stage 1 - Poliwag 80 Lightning +20 1 Common [C][C] Light Punch (20) | [W][C][C] Bubblebeam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Poochyena (LA) LA LA-116 Dark Basic 50 Fighting +10 Psychic -20 1 Common [D] Corner - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C] Ambush (10+) - Flip a coin. If heads, this attack does 10 dmage plus 20 more damage. Riolu (LA) LA LA-117 Fighting Basic 60 Psychic +10 1 Common [C] Punch | [F][C] Low Kick (30) Shinx (LA) LA LA-118 Lightning Basic 50 Fighting +10 Metal -20 1 Common [C] Recharge - Search your deck for a [L] Energy card and attach it to Shinx. Shuffle your deck afterward. | [L][C] Double Kick (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Skitty (LA) LA LA-119 Colorless Basic 50 Fighting +10 1 Common [C] Growl - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). | [C] Scratch (10) Sneasel (LA) LA LA-120 Dark Basic 60 Fighting +10 Psychic -20 1 Common [D] Rob - Look at your opponent's hand. If your opponent has any Pokemon Tool or Technical Machine cards in his or her hand, put those cards on top of his or her deck. Your opponent shuffles his or her deck afterward. | [C][C] Slash (20) Spoink (LA) LA LA-121 Psychic Basic 50 Psychic +10 1 Common [P] Psybeam - The Defending Pokemon is now Confused. | [C][C] Bounce (20) - You may switch Spoink with 1 of your Benched Pokemon. Staryu (LA) LA LA-122 Water Basic 50 Lightning +10 1 Common [C] Recover - Discard an Energy attached to Staryu and remove 3 damage counters from Staryu. | [W][C] Spinning Attack (20) Swinub (LA) LA LA-123 Water Basic 60 Metal +10 Lightning -20 2 Common [C] Sniff Out - Flip a coin. If heads, put any 1 card from your discard pile into your hand. | [F][C] Lunge Out (30) Taillow (LA) LA LA-124 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Focus Energy - During your next turn, Taillow's Peck attack's base damage is 30. | [C] Peck (10) Tentacool (LA) LA LA-125 Water Basic 50 Lightning +10 1 Common [C] Crystal Barrier - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Tentacool during your opponent's next turn. | [W] Mysterious Beam - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Tyrogue (LA) LA LA-126 Fighting Basic 60 Psychic +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Hitmonlee, Hitmonchan, or Hitmontop from your hand onto Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue. | [F] Gut Blow (10+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 10 damage plus 20 more damage and Tyrogue does 10 damage to itself. Weepinbell (LA) LA LA-127 Grass Stage 1 - Bellsprout 80 Fire +20 2 Common [G] Poisonpowder (10) - The Defending Pokemon is now Poisoned. | [G][G] Razor Leaf (40) Yanma (LA) LA LA-128 Grass Basic 70 Lightning +20 Fighting -20 1 Common [C] U-turn (10) - Switch Yanma with 1 of your Benched Pokemon. | [G][G] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Yanma during your opponent's next turn. Bubble Coat LA LA-129 Trainer - Pokemon Tool Uncommon Attach Bubble Coat to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Bubble Coat is attached to a Pokemon, that Pokemon has no Weakness. If that Pokemon is damaged by an opponent's attack, discard this card at the end of the turn. Buck's Training LA LA-130 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw 2 cards. As long as Buck's Training is next to your Active Pokemon, each of your Active Pokemon's attacks does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Cynthia's Feelings LA LA-131 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokemon were Knocked Out during your opponent's last turn, draw 4 more cards. Energy Pickup LA LA-132 Trainer Uncommon Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to 1 of your Pokemon. Poke Radar LA LA-133 Trainer Uncommon Look at the top 5 cards of your deck, choose as many Pokemon as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. Snowpoint Temple LA LA-134 Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each Pokemon that isn't an Evolved Pokemon in play (both yours and your opponent's) gets +20 HP. Stark Mountain LA LA-135 Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Once during each player's turn, that player may choose a [R] of [F] Energy attached to 1 of his or her Pokemon and move that Energy to 1 of his or her [R] or [F] Pokemon. Technical Machine TS-1 LA LA-136 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. | [ ] Evoluter - Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. Technical Machine TS-2 LA LA-137 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. | [ ] Devoluter - Choose 1 of your opponent's Evolved Pokemon (excluding Pokemon LV.X). Remove the highest Stage Evolution card from that Pokemon and put that card back into your opponent' shand. Claw Fossil LA LA-138 Trainer 40 Common Play Claw Fossil as if it were a [C] Basic Pokemon. (Claw Fossil counts as a Trainer card as well, but if Claw Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Claw Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you amy discard Claw Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon.) Root Fossil LA LA-139 Trainer 40 Common Play Root Fossil as if it were a [C] Basic Pokemon. (Root Fossil counts as a Trainer card as well, but if Root Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Root Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Root Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Spongy Stone - At any time between turns, remove 1 damage counter from Root Fossil. Azelf LV.X (LA) LA LA-140 Psychic Level-Up - Azelf 90 Psychic x2 1 Level X (Poke-BODY) Psychic Aura - Each of your [P] Pokemon has no Weakness. | [P] Deep Balance - Choose 1 of your opponent's Pokemon. Put 1 damage counter on that Pokemon for each Energy attached to all of your opponent's Pokemon. | Put this card onto your Active Azelf. Azelf LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Gliscor LV.X (LA) LA LA-141 Fighting Level-Up - Gliscor 110 Water x2 Fighting -20 0 Level X (Poke-POWER) Shoot Poison - Once during your turn (before your attack), when you put Gliscor LV.X from your hand onto your Active Gliscor, you may choose 1 of the Defending Pokemon. That Pokemon is now Paralyzed and Poisoned. | [F][C] Night Slash (60) - You may switch Gliscor with 1 of your Benched Pokemon. | Put this card onto your Active Gliscor. Gliscor LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Magnezone LV.X (LA) LA LA-142 Metal Level-Up - Magnezone 140 Fire x2 Psychic -20 4 Level X (Poke-POWER) Electric Trans - As often as you like during your turn (before your attack), you may move a [L] or [M] Energy attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Magnezone is affected by a Special Condition. | [L][C] Cyber Shock (80) - Discard a [L] Energy and a [M] Energy attached to Magnezone. The Defending Pokemon is now Paralyzed. | Put this card onto your Active Magnezone. Magnezone LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Mesprit LV.X (LA) LA LA-143 Psychic Level-Up - Mesprit 90 Psychic x2 1 Level X [ ] Healing Look - Remove 3 damage counters from each of your Benched Pokemon. | [P][P] Supreme Blast (200) - If you don't have Uxie LV.X and Azelf LV.X in play, this attack does nothing. Discard all Energy attached to Mesprit. | Put this card onto your Active Mesprit. Mesprit LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Mewtwo LV.X (LA) LA LA-144 Psychic Level-Up - Mewtwo 120 Psychic x2 2 Level X (Poke-BODY) Psybarrier - Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokemon that isn't an Evolved Pokemon. | [P][P][C] Giga Burn (120) - Discard all Energy attached to Mewtwo. | Put this card onto your Active Mewtwo. Mewtwo LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Rhyperior LV.X (LA) LA LA-145 Fighting Level-Up - Rhyperior 170 Water x2 Lightning -20 4 Level X [ ] Hard Crush (50x) - Discard the top 5 cards from your deck. This attack does 50 damage for each Energy card you discarded. | [F][F][C] Upthrow (60) - Search your discard pile for all [F] Energy cards, show them to your opponent, and shuffle them into your deck. | Put this card onto your Active Rhyperior. Rhyperior LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Uxie LV.X (LA) LA LA-146 Psychic Level-Up - Uxie 90 Psychic x2 1 Level X (Poke-POWER) Trade Off - Once during your turn (before your attack), you may look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. This power can't be used if Uxie is affected by a Special Condition. You can't use more than 1 Trade Off Poke-Power each turn. | [C][C] Zen Blade (60) - Uxie can't use Zen Blade during your next turn. | Put this card onto your Active Uxie. Uxie LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Dusknoir (SF-1) SF SF-001 Psychic Stage 2 - Dusclops 120 Dark +30 Colorless -20 3 Rare Holo (Poke-POWER) Shadow Command - Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. | [P][C] Damage Even - Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokemon. | [P][P][C] Night Spin (50) - Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokemon that has 2 or less Energy attached to it during your opponent's next turn. Empoleon (SF) SF SF-002 Metal Stage 2 - Prinplup 130 Lightning +30 2 Rare Holo (Poke-POWER) Emperor Aura - Once during your turn (before your attack), when you play Empoleon from your hand to evolve 1 of your Active Pokemon, you may use this power. Your opponent can't attach any Energy cards from his or her hand to his or her Pokemon during your opponent's next turn. | [C][C] Steel Wing (40) - During your opponent's next turn, any damage done to Empoleon by attacks is reduced by 20 (after applying Weakness and Resistance). | [W][C][C] Whirlpool (60) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Infernape (SF) SF SF-003 Fighting Stage 2 - Monferno 120 Psychic +30 0 Rare Holo (Poke-POWER) Blaze Dance - Once during your turn (before your attack), when you play Infernape from your hand to evolve 1 of your Pokemon, you may flip a coin. If heads, search your deck for up to 4 [R] Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward. | [C][C] Close Combat (60) - During your opponent's next turn, any damage done to Infernape by attacks is increased by 30 (after applying Weakness and Resistance). | [R][R][C][C] Spreading Fire (80) - Discard 2 [R] Energy attached to Infernape and this attack does 20 damage toe ach of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Lumineon (SF) SF SF-004 Water Stage 1 - Finneon 80 Lightning +20 0 Rare Holo (Poke-POWER) Fin Luster - Once during your turn (before your attack), if Lumineon is your Active Pokemon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokemon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokemon. This power can't be used if Lumineon is affected by a Special Condition. | [ ] Quick Swim - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [W] Elegant Swim (30) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lumineon during your opponent's next turn. Magnezone (SF-5) SF SF-005 Metal Stage 2 - Magneton 120 Fire +30 Psychic -20 2 Rare Holo (Poke-POWER) Magnetic Search - Once during your turn (before your attack), you may search your deck for a [L] or [M] Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition. | [L][C] Speed Shot - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [L][C][C] Crush Volt (80) - Discard an Energy attached to Magnezone. Magnezone (SF-6) SF SF-006 Lightning Stage 2 - Magneton 120 Fighting +30 Metal -20 3 Rare Holo (Poke-POWER) Super Connectivity - Once during your turn (before your attack), you may search your discard pile for a [L] or [M] Energy card and attach it to your Active Pokemon. Then, put 1 damage counter on that Pokemon. This power can't be used if Magnezone is affected by a Special Condition. | [L][C][C] Gyro Ball (60) - You may switch Magnezone with 1 of your Benched Pokemon. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Mismagius (SF) SF SF-007 Psychic Stage 1 - Misdreavus 80 Dark +20 Colorless -20 1 Rare Holo [ ] Crash Chant (20x) - Choose up to 4 in any combination of Pokemon Tool cards and Technical Machine cards in play (both yours and your opponent's) and discard them. This attack does 20 damage times the number of cards discarded in this way. | [P][C] Horror Chant (40) - If your opponent has 4 or more Benched Pokemon, choose 1 of them and return that Pokemon and all cards attached to it to your opponent's hand. Raichu (SF) SF SF-008 Lightning Stage 1 - Pikachu 90 Fighting +20 Metal -20 0 Rare Holo [ ] Slice (30) - Raichu can't use Slice during your next turn. | [C][C][C] Split Ball (50) - Move an Energy card attached to Raichu to 1 of your Benched Pokemon. | [L][L][C] Burst Ball (100) - Discard 3 Energy attached to any of your Pokemon in any way you like. Regigigas (SF) SF SF-009 Colorless Basic 100 Fighting x2 4 Rare Holo (Poke-BODY) Regi Form - If you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is [C] less. | [C][C] Mega Punch (30) | [W][F][M][C] Giga Power (60+) - You may do 60 damage plus 40 more damage. If you do, Regigigas does 40 damage to itself. Sceptile (SF) SF SF-010 Grass Stage 2 - Grovyle 110 Fire +30 Water -20 1 Rare Holo (Poke-POWER) Energy Trans - As often as you like during your turn (before your attack), move a [G] Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Sceptile is affected by a Special Condition. | [C][C] Poison Leaf (40) - The Defending Pokemon is now Poisoned. | [G][G][C][C] Slice Drain (60) - Remove 2 damage counters from Sceptile. Torterra (SF) SF SF-011 Fighting Stage 2 - Grotle 140 Water +30 Lightning -20 4 Rare Holo (Poke-POWER) Sunshine Song - Once during your turn (before your attack), when you play Torterra from your hand to evolve 1 of your Pokemon, you may choose as many of your [G] Pokemon in play as you like. For each [G] Pokemon you choose, search your deck for an Evolution card that evolves from that Pokemon and evolve it. Shuffle your deck afterward. | [C][C] Crash Impact (60) - Torterra does 20 damage to itself. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [G][G][C][C] Land Shake (80) - During your opponent's next turn, when your opponent puts a Basic Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon. Abomasnow (SF) SF SF-012 Water Stage 1 - Snover 100 Fire +30 3 Rare (Poke-BODY) Snow Veil - As long as Abomasnow is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). | [C][C] Snow Play (20) - Does 20 damage to each of your opponent's Benched Pokemon, excluding [G] Pokemona nd [W] Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Below Zero (60) - If Abomasnow evolved from Snover during this turn, the Defending Pokemon is now Paralyzed. Bronzong (SF) SF SF-013 Psychic Stage 1 - Bronzor 90 Psychic +20 Fire -20 3 Rare (Poke-POWER) Cycler - Once during your turn (before your attack), you may choose a card from your hand and put it on top of your deck. Then, search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. This power can't be used if Bronzong is affected by a Special Condition. | [P][C] Strange Spin (20+) - If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 40 more damage and the Defending Pokemon is now Confused. | [P][C][C] Heavy Potential - Put a number of damage counters on each of your opponent's Pokemon equal to the number of [C] Energy in that Pokemon's Retreat Cost (after applying effects to the Retreat Cost). Cherrim (SF) SF SF-014 Grass Stage 1 - Cherubi 80 Fire +20 Water -20 1 Rare (Poke-BODY) Sunny Day - Each of your [G] Pokemon's and [R] Pokemon's attacks does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [ ] Salty-sweet Pollen (20) - Remove 2 damage counters from 1 of your Pokemon. | [G][C][C] Solarbeam (50) Drapion (SF) SF SF-015 Dark Stage 1 - Skorupi 110 Psychic +20 3 Rare [ ] Scorpion Grapple (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon can't retreat during your opponent's next turn. | [C][C] Cross Poison (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more of them are heads, the Defending Pokemon is now Poisoned. | [D][D][C] Derail (60) - Discard all Special Energy cards attached to the Defending Pokemon. Drifblim (SF) SF SF-016 Psychic Stage 1 - Drifloon 90 Dark +20 Colorless -20 0 Rare [ ] Delivery - Put any 1 card from your discard pile into your hand. | [ ] Lifting - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. For each Basic Pokemon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokemon. Shuffle your deck afterward. | [P][C] Ominous Wind (40) - Flip a coin. If heads, the Defending Pokemon is now Confused and can't retreat during your opponent's next turn. Dusknoir (SF-17) SF SF-017 Psychic Stage 2 - Dusclops 120 Dark +30 Colorless -20 2 Rare (Poke-BODY) As long as Dusknoir is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon that has any Energy attached to it between turns. | [P][C][C] Darkness Mist (60+) - If the Defending Pokemon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage. Gengar (SF) SF SF-018 Psychic Stage 2 - Haunter 110 Dark +30 Colorless -20 0 Rare (Poke-POWER) Fainting Spell - Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokemon is Knocked Out. | [P] Shadow Room - Put 3 damage counters on 1 of your opponent's Pokemon. If that Pokemon has any Poke-Powers, put 6 damage counters on that Pokemon instead. | [P][C] Poltergeist (30x) - Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter, and Stadium cards in your opponent's hand. Gyarados (SF) SF SF-019 Water Stage 1 - Magikarp 130 Lightning +30 Fighting -20 3 Rare [ ] Tail Revenge (30x) - Does 30 damage times the number of Magikarp in your discard pile. | [W][C] Wreak Havoc (40) - Flip a coin until you get tails. For each heads, discard the top card from your opponent's deck. | [W][W][C][C][C] Dragon Beat (100) - Flip a coin. If heads, discard an Energy card from each of your opponent's Pokemon. Machamp (SF) SF SF-020 Fighting Stage 2 - Machoke 130 Psychic +30 2 Rare [F] Take Out (40) - If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon is Knocked Out instead of damaged by this attack. | [C][C] Hurricane Punch (30x) - Flip 4 coins. This attack does 30 damage times the number of heads. | [F][F][C][C] Rage (60+) - Does 60 damage plus 10 more damage for each damage counter on Machamp. Mamoswine (SF) SF SF-021 Fighting Stage 2 - Piloswine 140 Grass +30 Lightning -20 5 Rare [F][C][C] Ramming Strike (30x) - Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can't start again.) | [W][F][C][C] Parade (60+) - Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and 40 more damage for each Mamoswine on your Bench. Rapidash (SF) SF SF-022 Fire Stage 1 - Ponyta 80 Water +20 0 Rare (Poke-BODY) Burning Mane - If Rapidash is your Active Pokemon and is damaged by an opponent's attack (even if Rapidash is Knocked Out), the Attacking Pokemon is now Burned. | [C][C] Rear Kick (30) | [R][R] Shooting Fire - Discard 2 [R] Energy attached to Rapidash and choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Roserade (SF) SF SF-023 Psychic Stage 1 - Roselia 90 Fire +20 1 Rare (Poke-BODY) Hidden Poison - If Roserade is your Active Pokemon and is damaged by an opponent's attack (even if Roserade is Knocked Out), the Defending Pokemon is now Poisoned. | [C][C] Bowed Whip - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If heads, discard an Energy card attached to that Pokemon. | [P][P][C] Deep Poison (50+) - If the Defending Pokemon is Poisoned, this attack does 50 damage plus 30 more damage. Salamence (SF) SF SF-024 Colorless Stage 2 - Shelgon 140 Colorless +30 Fighting -20 3 Rare (Poke-BODY) Battle Rush - If your opponent has any Pokemon in play that has maximum HP of 120 or more, ignore all [C] Energy necessary to use Salamence's attacks. | [R][C] Combustion (50) | [R][W][C][C] Steam Twister (120) - Discard a [R] Energy and a [W] Energy attached to Salamence. Scizor (SF) SF SF-025 Grass Stage 1 - Scyther 100 Fire +20 1 Rare (Poke-BODY) Honeycomb Defender - If Scizor has 6 or more damage counters on it, any damage done to Scizor by attacks is reduced by 40 (after applying Weakness and Resistance). | [C][C] Accelerate (30) - If the Defending Pokemon is Knocked Out by this attack, prevent all effects of an attack, including damage, done to Scizor during your opponent's next turn. | [G][G] Pound Down (40+) - If you don't have any Pokemon with Poke-Powers in play, this attack does 40 damage plus 30 more damage. Skuntank (SF) SF SF-026 Dark Stage 1 - Stunky 100 Fighting +20 Psychic -20 2 Rare (Poke-POWER) Evolutionary Gas - Once during your turn (before your attack), when you play Skuntank from your hand to evolve 1 of your Active Pokemon, you may choose 1 of the Defending Pokemon. If that Pokemon tries to attack during your opponent's next turn, that attack does nothing. | [C][C] Poison Claws (20) - The Defending Pokemon is now Poisoned. | [D][C][C] Plunder (60) - Before doing damage, discard all Trainer cards attached to the Defending Pokemon. Staraptor (SF) SF SF-027 Colorless Stage 2 - Staravia 120 Lightning +30 Fighting -20 0 Rare (Poke-BODY) Protect Wing - As long as Staraptor is your Active Pokemon, any damage done by attacks from your opponent's Stage 2 Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). | [C] Strong Breeze - Flip a coin. If heads, put 1 of your opponent's Benched Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. | [C][C][C} Clutch (60) - The Defending Pokemon can't retreat during your opponent's next turn. Steelix (SF) SF SF-028 Metal Stage 1 - Onix 130 Fire +30 Psychic -20 4 Rare [C] Outbreak Power - Choose a number of your opponent's Pokemon up to the amount of Energy attached to Steelix. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [M][M][C][C] Iron Tail (100x) - Flip a coin until you get tails. This attack does 100 damage times the number of heads. Tangrowth (SF) SF SF-029 Grass Stage 1 - Tangela 110 Fire +30 Water -20 3 Rare (Poke-BODY) Green Renewal - Remove 1 damage counter from Tangrowth between turns. | [G][C] Green Acid (20) - Flip 2 coins. If the first coin is heads, the Defending Pokemon is now Confused. If the second coin is heads, the Defending Pokemon is now Poisoned. | [G][G][C][C] Reaching Vine (60) - Does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Tyranitar (SF) SF SF-030 Dark Stage 2 - Pupitar 140 Fighting +30 Psychic -20 4 Rare (Poke-BODY) Darkness Drive - After your opponent's Pokemon uses a Poke-Power, you may search your discard pile for a basic [D] Energy card and attach it to Tyranitar. | [C][C] Grind (20x) - Does 20 damage times the amount of Energy attached to Tyranitar. | [D][D][D][D][D] Spinning Tail - This attack does 30 damage toe ach of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Vespiquen (SF) SF SF-031 Grass Stage 1 - Combee 100 Fire +20 Fighting -20 1 Rare (Poke-BODY) Green Dignity - As long as you have more Prize cards left than your opponent, Vespiqueen's attacks do 10 more damage for each [G] Pokemon on your Bench to the Active Pokemon (before applying Weakness and Resistance). | [G] Bee Drain (20) - After your attack, remove from Vespiquen the number of damage counters equal to the damage you did to the Defending Pokemon. | [G][C] Bee Powder (50) - Flip 2 coins. If both of them are heads, the Defending Pokemon is now Burned, Paralyzed, and Poisoned. Bibarel (SF) SF SF-032 Water Stage 1 - Bidoof 100 Fighting +30 3 Uncommon (Poke-BODY) Unaware - Prevent all effects of attacks, excluding damage, done to Bibarel. | [C][C] Amnesia (20) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [W][W] Surf (60) Budew (SF) SF SF-033 Psychic Basic 40 Fire +10 1 Uncommon (Poke-BODY) Poison Enzyme - Prevent all effects of attacks, including damage, done to Budew by your opponent's Poisoned Pokemon. | (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew. | [ ] Buddy-buddy - Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Dusclops (SF-34) SF SF-034 Psychic Stage 1 - Duskull 80 Dark +20 Colorless -20 1 Uncommon [P] Dark One-eye (20) - You may discard a card from your hand. If you do, your opponent discards a card from his or her hand. | [P][C][C] Ambush (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Dusclops (SF-35) SF SF-035 Psychic Stage 1 - Duskull 80 Dark +20 Colorless -20 1 Uncommon [P][C] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [P][C][C] Trick Room (40+) - If you have a Stadium card in play, this attack does 40 damage plus 20 more damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops. Electrode (SF-36) SF SF-036 Lightning Stage 1 - Voltorb 90 Fighting +20 Metal -20 0 Uncommon (Poke-BODY) Radiance - If Electrode is your Active Pokemon and is damaged by an opponent's attack (even if Electrode is Knocked Out), put 1 damage counter on each of your opponent's Pokemon. | [L] Low Current (30) - If Electrode was damaged by an attack during your opponent's last turn, the Defending Pokemon is now Paralyzed. | [C][C][C] Swift (60) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Electrode (SF-37) SF SF-037 Lightning Stage 1 - Voltorb 80 Fighting +20 Metal -20 0 Uncommon [L] Flash (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [C][C] Electro Diffusion (40+) - Does 40 damage plus 10 more damage for each [L] Energy attached to Electrode. Flip a coin. If tails, discard all [L] Energy attached to Electrode. Farfetch'd (SF) SF SF-038 Colorless Basic 70 Lightning +20 Fighting -20 1 Uncommon [C] Go and Collect - Search your deck for a Trainer, Supporter, or Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C] Fury Cutter (10+) - Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage. Grovyle (SF) SF SF-039 Grass Stage 1 - Treecko 80 Fire +20 Water -20 1 Uncommon [G] Tail Shake (20) - The Defending Pokemon is now Asleep. | [G][C][C] Slam (60x) - Flip 2 coins. This attack does 60 damage times the number of heads. Haunter (SF) SF SF-040 Psychic Stage 1 - Gastly 80 Dark +20 Colorless -20 1 Uncommon [ ] Smog - The Defending Pokemon is now Poisoned. | [P] Hoodwing (30) - You may search your opponent's discard pile for up to 3 in any combination of Trainer, Supporter, or Stadium cards and put them into your opponent's hand. Machoke (SF) SF SF-041 Fighting Stage 1 - Machop 80 Psychic +20 2 Uncommon [F] Steady Punch (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. | [F][C] Brick Break (30) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Magneton (SF-42) SF SF-042 Metal Stage 1 - Magnemite 80 Fire +20 Psychic -20 1 Uncommon [C][C] Magnetic Resonance (20) - If you have a Stadium card in play, this attack does 20 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C][C] Magnetic Release (40+) - Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Magneton (SF-43) SF SF-043 Lightning Stage 1 - Magnemite 80 Fighting +20 Metal -20 1 Uncommon [L][C] Thunder Wave (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C][C] Removal Pulse (50) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Miltank (SF) SF SF-044 Colorless Basic 70 Fighting +20 1 Uncommon [C] Collect - Draw a card. | [C] Energy Milk - Flip a coin until you get tails. For each heads, remove 2 damage counters from 1 of your Pokemon. | [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Pichu (SF) SF SF-045 Lightning Basic 50 Fighting +10 Metal -20 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. | [ ] Electric Circuit - Search your discard pile for up to 4 [L] Energy cards, show them to your opponent, and put them into your hand. Piloswine (SF) SF SF-046 Fighting Stage 1 - Swinub 90 Grass +20 Lightning -20 2 Uncommon [F][C][C] Rouse (20+) - Does 20 damage plus 10 more damage for each damage counter on Piloswine. Then, remove 4 damage counters from Piloswine. | [F][C][C][C] Overrun (60) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Pupitar (SF) SF SF-047 Fighting Stage 1 - Larvitar 80 Grass +20 Lightning -20 1 Uncommon (Poke-BODY) Energy Protection - Any damage done to Pupitar by attacks is reduced by 10 for each Energy attached to Pupitar (after applying Weakness and Resistance). You can't reduce more than 30 damage in this way. | [C][C] Rock Smash (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Sableye (SF) SF SF-048 Dark Basic 60 Colorless -20 1 Uncommon (Poke-BODY) Overeager - If Sableye is your Active Pokemon at the beginning of the game, you go first. (If each player's Active Pokemon has the Overeager Poke-Body, this power does nothing.) | [ ] Impersonate - Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack. | [D] Overconfident (10) - If the Defending Pokemon has fewer remaining HP than Sableye, this attack's base damage is 40. Scyther (SF) SF SF-049 Grass Basic 60 Fire +10 Fighting -20 0 Uncommon [C] Swords Dance - During your next turn, Scyther's Slashing Strike attack's base damage is 60. | [G][C] Slashing Strike (30) - During your next turn, Scyther can't use Slashing Strike. Shelgon (SF) SF SF-050 Colorless Stage 1 - Bagon 90 Colorless +20 Fighting -20 2 Uncommon [C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Rollout (50) Skarmory (SF) SF SF-051 Metal Basic 80 Lightning +20 Fighting -20 1 Uncommon [M] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [M][C][C] Mach Blade - Flip a coin. If heads, this attack does 50 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Staravia (SF) SF SF-052 Colorless Stage 1 - Starly 70 Lightning +20 Fighting -20 0 Uncommon [C][C] Wing Attack (30) | [C][C][C] Shot Air (20) - Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Bagon (SF) SF SF-053 Colorless Basic 50 Colorless +10 Fighting -20 1 Common [C] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn. | [C][C] Headbutt (30) Bidoof (SF) SF SF-054 Colorless Basic 60 Fighting +10 2 Common [C] Yawn - The Defending Pokemon is now Asleep. | [C] Self-abandonment - Flip a coin. If heads, this attack does 30 damage to the Defending Pokemon. If tails, Bidoof does 10 damage to itself. Bronzor (SF) SF SF-055 Psychic Basic 60 Psychic +10 Fire -20 2 Common [P] Gyro Swap - Put a number of damage counters on the Defending Pokemon equal to the number of [C] Energy in Bronzor's Retreat Cost (after applying effects to the Retreat Cost). | [C][C] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Cherubi (SF) SF SF-056 Grass Basic 50 Fire +10 Water -20 1 Common [ ] Nap - Remove 2 damage counters from Cherubi. | [G] Bullet Seed (10x) - Flip 4 coins. This attack does 10 damage times the number of heads. Combee (SF) SF SF-057 Grass Basic 50 Fire +10 Fighting -20 1 Common Honey - Once during your turn, when you put Combee from your hand onto your Bench, you may search your discard pile for a Basic Pokemon and put it onto your Bench. | [C] Alert - Draw a card. Then, you may switch Combee with 1 of your Benched Pokemon. Drifloon (SF-58) SF SF-058 Psychic Basic 50 Dark +10 Colorless -20 1 Common [C] Constrict - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Duskull (SF-59) SF SF-059 Psychic Basic 50 Dark +10 Colorless -20 1 Common [P] Silhouette - Put 1 damage counter on the Defending Pokemon. If the Defending Pokemon already has any damage counters on it, put 2 damage counters on that Pokemon instead. | [C][C] Will-o'-the-wisp (20) Duskull (SF-60) SF SF-060 Psychic Basic 50 Dark +10 Colorless -20 1 Common [C] Tackle (10) | [P][C] Surprise Attack (30) - Flip a coin. If tails, this attack does nothing. Finneon (SF) SF SF-061 Water Basic 50 Lightning +10 1 Common [ ] Aqua Liner - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W] Mouth Pump (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Gastly (SF) SF SF-062 Psychic Basic 50 Dark +10 Colorless -20 1 Common [ ] Pitch-Dark - Your opponent can't play any Trainer cards from his or her hand during your opponent's next turn. | [P] Trick Gas (10) - You may switch Gastly with 1 of your Benched Pokemon. Larvitar (SF) SF SF-063 Fighting Basic 50 Grass +10 Lightning -20 1 Common [C] Bite (10) | [F][C] Rock Slide (20) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Machop (SF) SF SF-064 Fighting Basic 60 Psychic +10 1 Common [C] Kick (10) | [F][C] Knock Back (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Magikarp (SF) SF SF-065 Water Basic 30 Lightning +10 1 Common [ ] Sea Spray - Flip a coin until you get tails. For each heads, draw a card. | [W] Splash (10) Magnemite (SF-66) SF SF-066 Metal Basic 50 Fire +10 Psychic -20 1 Common Magnet - Magnemite's Retreat Cost is [C] less for each Magnemite on your Bench. | [L][C] Magnetic Bomb (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. Magnemite (SF-67) SF SF-067 Lightning Basic 50 Fighting +10 Metal -20 1 Common [ ] Ram (10) | [L][C] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Misdreavus (SF) SF SF-068 Psychic Basic 60 Dark +10 Colorless -20 1 Common [ ] Lullaby - The Defending Pokemon is now Asleep. | [P] Nightmare Feast - If the Defending Pokemon is Asleep, this attack does 50 damage and remove 5 damage counters from Misdreavus. If the Defending Pokemon is not Asleep, this attack does nothing. Onix (SF) SF SF-069 Fighting Basic 90 Grass +20 3 Common [C] Harden - During your opponent's next turn, if Onix would be damaged by an attack, prevent that attack's damage done to Onix if that damage is 40 or less. | [F][C][C] Bind (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Pikachu (SF) SF SF-070 Lightning Basic 70 Fighting +10 Metal -20 2 Common [C][C] Pika Punch (20) | [L][C][C] Speed Bolt (40) - If Pikachu evolved from Pichu during this turn, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn. Ponyta (SF) SF SF-071 Fire Basic 50 Water +10 1 Common [C] Smash Kick (10) | [R][C] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Ponyta during your opponent's next turn. Roselia (SF) SF SF-072 Psychic Basic 70 Fire +10 1 Common [C] Headbutt (10) | [P][C] Petal Spikes (20) - Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned. If Budew is anywhere under Roselia, the Defending Pokemon is now Asleep and Poisoned. Skorupi (SF) SF SF-073 Grass Basic 60 Psychic +10 2 Common [C] Stalk (10) - The Defending Pokemon can't retreat during your opponent's next turn. | [G][C] Dangerous Claw (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Poisoned. Snover (SF) SF SF-074 Water Basic 50 Fire +10 1 Common [C] Hide - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Snover during your opponent's next turn. | [W] Powder Snow (10) - The Defending Pokemon is now Asleep. Starly (SF) SF SF-075 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [C] Double Stab (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Stunky (SF) SF SF-076 Dark Basic 60 Fighting +10 Psychic -20 1 Common [D] Gnaw and Run (10) - Switch Stunky with 1 of your Benched Pokemon. | [C][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage time sthe number of heads. Swinub (SF) SF SF-077 Fighting Basic 50 Grass +10 Lightning -20 1 Common [W] Freezing Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. | [F] Take Down (20) - Flip a coin. If tails, Swinub does 10 damage to itself. Tangela (SF) SF SF-078 Grass Basic 70 Fire +10 Water -20 1 Common [C] Ingrain - Flip a coin. If tails, this attack does nothing. If heads, search your deck for a [G] Energy card and attach it to Tangela. Shuffle your deck afterward. If you do, prevent all effects of an attack, including damage, done to Tangela during your opponent's next turn. | [G][C] Tickle (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Treecko (SF) SF SF-079 Grass Basic 50 Fire +10 Water -20 1 Common [C] Call for Friends - Search your deck for a Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [G] Poison Breath - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Voltorb (SF-80) SF SF-080 Lightning Basic 60 Fighting +10 Metal -20 1 Common [ ] Screech - If an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to that Pokemon until the end of your next turn. | [C] Double Spin (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Voltorb (SF-81) SF SF-081 Lightning Basic 60 Fighting +10 Metal -20 1 Common [C] Outlet - Search your deck for a [L] Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Bouncing Ball (20) - Flip a coin. If tails, Voltorb does 10 damage to itself. Conductive Quarry SF SF-082 Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Once during each player's turn, the player may flip a coin. If heads, that player searches his or her discard pile for a [L] or [M] Energy card, shows it to the opponent, and puts it into his or her hand. Energy Link SF SF-083 Trainer - Pokemon Tool Uncommon Attach Energy Link to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Energy Link is attached to a Pokemon, you may move an Energy card attached to that Pokemon to another of your Pokemon that has Energy Link attached to it. You may use this effect as often as you like during your turn. Energy Switch SF SF-084 Trainer Uncommon Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon. Great Ball SF SF-085 Trainer Uncommon Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. Luxury Ball SF SF-086 Trainer Uncommon Search your deck for a Pokemon (excluding Pokemon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card. Marley's Request SF SF-087 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your discard pile for 2 different Trainer, Supporter, or Stadium cards, show them to your opponent, and your opponent chooses 1 of them. Put that card into your hand, and discard the other card. (If all Trainer, Supporter, and Stadium cards in your discard pile have the same name, choose 1 of them. Show that card to your opponent and put it into your hand.) Poke Blower + SF SF-088 Trainer Uncommon You may play 2 Poke Blower + at the same time. If you play 1 Poke Blower +, flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokemon. If you play 2 Poke Blower +, choose 1 of your opponent's Benched Pokemon and switch it with 1 of your opponent's Active Pokemon. Poke Drawer + SF SF-089 Trainer Uncommon You may play 2 Poke Drawer + at the same time. If you play 1 Poke Drawer +, draw a card. If you play 2 Poke Drawer +, search your deck for up to 2 cards, and put them into your hand. Shuffle your deck afterward. Poke Healer + SF SF-090 Trainer Uncommon You may play 2 Poke Healer + at the same time. If you play 1 Poke Healer +, remove 1 damage counter and a Special Condition from 1 of your Active Pokemon. If you play 2 Poke Healer +, remove 8 damage counters and all Special Conditions from 1 of your Active Pokemon. Premier Ball SF SF-091 Trainer Uncommon Search your deck or your discard pile for a Pokemon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward. Potion SF SF-092 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter if that Pokemon has only 1). Switch SF SF-093 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Cyclone Energy SF SF-094 Special Energy Uncommon Cyclone Energy provides [C] Energy. When you attach this card from your hand to your Active Pokemon, switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. Warp Energy SF SF-095 Special Energy Uncommon Warp Energy provides [C] Energy. When you attach this card from your hand to your Active Pokemon, switch that Pokemon with 1 of your Benched Pokemon. Dusknoir LV.X (SF) SF SF-096 Psychic Level-Up - Dusknoir 140 Dark x2 Colorless -20 3 Level X (Poke-POWER) Ectoplasm - If Dusknoir is your Active Pokemon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokemon between turns. If another Stadium card comes into play or Dusknoir LV.X is discard by the effect of any attacks, Poke-Powers, Poke-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand. | Put this card onto your Active Dusknoir. Dusknoir LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Heatran LV.X (SF) SF SF-097 Fire Level-Up - Heatran 120 Water x2 4 Level X (Poke-BODY) Heat Metal - Your opponent can't remove the Special Condition Burned by evolving or devolving his or her Burned Pokemon. (This also includes putting a Pokemon Level-Up card onto the Burned Pokemon.) Whenever your opponent flips a coin for the Special Condition Burned between turns, treat it as tails. | (Poke-POWER) Heat Wave - Once at the end of your turn, if Heatran is on your Bench, you may use this power. If you discarded basic Energy cards attached to your [R] or [M] Active Pokemon by using that Pokemon's attack this turn, attach up to 2 of those Energy cards to that Pokemon. | Put this card onto your Active Heatran. Heatran LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Machamp LV.X (SF) SF SF-098 Fighting Level-Up - Machamp 150 Psychic +40 3 Level X (Poke-BODY) No Guard - As long as Machamp is your Active Pokemon, each of Machamp's attacks does 60 mor edamage to the Active Pokemon (before applying Weakness and Resistance) and any damage done to Machamp by your opponent's Pokemon is increased by 60 (after applying Weakness and Resistance). | [F][C][C] Strong-Willed (20) - During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead. | Put this card onto your Active Machamp. Machamp LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Raichu LV.X (SF) SF SF-099 Lightning Level-Up - Raichu 110 Fighting x2 Metal -20 0 Level X (Poke-BODY) Link Lightning - Once during your turn, when you put Raichu LV.X onto Raichu and use Voltage Shoot, you may use another attack of Raichu afterward. This power can't be used if Raichu is affected by a Special Condition. | [L][L][C] Voltage Shoot - Discard 2 [L] Energy cards from your hand and choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | Put this card onto your Active Raichu. Raichu LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Regigigas LV.X (SF) SF SF-100 Colorless Level-Up - Regigigas 150 Fighting x2 4 Level X (Poke-POWER) Sacrifice - Once during your turn (before your attack), you may choose 1 of your Pokemon in play and that Pokemon is Knocked Out. Then, search your discard pile for up to 2 basic Energy cards, attach them to Regigigas, and remove 8 damage counters from Regigigas. This power can't be used if Regigigas is affected by a Special Condition. | [W][F][M][C] Giga Blaster (100) - Discard the top card from your opponent's deck. Then, choose 1 card from your opponent's hand without looking and discard it. Regigigas can't use Giga Blaster during your next turn. | Put this card onto your Active Regigigas. Regigigas LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Charmander (BS) SF SF-101 Fire Basic 50 Water x2 1 Rare Holo [C] Scratch (10) | [R][C] Ember (30) - Discard a [R] Energy attached to Charmander. Charmeleon (BS) SF SF-102 Fire Stage 1 - Charmander 80 Water x2 1 Rare Holo [C][C][C] Slash (30) | [R][R][C] Flamethrower (50) - Discard a [R] Energy attached to Charmeleon. Charizard (BS) SF SF-103 Fire Stage 2 - Charmeleon 120 Water x2 Fighting -30 3 Rare Holo (Poke-BODY) Energy Burn - All Energy attached to Charizard are [R] Energy instead of their usual type. | [R][R][R][R] Fire Spin (100) - Discard 2 Energy attached to Charizard. Drifloon (SF-SH1) SF SF-SH1 Psychic Basic 50 Dark +10 Colorless -20 0 Rare Holo (Poke-BODY) Unburden - If Drifloon has a Pokemon Tool card attached to it, Drifloon's Retreat Cost is [C][C] more. | [C] Tackle (10) | [P][C] Big Explosion (50) - Drifloon does 50 damage to itself. Duskull (SF-SH2) SF SF-SH2 Psychic Basic 60 Dark +10 Colorless -20 1 Rare Holo [ ] Counting Song - Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokemon. | [P] Ram (10) | [P][C] Night Bind (20) - Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokemon during his or her next turn. Voltorb (SF-SH3) SF SF-SH3 Lightning Basic 60 Fighting +10 Metal -20 1 Rare Holo [C] Fastball - Choose 1 of your opponent's Pokemon. Flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L] Charge Beam (10) - Search your discard pile for a [L] Energy card and attach it to Voltorb. | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Bastiodon (MT) P6 P6-01 Metal Stage 2 - Shieldon 130 Fire +40 Psychic -20 3 Rare (Poke-BODY) Protective Wall - Prevent all damage done to your Benched Pokemon by your opponent's attacks. | [M][M][C] Anger Revenge (60) - If Bastiodon was damaged by an attack during your opponent's last turn, this attack does 40 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Lucario (DP) P6 P6-02 Fighting Stage 1 - Riolu 90 Psychic +20 1 Rare [C] Feint (30) - This attack's damage isn't affected by Resistance. | [F][F] Aura Sphere (40) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Manaphy (DP) P6 P6-03 Water Basic 70 Lightning +20 1 Rare [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [W][W] Aqua Ring (30) - Switch Manaphy with 1 of your Benched Pokemon. Pachirisu (DP) P6 P6-04 Lightning Basic 70 Fighting +20 Metal -20 1 Rare [C] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Thunder Jolt (20) - Flip a coin. If tails, Pachirisu does 10 damage to itself. Rampardos (MT) P6 P6-05 Fighting Stage 2 - Cranidos 120 Grass +30 1 Rare [F][C] Assurance (30) - As long as the Defending Pokemon's remaining HP is 60 or less, this attack's base damage is 60 instead of 30. | [F][F][F] Hasty Headbutt (100) - Ramparados does 20 damage to itself. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Drifloon (DP) P6 P6-06 Psychic Basic 60 Dark +10 Colorless -20 1 Uncommon [P] Blowing Wind - Flip a coin. If heads, put 1 of your Benched Pokemon and all cards attached to it on top of your deck. Shuffle your deck afterward. | [P][C] Ominous Wind (10) - Flip a coin. If heads, the Defending Pokemon is now Confused and can't retreat during your opponent's next turn. Gible (P6) P6 P6-07 Colorless Basic 50 Colorless +10 1 Uncommon Oran Berry - Remove 1 damage counter from Gible at the end of your turn. | [C][C] Surprise Attack (30) - Flip a coin. If tails, this attack does nothing. Riolu (DP) P6 P6-08 Fighting Basic 60 Psychic +10 1 Uncommon [F] Wild Kick (30) - Flip a coin. If tails, this attack does nothing. Pikachu (P6) P6 P6-09 Lightning Basic 50 Fighting +10 Metal -20 1 Uncommon Oran Berry - Remove 1 damage counter from Pikachu at the end of your turn. | [L][C] Spark (10) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Staravia (DP) P6 P6-10 Colorless Stage 1 - Starly 70 Lightning +20 Fighting -20 0 Uncommon [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [C][C] Clutch (20) - The Defending Pokemon can't retreat during your opponent's next turn. Bidoof (DP) P6 P6-11 Colorless Basic 50 Fighting +10 1 Common [C] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [C] Scavenge - Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. Buneary (DP) P6 P6-12 Colorless Basic 50 Fighting +10 1 Common [C] Splash (10) | [C][C] Jump Kick (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cherubi (P6) P6 P6-13 Grass Basic 50 Fire +10 Water -20 1 Common [G] Sleep Powder - The Defending Pokemon is now Asleep. | [G][C] Leech Seed (20) - If this attack does any damage to the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Cherubi. Chimchar (DP) P6 P6-14 Fire Basic 50 Water +10 1 Common [ ] Scratch (10) | [R][C] Ember (30) - Flip a coin. If tails, discard a [R] Energy attached to Chimchar. Piplup (DP) P6 P6-15 Water Basic 60 Lightning +10 1 Common [ ] Peck (10) | [W][C] Water Splash (20+) - Flip a coin. if heads, this attack does 20 damage plus 10 more damage. Starly (DP) P6 P6-16 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C] Gust (10) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Turtwig (DP) P6 P6-17 Grass Basic 60 Fire +10 Water -20 2 Common [ ] Tackle (10) | [G] Razor Leaf (20) Ampharos (SW) P7 P7-01 Lightning Stage 2 - Flaaffy 130 Fighting +30 Metal -20 3 Rare (Poke-BODY) Jamming - After your opponent plays a Supporter card from his or her hand, put 1 damage counter one ach of your opponent's Pokemon. You can't use more than 1 Jamming Poke-Body each turn. | [L][C][C] Cluster Bolt (70) - You may discard all [L] Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokemon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Gallade (SW) P7 P7-02 Fighting Stage 2 - Kirlia 130 Psychic +30 2 Rare [F][C] Sonic Blade - Put damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [P][C][C] Psychic Cut (60+) - You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.) Latias (GE) P7 P7-03 Colorless Basic 80 Colorless +20 Fighting -20 1 Rare [C] Miraculous Light (10) - Remove 2 damage counters and all Special Conditions from Latias. | [R][W][C] Mist Ball (80) - Discard a [R] Energy and a [W] Energy attached to Latias. Latios (GE) P7 P7-04 Colorless Basic 90 Colorless +20 Fighting -20 2 Rare [C] Energy Draw (10) - Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward. | [G][L][C][C] Luster Purge (120) - Discard 3 Energy attached to Latios. Mothim (SW) P7 P7-05 Grass Stage 1 - Burmy 80 Fire +20 Fighting -20 0 Rare [ ] Silver Wind - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage. | [G][C] Raging Scales (30+) - If Mothim has any damage counters on it, this attack does 30 damage plus 40 more damage. Delibird (GE) P7 P7-06 Water Basic 70 Metal +20 1 Uncommon [ ] Present - Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [W] Ice Ball (20) Flaaffy (SW) P7 P7-07 Lightning Stage 1 - Mareep 80 Fighting +20 Metal -20 1 Uncommon [C] Attract Current (10) - Search your deck for a [L] Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | [L][L][C] Electromagnetic Kick (60) - Flip a coin. If tails, Flaaffy does 10 damage to itself. Kirlia (SW) P7 P7-08 Psychic Stage 1 - Ralts 80 Psychic +20 1 Uncommon [P] Psychic Research - Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.) | [P][C][C] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Stantler (SW) P7 P7-09 Colorless Basic 70 Fighting +20 1 Uncommon [ ] Lead - Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C][C] Frighten Horn (20) - If the Defending Pokemon isn't an Evolved Pokemon, that Pokemon is now Confused. Wormadam Sandy Cloak (SW) P7 P7-10 Fighting Stage 1 - Burmy Sandy Cloak 80 Fire +20 Lightning -20 1 Uncommon (Poke-BODY) Sandy Cloak - Prevent all effects of attacks, excluding damage, done to Wormadam Sandy Cloak. | [F][C][C] Push Over (40+) - Does 40 damage plus 10 more damage for each [F] Energy attached to Wormadam Sandy Cloak. Burmy Plant Cloak (SW) P7 P7-11 Grass Basic 40 Fire +10 1 Common (Poke-POWER) Wear Cloak - Once during your turn (before your attack), if Burmy Plant Cloak is your Active Pokemon, you may search your discard pile for a basic [G] Energy card and attach it to Burmy Plant Cloak. | [C] Plant Cloak Tackle (10+) - If Burmy Plant Cloak has any [G] Energy attached to it, this attack does 10 damage plus 10 more damage. Burmy Sandy Cloak (SW) P7 P7-12 Grass Basic 40 Fire +10 1 Common (Poke-POWER) Wear Cloak - Once during your turn (before your attack), if Burmy Sandy Cloak is your Active Pokemon, you may search your discard pile for a basic [F] Energy card and attach it to Burmy Sandy Cloak. | [C] Sandy Cloak Tackle (10+) - If Burmy Sandy Cloak has any [F] Energy attached to it, this attack does 10 damage plus 10 more damage. Corsola (SW) P7 P7-13 Water Basic 70 Grass +20 1 Common [C] Rally - Search your deck for up to 2 different types of Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [W][C] Hook (30) Mareep (SW) P7 P7-14 Lightning Basic 50 Fighting +10 Metal -20 1 Common [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Static Shock (20) Ralts (SW) P7 P7-15 Psychic Basic 60 Psychic +10 1 Common [C] Smack (10) | [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. Sentret (SW) P7 P7-16 Colorless Basic 60 Fighting +10 1 Common [C] Grope - Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. | [C] Scratch (10) Spinda (SW) P7 P7-17 Colorless Basic 70 Fighting +20 1 Common [C] Dish Out - Draw a card from the top and the bottom fo your deck. | [C] Synchro Punch (10+) - If any basic Energy card attached to Spinda is the same type as any Energy attached to the Defending Pokemon, this attack does 10 damage plus 30 more damage. Heatran (P8) P8 P8-01 Fire Basic 100 Water +30 3 Rare [C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][R][R][C] Fire Spin (90) - Discard 2 basic Energy cards attached to Heatran. (If you can't discard cards, this attack does nothing.) Lucario (P8) P8 P8-02 Fighting Stage 1 - Riolu 90 Psychic +20 1 Rare [M][C] Blocking Punch (40) - During your opponent's next turn, any damage done to Lucario by attacks is reduced by 20 (after applying Weakness and Resistance). | [F][C][C] Striking Kick (60) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Luxray (P8) P8 P8-03 Lightning Stage 2 - Luxio 120 Fighting +30 Metal -20 1 Rare (Poke-BODY) Intimidating Fang - As long as Luxray is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | [L][L][L][C] Thunder (120) - Flip a coin. If tails, Luxray does 40 damage to itself. Probopass (P8) P8 P8-04 Metal Stage 1 - Nosepass 90 Fire +30 Psychic -20 3 Rare [F][C] Rock Slide (20) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [M][C][C] Triple Nose (50+) - Flip 3 coins. This attack does 50 damage plus 20 more damage for each heads. Yanmega (P8) P8 P8-05 Grass Stage 1 - Yanma 90 Lightning +20 Fighting -20 0 Rare [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C][C][C] Air Slash (70) - Flip a coin. If tails, discard an Energy attached to Yanmega. Cherrim (DP) P8 P8-06 Grass Stage 1 - Cherubi 80 Fire +20 Water -20 2 Uncommon [G] Worry Seed (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][G] Magical Leaf (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage and remove 3 damage counters from Cherrim. Carnivine (DP) P8 P8-07 Grass Basic 70 Fire +20 Water -20 1 Uncommon [G][C] Swallow Up (30) - Before doing damage, count the remaining HP of the Defending Pokemon and Carnivine. If the Defending Pokemon has fewer remaining HP than Carnivine's, this attack does 60 damage instead. | [G][G] Wring Out (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and sicard an Energy card attached to the Defending Pokemon. Luxio (DP) P8 P8-08 Lightning Stage 1 - Shinx 80 Fighting +20 Metal -20 0 Uncommon [C] Fasten Claws (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. | [L][L] Thunder Fang (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Night Maintenance P8 P8-09 Trainer Uncommon Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck. Rare Candy P8 P8-10 Trainer Uncommon Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) Roseanne's Research P8 P8-11 Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 in any combination of Basic Pokemon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Chimchar (DP) P8 P8-12 Fire Basic 50 Water +10 1 Common [ ] Scratch (10) | [R][C] Ember (30) - Flip a coin. If tails, discard a [R] Energy attached to Chimchar. Croagunk (MT) P8 P8-13 Psychic Basic 60 Psychic +10 1 Common [C] Ghastly Sound - Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn. | [P][P] Finger Poke (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Happiny (MT) P8 P8-14 Colorless Basic 60 Fighting +10 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny. | [ ] Lively - Remove 2 damage counters from 1 of your Pokemon. Piplup (DP) P8 P8-15 Water Basic 60 Lightning +10 1 Common [ ] Peck (10) | [W][C] Water Splash (20+) - Flip a coin. if heads, this attack does 20 damage plus 10 more damage. Riolu (P8) P8 P8-16 Fighting Basic 50 Psychic +10 1 Common (Poke-BODY) Inner Focus - Riolu can't be Paralyzed. | [F] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Turtwig (DP) P8 P8-17 Grass Basic 60 Fire +10 Water -20 2 Common [ ] Tackle (10) | [G] Razor Leaf (20) Turtwig (DP) NP-M NP-DP01 Grass Basic 60 Fire +10 Water -20 2 [ ] Tackle (10) | [G] Razor Leaf (20) Chimchar (DP) NP-M NP-DP02 Fire Basic 50 Water +10 1 [ ] Scratch (10) | [R][C] Ember (30) - Flip a coin. If tails, discard a [R] Energy attached to Chimchar. Piplup (DP) NP-M NP-DP03 Water Basic 60 Lightning +10 1 [ ] Peck (10) | [W][C] Water Splash (20+) - Flip a coin. if heads, this attack does 20 damage plus 10 more damage. Pachirisu (DP) NP-M NP-DP04 Lightning Basic 70 Fighting +20 Metal -20 1 [C] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Thunder Jolt (20) - Flip a coin. If tails, Pachirisu does 10 damage to itself. Tropical Wind NP-M NP-DP05 Trainer Flip a coin. If heads, remove 2 damage counters from each Active Pokemon (remove 1 damage counter if a Pokemon has only 1). If tails, each Active Pokemon is now Asleep. Buneary (DP) NP-M NP-DP06 Colorless Basic 50 Fighting +10 1 [C] Splash (10) | [C][C] Jump Kick (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cranidos (MT) NP-M NP-DP07 Fighting Stage 1 - Skull Fossil 70 Grass +20 1 [C] Headbutt (20) | [F][C] Steamroll (30) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Shieldon (MT) NP-M NP-DP08 Metal Stage 1 - Armor Fossil 80 Fire +20 Psychic -20 2 [M][C] Hard Face (20) - During your opponent's next turn, any damage done to Shieldon by attacks is reduced by 20 (after applying Weakness and Resistance). | [M][C][C] Shield Attack (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Torterra LV.X (DP) NP-M NP-DP09 Grass Level-Up - Torterra 160 Fire +30 4 (Poke-POWER) Forest Murmurs - Once during your turn (before your attack), if you have more Prize cards left than your opponent, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. This power can't be used if Torterra is affected by a Special Condition. | [G][G][G][C] Vigorous Dash (100) - Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Torterra does 30 damage to itself. | Put this card onto your Active Torterra. Torterra LV.X can use any attack. Poke-Power, Poke-Body from its previous Level. Infernape LV.X (DP) NP-M NP-DP10 Fire Level-Up - Infernape 120 Water +30 0 (Poke-POWER) Burning Head - Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition. | [R][R] Flare Up (150) - Search your discard pile for 8 [R] Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 [R] Energy cards in your discard pile.) | Put this card onto your Active Infernape. Infernape LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Empoleon LV.X (DP) NP-M NP-DP11 Water Level-Up - Empoleon 140 Lightning +30 2 (Poke-POWER) Supreme Command - Once during your turn (before your attack), you may choose up to 2 cards from your opponent's hand without looking and put them face down next to the Defending Pokemon. (These cards are not in play or in your opponent's hand.) At the end of your opponent's next turn, return those cards to your opponent's hand. This power can't be used if Empoleon is affected by a Special Condition. | [W][W][W] Hydro Impact - Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Empoleon can't attack during your next turn. | Put this card onto your Active Empoleon. Empoleon LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Lucario LV.X (MT) NP-M NP-DP12 Fighting Level-Up - Lucario 110 Psychic x2 1 (Poke-POWER) Stance - Once during your turn (before your attack), when you put Lucario LV.X from your hand onto your Active Lucario, you may use this power. Prevent all effects of an attack, including damage, done to Lucario during your opponent's next turn. (If Lucario is no longer your Active Pokemon, this effect ends.) | [F][F][C] Close Combat (80) - During your opponent's next turn, any damage done to Lucario by attacks is increased by 30 (after applying Weakness and Resistance). | Put this card onto your Active Lucario. Lucario LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Buizel (DP) NP-M NP-DP13 Water Basic 60 Lightning +10 1 [W] Splash About (10+) - If Buizel has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage. Chatot (DP) NP-M NP-DP14 Colorless Basic 60 Lightning +10 Fighting -20 1 [C] Me First - Draw a card. | [C] Tone-Deaf (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Shinx (DP) NP-M NP-DP15 Lightning Basic 60 Fighting +10 Metal -20 1 [L] Spark (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Pikachu (MT) NP-M NP-DP16 Lightning Basic 60 Fighting +10 Metal -20 1 (Poke-POWER) Electro Recycle - Once during your turn (before your attack), if Pichu is anywhere under Pikachu, you may search your discard pile for a [L] Energy card, show it to your opponent, and put it into your hand. This power can't be used if Pikachu is affected by a Special Condition. | [L][C] BikaBika (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Dialga LV.X (GE) NP-M NP-DP17 Metal Level-Up - Dialga 110 Fire x2 Psychic -20 2 (Poke-POWER) Time Skip - Once during your turn (before your attack), you may have your opponent flip 2 coins. If both of them are heads, your turn ends. If both of them are tails, after your opponent draws a card at the beginning of his or her next turn, his or her turn ends. THis power can't be used if Dialga is affected by a Special Condition. | [M][M][C][C] Metal Flash (80) - During your next turn, DIalga can't use Meta Flash. | Put this card onto your Active Dialga. Dialga LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Palkia LV.X (GE) NP-M NP-DP18 Water Level-Up - Palkia 120 Lightning x2 3 (Poke-POWER) Restructure - Once during your turn (before your attack), you may have your opponent switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Then, you switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. This power can't be used if Palkia is affected by a Special Condition. | [W][W][W] Hydro Reflect (60) - You may move all Energy cards attached to Palkia to your Benched Pokemon in any way you like. (Ignore this effect if you don't have any Benched Pokemon.) | Put this card onto your Active Palkia. Palkia LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Darkrai LV.X (GE) NP-M NP-DP19 Dark Level-Up - Darkrai 100 Fighting x2 Psychic -20 1 (Poke-BODY) Dark Shadow - Each basic [D] Energy card attached to your [D] Pokemon now has the effect If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). You can't use more than 1 Dark Shadow Poke-Body each turn. | [D][D][C] Endless Darkness (40) - The Defending Pokemon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokemon is still Asleep. IF both of them are tails, the Defending Pokemon is Knocked Out. | Put this card onto your Active Darkrai. Darkrai LV.X can use any attack, Poke-Power, or Poke-Body from its previous level. Magmortar (MT) NP-M NP-DP20 Fire Stage 1 - Magmar 100 Water +30 3 [R][C] Smoke Bomb (30) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][R][C] Flame Drum (80) - If Magby isn't anywhere under Magmortar, discard 2 Energy cards from your hand. (If you can't discard 2 Energy cards from your hand, this attack does nothing.) Raichu (MT) NP-M NP-DP21 Lightning Stage 1 - Pikachu 90 Fighting +20 Metal -20 1 [ ] Electromagnetic Induction - Search your deck for up to 2 [L] Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward. | [L][C] Explosive Thunder (30x) - Discard all basic [L] Energy cards attached to Raichu. This attack does 30 damage times the number of [L] Energy cards you discarded. Mime Jr. (DP) NP-M NP-DP22 Psychic Basic 40 Psychic +10 1 (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. | [P] Mime - Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. Glameow (DP) NP-M NP-DP23 Colorless Basic 50 Fighting +10 1 [C] Charm - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). | [C][C] Pose (30) - Flip a coin. If tails, this attack does nothing. Darkrai (NP-DP24) NP-M NP-DP24 Dark Basic 80 Fighting +20 Psychic -20 1 Enigma Berry - If Darkrai is damaged by an attack from your opponent's [F] Pokemon, remove 4 damage counters at the end of that turn. | [W] Spacial Rend (10) - Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. | [M][M][M] Roar of Time (80) - Search your discard pile for 3 Pokemon, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. (If you don't have 3 Pokemon in your discard pile, this attack does nothing.) Tropical Wind NP-M NP-DP25 Trainer Flip a coin. If heads, remove 2 damage counters from each Active Pokemon (remove 1 damage counter if a Pokemon has only 1). If tails, each Active Pokemon is now Asleep. Dialga (DP) NP-M NP-DP26 Metal Basic 90 Fire +20 Psychic -20 2 Rare Holo [M] Time Bellow (10) - Draw a card. | [M][M][C] Flash Cannon (40) - You may return all Energy cards attached to Dialaga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokemon and shuffle that card into your opponent's deck. Palkia (DP) NP-M NP-DP27 Water Basic 90 Lightning +20 2 Rare Holo [W] Spacial Rend (10) - Searhc your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. | [W][W][C] Transback (40) - You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Mewtwo LV.X (LA) NP-M NP-DP28 Psychic Level-Up - Mewtwo 120 Psychic x2 2 Level X (Poke-BODY) Psybarrier - Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokemon that isn't an Evolved Pokemon. | [P][P][C] Giga Burn (120) - Discard all Energy attached to Mewtwo. | Put this card onto your Active Mewtwo. Mewtwo LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Rhyperior LV.X (LA) NP-M NP-DP29 Fighting Level-Up - Rhyperior 170 Water x2 Lightning -20 4 Level X [ ] Hard Crush (50x) - Discard the top 5 cards from your deck. This attack does 50 damage for each Energy card you discarded. | [F][F][C] Upthrow (60) - Search your discard pile for all [F] Energy cards, show them to your opponent, and shuffle them into your deck. | Put this card onto your Active Rhyperior. Rhyperior LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Geodude (MT) K3 K3-lucario-01 Fighting Basic 60 Grass +10 Lightning -20 2 [F] Stone Throw - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Graveler (MT) K3 K3-lucario-02 Fighting Stage 1 - Geodude 90 Grass +20 Lightning -20 3 [F][C] Rock Cannon (30x) - Flip a coin until you get tails. This attack does 30 damage times the number of heads. | [F][C][C] Rock Slide (40) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Lucario (DP) K3 K3-lucario-03 Fighting Stage 1 - Riolu 90 Psychic +20 1 [C] Feint (30) - This attack's damage isn't affected by Resistance. | [F][F] Aura Sphere (40) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Machoke (DP) K3 K3-lucario-04 Fighting Stage 1 - Machop 80 Psychic +20 2 [F][C] Karate Chop (40-) - Does 40 damage minus 10 damage for each damage counter on Machoke. | [F][F][C] Seismic Toss (60) Machop (DP) K3 K3-lucario-05 Fighting Basic 60 Psychic +10 2 [F] Low Kick (20) Riolu (DP) K3 K3-lucario-06 Fighting Basic 60 Psychic +10 1 [F] Wild Kick (30) - Flip a coin. If tails, this attack does nothing. Starly (DP) K3 K3-lucario-07 Colorless Basic 50 Lightning +10 Fighting -20 1 [C] Gust (10) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Energy Search K3 K3-lucario-08 Trainer Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Potion K3 K3-lucario-09 Trainer Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Quick Ball K3 K3-lucario-10 Trainer Reveal cards from your deck until you reveal a Pokemon. Show that Pokemon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokemon, shuffle all the revealed cards back into your deck.) Fighting Energy K3 K3-lucario-11 Energy [F] Buizel (DP) K3 K3-manaphy-01 Water Basic 60 Lightning +10 1 [W] Splash About (10+) - If Buizel has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage. Floatzel (DP) K3 K3-manaphy-02 Water Stage 1 - Buizel 90 Lightning +20 1 [W][C] Screw Tail (30) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. | [W][W] Water Gun (40+) - Does 40 damage plus 20 more damage for each [W] Energy attached to Floatzel but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Goldeen (DP) K3 K3-manaphy-03 Water Basic 60 Lightning +10 1 [C] Horn Attack (10) | [W][C] Take Down (30) - Goldeen does 10 damage to itself. Manaphy (DP) K3 K3-manaphy-04 Water Basic 70 Lightning +20 1 [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [W][W] Aqua Ring (30) - Switch Manaphy with 1 of your Benched Pokemon. Piplup (DP) K3 K3-manaphy-05 Water Basic 60 Lightning +10 1 [ ] Peck (10) | [W][C] Water Splash (20+) - Flip a coin. if heads, this attack does 20 damage plus 10 more damage. Prinplup (DP) K3 K3-manaphy-06 Water Stage 1 - Prinplup 80 Lightning +20 1 [W] Aqua Shower - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W] Brine - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Seaking (DP) K3 K3-manaphy-07 Water Stage 1 - Goldeen 80 Lightning +20 1 [C][C] Flail (10x) - Does 10 damage times the number of damage counters on Seaking. | [W][W] Horn Drill (50) Totodile (MT) K3 K3-manaphy-08 Water Basic 50 Lightning +10 1 [ ] Bite (10) | [W] Shining Fang (10+) - If the Defending Pokemon already has any damage counters on it, this attack does 10 damage plus 10 more damage. Dusk Ball K3 K3-manaphy-09 Trainer Look at the 7 cards from the bottom of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward. Energy Search K3 K3-manaphy-10 Trainer Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Potion K3 K3-manaphy-11 Trainer Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Water Energy K3 K3-manaphy-12 Energy [W]