Name Set ImageFile Type Stage HP Weakness Resistance RetreatCost Rarity Text Aggron (RS) RS RS-001 Metal Stage 2 - Lairon 110 Fire Grass -30 4 Rare Holo [C] Retaliate (10x) - Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Aggron. | [C][C][C] Mega Punch (40) | [M][M][C][C][C] Double Lariat (70x) - Flip 2 coins. This attack does 70 damage times the number of heads. Beautifly (RS) RS RS-002 Grass Stage 2 - Silcoon 80 Fire 0 Rare Holo (Poke-BODY) Withering Dust - As long as Beautifly is in play, do not apply Resistance for all Active Pokemon. | [G] Stun Spore (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][C][C] Parallel Gain (50) - Remove 1 damage counter from each of your Pokemon, including Beautifly. Blaziken (RS-3) RS RS-003 Fire Stage 2 - Combusken 100 Water 2 Rare Holo (Poke-POWER) Firestarter - Once during your turn (before your attack), you may attach a [R] Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Blaziken is affected by a Special Condition. | [R][C][C] Fire Stream (50) - Discard a [R] Energy card attached to Blaziken. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Camerupt (RS) RS RS-004 Fire Stage 1 - Numel 90 Water 3 Rare Holo [R][C] Lava Burn (20) - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][R][C][C] Fire Spin (100) - Discard 2 basic Energy cards attached to Camerupt or this attack does nothing. Delcatty (RS-5) RS RS-005 Colorless Stage 1 - Skitty 70 Fighting 1 Rare Holo (Poke-POWER) Energy Draw - Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition. | [C] Max Energy Source (10x) - Does 10 damage times the amount of Energy attached to all of your Active Pokemon. Dustox (RS) RS RS-006 Grass Stage 2 - Cascoon 90 Psychic 0 Rare Holo (Poke-BODY) Protective Dust - Prevent all effects of attacks, except damage, done to Dustox by the Attacking Pokemon. | [G][C] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 of the Defending Pokemon between turns. | [G][C][C] Gust (50) Gardevoir (RS) RS RS-007 Psychic Stage 2 - Kirlia 100 Psychic 2 Rare Holo (Poke-POWER) Psy Shadow - Once during your turn (before your attack), you may search your deck for a [P] Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. | [P] Energy Burst (10x) - Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon. Hariyama (RS-8) RS RS-008 Fighting Stage 1 - Makuhita 90 Psychic 2 Rare Holo [F] Super Slap Push - Does 20 damage to each Defending Pokemon. | [F][C][C] Mega Throw (40+) - If the Defending Pokemon is a Pokemon-ex, this attack does 40 damage plus 40 more damage. Manectric (RS-9) RS RS-009 Lightning Stage 1 - Electrike 70 Fighting Metal -30 1 Rare Holo [C] Attract Current (10) - Search your deck for a [L] Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | [L][L][C] Thunder Jolt (50) - Flip a coin. If tails, Manectric does 10 damage to itself. Mightyena (RS-10) RS RS-010 Dark Stage 1 - Poochyena 70 Fighting Psychic -30 1 Rare Holo (Poke-BODY) Intimidating Fang - As long as Mightyena is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | [D][C][C] Shakedown (40) - Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it. Sceptile (RS-11) RS RS-011 Grass Stage 2 - Grovyle 120 Fire Water -30 3 Rare Holo [C] Lizard Poison (20) - If 1 Energy is attached to Sceptile, the Defending Pokemon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokemon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokemon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokemon is now Asleep, Burned, and Poisoned. | [G][G][C][C][C] Solarbeam (70) Slaking (RS) RS RS-012 Colorless Stage 2 - Vigoroth 120 Fighting 3 Rare Holo (Poke-BODY) Lazy - As long as Slaking is your Active Pokemon, your opponent's Pokemon can't use any Poke-Powers. | [C][C][C][C] Critical Move (100) - Discard a basic Energy card attached to Slaking or this attack does nothing. Slaking can't attack during your next turn. Swampert (RS-13) RS RS-013 Water Stage 2 - Marshtomp 110 Lightning 3 Rare Holo (Poke-POWER) Water Call - Once during your turn (before your attack), you may attach a [W] Energy card from your hand to your Active Pokemon. This power can't be used if Swampert is affected by a Special Condition. | [W][W][C][C] Hypno Splash (50) - The Defending Pokemon is now Asleep. Wailord (RS) RS RS-014 Water Stage 1 - Wailmer 120 Lightning 4 Rare Holo [C][C][C] Take Down (50) - Wailord does 20 damage to itself. | [W][W][W][C][C] Surf (70) Blaziken (RS-15) RS RS-015 Fire Stage 2 - Combusken 110 Water 2 Rare [C][C] Clutch (20) - The Defending Pokemon can't retreat until the end of your opponent's next turn. | [R][C][C][C] Flamethorwer (80) - Discard a [R] Energy card attached to Blaziken. Breloom (RS) RS RS-016 Grass Stage 1 - Shroomish 70 Fire 1 Rare [C][C] Headbutt (20) | [G][C][C] Battle Blast (40+) - Does 40 damage plus 10 more damage for each [F] Energy attached to Breloom. Donphan (RS) RS RS-017 Fighting Stage 1 - Phanpy 80 Grass 1 Rare [F][C] Rend (20+) - If the Defending Pokemon has any damage counters on it, this attack does 20 damage plus 20 more damage. | [F][C][C][C] Double Spin (60x) - Flip 2 coins. This attack does 60 damage times the number of heads. Nosepass (RS) RS RS-018 Fighting Basic 60 Water 1 Rare [C] Invisible Hand - If any of your opponent's Active Pokemon are Evolved Pokemon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [C][C] Repulsion - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand. (If your opponent doesn't have any Benched Pokemon or other Active Pokemon, this attack does nothing.) Pelipper (RS) RS RS-019 Water Stage 1 - Wingull 70 Lightning Fighting -30 1 Rare [C] Stockpile - During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20. | [W][C] Spit Up (30) | [W][C][C] Swallow (20) - After your attack, remove from Pelipper the number of damage counters equal to the damage you did to the Defending Pokemon. If Pelipper has fewer damage counters than that, remove all of them. Sceptile (RS-20) RS RS-020 Grass Stage 2 - Grovyle 100 Fire Water -30 3 Rare (Poke-POWER) Energy Trans - As often as you like during your turn (before your attack), move a [G] Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Sceptile is affected by a Special Condition. | [G][C][C] Tail Rap (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Seaking (RS) RS RS-021 Water Stage 1 - Goldeen 70 Lightning 0 Rare [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Fast Stream (30) - Move 1 Energy card attached to the Defending Pokemon to the other Defending Pokemon. (Ignore this effect if your opponent only has 1 Defending Pokemon.) Sharpedo (RS) RS RS-022 Water Stage 1 - Carvanha 70 Lightning 1 Rare (Poke-BODY) Rough Skin - If Sharpedo is your Active Pokemon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokemon. | [W][C][C] Dark Slash (40+) - You amy discard a [D] Energy card attached to Sharpedo. If you do, this attack does 40 damage plus 30 more damage. Swampert (RS-23) RS RS-023 Water Stage 2 - Marshtomp 100 Lightning 2 Rare (Poke-BODY) Natural Remedy - Once during your turn (before your attack), when you attach a [W] Energy card from your hand to Swampert, remove 1 damage counter from Swampert. | [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Waterfall (50) Weezing (RS) RS RS-024 Grass Stage 1 - Koffing 80 Psychic 2 Rare [G] Confusion Gas (10) - The Defending Pokemon is now Confused. | [G][C] Poison Smog - Each Defending Pokemon is now Poisoned. Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Aron (RS-25) RS RS-025 Metal Basic 50 Fire Grass -30 1 Uncommon [M] Rollout (10) | [C][C] Double Stab (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Cascoon (RS) RS RS-026 Grass Stage 1 - Wurmple 70 Fire 2 Uncommon (Poke-BODY) Hard Cocoon - During your opponent's turn, if Cascoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30. | [G] Poison Thread - The Defending Pokemon is now Poisoned. Combusken (RS-27) RS RS-027 Fire Stage 1 - Torchic 70 Water 1 Uncommon [R] Flare (20) | [C][C][C] Double Kick (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Combusken (RS-28) RS RS-028 Fire Stage 1 - Torchic 80 Water 1 Uncommon (Poke-BODY) Natural Cure - When you attach a [R] Energy card from your hand to Combusken, remove all Special Conditions from Combusken. | [C][C] Lunge (50) - Flip a coin. If tails, this attack does nothing. Delcatty (RS-29) RS RS-029 Colorless Stage 1 - Skitty 80 Fighting 1 Uncommon [C] Energy Call (10) - Attach 1 Energy card from your discard pile to your Active Pokemon. | [C][C] Cannonball (30+) - Does 30 damage plus 10 more damage for each Energy attached to Delcatty but not used to pay for this attack's Energy cost. Electrike (RS-30) RS RS-030 Lightning Basic 50 Fighting Metal -30 1 Uncommon [L] Charge - Attach a [L] Energy card from your discard pile to Electrike. | [L][C] Thunder Jolt (30) - Flip a coin. If tails, Electrike does 10 damage to itself. Grovyle (RS-31) RS RS-031 Grass Stage 1 - Treecko 70 Fire Water -30 1 Uncommon [C][C] Poison Breath - The Defending Pokemon is now Poisoned. | [G][C][C] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Grovyle (RS-32) RS RS-032 Grass Stage 1 - Treecko 80 Fire Water -30 1 Uncommon (Poke-BODY) Natural Cure - When you attach a [G] Energy card from your hand to Grovyle, remove all Special Conditions from Grovyle. | [C][C] Slash (20) Hariyama (RS-33) RS RS-033 Fighting Stage 1 - Makuhita 80 Psychic 1 Uncommon [F][C] Shove (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [F][C][C] Slap Down (40+) - Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads. Kirlia (RS-34) RS RS-034 Psychic Stage 1 - Ralts 70 Psychic 1 Uncommon [P] Removal Beam (10) - Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon. | [P][C][C] Super Psy (50) Kirlia (RS-35) RS RS-035 Psychic Stage 1 - Ralts 70 Psychic 1 Uncommon [C] Dazzle Dance - Flip a coin. If heads, each Defending Pokemon is now Confused. | [P] Life Drain - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out. Lairon (RS-36) RS RS-036 Metal Stage 1 - Aron 70 Fire Grass -30 2 Uncommon [C][C] Ram (20) | [M][C][C] Metal Claw (40) Lairon (RS-37) RS RS-037 Metal Stage 1 - Aron 80 Fire Grass -30 2 Uncommon [M] Magnitude (20) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C][C] One-Two Strike (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Linoone (RS) RS RS-038 Colorless Stage 1 - Zigzagoon 70 Fighting 1 Uncommon [C] Seek Out - Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward. | [C][C] Continuous Headbutt (40x) - Flip a coin until you get tails. This attack does 40 damage times the number of heads. Manectric (RS-39) RS RS-039 Lightning Stage 1 - Electrike 70 Fighting Metal -30 1 Uncommon [C][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C][C] Gigashock (40) - Does 10 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.) Marshtomp (RS-40) RS RS-040 Water Stage 1 - Mudkip 70 Lightning 1 Uncommon [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Slash (40) Marshtomp (RS-41) RS RS-041 Water Stage 1 - Mudkip 80 Lightning 1 Uncommon (Poke-BODY) Natural Cure - When you attach a [W] Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp. | [C][C] Aqua Sonic (20) - This attack's damage is not affected by Resistance. Mightyena (RS-42) RS RS-042 Dark Stage 1 - Poochyena 70 Fighting Psychic -30 1 Uncommon [C][C] Bite (20) | [D][C][C] Ambush (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage. Silcoon (RS) RS RS-043 Grass Stage 1 - Wurmple 60 Fire 2 Uncommon (Poke-BODY) Hard Cocoon - During your opponent's turn, if Silcoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30. | [G] Gooey Thread (10) - The Defending Pokemon can't return until the end of your opponent's next turn. Skitty (RS-44) RS RS-044 Colorless Basic 40 Fighting 1 Uncommon [C] Minor Errand-Running - Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [C] Lullaby (10) - The Defending Pokemon is now Asleep. Slakoth (RS) RS RS-045 Colorless Basic 40 Fighting 1 Uncommon [C] Claw (20) - Flip a coin. If tails, this attack does nothing. | [C][C] Slack Off - Remove all damage counters from Slakoth. Slakoth can't attack during your next turn. Swellow (RS) RS RS-046 Colorless Stage 1 - Taillow 70 Lightning Fighting -30 0 Uncommon (Poke-POWER) Drive Off - Once during your turn (before your attack), if Swellow is your Active Pokemon, you may switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent picks the Benched Pokemon to switch. This power can't be used if Swellow is affected by a Special Condition. | [C][C] Wing Attack (30) Vigoroth (RS) RS RS-047 Colorless Stage 1 - Slakoth 70 Fighting 1 Uncommon [C][C] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [C][C][C] Rage (20+) - Does 20 damage plus 10 more damage for each damage counter on Vigoroth. Wailmer (RS) RS RS-048 Water Basic 80 Lightning 3 Uncommon [C][C] Rest - Remove all Special Conditions and 4 damage counters from Wailmer (all if there are less than 4). Wailmer is now Asleep. | [W][C] Water Gun (20+) - This attack does 20 damage plus 10 more damage for each [W] Energy attached to Wailmer but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Aron (RS-49) RS RS-049 Metal Basic 40 Fire Grass -30 1 Common [C] Teary Eyes - During your opponent's next turn, any damage done to Aron by attacks is reduced by 10. | [C][C] Ram (20) Aron (RS-50) RS RS-050 Metal Basic 50 Fire Grass -30 2 Common [C] Gnaw (10) Carvanha (RS) RS RS-051 Water Basic 40 Lightning 1 Common (Poke-BODY) Rough Skin - If Carvanha is your Active Pokemon and is damaged by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokemon. | [C] Big Bite (10) - The Defending Pokemon can't retreat until the end of your opponent's next turn. Electrike (RS-52) RS RS-052 Lightning Basic 50 Fighting Metal -30 1 Common [C] Headbutt (10) Electrike (RS-53) RS RS-053 Lightning Basic 50 Fighting Metal -30 1 Common [C] Super Thunder Wave - Flip a coin. If heads, each Defending Pokemon is now Paralyzed. | [C][C] Tackle (20) Koffing (RS) RS RS-054 Grass Basic 50 Psychic 1 Common [C] Tackle (10) | [G][C] Double-edge (30) - Koffing does 10 damage to itself. Goldeen (RS) RS RS-055 Water Basic 50 Lightning 1 Common [C] Flail (10x) - Does 10 damage for each damage counter on Goldeen. Makuhita (RS-56) RS RS-056 Fighting Basic 50 Psychic 1 Common [C] Slap Push (10) | [C][C] Lunge Out (20) Makuhita (RS-57) RS RS-057 Fighting Basic 50 Psychic 1 Common [C] Fling - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [F][C] Low Kick (30) Makuhita (RS-58) RS RS-058 Fighting Basic 50 Psychic 1 Common [F] Fake Out (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed Mudkip (RS-59) RS RS-059 Water Basic 50 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Mudkip (RS-60) RS RS-060 Water Basic 50 Lightning 1 Common [C] Pound (10) | [C][C] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Numel (RS) RS RS-061 Fire Basic 50 Water 1 Common [C] Headbutt (10) | [R][C] Burn Off - Flip a coin. If heads, each Defending Pokemon is now Burned. Phanpy (RS) RS RS-062 Fighting Basic 50 Grass 1 Common [C] Stampede (10) | [F][C] Trembler - Flip a coin. If heads, this attack does 10 damage to each Defending Pokemon, and each Defending Pokemon is now Paralyzed. Poochyena (RS-63) RS RS-063 Dark Basic 40 Fighting Psychic -30 1 Common [C] Bite (10) Poochyena (RS-64) RS RS-064 Dark Basic 50 Fighting Psychic -30 1 Common [D] Knock Off - Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it. | [C][C] Rear Kick (20) Poochyena (RS-65) RS RS-065 Dark Basic 50 Fighting Psychic -30 1 Common [D] Shadow Bind (10) - The Defending Pokemon can't retreat until the end of your opponent's next turn. Ralts (RS-66) RS RS-066 Psychic Basic 50 Psychic 1 Common [P] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Ralts (RS-67) RS RS-067 Psychic Basic 50 Psychic 1 Common [C] Headbutt (10) | [P][C] Hypnoblast (20) - The Defending Pokemon is now Asleep. Ralts (RS-68) RS RS-068 Psychic Basic 50 Psychic 1 Common [C] Pound (10) | [P][C] Link Blast (40) - If Ralts and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40. Shroomish (RS) RS RS-069 Grass Basic 40 Fire Water -30 1 Common [C] Sleep Powder (10) - The Defending Pokemon is now Asleep. Skitty (RS-70) RS RS-070 Colorless Basic 40 Fighting 1 Common [C] Plus Energy - Attach a basic Energy card from your hand to 1 of your Pokemon. | [C] Scratch (10) Skitty (RS-71) RS RS-071 Colorless Basic 50 Fighting 1 Common [C] Tackle (10) | [C][C] Lunge (30) - Flip a coin. If tails, this attack does nothing. Taillow (RS) RS RS-072 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Peck (10) | [C][C] Wing Attack (20) Torchic (RS-73) RS RS-073 Fire Basic 40 Water 1 Common [C] Peck (10) | [R][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy card attached to Torchic. Torchic (RS-74) RS RS-074 Fire Basic 50 Water 1 Common [C] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. Treecko (RS-75) RS RS-075 Grass Basic 40 Fire Water -30 1 Common [G] Poison Breath - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Treecko (RS-76) RS RS-076 Grass Basic 40 Fire Water -30 1 Common [C] Tail Slap (10) | [G][C] Razor Leaf (20) Wingull (RS) RS RS-077 Water Basic 40 Lightning Fighting -30 1 Common [W] Surprise Attack (20) - Flip a coin. If tails, this attack does nothing. Wurmple (RS) RS RS-078 Grass Basic 50 Fire 1 Common [C] Signs of Evolution - Search your deck for Silcoon and Beautifly, or Cascoon and Dustox cards. Show 1 card or both cards of a pair to your opponent and put them into your hand. Shuffle your deck afterward. | [G] Poison Barb - The Defending Pokemon is now Poisoned. Zigzagoon (RS) RS RS-079 Colorless Basic 40 Fighting 1 Common [C] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Energy Removal 2 RS RS-080 Trainer Uncommon Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Restore RS RS-081 Trainer Uncommon Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. Energy Switch RS RS-082 Trainer Uncommon Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon. Lady Outing RS RS-083 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Lum Berry RS RS-084 Trainer - Pokemon Tool Uncommon Attach Lum Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | At any time between turns, if the Pokemon this card is attached to is affected by any Special Conditions, remove all of them. Then, discard Lum Berry. Oran Berry RS RS-085 Trainer - Pokemon Tool Uncommon Attach Oran Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | At any time between turns, if the Pokemon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then, discard Oran Berry. Poke Ball RS RS-086 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Pokemon Reversal RS RS-087 Trainer Uncommon Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. PokeNav RS RS-088 Trainer Uncommon Look at the top 3 cards of your deck, and choose a Basic Pokemon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order. Professor Birch RS RS-089 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw cards from your deck until you have 6 cards in your hand. Energy Search RS RS-090 Trainer Common Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Potion RS RS-091 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch RS RS-092 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Darkness Energy (Special) RS RS-093 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) RS RS-094 Special Energy Rare Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Rainbow Energy RS RS-095 Special Energy Rare Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. Chansey ex (RS) RS RS-096 Colorless Basic 120 Fighting 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C][C] Healing Egg - Remove 2 damage counters (1 if there is only 1) from each of your Pokemon. Remove no damage counters from Chansey ex. | [C][C][C] Double-edge (80) - Chansey ex does 60 damage to itself. Electabuzz ex (RS) RS RS-097 Lightning Basic 90 Fighting Metal -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C] Quick Attack (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Hitmonchan ex (RS) RS RS-098 Fighting Basic 90 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [F] Steady Punch (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [F][F][C] Sky Uppercut (50) - This attack's damage is not affected by Resistance. Lapras ex (RS) RS RS-099 Water Basic 110 Lightning 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [W] Energy Ball (10+) - Does 10 damage plus 10 more damage for each Energy attached to Lapras ex but not used to apy for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][W][C] Confuse Ray (30) - The Defending Pokemon is now Confused. Magmar ex (RS) RS RS-100 Fire Basic 90 Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [R] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][R][C] Super Singe (40) - The Defending Pokemon is now Burned. Mewtwo ex (RS) RS RS-101 Psychic Basic 100 Psychic 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [P] Energy Absorption - Attach up to 2 Energy cards from your discard pile to Mewtwo ex. | [P][P][C] Psyburn (60) Scyther ex (RS) RS RS-102 Grass Basic 80 Fire Fighting -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [G] Agility (10) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther ex during your opponent's next turn. | [G][G][C] Slash (50) Sneasel ex (RS) RS RS-103 Dark Basic 80 Fighting Psychic -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [D] Double Scratch (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [D][D][C] Beat Up (20x) - Flip a coin for each of your Pokemon in play (including Sneasel ex). This attack does 20 damage times the number of heads. Grass Energy RS RS-104 Energy Energy [G] Fighting Energy RS RS-105 Energy Energy [F] Water Energy RS RS-106 Energy Energy [W] Psychic Energy RS RS-107 Energy Energy [P] Fire Energy RS RS-108 Energy Energy [R] Lightning Energy RS RS-109 Energy Energy [L] Armaldo (SS) SS SS-001 Fighting Stage 2 - Anorith 120 Grass 3 Rare Holo (Poke-BODY) Primal Veil - As long as Armaldo is your Active Pokemon, each player can't play any Supporter cards. | [F][F][C] Blade Arms (60) Cacturne (SS) SS SS-002 Grass Stage 1 - Cacnea 80 Fire 1 Rare Holo (Poke-BODY) Poison Payback - If Cacturne is your Active Pokemon and is damaged by an opponent's attack (even if Cacturne is Knocked Out), the Attacking Pokemon is now Poisoned. | [C][C][C][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that POkemon. THis attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on that Pokemon. Cradily (SS) SS SS-003 Grass Stage 2 - Lileep 100 Fire 2 Rare Holo (Poke-BODY) Super Suction Cups - As long as Cradily is your Active Pokemon, your opponent's Pokemon can't retreat. | [C] Lure Poison - Before using this effect, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon, if any. The Defending Pokemon is now Poisoned. | [G][C][C] Spiral Drain (50) - Remove 2 damage counters from Cradily (remove 1 if there is only 1). Dusclops (SS) SS SS-004 Psychic Stage 1 - Duskull 70 Dark Fighting -30 1 Rare Holo [P][C] Judgement - Flip 2 coins. If both of them are heads, the Defending Pokemon is Knocked Out. | [P][C][C] Random Curse - Put a total of 5 damage counters on all Defending Pokemon in any way you like. Flareon (SS) SS SS-005 Fire Stage 1 - Eevee 80 Water 2 Rare Holo [R][C] Super Singe (20) - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][C][C][C] Flamethrower (70) - Discard a [R] Energy card attached to Flareon. Jolteon (SS) SS SS-006 Lightning Stage 1 - Eevee 70 Fighting Metal -30 1 Rare Holo [C][C] Double Kick (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [L][L][C] Lightning Strike (40) - You may discard all [L] Energy cards attached to Jolteon. If you do, this attack's base damage is 70 instead of 40. Ludicolo (SS) SS SS-007 Water Stage 2 - Lombre 90 Lightning 2 Rare Holo (Poke-BODY) Rain Dish - At any time between turns, remove 1 damage counter from Ludicolo. | [W][C][C] Hydro Punch (50+) - Does 50 damage plus 10 more damage for each [W] Energy attached to Ludicolo but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Lunatone (SS) SS SS-008 Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Lunar Eclipse - Once during your turn (before your attack), if Solrock is in play, you may use this power. Until the end of your turn, Lunatone's type is [D]. This power can't be used if Lunatone is affected by a Special Condition. | [C] Cosmic Draw - If your opponent has any Evolved Pokemon in play, draw 3 cards. | [P][C] Lunar Blast (30) Mawile (SS) SS SS-009 Metal Basic 60 Fire 1 Rare Holo [C] Scam - Look at your opponent's hand. You may have your opponent shuffle a Supporter card you find there into his or her deck. If you do, your opponent draws a card. | [M][C] Metal Hook (20) - Before doing damage, you may switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Sableye (SS) SS SS-010 Dark Basic 60 Fighting 1 Rare Holo [C] Supernatural - Look at your opponent's hand. You may use the effect of a Supporter card you find there as the effect of this attack. (The Supporter card remains in your opponent's hand.) | [D][C] Dark Bind (20) - You may discard a [D] Energy card attached to Sableye. If you do, the Defending Pokemon is now Paralyzed. Seviper (SS) SS SS-011 Grass Basic 80 Psychic 2 Rare Holo [C] Deadly Poison (10) - You may discard a [G] Energy card attached to Seviper. If you do, the Defending Pokemon is now Poisoned. | [C][C] Extra Poison (20) - If the Defending Pokemon is Pokemon-ex, the Defending Pokemon is now Asleep and Poisoned. Shiftry (SS-12) SS SS-012 Grass Stage 2 - Nuzleaf 120 Fire 2 Rare Holo (Poke-POWER) Fan Away - Once during your turn (before your attack), you may flip a coin. If heads, return 1 Energy card attached to the Defending Pokemon to your opponent's hand. This power can't be used if Shiftry is affected by a Special Condition. | [G][G][C][C] Light Touch Throw (80-) - Does 80 damage minus 10 damage for each Energy attached to the Defending Pokemon. Solrock (SS) SS SS-013 Fighting Basic 70 Grass 1 Rare Holo (Poke-POWER) Solar Eclipse - Once during your turn (before your attack), if Lunatone is in play, you may use this power. Until the end of your turn, Solrock's type is [R]. This power can't be used if Solrock is affected by a Special Condition. | [C] Cosmic Draw - IF your opponent has any Evolved Pokemon in play, draw 3 cards. | [F][C][C] Solar Blast (40) Zangoose (SS) SS SS-014 Colorless Basic 70 Fighting 1 Rare Holo (Poke-BODY) Poison Resistance - Zangoose can't be Poisoned. | [C] Target Slash (10+) - If the Defending Pokemon is Seviper, this attack does 10 damage plus 30 more damage. | [C][C][C] Super Slash (30+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 30 damage plus 30 more damage. Arcanine (SS) SS SS-015 Fire Stage 1 - Growlithe 80 Water 1 Rare (Poke-BODY) Fire Veil - If Arcanine is your Active Pokemon and is damaged by an opponent's attack (even if Arcanine is Knocked Out), the Attacking Pokemon is now Burned. | [R][C][C] Burn Up (60) - Flip a coin. If tails, discard all [R] Energy cards attached to Arcanine. Espeon (SS) SS SS-016 Psychic Stage 1 - Eevee 80 Psychic 1 Rare [P] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C][C] Energy Crush (20+) - Does 20 damage plus 10 more damage fo reach Energy attached to all of your opponent's Pokemon. Golduck (SS) SS SS-017 Water Stage 1 - Psyduck 70 Lightning 1 Rare (Poke-POWER) Chaos Flash - Once during your turn (before your attack), if Golduck is your Active Pokemon, you amy flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition. | [W][P] Special Blow (30+) - If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage. Kecleon (SS) SS SS-018 Colorless Basic 60 Fighting 1 Rare (Poke-BODY) Energy Variation - Kecleon's type is the same as every type of basic Energy card attached to Kecleon. | [C][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Omastar (SS) SS SS-019 Water Stage 2 - Omanyte 110 Lightning 2 Rare [C] Pull Down - If your opponent has any Evolved Pokemon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand. | [C][C] Hydrocannon (30+) - Does 30 damage plus 20 more damage for each [W] Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Pichu (SS) SS SS-020 Lightning Basic 40 Fighting 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. | [L] Energy Retrieval - Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokemon. Put 1 damage counter on that Pokemon for each Energy card attached in this way. Sandslash (SS) SS SS-021 Fighting Stage 1 - Sandshrew 70 Grass 0 Rare [F][C] Sand Swirl - Does 20 damage to each Defending Pokemon. The Defending Pokemon can't retreat untilt he end of your opponent's next turn. | [F][C][C] Earthquake (60) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Shiftry (SS-22) SS SS-022 Grass Stage 2 - Nuzleaf 120 Fire 2 Rare [C][C][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [G][C][C][C] Slash (60) Steelix (SS) SS SS-023 Metal Stage 1 - Onix 100 Fire Grass -30 4 Rare [F][C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Steelix. | [M][M][C][C] Spinning Tail - Does 20 damage toe ach of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Umbreon (SS) SS SS-024 Dark Stage 1 - Eevee 80 Fighting Psychic -30 1 Rare [C] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [D][C][C] Moon Impact (40) Vaporeon (SS) SS SS-025 Water Stage 1 - Eevee 70 Lightning 1 Rare [W][C] Aurora Beam (30) | [W][C][C] Aqua Sonic (50) - This attack's damage is not affected by Resistance. Wobbuffet (SS) SS SS-026 Psychic Basic 80 Psychic 2 Rare (Poke-BODY) Safeguard - Prevent all effects of attacks, including damage, done to Wobbuffet by your opponent's Pokemon-ex. | [P][C][C] Flip Over (50) - Wobbuffet does 10 damage to itself, and don't apply Weakness and Resistance to this damage. Anorith (SS-27) SS SS-027 Fighting Stage 1 - Claw Fossil 80 Grass 1 Uncommon [C] Fast Evolution - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [F][C] Pierce (30) Anorith (SS-28) SS SS-028 Fighting Stage 1 - Claw Fossil 80 Grass 2 Uncommon [F] Slash (20) | [C][C][C] Double Scratch (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Arbok (SS) SS SS-029 Grass Stage 1 - Ekans 70 Psychic 1 Uncommon (Poke-BODY) Intimidating Fang - As long as Arbok is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | [G][C][C] Toxic (20) - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Azumarill (SS) SS SS-030 Water Stage 1 - Marill 70 Lightning 1 Uncommon [C] Drizzle - If you have [W] Energy cards in your hand, attach as many [W] Energy cards as you like to any of your Active Pokemon. | [W][C] Max Bubbles (30x) - Flip a coin for each Energy attached to all of your Active Pokemon. This attack does 30 damage times the number of heads. Azurill (SS) SS SS-031 Colorless Basic 40 Fighting 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill), and remove all damage counters from Azurill. | [C] Jump Catch - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Baltoy (SS) SS SS-032 Fighting Basic 50 Grass 1 Uncommon [C] Rapid Spin (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Baltoy with 1 of your Benched Pokemon, if any. Breloom (SS) SS SS-033 Grass Stage 1 - Shroomish 70 Fire 1 Uncommon [C] Super Poison Breath - Each Defending Pokemon is now Poisoned. | [F][C][C] Sky Uppercut (50) - This attack's damage is not affected by Resistance. Delcatty (SS) SS SS-034 Colorless Stage 1 - Skitty 80 Fighting 1 Uncommon [C][C] Scratch (30) | [C][C][C] Ultra Energy Source (10x) - Does 10 damage times the number of basic Energy cards attached to all of the Active Pokemon (both yours and your opponent's). Electabuzz (SS) SS SS-035 Lightning Basic 60 Fighting Metal -30 1 Uncommon [C] Plasma (10) - Flip a coin. If heads, search your discard pile for a [L] Energy card and attach it to Electabuzz. | [L][C][C] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Elekid (SS) SS SS-036 Lightning Basic 40 Fighting 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. | [L] Gather Energy - Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Fearow (SS) SS SS-037 Colorless Stage 1 - Spearow 70 Lightning Fighting -30 0 Uncommon [C][C] Double Wing Attack - Does 20 damage to each Defending Pokemon. | [C][C][C] Rend (30+) - If the Defending Pokemon has any damage counters on it, this attack does 30 damage plus 20 more damage. Illumise (SS) SS SS-038 Grass Basic 60 Fire 1 Uncommon (Poke-BODY) Glowing Screen - As long as Volbeat is in play, any damage done to Illumise by attacks from [F] Pokemon and [D] Pokemon is reduced by 30. You can't reduce more than 30 damage even if there is more than 1 Volbeat in play. | [C] Chaotic Noise - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep. | [G][C] Pester (20+) - If the Defending Pokemon is affected by a Special Condition, this attack does 20 damage plus 20 more damage. Kabuto (SS) SS SS-039 Water Stage 1 - Mysterious Fossil 60 Grass 2 Uncommon (Poke-BODY) Exoskeleton - Any damage done to Kabuto by attacks is reduced by 20 (after applying Weakness and Resistance). | [C] Team Assembly - Search your deck for Omanyte, Kabuto, or any Basic Pokemon and put as many of them as you like onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as Basic Pokemon. | [F][C] Pierce (20) Kirlia (SS) SS SS-040 Psychic Stage 1 - Ralts 70 Psychic 1 Uncommon [P][C] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][C][C] Link Blast (60) - If Kirlia and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60. Lairon (SS) SS SS-041 Metal Stage 1 - Aron 70 Fire Grass -30 2 Uncommon [C] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lairon during your opponent's next turn. | [M][C][C] Headbutt (50) Lileep (SS-42) SS SS-042 Grass Stage 1 - Root Fossil 80 Fire 2 Uncommon [C] Influence - Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put up to 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as Basic Pokemon. | [C][C] Time Spiral - If your opponent has any Evolved Pokemon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on that Pokemon and have your opponent shuffle it into his or her deck. Lileep (SS-43) SS SS-043 Grass Stage 1 - Root Fossil 80 Fire 2 Uncommon [C][C] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [G][C] Headbutt (30) Linoone (SS) SS SS-044 Colorless Stage 1 - Zigzagoon 70 Fighting 0 Uncommon [C] Sniff Out - Put any 1 card from your discard pile into your hand. | [C][C] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Lombre (SS-45) SS SS-045 Water Stage 1 - Lotad 60 Lightning 1 Uncommon (Poke-BODY) Rain Dish - At any time between turns, remove 1 damage counter from Lombre. | [W][C] Double Scratch (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Lombre (SS-46) SS SS-046 Water Stage 1 - Lotad 70 Lightning 1 Uncommon [C] Surprise (10) - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [C][C] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Murkrow (SS) SS SS-047 Dark Basic 60 Fighting Psychic -30 1 Uncommon [C] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [D][C] Dark Mind (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Nuzleaf (SS-48) SS SS-048 Grass Stage 1 - Seedot 80 Fire 1 Uncommon [C][C] Steady Punch (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [G][C][C] Razor Leaf (40) Nuzleaf (SS-49) SS SS-049 Grass Stage 1 - Seedot 80 Fire 1 Uncommon [G][C] Stun Spore (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Razor Wind (60) - Flip a coin. If tails, this attack does nothing. Pelipper (SS) SS SS-050 Water Stage 1 - Wingull 70 Lightning Fighting -30 0 Uncommon [C][C] Water Gun (30+) - This attack does 30 damage plus 10 more damage for each [W] Energy attached to Pelipper but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Quilava (SS) SS SS-051 Fire Stage 1 - Cyndaquil 80 Water 2 Uncommon [C][C] Slash (20) | [R][C][C] Burning Claw (40) - You may discard a [R] Energy card attached to Quilava. If you do, the Defending Pokemon is now Burned. Vigoroth (SS) SS SS-052 Colorless Stage 1 - Slakoth 70 Fighting 1 Uncommon [C] Focus Energy - During your next turn, base damage of Vigoroth's Slash is attack is 90 instead of 40. | [C][C][C] Slash (40) Volbeat (SS) SS SS-053 Grass Basic 60 Fire 1 Uncommon (Poke-BODY) Uplifting Glow - As long as Illumise is in play, Volbeat's Retreat Cost is 0. | [C] Toxic Vibration - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Asleep. | [G][C] Pester (20+) - If the Defending Pokemon is affected by a Special Condition, this attack does 20 damage plus 20 more damage. Wynaut (SS) SS SS-054 Psychic Basic 50 Psychic 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut), and remove all damage counters from Wynaut. | [P] Alluring Smile - Search your deck for a Basic Pokemon card or Evolution card for each Energy attached to Wynaut, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Xatu (SS) SS SS-055 Psychic Stage 1 - Natu 70 Psychic Fighting -30 0 Uncommon (Poke-POWER) Healing Wind - Once during your turn (before your attack), you may remove 1 damage counter from each of your Active Pokemon. This power can't be used if Xatu is affected by a Special Condition. | [P][C] Psyimpact - Put 1 damage counter on each of your opponent's Pokemon. Aron (SS) SS SS-056 Metal Basic 50 Fire Grass -30 1 Common [M][C] Steel Headbutt (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Cacnea (SS-57) SS SS-057 Grass Basic 50 Fire 1 Common (Poke-BODY) Poison Payback - If Cacnea is your Active Pokemon and is damaged by an opponent's attack (even if Cacnea is Knocked Out), the Attacking Pokemon is now Poisoned. | [C] Light Punch (10) Cacnea (SS-58) SS SS-058 Grass Basic 50 Fire 1 Common [G] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Cyndaquil (SS) SS SS-059 Fire Basic 50 Water 1 Common [C] Tackle (10) | [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. Dunsparce (SS) SS SS-060 Colorless Basic 50 Fighting 1 Common [C] Strike and Run - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokemon. | [C] Sudden Flash (10) - Flip a coin. If heads, each Defending Pokemon is now Paralyzed. Duskull (SS-61) SS SS-061 Psychic Basic 40 Dark Fighting -30 1 Common [C] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. Duskull (SS-62) SS SS-062 Psychic Basic 40 Dark Fighting -30 1 Common [P] Haunt - Put 1 damage counter on the Defending Pokemon. | [C][C] Dark Mind (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Eevee (SS) SS SS-063 Colorless Basic 50 Fighting 1 Common [C] Signs of Evolution - Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Ekans (SS) SS SS-064 Grass Basic 50 Psychic 1 Common [C] Bind (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Growlithe (SS) SS SS-065 Fire Basic 50 Water 1 Common (Poke-BODY) Fire Veil - If Growlithe is your Active Pokemon and is damaged by an opponent's attack (even if Growlithe is Knocked Out), the Attacking Pokemon is now Burned. | [R][C] Flare (20) Lotad (SS-66) SS SS-066 Water Basic 40 Lightning 1 Common (Poke-BODY) Rain Dish - At any time between turns, remove 1 damage counter from Lotad. | [C] Ram (10) Lotad (SS-67) SS SS-067 Water Basic 50 Lightning 1 Common [C] Tackle (10) | [C][C] Blot (20) - Remove 1 damage counter from Lotad. Marill (SS) SS SS-068 Water Basic 50 Lightning 1 Common [W][C] Double Bubble (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. Natu (SS) SS SS-069 Psychic Basic 50 Psychic 1 Common [C] Peck (10) | [P] Soothing Wave - Each Defending Pokemon is now Asleep. Omanyte (SS) SS SS-070 Water Stage 1 - Mysterious Fossil 70 Lightning 1 Common [C] Team Assembly - Search your deck for Omanyte, Kabuto, or any Basic Pokemon and put as many of them as you like onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as Basic Pokemon. | [C][C] Bind (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Onix (SS) SS SS-071 Fighting Basic 80 Water 3 Common [C][C] Bind (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [F][C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Onix. Pikachu (SS) SS SS-072 Lightning Basic 50 Fighting 1 Common [C] Scratch (10) | [L][C][C] Pika Bolt (40) Psyduck (SS) SS SS-073 Water Basic 50 Lightning 1 Common [C] Confusion Wave - Both Psyduck and the Defending Pokemon are now Confused. Ralts (SS) SS SS-074 Psychic Basic 50 Psychic 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [P] Psychic Boom (10x) - Does 10 damage times the amount of Energy attached to the Defending Pokemon. Sandshrew (SS) SS SS-075 Fighting Basic 50 Grass 1 Common [F] Poison Needle (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Seedot (SS-76) SS SS-076 Grass Basic 40 Fire 1 Common [G] Surprise Attack (30) - Flip a coin. If tails, this attack does nothing. Seedot (SS-77) SS SS-077 Grass Basic 40 Fire 1 Common [C] Tackle (10) Shroomish (SS) SS SS-078 Grass Basic 40 Fire Water -30 1 Common [C] Growth Spurt - Attach a [G] Energy card from your hand to Shroomish. | [G][C] Poisonpowder (10) - The Defending Pokemon is now Poisoned. Skitty (SS) SS SS-079 Colorless Basic 50 Fighting 1 Common [C] Energy Catch - Search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand. | [C][C] Double-edge (30) - Skitty does 10 damage to itself. Slakoth (SS) SS SS-080 Colorless Basic 40 Fighting 1 Common [C] Lazy Punch (10) - Slakoth can't attack during your next turn. Spearow (SS) SS SS-081 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Super Speed - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Spearow during your opponent's next turn. | [C] Peck (10) Trapinch (SS) SS SS-082 Fighting Basic 40 Grass 1 Common [C] Sand Pit (10) - The Defending Pokemon can't reatreat until the end of your opponent's next turn. | [C][C] Irongrip (20) Wailmer (SS) SS SS-083 Water Basic 80 Lightning 3 Common [C][C] Rollout (20) | [W][C][C] Super Hypno Wave (30) - The Defending Pokemon is now Asleep. Wingull (SS) SS SS-084 Water Basic 40 Lightning Fighting -30 1 Common [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. Zigzagoon (SS) SS SS-085 Colorless Basic 40 Fighting 1 Common [C] Collect - Draw a card. | [C][C] Headbutt (20) Double Full Heal SS SS-086 Trainer Uncommon Remove all Special Conditions from each of your Active Pokemon. Lanette's Net Search SS SS-087 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 3 different types of Basic Pokemon cards (excluding Baby Pokemon), show them to your opponent, and put them into your hand. Shuffle your deck afterward. Rare Candy SS SS-088 Trainer Uncommon Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) Wally's Training SS SS-089 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for a card that evolves from your Active Pokemon (choose 1 if there are 2) and put it on your Active Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. Claw Fossil SS SS-090 Trainer 40 Common Play Claw Fossil as if it were a [C] Basic Pokemon. (Claw Fossil counts as a Trainer card as well, but if Claw Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Claw Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you amy discard Claw Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon.) Mysterious Fossil SS SS-091 Trainer 50 Common Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a [C] Pokemon (as well as a Trainer card). Mysterious Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. Root Fossil SS SS-092 Trainer 40 Common Play Root Fossil as if it were a [C] Basic Pokemon. (Root Fossil counts as a Trainer card as well, but if Root Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Root Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Root Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Spongy Stone - At any time between turns, remove 1 damage counter from Root Fossil. Multi Energy SS SS-093 Special Energy Uncommon Attach Multi Energy to 1 of your Pokemon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides [C] Energy when attached to a Pokemon that already has Special Energy cards attached to it. Aerodactyl ex (SS) SS SS-094 Colorless Stage 1 - Mysterious Fossil 100 Lightning Fighting -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Primal Lock - As long as Aerodactyl ex is in play, your opponent can't play Pokemon Tool cards. Remove any Pokemon Tool cards attached to your opponent's Pokemon and put them into his or her discard pile. | [C] Supersonic (10) - The Defending Pokemon is now Confused. | [C][C][C] Wing Attack (60) Aggron ex (SS) SS SS-095 Metal Stage 2 - Lairon 150 Fire/Fighting Grass -30 4 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C][C][C] Rend (30+) - If the Defending Pokemon has any damage counters on it, this attack does 30 damage plus 30 more damage. | [M][M][C][C][C] Metal Surge (50) - Does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Gardevoir ex (SS) SS SS-096 Psychic Stage 2 - Kirlia 150 Grass/Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [P][C] Feedback - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon. | [P][C][C][C] Psystorm (10x) - Does 10 damage times the total amount of Energy attached to all Pokemon in play. Kabutops ex (SS) SS SS-097 Water Stage 2 - Kabuto 150 Grass/Lightning 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Hydrocutter (40x) - Flip a number of coins equal to the amount of Energy attached to Kabutops ex. This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way. | [F][F][C][C] Spiral Drain (70) - Remove 2 damage counters from Kabutops ex (remove 1 if there is only 1). Raichu ex (SS) SS SS-098 Lightning Stage 1 - Pikachu 100 Fighting 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [L] Dazzle Blast (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [L][L][C] Mega Thunderbolt (120) - Discard all Energy cards attached to Raichu ex. Typhlosion ex (SS) SS SS-099 Fire Stage 2 - Quilava 160 Water/Fighting 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [R][C][C] Ring of Fire (40) - The Defending Pokemon is now Burned, and can't retreat until the end of your opponent's next turn. | [R][R][R][C][C] Split Blast (100) - Discard 1 Energy card attached to Typhlosion ex. If your opponent has more than 1 Defending Pokemon, you may do 50 damage to each of them instead. Wailord ex (SS) SS SS-100 Water Stage 1 - Wailmer 200 Grass/Lightning 5 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Super Deep Dive - If you don't have any Benched Pokemon, this attack does nothing. Remove 3 damage counters from Wailord ex. Switch Wailord ex with 1 of your Benched Pokemon. | [W][W][W][C] Dwindling Wave (100-) - Does 100 damage minus 10 damage for each damage counter on Wailord ex. Absol (DR) DR DR-001 Dark Basic 70 Fighting Psychic -30 1 Rare Holo [D] Bad News - If the number of cards in your opponent's hand is at least 6, choose a number of cards there, without looking, until your opponent has 5 cards left. Have your opponent discard the cards you chose. | [D][C] Prize Count (20+) - If you have more Prize cards left than your opponent, this attack does 20 damage plus 20 more damage. Altaria (DR) DR DR-002 Colorless Stage 1 - Swablu 80 Colorless Grass/Fighting -30 1 Rare Holo [C] Dragon Dance - During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, the attack does 40 more damage (before applying Weakness and Resistance). | [W][L] Dragon Song (30) - Each Defending Pokemon is now Asleep. Crawdaunt (DR-3) DR DR-003 Water Stage 1 - Corphish 80 Lightning 2 Rare Holo (Poke-BODY) Power Pinchers - As long as Crawdaunt is your Active Pokemon, when any of your Active Pokemon does damage to the Defending Pokemon, the attack does 10 more dmage (before applying Weakness and Resistance). | [W][C][C] Guillotine (50) Flygon (DR-4) DR DR-004 Colorless Stage 2 - Vibrava 120 Colorless Lightning/Fighting -30 2 Rare Holo [G][L] Energy Shower - Attach any number of basic Energy cards from your hand to your Pokemon in any way you like. | [C][C][C] Rainbow Burn (30+) - Does 30 damage plus 10 more damage for each type of basic Energy card attached to Flygon. Golem (DR) DR DR-005 Fighting Stage 2 - Graveler 120 Water 4 Rare Holo [F][C][C] Rock Vengeance (20+) - Does 20 damage plus 10 more damage for each damage counter on all of your Active Pokemon. | [F][F][C][C][C] Rock Slide (60) - Does 20 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.) Grumpig (DR) DR DR-006 Psychic Stage 1 - Spoink 80 Psychic 1 Rare Holo [P][C] Psychic Boom (20+) - Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon. | [P][C][C] Mind Trip (50) - If Grumpig and the Defending Pokemon have the same amount of Energy attached to them, the Defending Pokemon is now Confused. Minun (DR) DR DR-007 Lightning Basic 50 Fighting Metal -30 1 Rare Holo (Poke-BODY) Chain of Events - As long as Minun is your Active Pokemon, whenever your other Active Pokemon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active POkemon has the Chain of Events Poke-Body. | [C] Cheer On - Remove 1 damage counter frome ach of your Pokemon (including Minun). | [L][C] Special Circuit - Choose 1 of your opponent's Pokemon. This attack does 20 damge to that Pokemon. If you choose Pokemon that has a Poke-Power or Poke-Body, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.) Plusle (DR) DR DR-008 Lightning Basic 50 Fighting Metal -30 1 Rare Holo (Poke-BODY) Chain of Events - As long as Plusle is your Active Pokemon, whenever your other Active Pokemon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active Pokemon has the Chain of Events Poke-Body. | [C] Cheer On - Remove 1 damage counter from each of your Pokemon (including Plusle). | [L][C] Extra Circuit - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. If you choose POkemon-ex, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.) Roselia (DR) DR DR-009 Grass Basic 60 Fire 1 Rare Holo (Poke-BODY) Thick Skin - Roselia can't be affected by any Special Conditions. | [C] Speed Growth - Attach up to 2 [G] Energy cards from your hand to your Pokemon in any way you like. | [G] Sleep Powder (10) - The Defending Pokemon is now Asleep. Salamence (DR-10) DR DR-010 Colorless Stage 2 - Shelgon 120 Colorless Fire/Fighting -30 2 Rare Holo (Poke-POWER) Dragon Wind - Once during your turn (before your attack), if Salamence is your Active Pokemon, you may switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This power can't be used if Salamence is affected by a Special Condition. | [C][C] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Salamence during your opponent's next turn. | [R][W][C][C] Dragon Claw (60) Shedinja (DR) DR DR-011 Grass Stage 1 - Nincada 30 1 Rare Holo (Poke-BODY) Wonder Guard - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokemon and Pokemon-ex. | [C] Damage Curse - Put 1 damage counter, plus 1 more damage counter for each damage counter on Shedinja, on the Defending Pokemon. Torkoal (DR) DR DR-012 Fire Basic 80 Water 3 Rare Holo [C] Power Generation - Search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. | [R] Scorching Smoke - The Defending Pokemon is now Burned. Flip a coin. If tails, discard a [R] Energy card attached to Torkoal. Crawdaunt (DR-13) DR DR-013 Water Stage 1 - Corphish 80 Lightning 1 Rare [W] Poison Claws (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C][C] Rend (30+) - If the Defending Pokemon has any damage counters on it, this attack does 30 damage plus 30 more damage. Dragonair (DR) DR DR-014 Colorless Stage 1 - Dratini 70 Colorless Grass/Fighting -30 2 Rare [L][C] Dazzle Blast (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W][C][C] Healing Wave (30) - Remove 1 damage counter from each of your Active Pokemon. Flygon (DR-15) DR DR-015 Colorless Stage 2 - Vibrava 100 2 Rare (Poke-BODY) Sand Guard - Whenever Flygon would be damaegd by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20. | [G][L][C] Air Slash (60) - Flip a coin. If tails, discard an Energy card attached to Flygon. Girafarig (DR) DR DR-016 Psychic Basic 70 Psychic 1 Rare [C] Synchronized Search - If Girafarig and the Defending Pokemon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward. | [P][C] Breaking Impact - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each [C] Energy in that Pokemon's Retreat Cost to that Pokemon (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton (DR-17) DR DR-017 Lightning Stage 1 - Magnemite 70 Fighting Metal -30 1 Rare (Poke-POWER) Magnetic Field - Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. | [L][C] Magnetic Force (10x) - Does 10 damage times the amount of Energy attached to all of your Pokemon (including Magneton). Ninjask (DR-18) DR DR-018 Grass Stage 1 - Nincada 70 Fire 0 Rare (Poke-POWER) Loose Shell - Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokemon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokeon as a Basic Pokemon. Shuffle your deck afterward. | [C][C] Quick Touch (30) - You may switch Ninjask with 1 of your Benched Pokemon. If you do, you may move any number of [G] Energy cards attached to Ninjask to the new Active Pokemon. Salamence (DR-19) DR DR-019 Colorless Stage 2 - Shelgon 100 2 Rare (Poke-BODY) Intimidating Fang - As long as Salamence is your Active Pokemon, any damage done to your Pokemon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | [R][W][C] Dragon Flame (40+) - You may discard an Energy card attached to Salamence. If you do, this attack does 40 damage plus 20 more damage. Shelgon (DR-20) DR DR-020 Colorless Stage 1 - Bagon 80 Colorless Fire/Fighting -30 2 Rare [C] Scrunch - Flip a coin. If heads, prevent all damage done to Shelgon during your opponent's next turn. (Any other effects of attacks still happen.) | [R][W][C] Rolling Attack (50) Skarmory (DR) DR DR-021 Metal Basic 70 Fire Grass -30 1 Rare [M] Pick On - If the number of cards in your opponent's hand is at least 6, look at his or her hand. Choose a number of cards there until your opponent has 5 cards left in his or her hand and have your opponent shuffle the cards you chose into his or her deck. | [M][C] Power Count (20+) - Count the amount of Energy attached to all of your Pokemon and all of your opponent's Pokemon. If your Pokemon ahve less Energy than your opponent's, this attack does 20 damage plus 30 more damage. Vibrava (DR-22) DR DR-022 Colorless Stage 1 - Trapinch 80 Colorless Lightning/Fighting -30 1 Rare [C] Quick Charge - Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [G][L] Dragon Spark - Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.) Bagon (DR-23) DR DR-023 Colorless Basic 50 Colorless Fire/Fighting -30 1 Uncommon [W] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][C] Combustion (20) Camerupt (DR) DR DR-024 Fire Stage 1 - Numel 80 Water 2 Uncommon [R][C] Super Singe (20) - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][C][C] Ram (50) Combusken (DR) DR DR-025 Fire Stage 1 - Torchic 70 Water 1 Uncommon [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [R][C][C] Combustion (40) Dratini (DR) DR DR-026 Colorless Basic 50 Colorless Grass/Fighting -30 1 Uncommon [W] Dragon Dew - Remove 2 damage counters from 1 of your Pokemon (remove 1 if there is only 1). | [L] Tail Slap (10) Flaaffy (DR) DR DR-027 Lightning Stage 1 - Mareep 80 Fighting Metal -30 1 Uncommon [L] Energy Recall - Attach up to 2 basic Energy cards from your discard pile to Flaaffy. | [L][C] Lightning Ball (30) Forretress (DR) DR DR-028 Metal Stage 1 - Pineco 80 Fire Grass -30 2 Uncommon [M][C] Double Metal Ball - Put 2 damage counters on each Defending Pokemon. | [C][C][C] Backspin (40) - After your attack, you may discard 1 Energy card attached to Forretress. If you do, switch Forretress with 1 of your Benched Pokemon. Graveler (DR-29) DR DR-029 Fighting Stage 1 - Geodude 80 Water 3 Uncommon [C] Grind (10x) - Does 10 damage times the amount of Energy attached to Graveler. | [F][F][C][C] Big Explosion - Does 80 damage to each Active Pokemon (both yours and your opponent's). Graveler (DR-30) DR DR-030 Fighting Stage 1 - Geodude 80 Water 3 Uncommon [F][C] Magnitude (20) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Rollout (40) Grovyle (DR) DR DR-031 Grass Stage 1 - Treecko 70 Fire Water -30 1 Uncommon [G][C] Fury Cutter (10+) - Flip 4 coins. If all of them are heads, this attack does 10 damage plus 60 more damage. If not, this attack does 10 damage plus 10 more damage for each heads. Gyarados (DR) DR DR-032 Water Stage 1 - Magikarp 100 Lightning 2 Uncommon [W] Dragon Crush - Flip a coin. If heads, this attack does 10 damage to each Defending Pokemon. Discard an Energy card from each Defending Pokemon. | [W][C][C][C][C] Aqua Sonic (80) - This attack's damage is not affected by Resistance. Horsea (DR-33) DR DR-033 Water Basic 40 Lightning 1 Uncommon [C] Retaliate (10x) - Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea. | [W] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Houndoom (DR) DR DR-034 Dark Stage 1 - Hondour 70 Fighting Psychic -30 1 Uncommon [D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [R][C][C] Flamethrower (50) - Discard a [R] Energy card attached to Houndoom. Magneton (DR-35) DR DR-035 Lightning Stage 1 - Magnemite 80 Fighting 1 Uncommon [C][C] Ram (20) | [L][C][C] Triple Smash (20+) - Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads. Marshtomp (DR) DR DR-036 Water Stage 1 - Mudkip 80 Lightning 1 Uncommon [W][C] Mud Splash (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Meditite (DR) DR DR-037 Fighting Basic 50 Psychic 1 Uncommon [C] Pound (10) | [F][C] Meditate (10+) - Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. Ninjask (DR-38) DR DR-038 Grass Stage 1 - Nincada 70 Fire 0 Uncommon [C] Supersonic (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C] Sonic Wing (30) - This attack's damage is not affected by Resistance. Seadra (DR-39) DR DR-039 Water Stage 1 - Horsea 70 Lightning 1 Uncommon [W] Energy Cannon (20+) - Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][C][C] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Seadra (DR-40) DR DR-040 Water Stage 1 - Horsea 70 Lightning 1 Uncommon [C][C] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Seadra during your opponent's next turn. | [W][C][C] Waterfall (40) Shelgon (DR-41) DR DR-041 Colorless Stage 1 - Bagon 70 2 Uncommon (Poke-BODY) Energy Guard - As long as Shelgon has any basic Energy cards attached to it, damage done to Shelgon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). | [C][C] Rollout (20) Shelgon (DR-42) DR DR-042 Colorless Stage 1 - Bagon 70 2 Uncommon [W][C] Granite Head (20) - Damage done to Shelgon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance) during your opponent's next turn. | [R][C][C] Flare (40) Shuppet (DR) DR DR-043 Psychic Basic 50 Dark Fighting -30 1 Uncommon [C] Hypnosis - The Defending Pokemon is now Asleep. | [P] Night Attack - Put 1 damage counter on 1 of your opponent's Pokemon. Snorunt (DR) DR DR-044 Water Basic 50 Metal 1 Uncommon [W] Powder Snow (10) - The Defending Pokemon is now Asleep. Swellow (DR) DR DR-045 Colorless Stage 1 - Taillow 70 Lightning Fighting -30 0 Uncommon [C] Clutch (10) - The Defending Pokemon can't retreat until the end of your opponent's next turn. | [C][C] Quick Dive - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 50 damge to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Vibrava (DR-46) DR DR-046 Colorless Stage 1 - Trapinch 70 1 Uncommon (Poke-BODY) Levitate - If Vibrava has any basic Energy cards attached to it, Vibrava's Retreat Cost is 0. | [C][C] Razor Wing (20) Vibrava (DR-47) DR DR-047 Colorless Stage 1 - Trapinch 70 1 Uncommon [G][C] Dive (20) | [L][C][C] Quick Turn (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Whiscash (DR) DR DR-048 Water Stage 1 - Barboach 90 Grass 2 Uncommon (Poke-BODY) Submerge - As long as Whiscash is on your Bench, prevent all damage done to Whiscash by opponent's attacks. | [W][C] Surf (30) | [F][C][C][C] Magnitude (60) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Bagon (DR-49) DR DR-049 Colorless Basic 40 1 Common [C] Headbutt (10) | [R][C] Flare (20) Bagon (DR-50) DR DR-050 Colorless Basic 50 1 Common [C] Risky Kick (10) - Flip a coin. If tails, this attack does nothing. | [R][W] Dragon Eye (20) - The Defending Pokemon is now Asleep. Barboach (DR) DR DR-051 Water Basic 50 Grass 1 Common [C] Splash (10) | [F][C] Mud Slap (20) Corphish (DR-52) DR DR-052 Water Basic 40 Lightning 1 Common [C] Poison Claws - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Corphish (DR-53) DR DR-053 Water Basic 50 Lightning 1 Common [C] Irongrip (10) | [W][C] Slash (20) Corphish (DR-54) DR DR-054 Water Basic 50 Lightning 1 Common [W] Beat (10) | [C][C] Toxic Grip (10) - The Defending Pokemon is now Poisoned. Geodude (DR-55) DR DR-055 Fighting Basic 50 Water 1 Common [C] Light Punch (10) | [F] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Geodude (DR-56) DR DR-056 Fighting Basic 40 Water 1 Common [F] Steady Punch (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Grimer (DR) DR DR-057 Grass Basic 50 Psychic 1 Common [C] Pound (10) | [G] Poison Spurt - Discard a [G] Energy card attached to Grimer. The Defending Pokemon is now Poisoned. Horsea (DR-58) DR DR-058 Water Basic 50 Lightning 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Wave Splash (20) Houndour (DR) DR DR-059 Dark Basic 50 Fighting Psychic -30 1 Common [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [C][C] Bite (20) Magikarp (DR) DR DR-060 Water Basic 30 Lightning 1 Common [C] Call for Family - Search your deck for Magikarp and put as many of them as you like onto your Bench. Shuffle your deck afterward. | [W][C] Tackle (20) Magnemite (DR-61) DR DR-061 Lightning Basic 40 Fighting Metal -30 1 Common [C] Rollout (10) | [C][C] Hook (20) Magnemite (DR-62) DR DR-062 Lightning Basic 50 Fighting Metal -30 1 Common [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite (DR-63) DR DR-063 Lightning Basic 50 Fighting 1 Common [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Mareep (DR) DR DR-064 Lightning Basic 50 Fighting Metal -30 1 Common [C] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Mudkip (DR) DR DR-065 Water Basic 50 Lightning 1 Common [C] Water Gun (10+) - Does 10 damage plus 10 more damage fo reach [W] Energy attached to Mudkip but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Nincada (DR-66) DR DR-066 Grass Basic 40 Fire 1 Common [G] Poison Breath (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Nincada (DR-67) DR DR-067 Grass Basic 50 Fire 1 Common [C] Bite (10) | [G][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Nincada (DR-68) DR DR-068 Grass Basic 50 Fire 1 Common [G] Leech Life (10) - After your attack, remove from Nincada the number of damage counters equal to the damage you did to the Defending Pokemon. If Nincada has fewer damage counters than that, remove all of them. Numel (DR-69) DR DR-069 Fire Basic 40 Water 1 Common [R] Firebreathing (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [C][C] Tackle (20) Numel (DR-70) DR DR-070 Fire Basic 50 Water 2 Common [C] Rollout (10) | [R] Kindle (10) - Discard a [R] Energy card attached to Numel and then discard an Energy card attached to the Defending Pokemon. Pineco (DR) DR DR-071 Grass Basic 40 Fire 1 Common (Poke-BODY) Exoskeleton - Any damage done to Pineco by attacks is reduced by 10 (after applying Weakness and Resistance). | [G][C] Tackle (20) Slugma (DR) DR DR-072 Fire Basic 50 Water 2 Common [C] Ram (10) | [R][C] Luring Flame - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Burned. Spoink (DR-73) DR DR-073 Psychic Basic 50 Psychic 1 Common [C] Bounce (10) - After your attack, you may switch Spoink with 1 of your Benched Pokemon. Spoink (DR-74) DR DR-074 Psychic Basic 50 Psychic 1 Common [C] Hop (10) | [P][C] Psybeam (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Swablu (DR) DR DR-075 Colorless Basic 40 Lightning Fighting -30 1 Common [W] Lullaby (10) - The Defending Pokemon is now Asleep. | [L] Stifling Fluff (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Taillow (DR) DR DR-076 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Whirlwind - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Torchic (DR) DR DR-077 Fire Basic 50 Water 1 Common [R][C] Firebreathing (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Trapinch (DR-78) DR DR-078 Fighting Basic 50 Grass 1 Common [C] Dig (10) Trapinch (DR-79) DR DR-079 Fighting Basic 50 Grass 1 Common [C] Bind - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Rock Smash (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Treecko (DR) DR DR-080 Grass Basic 50 Fire Water -30 1 Common [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Wurmple (DR) DR DR-081 Grass Basic 50 Fire 1 Common [C] Call for Friends - Search your deck for [G] Basic Pokemon and put as many of them as you like onto your Bench. Shuffle your deck afterward. | [C] String Shot (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Balloon Berry DR DR-082 Trainer Uncommon Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Balloon Berry is attached to a Pokemon, that Pokemon's Retreat Cost is 0. When this Pokemon retreats, discard Balloon Berry. Buffer Piece DR DR-083 Trainer - Pokemon Tool Uncommon Attach Buffer Piece to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | Damage done to the Pokemon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece. Energy Recycle System DR DR-084 Trainer Uncommon Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck. High Pressure System DR DR-085 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each player pays [C] less to retreat his or her [R] and [W] Pokemon. Low Pressure System DR DR-086 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each [G] and [L] Pokemon in play (both yours and your opponent's) gets +10 HP. Mr. Briney's Compassion DR DR-087 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose 1 of your Pokemon in play (excluding Pokemon-ex). Return that Pokemon and all cards attached to it to your hand. TV Reporter DR DR-088 Trainer - Supporter Uncommon You can play one Supporter card each turn. When you paly this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw 3 cards. Then discard any 1 card from your hand. Ampharos ex (DR) DR DR-089 Lightning Stage 2 - Flaaffy 150 Fighting Metal -30 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Conductivity - As long as Ampharos ex is in play, whenever your opponent attaches an Energy card to his or her Pokemon from hand, put 1 damage counter on that Pokemon. You can't put more than 1 damage counter even if there is more than 1 Ampharos ex in play. | [L][C][C] Gigavolt (40+) - Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, the Defending Pokemon is now Paralyzed. Dragonite ex (DR) DR DR-090 Colorless Stage 2 - Dragonair 150 Colorless Grass/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Call for Power - As often as you like during your turn, you may move an Energy card attached to 1 of your Pokemon to Dragonite ex. This power can't be used if Dragonite ex is affected by a Special Condition. | [W][L] Dragon Wave (70) - Discard a [W] Energy card and a [L] Energy card attached to Dragonite ex. | [C][C][C][C] Giant Tail (120) - Flip a coin. IF tails, this attack does nothing. Golem ex (DR) DR DR-091 Fighting Stage 2 - Graveler 160 Grass/Water 5 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [F][C][C] Magnitude (60) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][C][C][C] Double-edge (120) - Golem ex does 50 damage to itself. Kingdra ex (DR) DR DR-092 Water Stage 2 - Seadra 150 Grass/Lightning 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [W] Genetic Memory - Use any attack from Kingdra ex's Basic Pokemon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.) | [C][C][C] Hydrocannon (50+) - Does 50 damage plus 20 more damage for each [W] Energy attached to Kingdra but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Latias ex (DR) DR DR-093 Colorless Basic 90 Colorless Psychic/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Hypnoblast (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [R][W][C] Mist Ball (100) - Discard a [R] Energy and a [W] Energy attached to Latias ex. Latios ex (DR) DR DR-094 Colorless Basic 100 Colorless Grass/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Energy Stream (10) - Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Latios ex. | [G][L][C] Luster Purge (100) - Discard 3 Energy attached to Latios ex. Magcargo ex (DR) DR DR-095 Fire Stage 1 - Slugma 100 Water 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [R] Melting Mountain (20) - Discard the top card from your deck. If that card is a basic Energy card, attach it to Magcargo ex. | [R][R][C] Lava Flow (40+) - You may discard any number of basic Energy cards attached to Magcargo ex when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each basic Energy card you discarded. Muk ex (DR) DR DR-096 Grass Stage 1 - Grimer 100 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Toxic Gas - As long as Muk ex is your Active Pokemon, ignore all Poke-Powerse and Poke-Bodies other than Toxic Gas. | [G] Poison Breath (10) - The Defending Pokemon is now Poisoned. | [G][G][C] Slimy Water (40+) - Does 40 damage plus 10 more damage for each [C] Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost). Rayquaza ex (DR) DR DR-097 Colorless Basic 100 Colorless Water/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Spiral Growth - Flip a coin until you get tails. For each heads, search your discard pile for a basic Energy card and attach it to Rayquaza ex. | [R][L] Dragon Burst (40x) - Discard either all [R] Energy or all [L] Energy attached to Rayquaza ex. This attack does 40 damage times the amount of [R] or [L] Energy discarded. Charmander (DR) DR DR-098 Fire Basic 50 Water 1 Rare Holo [R] Flare (10) | [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Charmander. Charmeleon (DR) DR DR-099 Fire Stage 1 - Charmander 70 Water 1 Rare Holo [R] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][C] Fireworks (40) - Flip a coin. If tails, discard a [R] Energy card attached to Charmeleon. Charizard (DR) DR DR-100 Fire Stage 2 - Charmeleon 120 Water 2 Rare Holo [R][C] Collect Fire (30) - Flip a coin. If heads, search your discard pile for 2 [R] Energy cards and attach them to Charizard (1 if there is only 1). | [R][C][C][C] Flame Pillar (60) - You may discard a [R] Energy card attached to Charizard. If you do, choose 1 of your opponent's Benched Pokemon and do 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Team Aqua's Cacturne (TM) TM TM-01 GD Stage 1 - Team Aqua's Cacnea 80 Fire 2 Rare Holo [D] Dark Bind (10) - You may discard a [D] Energy card attached to Team Aqua's Cacturne. If you do, the Defending Pokemon is now Paralyzed. | [G][C][C] Poison Barb (40) - The Defending Pokemon is now Poisoned. Team Aqua's Crawdaunt (TM-2) TM TM-02 WD Stage 1 - Team Aqua's Corphish 80 Lightning 1 Rare Holo [D][C] Aqua Reverse (20) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon that has Team Magma in its name and switch it with the Defending Pokemon. Your opponent chooses which Defending Pokemon to switch. | [W][W][C] Deep Impact (40) - If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Confused. Team Aqua's Kyogre (TM) TM TM-03 WD Basic 100 Grass 3 Rare Holo (Poke-BODY) Power Saver - As long as the number of Pokemon in play (both yours and your opponent's) that has Team Aqua in its name is 3 or less, Team Aqua's Kyogre can't attack. | [W][C] Aqua Trip (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep. | [W][W][C] Aqua Smash (50+) - If the Defending Pokemon is affected by a Special Condition, this attack does 50 damage plus 20 more damage. Team Aqua's Manectric (TM-4) TM TM-04 LD Stage 1 - Team Aqua's Electrike 70 Fighting Metal -30 1 Rare Holo (Poke-POWER) Power Shift - Once during your turn (before your attack), you may remove any number of basic Energy cards attached to 1 of your Pokemon with Team Aqua in its name to another of your Pokemon. This power can't be used if Team Aqua's Manectric is affected by a Special Condition. | [L][C][C] Thunderspark (50) - Does 10 damage to each Benched Pokemon (both yours and your opponent's) that has Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Team Aqua's Sharpedo (TM-5) TM TM-05 WD Stage 1 - Team Aqua's Carvanha 70 Lightning 0 Rare Holo [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Team Aqua's Sharpedo. | [W][W][C] Aqua Slash (60) - Team Aqua's Sharpedo can't attack during your next turn. Team Aqua's Walrein (TM) TM TM-06 WD Stage 2 - Team Aqua's Sealeo 120 Fighting/Metal 2 Rare Holo [W] Power Blow (10+) - Does 10 damage plus 10 more damage for each Energy attached to Team Aqua's Walrein. | [W][W][C][C] Hydro Reverse (50+) - You may return any number of basic [W] Energy cards attached to all of your Pokemon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy you returned. Team Magma's Aggron (TM) TM TM-07 FD Stage 2 - Team Magma' s Lairon 120 Grass/Water 2 Rare Holo [F] Crush (30x) - Flip a coin for each Energy attached to Team Magma's Aggron. This attack does 30 damage times the number of heads. | [F][F][C][C] Land Stream (50+) - You may discard any number of basic Energy cards attached to Team Magma's Aggron. If you do, this attack does 50 damage plus 20 more damage for each basic Energy card you discarded. Team Magma's Claydol (TM-8) TM TM-08 PD Stage 1 - Team Magma's Baltoy 80 Psychic 2 Rare Holo (Poke-POWER) Magma Switch - Once during your turn (before your attack), you may move an Energy card attached to your Pokemon with Team Magma in its name to another of your Pokemon. This power can't be used if Team Magma's Claydol is affected by a Special Condition. | [P][C][C] Dark Hand (40+) - If you have more cards in your hand than your opponent, this attack does 40 damage plus 20 more damage. Team Magma's Groudon (TM) TM TM-09 FD Basic 100 Grass 3 Rare Holo (Poke-BODY) Power Saver - As long as the number of Pokemon in play (both yours and your opponent's) that has Team Magma in its name is 3 or less, Team Magma's Groundon can't attack. | [F][C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][C] Pulverize (50+) - If the Defending Pokemon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage. Team Magma's Houndoom (TM-10) TM TM-10 RD Stage 1 - Team Magma's Houndour 70 Water 1 Rare Holo [R][C] Roasting Heat (30+) - If the Defending Pokemoni s Burned, this attack does 30 damage plus 20 more damage. | [R][C][C] Magma Spurt (30x) - Discard the top 5 cards from your deck. This attack does 30 damage times the number of [R] and [F] basic Energy cards discard in this way. Team Magma's Rhydon (TM-11) TM TM-11 FD Stage 1 - Team Magma's Rhyhorn 90 Grass 2 Rare Holo [D][C] Magma Jab (20) - This attack's damage is not affected by Resistance. | [F][F][C] Shoot Down (50) - If the Defending Pokemon has Team Aqua in its name, the Defending Pokemon is now Confused. Team Magma's Torkoal (TM) TM TM-12 RD Basic 80 Water 2 Rare Holo [R] Magma Burn (10) - Discard the top card from your opponent's deck, and flip a coin. If tails, discard a [R] Energy attached to Team Magma's Torkoal. | [R][C] Hot Air (30) - Discard a [R] Energy attached to Team Magma's Torkoal, and your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. Raichu (TM) TM TM-13 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare [L][C] Spark (20) - Does 10 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][L][C] Kerzap (40+) - Flip a coin. If heads, this attack does 40 damage plus 40 more damage to the Defending Pokemon and discard all [L] Energy cards attached to Raichu. Team Aqua's Crawdaunt (TM-14) TM TM-14 Water Stage 1 - Team Aqua's Corphish 80 Lightning 1 Rare [W][C] Poison Reaction (20+) - If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage. | [W][C][C] Double Claw (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Team Aqua's Mightyena (TM-15) TM TM-15 Dark Stage 1 - Team Aqua's Poochyena 70 Grass Psychic -30 1 Rare [D][C] Bite (20) | [W][C][C] Mystic Fang (50) - If the Defending Pokemon is Pokemon-ex, the Defending Pokemon is now Confused. Team Aqua's Sealeo (TM-16) TM TM-16 Water Stage 1 - Team Aqua's Spheal 70 Metal 1 Rare [W] Aqua Trance (20) - At the end of your opponent's next turn, the Defending Pokemon is now Asleep. | [W][C] Super Hypnoblast (30+) - If the Defending Pokemon is Asleep, this attack does 30 damage plus 20 more damage. Team Aqua's Seviper (TM) TM TM-17 Grass Basic 80 Psychic 2 Rare [C] Call for Family - Search your deck for a [G] Basic Pokemon or Basic Pokemon with Team Aqua in its name and put it onto your Bench. Shuffle you deck afterward. | [G][C][C] Thick Poison (20) - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. IF tails, the Defending Pokemon is now Poisoned. Team Aqua's Sharpedo (TM-18) TM TM-18 Water Stage 1 - Team Aqua's Carvanha 70 Lightning 0 Rare [C][C] Slow-Acting Poison (20) - At the end of your opponent's next turn, the Defending Pokemon is now Poisoned. | [W][W][C] Aqua Smash (50+) - If the Defending Pokemon is affected by a Special Condition, this attack does 50 damage plus 20 more damage. Team Magma's Camerupt (TM) TM TM-19 Fire Stage 1 - Team Magma's Numel 80 Water 2 Rare (Poke-POWER) Overheat - Once during your turn (before your attack), you may search your discard pile for a basic Energy card and attach it to Team Magma's Camerupt. Put 2 damage counters on Team Magma's Camerupt. This power can't be used if Team Magma's Camerupt is affected by a Special Condition. | [R][C][C] Flame Ball (50) - You may move a [R] Energy card attached to Team Magma's Camerupt to 1 of your Benched Pokemon. Team Magma's Lairon (TM-20) TM TM-20 Fighting Stage 1 - Team Magma's Aron 80 Grass 2 Rare [C] Body Slam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [F][F][C] Tackle (50) Team Magma's Mightyena (TM-37) TM TM-21 Dark Stage 1 - Team Magma's Poochyena 70 Fighting Psychic -30 1 Rare [F] Overrun (10) - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [D][C][C] Bite Off (40+) - If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 40 more damage. Team Magma's Rhydon (TM-22) TM TM-22 Fighting Stage 1 - Team Magma's Rhyhorn 80 Grass 2 Rare [C][C] Second Strike (20+) - If the Defending Pokemon already has at least 2 damage counters on it, this attack does 20 damage plus 20 more damage. | [F][F][C] Land Crush (60) - Flip a coin. If tails, discard an Energy card attached to Team Magma's Rhydon. Team Magma's Zangoose (TM) TM TM-23 Colorless Basic 70 Fighting 1 Rare [C] Call for Family - Search your deck for a [C] Basic Pokemon or Basic Pokemon with Team Magma in its name and put it onto your Bench. Shuffle your deck afterward. | [C][C][C] Team Play (10x) - Does 10 damage times the number of Pokemon in play with Team Magma in its name. Team Aqua's Cacnea (TM) TM TM-24 GD Basic 50 Fire 1 Uncommon [C] Paralzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Pin Missile (10x) - Flip 4 coins. This attack does 10 damage times the number of heads. Team Aqua's Carvanha (TM-25) TM TM-25 Water Basic 50 Lightning 1 Uncommon (Poke-BODY) Dark Lift - If Team Aqua's Carvanha has any [D] Energy attached to it, the Retreat Cost for Team Aqua's Carvanha is 0. | [C][C] Slow-Acting Poison (20) - At the end of your opponent's next turn, the Defending Pokemon is now Poisoned. Team Aqua's Corphish (TM-26) TM TM-26 Water Basic 50 Lightning 1 Uncommon [C] Double Pinchers (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [D][C] Dark Poison (20) - Discard a baic Energy card attached to Team Aqua's Corphish or this attack does nothing. The Defending Pokemon is now Poisoned. Team Aqua's Electrike (TM-27) TM TM-27 Lightning Basic 50 Fighting Metal -30 1 Uncommon [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Plasma (10) - Flip a coin. If heads, search your discard pile for a [L] Energy card and attach it to Team Aqua's Electrike. Team Aqua's Lanturn (TM) TM TM-28 Lightning Stage 1 - Team Aqua's Chinchou 80 Fighting Metal -30 1 Uncommon (Poke-POWER) Auxilary Light - Once during your turn (before your attack) you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition. | [L][C][C] Lightning Ball (50) Team Aqua's Manectric (TM-29) TM TM-29 Lightning Stage 1 - Team Aqua's Electrike 80 Fighting Metal -30 1 Uncommon [L][C] Aqua Beam (20) - If the Defending Pokemon has Team Magma in its name, the Defending Pokemon is now Confused. | [L][C][C] Chaos Crush (50) - If the Defending Pokemon is Confused, discard an Energy card attached to the Defending Pokemon. Team Aqua's Mightyena (TM-30) TM TM-30 Dark Stage 1 - Team Aqua's Poochyena 80 Grass Psychic -30 1 Uncommon [C] Aqua Call - Search your deck for Pokemon that has Team Aqua in its name, show up to 3 of them to your opponent, and put them into your hand. Shuffle your deck afterward. | [W][C] Wave Splash (30) Team Aqua's Sealeo (TM-31) TM TM-31 Water Stage 1 - Team Aqua's Spheal 80 Metal 2 Uncommon [C][C] Aurora Beam (20) | [W][W][C] Knock Over (40) - You may discard any Stadium card in play. Team Magma's Baltoy (TM-32) TM TM-32 Psychic Basic 50 Psychic 1 Uncommon [C] Psymist - Flip 2 coins. For each heads, choose 1 of your opponent's Pokemon and put 1 damage counter on that Pokemon. | [P][C] Pain Amplifier - Put 1 damage counter on each of your opponent's Pokemon that alread yhas damage counters on it. Team Magma's Claydol (TM-33) TM TM-33 Fighting Stage 1 - Team Magma's Baltoy 80 Grass 1 Uncommon [C][C] Clay Curse - Put 2 damage counters on your opponent's Pokemon in any way you like. | [F][F][C] Clay Pulse (50) - Does 10 damage toe ach of your opponent's Benched Pokemon that has any damgae counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.) Team Magma's Houndoom (TM-34) TM TM-34 Fire Stage 1 - Team Magma's Houndour 70 Water 1 Uncommon [R][C] Target scorch (30) - If the Defending Pokemon has Team Aqua in its name, the Defending Pokemon is now Burned. | [R][C][C] Damage Burn (40+) - If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 20 more damage. Team Magma's Houndour (TM-35) TM TM-35 Fire Basic 50 Water 1 Uncommon [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | [D][C] Dark Shock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Team Magma's Lairon (TM-36) TM TM-36 Fighting Stage 1 - Team Magma's Aron 70 Grass 1 Uncommon [C] Gnaw (20) | [F][F][C] Land Sonic (40) - If the Defending Pokemon already has any damage counterse on it, the Defending Pokemon is no Confused. Team Magma's Mightyena (TM-37) TM TM-37 Dark Stage 1 - Team Magma's Poochyena 80 Fighting Psychic -30 1 Uncommon (Poke-POWER) Call for Help - Once during your turn (before your attack), if Team Magma's Mightyena is your Active Pokemon, you may search your deck for a Pokemon with Team Magma in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Team Magma's MIghtyena is affected by a Special Condition. | [F][C] Lunge (50) - Flip a coin. If tails, this attack does nothing. Team Magma's Rhyhorn (TM-38) TM TM-38 Fighting Basic 50 Grass 1 Uncommon [C] Double Damage - Does 10 damage to each Defending Pokemon. | [F][C][C] Horn Rush (60) - Flip a coin. If tails, this attack does nothing. Bulbasaur (TM) TM TM-39 Grass Basic 50 Fire 1 Common [C] Growth - Attach a [G] Energy card from your hand to Bulbasaur. | [G] Razor Leaf (10) Cubone (TM) TM TM-40 Fighting Basic 50 Grass 1 Common [F] Bone Attack (20) - Flip a coin. If tails, this attack does nothing. Jigglypuff (TM) TM TM-41 Colorless Basic 50 Fighting 1 Common [C] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [C][C] Rest - Remove all Special Conditions and 3 damage counters from Jigglypuff (all if there are less than 3). Jigglypuff is now Asleep. Meowth (TM) TM TM-42 Colorless Basic 50 Fighting 1 Common [C] Plunder (10) - Before doing damage, discard all Trainer cards attached to the Defending Pokemon (before they affect the damage). | [C][C] Scratch (20) Pikachu (TM) TM TM-43 Lightning Basic 50 Fighting 1 Common [C] Agility - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn. | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Psyduck (TM) TM TM-44 Water Basic 40 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Slowpoke (TM) TM TM-45 Psychic Basic 50 Psychic 1 Common [P] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [C][C] Tail Strike (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Squirtle (TM) TM TM-46 Water Basic 50 Lightning 1 Common (Poke-BODY) Shell Retreat - As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). | [C] Tackle (10) Team Aqua's Carvanha (TM-47) TM TM-47 Water Basic 40 Lightning 1 Common [C] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W][C] Poison Fang (10) - The Defending Pokemon is now Poisoned. Team Aqua's Carvanha (TM-48) TM TM-48 Water Basic 50 Lightning 1 Common [W] Wave Splash (10) | [C][C] Razor Fin (20) Team Aqua's Chinchou (TM) TM TM-49 Lightning Basic 50 Fighting Metal -30 1 Common [C] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. | [L][C] Wave Splash (20) Team Aqua's Corphish (TM-50) TM TM-50 Water Basic 40 Lightning 1 Common [C] Toxic Grip - The Defending Pokemon is now Poisoned. Team Aqua's Corphish (TM-51) TM TM-51 Water Basic 50 Lightning 1 Common [W] Slash (10) | [C][C] Slow-Acting Poison (10) - At the end of your opponent's next turn, the Defending Pokemon is now Poisoned. Team Aqua's Electrike (TM-52) TM TM-52 Lightning Basic 50 Fighting Metal -30 1 Common [C] Scratch (10) | [L][C] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Team Aqua's Electrike (TM-53) TM TM-53 Lightning Basic 50 Fighting Metal -30 1 Common [C] Self Charge - Attach an Energy card from your hand to Team Aqua's Electrike. | [C][C] Tackle (20) Team Aqua's Poochyena (TM-54) TM TM-54 Dark Basic 40 Grass Psychic -30 1 Common [C] Double Scratch (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [C][C] Tail Slap (20) Team Aqua's Poochyena (TM-55) TM TM-55 Dark Basic 50 Grass Psychic -30 1 Common [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [W][C] Aqua Crush (10) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Team Aqua's Spheal (TM-56) TM TM-56 Water Basic 40 Metal 1 Common [W] Powder Snow (10) - The Defending Pokemon is now Asleep. Team Aqua's Spheal (TM-57) TM TM-57 Water Basic 50 Metal 1 Common [W] Rollout (10) | [W][C] Aqua Trance (20) - At the end of your opponent's next turn, the Defending Pokemon is now Asleep. Team Magma's Aron (TM-58) TM TM-58 Fighting Basic 50 Grass 1 Common [F] Mud Slap (10) | [C][C] Tackle (20) Team Magma's Aron (TM-59) TM TM-59 Fighting Basic 50 Grass 1 Common [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Team Magma's Baltoy (TM-60) TM TM-60 Fighting Basic 50 Grass 1 Common [C] Peck (10) | [F][C] Double Spin (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Team Magma's Baltoy (TM-61) TM TM-61 Fighting Basic 50 Grass 1 Common [F] Night Attack - Put 1 damage counter on 1 of your opponent's Pokemon. | [C][C] Spinning Attack (20) Team Magma's Houndour (TM-62) TM TM-62 Fire Basic 50 Water 1 Common [R] Combustion (10) | [R][C] Super Singe (10) - The Defending Pokemon is now Burned. Team Magma's Houndour (TM-63) TM TM-63 Fire Basic 50 Water 1 Common [C] Kick Away (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [R][C] Steady Firebreathing (20) Team Magma's Numel (TM) TM TM-64 Fire Basic 50 Water 1 Common [C] Collect - Draw a card. | [R][C] Combustion (20) Team Magma's Poochyena (TM-65) TM TM-65 Dark Basic 40 Fighting Psychic -30 1 Common [C] Snarl - Flip a coin. If heads, this attack does 10 damage to the Defending Pokemon. If tails, the Defending Pokemon is now Paralyzed. Team Magma's Poochyena (TM-66) TM TM-66 Dark Basic 50 Fighting Psychic -30 1 Common [C] Darkness Call - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [F][C] Sharp Fang (20) Team Magma's Rhyhorn (TM-67) TM TM-67 Fighting Basic 50 Grass 1 Common [F] Double Stab (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [C][C] Second Strike (10+) - If the Defending Pokemon already has at least 2 damage counters on it, this attack does 10 damage plus 20 more damage. Team Magma's Rhyhorn (TM-68) TM TM-68 Fighting Basic 60 Grass 2 Common [C] Ram (10) | [F][C] Knock Over (10) - You may discard any Stadium card in play. Team Aqua Schemer TM TM-69 Trainer - Supporter Common You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard any 1 Pokemon from your hand. Then draw 3 cards. If you discarded a Pokemon with Team Aqua in its name, draw 4 cards instead. Team Magma Schemer TM TM-70 Trainer - Supporter Common You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard any 1 Pokemon from your hand. Then draw 3 cards. If you discarded a Pokemon with Team Magma in its name, draw 4 cards instead. Archie TM TM-71 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for a Pokemon with Team Aqua in its name and put it onto your Bench. Shuffle your deeck afterward. Treat the new Benched Pokemon as a Basic Pokemon. If it is a Stage 2 Pokemon, put 2 damage counters on that Pokemon. Dual Ball TM TM-72 Trainer Uncommon Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Maxie TM TM-73 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your hand or discard pile for a Pokemon with Team Magma in its name and put it onto your Bench. Treat the new Benched Pokemon as a Basic Pokemon. If it is a Stage 2 Pokemon, put 2 damage counters on that Pokemon. Strength Charm TM TM-74 Trainer - Pokemon Tool Uncommon Attach Strength Charm to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | Whenever an attack from the Pokemon that Strength Charm is attached to does damage to the Active Pokemon, the attack does 10 more damage (before applying Weakness and Resistance). Discard Strength Charm at the end of the turn in which this Pokemon attacks. Team Aqua Ball TM TM-75 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon that has Team Aqua in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokemon that has Team Aqua in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward. Team Aqua Belt TM TM-76 Trainer - Pokemon Tool Uncommon Attach Team Aqua Belt to 1 of your Pokemon with Team Aqua in its name that doesn't already have a Pokemon Tool attached to it. If that Pokemon is knocked Out, discard this card. | At any time between turns, if the Pokemon Team Aqua Belt is attached to is your Active Pokemon, search your deck for a card that evolves from that POkemona nd put it on that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward, then discard Team Aqua Belt. Team Aqua Conspirator TM TM-77 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 in any combination of Basic Pokemon with Team Aqua in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Team Aqua Hideout TM TM-78 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each Pokemon that does not have Team Aqua in its name pays [C] more to retreat. Team Aqua Technical Machine 01 TM TM-79 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon that has Team Aqua in its name. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Team Aqua Technical Machine 01. | [C] Miracle (10) - Choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. Team Magma Ball TM TM-80 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon that has Team Magma in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokemon that has Team Magma in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward. Team Magma Belt TM TM-81 Trainer - Pokemon Tool Uncommon Attach Team Magma Belt to 1 of your Pokemon with Team Magma in its name that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | At any time between turns, if the Pokemon Team Magma Belt is attached to is your Active Pokemon, search your deck for a card that evolves from that Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward, then dsicard Team Magma Belt. Team Magma Conspirator TM TM-82 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 in any combination of Basic Pokemon with Team Magma in its name and basi cEnergy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Team Magma Hideout TM TM-83 Trainer - Stadium Uncommon This card stays in play when you plat it. Discard this card if another Stadium card comes into play. | Whenever any player plays a Basic Pokemon that doesn't have Team Magma in its name from his or her hand, that player puts 1 damage counter on that Pokemon. Team Magma Technical Machine 01 TM TM-84 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon that has Team Magma in its name. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Team Magma Technical Machine 01. | [C] Crushing Magma (10) - Choose an Energy card attached to the Defending Pokemon and put that card at the bottom of your opponent's deck. Warp Point TM TM-85 Trainer Uncommon Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any. Aqua Energy TM TM-86 Special Energy Uncommon Aqua Energy can be attached only to a Pokemon with Team Aqua in its name. Aqua Energy provides [W] and [D] Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) At the end of your turn, discard Aqua Energy. Magma Energy TM TM-87 Special Energy Uncommon Magma Energy can be attached only to a Pokemon with Team Magma in its name. Magma Energy provides [F] and/or [D] Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) At the end of your turn, discard Magma Energy. Double Rainbow Energy TM TM-88 Special Energy Rare Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon b the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy. Blaziken ex (TM) TM TM-89 Fire Stage 2 - Combusken 150 Water/Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [R][C] Blaze Kick (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokemon is now Burned. | [R][R][C][C] Volcanish Ash - Discard 2 [R] Energy attached to Blaziken ex and then choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don'ta pply Weakness and Resitance for Benched Pokemon.) Cradily ex (TM) TM TM-90 Grass Stage 2 - Lileep 150 Fire/Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Primal Vibes - As long as Cradily ex is your Active Pokemon, your opponent can't play a Pokemon from his or her hand to evolve his or her Active Pokemon. | [C][C] Eerie Light (30) - The Defending Pokemon is now Confused. | [G][G][C][C] Acidic Poison (60) - The Defending Pokemon is now Poisoned and Burned. Entei ex (TM) TM TM-91 Fire Basic 100 Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [R] Searing Flame (10) - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][R][C] Bright Flame (90) - Discard 2 Energy attached to Entei ex. Raikou ex (TM) TM TM-92 Lightning Basic 100 Fighting 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [L] Dazzle Blast (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [L][L][C] Lightning Tackle (70) - Flip a coin. If tails, Raikou ex does 20 damage to itself. Sceptile ex (TM) TM TM-93 Grass Stage 2 - Grovyle 150 Grass/Fire Water -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [G] Green Heal - Remove 4 damage counters from each of your Pokemon that has [G] Energy attached. If that Pokemon has less than 4 damage counters, remove all of them. | [G][C][C] Poison Ring (40) - The Defending Pokemon is now Poisoned. The Defending Pokemon can't retreat until the end of your opponent's next turn. | [G][G][C][C][C] Slashing Strike (100) - Sceptile ex can't use Slashing Strike during your next turn. Suicune ex (TM) TM TM-94 Water Basic 100 Lightning 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [W] Energy Flip - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. You amy move an Energy card attached to that Pokemon to another of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C] Reverse Stream (50+) - You may return all basic Energy cards attached to Suicune ex to your hand. IF you do, this attack does 50 damage plus 10 more damage for each basic Energy card you returned. Swampert ex (TM) TM TM-95 Fighting Stage 2 - Marshtomp 150 Grass 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Hyper Pump (20+) - Does 20 damage plus 20 more damage fo reach basic Energy attached to Swampert ex but not used to pay for this attack's Energy cost. You can't add more than 80 damage in this way. | [W][C][C] Crushing Wave - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. After doing damage, flip a coin. If heads, your opponent discards an Energy card, if any, attached to that Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.) Absol (TM) TM TM-96 Dark Basic 70 Fighting 1 Rare Holo [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [D][D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Jirachi (TM) TM TM-97 Psychic Basic 50 Psychic 1 Rare Holo [P] Hypnoblast (10) - The Defending Pokemon is now Asleep. | [C][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effects on the Defending Pokemon. Banette (HL) HL HL-001 Psychic Stage 1 - Shuppet 70 Dark Fighting -30 1 Rare Holo [P] Shadow Steal (10+) - Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile. | [P][C] Darkness Chant - Count the number of Basic Pokemon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokemon. You can't put more than 6 damage counters on the Defending Pokemon in this way. Claydol (HL-2) HL HL-002 Psychic Stage 1 - Baltoy 80 Psychic 1 Rare Holo (Poke-BODY) Primal Pull - As long as Claydol is your Active Pokemon, each player's Evolved Pokemon pays [C] more Energy to use its attacks. | [P] Muddy Eye (10x) - Does 10 damage times th enumber of basic Energy cards attached to Claydol and the Defending Pokemon. Crobat (HL) HL HL-003 Grass Stage 2 - Golbat 90 Psychic 0 Rare Holo [C] Flutter Trick (20) - Flip a coin. If heads, look at your opponent's hand and choose 1 card. Your opponent discards the card you chose. | [G][C] Triple Poison (10) - The Defending Pokemon is now Poisoned. Put 3 damage counters instead of 1 on the Defending Pokemon between turns. Dark Celebi (HL) HL HL-004 GD Basic 70 Fire 1 Rare Holo [C] Dark Provide - Attach up to 1 [G] or [D] Energy card from your hand to your Pokemon. | [G][D] Leaf Poison (20) - The Defending Pokemon is now Poisoned. Electrode (HL) HL HL-005 Lightning Stage 1 - Voltorb 70 Fighting 1 Rare Holo [L] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [C][C][C] Mass Destruction - Both Electrode and the Defending Pokemon are now Knocked Out. If Electrode has any Special Energy cards attached to it, this attack does nothing. Exploud (HL) HL HL-006 Colorless Stage 2 - Loudred 120 Fighting 2 Rare Holo [C] Breaking Sound - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Bass Control - Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Thunderous Roar (30) - The Defending Pokemon is now Confused. | [C][C][C][C] Hyper Voice (60) Heracross (HL) HL HL-007 Grass Basic 70 Fire 1 Rare Holo [C] Extra Draw - If your opponent has any Pokemon-ex in play, search your deck for up to 2 [G] Energy cards and attach them to Heracross. Shuffle your deck afterward. | [G][G][C] Sonicboom (50) - This attack's damage isn't affected by Weakness or Resistance. Jirachi (HL) HL HL-008 PM Basic 70 Fire 1 Rare Holo [C] Make a Wish - Search your deck for a card that evolves from 1 of your Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Jirachi. Shuffle your deck afterward. | [P][M] Mind Bend (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Machamp (HL) HL HL-009 Fighting Stage 2 - Machoke 120 Psychic 2 Rare Holo (Poke-BODY) Overzealous - If your opponent has any Pokemon-ex in play, each of Machamp's attacks does 30 more damage to the Defending Pokemon. | [F][C] Brick Smash (40) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [F][C][C][C] Cross Chop (60+) - Flip a coin. If heads, this attack does 60 damage plus 30 more damage. Medicham (HL-10) HL HL-010 Fighting Stage 1 - Meditite 80 Psychic 1 Rare Holo [F][C] Meditate (20+) - Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. | [F][C][C] Chakra Points (10+) - Does 10 damage plus 10 more damage for each card in your opponent's hand. Metagross (HL) HL HL-011 PM Stage 2 - Metang 100 Fire Psychic -30 2 Rare Holo (Poke-POWER) Metal Juncture - As often as you like during your turn (before your attack), you may move a [M] Energy card attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Metagross is affected by a Special Condition. | [P][M][C] Squared Attack (30x) - Flip 4 coins. This attack does 30 damage times the number of heads. Milotic (HL) HL HL-012 Water Stage 1 - Feebas 100 Lightning 2 Rare Holo (Poke-POWER) Healing Shower - Once during your turn, when you play Milotic from your hand to evolve 1 of your Pokemon, you may remove all damage counters from all of your Pokemon and your opponent's Pokemon (excluding Pokemon-ex). | [W][C] Wave Splash (30) | [W][W][C][C] Distorted Wave (80) - Before doing damage, remove 3 damage counters from the Defending Pokemon (all if there are less than 3). Pinsir (HL) HL HL-013 Grass Basic 70 Fire 1 Rare Holo (Poke-BOY) Crust - Any damage done to Pinsir by attacks from your opponent's Basic Pokemon is reduced by 30 (after applying Weakness and Resistance). | [G][C] Sonicboom (30) - This attack's damage isn't affected by Weakness or Resistance. Shiftry (HL) HL HL-014 Dark Stage 2 - Nuzleaf 110 Fighting Psychic -30 2 Rare Holo [D][C] Push Aside (30) - Look at your opponent's hand and choose 1 Basic Pokemon or Evolution card you find there. Your opponent puts it at the bottom of his or her deck. | [C][C][C] Supernatural Power (40+) - If you have the same number of cards in your hand as your opponent, this attack does 40 damage plus 40 more damage. Walrein (HL) HL HL-015 Water Stage 2 - Sealeo 120 Metal 3 Rare Holo (Poke-POWER) Crush Draw - Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a base Energy card, attach it to 1 of your Pokemon. If not, put the card back on your deck. This power can't be used if Walrein is affected by a Special Condition. | [W][W][C] Sheer Cold (50) - Flip a coin. If heads, each Defending Pokemon can't attack during your opponent's next turn. Bellossom (HL) HL HL-016 Grass Stage 2 - Gloom 100 Fire Water -30 2 Rare (Poke-POWER) Heal Dance - Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Bellossom is affected by a Special Condition. | [G] Miracle Powder (10) - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. | [G][C][C] Solarbeam (50) Chimecho (HL) HL HL-017 Psychic Basic 60 Psychic 1 Rare [C] Chime - Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.) | [P] Psychic Boom (10x) - Does 10 damage times the amount of Energy attached to the Defending Pokemon. Gorebyss (HL) HL HL-018 Water Stage 1 - Clamperl 70 Lightning 0 Rare [C] Stun Needle (10) - Flip a coin. I fheads, the Defending Pokemon is now Paralyzed. | [W][C] Mystic Water (20+) - Does 20 damage plus 10 more damage for each [P] Energy in play. Huntail (HL) HL HL-019 Water Stage 1 - Clamperl 80 Lightning 1 Rare [C][C] Bite (20) | [W][C][C] Dark Splash (40+) - Does 40 damage plus 10 more damage for each [D] Pokemon in play. Masquerain (HL) HL HL-020 Grass Stage 1 - Surskit 70 Lightning Fighting -30 0 Rare [C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [G][C] Silver Wind (30) - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 30 more damage. Metang (HL-21) HL HL-021 Metal Stage 1 - Beldum 80 Fire Grass -30 2 Rare [C] Metal Load - Search your discard pile for a [M] Energy card and attach it to Metang. | [M][C] Metal Claw (30) Ninetales (HL) HL HL-022 Fire Stage 1 - Vulpix 70 Water 1 Rare (Poke-BODY) Safeguard - Prevent all effects of attacks, including damage, done to Ninetales by your opponent's Pokemon-ex. | [C][C] Quick Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. | [R][C][C] Will-o'-the-wisp (50) Rain Castform (HL) HL HL-023 Water Basic 60 Lightning 1 Rare (Poke-POWER) Temperamental Weather - Once during your turn (before your attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Rain Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | [W] Scattered Shower - Shuffle your hand into your deck. Draw up to 5 cards. | [C][C] Rainy Day Blues (20) - If Low Pressure System is in play, the Defending Pokemon is now Confused. Relicanth (HL) HL HL-024 Water Basic 60 Lightning 1 Rare (Poke-BODY) Deep Sleep - As long as Relicanth is your Active Pokemon, a player flips 2 coins for each of his or her Pokemon that is Asleep between turns. If either coin is tails, that Pokemon is still Asleep. | [W] Yawn (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Snow-cloud Castform (HL) HL HL-025 Water Basic 70 Metal 2 Rare (Poke-POWER) Temperamental Weather - Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | [W] Flurries - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. IF tails, the Defending Pokemon is now Asleep. | [W][W][C][C] White Snow (50+) - If Magnetic Storm is in play, this attack does 50 damage plus 20 more damage. Sunny Castform (HL) HL HL-026 Fire Basic 70 Water 2 Rare (Poke-POWER) Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Sunny Castform bac kinto your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | [R] Sunshine - Search your discard pile for a Stadium card, show it to your opponent, and put it into your hand. | [R][C][C] Sunburn (40) - If High Pressure System is in play, the Defending Pokemon is now Burned. Tropius (HL) HL HL-027 Grass Basic 80 Fire 1 Rare [G] Fruition - Move 1 Energy card attached to Tropius to another of your Pokemon and remove 4 damage counters from that Pokemon (all if there are less than 4). | [C][C] Gust (20) Beldum (HL-28) HL HL-028 Metal Basic 50 Fire Grass -30 2 Uncommon (Poke-BODY) Levitate - If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0. | [C] Tackle (10) Beldum (HL-29) HL HL-029 Metal Basic 50 Fire Grass -30 2 Uncommon (Poke-POWER) Magnetic Call - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a [M] Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. | [M][C] Metal Charge (30) - Put 1 damage counter on Beldum. Castform (HL) HL HL-030 Colorless Basic 60 Fighting 1 Uncommon (Poke-POWER) Temperamental Weather - Once during your turn (before your attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | [C] Forecast - Search your deck for a Stadium card and play it. Shuffle your deck afterward. | [C][C] Extra Ball (20+) - If the Defending POkemon is Pokemon-ex, this attack does 20 damage plus 20 more damage. Claydol (HL-31) HL HL-031 Fighting Stage 1 - Baltoy 80 Water 1 Uncommon [P][C] Hyper Bea (20) - Flip a coin. If heads, discard 1 Energy attached to the Defending Pokemon. | [F][C][C] Ram (50) Corsola (HL) HL HL-032 Water Basic 70 Grass 1 Uncommon [C] Coral Glow - Draw a number of cards up to the number of your opponent's Basic Pokemon in play. (You can't have more than 10 cards in your hand in this way.) | [W][C][C] Surf (40) Dodrio (HL) HL HL-033 Colorless Stage 1 - Doduo 80 Lightning Fighting -30 0 Uncommon (Poke-BODY) Fast Feet - Dodrio can retreat even when it is Asleep or Paralyzed. | [C][C] Retaliate (10x) - Does 10 damage times the number of damage counters on Dodrio. | [C][C] Slashing Strike (40) - Flip a coin. If tails, Dodrio can't use Slashing Strike during your next turn. Glalie (HL) HL HL-034 Water Stage 1 - Snorunt 80 Metal 1 Uncommon (Poke-BODY) Ice Wall - Any damage done to Glalie by attacks from your opponent's Pokemon with any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). | [W][C][C] Heavy Blizzard (50) - Flip a coin. If heads, put 1 damage counte ron each of your opponent's Benched Pokemon. Gloom (HL) HL HL-035 Grass Stage 1 - Oddish 70 Fire 1 Uncommon [G][C] Cling (20) - After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokemon. If Gloom has fewer damage counters than that, remove all of them. | [G][C][C] Double Razor Leaf (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Golbat (HL) HL HL-036 Grass Stage 1 - Zubat 70 Psychic 1 Uncommon [C] Supersonic - The Defending Pokemon is now Confused. | [G][C] Sharp Fang (20) Igglybuff (HL) HL HL-037 Colorless Basic 50 Fighting 1 Uncommon (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff), and remove all damage counters from Igglybuff. | [C] Set Song - Search your deck for a Basic Pokemon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Lanturn (HL) HL HL-038 Lightning Stage 1 - Chinchou 80 Fighting 2 Uncommon (Poke-POWER) Energy Grounding - Once during your opponent's turn, when any of your Pokemon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokemon and attach ti to Lanturn. You can't use more than 1 Energy Grounding Poke-Power each turn. | [L][L][C] Lightning Strike (50) - You may discars all [L] Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50. Loudred (HL) HL HL-039 Colorless Stage 1 - Whismur 80 Fighting 2 Uncommon [C][C] Cracking Voice (20) - Flip a coin. If heads, each Defending Pokemon is now Confused. | [C][C][C] Light Punch (40) Luvdisc (HL) HL HL-040 Water Basic 60 Lightning 1 Uncommon [C] Loving Draw - Draw cards until you have the same number of cards in your hand as your opponent has in his or her hand. | [W] Sweet Temptation - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This attack does 10 damage to the new Defending Pokemon. Machoke (HL) HL HL-041 Fighting Stage 1 - Machop 80 Psychic 1 Uncommon (Poke-BODY) Strikes Back - If Machoke is your Active Pokemon and is damaged by an opponent's attack (even if Machoke is Knocked Out), put 1 damage counter on the Attacking Pokemon. | [F][C] Low Kick (30) Medicham (HL-42) HL HL-042 Fighting Stage 1 - Meditite 80 Psychic 1 Uncommon [C] Steady Punch (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [F][C] Power Heal (10+) - Does 10 damage plus 10 more damage for each damage counter on Medicham. After doing damage, remove 1 damage counter from Medicham. Metang (HL-43) HL HL-043 Psychic Stage 1 - Beldum 80 Psychic 2 Uncommon [C][C] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][C][C] Metal Ball - Put 5 damage counters on the Defending Pokemon. Metang (HL-44) HL HL-044 Metal Stage 1 - Beldum 70 Fire Grass -30 2 Uncommon (Poke-BODY) Levitate - If Metang has any Energy attached to it, Metang's Retreat Cost is 0. | [C][C] Tackle (20) Nuzleaf (HL) HL HL-045 Dark Stage 1 - Seedot 70 Fighting Psychic -30 1 Uncommon [C] Upper Hand - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [D][C][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Rhydon (HL) HL HL-046 Fighting Stage 1 - Rhyhorn 90 Water 2 Uncommon (Poke-BODY) Power Diffusion - As long as Rhydon is your Active Pokemon, prevent all damage done by attacks to all of your Benched Pokemon. | [C] Horn Drill (20) | [F][C][C] Hyper Tail (50+) - If the Defending Pokemon has any Poke-Powers or Poke-Bodies, this attack does 50 damage plsu 20 more damage. Sealeo (HL) HL HL-047 Water Stage 1 - Spheal 70 Metal 1 Uncommon [W] Super Icy Wind - Does 10 damage to each of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [W][C][C] Skull Bash (50) Spinda (HL) HL HL-048 Colorless Basic 60 Fighting 1 Uncommon [C] The Hula-la - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, both the Defending Pokemon and Spinda are now Confused. | [C] Flail (10x) - Does 10 damage times the number of damage counters on Spinda. Starmie (HL) HL HL-049 Psychic Stage 1 - Staryu 80 Psychic 1 Uncommon [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C][C] Rainbow Star (50+) - Does 50 damage plus 10 more damage for each type of basic Energy attached to the Defending Pokemon. Swalot (HL) HL HL-050 Grass Stage 1 - Gulpin 80 Psychic 2 Uncommon [C] Amnesia (10) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [G][C][C] Swallow Up (50+) - Before doing damage, count the remaining HP of the Defending Pokemon and Swalot. If the Defending Pokemon has fewer remaining HP than Swalot's, this attack does 50 damage plus 30 more damage. Tentacruel (HL) HL HL-051 Water Stage 1 - Tentacool 70 Lightning 0 Uncommon [C] Long Tentacle - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, discard an Energy card attached to the Defending Pokemon. | [C][C] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Baltoy (HL-52) HL HL-052 Psychic Basic 50 Psychic 1 Common [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Baltoy (HL-53) HL HL-053 Fighting Basic 50 Water 1 Common [C] Headbutt (10) | [C][C] Mud Slap (20) Beldum (HL-54) HL HL-054 Psychic Basic 50 Psychic 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [P] Metal Ball - Put 1 damage counter on the Defending Pokemon. Chikorita (HL) HL HL-055 Grass Basic 50 Fire Water -30 1 Common [C] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Chinchou (HL-56) HL HL-056 Lightning Basic 50 Fighting 1 Common [C] Pound (10) | [L][C] Spark (10) - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Chinchou (HL-57) HL HL-057 Lightning Basic 50 Fighting 1 Common [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C] Lightning Ball (20) Clamperl (HL) HL HL-058 Water Basic 40 Lightning 1 Common (Poke-BODY) Exoskeleton - Any damage done to Clamperl by attacks is reduced by 10 (after applying Weakness and Resistance). | [W][C] Bubble (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Cyndaquil (HL) HL HL-059 Fire Basic 50 Water 1 Common [C] Swift (10) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Cyndaquil. Doduo (HL) HL HL-060 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Drill Peck (10) Feebas (HL) HL HL-061 Water Basic 30 Lightning 1 Common [C] Tackle (10) | [W] Ascension - Search your deck for a card that evolves from Feebas and put it on Feebas. (This counts as evolving Feebas.) Shuffle your deck afterward. Gulpin (HL) HL HL-062 Grass Basic 50 Psychic 1 Common [C] Yawn - The Defending Pokemon is now Asleep. | [G] Spit Poison - The Defending Pokemon is now Poisoned. Jigglypuff (HL) HL HL-063 Colorless Basic 50 Fighting 1 Common [C] Rollout (10) | [C][C] Sleepy Song - Each Defending Pokemon is now Asleep. Machop (HL) HL HL-064 Fighting Basic 50 Psychic 1 Common [C] Knuckle Punch (10) | [F][C] Karate Chop (30-) - Does 30 damage minus 10 damage for each damage counter on Machop. Meditite (HL-65) HL HL-065 Psychic Basic 50 Psychic 1 Common [C] Double Chop (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [P] Calm Mind - Remove 2 damage counters from Meditite (remove 1 if there is only 1). Meditite (HL-66) HL HL-066 Fighting Basic 50 Psychic 1 Common [F] Jab (10) | [C][C] Steady Punch (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Minun (HL) HL HL-067 Lightning Basic 50 Fighting Metal -30 1 Common [C] Minus Energy (10) - Flip a coin. If heads, choose 1 Energy attached to the Defending Pokemon. Your opponent returns that card to his or her hand. | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Oddish (HL) HL HL-068 Grass Basic 50 Fire 1 Common [C] Poisonpowder - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G] Razor Leaf (10) Plusle (HL) HL HL-069 Lightning Basic 50 Fighting Metal -30 1 Common [C] Plus Energy - Flip a coin. If heads, attach a [L] Energy card from your hand to any of your Pokemon. | [L][C] Dazzle Blast (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Rhyhorn (HL) HL HL-070 Fighting Basic 60 Water 1 Common [C] Double Stab (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [F][C][C] Take Down (50) - Rhyhorn does 10 damage to itself. Seedot (HL) HL HL-071 Grass Basic 40 Fire 1 Common [C] Growth Spurt - Attach a [G] Energy card from your hand to Seedot. | [C][C] Trip Over (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Shuppet (HL) HL HL-072 Psychic Basic 40 Dark Fighting -30 1 Common [P] Shadow Crush (10) - You may discard 1 [P] Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokemon. Snorunt (HL) HL HL-073 Water Basic 50 Metal 1 Common [C] Ice Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Tackle (20) Spheal (HL) HL HL-074 Water Basic 40 Metal 1 Common [C] Freezing Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. Staryu (HL) HL HL-075 Water Basic 50 Lightning 1 Common (Poke-BODY) Core Guard - If Staryu has any [P] Energy attached to it, damage done to Staryu by any attack is reduced by 10 (after applying Weakness and Resistance). | [W] Pound (10) Surskit (HL) HL HL-076 Grass Basic 50 Fire 1 Common [C] Splash About (10+) - If Surskit has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage. Tentacool (HL) HL HL-077 Water Basic 50 Lightning 1 Common (Poke-BODY) Freefloating - If Tentacool has no Energy attached to it, Tentacool's Retreat Cost is 0. | [C] Wrap - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Togepi (HL) HL HL-078 Colorless Basic 50 Fighting 1 Common [C] Sleepy Song - Each Defending Pokemon is now Asleep. Totodile (HL) HL HL-079 Water Basic 50 Lightning 1 Common [C] Flail (10x) - Does 10 damage for each damage counter on Totodile. | [W][C] Bite (20) Voltorb (HL) HL HL-080 Lightning Basic 40 Fighting 1 Common [C] Recharge - Search your deck for a [L] Energy card and attach it to Voltorb. Shuffle your deck afterward. | [L][C] Rolling Attack (20) Vulpix (HL) HL HL-081 Fire Basic 50 Water 1 Common [C] Scratch (10) | [R] Ascension - Search your deck for a card that evolves from Vulpix and put it on Vulpix. (This counts as evolving Vulpix.) Shuffle your deck afterward. Whismur (HL) HL HL-082 Colorless Basic 50 Fighting 1 Common [C] Whail (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Zubat (HL) HL HL-083 Grass Basic 50 Psychic 1 Common [C] Quick Turn (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [G] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Ancient Technical Machine [Ice] HL HL-084 Trainer - Technical Machine Uncommon Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Ice]. | [C] Ice Generator - Discard all of your opponent's Trainer cards in play. If you do, prevent all effects, including damage, done to the Pokemon using this attack during your opponent's next turn. Ancient Technical Machine [Rock] HL HL-085 Trainer - Technical Machine Uncommon Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Rock]. | [C] Stone Generator - If your opponent has any Evolved Pokemon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand. Ancient Technical Machine [Steel] HL HL-086 Trainer - Technical Machine Uncommon Attach this card to 1 of your Evolved Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Steel]. | [C][C] Steel Generator - If the Defending POkemon has a Poke-Power or Poke-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokemon and attach them to the Defending Pokemon. Ancient Tomb HL HL-087 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Don't apply Weakness for all Pokemon in play (excluding Pokemon-ex and Pokemon that has an owner in its name). Desert Ruins HL HL-088 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | At any time between turns, each player puts 1 damage counter on his or her Pokemon-ex with maximum HP of at least 100. Island Cave HL HL-089 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Whenever any player attaches an Energy card from his or her hand to [W] Pokemon, [F] Pokemon, or [M] Pokemon, remove any Special Conditions from that Pokemon. Life Herb HL HL-090 Trainer Uncommon Flip a coin. If heads, choose 1 of your Pokemon (excluding Pokemon-ex), and remove all Special Conditions and 6 damage counters from that Pokemon (all if there are less than 6). Magnetic Storm HL HL-091 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Any damage done by attacks form [P] Pokemon and [F] Pokemon (both yours and your opponent's) is not affected by Resistance. Steven's Advice HL HL-092 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw a number of cards up to the number of your opponent's Pokemon in play. | If you have 7 or more cards (including this one) in your hand, you can't play this card. Groudon ex (HL) HL HL-093 Fighting Basic 100 Water 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Mark of Antiquity - As long as Groudon ex is your Active Pokemon, each player's Kyogre ex and Rayquaza ex can't attack. | [C][C] Rock Tumble (30) - This attack's damage is not affected by Resistance. | [F][F][C] Crushing Mantle (50+) - You may discard from your hand as many Energy cards as you like. If you do, this attack does 50 damage plus 10 more damage for each Energy card you discarded. Kyogre ex (HL) HL HL-094 Water Basic 100 Grass 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Mark of Antiquity - As long as Kyogre ex is your Active Pokemon, each player's Groudon ex and Rayquaza ex can't attack. | [C][C] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C] Super Tidal Wave (50+) - You may show your hand to your opponent. If you do, this attack does 50 damage plus 10 more damage for each Energy card in your hand. After doing damage, shuffle the Energy cards back into your deck. Metagross ex (HL) HL HL-095 Metal Stage 2 - Metang 150 Fire/Fighting Grass -30 4 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [M][C] Metal Reversal (40) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. If you do, this attack does 40 damage to the new Defending Pokemon. | [M][M][C][C] Extra Comet Punch (50+) - During your next turn, Extra Comet Punch does 50 damage plus 50 more damage. Ninetales ex (HL) HL HL-096 Fire Stage 1 - Vulpix 90 Water 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Intense Glare - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Burned and Confused. | [R][C][C][C] Fire Blast (100) - Discard a [R] Energy attached to Ninetales ex. Regice ex (HL) HL HL-097 Water Basic 90 Metal 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Crystal Body - Prevent all effects of attacks, except damage, done to Regice ex by the Attacking Pokemon. | [W][W][C] Freeze Lock (60) - Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to the Defending Pokemon during his or her next turn. Regirock ex (HL) HL HL-098 Fighting Basic 100 Water 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Healing Stone - At any time between turns, remove 1 damage counter from Regirock ex. | [F][F][C] Tonnage (60+) - You may do 60 damage plus 20 more damage. If you do, Regirock ex does 30 damage to itself. Registeel ex (HL) HL HL-099 Metal Basic 90 Fire Grass -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Exoskeleton - Any damage done to Registeel ex by attacks is reduced by 10 (after applying Weakness and Resistance). | [M][M][C] Steel Wave (50) - Does 20 damage to each of your opponent's Benched Pokemon of the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Vileplume ex (HL) HL HL-100 Grass Stage 2 - Gloom 140 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Block Dust - As long as Vileplume ex is your Active Pokemon, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. | [G][C][C] Special Formula (50) - Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned. If tails, the Defending Pokemon is now Confused. Wigglytuff ex (HL) HL HL-101 Colorless Stage 1 - Jigglypuff 100 Fighting 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C][C] Sleepy Song (30) - Each Defending Pokemon is now Asleep. | [C][C][C] Do the Wave (30+) - Does 30 damage plus 10 more damage fo reach of your Benched Pokemon. Groudon (HL) HL HL-102 Fighting Basic 80 Grass 3 Rare Holo [F][C] Mud Shot (20) | [F][F][F][C] Earthquake (60) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Beedrill (RG) RG RG-001 Grass Stage 2 - Kakuna 90 Fire 0 Rare Holo [G] Poison Sting (20) - The Defending Pokemon is now Poisoned. | [G][C][C] Link Needle (50+) - This attack does 50 damage plus 30 more damage for each Beedrill (excluding this one) you have in play. Butterfree (RG) RG RG-002 Grass Stage 2 - Metapod 100 Lightning Fighting -30 0 Rare Holo (Poke-BODY) Sooth Dust - As long as Butterfree is your Active Pokemon, remove 1 damage counter frome ach of your Pokemon between turns. | [C][C] Whirlwind (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [G][C][C] Gust (50) Dewgong (RG) RG RG-003 Water Stage 1 - Seel 80 Metal 2 Rare Holo (Poke-BODY) Safeguard - Prevent all effects of attacks, including damage, done to Dewgong by your opponent's Pokemon-ex. | [W] Cold Breath (10) - The Defending Pokemon is now Asleep. | [C][C][C] Aurora Beam (40) Ditto (RG) RG RG-004 Colorless Basic 60 Fighting 1 Rare Holo (Poke-POWER) Form Variation - Once during your turn (before your attack), you may search your discard pile for a Basic Pokemon (excluding Pokemon-ex and Ditto) and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Place Ditto in the discard pile. | [C] Energy Ball (10+) - Does 10 damage plus 10 more damage for each Energy attached to Ditto but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Exeggutor (RG) RG RG-005 Psychic Stage 1 - Exeggcute 80 Psychic 2 Rare Holo [C] Psychic Exchange - Shuffle your hand into your deck. Draw up to 8 cards. | [P][C] Big Eggsplosion (40x) - Flip a coin for each Energy attached to Exeggutor. This attack does 40 damage times the number of heads. Kangaskhan (RG) RG RG-006 Colorless Basic 80 Fighting 2 Rare Holo [C] Fetch - Draw a card. | [C][C] Headbutt (20) | [C][C][C] One-Two Punch (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Marowak (RG) RG RG-007 Fighting Stage 1 - Cubone 80 Grass 1 Rare Holo [F][C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Vengeance (30+) - Does 30 damage plus 10 more damage for each Basic Pokemon and each Evolution card in your discard pile. You can't add more than 60 damage in this way. Nidoking (RG) RG RG-008 Fighting Stage 2 - Nidorino 120 Water 3 Rare Holo (Poke-BODY) Power Gene - As long as Nidoking is in play, your attacks by Nidoran [F], Nidorina, Nidoqueen, Nidoran [M], and Nidorino do 10 more damage to the Defending Pokemon. | [F][C] Earth Poison (40) - If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Poisoned. | [F][F][C][C] Bound Crush - Choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Nidoking can't use Bound Crush during your next turn. Nidoqueen (RG) RG RG-009 Fighting Stage 2 - Nidorina 120 Grass 2 Rare Holo (Poke-BODY) Family Bonds - As long as Nidoqueen is in play, the Retreat Cost for Nidoran [F], Nidorina, Nidoran [M], Nidorino and Nidoking is 0. | [G] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. | [F][C][C] Power Lariat (40+) - Does 40 damage plus 10 more damage for each Evolved Pokemon you have ni play. Pidgeot (RG) RG RG-010 Colorless Stage 2 - Pidgeotto 100 Lightning Fighting -30 0 Rare Holo (Poke-POWER) Quick Search - Once during your turn (before your attack), you may choose 1 card from your deck and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Quick Search Poke-Power each turn. This power can't be used if Pidgeot is affected by a Special Condition. | [C][C] Clutch (40) - The Defending Pokemon can't retreat until the end of your opponent's next turn. Poliwrath (RG) RG RG-011 Water Stage 2 - Poliwhirl 120 Lightning 2 Rare Holo (Poke-BODY) Spiral - As lon gas Poliwrath is your Active Pokemon, your opponent's Confused Pokemon can't retreat. | [C][C] Split Spiral Punch (20) - The Defending Pokemon is now Confused. | [W][C][C] Mega Throw (50+) - If the Defending Pokemon is Pokemon-ex, this attack does 50 damage plus 30 more damage. Raichu (RG) RG RG-012 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare Holo [C] Recharge - Search your deck for up to 2 [L] Energy cards and attach them to Raichu. Shuffle your deck afterward. | [L][L][C] Thunder Reflection (50) - You may move any number of [L] Energy cards attached to Raichu to another of your Pokemon. Rapidash (RG) RG RG-013 Fire Stage 1 - Ponyta 80 Water 1 Rare Holo (Poke-BODY) Fiery Aura - As long as Rapidash is your Active Pokemon, put 4 damage counters instead of 2 on Burned Pokemon between turns. | [R][C] Searing Flame (10) - The Defending Pokemon is now Burned. | [R][C][C] Rear Kick (40) Slowbro (RG) RG RG-014 Psychic Stage 1 - Slowpoke 60 Psychic 1 Rare Holo (Poke-POWER) Strange Behavior - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is affected by a Special Condition. | [P][C] Psyshock (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Snorlax (RG) RG RG-015 Colorless Basic 90 Fighting 3 Rare Holo (Poke-BODY) Rest Up - If Snorlax remains Asleep between turns, remove 2 damage counters from Snorlax (remove 1 if there is only 1). | [C] Collapse (10) - Snorlax is now Asleep. | [C][C][C] Toss and Turn (30+) - If Snorlax is Asleep, this attack does 30 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.) Tauros (RG) RG RG-016 Colorless Basic 70 Fighting 1 Rare Holo [C] Knock Over (10) - You may discard any Stadium card in play. | [C][C][C] Rampage (20+) - Does 20 damage plus 10 more damage for each damage counter on Tauros. After doing damage, flip a coin. If tails, Tauros is now Confused. Victreebel (RG) RG RG-017 Grass Stage 2 - Weepinbell 110 Fire 2 Rare Holo (Poke-BODY) Acid Sampler - As long as Victreebel is your Active Pokemon, put 1 damage counter on each Defending Pokemon between turns. Acid Sampler stops working if your other Active Pokemon is not a Victreebel. | [G][C][C] Acid (50) - The Defending Pokemon can't retreat until the end of your opponent's next turn. Arcanine (RG) RG RG-018 Fire Stage 1 - Growlithe 90 Water 2 Rare [R] Flare (20) | [R][C][C][C] Heat Tackle (70) - Arcanine does 10 damage to itself. Chansey (RG) RG RG-019 Colorless Basic 90 Fighting 2 Rare [C] Sing - The Defending Pokemon is now Asleep. | [C][C][C] Egg Surprise - Flip a coin. If heads, Chansey does 50 damage to the Defending Pokemon. If tails, remove 5 damage counters from Chansey. (All if there are less than 5.) Cloyster (RG) RG RG-020 Water Stage 1 - Shellder 70 Lightning 1 Rare (Poke-BODY) Exoskeleton - Any damage done to Cloyster by attacks is reduced by 20 (after applying Weakness and Resistance). | [C][C] Double Bubble (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. | [W][C][C] Shell Attack (50) Dodrio (RG) RG RG-021 Colorless Stage 1 - Doduo 70 Lightning Fighting -30 1 Rare (Poke-BODY) Retreat Aid - As long as Dodrio is on your Bench, you pay [C][C] less to retreat your Active Pokemon (excluding Pokemon-ex and Baby Pokemon). | [C][C] Tri Attack (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Dugtrio (RG) RG RG-022 Fighting Stage 1 - Diglett 80 Grass 1 Rare [F][C] Sonicboom (30) - This attack's damage isn't affected by Weakness or Resistance. | [F][C][C] Rumble (50) - The Defending Pokemon can't retreat until the end of your opponent's next turn. Farfetch'd (RG) RG RG-023 Colorless Basic 70 Lightning Fighting -30 1 Rare [C] Hoard - Search your deck for up to 2 Pokemon Tool cards and attach them to any of your Pokemon (excluding Pokemon that already have a Pokemon Tool attached to them). Shuffle your deck afterward. | [C] Cross-Cut (10+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 10 damage plus 20 more damage. Fearow (RG) RG RG-024 Colorless Stage 1 - Spearow 80 Lightning Fighting -30 1 Rare (Poke-BODY) Free Flight - If Fearow has no Energy attached to it, Fearow's Reterat Cost is 0. | [C][C] Shot Air (10) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Drill Peck (50) Hypno (RG) RG RG-025 Psychic Stage 1 - Drowzee 80 Psychic 1 Rare (Poke-BODY) Eerie Aura - As long as Hypno is your Active Pokemon, put 2 damage counters on each Pokemon that remains Asleep between turns. | [P][C] Hypnotic Ray (20) - The Defending Pokemon is now Asleep. Kingler (RG) RG RG-026 Water Stage 1 - Krabby 80 Lightning 2 Rare [C] Salt Water - Search your deck for up to 2 [W] Energy cards and attach them to Kingler. Shuffle your deck afterward. | [W][C] Hyper Pump (30+) - Does 30 damage plus 20 more damage for each basic Energy attached to Kingler but not used to pay for this attack's Energy cost. You can't add more htan 40 damage in this way. Magneton (RG) RG RG-027 Lightning Stage 1 - Magnemite 80 Fighting Metal -30 1 Rare [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Speed Shot - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Primeape (RG) RG RG-028 Fighting Stage 1 - Mankey 70 Psychic 0 Rare [C][C] Toss (30x) - You may discard from your hand as many Technical Machine and Pokemon Tool cards as you like. This attack does 30 damage times the number of cards you discarded. | [F][C] Low Kick (40) Scyther (RG) RG RG-029 Grass Basic 60 Fire 1 Rare (Poke-BODY) Leaf Ride - If Scyther has any Energy attached to it, Scyther's Retreat Cost is 0. | [G][C] Fury Cutter (10+) - Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage. Tangela (RG) RG RG-030 Grass Basic 60 Fire Water -30 1 Rare [C] Vine Tease - Look at your Prize cards without showing your opponent. Choose 1 of the Prize cards and switch it with the top card of your deck without looking at the top card of your deck. If you have no cards in your deck, this attack does nothing. | [G] Wiggle - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Poisoned. Charmeleon (RG) RG RG-031 Fire Stage 1 - Charmander 70 Water 1 Uncommon [R][C] Flare (30) | [R][C][C] Damage Burn (40+) - If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 20 more damage. Drowzee (RG) RG RG-032 Psychic Basic 50 Psychic 1 Uncommon [C] Hypnosis - The Defending Pokemon is now Asleep. | [P] Ambush (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Exeggcute (RG) RG RG-033 Psychic Basic 50 Psychic 1 Uncommon [P] Psybeam (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C] Double Spin (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Haunter (RG) RG RG-034 Psychic Stage 1 - Gastly 70 Dark Fighting -30 1 Uncommon (Poke-POWER) Head Trip - Once during your turn (before your attack), if Haunter is on your Bench, you may use this power. One of your Active Pokemon is now Confused. | [P][C] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Ivysaur (RG) RG RG-035 Grass Stage 1 - Bulbasaur 80 Psychic 1 Uncommon [C] Poison Seed - The Defending Pokemon is now Poisoned. | [G][G][C] Razor Leaf (50) Kakuna (RG) RG RG-036 Grass Stage 1 - Weedle 70 Fire 2 Uncommon (Poke-BODY) Poison Payback - If Kakuna is your Active Pokemon and is damaged by an opponent's attack (even if Kakuna is Knocked Out), the Attacking Pokemon is now Poisoned. | [C] Headbutt (10) Lickitung (RG) RG RG-037 Colorless Basic 80 Fighting 2 Uncommon [C] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Tongue Whip - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Mankey (RG) RG RG-038 Fighting Basic 50 Psychic 1 Uncommon [C] Mischief - Shuffle your opponent's deck. | [F][C] Light Punch (30) Metapod (RG) RG RG-039 Grass Stage 1 - Caterpie 80 Fire 2 Uncommon (Poke-BODY) Energy Protection - Any damage done to Metapod by attacks is reduced by 10 for each Energy attached to Metapod. You can't reduce more than 30 damage in this way. | [C][C] Sharpen (20) Nidorina (RG) RG RG-040 Grass Stage 1 - Nidoran [F] 80 Psychic 1 Uncommon [C] Scratch (20) | [C][C] Fast Evolution - Search your deck for up to 2 Evolution cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Nidorino (RG) RG RG-041 Grass Stage 1 - Nidoran [M] 70 Psychic 1 Uncommon [C] Double Stab (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [C][C][C] Rend (30+) - If the Defending Pokemon already has any damage counters on it, this attack does 30 damage plus 30 more damage. Onix (RG) RG RG-042 Fighting Basic 80 Water 3 Uncommon [F] Rock Throw (10) | [F][C] Tunneling - Choose up to 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Onix can't attack during your next turn. Parasect (RG) RG RG-043 Grass Stage 1 - Paras 70 Fire 1 Uncommon [G] Energy Powder - Search your deck for up to 2 basic Energy cards and attach them to any of your Pokemon (excluding Pokemon-ex) in any way you like. Shuffle your deck afterward. | [G][C] Toxic Spore (20) - The Defending Pokemon is now Poisoned. Persian (RG) RG RG-044 Colorless Stage 1 - Meowth 80 Fighting 1 Uncommon (Poke-BODY) Thick Skin - Persian can't be affected by any Special Conditions. | [C] Poison Claws - The Defending Pokemon is now Poisoned. | [C][C] Shining Claws (30) - The Defending Pokemon is now Confused. Pidgeotto (RG) RG RG-045 Colorless Stage 1 - Pidgey 70 Lightning Fighting -30 0 Uncommon [C] Clutch (10) - The Defending Pokemon can't retreat until the end of your opponent's next turn. | [C][C] Cutting Wind (30) Poliwhirl (RG) RG RG-046 Water Stage 1 - Poliwag 80 Lightning 1 Uncommon [C] Energy Stream (10) - Search your discard pile for a basic Energy card and attach it to Poliwhirl. | [W][C] Bubble (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Porygon (RG) RG RG-047 Colorless Basic 50 Fighting 1 Uncommon [C] Data Retrieval - If you have less than 4 cards in your hand, draw cards until you have 4 cards in your hand. | [C][C] Confuse Ray (10) - The Defending Pokemon is now Confused. Raticate (RG) RG RG-048 Colorless Stage 1 - Rattata 70 Fighting 0 Uncommon (Poke-BODY) Thick Skin - Raticate can't be affected by any Special Conditions. | [C] Pickup - Search your discard pile for a Basic Pokemon (or Evolution card), a Trainer card, and an Energy card. Show them to your opponent and put them into your hand. | [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 40 more damage. Venomoth (RG) RG RG-049 Grass Stage 1 - Venonat 70 Fire 0 Uncommon (Poke-BODY) Protective Dust - Prevent all effects of attacks, except damage, done to Venomoth by the Attacking Pokemon. | [G] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned. | [C][C] Razor Wind (60) - Flip a coin. If tails, this attack does nothing. Wartortle (RG) RG RG-050 Water Stage 1 - Squirtle 80 Lightning 2 Uncommon [W] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][C][C] Smash Turn (40) - After your attack, you may switch Wartortle with 1 of your Benched Pokemon. Weepinbell (RG) RG RG-051 Grass Stage 1 - Bellsprout 70 Fire 1 Uncommon [G] Razor Leaf (20) | [C][C] Corrosive Acid (10) - The Defending Pokemon is now Burned. Wigglytuff (RG) RG RG-052 Colorless Stage 1 - Jigglypuff 80 Fighting 1 Uncommon (Poke-POWER) Assistance - Once during your turn (before your attack), if Wigglytuff is on your Bench, you may choose 1 of your Active Pokemon and remove 1 Special Condition from it. | [C][C] Expand (30) - During your opponent's next turn, any damage done to Wigglytuff by attacks is reduced by 10 (after applying Weakness and Resistance). Bellsprout (RG) RG RG-053 Grass Basic 50 Fire 1 Common [G] Vine Whip (10) Bulbasaur (RG-54) RG RG-054 Grass Basic 50 Fire 1 Common [C] Sleep Poison - Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned. | [C][C] Razor Leaf (20) Bulbasaur (RG-55) RG RG-055 Grass Basic 50 Psychic 1 Common [C] Ram (10) | [G][C] Gouge (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Caterpie (RG) RG RG-056 Grass Basic 50 Fire 1 Common [C] Signs of Evolution - Search your deck for a Metapod and a Butterfree card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [G] String Shot (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Charmander (RG-57) RG RG-057 Fire Basic 50 Water 1 Common [R] Singe - The Defending Pokemon is now Burned. Charmander (RG-58) RG RG-058 Fire Basic 50 Water 1 Common [C] Headbutt (10) | [C][C] Slash (20) Clefairy (RG) RG RG-059 Colorless Basic 50 Fighting 1 Common [C] Gesture - Choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [C][C] Moon Kick (20) Cubone (RG) RG RG-060 Fighting Basic 50 Grass 1 Common [C] Beat (10) | [F][C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Diglett (RG) RG RG-061 Fighting Basic 50 Grass 1 Common [C] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Doduo (RG) RG RG-062 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Run Around - Switch Doduo with 1 of your Benched Pokemon. | [C][C] Random Peck (10+) - Flip 2 coins. This attack does 10 damage plus 10 more damage for each heads. Gastly (RG) RG RG-063 Psychic Basic 50 Dark Fighting -30 1 Common [C] Slow Trip Gas - At the end of your opponent's next turn, the Defending Pokemon is now Confused. Growlithe (RG) RG RG-064 Fire Basic 60 Water 2 Common [C] Bite (10) | [R][C][C] Flame Tail (40) Jigglypuff (RG) RG RG-065 Colorless Basic 50 Fighting 1 Common [C] Sleep Inducer - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep. | [C][C] Quick Blow (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Krabby (RG) RG RG-066 Water Basic 50 Lightning 2 Common [C] Irongrip (10) | [W] Nap - Remove 2 damage counters from Krabby (remove 1 if there is only 1). Magikarp (RG) RG RG-067 Water Basic 30 Lightning 1 Common [C] Surprise Attack (10) - Flip a coin. If tails, this attack does nothing. | [W][C] Ascension - Search your deck for a card that evolves from Magikarp and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. Magnemite (RG) RG RG-068 Lightning Basic 50 Fighting Metal -30 1 Common [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [L][C] Speed Ball (20) Meowth (RG) RG RG-069 Colorless Basic 50 Fighting 1 Common [C] Collect - Draw a card. | [C][C] Cat Kick (20) Nidoran [F] (RG) RG RG-070 Grass Basic 50 Psychic 1 Common [C] Look for Friends - Reveal cards from your deck until you reveal a Basic Pokemon. Show that card to your opponent and put it into your hand. Shuffle the other revealed card into your deck. (If you don't reveal a Basic Pokemon, shuffle all the revealed cards back into your deck.) | [C][C] Bite (20) Nidoran [M] (RG) RG RG-071 Grass Basic 50 Psychic 1 Common [C] Call for Family - Search your deck for a Nidoran [F] or a Nidoran [M] card and put it onto your Bench. Shuffle your deck afterward. | [C] Double Stab (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Paras (RG) RG RG-072 Grass Basic 50 Fire 1 Common [C] Call for Family - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [G] Toxic Spore (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Pidgey (RG) RG RG-073 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Corner - The Defending Pokemon can't retreat until the end of your opponent's next turn. | [C][C] Gust (20) Pikachu (RG) RG RG-074 Lightning Basic 50 Fighting 1 Common [C] Plasma (10) - Flip a coin. If heads, search your discard pile for a [L] Energy card and attach it to Pikachu. Poliwag (RG) RG RG-075 Water Basic 50 Lightning 1 Common [C] Spiral Attack - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C] Tail Whap (20) Ponyta (RG) RG RG-076 Fire Basic 50 Water 1 Common [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Rattata (RG) RG RG-077 Colorless Basic 40 Fighting 1 Common [C] Collect - Draw a card. | [C] Scratch (10) Seel (RG) RG RG-078 Water Basic 50 Lightning 1 Common [W] Horn Hazard (30) - Flip a coin. If tails, this attack does nothing. Shellder (RG) RG RG-079 Water Basic 50 Lightning 1 Common [C] Minimize - During your opponent's next turn, any damage done to Shellder by attacks is reduced by 20 (after applying Weakness and Resistance). | [W] Wave Splash (10) Slowpoke (RG) RG RG-080 Psychic Basic 50 Psychic 1 Common [C] Confusion Wave - Both Slowpoke and the Defending Pokemon are now Confused. Spearow (RG) RG RG-081 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Claw (10) - Flip a coin. If tails, this attack does nothing. | [C][C] Wing Attack (20) Squirtle (RG-82) RG RG-082 Water Basic 50 Lightning 1 Common [W] Sleepy Ball (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Squirtle (RG-83) RG RG-083 Water Basic 50 Lightning 1 Common [C] Bubble - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Smash Turn (20) - After your attack, you may switch Squirtle with 1 of your Benched Pokemon. Venonat (RG) RG RG-084 Grass Basic 50 Fire 1 Common [C] Psycho Waves - Discard an Energy card attached to Venonat. The Defending Pokemon is now Confused. | [G] Bite (10) Voltorb (RG) RG RG-085 Lightning Basic 50 Fighting 1 Common (Poke-BODY) Floating Electrons - As long as Voltorb has any Energy attached to it, Voltorb's Retreat Cost is 0. | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weedle (RG) RG RG-086 Grass Basic 50 Fire 1 Common [C] Call for Family - Search your deck for up to 2 [G] Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [G] Poison Spurt - Discard a [G] Energy card attached to Weedle. The Defending Pokemon is now Poisoned. Bill's Maintenance RG RG-087 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. Celio's Network RG RG-088 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for a Basic Pokemon or Evolution card (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Removal 2 RG RG-089 Trainer Uncommon Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Switch RG RG-090 Trainer Uncommon Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon. EXP.ALL RG RG-091 Trainer - Pokemon Tool Uncommon Attach EXP.ALL to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | During your opponent's turn, if 1 of your Active Pokemon is Knocked Out by your opponent's attack, you may take 1 basic Energy card attached to that Knocked Out Pokemon and attach it to the Pokemon with EXP.ALL attached to it. If you do, discard EXP.ALL. Great Ball RG RG-092 Trainer Uncommon Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. Life Herb RG RG-093 Trainer Uncommon Flip a coin. If heads, choose 1 of your Pokemon (excluding Pokemon-ex), and remove all Special Conditions and 6 damage counters from that Pokemon (all if there are less than 6). Mt. Moon RG RG-094 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Any Pokemon (both yours and your opponent's) with maximum HP less than 70 can't use any Poke-Powers. Poke Ball RG RG-095 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. PokeDex HANDY909 RG RG-096 Trainer Uncommon Shuffle your deck. Look at 6 cards from the top of your deck, then put them back on top of your deck in any order. Pokemon Reversal RG RG-097 Trainer Uncommon Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Professor Oak's Research RG RG-098 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck, then draw 5 cards. Super Scoop Up RG RG-099 Trainer Uncommon Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand. VS Seeker RG RG-100 Trainer Uncommon Search your discard pile for a Supporter card, show it to your opponent, and put it into your hand. Potion RG RG-101 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch RG RG-102 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Multi Energy RG RG-103 Special Energy Rare Attach Multi Energy to 1 of your Pokemon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides [C] Energy when attached to a Pokemon that already has Special Energy cards attached to it. Blastoise ex (RG) RG RG-104 Water Stage 2 - Wartortle 150 Lightning 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Energy Rain - As often as you like during your turn (before your attack), you may attach a [W] Energy card from your hand to 1 of your Pokemon. Put 1 damage counter on that Pokemon. This power can't be used if Blastoise ex is affected by a Special Condition. | [W][W][W][C] Hyper Whirlpool (80) - Flip a coin until you get tails. For each heads, your opponent discards an Energy card attached to the Defending Pokemon. Charizard ex (RG) RG RG-105 Fire Stage 2 - Charmeleon 160 Water/Lightning 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Energy Flame - All Energy attached to Charizard ex are [R] Energy instead of its usual type. | [C][C][C] Slash (50) | [R][R][R][R][R] Burn Down (200) - Discard 5 [R] Energy attached to Charizard ex. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, and any other effects on the Defending Pokemon. Clefable ex (RG) RG RG-106 Colorless Stage 1 - Clefairy 100 Fighting 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C][C] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type that Pokemon is, Clefable ex's type is still [C].) Clefable ex performs that attack. | [C][C] Moon Impact (40) Electrode ex (RG) RG RG-107 Lightning Stage 1 - Voltorb 90 Fighting 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Extra Energy Bomb - Once during your turn (before your attack), you may discard Electrode ex and all cards attached to it (this counts as Knocking Out Electrode ex). If you do, search your discard pile for 5 Energy cards and attach them to any of your Pokemon (excluding Pokemon-ex) in any way you like. This power can't be used if Electrode ex is affected by a Special Condition. | [L][C] Crush and Burn (30+) - You may discard as many Energy as you like attached to your Pokemon in play. If you do, this attack does 30 damage plus 20 more damage for each Energy you discarded. Gengar ex (RG) RG RG-108 Psychic Stage 2 - Haunter 150 Psychic/Dark Fighting/Colorless -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [P][C] Poltergeist (40+) - Look at your opponent's hand. This attack does 40 damage plus 10 more damage for each Trainer card in your opponent's hand. | [P][P][C] Prize Count (60+) - If you have more Prize cards left than your opponent, this attack does 60 damage plus 40 more damage. Gyarados ex (RG) RG RG-109 Water Stage 1 - Magikarp 130 Lightning 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [W][C] Twister (40) - Flip 2 coins. For each heads, choose 1 Energy attached to the Defending Pokemon, if any, and discard it. If both are tails, this attack does nothing. | [W][W][C][C][C] Dragon Rage (100) Mr. Mime ex (RG-110) RG RG-110 Psychic Basic 80 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Magic Odds - If Mr. Mime ex would be damaged by an attack, prevent that attack's damage done to Mr. Mime ex if that damage is 10, 30, 50, 70, 90, 110, 130, 150, or 170. | [P][C] Breakdown - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon. Mr. Mime ex (RG-111) RG RG-111 Psychic Basic 80 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Magic Evens - If Mr. Mime ex would be damaged by an attack, prevent that attack's damage done to Mr. Mime ex if that damage is 20, 40, 60, 80, 100, 120, 140, 160, or 180. | [P][C] Breakdown - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon. Venusaur ex (RG) RG RG-112 Grass Stage 2 - Ivysaur 150 Fire/Psychic 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Energy Trans - As often as you like during your turn (before your attack), move a [G] Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Venusaur ex is affected by a Special Condition. | [G][C][C] Pollen Hazard (20) - The Defending Pokemon is now Poisoned, Burned, and Confused. | [G][G][G][C][C] Solarbeam (90) Charmander (DR) RG RG-113 Fire Basic 50 Water 1 Rare Holo [R] Flare (10) | [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Charmander. Articuno ex (RG) RG RG-114 Water Basic 110 Metal 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Legendary Ascent - Once during your turn, when you put Articuno ex from your hand onto your Bench, you may switch 1 of your Active Pokemon with Articuno ex. If you do, you may also move any number of basic [W] Energy cards attached to your Pokemon to Articuno ex. | [W][W][C] Cold Crush (50) - You may discard an Energy card attached to Articuno ex. If you do, your opponent discards an Energy card attached to the Defending Pokemon. Moltres ex (RG) RG RG-115 Fire Basic 110 Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Legendary Ascent - Once during your turn, when you put Moltres ex from your hand onto your Bench, you may switch 1 of your Active Pokemon with Moltres ex. If you do, you may also any number of basic [R] Energy cards attached to your Pokemon to Moltres ex. | [R][R][C] Crushing Flames (60) - You may discard an Energy card attached to Moltres ex. If you do, the Defending Pokemon is now Confused. Zapdos ex (RG) RG RG-116 Lightning Basic 110 Lightning 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Legendary Ascent - Once during your turn, when you put Zapdos ex from your hand onto your Bench, you may switch 1 of your Active Pokemon with Zapdos ex. If you do, you may also move any number of basic [L] Energy cards attached to your Pokemon to Zapdos ex. | [L][L][C] Electron Crush (50+) - You may discard an Energy card attached to Zapdos ex. If you do, this attack does 50 damage plus 20 more damage. Azumarill (TR) TR TR-001 Water Stage 1 - Marill 80 Lightning 1 Rare Holo (Poke-POWER) Froth - Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokemon, you may use this power. Each Defending Pokemon is now Paralyzed. | [W][C] Water Punch (20+) - Flip a coin for each [W] Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads. Dark Ampharos (TR) TR TR-002 LD Stage 2 - Dark Flaaffy 120 Fighting 2 Rare Holo (Poke-BODY) Darkest Impulse - As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokemon, put 2 damage counters on that Pokemon. You can't use more than 1 Darkest Impulse Poke-Body each turn. | [C][C] Ram (30) | [L][C][C] Shock Bolt (70) - Discard all [L] Energy attached to Dark Ampharos. Dark Crobat (TR) TR TR-003 GD Stage 2 - Dark Golbat 90 Lightning Fighting -30 1 Rare Holo (Poke-POWER) Black Beam - Once during your turn (before your attack), if Dark Crobat is your Active Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition. | [G][C] Dark Drain - Does 10 damage toe ach of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokemon in play. | [G][C] Skill Dive - Does 30 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Electrode (TR) TR TR-004 LD Stage 1 - Voltorb 70 Fighting 1 Rare Holo (Poke-POWER) Darkness Navigation - Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a [D] or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition. | [L] Energy Bomb (30) - You may move all Energy cards to Dark Electrode to your Benched Pokemon in any way you like. Dark Houndoom (TR-5) TR TR-005 RD Stage 1 - Houndour 70 Fighting Psychic -30 1 Rare Holo [D][C] Shakedown (20) - Choose a card from your opponent's hand without looking and discard it. | [R][C][C] Dark Fire (40+) - You may discard a [R] Energy or [D] Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage. Dark Hypno (TR) TR TR-006 PD Stage 1 - Drowzee 70 Psychic 1 Rare Holo [C] Dark Link - Flip a coin. If heads, choose an attack on 1 of your Pokemon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Dark Hypno's type is still [P][D].) Dark Hypno performs that attack. | [P][C] Black Magic (20x) - Does 20 damage times the number of your opponent's Benched Pokemon. Dark Marowak (TR) TR TR-007 FD Stage 1 - Cubone 70 Grass 1 Rare Holo [C][C] Brick Smash (30) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [F][F][C] Hard Bone (70) - Discard a Basic Pokemon or Evolution card from your hand or this attack does nothing. Dark Octillery (TR) TR TR-008 WD Stage 1 - Remoraid 70 Lightning 1 Rare Holo [W] Black Suction Cups - Does 10 damage to each Defending Pokemon. Flip a coin. If heads, each Defending Pokemon is now Paralyzed. | [C][C] Ink Blast (30+) - Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Dark Slowking (TR) TR TR-009 PD Stage 1 - Slowpoke 80 Grass 1 Rare Holo (Poke-POWER) Cunning - Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition. | [P][C] Litter (20+) - You may discard a combination of up to 2 Pokemon Tool cards and Rocket's Secret Machine cards from your hand. If you do, this attack does 20 damage plus 30 more damage for each card you discarded. Dark Steelix (TR) TR TR-010 DM Stage 1 - Onix 110 Fire Grass -30 4 Rare Holo [C][C] Energy Link (20) - Search your discard pile for an Energy card and attach it to Dark Steelix. | [F][C][C][C] Heavy Impact (60) Jumpluff (TR) TR TR-011 Grass Stage 2 - Skiploom 90 Fire Water -30 0 Rare Holo (Poke-BODY) Buffer - If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead. | [C] Energy Crush (10+) - Does 10 damage plus 10 more damage for each Energy attached toa ll of your opponent's Pokemon. Kingdra (TR) TR TR-012 Water Stage 2 - Seadra 120 Lightning 2 Rare Holo (Poke-BODY) Dragon Veil - As long as Kingdra is in play, each of your Active Pokemon has no Weakness. | [C][C] Hyper Whirlpool (20) - Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon. | [W][C][C] Aqua Sonic (50) - This attack's damage is not affected by Resistance. Piloswine (TR) TR TR-013 Fighting Stage 1 - Swinub 100 Grass 2 Rare Holo [C][C] Sheer Cold (20) - Flip a coin. If heads, each Defending Pokemon can't attack during your opponent's next turn. | [F][F][C][C] Tonnage (60+) - You may do 60 damage plus 40 more damage. If you do, Piloswine does 30 damage to itself. Togetic (TR) TR TR-014 Colorless Stage 1 - Togepi 70 Lightning Fighting -30 1 Rare Holo (Poke-BODY) Holy Shield - Prevent all effects of attacks, including damage, done to Togetic by your opponent's Pokemon that has Dark in its name. | [C][C] Dive (30) | [C][C][C] Rainbow Moves - Choose 1 of your opponent's Benched Pokemon's attacks. Rainbow Movies copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Togetic's type is still [C].) Togetic performs that atack. Dark Dragonite (TR) TR TR-015 Dark Stage 2 - Dark Dragonair 120 Colorless Grass/Fighting -30 2 Rare (Poke-POWER) Dark Trance - As often as you like during your turn (before your attack), you may move a [D] Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Dark Dragonite is affected by a Special Condition. | [W][L] Double Wing Attack - Does 30 damage to each Defending Pokemon. | [C][C][C] Claw Swipe (50) Dark Muk (TR) TR TR-016 GD Stage 1 - Grimer 70 Psychic 1 Rare (Poke-BODY) Sticky Goo - As long as Dark Muk is your Active Pokemon, your opponent pays [C][C] more to retreat his or her Active Pokemon. | [C][C] Slimy Water (10x) - Does 10 damage times the number of [C] Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost). | [G][C] Acidic Poison (10) - The Defending Pokemon is now Burned and Poisoned. Dark Raticate (TR) TR TR-017 Dark Stage 1 - Rattata 70 Fighting 0 Rare [D] Dark Seed - The Defending Pokemon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokemon at the end of your opponent's next turn. | [C][C] Spread Poison (10) - The Defending Pokemon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Sandslash (TR) TR TR-018 FD Stage 1 - Sandshrew 70 Grass 0 Rare (Poke-BODY) Poison Payback - If Dark Sandslash is your Active Pokemon and is damaged by an opponent's attack (even if Dark Sandslash is Knocked Out), the Attacking Pokemon is now Poisoned. | [C][C][C] Swift (50) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Dark Tyranitar (TR-19) TR TR-019 Dark Stage 2 - Dark Pupitar 120 Fighting Psychic -30 2 Rare [C] Grind (10+) - Does 10 damage plus 10 more damage for each Energy attached to Dark Tyranitar. | [D][C][C] Spinning Tail - Does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [D][D][C][C][C] Bite Off (70+) - If the Defending Pokemon is Pokemon-ex, this attack does 70 damage plus 50 more damage. Dark Tyranitar (TR-20) TR TR-020 FD Stage 2 - Dark Pupitar 120 Grass 3 Rare (Poke-BODY) Sand Damage - As long as Dark Tyranitar is your Active Pokemon, put 1 damage counter on each of your opponent's Benched Basic Pokemon between turns. You can't use more than 1 Sand Damage Poke-Body between turns. | [F][C][C] Second Strike (50+) - If the Defending Pokemon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage. Delibird (TR) TR TR-021 Water Basic 70 Metal 1 Rare (Poke-POWER) Gift Exchange - Once during your turn (before your attack), if Delibird is your Active Pokemon, you may shuffle 1 card from your hand into your deck. Then, draw a card. This power can't be used if Delibird is affected by a Special Condition. | [C][C] Souvenir - Flip 3 coins. If 1 of them is heads, put 4 damage counters on the Defending Pokemon. If 2 of them are heads, remove 1 damage counter from the Defending Pokemon. If all of them are heads, put 10 damage counters on the Defending Pokemon. If all of them are tails, remove all damage counters from the Defending Pokemon. Furret (TR) TR TR-022 Colorless Stage 1 - Sentret 80 Fighting 1 Rare [C] Quick Change - Choose up ot 3 cards in our hand and put them on top of your deck. Then, search your deck for that many cards and put them into your hand. Shuffle your deck afterward. | [C][C] Quick Tail Smash (30) - Before doing damage, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing. Ledian (TR) TR TR-023 Grass Stage 1 - Ledyba 70 Fire 1 Rare (Poke-BODY) Powder Protection - Any damage done to Ledian by attacks from Pokemon that has an owner in its name is reduced by 40. | [C][C] Split Spiral Punch (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C][C] Tackle (50) Magby (TR) TR TR-024 Fire Basic 50 Water 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby. | [C] Detour - If you have a Supporter card in play, use the effect on that card as the effect of this attack. Misdreavus (TR) TR TR-025 Psychic Basic 60 Dark Fighting -30 1 Rare (Poke-POWER) Dark Spell - Once during your turn (before your attack), if Misdreavus is your Active Pokemon, you may flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokemon. This power can't be used if Misdreavus is affected by a Special Condition or if your other Active Pokemon is not Misdreavus. | [P][C] Hide in Shadows (20) - Switch Misdreavus with 1 of your Benched Pokemon. Quagsire (TR) TR TR-026 Water Stage 1 - Wooper 80 Grass 2 Rare (Poke-BODY) Saturation - When you attach a [R] Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counters from Quagsire. | [W] Hyper Pump (20+) - Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but nto used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. Qwilfish (TR) TR TR-027 Water Basic 60 Lightning 1 Rare (Poke-BODY) Spiny - If Qwilfish is your Active Pokemon and is damaged by an opponent's attack (even if Qwilfish is Knocked Out), flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokemon. | [W][C] Stun Poison (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. Yanma (TR) TR TR-028 Grass Basic 70 Lightning Fighting -30 1 Rare [C] Quick Charge - Search your deck for up to 4 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Dark Arbok (TR) TR TR-029 GD Stage 1 - Ekans 90 Psychic 1 Uncommon [G] Swallow Up (10+) - Before doing damage, count the remaining HP of the Defending Pokemon and Dark Arbok. If the Defending Pokemon has fewer remaining HP than Dark Arbok's, this attack does 10 damage plus 30 more damage. | [C][C] Extra Poison (30) - If the Defending Pokemon is Pokemon-ex, the Defending Pokemon is now Asleep and Poisoned. Dark Ariados (TR) TR TR-030 GD Stage 1 - Spinarak 70 Fire 1 Uncommon [C] Super Poison Breath - Each Defending Pokemon is now Poisoned. | [G][C][C] Breaking Impact - Choose 1 of your opponent's Pokemon. This attack does 20 damage for each [C] Energy in that Pokemon's Retreat Cost (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Dragonair (TR-31) TR TR-031 Dark Stage 1 - Dratini 70 Colorless Grass/Fighting -30 1 Uncommon (Poke-POWER) Evolutionary Light - Once during your turn (before your attack), if Dark Dragonair is your Active Pokemon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition. | [W][L] Dragon Rage (30) Dark Dragonair (TR-32) TR TR-032 Dark Stage 1 - Dratini 80 Colorless Grass/Fighting -30 1 Uncommon [W][C] Double Tackle - Does 20 damage to each Defending Pokemon. | [L][C][C] Crushing Blow (40) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. Dark Flaaffy (TR) TR TR-033 LD Stage 1 - Mareep 80 Fighting 1 Uncommon [C] Thunder Slash (10) - If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn. | [L][C] Headbutt (20) Dark Golbat (TR) TR TR-034 GD Stage 1 - Zubat 70 Psychic 0 Uncommon [G] Night Ambush - Does 30 damage to 1 of your opponent's Pokemon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Golduck (TR) TR TR-035 WD Stage 1 - Psyduck 70 Lightning 1 Uncommon [W][C] Darkness Shield (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokemon during your opponent's next turn. | [W][C][C] Cold Crush (40) - You may discard an Energy card attached to Dark Golduck. IF you do, discard an Energy attached to the Defending Pokemon. Dark Gyarados (TR) TR TR-036 WD Stage 1 - Magikarp 80 Lightning Fighting -30 2 Uncommon (Poke-BODY) Dark Scale - If Dark Gyarados is your Active Pokemon and is Knocked Out by an opponent's attack, put 3 damage counters on the Attacking Pokemon. | [W][C] Sharp Fang (30) | [W][C][C] Dark Streak (40) - Flip a coin. If heads, each Defending Pokemon is now Paralyzed. Dark Houndoom (TR-37) TR TR-037 RD Stage 1 - Houndour 70 Water 1 Uncommon (Poke-POWER) Fire Breath - Once during your turn (before your attack), if Dark Houndoom is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition. | [R][C][C] Fire Payback (40+) - If you have less Benched Pokemon than your opponent, this attack does 40 damge plus 20 more damage. Dark Magcargo (TR) TR TR-038 RD Stage 1 - Slugma 80 Water 2 Uncommon [C] Energy Press (10+) - Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokemon. | [F][C][C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Magneton (TR) TR TR-039 LD Stage 1 - Magnemite 70 Fighting 1 Uncommon [L][C] Magnetic Lines (20) - If your opponent has at least 2 Pokemon in play, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon. | [L][C][C] Poison Pulse (40) - The Defending Pokemon is now Poisoned. Dark Pupitar (TR-40) TR TR-040 FD Stage 1 - Larvitar 70 Grass 1 Uncommon [C] Explosive Evolution - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward. | [F][C] Double Tackle - Does 20 damage to each Defending Pokemon. Dark Pupitar (TR-41) TR TR-041 FD Stage 1 - Larvitar 80 Grass 2 Uncommon [C][C] Dark Streak (20) - Flip a coin. If heads, each Defending Pokemon is now Paralyzed. | [F][C][C] Rock Tumble (40) - This attack's damage is not affected by Resistance. Dark Weezing (TR) TR TR-042 GD Stage 1 - Koffing 80 Psychic 2 Uncommon (Poke-BODY) Methane Leak - As long as Dark Weezing is your Active Pokemon, put 1 damage counter on each Pokemon that remains Poisoned between turns. | [C] Smog - The Defending Pokemon is now Poisoned. | [G][C][C] Darkness Charge (50) - Put 2 damage counters on Dark Weezing. Heracross (TR) TR TR-043 Fighting Basic 70 Psychic 1 Uncommon (Poke-BODY) Crust - Any damage done to Heracross by attacks from your opponent's Basic Pokemon is reduced by 20 (after applying Weakness and Resistance). | [F][C] Get Even (20+) - If you have more Prize cards left than your opponent, this attack does 20 damage plus 10 more damage for each Prize card more than your opponent. Magmar (TR) TR TR-044 Fire Basic 70 Water 1 Uncommon [C] Dump and Draw - Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded. | [R][C][C] Flame Tail (40) Mantine (TR) TR TR-045 Water Basic 70 Lightning 1 Uncommon (Poke-POWER) Ripples - Once during your turn (before your attack), you may remove 1 damage counter from 1 of your Pokemon (excluding Mantine). This power can't be used if Mantine is affected by a Special Condition. | [W][C] Aqua Slash (30) - Mantine can't attack during your next turn. Rocket's Meowth (TR) TR TR-046 Dark Basic 60 Fighting 1 Uncommon [C] Snatch and Run - Search your deck for a Pokemon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch Rocket's Meowth with 1 of your Benched Pokemon. Shuffle your deck afterward. | [C][C] Miraculous Comeback (10x) - Flip a coin for each Pokemon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Rocket's Meowth does 10 damage times the number of tails to itself. Rocket's Wobbuffet (TR) TR TR-047 Dark Basic 70 Psychic 1 Uncommon [C] Dark Aid - Search your discard pile for Pokemon Tool cards and Rocket's Secret Machine cards. You may either show 1 Pokemon Tool card or Rocket's Secret Machine card to your opponent and put it into your hand, or show a combination of 3 Pokemon Tool cards or Rocket's Secret Machine cards to your opponent and shuffle them into your deck. | [P][C] Amnesia (10) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Seadra (TR) TR TR-048 Water Stage 1 - Horsea 70 Lightning 1 Uncommon [W][C] Confuse Ray (10) - The Defending Pokemon is now Confused. | [W][C][C] Aqua Trick (30) - Move 1 Energy card attached to the Defending Pokemon to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, this effect does nothing. Skiploom (TR) TR TR-049 Grass Stage 1 - Hoppip 60 Fire Water -30 0 Uncommon (Poke-BODY) Buffer - If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead. | [C] Miracle Powder (10) - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. Togepi (TR) TR TR-050 Colorless Basic 40 Fighting 1 Uncommon [C] Yawn - The Defending Pokemon is now Asleep. | [C][C] Mini-Metronome - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokemon is, Togepi's type is still [C].) Togepi performs that attack. Cubone (TR) TR TR-051 Fighting Basic 50 Grass 1 Common [C] Look for Friends - Reveal cards from your deck until you reveal a Basic Pokemon. Show that card to your opponent and put it into your hand. Shuffle the other revealed card into your deck. (If you don't reveal a Basic Pokemon, shuffle all the revealed cards back into your deck.) | [F] Bonemerang (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Dratini (TR-52) TR TR-052 Colorless Basic 40 1 Common [C] Pound (10) Dratini (TR-53) TR TR-053 Colorless Basic 50 Colorless Grass/Fighting -30 1 Common [C] Dragon Song - Each Defending Pokemon is now Asleep. | [W][L] Tail Strike (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Drowzee (TR) TR TR-054 Psychic Basic 50 Psychic 1 Common (Poke-BODY) Insomnia - Drowzee can't be Asleep. | [C] Soothing Wave (10) - Flip a coin. If heads, each Defending Pokemon is now Asleep. Ekans (TR) TR TR-055 Grass Basic 60 Psychic 1 Common [C] Tail Wrap - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Grimer (TR) TR TR-056 Grass Basic 50 Psychic 1 Common [C] Taunt - Choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [C][C] Spit Poison (10) - The Defending Pokemon is now Poisoned. Hoppip (TR) TR TR-057 Grass Basic 30 Fire Water -30 1 Common (Poke-BODY) Buffer - If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead. | [C] Miracle Powder - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. Horsea (TR) TR TR-058 Water Basic 50 Lightning 1 Common [C] Water Plant - Search your discard pile for up to 2 [W] Energy cards, show them to your opponent, and put them into your hand. | [W][W] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Houndour (TR-59) TR TR-059 Fire Basic 50 Water 1 Common [C] Rear Kick (10) | [R][C] Smokescreen (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Houndour (TR-60) TR TR-060 Fire Basic 50 Water 1 Common (Poke-BODY) Dark Lift - If Houndour has any [D] Energy attached to it, the Retreat Cost for Houndour is 0. | [R] Firebreathing (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Koffing (TR) TR TR-061 Grass Basic 50 Psychic 1 Common (Poke-BODY) Knockout Gas - If Koffing is your Active Pokemon and is Knocked Out by an opponent's attack, the Attacking Pokemon is now Confused and Poisoned. | [C] Gnaw (10) Larvitar (TR-62) TR TR-062 Fighting Basic 50 Grass 1 Common [F] Fury Attack (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Larvitar (TR-63) TR TR-063 Fighting Basic 50 Grass 1 Common [C] Light Punch (10) | [F][C] Dig Drain (20) - Remove 1 damage counter from Larvitar. Ledyba (TR) TR TR-064 Grass Basic 50 Fire 1 Common [C] Call for Family - Search your deck for a [G] Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [G][C] Beat (20) Magikarp (TR) TR TR-065 Water Basic 30 Lightning 1 Common [W] Call for Friends - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. Magnemite (TR) TR TR-066 Lightning Basic 50 Fighting 1 Common [C] Sonicboom (10) - This attack's damage isn't affected by Weakness or Resistance. Mareep (TR) TR TR-067 Lightning Basic 50 Fighting 1 Common [C] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Marill (TR) TR TR-068 Water Basic 50 Lightning 1 Common [C] Minor Errand-Running - Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Onix (TR) TR TR-069 Fighting Basic 80 Water 3 Common [C] Horn Rush (10) - Flip a coin. If tails, this attack does nothing. | [F][C] Granite Head (20) - During your opponent's next turn, any damage done to Onix by attacks is reduced by 10 (after applying Weakness and Resistance). Psyduck (TR) TR TR-070 Water Basic 50 Lightning 1 Common [C] Gentle Slap (10) | [W] Headache - Flip a coin. If heads, your opponent can't play a Trainer card from his or her hand until the end of your opponent's next turn. Rattata (TR-71) TR TR-071 Colorless Basic 40 Fighting 1 Common (Poke-BODY) Scramble - As long as your opponent has any Pokemon-ex as his or her Active Pokemon, the Retreat Cost for Rattata is 0. | [C] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Rattata (TR-72) TR TR-072 Colorless Basic 40 Fighting 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C] Snarl - Flip a coin. If heads, this attack does 10 damage to the Defending Pokemon. If tails, the Defending Pokemon is now Paralyzed. Remoraid (TR) TR TR-073 Water Basic 50 Lightning 1 Common [C] Energy Draw - Flip a coin. If heads, search your deck for a basic Energy card and attach it to Remoraid. Shuffle your deck afterward. | [W] Razor Fin (10) Sandshrew (TR) TR TR-074 Fighting Basic 50 Grass 1 Common [C] Rear Kick (10) | [C][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Sentret (TR) TR TR-075 Colorless Basic 50 Fighting 1 Common [C] Friend Search - Look at the top 5 cards of your deck. Choose a Basic Pokemon or Evolution card you find there, show it to your opponent, and put it into your hand. Put the 4 other cards back on top of your deck. Shuffle your deck afterward. | [C] Surprise Attack (20) - Flip a coin. If tails, this attack does nothing. Slowpoke (TR) TR TR-076 Psychic Basic 50 Psychic 1 Common (Poke-BODY) Dense - Any damage done to Slowpoke by attacks from your opponent's Evolved Pokemon is reduced by 10 (after applying Weakness and Resistance). | [C] Bite (10) Slugma (TR) TR TR-077 Fire Basic 50 Water 2 Common [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | [C][C] Heat Tackle (30) - Slugma does 10 damage to itself. Spinarak (TR) TR TR-078 Grass Basic 50 Fire 1 Common [C] Collect - Draw a card. | [G][C] Rising Lunge (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Swinub (TR) TR TR-079 Fighting Basic 50 Grass 1 Common [C] Tackle (10) | [C][C] Rest - Remove all Special Conditions and all damage counters from Swinub. Swinub is now Asleep. Voltorb (TR) TR TR-080 Lightning Basic 40 Fighting 1 Common [C] Psycho Waves - Discard an Energy card attached to Voltorb. The Defending Pokemon is now Confused. | [C] Thunder Wave (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Wooper (TR) TR TR-081 Water Basic 50 Grass 1 Common (Poke-BODY) Saturation - When you attach a [W] Energy card from your hand to Wooper, remove all Special Conditions and 1 damage counter from Wooper. | [W] Wave Splash (10) Zubat (TR) TR TR-082 Grass Basic 50 Psychic 1 Common [C] Dark Streak - Flip a coin. If heads, each Defending Pokemon is now Paralyzed. | [G][C] Ambush (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Copycat TR TR-083 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards. Pokemon Retriever TR TR-084 Trainer - Rocket's Secret Machine Uncommon Search your discard pile for Basic Pokemon and Evolution cards. You may either show 1 Basic Pokemon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokemon or Evolution cards to your opponent and shuffle them into your deck. Pow! Hand Extension TR TR-085 Trainer - Rocket's Secret Machine Uncommon You may use this card only if you have more Prize cards left than your opponent. | Move 1 Energy card attached to the Defending Pokemon to another of your opponent's Pokemon. Or, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Rocket's Admin. TR TR-086 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Each player shuffles his or her hand into his or her deck. Then, each player counts his or her Prize cards left and draws up to that many cards. (You draw your cards first.) Rocket's Hideout TR TR-087 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each Pokemon with Dark or Rocket's in its name (both yours and your opponent's) gets +20 HP. Rocket's Mission TR TR-088 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. Then, draw 3 cards. If you discarded a Pokemon that has Dark or Rocket's in its name, draw 4 cards instead. Rocket's Poke Ball TR TR-089 Trainer Uncommon Search your deck for a Pokemon with Dark in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Rocket's Tricky Gym TR TR-090 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each Pokemon with Dark or Rocket's in its name (both yours and your opponent's) can use attacks on this card instead of its own. | [C] Feint Attack - Does 20 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Surprise! Time Machine TR TR-091 Trainer - Rocket's Secret Machine Uncommon Choose 1 of your Evolved Pokemon, remove the highest Stage Evolution card from it, and shuffle it into your deck (this counts as devolving that Pokemon). If that Pokemon remains in play, search your deck for an Evolution card that evolves from that Pokemon and put it onto that Pokemon (this counts as evolving that Pokemon). Shuffle your deck afterward. Swoop! Teleporter TR TR-092 Trainer - Rocket's Secret Machine Uncommon Search your deck for a Basic Pokemon (excluding Pokemon-ex) and switch it with 1 of your Basic Pokemon (excluding Pokemon-ex) in play. (Any cards attached to that Pokemon, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Place the first Basic Pokemon in the discard pile. Shuffle your deck afterward. Venture Bomb TR TR-093 Trainer - Rocket's Secret Machine Uncommon Flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokemon. If tails, put 1 damage counter on 1 of your Pokemon. Dark Metal Energy TR TR-094 Special Energy Uncommon Attach Dark Metal Energy to 1 of your Pokemon. While in play, Dark Metal Energy provides [D] Energy and [M] Energy, but provides only 1 Energy at a time. (Doesn't count as a basic energy card when not in play and has no effect other than providing Energy.) R Energy TR TR-095 Special Energy Uncommon R Energy can be attached only to a Pokemon that has Dark or Rocket's in its name. While in play, R Energy provides 2 [D] Energy. (Doesn't count as a basic Energy card.) If the Pokemon R Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). When your turn ends, discard R Energy. Rocket's Articuno ex (TR) TR TR-096 Dark Basic 100 Metal 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Darkness Veil - As long as Rocket's Articuno ex has any [D] Energy attached to it, prevent all effects, except damage, by an opponent's attack done to Rocket's Articuno ex. | [C] Freeze Solid (10) - Search your discard pile for a [W] Energy card and attach it to Rocket's Articuno ex. | [W][W][C] Ice Wing (50) Rocket's Entei ex (TR) TR TR-097 Dark Basic 100 Water 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dark Condition - As long as Rocket's Entei ex has any [D] Energy attached to it, Rocket's Entei ex has no Weakness. | [C] Energy Link (10) - Search your discard pile for an Energy card and attach it to Rocket's Entei ex. | [R][R][C] Volcanic Ash - Discard 2 Energy attached to Rocket's Entei ex and then choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rocket's Hitmonchan ex (TR) TR TR-098 Dark Basic 100 Psychic 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Strikes Back - If Rocket's Hitmonchan ex is your Active Pokemon and is damaged by an opponent's attack (even if Rocket's Hitmonchan ex is Knocked Out), put 2 damage counters on the Attacking Pokemon. | [F] Mach Punch (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][C] Magnum Punch (60) Rocket's Mewtwo ex (TR) TR TR-099 Dark Basic 100 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [P] Darkness Switch - Discard an Energy card attached to Rocket's Mewtwo ex, and then switch all damage counters on Rocket's Mewtwo ex with those on the Defending Pokemon. (If an effect of this attack is prevented, this attack does nothing.) | [P][C][C] Hypnoblast (40) - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][C][C][C] Psyburn (70) Rocket's Moltres ex (TR) TR TR-100 Dark Basic 100 Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dark Lift - If Rocket's Moltres ex has any [D] Energy attached to it, the Retreat Cost for Rocket's Moltres ex is 0. | [R][C] Fire Dance (30) - Search your discard pile for a [R] Energy card and attach it to 1 of your Pokemon. | [R][R][C] Combustion (50) Rocket's Scizor ex (TR) TR TR-101 Dark Stage 1 - Rocket's Scyther ex 120 Fire Grass -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dual Armor - As long as Rocket's Scizor ex has any [M] Energy attached to it, Rocket's Scizor ex is both [D] and [M] type. | [C][C][C] Rotating Claws (50) - You may discard an Energy card attached to Rocket's Scizor ex. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Rocket's Scizor ex. Rocket's Scyther ex (TR) TR TR-102 Dark Basic 80 Fire Fighting -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dual Armor - As long as Rocket's Scyther ex has any [G] Energy attached to it, Rocket's Scyther ex is both [G] and [D] type. | [C] Bounce (10) - After your attack, you may switch Rocket's Scyther ex with 1 of your Benched Pokemon. | [C][C][C] Slashing Strike (40) - Rocket's Scyther ex can't use Slashing Strike during your next turn. Rocket's Sneasel ex (TR) TR TR-103 Dark Basic 90 Fighting Psychic -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [D] Drag Off (10) - Before doing damage, you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. If you do, this attack does 10 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [D][D][C] Dark Ring (30+) - Does 30 damage plus 10 more damge for each of your [D] Pokemon in play. Rocket's Snorlax ex (TR) TR TR-104 Dark Basic 100 Fighting 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dark Healer - As long as Rocket's Snorlax ex has any [D] Energy attached to it, remove 1 damage counter from Rocket's Snorlax ex between turns. | [C][C] Poison Claws (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C][C] Collapse (60) - Rocket's Snorlax ex is now Asleep. Rocket's Suicune ex (TR) TR TR-105 Dark Basic 100 Lightning 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dark and Clear - As long as Rocket's Suicune ex has any [D] Energy attached to it, Rocket's Suicune ex can't be affected by any Special Conditions. | [C] Icy Wind (10) - The Defending Pokemon is now Asleep. | [W][W][C] Hyper Splash (50+) - If the Defending Pokemon is a Stage 2 Evolved Pokemon, this attack does 50 damage plus 40 more damage. Rocket's Zapdos ex (TR) TR TR-106 Dark Basic 100 Lightning 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Darkness Guard - As long as Rocket's Zapdos ex has any [D] Energy attached to it, damage done to Rocket's Zapdos ex by an opponent's attack is reduced by 10 (after applying Weakness and Reistance). | [C] Plasma (10) - Search your discard pile for a [L] Energy card and attach it to Rocket's Zapdos ex. | [L][L][C] Raging Thunder (60) - This attack does 30 damage to 1 of your Pokemon. Mudkip [*] (TR) TR TR-107 Water Basic 70 Lightning 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [W] Whirlpool - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. | [W][W] Spring Back (20+) - If your opponent has only 1 Prize card left, this attack does 20 damage plsu 50 more damage and the Defending Pokemon is now Asleep. Torchic [*] (TR) TR TR-108 Fire Basic 70 Water 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [R] Fireworks (20) - Flip a coin. If tails, discard a [R] Energy card attached to Torchic [*]. | [R][R] Spring Back (20+) - If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokemon is now Confused. Treecko [*] (TR) TR TR-109 Grass Basic 70 Fire Water -30 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [C] Tackle (10) | [G][G] Spring Back (20+) - If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokemon is now Poisoned. Charmeleon (DR) TR TR-110 Fire Stage 1 - Charmander 70 Water 1 Rare Holo [R] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][C] Fireworks (40) - Flip a coin. If tails, discard a [R] Energy card attached to Charmeleon. Here Comes Team Rocket! TR TR-111 Trainer - Supporter Rare Holo You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Each player plays with his or her Prize cards face up for the rest of the game. Altaria (DX) DX DX-001 Colorless Stage 1 - Swablu 70 Lightning Fighting -30 1 Rare Holo (Poke-BODY) Safeguard - Prevent all effects of attacks, including damage, done to Altaria by your opponent's Pokemon-ex. | [L] Double Wing Attack - Does 20 damage to each Defending Pokemon. | [W][C][C] Dive (50) Beautifly (DX) DX DX-002 Grass Stage 2 - Silcoon 100 Fire 1 Rare Holo (Poke-BODY) Hunch - As long as Beautifly's remaining HP is 40 or less, Beautifly does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [G] Luring Antenna (20) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [G][C][C] Cutting Wind (50) Breloom (DX) DX DX-003 Fighting Stage 1 - Shroomish 80 Psychic 1 Rare Holo [C] Leaf Poison (20) - If Breloom has any [G] Energy attached to it, the Defending Pokemon is now Poisoned. | [F][C][C] Hustle Punch (70-) - During your next turn, Hustle Punch attack's base damage is 50 instead of 70. Camerupt (DX) DX DX-004 Fire Stage 1 - Numel 90 Water 2 Rare Holo [C] Back Burner - Search your discard pile for up to 2 basic Energy cards and attach them to your Pokemon in any way you like. | [R][C][C] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Claydol (DX) DX DX-005 Fighting Stage 1 - Baltoy 80 Water 1 Rare Holo (Poke-POWER) Psychic Trace - Once during your turn (before your attack), if Claydol is your Active Pokemon, you may shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition. | [C][C] Ancient Mantra (20+) - If Claydol has any [P] Energy attached to it, the Defending Pokemon is now Confused. If Claydol has any [F] Energy attached to it, this attack does 20 damage plus 20 more damage. Crawdaunt (DX) DX DX-006 Dark Stage 1 - Corphish 70 Grass Psychic -30 1 Rare Holo (Poke-BODY) Dark Protection - Any damage done to Crawdaunt by your opponent's attack is reduced by 10 for each [D] Energy attached to Crawdaunt (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way. | [C][C] Bubblebeam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [D][C][C] Cross-Cut (40+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 40 damage plus 20 more damage. Dusclops (DX) DX DX-007 Psychic Stage 1 - Duskull 70 Dark Fighting -30 1 Rare Holo [P] Psychic Removal (20) - Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokemon. | [P][P][C] Powerful Hand - Count the number of cards in your hand. Put that many damage counters on the Defending Pokemon. You can't put more than 7 damage counters in this way. Gyarados (DX) DX DX-008 Water Stage 1 - Magikarp 90 Lightning 2 Rare Holo [W] Dargon Spark - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Full Retaliation (20x) - Does 20 damage times the number of damage counters on all of your Magikarp. | [W][W][C][C] Pulverize (50+) - If the Defending Pokemon already has at least 2 damage counters on it, this attack does 50 damage plus 50 more damage. Jirachi (DX) DX DX-009 Metal Basic 60 Fire Grass -30 1 Rare Holo (Poke-POWER) Wishing Star - Once during your turn (before your attack), if Jirachi is your Active Pokemon, you may look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle your deck afterward. Jirachi and your other Active Pokemon, if any, are now Asleep. This power can't be used if Jirachi is affected by a Special Condition. | [M][C] Metallic Blow (20+) - If the Defending Pokemon has any Poke-Bodies, this attack does 20 damage plus 30 more damage. Ludicolo (DX-10) DX DX-010 Water Stage 2 - Lombre 100 Lightning 2 Rare Holo (Poke-POWER) Swing Dance - Once during your turn (before your attack), you may draw a card. This power can't be used if Ludicolo is affected by a Special Condition. | [W] Healing Steps (30) - You may discard as many cards as you like from your hand. If you do, remove that many damage counters from Ludicolo. | [W][C][C] Circular Steps (10x) - Does 10 damage times the number of Pokemon in play (both yours and your opponent's), excluding Ludicolo. Metagross (DX) DX DX-011 Psychic Stage 2 - Metang 100 Psychic 2 Rare Holo (Poke-POWER) Super Connectivity - Once during your turn (before your attack), you may search your discard pile for a [P] or [M] Energy card and attach it to your Active Pokemon. Then, put 1 damage counter on that Pokemon. This power can't be used if Metagross is affected by a Special Condition. | [P][C] Link Blast (70) - If Metagross and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 40 instead of 70. Mightyena (DX) DX DX-012 Dark Stage 1 - Poochyena 70 Fighting Psychic -30 0 Rare Holo [C] Seek Out - Search your deck for 1 card and put it into your hand. Shuffle your deck afterward. | [C][C] Pull Away (30) - If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until the opponent has 4 cards left in his or her hand. Ninjask (DX) DX DX-013 Grass Stage 1 - Nincada 70 Lightning 0 Rare Holo (Poke-BODY) Fast Protection - Prevent all effects, including damage, done to Ninjask by your opponent's attacks from his or her Basic Pokemon. | [C] Swords Dance - During your next turn, Ninjask's Slash attack's base damage is 80. | [C] Slash (30) Shedinja (DX) DX DX-014 Psychic Stage 1 - Nincada 50 0 Rare Holo (Poke-BODY) Empty Shell - When Shedinja is Knocked Out, your opponent doesn't take any Prize cards. | [C] Extra Curse - Put 2 damage counters on the Defending Pokemon. If the Defending Pokemon is Pokemon-ex, put 4 damage counters instead. Slaking (DX) DX DX-015 Colorless Stage 2 - Vigoroth 120 Fighting 3 Rare Holo (Poke-BODY) Lazy Aura - As long as Slaking is your Active Pokemon, any damage done by attacks from your opponent's Pokemon-ex is reduced by 30 (before applying Weakness and Resistance). | [C][C] Amnesia (20) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [C][C][C][C] Lazy Headbutt (70) - Slaking is now Asleep. Deoxys (DX-16) DX DX-016 Psychic Basic 70 Psychic 1 Rare (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][C] Link Blast (40) - If Doexys and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 20 instead of 40. Deoxys (DX-17) DX DX-017 Psychic Basic 70 Psychic 1 Rare (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][C][C] Energy Crush (10+) - Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon. Deoxys (DX-18) DX DX-018 Psychic Basic 70 Psychic 1 Rare (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][C] Barrier Attack (20) - During your opponent's next turn, any damage done to Deoxys by attacks is reduced by 30 (after applying Weakness and Resistance). Ludicolo (DX-19) DX DX-019 Water Stage 2 - Lombre 100 Lightning 2 Rare (Poke-POWER) Happy Dance - Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokemon. You can't use more than 1 Happy Dance Poke-Power each turn. This power can't be used if Ludicolo is affected by a Special Condition. | [C][C][C] Water Punch (40+) - Flip a coin for each [W] Energy attached to Ludicolo. This attack does 40 damage plus 20 more damage for each heads. Magcargo (DX-20) DX DX-020 Fire Stage 1 - Slugma 80 Water 3 Rare (Poke-POWER) Smooth Over - Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of your deck. This power can't be used if Magcargo is affected by a Special Condition. | [C] Knock Over (10) - You may discard any Stadium card in play. | [R][C][C] Combustion (50) Pelipper (DX) DX DX-021 Water Stage 1 - Wingull 70 Lightning Fighting -30 1 Rare [C] Bay Dance (10) - During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, the attack does 30 more damage (before applying Weakness and Resistance). | [W][C][C] Aqua Sonic (50) - This attack's damage is not affected by Resistance. Rayquaza (DX) DX DX-022 Colorless Basic 80 Colorless 1 Rare (Poke-BODY) Dragon Aura - As long as Rayquaza has any basic [R] Energy cards and any basic [L] Energy cards attached to it, prevent all effects, except damage, by an opponent's attack done to Rayquaza. | [C][C] Tumbling Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Sableye (DX) DX DX-023 Dark Basic 60 Colorless -30 1 Rare (Poke-POWER) Night Vision - Once during your turn (before your attack), if Sableye is your Active Pokemon, you may look at your opponent's hand. This power can't be used if Sableye is affected by a Special Condition. | [C] Slash (10) | [D] Limitation - Your opponent can't play any Supporter cards from his or her hand during your opponent's next turn. Seaking (DX) DX DX-024 Water Stage 1 - Goldeen 70 Lightning 0 Rare [W] Triple Breach - Choose 3 of your opponent's Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Rend (30+) - If the Defending Pokemon already has any damage counters on it, this attack does 30 damage plus 20 more damage. Shiftry (DX) DX DX-025 Grass Stage 2 - Nuzleaf 110 Fire 1 Rare (Poke-POWER) Fan Action - Once during your turn (before your attack), you may switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. This power can't be used if Shiftry is affected by a Special Condition. | [G][C][C] Stadium Power (50+) - If there is any Stadium card in play, this attack does 50 damage plus 20 more damage. Skarmory (DX) DX DX-026 Metal Basic 70 Lightning Fighting -30 1 Rare (Poke-BODY) Metallic Lift - If Skarmory has any [M] Energy attached to it, the Retreat Cost for Skarmory is 0. | [C] Spearhead - Draw a card. | [C][C] Heavy Metal (10+) - Flip a coin fo reach [M] Energy attached to Skarmory. This attack does 10 damage plus 20 more damage for each heads. Tropius (DX) DX DX-027 Grass Basic 80 Fire 1 Rare (Poke-BODY) Tropical Motion - As long as Tropius is your Active Pokemon, your opponent's Active Pokemon have no Resistance. | [G] Miracle Blow - Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition. | [C][C][C][C] Stomp (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Whiscash (DX) DX DX-028 Fighting Stage 1 - Barboach 90 Grass 2 Rare [C] Raging Tremble - Flip a coin. If heads, this attack does 10 damage for each damage counter on Whiscash to each Defending Pokemon. If tails, this attack does 10 damage for each damage counter on Whiscash to the Defending Pokemon. | [F][F][C] Dwindling Wave (70-) - Does 70 damage minus 10 damage for each damage counter on Whiscash. Xatu (DX) DX DX-029 Psychic Stage 1 - Natu 70 Lightning Fighting -30 0 Rare (Poke-BODY) Mirror Coat - If Xatu is Burned or Poisoned by an opponent's attack (even if Xatu is Knocked Out), the Attacking Pokemon is now affected by the same Special Conditions (1 if there is only 1). | [C] Dazzle Dance - Each Defending Pokemon is now Confused. | [P][C] Psyloop (30+) - Does 30 damage plus 30 more damage for each Trainer card your opponent has in play. Donphan (DX) DX DX-030 Fighting Stage 1 - Phanpy 80 Grass 1 Uncommon [F] Spinning Horn - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Rock Hurl (50) - This attack's damage is not affected by Resistance. Golbat (DX) DX DX-031 Grass Stage 1 - Zubat 70 Psychic 0 Uncommon (Poke-BODY) Self-control - Golbat can't be Paralyzed. | [G][C] Spiral Drain (20) - Remove 1 damage counter from Golbat. Grumpig (DX) DX DX-032 Psychic Stage 1 - Spoink 80 Psychic 1 Uncommon (Poke-BODY) Carefree - Grumpig can't be Confused. | [P][C] Hypnoblast (20) - The Defending Pokemon is now Asleep. | [P][C][C] Extra Ball (50+) - If the Defending Pokemon is Pokemon-ex, this attack does 50 damage plus 30 more damage. Lombre (DX-33) DX DX-033 Water Stage 1 - Lotad 70 Lightning 1 Uncommon (Poke-BODY) Aqua Lift - If Lombre has any [W] Energy attached to it, the Retreat Cost for Lombre is 0. | [C][C] Ambush (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Lombre (DX-34) DX DX-034 Water Stage 1 - Lotad 70 Lightning 1 Uncommon (Poke-BODY) Natural Cure - When you attach a [W] Energy card from your hand to Lombre, remove all Special Conditions from Lombre. | [C][C] Blot (20) - Remove 2 damage counters from Lombre. Lotad (DX-35) DX DX-035 Water Basic 50 Lightning 1 Uncommon [W] Surprise (10) - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Lunatone (DX) DX DX-036 Fighting Basic 60 Water 1 Uncommon (Poke-BODY) Moonglow - The Retreat Cost for each Solrock you have in play is 0. | [C] Foresight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | [F][C] Target Beam (20+) - Does 20 damage plus 10 more damage fo reach Solrock you have in play. Magcargo (DX-37) DX DX-037 Fire Stage 1 - Slugma 80 Water 2 Uncommon [C] Headbutt (20) | [R][C][C] Burning Ball (50) - If Magcargo has at least 2 [R] Energy attached to it, the Defending Pokemon is now Burned. Manectric (DX) DX DX-038 Lightning Stage 1 - Electrike 70 Fighting Metal -30 1 Uncommon [L] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Magnetic Tackle (40+) - You may do 40 damage plus 10 more damage for each [L] Energy attached to Manectric. If you do, Manectric does 10 damage to itself. Masquerain (DX) DX DX-039 Grass Stage 1 - Surskit 60 Lightning Fighting -30 0 Uncommon (Poke-BODY) Intimidating Pattern - As long as Masquerain is your Active Pokemon, any damage done by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). You can't use more than 1 Intimidating Pattern Poke-Body each turn. | [G] Stun Spore (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Metang (DX) DX DX-040 Psychic Stage 1 - Beldum 80 Psychic 2 Uncommon [P][C] Psychic Boom (10+) - Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon. | [P][C][C] Quick Blow (40+) - Flip a coin. If heads, this attack does 04 damage plus 20 more damage. Minun (DX) DX DX-041 Lightning Basic 60 Fighting 1 Uncommon [C] Sniff Out - Put any 1 card from your discard pile into your hand. | [L] Negative Spark - Does 20 damage to each of your opponent's Pokemon that has any Poke-Bodies. Don't apply Weakness and Resistance. Nosepass (DX) DX DX-042 Fighting Basic 60 Water 1 Uncommon (Poke-POWER) Magnetic Reversal - Once during your turn (before your attack), if Nosepass is your Active Pokemon, you may flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This power can't be used if Nosepass is affected by a Special Condition. | [C] Sharpen (10) Nuzleaf (DX) DX DX-043 Grass Stage 1 - Seedot 70 Fire 1 Uncommon [C] Eerie Light - The Defending Pokemon is now Confused. | [G][C][C] One-Two Strike (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Plusle (DX) DX DX-044 Lightning Basic 60 Fighting 1 Uncommon [C] Call for Family - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [L] Positive Spark - Does 20 damage toe ach of your opponent's Pokemon that has any Poke-Powers. Don't apply Weakness and Resistance. Shelgon (DX) DX DX-045 Colorless Stage 1 - Bagon 80 Colorless Fire/Fighting -30 2 Uncommon (Poke-BODY) Hard Protection - Prevent all damage done to Shelgon by attacks from your Pokemon. | [R][W] Rock Smash (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Silcoon (DX) DX DX-046 Grass Stage 1 - Wurmple 80 Fire 2 Uncommon [C] Ram (10) | [G][C] Advanced Armor - During your opponent's next turn, prevent all effects of attacks, including damage, done to Silcoon by your opponent's Evolved Pokemon. Solrock (DX) DX DX-047 Psychic Basic 70 Grass 2 Uncommon (Poke-BODY) Sunbeam - The maximum HP for each Luntaone you have in play is now 80. | [C] Scorching Light - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Burned. | [P] Reflected Beam - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon for each Luntatone you have in play. (Don't apply Weakness and Resistance for Benched Pokemon.) Starmie (DX) DX DX-048 Water Stage 1 - Staryu 70 Lightning 1 Uncommon (Poke-BODY) Core Guard - As long as Starmie has any [P] Energy attached to it, damage done to Starmie by attacks is reduced by 10 (after applying Weakness and Resistance). | [W] Energy Flip - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) You may move an Energy attached to that Pokemon to another of your opponent's Pokemon. | [P] Psychic Boom (10+) - Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Swellow (DX) DX DX-049 Colorless Stage 1 - Taillow 70 Lightning Fighting -30 0 Uncommon [C][C] Mid-air Crush - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If heads, your opponent discards 1 Energy card, if any, attached to that Pokemon. | [C][C] Nosedive (40) - Flip a coin. If tails, Swellow does 10 damage to itself. Vigoroth (DX) DX DX-050 Colorless Stage 1 - Slakoth 80 Fighting 2 Uncommon (Poke-BODY) Vigorous Aura - As long as Vigoroth si your Active Pokemon, attacks by each player's Active Pokemon (both if there are 2) do 10 more damage to any Active Pokemon (before applying Weakness and Resistance). | [C][C] Scratch (30) Weezing (DX) DX DX-051 Grass Stage 1 - Koffing 70 Psychic 1 Uncommon [C] Liability - Put damage counters on the Defending Pokemon until it is 10 H P away from being Knocked Out. Weezing does 70 damage to itself. | [G][C] Smogscreen (20) - The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Bagon (DX) DX DX-052 Colorless Basic 50 Colorless Fire/Fighting -30 1 Common [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | [W] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Baltoy (DX) DX DX-053 Fighting Basic 50 Water 1 Common [C] Spinning Attack (10) | [F][C] Selfdestruct (40) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Baltoy does 50 damage to itself. Barboach (DX) DX DX-054 Water Basic 50 Grass 1 Common [C] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [F] Tackle (10) Beldum (DX) DX DX-055 Psychic Basic 50 Psychic 1 Common [C][C] Flip Over (30) - Beldum does 10 damage to itself, and don't apply Weakness and Resistance to this damage. Carvanha (DX) DX DX-056 Dark Basic 50 Grass Psychic-30 1 Common [W] Sharp Fin (10) | [D][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Carvanha. Corphish (DX) DX DX-057 Water Basic 40 Lightning 1 Common (Poke-BODY) Exoskeleton - Any damage done to Corphish by attacks is reduced by 10 (after applying Weakness and Resistance). | [C] Double Chop (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Duskull (DX) DX DX-058 Psychic Basic 40 Dark Fighting -30 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][C] Will-o'-the-wisp (20) Electrike (DX-59) DX DX-059 Lightning Basic 50 Fighting Metal -30 1 Common [L] High Voltage - Flip a coin. If heads, your opponent can't play Trainer cards from his or her hand during his or her next turn. | [C][C] Gnaw (20) Electrike (DX-60) DX DX-060 Lightning Basic 50 Fighting 1 Common [L] Recharge - Search your deck for a [L] Energy card and attach it to Electrike. Shuffle your deck afterward. | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Goldeen (DX) DX DX-061 Water Basic 50 Lightning 1 Common [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W] Waterfall (10) Koffing (DX) DX DX-062 Grass Basic 50 Psychic 1 Common [G] Smog - The Defending Pokemon is now Poisoned. Lotad (DX-63) DX DX-063 Water Basic 50 Lightning 1 Common [C] Rain Splash (10) | [W][C] Aqua Wave (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Magikarp (DX) DX DX-064 Water Basic 30 Lightning 1 Common [C] Leap Out - Switch Magikarp with 1 of your Benched Pokemon. | [W][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Magikarp. Makuhita (DX) DX DX-065 Fighting Basic 50 Psychic 1 Common [C] Thrust (10) - Flip a coin. If tails, this attack does nothing. If heads, discard 1 Energy card attached to the Defending Pokemon. | [F][C] Rising Lunge (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Natu (DX) DX DX-066 Psychic Basic 50 Psychic 1 Common (Poke-BODY) Mirror Coat - If Natu is Burned or Poisoned by an opponent's attack (even if Natu is Knocked Out), the Attacking Pokemon is now affected by the same Special Conditions (1 if ther eis only 1). | [C] Razor Wind (20) - Flip a coin. If tails, this attack does nothing. Nincada (DX) DX DX-067 Grass Basic 50 Fire 1 Common [G] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [C][C] Scratch (20) Numel (DX) DX DX-068 Fire Basic 40 Water 1 Common (Poke-BODY) Dense - Any damage done to Numel by attacks from Evolved Pokemon (both yours and your opponent's) is reduced by 20 (after applying Weakness and Resistance). | [C] Ram (10) Phanpy (DX) DX DX-069 Fighting Basic 50 Grass 1 Common [F] Corkscrew Punch (10) | [C][C] Double Spin (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Poochyena (DX) DX DX-070 Dark Basic 50 Fighting Psychic -30 1 Common [C] Surprise - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [D][C] Sharp Fang (20) Seedot (DX) DX DX-071 Grass Basic 40 Fire 1 Common [C] Collect - Draw a card. | [G] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Shroomish (DX) DX DX-072 Grass Basic 40 Fire Water -30 1 Common [C] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Trip Over (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Slakoth (DX) DX DX-073 Colorless Basic 40 Fighting 1 Common [C] Yawn - The Defending Pokemon is now Asleep. | [C] Flail (10x) - Does 10 damage times the number of damage counters on Slakoth. Slugma (DX-74) DX DX-074 Fire Basic 50 Water 2 Common [C] Collect - Draw a card. | [R] Combustion (10) Slugma (DX-75) DX DX-075 Fire Basic 50 Water 2 Common [C] Magma Ring (10) - The Defending Pokemon can't retreat during your opponent's next turn. | [R][C] Flare (20) Spoink (DX) DX DX-076 Psychic Basic 50 Psychic 1 Common [C] Hypnotic Gaze - The Defending Pokemon is now Asleep. | [C][C] Flop (20) Staryu (DX) DX DX-077 Water Basic 50 Lightning 1 Common [C] Rapid Spin (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch Staryu with 1 of your Benched Pokemon, if any. Surskit (DX) DX DX-078 Grass Basic 50 Fire 1 Common [G] Agility (10) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Surskit during your opponent's next turn. Swablu (DX) DX DX-079 Colorless Basic 40 Lightning Fighting -30 1 Common (Poke-BODY) Fluff - Whenever Swablu would be damaged or affected by an opponent's attack and already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Swablu. | [C] Peck (10) Taillow (DX) DX DX-080 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Fly (10) - Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Taillow during your opponent's next turn. Wingull (DX) DX DX-081 Water Basic 50 Lightning Fighting -30 1 Common [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Wurmple (DX) DX DX-082 Grass Basic 50 Fire 1 Common [C] Ascension - Search your deck for a card that evolves from Wurmple and put it on Wurmple. (This counts as evolving Wurmple.) Shuffle your deck afterward. | [G] Miracle Essence - Flip a coin. If heads, choose 1 Special Conditioin. Each Defending Pokemon is now affected by that Special Condition. Zubat (DX) DX DX-083 Grass Basic 50 Psychic 1 Common (Poke-BODY) Self-control - Zubat can't be Paralyzed. | [C] Bite (10) Balloon Berry DX DX-084 Trainer Uncommon Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Balloon Berry is attached to a Pokemon, that Pokemon's Retreat Cost is 0. When this Pokemon retreats, discard Balloon Berry. Crystal Shard DX DX-085 Trainer - Pokemon Tool Uncommon Attach Crystal Shard to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Crystal Shard is attached to a Pokemon, that Pokemon's type is [C]. If that Pokemon attacks, discard this card at the end of the turn. Energy Charge DX DX-086 Trainer Uncommon Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck. Lady Outing DX DX-087 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Master Ball DX DX-088 Trainer Uncommon Look at the top 7 cards from your deck. Choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward. Meteor Falls DX DX-089 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each player's Active Evolved Pokemon (excluding Pokemon-ex) can use any attack from its Basic Pokemon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) Professor Cozmo's Discovery DX DX-090 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Flip a coin. If heads, draw the bottom 3 cards of your deck. If tails, draw the top 2 cards of your deck. Space Center DX DX-091 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Ignore Poke-Bodies for all Basic Pokemon in play (both yours and your opponent's) (excluding Pokemon-ex and Pokemon that has an owner in its name). Strength Charm DX DX-092 Trainer - Pokemon Tool Uncommon Attach Strength Charm to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | Whenever an attack from the Pokemon that Strength Charm is attached to does damage to the Active Pokemon, the attack does 10 more damage (before applying Weakness and Resistance). Discard Strength Charm at the end of the turn in which this Pokemon attacks. Boost Energy DX DX-093 Special Energy Uncommon Boost Energy can be attached only to an Evolved Pokemon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides [C][C][C] Energy. The Pokemon Boost Energy is attached to can't retreat. If the Pokemon Boost Energy is attached to isn't an Evolved Pokemon, discard Boost Energy. Heal Energy DX DX-094 Special Energy Uncommon Heal Energy provides [C] Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. If Heal Energy is attached to Pokemon-ex, Heal Energy has no effect other than providing Energy. Scramble Energy DX DX-095 Special Energy Uncommon Scramble Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). Scramble Energy provides [C] Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokemon Scramble Energy is attached to isn't an Evolved Pokemon (or evolves into Pokemon-ex), discard Scramble Energy. Crobat ex (DX) DX DX-096 Grass Stage 2 - Golbat 130 Lightning Fighting -30 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Distortion - Once during your turn (before your attack), if Crobat ex is your Active Pokemon, you may put 1 damage counter on 1 of your opponent's Pokemon. This power can't be used if Crobat ex is affected by a Special Condition. | [C][C] Cross Attack (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokemon is now Confused. | [G][G][C] Pester (60+) - If the Defending Pokemon is affected by a Special Condition, this attack does 60 damage plus 40 more damage. Deoxys ex (DX-97) DX DX-097 Psychic Basic 100 Psychic 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][C] Energy Burst (10+) - Does 10 damage plus 10 more damage for each Energy attached to Deoxys ex and the Defending Pokemon. Deoxys ex (DX-98) DX DX-098 Psychic Basic 110 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][C][C] Psyburst (50+) - You may discard 2 Energy attached to Deoxys ex. If you do, this attack does 50 damage plus 20 more damage for each Energy attached to the Defending Pokemon. Deoxys ex (DX-99) DX DX-099 Psychic Basic 90 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [P][C][C] Psychic Shield (50) - Prevent all effects of attacks, including damage, done to Deoxys ex by your opponent's Pokemon-ex during your opponent's next turn. Hariyama ex (DX) DX DX-100 Fighting Stage 1 - Makuhita 110 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Commanding Aura - As long as Hariyama ex is your Active Pokemon, your opponent can't play any Stadium cards from his or her hand. | [F][C] Knock Off (40) - Choose 1 card from your opponent's hand without looking and discard it. | [F][F][C] Pivot Throw (80) - During your opponent's next turn, any damage done to Hariyama ex by attacks is increased by 10 (before applying Weakness and Resistance). Manectric ex (DX) DX DX-101 Lightning Stage 1 - Electrike 100 Fighting Metal -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [L][C] Disconnect (40) - Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. | [L][L][C] Mega Shot - Discard all [L] Energy attached to Manectric ex and then choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rayquaza ex (DX) DX DX-102 Colorless Basic 100 Colorless Water/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Dragon Boost - Once during your turn, when you put Rayquaza ex from your hand onto your Bench, you may move any number of basic Energy cards attached to your Pokemon to Rayquaza ex. | [R][L] Spiral Blast (20x) - Does 20 damage for each basic Energy card attached to Rayquaza ex. Salamence ex (DX) DX DX-103 Colorless Stage 2 - Shelgon 160 Colorless Fire/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dragon Lift - The Retreat Cost for each of your Pokemon (excluding Pokemon-ex and Baby Pokemon) is 0. | [R][C] Flame Jet - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [R][W][C][C] Bright Flame (120) - Discard 2 Energy attached to Salamence ex. Sharpedo ex (DX) DX DX-104 Dark Stage 1 - Carvanha 100 Grass Psychic -30 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C][C] Drag Off (20) - Before doing damage, you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [D][D][C] Darkness Blast (60+) - You may discard a [D] Energy attached to Sharpedo ex. If you do, this attack does 60 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokemon. Latias [*] (DX) DX DX-105 Colorless Basic 80 Colorless Psychic/Fighting -30 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [C] Healing Light (10) - Remove 1 damage counter from each of your Pokemon (including Latias [*]). | [R][W][P] Shooting Star (50+) - If the Defending Pokemon is Pokemon-ex, discard all Energy cards attached to Latias [*] and this attack does 50 damage plus 100 more damage. Latios [*] (DX) DX DX-106 Colorless Basic 80 Colorless Grass/Fighting -30 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [C] Miraculous Light (10) - Remove 1 damage counter and all Special Conditions from Latios [*]. | [G][L][P] Shooting Star (50+) - If the Defending Pokemon is a Stage 2 Evolved Pokemon, discard all Energy cards attached to Latios [*] and this attack does 50 damage plus 100 more damage. Rayquaza [*] (DX) DX DX-107 Colorless Basic 90 Colorless Water/Fighting -30 2 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [R][L] Spiral Rush (30x) - Flip a coin until you get tails. This attack does 30 damage times the number of heads. | [R][R][L][L] Holy Star - Discard all Energy cards attached to Rayquaza [*]. This attack does 100 damage to each of your opponent's Pokemon-ex. (Don't apply Weakness and Resistance for Benched Pokemon.) Rocket's Raikou ex (DX) DX DX-108 Dark Basic 100 Fighting 2 Rare Holo When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Lightning Burst - Whenever you attach a [D] Energy card from your hand to Rocket's Raikou ex, you may choose 1 of the Defending Pokemon and switch it with 1 of our opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. This power can't be used if Rocket's Raikou ex is affected by a Special Condition. | [L][C][C] Thunderous Blow (40+) - Does 40 damage plus 10 more damage for each [L] Energy attached to Rocket's Raikou ex. Blaziken (EM) EM EM-001 Fire Stage 2 - Combusken 110 Water 2 Rare Holo (Poke-BODY) Blaze - As long as Blaziken's remaining HP is 40 or less, Blaziken does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [C] Searing Flame (10) - The Defending Pokemon is now Burned. | [R][R][C] Damage Burn (50+) - If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage. Deoxys (EM) EM EM-002 Psychic Basic 70 Psychic 1 Rare Holo (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [C][C] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Exploud (EM) EM EM-003 Colorless Stage 2 - Loudred 120 Fighting 2 Rare Holo [C] Collect - Draw 3 cards. | [C][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Hyper Voice (50) | [C][C][C][C][C] Mega Throw (60+) - If the Defending Pokemon is Pokemon-ex, this attack does 60 damage plus 40 more damage. Gardevoir (EM) EM EM-004 Psychic Stage 2 - Kirlia 100 Psychic 2 Rare Holo (Poke-POWER) Heal Dance - Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. | [P][C] Psypunch (30) | [P][C][C][C] Mind Shock (60) - This attack's damage isn't affected by Weakness or Resistance. Groudon (EM-5) EM EM-005 Fighting Basic 80 Water 1 Rare Holo [F] Slash (10) | [F][C][C] Rock Tumble (40) - This attack's damage isn't affected by Resistance. Kyogre (EM-6) EM EM-006 Water Basic 80 Lightning 2 Rare Holo [C] Ram (10) | [W][C][C] Aqua Sonic (40) - This attack's damage isn't affected by Resistance. Manectric (EM-7) EM EM-007 Lightning Stage 1 - Electrike 80 Fighting Metal -30 1 Rare Holo [L][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [L][C][C] Tail Shock (40) - Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Milotic (EM) EM EM-008 Water Stage 1 - Feebas 90 Lightning 2 Rare Holo [C] Surf (20) | [W][C][C] Super Hypno Wave (50) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Rayquaza (EM) EM EM-009 Colorless Basic 80 Colorless 2 Rare Holo [C][C] Dragon Dance - During your next turn, if any of your current Active Pokemon does damage to any Defending Pokemon, the attack does 30 more damage (before applying Weakness and Resistance). | [R][L][C] Dragon Claw (40) Sceptile (EM) EM EM-010 Grass Stage 2 - Grovyle 100 Fire Water -30 2 Rare Holo (Poke-BODY) Green Essence - As long as Sceptile is in play, each of your Active Pokemon that has [G] Energy attached to it can't be affected by any Special Conditions. | [G] Razor Leaf (30) | [G][C][C][C] Swift (60) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Swampert (EM) EM EM-011 Water Stage 2 - Marshtomp 110 Grass 2 Rare Holo (Poke-POWER) Water Cyclone - As often as you like during your turn (before your attack), you may move a [W] Energy attached to 1 of your Active Pokemon to 1 of your Benched Pokemon. This power can't be used if Swampert is affected by a Special Condition. | [C] Spinning Tail - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C] Aqua Sonic (60) - This attack's damage isn't affected by Resistance. Chimecho (EM) EM EM-012 Psychic Basic 70 Psychic 1 Rare [C] Collect - Draw a card. | [P][C] Warp Sounds (20) - If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused. Glalie (EM) EM EM-013 Water Stage 1 - Snorunt 80 Metal 1 Rare [C] Hailstone - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Super Slash (40+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 40 damage plus 20 more damage. Groudon (EM-14) EM EM-014 Fighting Basic 80 Water 2 Rare [F][C] Slash (20) | [F][C][C][C] Eruption (40+) - Each player discards the top card of his or her deck. This attack does 40 damage plus 10 more damage for each Energy card discarded in this way. Kyogre (EM-15) EM EM-015 Water Basic 80 Lightning 2 Rare [C] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn. | [W][W][C] Hydro Pump (40+) - Does 40 damage plus 10 more damage for each [W] Energy attached to Kyogre but not used to pay for this attack's Energy cost. You can't add more than 20 dmage in this way. Manectric (EM-16) EM EM-016 Lightning Stage 1 - Electrike 70 Fighting Metal -30 1 Rare [C] Dazzle Blast (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [L][C] Zap Kick (40) Nosepass (EM) EM EM-017 Fighting Basic 70 Water 1 Rare [C] Collect - Draw a card. | [C][C] Wide Laser - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Relicanth (EM) EM EM-018 Water Basic 70 Lightning 1 Rare [C] Sharp Fin (10) | [W][C] Hypno Splash (20) - The Defending Pokemon is now Asleep. Rhydon (EM) EM EM-019 Fighting Stage 1 - Rhyhorn 90 Water 2 Rare [F][C] Horn Attack (30) | [C][C][C][C] Rock Tumble (60) - This attack's damage isn't affected by Resistance. Seviper (EM) EM EM-020 Grass Basic 80 Psychic 1 Rare [C] Pierce (10) | [G][C][C] Bite Off (30+) - If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage. Zangoose (EM) EM EM-021 Colorless Basic 70 Fighting 1 Rare [C] Extra Claws (10+) - If the Defending Pokemon is Pokemon-ex, this attack does 10 damage plus 20 more damage. | [C][C] Quick Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Breloom (EM) EM EM-022 Grass Stage 1 - Shroomish 80 Psychic 1 Uncommon [C] Power Blow (10+) - Does 10 damage plus 10 more damage for each Energy attached to Breloom. | [G][G][C] Body Slam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Camerupt (EM) EM EM-023 Fire Stage 1 - Numel 80 Water 2 Uncommon [C][C] Extra Flame (20+) - If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 30 more damage. | [R][C][C] Super Singe (40) - The Defending Pokemon is now Burned. Claydol (EM) EM EM-024 Fighting Stage 1 - Baltoy 80 Grass 2 Uncommon (Poke-BODY) Levitate - As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0. | [F][C] Rock Smash (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Combusken (EM) EM EM-025 Fire Stage 1 - Torchic 70 Water 1 Uncommon [R][C] Lava Burn (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C] Sharp Claws (40+) - Flip a coin. If heads, this attack does 40 damage plus 10 more damage. Dodrio (EM) EM EM-026 Colorless Stage 1 - Doduo 70 Lightning Fighting -30 1 Uncommon [C][C] Smash Kick (30) | [C][C][C] Smash Turn (40) - After your attack, you may switch Dodrio with 1 of your Benched Pokemon. Electrode (EM) EM EM-027 Lightning Stage 1 - Voltorb 70 Fighting 1 Uncommon [L] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Speed Ball (50) Grovyle (EM) EM EM-028 Grass Stage 1 - Treecko 70 Fire Water -30 1 Uncommon [G] Tail Shake (10) - The Defending Pokemon is now Asleep. | [C][C][C] Razor Leaf (40) Grumpig (EM-29) EM EM-029 Psychic Stage 1 - Spoink 80 Psychic 2 Uncommon [P] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Teleport Blast (40) - After your attack, you may switch Grumpig with 1 of your Benched Pokemon. Grumpig (EM-30) EM EM-030 Psychic Stage 1 - Spoink 70 Psychic 1 Uncommon [C] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C] Psypunch (40) Hariyama (EM) EM EM-031 Fighting Stage 1 - Makuhita 80 Psychic 1 Uncommon [F][C] Cross-Cut (20+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 20 damage plus 20 more damage. | [F][C][C] Shove (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Illumise (EM) EM EM-032 Grass Basic 60 Fire 1 Uncommon [C] Collect - Draw a card. | [C][C] Tackle (20) Kirlia (EM) EM EM-033 Psychic Stage 1 - Ralts 70 Psychic 1 Uncommon [P][C] Psypunch (30) | [C][C][C] Mind Shock (40) - This attack's damage isn't affected by Weakness or Resistance. Linoone (EM) EM EM-034 Colorless Stage 1 - Zigzagoon 70 Fighting 0 Uncommon [C] Body Slam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Claw Swipe (30) Loudred (EM) EM EM-035 Colorless Stage 1 - Whismur 80 Fighting 2 Uncommon [C] Body Slam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Double-edge (50) - Loudred does 10 damage to itself. Marshtomp (EM) EM EM-036 Water Stage 1 - Mudkip 70 Grass 1 Uncommon [C] Super Hypno Wave (10) - The Defending Pokemon is now Asleep. | [W][W][C] Surf (50) Minun (EM) EM EM-037 Lightning Basic 60 Fighting Metal -30 1 Uncommon (Poke-BODY) Electro-guard - As long as Minun has any [L] Energy attached to it, Minun has no Weakness. | [C][C] Quick Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Ninetales (EM) EM EM-038 Fire Stage 1 - Vulpix 80 Water 1 Uncommon [R] Confuse Ray (10) - The Defending Pokemon is now Confused. | [R][C][C] Searing Flame (40) - The Defending Pokemon is now Burned. Plusle (EM) EM EM-039 Lightning Basic 60 Fighting Metal -30 1 Uncommon [C] Collect - Draw a card. | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Swalot (EM) EM EM-040 Grass Stage 1 - Gulpin 80 Psychic 2 Uncommon [C][C] Blot (20) - Remove 1 damage counter from Swalot. | [G][C][C] Poison Breath (40) - The Defending Pokemon is now Poisoned. Swellow (EM) EM EM-041 Colorless Stage 1 - Taillow 70 Lightning Fighting -30 0 Uncommon [C] Peck (20) | [C][C][C] Skill Dive - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Volbeat (EM) EM EM-042 Grass Basic 60 Fire 1 Uncommon [C] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C] Double-edge (30) - Volbeat does 10 damage to itself. Baltoy (EM) EM EM-043 Fighting Basic 50 Grass 1 Common [C] Slap (10) | [C][C][C] Pierce (30) Cacnea (EM) EM EM-044 Grass Basic 50 Fire 1 Common [C] Spike Cannon (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Doduo (EM) EM EM-045 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Duskull (EM) EM EM-046 Psychic Basic 40 Dark Fighting -30 1 Common [C] Pound (10) Electrike (EM-47) EM EM-047 Lightning Basic 50 Fighting Metal -30 1 Common [C] Double Kick (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Electrike (EM-48) EM EM-048 Lightning Basic 40 Fighting Metal -30 1 Common [C] Rear Kick (10) | [L][C] Skull Bash (30) Feebas (EM-49) EM EM-049 Water Basic 30 Lightning 1 Common (Poke-BODY) Submerge - As long as Feebas is on your Bench, prevent all damage done to Feebas by attacks (both yours and your opponent's). | [W][C] Lunge (20) - Flip a coin. If tails, this attack does nothing. Feebas (EM-50) EM EM-050 Water Basic 30 Lightning 1 Common [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Gulpin (EM) EM EM-051 Grass Basic 50 Psychic 1 Common [C] Headbutt (10) | [C][C] Drool (20) Larvitar (EM) EM EM-052 Fighting Basic 50 Grass 1 Common [F][C] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Luvdisc (EM) EM EM-053 Water Basic 60 Lightning 1 Common [C] Call for Friend - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [W][C] Strange Scale (20) - If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused. Makuhita (EM) EM EM-054 Fighting Basic 50 Psychic 1 Common [F] Cross Chop (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Meditite (EM) EM EM-055 Fighting Basic 50 Psychic 1 Common [C] High Jump Kick (10) | [F][C] Fake Out (20) - Flip a coin. I fheads, the Defending Pokemon is now Paralyzed. Mudkip (EM) EM EM-056 Water Basic 50 Grass 1 Common [W] Tail Strike (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Numel (EM-57) EM EM-057 Fire Basic 50 Water 1 Common [C] Collect - Draw a card. | [R] Lunge (20) - Flip a coin. If tails, this attack does nothing. Numel (EM-58) EM EM-058 Fire Basic 50 Water 2 Common [C] Stampede (10) | [R][C] Steady Firebreathing (20) Pichu (EM) EM EM-059 Lightning Basic 40 Fighting 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. | [C] Collect - Draw a card. Pikachu (EM) EM EM-060 Lightning Basic 50 Fighting 1 Common [L] Pika Ball (10) | [C][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Ralts (EM) EM EM-061 Psychic Basic 50 Psychic 1 Common [P] Hypnotic Ray (10) - The Defending Pokemon is now Asleep. Rhyhorn (EM) EM EM-062 Fighting Basic 60 Water 1 Common [C] Horn Attack (10) | [F][C] Horn Drill (20) Shroomish (EM) EM EM-063 Grass Basic 40 Fire Water -30 1 Common [C] Ram (10) | [C][C] Headbutt (20) Snorunt (EM) EM EM-064 Water Basic 50 Metal 1 Common [C] Beat (10) Spoink (EM-65) EM EM-065 Psychic Basic 50 Psychic 1 Common [P] Knock Away (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Spoink (EM-66) EM EM-066 Psychic Basic 50 Psychic 1 Common [C] Lunge (20) - Flip a coin. If tails, this attack does nothing. Swablu (EM) EM EM-067 Colorless Basic 40 Lightning Fighting -30 1 Common (Poke-BODY) Feathery - As long as Swablu is on your Bench, prevent all damage done to Swablu by opponent's attacks. | [C] Razor Wind (20) - Flip a coin. If tails, this attack does nothing. Taillow (EM) EM EM-068 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Razor Wind (10) - Flip a coin. If tails, this attack does nothing. Torchic (EM) EM EM-069 Fire Basic 50 Water 1 Common [R] Hypnotic Gaze - The Defending Pokemon is now Asleep. Treecko (EM) EM EM-070 Grass Basic 50 Fire Water -30 1 Common [G] Tail Smash (10) - Flip a coin. If tails, this attack does nothing. Voltorb (EM) EM EM-071 Lightning Basic 50 Fighting 1 Common [C] Ram (10) | [C][C][C] Speed Ball (30) Vulpix (EM) EM EM-072 Fire Basic 50 Water 1 Common [C] Bite (10) | [R][C] Firebreathing (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Whismur (EM) EM EM-073 Colorless Basic 50 Fighting 1 Common [C] Tackle (10) | [C][C] Rollout (20) Zigzagoon (EM) EM EM-074 Colorless Basic 40 Fighting 1 Common [C] Gnaw (10) | [C][C] Body Slam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Battle Frontier EM EM-075 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each player's [C] Evolved Pokemon, [D] Evolved Pokemon, and [M] Evolved Pokemon can't use any Poke-Powers or Poke-Bodies. Double Full Heal EM EM-076 Trainer Uncommon Remove all Special Conditions from each of your Active Pokemon. Lanette's Net Search EM EM-077 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 3 different types of Basic Pokemon cards (excluding Baby Pokemon), show them to your opponent, and put them into your hand. Shuffle your deck afterward. Lum Berry EM EM-078 Trainer - Pokemon Tool Uncommon Attach Lum Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | At any time between turns, if the Pokemon this card is attached to is affected by any Special Conditions, remove all of them. Then, discard Lum Berry. Mr. Stone's Project EM EM-079 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or, search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Oran Berry EM EM-080 Trainer - Pokemon Tool Uncommon Attach Oran Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | At any time between turns, if the Pokemon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then, discard Oran Berry. PokeNav EM EM-081 Trainer Uncommon Look at the top 3 cards of your deck, and choose a Basic Pokemon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order. Professor Birch EM EM-082 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw cards from your deck until you have 6 cards in your hand. Rare Candy EM EM-083 Trainer Uncommon Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) Scott EM EM-084 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Wally's Training EM EM-085 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for a card that evolves from your Active Pokemon (choose 1 if there are 2) and put it on your Active Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. Darkness Energy (Special) EM EM-086 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Double Rainbow Energy EM EM-087 Special Energy Rare Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon b the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy. Metal Energy (Special) EM EM-088 Special Energy Rare Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Multi Energy EM EM-089 Special Energy Rare Attach Multi Energy to 1 of your Pokemon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides [C] Energy when attached to a Pokemon that already has Special Energy cards attached to it. Altaria ex (EM) EM EM-090 Colorless Stage 1 - Swablu 100 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Mist - Any damage done to Altaria ex by attacks from Stage 2 Evolved Pokemon (both yours and your opponent's) is reduced by 30 (after applying Weakness and Resistance). | [C] Dive (20) | [W][L][C] Dragon Mist (70) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Cacturne ex (EM) EM EM-091 Grass Stage 1 - Cacnea 110 Fire 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Cursed Glare - As long as Cacturne ex is your Active Pokemon, your opponent can't attach any Special Energy cards (except for [D] and [M] Energy cards) from his or her hand to his or her Active Pokemon. | [G] Psybeam (20) - The Defending Pokemon is now Confused. | [G][C][C] Spike Rend (50+) - If the Defending Pokemon already has any damage counters on it, this attack does 50 damage plus 20 more damage. Camerupt ex (EM) EM EM-092 Fire Stage 1 - Numel 120 Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Magma Armor - Camerupt ex can't be Asleep or Paralyzed. | [C][C] Searing Flame (30) - The Defending Pokemon is now Burned. | [R][R][C] Eruption (60+) - Each player discards the top card of his or her deck. This attack does 60 damage plus 20 more damage for each Energy card discarded in this way. Deoxys ex (EM) EM EM-093 Psychic Basic 110 Psychic 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. YOu can't use more than 1 Form Change Poke-Power each turn. | [C][C][C] Fastwave (50) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Dusclops ex (EM) EM EM-094 Psychic Stage 1 - Duskull 100 Dark Fighting/Colorless -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dark Hole - As long as Dusclops ex is on your Bench, don't apply [D] Weakness for all of your Pokemon in play. | [P] Shadow Beam - Put 2 damage counters on the Defending Pokemon for each Energy attached to Dusclops ex. Medicham ex (EM) EM EM-095 Fighting Stage 1 - Meditite 110 Psychic 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Wise Aura - As long as Medicham ex is your Active Pokemon, each Pokemon (excluding Pokemon-ex) (both yours and your opponent's) can't use any Poke-Powers. | [C][C] Pure Power - Put 3 damage counters on your opponent's Pokemon in any way you like. | [F][C][C] Sky Kick (60+) - If the Defending Pokemon has [F] Resistance, this attack does 60 damage plus 40 more damage. Milotic ex (EM) EM EM-096 Water Stage 1 - Feebas 130 Lightning 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Mystic Scale - As long as Milotic ex is in play, each player can't play any Technical Machine cards from his or her hand. Discard all Technical Machine cards in play (both yours and your opponent's). | [W] Gentle Wrap (30) - The Defending Pokemon can't reatreat during your opponent's next turn. | [W][C][C] Reflect Energy (70) - Move 1 basic Energy card attached to Milotic ex to 1 of your Benched Pokemon. Raichu ex (EM) EM EM-097 Lightning Stage 1 - Pikachu 100 Fighting 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Rai-shield - Damage done to any of your Raichu ex in play by attacks from your opponent's Pokemon-ex is reduced by 30 (after applying Weakness and Resistance). You can't use more than 1 Rai-shield Poke-Body each turn. | [L][C] Power Short - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If that Pokemon has Poke-Powers, this attack does 30 damage plus 20 more damage. | [L][C][C][C] Pika Bolt (70) Regice ex (EM) EM EM-098 Water Basic 100 Metal 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [W] Ice Beam (10) - Flip a coin. If head,s the Defending Pokemon is now Paralyzed. | [W][W][C] Iceberg Crush (40) - If Regirock ex is in play, flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon. Regirock ex (EM) EM EM-099 Fighting Basic 110 Water 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Mend - Search your discard pile for a [F] Energy card and attach it to Regirock ex. If you do, remove 1 damage counter from Regirock ex. | [F][F][C] Metal Crush (40+) - If Registeel ex is in play, this attack does 40 damage plus 20 more damage. Registeel ex (EM) EM EM-100 Metal Basic 90 Fire 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C] Block Signal (10) - If Regice ex is in play, flip a coin. If heads, the Defending Pokemon is now Confused. | [M][M][C] Wide Laser - Does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Grass Energy EM EM-101 Energy Holo Energy [G] Fire Energy EM EM-102 Energy Holo Energy [R] Water Energy EM EM-103 Energy Holo Energy [W] Lightning Energy EM EM-104 Energy Holo Energy [L] Psychic Energy EM EM-105 Energy Holo Energy [P] Fighting Energy EM EM-106 Energy Holo Energy [F] Farfetch'd (EM) EM EM-107 Colorless Basic 70 Lightning Fighting -30 1 Rare Holo [C] Spearhead - Draw a card. | [C][C] Nosedive (30) - Farfetch'd does 10 damage to itself. Ampharos (UF) UF UF-001 Lightning Stage 1 - Flaaffy 120 Fighting Metal -30 2 Rare Holo (Poke-POWER) Energy Connect - As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. | [L][C][C] Miraculous Thunder (50) - You may discard all [L] Energy attached to Ampharos. If you do, the Defending Pokemon is now Burned and Confused. Ariados (UF) UF UF-002 Grass Stage 1 - Spinarak 70 Psychic 1 Rare Holo [C] Reactive Poison (10+) - Does 10 damage plus 30 more damage for each Special Condition affected the Defending Pokemon. | [G] Spider Trap - The Defending Pokemon is now Asleep and Poisoned. Before applying the effect, you may switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. If you do, thew new Defending Pokemon is now Asleep and Poisoned. Your opponent chooses the Defending Pokemon to switch. Bellossom (UF) UF UF-003 Grass Stage 2 - Gloom 90 Fire Water -30 1 Rare Holo [G] Green Dance - Search your deck for up to 2 [G] Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any [G] Pokemon into your hand, you may switch Bellossom with 1 of your Benched Pokemon. | [C][C][C] Full Bloom (50+) - If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage. Feraligatr (UF) UF UF-004 Water Stage 2 - Croconaw 120 Lightning 2 Rare Holo (Poke-BODY) Intimidating Fang - As long as Feraligatr is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | [W][C] Pull Away (30) - If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand. | [W][C][C] Tonnage (50+) - YOu may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself. Flareon (UF) UF UF-005 Fire Stage 1 - Eevee 70 Water 1 Rare Holo [R] Fire Dance (20) - Search your discard pile for a [R] Energy card and attach it to 1 of your Pokemon. | [C][C][C] Multi Burn (40+) - If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Burned. Forretress (UF) UF UF-006 Metal Stage 1 - Pineco 70 Fire Grass -30 1 Rare Holo [C][C] Spiky Shell (20) - Put 3 damage counters on the Defending Pokemon at the end of your opponent's next turn. | [M][C][C][C] Pop (100) - Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokemon in any way you like. (Ignore this eeffect if you don't have any Benched Pokemon.) Houndoom (UF) UF UF-007 Fire Stage 1 - Houndour 70 Water 1 Rare Holo (Poke-BODY) Lonesome - As long as you have less Pokemon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. | [C][C] Tight Jaw (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][R][C] Flamethrower (70) - Discard a [R] Energy attached to Houndoom. Jolteon (UF) UF UF-008 Lightning Stage 1 - Eevee 70 Fighting Metal -30 0 Rare Holo [L] Attract Current (20) - Flip a coin. If heads, search your deck for a [L] Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | [C][C][C] Multi Pulse (40+) - If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Confused. Meganium (UF) UF UF-009 Grass Stage 2 - Bayleef 100 Fire Water -30 3 Rare Holo (Poke-BODY) Healing Aroma - As long as Meganium is your Active Pokemon, remove 1 damage counter from each Pokemon (excluding Pokemon-ex) (both yours and your opponent's) between turns. | [G][G][C] Bouncy Move (50+) - You may put up to 5 damage counters on Meganium. IF you do, this attack does 50 damage plus 10 more damage for each damage counter you put on Meganium in this way. Octillery (UF) UF UF-010 Water Stage 1 - Remoraid 80 Lightning 1 Rare Holo (Poke-BODY) Super Suction Cups - As long as Octillery is your Active Pokemon, your opponent's Pokemon can't retreat. | [C] Standing By - Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120. | [W][C] Pulse Blast (30) Poliwrath (UF) UF UF-011 Fighting Stage 2 - Poliwhirl 120 Psychic 2 Rare Holo (Poke-BODY) Spiral Swirl - If Poliwrath is your Active Pokemon and is Knocked Out by damage fron an opponent's attack, the Attackign Pokemon is now Confused. | [F][C] Beatdown (40+) - If the Defending Pokemon is a [D] Pokemon or has Dark in its name, this attack does 40 damage plus 30 more damage. | [W][C][C] Hyper Splash (60+) - If the Defending Pokemon is a Stage 2 Evolved Pokemon, this attack does 60 damage plus 30 more damage. Porygon2 (UF) UF UF-012 Colorless Stage 1 - Porygon 70 Fighting 1 Rare Holo (Poke-POWER) 3-D Reset - As often as you like during your turn (before your attack), return a Pokemon Tool card attached to 1 of your Pokemon to your hand. This power can't be used if Porygon2 is affected by a Special Condition. | [C] Data Retrieval - If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand. | [C][C][C] Scramble Trip (40+) - If Porygon2 has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Confused. Slowbro (UF) UF UF-013 Water Stage 1 - Slowpoke 80 Grass 2 Rare Holo (Poke-BODY) Dual Armor - As long as Slowbro has any [P] Energy attached to it, Slowbro is both [W] and [P] type. | [C] Parallel Gain (20) - Remove 1 damage counter from each of your Pokemon (including Slowbro). | [W][C][C] Rolling Tackle (50) Slowking (UF) UF UF-014 Psychic Stage 1 - Slowpoke 70 Grass 1 Rare Holo (Poke-POWER) Item Search - Once during your turn (before your attack), you may search your deck for a Pokemon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. | [P][C] Aftermath (20+) - Does 20 damage plus 10 more damage for each Pokemon Tool card in your discard pile. You can't add more than 60 damage in this way. Sudowoodo (UF) UF UF-015 Fighting Basic 60 Water 1 Rare Holo [C] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Sudowoodo performs that attack. | [F][C][C] Karate Chop (50-) - Does 50 damage minus 10 damage fo reach damage counter on Sudowoodo. Sunflora (UF) UF UF-016 Grass Stage 1 - Sunkern 70 Fire Water -30 1 Rare Holo [G] Dazzle Dance - Each Defending Pokemon is now Confused. | [C][C] Green Blast (20+) - Does 20 damage plus 10 more damage for each [G] Energy attached to all of your Pokemon. Typhlosion (UF) UF UF-017 Fire Stage 2 - Quilava 110 Water 1 Rare Holo (Poke-BODY) Burning Aura - As long as Typhlosion is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns. | [R] Flickering Flames (20) - The Defending Pokemon is now Asleep. | [R][C][C] Rage (50+) - Does 50 damage plus 10 more damage for each damage counter on Typhlosion. Ursaring (UF) UF UF-018 Colorless Stage 1 - Teddiursa 80 Fighting 2 Rare Holo (Poke-BODY) Intimidating Ring - As long as Ursaring is your Active Pokemon, your opponent's Basic Pokemon can't attack or use any Poke-Powers. | [C][C] Drag Off (20) - Before doing damage, you may switch 1 of your opponent's Benched Pokemon with the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [C][C][C] Rock Smash (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Vaporeon (UF) UF UF-019 Water Stage 1 - Eevee 70 Lightning 1 Rare Holo [W] Aqua Supply (20) - You may attach a basic Energy card from your hand to 1 of your Pokemon. | [C][C][C] Multi Bubble (40+) - If Vaporeon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more dmage and the Defending Pokemon is now Alseep. Chansey (UF) UF UF-020 Colorless Basic 90 Fighting 2 Rare [C] Hyper Healing - Remove 1 damage counter and all Special Conditions from each of your Active Pokemon. | [C][C] Double Tackle - Does 20 damage to each Defending Pokemon. Cleffa (UF) UF UF-021 Colorless Basic 50 Fighting 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. | [C] Eeeeeeek - Shuffle your hand into your deck, then draw 6 cards. Electabuzz (UF) UF UF-022 Lightning Basic 70 Fighting 1 Rare (Poke-BODY) Stages of Evolution - As long as Electabuzz is an Evolved Pokemon, any damage done to Electabuzz by attacks from your opponent's Pokemon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). | [L][C] Double Shock (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokemon is now Paralyzed. | [L][C][C][C] Luster Blast (70) - Discard 3 Energy attached to Electabuzz. Elekid (UF) UF UF-023 Lightning Basic 50 Fighting 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. | [C] Magnetic Trip (10) - If Low Pressure System is in play, the Defending Pokemon is now Confused. Hitmonchan (UF) UF UF-024 Fighting Basic 70 Psychic 1 Rare (Poke-BODY) Stages of Evolution - As long as Hitmonchan is an Evolved Pokemon, Hitmonchan gets +30 HP. | [F][C] Heavy Punch (10x) - Does 10 damge times the number of your opponent's Benched Pokemon. | [C][C][C] Speedy Uppercut (50) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies,or any other effects on the Defending Pokemon. Hitmonlee (UF) UF UF-025 Fighting Basic 60 Psychic 1 Rare (Poke-BODY) Stages of Evolution - As long as Hitmonlee is an Evolved Pokemon, Hitmonlee's attacks do 20 more damage to your opponent's Pokemon (before applying Weakness and Resistance). | [F] Stretch Kick - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Mega Kick (40) Hitmontop (UF) UF UF-026 Fighting Basic 70 Psychic 1 Rare (Poke-BODY) Stages of Evolution - As long as Hitmontop is an Evolved Pokemon, is your Active Pokemon, and is damaged by an opponent's attack (even if Hitmontop is Knocked Out), put 2 damage counters on the Attacking Pokemon. | [F][C] Upward Kick (20+) - If the Defending Pokemon already has at least 2 damage counters on it, this attack does 20 damage plus 30 more damage. | [C][C][C][C] Spiral Kick (50) Ho-Oh (UF) UF UF-027 Fire Basic 80 Water 2 Rare [C][C] Gust (20) | [R][R][C][C] Sacred Fire - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Jynx (UF) UF UF-028 Water Basic 70 Metal 1 Rare (Poke-BODY) Stages of Evolution - As long as Jynx is an Evolved Pokemon, prevent all effects of opponent's attacks, except damage, done to Jynx, and Jynx has no Weakness. | [C] Freeze Light - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Burned. | [W][P][C] Pure Power - Put 4 damage counters on your opponent's Pokemon in any way you like. Lugia (UF) UF UF-029 Psychic Basic 80 Psychic 2 Rare [C][C][C] Aeroblast (20+) - Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. Murkrow (UF) UF UF-030 Dark Basic 70 Lightning Fighting -30 1 Rare [C] Night Song - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep. | [C][C] Plunder (20) - Before doing damage, discard all Trainer cards attached to the Defending Pokemon. Smoochum (UF) UF UF-031 Water Basic 50 Metal 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum. | [C] Blown Kiss - Put 1 damage counter on 1 of your opponent's Pokemon. Stantler (UF) UF UF-032 Colorless Basic 70 Fighting 1 Rare [C] Screechy Voice (10) - If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused. | [C][C] Push Away (20) - Look at your opponent's hand, choose a Trainer card you find there, and discard it. Tyrogue (UF) UF UF-033 Fighting Basic 40 Psychic 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Hitmonlee, Hitmonchan, or Hitmontop from your hand onto Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue. | [C] Desperate Punch (10x) - Does 10 damage times the number of Pokemon in play your opponent has more than you. Aipom (UF) UF UF-034 Colorless Basic 50 Fighting 1 Uncommon (Poke-POWER) Snappy Move - Once during your turn (before your attack), if Aipom is on your Bench, you may draw a card. Then, discard all cards attached to Aipom and put Aipom on the bottom of your deck. You can't use more than 1 Snappy Move Poke-Power each turn. | [C] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Bayleef (UF) UF UF-035 Grass Stage 1 - Chikorita 70 Fire Water -30 1 Uncommon [C] Soothing Scent (10) - The Defending Pokemon is now Asleep. | [G][G][C] Razor Leaf (50) Clefable (UF) UF UF-036 Colorless Stage 1 - Clefairy 80 Fighting 1 Uncommon [C] Shining Fingers (10) - The Defending Pokemon is now Asleep. | [C][C] Extra Comet Punch (30+) - During your next turn, Extra Comet Punch does 30 damage plus 30 more damage. Corsola (UF) UF UF-037 Water Basic 60 Grass 1 Uncommon [C] Cry for Help - Search your deck for a [W] or [F] Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [W] Double Attack - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Croconaw (UF) UF UF-038 Water Stage 1 - Totodile 80 Lightning 2 Uncommon [C][C] Bite (20) | [W][W][C] Aqua Sonic (50) - This attack's damage isn't affected by Resistance. Granbull (UF) UF UF-039 Colorless Stage 1 - Snubbull 70 Fighting 2 Uncommon (Poke-BODY) Intimidating Fang - As long as Granbull is your Active Pokemon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). | [C][C] Crushing Blow (30) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. | [C][C][C][C] Double Lariat (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Lanturn (UF) UF UF-040 Lightning Stage 1 - Chinchou 80 Fighting 1 Uncommon [L] Energy Stream (20) - Search your discard pile for a basic Energy card and attach it to Lanturn. | [C][C][C] Take Down (50) - Lanturn does 10 damage to itself. Magcargo (UF) UF UF-041 Fire Stage 1 - Slugma 80 Water 2 Uncommon (Poke-BODY) Dual Armor - As long as Magcargo has any [F] Energy attached to it, Magcargo is both [R] and [F] type. | [R][C] Smokescreen (30) - If the Defending Pokemon tries toa ttack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][C][C] Extra Famel (40+) - IF the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 30 more damage. Miltank (UF) UF UF-042 Colorless Basic 60 Fighting 1 Uncommon (Poke-BODY) Thick Fat - Any damage done to Miltank by attacks from [R] Pokemon and [W] Pokemon is reduced by 30 (after applying Weakness and Resistance). | [C] Healing Milk - Flip 2 coins. For each heads, remove 2 damage counters from 1 of your Pokemon. | [C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Noctowl (UF) UF UF-043 Colorless Stage 1 - Hoothoot 70 Lightning Fighting -30 1 Uncommon [C] Spearhead - Draw 3 cards. | [C][C] Surprise (30) - Choose 1 card from your opponent's hand without looking. Look at the cards you chose, then have your opponent shuffle that card into his or her deck. Quagsire (UF) UF UF-044 Fighting Stage 1 - Wooper 80 Grass 2 Uncommon (Poke-BODY) Dense - Any damage done to Quagsire by attacks from your opponent's Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). | [C] Mud Shot (20) | [F][C][C] Rock Hurl (50) - This attack's damage isn't affected by Resistance. Quilava (UF) UF UF-045 Fire Stage 1 - Cyndaquil 70 Water 1 Uncommon [R][C] Smokescreen (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [C][C][C] Tackle (40) Scyther (UF) UF UF-046 Grass Basic 60 Fire 1 Uncommon [C] Twin Play - Search your deck for up to 2 in any combination of Scyther and Scyther ex and put them onto your Bench. Shuffle your deck afterward. | [C][C] Agility (20) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther during your opponent's next turn. Shuckle (UF) UF UF-047 Grass Basic 60 Fire 1 Uncommon (Poke-BODY) Extra-tight - Prevent all damage done to Shuckle by attacks from your opponent's Pokemon-ex. | [G][C] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Smeargle (UF) UF UF-048 Colorless Basic 50 Fighting 1 Uncommon (Poke-POWER) Makeover - Once during your turn (before your attack), you may discard a basic Energy card attached to 1 of your Pokemon (excluding Pokemon-ex).If you do, search your discard pile for a basic Energy card (excluding the one you discarded) and attach it to that Pokemon. This power can't be used if Smeargle is affected by a Special Condition. | [C] Split Spiral Punch (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Xatu (UF) UF UF-049 Psychic Stage 1 - Natu 80 Psychic 1 Uncommon [P][C] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [P][C][C] Psyshock (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Yanma (UF) UF UF-050 Grass Basic 60 Fire 1 Uncommon [C] Grand Loop - Draw 2 cards. You may switch Yanma with 1 of your Benched Pokemon. | [G][C] Spinning Tail - Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Chikorita (UF) UF UF-051 Grass Basic 50 Fire Water -30 1 Common [C] Headbutt (10) | [G][C] Razor Leaf (20) Chinchou (UF) UF UF-052 Lightning Basic 50 Fighting 1 Common [C] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L] Razor Fin (10) Clefairy (UF) UF UF-053 Colorless Basic 50 Fighting 1 Common [C] Pound (10) | [C][C] Lullaby (10) - The Defending Pokemon is now Asleep. Cyndaquil (UF) UF UF-054 Fire Basic 50 Water 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy card attached to Cyndaquil. Eevee (UF) UF UF-055 Colorless Basic 40 Fighting 1 Common (Poke-POWER) Energy Evolution - Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as Evolving Eevee.) Shuffle your deck afterward. THis power can't be used when you attach an Energy card to Eevee as part of an attack's effect. | [C] Tail Whap (10) Flaaffy (UF) UF UF-056 Lightning Stage 1 - Mareep 80 Fighting Metal -30 1 Common [C] Thunder Wave (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C][C] Thunder (50) - Flaaffy does 10 damage to itself. Gligar (UF) UF UF-057 Fighting Basic 50 Lightning 1 Common (Poke-BODY) Free Flight - If Gligar has no Energy attached to it, Gligar's Retreat Cost is 0. | [F] Toxic Grip (10) - The Defending Pokemon is now Poisoned. Gloom (UF) UF UF-058 Grass Stage 1 - Oddish 70 Psychic 1 Common [G][C] Poisonpowder (20) - The Defending Pokemon is now Poisoned. Hoothoot (UF) UF UF-059 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C] Peck (20) Houndour (UF) UF UF-060 Fire Basic 50 Water 1 Common [R] Smog - The Defending Pokemon is now Poisoned. Larvitar (UF) UF UF-061 Fighting Basic 50 Grass 1 Common [F] Retaliate (10x) - Does 10 damage times the number of damage counters on Larvitar. | [C][C] Tackle (20) Mareep (UF) UF UF-062 Lightning Basic 50 Fighting Metal -30 1 Common [L] Tackle (10) Natu (UF) UF UF-063 Psychic Basic 50 Psychic 1 Common [C] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Oddish (UF) UF UF-064 Grass Basic 50 Psychic 1 Common [G] Stun Spore (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Onix (UF) UF UF-065 Fighting Basic 80 Water 3 Common [C] Dig Deep - Search your discard pile for an Energy card, show it to your opponent, and put it into your hand. | [C][C] Mud Slap (20) Pineco (UF) UF UF-066 Grass Basic 50 Fire 1 Common [C] Ram (10) Poliwag (UF) UF UF-067 Water Basic 50 Lightning 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [W] Wave Splash (10) Poliwhirl (UF) UF UF-068 Water Stage 1 - Poliwag 70 Lightning 1 Common [C][C] Energy Ball (30+) - Does 30 damage plus 10 more damage for each Energy attached to Poliwhirl but nto used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Porygon (UF) UF UF-069 Colorless Basic 50 Fighting 1 Common [C] 3-D Attack (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Pupitar (UF) UF UF-070 Fighting Stage 1 - Larvitar 70 Grass 0 Common [C][C] Slash (20) | [F][F][C] Rock Throw (40) Remoraid (UF) UF UF-071 Water Basic 50 Lightning 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C] Splash (10) Slowpoke (UF) UF UF-072 Psychic Basic 50 Psychic 1 Common [C] Fishing Tail - Search your discard pile for a Basic Pokemon, Evolution card, or basic Energy card, show it to your opponent, and put it into your hand. | [C][C] Trip Over (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Slugma (UF) UF UF-073 Fire Basic 40 Water 1 Common [C] Yawn - The Defending Pokemon is now Asleep. | [C] Headbutt (10) Snubbull (UF) UF UF-074 Colorless Basic 50 Fighting 1 Common [C] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Spinarak (UF) UF UF-075 Grass Basic 50 Psychic 1 Common [G] Stun Poison - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. | [C][C] Pierce (20) Sunkern (UF) UF UF-076 Grass Basic 40 Fire Water -30 1 Common [C] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [G][C] Rollout (20) Teddiursa (UF) UF UF-077 Colorless Basic 40 Fighting 1 Common [C] Teary Eyes - During your opponent's next turn, any damage done to Teddiursa by attacks is reduced by 20 (after applying Weakness and Resistance). | [C] Scratch (10) Totodile (UF) UF UF-078 Water Basic 50 Lightning 1 Common [C] Splatter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage damage isn't affected by Weakness or Resistance. Wooper (UF) UF UF-079 Fighting Basic 50 Grass 1 Common [C] Mud Shot (10) | [C][C] Tail Whap (20) Curse Powder UF UF-080 Trainer - Pokemon Tool Uncommon Attach Curse Powder to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Curse Powder is attached to is a Basic Pokemon or Pokemon-ex, discard Curse Powder. | If the Pokemon that Curse Powder is attached to is your Active Pokemon and is Knocked Out by damage from an opponent's attack, put 3 damage counters on the Attacking Pokemon. Energy Recycle System UF UF-081 Trainer Uncommon Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck. Energy Removal 2 UF UF-082 Trainer Uncommon Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Root UF UF-083 Trainer - Pokemon Tool Uncommon Attach Energy Root to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Energy Root is attached to is Pokemon-ex or has Dark or an owner in its name, discard Energy Root. | As long as Energy Root is attached to a Pokemon, that Pokemon gets +20 HP and can't use any Poke-Powers or Poke-Bodies. Energy Switch UF UF-084 Trainer Uncommon Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon. Fluffy Berry UF UF-085 Trainer - Pokemon Tool Uncommon Attach Fluffy Berry to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Fluffy Berry is attached to is Pokemon-ex or has Dark or an owner in its name, discard Fluffy Berry. | As long as Fluffy Berry is attached to a Pokemon, that Pokemon's Retreat Cost is 0. Mary's Request UF UF-086 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends discard this card. | Draw a card. If you don't have any Stage 2 Evolved Pokemon in play, draw 2 more cards. Poke Ball UF UF-087 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Pokemon Reversal UF UF-088 Trainer Uncommon Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Professor Elm's Training Method UF UF-089 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Protective Orb UF UF-090 Trainer - Pokemon Tool Uncommon Attach Protective Orb to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Protective Orb is attached to is a Basic Pokemon or Pokemon-ex, discard Protective Orb. | As long as Protective Orb is attached to a Pokemon, that Pokemon has no Weakness. Sitrus Berry UF UF-091 Trainer - Pokemon Tool Uncommon Attach Sitrus Berry to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has Dark or an owner in its name) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Sitrus Berry is attached to is Pokemon-ex or has Dark or an owner in its name, discard Sitrus Berry. | At any time between turns, if the Pokemon this card is attached to has at least 3 damage counters on it, remove 3 damage counters from it. Then, discard Sitrus Berry. Solid Rage UF UF-092 Trainer - Pokemon Tool Uncommon Attach Solid Rage to 1 of your Evolved Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Solid Rage is attached to is a Basic Pokemon or Pokemon-ex, discard Solid Rage. | If you have more Prize cards left than your opponent, the Pokemon that Solid Rage is attached to does 20 more damage to the Active Pokemon (before applying Weakness and Resistance). Warp Point UF UF-093 Trainer Uncommon Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any. Energy Search UF UF-094 Trainer Common Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Potion UF UF-095 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Darkness Energy (Special) UF UF-096 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) UF UF-097 Special Energy Rare Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Boost Energy UF UF-098 Special Energy Uncommon Boost Energy can be attached only to an Evolved Pokemon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides [C][C][C] Energy. The Pokemon Boost Energy is attached to can't retreat. If the Pokemon Boost Energy is attached to isn't an Evolved Pokemon, discard Boost Energy. Cyclone Energy UF UF-099 Special Energy Uncommon Cyclone Energy provides [C] Energy. When you attach this card from your hand to your Active Pokemon, switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. Warp Energy UF UF-100 Special Energy Uncommon Warp Energy provides [C] Energy. When you attach this card from your hand to your Active Pokemon, switch that Pokemon with 1 of your Benched Pokemon. Blissey ex (UF) UF UF-101 Colorless Stage 1 - Chansey or Chansey ex 160 Fighting 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Blissful Support - Once during your turn, when you play Blissey ex from your hand to evolve 1 of your Pokemon, you may discard all Energy cards attached to any number of your Pokemon and remove all damage counters from those Pokemon. | [C] Energy Absorption - Attach up to 3 Energy cards from your discard pile to Blissey ex. | [C][C][C][C] Rollout (60) Espeon ex (UF) UF UF-102 Psychic Stage 1 - Eevee 110 Psychic 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Devo Flash - Once during your turn, when you play Espeon ex from your hand to evolve 1 of your Pokemon, you may choose 1 Evolved Pokemon on your opponent's Bench, remove the highest Stage Evolution card from that Pokemon, and put it back into his or her hand. | [C][C] Snap Tail - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C][C] Psyloop (60+) - Does 60 damage plus 30 more damage for each Trainer card your opponent has in play. Feraligatr ex (UF) UF UF-103 Water Stage 2 - Croconaw 150 Lightning 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Overpowering Fang - As long as Feraligatr ex is your Active Pokemon, each player's Pokemon (excluding Pokemon-ex) can't use any Poke-Powers or Poke-Bodies. | [W][C] Tsunami (30) - Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C][C] Sore Spot (70+) - Does 70 damage plus 10 more damage for each damage counter on the Defending Pokemon. Ho-Oh ex (UF) UF UF-104 Fire Basic 110 Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Golden Wing - If Ho-Oh ex would be Knocked Out by damage from an opponent's attack, you may move up to 2 Energy attached to Ho-Oh ex to your Pokemon in any way you like. | [C][C][C] Rainbow Burn (10+) - Does 10 damage plus 20 more damage for each type of basic Energy attached to Ho-Oh ex. Lugia ex (UF) UF UF-105 Colorless Basic 100 Psychic Fighting -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Silver Sparkle - If Lugia ex is your Active Pokemon and is damaged by an opponent's attack (even if Lugia ex is Knocked Out), flip a coin. If heads, choose an Energy card attached to the Attacking Pokemon and return it to your opponent's hand. | [R][W][L] Elemental Blast (200) - Discard a [R] Energy, [W] Energy, and [L] Energy attached to Lugia ex. Meganium ex (UF) UF UF-106 Grass Stage 2 - Bayleef 150 Grass/Fire Water -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Nurture and Heal - Once during your turn (before your attack), you may attach a [G] Energy card from your hand to 1 of your Pokemon. If you do, remove 1 damage counter from that Pokemon. This power can't be used if Meganium ex is affected by a Special Condition. | [C][C][C] Razor Leaf (50) | [G][G][C][C][C] Power Poison (90) - Discard 1 Energy attached to Meganium ex. The Defending Pokemon is now Poisoned. Politoed ex (UF) UF UF-107 Water Stage 2 - Poliwhirl 150 Grass 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [W][C] Upward Lick - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. If that Pokemon is a Stage 2 Evolved Pokemon, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Punch and Run (40) - Switch Politoed ex with 1 of your Benched Pokemon. | [W][W][C][C] Swallow Up (70) - Before doing damage, count the remaining HP of the Defending Pokemon and Politoed ex. If the Defending Pokemon has fewer remaining HP than Politoed ex's, this attack does 120 damage instead. Scizor ex (UF) UF UF-108 Metal Stage 1 - Scyther or Scyther ex 120 Fire Grass -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Danger Perception - As long as Scizor ex's remaining HP is 60 or less, Scizor ex does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [M][C] Steel Wing (40) - During your opponent's next turn, any damage done to Scizor ex by attacks is reduced by 20 (after applying Weakness and Resistance). | [C][C][C] Cross-Cut (50+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 50 damage plus 30 more damage. Steelix ex (UF) UF UF-109 Metal Stage 1 - Onix 150 Fire/Fighting Grass/Lightning -30 5 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Poison Resistance - Steelix ex can't be Poisoned. | [M][C][C] Metal Charge (70) - Put 1 damage counter on Steelix ex. | [F][F][C][C] Mudslide - Discard 2 [F] Energy attached to Steelix ex and choose 1 of your opponent's Pokemon. This attack does 100 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Typhlosion ex (UF) UF UF-110 Fire Stage 2 - Quilava 150 Water/Fighting 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Bursting Up - Once during your turn, when you play Typhlosion ex from your hand to evolve 1 of your Pokemon, count the number of your opponent's Benched Pokemon. You may search your deck for up to that number of [R] Energy cards and attach them to 1 of your [R] Pokemon. Shuffle your deck afterward. | [R][R][C][C] Kindle (80) - Discard an Energy card attached to Typhlosion ex and then discard an Energy card attached to the Defending Pokemon. Tyranitar ex (UF) UF UF-111 Dark Stage 2 - Pupitar 160 Grass/Fighting Psychic -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [F] Shatter (30) - Discard any Stadium card in play. | [C][C] Derail (30) - Discard a Special Energy card, if any, attached to the Defending Pokemon. | [F][D][C] Mix-Up (70) - Your opponent discards the top card of his or her deck. | [F][D][D][C] Losing Control (120) - DIscard the top 3 cards of your deck. Umbreon ex (UF) UF UF-112 Dark Stage 1 - Eevee 110 Fighting Psychic -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Darker Ring - Once during your turn (before your attack), when you play Umbreon ex from your hand to evolve 1 of your Pokemon, switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [C] Black Cry (20) - The Defending Pokemon can't retreat or use any Poke-Powers during your opponent's next turn. | [D][C][C] Darkness Fang (60) Entei [*] (UF) UF UF-113 Fire Basic 80 Water 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [R][C] Burning Turn (20) - Switch Entei [*] with 1 of your Benched Pokemon. | [R][R][R] Detonation (70) - If you have less Prize cards left than your opponent, discard the top 10 cards from your deck. Raikou [*] (UF) UF UF-114 Lightning Basic 80 Fighting 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [L][C] Lighting Turn (20) - Switch Raikou [*] with 1 of your Benched Pokemon. | [L][L][L] Meta Voltage (70) - If you have less Prize cards left than your opponent, this attack does 40 damage to each of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Suicune [*] (UF) UF UF-115 Water Basic 80 Lightning 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [W][C] Splashing Turn (20) - Switch Suicune [*] with 1 of your Benched Pokemon. | [W][W][W] Cross Wind (70) - If you have less Prize cards left than your opponent, discard all Energy cards attached to all of your Pokemon. Rocket's Persian ex (UF) UF UF-116 Dark Stage 1 - Rocket's Meowth 100 Fighting 1 Rare Holo When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Night Cry - Once during your turn, if Rocket's Persian ex is on your Bench, you may search your deck for a Pokemon with Dark or Rocket's in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. | [C][C][C] Toxic Claws (20) - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Celebi ex (UF) UF UF-117 Grass Basic 70 Fire 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [G] Spiral Leaf - Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokemon. If tails, remove 1 damage counter from each of your Pokemon. | [G][C] Time Trap (30) - Flip a coin. If heads, look at the top 4 cards of your opponent's deck, and put them back on top of your opponent's deck in any order. If tails, look at the top 4 cards of your deck, and put them back on top of your deck in any order. Unown (UF-A) UF UF-A Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C][C] Hidden Power - Search your deck for up to 2 Supporter cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Unown (UF-B) UF UF-B Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C][C][C] Hidden Power - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon. Unown (UF-C) UF UF-C Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Search your opponent's discard pile for a Suppoter card and use the effect of that card as the effect of this attack. (The supporter card remains in your opponent's discard pile.) Unown (UF-D) UF UF-D Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Flip a coin. If heads, choose 1 of either player's Evolved Pokemon, remove the highest Stage Evolution card from that Pokemon, and put it into that player's hand. Unown (UF-E) UF UF-E Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - If your opponent's Bench isn't full, look at his or her hand. Choose 1 Basic Pokemon you find there and put it onto your opponent's Bench. Then switch it with the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Unown (UF-F) UF UF-F Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power (10) - Flip 3 coins. If 1 of them is heads, the Defending Pokemon is now Asleep. If 2 of them are heads, the Defending Pokemon is now Confused. If all of them are heads, the Defending Pokemon is now Paralyzed. Unown (UF-G) UF UF-G Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C][C] Hidden Power - Count the number of your Pokemon that has any damage counters on them. Put that many damage counters on the Defending Pokemon. Unown (UF-H) UF UF-H Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Search your deck for up to 2 Pokemon Tool cards and attach them to any of your Pokemon (excluding Pokemon that already have a Pokemon Tool attached to them). Shuffle your deck afterward. Unown (UF-I) UF UF-I Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Thew new Defending Pokemon is now Burned and Confused. Unown (UF-J) UF UF-J Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Flip a coin. If heads, switch all damage counters on Unown with those on the Defending Pokemon. (If an effect of this attack is prevented, this attack does nothing.) Unown (UF-K) UF UF-K Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power (20) - You may discard any Stadium card in play. Unown (UF-L) UF UF-L Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power - Flip a coin. I fheads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out. Unown (UF-M) UF UF-M Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P] Hidden Power - Search your deck for a card that evolves from 1 of your Pokemon and put it on that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Unown. Shuffle your deck afterward. Unown (UF-N) UF UF-N Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Remove 5 damage counters from Unown. (All if there are less than 5). Unown (UF-O) UF UF-O Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power (20) - Return Unown and all Energy cards attached to it to your hand. Unown (UF-P) UF UF-P Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C][C] Hidden Power - Put 1 damage counter on each of your opponent's Pokemon that already has damage counters on it. Unown (UF-Q) UF UF-Q Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Unown (UF-R) UF UF-R Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C][C] Hidden Power - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand. (If your opponent doesn't have any Benched Pokemon or other Active Pokemon, this attack does nothing.) Unown (UF-S) UF UF-S Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][P] Hidden Power - If the Defending Pokemon has a Poke-Power or a Poke-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokemon and attach them to the Defending Pokemon. Unown (UF-T) UF UF-T Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C][C] Hidden Power - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. Unown (UF-U) UF UF-U Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power (10) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Unown (UF-V) UF UF-V Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C][C] Hidden Power (20+) - Does 20 damage plus 10 more damge for each Basic Pokemon and each Evolution card in your discard pile. You can't add more than 60 damage in this way. Unown (UF-W) UF UF-W Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power (20) - Flip a coin. If heads, search your discard pile for a card, show it to your opponent, and put it on top of your deck. Unown (UF-X) UF UF-X Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P][C] Hidden Power (20x) - Flip a coin until you get tails. This attack does 20 damage times the number of heads. Unown (UF-Y) UF UF-Y Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power (10) - The Defending Pokemon is now Asleep. Unown (UF-Z) UF UF-Z Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [P] Hidden Power - Does 20 damage to each Pokemon that has any Poke-Powers or Poke-Bodies (both yours and your opponent's). Don't apply Weakness and Resistance. Unown (UF-?) UF UF-questionmark Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Choose a card from your hand and put it face down. Your opponent gusses if that card is a Pokemon, Trainer, or Energy card. Reveal the card. If your opponent guessed wrong, draw 2 cards. Put that card back into your hand. Unown (UF-!) UF UF-! Psychic Basic 60 Psychic 1 Rare Holo (Poke-POWER) Shuffle - Once during your turn (before your attack), you may search your deck for another Unown and switch it with Unown. (Any cards attached to Unown, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Unown on top of your deck. Shuffle your deck afterward. You can't use more than 1 Shuffle Poke-Power each turn. | [C] Hidden Power - Flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokemon. If tails, put 2 damage counters on 1 of your Pokemon. Beedrill (DS) DS DS-001 GM Stage 2 - Kakuna 90 Fire 0 Rare Holo (Poke-POWER) Final Sting - Once during your turn (before your attack), you may Knock Out Beedrill. If you do, choose 1 of your opponent's Defending Pokemon. That pokemon is now Paralyzed and Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns. This power can't be used if Beedrill is affected by a Special Condition. | [G][M][C] Super Slash (50+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 50 damage plus 30 more damage. Crobat (DS) DS DS-002 GM Stage 2 - Golbat 90 Psychic 0 Rare Holo [C][C] Radar Jam (30) - Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. | [G][M][C] Target Attack - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. If that Pokemon already has damage counters on it, this attack does 60 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.) Dragonite (DS) DS DS-003 LM Stage 2 - Dragonair 100 Colorless Grass/Fighting -30 2 Rare Holo (Poke-POWER) Delta Charge - Once during your turn (before your attack), you may attach a [L] Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Dragonite is affected by a Special Conditon. | [L][C] Agility (30) - FLip a coin. If heads, prevent all effects of an attack, including damage, done to Dragonite during your opponent's next turn. | [L][M][C][C] Heavy Impact (70) Espeon (DS) DS DS-004 PM Stage 1 - Eevee 70 Psychic 1 Rare Holo (Poke-POWER) Delta Heal - Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokemon that has [d] on its card. You can't use more than 1 Delta Heal Poke-Power each turn. This power can't be used if Espeon is affected by a Special Condition. | [P][M] Psyshock (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Flareon (DS) DS DS-005 RM Stage 1 - Eevee 70 Water 1 Rare Holo [C] Delta Search (10) - Search your deck for a Holon Energy card and attach it to Flareon. Shuffle your deck afterward. | [R][M][C] Return Burn (50) - You may return an Energy card attached to Flareon to your hand. If you do, the Defending Pokemon is now Burned. Gardevoir (DS) DS DS-006 PM Stage 2 - Kirlia 100 Psychic 2 Rare Holo (Poke-POWER) Energy Jump - Once during your turn (before your attack), you may move an Enery card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. | [M][C] Psychic Rage - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Gardevoir to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C][C] Black Magic (10+) - Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokemon. Jolteon (DS) DS DS-007 LM Stage 1 - Eevee 70 Fighting Metal -30 1 Rare Holo [C] Delta Search (10) - Search your deck for a Holon Energy card and attach it to Jolteon. Shuffle your deck afterward. | [L][M][C] Return Spark (50) - You may return an Energy card attached to Jolteon to your hand. If you do, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Latias (DS) DS DS-008 LM Basic 70 Colorless Psychic/Fighting -30 1 Rare Holo (Poke-BODY) Delta Aura - If you have Latios or Latios ex in play, the attack cost of Latias's Extra Crush is now [L][M][C]. | [M][C] Spiral Drain (20) - Remove 2 damage counters from Latias. | [L][M][C][C][C] Extra Crush (80) - If your opponent has no Pokemon-ex in play, this attack does nothing. Latios (DS) DS DS-009 LM Basic 80 Colorless Grass/Fighting -30 2 Rare Holo (Poke-BODY) Delta Aura - If you have Latias or Latias ex in play, the attack cost of Latios's Psychic Froce is now [L][M][C]. | [C][C] Dragon Claw (20) | [L][M][C][C][C] Psychic Force (80) - If your opponent has no Stage 2 Evolved Pokemon in play, this attack does nothing. Marowak (DS) DS DS-010 FM Stage 1 - Cubone 80 Grass 1 Rare Holo [F][M] Energy Bone - Choose a number of your opponent's Pokemon up to the amount of Energy attached to Marowak. This attack does 20 damage to each of them. | [M][C][C] Metal Crusher (50) - If the Defending Pokemon is [M] Pokemon, this attack's base damage is 90. Metagross (DS) DS DS-011 LM Stage 2 - Metang 100 Fire Fighting -30 3 Rare Holo (Poke-POWER) Delta Control - Once during your turn (before your attack), you may look at the top 4 cards of your deck, choose 1 of them, and put it into your hand. put the 3 other cards on the bottom of your deck in any order. This power can't be used if Metagross is affected by a Special Condition. | [L][M] Crush and Burn (30+) - You may discard as many Energy cards as you like attached to your Pokemon in play. If you do, this attack does 30 damage plus 20 more damage for each Energy card you discarded. Mewtwo (DS) DS DS-012 RM Basic 70 Psychic 1 Rare Holo (Poke-POWER) Delta Switch - Once during your turn, when you put Mewtwo from your hand onto your Bench, you may move any number of basic Energy cards attached to your Pokemon to your other Pokemon (excluding Mewtwo) in any way you like. | [R][M] Energy Burst (10x) - Does 10 damage times the total amount of Energy attached to Mewtwo and the Defending Pokemon. Rayquaza (DS) DS DS-013 LM Basic 90 Colorless Water/Fighting -30 3 Rare Holo (Poke-BODY) Delta Guard - As long as Rayquaza has any Holon Energy cards attached to it, ignore the effect of Rayquaza's Lightning Storm attack. | [L] Power Blow (10x) - Does 10 damage times the amount of Energy attached to Rayquaza. | [L][M][C][C] Lightning Storm (70) - Put 7 damage counters on Rayquaza. Salamence (DS) DS DS-014 RM Stage 2 - Shelgon 110 Colorless Fire/Fighting -30 1 Rare Holo [R][C] Fire Dance (30) - Search your discard pile for a [R] Energy card and attach it to 1 of your Pokemon. | [R][M][C][C] Delta Blast (100) - Discard a [M] Energy card attached to Salamence. Starmie (DS-15) DS DS-015 WM Stage 1 - Staryu 60 Lightning 0 Rare Holo (Poke-POWER) Metal Navigation - Once during your turn (before your attack), you may search your deck for a [M] Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition. | [W] Collect - Draw 3 cards. | [M] Energy Loop (30) - Return an Energy card attached to Starmie to your hand. Tyranitar (DS) DS DS-016 RM Stage 2 - Pupitar 120 Grass 2 Rare Holo (Poke-POWER) Crush Draw - Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon. If not, put the card back on top of your deck. This power can't be used if Tyranitar is affected by a Special Condition. | [R][M][C] Delta Crush (50+) - You may discard an Energy card attached to Tyranitar. If you do, this attack does 50 damage plus 20 more damage. Umbreon (DS) DS DS-017 DM Stage 1 - Eevee 70 Fighting Psychic -30 1 Rare Holo (Poke-BODY) Delta Moon - When your opponent attaches a Special Energy card from his or her hand to 1 of his or her Pokemon, put 1 damage counter on that Pokemon. You can't use more than 1 Delta Moon Poke-Body each turn. | [D][M] Feint Attack - Choose 1 of your opponent's Pokemon. THis attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Vaporeon (DS) DS DS-018 WM Stage 1 - Eevee 70 Lightning 1 Rare Holo [C] Delta Search (10) - Search your deck for a Holon Energy card and attach it to Vaporeon. Shuffle your deck afterward. | [W][M][C] Return Wave (50) - You may return an Energy card attached to Vaporeon to your hand. If you do, choose an Energy card attached to the Defending Pokemon and return it to your opponent's hand. Azumarill (DS-19) DS DS-019 WM Stage 1 - Marill 80 Lightning 2 Rare [C][C] Bubblebeam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C][C] Rolling Tackle (50) Azurill (DS) DS DS-020 Colorless Basic 50 Fighting 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. | [C] Type Match - Choose a basic Energy card in your hand and show it to your opponent. Then, search your deck for a Basic Pokemon or Evolution card of that Energy type, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Holon's Electrode (DS) DS DS-021 Lightning Stage 1 - Holon's Voltorb 70 Fighting 0 Rare [L][C] Dazzle Blast (30) - The Defending Pokemon is now Confused. | You may attach this as an Energy card from your hand to 1 of your Pokemon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokemon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.) Holon's Magneton (DS) DS DS-022 Metal Stage 1 - Holon's Magnemite 70 Fire Grass -30 1 Rare [M][C] Extra Ball (30+) - If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 20 more damage. | You may attach this as an Energy card from your hand to 1 of your Pokemon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokemon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.) Hypno (DS) DS DS-023 Psychic Stage 1 - Drowzee 70 Psychic 1 Rare (Poke-BODY) Binding Aura - Your opponent can't play any Basic Pokemon or Evolution cards from his or her hand to evolve an Asleep Pokemon and can't attach any Energy cards from his or her hand to an Asleep Pokemon. | [C] Sleep Inducer - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Asleep. | [P][C] Psyshot (40) Mightyena (DS) DS DS-024 DM Stage 1 - Poochyena 70 Fighting Psychic -30 1 Rare [D][C] Delta Fang (20) - If the Defending Pokemon is Pokemon-ex, that Pokemon can't attack during your opponent's next turn. | [M][C] Gang Up (10x) - Does 10 damage times the number of [D] Pokemon and [M] Pokemon you have in play. Porygon2 (DS) DS DS-025 Colorless Stage 1 - Porygon 70 Fighting 1 Rare (Poke-POWER) Backup - Once during your turn (before your attack), if you have less than 6 cards in your hand, you may draw cards until you have 6 cards in your hand. This power can't be used if Porygon2 is affected by a Special Condition. | [C][C] Machine Burst (30) - If Porygon2 has a Technical Machine card attached to it, the Defending Pokemon is now Asleep and Burned. Rain Castform (DS) DS DS-026 Water Basic 70 Lightning 1 Rare (Poke-POWER) Temperamental Weather - Once during your turn (before your attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Rain Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | [C][C][C] Holon Splash (30+) - Does 30 damage plus 10 more damage for each Holon Energy card attached to Rain Castform. Sandslash (DS) DS DS-027 FM Stage 1 - Sandshrew 80 Grass 1 Rare (Poke-BODY) Delta Storm - As long as Sandslash is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon-ex between turns. | [F][C] Rend (20+) - If the Defending Pokemon already has any damage counters on it, this attack does 20 damage plus 20 more damage. | [M][C][C] Slash (50) Slowking (DS) DS DS-028 Water Stage 1 - Slowpoke 80 Lightning 1 Rare (Poke-POWER) Prize Shift - Once during your turn (before your attack), you may choose a card from your hand and put it as a Prize card face up. If you do, choose 1 of your face-down Prize cards without looking and put it into your hand. This power can't be used if Slowking is affected by a Special Condition or if all of your Prize cards are face up. | [C][C] Psychic Option (20+) - If Slowking has a [W] Energy card attached to it, this attack does 20 damage plus 20 more damage. If Slowking has a [P] Energy card attached to it, discard a Special Energy card attached to the Defending Pokemon, if any. Snow-cloud Castform (DS) DS DS-029 Water Basic 70 Metal 2 Rare (Poke-POWER) Temperamental Weather - Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects oni t are now on the new Pokemon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | [W][C] Holon Blizzard (20) - If Snow-cloud Castform has any Holon Energy cards attached to it, this attack does 10 damag eto each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Starmie (DS-30) DS DS-030 Water Stage 1 - Staryu 70 Lightning 1 Rare [W] Surf (20) | [C][C][C] Swift (50) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Sunny Castform (DS) DS DS-031 Fire Basic 70 Water 2 Rare (Poke-POWER) Temperamental Weather - Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Sunny Castform back into your deck. You can't use more than 1 Temperamental Weather Poke-Power each turn. | [C][C] Holon Search - Search your deck for a Holon Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Swellow (DS) DS DS-032 Colorless Stage 1 - Taillow 70 Lightning Fighting -30 0 Rare [C] Steep Dive - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swellow during your opponent's next turn. If tails, during your next turn, Swellow's Glide attack's base damage is 100. | [C][C][C] Glide (40) Weezing (DS) DS DS-033 Grass Stage 1 - Koffing 70 Psychic 2 Rare (Poke-BODY) Body Odor - As long as Weezing is the Active Pokemon, put 1 damage counter on each of your opponent's Pokemon that has any Poke-Bodies between turns. | [G] Mist Attack - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][C][C] Sludge Whirlpool (50) Castform (DS) DS DS-034 Colorless Basic 60 Fighting 1 Uncommon (Poke-POWER) Temperamental Weather - Once during your turn (before your attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) Shuffle Castform back into your deck. YOu can't use more than 1 Temperamental Weather Poke-Power each turn. | [C] Holon Draw - Draw a card. If Castform has any Holon Energy cards attached to it, draw 2 more cards. Ditto (DS-35) DS DS-035 Colorless Basic 60 Fighting 1 Uncommon (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [C] Energy Link (10) - Search your discard pile for an Energy card and attach it to Ditto. Ditto (DS-36) DS DS-036 Grass Basic 60 Fire 1 Uncommon (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [G][C] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Ditto (DS-37) DS DS-037 Fire Basic 60 Water 1 Uncommon (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Ditto. Ditto (DS-38) DS DS-038 Psychic Basic 60 Psychic 1 Uncommon (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [C] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Ditto performs that attack. Ditto (DS-39) DS DS-039 Lightning Basic 60 Fighting 1 Uncommon (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [L][C] Thunderbolt (40) - Discard all Energy cards attached to Ditto. Ditto (DS-40) DS DS-040 Water Basic 60 Lightning 1 Uncommon (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [W][C] Smash Turn (20) - After your attack, you may switch DItto with 1 of your Benched Pokemon. Dragonair (DS-41) DS DS-041 Lightning Stage 1 - Dratini 70 Colorless Grass/Fighting -30 1 Uncommon [C][C] Slam (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [L][C][C] Dragon Rage (40) Dragonair (DS-42) DS DS-042 Lightning Stage 1 - Dratini 70 Colorless Grass/Fighting -30 2 Uncommon [L][C] Twister (20) - Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon. Golbat (DS) DS DS-043 Grass Stage 1 - Zubat 70 Psychic 1 Uncommon [G] Super Poison Breath - Each Defending Pokemon is now Poisoned. | [C][C] Sonic Signal - Choose 2 of your opponent's Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Hariyama (DS) DS DS-044 Fighting Stage 1 - Makuhita 80 Psychic 1 Uncommon (Poke-BODY) Reversal Aura - As long a you have more Prize cards left than your opponent, each of Hariyama's attacks does 20 more damage to the Active Pokemon (before applying Weakness and Resistance) and damage done by the Active Pokemon to Hariyama is reduced by 20 (after applying Weakness and Resistance). | [C][C] Slap Push (30) | [F][F][C] Brick Smash (50) - This attack's ddamage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Illumise (DS) DS DS-045 Grass Basic 60 Fire 1 Uncommon (Poke-BODY) Beacon Protection - As long as you have Volbeat in play, prevent all effects, including damage, done to Illumise by attacks from your opponent's Pokemon that has Dark in its name. | [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [G][C] Strange Rasping (20) - If the Defending Pokemon is an Evolved Pokemon, the Defending Pokemon is now Confused. Kakuna (DS) DS DS-046 Grass Stage 1 - Weedle 60 Fire 2 Uncommon [G] Fast Evolution - Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C][C][C] Rollout (30) Kirlia (DS) DS DS-047 Psychic Stage 1 - Ralts 70 Psychic 1 Uncommon [C] Calm Mind - Remove 3 damage counters from Kirlia. | [P][C] Psychic Boom (20+) - Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Magneton (DS) DS DS-048 Lightning Stage 1 - Magnemite 80 Fighting Metal -30 1 Uncommon [L][C] Supersonic (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [L][C][C] Speed Ball (50) Metang (DS) DS DS-049 Lightning Stage 1 - Beldum 80 Fire Fighting -30 2 Uncommon [C][C] Sharp Claws (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [L][C][C] Magnetic Blast (50) Persian (DS) DS DS-050 Colorless Stage 1 - Meowth 80 Fighting 1 Uncommon (Poke-POWER) Prowl - Once during your turn, when you play Persian from your hand to evolve 1 of your Pokemon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [C][C] Snap Tail - Choose 1 of your opponent's Pokemon. THis attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Pupitar (DS) DS DS-051 Fire Stage 1 - Larvitar 70 Grass 0 Uncommon [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][C][C] Double-edge (40) - Pupitar does 10 damage to itself. Rapidash (DS) DS DS-052 Fire Stage 1 - Ponyta 70 Water 0 Uncommon [R] Super Singe - The Defending Pokemon is now Burned. | [R][C] Stomp (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Shelgon (DS-53) DS DS-053 Fire Stage 1 - Bagon 80 Colorless Fire/Fighting -30 2 Uncommon [R] Tight Jaw (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][C][C] Combustion (40) Shelgon (DS-54) DS DS-054 Fire Stage 1 - Bagon 70 Colorless Fire/Fighting -30 2 Uncommon (Poke-BODY) Exoskeleton - Any damage done to Shelgon by attacks is reduced by 10 (after applying Weakness and Resistance). | [R][C] Heat Blast (30) Skarmory (DS) DS DS-055 Metal Basic 70 Fire Grass -30 1 Uncommon (Poke-BODY) Shining Horn - As long as Skarmory is the only Pokemon you have in play, your opponent's Basic Pokemon can't attack. | [C] Cry for Help - Search your deck for a [M] Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [M][C] Steel WIng (20) - During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance). Volbeat (DS) DS DS-056 Grass Basic 60 Fire 1 Uncommon (Poke-BODY) Extra Protection - As long as you have Illumise in play, prevent all effects, including damage, done to Volbeat by attacks from your opponent's Pokemon-ex. | [G][C] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Bagon (DS-57) DS DS-057 Fire Basic 50 Colorless Fire/Fighting -30 1 Common [C] Bite (10) Bagon (DS-58) DS DS-058 Fire Basic 50 Colorless Fire/Fighting -30 1 Common [R][C] Ember (30) - Discard a [R] Energy card attached to Bagon. Beldum (DS) DS DS-059 Lightning Basic 50 Fire Grass -30 1 Common (Poke-BODY) Conductive Body - As long as Beldum is your Active Pokemon, you pay [C] less to retreat Beldum for each Beldum on your Bench. | [L][C] Take Down (30) - Beldum does 10 damage to itself. Cubone (DS) DS DS-060 Fighting Basic 50 Grass 1 Common [C] Beat (10) | [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Cubone. Ditto (DS-61) DS DS-061 Fire Basic 60 Water 1 Common (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [R][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy card attached to Ditto. Ditto (DS-62) DS DS-062 Fighting Basic 60 Water 1 Common (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [F][C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Ditto (DS-63) DS DS-063 Lightning Basic 60 Fighting 1 Common (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Ditto (DS-64) DS DS-064 Water Basic 60 Lightning 1 Common (Poke-POWER) Duplicate - Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can't use more than 1 Duplicate Poke-Power each turn. | [W][C] Spiral Drain (20) - Remove 3 damage counters from Ditto (all if there are less than 3). Dratini (DS-65) DS DS-065 Lightning Basic 50 Colorless Grass/Fighting -30 1 Common [C] Hook (10) | [L][C] Thunder Jolt (30) - Flip a coin. If tails, Dratini does 10 damage to itself. Dratini (DS-66) DS DS-066 Lightning Basic 50 Colorless Grass/Fighting -30 1 Common [L] Thunder Wave (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Drowzee (DS) DS DS-067 Psychic Basic 50 Psychic 1 Common [P] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [C][C] Headbutt (20) Eevee (DS-68) DS DS-068 Metal Basic 50 Fighting 1 Common [C] Metal Scoop (10) - Search your discard pile for a [M] Energy card and attach it to Eevee. Eevee (DS-69) DS DS-069 Colorless Basic 50 Fighting 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C][C] Rear Kick (20) Holon's Magnemite (DS) DS DS-070 Metal Basic 40 Fire Grass -30 1 Common [M] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | You may attach this as an Energy card from your hand to 1 of your Pokemon. While attached, this card is a Special Energy card and provides [C] Energy. Holon's Voltorb (DS) DS DS-071 Lightning Basic 40 Fighting 1 Common [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | You may attach this as an Energy card from your hand to 1 of your Pokemon. While attached, this card is a Special Energy card and provides [C] Energy. Koffing (DS) DS DS-072 Grass Basic 50 Psychic 1 Common [G] Confusion Gas - The Defending Pokemon is now Confused. | [C][C] Ram (20) Larvitar (DS) DS DS-073 Fire Basic 50 Grass 1 Common [C] Bite (10) | [R][C] Rising Lunge (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Magnemite (DS) DS DS-074 Lightning Basic 50 Fighting Metal -30 1 Common [C] Collect - Draw a card. | [L] Magnetic Blast (10) Makuhita (DS) DS DS-075 Fighting Basic 50 Psychic 1 Common [C] Sand Attack (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Marill (DS) DS DS-076 Water Basic 50 Lightning 1 Common [C] Rollout (10) | [C][C] Jump On (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Meowth (DS) DS DS-077 Colorless Basic 50 Fighting 1 Common [C] Pickup Power - Search your discard pile for an Energy card, show it to your opponent, and put it into your hand. | [C] Bite (10) Ponyta (DS) DS DS-078 Fire Basic 50 Water 1 Common [R] Flare (10) Poochyena (DS) DS DS-079 Dark Basic 50 Fighting Psychic -30 1 Common [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [D][C] Ambush (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Porygon (DS) DS DS-080 Colorless Basic 50 Fighting 1 Common [C][C] Sharpen (30) Ralts (DS) DS DS-081 Psychic Basic 50 Psychic 1 Common [C] Collect - Draw a card. | [C][C] Quick Blow (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Sandshrew (DS) DS DS-082 Fighting Basic 50 Grass 1 Common [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [C][C] Scratch (20) Slowpoke (DS) DS DS-083 Water Basic 50 Lightning 1 Common [C] Yawn - The Defending Pokemon is now Asleep. | [C][C] Tackle (20) Staryu (DS-84) DS DS-084 Water Basic 50 Lightning 1 Common [C] Tackle (10) | [W][C] Spinning Attack (20) Staryu (DS-85) DS DS-085 Water Basic 50 Lightning 1 Common [C] Surprise Attack (20) - Flip a coin. If tails, this attack does nothing. | [W] Recover - Discard a [W] Energy card attached to Staryu and remove 4 damage counters from staryu (all if there are less than 4). Taillow (DS) DS DS-086 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Skill Dive - Does 10 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Weedle (DS) DS DS-087 Grass Basic 50 Fire 1 Common [C] String Shot (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Zubat (DS) DS DS-088 Grass Basic 50 Psychic 1 Common [G] Poison Fang (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Dual Ball DS DS-089 Trainer Uncommon Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Great Ball DS DS-090 Trainer Uncommon Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. Holon Farmer DS DS-091 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. | Search your discard pile for 3 basic Energy cards and any combination of 3 Basic Pokemon or Evolution cards, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. Holon Lass DS DS-092 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. | Count the total number of Prize cards left (both yours and your opponent's). Look at that many cards from the top of your deck, choose as many Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. Holon Mentor DS DS-093 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. | Search your deck for up to 2 Basic Pokemon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Holon Research Tower DS DS-094 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each player's basic Energy cards attached to Pokemon that has [d] on its card are both their usual Energy type and [M] type but provide only 1 Energy at a time. (Has no effect other than providing Energy.) Holon Researcher DS DS-095 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. | Search your deck for a [M] Energy card or a Basic Pokemon (or Evolution card) that has [d] on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Holon Ruins DS DS-096 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each player that has any Pokemon in play that has [d] on its card may draw a card once during his or her turn. If the player does, he or she discards a card from his or her hand. Holon Scientist DS DS-097 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. | If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. Holon Transceiver DS DS-098 Trainer Uncommon Search your deck for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Or, search your discard pile for a Supporter card that has Holon in its name, show it to your opponent, and put it into your hand. Master Ball DS DS-099 Trainer Uncommon Look at the top 7 cards from your deck. Choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward. Super Scoop Up DS DS-100 Trainer Uncommon Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand. Potion DS DS-101 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch DS DS-102 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Darkness Energy (Special) DS DS-103 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Holon Energy FF DS DS-104 Special Energy Rare Holon Energy FF provides [C] Energy. | If the Pokemon that Holon Energy FF is attached to also has a basic [R] Energy card attached to it, that Pokemon has no Weakness. If the Pokemon that Holon Energy FF is attached to also has a basic [F] Energy card attacehd to it, damage done by that Pokemon's attack isn't affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokemon-ex. Holon Energy Grass/Lightning DS DS-105 Special Energy Rare Holon Energy Grass/Lightning provides [C] Energy. | If the Pokemon that Holon Energy Grass/Lightning is attached to also has a basic [G] Energy card attached to it, that Pokemon can't be affected by any Special Conditions. If the Pokemon that Holon Energy HL is attached to also has a basic [L] Energy card attached to it, damage done to that Pokemon by attacks from your opponent's Pokemon-ex is reduced by 10. Ignore these effects if Holon Energy Grass/Lightning is attached to Pokemon-ex. Holon Energy WP DS DS-106 Special Energy Rare Holon Energy WP provides [C] Energy. | If the Pokemon that Holon Energy WP is attached to also has a basic [W] Energy card attached to it, prevent all effects of attacks, excluding damage, done to that Pokemon by your opponent's Pokemon. If the Pokemon that Holon Energy WP is attached to also has a basic [P] Energy card attached to it, that Pokemon's Retreat Cost is 0. Ignore these effects if Holon Energy WP is attached to Pokemon-ex. Metal Energy (Special) DS DS-107 Special Energy Rare Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Flareon ex (DS) DS DS-108 Fire Stage 1 - Eevee 110 Water 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Evolutionary Flame - Once during your turn, when you play Flareon ex from your hand to evolve 1 of your Pokemon, you may choose 1 of the Defending Pokemon. That Pokemon is now Burned and Confused. | [R][C] Flame Screen (30) - During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance). | [R][C][C] Heat Tackle (70) - Flareon ex does 10 damage to itself. Jolteon ex (DS) DS DS-109 Lightning Stage 1 - Eevee 100 Fighting Metal -30 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-Power) Evolutionary Thunder - Once during your turn, when you play Jolteon ex from your hand to evolve 1 of your Pokemon, you may put 1 damage counter on each of your opponent's Pokemon. | [L][C] Second Bite (20+) - Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. | [L][C][C] Thunder Blast (70) - Discard a [L] Energy card attached to Jolteon ex. Vaporeon ex (DS) DS DS-110 Water Stage 1 - Eevee 120 Lightning 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Evolutionary Swirl - Once during your turn, when you play Vaporeon ex from your hand to evolve 1 of your Pokemon, you may have your opponent shuffle his or her hand into his or her deck. THen, your opponent draws up to 4 cards. | [W][C] Fastwave (40) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [W][C][C] Hydrosplash (60) Groudon [*] (DS) DS DS-111 Fighting Basic 90 Water 3 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [F] Critical Collection (10) - Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many [F] Energy cards and attach them to Groundon [*]. | [F][F][F][C][C] Ground Slash (80) - Discard a [F] Energy card attached to Groudon [*]. Kyogre [*] (DS) DS DS-112 Water Basic 90 Lightning 3 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [W] Critical Collection (10) - Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many [W] Energy cards and attach them to Kyogre [*]. | [W][W][W][C][C] Sheer Cold (60) - Flip a coin. If heads, each Defending Pokemon can't attack during your opponent's next turn. Metagross [*] (DS) DS DS-113 Metal Basic 90 Fire Grass -30 3 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [M] Critical Collection (10) - Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many [M] Energy cards and attach them to Metagross [*]. | [M][M][M][C][C] Hyper Beam (50) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Azumarill (DS-114) DS DS-114 Water Stage 1 - Marill 70 Lightning 1 Rare Holo (Poke-BODY) Thick Fat - Any damage done to Azumarill by attacks from [R] Pokemon and [W] Pokemon is reduced by 30 (after applying Weakness and Resistance). | [W][W][C] Bubblebeam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Aerodactyl (LM) LM LM-01 Colorless Stage 1 - Mysterious Fossil 70 Lightning Fighting -30 0 Rare Holo (Poke-BODY) Reactive Protection - Any damage done to Aerodactyl by attacks from your opponent's Pokemon is reduced by 10 for each React Energy card attached to Aerodactyl (after applying Weakness and Resistance). | [C] Power Blow (10+) - Does 10 damage plus 10 more damage for each Energy attached to Aerodactyl. | [C][C][C] Speed Stroke (40) - During your opponent's next turn, prevent all effects, including damage, done to Aerodactyl by attacks from your opponent's Pokemon-ex. Aggron (LM) LM LM-02 Metal Stage 2 - Lairon 110 Fire Grass -30 4 Rare Holo [F][C][C] Heavy Blow (70-) - Does 70 damage minus 10 damage for each damage counter on Aggron. If Aggron has any React Energy cards attached to it, this attack does 70 damage instead. | [F][M][C][C] Bound Crush - Choose 1 of your opponent's Pokemon. This attack does 60 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) During your next turn, Aggron can't use Bound Crush. Cradily (LM) LM LM-03 Grass Stage 2 - Lileep 100 Fire 2 Rare Holo [C][C] Devolution Wave - Count the number of React Energy cards attached to Cradily and choose up to that number of your opponent's Evolved Pokemon. Remove the highest Stage Evolution card from each of those Pokemon, then have your opponent shuffle those cards into his or her deck. | [G][C] Linear Attack - Choose 1 of oyur opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Mud Shot (50) Delcatty (LM) LM LM-04 Colorless Stage 1 - Skitty 80 Fighting 1 Rare Holo (Poke-POWER) Reactive Shift - Once during your turn (before your attack), you may move a React Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Delcatty is affected by a Special Condition. | [C] Energy Link (20) - Search your discard pile for an Energy card and attach it to Delcatty. | [C][C][C] Tail Whap (40) Gengar (LM) LM LM-05 Psychic Stage 2 - Haunter 100 Dark Fighting -30 1 Rare Holo (Poke-POWER) Shadow Curse - If Gengar would be Knocked Out by damage from an opponent's attack, you may put 3 damage counters on 1 of your opponent's Pokemon. | [P] Cursed Reaction - Put 2 damage counters on your opponent's Pokemon in any way you like. If Gengar has any React Energy cards attached to it, put 4 damage counters instead. | [P][P][C] Super Psy Bolt (60) Golem (LM) LM LM-06 Fighting Stage 2 - Graveler 120 Water 3 Rare Holo [C] Mend - Search your discard pile for a [F] Energy card and attach it to Golem. If you do, remove 2 damage counters from Golem. | [F][C] Enraged Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Golem to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][C][C] Rock Tumble (70) - This attack's damage isn't affected by Resistance. Kabutops (LM) LM LM-07 Fighting Stage 2 - Kabuto 110 Grass 2 Rare Holo (Poke-BODY) Ancient Shell - As long asy ou have Omanyte or Omastar in play, damage done to Kabutops by attacks is reduced by 20 (after applying Weakness and Resistance). | [F] Energy Stream (30) - Search your discard pile for a basic Energy card and attach it to Kabutops. | [F][C][C] Extra Claws (50+) - If the Defending Pokemon is Pokemon-ex, this attack does 50 damage plus 30 more damage. Lapras (LM) LM LM-08 Water Basic 80 Lightning 2 Rare Holo (Poke-POWER) Support Navigation - Once during your turn, when you put Lapras onto your Bench from your hand, you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [W][C] Surf (30) Machamp (LM) LM LM-09 Fighting Stage 2 - Machoke 120 Psychic 2 Rare Holo [F][C] Derail (40) - Discard a Special Energy card, if any, attached to the Defending Pokemon. | [F][C][C] Swift Blow (60+) - Does 60 damage plus 20 damage for each React Energy card attached to Machamp. Mew (LM) LM LM-10 Psychic Basic 70 Psychic 1 Rare Holo (Poke-POWER) Type Change - Once during your turn (before your attack), you may choose 1 of the Defending Pokemon. Mew is the same type as that Pokemon (all if that Pokemon is more than 1 type) until the end of your turn. This power can't be used if Mew is affected by a Special Condition. | [P][C] Link Blast (50) - If Mew and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 20 instead of 50. Muk (LM) LM LM-11 Grass Stage 1 - Grimer 70 Psychic 2 Rare Holo (Poke-BODY) Stench - As long as Muk is your Active Pokemon, each player's Pokemon can't use any Poke-Powers. | [G][C] Poison Ring (20) - The Defending Pokemon is now Poisoned. The Defending Pokemon can't retreat during your opponent's next turn. | [G][C][C] Sludge Toss (50) Shiftry (LM) LM LM-12 Dark Stage 2 - Nuzleaf 110 Fighting Psychic -30 1 Rare Holo (Poke-POWER) Evolutionary Fan - Once during your turn, when you play Shiftry from your hand to evolve 1 of your Pokemon, you may choose 1 of your Evolved Pokemon in play (excluding any Shiftry). Return that Pokemon and all cards attached to it to your hand. | [C][C] Reactive Beating (30) - If Shiftry has any React Energy cards attached to it, the Defending Pokemon is now Confused. | [D][C][C] Cross-Cut (40+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 40 damage plus 30 more damage. Victreebel (LM) LM LM-13 Grass Stage 2 - Weepinbell 100 Fire 2 Rare Holo (Poke-POWER) Nectar Pod - Once during your turn (before your attack), you may switch 1 of your opponent's Benched Stage 2 Evolved Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This power can't be used if Victreebel is affected by a Special Condition. | [G][C] Sleep Poison (10) - The Defending Pokemon is now Asleep and Poisoned. | [G][C][C] Sharp Leaf (40+) - Flip a coin. If heads, this attack does 40 damage plus 30 more damage. Wailord (LM) LM LM-14 Water Stage 1 - Wailmer 120 Lightning 4 Rare Holo (Poke-BODY) Reactive Lift - As long as Wailord has any React Energy cards attached to it, the Retreat Cost for each of your [W] Pokemon (excluding Pokemon-ex) is 0. | [W][W][C] Hypno Splash (40) - The Defending Pokemon is now Asleep. | [W][W][C][C] Rely on Friends (40+) - Does 40 damage plsu 10 more damage for each of your Benched Stage 1 Evolved Pokemon. Absol (LM) LM LM-15 Dark Basic 70 Fighting Psychic -30 1 Rare (Poke-BODY) Shining Horn - As long as Absol is the only Pokemon you have in play, your opponent's Basic Pokemon can't attack. | [C] Extra Call - Search your deck for a Pokemon-ex, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Girafarig (LM) LM LM-16 Psychic Basic 70 Psychic 1 Rare (Poke-BODY) Rear Sensor - Each player's Active Basic Pokemon (excluding Pokemon-ex) can't use any Poke-Powers. | [C] Foresight - Look at the top 5 card sof either player's deck and put them back on top of that player's deck in any order you like. | [P][C] Disorder (20) - If the Defending Pokemon has any Special Energy cards attached to it, the Defending Pokemon is now Confused. Gorebyss (LM) LM LM-17 Water Stage 1 - Clamperl 70 Lightning 0 Rare (Poke-BODY) Reactive Booster - Each React Energy card attached to all of your Huntail and Gorebyss provides 2 Energy of every type but has no effect other than providing Energy. | [W][C] Hydro Pump (30+) - Does 30 damage plus 20 more damage for each [W] Energy attached to Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Huntail (LM) LM LM-18 Water Stage 1 - Clamperl 80 Lightning 1 Rare (Poke-BODY) Reactive Generator - Once during your turn (before your attack), if Huntail has no React Energy cards attached to it, you may search your deck for a React Energy card and attach it to Huntail. Shuffle your deck afterward. This power can't be used if Huntail is affected by a Special Condition. | [W][C][C] Bite Off (40+) - If the Defending Pokemon is Pokemon-ex, this attack does 40 damage plus 30 more damage. Lanturn (LM) LM LM-19 Lightning Stage 1 - Chinchou 80 Fighting 2 Rare (Poke-BODY) Dual Armor - As long as Lanturn has any [W] Energy attached to it, Lanturn is both [W] and [L] type. | [L][C] Razor Fin (30) | [C][C][C] Water Gun (40+) - Does 40 damage plus 20 more damage for each [W] Energy attached to Lanturn but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Lunatone (LM) LM LM-20 Psychic Basic 60 Psychic 1 Rare (Poke-BODY) Sol Shade - As long as you have Solrock in play, each player's [R] Pokemon (excluding Pokemon-ex) can't use any Poke-Powers. | [C] Moon Guidance - Search your deck for a Trainer card (excluding Supporter cards), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Magmar (LM) LM LM-21 Fire Basic 70 Water 1 Rare (Poke-BODY) Stages of Evolution - As long as Magmar is an Evolved Pokemon, all Energy attached to Magmar are [R] Energy instead of their usual types. | [C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][R][R] Burning Sensation (40) - If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Burned. Magneton (LM) LM LM-22 Lightning Stage 1 - Magnemite 70 Fighting Metal -30 1 Rare (Poke-POWER) Reactive Recharge - If Magneton would be Knocked Out by damage from an opponent's attack, you may move any number of React Energy cards from Magneton to your Pokemon in any way you like. | [L][C] Multiple Force (30+) - If Magneton has any React Energy cards attached to it, this attack does 30 damage plus 10 more damage for each Magnemite and Magneton (both yours and your opponent's) in play. | [L][C][C][C] Magnetic Blast (60) Omastar (LM) LM LM-23 Water Stage 2 - Omanyte 100 Lightning 1 Rare (Poke-BODY) Ancient Fang - As long as you have Kabuto, Kabutops, or Kabutops ex in play, Omastar's attacks do 20 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [C] Drag Off (10) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [W][C][C] Hydro Splash (50) Pinsir (LM) LM LM-24 Grass Basic 70 Fire 1 Rare (Poke-BODY) Shining Horn - As long as Pinsir is the only Pokemon you have in play, your opponent's Basic Pokemon can't attack. | [C] Cry for Help - Search your deck for a [G] Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [G][C] Overhead Toss (30) - Does 20 damage to 1 of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Solrock (LM) LM LM-25 Fighting Basic 70 Grass 1 Rare (Poke-BODY) Luna Shade - As long as you have Lunatone in play, each player's [C] Pokemon (excluding Pokemon-ex) can't use any Poke-Powers. | [C] Call for Family - Search your deck for a Lunatone and put it onto your Bench. Shuffle your deck afterward. | [F] Hyper Beam - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Spinda (LM) LM LM-26 Colorless Basic 60 Fighting 1 Rare (Poke-BODY) Pattern Distraction - As long as Spinda is your Active Pokemon, whenever your opponent's Basic Pokemon tries to attack, your opponent flips a coin. If tails, that attack does nothing. You can't use more than 1 Pattern Distraction Poke-Body each turn. | [C] Whimsy Draw - Flip a coin until you get tails. For each heads, draw 2 cards. | [C][C] Double-edge (30) - Flip a coin. If tails, Spinda does 10 damage to itself. Torkoal (LM) LM LM-27 Fire Basic 80 Water 2 Rare [C] Cry for Help - Search your deck for a [R] Pokemon (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [R][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy attached to Torkoal. Wobbuffet (LM) LM LM-28 Psychic Basic 80 Psychic 2 Rare (Poke-BODY) Stages of Evolution - As long as Wobbuffet is an Evolved Pokemon, your opponent pays [C] more to retreat his or her Active Pokemon. | [C] Grind (10x) - Does 10 damage times the amount of Energy attached to Wobbuffet. | [P][P][C] Shadow Tag - Put 7 damage counters on the Defending Pokemon at the end of your opponent's next turn. Anorith (LM) LM LM-29 Fighting Stage 1 - Claw Fossil 70 Grass 1 Uncommon [C] Influence - Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put up to 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokemon as Basic Pokemon. | [C][C] Stretch Claws (20) - If Anorith has any React Energy cards attached to it, this attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cascoon (LM) LM LM-30 Grass Stage 1 - Wurmple 70 Fire 2 Uncommon (Poke-POWER) Emerge - Once during your turn (before your attack), if Cascoon is your Active Pokemon, you may flip a coin. If heads, search your deck for a card that evolves from Cascoon and put it onto Cascoon. (This counts as evolving Cascoon.) Shuffle your deck afterward. This power can't be used if Cascoon is affected by a Special Condition. | [C][C] Tackle (20) Dunsparce (LM) LM LM-31 Colorless Basic 50 Fighting 1 Uncommon (Poke-BODY) Deadlock - As long as Dunsparce is your Active Pokemon, your opponent's Dunsparce can't attack. | [C] Down Draw - Draw 2 cards from the bottom of your deck. | [C] Tripping Turn - The Defending Pokemon is now Confused. You may switch Dunsparce with 1 of your Benched Pokemon. Electrode (LM) LM LM-32 Lightning Stage 1 - Voltorb 70 Fighting 0 Uncommon [C][C] Supersonic (10) - The Defending Pokemon is now Confused. | [L][C][C] Tumbling Attack (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Furret (LM) LM LM-33 Colorless Stage 1 - Sentret 80 Fighting 1 Uncommon [C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Do the Wave (10+) - Does 10 damage plus 10 more damage for each of your Benched Pokemon. Graveler (LM) LM LM-34 Fighting Stage 1 - Geodude 70 Water 2 Uncommon (Poke-BODY) Exoskeleton - Any damage done to Graveler by attacks is reduced by 10 (after applying Weakness and Resistance). | [F][C] Rock Slide (20) - Does 10 damage to 2 of your opponent's Benched Pokemon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokemon.) Haunter (LM) LM LM-35 Psychic Stage 1 - Gastly 70 Dark Fighting -30 1 Uncommon [C][C] Time Spiral - If your opponent has any Evolved Pokemon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on that Pokemon and have your opponent shuffle it into his or her deck. | [P][C] Haunt - Put 2 damage counters on the Defending Pokemon. Kabuto (LM) LM LM-36 Fighting Stage 1 - Mysterious Fossil 60 Grass 2 Uncommon (Poke-BODY) Ancient Protection - Each of your Omanyte, Omastar, Kabuto, Kabutops, and Kabutops ex has no Weakness. | [C][C] Granite Head (20) - During your opponent's next turn, any damage done to Kabuto by attacks is reduced by 10 (after applying Weakness and Resistance). Kecleon (LM) LM LM-37 Colorless Basic 60 Fighting 1 Uncommon (Poke-BODY) Reactive Colors - If Kecleon has any React Energy cards attached to it, Kecleon is [G], [R], [W], [L], [P], and [F] type. | [C] Tongue Whip - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Lairon (LM) LM LM-38 Metal Stage 1 - Aron 70 Fire Grass -30 2 Uncommon [C][C] Rest - Remove all Special Conditions and 5 damage counters (all if there are less than 5) from Lairon. Lairon is now Asleep. | [M][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Machoke (LM) LM LM-39 Fighting Stage 1 - Machop 80 Psychic 1 Uncommon (Poke-BODY) Paranoid - As long as Machoke is Confused, Machoke's attacks do 50 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [F] Split Kick - Does 20 damage to each Defending Pokemon. | [C][C][C] Magnum Punch (40) Misdreavus (LM) LM LM-40 Psychic Basic 50 Dark Fighting -30 1 Uncommon (Poke-BODY) Deep Sleep - As long as Misdreavus is your Active Pokemon, each player flips 2 coins for his or her Pokemon that is Asleep between turns. If either coins is tails, that Pokemon is still Asleep. | [C] Return Trance - Return an Energy card attached to Misdreavus to your hand. The Defending Pokemon is now Asleep. | [P] Dream Eater (30) - If the Defending Pokemon is not Asleep, this attack does nothing. Nuzleaf (LM) LM LM-41 Dark Stage 1 - Seedot 70 Fighting Psychic -30 1 Uncommon [C] Pound (20) | [D][C] Plunder (30) - Before doing damage, discard all Trainer cards attached to the Defending Pokemon. Roselia (LM) LM LM-42 Grass Basic 60 Fire 1 Uncommon (Poke-BODY) Reactive Aroma - As long as Roselia has any React Energy cards attached to it, remove 1 damage counter from each of your Pokemon (excluding Pokemon-ex) that has any React Energy cards attached to it between turns. You can't use more than 1 Reactive Aroma Poke-Body each turn. | [C] Flick Poison - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. The new Defending Pokemon is now Poisoned. Sealeo (LM) LM LM-43 Water Stage 1 - Spheal 70 Metal 1 Uncommon (Poke-POWER) Power Circulation - Once during your turn (before your attack), you may search your discard pile for a basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Sealeo. This power can't be used if Sealeo is affected by a Special Condition. | [W][C] Lunge Out (30) Tangela (LM) LM LM-44 Grass Basic 60 Fire Water -30 1 Uncommon (Poke-BODY) Reactive Healing - Whenever you attach a React Energy card from your hand to Tangela, remove all damage counters from Tangela. | [C] Entangling Vines (10) - If the Defending Pokemon is a Basic Pokemon, that Pokemon can't attack during your opponent's next turn. | [G][C][C] Gentle Wrap (30) - The Defending Pokemon can't retreat during your opponent's next turn. Tentacruel (LM) LM LM-45 Water Stage 1 - Tentacool 70 Lightning 0 Uncommon (Poke-BODY) Reactive Shield - As long as Tentacruel has any React Energy cards attached to it, prevent all effects, including damage, done to any of your Tentacruel in play by attacks from your opponent's Pokemon-ex. | [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Fury Strikes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Vibrava (LM) LM LM-46 Colorless Stage 1 - Trapinch 80 Colorless Lightning/Fighting -30 1 Uncommon [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C] Bi-Blast (20+) - If Vibrava has any React Energy cards attached to it, this attack does 20 damage plus 20 more damage. Weepinbell (LM) LM LM-47 Grass Stage 1 - Bellsprout 70 Fire 1 Uncommon [C][C] Sleep Seed (20) - The Defending Pokemon is now Asleep. | [G][C][C] Vine Whip (40) Aron (LM) LM LM-48 Metal Basic 50 Fire Grass -30 2 Common [C] Self Charge - Attach a [M] Energy card from your hand to Aron. | [M][C] Headbutt (20) Bellsprout (LM) LM LM-49 Grass Basic 50 Fire 1 Common [C] Sleep Powder - The Defending Pokemon is now Asleep. Chinchou (HL-57) LM LM-50 Lightning Basic 50 Fighting 1 Common [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C] Lightning Ball (20) Clamperl (LM) LM LM-51 Water Basic 50 Lightning 1 Common [C] Iron Defense - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Clamperl during your opponent's next turn. | [W] Clamp Splash (10) Gastly (LM) LM LM-52 Psychic Basic 40 Dark Fighting -30 1 Common [C] Lick - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P] Smog - The Defending Pokemon is now Poisoned. Geodude (LM) LM LM-53 Fighting Basic 50 Water 1 Common [F][C] Selfdestruct (50) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Geodude does 50 damage to itself. Grimer (LM) LM LM-54 Grass Basic 40 Psychic 1 Common [G] Ascension - Search your deck for a card that evolves from Grimer and put it onto Grimer. (This counts as evolving Grimer.) Shuffle your deck afterward. | [C][C] Sludge Toss (20) Growlithe (LM) LM LM-55 Fire Basic 50 Water 1 Common [C] Body Slam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][C] Firebreathing (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Lileep (LM) LM LM-56 Grass Stage 1 - Root Fossil 80 Fire 2 Common [C] Tender Tentacles (20) - If Lileep has any React Energy cards attached to it, remove 2 damage counters from Lileep. | [G][C] Confuse Ray (20) - The Defending Pokemon is now Confused. Machop (LM) LM LM-57 Fighting Basic 50 Psychic 1 Common [F] Mach Punch (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Magby (LM) LM LM-58 Fire Basic 40 Water 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby) and remove all damage counters from Magby. | [C] Ignite (10) - If Full Flame is in play, the Defending Pokemon is now Burned. Magnemite (LM) LM LM-59 Lightning Basic 50 Fighting Metal -30 1 Common [C] Magnetic Swirl (10) - Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokemon. Omanyte (LM) LM LM-60 Water Stage 1 - Mysterious Fossil 70 Lightning 1 Common (Poke-BODY) Ancient Tentacles - Damage done to your opponent's Pokemon by your Omanyte, Omastar, Kabuto, Kabutops, or Kabutops ex isn't affected by Resistance. | [W][C] Rising Lunge (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Seedot (LM) LM LM-61 Grass Basic 40 Fire 1 Common [C] Drawup Power - Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [G] Continuous Tumble (10x) - Flip a coin until you get tails. This attack does 10 damage times the number of heads. Sentret (LM) LM LM-62 Grass Basic 50 Fighting 1 Common [C] Scratch (10) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Shuppet (LM) LM LM-63 Psychic Basic 50 Dark Fighting -30 1 Common [C] Headbutt (10) | [P][C] Will-o'-the-wisp (20) Skitty (LM) LM LM-64 Colorless Basic 50 Fighting 1 Common [C] Important Errands - Search your deck for a React Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C][C] Jump On (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Spheal (LM) LM LM-65 Water Basic 50 Metal 1 Common [C][C] Ram (20) Tentacool (LM) LM LM-66 Water Basic 50 Lightning 1 Common [W] Poison Sting - The Defending Pokemon is now Poisoned. Trapinch (LM) LM LM-67 Fighting Basic 50 Grass 1 Common [C] Pebble Throw - Choose 1 of our opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C] Double Pinchers (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Voltorb (LM) LM LM-68 Lightning Basic 50 Fighting 1 Common [C] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Bouncing Ball (30) - Voltorb does 10 damage to itself. Wailmer (LM) LM LM-69 Water Basic 80 Lightning 3 Common [C][C] Double Tackle - Does 20 damage to each Defending Pokemon. | [W][W][C] Whirlpool (30) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Wurmple (LM) LM LM-70 Grass Basic 50 Fire 1 Common (Poke-BODY) Poison Payback - If Wurmple is your Active Pokemon and is damaged by an opponent's attack (even if Wurmple is Knocked Out), the Attacking Pokemon is now Poisoned. | [C] String Pull - Switch 1 of your opponent's Benched Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Wynaut (LM) LM LM-71 Psychic Basic 50 Psychic 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. | [C] Confusion Wave - Both Wynaut and the Defending Pokemon are now Confused. Cursed Stone LM LM-72 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | At any time between turns, each player puts 1 damage counter on his or her Pokemon that has a Poke-Power. Fieldworker LM LM-73 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw 3 cards. Your opponent may also draw a card. Full Flame LM LM-74 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card come sinto play. If another card with the same name is in play, you can't play this card. | Put 4 damage counters instead of 2 on each Burned Pokemon between turns. The Special Condition Burned can't be removed by evolving or devolving the Burned Pokemon. Giant Stump LM LM-75 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each player can't have more than 3 Benched Pokemon. | When Giant Stump comes into play, each player discards Benched Pokemon and any cards attached to them until he or she has 3 Benched Pokemon. (You discard your Pokemon first.) Power Tree LM LM-76 Trainer - Stadium Uncommon This card stays in play when you paly it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Once during each player's turn, if the player has no Special Energy cards in his or her discard pile, that player searches his or her discard pile for a basic Energy card, shows it to the opponent, and puts it into his or her hand. Strange Cave LM LM-77 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another stadium card comes into play. If another card with the same name is in play, you can't play this card. | Once during each player's turn, that player may put Omanyte, Kabuto, Aerodactyl, Aerodactyl ex, Lileep, or Anorith onto his or her Bench from his or her hand. Treat the new Benched Pokemon as Basic Pokemon. Claw Fossil LM LM-78 Trainer 40 Common Play Claw Fossil as if it were a [C] Basic Pokemon. (Claw Fossil counts as a Trainer card as well, but if Claw Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Claw Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you amy discard Claw Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon.) Mysterious Fossil LM LM-79 Trainer 50 Common Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a [C] Pokemon (as well as a Trainer card). Mysterious Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. Root Fossil LM LM-80 Trainer 40 Common Play Root Fossil as if it were a [C] Basic Pokemon. (Root Fossil counts as a Trainer card as well, but if Root Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Root Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Root Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Spongy Stone - At any time between turns, remove 1 damage counter from Root Fossil. Rainbow Energy LM LM-81 Special Energy Rare Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. React Energy LM LM-82 Special Energy Uncommon React Energy provides [C] Energy. Arcanine ex (LM) LM LM-83 Fire Stage 1 - Growlithe 120 Water 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Fire Remedy - Whenever you attach a [R] Energy from your hand to Arcanine ex, remove 1 damage counter and all Special Conditions from Arcanine ex. | [R][C] Overrun (30) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][R][C] Flame Swirl (100) - Discard 2 [R] Energy or 1 React Energy card attached to Arcanine ex. Armaldo ex (LM) LM LM-84 Fighting Stage 2 - Anorith 160 Grass 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dual Armor - As long as Armaldo ex has any React Energy cards attached to it, Armaldo ex is both [G] and [F] type. | [F][C] Spiral Drain (40) - Remove 2 damage counters from Armaldo ex. | [F][C][C] Vortex Chop (70) - If the Defending Pokemon has any Resistance, this attack's base damage is 100 instead of 70. Banette ex (LM) LM LM-85 Psychic Stage 1 - Shuppet 90 Dark Fighting -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Shady Move - Once during your turn (before your attack), if Banette ex is your Active Pokemon, you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Banette ex is affected by a Special Condition. | [P][C] Shadow Chant (30+) - Does 30 damage plus 10 more damage for each Supporter card in your discard pile. You can't add more than 60 damage in this way. Dustox ex (LM) LM LM-86 Grass Stage 2 - Cascoon 140 Fire/Psychic 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Safeguard - Prevent all effects of attacks, including damage, done to Dustox ex by your opponent's Pokemon-ex. | [G][C] Silver Wind (40) - During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 30 more damage. | [G][C][C] Cutting Wind (70) Flygon ex (LM) LM LM-87 Colorless Stage 2 - Vibrava 150 Colorless Lightning/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Emerge Charge - Once during your turn, when you play Flygon ex from your hand to evolve 1 of your Pokemon, you may search your discard pile for up to 2 Energy cards and attach them to FLygon ex. | [L][C] Reactive Blast (40+) - You may discard any number of React Energy cards attached to Flygon ex. If you do, this attack does 40 damage plus 30 more damage for each React Energy card you discarded. | [G][L][C][C][C] Dragon Claw (100) Mew ex (LM) LM LM-88 Psychic Basic 90 Psychic 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Versatile - Mew ex can use the attacks of all Pokemon in play as its own. (You still need the necessary Energy to use each attack.) | [P][C] Power Move - Search your deck for an Energy card and attach it to Mew ex. Shuffle your deck afterward. Then you may switch Mew ex with 1 of your Benched Pokemon. Walrein ex (LM) LM LM-89 Water Stage 2 - Sealeo 150 Fighting/Metal 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Icy Aura - As long as Walrein ex is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns, excluding [W] Pokemon. | [W][C] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C][C] Ice Throw (80) - If the Defending Pokemon is a [F] Pokemon, this attack's base damage is 120 instead of 80. Regice [*] (LM) LM LM-90 Water Basic 90 Metal 3 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [W] Ice Barrier (10) - Prevent all effects of an attack, including damage, done to Regice [*] by your opponent's Pokemon-ex during your opponent's next turn. | [W][W][C] Final Blizzard (30) - If your opponent has only 1 Prize card left and Regice [*] is the only Pokemon you have in play, this attack does 30 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Regirock [*] (LM) LM LM-91 Fighting Basic 90 Water 3 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [F] Dig Drain (10) - Remove 1 damage counter from Regirock [*]. | [F][F][C] Final Blast (30) - If your opponent has only 1 Prize card left and Regirock [*] is the only Pokemon you have in play, this attack's base damage is 100 instead of 30. Registeel [*] (LM) LM LM-92 Metal Basic 90 Fire Grass -30 3 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [M] Barrier Attack (10) - During your opponent's next turn, any damage done to Registeel [*] by attacks is reduced by 10 (after applying Weakness and Resistance). | [M][M][C] Final Laser - Put 3 damage counters on your opponent's Pokemon in any way you like. If your opponent has only 1 Prize card left and Registeel [*] is the only Pokemon you have in play, put 6 damage counters instead. Pikachu (LM) LM LM-93 Metal Basic 40 Fighting 1 Rare Holo [C] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [M][C] Iron Taile (20x) - Flip a coin until you get tails. This attack does 20 damage times the number of heads. Armaldo (HP) HP HP-001 FM Stage 2 - Anorith 110 Grass 3 Rare Holo [M][C] Delta Edge (70) - If you have any Supporter cards in play, this attack's base damage is 20 instead of 70. | [F][C][C] Fossil Charge (50) - You may discard a Claw Fossil, Mysterious Fossil, Root Fossil, or Holon Fossil from your hand. If you do, choose 1 of our opponent's Benched Pokemon and do 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cradily (HP) HP HP-002 DM Stage 2 - Lileep 100 Fire 2 Rare Holo [D][C] Harsh Fluid (20) - Put 5 damage counters on the Defending Pokemon at the end of your opponent's next turn. | [M][C][C] Poison Tentacles (50) - The Defending Pokemon is now Poisoned. Deoxys (HP-3) HP HP-003 Dark Basic 70 Psychic 1 Rare Holo (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [D][C][C] Energy Loop (60) - Return 2 Energy attached to Deoxys to your hand. Deoxys (HP-4) HP HP-004 Metal Basic 80 Psychic 2 Rare Holo (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [M][C] Delta Reduction (30) - During your opponent's next turn, any damage done to Deoxys by attacks is reduced by 30 (before applying Weakness and Resistance). Deoxys (HP-5) HP HP-005 Colorless Basic 70 Psychic 1 Rare Holo (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [C][C] Crystal Laser (20) - During your next turn, Deoxys's attacks do 40 more ddamage to the Defending Pokemon (before applying Weakness and Resistance). Deoxys (HP-6) HP HP-006 Lightning Basic 60 Psychic 1 Rare Holo (Poke-POWER) Form Change - Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. | [L] Teleportation Burst (20) - Switch Deoxys with 1 of your Benched Pokemon. Flygon (HP) HP HP-007 GM Stage 2 - Vibrava 110 Colorless Lightning/Fighting -30 2 Rare Holo (Poke-POWER) Delta Supply - Once during your turn (before your attack), you may attach a basic Energy card or a [d] Rainbow Energy card from your hand to 1 of your Pokemon that has [d] on its card. This power can't be used if Flygon is affected by a Special Condition. | [G][M][C] Swift (60) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Gyarados (HP) HP HP-008 LM Stage 1 - Magikarp 90 Lightning 2 Rare Holo (Poke-BODY) Delta Reactor - As long as any Stadium card with Holon in its name is in play, each of your Pokemon that has [d] on its card does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [M][C] Hyper Beam (20) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. | [L][M][C][C][C] Heavy Impact (80) Kabutops (HP) HP HP-009 Lightning Stage 2 - Kabuto 100 Grass 1 Rare Holo [L][C] Vital Drain (30) - If the Defending Pokemon is Knocked Out by this attack, remove all Special Conditions and 7 damage counters from Kabutops (all if there are less than 7). | [C][C][C] Thunderous Blow (40+) - Does 40 damage plus 10 more damage for each [L] Energy attached to Kabutops. Kingdra (HP) HP HP-010 RM Stage 2 - Seadra 110 Lightning 2 Rare Holo (Poke-POWER) Dragon Curse - Once during your turn (before your attack), if Kingdra is your Active Pokemon, you may put 2 damage counters on 1 of your opponent's Pokemon with [d] on its card. This power can't be used if Kingdra is affected by a Special Condition. | [R][C] Extra Flame (30+) - If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage. | [R][M][C][C] Heat Blast (80) Latias (HP-11) HP HP-011 Fire Basic 70 Colorless PM -30 1 Rare Holo (Poke-BODY) Dual Aura - As long as Latios or Latios ex in play, each player's Evolved Pokemon (excluding Pokemon-ex) can't use any Poke-Bodies. | [C] Spearhead - Draw a card. | [R][C][C] Dragon Claw (40) Latios (HP-12) HP HP-012 Water Basic 80 Colorless Grass/Fighting -30 1 Rare Holo (Poke-BODY) Dual Aura - As long as ou have Latias or Latias ex in play, each player's Evolved Pokemon (excluding Pokemon-ex can't use any Poke-Bodies. | [C] Dive (10) | [W][C][C] Aqua Blast (50) - Discard a [W] Energy attached to Latios. Omastar (HP) HP HP-013 Psychic Stage 2 - Omanyte 110 Lightning 2 Rare Holo [P][C] Bind (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][C][C] Vengeful Spikes (30+) - Does 30 damage plsu 10 more damage for each Omanyte, Omastar, Kabuto, Kabutops, and Kabutops ex in your discard pile. You can't add more than 60 damage in this way. Pidgeot (HP) HP HP-014 LM Stage 2 - Pidgeotto 100 Lightning Fighting -30 1 Rare Holo (Poke-BODY) Delta Reserve - As long as Pidgeot has any Holon Energy cards attached to it, each palyer's Pokemon (excluding Pokemon that has [d] on its card) can't use any Poke-Powers. | [L][M][C] Rotating Claws (50) - You may discard an Energy card attached to Pidgeot. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Pidgeot. Raichu (HP-15) HP HP-015 Metal Stage 1 - Pikachu 70 Fighting 0 Rare Holo [C] Zzzap - Does 20 damage to each Pokemon that has any Poke-Powers or Poke-Bodies (both yours and your opponent's). Don't apply Weakness or Resistance. | [M][M][C] Metallic Thunder (50) - You ma discard 2 [M] Energy attached to Raichu. If you do, this attack's base damage is 90 instead of 50. Rayquaza (HP-16) HP HP-016 WM Basic 80 Colorless Water/Fighting -30 2 Rare Holo (Poke-BODY) Hydro Barrier - As long as Rayquaza has any Holon Energy cards attached to it, each of your [W] Pokemon has no Weakness. | [C] Delta Search - Search your deck for a Holon Energy card and attach it to Rayquaza. Shuffle your deck afterward. | [W][M][C][C] Ozone Flare (60) Vileplume (HP) HP HP-017 PM Stage 2 - Gloom 90 Psychic 1 Rare Holo (Poke-POWER) Poison Pollen - Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. This powre can't be used if Vileplume is affected by a Special Condition. | [P][M] Poltergeist (30+) - Look at your opponent's hand. This attack does 30 damage plus 10 more damage for each Trainer card in your opponent's hand. Absol (HP) HP HP-018 Dark Basic 70 Fighting Psychic -30 1 Rare [C] Foresight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | [D][C] Overrun (10) - Choose 1 of your opponent's Benched Pokemon. This attakc does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Bellossom (HP) HP HP-019 Water Stage 2 - Gloom 100 Fire Water -30 1 Rare (Poke-BODY) Fellowship - Bellossom can use the attacks of all Oddish, Gloom, Vileplume, Vileplume ex, or other Bellossom you have in play as its own. (You still need the necessary Energy to use each attack.) | [W][C] Aqua Flower (40) - During your opponent's next turn, Belossom has no Weakness. Blaziken (HP) HP HP-020 Fire Stage 2 - Combusken 100 Water 2 Rare [R] Combustion (30) | [R][R][C] Blaze Kick (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, the Defending Pokemon is now Burned. Latias (HP-21) HP HP-021 Fire Basic 70 Colorless Psychic/Fighting -30 1 Rare [R][C] Combustion (20) | [R][R][C] Super Singe (40) - Flip a coin. If heads, the Defending Pokemon is now Burned. Latios (HP-22) HP HP-022 Water Basic 80 Colorless Grass/Fighting -30 2 Rare [C][C] Aqua Wave (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [W][W][C] Dragonbreath (50) - Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed. Mawile (HP) HP HP-023 Metal Basic 60 Fire Grass -30 1 Rare [C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [M][C] Surprise (20) - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Mewtwo (HP) HP HP-024 Lightning Basic 70 Psychic 1 Rare [C] Psychic Erase - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [L][L][C] Swift (40) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Nosepass (HP) HP HP-025 Fighting Basic 60 Water 1 Rare [C] Supersonic (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [F][C] Rock Slide (20) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rayquaza (HP-26) HP HP-026 Fire Basic 80 Colorless 2 Rare [R][C] Outrage (10+) - Flip a coin. If tails, this attack does nothing. If heads, this attack does 10 damage plus 10 more damage for each damage counter on Rayquaza. | [R][C][C] Flamethrower (40) - Discard a [R] Energy attached to Rayquaza. Regice (HP) HP HP-027 Water Basic 80 Metal 2 Rare (Poke-BODY) Clear Body - Regice can't be affected by any Special Conditions. | [W][W][C] Icy Wind (40) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Regirock (HP) HP HP-028 Fighting Basic 80 Water 2 Rare (Poke-BODY) Clear Body - Regirock can't be affected by any Special Conditions. | [F][F][C] Rock Slide (40) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Registeel (HP) HP HP-029 Metal Basic 80 Fire Grass -30 2 Rare (Poke-BODY) Clear Body - Registeel can't be affected by any Special Conditions. | [M][M][C] Hyper Beam (30) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Relicanth (HP) HP HP-030 Water Basic 70 Lightning 1 Rare (Poke-BODY) Aqua Lift - If Relicanth has any [W] Energy attached to it, the Retreat Cost for Relicanth is 0. | [C][C] Knock Away (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Sableye (HP) HP HP-031 Dark Basic 60 Colorless -30 1 Rare [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [D][C] Knock Off (10) - Choose 1 card from your opponent's hand without looking and discard it. Seviper (HP) HP HP-032 Grass Basic 70 Psychic 1 Rare [C] Poison Fang - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][C][C] Bite (40) Torkoal (HP) HP HP-033 Fire Basic 80 Water 2 Rare [C] Grind (10x) - Does 10 damage times the amount of Energy attached to Torkoal. | [R][C][C] Combustion (40) Zangoose (HP) HP HP-034 Colorless Basic 70 Fighting 1 Rare [C] Scratch (10) | [C][C] Fury Cutter (10+) - Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage. Aerodactyl (HP) HP HP-035 Fire Stage 1- Mysterious Fossil 70 Lightning Fighting -30 0 Uncommon (Poke-POWER) Primal Light - Once during your turn (before your attack), you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Aerodactyl is affected by a Special Condition. | [R][C] Granite Head (30) - During your opponent's next turn, any damage done to Aerodactyl by attacks is reduced by 10 (after applying Weakness and Resistance). Camerupt (HP) HP HP-036 Fire Stage 1 - Numel 90 Water 2 Uncommon [C][C] Magnitude (20) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C] Take Down (60) - Camerupt does 10 damage to itself. Chimecho (HP) HP HP-037 Metal Basic 60 Psychic 1 Uncommon (Poke-POWER) Delta Support - Once during your turn (before your attack), if you have a Supporter card with Holon in its name in play, you may search your discard pile for a basic Energy card or a [d] Rainbow Energy card, show it to your opponent, and put it into your hand. This power can't be used if Chimecho is affected by a Special Condition. | [C][C] Hook (20) Claydol (HP) HP HP-038 Psychic Stage 1 - Baltoy 80 Psychic 1 Uncommon [C] Wide Laser - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C][C] Hyper Beam (40) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Combusken (HP) HP HP-039 Fire Stage 1 - Torchic 70 Water 1 Uncommon [C][C] Slash (20) | [R][C][C] Super Singe (40) - Flip a coin. if heads, the Defending Pokemon is now Burned. Donphan (HP) HP HP-040 Fighting Stage 1 - Phanpy 80 Grass 1 Uncommon [F] Rock Hurl (20) - This attack's damage isn't affected by Resistance. | [C][C][C] Double Spin (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Exeggutor (HP) HP HP-041 Fighting Stage 1 - Exeggcute 80 Psychic 1 Uncommon [C][C] Delta Circle (10+) - Does 10 damage plus 10 more damage for each Pokemon you have in play that has [d] on its card. | [F][C][C] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Gloom (HP) HP HP-042 Psychic Stage 1 - Oddish 70 Psychic 1 Uncommon [C] Drool (20) | [P][C] Acid (30) - The Defending Pokemon can't retreat during your opponent's next turn. Golduck (HP) HP HP-043 Lightning Stage 1 - Psyduck 70 Lightning 1 Uncommon (Poke-BODY) Delta Block - As long as any Stadium card with Holon in its name is in play, your opponent can't play any Stadium cards from his or her hand. | [L][C] Mind Play (30+) - Choose 1 card from your opponent's hand without looking. Look at the card you chose. If that card is a Trainer card, this attack does 30 damage plus 30 more damage, and discard that card. If that card is not a Trainer card, return it to your opponent's hand. Holon's Castform (HP) HP HP-044 Colorless Basic 50 Fighting 1 Uncommon [C] Delta Draw - Count the number of Pokemon you have in play that has [d] on its card. Draw up to that many cards. | You may attach this as an Energy card from you rhand to 1 of your Pokemon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokemon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.) Lairon (HP) HP HP-045 Metal Stage 1 - Aron 80 Fire Grass -30 2 Uncommon [C][C] Tackle (20) | [C][C][C] Iron Head (30x) - Flip a coin until you get tails. This attack does 30 damage times the number of heads. Manectric (HP) HP HP-046 Lightning Stage 1 - Electrike 80 Fighting Metal -30 1 Uncommon [C] Plasma (20) - Search your discard pile for a [L] Energy card and attach it to Manectric. | [L][C][C] Quick Blow (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Masquerain (HP) HP HP-047 Grass Stage 1 - Surskit 70 Fire 0 Uncommon [C] Sweet Scent - Remove 2 damage counters from 1 of your Pokemon. | [G][C] Quick Attack (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Persian (HP) HP HP-048 DM Stage 1 - Meowth 70 Fighting 0 Uncommon [D][C] Scratch and Draw (30) - If any Stadium card with Holon in its name is in play, draw 3 cards. | [M][C] Deceive - Your opponent chooses 1 of his or her Pokemon. Put 4 damage counters on that Pokemon. Pidgeotto (HP) HP HP-049 Lightning Stage 1 - Pidgey 70 Lightning Fighting -30 1 Uncommon [L][C] Whirlwind (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Primeape (HP) HP HP-050 Fire Stage 1 - Mankey 70 Psychic 0 Uncommon [R][C] Wreck (30+) - If there is any Stadium card in play, this attack does 30 damage plsu 30 more damage. Discard that Stadium card. | [R][C][C] Flames of Rage (10+) - Discard 2 Energy attached to Primeape. This attack does 10 damage plus 20 more damage for each damage counter on Primeape. Raichu (HP-51) HP HP-051 Lightning Stage 1 - Pikachu 80 Fighting 1 Uncommon [C][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C][C] Pika Bolt (50) Seadra (HP) HP HP-052 Fire Stage 1 - Horsea 70 Lightning 1 Uncommon [C][C] Searing Flame (10) - The Defending Pokemon is now Burned. | [R][C][C] Combustion (40) Sharpedo (HP) HP HP-053 Fighting Stage 1 - Carvanha 70 Lightning 0 Uncommon [C][C] Brush Aside (30) - If Sharpedo has any Holon Energy cards attached to it, choose 1 card from your opponent's hand without looking and discard it. | [F][C][C] Swift Turn (50+) - If the Defending Pokemon has [F] Resistance, this attack does 50 damage plus 30 more damage. Vibrava (HP) HP HP-054 Grass Stage 1 - Trapinch 80 Colorless Lightning/Fighting -30 1 Uncommon [C][C] Knock Away (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [G][C][C] Cutting Wind (40) Whiscash (HP) HP HP-055 Fighting Stage 1 - Barboach 80 Grass 1 Uncommon [C] Pebble Hurl (20) - This attack's damage isn't affected by Resistance. | [F][C][C] Earthquake (60) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Wobbuffet (HP) HP HP-056 Psychic Basic 70 Psychic 2 Uncommon [C] Call for Friends - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [P][C] Retaliate (10x) - Does 10 damage times the number of damage counters on Wobbuffet. Anorith (HP) HP HP-057 Metal Stage 1 - Claw Fossil 70 Grass 1 Common [M] Metal Claw (20) | [C][C][C] Rising Lunge (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Aron (HP) HP HP-058 Metal Basic 40 Fire Grass -30 1 Common [C] Mud Slap (10) | [M][C] Metal Claw (20) Baltoy (HP) HP HP-059 Psychic Basic 50 Psychic 1 Common [C] Ram (10) | [P][C] Doubleslap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Barboach (HP) HP HP-060 Fighting Basic 50 Grass 1 Common [C] Waterfall (10) | [F] Flail (10x) - Does 10 damage times the number of damage counters on Barboach. Carvanha (HP) HP HP-061 Fighting Basic 40 Lightning 1 Common [C] Bite (10) | [F][C] Reckless Charge (30) - Flip a coin. If tails, Carvanha does 10 damage to itself. Corphish (HP-62) HP HP-062 Water Basic 50 Lightning 1 Common [C] Corkscrew Punch (10) | [C][C][C] Guillotine (30) Corphish (HP-63) HP HP-063 Water Basic 40 Lightning 1 Common [C] Flail (10x) - Does 10 damage times the number of damage counters on Corphish. | [W] Crabhammer (10) Electrike (HP) HP HP-064 Lightning Basic 40 Fighting Metal -30 1 Common [C] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Exeggcute (HP) HP HP-065 Fighting Basic 50 Psychic 1 Common [C] Rollout (10) | [F][C] Pebble Throw - Choose 1 of your opponent's Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Horsea (HP) HP HP-066 Fire Basic 50 Lightning 1 Common [C] Ram (10) | [R][C] Steady Firebreathing (20) Kabuto (HP) HP HP-067 Lightning Stage 1 - Mysterious Fossil 70 Grass 2 Common [L] Eerie Light - The Defending Pokemon is now Confused. | [C][C] Shell Attack (20) Lileep (HP) HP HP-068 Dark Stage 1 - Root Fossil 80 Fire 2 Common [D] Poison Tentacles - The Defending Pokemon is now Poisoned. | [C][C] Mud Slot (20) Magikarp (HP) HP HP-069 Metal Basic 30 Lightning 1 Common [M] Splash (10) Mankey (HP) HP HP-070 Fire Basic 50 Psychic 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][C] Low Kick (20) Meowth (HP) HP HP-071 DM Basic 50 Fighting 1 Common [D] Slash (10) | [M][C] Pay Day (10) - Draw a card. Numel (HP) HP HP-072 Fire Basic 50 Water 1 Common [C] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][C] Flare (20) Oddish (HP) HP HP-073 Water Basic 40 Fire 1 Common [C] Tackle (10) | [W] Blot (10) - Remove 2 damage counters from Oddish. Omanyte (HP) HP HP-074 Psychic Stage 1 - Mysterious Fossil 70 Lightning 1 Common [P] Collect - Draw 3 cards. | [C][C] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Phanpy (HP) HP HP-075 Fighting Basic 50 Grass 1 Common [C] Yawn - The Defending Pokemon is now Asleep. | [F] Mud Slap (10) Pichu (HP) HP HP-076 Metal Basic 50 Fighting 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. | [C] Paste - Search your discard pile for an Energy card and attach it to 1 of your Pokemon that has [d] on its card. Pidgey (HP) HP HP-077 Lightning Basic 40 Lightning Fighting -30 1 Common [C] Wing Attack (10) Pikachu (HP-78) HP HP-078 Lightning Basic 50 Fighting 1 Common [C] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Quick Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Pikachu (HP-79) HP HP-079 Metal Basic 50 Fighting 1 Common [C] Tail Whap (10) | [M][C][C] Steel Headbutt (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Poochyena (HP) HP HP-080 Dark Basic 40 Fighting Psychic -30 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Smash Kick (20) Psyduck (HP) HP HP-081 Lightning Basic 50 Lightning 1 Common [C] Scratch (10) | [L] Disable - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Surskit (HP) HP HP-082 Grass Basic 40 Fire 1 Common [C] Super Hypno Wave (10) - The Defending Pokemon is now Asleep. Torchic (HP) HP HP-083 Fire Basic 40 Water 1 Common [C] Peck (10) | [R][C] Flare (20) Trapinch (HP) HP HP-084 Grass Basic 50 Grass 1 Common [G] Big Bite (10) - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C] Mud Slap (20) Holon Adventurer HP HP-085 Trainer - Supporter Uncommon You can play only one Suppoter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. | Draw 3 cards. If you discarded a Pokemon that has [d] on its card, draw 3 cards instead. Holon Fossil HP HP-086 Trainer Uncommon Flip a coin. If heads, search your deck for an Omanyte, Kabuto, Aerodactyl, Aerodactyl ex, Lileep, or Anorith and put it onto your Bench. Shuffle your deck afterward. If tails, put an Omanyte, Kabuto, Aerodactyl, Aerodactyl ex, Lileep, or Anorith from your hand onto your Bench. Treat the new Benched Pokemon as a Basic Pokemon. Holon Lake HP HP-087 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each player's Pokemon that has [d] on its card can use attacks on this card instead of its own. | [C] Delta Call - Search your deck for a Pokemon that has [d] on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Mr. Stone's Project HP HP-088 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or, search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Professor Cozmo's Discovery HP HP-089 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Flip a coin. If heads, draw the bottom 3 cards of your deck. If tails, draw the top 2 cards of your deck. Rare Candy HP HP-090 Trainer Uncommon Choose 1 of your Basic Pokemon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokemon in your hand, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) Claw Fossil HP HP-091 Trainer 40 Common Play Claw Fossil as if it were a [C] Basic Pokemon. (Claw Fossil counts as a Trainer card as well, but if Claw Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Claw Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you amy discard Claw Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Jagged Stone - If Claw Fossil is your Active Pokemon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokemon.) Mysterious Fossil HP HP-092 Trainer 50 Common Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a [C] Pokemon (as well as a Trainer card). Mysterious Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. Root Fossil HP HP-093 Trainer 40 Common Play Root Fossil as if it were a [C] Basic Pokemon. (Root Fossil counts as a Trainer card as well, but if Root Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Root Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Root Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Spongy Stone - At any time between turns, remove 1 damage counter from Root Fossil. Darkness Energy (Special) HP HP-094 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) HP HP-095 Special Energy Rare Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Multi Energy HP HP-096 Special Energy Rare Attach Multi Energy to 1 of your Pokemon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides [C] Energy when attached to a Pokemon that already has Special Energy cards attached to it. Dark Metal Energy HP HP-097 Special Energy Uncommon Attach Dark Metal Energy to 1 of your Pokemon. While in play, Dark Metal Energy provides [D] Energy and [M] Energy, but provides only 1 Energy at a time. (Doesn't count as a basic energy card when not in play and has no effect other than providing Energy.) d Rainbow Energy HP HP-098 Special Energy Uncommon [d] Rainbow Energy provides [C] Energy. While attached to a Pokemon that has [d] on its card, [d] Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Crawdaunt ex (HP) HP HP-099 Water Stage 1 - Corphish 110 Lightning 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Splash Back - Once during your turn (before your attack), if your opponent has 4 or more Benched Pokemon, you may choose 1 of them and return that Pokemon and all cards attached to it to his or her hand. This power can't be used if Crawdaunt ex is affected by a Special Condition. | [W][C] Power Blow (20x) - Does 20 damage times the amount of Energy attached to Crawdaunt ex. Mew ex (HP) HP HP-100 Psychic Basic 90 Psychic 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Psychic Vision - Once during your turn (before your attack), If mew ex is on your Bench, you may look at your opponent's hand. | [C][C] Super Psy Bolt (30) | [P][C][C] Devo Crush (50) - You may discard 2 Energy attached to Mew ex. If you do, you amy remov ethe highest Stage Evolution card from the Defending Pokemon and shuffle that card into your opponent's deck. Mightyena ex (HP) HP HP-101 Dark Stage 1 - Poochyena 100 Fighting Psychic -30 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Driving Howl - Once during your turn (before your attack), you may choose 1 of the Defending Pokemon and switch it with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. This power can't be used if Mightyena ex is affected by a Special Condition. | [C][C] Sharp Fang (30) | [D][C][C] Hyper Claws (50+) - If the Defending Pokemon is a Stage 2 Evolved Pokemon, this attack does 50 damage plus 40 more damage. Gyarados [*] (HP) HP HP-102 Fire Basic 80 Lightning 2 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [R][C] Spiral Growth (20) - Flip a coin until you get tails. For each heads, search your discard pile for a basic Energy card and attach it to Gyarados [*]. | [R][R][R][R] All-out Blast (50+) - Discard cards from the top of your deck until you have 1 card left. THis attack does 50 damage plus 20 more damage for each Energy card you discarded in this way. Mewtwo [*] (HP) HP HP-103 Psychic Basic 80 Psychic 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [C] Energy Absorption - Search your discard pile for an Energy card and attach it to Mewtwo [*]. | [R][L][P] Psychic Star (50+) - If the Defending Pokemon is an Evolved Pokemon, discard all Energy attached to Mewtwo [*] and this attack does 50 damage plus 50 more damage. Pikachu [*] (HP) HP HP-104 Lightning Basic 60 Fighting 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [C] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L] Spring Back (20+) - If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage. Grass Energy HP HP-105 Energy Holo Energy [G] Fire Energy HP HP-106 Energy Holo Energy [R] Water Energy HP HP-107 Energy Holo Energy [W] Lightning Energy HP HP-108 Energy Holo Energy [L] Psychic Energy HP HP-109 Energy Holo Energy [P] Fighting Energy HP HP-110 Energy Holo Energy [F] Mew (EX) HP HP-111 Psychic Basic 50 Psychic 1 Rare Holo [P][C] Super Psywave - Choose 1 of your opponent's Pokemon. Count the amount of Energy attached to that Pokemon. Put that many damage counters on the Pokemon. Banette (CG) CG CG-001 Psychic Stage 1 - Shuppet 70 Dark Fighting -30 1 Rare Holo (Poke-BODY) Safeguard - Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokemon-ex. | [P][C] Night Murmurs (30) - If the Defending Pokemon is a Basic Pokemon, that Pokemon is now Confused. Blastoise (CG-2) CG CG-002 FM Stage 2 - Wartortle 110 Lightning 3 Rare Holo (Poke-BODY) Shield Veil - Each fo your Active Pokemon has no Weakness. | [F][C] Enraged Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Blastoise to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [M][C][C] Skull Bash (60) Camerupt (CG) CG CG-003 Fire Stage 1 - Numel 80 Water 2 Rare Holo (Poke-BODY) Delta Protection - Any damage done to Camerupt by attacks from your opponent's Pokemon that has [d] on its card is reduced by 40 (after applying Weakness and Resistance). | [R][C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C] Combustion (50) Charizard (CG) CG CG-004 LM Stage 2 - Charmeleon 120 Water 2 Rare Holo (Poke-POWER) Peal of Thunder - Once during your turn, when you play Charizard from your hand to evolve 1 of your Pokemon, you may look at the top 5 cards of your deck, choose as many Energy as you like, and attach them to 1 of your Pokemon. Discard the other cards. | [L][M][M][C] Metal Burn (120) - Discard all [M] Energy attached to Charizard. Dugtrio (CG) CG CG-005 Fighting Stage 1 - Diglett 70 Grass 1 Rare Holo (Poke-BODY) Sand Veil - Prevent all damage done to your Benched Pokemon by your opponent's attacks. | [F][C] Dig Under - Choose 1 of your opponent's Pokemon. | [F][C][C] Double-edge (60) - Dugtrio does 10 damage to itself. Ludicolo (CG) CG CG-006 Fire Stage 2 - Lombre 100 Lightning 2 Rare Holo (Poke-BODY) Overzealous - If your opponent has any Pokemon-ex in play, each of Ludicolo's attacks does 30 more damage to the Defending Pokemon. | [R][C] Knock Off (30) - Choose 1 card from your opponent's hand without looking and discard it. | [R][C][C] Fire Punch (60) Luvdisc (CG) CG CG-007 Water Basic 60 Lightning 1 Rare Holo [C] Even Game - Count the number of your opponent's Pokemon. Search your deck for up to that number of Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [C] Stadium Play (10) - If you have a Stadium card in play, remove 1 damage counter from each of your Pokemon. If your opponent has a Stadium card in play, this attack does 10 damage to each of your opponens' Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Manectric (CG) CG CG-008 Lightning Stage 1 - Electrike 80 Fighting Metal -30 1 Rare Holo [L][C] Kick Away (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [L][L][C] Strong Current (50) - If Manectric has a Pokemon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokemon-ex. (Don't apply Weakness and Resistance for Benched Pokemon.) Mawile (CG) CG CG-009 Metal Basic 60 Fire Grass -30 1 Rare Holo [C] Mining - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. If that card is a Pokemon Tool card, you may attach it to 1 of your Pokemon instead. Shuffle your deck afterward. | [M][C] Bite Off (20+) - If the Defending Pokemon is Pokemon-ex, this attack does 20 damage plus 30 more damage. Sableye (CG) CG CG-010 Dark Basic 60 Colorless -30 1 Rare Holo (Poke-POWER) Excavate - Once during your turn (before your attack), you ma ylook at the card on top of your deck. Put that card on top of your deck, or discard that card. This power can't be used if Sableye is affected by a Special Condition. | [C] Disable (10) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Swalot (CG) CG CG-011 Grass Stage 1 - Gulpin 80 Psychic 1 Rare Holo [C][C] Pick and Choose - Choose either Burned or Poisoned, and either Alseep or Confused. The Defending Pokemon is now affected by both Special Conditions. | [G][C][C] Reactive Poison (50+) - Does 50 damage plus 20 more damage for each Special Condition affecting the Defending Pokemon. Tauros (CG) CG CG-012 Colorless Basic 70 Fighting 1 Rare Holo (Poke-POWER) Crush Chance - Once during your turn, when you put Tauros from your hand onto your Bench, you may discard a Stadium card in play. | [C] Call for Family - Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [C][C] Horn Attack (20) Wigglytuff (CG) CG CG-013 Colorless Stage 1 - Jigglypuff 90 Fighting 2 Rare Holo (Poke-BODY) Fluffy Fur - If Wiggyltuff is your Active Pokemon and is damaged by an opponent's attack (even if Wigglytuff is Knocked Out), the Attacking Pokemon is now Asleep. | [C] Collect - Draw 3 cards. | [C][C] Pester (30+) - If the Defending Pokemon is affected by a Special COndition, this attack does 30 damage plus 20 more damage. Blastoise (CG-14) CG CG-014 Water Stage 2 - Wartortle 120 Lightning 2 Rare Holo (Poke-BODY) Water Pressure - As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [W][C][C] Hydro Pump (50+) - Does 50 damage plus 20 more damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. Cacturne (CG) CG CG-015 Fighting Stage 1 - Cacnea 80 Fire 1 Rare (Poke-POWER) Spike Storm - Once during your turn (before your attack), if Cacturne is your Active Pokemon, yo may put 1 damage counter on 1 of your opponent's Pokemon that already has any damage counters on it. This power can't be used if Cacturne is affected by a Special Condition. | [F] Triple Needle - Choose 3 of your opponent's Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Light Punch (50) Combusken (CG-16) CG CG-016 Fighting Stage 1 - Torchic 80 Psychic 1 Rare [F] Focus Energy - During your next turn, Cobusken's High Jump Kick attack's base damage is 70. | [F][C] High Jump Kick (30) Dusclops (CG) CG CG-017 Psychic Stage 1 - Duskull 70 Dark Fighting -30 1 Rare (Poke-BODY) Cursed Glare - As long as Dusclops is your Active Pokemon, your opponent can't attach any Special Energy cards (except for [D] and [M] Energy cards) from his or her hand to his or her Active Pokemon. | [P][C] Will-o'-the-wisp (30) | [P][P][C] Psychic Shield (50) - Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokemon-ex during your opponent's next turn. Fearow (CG) CG CG-018 Lightning Stage 1 - Spearow 60 Lightning Fighting -30 1 Rare (Poke-POWER) Delta Sign - Once during your turn (before your attack), you may search your deck for a Pokemon that has [d] on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Delta Sign Poke-Power each turn. This power can't be used if Fearow is affected by a Special Condition. | [L][C] Pierce (30) Grovyle (CG-19) CG CG-019 Psychic Stage 1 - Treecko 70 Fire Water -30 1 Rare [C][C] Scratch (20) | [P][C][C] Agility (30) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn. Grumpig (CG) CG CG-020 Psychic Stage 1 - Spoink 80 Psychic 2 Rare (Poke-BODY) Thick Fat - Any damage done to Grumpig by attacks from [R] Pokemon and [W] Pokemon is reduced by 30 (after applying Weakness and Resistance). | [P][P][C] Circular Steps (10+) - Does 10 damage times the number of Pokemon in play (both yours and your opponent's), excluding Grumpig. Igglybuff (CG) CG CG-021 Colorless Basic 50 Fighting 1 Rare (Poke-BODY) Hover Lift - You pay [C] less to retreat your Jigglypuff, Wigglytuff, Wigglytfuff ex, and Igglybuff. | (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff. Kingler (CG) CG CG-022 RM Stage 1 - Krabby 80 Lightning 3 Rare [M][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [R][C][C] Prop-up Pinchers (40+) - If Kingler has a Pokemon Tool card attached to it, this attack does 40 damage plus 40 more damage. Loudred (CG) CG CG-023 Colorless Stage 1 - Whismur 70 Fighting 1 Rare [C][C] Surprise (20) - Choose 1 card from your opponent's hand withotu looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [C][C][C] Bass Control - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Marshtomp (CG-24) CG CG-024 Water Stage 1 - Mudkip 70 Grass 1 Rare [W] Rain Splash (20) | [W][C][C] Mud Slap (30) - Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon. Medicham (CG) CG CG-025 Fighting Stage 1 - Meditite 80 Psychic 1 Rare (Poke-BODY) Dual Armor - As long as Medicham has any [P] Energy cards attached to it, Medicham is both [P] and [F] type. | [C][C] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [F][C][C] Sky Uppercut (50) - This attack's damage isn't affected by Resistance. Pelipper (CG) CG CG-026 Lightning Stage 1 - Wingull 70 Lightning Fighting -30 1 Rare (Poke-POWER) Delta Transport - Once during your turn (before your attack), if Pelipper is on your Bench, you may switch 1 of your Active Pokemon that has [d] on its card with 1 of your Benched Pokemon. | [L][C] Supersonic (20) - The Defending Pokemon is now Confused. | [C][C][C] Wing Attack (40) Swampert (CG) CG CG-027 Fighting Stage 2 - Marshtomp 120 Grass 2 Rare (Poke-POWER) Echo Draw - Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition. | [F][C][C] Rock Hurl (60) - This attack's damage isn't affected by Resistance. Venusaur (CG) CG CG-028 Grass Stage 2 - Ivysaur 110 Fire 3 Rare (Poke-BODY) Chlorophyll - All Energy cards that provide only [C] Energy attached to your [G] Pokemon provide [G] Energy instead. | [C][C] Green Blast (20+) - Does 20 damage plus 10 more damage for each [G] Energy attached to all of your Pokemon. | [G][G][C] Toxic Sleep - The Defending Pokemon is now Asleep and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Charmeleon (CG-29) CG CG-029 Fire Stage 1 - Charmander 70 Water 1 Uncommon [C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Charmeleon. | [R][R][C] Flamethrower (60) - Discard a [R] Energy attached to Charmeleon. Charmeleon (CG-30) CG CG-030 Lightning Stage 1 - Charmander 70 Water 1 Uncommon [C][C] Slash (20) | [L][C][C] Thunder Jolt (50) - Flip a coin. If tails, Charmeleon does 10 damage to itself. Combusken (CG-31) CG CG-031 Fire Stage 1 - Torchic 80 Water 2 Uncommon [C][C] Searing Flame (10) - The Defending Pokemon is now Burned. | [R][C][C] Firebreathing (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Grovyle (CG-32) CG CG-032 Grass Stage 1 - Treecko 70 Fire Water -30 1 Uncommon [C][C] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn. | [G][C] Smash Kick (30) Gulpin (CG) CG CG-033 Grass Basic 50 Psychic 1 Uncommon [C] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [G][C][C] Sludge Toss (40) Ivysaur (CG-34) CG CG-034 Grass Stage 1 - Bulbasaur 80 Psychic 1 Uncommon [C][C] Sleep Powder (20) - The Defending Pokemon is now Asleep. | [G][C][C] Vine Whip (40) Ivysaur (CG-35) CG CG-035 Grass Stage 1 - Bulbasaur 70 Fire 1 Uncommon [C][C] Stretch Vine - Choose 1 of your opponent's Benched Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][C][C] Sharp Leaf (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. Lairon (CG) CG CG-036 Metal Stage 1 - Aron 80 Fire Grass -30 2 Uncommon [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [M][C][C] Metal Charge (50) - Put 1 damage counter on Lairon. Lombre (CG) CG CG-037 Water Stage 1 - Lotad 70 Lightning 1 Uncommon [C][C] Plunder (20) - Before doing damage, discad all Trainer cards attached to the Defending Pokemon. | [W][C][C] Wave Splash (50) Marshtomp (CG-38) CG CG-038 Fighting Stage 1 - Mudkip 70 Grass 1 Uncommon [C][C] Hug (20) - The Defending Pokemon can't retreat during your opponent's next turn. | [F][C][C] Mud Shot (50) Nuzleaf (CG) CG CG-039 Dark Stage 1 - Seedot 80 Fighting Psychic -30 1 Uncommon [C] Self Charge - Attach a [D] Energy card from your hand to Nuzleaf. | [C][C][C] Corkscrew Punch (40) Shuppet (CG) CG CG-040 Psychic Basic 40 Dark Fighting -30 1 Uncommon [C] Ascension - Search your deck for a card that evolves from Shuppet and put it onto Shuppet. (This counts as evolving Shuppet.) Shuffle your deck afterward. | [P][C] Tackle (20) Skitty (CG) CG CG-041 Colorless Basic 50 Fighting 1 Uncommon [C] Tail Whap (10) | [C][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Wartortle (CG-42) CG CG-042 Water Stage 1 - Squirtle 70 Lightning 1 Uncommon [W][C] Bubble (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C][C] Tackle (50) Wartortle (CG-43) CG CG-043 Water Stage 1 - Squirtle 80 Lightning 1 Uncommon [C] Tail Whip - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [C][C][C] Bite (40) Aron (CG) CG CG-044 Metal Basic 50 Fire Grass -30 1 Common [C] Flail (10x) - Does 10 damage times the number of damage counters on Aron. Bulbasaur (CG-45) CG CG-045 Grass Basic 50 Psychic 1 Common [C] Tackle (10) | [G] Poisonpowder - The Defending Pokemon is now Poisoned. Bulbasaur (CG-46) CG CG-046 Grass Basic 50 Fire 1 Common [C] Growth - Attach a [G] Energy card from your hand to Bulbasaur. | [G][C] Vine Whip (20) Cacnea (CG) CG CG-047 Grass Basic 50 Fire 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C][C] Rising Lunge (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Charmander (CG-48) CG CG-048 Fire Basic 50 Water 1 Common [C] Retaliate (10x) - Does 10 damage times the number of damage counters on Charmander. | [R][C] Flame Tail (20) Charmander (CG-49) CG CG-049 Lightning Basic 50 Water 1 Common [C] Scratch (10) | [L][C] Bite (20) Diglett (CG) CG CG-050 Fighting Basic 50 Grass 1 Common [C] Mud Slap (10) | [F][C] Sand Pit (20) - The Defending Pokemon can't retreat during your opponent's next turn. Duskull (CG) CG CG-051 Psychic Basic 40 Dark Fighting -30 1 Common [C] Collect - Draw a card. | [P] Super Psy Bolt (10) Electrike (CG) CG CG-052 Lightning Basic 50 Fighting Metal -30 1 Common [C] Sniff Out - Put any 1 card from your discard pile into your hand. | [L] Quick Blow (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Jigglypuff (CG) CG CG-053 Colorless Basic 50 Fighting 1 Common [C] Hypnoblast (10) - The Defending Pokemon is now Asleep. Krabby (CG) CG CG-054 Water Basic 40 Lightning 1 Common [C] Vital Pinchers (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Lotad (CG) CG CG-055 Water Basic 50 Lightning 1 Common (Poke-BODY) Aqua Lift - If Lotad has any [W] Energy attached to it, the Retreat Cost for Lotad is 0. | [C][C] Rolling Tackle (20) Meditite (CG) CG CG-056 Fighting Basic 50 Psychic 1 Common [F] Kick (10) | [C][C] Pure Power - Put 2 damage counters on your opponent's Pokemon in any way you like. Mudkip (CG-57) CG CG-057 Water Basic 50 Grass 1 Common (Poke-BODY) Submerge - As long as Mudkip is on our Bench, prevent all damage done to Mudkip by attacks (both yours and your opponent's). | [C] Mud Slap (10) Mudkip (CG-58) CG CG-058 Water Basic 50 Grass 1 Common [C] Nap - Remove 2 damage counters from Mudkip. | [W][C] Waterfall (20) Numel (CG) CG CG-059 Fire Basic 50 Water 1 Common [C][C] Take Down (30) - Numel does 10 damage to itself. Seedot (CG) CG CG-060 Grass Basic 40 Fire 1 Common [C] Headbutt (10) Spearow (CG) CG CG-061 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Spearhead - Draw a card. Spoink (CG) CG CG-062 Psychic Basic 50 Psychic 1 Common [P] Psywave (10x) - Does 10 damage times the amount of Energy attached to the Defending Pokemon. | [C][C] Ram (20) Squirtle (CG-63) CG CG-063 Water Basic 50 Lightning 1 Common [C] Bite (10) | [W][C][C] Skull Bash (30) Squirtle (CG-64) CG CG-064 Water Basic 40 Lightning 1 Common (Poke-BODY) Solid Shell - Any damage done to Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance). | [C] Bubblebeam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Torchic (CG-65) CG CG-065 Fire Basic 50 Water 1 Common [C] Claw (20) - Flip a coin. If tails, this attack does nothing. Torchic (CG-66) CG CG-066 Fire Basic 40 Water 1 Common [C] Sand Attack (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Treecko (CG-67) CG CG-067 Grass Basic 40 Fire Water -30 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Scratch (20) Treecko (CG-68) CG CG-068 Psychic Basic 40 Fire Water -30 1 Common [C] Pound (10) | [P] Shining Claws (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Whismur (CG) CG CG-069 Colorless Basic 50 Fighting 1 Common [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C][C] Hyper Voice (30) Wingull (CG) CG CG-070 Water Basic 40 Lightning Fighting -30 1 Common [C] Wing Attack (10) Bill's Maintenance CG CG-071 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. Castaway CG CG-072 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for a Supporter card, a Pokemon Tool card, and a basic Energy card. Show them to your opponent, and put them into your hand. Shuffle your deck afterward. Celio's Network CG CG-073 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for a Basic Pokemon or Evolution card (excluding Pokemon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Cessation Crystal CG CG-074 Trainer - Pokemon Tool Uncommon Attach Cessation Crystal to 1 of your Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Cessation Crystal is attached to is a Pokemon-ex, discard this card. | As long as Cessation Crystal is attached to an Active Pokemon, each player's Pokemon (both yours and your opponent's) can't use any Poke-Powers or Poke-Bodies. Crystal Beach CG CG-075 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 [C] Energy. This isn't affected by any Poke-Powers or Poke-Bodies. Crystal Shard CG CG-076 Trainer - Pokemon Tool Uncommon Attach Crystal Shard to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Crystal Shard is attached to a Pokemon, that Pokemon's type is [C]. If that Pokemon attacks, discard this card at the end of the turn. Double Full Heal CG CG-077 Trainer Uncommon Remove all Special Conditions from each of your Active Pokemon. Dual Ball CG CG-078 Trainer Uncommon Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Holon Circle CG CG-079 Trainer - Stadium Uncommon This card stay sin play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Prevent all effects of an attack, including damage, done by either player's Active Pokemon. If an Active Pokemon uses an attack, that attack ends, and discard this card. Memory Berry CG CG-080 Trainer - Pokemon Tool Uncommon Attach Memory Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | The Pokemon this card is attached to can use any attack from its Basic Pokemon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) If that Pokemon attacks, discard this card at the end of the turn. Mysterious Shard CG CG-081 Trainer - Pokemon Tool Uncommon Attach Mysterious Shard to 1 of your Pokemon (excluding Pokemon-ex) that doesn't already have a Pokemon Tool attached to it. If the Pokemon Mysterious Shard is attached to is a Pokemon-ex, discard this card. | Prevent all effects of attacks, including damage, done to the Pokemon that Mysterious Shard is attached to by your opponent's Pokemon-ex. Discard this card at the end of your opponent's next turn. Poke Ball CG CG-082 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. PokeNav CG CG-083 Trainer Uncommon Look at the top 3 cards of your deck, and choose a Basic Pokemon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order. Warp Point CG CG-084 Trainer Uncommon Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any. Windstorm CG CG-085 Trainer Uncommon Choose up to 2 in any combination of Pokemon Tool cards and Stadium cards in play (both yours and your opponent's) and discard them. Energy Search CG CG-086 Trainer Common Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Potion CG CG-087 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Double Rainbow Energy CG CG-088 Special Energy Rare Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokemon b the Pokemon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy. Aggron ex (CG) CG CG-089 Metal Stage 2 - Lairon 150 Fire/Fighting Grass -30 4 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Intimidating Armor - As long as Aggron ex is your Active Pokemon, your opponent's Basic Pokemon can't attack or use any Poke-Powers or Poke-Bodies. | [C][C][C] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [M][M][C][C] Mega Burn (100) - During your next turn, Aggron ex can't use Mega Burn. Blaziken ex (CG) CG CG-090 Fighting Stage 2 - Combusken 150 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [F][C] Drag Off (30) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [R][F][C][C] Burn Away (100) - Before doing damage, count the remaining HP of the Defending Pokemon. If that Pokemon is Knocked Out by this attack, Blaziken ex does damage to itself equal to this attack's damage minus the remaining HP of the Defending Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Delcatty ex (CG) CG CG-091 Colorless Stage 1 - Skitty 90 Fighting 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Constrain - Once during your turn (before your attack), you may use this power. Each player discards cards until that player has 6 cards in his or her hand. (You discard first.) This power can't be used if Delcatty ex is affected by a Special Condition. | [C] Upstream (10x) - Search your discard pile for all Energy cards. This attack does 10 damage times the number of Energy cards you find there. Show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. | [C][C][C] Tail Slap (60) Exploud ex (CG) CG CG-092 Colorless Stage 2 - Loudred 150 Fighting 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Extra Noise - As long as Exploud ex is your Active Pokemon, put 1 damage counter on each of your opponent's Pokemon-ex between turns. | [C][C] Derail (40) - Discard a Special Energy card, fi any, attached to the Defending Pokemon. | [C][C][C] Hyper Tail (60+) - If the Defending Pokemon has any Poke-Powers or Poke-Bodies, this attack does 60 damage plus 20 more damage. Groudon ex (CG) CG CG-093 Fighting Basic 100 Grass 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Hard Rock - As long as Groudon ex has 1 Energy or less attached to it, damage done to any of your Groudon ex in play by attacks is reduced by 20 (after applying Weakness and Resistance). You can't use more than 1 Hard Rock Poke-Body each turn. | [F][F][C] Power Blast (100) - Discard 2 Energy attached to Groudon ex. Jirachi ex (CG) CG CG-094 Psychic Basic 90 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Star Light - As long as your opponent has any Pokemon-ex or Stage 2 Evolved Pokemon in play, Jirachi ex pays [C] less Energy to use Shield Beam or Super Psy Bolt. | [P][C] Shield Beam (30) - During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon. | [P][C][C] Super Psy Bolt (50) Kyogre ex (CG) CG CG-095 Water Basic 100 Lightning 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Flotation - As long as Kyogre ex has 1 Energy or less attached to it, the Retreat Cost for each of your Kyogre ex is 0. | [W][W][C] Hydro Shot - Discard 2 Energy attached to Kyogre ex. Choose 1 of your opponent's Pokemon. This attack does 70 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Sceptile ex (CG) CG CG-096 Psychic Stage 2 - Grovyle 140 Grass/Fire Water -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Extra Liquid - Each player's Pokemon-ex can't use any Poke-Powers and pays [C] more Energy to use it's attacks. Each Pokemon can't be affected by more than 1 Extra Liquid Poke-Body. | [P][C] Power Revenge (60+) - Does 60 damage plus 10 more damage for each Prize card your opponent has taken. Shiftry ex (CG) CG CG-097 Dark Stage 2 - Nuzleaf 140 Grass / Fighting Psychic -30 0 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Dark Eyes - After your opponent's Pokemon use a Poke-Power, put 2 damage counters on that Pokemon. | [D][C] Target Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. If that Pokemon already has any damage counters on it, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.) | [D][C][C] Blade Arms (70) Swampert ex (CG) CG CG-098 Water Stage 2 - Marshtomp 150 Grass 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Energy Recycle - Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition. | [W][C][C] Ultra Pump (60+) - You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Alakazam [*] (CG) CG CG-099 Psychic Basic 80 Psychic 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [P] Psychic Select - Put any 1 card from your discard pile into your hand. | [C][C][C] Skill Copy - Discard a Basic Pokemon or Evolution card from your hand. Choose 1 of that card's attacks. Skill Copy copies that attack. This attack does nothing if Alakazam [*] doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Alakazam [*] performs that attack. Celebi [*] (CG) CG CG-100 Grass Basic 60 Fire 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | (Poke-POWER) Time Travel - If Celebi [*] would be Knocked Out by damage from an opponent's attack, you amy flip a coin. If heads, Celebi [*] is not Knocked Out, discard all cards attached to Celebi [*], and put Celebi [*] on the bottom of your deck. | [G] Leaf Shade - Count the amount of Energy attached to Celebi [*]. Put that many damage counters on 1 of your opponent's Pokemon. Ampharos (DF) DF DF-001 Colorless Stage 2 - Flaaffy 120 Fighting 2 Rare Holo (Poke-BODY) Holon Veil - Treat each Basic Pokemon and Evolution card in your deck, in your discard pile, in your hand, and in play as a Pokemon that has [d] on its card. | [C][C][C] Delta Circle (20+) - Does 20 damage plus 10 more damage for each Pokemon you have in play that has [d] on its card. Feraligatr (DF) DF DF-002 Lightning Stage 2 - Croconaw 120 Lightning 2 Rare Holo (Poke-BODY) Battle Aura - Each of your Pokemon that has [d] on its card does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [C][C] Drag Off (20) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [L][L][C] Sharp Fang (60) Heracross (DF) DF DF-003 Fire Basic 70 Fire 1 Rare Holo (Poke-BODY) Shining Horn - As long as Heracross is the only Pokemon you have in play, your opponent's Basic Pokemon can't attack. | [C] Dig Deep - Search your discard pile for an Energy card, show it to your opponent, and put it into your hand. | [R][C] Extra Claws (30+) If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 20 more damage. Meganium (DF) DF DF-004 Fighting Stage 2 - Bayleef 110 Fire Water -30 2 Rare Holo (Poke-POWER) Evolutionary Call - Once during your turn, when you play Meganium from your hand to evolve 1 of your Pokemon, you may search your deck for up to 3 in any combination of Basic Pokemon or Evolution cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward. | [F][C] Delta Reduction (40) - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 30 (before applying Weakness and Resistance). | [F][C][C] Mega Impact (60) Milotic (DF) DF DF-005 Fire Stage 1 - Feebas 90 Lightning 2 Rare Holo (Poke-POWER) Sharing - Once during your turn (before your attack), you may look at your opponent's hand. You may use the effect of a Supporter card you find there as the effect of this power. (The Supporter card remains in your opponent's hand.) You can't use more than 1 Sharing Poke-Power each turn. This power can't be used if Milotic is affected by a Special Condition. | [R][R][C] Flare (60) Nidoking (DF) DF DF-006 Dark Stage 2 - Nidorino 120 Psychic 3 Rare Holo [C][C] Linear Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [D][C][C] Dark Horn (60) - You may discard a Basic Pokemon or Evolution card form your hand. If you do, choose 1 of your opponent's Benched Pokemon and do 20 damage ot that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Nidoqueen (DF) DF DF-007 Metal Stage 2 - Nidorina 100 Psychic 2 Rare Holo (Poke-POWER) Invitation - Once during your turn (before your attack), you may search your deck for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Nidoqueen is affected by a Special Condition. | [C][C][C] Vengeance (30+) - Does 30 damage plus 10 more damage for each Basic Pokemon and each Evolution card in your discard pile. You can't add more than 60 damage in this way. Ninetales (DF) DF DF-008 Psychic Stage 1 - Vulpix 70 Water 0 Rare Holo (Poke-POWER) Volunteer - Once during your turn (before your attack), you may remove 4 damage counters from Ninetales and discard Ninetales from Vulpix. If you do, search your deck for Ninetales or Ninetales ex and put it onto Vulpix (this counts as evolving Vulpix). Shuffle your deck afterward. | [C][C] Trick Tail (30) - Search your discard pile for an Energy card and attach it to 1 of your Pokemon. Pinsir (DF) DF DF-009 Fighting Basic 60 Fire 1 Rare Holo (Poke-BODY) Armor - If your opponent has 5 or more cards in his or her hand, any damage done to Pinsir by attacks is reduced by 30 (after applying Weakness and Resistance). | [D] Delta Call - Search your deck for a Pokemon that has [d] on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [F][C][C] Guillotine (40) Snorlax (DF) DF DF-010 Grass Basic 80 Fighting 3 Rare Holo (Poke-BODY) Bedhead - As long as Snorlax remains Asleep between turns, put 2 damage counters on 1 of the Defending Pokemon. | (Poke-POWER) Dozing - Once during your turn (before your attack), if Snorlax is your Active Pokemon, you may remove 2 damage counters from Snorlax and Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition. Togetic (DF) DF DF-011 Water Stage 1 - Togepi 60 Lightning Fighting -30 0 Rare Holo [C][C] Delta Copy - Choose an attack on 1 of your opponent's pokemon in play that has [d] on its card. Delta Copy copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Togetic performs that attack. | [W][C] Wave Splash (30) Typhlosion (DF) DF DF-012 Psychic Stage 2 - Quilava 100 Water 1 Rare Holo (Poke-POWER) Shady Move - Once during your turn (before your attack), if Typhlosion is your Active Pokemon, you may move 1 damage counter from either player's Pokemon to another Pokemon (yours or your opponent's). This power can't be used if Typhlosion is affected by a Special Condition. | [P][C][C] Burning Ball (60) - If Typhlosion has at least 2 [R] Energy attached to it, the Defending Pokemon is now Burned. Arbok (DF) DF DF-013 Fire Stage 1 - Ekans 80 Psychic 1 Rare [C] Burning Venom - The Defending Pokemon is now Burned and Poisoned. | [R][R][C] Strangle (50+) - If the Defending Pokemon has [d] on its card, this attack does 50 damage plus 30 more damage. Cloyster (DF) DF DF-014 Fighting Stage 1 - Shellder 70 Lightning 1 Rare (Poke-BODY) Solid Shell - Prevent all effects of attacks, including damage, done by your opponent's Pokemon to each of your Benched Pokemon that has [d] on its card. | [F] Grind (10+) - Does 10 damage plus 10 more damage for each Energy attached to Cloyster. Dewgong (DF) DF DF-015 Colorless Stage 1 - Seel 80 Lightning 2 Rare (Poke-BODY) Delta Protection - Any damage done to Dewgong by attacks from your opponent's Pokemon that has [d] on its card is reduced by 40 (after applying Weakness and Resistance). | [C][C] Ice Beam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Surge (40+) - If Dewgong has at least 2 [W] Energy attached to it, this attack does 40 damage plus 20 more damage. Gligar (DF) DF DF-016 Lightning Basic 60 Water 1 Rare [C] Sting Turn - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and switch Gligar with 1 of your Benched Pokemon. | [C] Tail Sting (10+) - If the Defending Pokemon is Pokemon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokemon is now Poisoned. Jynx (DF) DF DF-017 Fire Basic 60 Psychic 1 Rare (Poke-BODY) Stages of Evolution - As long as Jynx is an Evolved Pokemon, you pay [C] less to retreat your [R] and [P] Pokemon. | [R][C] Fire Punch (30) Ledian (DF) DF DF-018 Metal Stage 1 - Ledyba 70 Fire 0 Rare (Poke-POWER) Prowl - Once during your turn, when you play Ledian from your hand to evolve 1 of your Pokemon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [M][C] Metal Star (30) - If Ledian has a Pokemon Tool card attached to it, draw 3 cards. Lickitung (DF) DF DF-019 Psychic Basic 60 Fighting 1 Rare [C] Lap Up - Draw 2 cards. | [P] Delta Mind - Put 1 damage counter on 1 of your opponent's Pokemon. If that Pokemon has [d] on its card, put 3 damage counters instead. Mantine (DF) DF DF-020 Lightning Basic 50 Lightning 1 Rare (Poke-POWER) Power Circulation - Once during your turn (before your attack), you may search your discard pile for a basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Mantine. This power can't be used if Mantine is affected by a Special Condition. | [L] Spiral Drain (10) - Remove 1 damage counter from Mantine. Quagsire (DF) DF DF-021 Grass Stage 1 - Wooper 80 Grass 1 Rare (Poke-POWER) Dig Up - Once during your turn, when you play Quagsire from your hand to evolve 1 of your Pokemon, you may search your discard pile for up to 2 Pokemon Tool cards, show them to your opponent, and put them into your hand. | [G][C][C] Pump Out (50+) - If Quagsire has a Pokemon Tool card attached to it, this attack does 50 damage plus 20 more damage. Seadra (DF-22) DF DF-022 Fighting Stage 1 - Horsea 70 Lightning 1 Rare [C][C] Smokescreen (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [F][C][C] Razor Wing (40) Tropius (DF) DF DF-023 Metal Basic 70 Fire 1 Rare (Poke-POWER) Tropical Heal - Once during your turn, when you put Tropius from your hand onto your Bench, you may remove all Special Conditions, Imprison markers, and Shock-wave markers from your Pokemon. | [M] Grind (10x) - Does 10 damage times the amount of Energy attached to Tropius. Vibrava (DF-24) DF DF-024 Psychic Stage 1 - Trapinch 70 Colorless Lightning/Fighting -30 1 Rare (Poke-BODY) Psychic Wing - If Vibrava has any [P] Energy attached to it, the Retreat Cost for Vibrava is 0. | [C][C][C] Quick Blow (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Xatu (DF) DF DF-025 Dark Stage 1 - Natu 70 Psychic 1 Rare (Poke-BODY) Extra Feather - Each of your Stage 2 Pokemon-ex does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [D][C] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Bayleef (DF) DF DF-026 Fighting Stage 1 - Chikorita 70 Fire Water -30 1 Uncommon [F][C] Poisonpowder (20) - The Defending Pokemon is now Poisoned. Croconaw (DF) DF DF-027 Lightning Stage 1 - Totodile 70 Lightning 1 Uncommon [C] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn. | [L][C][C] Slash (50) Dragonair (DF) DF DF-028 Grass Stage 1 - Dratini 70 2 Uncommon [C] Wrap - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][C][C] Horn Attack (40) Electabuzz (DF) DF DF-029 Fighting Basic 60 Fighting 1 Uncommon (Poke-POWER) Power of Evolution - Once during your turn (before your attack), if Electabuzz is an Evolved Pokemon, you may draw a card from the bottom of your deck. This power can't be used if Electabuzz is affected by a Special Condition. | [F][C] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Flaaffy (DF) DF DF-030 Colorless Stage 1 - Mareep 70 Fighting 1 Uncommon [C][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Horsea (DF-31) DF DF-031 Fighting Basic 40 Lightning 1 Uncommon [C] Tackle (10) | [F][C] Reverse Thrust (20) - Switch Horsea with 1 of your Benched Pokemon. Kirlia (SS) DF DF-032 Psychic Stage 1 - Ralts 70 Psychic 1 Uncommon [P][C] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][C][C] Link Blast (60) - If Kirlia and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60. Kirlia (DF-33) DF DF-033 Fire Stage 1 - Ralts 70 Psychic 1 Uncommon [R][C] Flickering Flames (20) - The Defending Pokemon is now Asleep. | [P][C][C] Smack (40) Nidorina (DF) DF DF-034 Metal Stage 1 - Nidoran [F] 70 Psychic 1 Uncommon [C][C] Poison Sting (10) - The Defending Pokemon is now Poisoned. | [M][C][C] Rear Kick (40) Nidorino (DF) DF DF-035 Dark Stage 1 - Nidoran [M] 70 Psychic 1 Uncommon [D][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Nidorino. | [C][C][C] Horn Drill (30) Quilava (DF) DF DF-036 Psychic Stage 1 - Cyndaquil 70 Water 1 Uncommon [C][C] Smash Kick (20) | [P][C][C] Quick Attack (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. Seadra (DF-37) DF DF-037 Fighting Stage 1 - Horsea 70 Lightning 1 Uncommon [F][C] Ram (20) | [C][C][C] Extra Ball (30+) - If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 30 more damage. Shelgon (DF) DF DF-038 Water Stage 1 - Bagon 70 2 Uncommon [C][C] Headbutt (20) | [W][C][C] Double-edge (50) - Shelgon does 10 damage to itself. Smeargle (DF) DF DF-039 Psychic Basic 60 Fighting 1 Uncommon [C] Collect - Draw a card. | [C] Flickering Tail (10+) - If the Defending Pokemon is Pokemon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokemon is now Asleep. Swellow (DF) DF DF-040 Fire Stage 1 - Taillow 70 Lightning Fighting -30 0 Uncommon (Poke-BODY) Extra Wing - The Retreat Cost for each of your Stage 2 Pokemon-ex is 0. | [R][C] Agility (30) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swellow during your opponent's next turn. Togepi (DF) DF DF-041 Water Basic 40 Fighting 1 Uncommon [W] Charm - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). Vibrava (DF-42) DF DF-042 Psychic Stage 1 - Trapinch 70 1 Uncommon [C] Bite (20) | [P][C] Sonic Noise (30) \ If the Defending Pokemon is Pokemon-ex, that Pokemon is now Confused. Bagon (DF) DF DF-043 Water Basic 40 1 Common [W] Granite Head (10) - During your opponent's next turn, any damage done to Bagon by attacks is reduced by 10 (after applying Weakness and Resistance). Chikorita (DF) DF DF-044 Fighting Basic 40 Fire Water -30 1 Common [C] Sleep Powder - The Defending Pokemon is now Asleep. | [C][C] Tackle (20) Cyndaquil (DF) DF DF-045 Psychic Basic 40 Water 1 Common [P][C] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Dratini (DF) DF DF-046 Grass Basic 40 1 Common [C] Ram (10) Ekans (DF) DF DF-047 Fire Basic 50 Psychic 1 Common [C] Bite (10) | [R][C] Tail Snap (20) Elekid (DF) DF DF-048 Fighting Basic 40 Fighting 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. | [C] Thunder Spear - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Feebas (DF) DF DF-049 Fire Basic 30 Lightning 1 Common [R] Flail (10x) - Does 10 damage times the number of damage counters on Feebas. Horsea (DF-50) DF DF-050 Fighting Basic 40 Lightning 1 Common [C] Sleepy Ball (10) - The Defending Pokemon is now Asleep. Larvitar (EX) DF DF-051 Fighting Basic 50 Water 1 Common [F] Bite (10) | [F][C] Mud Slap (20) Larvitar (DF-52) DF DF-052 Lightning Basic 50 Grass 1 Common [L] Paralyzing Gaze - Flip a coin. I fheads, the Defending Pokemon is now Paralyzed. | [C][C] Horn Attack (20) Ledyba (DF) DF DF-053 Metal Basic 40 Fire 1 Common [C] Tackle (10) | [M] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. Mareep (DF) DF DF-054 Colorless Basic 40 Fighting 1 Common [C] Tail Whap (10) Natu (DF) DF DF-055 Dark Basic 40 Psychic 1 Common [D] Flop (10) Nidoran [F] (DF) DF DF-056 Metal Basic 40 Psychic 1 Common [C] Tail Whap - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [C] Scratch (10) Nidoran [M] (DF) DF DF-057 Dark Basic 40 Psychic 1 Common [C] Peck (10) | [D] Poison Horn - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Pupitar (EX) DF DF-058 Fighting Stage 1 - Larvitar 70 Water 1 Common [F] Headbutt (20) Pupitar (DF-59) DF DF-059 Lightning Stage 1 - Larvitar 70 Grass 1 Common [L][C] Hyper Beam (20) - Flip a coin. I fheads, discard an Energy card attached to the Defending Pokemon. Ralts (SS) DF DF-060 Psychic Basic 50 Psychic 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [P] Psychic Boom (10x) - Does 10 damage times the amount of Energy attached to the Defending Pokemon. Ralts (DF-61) DF DF-061 Fire Basic 50 Psychic 1 Common [C] Calm Mind - Remove 2 damage counters from Ralts. | [R][C] Will-o'-the-wisp (20) Seel (DF) DF DF-062 Colorless Basic 40 Lightning 1 Common [C] Pound (10) | [C][C] Aurora Beam (20) Shellder (DF) DF DF-063 Fighting Basic 40 Lightning 1 Common [F] Shell Grab (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Smoochum (DF) DF DF-064 Fire Basic 40 Psychic 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum. | [C] Alluring Kiss - Search your deck for a Basic Pokemon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Swablu (DF) DF DF-065 Water Basic 40 Lightning Fighting -30 1 Common [W] Splash About - If Swablu has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage. Taillow (DF) DF DF-066 Fire Basic 40 Lightning Fighting -30 1 Common [R] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Totodile (DF) DF DF-067 Lightning Basic 40 Lightning 1 Common [C] Scratch (10) | [L][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Totodile. Trapinch (DF-68) DF DF-068 Psychic Basic 40 Grass 1 Common [C] Gnaw (10) | [P][C] Dig (20) Trapinch (DF-69) DF DF-069 Psychic Basic 40 Grass 1 Common [P] Quick Bind - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Vulpix (DF) DF DF-070 Psychic Basic 50 Water 1 Common [C] Hypnotic Gaze - The Defending Pokemon is now Asleep. | [P][C] Will-o'-the-wisp (20) Wooper (DF) DF DF-071 Grass Basic 40 Grass 1 Common [C] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [G][C] Tail Slap (20) Buffer Piece DF DF-072 Trainer - Pokemon Tool Uncommon Attach Buffer Piece to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | Damage done to the Pokemon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece. Copycat DF DF-073 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards. Holon Legacy DF DF-074 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Each Pokemon in play that has [d] on its card (both yours and your opponent's) has no Weakness and can't use any Poke-Powers. Holon Mentor DF DF-075 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard a card from your hand. If you can't discard a card from your hand, you can't play this card. | Search your deck for up to 2 Basic Pokemon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Island Hermit DF DF-076 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose up to 2 of your Prize cards and put them face up. (These cards remain face up for the rest of the game.) Draw 2 cards. Mr. Stone's Project DF DF-077 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or, search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Old Rod DF DF-078 Trainer Uncommon Flip 2 coins. If both are heads, search your discard pile for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. If both are tails, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. Professor Elm's Training Method DF DF-079 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Professor Oak's Research DF DF-080 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck, then draw 5 cards. Strength Charm DF DF-081 Trainer - Pokemon Tool Uncommon Attach Strength Charm to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | Whenever an attack from the Pokemon that Strength Charm is attached to does damage to the Active Pokemon, the attack does 10 more damage (before applying Weakness and Resistance). Discard Strength Charm at the end of the turn in which this Pokemon attacks. TV Reporter DF DF-082 Trainer - Supporter Uncommon You can play one Supporter card each turn. When you paly this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Draw 3 cards. Then discard any 1 card from your hand. Switch DF DF-083 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Holon Energy FF DF DF-084 Special Energy Rare Holon Energy FF provides [C] Energy. | If the Pokemon that Holon Energy FF is attached to also has a basic [R] Energy card attached to it, that Pokemon has no Weakness. If the Pokemon that Holon Energy FF is attached to also has a basic [F] Energy card attacehd to it, damage done by that Pokemon's attack isn't affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokemon-ex. Holon Energy Grass/Lightning DF DF-085 Special Energy Rare Holon Energy Grass/Lightning provides [C] Energy. | If the Pokemon that Holon Energy Grass/Lightning is attached to also has a basic [G] Energy card attached to it, that Pokemon can't be affected by any Special Conditions. If the Pokemon that Holon Energy HL is attached to also has a basic [L] Energy card attached to it, damage done to that Pokemon by attacks from your opponent's Pokemon-ex is reduced by 10. Ignore these effects if Holon Energy Grass/Lightning is attached to Pokemon-ex. Holon Energy WP DF DF-086 Special Energy Rare Holon Energy WP provides [C] Energy. | If the Pokemon that Holon Energy WP is attached to also has a basic [W] Energy card attached to it, prevent all effects of attacks, excluding damage, done to that Pokemon by your opponent's Pokemon. If the Pokemon that Holon Energy WP is attached to also has a basic [P] Energy card attached to it, that Pokemon's Retreat Cost is 0. Ignore these effects if Holon Energy WP is attached to Pokemon-ex. Boost Energy DF DF-087 Special Energy Uncommon Boost Energy can be attached only to an Evolved Pokemon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides [C][C][C] Energy. The Pokemon Boost Energy is attached to can't retreat. If the Pokemon Boost Energy is attached to isn't an Evolved Pokemon, discard Boost Energy. d Rainbow Energy DF DF-088 Special Energy Uncommon [d] Rainbow Energy provides [C] Energy. While attached to a Pokemon that has [d] on its card, [d] Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Scramble Energy DF DF-089 Special Energy Uncommon Scramble Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). Scramble Energy provides [C] Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokemon Scramble Energy is attached to isn't an Evolved Pokemon (or evolves into Pokemon-ex), discard Scramble Energy. Altaria ex (DF) DF DF-090 Water Stage 1 - Swablu 100 Colorless Grass/Fighting -30 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Extra Boost - Once during your turn (before your attack), you may attach a basic Energy card from your hand to 1 of your Stage 2 Pokemon-ex. This power can't be used if Altaria ex is affected by a Special Condition. | [W][C][C] Healing Light (60) - Remove 1 damage counter from each of your Pokemon. Dragonite ex (DF) DF DF-091 Grass Stage 2 - Dragonair 150 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [C][C] Deafen (40) - Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. | [G][G][C][C] Dragon Roar - Put 8 damage counters on the Defending Pokemon. If that Pokemon would be Knocked Out by this attack, put any damage counters not necessary to Knock Out the Defending Pokemon on your opponent's Benched Pokemon in any way you like. Flygon ex (DF) DF DF-092 Psychic Stage 2 - Vibrava 150 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Sand Damage - As long as Flygon ex is your Active Pokemon, put 1 damage counter on each of your opponent's Benched Basic Pokemon between turns. You can't use more than 1 Sand Damage Poke-Body between turns. | [P][P][C] Psychic Pulse (80) - Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.) Gardevoir ex (DF) DF DF-093 Fire Stage 2 - Kirlia 150 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Imprison - Once during your turn (before your attack), if Gardevoir ex is your Active Pokemon, you may put an Imprison marker on 1 of your opponent's Pokemon. Any Pokemon that has any Imprison markers on it can't use any Poke-Powers or Poke-Bodies. This power can't be used if Gardevoir ex is affected by a SPecial Condition. | [R][C][C] Flame Ball (80) - You may move a [R] Energy card attached to Gardevoir ex to 1 of your Benched Pokemon. Kingdra ex (DF) DF DF-094 Fighting Stage 2 - Seadra 140 Lightning 1 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Extra Smoke - Any damage done to your Stage 2 Pokemon-ex by your opponent's attacks is reduced by 10 (before applying Weakness and Resistance). | [F][C] Energy Link (40) - Search your discard pile for an Energy card and attach it to Kingdra ex. | [F][C][C] Protective Swirl (80) - Kingdra ex has no Weakness during your opponent's next turn. Latias ex (DF) DF DF-095 Fire Basic 100 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Fellow Boost - Once during your turn (before your attack), you may attach a basic Energy card from your hand to your Latias, Latias ex, Latios, or Latios ex. If you do, your turn ends. This power can't be used if Latias ex is affected by a Special Condition. | [R][R][C] Power Crush (90) - If the Defending Pokemon is Knocked Out by this attack, discard 2 [R] Energy attached to Latias ex. Latios ex (DF) DF DF-096 Water Basic 100 Psychic 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Link Wing - The Retreat Cost for each of your Latias, Latias ex, Latios, and Latios ex is 0. | [W][C] Ice Barrier (30) - Prevent all effects of an attack, including damage, done to Latios ex by your opponent's Pokemon-ex during your opponent's next turn. | [W][C][C] Hydro Splash (60) Rayquaza ex (DF) DF DF-097 Lightning Basic 110 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-BODY) Rage Aura - If you have more Prize cards left than your opponent, ignore all [C] Energy necessary to use Rayquaza ex's Special Circuit and Sky-high Claws attacks. | [L][C] Special Circuit - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. If you choose a Pokemon that has any Poke-Powers or Poke-Bodies, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][L][C][C] SKy-high Claws (70) Salamence ex (DF) DF DF-098 Water Stage 2 - Shelgon 160 Colorless Fire/Fighting -30 2 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | (Poke-POWER) Type Shift - Once during your turn (before your attack), you may use this power. Salamence ex's type is [R] until the end of your turn. | [W][C][C] Claw Swipe (60) | [W][W][C][C] Dual Stream (80) - You may do 40 damage instead of 80 to the Defending Pokemon. If you do, this attack does 40 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Tyranitar ex (DF) DF DF-099 Lightning Stage 2 - Pupitar 150 Grass 3 Rare Holo ex When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards. | [L][C] Electromark - Put a Shock-wave marker on 1 of your opponent's Pokemon. | [L][C][C] Hyper Claws (70+) - If the Defending Pokemon is a Stage 2 Evolved Pokemon, this attack does 70 damage plus 20 more damage. | [L][L][C] Shock-wave - Choose 1 of your opponent's POkemon that has any Shock-wave markers on it. That Pokemon is Knocked Out. Charizard [*] (DF) DF DF-100 Dark Basic 90 Water 3 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [D][C] Rotating Claws (20) - You may discard an Energy card attached to Charizard [*]. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Charizard [*]. | [D][D][D][D][C] Dark Swirl (150) - Discard all Energy cards attached to Charizard [*] and discard the top 3 cards from your opponent's deck. Mew [*] (DF) DF DF-101 Water Basic 70 Psychic 1 Super Rare Holo You can't have more than 1 Pokemon [*] in your deck. | [C] Mimicry - Choose an attack on 1 of your opponent's Pokemon in play. Mimicry copies that attack. This attack does nothing if Mew [*] doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Mew [*] performs that attack. | [W] Rainbow Wave - Choose 1 basic Energy card attached to Mew [*]. This attack does 20 damage to each of your opponent's Pokemon that is the same type as the basic Energy card that you chose. (Don't apply Weakness and Resistance for Benched Pokemon.) Aggron (PK) PK PK-001 Metal Stage 2 - Lairon 110 Fire Grass -30 4 Rare Holo (Poke-POWER) Terraforming - Once during your turn (before your attack), you may look at the top 5 cards from your deck and put them back on top of your deck in any order. This power can't be used if Aggron is affected by a Special Condition. | [C][C][C] Metal Claw (50) | [M][M][C][C] Mix-Up (70) - Your opponent discards the top card of his or her deck. Altaria (PK) PK PK-002 Colorless Stage 1 - Swablu 80 Colorless Grass/Fighting -30 1 Rare Holo (Poke-BODY) Synergy Effect - If Drake's Stadium is in play, remove 1 damage counter from Altaria between turns. | [W][C] Surprise (30) - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [L][C][C] Gust (50) Armaldo (PK) PK PK-003 Fighting Stage 2 - Anorith 120 Grass 3 Rare Holo [F] Rock Blast - Discard up to 5 [F] Energy cards attached to Armaldo. For each Energy card you discarded, choose an opponent's Pokemon in play and this attack does 20 damage to those Pokemon. (You may choose the same Pokemon more than once.) This attack's damage isn't affected by Weakness or Resistance. | [C][C][C] Mach Claw (60) - This attack's damage isn't affected by Resistance. Banette (PK) PK PK-004 Psychic Stage 1 - Shuppet 70 Dark Fighting -30 1 Rare Holo [P][C] Grudge (20+) - Does 20 damage plus 10 more damage for each Prize card your opponent has taken. | [P][P][C] Bench Manipulation (40x) - Your opponent flips a number of coins equal to the number of his or her Benched Pokemon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance. Blaziken (RS-3) PK PK-005 Fire Stage 2 - Combusken 100 Water 2 Rare Holo (Poke-POWER) Firestarter - Once during your turn (before your attack), you may attach a [R] Energy card from your discard pile to 1 of your Benched Pokemon. This power can't be used if Blaziken is affected by a Special Condition. | [R][C][C] Fire Stream (50) - Discard a [R] Energy card attached to Blaziken. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Charizard (PK) PK PK-006 Fire Stage 2 - Charmeleon 120 Water 2 Rare Holo [R] Combustion (30) | [R][R][C][C] Bursting Inferno (50) - Each Defending Pokemon is now Burned. Cradily (PK) PK PK-007 Grass Stage 2 - Lileep 110 Fire 2 Rare Holo (Poke-POWER) Evolutionary Call - Once during your turn, when you play Cradily from your hand to evolve 1 of your Pokemon, you may search your deck for up to 3 in any combination of Basic Pokemon or Evolution cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward. | [G][G][C] Poison Ring (50) - The Defending Pokemon is now Poisoned. The Defending Pokemon can't retreat during your opponent's next turn. Delcatty (RS-5) PK PK-008 Colorless Stage 1 - Skitty 70 Fighting 1 Rare Holo (Poke-POWER) Energy Draw - Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition. | [C] Max Energy Source (10x) - Does 10 damage times the amount of Energy attached to all of your Active Pokemon. Gardevoir (RS) PK PK-009 Psychic Stage 2 - Kirlia 100 Psychic 2 Rare Holo (Poke-POWER) Psy Shadow - Once during your turn (before your attack), you may search your deck for a [P] Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. | [P] Energy Burst (10x) - Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon. Kabutops (PK) PK PK-010 Fighting Stage 2 - Kabuto 110 Grass 2 Rare Holo (Poke-BODY) Primal Stare - As long as Kabutops is your Active Pokemon, your opponent can't play any Basic Pokemon or Evolution cards from his or her hand to evolve his or her Active Pokemon. | [F][C] Luring Antenna (20) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. If you do, this attack does 20 damage to the new Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. | [F][F][C] Blinding Scyther (60) Machamp (HL) PK PK-011 Fighting Stage 2 - Machoke 120 Psychic 2 Rare Holo (Poke-BODY) Overzealous - If your opponent has any Pokemon-ex in play, each of Machamp's attacks does 30 more damage to the Defending Pokemon. | [F][C] Brick Smash (40) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [F][C][C][C] Cross Chop (60+) - Flip a coin. If heads, this attack does 60 damage plus 30 more damage. Raichu (PK) PK PK-012 Lightning Stage 1 - Pikachu 70 Fighting 1 Rare Holo [C] Plasma (10) - Search your discard pile for a [L] Energy card and attach it to Raichu. | [L][L][C] Thunderbolt (100) - Discard all Energy cards