Name Set ImageFile Type Stage HP Weakness Resistance RetreatCost Rarity Text Ampharos (N1) N1 N1-001 Lightning Stage 2 - Flaaffy 80 Fighting 2 Rare Holo [L][L][L] Gigaspark (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Azumarill (N1) N1 N1-002 Water Stage 1 - Marill 70 Lightning 1 Rare Holo [C][C] Tackle (20) | [W][W][W] Bubble Shower (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Bellossom (N1) N1 N1-003 Grass Stage 2 - Gloom 70 Fire 2 Rare Holo [G] Sweet Nectar - Flip a coin. If heads, remove all damage counters from 1 of your Pokemon. | [G][G][C] Flower Dance (30x) - Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one). Feraligatr (N1-4) N1 N1-004 Water Stage 2 - Croconaw 100 Grass 3 Rare Holo Pokemon Power: Berserk - When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck. | [W][W][W][W] Chomp (50+) - Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads. Feraligatr (N1-5) N1 N1-005 Water Stage 2 - Croconaw 120 Grass 3 Rare Holo Pokemon Power: Downpour - As often as you like during your turn (before your attack), you may discard a [W] Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed. | [W][W][W] Riptide (10+) - Does 10 damage plus 10 more damage times the number of [W] Energy cards in your discard pile. Then shuffle all [W] Energy cards from your discard pile into your deck. Heracross (N1) N1 N1-006 Grass Basic 60 Fire 2 Rare Holo Pokemon Power: Final Blow - If Heracross's remaining HP are 20 or elss, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed. | [G][G][G] Megahorn (60) - Flip a coin. If tails, this attack does nothing. Jumpluff (N1) N1 N1-007 Grass Stage 2 - Skiploom 70 Fire Fighting -30 0 Rare Holo [G] Sleep Powder (20) - The Defending Pokemon is now Asleep. | [G] Leech Seed (20) - If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any. Kingdra (N1) N1 N1-008 Water Stage 2 - Seadra 90 2 Rare Holo [W][W][C] Agility (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra. | [W][W][W][W] Dragon Tornado (50) - If this attack doesn't Knock Out the Defending Pokemon, and if there are any Pokemon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokemon. Lugia (N1) N1 N1-009 Colorless Basic 90 Psychic Fighting -30 2 Rare Holo [R][W][L] Elemental Blast (90) - Discard a [R] Energy card, a [W] Energy card, and a [L] Energy card attached to Lugia in order to use this attack. Meganium (N1-10) N1 N1-010 Grass Stage 2 - Bayleef 100 Fire 3 Rare Holo Pokemon Power: Herbal Scent - When you play Meganium from your hand, you may flip a coin. If heads, remove all damage counters from all [G] Pokemon in play. | [G][G][C][C] Body Slam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Meganium (N1-11) N1 N1-011 Grass Stage 2 - Bayleef 100 Fire 3 Rare Holo Pokemon Power: Wild Growth - As long as Meganium is in play, each [G] Energy card attached to your [G] Pokemon instead provides [G][G]. This power stops working while Meganium is Asleep, Confused, or Paralyzed. | [G][G][G][G] Soothing Scent (40) - The Defending Pokemon is now Asleep. Pichu (N1) N1 N1-012 Lightning Baby 30 0 Rare Holo Evolves into Pikachu - If this Baby Pokemon is your Active Pokemon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. | [C] Zzzap - Does 20 damage toe ach Pokemon in play that has a Pokemon Power. Don't apply Weakness and Resistance. Skarmory (N1) N1 N1-013 Metal Basic 60 Fire Grass -30 2 Rare Holo [C] Claw (20) - Flip a coin. If tails, this attack does nothing. | [M][C][C] Steel Wing (30) - Flip a coin. If heads, all damage done by attacks to Skarmory during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Slowking (N1) N1 N1-014 Psychic Stage 1 - Slowpoke 80 Psychic 3 Rare Holo Pokemon Power: Mind Games - Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed. | [P][P][P] Mind Blast (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage. Steelix (N1) N1 N1-015 Metal Stage 1 - Onix 110 Fire Grass -30 4 Rare Holo [C][C] Tackle (20) | [M][C][C] Tail Crush (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. Togetic (N1) N1 N1-016 Colorless Stage 1 - Togepi 60 Fighting -30 0 Rare Holo [C] Super Metronome - Flip a coin. If heads, choose an attack of 1 of your opponent's Pokemon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending POkemon is, Togetic's type is still [C].) Togetic performs that attack. (Togetic can make that even if it does not have the appropriate number or type of ENergy attached to it necessary to make the attack.) | [C][C][C] Fly (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Togetic; if tails, this attack does nothing (not even damage). Typhlosion (N1-17) N1 N1-017 Fire Stage 2 - Quilava 100 Water 2 Rare Holo Pokemon Power: Fire Recharge - Once during your turn (before your attack), you may flip a coin. If heads, attach a [R] Energy card from your discard pile to 1 of your [R] Pokemon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed. | [R][R][R][R] Flame Burst (60+) - Flip a coin. If heads, this attack does 60 damage plsu 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage. Typhlosion (N1-18) N1 N1-018 Fire Stage 2 - Quilava 100 Water 2 Rare Holo Pokemon Power: Fire Boost - When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 [R] Energy cards and attach them to Typhlosion. Shuffle your deck afterward. | [R][R][R][R] Flame Wheel (80) - Discard 3 [R] Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Metal Energy (Special) N1 N1-019 Special Energy Rare Holo Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Cleffa (N1) N1 N1-020 Colorless Baby 30 0 Rare Evolves into Clefairy - If this Baby Pokemon is your Active Pokemon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. | [C] Eeeeeeek - Shuffle your hand into your deck, then draw 7 cards. Donphan (N1) N1 N1-021 Fighting Stage 1 - Phanpy 70 Grass Lightning -30 3 Rare [F] Flail (10x) - Does 10 damage times the number of damage counters on Donphan. | [F][F][F] Rapid Spin (50) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) Elekid (N1) N1 N1-022 Lightning Baby 30 0 Rare Evolves into Electabuzz - If this Baby Pokemon is your Active Pokemon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. | Pokemon Power: Playful Punch - Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokemon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed. Magby (N1) N1 N1-023 Fire Baby 30 0 Rare Evolves itno Magmar - If this Baby Pokemon is your Active Pokemon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. | [C] Sputter (10) - All Pokemon Powers stop working until the end of your next turn. Murkrow (N1) N1 N1-024 Dark Basic 50 Psychic -30 0 Rare [D] Mean Look - The Defending Pokemon can't retreat as long as Murkrow remains your Active Pokemon. (Benching or evolving either Pokemon ends this effect.) | [D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Reseistance, Pokemon Powers, or any other effects on the Defending Pokemon. Sneasel (N1) N1 N1-025 Dark Basic 60 Psychic -30 0 Rare [C] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [D][D] Beat Up (20x) - Flip a coin for each of your Pokemon in play (including this one). This attack does 20 damage times the number of heads. Aipom (N1) N1 N1-026 Colorless Basic 40 Fighting Psychic -30 0 Uncommon [C] Pilfer - Shuffle Aipom and all cards attached to it into your deck. Flip a coin. If heads, shuffle a card from your discard pile into your deck. | [C] Tail Rap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Ariados (N1) N1 N1-027 Grass Stage 1 - Spinarak 60 Fire 1 Uncommon [G] Spider Web - Flip a coin. If heads, the Defending Pokemon can't retreat. (Benching or evolving that Pokemon ends this effect.) | [G][G][G] Poison Bite (20) - If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a numer of damage counters from Ariados equal to half that damage (rounded up to the nearest 10). If Ariados has fewer damage counters than that, remove all of them. Bayleef (N1-28) N1 N1-028 Grass Stage 1 - Chikorita 70 Fire 2 Uncommon [G][C] Poisonpowder (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][G][C] Pollen Shield (30) - During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokemon Powers, and Trainer cards still happen.) Bayleef (N1-29) N1 N1-029 Grass Stage 1 - Chikorita 80 Fire 2 Uncommon [G] Sweet Scent - Flip a coin. If heads and if any of your Pokemon have any damage counters on them, then remove 2 damage counters from 1 of them (or 1 if it only has 1). If tails and if any of your opponent's Pokemon have any damage counters on them, choose 1 of them and remove 2 damage counters from it (or 1 if it only has 1). | [G][G][G] Double Razor Leaf (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Clefairy (N1) N1 N1-030 Colorless Basic 50 Fighting Psychic -30 1 Uncommon [C][C] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [C][C][C] Squaredance - Flip a number of coins equal to the total number of Pokemon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Croconaw (N1-31) N1 N1-031 Water Stage 1 - Totodile 70 Grass 2 Uncommon [C] Screech - Until the end of your next turn, if any attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | [W][W][C] Jaw Clamp (30) - Until the end of your opponent's next turn, as long as Croconaw is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. Croconaw (N1-32) N1 N1-032 Water Stage 1 - Totodile 80 Grass 2 Uncommon [C][C] Tackle (20) | [W][W][C] Sweep Away (50) - Discard the top 3 cards from your deck. Electabuzz (N1) N1 N1-033 Lightning Basic 70 Fighting 1 Uncommon [C][C] Punch (20) | [L][L][L] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Flaaffy (N1) N1 N1-034 Lightning Stage 1 - Mareep 60 Fighting 1 Uncommon [L] Discharge (30x) - Discard all [L] Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of [L] Energy cards you discarded. This attack does 30 damage times the number of heads. | [L][L] Electric Current (20) - Take 1 [L] Energy card attached to Flaaffy and attach it to 1 of your Benched POkemon. If you have no Benched Pokemon, discard that Energy card. Furret (N1) N1 N1-035 Colorless Stage 1 - Sentret 60 Fighting Psychic -30 1 Uncommon [C][C] Quick Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [C][C][C] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Gloom (N1) N1 N1-036 Grass Stage 1 - Oddish 60 Fire 1 Uncommon [G][C] Strange Powder (20) - Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep. | [G][G][C] Sticky Nectar (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage. Granbull (N1) N1 N1-037 Colorless Stage 1 - Snubbull 70 Fighting Psychic -30 2 Uncommon [C][C] Tackle (20) | [C][C][C] Raging Charge (10+) - This attack does 10 damage plus 10 damage for each damage counter on Granbull. Then, Granbull does 20 damage to itself. Lanturn (N1) N1 N1-038 Lightning Stage 1 - Chinchou 70 Fighting 2 Uncommon Pokemon Power: Hydroelectric Power - You may make Floodlight do 10 more damage for each [W] Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. | [L][L] Floodlight (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Ledian (N1) N1 N1-039 Grass Stage 1 - Ledbya 60 Fire Fighting -30 0 Uncommon [G][G] Baton Pass (30) - If you have any [G] Pokemon on your Bench, remove all [G] Energy cards from Ledian and attach them to 1 of those Pokemon, then switch Ledian with that Pokemon. Magmar (N1) N1 N1-040 Fire Basic 70 Water 2 Uncommon [C][C] Tail Slap (20) | [R][R][C] Magma Punch (40) Miltank (N1) N1 N1-041 Colorless Basic 70 Fighting Psychic -30 2 Uncommon [C] Milk Drink - Flip 2 coins. Remove 2 damage counters times the number of heads from Miltank. If it has fewer damage counters than that, remove all of them. | [C][C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Noctowl (N1) N1 N1-042 Colorless Stage 1 - Hoothoot 60 Lightning Fighting -30 0 Uncommon Pokemon Power: Glaring Gaze - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Noctowl is Asleep, Confused, or Paralyzed. | [C][C][C] Wing Attack (30) Phanpy (N1) N1 N1-043 Fighting Basic 40 Grass Lightning -30 1 Uncommon [C] Tackle (10) | [F] Endure - Flip a coin. If heads, then if, during your opponent's next turn, Phanpy would be Knocked Out by an attack, Phanpy isn't Knocked Out and it's remaining HP become 10 instead. Piloswine (N1) N1 N1-044 Water Stage 1 - Swinub 80 Grass Lightning -30 3 Uncommon [W][W] Freeze (10) - Flip a coin. If heads, the Defending Pokemon can't attack. (Benching or evolving the Defending Pokemon ends this effect.) | [W][W][W] Blizzard (30) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakenss and Resistance for Benched Pokemon.) Quagsire (N1) N1 N1-045 Water Stage 1 - Wooper 70 Grass Lightning -30 2 Uncommon [W][W] Surf (30) | [F][F][C][C] Earthquake (60) - Does 10 damage to each of your own Behced Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Quilava (N1-46) N1 N1-046 Fire Stage 1 - Cyndaquil 60 Water 1 Uncommon [R][C] Ember (30) - Discard 1 [R] Energy card attached to Quilava in order to use this attack. | [R][R] Fire Wind (20) - If your opponent has any Benched Pokemon, choose 1 of them. Flip 2 coins. For each heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) Quilava (N1-47) N1 N1-047 Fire Stage 1 - Cyndaquil 70 Water 1 Uncommon [R][R] Smokescreen (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][R][R] Char (30) - If the Defending Pokemon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokemon with that Char counter. (Char counters stay on the Pokemon as long as it's in play.) Seadra (N1) N1 N1-048 Water Stage 1 - Horsea 70 Lightning 1 Uncommon [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W] Mud Splash (30) - If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Skiploom (N1) N1 N1-049 Grass Stage 1 - Hoppip 60 Fire Fighting -30 0 Uncommon [G] Poisonpowder (10) - The Defending Pokemon is now Poisoned. | [G] Stun Spore (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Sunflora (N1) N1 N1-050 Grass Stage 1 - Sunkern 70 Fire 1 Uncommon [G][G][G] Petal Dance (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Sunflora is now Confused (after doing damage). Togepi (N1) N1 N1-051 Colorless Basic 40 Psychic -30 1 Uncommon [C][C] Poison Barb (10) - The Defending Pokemon is now Poisoned. Xatu (N1) N1 N1-052 Psychic Stage 1 - Natu 80 Psychic Fighting -30 1 Uncommon [P] Prophecy - Look at the top 3 cards of either player's deck and rearrange them as you like. | [P][P][P] Confuse Ray (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Chikorita (N1-53) N1 N1-053 Grass Basic 40 Fire 1 Common [C] Tackle (10) | [G] Deflector - During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) Chikorita (N1-54) N1 N1-054 Grass Basic 50 Fire 1 Common [C] Growl - If the Defending Pokemon attacks Chikorita during your opponent's next turn, any damage done to Chikorita is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) | [G][C] Razor Leaf (20) Chinchou (N1) N1 N1-055 Lightning Basic 50 Fighting 1 Common [L] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W] Flail (10x) - Does 10 damage times the number of damage counters on Chinchou. Cyndaquil (N1-56) N1 N1-056 Fire Basic 40 Water 1 Common [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Cyndaquil during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | [R][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Cyndaquil (N1-57) N1 N1-057 Fire Basic 50 Water 1 Common [R] Fireworks (20) - Flip a coin. If tails, discard 1 Energy card attached to Cyndaquil. | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Girafarig (N1) N1 N1-058 Psychic Basic 60 1 Common [C][C] Agility (10) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Girafarig. | [P][P] Psybeam (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Gligar (N1) N1 N1-059 Fighting Basic 60 Grass Fighting -30 0 Common [F] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C] Slash (20) Hoothoot (N1) N1 N1-060 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [C][C] Peck (20) Hoppip (N1) N1 N1-061 Grass Basic 50 Fire Fighting -30 0 Common [C] Hop (10) | [G] Sprout - Search your deck for a Basic Pokemon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Horsea (N1) N1 N1-062 Water Basic 50 Lightning 0 Common [W][W] Fin Slap (20+) - If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. Ledyba (N1) N1 N1-063 Grass Basic 40 Fire Fighting -30 0 Common [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][G] Comet Punch (10x) - Flip 4 coins. This attack does 10 damage times the number of heads. Mantine (N1) N1 N1-064 Water Basic 60 Lightning Fighting -30 1 Common [W][W] Undulate (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Mantine. Mareep (N1) N1 N1-065 Lightning Basic 40 Fighting 1 Common [L] Static Electricity - For each Mareep in play, you may search your deck for a [L] Energy card and attach it to Mareep. Shuffle your deck afterward. | [L][L] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Marill (N1) N1 N1-066 Water Basic 40 Lightning 1 Common [C] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.) | [W][W] Bubble Bomb (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself. Natu (N1) N1 N1-067 Psychic Basic 30 Psychic Fighting -30 0 Common [C] Peck (10) | [P][P] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Oddish (N1) N1 N1-068 Grass Basic 40 Fire 1 Common [C] Hide - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish. | [G][G] Absorb (20) - Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of them. Onix (N1) N1 N1-069 Fighting Basic 60 Grass 1 Common [C] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | [F][F] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Onix. Pikachu (N1) N1 N1-070 Lightning Basic 50 Fighting 1 Common [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [L][L][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu. Sentret (N1) N1 N1-071 Colorless Basic 40 Fighting Psychic -30 1 Common [C] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Shuckle (N1) N1 N1-072 Grass Basic 50 Fire 1 Common [G] Withdraw - Flip a coin. If heads, prevent all damage done to Shuckle during your opponent's next turn. (Any other effects of attacks still happen.) | [G][G] Wrap (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Slowpoke (N1) N1 N1-073 Psychic Basic 50 Psychic 1 Common [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Snubbull (N1) N1 N1-074 Colorless Basic 50 Fighting Psychic -30 1 Common [C] Roar - Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [C][C] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Spinarak (N1) N1 N1-075 Grass Basic 40 Fire 1 Common [C] Scary Face - Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokemon can't attack or retreat. | [G] String Shot (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Stantler (N1) N1 N1-076 Colorless Basic 60 Fighting Psychic -30 2 Common [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [C][C][C] Mystifying Horns (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Sudowoodo (N1) N1 N1-077 Fighting Basic 60 Water 3 Common [F] Flail (10x) - Does 10 damage times the number of damage counters on Sundowoodo. | [F][C] Rock Throw (30) Sunkern (N1) N1 N1-078 Grass Basic 40 Fire 2 Common [G] Growth - Flip a coin. If heads, you may attach up to 2 [G] Energy cards from your hand to Sunkern. | [G][G][G] Mega Drain (30) - Remove a number of damage counters from Sunkern equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Sunkern has fewer damage counters than that, remove all of them. Swinub (N1) N1 N1-079 Water Basic 40 Grass Lightning -30 1 Common [W] Powder Snow (10) - The Defending Pokemon is now Asleep. Totodile (N1-80) N1 N1-080 Water Basic 40 Grass 1 Common [C] Bite (10) | [W][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Totodile. Totodile (N1-81) N1 N1-081 Water Basic 50 Grass 1 Common [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Totodile during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | [W] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Wooper (N1) N1 N1-082 Water Basic 50 Grass Lightning -30 1 Common [W] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [C][C] Slam (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Arcade Game N1 N1-083 Trainer - Goldenrod Game Corner Rare Shuffle your deck, then reveal the top 3 cards of it. If at least 2 of those cards share the same name, put all of the ones with that name into your hand and shuffle the rest into your deck. If none of them do, shuffle all 3 into your deck. Ecogym N1 N1-084 Trainer - Stadium Rare This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Whenever an attack, Pokemon Power, or Trainer card discards another player's non-[C] Energy card from a Pokemon, return that Energy card to its owner's hand. (Energy cards that are discard when that Pokemon is Knocked Out don't count.) Energy Charge N1 N1-085 Trainer Rare Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck. Focus Band N1 N1-086 Trainer - Pokemon Tool Rare Attach Focus Band to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | If the Pokemon Focus Band is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokemon is not Knocked Out and its remaining HP become 10 instead. Then, discard Focus Band. Mary N1 N1-087 Trainer Rare Draw 2 cards. Then, shuffle 2 cards from your hand into your deck. PokeGear N1 N1-088 Trainer Rare Look at the top 7 cards of your deck. If any of them are Trainer cards, you may show 1 of them to your opoonent and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards this turn. Super Energy Retrieval N1 N1-089 Trainer Rare Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them. Time Capsule N1 N1-090 Trainer Rare Your opponent may choose 5 Basic Pokemon, Evolution, and/or basic Energ cards in his or her discard pile. (If your opponent doesn't have that many, he or she chooses all or none of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can't play any more Trainer cards this turn. Bill's Teleporter N1 N1-091 Trainer Uncommon Flip a coin. If heads, draw 4 cards. Card-Flip Game N1 N1-092 Trainer - Goldenrod Game Corner Uncommon Choose 1 of your opponent's face-down Prizes. Guess whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card face up (and leave it face up). If you guessed right, draw 2 cards. Gold Berry N1 N1-093 Trainer - Pokemon Tool Uncommon Attach Gold Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | At any time between turns, if there are at least 4 damage counters on the Pokemon Gold Berry si attached to, you may remove 4 of them and discard Gold Berry. At the start of each turn, if there are at least if there are at least 4 damage counters on the Pokemon Gold Berry is attached to, remove 4 of them and discard Gold Berry. Miracle Berry N1 N1-094 Trainer - Pokemon Tool Uncommon Attach Miracle Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | At any time between turns, if the Pokemon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, you may remove all of those effects from that Pokemon and discard Miracle Berry. At the start of each turn, if the Pokemon Miracle Berry is attached to is Asleep, Confused, Paraylzed, or Poisoned, remove all of those effects from that Pokemon and discard Miracle Berry. New Pokedex N1 N1-095 Trainer Uncommon Shuffle your deck. Then, look at up to 5 cards from the top of your deck and rearrange them as you like. Professor Elm N1 N1-096 Trainer Uncommon Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn. Sprout Tower N1 N1-097 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | All damage done by [C] Pokemon's attacks is reduced by 30 (after applying Weakness and Resistance). Super Scoop Up N1 N1-098 Trainer Uncommon Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand. Berry N1 N1-099 Trainer - Pokemon Tool Common Attach Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | At any time between turns, if there are at least 2 damage counters on the Pokemon Berry is attached to, you may remove 2 of them and discard Berry. At the start of each turn, if there are at least 2 damage counters on the Pokemon Berry is attached to, remove 2 of them and discard Berry. Double Gust N1 N1-100 Trainer Common If you have any Benched Pokemon, your opponent chooses 1 of them and switches it with your Active Pokemon. Then, if your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. Moo-Moo Milk N1 N1-101 Trainer Common Choose 1 of your Pokemon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them. Pokemon March N1 N1-102 Trainer Common Your opponent may search his or her deck for 1 Basic Pokemon card and put it onto his or her Bench. Then, you may search your deck for 1 Basic Pokemon card and put it onto your Bench. Then, each player shuffles his or her deck. (A player can't do any of this if his or her Bench is full.) Super Rod N1 N1-103 Trainer Common Flip a coin. If heads, put an Evolution card from your discard pile, if any, into your hand. If tails, put a Basic Pokemon card from your discard pile, if any, into your hand. Darkness Energy (Special) N1 N1-104 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Recycle Energy N1 N1-105 Special Energy Rare Recycle Energy provides [C] Energy. (Doesn't count as a basic Energy card.) | If this card is put into your discard pile from play, return it to your hand. Fighting Energy N1 N1-106 Energy Energy [F] Fire Energy N1 N1-107 Energy Energy [R] Grass Energy N1 N1-108 Energy Energy [G] Lightning Energy N1 N1-109 Energy Energy [L] Psychic Energy N1 N1-110 Energy Energy [P] Water Energy N1 N1-111 Energy Energy [W] Espeon (N2-1) N2 N2-01 Psychic Stage 1 - Eevee 80 Psychic 0 Rare Holo [C][C] Bite (20) | [P][P][C] Psychic (30+) - Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Forretress (N2) N2 N2-02 Metal Stage 1 - Pineco 80 Fire Grass -30 3 Rare Holo Pokemon Power: Spikes - During your opponent's turn, whenever 1 of oyur opponent's Benched Pokemon becomes his or her Active Pokemon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed. | [M][C][C] Rapid Spin (30) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) Hitmontop (N2) N2 N2-03 Fighting Basic 60 Psychic 1 Rare Holo [F] Detect - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Hitmontop. | [F][F][F] Triple Kick (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Houndoom (N2) N2 N2-04 Dark Stage 1 - Houndour 70 Psychic -30 1 Rare Holo [D][C][C] Crunch (30) - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | [R][R][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Houndoom or this attack does nothing. Houndour (N2-5) N2 N2-05 Fire Basic 50 Water 1 Rare Holo [R] Smog (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [R][R] Collect Fire (20) - If there are any [R] Energy cards in your discard pile, choose 1 of them and attach it to Houndour. Kabutops (N2) N2 N2-06 Water Stage 2 - Kabuto 90 Grass 2 Rare Holo [C] Slash (20) | [F] Hydrocutter (40x) - Flip a numbe rof coins equal to the number of Energy cards attached to Kabutops. This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way. Magnemite (N2) N2 N2-07 Metal Basic 40 Fire Grass -30 1 Rare Holo [C] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.) | [L][C] Electric Bolt (50) - Flip 2 coins. If both are heads, the Defending Pokemon is now paralyzed. If either of them is tails, this attack does nothing (not even damage). Politoed (N2) N2 N2-08 Water Stage 2 - Poliwhirl 100 Grass 3 Rare Holo Pokemon Power: Frog Song - Whenever Politoed's attack damages the Defending Pokemon (after applying Weakness and Resistance, if there are more than 3 Poliwags, Poliwhirls, Poliwraths, and/or Politoeds in play (including your opponent's), that attack does 40 more damage (no matter how many heads you get). This power stops working while Politoed is Asleep, Confused, or Paralyzed. | [W][W][C][C] Doubleslap (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Poliwrath (N2) N2 N2-09 Fighting Stage 2 - Poliwhirl 90 Psychic 2 Rare Holo [F][C] Corkscrew Punch (30) | [F][F][C][C] Submission (70) - Poliwrath does 20 damage to itself. Scizor (N2) N2 N2-10 Metal Stage 1 - Scyther 80 Fire Grass -30 2 Rare Holo [M] False Swipe (?) - Does damage equal to half the Defending Pokemon's remaining HP (rounded down to the nearest 10). | [C][C][C] Double Claw (20+) - Flip 2 coins. This attack does 20 damage times the number of heads. Smeargle (N2) N2 N2-11 Colorless Basic 50 Fighting Psychic -30 1 Rare Holo [C][C] Sketch - If the Defending Pokemon attacked last turn, and Smeargle was in play during that attack, Smeargle copies that attack except for its Energy costs and anything else required in order to use that attack. Tyranitar (N2) N2 N2-12 Dark Stage 2 - Pupitar 100 Psychic -30 3 Rare Holo [C][C][C] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [D][D][C][C] Trample (50) - For each Benched Pokemon in play (yours and your opponent's), flip a coin. If heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Umbreon (N2-13) N2 N2-13 Dark Stage 1 - Eevee 80 Psychic -30 1 Rare Holo [C][C] Bite (20) | [D][D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Unown [A] (N2) N2 N2-14 Psychic Basic 40 Psychic 1 Rare Holo You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Anger] - Whenever 1 of oyur Pokemon with Unown in its name uses its Hidden Power attack, that attack does 10 more damage for each damage counter on Unown [A]. If you have more than 1 Unown [A] in play, use only 1 [Anger] for each attack. | [P] Hidden Power (10) Ursaring (N2) N2 N2-15 Colorless Stage 1 - Teddiursa 80 Fighting Psychic -30 3 Rare Holo [C][C] Headpress (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). | [C][C][C][C] Double Lariat (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Wobbuffet (N2) N2 N2-16 Psychic Basic 90 Psychic 3 Rare Holo [P] Counter - If an attack damages Wobbuffet during your opponent's next turn (even if Wobbuffet is Knocked Out), flip a coin. If heads, Wobbuffet attacks the Defending Pokemon for an equal amount fo damage. Yanma (N2) N2 N2-17 Grass Basic 60 Fire Fighting -30 0 Rare Holo [G] Shockwave - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance. Then, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. | [G][G][G] Swift (30) - This attack's damage isn't affected by Weaknes, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Beedrill (N2) N2 N2-18 Grass Stage 2 - Kakuna 80 Fire Fighting -30 0 Rare [G] Triple Poison (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Your opponent now puts 3 damage counters on it instead of 1 after each player's turn (even if it was already Poisoned). | [G][G][C] Pin Missile (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Butterfree (N2) N2 N2-19 Grass Stage 2 - Metapod 80 Fire Fighting -30 0 Rare [G][C] Magic Dust (20) - Flip a coin. If heads, the Defending Pokemon is now either Asleep, Confused, Paralyzed, or Poisoned (your choice). | [G][G][C] Hyper Reverse - Does 10 damage times the number of Energy attached to the Defending Pokemon. After doing damage, remove a number of damage counters from Butterfree equal to the amount of damage done to the Defending Pokemon (after applying Weakness and Resistance). Espeon (N2-20) N2 N2-20 Psychic Stage 1 - Eevee 70 Psychic 1 Rare [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [P][P][C] Psybeam (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Forretress (N2) N2 N2-21 Metal Stage 1 - Pineco 80 Fire Grass -30 3 Rare Pokemon Power: Spikes - During your opponent's turn, whenever 1 of oyur opponent's Benched Pokemon becomes his or her Active Pokemon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed. | [M][C][C] Rapid Spin (30) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) Hitmontop (N2) N2 N2-22 Fighting Basic 60 Psychic 1 Rare [F] Detect - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Hitmontop. | [F][F][F] Triple Kick (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Houndoom (N2) N2 N2-23 Dark Stage 1 - Houndour 70 Psychic -30 1 Rare [D][C][C] Crunch (30) - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | [R][R][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Houndoom or this attack does nothing. Houndour (N2-5) N2 N2-24 Fire Basic 50 Water 1 Rare [R] Smog (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [R][R] Collect Fire (20) - If there are any [R] Energy cards in your discard pile, choose 1 of them and attach it to Houndour. Kabutops (N2) N2 N2-25 Water Stage 2 - Kabuto 90 Grass 2 Rare [C] Slash (20) | [F] Hydrocutter (40x) - Flip a numbe rof coins equal to the number of Energy cards attached to Kabutops. This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way. Magnemite (N2) N2 N2-26 Metal Basic 40 Fire Grass -30 1 Rare [C] Lock-on - During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokemon as if they were heads. (Benching or evolving either Pokemon ends this effect.) | [L][C] Electric Bolt (50) - Flip 2 coins. If both are heads, the Defending Pokemon is now paralyzed. If either of them is tails, this attack does nothing (not even damage). Politoed (N2) N2 N2-27 Water Stage 2 - Poliwhirl 100 Grass 3 Rare Pokemon Power: Frog Song - Whenever Politoed's attack damages the Defending Pokemon (after applying Weakness and Resistance, if there are more than 3 Poliwags, Poliwhirls, Poliwraths, and/or Politoeds in play (including your opponent's), that attack does 40 more damage (no matter how many heads you get). This power stops working while Politoed is Asleep, Confused, or Paralyzed. | [W][W][C][C] Doubleslap (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Poliwrath (N2) N2 N2-28 Fighting Stage 2 - Poliwhirl 90 Psychic 2 Rare [F][C] Corkscrew Punch (30) | [F][F][C][C] Submission (70) - Poliwrath does 20 damage to itself. Scizor (N2) N2 N2-29 Metal Stage 1 - Scyther 80 Fire Grass -30 2 Rare [M] False Swipe (?) - Does damage equal to half the Defending Pokemon's remaining HP (rounded down to the nearest 10). | [C][C][C] Double Claw (20+) - Flip 2 coins. This attack does 20 damage times the number of heads. Smeargle (N2) N2 N2-30 Colorless Basic 50 Fighting Psychic -30 1 Rare [C][C] Sketch - If the Defending Pokemon attacked last turn, and Smeargle was in play during that attack, Smeargle copies that attack except for its Energy costs and anything else required in order to use that attack. Tyranitar (N2) N2 N2-31 Dark Stage 2 - Pupitar 100 Psychic -30 3 Rare [C][C][C] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [D][D][C][C] Trample (50) - For each Benched Pokemon in play (yours and your opponent's), flip a coin. If heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Umbreon (N2-32) N2 N2-32 Dark Stage 1 - Eevee 70 Psychic -30 1 Rare [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [D][C][C] Pursuit (30) - During your opponent's next turn, if the Defending Pokemon tries to retreat, do 10 damage to it. (Don't apply Weakness and Resistance.) Unown [A] (N2) N2 N2-33 Psychic Basic 40 Psychic 1 Rare You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Anger] - Whenever 1 of oyur Pokemon with Unown in its name uses its Hidden Power attack, that attack does 10 more damage for each damage counter on Unown [A]. If you have more than 1 Unown [A] in play, use only 1 [Anger] for each attack. | [P] Hidden Power (10) Ursaring (N2) N2 N2-34 Colorless Stage 1 - Teddiursa 80 Fighting Psychic -30 3 Rare [C][C] Headpress (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). | [C][C][C][C] Double Lariat (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Wobbuffet (N2) N2 N2-35 Psychic Basic 90 Psychic 3 Rare [P] Counter - If an attack damages Wobbuffet during your opponent's next turn (even if Wobbuffet is Knocked Out), flip a coin. If heads, Wobbuffet attacks the Defending Pokemon for an equal amount fo damage. Yanma (N2) N2 N2-36 Grass Basic 60 Fire Fighting -30 0 Rare [G] Shockwave - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance. Then, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. | [G][G][G] Swift (30) - This attack's damage isn't affected by Weaknes, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Corsola (N2) N2 N2-37 Water Basic 50 Grass 1 Uncommon [W] Recover - Discard 1 [W] Energy card attached to Corsola or this attack does nothing. Remove all damage counters from Corsola. | [F][F] Spike Cannon (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Eevee (N2) N2 N2-38 Colorless Basic 50 Fighting Psychic -30 1 Uncommon Pokemon Power: Energy Evolution - Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed. | [C] Smash Kick (10) Houndour (N2-39) N2 N2-39 Dark Basic 40 Psychic -30 1 Uncommon [C] Bite (10) | [D][C] Plunder (20) - Before doing damage, discard all Trainer cards attached to the Defending Pokemon (before they affect the damage). Igglybuff (N2) N2 N2-40 Colorless Baby 30 0 Uncommon Evolves into Jigglypuff - If this Baby Pokemon is your Active Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | Pokemon Power: Gaze - Once during your turn (before your attack), choose 1 of your opponent's Benched Pokemon that has a Pokemon Power. That power stops working until the end of this turn. This effect ends if that Pokemon leaves the Bench. Kakuna (N2) N2 N2-41 Grass Stage 1 - Weedle 70 Fire 2 Uncommon [G][G] Secrete Poison - During your opponent's next turn, whenever your opponent's attack damages Kakuna (even if Kakuna is Knocked Out), your opponent's Active Pokemon is now Poisoned and Kakuna does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Metapod (N2) N2 N2-42 Grass Stage 1 - Caterpie 70 Fire 2 Uncommon [C][C] Harden - During your opponent's next turn, whenever 20 or less damage is done to Metapod (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | [G][G] Hatch - Flip a coin. If heads, remove all damage counters from Metapod. Then, search your deck for a card that evolves from Metapod and attach that card to Metapod. This counts as evolving Metapod. Shuffle your deck afterward. Omastar (N2) N2 N2-43 Fighting Stage 2 - Omanyte 80 Grass 2 Uncommon [W] Squeeze (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed. If tails, this attack does 10 damage. | [W][W][W] Spike Barrage (20+) - Flip a number of coins equal to the number of [W] Energy attached to Omastar. This attack does 20 damage plus 20 more damage for each heads. Poliwhirl (N2) N2 N2-44 Water Stage 1 - Poliwag 70 Grass 1 Uncommon [C] Belly Drum - Put 3 damage counters on Poliwhirl. If this doesn't Knock Out Poliwhirl, search your deck for up to 2 Basic Energy cards and attach them to Poliwhirl. Shuffle your deck afterward. | [W][W][C] Water Gun (30+) - Does 30 damage plus 10 more damage for each [W] Energy attached to Poliwhirl but not used to pay for this attack's Energy cost. YOu can't add more than 20 damage in this way. Pupitar (N2) N2 N2-45 Fighting Stage 1 - Larvitar 70 Grass Lightning -30 1 Uncommon [C][C] Skull Bash (20) | [F][F] Dust Devil - Does 10 damage to each non-[F] Pokemon in play. Don't apply Weakness and Resistance. Scyther (N2) N2 N2-46 Grass Basic 60 Fire Fighting -30 1 Uncommon [G][G] Fury Cutter (10+) - Flip 4 coins. This attack does 10 damage plus 10 more damage if exactly 1 is heads, or 20 more damage if exactly 2 are heads, or 40 more damage if exactly 3 are heads, or 80 more damage if all 4 are heads. Unown [D] (N2) N2 N2-47 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Darkness] - Whenever a [D] Pokemon damages 1 of your Pokemon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [D] in play. (This power works even if Unown [D] is Asleep, Confused, or Paralyzed. | [P] Hidden Power (10) Unown [F] (N2) N2 N2-48 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Find] - Once during your turn (before your attack), if you have Unown [F], Unown [I], Unown [N], and Unown [D], on your Bench, you may search your deck for a Trainer card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | [P] Hidden Power (10) Unown [M] (N2) N2 N2-49 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Metal] - Whenever a [M] Pokemon damages 1 of your Pokemon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [M] in play. (This power works even if Unown [M] is Asleep, Confused, or Paralyzed.) | [P] Hidden Power (10) Unown [N] (N2) N2 N2-50 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Normal] - Whenever a [C] Pokemon damages 1 of your Pokemon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [N] in play. (This power works even if Unown [N] is Asleep, Confused, or Paralyzed.) | [P] Hidden Power (10) Unown [U] (N2) N2 N2-51 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Undo] - Once during your turn (before your attack), if you have Unown [U], Unown [N], Unown [D], and Unown [O] on your Bench, you may return your Active Pokemon and all cards attached to it to your hand. | [P] Hidden Power (10) Xatu (N2) N2 N2-52 Psychic Stage 1 - Natu 70 Psychic Fighting -30 1 Uncommon [P] Energy Cycle - Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and 1 of oyur opponent's Benched Pokemon. Attach that Energy card to that Pokemon. | [P][P][C] Super Psy (50) Caterpie (N2) N2 N2-53 Grass Basic 50 Fire 1 Common [C] Spin Tackle (20) - Caterpie does 10 damage to itself. Dunsparce (N2) N2 N2-54 Colorless Basic 30 Fighting Psychic -30 0 Common [C] Glare (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hoppip (N2) N2 N2-55 Grass Basic 30 Fire Fighting -30 0 Common [G] Rolling Tackle (20) Kabuto (N2) N2 N2-56 Water Stage 1 - Mysterious Fossil 50 Grass 1 Common Pokemon Power: Revive Friends - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card named Kabuto and put it on your Bench. Shuffle your deck afterward. Treat the new Kabuto as a Basic Pokemon. This power can't be used if Kabuto is Asleep, Confused, or Paralyzed (or if your Bench is full). | [F][C] Work Together (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each Omanyte, Omastar, Kabuto, and Kabutops on your Bench. Larvitar (N2) N2 N2-57 Fighting Basic 40 Grass Lightning -30 1 Common [C] Bite (10) Mareep (N2) N2 N2-58 Lightning Basic 50 Fighting 1 Common [L][C] Thunder Jolt (30) - Flip a coin. If tails, Mareep does 10 damage to itself. Natu (N2) N2 N2-59 Psychic Basic 40 Psychic Fighting -30 1 Common [P] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Omanyte (N2) N2 N2-60 Fighting Stage 1 - Mysterious Fossil 50 Grass 1 Common Pokemon Power: Revive Fossil - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from Mysterious Fossil and put it on your Bench. Shuffle your deck afterward. Treat that card as a Basic Pokemon. This power can't be used if Omanyte is Asleep, Confused, or Paralyzed (or if your Bench is full). | [W] Bind (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Pineco (N2) N2 N2-61 Grass Basic 40 Fire 2 Common [G] Burst (40) - Flip a coin. If heads, Pineco does 40 damage to itself and 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If tails, this attack does nothing (not even damage). Poliwag (N2) N2 N2-62 Water Basic 40 Grass 1 Common [C] Rolout (10) | [W] Hypnosis - The Defending Pokemon is now Asleep. Sentret (N2) N2 N2-63 Colorless Basic 50 Fighting Psychic -30 1 Common [C] Scout - Look at your opponent's hand. | [C][C] Tackle (20) Spinarak (N2) N2 N2-64 Grass Basic 50 Fire 1 Common [G][C] Poison Sting (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Teddiursa (N2) N2 N2-65 Colorless Basic 40 Fighting Psychic -30 1 Common [C] Scratch (10) | [C][C] Nap Time - Remove all damage counters from Teddiursa. Teddiursa is now Asleep. Tyrogue (N2) N2 N2-66 Fighting Baby 30 0 Common Evolves into Hitmonchan, Hitmonlee, or Hitmontop - If this Baby Pokemon is your Active Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [C] Smash Punch (30) - Flip a coin. If tails, this attack does nothing. Unown [E] (N2) N2 N2-67 Psychic Basic 40 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Engage] - When you play Unown [E] from your hand, your opponent may shuffle his or her hand into his or her deck and then draw 4 cards. Either way, you may shuffle your hand into your deck and then draw 4 cards. | [P] Hidden Power (10) Unown [I] (N2) N2 N2-68 Psychic Basic 40 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Increase] - When you play Unown [I] from your hand, you may search your deck for a card with Unown in its name and put it onto your Bench. Shuffle your deck afterward. You can't use this power if your Bench is full. | [P] Hidden Power (10) Unown [O] (N2) N2 N2-69 Psychic Basic 40 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Observe] - Once during your turn (before your attack), you may look at 5 cards from the top of your opponent's deck and put them back in the same order. | [P] Hidden Power (10) Weedle (N2) N2 N2-70 Grass Basic 40 Fire 1 Common [G] Spike Stab (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, this attack does nothing (not even damage). Wooper (N2) N2 N2-71 Water Basic 50 Grass Lightning -30 1 Common [W] Slime - If an attack would do damage to Wooper during your opponent's next turn, your opponent flips a coin. If tails, prevent all damage to Wooper from that attack. (Any other effects of that attack happen.) | [C][C] Tail Slap (20) Fossil Egg N2 N2-72 Trainer Uncommon Flip a coin. If heads, either search your deck for a card that evolves from Mysterious Fossil and put it onto your Bench or put a card that evolves from Mysterious Fossil from your hand onto your Bench. Either way, treat the new card as a Basic Pokemon. If you searched your deck, shuffle it. (You can't play this card if your Bench is full.) Hyper Devolution Spray N2 N2-73 Trainer Uncommon Choose 1 of your evolved Pokemon. Take the highest Stage Evolution card from that Pokemon and put it into your hand. (You can't evolve a Pokemon the turn you devolve it.) Ruin Wall N2 N2-74 Trainer Uncommon Search your deck for a card with Unown in its name and put it onto your Bench. Shuffle your deck afterward. (You can't play this card if your Bench is full.) Energy Ark N2 N2-75 Trainer Common Flip 2 coins. For each heads, search your deck for a Basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. Mew (SI) SI SI-01 Psychic Basic 30 Psychic 0 [P] Rainbow Wave - Choose a type of Energy other than [C] attached to Mew. This attack does 20 damage to each of your opponent's Pokemon of that type (including Benched Pokemon). Don't apply Weakness and Resistance Pidgeot (SI) SI SI-02 Colorless Stage 2 - Pidgeotto 70 Lightning Fighting -30 0 [C][C] Supersonic Flight (40) - Flip a coin. If tails, this attack does nothing. | [C][C][C][C] Slicing Wind (50) Onix (SI) SI SI-03 Fighting Basic 90 Grass 3 [C][C] Slam (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [F][F][F][F] Body Slam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Togepi (SI) SI SI-04 Colorless Basic 40 Psychic -30 1 [C] Bawl (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Ivysaur (SI) SI SI-05 Grass Stage 1 - Bulbasaur 60 Fire 1 [G] Strange Scent - Each player flips a coin. Each player who gets heads chooses a total of 3 damage counters from among his or her Pokemon and removes them. (If the player's Pokemon have fewer total damage counters than that, he or she removes all of them.) | [G][G] Razor Leaf (30) Raticate (SI) SI SI-06 Colorless Stage 1 - Rattata 60 Fighting Psychic -30 0 [C][C] Sharp Teeth (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage; if tails, this attack does 10 damage. Ledyba (SI) SI SI-07 Grass Basic 40 Fire Fighting -30 1 [C] Gnaw (10) | [G][G] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Ledbya. Jigglypuff (SI) SI SI-08 Colorless Basic 50 Fighting Psychic -30 1 [C] Tempting Eyes - Choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. | [C] Sing - Flip a coin. If heads, the Defending Pokemon is now Asleep. Butterfree (SI) SI SI-09 Grass Stage 2 - Metapod 80 Fire Fighting -30 1 [C][C][C] Fly (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Butterfree. If tails, this attack does nothing (not even damage). | [G][G][C] Rainbow Powder (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. IF tails, the Defending Pokemon is now Poisoned. Tentacruel (SI) SI SI-10 Water Stage 1 - Tentacool 60 Lightning 1 [W] Tentacle Grip - Flip a number of coins equal to the number of [W] Energy attached to Tentacruel. For each heads, draw 2 cards. | [W][W] Poison Sting (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Marill (SI) SI SI-11 Water Basic 40 Lightning 1 [W] Squirt - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | [C][C] Rolling Tackle (20) Lapras (SI) SI SI-12 Water Basic 70 Lightning 1 [C] Gentle Song - If Lapras has any damage counters on it, remove 2 of them from it (1 if it only has 1). If the Defending Pokemon has any damage counters on it, remove 2 of them from it (1 if it only has 1). The Defending Pokemon is now Asleep. | [W][W] Ice Beam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Exeggutor (SI) SI SI-13 Grass Stage 1 - Exeggcute 70 Fire 2 [G] Sharpshooter - Choose 1 of your opponent's Pokemon. Flip a number of coins equal to the number of [G] Energy attached to Exeggutor. This attack does 10 damage times the number of heads to that Pokemon. Don't apply Weakness and Resistance. Slowking (SI) SI SI-14 Psychic Stage 1 - Slowpoke 70 Psychic 2 [P] Revelation - Flip a coin. If heads, search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [P][C] Psychic (10+) - Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Wartortle (SI) SI SI-15 Water Stage 1 - Squirtle 60 Lightning 1 [W][W] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Lickitung (SI) SI SI-16 Colorless Basic 70 Fighting Psychic -30 2 [C] Lick Wounds - Flip a coin. If heads, choose 1 Pokemon (yours or your opponent's) with damage counters on it and remove 2 damage counters from it (1 if it only has 1). | [C][C] Tongue Stretch - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance. Vileplume (SI) SI SI-17 Grass Stage 2 - Gloom 70 Fire 2 [G] Paradise Pollen - Flip a coin. If heads, remove 2 damage counters from Vileplume (1 if it only has 1). Then, if you have any Benched Pokemon with damage counters on them, choose 1 of them and remove 2 damage counters from it (1 if it only has 1). | [G][G][C] Horrid Pollen (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Confused. Primeape (SI) SI SI-18 Fighting Stage 1 - Mankey 60 Psychic 1 [F] Low Kick (20) | [F][F] Rampage (20+) - Does 20 damage plus 10 more damage for each damage counter on Primeape. Flip a coin. If tails, Primeape is now Confused (after doing damage). Ampharos (N3) N3 N3-01 Lightning Stage 2 - Flaaffy 90 Fighting 3 Rare Holo [L] Attract Current (20) - Flip 3 coins. For each heads, you may search your deck for a [L] Energy card and attach it to 1 of your [L] Pokemon. Shuffle your deck afterward. | [L][L][L][C] Gigavolt (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, this attack does 40 damage and the Defending Pokemon is now Paralyzed. Blissey (N3) N3 N3-02 Colorless Stage 1 - Chansey 120 Fighting Psychic -30 2 Rare Holo Pokemon Power: Softboiled - When you play Blissey from your hand, you may flip a coin. If heads, remove 8 damage counters from Blissey. If tails, remove 4 damage counters from Blissey. Either way, if Blissey has fewer damage counters than that, remove all of them. | [C][C][C][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Celebi (N3-3) N3 N3-03 Psychic Basic 50 Psychic 1 Rare Holo Pokemon Power: Time Travel - If an opponent's attack would Knock Out Celebi, flip a coin. If heads, Celebi isn't Knocked Out and you shuffle it and all cards attached to it into your deck. This power doesn't work if Celebi is already Asleep, Confused, or Paralyzed. | [P] Psychic Damage - Flip 3 coins. For each heads, put 1 dmage counter on the Defending Pokemon. Crobat (N3) N3 N3-04 Grass Stage 2 - Golbat 90 Psychic Fighting -30 0 Rare Holo [G] Triggered Poison (20) - If your opponent attaches an Energy card to the Defending Pokemon during his or her next turn, that Pokemon becomes Poisoned. | [G][G][C] Cross Attack (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokemon is now Confused. Delibird (N3) N3 N3-05 Colorless Basic 60 Lightning Fighting -30 1 Rare Holo [C][C] Present - Flip 3 coins. If exactly 1 is heads, this attack does 40 damage. If exactly 2 are heads, remove 3 damage counters from the Defending Pokemon. If the Defending Pokemon has fewer damage counters than that, remove all of them. If all 3 are heads, this attack does 60 damage. If all 3 are tails, remove all damage counters from the Defending Pokemon. Entei (N3-6) N3 N3-06 Fire Basic 80 Water 1 Rare Holo Pokemon Power: Howl - When you play Entei from your hand, you may discard the top 5 cards of your deck. (If you have fewer cards in your deck than that, discard all of them.) If any of those are [R] Energy cards, attach them to any of your [R] Pokemon of your choice. Using this power ends your turn. | [R][R][R] Searing Flames (60) - Discard 2 [R] Energy cards attached to Entei or this attack does nothing. Ho-oh (N3-7) N3 N3-07 Fire Basic 90 Water Fighting -30 2 Rare Holo [R] Stoke - You may search your deck for a [R] Energy card and attach it to Ho-oh. Shuffle your deck afterward. | [R][R][R] Sacred Fire - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness and Resistance. | [R][R][R][R][R] Dive Bomb (90) - FLip a coin. IF tails, this attack does nothing. Houndoom (N3) N3 N3-08 Dark Stage 1 - Houndour 70 Psychic -30 1 Rare Holo [R] Dark Flame (20) - Discard 1 [R] Energy card attached to Houndoom or this attack does nothing. If there are any [D] Energy cards in your discard pile, attach 1 of them to Houndoom. | [D][C][C] Black Fang (30+) - Flip a number of coins equal to the number of [D] Energy attached to Houndoom. This attack does 30 damage plus 10 more damage for each heads. Jumpluff (N3) N3 N3-09 Grass Stage 2 - Skiploom 70 Fire Fighting -30 0 Rare Holo [G] Evolutionary Spore - Choose any number of your Hoppips and Skiplooms. Then, for each Pokemon you chose in this way, you may search your deck for a card that evolves from that Pokemon and attach ti to that Pokemon. (This counts as evolving those Pokemon.) Shuffle your deck afterward. | [G] Solarbeam (30) Magneton (N3) N3 N3-10 Metal Stage 1 - Magnemite 80 Fire Grass -30 2 Rare Holo Pokemon Power: Electromagnetic Power - As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed. | [L][L][C] Plasma (30) - If there are any [L] Energy cards in your discard pile, attach 1 of them to Magneton. Misdreavus (N3) N3 N3-11 Psychic Basic 50 Fighting -30 1 Rare Holo [P] Night Eyes - The Defending Pokemon is now Asleep. | [P][P][P] Perish Song - If the Defending Pokemon is Asleep and was attacked with Night Eyes during your last turn, it is Knocked Out. Porygon2 (N3) N3 N3-12 Colorless Stage 1 - Porygon 70 Fighting Psychic -30 1 Rare Holo Pokemon Power: Energy Converter - Once during your turn (before your attack), you may choose 1 basic Energy card attached to 1 of your Pokemon and choose an Energy type. Treat that Energy card as that type until the end of your turn. This power can't be used if Porygon2 is Asleep, Confused, or Paralyzed. If Porygon2 becomes Asleep, Confused, or Paralyzed, the Energy card goes back to its original type. | [C][C][C] Delta Beam (20) - Flip a coin. If heads, choose whether the Defending Pokemon becomes Asleep, Confused, or Paralyzed. Raikou (N3-13) N3 N3-13 Lightning Basic 80 Fighting 1 Rare Holo Pokemon Power: Lightning Burst - Whenever you attach a [L] Energy card from your hand to Raikou, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. This power stops working while Raikou is Asleep, Confused, or Paralyzed. | [L][L][L] Lightning Tackle (50) - Flip a coin. If tails, Raikou does 20 damage to itself. Suicune (N3-14) N3 N3-14 Water Basic 70 Lightning 1 Rare Holo Pokemon Power: Crystal Body - Prevent all effects of your opponent's attacks, other than damage, done to Suicune. This power stops working while Suicune is Asleep, Confused, or Paralyzed. | [W][W][W] Aurora Wave (30) - Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed. If only 1 is heads, the Defending Pokemon is now Asleep. Aerodactyl (N3) N3 N3-15 Fighting Stage 1 - Mysterious Fossil 60 Grass Fighting -30 2 Rare Pokemon Power: Prehistoric Memory - Whenever an Evolved Pokemon attacks (even if it's your opponent's), it can use any attack from its Basic Pokemon card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. | [C][C][C] Fly (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl. If tails, this attack does nothing (not even damage). Celebi (N3-16) N3 N3-16 Grass Basic 50 Fire 1 Rare [G][G] Psychic Leaf (10+) - Flip a coin for each Energy attached to the Defending Pokemon. This attack does 10 damage plus 10 more damage for each heads. Remove a number of damage counters from Celebi equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Celebi has fewer damage counters than that, remove all of them. Entei (N3-17) N3 N3-17 Fire Basic 60 Water 0 Rare Pokemon Power: Legendary Body - As long as Entei is your Active Pokemon, Entei and Energy cards attached to it aren't affected by effects from Trainer cards other than Stadium cards. As long as this Power is active, discard any Trainer cards attached to Entei. (This power works even if Entei is Asleep, Confused, or Paralyzed.) | [R][R][R] Mega Flame (50) - Flip 2 coins. For each tails, discard 1 [R] Energy card from Entei, if it has any. Ho-oh (N3-18) N3 N3-18 Colorless Basic 90 Water Fighting -30 2 Rare [C][C][C][C] Rainbow Burn (30+) - This attack does 30 damage plus 10 more damage for each type of Basic Energy card, if any, attached to Ho-oh. Kingdra (N3) N3 N3-19 Water Stage 2 - Seadra 90 2 Rare [C] Genetic Memory - Use any attack from Kingdra's Basic Pokemon card or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.) | [W][W][C][C] Twister (50) - Flip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokemon, if any, and discard it. If both are tails, this attack does nothing (not even damage). Lugia (N3) N3 N3-20 Psychic Basic 90 Psychic Fighting -30 2 Rare [C][C][C][C] Aerowing (40) - You may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing. Raichu (N3) N3 N3-21 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][L] Lightning Strike (40) - You may discard all [L] Energy cards attached to Raichu. If you do, this attack does 80 damage. Raikou (N3-22) N3 N3-22 Lightning Basic 60 Fighting 0 Rare Pokemon Power: Legendary Body - As long as Raikou is your Active Pokemon, Raikou and Energy cards attached to it aren't affected by effects from Trainer cards other than Stadium cards. As long as this power is active, discard any Trainer cards attached to Raikou. (This power works even if Raikou is Asleep, Confused, or Paralyzed.) | [L][L][L] Lightning Spark (30) - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of htem and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Skarmory (N3) N3 N3-23 Metal Basic 60 Fire Grass -30 2 Rare [C] Fury Attack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [M][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Skarmory. Sneasel (N3) N3 N3-24 Dark Basic 60 Psychic -30 0 Rare [D] Swipe - Flip a coin. If heads, discard all Trainer cards attached to your opponent's Pokemon. | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Starmie (N3) N3 N3-25 Psychic Stage 1 - Staryu 70 Psychic 1 Rare [W] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [P][P][C] Core Stream - Choose an Energy type other than [C]. This attack does 20 damage to each of your opponent's Pokemon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance. Sudowoodo (N3) N3 N3-26 Fighting Basic 60 Water 3 Rare Pokemon Power: Mimic - As long as Sudowoodo is your Active Pokemon, it copies all of the Defending Pokemon's attacks, including their costs. This power can't be used if Sudowoodo is Asleep, Confused, or Paralyzed. | | [C][C] Slam (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Suicune (N3-27) N3 N3-27 Water Basic 60 Lightning 0 Rare Pokemon Power: Legendary Body - As long as Suicune is your Active Pokemon, Suicune and Energy cards attached to it aren't affected by effects from Trainer cards other than Stadium cards. As long as this Power is active, discard any Trainer cards attached to Suicune. (This power works even if Suicune is Asleep, Confused, or Paralyzed.) | [W][W][W] Crystal Wave (30+) - Flip a coin. If head,s this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Flaaffy (N3) N3 N3-28 Lightning Stage 1 - Mareep 70 Fighting 1 Uncommon [L] Electric Punch (20) | [L][C][C] Tail Shock (30) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Golbat (N3) N3 N3-29 Grass Stage 1 - Zubat 60 Psychic Fighting -30 0 Uncommon [C] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | [G][C] Poison Bite (10) - If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a number of damage counters from Golbat equal to half the damage (rounded up to the nearest 10). If Golbat has fewer damage counters than that, remove all of them. Either way, the Defending Pokemon is now Poisoned. Graveler (N3) N3 N3-30 Fighting Stage 1 - Geodude 70 Grass 2 Uncommon [F][C] Earthquake (40) - Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][F] Rock Tumble (50) - Don't apply Resistance. Jynx (N3) N3 N3-31 Water Basic 60 Psychic 1 Uncommon [W] Freezing Kiss Goodnight - The Defending Pokemon is now Asleep. | [P][P][C] Strange Dance (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage. Lanturn (N3) N3 N3-32 Lightning Stage 1 - Chinchou 80 Fighting 2 Uncommon Pokemon Power: Submerge - Once during your turn (before your attack), you may change Lanturn's type to [W] until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Parayzled. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to [L]. | [L][C][C] Blinding Light (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Magcargo (N3) N3 N3-33 Fire Stage 1 - Slugma 80 Water 3 Uncommon Pokemon Power: Magma Pool - If Magcargo is your Active Pokemon and moves to the Bench, remove 1 [R] Energy card attached to Magcargo, if any, and attach it to the new Active Pokemon. (You can't choose an Energy card that you used to pay the Retreat Cost.) | [R][R][R] Lava Flow (40+) - You may discard any number of [R] Energy cards attached to Magcargo when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each [R] Energy card you discard in this way. Octillery (N3) N3 N3-34 Water Stage 1 - Remoraid 80 Lightning 2 Uncommon [W] Constrict (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W][W] Octazooka (40) - Flip a coin. If heads, whenever the Defending Pokemon attacks, your opponent flips a coin. If tails, that attack does nothing. (Benching or evolving that Pokemon ends this effect.) Parasect (N3) N3 N3-35 Grass Stage 1 - Paras 60 Fire 2 Uncommon Pokemon Power: Allergic Pollen - As long as Parasect is in play, cards in any player's discard piles are not affected by attacks or Pokemon Powers. This power stops working if Parasect becomes Asleep, Confused, or Paralyzed. | [G][G] Sleep Pinchers (30) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Piloswine (N3) N3 N3-36 Fighting Stage 1 - Swinub 90 Grass Lightning -30 3 Uncommon [C][C] Nap - Remove 3 damage counters from Piloswine. If it has fewer damage counters than that, remove all of them. | [F][F][C][C] High-Speed Charge (80) - Piloswine does 30 damage to itself. Piloswine can't use this attack during your next turn. Seaking (N3) N3 N3-37 Water Stage 1 - Goldeen 70 Lightning 1 Uncommon [W] Rising Lunge (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage. | [W][W] Horn Swipe (20+) - Flip 2 coins. If both are heads, this attack does 20 damage plus 40 more damage. If 1 or both of them are tails, this attack does 20 damage. Stantler (N3) N3 N3-38 Colorless Basic 60 Fighting Psychic -30 1 Uncommon [C] Terrorize - If the Defending Pokemon is a Basic Pokemon, choose 1 of its attacks. That Pokemon can't use that attack during your opponent's next turn. | [C][C][C] Overhead Toss (30) - If you have any Benched Pokemon, flip a coin. If tails, this attack does 10 damage to 1 of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Unown [B] (N3) N3 N3-39 Psychic Basic 50 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Bear] - Once during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon with Unown in its name to Unown [B]. This power can't be used if Unown [B] has 10 HP left. This power can be used even if Unown [B] is Asleep, Confused, or Paralyzed. | [P] Hidden Power (10) Unown [Y] (N3) N3 N3-40 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Yield] - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a [P] Energy card and attach it to 1 of your Pokemon with Unown in its name. Shuffle your deck afterward. This power can be used even if Unown [Y] is Asleep, Confused, or Paralyzed. | [P] Hidden Power (10) Aipom (N3) N3 N3-41 Colorless Basic 40 Fighting Psychic -30 0 Common [C] Grab - Choose a Trainer card attached to 1 of your opponent's Pokemon. Your opponent shuffles that card into his or her deck. | [C][C] Tail Punch (20) Chinchou (N3) N3 N3-42 Lightning Basic 50 Fighting 1 Common [L] Positive Ion (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage. | [W] Negative Ion (10) - If the Defending Pokemon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) Farfetch'd (N3) N3 N3-43 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Gust (10) | [C][C][C] Leek Jab (40) - This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.) Geodude (N3) N3 N3-44 Fighting Basic 40 Grass 1 Common [F] Knuckle Punch (20) Goldeen (N3) N3 N3-45 Water Basic 40 Lightning 0 Common [C] Fin Smack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Murkrow (N3) N3 N3-46 Dark Basic 40 Psychic -30 0 Common [C] Call for Family - Search your deck for a Basic Pokemon card named Murkrow and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | [C][C] Flock Attack (10+) - Flip a number of coins equal to the number of Murkrows on your Bench. This attack does 10 damage plus 10 more damage for each heads. Paras (N3) N3 N3-47 Grass Basic 40 Fire 1 Common [G] Sleep Spore (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [C][C] Scratch (20) Quagsire (N3) N3 N3-48 Water Stage 1 - Wooper 70 Grass Lightning -30 2 Common [F][F] Mud Slap (30) | [W][W][C][C] Whirlpool (40) - If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Qwilfish (N3) N3 N3-49 Water Basic 60 Lightning 1 Common [W] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C] Needle Storm (20x) - Flip a coin until you get tails. This attack does 20 damage times the number of heads you get. Remoraid (N3) N3 N3-50 Water Basic 40 Lightning 0 Common [W] Sharpshooting - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance. Shuckle (N3) N3 N3-51 Fighting Basic 40 Grass 1 Common Pokemon Power: Hard Shell - Whenever an attack (including your own) does 40 or less damage to Shuckle (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Shuckle is Asleep, Confused, or Paralyzed. | [G][G] Toxic Saliva - Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Skiploom (N3) N3 N3-52 Grass Stage 1 - Hoppip 60 Fire Fighting -30 0 Common [C] Hop (20) | [G] Mysterious Powder (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Slugma (N3) N3 N3-53 Fire Basic 50 Water 2 Common [R] Flare (10) | [R][R] Magma Ring (20) - The Defending Pokemon can't retreat during your opponent's next turn. Smoochum (N3) N3 N3-54 Psychic Baby 30 0 Common Evolves into Jynx - If this Baby Pokemon is your Active Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. Snubbull (N3) N3 N3-55 Colorless Basic 50 Fighting Psychic -30 1 Common [C] Bite (10) | [C][C] Raging Headbutt (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 damage times the number of damage counters on Snubbull. If tails, this attack does 10 damage. Staryu (N3) N3 N3-56 Water Basic 40 Lightning 1 Common [C] Tackle (10) | [W] Bubblebeam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Swinub (N3) N3 N3-57 Fighting Basic 40 Grass Lightning -30 1 Common [C] Tackle (10) | [F][C] Take Down (30) - Swinub does 10 damage to itself. Unown [K] (N3) N3 N3-58 Psychic Basic 40 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Keep] - Your opponent's attacks, Pokemon Powers, and Trainer cards can't discard Energy cards from your Pokemon with Unown in their names. (Any other effects still happen.) | [P] Hidden Power (10) Zubat (N3) N3 N3-59 Grass Basic 40 Psychic Fighting -30 0 Common [C] Bite (10) | [G] Poison Spray - The Defending Pokemon is now Poisoned. Balloon Berry N3 N3-60 Trainer Uncommon Attach Balloon Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Balloon Berry is attached to a Pokemon, that Pokemon's Retreat Cost is 0. When this Pokemon retreats, discard Balloon Berry. Healing Field N3 N3-61 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn, he or she may flip a coin. If heads, that player removes 2 damage counters from his or her Active Pokemon (1 if it only has 1). Pokemon Breeder Fields N3 N3-62 Trainer Uncommon Flip a coin for 1 or 2 of your non-Baby Pokemon that can evolve. For each heads, search your deck for a later-Stage card that matches that Pokemon. Then put that card into your hand. Shuffle your deck afterward. Rocket's Hideout N3 N3-63 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each Pokemon with Dark or Rocket's in its name (both yours and your opponent's) gets +20 HP. Old Rod N3 N3-64 Trainer Common Flip 2 coins. If both are heads, search your discard pile for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. If both are tails, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. Shining Gyarados (N3) N3 N3-65 Water Basic 100 Grass Fighting -30 3 Super Rare Holo You can't have more than 1 Shining Gyarados in your deck. | [W][F][F] Outrage (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage for each damage counter on Shining Gyarados. If tails, this attack does nothing. | [W][W][R][R] Devastate (50) - Discard 2 [R] Energy cards attached to Shining Gyarados or this attack does nothing. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokemon that has any Energy cards attached to it and discard those Energy cards. Shining Magikarp (N3) N3 N3-66 Water Basic 30 Lightning 1 Super Rare Holo You can't have more than 1 Shining Magikarp in your deck. | [W] Gold Scale - Your opponent may draw 2 cards. Either way, you may draw 2 cards. | [P] Dragon Bond - Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Dark Ampharos (N4) N4 N4-001 Lightning Stage 2 - Dark Flaaffy 70 Fighting 2 Rare Holo Pokemon Power: Conductivity - Whenever your opponent attaches an Energy card from his or her hand to a Pokemon, this power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed. | [L][C][C] Shock Bolt (50) - Discard all [L] Energy cards attached to Dark Ampharos or this attack does nothing. Dark Crobat (N4) N4 N4-002 Grass Stage 2 - Dark Golbat 70 Psychic Fighting -30 0 Rare Holo Pokemon Power: Surprise Bite - When you play Dark Crobat from your hand, you may choose 1 of your opponent's Pokemon. This power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) | [G][G] Dark Drain - Flip a coin for each of your opponent's Pokemon. For each heads, this attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. REmove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them. Dark Donphan (N4) N4 N4-003 Fighting Stage 1 - Phanpy 60 Grass Lightning -30 3 Rare Holo [F][F] Tusk Toss - If your opponent has any Benched Pokemon, flip a coin. If heads, return the Defending Pokemon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokemon and switches it with the Defending Pokemon. | [F][F][C] Giant Tusk (50) Dark Espeon (N4) N4 N4-004 Psychic Stage 1 - Eevee 60 Psychic 0 Rare Holo [C] Gouge (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | [P][C][C] Psysplash - Does 10 damage to each of your opponent's Pokemon for each Energy card attached to that Pokemon. Don't apply Weakness and Resistance. Dark Feraligatr (N4) N4 N4-005 Water Stage 2 - Dark Croconaw 80 Grass 3 Rare Holo Pokemon Power: Scare - As long as Dark Feraligatr is your Active Pokemon, all of your opponent's Baby Pokemon Powers stop working and your opponent's Baby Pokemon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed. | [W][W][W] Crushing Blow (50) - If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it. Dark Gengar (N4) N4 N4-006 Psychic Stage 2 - Dark Haunter 70 Fighting -30 2 Rare Holo Pokemon Power: Deep Sleep - As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokemon that is Asleep at the end of each turn. If either of them is tails, that Pokemon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed. | [P][P][P] Pull In (30) - If your opponent has any Benched Pokemon, you may choose 1 of them and switch it with the Defending Pokemon (before doing damage or other effects of this attack). Either way, the Defending Pokemon is now Asleep. Dark Houndoom (N4) N4 N4-007 Fire Stage 1 - Houndour 60 Water 1 Rare Holo [C] Eerie Howl - If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokemon or Basic Pokemon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokemon. | [R][C] Dark Fire (30+) - If there are any [D] Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the [D] Energy you discard). If there aren't any, this attack does 30 damage. Dark Porygon2 (N4) N4 N4-008 Colorless Stage 1 - Porygon 60 Fighting Psychic -30 1 Rare Holo Pokemon Power: Spatial Distortion - Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there's already a Stadium card in play, discard it.) This power can't be used if Dark Porygon2 is Asleep, Confused, or Paralyzed. | [C][C][C] Curve Attack (20) - Flip a coin. If heads, prevent all damage done by attacks to Dark Poryogn2 during your opponent's next turn. (Any other effects of attacks still happen.) Dark Scizor (N4) N4 N4-009 Metal Stage 1 - Scyther 70 Fire Grass -30 2 Rare Holo [C][C] Threaten - Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. | [C][C][C] Slash (30) Dark Typhlosion (N4) N4 N4-010 Fire Stage 2 - Dark Quilava 80 Water 1 Rare Holo [C] Claw Swipe (20) | [R] Rushing Flames (40x) - You may discard any number of [R] Energy cards attached to your Pokemon. Flip a coin for each [R] Energy card discarded in this way. This attack does 40 damage times the number of heads. Dark Tyranitar (N4) N4 N4-011 Fighting Stage 2 - Dark Pupitar 90 Grass Lightning -30 3 Rare Holo [F] Mountain Smasher (20x) - Flip a number of coins equal to the number of [F] Energy cards attached to Dark Tyranitar. This attack does 20 damage times the number of heads. Then, for each heads, discard the top card from your opponent's deck. | [F][F][F][C] Fling Away (50) - If your opponent has any Benched Pokemon, this attack does 30 damage instead of 50 and choose 1 of those Benched Pokemon. This attack does 3o damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Light Arcanine (N4) N4 N4-012 Fire Stage 1 - Growlithe 100 Water 2 Rare Holo Pokemon Power: Drive Off - As long as Light Arcanine is your Active Pokemon, once during your turn (before your attack), if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. This power can't be used while Light Arcanine is Asleep, Confused, or Paralyzed. | [R][R][C] Gentle Flames (50) - If the Defending POkemon is a Baby Pokemon, this attack does 10 damage instead of 50. If the Defending Pokemon is a Basic Pokemon, this attack does 30 damage instead of 50. Light Azumarill (N4) N4 N4-013 Water Stage 1 - Marill 80 Lightning 1 Rare Holo [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C][C] Bubble Jump (30) - If you have any Benched Pokemon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokemon. Then return Light Azumarill and all cards attached to it to your hand. Light Dragonite (N4) N4 N4-014 Colorless Stage 2 - Light Dragonair 100 Fighting -30 2 Rare Holo Pokemon Power: Miraculous Wind - As long as Light Dragonite is your Active Pokemon, each Special Energy card provides [C] Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed. | [C][C][C] Light Wave (40) - Prevent all effects of attacks, other than damage, done to Light Dragonite during your opponent's next turn. Light Togetic (N4) N4 N4-015 Colorless Stage 1 - Togepi 60 Fighting -30 0 Rare Holo Pokemon Power: Gift - When you play Light Togetic from your hand, your opponent may search his or her deck for a Pokemon Tool card, show that card to you, and put it into his or her hand. Either way, you may do the same, and then each player who searched shuffles his or her deck. | [C][C] Sweet Kiss (30) - Your opponent may draw a card. Miracle Energy N4 N4-016 Special Energy Rare Holo You can't have more than 1 Miracle Energy in your deck. | Attack Miracle Energy to 1 of your Shining or Light Pokemon. At the end of your turn, discard Miracle Energy. | While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time. Dark Ariados (N4) N4 N4-017 Grass Stage 1 - Spinarak 60 Fire 2 Rare [G] Entangle - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon, then flip a coin. If heads, the new Defending Pokemon is now Paralyzed. | [G][G][G] Poison Bind (30) - The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon can't retreat until the end of your opponent's next turn and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. Dark Magcargo (N4) N4 N4-018 Fire Stage 1 - Slugma 60 Water 3 Rare Pokemon Power: Hot Plate - As long as Dark Magcargo is your Active Pokemon, whenever a player puts a Baby Pokemon or a Basic Pokemon onto his or her Bench from his or her hand, this power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Magcargo is Asleep, Confused, or Paralyzed. | [R][R] Ball of Flame (20) - You may discard a [R] Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Omastar (N4) N4 N4-019 Water Stage 2 - Dark Omanyte 70 Grass 2 Rare [W] Prehistoric Water - If your opponent has any evolved Pokemon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokemon and shuffle it into his or her deck. | [W][C] Dark Tentacle (30) - During your opponent's next turn, the Defending Pokemon can't evolve except from effects of attacks or Pokemon Powers. (Benching that Pokemon ends this effect.) Dark Slowking (N4) N4 N4-020 Psychic Stage 1 - Slowpoke 60 Psychic 2 Rare Pokemon Power: Cunning - Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck. This power can't be used if Dark Slowking is Asleep, Confused, or Paralyzed. | [P][P] Mind Shock (30) - Don't apply Weakness and Resistance for this attack. Dark Ursaring (N4) N4 N4-021 Colorless Stage 1 - Teddiursa 60 Fighting Psychic -30 2 Rare [C] Provoke - Look at your opponent's hand. If he or she has any Baby Pokemon and/or Basic Pokemon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokemon and/or Basic Pokemon there, your opponent may put any number of them onto your Bench (as long as there's room). | [C][C] Battle Frenzy - For each Pokemon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. Light Dragonair (N4) N4 N4-022 Colorless Stage 1 - Dratini 80 Psychic -30 2 Rare [C][C] Healing Light - Remove 1 damage counter from each of your Pokemon that has any damage counters on it. | [C][C][C] Protective Wave (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Light Dragonair. Light Lanturn (N4) N4 N4-023 Lightning Stage 1 - Chinchou 80 Fighting 2 Rare [L] Searchlight - Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand. | [L][L] Spark (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Light Ledian (N4) N4 N4-024 Grass Stage 1 - Ledbya 70 Fire Fighting -30 0 Rare [G] Flash Touch - If you have any Benched Pokemon, switch 1 of them with Light Ledian. As long as that Pokemon is your Active Pokemon, it can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokemon Powers, and Trainer cards still happen.) | [G][C][C] Comet Punch (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Light Machamp (N4) N4 N4-025 Fighting Stage 2 - Light Machoke 100 Psychic 2 Rare Pokemon Power: Tag Team - When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokemon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokemon. | [F][F][F] Beatdown (50) - If the Defending Pokemon has Dark in its name or is a [D] Pokemon, flip a coin. If heads, this attack does 100 damage instead of 50. Light Piloswine (N4) N4 N4-026 Water Stage 1 - Swinub 90 Grass Lightning -30 3 Rare Pokemon Power: Fluffy Wool - During your opponent's turn, if Light Piloswine is your Active Pokemon and is damaged by your opponent's attack (even if it's Knocked Out), flip a coin. If heads, the attacking Pokemon is now Asleep. This power stops working if Light Piloswine is already Asleep, Confused, or Paralyed when your opponent attacks. | [C][C][C] Knock Over (30) - If there is a Stadium card in play, you may discard it. Unown [G] (N4) N4 N4-027 Psychic Basic 40 Psychic 1 Rare You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Give] - Once during your turn (before your attack), if you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | [P] Hidden Power (10) Unown [H] (N4) N4 N4-028 Psychic Basic 40 Psychic 1 Rare You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Help] - Once during your turn (before your attack), if you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may shuffle your hand into your deck, then draw a new hand of the same number of cards. | [P] Hidden Power (10) Unown [W] (N4) N4 N4-029 Psychic Basic 40 Psychic 1 Rare You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Want] - Once during your turn (before your attack), if you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may flip a coin. If heads, put a Trainer card from your discard pile into your hand. | [P] Hidden Power (10) Unown [X] (N4) N4 N4-030 Psychic Basic 50 Psychic 1 Rare You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [XXXXX] - Whenever 1 of your Pokemon with Unown in its name uses its Hidden Power attack, flip a coin until you get tails. That attack does 10 more damage for each heads. If you have more than 1 Unown [X] in play, use only 1 [XXXXX] each turn. | [P] Hidden Power (10) Chansey (N4) N4 N4-031 Colorless Basic 90 Fighting Psychic -30 2 Uncommon [C][C] Doubleslap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [C][C][C] Egg Toss (80) - Flip 2 coins. If either of them is tails, this attack does nothing. Dark Croconaw (N4) N4 N4-032 Water Stage 1 - Totodile 60 Grass 2 Uncommon [W][W] Clamping Jaw (20) - The Defending Pokemon can't retreat during your opponent's next turn. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokemon ends this effect.) Dark Exeggutor (N4) N4 N4-033 Psychic Stage 1 - Exeggcute 60 Psychic 2 Uncommon [C] Triple Headbutt (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [P][C] MAX Burst (20x) - Flip a number of coins equal to the number of Energy cards attached to your opponent's Pokemon. This attack does 20 damage times the number of heads. Dark Flaaffy (N4) N4 N4-034 Lightning Stage 1 - Mareep 60 Fighting 1 Uncommon [L] High Voltage (10) - Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. | [L][C] Stun Wave (30) - If the Defending Pokemon has a Pokemon Power, that power stops working until the end of your next turn. Dark Forretress (N4) N4 N4-035 Grass Stage 1 - Pineco 60 Fire 2 Uncommon [C] Armor Up - Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead. | [G][G] Explosion (60) - Dark Forretress does 60 damage to itself. Dark Haunter (N4) N4 N4-036 Psychic Stage 1 - Gastly 50 Fighting -30 0 Uncommon [P] Call Back - Put a Baby Pokemon or Basic Pokemon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokemon. (You can't use this attack if your Bench is full.) | [P][P] Surround (20) - Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon can't retreat during your opponent's next turn. Dark Omanyte (N4) N4 N4-037 Water Stage 1 - Mysterious Fossil 40 Grass 1 Uncommon [W] Water Cannon - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each [W] Energy card attached to Dark Omanyte. Don't apply Weakness and Resistance. You can't do more than 30 damage in this way. Dark Pupitar (N4) N4 N4-038 Fighting Stage 1 - Larvitar 60 Grass Lightning -30 1 Uncommon [F][F] Rock Tackle (40) - Dark Pupitar does 10 damage to itself. Dark Pupitar can't use this attack during your next turn. | [C][C][C] Explosive Evolution - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward. Dark Quilava (N4) N4 N4-039 Fire Stage 1 - Cyndaquil 60 Water 1 Uncommon [R] Incinerate - Show the top card of your opponent's deck to all players. If it's a Trainer card, discard it. | [R][R] Rushing Magma (20x) - Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each [W] Energy card you discard in this way. Dark Wigglytuff (N4) N4 N4-040 Colorless Stage 1 - Jigglypuff 60 Fighting Psychic -30 2 Uncommon [C][C] Dark Song - Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. | [C][C][C] Slap Awake (20+) - If the Defending Pokemon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokemon is no longer Asleep or Confused. Heracross (N4) N4 N4-041 Grass Basic 60 Fire 2 Uncommon [G][C] Tackle (20) | [G][G][G] Charging Horn (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage. Hitmonlee (N4) N4 N4-042 Fighting Basic 60 Psychic 1 Uncommon [F][F] One-Two Kick (20x) - Flip 2 ocins. This attack does 20 damage times the number of heads. | [F][F][F] Heel Drop (60) - Flip a coin. If tails, this attack does nothing. Houndour (N4) N4 N4-043 Dark Basic 40 Psychic -30 1 Uncommon [D] Corner - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C] Lunge (30) - Flip a coin. If tails, this attack does nothing. Jigglypuff (N4) N4 N4-044 Colorless Basic 50 Fighting Psychic -30 1 Uncommon [C][C] Expand (10) - All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). Light Dewgong (N4) N4 N4-045 Water Stage 1 - Seel 80 Lightning 2 Uncommon [W][W] Freezing Breath (10) - Flip a coin. If heads, the Defending Pokemon is now paralyzed. If tails, the Defending Pokemon is now Asleep. | [W][W][W] Ice Pillar (40) - Until the end of your opponent's next turn, as long as Light Dewgong is your Active Pokemon, prevent all damage done by attacks to your Benched Pokemon. (Any other effects of attacks still happen.) Light Flareon (N4) N4 N4-046 Fire Stage 1 - Eevee 80 Water 1 Uncommon [R] Warm Up - If you have any benched Pokemon, search your deck for a [R] Energy card and attach it to 1 of them. Then shuffle your deck. | [R][R][C] Burning Flame (30+) - Flip 2 coins. For each heads, discard a [R] Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads. Light Golduck (N4) N4 N4-047 Water Stage 1 - Psyduck 80 Lightning 1 Uncommon [W] Flipper Stroke - Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck. | [P][C][C] Core Blast (30+) - This attack does 30 damage plus 20 damage for each Special Energy card attached to the Defending Pokemon. Light Jolteon (N4) N4 N4-048 Lightning Stage 1 - Eevee 70 Fighting 0 Uncommon [L] Pulse Guard - During your opponent's next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | [L][L][C] Thunder Needle (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokemon is now Paralyzed. Light Machoke (N4) N4 N4-049 Fighting Stage 1 - Machop 80 Psychic 2 Uncommon [F] Return Home - If you have any Benched Pokemon, shuffle 1 of them and all cards attached to it into your deck. | [F][F] Gentle Kick (40) - If the Defending Pokemon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage. Light Ninetales (N4) N4 N4-050 Fire Stage 1 - Vulpix 90 Water 1 Uncommon [R] Guiding Flame - Put a Baby Pokemon or a Basic Pokemon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.) | [R][R][R] Fire Blast (50) - Discard a [R] Energy card attached to Light Ninetales in order to use this attack. Light Slowbro (N4) N4 N4-051 Psychic Stage 1 - Slowpoke 80 Psychic 2 Uncommon [P] Fish Out - Your opponent may choose up to 3 Baby Pokemon, Basic Pokemon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same. | [W][C] Splash About (20+) - If there are more Energy attached to the Defending Pokemon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. Light Vaporeon (N4) N4 N4-052 Water Stage 1 - Eevee 80 Lightning 1 Uncommon [W] Wash Away - If you have any Benched Pokemon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokemon and discard all Energy cards attached to it. | [W][W][C] Hypnoshower (30) - The Defending Pokemon is now Asleep, Remove 1 damage counter frome ach Benched Pokemon (yours and your opponent's) with any damage counters on it. Light Venomoth (N4) N4 N4-053 Grass Stage 1 - Venonat 80 Fire Fighting -30 0 Uncommon [G] Mysterious Wing - Your opponent may choose a Baby Pokemon, Basic Pokemon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same. | [P][C] Synchronize (40) - If Light Venomoth and the Defending Pokemon have a different number of Energy cards attached to them, this attack does nothing. Light Wigglytuff (N4) N4 N4-054 Colorless Stage 1 - Jigglypuff 80 Fighting Psychic -30 1 Uncommon [C] Evolution Song - Your opponent may choose 1 of his or her Pokemon and search his or her deck for a card that evolves from that Pokemon. Your opponent attaches that card to that Pokemon. This counts as evolving that Pokemon. Either way, you may do the same, and then each player who searched shuffles his or her deck. | [C][C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Scyther (N4) N4 N4-055 Grass Basic 60 Fire Fighting -30 1 Uncommon [G][C] Agility (10) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther. | [G][G][G] Sharp Sickle (40) Togepi (N4) N4 N4-056 Colorless Basic 40 Psychic -30 1 Uncommon [C] Charm - If the Defending Pokemon attacks during your opponent's next turn, any damage it does is reduced by 10 (before applying Weakness and Resistance). | [C][C] Spike Ball Tackle (20) - Togepi does 10 damage to itself. Unown [C] (N4) N4 N4-057 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Chase] - As long as Unown [C] is your Active Pokemon, whenever your opponent's Active Pokemon tries to retreat, flip a coin. If heads, put 1 damage counter on that Pokemon. Apply Weakness and Resistance. | [P] Hidden Power (10) Unown [P] (N4) N4 N4-058 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Perform] - If an attack damages Unown [P] during your opponent's last turn and Unown [P] was your Active Pokemon, Unown [P]'s Hidden Power attack does that much more damage to the Defending Pokemon. This power can be used even if Unown [P] is Confused. | [P] Hidden Power (10) Unown [Q] (N4) N4 N4-059 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Quicken] - Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of oyur Pokemon with Unown in its name during your opponent's next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed. | [P] Hidden Power (10) Unown [Z] (N4) N4 N4-060 Psychic Basic 40 Psychic 1 Uncommon You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Zoom] - As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokemon with Unown in its name. | [P] Hidden Power (10) Cyndaquil (N4) N4 N4-061 Fire Basic 40 Water 1 Common [R] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Dark Octillery (N4) N4 N4-062 Water Stage 1 - Remoraid 60 Lightning 2 Common [W] Ink Blast (20+) - This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][C] Tentacle Wrap (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays [C] more to retreat the Defending Pokemon. Dratini (N4) N4 N4-063 Colorless Basic 40 Psychic -30 1 Common [C] Shed - Remove 1 damage counter from Dratini. | [C] Fury Attack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Exeggcute (N4) N4 N4-064 Psychic Basic 40 Psychic 1 Common [G] Sleep Powder (10) - The Defending Pokemon is now Asleep. | [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Gastly (N4) N4 N4-065 Psychic Basic 40 Fighting -30 0 Common [P] Nightmare (10) - The Defending Pokemon is now Asleep. Girafarig (N4) N4 N4-066 Colorless Basic 60 1 Common [C][C] Tail Bite (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack doe 10 damage. | [P][P] Psychic (10+) - Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Gligar (N4) N4 N4-067 Fighting Basic 50 Grass Fighting -30 0 Common [F][C] Stun Poison (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. Growlithe (N4) N4 N4-068 Fire Basic 50 Water 1 Common [C][C] Bite (20) Hitmonchan (N4) N4 N4-069 Fighting Basic 60 Psychic 1 Common [F] Dodge - If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.) | [F][F][F] Supersonic Jab (40) Larvitar (N4) N4 N4-070 Fighting Basic 40 Grass Lightning -30 1 Common [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | [F][C] Rock Throw (20) Ledyba (N4) N4 N4-071 Grass Basic 40 Fire Fighting -30 0 Common [G][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Light Sunflora (N4) N4 N4-072 Grass Stage 1 - Sunkern 80 Fire 1 Common [C][C] Reflected Sunlight - Attach up to 2 [G] Energy cards from your hand to 1 of your [G] Pokemon. | [G][G][G] Solarbeam (40) Machop (N4) N4 N4-073 Fighting Basic 40 Psychic 1 Common [C] Chop (10) | [C][C] Punch (20) Mantine (N4) N4 N4-074 Water Basic 60 Lightning Fighting -30 2 Common [W][W] Giant Wave (40) - Mantine can't attack during your next turn. Mareep (N4) N4 N4-075 Lightning Basic 50 Fighting 1 Common [C] Headbutt (10) Phanpy (N4) N4 N4-076 Fighting Basic 40 Grass Lightning -30 1 Common [F] Crushing Step (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. Pineco (N4) N4 N4-077 Grass Basic 40 Fire 2 Common [C][C] Tackle (20) Porygon (N4) N4 N4-078 Colorless Basic 50 Fighting Psychic -30 1 Common [C][C] Sharpen (20) Psyduck (N4) N4 N4-079 Water Basic 50 Lightning 1 Common [W] Flipper Splash (10) | [P][C] Migraine (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Psyduck is now Confused. Remoraid (N4) N4 N4-080 Water Basic 40 Lightning 0 Common [W] Fury Strikes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Seel (N4) N4 N4-081 Water Basic 50 Lightning 1 Common [W][C] Take Down (30) - Seel does 10 damage to itself. Slugma (N4) N4 N4-082 Fire Basic 50 Water 2 Common [R][R] Combustion (30) Sunkern (N4) N4 N4-083 Grass Basic 40 Fire 2 Common [C] Rollout (10) | [G][G] Sunbathe - Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward. Swinub (N4) N4 N4-084 Water Basic 50 Grass Lightning -30 1 Common [W][C] Generate Cold (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Totodile (N4) N4 N4-085 Water Basic 50 Grass 1 Common [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Unown [L] (N4) N4 N4-086 Psychic Basic 50 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Laugh] - Once during your turn (before your attack), you may flip a coin. If heads, each player shuffles his or her deck. This power can be used even if Unown [L] is Asleep, Confused, or Paralyzed. | [P] Hidden Power (10) Unown [S] (N4) N4 N4-087 Psychic Basic 50 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Search] - Once during your turn (before your attack), you may look at 1 of your prize cards. Return that Prize card face down. This power can be used even if Unown [S] is Asleep, Confused, or Paralyzed. | [P][C] Hidden Power (20) Unown [T] (N4) N4 N4-088 Psychic Basic 40 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Tell] - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand and show your hand to your opponent. This power can be used even if Unown [T] is Asleep, Confused, or Paralyzed. | [P][C] Hidden Power (20) Unown [V] (N4) N4 N4-089 Psychic Basic 40 Psychic 1 Common You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Vanish] - When you play Unown [V] from your hand, you may flip a coin. If heads, return 1 of your Pokemon with Unown in its name (other than Unown [V]) to your hand. (Discard all cards attached to that card.) | [P] Hidden Power (10) Venonat (N4) N4 N4-090 Grass Basic 40 Fire 1 Common [C] Gnaw (10) | [G][C] Poisonpowder (10) - The Defending Pokemon is now Poisoned. Vulpix (N4) N4 N4-091 Fire Basic 50 Water 1 Common [R][C] Ember (30) - Discard 1 [R] Energy card attached to Vulpix in order to use this attack. Broken Ground Gym N4 N4-092 Trainer - Stadium Rare This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each player pays [C] more to retreat a Baby Pokemon or Basic Pokemon. EXP.ALL N4 N4-093 Trainer - Pokemon Tool Rare Attach EXP.ALL to 1 of your Pokemon (excluding Pokemon-ex and Pokemon that has an owner in its name) that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | During your opponent's turn, if 1 of your Active Pokemon is Knocked Out by your opponent's attack, you may take 1 basic Energy card attached to that Knocked Out Pokemon and attach it to the Pokemon with EXP.ALL attached to it. If you do, discard EXP.ALL. Impostor Professor Oak's Invention N4 N4-094 Trainer Rare Look at your opponent's Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them). Radio Tower N4 N4-095 Trainer - Stadium Rare This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), that player may look at the top 2 cards of his or her deck and put them back in the same order. Thought Wave Machine N4 N4-096 Trainer - Rocket's Secret Machine Rare Flip a coin until you get tails. For each heads, return an Energy card attached to your opponent's Active Pokemon to your opponent's hand. If the Pokemon has fewer attached Energy cards than that, return all of them to your opponent's hand. Your turn is over now (you don't get to attack). Counterattack Claws N4 N4-097 Trainer - Pokemon Tool Uncommon Attach Counterattack Claws to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | During your opponent's turn, if the Pokemon Counterattack Claws is attached to is your Active Pokemon and an opponent's attack damages it (even if it is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokemon. Then, discard Counterattack Claws. Energy Amplifier N4 N4-098 Trainer Uncommon Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward. Energy Stadium N4 N4-099 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), that player may flip a coin. If heads, that player puts a basic Energy card from his or her discard pile into his or her hand. Lucky Stadium N4 N4-100 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), that player may flip a coin. If heads, that player draws a card. Magnifier N4 N4-101 Trainer Uncommon Attach Magnifier to 1 of your Pokemon. At the end of your turn, discard Magnifier. If the Pokemon Magnifier is attached to attacks, don't apply Resistance for that attack. Pokemon Personality Test N4 N4-102 Trainer Uncommon Put an Evolution card from your hand face down in front of you. Your opponent guesses whether it is a Pokemon card with Light in its name, a Pokemon card with Dark in its name, or neither one. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand. Team Rocket's Evil Deeds N4 N4-103 Trainer Uncommon Look at your opponent's hand and choose a card there. Your opponent shuffles that card into his or her deck. Then, your opponent may draw up to 2 cards. Heal Powder N4 N4-104 Trainer Common Flip a coin. If heads, your Active Pokemon is no Asleep, Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If your Active Pokemon has fewer damage counters than that, remove all of them. Mail from Bill N4 N4-105 Trainer Common You can't play this card if you have 5 or more cards in your hand (including this one). Draw cards until you have exactly 4 cards in your hand. Shining Celebi (N4) N4 N4-106 Grass Basic 50 Fire 1 Super Rare Holo You can't have more than 1 Shining Celebi in your deck. | [W] Healing Water - Remove a number of damage counters from 1 of your Benched Pokemon equal to the number of [W] Energy cards attached to Shining Celebi. If the Pokemon has fewer damage counters than that, remove all of them. | [G][P] Miracle Leaf (10) - Flip a number of coins equal to the number of Energy attached to the Defending Pokemon. If you get 1 or more heads, the Defending Pokemon is now Asleep, Confused, or Poisoned (your choice). Shining Charizard (N4) N4 N4-107 Fire Basic 100 Water Fighting -30 3 Super Rare Holo You can't have more than 1 Shining Charizard in your deck. | [R][R][R][L][L] White-hot Flame (100) - Discard 1 [R] Energy card and 1 [L] Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself. Shining Kabutops (N4) N4 N4-108 Fighting Basic 80 Grass 2 Super Rare Holo You can't have more than 1 Shining Kabutops in your deck. | [F][F][L] Lightning Cut (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself. | [F][F][W][W] Water Slash (50+) - Does 50 damage plus 10 more damage for each [W] Energy attached to Shining Kabutops but not used to pay for this attack's Energy cost. Don't apply Resistance. Shining Mewtwo (N4) N4 N4-109 Psychic Basic 70 Psychic 2 Super Rare Holo You can't have more than 1 Shining Mewtwo in your deck. | [P][L] Reflect Shield - If an attack does damage to Shining Mewtwo during your opponent's next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokemon. | [P][P][R] Psyburst (40+) - Discard a [R] Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Shining Noctowl (N4) N4 N4-110 Colorless Basic 60 Lightning Fighting -30 1 Super Rare Holo You can't have more than 1 Shining Noctowl in your deck. | [P][L][C] Flashing Eyes (30) - Flip 3 coins. If exactly 1 is heads, the Defending Pokemon is now Asleep. If exactly 2 are heads, the Defending Pokemon is now Confused. If all 3 are heads, the Defending Pokemon is now Paralyzed. Shining Raichu (N4) N4 N4-111 Lightning Basic 70 Fighting 1 Super Rare Holo You can't have more than 1 Shining Raichu in your deck. | [L][L][W][W] Thundersquall (40) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to that Pokemon for each [W] Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokemon.) Shining Steelix (N4) N4 N4-112 Metal Basic 90 Fire Grass -30 4 Super Rare Holo You can't have more than 1 Shining Steelix in your deck. | [M][M][F][F] Crushing Earth (80) - Flip a coin. I fheads, this attack does 10 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn. Shining Tyranitar (N4) N4 N4-113 Dark Basic 80 Psychic -30 3 Super Rare Holo You can't have more than 1 Shining Tyranitar in your deck. | [D][F][F] Mountain Crush (30) - Flip a coin until you get tails. For each heads, your opponent discards the top card form his or her deck. | [D][R][R][R] Destructive Fire (50) - Flip a coin for each [R] Energy card attached to Shining Tyranitar. For each heads, discard a [R] Energy card atached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokemon and discard it. If it has fewer Energy cards than that, discard all of them. Alakazam (BS) LC LC-001 Psychic Stage 2 - Kadabra 80 Psychic 3 Rare Holo Pokemon Power: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is affected by a Special Condition. | [P][P][P] Confuse Ray (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Articuno (FO) LC LC-002 Water Basic 70 Fighting -30 2 Rare Holo [W][W][W] Freeze Dry (30) - Flip a coin. I fheads, the Defending Pokemon is now Paralyzed. | [W][W][W][W] Blizzard (50) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Charizard (BS) LC LC-003 Fire Stage 2 - Charmeleon 120 Water x2 Fighting -30 3 Rare Holo (Poke-BODY) Energy Burn - All Energy attached to Charizard are [R] Energy instead of their usual type. | [R][R][R][R] Fire Spin (100) - Discard 2 Energy attached to Charizard. Dark Blastoise (RO) LC LC-004 Water Stage 2 - Dark Wartortle 70 Lightning 2 Rare Holo [W][W] Hydrocannon (30+) - Does 30 damage plus 20 more damage for each [W] Energy attached to Dark Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | [W][C][C] Rocket Tackle (40) - Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Dark Dragonite (RO) LC LC-005 Colorless Stage 2 - Dark Dragonair 70 Fighting -30 2 Rare Holo Pokemon Power: Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [C][C][C][C] Giant Tail (70) - Flip a coin. If tails, this attack does nothing. Dark Persian (RO) LC LC-006 Colorless Stage 1 - Meowth 60 Fighting Psychic -30 0 Rare Holo [C] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | [C][C] Poison Claws (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Dark Raichu (RO) LC LC-007 Lightning Stage 1 - Pikachu 70 Fighting 1 Rare Holo [L][L][L] Surprise Thunder (30) - Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Slowbro (RO) LC LC-008 Psychic Stage 1 - Slowpoke 60 Psychic 2 Rare Holo Pokemon Power: Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | [P][P] Fickle Attack (40) - Flip a coin. If tails, this attack does nothing. Dark Vaporeon (RO) LC LC-009 Water Stage 1 - Eevee 60 Lightning 1 Rare Holo [C][C][C] Bite (30) | [W][W][C] Whirlpool (20) - If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Flareon (JU) LC LC-010 Fire Stage 1 - Eeevee 70 Water 1 Rare Holo [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [R][R][C][C] Flamethrower (60) - Discard 1 [R] Energy card attached to Flareon or thise attack does nothing. Gengar (FO) LC LC-011 Psychic Stage 2 - Haunter 80 Fighting -30 1 Rare Holo Pokemon Power: Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out that other Pokemon). This power cna't be used if Gengar is affected by a Special Condition. | [P][P][P] Dark Mind (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Gyarados (BS) LC LC-012 Water Stage 1 - Magikarp 100 Grass Fighting -30 3 Rare Holo [W][W][W] Dragon Rage (50) | [W][W][W][W] Bubblebeam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hitmonlee (FO) LC LC-013 Fighting Basic 60 Psychic 1 Rare Holo [F][F] Stretch Kick - Choose 1 of your opponent's Benched Pokemon, and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][F] High Jump Kick (50) Jolteon (JU) LC LC-014 Lightning Stage 1 - Eevee 70 Fighting 1 Rare Holo [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [L][L][C] Pin Missile (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Machamp (BS) LC LC-015 Fighting Stage 2 - Machoke 100 Psychic 3 Rare Holo Pokemon Power: Strikes Back - Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokemon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already affected by a Special Condition when your opponent attacks. | [F][F][F][C] Seismic Toss (60) Muk (FO) LC LC-016 Grass Stage 1 - Grimer 70 Psychic 2 Rare Holo Pokemon Power: Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is affected by a Special Condition. | [G][G][G] Sludge (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Ninetales (BS) LC LC-017 Fire Stage 1 - Vulpix 80 Water 1 Rare Holo [C][C] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [R][R][R][R] Fire Blast (80) - Discard 1 [R] Energy card attached to Ninetales or this attack does nothing. Venusaur (BS) LC LC-018 Grass Stage 2 - Ivysaur 100 Fire 2 Rare Holo Pokemon Power: Energy Trans - As often as you like during your turn (before your attack), you may take 1 [G] Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is affected by a Special Condition. | [G][G][G][G] Solarbeam (60) Zapdos (BS) LC LC-019 Lightning Basic 90 Fighting -30 3 Rare Holo [L][L][L][C] Thunder (60) - Flip a coin. If tails, Zapdos does 30 damage to itself. | [L][L][L][L] Thunderbolt (100) - Discard all Energy cards attached to Zapdos or this attack does nothing. Beedrill (BS) LC LC-020 Grass Stage 2 - Kakuna 80 Fire Fighting -30 0 Rare [C][C][C] Twineedle (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [G][G][G] Poison Sting (40) - Flip a coin. I fheads, the Defending Pokemon is now Poisoned. Butterfree (JU) LC LC-021 Grass Stage 2 - Metapod 70 Fire Fighting -30 0 Rare [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | [G][G][G][G] Mega Drain (40) - Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Butterfree has fewer damage counters than that, remove all of them. Electrode (JU) LC LC-022 Lightning Stage 1 - Voltorb 90 Fighting 1 Rare [C][C] Tackle (20) | [L][L][L] Chain Lightning (20) - If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). (Don't apply Weakness and Resistance for Benched Pokemon.) Exeggutor (JU) LC LC-023 Grass Stage 1 - Exeggcute 80 Fire 3 Rare [P] Teleport - Switch Exeggutor with 1 of your Benched Pokemon. | [C] Big Eggsplosion (20x) - Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Golem (FO) LC LC-024 Fighting Stage 2 - Graveler 80 Grass 4 Rare [F][F][F][C] Avalanche (60) | [F][F][F][F] Selfdestruct (100) - Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. Hypno (FO) LC LC-025 Psychic Stage 1 - Drowzee 90 Psychic 2 Rare [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [P][P][P] Dark Mind (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Jynx (BS) LC LC-026 Psychic Basic 70 Psychic 2 Rare [P] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [P][P][C] Meditate (20+) - Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. Kabutops (FO) LC LC-027 Fighting Stage 2 - Kabuto 60 Grass 1 Rare [F][F] Sharp Sickle (30) | [F][F][F][F] Absorb (40) - Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Magneton (FO) LC LC-028 Lightning Stage 1 - Magnemite 80 Fighting 2 Rare [L][C] Sonicboom (20) - Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [L][L][L][L] Selfdestruct (100) - Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Mewtwo (WP-12) LC LC-029 Psychic Basic 60 Psychic 2 Rare [P] Energy Control - Flip a coin. If heads, choose a basic Energy card attache dto 1 of your opponent's Pokemon and attach it to another of your opponent's Pokemon of your choice. | [P][P][P] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Moltres (FO) LC LC-030 Fire Basic 70 Fighting -30 2 Rare [R] Wildfire - You may discard any number of [R] Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. | [R][R][R][R] Dive Bomb (80) - Flip a coin. If tails, this attack does nothing. Nidoking (BS) LC LC-031 Grass Stage 2 - Nidorino 90 Psychic 3 Rare [G][C][C] Thrash (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. | [G][G][G] Toxic (20) - The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Nidoqueen (JU) LC LC-032 Grass Stage 2 - Nidorina 90 Psychic 3 Rare [G][C] Boyfriends (20+) - Does 20 damage plus 20 more damage for each Nidoking you have in play. | [G][G][C][C] Mega Punch (50) Pidgeot (JU) LC LC-033 Colorless Stage 2 - Pidgeotto 80 Lightning Fighting -30 0 Rare [C][C] Wing Attack (20) | [C][C][C] Hurricane (30) - Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. Pidgeotto (BS) LC LC-034 Colorless Stage 1 - Pidgey 60 Lightning Fighting -30 1 Rare [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | [C][C][C] Mirror Move - If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. Rhydon (JU) LC LC-035 Fighting Stage 1 - Rhyhorn 100 Grass Lightning -30 3 Rare [F][C][C] Horn Attack (30) | [F][F][F][F] Ram (50) - Rhydon does 20 damage to itself. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is Knocked Out.) Arcanine (BS) LC LC-036 Fire Stage 1 - Growlithe 100 Water 3 Uncommon [R][R][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Arcanine or this attack does nothing. | [R][R][C][C] Take Down (80) - Arcanine does 30 damage to itself. Charmeleon (BS) LC LC-037 Fire Stage 1 - Charmander 80 Water x2 1 Uncommon [C][C][C] Slash (30) | [R][R][C] Flamethrower (50) - Discard a [R] Energy attached to Charmeleon. Dark Dragonair (RO) LC LC-038 Colorless Stage 1 - Dratini 60 Uncommon Pokemon Power; Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition. | [C][C][C] Tail Strike (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Dark Wartortle (RO) LC LC-039 Water Stage 1 - Squirtle 60 Lightning 1 Uncommon [W] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [W][C] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle does an equal amount of damage to the Defending Pokemon. Dewgong (BS) LC LC-040 Water Stage 1 - Seel 80 Lightning 3 Uncommon [W][W][C] Aurora Beam (50) | [W][W][C][C] Ice Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dodrio (JU) LC LC-041 Colorless Stage 1 - Doduo 70 Lightning Fighting -30 0 Uncommon Pokemon Power: Retreat Aid - As long as Dodrio is Benched, pay [C] less to retreat your Active Pokemon. | [C][C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Dodrio. Fearow (JU) LC LC-042 Colorless Stage 1 - Spearow 70 Lightning Fighting -30 0 Uncommon [C][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. | [C][C][C][C] Drill Peck (40) Golduck (FO) LC LC-043 Water Stage 1 - Psyduck 70 Lightning 1 Uncommon [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W][C] Hyper Beam (20) - IF the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Graveler (FO) LC LC-044 Fighting Stage 1 - Geodude 60 Grass 2 Uncommon [F][F] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | [F][F][C] Rock Throw (40) Growlithe (BS) LC LC-045 Fire Basic 60 Water 1 Uncommon [R][C] Flare (20) Haunter (FO) LC LC-046 Psychic Stage 1 - Gastly 50 Fighting -30 0 Uncommon Pokemon Power: Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is affected by a Special Condition. | [P][C] Nightmare (10) - THe Defending Pokemon is now Asleep. Ivysaur (BS) LC LC-047 Grass Stage 1 - Bulbasaur 60 Fire 1 Uncommon [G][C][C] Vine Whip (30) | [G][G][G] Poisonpowder (20) - The Defending Pokemon is now Poisoned. Kabuto (FO) LC LC-048 Fighting Stage 1 - Mysterious Fossil 30 Grass 1 Uncommon Pokemon Power: Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack does only half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is affected by a Special Condition. | [C] Scratch (10) Kadabra (BS) LC LC-049 Psychic Stage 1 - Abra 60 Psychic 3 Uncommon [P][P] Recover - Discard 1 [P] Energy card attached to Kadabra or this attack does nothing. Remove all damage counters from Kadabra. [P][P][C] Super Psy (50) Kakuna (BS) LC LC-050 Grass Stage 1 - Weedle 80 Fire 2 Uncommon [C][C] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) | [G][G] Poisonpowder (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Machoke (BS) LC LC-051 Fighting Stage 1 - Machop 80 Psychic 3 Uncommon [F][F][C] Karate Chop (50-) - Does 50 damage minus 10 damage for each damage counter on Machoke. | [F][F][C][C] Submission (60) - Machoke does 20 damage to itself. Magikarp (BS) LC LC-052 Water Basic 30 Lightning 1 Uncommon [C] Tackle (10) | [W] Flail (10x) - Does 10 damage times the number of damage counters on Magikarp. Meowth (JU) LC LC-053 Colorless Basic 50 Fighting Psychic -30 1 Uncommon [C][C] Pay Day (10) - Flip a coin. If heads, draw a card. Metapod (BS) LC LC-054 Grass Stage 1 - Caterpie 70 Fire 2 Uncommon [C][C] Stiffen - Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) | [G][G] Stun Spore (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Nidorina (JU) LC LC-055 Grass Stage 1 - Nidoran [F] 70 Psychic 1 Uncommon [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Nidorino (BS) LC LC-056 Grass Stage 1 - Nidoran [M] 60 Psychic 1 Uncommon [G][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [G][G][C][C] Horn Drill (50) Omanyte (FO) LC LC-057 Water Stage 1 - Mysterious Fossil 40 Grass 1 Uncommon Pokemon Power: Clairvoyance - Your opponent plays with his or her hand face up. This power stops working while Omanyte is affected by a Special Condition. | [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Omastar (FO) LC LC-058 Water Stage 2 - Omanyte 70 Grass 1 Uncommon [W][C] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more htan 20 damage in this way. | [W][W] Spike Cannon (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Primeape (JU) LC LC-059 Fighting Stage 1 - Mankey 70 Psychic 1 Uncommon [F][F] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [F][F][C] Tantrum (50) - Flip a coin. If tails, Primeape is now Confused (after doing damage). Rapidash (JU) LC LC-060 Fire Stage 1 - Ponyta 70 Water 0 Uncommon [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [R][R][C] Agility (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. Raticate (BS) LC LC-061 Colorless Stage 1 - Rattata 60 Fighting Psychic -30 1 Uncommon [C] Bite (20) | [C][C][C] Super Fang (?) - Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). Sandslash (FO) LC LC-062 Fighting Stage 1 - Sandshrew 70 Grass Lightning -30 1 Uncommon [C][C] Slash (20) | [F][F] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Seadra (FO) LC LC-063 Water Stage 1 - Horsea 60 Lightning 1 Uncommon [W][C] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. Snorlax (JU) LC LC-064 Colorless Basic 90 Fighting Psychic -30 4 Uncommon Pokemon Power: Thick Skinned - Snorlax can't become Asleep, Confused, Paralyzed, Poisoned, or Burned. This power stops working while Snorlax is affected by a Special Condition. | [C][C][C][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Tauros (JU) LC LC-065 Colorless Basic 60 Fighting Psychic -30 2 Uncommon [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [C][C][C] Rampage (20+) - Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). Tentacruel (FO) LC LC-066 Water Stage 1 - Tentacool 60 Lightning 0 Uncommon [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W][W] Jellyfish Sting (10) - The Defending Pokemon is now Poisoned. Abra (BS) LC LC-067 Psychic Basic 30 Psychic 0 Common [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Bulbasaur (BS) LC LC-068 Grass Basic 40 Fire 1 Common [G][G] Leech Seed (20) - Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Caterpie (BS) LC LC-069 Grass Basic 40 Fire 1 Common [G] String Shot (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Charmander (BS) LC LC-070 Fire Basic 50 Water x2 1 Common [C] Scratch (10) | [R][C] Ember (30) - Discard a [R] Energy attached to Charmander. Doduo (BS) LC LC-071 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Fury Attack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Dratini (BS) LC LC-072 Colorless Basic 40 Psychic -30 1 Common [C] Pound (10) Drowzee (RO) LC LC-073 Psychic Basic 50 Psychic 1 Common Pokemon Power: Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tials, your Active Pokemon is now Asleep. The power can't be used if Drowzee is affected by a Special Condition. | [P][C] Nightmare (10) - The Defending Pokemon is now Asleep. Eevee (JU) LC LC-074 Colorless Basic 50 Fighting Psychic -30 1 Common [C] Tail Wag - Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Exeggcute (JU) LC LC-075 Grass Basic 50 Fire 1 Common [P] Hypnosis - The Defending Pokemon is now Asleep. | [G][G] Leech Seed (20) - Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Gastly (FO) LC LC-076 Psychic Basic 50 Fighting -30 0 Common [P] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][P] Energy Conversion - Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. Geodude (FO) LC LC-077 Fighting Basic 50 Grass 1 Common [F][C] Stone Barrage (10x) - Flip a coin until you get tails. This attack does 10 damage times the number of heads. Grimer (FO) LC LC-078 Grass Basic 50 Psychic 1 Common [C] Nasty Goo (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Machop (RO) LC LC-079 Fighting Basic 50 Psychic 1 Common [C][C] Punch (20) | [F][C][C] Kick (30) Magnemite (BS) LC LC-080 Lightning Basic 40 Fighting 1 Common [L] Thunder Wave (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Selfdestruct (40) - Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. Mankey (RO) LC LC-081 Fighting Basic 40 Psychic 0 Common [C] Mischief - Shuffle your opponent's deck. | [F][C] Anger (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Nidoran [F] (JU) LC LC-082 Grass Basic 60 Psychic 1 Common [G] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [G][G] Call for Family - Search your deck for a Basic Pokemon named Nidoran [F] or Nidoran [M] and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Nidoran [M] (BS) LC LC-083 Grass Basic 40 Psychic 1 Common [G] Horn Hazard (30) - Flip a coin. If tails, this attack does nothing. Onix (BS) LC LC-084 Fighting Basic 90 Grass 3 Common [F] Rock Throw (10) | [F][F] Harden - During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Pidgey (BS) LC LC-085 Colorless Basic 40 Lightning Fighting -30 1 Common [C][C] Whirlwind (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) Pikachu (JU) LC LC-086 Lightning Basic 50 Fighting 1 Common [L][L] Spark (20) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Ponyta (BS) LC LC-087 Fire Basic 40 Water 1 Common [C][C] Smash Kick (20) | [R][R] Flame Tail (30) Psyduck (RO) LC LC-088 Water Basic 50 Lightning 1 Common [P] Dizziness - Draw a card. | [W][C] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Psyduck but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Rattata (BS) LC LC-089 Colorless Basic 30 Fighting Psychic -30 0 Common [C] Bite (20) Rhyhorn (JU) LC LC-090 Fighting Basic 70 Grass Lightning -30 3 Common [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. (Benching either Pokemon ends this effect.) | [F][C][C] Horn Attack (30) Sandshrew (BS) LC LC-091 Fighting Basic 40 Grass Lightning -30 1 Common [F] Sand-attack (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Seel (BS) LC LC-092 Water Basic 60 Lightning 1 Common [W] Headbutt (10) Slowpoke (FO) LC LC-093 Psychic Basic 50 Psychic 1 Common [C] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. | [P][P] Scavenge - Discard 1 [P] Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. Spearow (JU) LC LC-094 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Peck (10) | [C][C][C] Mirror Move - If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon. Squirtle (BS) LC LC-095 Water Basic 40 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) Tentacool (FO) LC LC-096 Water Basic 30 Lightning 0 Common Pokemon Power: Cowardice - At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is affected by a Special Condition. | [W] Acid (10) Voltorb (BS) LC LC-097 Lightning Basic 40 Fighting 1 Common [C] Tackle (10) Vulpix (BS) LC LC-098 Fire Basic 50 Water 1 Common [R][R] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Weedle (BS) LC LC-099 Grass Basic 40 Fire 1 Common [G] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Full Heal Energy LC LC-100 Special Energy Uncommon If you play this card from your hand, the Pokemon you attach it to is no longer affected by a Special Condition. Full Heal Energy provides [C] energy. (Doesn't count as a basic Energy card.] Potion Energy LC LC-101 Special Energy Uncommon If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides [C] energy. (Doesn't count as a basic Energy card.) Pokemon Breeder LC LC-102 Trainer Rare Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can play this card only when you would be allowed to evolve that Pokemon anyway. Pokemon Trader LC LC-103 Trainer Rare Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. Scoop Up LC LC-104 Trainer Rare Choose 1 of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) The Boss's Way LC LC-105 Trainer Uncommon Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Challenge! LC LC-106 Trainer Uncommon Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finishes, shuffle your decks and turn those cards face up. Energy Retrieval LC LC-107 Trainer Uncommon Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. Bill LC LC-108 Trainer Common Draw 2 cards. Mysterious Fossil LC LC-109 Trainer 50 Common Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a [C] Pokemon (as well as a Trainer card). Mysterious Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. Potion LC LC-110 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Alakazam (EX) EX EX-001 Psychic Stage 2 - Kadabra 100 Psychic 2 Rare Holo (Poke-POWER) Psymimic - Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokemon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokemon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition. | [P][C][C] Synchroblast (80) - If Alakazam and the Defending Pokemon don't have the same number of Energy cards attached to them, this attck's base damage is 20 instead of 80. Ampharos (EX) EX EX-002 Lightning Stage 2 - Flaaffy 100 Fighting 2 Rare Holo (Poke-POWER) Energy Connect - As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. | [L][L][C][C] Lightning Strike (40) - You may discard all [L] Energy cards attached to AMpharos. If you do, this attack's base damage is 80 instead of 40. Arbok (EX) EX EX-003 Grass Stage 1 - Ekans 70 Psychic 1 Rare Holo [G] Poison Spray - The Defending Pokemon is now Poisoned. | [C][C] Poison Reaction (20+) - If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage. Blastoise (EX-4) EX EX-004 Water Stage 2 - Wartortle 100 Lightning 2 Rare Holo (Poke-POWER) Jet Stream - Once during your turn (before your attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to the Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of htema nd discard it. This power can't be used if Blastoise is affected by a Special Condition. | [W][W][C] Energy Cannon (40+) - Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more htan 20 damage in this way. Butterfree (EX) EX EX-005 Grass Stage 2 - Metapod 80 Fire 0 Rare Holo (Poke-POWER) Miraculous Powder - Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokemon. This power can't be used if Butterfree is affected by a Special Condition. | [G][C][C] Spiral Drain (40) - Flip a coin. If heads, remove 2 damage counters from Butterfree. Charizard (EX-6) EX EX-006 Fire Stage 2 - Charmeleon 120 Water 3 Rare Holo (Poke-POWER) Burning Energy - Once during your turn (before your attack), you may turn all basic Energy attached to all of your Pokemon into [R] Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition. | [R][R][R][R] Scorching Whirlwind (120) - Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to Charizard. If both are tails, discard all Energy cards attached to Charizard. Clefable (EX) EX EX-007 Colorless Stage 1 - Clefairy 70 Fighting 1 Rare Holo (Poke-POWER) Moonlight - Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition. | [C][C] Doubleslap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Cloyster (EX) EX EX-008 Water Stage 1 - Shellder 80 Metal 2 Rare Holo [C][C] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C][C] Auto Fire (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Dragonite (EX) EX EX-009 Colorless Stage 2 - Dragonair 100 2 Rare Holo (Poke-POWER) Tailwind - Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokemon's Retreat Cost to 0. | [L][W][F] Dragon Tail (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Dugtrio (EX) EX EX-010 Fighting Stage 1 - Diglett 70 Grass Lightning -30 1 Rare Holo [F] Mud Slap (20) | [F][C][C] Magnitude (40) - Does 10 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Fearow (EX) EX EX-011 Colorless Stage 1 - Spearow 70 Lightning Fighting -30 0 Rare Holo [C][C] Clutch (20) - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C][C] Supersonic Flight (50) - Flip a coin. If tails, this attack does nothing. Feraligatr (EX-12) EX EX-012 Water Stage 2 - Croconaw 120 Lightning 3 Rare Holo (Poke-POWER) Major Tsunami - Once during your turn (before your attack), if Feraligatr is your Active Pokemona nd if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. | [W][W][C][C] Rending Jaws (70) - If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70. Gengar (EX) EX EX-013 Psychic Stage 2 - Haunter 90 Dark Fighting -30 1 Rare Holo (Poke-POWER) Chaos Move - Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokemon (yours or your opponent's) to another (even if it would Knock Out that other Pokemon). This power can't be used if Gengar is affected by a Special Condition. | [P][P][C] Hide in Shadows (40) - Switch Gengar with 1 of your Benched Pokemon, if any. Golem (EX) EX EX-014 Fighting Stage 2 - Graveler 100 Water 4 Rare Holo (Poke-BODY) Rock Body - All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance). | [F][F][C][C] Rock Tumble (60) - Don't apply Resistance. Kingler (EX) EX EX-015 Water Stage 1 - Krabby 80 Lightning 2 Rare Holo [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W][C] Giant Claw (70) - Flip a coin. If tails, this attack does nothing. Machamp (EX) EX EX-016 Fighting Stage 2 - Machoke 120 Psychic 2 Rare Holo (Poke-POWER) Terraforming - Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition. | [F][F][C][C] Iron Fist (50+) - Count the number of Pokemon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokemon. Magby (EX) EX EX-017 Fire Baby 30 1 Rare Holo Evolves into Magmar - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [R] Energy Catch - Flip a coin. If heads, put a basic Energy card from your discard pile into your hand. Meganium (EX-18) EX EX-018 Grass Stage 2 - Bayleef 100 Fire Water -30 2 Rare Holo (Poke-POWER) Soothing Aroma - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokemon that has any. This power can't be used if Meganium is affected by a Special Condition. | [G][G][C][C] Poisonpowder (40) - The Defending Pokemon is now Poisoned. Mew (EX) EX EX-019 Psychic Basic 50 Psychic 1 Rare Holo [P][C] Super Psywave - Choose 1 of your opponent's Pokemon. Count the amount of Energy attached to that Pokemon. Put that many damage counters on the Pokemon. Mewtwo (EX) EX EX-020 Psychic Basic 70 Psychic 2 Rare Holo [C] Hypnosis - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][P][C] Psychic (20+) - This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Ninetales (EX) EX EX-021 Fire Stage 1 - Vulpix 80 Water 1 Rare Holo [R][C] Mislead - Flip 2 coins. If either of them is heads, the Defending Pokemon is now Confused. | [C][C][C] Ethereal Flame (30+) - Discard all [R] Energy cards attached to Ninetales. This attack does 30 damage plsu 20 more damage for each card discard this way. Pichu (EX) EX EX-022 Lightning Baby 30 1 Rare Holo Evolves into Pikachu - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [L] Energy Patch - Take a basic Energy card attached to 1 of your Pokemona nd attach it to another of your Pokemon. Pidgeot (EX) EX EX-023 Colorless Stage 2 - Pidgeotto 80 Lightning Fighting -30 0 Rare Holo (Poke-POWER) Beating Wings - Once during your turn (before your attack), if Pidgeot is your Active Pokemon, you may shuffle 1 of your Benched Pokemon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition. | [C][C][C] Sharp Beak (20+) - Flip a coin. If heads, this attack does 20 damage plus 30 more damage. Poliwrath (EX) EX EX-024 Water Stage 2 - Poliwhirl 100 Lightning 2 Rare Holo (Poke-POWER) Plunge - Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokemon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokemon. | [W][W][C][C] Water Punch (40+) - Flip a number of coins equal to the amount of [W] Energy attached to Poliwrath. This attack does 40 damage plus 10 more damage for each heads. Raichu (EX) EX EX-025 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare Holo [C] Plasma (10) - If there are any [L] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu. | [L][L][C] Shock Bolt (60) - Discard all [L] Energy cards attached to Raichu or this attack does nothing. Rapidash (EX) EX EX-026 Fire Stage 1 - Ponyta 70 Water 0 Rare Holo [C][C] Overrun (20) - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][R][C] Flame Tail (40) Skarmory (EX) EX EX-027 Metal Basic 60 Fire Grass -30 2 Rare Holo [M][C] Steel Beak (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [C][C][C] Air Cutter (50) - Flip a coin. If tails, this attack does nothing. Typhlosion (EX-28) EX EX-028 Fire Stage 2 - Quilava 100 Water 2 Rare Holo (Poke-POWER) Heat Up - Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total Energy cards attached, you may search your deck for 1 [R] Energy card and attach ti to 1 of your Benched Pokemon, if any. Shuffle your deck afterward. THis power can't be used if Typhlosion is affected by a Special Condition. | [R][R][C][C] Super Singe (50) - Flip a coin. If heads, the Defending Pokemon is now Burned. Tyranitar (EX) EX EX-029 Dark Stage 2 - Pupitar 120 Fighting Psychic -30 4 Rare Holo (Poke-BODY) Dark Aura - All Energy attached to Tyranitar is [D] Energy instead of its usual type. | [D][D][D][D] Stamp (50+) - Flip a coin. If heads, this attack does 50 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.) Venusaur (EX-30) EX EX-030 Grass Stage 2 - Ivysaur 100 Fire 2 Rare Holo (Poke-POWER) Harvest Bounty - Once during your turn (before your attack), if you attach an Energy card to your Active Pokemon as part of your turn, you may attach an additional Energy card to that Pokemon at the same time. This power can't be used if Venusaur is affected by a Special Condition. | [G][G][C][C] Body Slam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Vileplume (EX) EX EX-031 Grass Stage 2 - Gloom 90 Psychic 2 Rare Holo (Poke-POWER) Poison Pollen - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. | [G][C] Petal Dance (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused. Weezing (EX) EX EX-032 Grass Stage 1 - Koffing 80 Psychic 2 Rare Holo [G][C] Foul Gas - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused. | [G][G][C] Misfire (60) - Flip a coin. If tails, put 6 damage counters on Weezing. Alakazam (EX) EX EX-033 Psychic Stage 2 - Kadabra 100 Psychic 2 Rare (Poke-POWER) Psymimic - Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokemon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokemon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition. | [P][C][C] Synchroblast (80) - If Alakazam and the Defending Pokemon don't have the same number of Energy cards attached to them, this attck's base damage is 20 instead of 80. Ampharos (EX) EX EX-034 Lightning Stage 2 - Flaaffy 100 Fighting 2 Rare (Poke-POWER) Energy Connect - As often as you like during your turn (before your attack), you may take a basic Energy card attached to 1 of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition. | [L][L][C][C] Lightning Strike (40) - You may discard all [L] Energy cards attached to AMpharos. If you do, this attack's base damage is 80 instead of 40. Arbok (EX) EX EX-035 Grass Stage 1 - Ekans 70 Psychic 1 Rare [G] Poison Spray - The Defending Pokemon is now Poisoned. | [C][C] Poison Reaction (20+) - If the Defending Pokemon is Poisoned, this attack does 20 damage plus 20 more damage. Blastoise (EX-36) EX EX-036 Water Stage 2 - Wartortle 100 Lightning 2 Rare [W] Bubble (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Double Cannon (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Blastoise (EX-4) EX EX-037 Water Stage 2 - Wartortle 100 Lightning 2 Rare (Poke-POWER) Jet Stream - Once during your turn (before your attack), if Blastoise is your Active Pokemon, you may flip a coin. If heads, discard an Energy card attached to the Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokemon, choose 1 of htema nd discard it. This power can't be used if Blastoise is affected by a Special Condition. | [W][W][C] Energy Cannon (40+) - Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more htan 20 damage in this way. Butterfree (EX) EX EX-038 Grass Stage 2 - Metapod 80 Fire 0 Rare (Poke-POWER) Miraculous Powder - Once during your turn (before your attack), you may remove all Special Conditions from your Active Pokemon. This power can't be used if Butterfree is affected by a Special Condition. | [G][C][C] Spiral Drain (40) - Flip a coin. If heads, remove 2 damage counters from Butterfree. Charizard (EX-39) EX EX-039 Fire Stage 2 - Charmeleon 100 Water 2 Rare [C] Tail Smash (40) - Flip a coin. If tails, this attack does nothing. | [R][R][C] Flamethrower (60) - Discard 1 [R] Energy card attached to Charizard. Charizard (EX-6) EX EX-040 Fire Stage 2 - Charmeleon 120 Water 3 Rare (Poke-POWER) Burning Energy - Once during your turn (before your attack), you may turn all basic Energy attached to all of your Pokemon into [R] Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition. | [R][R][R][R] Scorching Whirlwind (120) - Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to Charizard. If both are tails, discard all Energy cards attached to Charizard. Clefable (EX) EX EX-041 Colorless Stage 1 - Clefairy 70 Fighting 1 Rare (Poke-POWER) Moonlight - Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition. | [C][C] Doubleslap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Cloyster (EX) EX EX-042 Water Stage 1 - Shellder 80 Metal 2 Rare [C][C] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C][C] Auto Fire (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Dragonite (EX) EX EX-043 Colorless Stage 2 - Dragonair 100 2 Rare (Poke-POWER) Tailwind - Once during your turn (before your attack), if Dragonite is on your Bench, you may reduce your Active Pokemon's Retreat Cost to 0. | [L][W][F] Dragon Tail (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Dugtrio (EX) EX EX-044 Fighting Stage 1 - Diglett 70 Grass Lightning -30 1 Rare [F] Mud Slap (20) | [F][C][C] Magnitude (40) - Does 10 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Fearow (EX) EX EX-045 Colorless Stage 1 - Spearow 70 Lightning Fighting -30 0 Rare [C][C] Clutch (20) - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C][C] Supersonic Flight (50) - Flip a coin. If tails, this attack does nothing. Feraligatr (EX-46) EX EX-046 Water Stage 2 - Croconaw 100 Lightning 2 Rare [C] Slash (20) | [W][W][C] Double Claw (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Feraligatr (EX-12) EX EX-047 Water Stage 2 - Croconaw 120 Lightning 3 Rare (Poke-POWER) Major Tsunami - Once during your turn (before your attack), if Feraligatr is your Active Pokemona nd if your opponent has any Benched Pokemon, your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon. Either way, if you have any Benched Pokemon, switch Feraligatr with 1 of them. This power can't be used if Feraligatr is affected by a Special Condition. | [W][W][C][C] Rending Jaws (70) - If there are no damage counters on the Defending Pokemon, this attack's base damage is 40 instead of 70. Gengar (EX) EX EX-048 Psychic Stage 2 - Haunter 90 Dark Fighting -30 1 Rare (Poke-POWER) Chaos Move - Once during your turn (before your attack), if your opponent has 3 or fewer Prizes, you may move 1 damage counter from 1 Pokemon (yours or your opponent's) to another (even if it would Knock Out that other Pokemon). This power can't be used if Gengar is affected by a Special Condition. | [P][P][C] Hide in Shadows (40) - Switch Gengar with 1 of your Benched Pokemon, if any. Golem (EX) EX EX-049 Fighting Stage 2 - Graveler 100 Water 4 Rare (Poke-BODY) Rock Body - All damage done by attacks to Golem is reduced by 10 (after applying Weakness and Resistance). | [F][F][C][C] Rock Tumble (60) - Don't apply Resistance. Kingler (EX) EX EX-050 Water Stage 1 - Krabby 80 Lightning 2 Rare [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W][C] Giant Claw (70) - Flip a coin. If tails, this attack does nothing. Machamp (EX) EX EX-051 Fighting Stage 2 - Machoke 120 Psychic 2 Rare (Poke-POWER) Terraforming - Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition. | [F][F][C][C] Iron Fist (50+) - Count the number of Pokemon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokemon. Magby (EX) EX EX-052 Fire Baby 30 1 Rare Evolves into Magmar - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [R] Energy Catch - Flip a coin. If heads, put a basic Energy card from your discard pile into your hand. Meganium (EX-53) EX EX-053 Grass Stage 2 - Bayleef 100 Fire Water -30 3 Rare [G] Sleep Powder (20) - The Defending Pokemon is now Asleep. | [G][G][C] Solarbeam (50) Meganium (EX-18) EX EX-054 Grass Stage 2 - Bayleef 100 Fire Water -30 2 Rare (Poke-POWER) Soothing Aroma - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from each of your Pokemon that has any. This power can't be used if Meganium is affected by a Special Condition. | [G][G][C][C] Poisonpowder (40) - The Defending Pokemon is now Poisoned. Mew (EX) EX EX-055 Psychic Basic 50 Psychic 1 Rare [P][C] Super Psywave - Choose 1 of your opponent's Pokemon. Count the number of Energy cards attached to that Pokemon. Put that many damage counters on the Pokemon. Mewtwo (EX) EX EX-056 Psychic Basic 70 Psychic 2 Rare [C] Hypnosis - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][P][C] Psychic (20+) - This attack does 20 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Ninetales (EX) EX EX-057 Fire Stage 1 - Vulpix 80 Water 1 Rare [R][C] Mislead - Flip 2 coins. If either of them is heads, the Defending Pokemon is now Confused. | [C][C][C] Ethereal Flame (30+) - Discard all [R] Energy cards attached to Ninetales. This attack does 30 damage plsu 20 more damage for each card discard this way. Pichu (EX) EX EX-058 Lightning Baby 30 1 Rare Evolves into Pikachu - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [L] Energy Patch - Take a basic Energy card attached to 1 of your Pokemona nd attach it to another of your Pokemon. Pidgeot (EX) EX EX-059 Colorless Stage 2 - Pidgeotto 80 Lightning Fighting -30 0 Rare (Poke-POWER) Beating Wings - Once during your turn (before your attack), if Pidgeot is your Active Pokemon, you may shuffle 1 of your Benched Pokemon and all cards attached to it into your deck. This power can't be used if Pidgeot is affected by a Special Condition. | [C][C][C] Sharp Beak (20+) - Flip a coin. If heads, this attack does 20 damage plus 30 more damage. Poliwrath (EX) EX EX-060 Water Stage 2 - Poliwhirl 100 Lightning 2 Rare (Poke-POWER) Plunge - Once during your turn (before your attack), if Poliwrath is on your Bench, you may flip a coin. If heads, take all Energy cards attached to your Active Pokemon, if any, and attach them to Poliwrath. Then switch Poliwrath with your Active Pokemon. | [W][W][C][C] Water Punch (40+) - Flip a number of coins equal to the amount of [W] Energy attached to Poliwrath. This attack does 40 damage plus 10 more damage for each heads. Raichu (EX) EX EX-061 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare [C] Plasma (10) - If there are any [L] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Raichu. | [L][L][C] Shock Bolt (60) - Discard all [L] Energy cards attached to Raichu or this attack does nothing. Rapidash (EX) EX EX-062 Fire Stage 1 - Ponyta 70 Water 0 Rare [C][C] Overrun (20) - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][R][C] Flame Tail (40) Skarmory (EX) EX EX-063 Metal Basic 60 Fire Grass -30 2 Rare [M][C] Steel Beak (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [C][C][C] Air Cutter (50) - Flip a coin. If tails, this attack does nothing. Typhlosion (EX-64) EX EX-064 Fire Stage 2 - Quilava 100 Water 2 Rare [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [R][R][C] Thermal Blast (40) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.) Typhlosion (EX-28) EX EX-065 Fire Stage 2 - Quilava 100 Water 2 Rare (Poke-POWER) Heat Up - Once during your turn (before your attack), you may count the total number of Energy cards attached to all of your Pokemon and all of your opponent's Pokemon. If your opponent has more total Energy cards attached, you may search your deck for 1 [R] Energy card and attach ti to 1 of your Benched Pokemon, if any. Shuffle your deck afterward. THis power can't be used if Typhlosion is affected by a Special Condition. | [R][R][C][C] Super Singe (50) - Flip a coin. If heads, the Defending Pokemon is now Burned. Tyranitar (EX) EX EX-066 Dark Stage 2 - Pupitar 120 Fighting Psychic -30 4 Rare (Poke-BODY) Dark Aura - All Energy attached to Tyranitar is [D] Energy instead of its usual type. | [D][D][D][D] Stamp (50+) - Flip a coin. If heads, this attack does 50 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokemon, if any. (Don't apply Weakness and Resistance for Benched Pokemon.) Venusaur (EX-67) EX EX-067 Grass Stage 2 - Ivysaur 100 Fire 2 Rare [G] Leech Seed (20) - If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Venusaur, if it has any. | [G][C][C] Fury Strikes (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Venusaur (EX-30) EX EX-068 Grass Stage 2 - Ivysaur 100 Fire 2 Rare (Poke-POWER) Harvest Bounty - Once during your turn (before your attack), if you attach an Energy card to your Active Pokemon as part of your turn, you may attach an additional Energy card to that Pokemon at the same time. This power can't be used if Venusaur is affected by a Special Condition. | [G][G][C][C] Body Slam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Vileplume (EX) EX EX-069 Grass Stage 2 - Gloom 90 Psychic 2 Rare (Poke-POWER) Poison Pollen - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. | [G][C] Petal Dance (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Vileplume is now Confused. Weezing (EX) EX EX-070 Grass Stage 1 - Koffing 80 Psychic 2 Rare [G][C] Foul Gas - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused. | [G][G][C] Misfire (60) - Flip a coin. If tails, put 6 damage counters on Weezing. Bayleef (EX) EX EX-071 Grass Stage 1 - Chikorita 70 Fire Water -30 1 Uncommon [C] Mysterious Powder - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C] Razor Leaf (30) Chansey (EX) EX EX-072 Colorless Basic 90 Fighting 2 Uncommon [C][C] Bind Wound - Flip a coin. If heads, remove 2 damage counters from 1 of your Pokemon (1 if it only has 1). | [C][C][C] Dogpile (10x) - Count the number of Pokemon on your Bench. This attack does 10 times the number of damage to the Defending Pokemon, and Chansey does 10 times that number of damage to itself. Charmeleon (EX) EX EX-073 Fire Stage 1 - Charmander 80 Water 1 Uncommon [C][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage times th enumber of heads. | [R][C][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Charmeleon. Croconaw (EX) EX EX-074 Water Stage 1 - Totodile 80 Lightning 1 Uncommon [C][C] Tackle (20) | [C][C][C] Take Down (40) - Croconaw does 10 damage to itself. Dragonair (EX) EX EX-075 Colorless Stage 1 - Dratini 70 2 Uncommon [L][W] Spiral Wave (20x) - Flip a coin until you get tails. This attack does 20 damage times the number of heads. Electabuzz (EX) EX EX-076 Lightning Basic 60 Fighting 2 Uncommon [C] Energy Draw - Search your deck for a basic Energy card and attach it to Electabuzz. Shuffle your deck afterward. | [L][C] Reflect Energy (20) - If you have any Benched Pokemona nd if there are any basic Energy cards attached to Electabuzz, take 1 of those Energy cards and attach it to 1 of those Pokemon. Flaaffy (EX) EX EX-077 Lightning Stage 1 - Mareep 80 Fighting 1 Uncommon [C][C] Headbutt (20) | [L][L][C] Thunder Jolt (50) - Flip a coin. If tails, Flaaffy does 20 damage to itself. Gloom (EX) EX EX-078 Grass Stage 1 - Oddish 70 Psychic 1 Uncommon [G][C] Razor Leaf (20) | [G][C][C] Foul Odor (30) - Both the Defending Pokemon and Gloom are now Confused (after doing damage). Graveler (EX) EX EX-079 Fighting Stage 1 - Geodude 80 Water 3 Uncommon [F][C] Rock Hurl (20) - Don't apply Resistance. | [F][F][C] Rock Slide (30) - Choose 2 of your opponent's Benched Pokemon (1 if he or she only has 1). This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Haunter (EX) EX EX-080 Psychic Stage 1 - Gastly 70 Dark Fighting -30 1 Uncommon [P][C] Nightmare (20) - The Defending Pokemon is now Asleep. | [P][C] Dream Eater (50) - If the Defending Pokemon isn't Asleep, this attack does nothing. Hitmonlee (EX) EX EX-081 Fighting Basic 60 Psychic 2 Uncommon [C] Smash Kick (10) | [F][F][C] Stretch Kick - If your opponent has any Benched Pokemon, choose 1 of thema nd this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Ivysaur (EX) EX EX-082 Grass Stage 1 - Bulbasaur 80 Fire 1 Uncommon [G][C] Sleep Seed (20) - The Defending Pokemon is now Asleep. | [G][C][C] Vine Whip (40) Jynx (EX) EX EX-083 Water Basic 60 Metal 1 Uncommon [W][C] Ice Punch (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C][C] Powder Snow (20) - The Defending Pokemon is now Asleep. Kadabra (EX) EX EX-084 Psychic Stage 1 - Abra 70 Psychic 1 Uncommon [C] Energy Recall - Attach 2 basic Energy cards from your discard pile to Kadabra (1 if you have only 1). | [P][C] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Machoke (EX) EX EX-085 Fighting Stage 1 - Machop 80 Psychic 1 Uncommon [C][C] Punch (20) | [F][F][C] Mega Kick (50) Magmar (EX) EX EX-086 Fire Basic 60 Water 1 Uncommon [R][C] Flaming Punch (10) - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][C][C] Thrash (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magmar does 10 damage to itself. Metapod (EX) EX EX-087 Grass Stage 1 - Caterpie 60 Fire 2 Uncommon (Poke-BODY) Exoskeleton - All damage done by attacks to Metapod is reduced by 20 (after applying Weakness and Resistance). | [C] Rollout (10) Pidgeotto (EX) EX EX-088 Colorless Stage 1 - Pidgey 60 Lightning Fighting -30 0 Uncommon [C][C] Whirlwind (20) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches the Defending Pokemon with it. (Do the damage before switching the Pokemon.) Poliwhirl (EX) EX EX-089 Water Stage 1 - Poliwag 70 Lightning 1 Uncommon [C][C] Punch (20) | [W][C][C] Bubblebeam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Pupitar (EX) EX EX-090 Fighting Stage 1 - Larvitar 70 Water 1 Uncommon [F] Headbutt (20) Quilava (EX) EX EX-091 Fire Stage 1 - Cyndaquil 70 Water 1 Uncommon [R][C] Super Singe (20) - Flip a coin. If heads, the Defending Pokemon is now Burned. | [C][C][C] Tackle (30) Wartortle (EX) EX EX-092 Water Stage 1 - Squirtle 80 Lightning 1 Uncommon [C] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [W][W] Giant Wave (40) - Wartortle can't attack during your next turn. Abra (EX) EX EX-093 Psychic Basic 40 Psychic 1 Common [C] Scratch (10) | [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. Bulbasaur (EX-94) EX EX-094 Grass Basic 50 Fire 1 Common [C] Tackle (10) | [G][C] Poison Seed (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Bulbasaur (EX-95) EX EX-095 Grass Basic 40 Fire 1 Common [C] Sleep Seed - The Defending Pokemon is now Asleep. | [G][C] Vine Whip (20) Caterpie (EX) EX EX-096 Grass Basic 40 Fire 1 Common [C] Headbutt (10) | [C][C] Entangled Thread (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Charmander (EX-97) EX EX-097 Fire Basic 50 Water 1 Common [C] Tail Rap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [R][C] Flare (20) Charmander (EX-98) EX EX-098 Fire Basic 50 Water 1 Common [C] Gnaw (10) | [R][C] Searing Flame (10) - Flip a coin. If heads, the Defending Pokemon is now Burned. Chikorita (EX-99) EX EX-099 Grass Basic 40 Fire Water -30 1 Common [C] Hynotic Gaze - The Defending Pokemon is now Asleep. | [G][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Chikorita (EX-100) EX EX-100 Grass Basic 50 Fire Water -30 1 Common [G] Razor Leaf (10) | [C][C] Sleep Powder (10) - The Defending Pokemon is now Asleep. Clefairy (EX) EX EX-101 Colorless Basic 50 Fighting 1 Common [C] Shining Fingers - The Defending Pokemon is now Asleep. | [C] Slap (10) Corsola (EX) EX EX-102 Water Basic 60 Grass 2 Common [W][C] Tackle (20) | [W][C][C] Spike Cannon (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Cubone (EX) EX EX-103 Fighting Basic 40 Grass Lightning -30 1 Common [C] Beat (10) | [F][C] Bone Smash (30) - Flip a coin. If tails, this attack does nothing. Cyndaquil (EX-104) EX EX-104 Fire Basic 40 Water 1 Common [R] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Cyndaquil (EX-105) EX EX-105 Fire Basic 50 Water 1 Common [C] Tackle (10) | [R][C] Ember (30) - Discard a [R] Energy card attached to Cyndaquil. Diglett (EX) EX EX-106 Fighting Basic 40 Grass Lightning -30 1 Common [F] Fury Headbutt (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Dratini (EX) EX EX-107 Colorless Basic 40 1 Common [L][W] Dragon Smash (40) - Flip a coin. If tails, this attack does nothing. Ekans (EX) EX EX-108 Grass Basic 50 Psychic 1 Common [G] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Gastly (EX) EX EX-109 Psychic Basic 40 Dark Fighting -30 1 Common [P] Bad Dream - Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. Geodude (EX) EX EX-110 Fighting Basic 50 Water 1 Common [F] Rock Hurl (10) - Don't apply Resistance. Goldeen (EX) EX EX-111 Water Basic 50 Lightning 1 Common [C] Splash (10) Hoppip (EX) EX EX-112 Grass Basic 40 Fire Water -30 1 Common [G] Sleep Powder (10) - The Defending Pokemon is now Asleep. Houndour (EX) EX EX-113 Dark Basic 50 Fighting Psychic -30 1 Common [C] Bite (10) Koffing (EX) EX EX-114 Grass Basic 50 Psychic 1 Common [C] Ram (10) | [G] Confusion Gas - Flip a coin. If heads, the Defending Pokemon is now Confused. Krabby (EX) EX EX-115 Water Basic 50 Lightning 2 Common [W][W] Crabhammer (30) Larvitar (EX) EX EX-116 Fighting Basic 50 Water 1 Common [F] Bite (10) | [F][C] Mud Slap (20) Machop (EX) EX EX-117 Fighting Basic 50 Psychic 1 Common [F] Punch (10) | [C][C] Double Chop (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Magikarp (EX) EX EX-118 Water Basic 30 Lightning 1 Common [C] Flail (10x) - This attack does 10 damage times the number of damage counters on Magikarp. Mareep (EX) EX EX-119 Lightning Basic 40 Fighting 1 Common [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Marill (EX) EX EX-120 Water Basic 40 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Tail Slap (20) Meowth (EX) EX EX-121 Colorless Basic 50 Fighting 1 Common [C] Double Scratch (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [C][C] Pay Day (10) - Flip a coin. If heads, draw a card. Oddish (EX) EX EX-122 Grass Basic 50 Psychic 1 Common [C] Tackle (10) | [G][C] Sleep Seed (10) - The Defending Pokemon is now Asleep. Pidgey (EX) EX EX-123 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Peck (10) | [C][C] Fury Strikes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Pikachu (EX) EX EX-124 Lightning Basic 50 Fighting 1 Common [C] Lightning Tail - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Tackle (20) Poliwag (EX) EX EX-125 Water Basic 50 Lightning 1 Common [C] Headbutt (10) | [W][C] Rollout (20) Ponyta (EX) EX EX-126 Fire Basic 40 Water 1 Common [R] Siege - Flip a coin. If heads, the Defending Pokemon is now Burned. | [C][C] Smash Kick (20) Qwilfish (EX) EX EX-127 Water Basic 60 Lightning 1 Common [W][W] Stun Needle (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Rattata (EX) EX EX-128 Colorless Basic 30 Fighting 1 Common [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Shellder (EX) EX EX-129 Water Basic 50 Lightning 1 Common [W] Irongrip (10) | [C][C] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Spearow (EX) EX EX-130 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Razor Wind (20) - Flip a coin. If tails, this attack does nothing. Squirtle (EX-131) EX EX-131 Water Basic 50 Lightning 1 Common [W] Wave Splash (10) | [W][C] Doubleslap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Squirtle (EX-132) EX EX-132 Water Basic 40 Lightning 1 Common [C] Headbutt (10) | [W][W] Bubblebeam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Tauros (EX) EX EX-133 Colorless Basic 70 Fighting 2 Common [C][C] Horn Hazard (30) - Flip a coin. If tails, this attack does nothing. | [C][C] Take Down (30) - Tauros does 20 damage to itself. Totodile (EX-134) EX EX-134 Water Basic 50 Lightning 1 Common [W] Surf (10) | [C][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Totodile (EX-135) EX EX-135 Water Basic 50 Lightning 1 Common [C] Paralyzing Gaze - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Bite (20) Vulpix (EX) EX EX-136 Fire Basic 50 Water 1 Common [C] Tail Shake - The Defending Pokemon is now Asleep. | [R][C] Flare (20) Bill's Maintenance EX EX-137 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. Copycat EX EX-138 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards. Dual Ball EX EX-139 Trainer Uncommon Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Energy Removal 2 EX EX-140 Trainer Uncommon Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Energy Restore EX EX-141 Trainer Uncommon Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. Mary's Impulse EX EX-142 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Flip a coin until you get tails. For each heads, draw 2 cards. Master Ball EX EX-143 Trainer Uncommon Look at the top 7 cards from your deck. Choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward. Multi Technical Machine 01 EX EX-144 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Multi Technical Machine 01. | [C] Paralyzing Gaze - The Defending Pokemon is now Paralyzed. Pokemon Nurse EX EX-145 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Remove all damage counters from 1 of your Pokemon. Then discard all Energy cards attached to it, if any. Pokemon Reversal EX EX-146 Trainer Uncommon Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. Power Charge EX EX-147 Trainer Uncommon Flip a coin. If heads, shuffle 2 Energy cards from your discard pile into your deck (1 if you have only 1). Professor Elm's Training Method EX EX-148 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Professor Oak's Research EX EX-149 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck, then draw 5 cards. Strength Charm EX EX-150 Trainer - Pokemon Tool Uncommon Attach Strength Charm to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | Whenever an attack from the Pokemon that Strength Charm is attached to does damage to the Active Pokemon, the attack does 10 more damage (before applying Weakness and Resistance). Discard Strength Charm at the end of the turn in which this Pokemon attacks. Super Scoop Up EX EX-151 Trainer Uncommon Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand. Warp Point EX EX-152 Trainer Uncommon Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any. Energy Search EX EX-153 Trainer Common Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Full Heal EX EX-154 Trainer Common Remove all Special Conditions from your Active Pokemon. Moo-Moo Milk EX EX-155 Trainer Common Choose 1 of your Pokemon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them. Potion EX EX-156 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch EX EX-157 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Darkness Energy (Special) EX EX-158 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) EX EX-159 Special Energy Rare Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Fighting Energy EX EX-160 Energy Energy [F] Fire Energy EX EX-161 Energy Energy [R] Grass Energy EX EX-162 Energy Energy [G] Lightning Energy EX EX-163 Energy Energy [L] Psychic Energy EX EX-164 Energy Energy [P] Water Energy EX EX-165 Energy Energy [W] Ampharos (AQ) AQ AQ-H01 Lightning Stage 2 - Flaaffy 100 Fighting 2 Rare Holo [L] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C] Reflect Energy (50) - If you have any Benched Pokemon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokemon. Arcanine (AQ) AQ AQ-H02 Fire Stage 1 - Growlithe 90 Water 3 Rare Holo (Poke-BODY) Extreme Speed - You pay [C] less to retreat Arcanine for each Energy attached to it. | [C][C][C] Fire Blow (30+) - You may discard any number of [R] Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of [R] Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads. Ariados (AQ) AQ AQ-H03 Grass Stage 1 - Spinarak 70 Fire 0 Rare Holo (Poke-BODY) Gluey Slime - As long as Ariados is in play, each player must pay an additional [C] to reatreat his or her Active Pokemon. Gluey Slime can't make a palyer pay more than an additional [C] to reatreact a Pokemon, even if there is more than 1 Ariados in play. | [G][C] Spider Force (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the defending Pokemon is now Paralyzed. Azumarill (AQ) AQ AQ-H04 Water Stage 1 - Marill 70 Lightning 1 Rare Holo (Poke-POWER) Bubble Turn - Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. | [W][C][C] Aqua Sonic (40) - Don't apply Resistance. Bellossom (AQ) AQ AQ-H05 Grass Stage 2 - Gloom 90 Fire Water -30 2 Rare Holo (Poke-POWER) Flower Supplement - Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokemon. This power can't be used if Bellossom is affected by a Special Condition. | [G][G][C] Knife Leaf (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Blissey (AQ) AQ AQ-H06 Colorless Stage 1 - Chansey 120 Fighting 2 Rare Holo (Poke-POWER) Happy Healing - Once during your turn (before your attack), choose 1 of your Benched Pokemon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokemon. This power can't be used if Blissey is affected by a Special Condition. | [C][C][C] Smash Bomber (50) - Flip a coin. If tails, this attack does nothing. Electrode (AQ) AQ AQ-H07 Lightning Stage 1 - Voltorb 70 Fighting 1 Rare Holo (Poke-POWER) Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose a [L] Energy card from your discard pile and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. | [L][C] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Entei (AQ) AQ AQ-H08 Fire Basic 70 Water 1 Rare Holo (Poke-BODY) Pure Body - To attach a [R] Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the [R] Energy, and then discard an Energy from Entei.) | [R][C][C] Burning Fang (40) - You may flip a coin. If heads, discard a [R] Energy card attached to Entei and the Defending Pokemon is now Burned. Espeon (AQ) AQ AQ-H09 Psychic Stage 1 - Eevee 80 Psychic 0 Rare Holo (Poke-POWER) Energy Return - As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokemon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition. | [P][C][C] Damage Blast (30+) - Flip a number of coins equal to the number of damage counters on the Defending Pokemon. This attack does 30 damage plus 10 more damage for each heads. Exeggutor (AQ-12) AQ AQ-H10 Grass Stage 1 - Exeggcute 80 Fire 1 Rare Holo [C] Super Eggsplosion (40x) - Discard any number of Energy cards attached to any of your Pokemon. Flip a number of coins equal to the number of Energy cards discard this way. This attack does 40 damage times the number of heads. | [G] Called Shot - Choose 1 of oyur opponent's Benched Pokemon. This attack does 10 damage times the number of [G] Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokemon.) Houndoom (AQ-15) AQ AQ-H11 Dark Stage 1 - Houndour 70 Fighting Psychic -30 1 Rare Holo [R][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy card attached to Houndoom. | [D][C][C] Dark Impact (40) - The Defending Pokemon can't use any Poke-Powers until the end of your opponent's next turn. Hypno (AQ) AQ AQ-H12 Psychic Stage 1 - Drowzee 80 Psychic 1 Rare Holo (Poke-POWER) Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may make the Defending Pokemon Asleep. This power can't be used if Hypno is affected by a Special Condition. | [P][C][C] Spiral Aura (30) - If the Defending Pokemon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. Jumpluff (AQ) AQ AQ-H13 Grass Stage 2 - Skiploom 70 Fire Water -30 0 Rare Holo (Poke-BODY) Fluff - During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it alreaday has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage). | [G] Cotton Punch (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Kingdra (AQ-19) AQ AQ-H14 Water Stage 2 - Seadra 120 Lightning 3 Rare Holo (Poke-POWER) Water Cyclone - As often as you like during your turn (before your attack), you may move a [W] Energy card from your Active Pokemon to 1 of your Benched Pokemon. This power can't be used if Kingdra is affected by a Special Condition. | [W][W][C][C] Rapids (50) - Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon, if any. Lanturn (AQ-21) AQ AQ-H15 Lightning Stage 1 - Chinchou 80 Fighting 1 Rare Holo (Poke-POWER) Ion Coating - You may use this power once during each of your turns (before your attack). All [L] Energy attached to your Active Pokemon becomes [W] Energy for the rest of your turn. (This effect ends if your Active Pokemon retreats or his returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition. | [C][C] Electric Tackle (20+) - This attack does 20 damage plus 10 more damage for each [L] Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each [L] Energy attached to it. Magneton (AQ) AQ AQ-H16 Metal Stage 1 - Magnemite 70 Fire Grass -30 2 Rare Holo (Poke-POWER) Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon, you may flip a coin. If heads, choose 2 of oyur opponent's Pokemon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokemon and switch them between the Pokemon. This power can't be used if Magneton is affected by a Special Condition. | [C][C][C] Steel Wave (30) - This attack does 10 damage to each of your opponent's Benched Pokemon that are the same type (color) as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Muk (AQ) AQ AQ-H17 Grass Stage 1 - Grimer 70 Psychic 1 Rare Holo (Poke-BODY) Heavyweight - As long as there is a [G] Energy attached to Muk, you must pay an additional [C][C] to retreat it. | [C][C] Burning Sludge (10) - Flip a number of coins equal to the amount of [G] Energy attached to Muk. If any of them are heads, the Defending Pokemon is now Poisoned and Burned. Nidoking (AQ-24) AQ AQ-H18 Fighting Stage 2 - Nidorino 110 Grass Lightning -30 3 Rare Holo (Poke-POWER) Earth Rage - Once during your turn (before your attack), if Nidoking is your Active Pokemon, you may flip a coin. If heads, put a damage counter on each of your opponent's Benched Pokemon. This power can't be used if Nidoking is affected by a Special Condition. | [F][F][C][C] Giant Horn (50+) - Flip a coin. If heads, this attack does 50 damage plus 30 more damage. Ninetales (AQ) AQ AQ-H19 Fire Stage 1 - Vulpix 80 Water 1 Rare Holo [R] Miracle Tail (10) - Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokemon is now affected by that Special Condition. | [R][C][C] Roasting Heat (40+) - If the Defending Pokemon is Burned, this attack does 40 damage plus 20 more damage. Octillery (AQ) AQ AQ-H20 Water Stage 1 - Remoraid 80 Lightning 2 Rare Holo (Poke-BODY) Suction Cups - As long as Octillery is your Active Pokemon, whenever the Defending Pokemon retreats, discard all Energy cards attached to the Defending Pokemon when ti goes to the Bench. | [W][C][C] Smokescreen (40) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Scizor (AQ) AQ AQ-H21 Metal Stage 1 - Scyther 80 Fire 2 Rare Holo (Poke-BODY) Poison Resistance - Scizor can't be Poisoned. | [M][C] Snatch (20) - Before doing damage, you may choose 1 of oyur opponent's Benched Pokemon with no damage counters on it and switch the Defending Pokemon with it. | [C][C][C] Heavy Metal (30+) - Flip a number of coins equal to the amount of [M] Energy attached to Scizor. This attack does 30 damage plus 20 more damage for each heads. Slowking (AQ) AQ AQ-H22 Psychic Stage 1 - Slowpoke 80 Psychic 1 Rare Holo [C] Bursting Hand (10x) - Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there. | [P][C][C] Shuffle Attack (40) - Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon. Put those cards in any order, and then put htem back on top of your opponent's deck. Steelix (AQ) AQ AQ-H23 Metal Stage 1 - Onix 100 Fire Grass -30 4 Rare Holo [C][C] Earth Rift (10) - This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.) Then, flip a coin. If tails, this attack can't be used during your next turn. | [M][M][C][C] Iron Smash (50+) - Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage. Sudowoodo (AQ) AQ AQ-H24 Fighting Basic 60 Water 2 Rare Holo [C] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) | [F] Energy Draw - Search your deck for a basic Energy card and attach ti to Sudowoodo. Shuffle your deck afterward. Suicune (AQ) AQ AQ-H25 Water Basic 70 Lightning 1 Rare Holo (Poke-BODY) Pure Body - Whenever you attach a [W] Energy card from your hand to Suicune, discard an Energy card attached to Suicune. (You can't attach a [W] Energy card from your hand if Suicune has no Energy cards attached.) | [W][C][C] Hypno Wave (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokemon is now Asleep. Tentacruel (AQ) AQ AQ-H26 Water Stage 1 - Tentacool 70 Lightning 0 Rare Holo (Poke-POWER) Strange Tentacles - Once during your turn (before your attack), as long as the number of Energy cards attached to the Defending Pokemon is less than the number of Energy cards attached to your Active Pokemon, you may choose an Energy card, if any, in your opponent's discard pile and attach it to the Defending Pokemon. This power can't be used if Tentacruel is affected by a Special Condition. | [W][C] Poison Sting (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Togetic (AQ) AQ AQ-H27 Colorless Stage 1 - Togepi 60 Lightning Fighting -30 1 Rare Holo (Poke-POWER) Miracle Shift - Once during your turn (before your attack), discard a basic Energy card attached to 1 of your Pokemon. Then, choose a basic Energy card from your discard pile and attach it to that Pokemon. This power can't be used if Togetic is affected by a Special Condition. | [C] Mini-Metronome - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokemon is, Togetic is still [C].) Togetic performs that attack. Tyranitar (AQ) AQ AQ-H28 Dark Stage 2 - Pupitar 120 Fighting Psychic -30 3 Rare Holo [D] Destructive Roar - Flip a coin. If heads, discard 1 Energy card attached to 1 of your opponent's Pokemon. | [D][C][C] Tail Slap (30) | [D][D][C][C][C] Gigacrush (60) - Each player discards the top 3 cards from his or her deck. Umbreon (AQ) AQ AQ-H29 Dark Stage 1 - Eevee 80 Fighting Psychic -30 1 Rare Holo (Poke-POWER) Dark Moon - As long as Umbreon is your Active Pokemon and has a [D] Energy attached to it, once during your turn (before your attack), you may look at your opponent's hand. Choose from it a number of cards up to the number of [D] Energy attached to Umbreon and shuffle them into your opponent's deck. Your opponent then draws the same number of cards from his or her deck. This power can't be used if Umbreon is affected by a Special Condition. | [C][C][C] Shadow Bind (30) - The Defending Pokemon can't retreat during your opponent's next turn. Victreebel (AQ) AQ AQ-H30 Grass Stage 2 - Weepinbell 90 Fire 2 Rare Holo (Poke-POWER) Fragrance Trap - Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. This power can't be used if Victreebel is affected by a Special Condition. | [G][G][C] Corrosive Acid (40) - Flip a coin. If heads, the Defending Pokemon is now Burned. Vileplume (AQ) AQ AQ-H31 Grass Stage 2 - Gloom 100 Fire 2 Rare Holo [G] Poison Scent - Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused. If tails, the Defending Pokemon is now Poisoned and Asleep. | [C][C][C] Addictive Pollen (40) - Flip a coin. If heads, your opponent can't play Supporter cards during his or her next turn. Zapdos (AQ) AQ AQ-H32 Lightning Basic 80 Lightning Fighting -30 2 Rare Holo (Poke-BODY) Anti-Lightning - You can't attach [L] Energy cards from your hand to Zapdos. | [C] Plasma (10) - If there are any [L] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Zapdos. | [L][L][C][C] Lightning Storm (60) - Flip a coin. If tails, put 2 damage counters on Zapdos. Ampharos (AQ) AQ AQ-001 Lightning Stage 2 - Flaaffy 100 Fighting 2 Rare [L] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C] Reflect Energy (50) - If you have any Benched Pokemon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokemon. Arcanine (AQ) AQ AQ-002 Fire Stage 1 - Growlithe 90 Water 3 Rare (Poke-BODY) Extreme Speed - You pay [C] less to retreat Arcanine for each Energy attached to it. | [C][C][C] Fire Blow (30+) - You may discard any number of [R] Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of [R] Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads. Ariados (AQ) AQ AQ-003 Grass Stage 1 - Spinarak 70 Fire 0 Rare (Poke-BODY) Gluey Slime - As long as Ariados is in play, each player must pay an additional [C] to reatreat his or her Active Pokemon. Gluey Slime can't make a palyer pay more than an additional [C] to reatreact a Pokemon, even if there is more than 1 Ariados in play. | [G][C] Spider Force (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the defending Pokemon is now Paralyzed. Azumarill (AQ) AQ AQ-004 Water Stage 1 - Marill 70 Lightning 1 Rare (Poke-POWER) Bubble Turn - Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. | [W][C][C] Aqua Sonic (40) - Don't apply Resistance. Bellossom (AQ) AQ AQ-005 Grass Stage 2 - Gloom 90 Fire Water -30 2 Rare (Poke-POWER) Flower Supplement - Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokemon. This power can't be used if Bellossom is affected by a Special Condition. | [G][G][C] Knife Leaf (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Blissey (AQ) AQ AQ-006 Colorless Stage 1 - Chansey 120 Fighting 2 Rare (Poke-POWER) Happy Healing - Once during your turn (before your attack), choose 1 of your Benched Pokemon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokemon. This power can't be used if Blissey is affected by a Special Condition. | [C][C][C] Smash Bomber (50) - Flip a coin. If tails, this attack does nothing. Donphan (AQ) AQ AQ-007 Fighting Stage 1 - Phanpy 80 Grass Lightning -30 2 Rare [F] Earthquake (30) - Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Double Stab (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Electrode (AQ) AQ AQ-008 Lightning Stage 1 - Voltorb 70 Fighting 1 Rare (Poke-POWER) Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose a [L] Energy card from your discard pile and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. | [L][C] Swift (30) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Elekid (AQ) AQ AQ-009 Lightning Baby 30 1 Rare Evolves into Electabuzz - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [L] Energy Kick - Flip a coin. If heads, choose an Energy card attached to the Defending Pokemon. Your opponen tmoves that card to 1 of his or her other Pokemon. (If your opponent has no Benched Pokemon, this attack does nothing.) Entei (AQ) AQ AQ-010 Fire Basic 70 Water 1 Rare (Poke-BODY) Pure Body - To attach a [R] Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the [R] Energy, and then discard an Energy from Entei.) | [R][C][C] Burning Fang (40) - You may flip a coin. If heads, discard a [R] Energy card attached to Entei and the Defending Pokemon is now Burned. Espeon (AQ) AQ AQ-011 Psychic Stage 1 - Eevee 80 Psychic 0 Rare (Poke-POWER) Energy Return - As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokemon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition. | [P][C][C] Damage Blast (30+) - Flip a number of coins equal to the number of damage counters on the Defending Pokemon. This attack does 30 damage plus 10 more damage for each heads. Exeggutor (AQ-12) AQ AQ-012 Grass Stage 1 - Exeggcute 80 Fire 1 Rare [C] Super Eggsplosion (40x) - Discard any number of Energy cards attached to any of your Pokemon. Flip a number of coins equal to the number of Energy cards discard this way. This attack does 40 damage times the number of heads. | [G] Called Shot - Choose 1 of oyur opponent's Benched Pokemon. This attack does 10 damage times the number of [G] Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokemon.) Exeggutor (AQ-13) AQ AQ-013 Psychic Stage 1 - Exeggcute 80 Psychic 1 Rare [C] Big Eggsplosion (20x) - Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. | [P][C][C] Lateral Eggsplosion (30+) - Flip a number of coins equal to the amount of Energy attached to all of your Benched Pokemon. This attack does 30 damage plus 10 more damage for each heads. Houndoom (AQ-14) AQ AQ-014 Fire Stage 1 - Houndour 80 Water 1 Rare [C] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][R][C] Burn Up (60) - Flip a coin. If tails, discard all [R] Energy cards attached to Houndoom. Houndoom (AQ-15) AQ AQ-015 Dark Stage 1 - Houndour 70 Fighting Psychic -30 1 Rare [R][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy card attached to Houndoom. | [D][C][C] Dark Impact (40) - The Defending Pokemon can't use any Poke-Powers until the end of your opponent's next turn. Hypno (AQ) AQ AQ-016 Psychic Stage 1 - Drowzee 80 Psychic 1 Rare (Poke-POWER) Sleep Pendulum - Once during your turn (before your attack), if Hypno is your Active Pokemon, you may make the Defending Pokemon Asleep. This power can't be used if Hypno is affected by a Special Condition. | [P][C][C] Spiral Aura (30) - If the Defending Pokemon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. Jumpluff (AQ) AQ AQ-017 Grass Stage 2 - Skiploom 70 Fire Water -30 0 Rare (Poke-BODY) Fluff - During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it alreaday has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage). | [G] Cotton Punch (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Jynx (AQ) AQ AQ-018 Psychic Basic 60 Psychic 2 Rare [P][C] Meditate (10+) - This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. | [P][C][C] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Kingdra (AQ-19) AQ AQ-019 Water Stage 2 - Seadra 120 Lightning 3 Rare (Poke-POWER) Water Cyclone - As often as you like during your turn (before your attack), you may move a [W] Energy card from your Active Pokemon to 1 of your Benched Pokemon. This power can't be used if Kingdra is affected by a Special Condition. | [W][W][C][C] Rapids (50) - Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokemon, if any. Lanturn (AQ-20) AQ AQ-020 Water Stage 1 - Chinchou 80 Grass 1 Rare [L] Lightning Ball (20) | [C][C][C] Conduction (30+) - Discard all [L] Energy cards attached to Lanturn. Flip a number of coins equal to the number of [L] Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads. Lanturn (AQ-21) AQ AQ-021 Lightning Stage 1 - Chinchou 80 Fighting 1 Rare (Poke-POWER) Ion Coating - You may use this power once during each of your turns (before your attack). All [L] Energy attached to your Active Pokemon becomes [W] Energy for the rest of your turn. (This effect ends if your Active Pokemon retreats or his returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition. | [C][C] Electric Tackle (20+) - This attack does 20 damage plus 10 more damage for each [L] Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each [L] Energy attached to it. Magneton (AQ) AQ AQ-022 Metal Stage 1 - Magnemite 70 Fire Grass -30 2 Rare (Poke-POWER) Magnetic Flow - Once during your turn (before your attack), if Magneton is your Active Pokemon, you may flip a coin. If heads, choose 2 of oyur opponent's Pokemon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokemon and switch them between the Pokemon. This power can't be used if Magneton is affected by a Special Condition. | [C][C][C] Steel Wave (30) - This attack does 10 damage to each of your opponent's Benched Pokemon that are the same type (color) as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Muk (AQ) AQ AQ-023 Grass Stage 1 - Grimer 70 Psychic 1 Rare (Poke-BODY) Heavyweight - As long as there is a [G] Energy attached to Muk, you must pay an additional [C][C] to retreat it. | [C][C] Burning Sludge (10) - Flip a number of coins equal to the amount of [G] Energy attached to Muk. If any of them are heads, the Defending Pokemon is now Poisoned and Burned. Nidoking (AQ-24) AQ AQ-024 Fighting Stage 2 - Nidorino 110 Grass Lightning -30 3 Rare (Poke-POWER) Earth Rage - Once during your turn (before your attack), if Nidoking is your Active Pokemon, you may flip a coin. If heads, put a damage counter on each of your opponent's Benched Pokemon. This power can't be used if Nidoking is affected by a Special Condition. | [F][F][C][C] Giant Horn (50+) - Flip a coin. If heads, this attack does 50 damage plus 30 more damage. Ninetales (AQ) AQ AQ-025 Fire Stage 1 - Vulpix 80 Water 1 Rare [R] Miracle Tail (10) - Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokemon is now affected by that Special Condition. | [R][C][C] Roasting Heat (40+) - If the Defending Pokemon is Burned, this attack does 40 damage plus 20 more damage. Octillery (AQ) AQ AQ-026 Water Stage 1 - Remoraid 80 Lightning 2 Rare (Poke-BODY) Suction Cups - As long as Octillery is your Active Pokemon, whenever the Defending Pokemon retreats, discard all Energy cards attached to the Defending Pokemon when ti goes to the Bench. | [W][C][C] Smokescreen (40) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Parasect (AQ) AQ AQ-027 Grass Stage 1 - Paras 70 Fire 1 Rare [G] Sleep Inducer - Choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. The new Defending Pokemon is now Asleep. | [C][C] Rapture Pollen (20) - Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, remove 2 damage counters from Parasect. Porygon2 (AQ) AQ AQ-028 Colorless Stage 1 - Porygon 70 Fighting 1 Rare (Poke-POWER) Backup - Once during each of your turns (before your attack), if you have 2 or fewer cards in your hand, you may draw cards from your deck until you have 3 cards in your hand. This power can't be used if Porygon2 is affected by a Special Condition. | [C][C] Hypnotic Ray (20) - The Defending Pokemon is now Asleep. Primeape (AQ) AQ AQ-029 Fighting Stage 1 - Mankey 80 Psychic 1 Rare [F][C] Karate Chop (40-) - Damage from this attack is reduced by 10 for each damage counter on Primeape. | [F][C][C] Sudden Charge (40) - Primeape does 10 damage to itself. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. Quagsire (AQ) AQ AQ-030 Water Stage 1 - Wooper 80 Grass 2 Rare [W] Water Gun (20+) - This attack does 20 damage plus 10 more damage for each [W] Energy attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [C][C][C][C] Slam (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Rapidash (AQ) AQ AQ-031 Fire Stage 1 - Ponyta 70 Water 0 Rare [C][C] Agility (10) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. | [R][C][C] Gallop (30+) - Flip a coin. If heads, discard a [R] Energy card attached to Rapidash and this attack does 30 damage plus 20 more damage. Scizor (AQ) AQ AQ-032 Metal Stage 1 - Scyther 80 Fire 2 Rare (Poke-BODY) Poison Resistance - Scizor can't be Poisoned. | [M][C] Snatch (20) - Before doing damage, you may choose 1 of oyur opponent's Benched Pokemon with no damage counters on it and switch the Defending Pokemon with it. | [C][C][C] Heavy Metal (30+) - Flip a number of coins equal to the amount of [M] Energy attached to Scizor. This attack does 30 damage plus 20 more damage for each heads. Slowbro (AQ) AQ AQ-033 Water Stage 1 - Slowpoke 80 Lightning 2 Rare (Poke-BODY) Dense Body - Any damage done to Slowbro by attacks from Basic Pokemon (excluding Baby Pokemon) is reduced by 20. | [W][C] Energy Cannon (30+) - This attack does 30 damage plus 10 more damage for each Energy attached to Slowbro but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Slowking (AQ) AQ AQ-034 Psychic Stage 1 - Slowpoke 80 Psychic 1 Rare [C] Bursting Hand (10x) - Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there. | [P][C][C] Shuffle Attack (40) - Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon. Put those cards in any order, and then put htem back on top of your opponent's deck. Steelix (AQ) AQ AQ-035 Metal Stage 1 - Onix 100 Fire Grass -30 4 Rare [C][C] Earth Rift (10) - This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.) Then, flip a coin. If tails, this attack can't be used during your next turn. | [M][M][C][C] Iron Smash (50+) - Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage. Sudowoodo (AQ) AQ AQ-036 Fighting Basic 60 Water 2 Rare [C] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) | [F] Energy Draw - Search your deck for a basic Energy card and attach ti to Sudowoodo. Shuffle your deck afterward. Suicune (AQ) AQ AQ-037 Water Basic 70 Lightning 1 Rare (Poke-BODY) Pure Body - Whenever you attach a [W] Energy card from your hand to Suicune, discard an Energy card attached to Suicune. (You can't attach a [W] Energy card from your hand if Suicune has no Energy cards attached.) | [W][C][C] Hypno Wave (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokemon is now Asleep. Tentacruel (AQ) AQ AQ-038 Water Stage 1 - Tentacool 70 Lightning 0 Rare (Poke-POWER) Strange Tentacles - Once during your turn (before your attack), as long as the number of Energy cards attached to the Defending Pokemon is less than the number of Energy cards attached to your Active Pokemon, you may choose an Energy card, if any, in your opponent's discard pile and attach it to the Defending Pokemon. This power can't be used if Tentacruel is affected by a Special Condition. | [W][C] Poison Sting (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Togetic (AQ) AQ AQ-039 Colorless Stage 1 - Togepi 60 Lightning Fighting -30 1 Rare (Poke-POWER) Miracle Shift - Once during your turn (before your attack), discard a basic Energy card attached to 1 of your Pokemon. Then, choose a basic Energy card from your discard pile and attach it to that Pokemon. This power can't be used if Togetic is affected by a Special Condition. | [C] Mini-Metronome - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokemon is, Togetic is still [C].) Togetic performs that attack. Tyranitar (AQ) AQ AQ-040 Dark Stage 2 - Pupitar 120 Fighting Psychic -30 3 Rare [D] Destructive Roar - Flip a coin. If heads, discard 1 Energy card attached to 1 of your opponent's Pokemon. | [D][C][C] Tail Slap (30) | [D][D][C][C][C] Gigacrush (60) - Each player discards the top 3 cards from his or her deck. Umbreon (AQ) AQ AQ-041 Dark Stage 1 - Eevee 80 Fighting Psychic -30 1 Rare (Poke-POWER) Dark Moon - As long as Umbreon is your Active Pokemon and has a [D] Energy attached to it, once during your turn (before your attack), you may look at your opponent's hand. Choose from it a number of cards up to the number of [D] Energy attached to Umbreon and shuffle them into your opponent's deck. Your opponent then draws the same number of cards from his or her deck. This power can't be used if Umbreon is affected by a Special Condition. | [C][C][C] Shadow Bind (30) - The Defending Pokemon can't retreat during your opponent's next turn. Victreebel (AQ) AQ AQ-042 Grass Stage 2 - Weepinbell 90 Fire 2 Rare (Poke-POWER) Fragrance Trap - Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. This power can't be used if Victreebel is affected by a Special Condition. | [G][G][C] Corrosive Acid (40) - Flip a coin. If heads, the Defending Pokemon is now Burned. Vileplume (AQ) AQ AQ-043 Grass Stage 2 - Gloom 100 Fire 2 Rare [G] Poison Scent - Flip a coin. If heads, the Defending Pokemon is now Poisoned and Confused. If tails, the Defending Pokemon is now Poisoned and Asleep. | [C][C][C] Addictive Pollen (40) - Flip a coin. If heads, your opponent can't play Supporter cards during his or her next turn. Zapdos (AQ) AQ AQ-044 Lightning Basic 80 Lightning Fighting -30 2 Rare (Poke-BODY) Anti-Lightning - You can't attach [L] Energy cards from your hand to Zapdos. | [C] Plasma (10) - If there are any [L] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Zapdos. | [L][L][C][C] Lightning Storm (60) - Flip a coin. If tails, put 2 damage counters on Zapdos. Bellsprout (AQ-45) AQ AQ-045 Grass Basic 50 Fire 1 Uncommon [G][C] Blot (20) - Remove 1 damage counter from Bellsprout. Dodrio (AQ) AQ AQ-046 Colorless Stage 1 - Doduo 70 Lightning Fighting -30 1 Uncommon [C] Tri Attack (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [C][C] Peck Attack - Flip 2 coins. If 1 of them is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokemon is now Confused. Flaaffy (AQ) AQ AQ-047 Lightning Stage 1 - Mareep 80 Fighting 1 Uncommon [C] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C] Spark (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Furret (AQ) AQ AQ-048 Colorless Stage 1 - Sentret 70 Fighting 1 Uncommon (Poke-POWER) Scavenger Hunt - Once during your turn (before your attack), you may put 2 cards from your hand into your deck. Then, search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Furret is affected by a Special Condition. | [C][C] Spinning Attack (30) Gloom (AQ) AQ AQ-049 Grass Stage 1 - Oddish 70 Fire 2 Uncommon (Poke-BODY) Enervating Pollen - As long as Gloom is in play, Resistance on each player's Active Pokemon only reduces damage by 10. | [C][C] Sleep Sap (20) - Both the Defending Pokemon and Glomo are now Asleep (after doing damage). Golduck (AQ) AQ AQ-050a Water Stage 1 - Psyduck 70 Lightning 1 Uncommon [C][C] Slash (20) | [P][C][C] Distortion Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. Golduck (AQ) AQ AQ-050b Water Stage 1 - Psyduck 70 Lightning 1 Uncommon [C][C] Slash (20) | [P][C][C] Distortion Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. Growlithe (AQ-51) AQ AQ-051 Fire Basic 60 Water 1 Uncommon [R][C] Ember (30) - Discard a [R] Energy card attached to Growlithe. Magnemite (AQ-52) AQ AQ-052 Metal Basic 40 Fire Grass -30 1 Uncommon [M] Attract - Choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. | [C][C] Tackle (20) Marill (AQ) AQ AQ-053 Water Basic 50 Lightning 1 Uncommon [C] Headbutt (10) | [W][C] Sleepy Ball (10) - The Defending Pokemon is now Asleep. Marowak (AQ) AQ AQ-054 Fighting Stage 1 - Cubone 70 Grass Lightning -30 1 Uncommon [C][C] Triple Bone - Choose 1 of your opponent's Benched Pokemon. Flip 3 coins. This attack does 10 damage times the number of heads to that Pokemon. Don't apply Weakness and Resistance. | [F][C][C] Bone Rush (50x) - Flip a coin until you get tails. This attack does 50 damage times the number of heads. Nidorino (AQ) AQ AQ-055 Grass Stage 1 - Nidoran [M] 70 Psychic 1 Uncommon [G] Poison Horn (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C][C] Take Down (40) - Nidorino does 10 damage to itself. Pupitar (AQ) AQ AQ-056 Fighting Stage 1 - Larvitar 80 Water 1 Uncommon [C][C][C] Thrash (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Pupitar does 10 damage to itself. Scyther (AQ-57) AQ AQ-057 Grass Basic 60 Fire 1 Uncommon [G] Quick Turn (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [C][C][C] Cross-Cut (20+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 20 damage plus 20 more damage. Seadra (AQ) AQ AQ-058 Water Stage 1 - Horsea 70 Lightning 1 Uncommon [W] Wave Splash (20) | [C][C][C] Water Bullet (30+) - Flip a number of coins equal to the number of [W] Energy attached to Seadra. This attack does 30 damage plus 10 more damage for each heads. Seaking (AQ) AQ AQ-059 Water Stage 1 - Goldeen 70 Lightning 1 Uncommon [C][C] Flail (10x) - This attack does 10 damage times the number of damage counters on Seaking. | [W][C][C] Undulate (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seaking. Skiploom (AQ) AQ AQ-060 Grass Stage 1 - Hoppip 60 Fire Water -30 1 Uncommon (Poke-BODY) Lightweight - You pay [C] less to retreat Skiploom for each [G] Energy attached to it. | [C] Break Powder (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage and the Defending Pokemon is now Asleep. Smoochum (AQ) AQ AQ-061 Psychic Baby 30 1 Uncommon Evolves into Jynx - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [P] Energy Kiss (10x) - Flip a number of coins equal to the number of Energy cards attached to the Defending Pokemon. This attack does 10 damage times the number of heads. Spinarak (AQ-62) AQ AQ-062 Grass Basic 50 Fire 1 Uncommon [C] Gnaw (10) | [G][C] Gooey Thread (20) - The Defending Pokemon can't retreat during your opponent's next turn. Tyrogue (AQ) AQ AQ-063 Fighting Baby 30 1 Uncommon Evolves into Hitmonchan, Hitmonlee, or Hitmontop - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [F] Energy Punch (10) - Flip a coin. IF heads, discard a Special Energy card attached to the Defending Pokemon. If tails, this attack does nothing. Voltorb (AQ-64) AQ AQ-064 Lightning Basic 50 Fighting 1 Uncommon [C] Rollout (10) | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weepinbell (AQ) AQ AQ-065 Grass Stage 1 - Bellsprout 70 Fire 1 Uncommon [C] Growth - Attach up to 2 [G] Energy cards from your hand to Weepinbell. | [G][C] Double Razor Leaf (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Wooper (AQ-66) AQ AQ-066 Water Basic 50 Grass 1 Uncommon [C] Tail Whap (10) | [W] Deep Dive - Flip 3 coins. For each heads, remove 1 damage counter from Wooper. Aipom (AQ) AQ AQ-067 Colorless Basic 50 Fighting 1 Common [C] Stretch Tail - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Skedaddle (20) - Return Aipom and all basic Energy cards attached to it to your hand. If you have no Benched Pokemon, this attack does nothing. Bellsprout (AQ-68) AQ AQ-068 Grass Basic 40 Psychic 1 Common [C] Poison Vine - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G] Sharp Leaf (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Chansey (AQ) AQ AQ-069 Colorless Basic 100 Fighting 2 Common [C] Rollout (10) | [C][C][C] Double-edge (40) - Chansey does 40 damage to itself. Chinchou (AQ-70) AQ AQ-070 Water Basic 50 Grass 1 Common [C] Float - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage done to Chinchou. | [C][C] Headbutt (20) Chinchou (AQ-71) AQ AQ-071 Lightning Basic 50 Fighting 1 Common [C] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Cubone (AQ) AQ AQ-072 Fighting Basic 40 Grass Lightning -30 1 Common [C] Teary Eyes - During your opponent's next turn, any damage done to Cubone by attacks is reduced by 20. | [F] Tackle (10) Doduo (AQ) AQ AQ-073 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Super Speed - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, don to Doduo. | [C][C] Rear Kick (20) Drowzee (AQ) AQ AQ-074a Psychic Basic 50 Psychic 1 Common [P] Sleep Inducer - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. The new Defending Pokemon isn ow Asleep. | [C][C] Tackle (20) Drowzee (AQ) AQ AQ-074b Psychic Basic 50 Psychic 1 Common [P] Sleep Inducer - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. The new Defending Pokemon isn ow Asleep. | [C][C] Tackle (20) Eevee (AQ) AQ AQ-075 Colorless Basic 50 Fighting 1 Common [C] Charge Up - Flip a coin. If heads, search your deck for an Energy card and attach it to Eevee. Shuffle your deck afterward. | [C] Lunge (20) - Flip a coin. If tails, this attack does nothing. Exeggcute (AQ-76) AQ AQ-076 Grass Basic 40 Fire 1 Common [C] Growth Spurt - Attach an Energy card from your hand to Exeggcute. | [G] Sleep Powder (10) - The Defending Pokemon is now Asleep. Exeggcute (AQ-77) AQ AQ-077 Psychic Basic 50 Psychic 1 Common [C] Continuous Eggsplosion (10x) - Flip a coin until you get tails. This attack does 10 damage times the number of heads. | [P] Energy Support - Flip a coin. If heads, search your deck for a [P] Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward. Goldeen (AQ) AQ AQ-078 Water Basic 40 Lightning 1 Common [C] Knock Away (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Grimer (AQ) AQ AQ-079 Grass Basic 50 Psychic 1 Common [C] Poison Sludge - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Growlithe (AQ-80) AQ AQ-080 Fire Basic 50 Water 1 Common [C] Roar - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches the Defending Pokemon with it. | [R] Firebreathing (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Hitmonchan (AQ) AQ AQ-081 Fighting Basic 60 Psychic 2 Common [F][C] Rush (10x) - Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can't attack during your next turn. | [C][C][C] Smash Punch (50) - Flip a coin. If tails, this attack does nothing. Hitmontop (AQ) AQ AQ-082 Fighting Basic 60 Psychic 1 Common [C][C] Double Kick (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [F][C][C] Triple Spin (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, switch Hitmontop with 1 of your Benched Pokemon, if any. Hoppip (AQ) AQ AQ-083 Grass Basic 40 Fire Water -30 1 Common (Poke-BODY) Lightweight - You pay [C] less to retreat Hoppip for each [G] Energy attached to it. | [C] Careless Tackle (20) - Hoppip does 10 damage to itself. Horsea (AQ-84) AQ AQ-084 Water Basic 40 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Horsea (AQ-85) AQ AQ-085 Water Basic 50 Lightning 1 Common [C][C] Reverse Thrust (20) - Switch Horsea with 1 of your Benched Pokemon, if any. Houndour (AQ-86) AQ AQ-086 Fire Basic 50 Water 1 Common [C] Singe - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][C] Flare (20) Houndour (AQ-87) AQ AQ-087 Dark Basic 50 Fighting Psychic -30 1 Common [D][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Kangaskhan (AQ) AQ AQ-088 Colorless Basic 70 Fighting 2 Common [C][C] Baby Outing - Look at the top 3 cards of your deck, and then choose 1 of those cards and put it into your hand. Shuffle the rest into your deck afteward. | [C][C][C] Mega Punch (30) Larvitar (AQ) AQ AQ-089 Fighting Basic 40 Water 1 Common [C] Mountain Eater - Your opponent discards the top card from his or her deck. Then you remove a damage counter from Larvitar. | [F] Rising Lunge (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Lickitung (AQ) AQ AQ-090 Colorless Basic 80 Fighting 2 Common [C][C] Long Tongue - Choose 1 of oyur opponent's Pokemon in play. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. | [C][C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Magnemite (AQ-91) AQ AQ-091 Lightning Basic 50 Fighting 1 Common (Poke-BODY) Conductive Body - You pay [C] less to retreat Magnemite for each Magnemite on your Bench. | [L][C] Magnetic Bomb (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself. Mankey (AQ) AQ AQ-092 Fighting Basic 40 Psychic 1 Common [F] Mug (10) - Before doing damage, discard all Trainer cards attached to the Defending Pokemon. | [C][C] Rage (10+) - This attack does 10 damage plus 10 more damage for each damage counter on Mankey. Mareep (AQ) AQ AQ-093 Lightning Basic 40 Fighting 1 Common [C] Charge - Attach 1 [L] Energy card from your discard pile to Mareep. | [L][C] Tail Slap (20) Miltank (AQ) AQ AQ-094 Colorless Basic 60 Fighting 1 Common [C][C] Tackle (20) | [C][C] Continuous Tumble (20x) - Flip a coin until you get tails. This attack does 20 damage times the number of heads. Mr. Mime (AQ) AQ AQ-095a Psychic Basic 50 Psychic 1 Common (Poke-BODY) Energy Barrier - If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20. | [P][C] Mind Shock (20) - Don't apply Weakness and Resistance. Mr. Mime (AQ) AQ AQ-095b Psychic Basic 50 Psychic 1 Common (Poke-BODY) Energy Barrier - If Mr. Mime would be damaged by an attack, reduce that damage by 10 for each basic Energy card attached to Mr. Mime. The maximum amount of damage that can be reduced by Energy Barrier is 20. | [P][C] Mind Shock (20) - Don't apply Weakness and Resistance. Nidoran [M] (AQ) AQ AQ-096 Grass Basic 50 Psychic 1 Common [G] Poison Horn - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [C][C] Scratch (20) Oddish (AQ) AQ AQ-097 Grass Basic 50 Fire 1 Common [G] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Ram (20) Onix (AQ) AQ AQ-098 Fighting Basic 60 Water 2 Common [F][C] Crush (20x) - Flip a number of coins equal to the amount of Energy attached to Onix. This attack does 20 damage times the number of heads. Paras (AQ) AQ AQ-099 Grass Basic 50 Fire 1 Common [C] Spore - The Defending Pokemon is now Asleep. | [G][C] Spore Evolution - Search your deck for a card that evolves from Paras. Attach it to Paras. This counts as evolving Paras. Shuffle your deck afterward. Phanpy (AQ) AQ AQ-100 Fighting Basic 40 Grass Lightning -30 1 Common [C] Flail (10x) - This attack does 10 damage times the number of damage counters on Phanpy. | [F][C] Rollout (20) Pinsir (AQ) AQ AQ-101 Grass Basic 60 Fire 1 Common [C][C] Horn Grab (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing. | [G][G][C] Super Slice (90) - Flip 2 coins. If either of them is tails, this attack does nothing. Ponyta (AQ) AQ AQ-102 Fire Basic 40 Water 1 Common [C] Tackle (10) | [R][C] Ember (30) - Discard a [R] Energy card attached to Ponyta. Porygon (AQ) AQ AQ-103a Colorless Basic 40 Fighting 1 Common [C] Data Sort - Flip a coin. If heads, choose a Trainer card from your discard pile, show it to your opponent, and then shuffle it into your deck. | [C] Peck (10) Porygon (AQ) AQ AQ-103b Colorless Basic 40 Fighting 1 Common [C] Data Sort - Flip a coin. If heads, choose a Trainer card from your discard pile, show it to your opponent, and then shuffle it into your deck. | [C] Peck (10) Psyduck (AQ) AQ AQ-104 Water Basic 50 Lightning 1 Common [C] Headbutt (10) | [C][C] Scratch (20) Remoraid (AQ) AQ AQ-105 Water Basic 50 Lightning 1 Common [W] Splatter - Choose 1 of your opponent's Pokemon in play. This attack does 10 damage to that Pokemon. Don't apply Weakness or Resistance for this attack. Scyther (AQ-106) AQ AQ-106 Grass Basic 50 Lightning Fighting -30 1 Common [C] Slash (10) | [G][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Sentret (AQ) AQ AQ-107 Colorless Basic 50 Fighting 1 Common [C] Spy - Look at the top 3 cards of your opponent's deck. Put them back in the same order. | [C] Double Scratch (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Slowpoke (AQ) AQ AQ-108 Water Basic 50 Lightning 1 Common [C] Fishing Tail - Search your discard pile for a Baby Pokemon, Basic Pokemon, Evolution card, or basic Energy card, show it to your opponent, and then put it into your hand. | [C][C] Bite (20) Smeargle (AQ) AQ AQ-109 Colorless Basic 60 Fighting 1 Common [C] Paint Trick - Flip a coin. If heads, the Defending Pokemon is now Confused. Then, choose 1 of your Benched Pokemon and switch Smeargle with it. | [C][C] Doubleslap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Sneasel (AQ) AQ AQ-110 Dark Basic 60 Fighting Psychic -30 1 Common [D] Rob - Look at your opponent's hand. Choose all Technical Machine and Pokemon Tool cards there and put them into his or her deck. Your opponent shuffles the deck afterward. | [C][C] Claw (30) - Flip a coin. If tails, this attack does nothing. Spinarak (AQ-111) AQ AQ-111 Grass Basic 40 Psychic 1 Common [G] Sharp Stinger - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed. Tangela (AQ) AQ AQ-112 Grass Basic 50 Fire Water -30 2 Common [C][C] Tickling Vines (10) - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [G][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Tentacool (AQ) AQ AQ-113 Water Basic 50 Lightning 1 Common [C] Poison Sting - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [W] Recover - Discard 1 [W] Energy card attached to Tentacool in order to use this attack. Remove all damage counters from Tentacool. Togepi (AQ) AQ AQ-114 Colorless Basic 40 Fighting 1 Common [C] Minor Errand-Running - Flip 2 coins. For each heads, search your deck for a basic Energy card. Show those cards to your opponent, and then put them into your hand. Shuffle your deck afterward. | [C] Pound (10) Voltorb (AQ-115) AQ AQ-115 Lightning Basic 40 Fighting 1 Common [L] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Vulpix (AQ) AQ AQ-116 Fire Basic 50 Water 1 Common [R] Collect Fire (10) - If there are any [R] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Vulpix. Wooper (AQ-117) AQ AQ-117 Water Basic 40 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Wave Splash (20) Apricorn Forest AQ AQ-118 Trainer - Stadium Rare This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), if that player's Bench isn't full, that player flips a coin. If heads, that player shows his or her opponent a basic Energy card from his or her hand. Then, that player searches his or her deck for a Basic Pokemon card of the same type (color) as the revealed Energy card and puts it onto his or her Bench. The player shuffles his or her deck afterward. Darkness Cube 01 AQ AQ-119 Trainer - Technical Machine Uncommon Attach this card to 1 of your [D] Pokemon in play. That Pokemon amy use this card's attack instead of its own. At the end of your turn, discard Darkness Cube 01. | [D] Plunder (10) - Before doing damage, discard any Trainer cards attached to the Defending Pokemon. Energy Switch AQ AQ-120 Trainer Uncommon Move a basic Energy card attached to 1 of your Pokemon to another of your Pokemon. Fighting Cube 01 AQ AQ-121 Trainer - Technical Machine Uncommon Attach this card to 1 of your [F] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Fighting Cube 01. | [F] Violent Rage (10x) - Flip a number of coins equal to the number of damage counters on this Pokemon. This attack does 10 damage times the number of heads. Fire Cube 01 AQ AQ-122 Trainer - Technical Machine Uncommon Attach this card to 1 of your [R] Pokemon in play. That Pokemon amy use this card's attack instead of its own. At the end of your turn, discard Fire Cube 01. | [R] Singe - The Defending Pokemon is now Burned. Forest Guardian AQ AQ-123 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your deck. Then, look at the top 7 cards of your deck. Choose 1 of those cards and put it into your hand. Shuffle the rest into your deck afterward. Grass Cube 01 AQ AQ-124 Trainer - Technical Machine Uncommon Attach this card to 1 of your [G] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Grass Cube 01. | [G] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned. Healing Berry AQ AQ-125 Trainer - Pokemon Tool Uncommon Attach Healing Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool card attached to it. If that Pokemon is Knocked Out, discard this card. | At the end of any turn, if the Pokemon this card is attached to has 20 HP or less, remove 3 damage counters from that Pokemon and discard this card. Juggler AQ AQ-126 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Discard up to 2 basic Energy cards from your hand. If you discarded 1 basic Energy card, draw 3 cards. If you discarded 2 basic Energy cards, draw 5 cards. Lightning Cube 01 AQ AQ-127 Trainer - Technical Machine Uncommon Attach this card to 1 of your [L] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Lighting Cube 01. | [L] Discharge (40x) - Discard all [L] Energy cards attached to this Pokemon. Then, flip a number of coins equal to the number of Energy cards discarded that way. This attack does 40 damage times the number of heads. Memory Berry AQ AQ-128 Trainer - Pokemon Tool Uncommon Attach Memory Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | The Pokemon this card is attached to can use any attack from its Basic Pokemon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) If that Pokemon attacks, discard this card at the end of the turn. Metal Cube 01 AQ AQ-129 Trainer - Technical Machine Uncommon Attach this card to 1 of your [M] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Metal Cube 01. | [M] Metal Reversal (10) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Pokemon Fan Club AQ AQ-130 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. Pokemon Park AQ AQ-131 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. | Once during each player's turn, when that player attaches an Energy card from his or her hand to 1 of his or her Benched Pokemon, he or she removes 1 damage counter from that Pokemon. Psychic Cube 01 AQ AQ-132 Trainer - Technical Machine Uncommon Attach this card to 1 of your [P] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Psychic Cube 01. | [P] Psy Confuse - The Defending Pokemon is now Confused. Seer AQ AQ-133 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Look at the top 6 cards of your deck. Take all basic Energy cards you find there, show them to your opponent, and then put them into your hand. Shuffle your deck afterward. Super Energy Removal 2 AQ AQ-134 Trainer Uncommon Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Time Shard AQ AQ-135 Trainer - Pokemon Tool Uncommon Attach Time Shard to 1 of your Pokemon that doesn't already have a Pokemon Tool card attached to it. If that Pokemon is Knocked Out, discard this card. | If the Pokemon this card is attached to is Knocked Out by damage from the Defending Pokemon's attack during your opponent's turn, you may return up to 2 basic Energy cards attached to that Pokemon to your hand. Town Volunteers AQ AQ-136 Trianer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Take 5 Baby Pokemon, Basic Pokemon, Evolution, and/or basic Energy cards from your discard pile and then show them to your opponent. Shuffle them into your deck. Traveling Salesman AQ AQ-137 Trainer - Supporter Uncommon You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. when your turn ends, discard this card. | Search your deck for up to 2 Technical Machine and/or Pokemon Tool cards, show them to your opponent, and then put them into your hand. Shuffle your deck afterward. Undersea Ruins AQ AQ-138 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), that player may flip a coin. If heads, that player chooses 1 of his or her Evolved Pokemon in play and discards the top Evolution card from that Pokemon, devolving it. Power Plant AQ AQ-139 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each of his or her turns, a player may discard a basic Energy card from his or her hand. If that player does, he or she chooses a basic Energy card from his or her discard pile, shows it to his or her opponent, and then puts it into his or her hand. Water Cube 01 AQ AQ-140 Trainer - Technical Machine Uncommon Attach this card to 1 of your [W] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Water Cube 01. | [W] Splatter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness or Resistance. Weakness Guard AQ AQ-141 Trainer Uncommon Attach this card to 1 of your Pokemon. Discard it at the end of your opponent's next turn. | As long as this card is attached, this Pokemon has no Weakness. Darkness Energy (Special) AQ AQ-142 Special Energy Rare If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Wekaness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) AQ AQ-143 Special Energy Rare Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) Rainbow Energy AQ AQ-144 Special Energy Rare Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. Boost Energy AQ AQ-145 Special Energy Uncommon Boost Energy can be attached only to an Evolved Pokemon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides [C][C][C] Energy. The Pokemon Boost Energy is attached to can't retreat. If the Pokemon Boost Energy is attached to isn't an Evolved Pokemon, discard Boost Energy. Crystal Energy AQ AQ-146 Special Energy Uncommon Crystal Energy provides 1 Energy of all types (colors) of basic Energy cards attached to the Pokemon Crystal Energy is attached to. | If there are no basic Energy cards attached to the Pokemon Crystal Energy is attached to, Crystal Energy provides [C] Energy. Warp Energy AQ AQ-147 Special Energy Uncommon Warp Energy provides [C] Energy. When you attach this card from your hand to your Active Pokemon, switch that Pokemon with 1 of your Benched Pokemon. Kingdra (AQ-148) AQ AQ-148 Colorless Stage 2 - Seadra 110 Lightning 3 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [W], [L], or [P] basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn. | [W][W][L] Aquabomb (40) - Kingdra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.) | [P][P][L][C] Dual Burn (60) - Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra. Lugia (AQ) AQ AQ-149 Colorless Basic 80 Psychic 3 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [R], [W], or [P] basic Energy card from your hand to Lugia, Lugia's type (color) becomes the same as that Energy card type until the end of the turn. | [P][R] Psychic (10x) - This attack does 10 damag etimes th enumber of Energy cards attached to the Defending Pokemon. | [W][W][R][C] Steam Blast (50) - Discard an Energy card attached to Lugia. Nidoking (AQ-150) AQ AQ-150 Colorless Stage 2 - Nidorino 100 Grass 3 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [G], [L], or [F] basic Energy card from your hand to Nidoking, Nidoking's type (color) becomes the same as that Energy card type until the end of the turn. | [G][G][C] Poison Horn (20) - The Defending Pokemon is now Poisoned. | [L][L][F][F] Rolling Thunder (50) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.) Alakazam (SK) SK SK-H01 Psychic Stage 2 - Kadabra 100 Psychic 2 Rare Holo (Poke-POWER) Energy Jump - Once during your turn (before your attack), you may move an Energy card from 1 of your Pokemon to another of your Pokemon. This power can't be used if Alakazam is affected by a Special Condition. | [C][C][C] Psychic (30+) - This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Arcanine (SK) SK SK-H02 Fire Stage 1 - Growlithe 80 Water 2 Rare Holo (Poke-POWER) Energy Recharge - When you play Arcanine from your hand to evolve your Active Pokemon, you may flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to Arcanine. | [C] Shake (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [R][R][C] White Flames (70) - Discard all [R] Energy cards attached to Arcanine. Articuno (SK) SK SK-H03 Water Basic 80 Metal Fighting -30 2 Rare Holo (Poke-BODY) Water Immunity - You can't attach [W] Energy cards from your hand to Articuno. | [C] Freeze Solid (10) - If there are any [W] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Articuno. | [W][W][C][C] Ice Cyclone (50) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Pokemon in play. (Don't apply Weakness and Resistance for Benched Pokemon.) Beedrill (SK) SK SK-H04 Grass Stage 2 - Kakuna 80 Fire 0 Rare Holo (Poke-POWER) Venom Spray - When you play Beedrill from your hand to evolve your Active Pokemon, the Defending Pokemon is now Paralyzed and Poisoned. | [C][C] Needle Rush (10+) - Flip 4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3 heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this attack does 10 damage plus 90 more damage. Crobat (SK-6) SK SK-H05 Grass Stage 2 - Golbat 90 Psychic 0 Rare Holo (Poke-POWER) Carry Off - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Baby Pokemon, Basic Pokemon, or Evolution cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Crobat is affected by a Special Condition. | [G][C][C] Double Cross (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. IF both of them are tails, the Defending Pokemon is now Confused and Poisoned. Dewgong (SK) SK SK-H06 Water Stage 1 - Seel 80 Metal 2 Rare Holo [W][C] Freeze Lock (20) - Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to his or her Active Pokemon during his or her next turn. | [W][W][C][C] Crushing Ice (40+) - This attack does 40 damage plus 10 more damage for each [C] Energy in the Defending Pokemon's Retreat Cost. Damage is calculated using the Defending Pokemon's Retreat Cost after applying effects to the Retreat Cost. Flareon (SK) SK SK-H07 Fire Stage 1 - Eevee 70 Water 1 Rare Holo (Poke-BODY) Self-healing - Whenever you attach a [R] Energy card from your hand to Flareon, remove all Special Conditions affecting Flareon. | [R] Singe - The Defending Pokemon is now Burned. | [C][C][C] Burn Booster (40+) - Discard an Energy card attached to Flareon in order to use this attack. If the discarded card is a [R] Energy card, this attack does 40 damage plus 10 more damage. Forretress (SK-9) SK SK-H08 Metal Stage 1 - Pineco 70 Fire Grass -30 2 Rare Holo [C][C] Spinning Blow (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokemon. | [M][C][C] Scatterbomb (40) - Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokemon. For each tails, do 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Gengar (SK) SK SK-H09 Psychic Stage 2 - Haunter 100 Dark Fighting -30 2 Rare Holo (Poke-POWER) Manipulate - When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon. | [P][P][C][C] Hydrokinesis (40) - Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused. Gyarados (SK) SK SK-H10 Water Stage 1 - Magikarp 90 Lightning 2 Rare Holo (Poke-POWER) Flame Vapor - When you play Gyarados from your hand to evolve your Active Pokemon, you may flip 2 coins. For each heads, discard an Energy card attached to the Defending Pokemon. | [W][C][C][C] Dragon's Vengeance (50) - If Gyarados has 7 or more damage counters on it, this attack's base damage is 100. Houndoom (SK) SK SK-H11 Dark Stage 1 - Houndour 70 Fighting Psychic -30 1 Rare Holo [C][C] Ambush (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [D][C][C] Lonely Fang (30+) - This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokemon minus the number of your Benched Pokemon. (For example, if your opponent has 3 Benched Pokemon and you have 1, this attack will do 30 damage plus 40 more damage.) Jolteon (SK) SK SK-H12 Lightning Stage 1 - Eevee 70 Fighting 0 Rare Holo (Poke-BODY) Self-healing - Whenever you attach a [L] Energy card from your hand to Jolteon, remove all Special Conditions affecting Jolteon. | [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C][C] Thunderspark (40) - This attack does 10 damage to each Benched Pokemon with at least 1 Energy card attached to it (yours and your opponent's). Kabutops (SK-14) SK SK-H13 Fighting Stage 2 - Kabuto 90 Grass 2 Rare Holo (Poke-BODY) Primal Aura - As long as Kabutops is your Active Pokemon, neither player can play Basic Pokemon or Evolution cards from his or her hand to evolve Benched Pokemon. | [F][F][C] Dual Cut (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Ledian (SK) SK SK-H14 Grass Stage 1 - Ledyba 70 Fire 0 Rare Holo [C] Pollen Shield (10) - During your opponent's next turn, Ledian can't become affected by a Special Condition. (Any other effects of attacks, Poke-Powers, Poke-Bodies, and Trainer cards still happen.) | [G][G][C] Swift (50) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Machamp (SK) SK SK-H15 Fighting Stage 2 - Machoke 120 Psychic 2 Rare Holo (Poke-BODY) Immunity - Prevent all effects of your opponent's attacks done to Machamp. | [F][C] Drag Off (20) - Before doing damage, if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect. | [F][F][C][C] Hurricane Punch (30x) - Flip 4 coins. This attack does 30 damage times the number of heads. Magcargo (SK-17) SK SK-H16 Fire Stage 1 - Slugma 80 Water 3 Rare Holo [C][C] Eruption (20+) - Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage fo reach [R] Energy card discard in this way. | [R][R][C][C] Fire Stream (60) - Discard a [R] Energy card attached to Magcargo in order to use this attack. If your opponent has any Benched Pokemon, this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Magcargo (SK-18) SK SK-H17 Fighting Stage 1 - Slugma 80 Water 3 Rare Holo (Poke-POWER) Streaming Mantle - When you play Magcargo from your hand to evolve your Active Pokemon, you may discard the top 3 cards of your deck and then shuffle 3 basic Energy cards from your discard pile into your deck. If you do, your opponent does the same. | [F][C][C] Crushing Lava (40+) - You may discard a [R] or [F] basic Energy card attached to Magcargo. If you discard a [R] Energy card in this way, the Defending Pokemon is now Burned. If you discard a [F] Energy card in this way, this attack does 40 damage plus 20 more damage. Magneton (SK-19) SK SK-H18 Lightning Stage 1 - Magnemite 80 Fighting 1 Rare Holo (Poke-POWER) Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. | [L][C][C] Electric Blast (40) - You may discard all [L] Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 [L] Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 counters on another.) Magneton (SK-20) SK SK-H19 Metal Stage 1 - Magnemite 70 Fire Grass -30 2 Rare Holo [C][C] Bounce Off (20) - If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon. | [M][M][C] Magnetic Wave (30+) - This attack does 30 damage plus 10 damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.) Moltres (SK) SK SK-H20 Fire Basic 80 Water Fighting -30 2 Rare Holo (Poke-BODY) Fire Immunity - You can't attach [R] Energy cards from your hand to Moltres. | [C] Collect Fire (10) - If there are any [R] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Moltres. | [R][R][C][C] Burning Tail (60) - Flip a coin. If tails, discard a [R] Energy card attached to Moltres. Nidoqueen (SK) SK SK-H21 Grass Stage 2 - Nidorina 110 Psychic 3 Rare Holo (Poke-POWER) Evolution Helper - Once during your turn (before your attack), if Nidoqueen is on your Bench, you may search your deck for a card that evolves from your Active Pokemon and attach it to your Active Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. | [G][C][C] Double Claw (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Piloswine (SK-24) SK SK-H22 Water Stage 1 - Swinub 90 Metal 3 Rare Holo [W][C][C] Freezing Breath (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. | [F][C][C][C] Trample (40) - For each Benched Pokemon (yours and your opponent's), flip a coin. If head,s this attack does 20 damage ot that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Politoed (SK) SK SK-H23 Water Stage 2 - Poliwhirl 110 Lightning 2 Rare Holo [C] Sudden Growth - Attach any number of basic Energy cards from your hand to Politoed. | [W][C][C] Frog Hop (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. | [W][W][C][C][C] Energy Splash (70) - Move 2 [W] Energy cards attached to Politoed to 1 or 2 of your Benched Pokemon. (You may put both on the same Pokemon or 1 of each on 2 different Pokemon.) If you have no Benched Pokemon, ignore this effect. Poliwrath (SK) SK SK-H24 Fighting Stage 2 - Poliwhirl 110 Psychic 2 Rare Holo (Poke-POWER) Strange Spiral - Once during your turn (before your attack), if Poliwrath is your Active Pokemon, you may discard a basic Energy card attached to Poliwrath. If you do, the Defending Pokemon is now Confused. This power can't be used if Poliwrath is affected by a Special Condition. | [F][F][C] Spiral Punch (40+) - Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads. Raichu (SK) SK SK-H25 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare Holo [C][C] Zzzap - This attack does 20 damage to each Pokemon with a Poke-Body or Poke-Power (yours and your opponent's). (Don't apply Weakness or Resistance.) | [L][C][C] Lightning Storm (50) - Flip a coin. If tails, put 2 damage counters on Raichu. Raikou (SK) SK SK-H26 Lightning Basic 70 Fighting 1 Rare Holo (Poke-BODY) Pure Body - To attach a [L] Energy card from your hand to Raikou, you must discard an Energy card attached to Raikou. (Attach the [L] Energy, and then discard an Energy card from Raikou.) | [L][C][C] Lightning Sphere (40+) - You may flip a coin. If heads, discard all [L] Energy cards attached to Raikou. This attack does 40 damage plus 20 more damage for each Energy card discard in this way. Rhydon (SK) SK SK-H27 Fighting Stage 1 - Rhyhorn 90 Grass Lightning -30 2 Rare Holo [F][C][C] Stomp (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. | [F][F][C][C][C] Giant Tail (100) - Flip a coin. If tails, this attack does nothing. Starmie (SK-30) SK SK-H28 Psychic Stage 1 - Staryu 80 Psychic 1 Rare Holo [P] Energy Burst (10x) - Flip a coin. If heads, this attack does 10 damage times the number of Energy attached to Starmie and the Defending Pokemon. | [P][C][C] Star Back (40) - Attach a basic Energy card from your discard pile to 1 of your Pokemon. Steelix (SK) SK SK-H29 Metal Stage 1 - Onix 100 Fire Grass -30 4 Rare Holo (Poke-BODY) Rare Metal - All basic Energy cards attached to Steelix provide [M] Energy instead of their usual types. | [M][M][C] Squeeze (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Paralyzed. | [M][M][M][C] Metal Tail (40) - Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing. Umbreon (SK) SK SK-H30 Dark Stage 1 - Eevee 70 Fighting Psychic -30 1 Rare Holo (Poke-BODY) Dark Gaze - As long as Umbreon is your Active Pokemon, Benched Pokemon (yours and your opponent's) can't use Poke-Powers. | [D][C] Sharp Claws (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. Vaporeon (SK) SK SK-H31 Water Stage 1 - Eevee 70 Lightning 1 Rare Holo (Poke-BODY) Self-healing - Whenever you attach a [W] Energy card from your hand to Vaporeon, remove all Special Conditions affecting Vaporeon. | [C][C] Hypnosplash (10) - The Defending Pokemon is now Asleep. | [W][C][C] Aqua Trick (40) - If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect. Xatu (SK) SK SK-H32 Psychic Stage 1 - Natu 80 Psychic 1 Rare Holo (Poke-BODY) Synchronicity - You may attach any Technical Machine to Xatu. | [C][C][C] Warp Hole (30) - Flip a coin. If heads, choose a card from your discard pile and put it on top of your deck. Aerodactyl (SK) SK SK-001 Fighting Stage 1 - Mysterious Fossil 70 Water 1 Rare (Poke-POWER) Ancient Wind - Once during your turn (before your attack), if Aerodactyl is your Active Pokemon, you may ignore all Poke-Bodies until the end of your turn. This power can't be used if Aerodactyl is affected by a Special Condition. | [F][C] Rising Lunge (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Alakazam (SK) SK SK-002 Psychic Stage 2 - Kadabra 100 Psychic 2 Rare (Poke-POWER) Energy Jump - Once during your turn (before your attack), you may move an Energy card from 1 of your Pokemon to another of your Pokemon. This power can't be used if Alakazam is affected by a Special Condition. | [C][C][C] Psychic (30+) - This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Arcanine (SK) SK SK-003 Fire Stage 1 - Growlithe 80 Water 2 Rare (Poke-POWER) Energy Recharge - When you play Arcanine from your hand to evolve your Active Pokemon, you may flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to Arcanine. | [C] Shake (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. | [R][R][C] White Flames (70) - Discard all [R] Energy cards attached to Arcanine. Articuno (SK) SK SK-004 Water Basic 80 Metal Fighting -30 2 Rare (Poke-BODY) Water Immunity - You can't attach [W] Energy cards from your hand to Articuno. | [C] Freeze Solid (10) - If there are any [W] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Articuno. | [W][W][C][C] Ice Cyclone (50) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your Pokemon in play. (Don't apply Weakness and Resistance for Benched Pokemon.) Beedrill (SK) SK SK-005 Grass Stage 2 - Kakuna 80 Fire 0 Rare (Poke-POWER) Venom Spray - When you play Beedrill from your hand to evolve your Active Pokemon, the Defending Pokemon is now Paralyzed and Poisoned. | [C][C] Needle Rush (10+) - Flip 4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3 heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this attack does 10 damage plus 90 more damage. Crobat (SK-6) SK SK-006 Grass Stage 2 - Golbat 90 Psychic 0 Rare (Poke-POWER) Carry Off - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Baby Pokemon, Basic Pokemon, or Evolution cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Crobat is affected by a Special Condition. | [G][C][C] Double Cross (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. IF both of them are tails, the Defending Pokemon is now Confused and Poisoned. Dewgong (SK) SK SK-007 Water Stage 1 - Seel 80 Metal 2 Rare [W][C] Freeze Lock (20) - Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to his or her Active Pokemon during his or her next turn. | [W][W][C][C] Crushing Ice (40+) - This attack does 40 damage plus 10 more damage for each [C] Energy in the Defending Pokemon's Retreat Cost. Damage is calculated using the Defending Pokemon's Retreat Cost after applying effects to the Retreat Cost. Flareon (SK) SK SK-008 Fire Stage 1 - Eevee 70 Water 1 Rare (Poke-BODY) Self-healing - Whenever you attach a [R] Energy card from your hand to Flareon, remove all Special Conditions affecting Flareon. | [R] Singe - The Defending Pokemon is now Burned. | [C][C][C] Burn Booster (40+) - Discard an Energy card attached to Flareon in order to use this attack. If the discarded card is a [R] Energy card, this attack does 40 damage plus 10 more damage. Forretress (SK-9) SK SK-009 Metal Stage 1 - Pineco 70 Fire Grass -30 2 Rare [C][C] Spinning Blow (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch Forretress with 1 of your Benched Pokemon. | [M][C][C] Scatterbomb (40) - Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokemon. For each tails, do 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Gengar (SK) SK SK-010 Psychic Stage 2 - Haunter 100 Dark Fighting -30 2 Rare (Poke-POWER) Manipulate - When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon. | [P][P][C][C] Hydrokinesis (40) - Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused. Gyarados (SK) SK SK-011 Water Stage 1 - Magikarp 90 Lightning 2 Rare (Poke-POWER) Flame Vapor - When you play Gyarados from your hand to evolve your Active Pokemon, you may flip 2 coins. For each heads, discard an Energy card attached to the Defending Pokemon. | [W][C][C][C] Dragon's Vengeance (50) - If Gyarados has 7 or more damage counters on it, this attack's base damage is 100. Houndoom (SK) SK SK-012 Dark Stage 1 - Houndour 70 Fighting Psychic -30 1 Rare [C][C] Ambush (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [D][C][C] Lonely Fang (30+) - This attack does 30 damage plus 20 damage times the number of your opponent's Benched Pokemon minus the number of your Benched Pokemon. (For example, if your opponent has 3 Benched Pokemon and you have 1, this attack will do 30 damage plus 40 more damage.) Jolteon (SK) SK SK-013 Lightning Stage 1 - Eevee 70 Fighting 0 Rare (Poke-BODY) Self-healing - Whenever you attach a [L] Energy card from your hand to Jolteon, remove all Special Conditions affecting Jolteon. | [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C][C] Thunderspark (40) - This attack does 10 damage to each Benched Pokemon with at least 1 Energy card attached to it (yours and your opponent's). Kabutops (SK-14) SK SK-014 Fighting Stage 2 - Kabuto 90 Grass 2 Rare (Poke-BODY) Primal Aura - As long as Kabutops is your Active Pokemon, neither player can play Basic Pokemon or Evolution cards from his or her hand to evolve Benched Pokemon. | [F][F][C] Dual Cut (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Ledian (SK) SK SK-015 Grass Stage 1 - Ledyba 70 Fire 0 Rare [C] Pollen Shield (10) - During your opponent's next turn, Ledian can't become affected by a Special Condition. (Any other effects of attacks, Poke-Powers, Poke-Bodies, and Trainer cards still happen.) | [G][G][C] Swift (50) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Machamp (SK) SK SK-016 Fighting Stage 2 - Machoke 120 Psychic 2 Rare (Poke-BODY) Immunity - Prevent all effects of your opponent's attacks done to Machamp. | [F][C] Drag Off (20) - Before doing damage, if your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. If your opponent has no Benched Pokemon, ignore this effect. | [F][F][C][C] Hurricane Punch (30x) - Flip 4 coins. This attack does 30 damage times the number of heads. Magcargo (SK-17) SK SK-017 Fire Stage 1 - Slugma 80 Water 3 Rare [C][C] Eruption (20+) - Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage fo reach [R] Energy card discard in this way. | [R][R][C][C] Fire Stream (60) - Discard a [R] Energy card attached to Magcargo in order to use this attack. If your opponent has any Benched Pokemon, this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Magcargo (SK-18) SK SK-018 Fighting Stage 1 - Slugma 80 Water 3 Rare (Poke-POWER) Streaming Mantle - When you play Magcargo from your hand to evolve your Active Pokemon, you may discard the top 3 cards of your deck and then shuffle 3 basic Energy cards from your discard pile into your deck. If you do, your opponent does the same. | [F][C][C] Crushing Lava (40+) - You may discard a [R] or [F] basic Energy card attached to Magcargo. If you discard a [R] Energy card in this way, the Defending Pokemon is now Burned. If you discard a [F] Energy card in this way, this attack does 40 damage plus 20 more damage. Magneton (SK-19) SK SK-019 Lightning Stage 1 - Magnemite 80 Fighting 1 Rare (Poke-POWER) Attract Energy - When you play Magneton from your hand to evolve 1 of your Pokemon, you may move any number of basic Energy cards attached to your other Pokemon to Magneton. | [L][C][C] Electric Blast (40) - You may discard all [L] Energy cards attached to Magneton when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokemon in the way you like. (For example, if you discard 3 [L] Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokemon and 2 counters on another.) Magneton (SK-20) SK SK-020 Metal Stage 1 - Magnemite 70 Fire Grass -30 2 Rare [C][C] Bounce Off (20) - If Magneton and the Defending Pokemon don't have the same number of Energy cards attached to them, the player controlling the Active Pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokemon with his or her Active Pokemon. | [M][M][C] Magnetic Wave (30+) - This attack does 30 damage plus 10 damage times the number of your Benched Pokemon minus the number of your opponent's Benched Pokemon. (For example, if your opponent has 1 Benched Pokemon and you have 3, this attack will do 30 damage plus 20 more damage.) Moltres (SK) SK SK-021 Fire Basic 80 Water Fighting -30 2 Rare (Poke-BODY) Fire Immunity - You can't attach [R] Energy cards from your hand to Moltres. | [C] Collect Fire (10) - If there are any [R] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Moltres. | [R][R][C][C] Burning Tail (60) - Flip a coin. If tails, discard a [R] Energy card attached to Moltres. Nidoqueen (SK) SK SK-022 Grass Stage 2 - Nidorina 110 Psychic 3 Rare (Poke-POWER) Evolution Helper - Once during your turn (before your attack), if Nidoqueen is on your Bench, you may search your deck for a card that evolves from your Active Pokemon and attach it to your Active Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. | [G][C][C] Double Claw (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Omastar (SK) SK SK-023 Water Stage 2 - Omanyte 90 Lightning 2 Rare (Poke-BODY) Primal Stare - As long as Omastar is your Active Pokemon, your opponent can't play Basic Pokemon or Evolution cards from his or her hand to evolve his or her Active Pokemon. | [W][W][C] Spook (50) - The Defending Pokemon can't retreat during your opponent's next turn. Piloswine (SK-24) SK SK-024 Water Stage 1 - Swinub 90 Metal 3 Rare [W][C][C] Freezing Breath (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. | [F][C][C][C] Trample (40) - For each Benched Pokemon (yours and your opponent's), flip a coin. If head,s this attack does 20 damage ot that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Politoed (SK) SK SK-025 Water Stage 2 - Poliwhirl 110 Lightning 2 Rare [C] Sudden Growth - Attach any number of basic Energy cards from your hand to Politoed. | [W][C][C] Frog Hop (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. | [W][W][C][C][C] Energy Splash (70) - Move 2 [W] Energy cards attached to Politoed to 1 or 2 of your Benched Pokemon. (You may put both on the same Pokemon or 1 of each on 2 different Pokemon.) If you have no Benched Pokemon, ignore this effect. Poliwrath (SK) SK SK-026 Fighting Stage 2 - Poliwhirl 110 Psychic 2 Rare (Poke-POWER) Strange Spiral - Once during your turn (before your attack), if Poliwrath is your Active Pokemon, you may discard a basic Energy card attached to Poliwrath. If you do, the Defending Pokemon is now Confused. This power can't be used if Poliwrath is affected by a Special Condition. | [F][F][C] Spiral Punch (40+) - Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads. Raichu (SK) SK SK-027 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare [C][C] Zzzap - This attack does 20 damage to each Pokemon with a Poke-Body or Poke-Power (yours and your opponent's). (Don't apply Weakness or Resistance.) | [L][C][C] Lightning Storm (50) - Flip a coin. If tails, put 2 damage counters on Raichu. Raikou (SK) SK SK-028 Lightning Basic 70 Fighting 1 Rare (Poke-BODY) Pure Body - To attach a [L] Energy card from your hand to Raikou, you must discard an Energy card attached to Raikou. (Attach the [L] Energy, and then discard an Energy card from Raikou.) | [L][C][C] Lightning Sphere (40+) - You may flip a coin. If heads, discard all [L] Energy cards attached to Raikou. This attack does 40 damage plus 20 more damage for each Energy card discard in this way. Rhydon (SK) SK SK-029 Fighting Stage 1 - Rhyhorn 90 Grass Lightning -30 2 Rare [F][C][C] Stomp (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. | [F][F][C][C][C] Giant Tail (100) - Flip a coin. If tails, this attack does nothing. Starmie (SK-30) SK SK-030 Psychic Stage 1 - Staryu 80 Psychic 1 Rare [P] Energy Burst (10x) - Flip a coin. If heads, this attack does 10 damage times the number of Energy attached to Starmie and the Defending Pokemon. | [P][C][C] Star Back (40) - Attach a basic Energy card from your discard pile to 1 of your Pokemon. Steelix (SK) SK SK-031 Metal Stage 1 - Onix 100 Fire Grass -30 4 Rare (Poke-BODY) Rare Metal - All basic Energy cards attached to Steelix provide [M] Energy instead of their usual types. | [M][M][C] Squeeze (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Paralyzed. | [M][M][M][C] Metal Tail (40) - Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing. Umbreon (SK) SK SK-032 Dark Stage 1 - Eevee 70 Fighting Psychic -30 1 Rare (Poke-BODY) Dark Gaze - As long as Umbreon is your Active Pokemon, Benched Pokemon (yours and your opponent's) can't use Poke-Powers. | [D][C] Sharp Claws (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. Vaporeon (SK) SK SK-033 Water Stage 1 - Eevee 70 Lightning 1 Rare (Poke-BODY) Self-healing - Whenever you attach a [W] Energy card from your hand to Vaporeon, remove all Special Conditions affecting Vaporeon. | [C][C] Hypnosplash (10) - The Defending Pokemon is now Asleep. | [W][C][C] Aqua Trick (40) - If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect. Wigglytuff (SK) SK SK-034 Colorless Stage 1 - Jigglypuff 70 Fighting 1 Rare (Poke-POWER) Good Neighbor - Once during your turn (before your attack), if Wigglytuff is on your Bench, you may flip a coin. If heads, each player removes up to 2 damage counters from his or her Active Pokemon. This power can't be used if you have already used another Wigglytuff's Good Neighbor Poke-Power this turn. | [C][C] Do the Wave (10x) - Flip a coin. If heads, this attack does 10 damage times the number of Pokemon you have in play. Xatu (SK) SK SK-035 Psychic Stage 1 - Natu 80 Psychic 1 Rare (Poke-BODY) Synchronicity - You may attach any Technical Machine to Xatu. | [C][C][C] Warp Hole (30) - Flip a coin. If heads, choose a card from your discard pile and put it on top of your deck. Electrode (SK) SK SK-036 Lightning Stage 1 - Voltorb 70 Fighting 1 Uncommon [C][C] Plasma (20) - If there are any [L] Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Electrode. | [L][L][C][C] Selfdestruct (100) - This attack does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Electrode does 100 damage to itself. Kabuto (SK) SK SK-037 Fighting Stage 1 - Mysterious Fossil 50 Grass 1 Uncommon (Poke-BODY) Thick Shell - All damage done by attacks to Kabuto from Evolved Pokemon is reduced by 10 (after applying Weakness and Resistance). | [F][C] Scratch (30) Machoke (SK) SK SK-038 Fighting Stage 1 - Machop 80 Psychic 1 Uncommon [C] Focus Energy - During your next turn, Machoke's Mega Punch attack's base damage is 80. | [F][C][C] Mega Punch (40) Misdreavus (SK) SK SK-039 Psychic Basic 50 Dark Fighting -30 1 Uncommon [P] Hypnoblast (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][C] Gift of Spite - Count the number of your Pokemon in play with damage counters on them. Put that many damage counters on the Defending Pokemon. Noctowl (SK) SK SK-040 Colorless Stage 1 - Hoothoot 70 Lightning Fighting -30 0 Uncommon (Poke-POWER) Investigate - Once during your turn (before your attack), you may look at the top 2 cards of any player's deck or at up to 2 of any player's Prizes. Put any cards you looked at back in the same order. This power can't be used if Noctowl is affected by a Special Condition. | [C][C] Triple Smash (10+) - Flip 3 coins. THis attack does 10 damage plus 10 more damage for each heads. Omanyte (SK) SK SK-041 Water Stage 1 - Mysterious Fossil 60 Lightning 1 Uncommon [C] Water of Evolution - Put an Omastar from your hand onto Omanyte. This counts as evolving Omanyte. | [W][C] Drag Off (20) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Persian (SK) SK SK-042 Colorless Stage 1 - Meowth 70 Fighting 0 Uncommon [C][C] Surprise Slash (20) - Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. | [C][C] Lunge (50) - Flip a coin. If tails, this attack does nothing. Piloswine (SK-43) SK SK-043 Fighting Stage 1 - Swinub 80 Grass Lightning -30 3 Uncommon [F][C][C] Impaling Tusk (40) | [F][F][C][C] Continuous Charge (30+) - Flip 4 coins. This attack does 30 damage plus 20 more damage for each heads. Put a damage counter on Piloswine for each heads. Starmie (SK-44) SK SK-044 Water Stage 1 - Staryu 70 Lightning 1 Uncommon [W] Water Gun (10+) - This attack does 10 damage plus 20 more damage for each [W] Energy attached to Starmie but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | [C][C][C] Core Blast (30+) - This attack does 30 damage plus 20 more damage for each SPecial ENergy card attached to the Defending Pokemon. Wobbuffet (SK) SK SK-045 Psychic Basic 70 Psychic 2 Uncommon (Poke-BODY) Mirror Coat - If Wobbuffet becomes Poisoned or Burned by the Defending Pokemon's attack during your opponent's turn, the Defending Pokemon becomes affected by the same Special Condition. | [P][C] Return Attack (10x) - Flip 2 coins. If either is heads, this attack does 10 damage times the number of damage counters on Wobbuffet. Abra (SK) SK SK-046 Psychic Basic 40 Psychic 1 Common (Poke-BODY) Psychoflow - As long as there is a [P] Energy card attached to Abra, its Retreat Cost is 0. | [C][C] Headbutt (20) Buried Fossil (SK) SK SK-047 Colorless Basic 30 1 Common Evolves into Omanyte, Kabuto, Aerodactyl - You may play a Pokemon card that evolves from Mysterious Fossil on top of Buried Fossil. (This counts as evolving Buried Fossil.) Buried Fossil can't be affected by Special Conditions. | (Poke-POWER) Reconstruction - Once during your turn (before your attack), if you have a basic Energy card in your hand, you may search your deck for an Omanyte or Kabuto card, show it to your opponent, and put it into your hand. Then put a basic Energy card from your hand into your deck. Shuffle your deck afterward. Cleffa (SK) SK SK-048 Colorless Baby 30 1 Common Evolves into Clefairy - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [C] Energy Recycle - Shuffle a basic Energy card from your discard pile into your deck. Delibird (SK) SK SK-049 Water Basic 50 Metal 1 Common [C] Limited Delivery - Search your deck for a Technical Machine or Pokemon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [W][C] Kick Away (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) Diglett (SK) SK SK-050 Fighting Basic 40 Grass Lightning -30 1 Common [F] Burrow (10) - Flip a coin. If heads, prevent all damage done by attacks to Diglett during your opponent's next turn. (Any other effects of attacks still happen.) Ditto (SK) SK SK-051 Colorless Basic 50 Fighting 1 Common (Poke-BODY) Prismatic Body - Each basic Energy card attached to Ditto provides every type of Energy but provides only 1 Energy at a time. | [C] Copy - Choose 1 of the Defending Pokemon's attacks. Copy copies that attack. This attack does nothing if Ditto doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) Dugtrio (SK) SK SK-052 Fighting Stage 1 - Diglett 70 Grass Lightning -30 1 Common [F][C] Burrow (20) - Flip a coin. If heads, prevent all damage done by attacks to Dugtrio during your opponent's next turn. (Any other effects of attacks still happen.) | [C][C][C] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness or Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dunsparce (SK) SK SK-053 Colorless Basic 40 Fighting 1 Common (Poke-BODY) Slippery Skin - As long as the Defending Pokemon is an Evolved Pokemon, Dunsparce's Retreat Cost is 0. | [C] Tail Shake (10) - The Defending Pokemon is now Asleep. Eevee (SK) SK SK-054 Colorless Basic 50 Fighting 1 Common [C] Smash Kick (10) | [C][C] Take Down (30) - Eevee does 10 damage to itself. Farfetch'd (SK) SK SK-055 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Whirlwind - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [C] Leek Rush (10x) - Flip a coin until the get tails. This attack does 10 damage times the number of heads. Forretress (SK-56) SK SK-056 Grass Stage 1 - Pineco 70 Fire 2 Common (Poke-BODY) Exoskeleton - All damage done by attacks to Forretress is reduced by 10 (after applying Weakness and Resistance). | [G][C] Shell Rupture - This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][G][C] Double Spin (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Gastly (SK) SK SK-057 Psychic Basic 50 Dark Fighting -30 1 Common [P] Haunt - Put a damage counter on the Defending Pokemon. Girafarig (SK) SK SK-058 Psychic Basic 60 Psychic 1 Common [P] Energy Patch - Take a basic Energy card attached to 1 of your Pokemon and attach it to another of your Pokemon. | [P][C] Syncroblast (40) - If Girafarig and the Defending Pokemon don't have the same number of Energy cards attached to them, this attack's base damage is 10 instead of 40. Gligar (SK) SK SK-059 Fighting Basic 60 Grass 1 Common [F] Irongrip (10) | [F][C] Sharp Stinger (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed. Golbat (SK) SK SK-060 Grass Stage 1 - Zubat 70 Psychic 1 Common [G][C] Poison Sound Wave - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Poisoned. | [C][C][C] Strength in Numbers (30+) - This attack does 30 damage plus 10 more damage for each Zubat, Golbat, and Crobat on your Bench. Granbull (SK) SK SK-061 Colorless Stage 1 - Snubbull 80 Fighting 1 Common [C][C] Fling (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | [C][C][C][C] Mega Punch (50) Growlithe (SK) SK SK-062 Fire Basic 50 Water 1 Common [R] Flare (10) | [C][C] Double Kick (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Haunter (SK) SK SK-063 Psychic Stage 1 - Gastly 70 Dark Fighting -30 1 Common [C][C] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. | [P][C][C] Shadow Hand (30) - You may discard up to 2 cards from your hand. If you do, draw that many cards. Heracross (SK) SK SK-064 Grass Basic 60 Fire 1 Common [C][C] Slash (20) | [G][C][C] Angry Horn (30) - If there are 4 or more damage counters on Heracross, this attack's base damage is 50 instead of 30. Hoothoot (SK) SK SK-065 Colorless Basic 40 Lightning Fighting -30 1 Common [C] Hypnosis - The Defending Pokemon is now Asleep. | [C] Eerie Light - Flip a coin. If heads, the Defending Pokemon is now Confused. Houndour (SK) SK SK-066 Fire Basic 50 Water 1 Common [C] Retaliate (10x) - This attack does 10 damage times the number of damage counters on Hondour. | [R] Fireworks (20) - Flip a coin. If tails, discard a [R] Energy card attached to Houndour. Igglybuff (SK) SK SK-067 Colorless Baby 30 1 Common Evolves into Jigglypuff - If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [C] Energy Heal - Choose 1 of your Pokemon with an Energy card attached to it. Remove 1 damage counter from that Pokemon. Jigglypuff (SK) SK SK-068 Colorless Basic 50 Fighting 1 Common [C] Nap - Remove 1 damage counter from Jigglypuff. | [C][C] Lullaby (10) - The Defending Pokemon is now Asleep. Kadabra (SK) SK SK-069 Psychic Stage 1 - Abra 70 Psychic 1 Common [C] Nightmare (10) - The Defending Pokemon is now Asleep. | [P][C][C] Mind Shock (40) - Don't apply Weakness and Resistance. Kakuna (SK) SK SK-070 Grass Stage 1 - Weedle 70 Fire 2 Common (Poke-BODY) Exoskeleton - All damage done by attacks to Kakuna is reduced by 10 (after applying Weakness and Resistance). | [G] Poisonpowder - The Defending Pokemon is now Poisoned. Lapras (SK) SK SK-071 Water Basic 60 Metal 2 Common [C][C] Assist - Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [W][W][C] Hypnoblast (30) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Ledyba (SK-72) SK SK-072 Grass Basic 40 Lightning Fighting -30 1 Common [C] Teary Eyes - During your opponent's next turn, any damage done to Ledyba by attacks is reduced by 20. | [G] Quick Turn (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Ledyba (SK-73) SK SK-073 Grass Basic 50 Fire 1 Common [G] Gnaw (10) | [C][C] Slam (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Machop (SK) SK SK-074 Fighting Basic 50 Psychic 1 Common [C] Smash Punch (20) - Flip a coin. If tails, this attack does nothing. | [F][C] Fling (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) Magikarp (SK) SK SK-075 Water Basic 30 Lightning 1 Common [C] Signs of Evolution - Flip a coin. If heads, search your deck for a card that evolves from Magikarp, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [W] Splash (10) Magnemite (SK) SK SK-076 Lightning Basic 40 Fighting 1 Common [C] Thunder Wave - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L] Magnetic Lines (10) - If the Defending Pokemon has any basic Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokemon. If your opponent has no Benched Pokemon, ignore this effect. Mantine (SK) SK SK-077 Water Basic 60 Lightning Fighting -30 2 Common [W] Fin Smack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [W][C][C] Aqua Sonic (30) - Don't apply Resistance. Meowth (SK) SK SK-078 Colorless Basic 40 Fighting 1 Common [C] Sudden Swipe (10) - Flip a coin. If heads, look at your opponent's hand. If he or she has any Energy cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. Murkrow (SK) SK SK-079 Dark Basic 50 Fighting Psychic -30 1 Common [D] Evil Eye - Choose 1 of your opponent's Pokemon. Put a damage counter on that Pokemon. | [C][C] Blindside - Choose 1 of your opponent's Pokemon that has a damage counter on it. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance. Natu (SK) SK SK-080 Psychic Basic 50 Psychic 1 Common [P] Foresight - Look at the top 3 cards of either player's deck and rearrange them as you like. | [C][C] Removal Beam (10) - If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. Nidoran [F] (SK-81) SK SK-081 Grass Basic 50 Psychic 1 Common [C] Call for Family - Search your deck for a Basic Pokemon card named Nidoran [M] or Nidoran [F] and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | [G] Scratch (10) Nidoran [F] (SK-82) SK SK-082 Grass Basic 50 Psychic 1 Common [C][C] Poison Sting (10) - The Defending Pokemon is now Poisoned. Nidorina (SK) SK SK-083 Grass Stage 1 - Nidoran [F] 80 Psychic 2 Common [C][C] Tackle (20) | [G][C][C] Poison Claws (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Pikachu (SK) SK SK-084 Lightning Basic 50 Fighting 1 Common [C][C] Max Voltage (20+) - Discard all [L] Energy cards attached to Pikachu. This attack does 20 damage plus 10 more damage for each Energy card discarded in this way. Pineco (SK-85) SK SK-085 Grass Basic 40 Fire 1 Common [C] Surprise Attack (20) - Flip a coin. If tails, this attack does nothing. Pineco (SK-86) SK SK-086 Grass Basic 50 Fire 1 Common [G][C] Double-edge (30) - Pineco does 10 damage to itself. Poliwag (SK) SK SK-087 Water Basic 40 Lightning 1 Common [W] Sleep Bubble (10) - The Defending Pokemon is now Asleep. | [C][C] Doubleslap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Poliwhirl (SK) SK SK-088 Water Stage 1 - Poliwag 70 Lightning 1 Common [C] Twiddle - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep. | [C][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Raticate (SK) SK SK-089 Colorless Stage 1 - Rattata 70 Fighting 1 Common [C] Scratch (20) | [C][C] Continuous Bite (10+) - Flip 3 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 30 more damage. If you get 3 heads, this attack does 10 damage plus 60 more damage. Rattata (SK) SK SK-090 Colorless Basic 30 Fighting 1 Common [C] Call for Friends - Search your deck for a Baby Pokemon or Basic Pokemon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | [C] Body Slam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Rhyhorn (SK) SK SK-091 Fighting Basic 60 Grass Lightning -30 2 Common [C] Horn Attack (10) | [F][C] Retaliate (10x) - This aattack does 10 damage times the number of damage counters on Rhyhorn. Sandshrew (SK) SK SK-092 Fighting Basic 40 Grass Lightning -30 1 Common [C] Double Scratch (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Wekaness and Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) Sandslash (SK) SK SK-093 Fighting Stage 1 - Sandshrew 70 Grass Lightning -30 1 Common [F][C] Sand Trap (10) - If your opponent has any Benched Pokemon, choose up to 2 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Poison Needle Rush (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. If you get at least 1 heads, the Defending Pokemon is now Poisoned. Seel (SK-94) SK SK-094 Water Basic 50 Lightning 1 Common [W] Cold Breath (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Seel (SK-95) SK SK-095 Water Basic 50 Lightning 1 Common [C] Double Headbutt (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [W][C] Ice Beam (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Shuckle (SK) SK SK-096 Grass Basic 30 Fire 2 Common (Poke-BODY) Vase Body - All damage done by attacks to Shuckle is reduced by 20 (after applying Weakness and Resistance). | [G][C] Poisonous Saliva (10) - The Defending Pokemon is now Poisoned. Skarmory (SK) SK SK-097 Metal Basic 60 Fire Grass -30 2 Common [C] Double Peck (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [M][C][C] Spinning Head (30) - Flip a coin. If heads, switch Skarmory with 1 of your Benched Pokemon. Slugma (SK-98) SK SK-098 Fire Basic 50 Water 2 Common [C] Tackle (10) | [R] Scorching Lava - Discard a [R] Energy card attached to Slugma in order to use this attack. The Defending Pokemon is now Burned. Slugma (SK-99) SK SK-099 Fire Basic 50 Water 2 Common [R][C] Singe (10) - The Defending Pokemon is now Burned. Snorlax (SK) SK SK-100 Colorless Basic 80 Fighting 3 Common (Poke-POWER) Lolling About - Once during your turn (before your attack), if Snorlax is your Active Pokemon, you may remove 1 damage counter from Snorlax. Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition. | [C][C][C] Continuous Tumble (30x) - Flip a coin until you get tails. This attack does 30 damage times the number of heads. Snubbull (SK) SK SK-101 Colorless Basic 50 Fighting 1 Common [C] Scary Face - Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokemon can't attack or retreat. | [C][C] Bite (20) Stantler (SK) SK SK-102 Colorless Basic 60 Fighting 1 Common [C] Threaten - Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. | [C][C] Antler Swipe - Flip a coin. If heads, this attack does 20 damage to the Defending Pokemon (don't apply Weakness or Resistance). If tails and your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Staryu (SK-103) SK SK-103 Water Basic 40 Lightning 1 Common [C] Energy Healing - Remove 2 damage counters from Staryu for each Energy attached to it. If it has fewer damage counters than that, remove all of them. | [W] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Staryu (SK-104) SK SK-104 Water Basic 50 Lightning 1 Common [C] Slap (10) | [W][C] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Sunflora (SK) SK SK-105 Grass Stage 1 - Sunkern 70 Fire Water -30 1 Common [G][C] Energy Plant - Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. | [G][C][C] Trip Over (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage. Sunkern (SK) SK SK-106 Grass Basic 40 Fire Water -30 1 Common [C] Rollout (10) | [G] Blot (10) - If there are any damage counters on Sunkern, remove 1 of them. Swinub (SK-107) SK SK-107 Water Basic 50 Metal 1 Common [C] Ram (10) | [W] Freezing Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. Swinub (SK-108) SK SK-108 Fighting Basic 50 Grass Lightning -30 1 Common [F] Mud Slap (10) | [C][C] Overrun (10) - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Teddiursa (SK) SK SK-109 Colorless Basic 40 Fighting 1 Common [C] Surprise Attack (20) - Flip a coin. If tails, this attack does nothing. | [C][C] Rage (10+) - This attack does 10 damage plus 10 more damage fo reach damage counter on Teddiursa. Ursaring (SK) SK SK-110 Colorless Stage 1 - Teddiursa 80 Fighting 2 Common [C][C][C] Bear Hug (30) - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C][C][C] Rend (40+) - If the Defending Pokemon already has any damage counters on it, this attack does 40 damage plus 20 more damage. If not, this attack does 40 damage. Venomoth (SK) SK SK-111 Grass Stage 1 - Venonat 70 Fire 0 Common [C][C] Healing Dust - Flip 2 coins. For each heads, remove 1 damage counter from each of your Pokemon. If a Pokemon has fewer damage counters than the number of heads, remove all of them. | [G][C][C] Miracle Powder (30) - Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokemon is now affected by that Special Condtion. Venonat (SK) SK SK-112 Grass Basic 50 Fire 1 Common [C] Double Spin (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [G][C] Supersonic (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Voltorb (SK) SK SK-113 Lightning Basic 50 Fighting 1 Common [L] Magnetic Pull - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [L][C] Spin Tackle (30) - Voltorb does 10 damage to itself. Weedle (SK-114) SK SK-114 Grass Basic 40 Fire 1 Common [G] Fury Attack (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Weedle (SK-115) SK SK-115 Grass Basic 50 Fire 1 Common [C] Entangling Thread - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Poison Horn - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Yanma (SK) SK SK-116 Grass Basic 60 Lightning Fighting -30 1 Common [G][C] Agility (10) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Yanma. | [G][C][C] Triple Smash (20+) - Flip 3 coins. This attack does 20 damage plus 10 more damage for each heads. Zubat (SK-117) SK SK-117 Grass Basic 40 Lightning Fighting -30 1 Common [C] Sound Waves - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G] Flitter - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) Zubat (SK-118) SK SK-118 Grass Basic 50 Psychic 1 Common [C] Wing Attack (10) | [G][C] Poison Spray (10) - The Defending Pokemon is now Poisoned. Ancient Ruins SK SK-119 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before he or she attacks), if he or she has not played a Supporter card, that player may reveal his or her hand to his or her opponent. If that player reveals his or her hand and there is no Supporter card there, that player draws a card. Relic Hunter SK SK-120 Trainer - Supporter Uncommon You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 Supporter and/or Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Apricorn Maker SK SK-121 Trainer - Supporter Uncommon You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Search your deck for up to 2 Trainer cards with Ball in their names, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Crystal Shard SK SK-122 Trainer - Pokemon Tool Uncommon Attach Crystal Shard to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as Crystal Shard is attached to a Pokemon, that Pokemon's type is [C]. If that Pokemon attacks, discard this card at the end of the turn. Desert Shaman SK SK-123 Trainer - Supporter Uncommon You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Shuffle your hand into your deck and draw up to 4 cards. Your opponent does the same. Fast Ball SK SK-124 Trainer Uncommon Reveal cards from your deck until you reveal an Evolution card. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal an Evolution card, shuffle all the revealed cards back into your deck.) Fisherman SK SK-125 Trainer - Supporter Uncommon You can play only 1 Suppoter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose 4 basic Energy cards from your discard pile (if there are fewer basic Energy cards than that, take all of them), show them to your opponent, and put them into your hand. Friend Ball SK SK-126 Trainer Uncommon Choose 1 of your opponent's Pokemon. Search your deck for a Baby Pokemon, Basic Pokemon, or Evolution card of the same type (color), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Hyper Potion SK SK-127 Trainer Uncommon Choose 1 of your Pokemon. Discard 1 or 2 basic Energy cards attached to that Pokemon. If you discarded 1 Energy card, remove up to 3 damage counters from that Pokemon. If you discarded 2 Energy cards, remove up to 5 damage counters from that Pokemon. Lure Ball SK SK-128 Trainer Uncommon Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand. Miracle Sphere [Alpha] SK SK-129 Trainer - Technical Machine Uncommon Attach this card to 1 of your Evolved [R], [L], or [F] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere [Alpha]. | [R][C][C] Fire Force (30+) - If the Pokemon using this attack has [R] and [L] basic Energy cards attached to it, the Defending Pokemon is now Confused. If the Pokemon using this attack has [R] and [F] basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and remove 3 damage counters from the Pokemon that MIracle Sphere [Alpha] is attached to. Miracle Sphere [Beta] SK SK-130 Trainer - Technical Machine Uncommon Attach this card to 1 of your Evolved [R], [W], or [P] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere [Beta]. | [W][C][C] Freezing Force (30+) - If the Pokemon using this attack has [R] and [W] basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and the Defending Pokemon is now Burned. If the Pokemon using this attack has [W] and [P] basic Energy cards attached to it, choose an Energy card attached to the Defending Pokemon, if any, and your opponent shuffles that card into his or her deck. Miracle Sphere [Gamma] SK SK-131 Trainer - Technical Machine Uncommon Attach this card to 1 of your Evolved [G], [W], or [L] Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Miracle Sphere [Gamma]. | [L][C][C] Thunder Force (30+) - If the Pokemon using this attack has [G] and [L] basic Energy cards attached to it, the Defending Pokemon is now Asleep and Poisoned. IF the Pokemon using this attack has [W] and [L] basic Energy cards attached to it, this attack does 30 damage plus 10 more damage and lets you put 1 damage counter on each of your opponent's Benched Pokemon. Mirage Stadium SK SK-132 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Whenever a player tries to retreat a Pokemon during his or her turn, that player flips a coin. If heads, that player retreats that Pokemon (and discards Energy normally). If tails, taht Pokemon can't retreat this turn (the player doesn't discard any Energy). Mystery Plate [Alpha] SK SK-133 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate [Alpha]. | [C] Desert Burn - If your opponent has 5 or more Prizes, search your deck for a Trainer card, show it to your opponent, and put it into your hand. If your opponent has only 1 Prize, the Defending Pokemon is now Burned, Paralyzed, and Poisoned. Mystery Plate [Beta] SK SK-134 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate [Beta]. | [C] Stone Crush - If your opponent has 5 or more Prizes, draw 3 cards. If your opponent haso nly 1 Prize, choose 2 Energy cards attached to the Defending Pokemon (1 if it haso nly 1). Your opponent shuffles those cards into his or her deck. Mystery Plate [Gamma] SK SK-135 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate [Gamma]. | [C] Retro Cave - If your opponent has 5 or more Prizes, shuffle your hand into your deck and then draw 6 cards. If your opponent has exactly 2 Prizes, choose 1 of oyur opponent's Evolved Pokemon. Your opponent puts the top card on that Evolved Pokemon on the bottom of his or her deck. (This counts as devolving that Pokemon.) Mystery Plate [Delta] SK SK-136 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Mystery Plate [Delta]. | [C] Healing Oasis - If your opponent has 5 or more Prizes, search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If your opponent has exactly 2 Prizes, remove all damage counters from 1 of your Pokemon. Mystery Zone SK SK-137 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before he or she attacks), if that player has an Evolution card in his or her hand, he or she may search his or her deck for a basic Energy card, show it to his or her opponent, and put it into his or her hand. Then that player chooses an Evolution card from his or her hand, shows it to his or her opponent, and puts it into his or her deck. That player shuffles his or her deck afterward. Oracle SK SK-138 Trainer - Supporter Uncommon You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Choose 2 cards from your deck and shuffle the rest of your deck. Put the chosen cards on top of your deck in any order. Star Piece SK SK-139 Trainer - Pokemon Tool Uncommon Attach Star Piece to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | At any time between turns, if the Pokemon this card is attached to is Benched and has 2 or more damage counters on it, search your deck for an Evolution card that Pokemon evolves into and put it on top of that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. THen, discard Star Piece. Underground Expedition SK SK-140 Trainer - Supporter Uncommon You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Look at the bottom 4 cards of your deck. Put 2 of those card into your hand, and then return the remaining cards to the bottom of your deck in any order. Underground Lake SK SK-141 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn, that player may put an Omanyte or a Kabuto card from his or her discard pile onto his or her Bench. (Cards put on the Bench this way are considered Basic Pokemon.) Bounce Energy SK SK-142 Special Energy Uncommon This card provides [C][C] Energy. You can attach this card to your Pokemon that has basic Energy cards attached to it. | When you paly this card from your hand and attach it to 1 of your Pokemon, return a basic Energy card attached to that Pokemon to your hand. Cyclone Energy SK SK-143 Special Energy Uncommon Cyclone Energy provides [C] Energy. When you attach this card from your hand to your Active Pokemon, switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch. Retro Energy SK SK-144 Special Energy Uncommon This card provides [C] Energy. | When you play this card from your hand and attach it to 1 of your Evolved Pokemon, you may remove up to 2 damage counters from that Pokemon and discard the top card from it. (This counts as devolving it.) Celebi (SK) SK SK-145 Colorless Basic 60 Fire 1 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [G], [W], or [P] basic Energy card from your hand to Celebi, Celebi's type (color) becomes the same as that type of Energy until the end of the turn. | [G][W] Empathic Healing - Remove 2 damage counters from Celebi and each Pokemon that's the same type (color) as Celebi. | [G][P][C] Mind Bend (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Charizard (SK) SK SK-146 Colorless Stage 2 - Charmeleon 110 Water 4 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [R], [L], or [F] basic Energy card from your hand to Charizard, Charizard's type (color) becomes the same as that type of Energy until the end of the turn. | [R][R][F] Fireblast (40) - Discard an Energy card attached to Charizard. | [R][L][L][C] Dragon Tail (50x) - Flip 2 coins. This attack does 50 damage times the number of heads. Crobat (SK-147) SK SK-147 Colorless Stage 2 - Golbat 80 Psychic 0 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [G], [R], or [P] basic Energy card from your hand to Crobat, Crobat's type (color) becomes the same as that type of Energy until the end of the turn. | [G][R][C] Poison Flame (20) - Flip a coin. If heads, the Defending Pokemon is now Burned and Poisoned. | [G][P][P] Squared Attack (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Golem (SK) SK SK-148 Colorless Stage 2 - Graveler 100 Water 4 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [G], [R], or [F] basic Energy card from your hand to Golem, Golem's type (color) becomes the same as that type of Energy until the end of the turn. | [F][F][C] Rock Throw (30) | [G][R][F][C] Earth Bomb (50) - Golem does 20 damage to itself. This attack also does 10 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Ho-oh (SK) SK SK-149 Colorless Basic 80 Water 3 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [R], [W], or [L] basic Energy card from your hand to Ho-oh, Ho-oh's type (color) becomes the same as that type of Energy untilt he end of the turn. | [R][L] Holy Flame (20) | [R][W][W][C] Scalding Steam (40) - Discard an Energy card attached to Ho-oh and flip a coin. If heads, the Defending Pokemon is now Burned. Kabutops (SK-150) SK SK-150 Colorless Stage 2 - Kabuto 90 Grass 3 Rare Holo (Poke-BODY) Crystal Type - Whenever you attach a [W], [L], or [F] basic Energy card from your hand to Kabutops, Kabutops's type (color) becomes the same as that type of Energy until the end of the turn. | [W][F][C] Draining Cut (20) - Remove a damage counter from Kabutops. | [L][L][F][C] Triple Cutter (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Pikachu (WP-1) WP WP-01 Lightning Basic 60 Fighting 1 [C] Growl - If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) | [L][L] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Electabuzz (WP-2) WP WP-02 Lightning Basic 60 Fighting 2 [L] Light Screen - Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Mewtwo (WP-3) WP WP-03 Psychic Basic 70 Psychic 2 [P] Energy Absorption - Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. | [P][P][C] Psyburn (40) Pikachu (WP-4) WP WP-04 Lightning Basic 50 Fighting 1 [L] Recharge - Search your deck for a [L] Energy card and attach it to Pikachu. Shuffle your deck afterward. | [L][L][L] Thunderbolt (50) - Discard all Energy cards attached to Pikachu in order to use this attack. Dragonite (WP-5) WP WP-05 Colorless Stage 2 - Dragonair 90 Fighting -30 2 Pokemon Power: Special Delivery - Once during your turn (before your attack), you may draw a card. If you do, choose a card from your hand and put it on top of your deck. This power can't be used if Dragonite is Asleep, Confused, or Paralyzed. | [C][C][C] Supersonic Flight (60) - Flip a coin. If tails, this attack does nothing. Arcanine (WP-6) WP WP-06 Fire Stage 1 - Growlithe 70 Water 1 [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [R][R] Flames of Rage (40+) - Discard 2 [R] Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. Jigglypuff (WP-7) WP WP-07 Colorless Basic 50 Fighting Psychic -30 1 [C] First Aid - Remove 1 damage counter from Jigglypuff. | [C][C][C] Double-edge (40) - Jigglypuff does 20 damage to itself. Mew (WP-8) WP WP-08 Psychic Basic 50 Psychic 1 [P] Psywave (10x) - Does 10 damage times the number of Energy cards attached to the Defending Pokemon. | [P][P] Devolution Beam - Choose an evolved Pokemon (your own or your opponent's). Return the highest Stage Evolution card on that Pokemon to its player's hand. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Mew (WP-8) WP WP-09 Psychic Basic 50 Psychic 1 [P] Psywave (10x) - Does 10 damage times the number of Energy cards attached to the Defending Pokemon. | [P][P] Devolution Beam - Choose an evolved Pokemon (your own or your opponent's). Return the highest Stage Evolution card on that Pokemon to its player's hand. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Meowth (WP-10) WP WP-10 Colorless Basic 50 Fighting Psychic -30 1 [C][C] Cat Punch - Flip a coin. If heads, this attack does 20 damage. If tails and if your opponent has any Benched Pokemon, he or she chooses 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Eevee (WP-11) WP WP-11 Colorless Basic 30 Fighting Psychic -30 0 Pokemon Power: Chain Reaction - This power can only be used when a Pokemon evolves. Search your deck for a card that evolves from Eevee and attach it to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed. | [C] BIte (20) Mewtwo (WP-12) WP WP-12 Psychic Basic 60 Psychic 2 [P] Energy Control - Flip a coin. If heads, choose a basic Energy card attache dto 1 of your opponent's Pokemon and attach it to another of your opponent's Pokemon of your choice. | [P][P][P] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Venusaur (WP-13) WP WP-13 Grass Stage 2 - Ivysaur 100 Fire 2 Pokemon Power: Solar Power - Once during your turn (before your attack), you may use this power. Your Active Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. | [G][G][G][G] Mega Drain (40) - Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them. Mewtwo (WP-3) WP WP-14 Psychic Basic 70 Psychic 2 [P] Energy Absorption - Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. | [P][P][C] Psyburn (40) Cool Porygon (WP-15) WP WP-15 Colorless Basic 50 Fighting Psychic -30 1 [C][C][C] Texture Magic - You may change Cool Porygon's Resistance to a type of your choice other than Colorless. If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. (Benching either Pokemon ends the effect on that Pokemon.) | [C][C][C] 3-D Attack (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Computer Error WP WP-16 Trainer - Rocket's Secret Machine You may draw up to 5 cards, then your opponent may draw up to 5 cards. Your turn is over now (you don't get to attack). Dark Persian (RO) WP WP-17 Colorless Stage 1 - Meowth 60 Fighting Psychic -30 0 [C] Tempt - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. | [C][C] Poison Claws (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Team Rocket's Meowth (WP-18) WP WP-18 Colorless Basic 40 Fighting Psychic -30 1 [C] Miraculous Comeback - Flip a number of coins equal to the total number of Pokemon in play. This attack does 10 damage times the number of heads. Then, Team Rocket's Meowth does 10 damage times the number of tails to itself. Sabrina's Abra (GC-93) WP WP-19 Psychic Basic 40 Psychic 0 [C] Pound (10) | [P][C] Synchronize (40) - This attack can't be used unless Sabrina's Abra and the Defending Pokemon have the same number of Energy cards attached to them. Psyduck (FO) WP WP-20 Water Basic 50 Lightning 1 [P] Headache - Your opponent can't play Trainer cards during his or her next turn. | [W] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Moltres (WP-21) WP WP-21 Fire Basic 70 Fighting -30 1 [R][R][R] Hyper Flame (60) - Flip a coin. If heads, discard 1 [R] Energy card attached to Moltres. If tails, discard all Energy cards attached to Moltres. If you can't discard Energy cards, this attack does nothing. Articuno (WP-22) WP WP-22 Water Basic 70 Fighting -30 1 [W][W][W] Diamond Dust (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed, and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Zapdos (WP-23) WP WP-23 Lightning Basic 70 Fighting -30 1 [L][L][L] Lightning Burn (30) - Flip a coin. If heads, and if your opponent has any Benched Pokemon, choose 1 of them. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, Zapdos does 30 damage to itself. ________'s Pikachu (WP-24) WP WP-24 Lightning Basic 50 Fighting 1 [L][L] Birthday Surprise (30+) - If it's not your birthday, this attack does 30 damage. If it is your birthday, flip a coin. If heads, this attack does 30 damage plus 50 more damage; if tails, this attack does 30 damage. Flying Pikachu (WP-25) WP WP-25 Lightning Basic 40 Fighting -30 1 [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Fly (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage). Pikachu (WP-26) WP WP-26 Lightning Basic 40 Fighting 1 [C] Scratch (10) | [L][L] Thunderbolt (40) - Discard all Energy cards attached to Pikachu. Pikachu (WP-27) WP WP-27 Lightning Basic 30 Fighting 0 [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu. Surfing Pikachu (WP-28) WP WP-28 Lightning Basic 50 Fighting 1 [W][W] Surf (30) Marill (WP-29) WP WP-29 Water Basic 50 Lightning 1 [W][W] Water Gun (20+) - Does 20 damage plus 10 more damage for each Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Togepi (WP-30) WP WP-30 Colorless Basic 30 Psychic -30 1 [C] Snivel - If the Defending Pokemon attacks Togepi during your opponent's next turn, any damage done to Togepi is reduced by 20 (before applying Weakness and Resistance). (Benching either Pokemon ends this effect.) | [C][C] Mini-Metronome - Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togepi's type is still [C].) Togepi performs that attack. Cleffa (WP-31) WP WP-31 Colorless Baby 30 0 Evolves into Clefairy - If this Baby Pokemon is your Active Pokemon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. | [C] Eek - Draw 2 cards. Smeargle (WP-32) WP WP-32 Colorless Basic 40 Fighting Psychic -30 1 [C] Paint - Flip a coin. If heads, choose a type (other than Colorless) and put a Coloring counter on the Defending Pokemon. That Pokemon is now the type you chose. If it already had a Coloring counter, remove the old one. If tails, this attack does nothing. Scizor (WP-33) WP WP-33 Metal Stage 1 - Scyther 70 Fire Grass -30 2 [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Scizor during your opponent's next turn. (Benching either Pokemon ends this effect.) | [M][C][C] Metal Pincher (30+) - Flip a coin until ou get tails. This attack does 30 damage plus 10 more damage for each heads. Entei (WP-34) WP WP-34 Fire Basic 80 Water 1 Pokemon Power: Bolt - Whenever your opponent's attack damages Entei, unless that attack Knocks Out Entei, flip a coin. If heads, shuffle Entei and all cards attached to it into your deck. This power can't be used if Entei is already Asleep, Confused, or Paralyzed when it is damaged. | [R][R][R] Protective Flame (50) - During your opponent's next turn, prevent all effects of attacks, including damage, done to your Benched Pokemon. Pichu (WP-35) WP WP-35 Lightning Baby 30 0 Evolves into Pikachu - If this Baby Pokemon is your Active Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [C] Let's Play! - Search your deck for a Baby Pokemon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Igglybuff (WP-36) WP WP-36 Colorless Baby 30 0 Evolves into Jigglypuff - If this Baby Pokemon is your Active Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. | [C] Good Night Song - The Defending Pokemon is now Asleep. Hitmontop (WP-37) WP WP-37 Fighting Basic 60 Psychic 1 [F][F] Repeating Kick (20x) - Flip a coin until you get tails. This attack does 20 damage times the number of heads. | [F][F][C] Rapid Spin (30) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) Unown [J] (WP-38) WP WP-38 Psychic Basic 40 Psychic 1 You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. | Pokemon Power: [Join] - Once during your turn (before your attack), if you have Unown [J], Unown [O], Unown [I], and Unown [N] on your Bench, you amy search your deck for a Basic Pokemon or Evolution card. Show that card ot your opponent, then put it into your hand. Shuffle your deck afterward. | [P] Hidden Power (10) Misdreavus (WP-39) WP WP-39 Psychic Basic 50 Fighting -30 1 [P] Pain Split - Put 1 damage counter on the Defending Pokemon for each damage counter on Misdreavus. | [P][P] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Pokemon Center WP WP-40 Trainer Remove all damage counters froma ll of your own Pokemon with damage counters on them, then discard all Energy cards attached to those pokemon. Lucky Stadium WP WP-41 Trainer - Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), that player may flip a coin. If heads, that player draws a card. Pokemon Tower WP WP-42 Trainer - Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. | If the effect of a Pokemon Power, attack, Energy card, or Trainer card would put a card in a discard pile into its owner' shand, that card stays in that discard pile instead. Machamp (WP-43) WP WP-43 Fighting Stage 2 - Machoke 90 Psychic 3 [F][F] Seething Anger (20+) - Flip a number of coins equal to the number of damage counters on Machamp. This attack does 20 damage plus 10 more damage for each heads. | [F][F][C][C] Fling (50) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Magmar (WP-44) WP WP-44 Fire Basic 60 Water 2 [R] Burning Fire (10+) - When you use this attack, you may discard any number of [R] Energy cards attached to your Pokemon in play. This attack does 10 damage plus 10 more damage for each [R] Energy card you discarded in this way. | [R][R][C] Magma Punch (40) Scyther (WP-45) WP WP-45 Grass Basic 60 Fire Fighting -30 1 [G][G] Slashing Strike (40) - Scyther can't use this attack during your next turn. (Benching or evolving Scyther ends this effect.) Electabuzz (WP-46) WP WP-46 Lightning Basic 60 Fighting 1 [L] Lightning Rod - Choose 1 of your opponent's Pokemon and put a Lightning Rod marker on it. (A Pokemon can only have 1 Lightning Rod marker on it at at ime.) | [L][L] Lightning Bolt (10) - This attack does 20 damage to any Pokemon with a Lightning Rod marker on it. Apply Weakness and Resistance. Mew (WP-47) WP WP-47 Psychic Basic 40 Psychic 1 Pokemon Power: Neutral Shield - Prevent all effects of attacks, including damage, done to Mew by Evolved Pokemon. You can't use this power if Mew is Asleep, Confused, or Paralyzed. | [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Articuno (WP-48) WP WP-48 Water Basic 80 Fighting -30 2 Pokemon Power: Aurora Veil - As long as Articuno is your Active Pokemon, your Benched Pokemon do not take damage from and are not affected by attacks. This power cannot be used if Articuno is affected by a Special Condition. | [W][W][C][C] Ice Beam (30) - Flip a coin. If heads, the Defending Pokemon is nwo Paralyzed. Snorlax (WP-49) WP WP-49 Colorless Basic 90 Fighting Psychic -30 4 Pokemon Power: Guard - As long as Snorlax is your Active Pokemon, the Defending Pokemon can't Retreat. This power stops working when Snorlax is affected by a Special Condition. | [C][C][C][C] Roll Over (30) - Snorlax is now Asleep. Flip a coin. If heads, the Defending Pokemon is now Asleep. Celebi (WP-50) WP WP-50 Grass Basic 50 Fire 1 [G][C] Leaf Slice (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Rapidash (WP-51) WP WP-51 Fire Stage 1 - Ponyta 60 Water 0 [C][C] Jump Over - If your opponent has any Benched Pokemon, choose 1 of them. Flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C] Super Singe (30) - Flip a coin. If heads, the Defending Pokemon is now Burned. Ho-oh (WP-52) WP WP-52 Fire Basic 80 Water Fighting -30 2 [R][R][C][C] Sacred Wing (60) - Flip a coin. If tails, this attack's base damage is 20 instead of 60. Suicune (AQ) WP WP-53 Water Basic 70 Lightning 1 (Poke-BODY) Pure Body - Whenever you attach a [W] Energy card from your hand to Suicune, discard an Energy card attached to Suicune. (You can't attach a [W] Energy card from your hand if Suicune has no Energy cards attached.) | [W][C][C] Hypno Wave (30+) - Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokemon is now Asleep. Electabuzz (BS) BO BO-1 Lightning Basic 70 Fighting 2 [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Thunderpunch (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself. Hitmonchan (BS) BO BO-2 Fighting Basic 60 Psychic 2 [F] Jab (20) | [F][F][C] Special Punch (40) Professor Elm BO BO-3 Trainer Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn. Rocket's Scizor (BO) BO BO-4 Metal Basic 60 Fire Grass -30 2 [C] Focus - During your next turn, Rocket's Scizor's Agility attack's damage is doubled. | [M][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rocket's Scizor. Rocket's Sneasel (BO) BO BO-5 Dark Basic 60 Fighting Psychic -30 1 [D] Entrap - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C] Continuous Scratch (10x) - Flip 4 coins. This attack does 10 damage times the number of heads. Dark Ivysaur (BO) BO BO-6 Grass Stage 1 - Bulbasaur 50 Fire 2 (Poke-BODY) Vine Pull - Once during your turn when Dark Ivysaur retreats, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. | [G][G] Fury Strikes - Your opponent puts 3 markers onto his or her Pokemon (divided as her or she chooses). (more than 1 marker can be put on the same Pokemon.) Then, this attack does 10 damage to each Pokemon for each marker on it. Don't apply Weakness and Resistance. Remove the markers at the end of the turn. Dark Venusaur (BO) BO BO-7 Grass Stage 2 - Dark Ivysaur 70 Fire 2 [G][G][G] Horrid Pollen (30) - Flip 2 coins. If 1 is heads, the Defending Pokemon is now Asleep and Poisoned. If both are heads, the Defending Pokemon is now Confused and Poisoned. If both are tails, the Defending Pokemon is now Paralyzed and Poisoned. Rocket's Mewtwo (GC) BO BO-8 Psychic Basic 70 Psychic 2 [P] Juxtapose - Flip a coin. If heads, switch the number of damage counters on Rocket's Mewtwo with the number of damage counters on the Defending Pokemon (even if it would Knock Out either Pokemon). (It's okay if 1 of the Pokemon has no damage counters in it.) | [P][P] Hypnoblast (20) - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][P][P][C] Psyburn (60) Rocket's Hitmonchan (GH) BO BO-9 Fighting Basic 60 Psychic 1 [F] Crosscounter - If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokemon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokemon.) | [F][F][C] Magnum Punch (50)