Name Set ImageFile Type Stage HP Weakness Resistance RetreatCost Rarity Text Alakazam (BS) BS BS-001 Psychic Stage 2 - Kadabra 80 Psychic 3 Rare Holo Pokemon Power: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is affected by a Special Condition. | [P][P][P] Confuse Ray (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Blastoise (BS) BS BS-002 Water Stage 2 - Wartortle 100 Lightning 3 Rare Holo Pokemon Power: Rain Dance - As often as you like during your turn (before your attack), you may attach 1 [W] Energy card to 1 of your [W] Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | [W][W][W] Hydro Pump (40+) - Does 40 damage plus 10 more damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Chansey (BS) BS BS-003 Colorless Basic 120 Fighting Psychic -30 1 Rare Holo [C][C] Scrunch - Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) | [C][C][C][C] Double-edge (80) - Chansey does 80 damage to itself. Charizard (BS) BS BS-004 Fire Stage 2 - Charmeleon 120 Water x2 Fighting -30 3 Rare Holo (Poke-BODY) Energy Burn - All Energy attached to Charizard are [R] Energy instead of their usual type. | [R][R][R][R] Fire Spin (100) - Discard 2 Energy attached to Charizard. Clefairy (BS) BS BS-005 Colorless Basic 40 Fighting Psychic -30 1 Rare Holo [C] Sing - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [C][C][C] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.) Gyarados (BS) BS BS-006 Water Stage 1 - Magikarp 100 Grass Fighting -30 3 Rare Holo [W][W][W] Dragon Rage (50) | [W][W][W][W] Bubblebeam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hitmonchan (BS) BS BS-007 Fighting Basic 70 Psychic 2 Rare Holo [F] Jab (20) | [F][F][C] Special Punch (40) Machamp (BS) BS BS-008 Fighting Stage 2 - Machoke 100 Psychic 3 Rare Holo Pokemon Power: Strikes Back - Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokemon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already affected by a Special Condition when your opponent attacks. | [F][F][F][C] Seismic Toss (60) Magneton (BS) BS BS-009 Lightning Stage 1 - Magnemite 60 Fighting 1 Rare Holo [L][L][C] Thunder Wave (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C][C] Selfdestruct (80) - Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. Mewtwo (BS) BS BS-010 Psychic Basic 60 Psychic 3 Rare Holo [P][C] Psychic (10+) - Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. | [P][P] Barrier - Discard 1 [P] Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. Nidoking (BS) BS BS-011 Grass Stage 2 - Nidorino 90 Psychic 3 Rare Holo [G][C][C] Thrash (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. | [G][G][G] Toxic (20) - The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Ninetales (BS) BS BS-012 Fire Stage 1 - Vulpix 80 Water 1 Rare Holo [C][C] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [R][R][R][R] Fire Blast (80) - Discard 1 [R] Energy card attached to Ninetales or this attack does nothing. Poliwrath (BS) BS BS-013 Water Stage 2 - Poliwhirl 90 Grass 3 Rare Holo [W][W][C] Water Gun (30+) - Does 30 damage plus 10 more damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][W][C][C] Whirlpool (40) = If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Raichu (BS) BS BS-014 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare Holo [L][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. | [L][L][L][C] Thunder (60) - Flip a coin. If tails, Raichu does 30 damage to itself. Venusaur (BS) BS BS-015 Grass Stage 2 - Ivysaur 100 Fire 2 Rare Holo Pokemon Power: Energy Trans - As often as you like during your turn (before your attack), you may take 1 [G] Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is affected by a Special Condition. | [G][G][G][G] Solarbeam (60) Zapdos (BS) BS BS-016 Lightning Basic 90 Fighting -30 3 Rare Holo [L][L][L][C] Thunder (60) - Flip a coin. If tails, Zapdos does 30 damage to itself. | [L][L][L][L] Thunderbolt (100) - Discard all Energy cards attached to Zapdos or this attack does nothing. Beedrill (BS) BS BS-017 Grass Stage 2 - Kakuna 80 Fire Fighting -30 0 Rare [C][C][C] Twineedle (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [G][G][G] Poison Sting (40) - Flip a coin. I fheads, the Defending Pokemon is now Poisoned. Dragonair (BS) BS BS-018 Colorless Stage 1 - Dratini 80 Psychic -30 2 Rare [C][C][C] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [C][C][C][C] Hyper Beam (20) - If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Dugtrio (BS) BS BS-019 Fighting Stage 1 - Diglett 70 Grass Lightning -30 2 Rare [F][F][C] Slash (40) | [F][F][F][F] Earthquake (70) - Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Electabuzz (BS) BS BS-020 Lightning Basic 70 Fighting 2 Rare [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Thunderpunch (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself. Electrode (BS) BS BS-021 Lightning Stage 1 - Voltorb 80 Fighting 1 Rare Pokemon Power: Buzzap - At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokemon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokemon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. | [L][L][L] Electric Shock (50) - Flip a coin. If tials, Electrode does 10 damage to itself. Pidgeotto (BS) BS BS-022 Colorless Stage 1 - Pidgey 60 Lightning Fighting -30 1 Rare [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | [C][C][C] Mirror Move - If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. Arcanine (BS) BS BS-023 Fire Stage 1 - Growlithe 100 Water 3 Uncommon [R][R][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Arcanine or this attack does nothing. | [R][R][C][C] Take Down (80) - Arcanine does 30 damage to itself. Charmeleon (BS) BS BS-024 Fire Stage 1 - Charmander 80 Water x2 1 Uncommon [C][C][C] Slash (30) | [R][R][C] Flamethrower (50) - Discard a [R] Energy attached to Charmeleon. Dewgong (BS) BS BS-025 Water Stage 1 - Seel 80 Lightning 3 Uncommon [W][W][C] Aurora Beam (50) | [W][W][C][C] Ice Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dratini (BS) BS BS-026 Colorless Basic 40 Psychic -30 1 Uncommon [C] Pound (10) Farfetch'd (BS) BS BS-027 Colorless Basic 50 Lightning Fighting -30 1 Uncommon [C] Leek Slap (30) - Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again). | [C][C][C] Pot Smash (30) Growlithe (BS) BS BS-028 Fire Basic 60 Water 1 Uncommon [R][C] Flare (20) Haunter (BS) BS BS-029 Psychic Stage 1 60 Fighting -30 1 Uncommon [P] Hypnosis - The Defending Pokemon is now Asleep. | [P][P] Dream Eater (50) - You can't use this attack unless the Defending Pokemon is Asleep. Ivysaur (BS) BS BS-030 Grass Stage 1 - Bulbasaur 60 Fire 1 Uncommon [G][C][C] Vine Whip (30) | [G][G][G] Poisonpowder (20) - The Defending Pokemon is now Poisoned. Jynx (BS) BS BS-031 Psychic Basic 70 Psychic 2 Uncommon [P] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [P][P][C] Meditate (20+) - Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. Kadabra (BS) BS BS-032 Psychic Stage 1 - Abra 60 Psychic 3 Uncommon [P][P] Recover - Discard 1 [P] Energy card attached to Kadabra or this attack does nothing. Remove all damage counters from Kadabra. [P][P][C] Super Psy (50) Kakuna (BS) BS BS-033 Grass Stage 1 - Weedle 80 Fire 2 Uncommon [C][C] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) | [G][G] Poisonpowder (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Machoke (BS) BS BS-034 Fighting Stage 1 - Machop 80 Psychic 3 Uncommon [F][F][C] Karate Chop (50-) - Does 50 damage minus 10 damage for each damage counter on Machoke. | [F][F][C][C] Submission (60) - Machoke does 20 damage to itself. Magikarp (BS) BS BS-035 Water Basic 30 Lightning 1 Uncommon [C] Tackle (10) | [W] Flail (10x) - Does 10 damage times the number of damage counters on Magikarp. Magmar (BS) BS BS-036 Fire Basic 50 Water 2 Uncommon [R][R] Fire Punch (30) | [R][R][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Magmar in order to use this attack. Nidorino (BS) BS BS-037 Grass Stage 1 - Nidoran [M] 60 Psychic 1 Uncommon [G][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [G][G][C][C] Horn Drill (50) Poliwhirl (BS) BS BS-038 Water Stage 1 - Poliwag 60 Grass 1 Uncommon [W][W] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [W][W][C] Doubleslap (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Porygon (BS) BS BS-039 Colorless Basic 30 Fighting Psychic -30 1 Uncommon [C] Conversion 1 - If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. | [C][C] Conversion 2 - Change Porygon's Resistance to a type of your choice other than Colorless. Raticate (BS) BS BS-040 Colorless Stage 1 - Rattata 60 Fighting Psychic -30 1 Uncommon [C] Bite (20) | [C][C][C] Super Fang (?) - Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). Seel (BS) BS BS-041 Water Basic 60 Lightning 1 Uncommon [W] Headbutt (10) Wartortle (BS) BS BS-042 Water Stage 1 - Squirtle 70 Lightning 1 Uncommon [W][C] Withdraw - Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) | [W][C][C] Bite (40) Abra (BS) BS BS-043 Psychic Basic 30 Psychic 0 Common [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Bulbasaur (BS) BS BS-044 Grass Basic 40 Fire 1 Common [G][G] Leech Seed (20) - Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Caterpie (BS) BS BS-045 Grass Basic 40 Fire 1 Common [G] String Shot (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Charmander (BS) BS BS-046 Fire Basic 50 Water x2 1 Common [C] Scratch (10) | [R][C] Ember (30) - Discard a [R] Energy attached to Charmander. Diglett (BS) BS BS-047 Fighting Basic 30 Grass Lightning -30 0 Common [F] Dig (10) | [F][F] Mud Slap (30) Doduo (BS) BS BS-048 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Fury Attack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Drowzee (BS) BS BS-049 Psychic Basic 50 Psychic 1 Common [C] Pound (10) | [P][P] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Gastly (BS) BS BS-050 Psychic Basic 30 Fighting -30 0 Common [P] Sleeping Gas - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][C] Destiny Bond - Discard 1 [P] Energy card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon. Koffing (BS) BS BS-051 Grass Basic 50 Psychic 1 Common [G][G] Foul Gas (10) - Flip a coin. I fheads, the Defending Pokemon is now Poisoned; if tails, it is now Confused. Machop (BS) BS BS-052 Fighting Basic 50 Psychic 1 Common [F] Low Kick (20) Magnemite (BS) BS BS-053 Lightning Basic 40 Fighting 1 Common [L] Thunder Wave (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Selfdestruct (40) - Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. Metapod (BS) BS BS-054 Grass Stage 1 - Caterpie 70 Fire 2 Common [C][C] Stiffen - Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) | [G][G] Stun Spore (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Nidoran [M] (BS) BS BS-055 Grass Basic 40 Psychic 1 Common [G] Horn Hazard (30) - Flip a coin. If tails, this attack does nothing. Onix (BS) BS BS-056 Fighting Basic 90 Grass 3 Common [F] Rock Throw (10) | [F][F] Harden - During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Pidgey (BS) BS BS-057 Colorless Basic 40 Lightning Fighting -30 1 Common [C][C] Whirlwind (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) Pikachu (BS) BS BS-058 Lightning Basic 40 Fighting 1 Common [C] Gnaw (10) | [L][C] Thunder Jolt (30) - Flip a coin. If tails, Pikachu does 10 damage to itself. Poliwag (BS) BS BS-059 Water Basic 40 Grass 1 Common [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Poliwag but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Ponyta (BS) BS BS-060 Fire Basic 40 Water 1 Common [C][C] Smash Kick (20) | [R][R] Flame Tail (30) Rattata (BS) BS BS-061 Colorless Basic 30 Fighting Psychic -30 0 Common [C] Bite (20) Sandshrew (BS) BS BS-062 Fighting Basic 40 Grass Lightning -30 1 Common [F] Sand-attack (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Squirtle (BS) BS BS-063 Water Basic 40 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) Starmie (BS) BS BS-064 Water Stage 1 - Staryu 60 Lightning 1 Common [W][W] Recover - Discard 1 [W] Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. | [W][C][C] Star Freeze (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Staryu (BS) BS BS-065 Water Basic 40 Lightning 1 Common [W] Slap (20) Tangela (BS) BS BS-066 Grass Basic 50 Fire 2 Common [G][C] Bind (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G][G] Poisonpowder (20) - The Defending Pokemon is now Poisoned. Voltorb (BS) BS BS-067 Lightning Basic 40 Fighting 1 Common [C] Tackle (10) Vulpix (BS) BS BS-068 Fire Basic 50 Water 1 Common [R][R] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Weedle (BS) BS BS-069 Grass Basic 40 Fire 1 Common [G] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Clefairy Doll BS BS-070 Trainer 10 Rare Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokemon. At any time during your turn before your attack, you may discard Clefairy Doll. Computer Search BS BS-071 Trainer Rare Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. Devolution Spray BS BS-072 Trainer Rare Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (Just as if you had evolved it). Imposter Professor Oak BS BS-073 Trainer Rare Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. Item Finder BS BS-074 Trainer Rare Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. Lass BS BS-075 Trainer Rare You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. Pokemon Breeder BS BS-076 Trainer Rare Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can play this card only when you would be allowed to evolve that Pokemon anyway. Pokemon Trader BS BS-077 Trainer Rare Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. Scoop Up BS BS-078 Trainer Rare Choose 1 of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) Super Energy Removal BS BS-079 Trainer Rare Discard 1 Energy card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those Energy cards. Defender BS BS-080 Trainer Uncommon Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). Energy Retrieval BS BS-081 Trainer Uncommon Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. Full Heal BS BS-082 Trainer Uncommon Remove all Special Conditions from your Active Pokemon. Maintenance BS BS-083 Trainer Uncommon Shuffle 2 of the other cards from your hand into your deck in order to draw a card. PlusPower BS BS-084 Trainer Uncommon Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn. | If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Pokemon Center BS BS-085 Trainer Uncommon Remove all damage counters froma ll of your own Pokemon with damage counters on them, then discard all Energy cards attached to those pokemon. Pokemon Flute BS BS-086 Trainer Uncommon Choose 1 Basic Pokemon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokemon Flute if your opponent's Bench is full.) Pokedex BS BS-087 Trainer Uncommon Look at up to 5 cards from the top of your deck and rearrange them as you like. Professor Oak BS BS-088 Trainer Uncommon Discard your hand, then draw 7 cards. Revive BS BS-089 Trainer Uncommon Put 1 Basic Pokemon card from your discard pile onto your Bench. Put damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.) Super Potion BS BS-090 Trainer Uncommon Discard 1 Energy card attached to 1 of your own Pokemon in order to remove up to 4 damage counters from that Pokemon. Bill BS BS-091 Trainer Common Draw 2 cards. Energy Removal BS BS-092 Trainer Common Choose 1 Energy card attached to 1 of oyur opponent's Pokemon and discard it. Gust of Wind BS BS-093 Trainer Common Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. Potion BS BS-094 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch BS BS-095 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Double Colorless Energy BS BS-096 Special Energy Uncommon Provides [C][C] energy. Doesn't count as a basic Energy card. Fighting Energy BS BS-097 Energy Energy [F] Fire Energy BS BS-098 Energy Energy [R] Grass Energy BS BS-099 Energy Energy [G] Lightning Energy BS BS-100 Energy Energy [L] Psychic Energy BS BS-101 Energy Energy [P] Water Energy BS BS-102 Energy Energy [W] Clefable (JU) JU JU-01 Colorless Stage 1 - Clefairy 70 Fighting Psychic -30 2 Rare Holo [C] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.) | [C][C] Minimize - All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Electrode (JU) JU JU-02 Lightning Stage 1 - Voltorb 90 Fighting 1 Rare Holo [C][C] Tackle (20) | [L][L][L] Chain Lightning (20) - If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). (Don't apply Weakness and Resistance for Benched Pokemon.) Flareon (JU) JU JU-03 Fire Stage 1 - Eeevee 70 Water 1 Rare Holo [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [R][R][C][C] Flamethrower (60) - Discard 1 [R] Energy card attached to Flareon or thise attack does nothing. Jolteon (JU) JU JU-04 Lightning Stage 1 - Eevee 70 Fighting 1 Rare Holo [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [L][L][C] Pin Missile (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Kangaskhan (JU) JU JU-05 Colorless Basic 90 Fighting Psychic -30 3 Rare Holo [C] Fetch - Draw a card. | [C][C][C][C] Comet Punch (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Mr. Mime (JU) JU JU-06 Psychic Basic 40 Psychic 1 Rare Holo Pokemon Power: Invisible Wall - Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power stops working while Mr. Mime is Asleep, Confused, or Paralyzed. | [P][C] Meditate (10+) - Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. Nidoqueen (JU) JU JU-07 Grass Stage 2 - Nidorina 90 Psychic 3 Rare Holo [G][C] Boyfriends (20+) - Does 20 damage plus 20 more damage for each Nidoking you have in play. | [G][G][C][C] Mega Punch (50) Pidgeot (JU) JU JU-08 Colorless Stage 2 - Pidgeotto 80 Lightning Fighting -30 0 Rare Holo [C][C] Wing Attack (20) | [C][C][C] Hurricane (30) - Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. Pinsir (JU) JU JU-09 Grass Basic 60 Fire 1 Rare Holo [G][G] Irongrip (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G][C][C] Guillotine (50) Scyther (JU) JU JU-10 Grass Basic 70 Fire Fighting -30 0 Rare Holo [G] Swords Dance - During your next turn, Scyther's Slash attack's base damage is 60 instead of 30. | [C][C][C] Slash (30) Snorlax (JU) JU JU-11 Colorless Basic 90 Fighting Psychic -30 4 Rare Holo Pokemon Power: Thick Skinned - Snorlax can't become Asleep, Confused, Paralyzed, Poisoned, or Burned. This power stops working while Snorlax is affected by a Special Condition. | [C][C][C][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Vaporeon (JU) JU JU-12 Water Stage 1 - Eevee 80 Lightning 1 Rare Holo [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [W][W][C] Water Gun (30+) - Does 30 damage plus 10 more damage for each [W] Energy attached to Vaporeon but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd doesn't count. Venomoth (JU) JU JU-13 Grass Stage 1 - Venonat 70 Fire Fighting -30 0 Rare Holo Pokemon Power: Shift - Once during your turn (before your attack), you may change the type of Venomoth to the top of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confuse, or Paralyzed. | [G][G] Venom Powder (10) - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. Victreebel (JU) JU JU-14 Grass Stage 2 - Weepinbell 80 Fire 2 Rare Holo [G] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. [G][G] Acid (20) - Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. Vileplume (JU) JU JU-15 Grass Stage 2 - Gloom 80 Fire 2 Rare Holo Pokemon Power: Heal - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed. | [G][G][G] Petal Dance (40x) - Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage). Wigglytuff (JU) JU JU-16 Colorless Stage 1 - Jigglypuff 80 Fighting Psychic -30 2 Rare Holo [C] Lullaby - The Defending Pokemon is now Asleep. | [C][C][C] Do the Wave (10+) - Does 10 damage plus 10 more damage for each of your Benched Pokemon. Clefable (JU) JU JU-17 Colorless Stage 1 - Clefairy 70 Fighting Psychic -30 2 Rare [C] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.) | [C][C] Minimize - All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Electrode (JU) JU JU-18 Lightning Stage 1 - Voltorb 90 Fighting 1 Rare [C][C] Tackle (20) | [L][L][L] Chain Lightning (20) - If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). (Don't apply Weakness and Resistance for Benched Pokemon.) Flareon (JU) JU JU-19 Fire Stage 1 - Eeevee 70 Water 1 Rare [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [R][R][C][C] Flamethrower (60) - Discard 1 [R] Energy card attached to Flareon or thise attack does nothing. Jolteon (JU) JU JU-20 Lightning Stage 1 - Eevee 70 Fighting 1 Rare [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [L][L][C] Pin Missile (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Kangaskhan (JU) JU JU-21 Colorless Basic 90 Fighting Psychic -30 3 Rare [C] Fetch - Draw a card. | [C][C][C][C] Comet Punch (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Mr. Mime (JU) JU JU-22 Psychic Basic 40 Psychic 1 Rare Pokemon Power: Invisible Wall - Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power stops working while Mr. Mime is Asleep, Confused, or Paralyzed. | [P][C] Meditate (10+) - Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. Nidoqueen (JU) JU JU-23 Grass Stage 2 - Nidorina 90 Psychic 3 Rare [G][C] Boyfriends (20+) - Does 20 damage plus 20 more damage for each Nidoking you have in play. | [G][G][C][C] Mega Punch (50) Pidgeot (JU) JU JU-24 Colorless Stage 2 - Pidgeotto 80 Lightning Fighting -30 0 Rare [C][C] Wing Attack (20) | [C][C][C] Hurricane (30) - Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. Pinsir (JU) JU JU-25 Grass Basic 60 Fire 1 Rare [G][G] Irongrip (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G][C][C] Guillotine (50) Scyther (JU) JU JU-26 Grass Basic 70 Fire Fighting -30 0 Rare [G] Swords Dance - During your next turn, Scyther's Slash attack's base damage is 60 instead of 30. | [C][C][C] Slash (30) Snorlax (JU) JU JU-27 Colorless Basic 90 Fighting Psychic -30 4 Rare Pokemon Power: Thick Skinned - Snorlax can't become Asleep, Confused, Paralyzed, Poisoned, or Burned. This power stops working while Snorlax is affected by a Special Condition. | [C][C][C][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Vaporeon (JU) JU JU-28 Water Stage 1 - Eevee 80 Lightning 1 Rare [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [W][W][C] Water Gun (30+) - Does 30 damage plus 10 more damage for each [W] Energy attached to Vaporeon but not used to pay for this attack's Energy cost. Extra [W] Energy after the 2nd doesn't count. Venomoth (JU) JU JU-29 Grass Stage 1 - Venonat 70 Fire Fighting -30 0 Rare Pokemon Power: Shift - Once during your turn (before your attack), you may change the type of Venomoth to the top of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confuse, or Paralyzed. | [G][G] Venom Powder (10) - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. Victreebel (JU) JU JU-30 Grass Stage 2 - Weepinbell 80 Fire 2 Rare [G] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. [G][G] Acid (20) - Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. Vileplume (JU) JU JU-31 Grass Stage 2 - Gloom 80 Fire 2 Rare Pokemon Power: Heal - Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed. | [G][G][G] Petal Dance (40x) - Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage). Wigglytuff (JU) JU JU-32 Colorless Stage 1 - Jigglypuff 80 Fighting Psychic -30 2 Rare [C] Lullaby - The Defending Pokemon is now Asleep. | [C][C][C] Do the Wave (10+) - Does 10 damage plus 10 more damage for each of your Benched Pokemon. Butterfree (JU) JU JU-33 Grass Stage 2 - Metapod 70 Fire Fighting -30 0 Uncommon [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | [G][G][G][G] Mega Drain (40) - Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Butterfree has fewer damage counters than that, remove all of them. Dodrio (JU) JU JU-34 Colorless Stage 1 - Doduo 70 Lightning Fighting -30 0 Uncommon Pokemon Power: Retreat Aid - As long as Dodrio is Benched, pay [C] less to retreat your Active Pokemon. | [C][C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Dodrio. Exeggutor (JU) JU JU-35 Grass Stage 1 - Exeggcute 80 Fire 3 Uncommon [P] Teleport - Switch Exeggutor with 1 of your Benched Pokemon. | [C] Big Eggsplosion (20x) - Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Fearow (JU) JU JU-36 Colorless Stage 1 - Spearow 70 Lightning Fighting -30 0 Uncommon [C][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. | [C][C][C][C] Drill Peck (40) Gloom (JU) JU JU-37 Grass Stage 1 - Oddish 60 Fire 1 Uncommon [G] Poisonpowder - The Defending Pokemon is now Poisoned. | [G][G] Foul Odor (20) - Both the Defending Pokemon and Gloom are now Confused (after doing damage). Lickitung (JU) JU JU-38 Colorless Basic 90 Fighting Psychic -30 3 Uncommon [C] Tongue Wrap (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. Marowak (JU) JU JU-39 Fighting Stage 1 - Cubone 60 Grass Lightning -30 1 Uncommon [F][F] Bonemerang (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [F][F][C] Call for Friend - Search your deck for a [F] Basic Pokemon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Nidorina (JU) JU JU-40 Grass Stage 1 - Nidoran [F] 70 Psychic 1 Uncommon [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Parasect (JU) JU JU-41 Grass Stage 1 - Paras 60 Fire 1 Uncommon [G][G] Spore - The Defending Pokemon is now Asleep. | [C][C][C] Slash (30) Persian (JU) JU JU-42 Colorless Stage 1 - Meowth 70 Fighting Psychic -30 0 Uncommon [C][C] Scratch (20) | [C][C][C] Pounce (30) - If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) Primeape (JU) JU JU-43 Fighting Stage 1 - Mankey 70 Psychic 1 Uncommon [F][F] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [F][F][C] Tantrum (50) - Flip a coin. If tails, Primeape is now Confused (after doing damage). Rapidash (JU) JU JU-44 Fire Stage 1 - Ponyta 70 Water 0 Uncommon [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [R][R][C] Agility (30) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. Rhydon (JU) JU JU-45 Fighting Stage 1 - Rhyhorn 100 Grass Lightning -30 3 Uncommon [F][C][C] Horn Attack (30) | [F][F][F][F] Ram (50) - Rhydon does 20 damage to itself. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is Knocked Out.) Seaking (JU) JU JU-46 Water Stage 1 - Goldeen 70 Lightning 1 Uncommon [W] Horn Attack (10) | [W][C] Waterfall (30) Tauros (JU) JU JU-47 Colorless Basic 60 Fighting Psychic -30 2 Uncommon [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [C][C][C] Rampage (20+) - Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). Weepinbell (JU) JU JU-48 Grass Stage 1 - Bellsprout 70 Fire 1 Uncommon [G] Poisonpowder (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][G] Razor Leaf (30) Bellsprout (JU) JU JU-49 Grass Basic 40 Fire 1 Common [G] Vine Whip (10) | [G] Call for Family - Search your deck for a Basic Pokemon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Cubone (JU) JU JU-50 Fighting Basic 40 Grass Lightning -30 1 Common [C] Snivel - If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) | [F][F] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Cubone. Eevee (JU) JU JU-51 Colorless Basic 50 Fighting Psychic -30 1 Common [C] Tail Wag - Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Exeggcute (JU) JU JU-52 Grass Basic 50 Fire 1 Common [P] Hypnosis - The Defending Pokemon is now Asleep. | [G][G] Leech Seed (20) - Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Goldeen (JU) JU JU-53 Water Basic 40 Lightning 0 Common [W] Horn Attack (10) Jigglypuff (JU) JU JU-54 Colorless Basic 60 Fighting Psychic -30 1 Common [C] Lullaby - The Defending Pokemon is now Asleep. | [C][C] Pound (20) Mankey (JU) JU JU-55 Fighting Basic 30 Psychic 0 Common Pokemon Power: Peek - Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. | [C] Scratch (10) Meowth (JU) JU JU-56 Colorless Basic 50 Fighting Psychic -30 1 Common [C][C] Pay Day (10) - Flip a coin. If heads, draw a card. Nidoran [F] (JU) JU JU-57 Grass Basic 60 Psychic 1 Common [G] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [G][G] Call for Family - Search your deck for a Basic Pokemon named Nidoran [F] or Nidoran [M] and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Oddish (JU) JU JU-58 Grass Basic 50 Fire 1 Common [G] Stun Spore (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G] Sprout - Search your deck for a Basic Pokemon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Paras (JU) JU JU-59 Grass Basic 40 Fire 1 Common [C][C] Scratch (20) | [G][G] Spore - The Defending Pokemon is now Asleep. Pikachu (JU) JU JU-60 Lightning Basic 50 Fighting 1 Common [L][L] Spark (20) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Rhyhorn (JU) JU JU-61 Fighting Basic 70 Grass Lightning -30 3 Common [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. (Benching either Pokemon ends this effect.) | [F][C][C] Horn Attack (30) Spearow (JU) JU JU-62 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Peck (10) | [C][C][C] Mirror Move - If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon. Venonat (JU) JU JU-63 Grass Basic 40 Fire 1 Common [G] Stun Spore (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][C] Leech Life (10) - Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. Poke Ball JU JU-64 Trainer Common Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Aerodactyl (FO) FO FO-01 Fighting Stage 1 - Mysterious Fossil 60 Grass Fighting -30 2 Rare Holo Pokemon Power: Prehistoric Power - No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. | [C][C][C] Wing Attack (30) Articuno (FO) FO FO-02 Water Basic 70 Fighting -30 2 Rare Holo [W][W][W] Freeze Dry (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W][W][W] Blizzard (50) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Ditto (FO) FO FO-03 Colorless Basic 50 Fighting Psychic -30 1 Rare Holo Pokemon Power: Transform - If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Poitns, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed. Dragonite (FO) FO FO-04 Colorless Stage 2 - Dragonair 100 Fighting -30 1 Rare Holo Pokemon Power: Step In - Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokemon. | [C][C][C][C] Slam (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Gengar (FO) FO FO-05 Psychic Stage 2 - Haunter 80 Fighting -30 1 Rare Holo Pokemon Power: Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out that other Pokemon). This power cna't be used if Gengar is affected by a Special Condition. | [P][P][P] Dark Mind (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Haunter (FO) FO FO-06 Psychic Stage 1 - Gastly 50 Fighting -30 0 Rare Holo Pokemon Power: Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is affected by a Special Condition. | [P][C] Nightmare (10) - THe Defending Pokemon is now Asleep. Hitmonlee (FO) FO FO-07 Fighting Basic 60 Psychic 1 Rare Holo [F][F] Stretch Kick - Choose 1 of your opponent's Benched Pokemon, and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][F] High Jump Kick (50) Hypno (FO) FO FO-08 Psychic Stage 1 - Drowzee 90 Psychic 2 Rare Holo [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [P][P][P] Dark Mind (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Kabutops (FO) FO FO-09 Fighting Stage 2 - Kabuto 60 Grass 1 Rare Holo [F][F] Sharp Sickle (30) | [F][F][F][F] Absorb (40) - Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Lapras (FO) FO FO-10 Water Basic 80 Lightning 2 Rare Holo [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][W] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Magneton (FO) FO FO-11 Lightning Stage 1 - Magnemite 80 Fighting 2 Rare Holo [L][C] Sonicboom (20) - Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [L][L][L][L] Selfdestruct (100) - Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Moltres (FO) FO FO-12 Fire Basic 70 Fighting -30 2 Rare Holo [R] Wildfire - You may discard any number of [R] Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. | [R][R][R][R] Dive Bomb (80) - Flip a coin. If tails, this attack does nothing. Muk (FO) FO FO-13 Grass Stage 1 - Grimer 70 Psychic 2 Rare Holo Pokemon Power: Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is affected by a Special Condition. | [G][G][G] Sludge (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Raichu (FO) FO FO-14 Lightning Stage 1 - Pikachu 90 Fighting 1 Rare Holo [L][L][L][L] Gigashock (30) - Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. Zapdos (FO) FO FO-15 Lightning Basic 80 Fighting -30 2 Rare Holo [L][L][L][L] Thunderstorm (40) - For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. Aerodactyl (FO) FO FO-16 Fighting Stage 1 - Mysterious Fossil 60 Grass Fighting -30 2 Rare Pokemon Power: Prehistoric Power - No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. | [C][C][C] Wing Attack (30) Articuno (FO) FO FO-17 Water Basic 70 Fighting -30 2 Rare [W][W][W] Freeze Dry (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W][W][W] Blizzard (50) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Ditto (FO) FO FO-18 Colorless Basic 50 Fighting Psychic -30 1 Rare Pokemon Power: Transform - If Ditto is your Active Pokemon, treat it as if it were the same card as the Defending Pokemon, including type, Hit Poitns, Weakness, and so on, except Ditto can't evolve, always has this Pokemon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokemon while Ditto is Asleep, Confused, or Paralyzed. Dragonite (FO) FO FO-19 Colorless Stage 2 - Dragonair 100 Fighting -30 1 Rare Pokemon Power: Step In - Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokemon. | [C][C][C][C] Slam (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Gengar (FO) FO FO-20 Psychic Stage 2 - Haunter 80 Fighting -30 1 Rare Pokemon Power: Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out that other Pokemon). This power cna't be used if Gengar is affected by a Special Condition. | [P][P][P] Dark Mind (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Haunter (FO) FO FO-21 Psychic Stage 1 - Gastly 50 Fighting -30 0 Rare Pokemon Power: Transparency - Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is affected by a Special Condition. | [P][C] Nightmare (10) - THe Defending Pokemon is now Asleep. Hitmonlee (FO) FO FO-22 Fighting Basic 60 Psychic 1 Rare [F][F] Stretch Kick - Choose 1 of your opponent's Benched Pokemon, and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][F] High Jump Kick (50) Hypno (FO) FO FO-23 Psychic Stage 1 - Drowzee 90 Psychic 2 Rare [P] Prophecy - Look at up to 3 cards from the top of either player's deck and rearrange them as you like. | [P][P][P] Dark Mind (30) - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Kabutops (FO) FO FO-24 Fighting Stage 2 - Kabuto 60 Grass 1 Rare [F][F] Sharp Sickle (30) | [F][F][F][F] Absorb (40) - Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Lapras (FO) FO FO-25 Water Basic 80 Lightning 2 Rare [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][W] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Magneton (FO) FO FO-26 Lightning Stage 1 - Magnemite 80 Fighting 2 Rare [L][C] Sonicboom (20) - Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [L][L][L][L] Selfdestruct (100) - Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Moltres (FO) FO FO-27 Fire Basic 70 Fighting -30 2 Rare [R] Wildfire - You may discard any number of [R] Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. | [R][R][R][R] Dive Bomb (80) - Flip a coin. If tails, this attack does nothing. Muk (FO) FO FO-28 Grass Stage 1 - Grimer 70 Psychic 2 Rare Pokemon Power: Toxic Gas - Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is affected by a Special Condition. | [G][G][G] Sludge (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Raichu (FO) FO FO-29 Lightning Stage 1 - Pikachu 90 Fighting 1 Rare [L][L][L][L] Gigashock (30) - Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. Zapdos (FO) FO FO-30 Lightning Basic 80 Fighting -30 2 Rare [L][L][L][L] Thunderstorm (40) - For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. Arbok (FO) FO FO-31 Grass Stage 1 - Ekans 60 Psychic 2 Uncommon [G] Terror Strike (10) - Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [G][G][C] Poison Fang (20) - The Defending Pokemon is now Poisoned. Cloyster (FO) FO FO-32 Water Stage 1 - Shellder 50 Lightning 2 Uncommon [W][W] Clamp (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). | [W][W] Spike Cannon (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Gastly (FO) FO FO-33 Psychic Basic 50 Fighting -30 0 Uncommon [P] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][P] Energy Conversion - Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. Golbat (FO) FO FO-34 Grass Stage 1 - Zubat 60 Psychic Fighting -30 0 Uncommon [C][C][C] Wing Attack (30) | [G][G][C] Leech Life (20) - Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. Golduck (FO) FO FO-35 Water Stage 1 - Psyduck 70 Lightning 1 Uncommon [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][W][C] Hyper Beam (20) - IF the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Golem (FO) FO FO-36 Fighting Stage 2 - Graveler 80 Grass 4 Uncommon [F][F][F][C] Avalanche (60) | [F][F][F][F] Selfdestruct (100) - Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. Graveler (FO) FO FO-37 Fighting Stage 1 - Geodude 60 Grass 2 Uncommon [F][F] Harden - During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | [F][F][C] Rock Throw (40) Kingler (FO) FO FO-38 Water Stage 1 - Krabby 60 Lightning 3 Uncommon [W] Flail (10x) - Does 10 damage times the number of damage counters on Kingler. | [W][W][C] Crabhammer (40) Magmar (FO) FO FO-39 Fire Basic 70 Water 1 Uncommon [R] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][R] Smog (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Omastar (FO) FO FO-40 Water Stage 2 - Omanyte 70 Grass 1 Uncommon [W][C] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more htan 20 damage in this way. | [W][W] Spike Cannon (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Sandslash (FO) FO FO-41 Fighting Stage 1 - Sandshrew 70 Grass Lightning -30 1 Uncommon [C][C] Slash (20) | [F][F] Fury Swipes (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Seadra (FO) FO FO-42 Water Stage 1 - Horsea 60 Lightning 1 Uncommon [W][C] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. Slowbro (FO) FO FO-43 Psychic Stage 1 - Slowpoke 60 Psychic 1 Uncommon Pokemon Power: Strange Behavior - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as often as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed. | [P][P] Psyshock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Tentacruel (FO) FO FO-44 Water Stage 1 - Tentacool 60 Lightning 0 Uncommon [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W][W] Jellyfish Sting (10) - The Defending Pokemon is now Poisoned. Weezing (FO) FO FO-45 Grass Stage 1 - Koffing 60 Psychic 1 Uncommon [G][G] Smog (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][G][C] Selfdestruct (60) - Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. Ekans (FO) FO FO-46 Grass Basic 40 Psychic 1 Common [G] Spit Poison - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][C] Wrap (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Geodude (FO) FO FO-47 Fighting Basic 50 Grass 1 Common [F][C] Stone Barrage (10x) - Flip a coin until you get tails. This attack does 10 damage times the number of heads. Grimer (FO) FO FO-48 Grass Basic 50 Psychic 1 Common [C] Nasty Goo (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G] Minimize - All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Horsea (FO) FO FO-49 Water Basic 40 Lightning 0 Common [W] Smokescreen (10) - IF the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Kabuto (FO) FO FO-50 Fighting Stage 1 - Mysterious Fossil 30 Grass 1 Common Pokemon Power: Kabuto Armor - Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack does only half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is affected by a Special Condition. | [C] Scratch (10) Krabby (FO) FO FO-51 Water Basic 50 Lightning 2 Common [W] Call for Family - Search your deck for a Basic Pokemon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | [W][C] Irongrip (20) Omanyte (FO) FO FO-52 Water Stage 1 - Mysterious Fossil 40 Grass 1 Common Pokemon Power: Clairvoyance - Your opponent plays with his or her hand face up. This power stops working while Omanyte is affected by a Special Condition. | [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Psyduck (FO) FO FO-53 Water Basic 50 Lightning 1 Common [P] Headache - Your opponent can't play Trainer cards during his or her next turn. | [W] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Shellder (FO) FO FO-54 Water Basic 30 Lightning 1 Common [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W] Hide in Shell - Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. Any other effects of attacks still happen.) Slowpoke (FO) FO FO-55 Psychic Basic 50 Psychic 1 Common [C] Spacing Out - Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. | [P][P] Scavenge - Discard 1 [P] Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. Tentacool (FO) FO FO-56 Water Basic 30 Lightning 0 Common Pokemon Power: Cowardice - At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is affected by a Special Condition. | [W] Acid (10) Zubat (FO) FO FO-57 Grass Basic 40 Psychic Fighting -30 0 Common [C][C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C] Leech Life (10) - Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. Mr. Fuji FO FO-58 Trainer Uncommon Choose a Pokemon on your Bench. Shuffle it and any cards attached to it into your deck. Energy Search FO FO-59 Trainer Common Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Gambler FO FO-60 Trainer Common Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. Recycle FO FO-61 Trainer Common Flip a coin. If heads, put a card in your discard pile on top of your deck. Mysterious Fossil FO FO-62 Trainer 50 Common Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a [C] Pokemon (as well as a Trainer card). Mysterious Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. Alakazam (BS) B2 B2-001 Psychic Stage 2 - Kadabra 80 Psychic 3 Rare Holo Pokemon Power: Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is affected by a Special Condition. | [P][P][P] Confuse Ray (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Blastoise (BS) B2 B2-002 Water Stage 2 - Wartortle 100 Lightning 3 Rare Holo Pokemon Power: Rain Dance - As often as you like during your turn (before your attack), you may attach 1 [W] Energy card to 1 of your [W] Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | [W][W][W] Hydro Pump (40+) - Does 40 damage plus 10 more damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Chansey (BS) B2 B2-003 Colorless Basic 120 Fighting Psychic -30 1 Rare Holo [C][C] Scrunch - Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) | [C][C][C][C] Double-edge (80) - Chansey does 80 damage to itself. Charizard (BS) B2 B2-004 Fire Stage 2 - Charmeleon 120 Water x2 Fighting -30 3 Rare Holo (Poke-BODY) Energy Burn - All Energy attached to Charizard are [R] Energy instead of their usual type. | [R][R][R][R] Fire Spin (100) - Discard 2 Energy attached to Charizard. Clefable (JU) B2 B2-005 Colorless Stage 1 - Clefairy 70 Fighting Psychic -30 Rare Holo [C] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.) | [C][C] Minimize - All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Clefairy (BS) B2 B2-006 Colorless Basic 40 Fighting Psychic -30 1 Rare Holo [C] Sing - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [C][C][C] Metronome - Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.) Gyarados (BS) B2 B2-007 Water Stage 1 - Magikarp 100 Grass Fighting -30 3 Rare Holo [W][W][W] Dragon Rage (50) | [W][W][W][W] Bubblebeam (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hitmonchan (BS) B2 B2-008 Fighting Basic 70 Psychic 2 Rare Holo [F] Jab (20) | [F][F][C] Special Punch (40) Magneton (BS) B2 B2-009 Lightning Stage 1 - Magnemite 60 Fighting 1 Rare Holo [L][L][C] Thunder Wave (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][L][C][C] Selfdestruct (80) - Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. Mewtwo (BS) B2 B2-010 Psychic Basic 60 Psychic 3 Rare Holo [P][C] Psychic (10+) - Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. | [P][P] Barrier - Discard 1 [P] Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. Nidoking (BS) B2 B2-011 Grass Stage 2 - Nidorino 90 Psychic 3 Rare Holo [G][C][C] Thrash (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. | [G][G][G] Toxic (20) - The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Nidoqueen (JU) B2 B2-012 Grass Stage 2 - Nidorina 90 Psychic 3 Rare Holo [G][C] Boyfriends (20+) - Does 20 damage plus 20 more damage for each Nidoking you have in play. | [G][G][C][C] Mega Punch (50) Ninetales (BS) B2 B2-013 Fire Stage 1 - Vulpix 80 Water 1 Rare Holo [C][C] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [R][R][R][R] Fire Blast (80) - Discard 1 [R] Energy card attached to Ninetales or this attack does nothing. Pidgeot (JU) B2 B2-014 Colorless Stage 2 - Pidgeotto 80 Lightning Fighting -30 0 Rare Holo [C][C] Wing Attack (20) | [C][C][C] Hurricane (30) - Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. Poliwrath (BS) B2 B2-015 Water Stage 2 - Poliwhirl 90 Grass 3 Rare Holo [W][W][C] Water Gun (30+) - Does 30 damage plus 10 more damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][W][C][C] Whirlpool (40) = If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Raichu (BS) B2 B2-016 Lightning Stage 1 - Pikachu 80 Fighting 1 Rare Holo [L][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. | [L][L][L][C] Thunder (60) - Flip a coin. If tails, Raichu does 30 damage to itself. Scyther (JU) B2 B2-017 Grass Basic 70 Fire Fighting -30 0 Rare Holo [G] Swords Dance - During your next turn, Scyther's Slash attack's base damage is 60 instead of 30. | [C][C][C] Slash (30) Venusaur (BS) B2 B2-018 Grass Stage 2 - Ivysaur 100 Fire 2 Rare Holo Pokemon Power: Energy Trans - As often as you like during your turn (before your attack), you may take 1 [G] Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is affected by a Special Condition. | [G][G][G][G] Solarbeam (60) Wigglytuff (JU) B2 B2-019 Colorless Stage 1 - Jigglypuff 80 Fighting Psychic -30 2 Rare Holo [C] Lullaby - The Defending Pokemon is now Asleep. | [C][C][C] Do the Wave (10+) - Does 10 damage plus 10 more damage for each of your Benched Pokemon. Zapdos (BS) B2 B2-020 Lightning Basic 90 Fighting -30 3 Rare Holo [L][L][L][C] Thunder (60) - Flip a coin. If tails, Zapdos does 30 damage to itself. | [L][L][L][L] Thunderbolt (100) - Discard all Energy cards attached to Zapdos or this attack does nothing. Beedrill (BS) B2 B2-021 Grass Stage 2 - Kakuna 80 Fire Fighting -30 0 Rare [C][C][C] Twineedle (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [G][G][G] Poison Sting (40) - Flip a coin. I fheads, the Defending Pokemon is now Poisoned. Dragonair (BS) B2 B2-022 Colorless Stage 1 - Dratini 80 Psychic -30 2 Rare [C][C][C] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [C][C][C][C] Hyper Beam (20) - If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Dugtrio (BS) B2 B2-023 Fighting Stage 1 - Diglett 70 Grass Lightning -30 2 Rare [F][F][C] Slash (40) | [F][F][F][F] Earthquake (70) - Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Electabuzz (BS) B2 B2-024 Lightning Basic 70 Fighting 2 Rare [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Thunderpunch (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself. Electrode (BS) B2 B2-025 Lightning Stage 1 - Voltorb 80 Fighting 1 Rare Pokemon Power: Buzzap - At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokemon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokemon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. | [L][L][L] Electric Shock (50) - Flip a coin. If tials, Electrode does 10 damage to itself. Kangaskhan (JU) B2 B2-026 Colorless Basic 90 Fighting Psychic -30 3 Rare [C] Fetch - Draw a card. | [C][C][C][C] Comet Punch (20x) - Flip 4 coins. This attack does 20 damage times the number of heads. Mr. Mime (JU) B2 B2-027 Psychic Basic 40 Psychic 1 Rare Pokemon Power: Invisible Wall - Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power stops working while Mr. Mime is Asleep, Confused, or Paralyzed. | [P][C] Meditate (10+) - Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. Pidgeotto (BS) B2 B2-028 Colorless Stage 1 - Pidgey 60 Lightning Fighting -30 1 Rare [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | [C][C][C] Mirror Move - If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. Pinsir (JU) B2 B2-029 Grass Basic 60 Fire 1 Rare [G][G] Irongrip (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G][C][C] Guillotine (50) Snorlax (JU) B2 B2-030 Colorless Basic 90 Fighting Psychic -30 4 Rare Pokemon Power: Thick Skinned - Snorlax can't become Asleep, Confused, Paralyzed, Poisoned, or Burned. This power stops working while Snorlax is affected by a Special Condition. | [C][C][C][C] Body Slam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Venomoth (JU) B2 B2-031 Grass Stage 1 - Venonat 70 Fire Fighting -30 0 Rare Pokemon Power: Shift - Once during your turn (before your attack), you may change the type of Venomoth to the top of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confuse, or Paralyzed. | [G][G] Venom Powder (10) - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. Victreebel (JU) B2 B2-032 Grass Stage 2 - Weepinbell 80 Fire 2 Rare [G] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. [G][G] Acid (20) - Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. Arcanine (BS) B2 B2-033 Fire Stage 1 - Growlithe 100 Water 3 Uncommon [R][R][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Arcanine or this attack does nothing. | [R][R][C][C] Take Down (80) - Arcanine does 30 damage to itself. Butterfree (JU) B2 B2-034 Grass Stage 2 - Metapod 70 Fire Fighting -30 0 Uncommon [C][C] Whirlwind (20) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) | [G][G][G][G] Mega Drain (40) - Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Butterfree has fewer damage counters than that, remove all of them. Charmeleon (BS) B2 B2-035 Fire Stage 1 - Charmander 80 Water x2 1 Uncommon [C][C][C] Slash (30) | [R][R][C] Flamethrower (50) - Discard a [R] Energy attached to Charmeleon. Dewgong (BS) B2 B2-036 Water Stage 1 - Seel 80 Lightning 3 Uncommon [W][W][C] Aurora Beam (50) | [W][W][C][C] Ice Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dodrio (JU) B2 B2-037 Colorless Stage 1 - Doduo 70 Lightning Fighting -30 0 Uncommon Pokemon Power: Retreat Aid - As long as Dodrio is Benched, pay [C] less to retreat your Active Pokemon. | [C][C][C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Dodrio. Dratini (BS) B2 B2-038 Colorless Basic 40 Psychic -30 1 Uncommon [C] Pound (10) Exeggutor (JU) B2 B2-039 Grass Stage 1 - Exeggcute 80 Fire 3 Uncommon [P] Teleport - Switch Exeggutor with 1 of your Benched Pokemon. | [C] Big Eggsplosion (20x) - Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Farfetch'd (BS) B2 B2-040 Colorless Basic 50 Lightning Fighting -30 1 Uncommon [C] Leek Slap (30) - Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again). | [C][C][C] Pot Smash (30) Fearow (JU) B2 B2-041 Colorless Stage 1 - Spearow 70 Lightning Fighting -30 0 Uncommon [C][C][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. | [C][C][C][C] Drill Peck (40) Growlithe (BS) B2 B2-042 Fire Basic 60 Water 1 Uncommon [R][C] Flare (20) Haunter (BS) B2 B2-043 Psychic Stage 1 60 Fighting -30 1 Uncommon [P] Hypnosis - The Defending Pokemon is now Asleep. | [P][P] Dream Eater (50) - You can't use this attack unless the Defending Pokemon is Asleep. Ivysaur (BS) B2 B2-044 Grass Stage 1 - Bulbasaur 60 Fire 1 Uncommon [G][C][C] Vine Whip (30) | [G][G][G] Poisonpowder (20) - The Defending Pokemon is now Poisoned. Jynx (BS) B2 B2-045 Psychic Basic 70 Psychic 2 Uncommon [P] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [P][P][C] Meditate (20+) - Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. Kadabra (BS) B2 B2-046 Psychic Stage 1 - Abra 60 Psychic 3 Uncommon [P][P] Recover - Discard 1 [P] Energy card attached to Kadabra or this attack does nothing. Remove all damage counters from Kadabra. [P][P][C] Super Psy (50) Kakuna (BS) B2 B2-047 Grass Stage 1 - Weedle 80 Fire 2 Uncommon [C][C] Stiffen - Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) | [G][G] Poisonpowder (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Lickitung (JU) B2 B2-048 Colorless Basic 90 Fighting Psychic -30 3 Uncommon [C] Tongue Wrap (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. Machoke (BS) B2 B2-049 Fighting Stage 1 - Machop 80 Psychic 3 Uncommon [F][F][C] Karate Chop (50-) - Does 50 damage minus 10 damage for each damage counter on Machoke. | [F][F][C][C] Submission (60) - Machoke does 20 damage to itself. Magikarp (BS) B2 B2-050 Water Basic 30 Lightning 1 Uncommon [C] Tackle (10) | [W] Flail (10x) - Does 10 damage times the number of damage counters on Magikarp. Magmar (BS) B2 B2-051 Fire Basic 50 Water 2 Uncommon [R][R] Fire Punch (30) | [R][R][C] Flamethrower (50) - Discard 1 [R] Energy card attached to Magmar in order to use this attack. Marowak (JU) B2 B2-052 Fighting Stage 1 - Cubone 60 Grass Lightning -30 1 Uncommon [F][F] Bonemerang (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [F][F][C] Call for Friend - Search your deck for a [F] Basic Pokemon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Nidorina (JU) B2 B2-053 Grass Stage 1 - Nidoran [F] 70 Psychic 1 Uncommon [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Nidorino (BS) B2 B2-054 Grass Stage 1 - Nidoran [M] 60 Psychic 1 Uncommon [G][C][C] Double Kick (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [G][G][C][C] Horn Drill (50) Parasect (JU) B2 B2-055 Grass Stage 1 - Paras 60 Fire 1 Uncommon [G][G] Spore - The Defending Pokemon is now Asleep. | [C][C][C] Slash (30) Persian (JU) B2 B2-056 Colorless Stage 1 - Meowth 70 Fighting Psychic -30 0 Uncommon [C][C] Scratch (20) | [C][C][C] Pounce (30) - If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) Poliwhirl (BS) B2 B2-057 Water Stage 1 - Poliwag 60 Grass 1 Uncommon [W][W] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [W][W][C] Doubleslap (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Raticate (BS) B2 B2-058 Colorless Stage 1 - Rattata 60 Fighting Psychic -30 1 Uncommon [C] Bite (20) | [C][C][C] Super Fang (?) - Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). Rhydon (JU) B2 B2-059 Fighting Stage 1 - Rhyhorn 100 Grass Lightning -30 3 Uncommon [F][C][C] Horn Attack (30) | [F][F][F][F] Ram (50) - Rhydon does 20 damage to itself. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is Knocked Out.) Seaking (JU) B2 B2-060 Water Stage 1 - Goldeen 70 Lightning 1 Uncommon [W] Horn Attack (10) | [W][C] Waterfall (30) Seel (BS) B2 B2-061 Water Basic 60 Lightning 1 Uncommon [W] Headbutt (10) Tauros (JU) B2 B2-062 Colorless Basic 60 Fighting Psychic -30 2 Uncommon [C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [C][C][C] Rampage (20+) - Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). Wartortle (BS) B2 B2-063 Water Stage 1 - Squirtle 70 Lightning 1 Uncommon [W][C] Withdraw - Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) | [W][C][C] Bite (40) Weepinbell (JU) B2 B2-064 Grass Stage 1 - Bellsprout 70 Fire 1 Uncommon [G] Poisonpowder (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][G] Razor Leaf (30) Abra (BS) B2 B2-065 Psychic Basic 30 Psychic 0 Common [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Bellsprout (JU) B2 B2-066 Grass Basic 40 Fire 1 Common [G] Vine Whip (10) | [G] Call for Family - Search your deck for a Basic Pokemon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Bulbasaur (BS) B2 B2-067 Grass Basic 40 Fighting 1 Common [G][G] Leech Seed (20) - Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Caterpie (BS) B2 B2-068 Grass Basic 40 Fighting 1 Common [G] String Shot (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Charmander (BS) B2 B2-069 Fire Basic 50 Water x2 1 Common [C] Scratch (10) | [R][C] Ember (30) - Discard a [R] Energy attached to Charmander. Cubone (JU) B2 B2-070 Fighting Basic 40 Grass Lightning -30 1 Common [C] Snivel - If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) | [F][F] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Cubone. Diglett (BS) B2 B2-071 Fighting Basic 30 Grass Lightning -30 0 Common [F] Dig (10) | [F][F] Mud Slap (30) Doduo (BS) B2 B2-072 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Fury Attack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Drowzee (BS) B2 B2-073 Psychic Basic 50 Psychic 1 Common [C] Pound (10) | [P][P] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Exeggcute (JU) B2 B2-074 Grass Basic 50 Fire 1 Common [P] Hypnosis - The Defending Pokemon is now Asleep. | [G][G] Leech Seed (20) - Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Gastly (BS) B2 B2-075 Psychic Basic 30 Fighting -30 0 Common [P] Sleeping Gas - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][C] Destiny Bond - Discard 1 [P] Energy card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon. Goldeen (JU) B2 B2-076 Water Basic 40 Lightning 0 Common [W] Horn Attack (10) Jigglypuff (JU) B2 B2-077 Colorless Basic 60 Fighting Psychic -30 1 Common [C] Lullaby - The Defending Pokemon is now Asleep. | [C][C] Pound (20) Machop (BS) B2 B2-078 Fighting Basic 50 Psychic 1 Common [F] Low Kick (20) Magnemite (BS) B2 B2-079 Lightning Basic 40 Fighting 1 Common [L] Thunder Wave (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Selfdestruct (40) - Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. Meowth (JU) B2 B2-080 Colorless Basic 50 Fighting Psychic -30 1 Common [C][C] Pay Day (10) - Flip a coin. If heads, draw a card. Metapod (BS) B2 B2-081 Grass Stage 1 - Caterpie 70 Fire 2 Common [C][C] Stiffen - Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) | [G][G] Stun Spore (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Nidoran [F] (JU) B2 B2-082 Grass Basic 60 Psychic 1 Common [G] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [G][G] Call for Family - Search your deck for a Basic Pokemon named Nidoran [F] or Nidoran [M] and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Nidoran [M] (BS) B2 B2-083 Grass Basic 40 Psychic 1 Common [G] Horn Hazard (30) - Flip a coin. If tails, this attack does nothing. Onix (BS) B2 B2-084 Fighting Basic 90 Grass 3 Common [F] Rock Throw (10) | [F][F] Harden - During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Paras (JU) B2 B2-085 Grass Basic 40 Fire 1 Common [C][C] Scratch (20) | [G][G] Spore - The Defending Pokemon is now Asleep. Pidgey (BS) B2 B2-086 Colorless Basic 40 Lightning Fighting -30 1 Common [C][C] Whirlwind (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon, if any. (Do the damage before switching the Pokemon.) Pikachu (BS) B2 B2-087 Lightning Basic 40 Fighting 1 Common [C] Gnaw (10) | [L][C] Thunder Jolt (30) - Flip a coin. If tails, Pikachu does 10 damage to itself. Poliwag (BS) B2 B2-088 Water Basic 40 Grass 1 Common [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Poliwag but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Rattata (BS) B2 B2-089 Colorless Basic 30 Fighting Psychic -30 0 Common [C] Bite (20) Rhyhorn (JU) B2 B2-090 Fighting Basic 70 Grass Lightning -30 3 Common [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. (Benching either Pokemon ends this effect.) | [F][C][C] Horn Attack (30) Sandshrew (BS) B2 B2-091 Fighting Basic 40 Grass Lightning -30 1 Common [F] Sand-attack (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Spearow (JU) B2 B2-092 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Peck (10) | [C][C][C] Mirror Move - If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon. Squirtle (BS) B2 B2-093 Water Basic 40 Lightning 1 Common [W] Bubble (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Withdraw - Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) Starmie (BS) B2 B2-094 Water Stage 1 - Staryu 60 Lightning 1 Common [W][W] Recover - Discard 1 [W] Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. | [W][C][C] Star Freeze (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Staryu (BS) B2 B2-095 Water Basic 40 Lightning 1 Common [W] Slap (20) Tangela (BS) B2 B2-096 Grass Basic 50 Fire 2 Common [G][C] Bind (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][G][G] Poisonpowder (20) - The Defending Pokemon is now Poisoned. Venonat (JU) B2 B2-097 Grass Basic 40 Fire 1 Common [G] Stun Spore (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [G][C] Leech Life (10) - Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. Voltorb (BS) B2 B2-098 Lightning Basic 40 Fighting 1 Common [C] Tackle (10) Vulpix (BS) B2 B2-099 Fire Basic 50 Water 1 Common [R][R] Confuse Ray (10) - Flip a coin. If heads, the Defending Pokemon is now Confused. Weedle (BS) B2 B2-100 Grass Basic 40 Fire 1 Common [G] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Computer Search B2 B2-101 Trainer Rare Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. Imposter Professor Oak B2 B2-102 Trainer Rare Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. Item Finder B2 B2-103 Trainer Rare Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. Lass B2 B2-104 Trainer Rare You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. Pokemon Breeder B2 B2-105 Trainer Rare Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can play this card only when you would be allowed to evolve that Pokemon anyway. Pokemon Trader B2 B2-106 Trainer Rare Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. Scoop Up B2 B2-107 Trainer Rare Choose 1 of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) Super Energy Removal B2 B2-108 Trainer Rare Discard 1 Energy card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those Energy cards. Defender B2 B2-109 Trainer Uncommon Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). Energy Retrieval B2 B2-110 Trainer Uncommon Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. Full Heal B2 B2-111 Trainer Uncommon Remove all Special Conditions from your Active Pokemon. Maintenance B2 B2-112 Trainer Uncommon Shuffle 2 of the other cards from your hand into your deck in order to draw a card. PlusPower B2 B2-113 Trainer Uncommon Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn. | If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Pokemon Center B2 B2-114 Trainer Uncommon Remove all damage counters froma ll of your own Pokemon with damage counters on them, then discard all Energy cards attached to those pokemon. Pokedex B2 B2-115 Trainer Uncommon Look at up to 5 cards from the top of your deck and rearrange them as you like. Professor Oak B2 B2-116 Trainer Uncommon Discard your hand, then draw 7 cards. Super Potion B2 B2-117 Trainer Uncommon Discard 1 Energy card attached to 1 of your own Pokemon in order to remove up to 4 damage counters from that Pokemon. Bill B2 B2-118 Trainer Common Draw 2 cards. Energy Removal B2 B2-119 Trainer Common Choose 1 Energy card attached to 1 of oyur opponent's Pokemon and discard it. Gust of Wind B2 B2-120 Trainer Common Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. Poke Ball B2 B2-121 Trainer Common Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Potion B2 B2-122 Trainer Common Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter of that Pokemon has only 1). Switch B2 B2-123 Trainer Common Switch 1 of your Active Pokemon with 1 of your Benched Pokemon. Double Colorless Energy B2 B2-124 Special Energy Uncommon Provides [C][C] energy. Doesn't count as a basic Energy card. Fighting Energy B2 B2-125 Energy Energy [F] Fire Energy B2 B2-126 Energy Energy [R] Grass Energy B2 B2-127 Energy Energy [G] Lightning Energy B2 B2-128 Energy Energy [L] Psychic Energy B2 B2-129 Energy Energy [P] Water Energy B2 B2-130 Energy Energy [W] Dark Alakazam (RO) RO RO-01 Psychic Stage 2 - Dark Kadabra 60 Psychic 3 Rare Holo [P][P][C] Teleport Blast (30) - You may switch Dark Alakazam with 1 of your Benched Pokemon. (Do the damage before switching the Pokemon.) | [P][P][P] Mind Shock (40) - Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Arbok (RO) RO RO-02 Grass Stage 1 - Ekans 60 Psychic 2 Rare Holo [G][G] Stare - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. | [G][G][G] Poison Vapor (10) - The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Blastoise (RO) RO RO-03 Water Stage 2 - Dark Wartortle 70 Lightning 2 Rare Holo [W][W] Hydrocannon (30+) - Does 30 damage plus 20 more damage for each [W] Energy attached to Dark Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | [W][C][C] Rocket Tackle (40) - Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Dark Charizard (RO) RO RO-04 Fire Stage 2 - Dark Charmeleon 80 Water Fighting -30 3 Rare Holo [C] Nail Flick (10) | [R][R] Continuous Fireball (50x) - Flip a number of coins equal to the number of [R] Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of [R] Energy cards attached to Dark Charizard equal to the number of heads. Dark Dragonite (RO) RO RO-05 Colorless Stage 2 - Dark Dragonair 70 Fighting -30 2 Rare Holo Pokemon Power: Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [C][C][C][C] Giant Tail (70) - Flip a coin. If tails, this attack does nothing. Dark Dugtrio (RO) RO RO-06 Fighting Stage 1 - Diglett 50 Grass Lightning -30 2 Rare Holo Pokemon Power: Sinkhole - Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. | [F][F] Knock Down (20+) - Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. Dark Golbat (RO) RO RO-07 Grass Stage 1 - Zubat 50 Psychic Fighting -30 0 Rare Holo Pokemon Power: Sneak Attack - When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. | [G][G] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Wekaness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Gyarados (RO) RO RO-08 Water Stage 1 - Magikarp 70 Grass Fighting -30 2 Rare Holo Pokemon Power: Final Beam - When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each [W] Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. | [W][W][W] Ice Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dark Hypno (RO) RO RO-09 Psychic Stage 1 - Drowzee 60 Psychic 2 Rare Holo [P] Psypunch (20) | [P][P][C] Bench Manipulator (20x) - Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Machamp (RO) RO RO-10 Fighting Stage 1 - Dark Machoke 70 Psychic 3 Rare Holo [F][F] Mega Punch (30) | [F][F][F][C] Fling - Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. Dark Magneton (RO) RO RO-11 Lightning Stage 1 - Magnemite 60 Fighting 2 Rare Holo [C][C] Sonicboom (20) - Don't apply Weakness and Resistance for this attack. (Any other efects that would happen after applying Weakness and Resistance still happen.) | [L][L] Magnetic Lines (30) - If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. Dark Slowbro (RO) RO RO-12 Psychic Stage 1 - Slowpoke 60 Psychic 2 Rare Holo Pokemon Power: Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | [P][P] Fickle Attack (40) - Flip a coin. If tails, this attack does nothing. Dark Vileplume (RO) RO RO-13 Grass Stage 2 - Dark Gloom 60 Fire 2 Rare Holo Pokemon Power: Hay Fever - No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. | [G][G][G] Petal Whirlwind (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage). Dark Weezing (RO) RO RO-14 Grass Stage 1 - Koffing 60 Psychic 1 Rare Holo [G][C] Mass Explosion (20x) - Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. | [G][G][G] Stun Gas (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Here Comes Team Rocket! RO RO-15 Trainer - Supporter Rare Holo You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Each player plays with his or her Prize cards face up for the rest of the game. Rocket's Sneak Attack RO RO-16 Trainer Rare Holo Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. Rainbow Energy RO RO-17 Special Energy Rare Holo Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. Dark Alakazam (RO) RO RO-18 Psychic Stage 2 - Dark Kadabra 60 Psychic 3 Rare [P][P][C] Teleport Blast (30) - You may switch Dark Alakazam with 1 of your Benched Pokemon. (Do the damage before switching the Pokemon.) | [P][P][P] Mind Shock (40) - Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Arbok (RO) RO RO-19 Grass Stage 1 - Ekans 60 Psychic 2 Rare [G][G] Stare - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. | [G][G][G] Poison Vapor (10) - The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Blastoise (RO) RO RO-20 Water Stage 2 - Dark Wartortle 70 Lightning 2 Rare [W][W] Hydrocannon (30+) - Does 30 damage plus 20 more damage for each [W] Energy attached to Dark Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. | [W][C][C] Rocket Tackle (40) - Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Dark Charizard (RO) RO RO-21 Fire Stage 2 - Dark Charmeleon 80 Water Fighting -30 3 Rare [C] Nail Flick (10) | [R][R] Continuous Fireball (50x) - Flip a number of coins equal to the number of [R] Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of [R] Energy cards attached to Dark Charizard equal to the number of heads. Dark Dragonite (RO) RO RO-22 Colorless Stage 2 - Dark Dragonair 70 Fighting -30 2 Rare Pokemon Power: Summon Minions - When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [C][C][C][C] Giant Tail (70) - Flip a coin. If tails, this attack does nothing. Dark Dugtrio (RO) RO RO-23 Fighting Stage 1 - Diglett 50 Grass Lightning -30 2 Rare Pokemon Power: Sinkhole - Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. | [F][F] Knock Down (20+) - Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. Dark Golbat (RO) RO RO-24 Grass Stage 1 - Zubat 50 Psychic Fighting -30 0 Rare Pokemon Power: Sneak Attack - When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. | [G][G] Flitter - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Wekaness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Gyarados (RO) RO RO-25 Water Stage 1 - Magikarp 70 Grass Fighting -30 2 Rare Pokemon Power: Final Beam - When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each [W] Energy attached to Dark Gyarados to the Pokemon that Knocked Out Dark Gyarados. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. | [W][W][W] Ice Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Dark Hypno (RO) RO RO-26 Psychic Stage 1 - Drowzee 60 Psychic 2 Rare [P] Psypunch (20) | [P][P][C] Bench Manipulator (20x) - Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Machamp (RO) RO RO-27 Fighting Stage 1 - Dark Machoke 70 Psychic 3 Rare [F][F] Mega Punch (30) | [F][F][F][C] Fling - Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. Dark Magneton (RO) RO RO-28 Lightning Stage 1 - Magnemite 60 Fighting 2 Rare [C][C] Sonicboom (20) - Don't apply Weakness and Resistance for this attack. (Any other efects that would happen after applying Weakness and Resistance still happen.) | [L][L] Magnetic Lines (30) - If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. Dark Slowbro (RO) RO RO-29 Psychic Stage 1 - Slowpoke 60 Psychic 2 Rare Pokemon Power: Reel In - When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. | [P][P] Fickle Attack (40) - Flip a coin. If tails, this attack does nothing. Dark Vileplume (RO) RO RO-30 Grass Stage 2 - Dark Gloom 60 Fire 2 Rare Pokemon Power: Hay Fever - No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. | [G][G][G] Petal Whirlwind (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage). Dark Weezing (RO) RO RO-31 Grass Stage 1 - Koffing 60 Psychic 1 Rare [G][C] Mass Explosion (20x) - Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. | [G][G][G] Stun Gas (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Dark Charmeleon (RO) RO RO-32 Fire Stage 1 - Charmander 50 Water 2 Uncommon [C][C] Tail Slap (20) | [R][R][R] Fireball (70) - Use this attack only if there are any [R] Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). Dark Dragonair (RO) RO RO-33 Colorless Stage 1 - Dratini 60 2 Uncommon Pokemon Power; Evolutionary Light - Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition. | [C][C][C] Tail Strike (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Dark Electrode (RO) RO RO-34 Lightning Stage 1 - Voltorb 60 Fighting 1 Uncommon [C] Rolling Tackle (10) | [L][L] Energy Bomb (30) - Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode. Dark Flareon (RO) RO RO-35 Fire Stage 1 - Eevee 50 Water 1 Uncommon [C] Rage (10+) - Does 10 damage plus 10 more damage for each damage counter on Dark Flareon. | [R][R] Playing with Fire (30+) - Use this attack only if there are any [R] Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. Dark Gloom (RO) RO RO-36 Grass Stage 1 - Oddish 50 Fire 2 Uncommon Pokemon Power: Pollen Stench - Once during your turn (before your attac), you may flip a coin. If heads, the Defending Pokemon is now Confused; if tails, your Active Pokemon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed. | [G][G] Poisonpowder (10) - The Defending Pokemon is now Poisoned. Dark Golduck (RO) RO RO-37 Water Stage 1 - Psyduck 60 Lightning 2 Uncommon [P] Third Eye - Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. | [P][P][C] Super Psy (50) Dark Jolteon (RO) RO RO-38 Lightning Stage 1 - Eevee 50 Fighting 1 Uncommon [L] Lightning Flash (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [L][L][C] Thunder Attack (30) - Flip a coin. IF heads, the Defending Pokemon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. Dark Kadabra (RO) RO RO-39 Psychic Stage 1 - Abra 50 Psychic 2 Uncommon Pokemon Power: Matter Exchange - Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed. | [P][P] Mind Shock (30) - Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Machoke (RO) RO RO-40 Fighting Stage 1 - Machop 60 Psychic 2 Uncommon [F][F][C] Drag Off (20) - Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Do the damage to the new Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | [F][F][C] Knock Back (30) - If your opponent has any Benched Pokemon, he or she chooses 1 of htem and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Dark Muk (RO) RO RO-41 Grass Stage 1 - Grimer 60 Psychic 2 Uncommon Pokemon Power: Sticky Goo - As long as Dark Muk is your Active Pokemon, your opponent pays [C][C] more to retreat his or her Active Pokemon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed. | [G][G] Sludge Patch (20) - The Defending Pokemon is now Poisoned. Dark Persian (RO) RO RO-42 Colorless Stage 1 - Meowth 60 Fighting Psychic -30 0 Uncommon [C] Fascinate - Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. | [C][C] Poison Claws (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Dark Primeape (RO) RO RO-43 Fighting Stage 1 - Mankey 60 Psychic 1 Uncommon Pokemon Power: Frenzy - If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage. | [F][F] Frenzied Attack (40) - Dark Primeape is now Confused (after doing damage). Dark Rapidash (RO) RO RO-44 Fire Stage 1 - Ponyta 60 Water 0 Uncommon [C][C] Rear Kick (20) | [R][R] Flame Pillar (30) - You may discard 1 [R] Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Dark Vaporeon (RO) RO RO-45 Water Stage 1 - Eevee 60 Lightning 1 Uncommon [C][C][C] Bite (30) | [W][W][C] Whirlpool (20) - If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Dark Wartortle (RO) RO RO-46 Water Stage 1 - Squirtle 60 Lightning 1 Uncommon [W] Doubleslap (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [W][C] Mirror Shell - If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle does an equal amount of damage to the Defending Pokemon. Magikarp (RO) RO RO-47 Water Basic 30 Lightning 1 Uncommon [C] Flop (10) | [W][W][W] Rapid Evolution - Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. Porygon (RO) RO RO-48 Colorless Basic 40 Fighting Psychic -30 0 Uncommon [C] Conversion 1 - If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. | [C][C][C] Psybeam (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Abra (RO) RO RO-49 Psychic Basic 40 Psychic 1 Common [P] Vanish - Shuffle Abra into your deck. (Discard all cards attached to Abra.) | [P] Psyshock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Charmander (RO) RO RO-50 Fire Basic 40 Water 1 Common Pokemon Power: Gather Fire - Once during your turn (before your attack), you may take 1 [R] Energy card attached to 1 of your other Pokemon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed. | [R] Fire Tail (20) Dark Raticate (RO) RO RO-51 Colorless Stage 1 - Rattata 50 Fighting Psychic -30 1 Common [C][C] Gnaw (20) | [C][C][C] Hyper Faing (50) - Flip a coin. If tails, this attack does nothing. Diglett (RO) RO RO-52 Fighting Basic 40 Grass Lightning -30 0 Common [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | [F][C] Scratch (20) Dratini (RO) RO RO-53 Colorless Basic 40 Psychic -30 1 Common [C][C] Wrap (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Drowzee (RO) RO RO-54 Psychic Basic 50 Psychic 1 Common Pokemon Power: Long-Distance Hypnosis - Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tials, your Active Pokemon is now Asleep. The power can't be used if Drowzee is affected by a Special Condition. | [P][C] Nightmare (10) - The Defending Pokemon is now Asleep. Eevee (RO) RO RO-55 Colorless Basic 40 Fighting Psychic -30 1 Common [C] Tackle (10) | [C][C] Sand-attack (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Ekans (RO) RO RO-56 Grass Basic 50 Psychic 1 Common [C] Bite (10) | [G][G] Poison Sting (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Grimer (RO) RO RO-57 Grass Basic 40 Psychic 1 Common [G] Poison Gas - The Defending Pokemon is now Asleep. | [G][G] Sticky Hands (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 10 damage. Koffing (RO) RO RO-58 Grass Basic 40 Psychic 1 Common [C] Tackle (10) | [G][C] Poison Gas (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Machop (RO) RO RO-59 Fighting Basic 50 Psychic 1 Common [C][C] Punch (20) | [F][C][C] Kick (30) Magnemite (RO) RO RO-60 Lightning Basic 40 Fighting 1 Common [C][C] Tackle (20) | [L][C] Magnetism (10+) - Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. Mankey (RO) RO RO-61 Fighting Basic 40 Psychic 0 Common [C] Mischief - Shuffle your opponent's deck. | [F][C] Anger (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Meowth (RO) RO RO-62 Colorless Basic 40 Fighting Psychic -30 1 Common [C][C] Coin Hurl - Choose 1 of your opponent's Pokemon and flip a coin. If heads, this attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Oddish (RO) RO RO-63 Grass Basic 50 Fire 1 Common [G] Sleep Powder - The Defending Pokemon is now Asleep. | [G] Poisonpowder - The Defending Pokemon is now Poisoned. Ponyta (RO) RO RO-64 Fire Basic 50 Water 1 Common [R][C] Ember (30) - Discard 1 [R] Energy card attached to Ponyta in order to use this attack. Psyduck (RO) RO RO-65 Water Basic 50 Lightning 1 Common [P] Dizziness - Draw a card. | [W][C] Water Gun (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Psyduck but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Rattata (RO) RO RO-66 Colorless Basic 40 Fighting Psychic -30 0 Common Pokemon Power: Trickery - Once during your turn (before your attack), you may switch 1 o fyour Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed. | [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. Slowpoke (RO) RO RO-67 Psychic Basic 50 Psychic 1 Common [C] Afternoon Nap - Search your deck for a [P] Energy card and attach it to Slowpoke. Shuffle your deck afterward. | [P] Headbutt (10) Squirtle (RO) RO RO-68 Water Basic 50 Lightning 1 Common [C][C] Shell Attack (20) Voltorb (RO) RO RO-69 Lightning Basic 40 Fighting 1 Common [L] Speed Ball (20) Zubat (RO) RO RO-70 Grass Basic 40 Psychic Fighting -30 0 Common [C] Ram (10) | [G][C] Bite (20) Here Comes Team Rocket! RO RO-71 Trainer - Supporter Rare You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. | Each player plays with his or her Prize cards face up for the rest of the game. Rocket's Sneak Attack RO RO-72 Trainer Rare Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. The Boss's Way RO RO-73 Trainer Uncommon Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Challenge! RO RO-74 Trainer Uncommon Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finishes, shuffle your decks and turn those cards face up. Digger RO RO-75 Trainer - Rocket's Secret Machine Uncommon Flip a coin. If tails, do 10 damage to your Active Pokemon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokemon. If heads, you flip a coin. Keep doing this until a player gets tails. Imposter Oak's Revenge RO RO-76 Trainer Uncommon Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards. Nightly Garbage Run RO RO-77 Trainer - Rocket's Secret Machine Uncommon Choose up to 3 Basic Pokemon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck. Goop Gas Attack RO RO-78 Trainer Common All Pokemon Powers stop working until the end of your opponent's next turn. Sleep! RO RO-79 Trainer - Rocket's Secret Machine Common Flip a coin. If heads, the Defending Pokemon is now Asleep. Rainbow Energy RO RO-80 Special Energy Rare Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. Full Heal Energy RO RO-81 Special Energy Uncommon If you play this card from your hand, the Pokemon you attach it to is no longer affected by a Special Condition. Full Heal Energy provides [C] energy. (Doesn't count as a basic Energy card.] Potion Energy RO RO-82 Special Energy Uncommon If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides [C] energy. (Doesn't count as a basic Energy card.) Dark Raichu (RO) RO RO-83 Lightning Stage 1 - Pikachu 70 Fighting 1 Rare Holo [L][L][L] Surprise Thunder (30) - Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Blaine's Moltres (GH) GH GH-001 Fire Basic 90 Fighting -30 3 Rare Holo [R][R][R][R][R] Phoenix Flame (90) - Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage). Brock's Rhydon (GH) GH GH-002 Fighting Stage 1 - Brock's Rhyhorn 80 Grass Lightning -30 3 Rare Holo Pokemon Power: Bench Guard - As long as Brock's Rhydon is Benched, whenever 1 of your Benched Pokemon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokemon is damaged at the same time, you may use this power once for each of them.) | [F][F][C][C] Lariat (70) - Flip a coin. If tails, this attack does nothing. Erika's Clefable (GH) GH GH-003 Colorless Stage 1 - Erika's Clefairy 70 Fighting Psychic -30 2 Rare Holo [C] Fairy Power - Flip a coin. If heads, you may return any number of your Pokemon in play and all cards attached to them to your hand. | [C][C][C] Moon Impact (30) Erika's Dragonair (GH) GH GH-004 Colorless Stage 1 - Erika's Dratini 80 Psychic -30 2 Rare Holo [C][C][C] Blizzard (30) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakenss and Resistance for Benched Pokemon.) | [C][C][C][C] Take Away - Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. Erika's Vileplume (GH) GH GH-005 Grass Stage 2 - Erika's Gloom 80 Fire 2 Rare Holo Pokemon Power: Pollen Defense - If an attack does damage to Erika's Vileplume while it's your Active Pokemon (even if it's Knocked Out), flip a coin. If heads, your opponent's Active Pokemon is now Confused. This power works even while Erika's Vileplume is Asleep, Confused, or Paralyzed. | [G][G][G] Mega Drain (30) - If Erika's Vileplume does damage to the Defending Pokemon (after applying Weakness and Resistance), remove a number of damage counters from Erika's VIleplume equal to half the damage done to the Defending Pokemon (rounded up to the nearest 10). If Erika's Vileplume has fewer damage counters than that, remove all of them. Lt. Surge's Electabuzz (GH-6) GH GH-006 Lightning Basic 70 Fighting 2 Rare Holo [L] Charge - Take up to 2 [L] Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz. | [L] Discharge (30x) - Discard all [L] Energy cards attached to Lt. Surge's Electabuzz in order to use this attack. Flip a number of coins equal to the number of [L] Energy cards you discarded. This attack does 30 damage times the number of heads. Lt. Surge's Fearow (GH) GH GH-007 Colorless Stage 1 - Lt. Surge's Spearow 70 Lightning Fighting -30 0 Rare Holo [C][C] Repeating Drill (10x) - Flip 5 coins. This attack does 10 damage times the number of heads. | [C][C][C] Clitch (30) - The Defending Pokemon can't retreat during your opponent's next turn. Lt. Surge's Magneton (GH) GH GH-008 Lightning Stage 1 - Lt. Surge's Magnemite 70 Fighting 2 Rare Holo Pokemon Power: Energy Charge - As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokemon, you may take 1 [L] Energy card attached to 1 of your Pokemon and attach ti to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed. | [L][L][L][C] Mega Shock (50) - Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself. Misty's Seadra (GH) GH GH-009 Water Stage 1 - Misty's Horsea 70 Lightning 1 Rare Holo [W] Tail Snap (20) | [W][W][W] Knockout Needle (30+) - Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage. Misty's Tentacruel (GH) GH GH-010 Water Stage 1 - Misty's Tentacool 70 Lightning 0 Rare Holo Pokemon Power: Flee - If an attack does damage to Misty's Tentacruel while it's your Active Pokemon, you may switch it with 1 of your Benched Pokemon, which prevents all other effects of that attack on Misty's Tentacruel. This power can't be used if Misty's Tentacruel is already Asleep, Confused, or Paralyzed. | [W][W][C][C] Jellyfish Poison (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused. Rocket's Hitmonchan (GH) GH GH-011 Fighting Basic 60 Psychic 1 Rare Holo [F] Crosscounter - If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokemon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokemon.) | [F][F][C] Magnum Punch (50) Rocket's Moltres (GH) GH GH-012 Fire Basic 60 Fighting -30 2 Rare Holo Pokemon Power: Rebirth - When Rocket's Moltres is Knocked Out, you may return it to your hand after discarding it. This power can't be used if Rocket's Moltres is Asleep, Confused, or Paralyzed when it is Knocked Out. | [R][R][R] Fire Wall (40) - If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokemon for 10 damage. (Apply Weakness and Resistance.) Rocket's Scyther (GH) GH GH-013 Grass Basic 60 Fire Fighting -30 1 Rare Holo [G] Shadow Images - Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or is evolved). | [G][C][C] Blinding Scythe (40) Sabrina's Gengar (GH) GH GH-014 Psychic Stage 2 - Sabrina's Haunter 80 Fighting -30 1 Rare Holo [P] Pain Amplifier - Put a damage counter on each of your opponent's Pokemon that already has any damage counters on it. | [P][P][P] Call of the Night (40) - Unless this attack Knocks Out the Defending Pokemon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. Brock GH GH-015 Trainer Rare Holo Remove 1 damage counter from each of your Pokemon that has any damage counters on it. Erika GH GH-016 Trainer Rare Holo You may draw up to 3 cards, then your opponent may draw up to 3 cards. Lt. Surge GH GH-017 Trainer Rare Holo You can play this card only if you have at least 1 Basic Pokemon card in your hand. Put a Basic Pokemon card from your hand into play as your Active Pokemon. Put your old Active Pokemon onto your Bench. (You can't play this card if your Bench is full.) Misty GH GH-018 Trainer Rare Holo Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), and if the attacking Pokemon has Misty in its name, the attack does 20 more damage to the Defending Pokemon. The Rocket's Trap GH GH-019 Trainer Rare Holo Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck. Brock's Golem (GH) GH GH-020 Fighting Stage 2 - Brock's Graveler 90 Grass 4 Rare [F][F][C] Rock Slide (20) - If your opponent has any Benched Pokemon, choose up to 3 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][C][C] Fissure (50) Brock's Onix (GH-21) GH GH-021 Fighting Basic 70 Grass 2 Rare [F][F] Bind (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [F][F][F] Tunneling - If your opponent has any Benched Pokemon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Onix can't attack during your next turn. Brock's Rhyhorn (GH-22) GH GH-022 Fighting Basic 60 Grass Lightning -30 2 Rare [C][C] Horn Toss (20) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and siwtches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [F][F][C] Take Down (40) - Brock's Rhyhorn does 10 damage to itself. Brock's Sandslash (GH) GH GH-023 Fighting Stage 1 - Brock's Sandshrew 60 Grass Lightning -30 1 Rare [F][F] Needles (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. | [F][F] Sandstorm (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Brock's Zubat (GH-24) GH GH-024 Grass Basic 30 Psychic Fighting -30 0 Rare [C] Alert - Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokemon. You can't use this attack if your Bench is empty. | [C][C] Wing Attack (20) Erika's Clefairy (GH) GH GH-025 Colorless Basic 50 Fighting Psychic -30 1 Rare [C] Moonwatching - Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | [C][C] Comet Slap (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Erika's Victreebel (GH) GH GH-026 Grass Stage 2 - Erika's Weepinbell 80 Fire 2 Rare Pokemon Power: Fragrance Trap - Once during your turn (before your attack), you may flip a coin. If heads, and if your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. This power can't be used if Erika's Victreebel is Asleep, Confused, or Paralyzed. | [G][G][G] Razor Leaf (50) Lt. Surge's Electabuzz (GH-27) GH GH-027 Lightning Basic 60 Fighting 2 Rare [L] Charge - Take up to 2 [L] Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz. | [L][L] Electric Current (20) - Take 1 [L] Energy card attached to Lt. Surge's Electabuzz and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card. Lt. Surge's Raichu (GH) GH GH-028 Lightning Stage 1 - Lt. Surge's Pikachu 70 Fighting 2 Rare [L][L] Mega Punch (30) | [L][L][L][L] Thunderbolt (100) - Discard all Energy cards attached to Lt. Surge's Raichu in order to use this attack. Misty's Cloyster (GH) GH GH-029 Water Stage 1 - Misty's Shellder 70 Lightning 2 Rare Pokemon Power: Shell Armor - You may reduce all damage done by attacks to Misty's Cloyster by 10 (after applying Weakness and Resistance). (Any other effects of attacks still happen.) This power can't be used if Misty's Closyer is Asleep, Confused, or Paralyzed. | [W][W][C] Triple Cannon (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Misty's Goldeen (GH-30) GH GH-030 Water Basic 30 Lightning 0 Rare [W] Horn Hazard (30) - Flip a coin. If tails, this attack does nothing. Misty's Poliwrath (GH) GH GH-031 Water Stage 2 - Misty's Poliwhirl 90 Grass 3 Rare [W][W][C][C] Water Ring (30) - Does 10 damage to each Pokemon that isn't [W] on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Misty's Tentacool (GH-32) GH GH-032 Water Basic 40 Lightning 0 Rare [C] Mysterious Light - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [W][C] Jellyfish Pod - Search your deck for any number of Pokemon named Tentacool, Tentacruel, Misty's Tentacool, and/or Misty's Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. Rocket's Snorlax (GH) GH GH-033 Colorless Basic 90 Fighting Psychic -30 4 Rare Pokemon Power: Restless Sleep - If your opponent's attack does damage to Rocket's Snorlax and Rocket's Snorlax is already Asleep (even if it's Knocked Out), this power does 20 damage to the attacking Pokemon. | [C][C][C] Collapse (20) - Rocket's Snorlax is now Asleep (after doing damage). Sabrina's Venomoth (GH) GH GH-034 Grass Stage 1 - Sabrina's Venonat 60 Fire Fighting -30 0 Rare [G] Healing Pollen - Flip 3 coins. For each heads, remove 1 damage counter from each of your Pokemon. If a Pokemon has fewer damage counters than the number of heads, remove all of them. | [P] Sonic Distortion (10) - Flip 2 coins. If 1 or both of them are heads, the Defending Pokemon is now Confused. Blaine's Growlithe (GH-35) GH GH-035 Fire Basic 50 Water 1 Uncommon [C] Shake (10) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [R][C] Fire Tackle (30) - Blaine's Growlithe does 10 damage to itself. Blaine's Kangaskhan (GH) GH GH-036 Colorless Basic 80 Fighting Psychic -30 3 Uncommon [C] Child's Play (10) - Flip a coin. If tails, this attack does nothing. | [C][C][C] One-Two Punch (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. Blaine's Magmar (GH) GH GH-037 Fire Basic 60 Water 2 Uncommon [R] Firebreathing (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | [R][R][R] Lava Burst (20x) - Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each [R] Energy card you discarded in this way. Brock's Geodude (GH-38) GH GH-038 Fighting Basic 50 Grass 1 Uncommon [C] Tackle (10) | [F][C] Lucky Shot - Choose 1 of your opponent's Benched Pokemon and flip a coin. If heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) This attack can't be used if your opponent has no Benched Pokemon. Brock's Golbat (GH) GH GH-039 Grass Stage 1 - Brock's Zubat 70 Psychic Fighting -30 1 Uncommon [C] Dive (20) | [C][C][C] Spiral Dive - Does 10 damage to each of your opponent's Pokemon. Don't apply Weakness and Resistance. Brock's Graveler (GH) GH GH-040 Fighting Stage 1 - Brock's Geodude 70 Grass 2 Uncommon [F][C][C] Rock Toss (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. Brock's Lickitung (GH) GH GH-041 Colorless Basic 80 Fighting Psychic -30 3 Uncommon [C][C] Tongue Slap (20) | [C][C][C] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Erika's Dratini (GH) GH GH-042 Colorless Basic 40 Psychic -30 1 Uncommon Pokemon Power: Strange Barrier - Whenever an attack by a Basic Pokemon (including your own) does 20 or more damage to Erika's Dratini (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Erika's Dratini is Asleep, Confused, or Paralyzed. | [C][C] Tail Strike (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Erika's Exeggcute (GH-43) GH GH-043 Grass Basic 50 Fire 1 Uncommon [P] Deflector - During your opponent's next turn, whenever Erika's Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) | [G][C] Egg Bomb (40) - Flip a coin. If tails, this attack does nothing to the Defending Pokemon and Erika's Exeggcute does 20 damage to itself. Erika's Exeggutor (GH) GH GH-044 Grass Stage 1 - Erika's Exeggcute 70 Fire 2 Uncommon [P] Psychic Exchange - Shuffle your hand into your deck, then draw 5 cards. | [G][C][C] Stomp (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. Erika's Gloom (GH-45) GH GH-045 Grass Stage 1 - Erika's Oddish 60 Fire 1 Uncommon [G] Healing Pollen - Flip a coin. If heads, remove 4 damage counters from Erika's Gloom. If Erika's Gloom has fewer damage counters than that, remove all of them. | [G][G][G] Magic Pollen (30) - Flip a coin. If heads, the Defending Pokemon is now Asleep, Confused, Paralyzed, or Poisoned (your choice). Erika's Gloom (GH-46) GH GH-046 Grass Stage 1 - Erika's Oddish 70 Fire 1 Uncommon [G][C] Dream Dance (10) - Both the Defending Pokemon and Erika's Gloom are now Asleep (after doing damage). | [G][G][C] Vile Smell (30) - Both the Defending Pokemon and Erika's Gloom are now Confused (after doing damage). Erika's Oddish (GH-47) GH GH-047 Grass Basic 40 Fire 1 Uncommon Pokemon Power: Photosynthesis - All Energy cards attached to Erika's Oddish provides [G] Energy instead of their usual type. This power works even while Erika's Oddish is Asleep, Confused, or Paralyzed. | [G][G] Poisonpowder (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Erika's Weepinbell (GH-48) GH GH-048 Grass Stage 1 - Erika's Bellsprout 60 Fire 1 Uncommon [G] Drool (10) | [G][G] Flytrap (20) - Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. This attack can't be used if your opponent has no Benched Pokemon. Erika's Weepinbell (GH-49) GH GH-049 Grass Stage 1 - Erika's Bellsprout 70 Fire 2 Uncommon [G][C] Sleep Poison - The Defending Pokemon is now Asleep and Poisoned. | [G][G][C] Vine Whip (40) Lt. Surge's Magnemite (GH-50) GH GH-050 Lightning Basic 30 Fighting 0 Uncommon [L] Removal Pulse (10) - If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. | [L][L] Confusion Pulse (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Lt. Surge's Raticate (GH) GH GH-051 Colorless Stage 1 - Lt. Surge's Rattata 70 Fighting Psychic -30 1 Uncommon [C] Super Fang (?) - Does damage to the Defending Pokemon equal to half the Defending Pokemons' remaining HP (rounded up to the nearest 10). Lt. Surge's Spearow (GH-52) GH GH-052 Colorless Basic 30 Lightning Fighting -30 0 Uncommon [C] Drill Peck (20) Misty's Poliwhirl (GH) GH GH-053 Water Stage 1 - Misty's Poliwag 70 Grass 2 Uncommon [W][C] Rapids (20) - If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. | [C][C][C] Water Punch (30+) - Flip a numer of coins equal to the number of [W] Energy attached to Misty's Poliwhirl. This attack does 30 damage plus 10 damage for each heads. Misty's Psyduck (GH) GH GH-054 Water Basic 50 Grass 1 Uncommon [C] Scratch (10) | [W] Call for Friend - Flip a coin. If heads, you may search your deck for a Basic Pokemon with Misty in its name and put it onto your Bench. (You can't use this attack if your Bench is full.) Shuffle your deck afterward. Misty's Seaking (GH) GH GH-055 Water Stage 1 - Misty's Goldeen 70 Lightning 1 Uncommon [W] Horn Attack (10) | [W][W] Mud Splash (30) - If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Misty's Starmie (GH) GH GH-056 Water Stage 1 - Misty's Staryu 80 Lightning 2 Uncommon [W] Water Gun (10+) - Does 10 damage plus 10 more damage for each [W] Energy attached to Misty's Starmie but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][W][W] Bubblebeam (30) - Flip a coin. If head,s the Defending Pokemon is now Paralyzed. Misty's Tentacool (GH-57) GH GH-057 Water Basic 50 Lightning 1 Uncommon [W][C] Crystal Beam (20) - Flip a coin. I fheads, your opponent can't attach Energy cards to the Defending Pokemon during his or her next turn. Sabrina's Haunter (GH) GH GH-058 Psychic Stage 1 - Sabrina's Gastly 50 Fighting -30 0 Uncommon [P][P] Night Spirits (30x) - Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Huanters, and Sabrina's Gengars you have in play. This attack does 30 damage times the number of heads. Sabrina's Jynx (GH) GH GH-059 Psychic Basic 60 Psychic 1 Uncommon [P] Good Night (10) - The Defending Pokemon is now Asleep. | [P][C] Good Morning (20) - If the Defending Pokemon was Asleep, it is no longer Asleep. Sabrina's Slowbro (GH) GH GH-060 Psychic Stage 1 - Sabrina's Slowpoke 70 Psychic 2 Uncommon [P] Naptime - Flip a coin. If heads, remove 3 damage counters from Sabrina's Slowbro and Sabrina's Slowbro is now Asleep. If Sabrina's Slowbro has fewer damage counters than that, remove all of them. | [P][C][C] Screaming Headbutt (40) - You can't use this attack during your next turn. Blaine's Charmander (GH) GH GH-061 Fire Basic 50 Water 1 Common [R] Kindle (10) - Discard 1 Energy card attached to Blaine's Charmander in order to use this attack. If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. | [C][C] Slash (20) Blaine's Growlithe (GH-62) GH GH-062 Fire Basic 50 Water 1 Common [R][R] Blaze (20) - Does 10 damage to each [G] Pokemon on your opponent's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Blaine's Ponyta (GH) GH GH-063 Fire Basic 40 Water 0 Common [R][C] Agility (20) - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Blaine's Poyta. Blaine's Tauros (GH) GH GH-064 Colorless Basic 70 Fighting Psychic -30 2 Common [C] 3-Pronged Tail (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. | [C][C][C] Full Speed Charge (20x) - Flip 4 coins. This attack does 20 damage times the number of heads to the Defending Pokemon and 20 damage times the number of tails to Blaine's Tauros. Blaine's Vulpix (GH) GH GH-065 Fire Basic 40 Water 1 Common Pokemon Power: Natural Healing - Once during your turn (before your attack), you may remove 1 damage counter from Blaine's Vulpix. This power can't be used if Blaine's Vulpix is Asleep, Confused, or Paralyzed. | [R][C][C] Tail Fan (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Brock's Geodude (GH-66) GH GH-066 Fighting Basic 40 Grass 1 Common [F] Call for Friend - Flip a coin. I fheads, you may search your deck for a Basic Pokemon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | [F][C] Hook Shot (20) - Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.) Brock's Mankey (GH-67) GH GH-067 Fighting Basic 40 Psychic 0 Common [C] Taunt - If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. | [F] Light Kick (10) Brock's Mankey (GH-68) GH GH-068 Fighting Basic 40 Psychic 0 Common [C] Fidget - Shuffle your deck. | [F][C] Karate Chop (40-) - Does 40 damage minus 10 damage for each damage counter on Brock's Mankey. Brock's Onix (GH-69) GH GH-069 Fighting Basic 100 Grass 3 Common [C] Bellow - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [F][F][C] Rock Throw (30) Brock's Rhyhorn (GH-70) GH GH-070 Fighting Basic 70 Grass Lightning -30 3 Common [G][C] Drill Tackle (70) - Flip 2 coins. If 1 or both of them are tails, this attack does nothing. Brock's Sandshrew (GH-71) GH GH-071 Fighting Basic 40 Grass Lightning -30 1 Common [C] Defense Curl - Flip a coin. If heads, prevent all damage done to Brock's Sandshrew during your opponent's next turn. (Any other effects of attacks still happen.) | [F][C] Rolling Attack (20) Brock's Sandshrew (GH-72) GH GH-072 Fighting Basic 50 Grass Lightning -30 1 Common [F][F] Sand Pit (20) - The Defending Pokemon can't retreat during your opponent's next turn. Brock's Vulpix (GH) GH GH-073 Fire Basic 40 Water 1 Common [R] Flame (20) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Brock's Zubat (GH-74) GH GH-074 Grass Basic 40 Psychic Fighting -30 0 Common [C] Wing Attack (10) | [G][C] Poison Fang (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Erika's Bellsprout (GH-75) GH GH-075 Grass Basic 40 Fire 1 Common [G] Poison Vine (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][G] Vine Whip (30) Erika's Bellsprout (GH-76) GH GH-076 Grass Basic 50 Fire 1 Common [C] Careless Tackle (20) - Erika's Bellsprout does 10 damage to itself. Erika's Exeggcute (GH-77) GH GH-077 Grass Basic 40 Fire 1 Common [C] Eggsplosion (10x) - Flip a number of coins equal to the number of Energy attached to Erika's Exeggcute. This attack does 10 damage times the number of heads. | [P][C] Psychic (10+) - Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Erika's Oddish (GH-78) GH GH-078 Grass Basic 50 Fire 1 Common [G] Blot (10) - If there are any damage counters on Erika's Oddish, remove 1 of them. | [G][C] Sporadic Sponging (20) - If Erika's Oddish has any damage counters on it, flip a coin. If heads, remove 1 of those damage counters. Erika's Tangela (GH) GH GH-079 Grass Basic 60 Fire 2 Common [G] Vine Slap (10) | [G][G][C] Stretch Vine - If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Lt. Surge's Magnemite (GH-80) GH GH-080 Lightning Basic 40 Fighting 1 Common [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Tackle (20) Lt. Surge's Pikachu (GH) GH GH-081 Lightning Basic 50 Fighting 1 Common [C] Charge - Take 1 [L] Energy card from your discard pile and attach it to Lt. Surge's Pikachu. | [L][L] Lightning Tail (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lt. Surge's Rattata (GH) GH GH-082 Colorless Basic 40 Fighting Psychic -30 1 Common [C] Focus Energy - During your next turn, Lt. Surge's Rattata's Gnaw attack's base damage is doubled. | [C][C] Gnaw (20) Lt. Surge's Spearow (GH-83) GH GH-083 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Whirlwind (10) - If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [C][C] Razor Wind (40) - Flip a coin. If tails, this attack does nothing. Lt. Surge's Voltorb (GH) GH GH-084 Lightning Basic 40 Fighting 1 Common [L] Spin Ball (20x) - Flip 1 coin. This attack does 20 damage times the number of heads. | [L][C] Double Spin (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Misty's Goldeen (GH-85) GH GH-085 Water Basic 40 Lightning 1 Common [C] Fury Attack (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [W] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. Misty's Horsea (GH) GH GH-086 Water Basic 40 Lightning 0 Common [W] Tackle (10) | [W][W] Smokescreen (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Misty's Poliwag (GH) GH GH-087 Water Basic 50 Grass 1 Common [W] Hypnotic Stare - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. | [W][C] Tail Rap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Misty's Seel (GH) GH GH-088 Water Basic 60 Lightning 1 Common [W][C] Aurora Beam (20) Misty's Shellder (GH) GH GH-089 Water Basic 40 Lightning 1 Common [C] Tackle (10) | [W][C] Clamp (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). Misty's Staryu (GH) GH GH-090 Water Basic 50 Lightning 1 Common [W][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Sabrina's Abra (GH) GH GH-091 Psychic Basic 40 Psychic 0 Common [P] Energy Loop (20) - Return a [P] Energy card attached to Sabrina's Abra to your hand in order to use this attack. Sabrina's Drowzee (GH) GH GH-092 Psychic Basic 50 Psychic 1 Common [P] Suggestion - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [C][C] Headbutt (20) Sabrina's Gastly (GH) GH GH-093 Psychic Basic 50 Fighting -30 1 Common [P][C] Spook (20) - The Defending Pokemon can't retreat during your opponent's next turn. Sabrina's Mr. Mime (GH) GH GH-094 Psychic Basic 50 Psychic 1 Common [C] Sleight of Hand - Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those card to your opponent, then put them into your hand. Shuffle your deck afterward. | [P][C] Slap (20) Sabrina's Slowpoke (GH) GH GH-095 Psychic Basic 50 Psychic 1 Common [P][C] Lazy Attack (30) - Sabrina's Slowpoke is now Asleep (after doing damage). Sabrina's Venonat (GH) GH GH-096 Grass Basic 40 Fire 1 Common [G] Poison Antennae - The Defending Pokemon is now Poisoned. | [P][C] Removal Beam (20) - If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. Blaine's Quiz #1 GH GH-097 Trainer Rare Put a Basic Pokemon or Evolution card from your hand face down in front of you and tell your opponent its name. Your opponent gusses the length of that Pokemon. Flip the card over. If your opponent guisses right, he or she draws 2 cards. If your opponent guesses wrong, you draw 2 cards. Either way, return the card to your hand. Brock GH GH-098 Trainer Rare Remove 1 damage counter from each of your Pokemon that has any damage counters on it. Charity GH GH-099 Trainer Rare Attach Charity to your Active Pokemon. Unless that Pokemon gets Knocked Out, return Charity to your hand at the end of your turn. If that Pokemon attacks and does damage to the Defending Pokemon, you may reduce that damage by any amount (rounded to the nearest 10). Erika GH GH-100 Trainer Rare You may draw up to 3 cards, then your opponent may draw up to 3 cards. Lt. Surge GH GH-101 Trainer Rare You can play this card only if you have at least 1 Basic Pokemon card in your hand. Put a Basic Pokemon card from your hand into play as your Active Pokemon. Put your old Active Pokemon onto your Bench. (You can't play this card if your Bench is full.) Misty GH GH-102 Trainer Rare Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), and if the attacking Pokemon has Misty in its name, the attack does 20 more damage to the Defending Pokemon. No Removal Gym GH GH-103 Trainer - Stadium Rare This card stays in play when you play it. Discard this card if another Stadium card comes into play. | A player must discard 2 cards from his or her hand in order to play an Energy Removal or Super Energy Removal card. The Rocket's Training Gym GH GH-104 Trainer - Stadium Rare This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each player pays [C] more to retreat his or her Active Pokemon. Blaine's Last Resort GH GH-105 Trainer Uncommon You can't play this card if you have any cards in your hand other than Blaine's Last Resort. Show your hand to your opponent, then draw 5 cards. Brock's Training Method GH GH-106 Trainer Uncommon Search your deck for a Basic Pokemon or Evolution card with Brock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. Celadon City Gym GH GH-107 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | During each player's turn, that player may choose to discard an Energy card attached to 1 of his or her Pokemon with Erika in its name. If that player does so, that Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. Cerulean City Gym GH GH-108 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Each player pays [C] less to retreat his or her Pokemon if it has Misty in its name. Erika's Maids GH GH-109 Trainer Uncommon Trade 2 of the other cards in your hand for up to 2 Basic Pokemon and/or Evolution cards with Erika in their names from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. Erika's Perfume GH GH-110 Trainer Uncommon Look at your opponent's hand. If he or she has any Basic Pokemon cards there, you may put any number of htem onto your opponent's Bench (as long as there's room). Good Manners GH GH-111 Trainer Uncommon In order to play this card, you can't have any Basic Pokemon cards in your hand. Show your hand to your opponent, then search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Lt. Surge's Treaty GH GH-112 Trainer Uncommon Your opponent chooses 1 of the following: everyone chooses 1 of his or her own Prize cards and puts it into his or her hand, or you draw a card. Minion of Team Rocket GH GH-113 Trainer Uncommon Flip 2 coins. If both of them are heads, choose 1 of your opponent's Benched Pokemon and return it and all cards attached to it to his or her hand. If 1 or both of them are tails, your turn ends immediately (you can't attack this turn). Misty's Wrath GH GH-114 Trainer Uncommon Look at the top 7 cards of your deck. Choose 2 of those cards and put them into your hand. Discard the rest. Pewter City Gym GH GH-115 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Don't apply Resistance to any attacks made by Pokemon with Brock in their names. Recall GH GH-116 Trainer Uncommon For your attack this turn, your Active Pokemon can use any attack from its Basic Pokemon card or any Evolution card attached to it. (You still have to pay for that attack's Energy cost.) Sabrina's ESP GH GH-117 Trainer Uncommon Attach Sabrina's ESP to 1 of your Pokemon with Sabrina in its name. At the end of your turn, discard Sabrina's ESP. If that Pokemon uses an attack that involves flipping coins, Sabrina's ESP lets you re-flip those coins once. If you do, re-flip all the coins. Secret Mission GH GH-118 Trainer Uncommon Look at your opponent's hand. Then, you may discard as many other cards as you want from your hand and draw that many cards. Tickling Machine GH GH-119 Trainer - Rocket's Secret Robot Uncommon Flip a coin. If heads, your opponent sets aside all the cards in his or her hand face down. Nobody may look at those cards. At the end of your opponent's next turn, your opponent puts those cards back into his or her hand. If tails, your turn ends immediately (you can't attack this turn). Vermilion City Gym GH GH-120 Trainer - Stadium Uncommon This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Whenever a player attacks with a Pokemon with Lt. Surge in its name, he or she may flip a coin. If heads, and if that Pokemon's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 10 more damage to the Defending Pokemon. If tails, the attacking Pokemon does 10 damage to itself in addition to whatever its attack usually does. Blaine's Gamble GH GH-121 Trainer Common Discard any number of other cards from your hand, then flip a coin. If heads, draw twice that many cards. Energy Flow GH GH-122 Trainer Common For each of your Pokemon, you may return any number of Energy cards attached to it to your hand. Misty's Duel GH GH-123 Trainer Common You and your opponent play a game of Rock-Paper-Scissors. The winner shuffles his or her hand into his or her deck and draws a new hand of 5 cards. (If you don't know how to play Rock-Paper-Scissors, flip a coin to decide who's the winner.) Narrow Gym GH GH-124 Trainer - Stadium Common This card stays in play when you play it. Discard this card if another Stadium card comes into play. | No player may have more than 4 Pokemon on his or her Bench. When this card is played, if a player has 5 Pokemon on his or her Bench, that player choose 1 of them and returns it and all cards attached to it to his or her hand. (If both players have to return a Pokemon, your opponent returns a Pokemon first.) Sabrina's Gaze GH GH-125 Trainer Common Each player shuffles his or her hand into his or her deck and draws a new hand of the same number of cards. Trash Exchange GH GH-126 Trainer Common Count the number of cards in your discard pile and shuffle them into your deck. Then discard that many cards from the top of your deck. Fighting Energy GH GH-127 Energy Energy [F] Fire Energy GH GH-128 Energy Energy [R] Grass Energy GH GH-129 Energy Energy [G] Lightning Energy GH GH-130 Energy Energy [L] Psychic Energy GH GH-131 Energy Energy [P] Water Energy GH GH-132 Energy Energy [W] Blaine's Arcanine (GC) GC GC-001 Fire Stage 1 - Blaine's Growlithe 90 Water 3 Rare Holo [F][C][C] Heat Tackle (40) - Blaine's Arcanine does 10 damage to itself. | [R][R][R][R] Firestorm (120) - Discard 3 [R] Energy cards attached to Blaine's Arcanine in order to use this attack. Blaine's Charizard (GC) GC GC-002 Fire Stage 2 - Blaine's Charmeleon 100 Water Fighting -30 3 Rare Holo [R] Roaring Flames (20+) - Discard all [R] energy cards attached to Blaine's Charizard. If all Energy cards attached to Blaine's Charizard provide 2 [R] Energy, discard all of them. This attack does 20 damage plus 20 more damage for each [R] Energy discard in this way. | [R][R] Flame Jet - Flip a coin. If heads, choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Brock's Ninetales (GC) GC GC-003 Fire Stage 1 - Brock's Vulpix 70 Water 1 Rare Holo Pokemon Power: Shapeshift - Once during your turn (before your attack), you may attach an Evolution card from your hand to Brock's Ninetales. (This doesn't count as evolving Brock's Ninetales.) Treat Brock's Ninetales as if it were that Pokemon instead. It can't evolve, devolve, or use the Pokemon Power of that POkemon. During your turn, you may discard the Evolution card attached to Brock's Ninetales. This power can't be used if Brock's Ninetales is Asleep, Confused, or Paralyzed. If Brock's Ninetales becomes Asleep, Confused, or Paralyzed, discard all Evolution cards attached to it. | [R][R] Will-o'-the-wisp (30) Erika's Venusaur (GC) GC GC-004 Grass Stage 2 - Erika's Ivysaur 90 Fire 2 Rare Holo [G] Growth - Flip a coin. If heads, you may attach up to 2 [G] Energy cards from your hand to Erika's Vensaur. | [G][G][G][G] Wide Solarbeam (20) - If your opponent has any Benched Pokemon, choose 2 of them (or 1 if he or she only has 1). This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Giovanni's Gyarados (GC) GC GC-005 Water Stage 1 - Giovanni's Magikarp 90 Grass Fighting -30 3 Rare Holo [W] Summon Storm - Flip 2 coins. If both of them are heads, this attack does 20 damage to each other Pokemon (even your won). Don't apply Weakness and Resistance for this attack. | [W][W][C][C] Dragon Tornado (40) - Unless this attack Knocks Out the Defending Pokemon, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Giovanni's Machamp (GC) GC GC-006 Fighting Stage 2 - Giovanni's Machoke 100 Psychic 3 Rare Holo Pokemon Power: Fortitude - If Giovanni's Machamp would be Knocked Out by an opponent's attack, flip a coin. If heads, Giovanni's Machamp is not Knocked Out and its remaining HP become 10 instead. This power can't be used if Giovanni's Machamp is already Asleep, Confused, or Paralyzed. | [F][F][F][C] Hurricane Punch (30x) - Flip 4 coins. This attack does 30 damage times the number of heads. Giovanni's Nidoking (GC) GC GC-007 Grass Stage 2 - Giovanni's Nidorino 120 Psychic 3 Rare Holo [G] Intimidate - If the Defending Pokemon's maximum HP is 50 or less, it can't attack Giovanni's Nidoking during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | [G][G][G][C] Tumbling Attack (40+) - Flip a coin. If heads, this attack does 40 damage plus 30 more damage; if tails, this attack does 40 damage. Giovanni's Persian (GC) GC GC-008 Colorless Stage 1 - Giovanni's Meowth 60 Fighting Psychic -30 0 Rare Holo Pokemon Power: Call the Boss - When you play Giovanni's Persian from your hand, you may search your deck for the Trainer card named Giovanni, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C][C][C] Ambush (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Koga's Beedrill (GC) GC GC-009 Grass Stage 2 - Koga's Kakuna 80 Fire Fighting -30 0 Rare Holo [G][G] Nerve Poison (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. | [C][C][C] Hyper Needle (70) - Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Koga's Beedrill stays in play (even putting Koga's Beedrill on the Bench won't let you use it again). Koga's Ditto (GC) GC GC-010 Colorless Basic 40 Fighting Psychic -30 1 Rare Holo [C] Giant Growth - Flip a coin. If heads, Koga's Ditto's maximum HP is now 80 and Koga's Ditto's Pound attack's base damage is 30 instead of 10. (Benching Koga's Ditto ends this effect.) | [C] Pound (10) Lt. Surge's Raichu (GC) GC GC-011 Lightning Stage 1 - Lt. Surge's Pikachu 80 Fighting 2 Rare Holo [L][L] Kerzap (20+) - Flip a coin. If heads, this attack does 20 damage plus 30 more damage to the Defending Pokemon and discard all [L] Energy cards attached to Lt. Surge's Raichu. If tails, this attack does 20 damage. | [L][L][C][C] Thundertackle (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Lt. Surge's Raichu does 20 damage to itself. Misty's Golduck (GC) GC GC-012 Water Stage 1 - Misty's Psyduck 70 Grass 1 Rare Holo [W][C] Electro Beam (40) - Flip a coin. If tails, discard all Energy cards attached to Misty's Golduck. | [P][C] Super Removal - Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokemon that has any Energy cards and discard those Energy cards. Misty's Gyarados (GC) GC GC-013 Water Stage 1 - Misty's Magikarp 100 Grass Fighting -30 3 Rare Holo Pokemon Power: Rebellion - Whenever Misty's Gyarados attacks, flip 2 coins. If both of them are tails, that attack does nothing. Instead, shuffle Misty's Gyarados and all cards attached to it into your deck. (This power works even if Misty's Gyarados is Confused.) | [W][W][W][W] Tidal Wave (70) Rocket's Mewtwo (GC) GC GC-014 Psychic Basic 70 Psychic 2 Rare Holo [P] Juxtapose - Flip a coin. If heads, switch the number of damage counters on Rocket's Mewtwo with the number of damage counters on the Defending Pokemon (even if it would Knock Out either Pokemon). (It's okay if 1 of the Pokemon has no damage counters in it.) | [P][P] Hypnoblast (20) - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [P][P][P][C] Psyburn (60) Rocket's Zapdos (GC) GC GC-015 Lightning Basic 70 Fighting -30 2 Rare Holo [L] Plasma (20) - If there are any [L] Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos. | [L][L][L][C] Electroburn (70) - Rocket's Zapdos does damage to itself equal to 10 times the number of [L] Energy cards attached to it. Sabrina's Alakazam (GC) GC GC-016 Psychic Stage 2 - Sabrina's Kadabra 80 Psychic 3 Rare Holo Pokemon Power: Psylink - Sabrina's Alakazam always has a copy of every attack your [P] Pokemon in play have (including their Energy costs and anything else required in order to use those attacks, such as discarding Energy cards). This power can't be used if Sabrina's Alakazam is Asleep, Confused, or Paralyzed. | [P][C][C][C] Mega Burn (60) - You can't use this attack during your next turn. Blaine GC GC-017 Trainer Rare Holo During this turn, instead of attaching your free Energy card, you may instead attach 2 [R] Energy cards to 1 of your Pokemon with Blaine in its name. (Playing additional copies of this card this turn has no effect.) Giovanni GC GC-018 Trainer Rare Holo Choose 1 of your Pokemon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokemon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokemon it evolves into. Koga GC GC-019 Trainer Rare Holo If an attack from a Pokemon with Koga in its name does damage to a Defending Pokemon this turn, that Pokemon is then Poisoned. Sabrina GC GC-020 Trainer Rare Holo Take all Energy cards attached to 1 of your Pokemon with Sabrina in its name and attach them to another 1 of your Pokemon with Sabrina in its name. Blaine's Ninetales (GC) GC GC-021 Fire Stage 1 - Blaine's Vulpix 60 Water 2 Rare Pokemon Power: Healing Fire - Whenever you attach a [R] Energy card from your hand to Blaine's Ninetales, remove 1 damage counter from it, if it has any. This power stops working while Blaine's Ninetales is Asleep, Confused, or Paralyzed. | [R][R] Burn Up (50) - Flip a coin. If tails, discard all [R] Energy cards attached to Blaine's Ninetales. Brock's Dugtrio (GC) GC GC-022 Fighting Stage 1 - Brock's Diglett 60 Grass Lightning -30 1 Rare [F] Lie Low - All damage done to Brock's Dugtrio during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). | [F][F][C] Earthdrill (60) - This attack can't be used unless Brock's Dugtrio used its Lie Low attack last turn. Giovanni's Nidoqueen (GC) GC GC-023 Grass Stage 2 - Giovanni's Nidorina 100 Psychic 3 Rare [G][G][C] Mega Kick (40) | [G][G][C][C] Love Lariat (50+) - Flip a coin. If heads, this attack does 50 damage plus 50 more damage if you have at least 1 Giovanni's Nidoking on your Bench. If tails, this attack does nothing. Giovanni's Pinsir (GC) GC GC-024 Grass Basic 70 Fire 2 Rare [G][C] Snapping Pincers (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | [G][C][C] Overhead Toss (40) - If you have any Benched Pokemon, flip a coin. If tails, choose 1 of your Benched Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Koga's Arbok (GC) GC GC-025 Grass Stage 1 - Koga's Ekans 90 Psychic 2 Rare [G] Poison Buildup - Koga's Arbok is now Poisoned. | [G][G] Poison Power (20) - If Koga's Arbok is Poisoned, this attack's base damage is 40 instead of 20 and the Defending Pokemon is now Poisoned. Koga's Muk (GC) GC GC-026 Grass Stage 1 - Koga's Grimer 80 Psychic 3 Rare Pokemon Power: Energy Drain - If an opponent's attack does damage to Koga's Muk (even if Koga's Muk is Knocked Out), flip a coin. If heads and if it has any, choose 1 Energy card attached to the attacking Pokemon and discard it. This power can't be used if Koga's Muk is already Asleep, Confused, or Paralyzed when your opponent attacks. | [G][G][C] Sludge Whirlpool (40) Koga's Pidgeotto (GC) GC GC-027 Colorless Stage 1 - Koga's Pidgey 60 Lightning Fighting -30 0 Rare [C][C][C] Quick Turn (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [C][C][C][C] Aerial Maneuvers (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage, and, during your opponent's next turn, prevent all effects of attacks, including damage, done to Koga's Pidgeotto. If tails, this attack does 10 damage. Lt. Surge's Jolteon (GC) GC GC-028 Lightning Stage 1 - Lt. Surge's Eevee 70 Fighting 1 Rare [L][C] High Voltage (20) - Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. | [L][L][L] Thunder Flare (30+) - Does 30 damage plus 10 damage times the number of damage counters on Lt. Surge's Jolteon, then flip a coin. If tails, Lt. Surge's Jolteon does 30 damage to itself. Sabrina's Gengar (GC) GC GC-029 Psychic Stage 2 - Sabrina's Haunter 90 Fighting -30 2 Rare [P][P] Dark Wave (20) - All Pokemon Powers stop working until the end of your opponent's next turn. | [P][P][P] Shadow Bind (40) - The Defending Pokemon can't retreat during your opponent's next turn. Sabrina's Golduck (GC) GC GC-030 Water Stage 1 - Sabrina's Psyduck 70 Lightning 2 Rare [P][P] Damage Shift - Move 1 damage counter from each of your Pokemon that has any on it to the Defending Pokemon. (Don't apply Weakness and Resistance.) | [W][C][C] Water Spray (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Blaine's Charmeleon (GC) GC GC-031 Fire Stage 1 - Blaine's Charmander 70 Water 2 Uncommon [R][R] Fire Claws (30) | [R][R][R] Bonfire - Flip 3 coins. For each heads, discard 1 [R] Energy card attached to Blaine's Charmeleon. If you can't discard Energy cards, this attack does nothing. This attack does 10 damage times the number of heads to each of your opponent's Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happena fter applying Weakness and Resistance still happen.) Blaine's Dodrio (GC) GC GC-032 Colorless Stage 1 - Blaine's Doduo 70 Lightning Fighting -30 1 Uncommon [C][C] Mega Peck (50) - Flip a coin. If tails, this attack does nothing. Blaine's Rapidash (GC) GC GC-033 Fire Stage 1 - Blaine's Ponyta 70 Water 0 Uncommon [R] Fire Mane (20) | [R][C][C] Stamp (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage (to the Defending Pokemon) and 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does 30 damage (to the Defending Pokemon). Brock's Graveler (GC) GC GC-034 Fighting Stage 1 - Brock's Geodude 70 Grass 2 Uncommon [C][C] Tackle (20) | [F][F][F] Detonate (50) - Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistence for Benched Pokemon.) Brock's Graveler does 50 damage to itself. If there is a Stadium card in play, discard it. Brock's Primeape (GC) GC GC-035 Fighting Stage 1 - Brock's Mankey 70 Psychic 1 Uncommon Pokemon Power: Scram - If Brock's Primeape ever has exactly 10 HP left, shuffle it and all cards attached to it into your deck. This power stops working while Brock's Primeape is Asleep, Confused, or Paralyzed. | [F][F][F] Mega Thrash (60) - Brock's Primeape does 20 damage to itself. If there is a Stadium card in play, discard it. Brock's Sandslash (GC) GC GC-036 Fighting Stage 1 - Brock's Sandshrew 70 Grass Lightning -30 1 Uncommon [F][C] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. | [F][F] Needle Ball (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Brock's Vulpix (GC) GC GC-037 Fire Basic 50 Water 1 Uncommon [C] Hypnotic Gaze - The Defending Pokemon is now Asleep. | [R][R] Fire Ring (20) - If your opponent has any Benched Pokemon, choose 1 of htem and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Erika's Bellsprout (GC) GC GC-038 Grass Basic 40 Fire 1 Uncommon Pokemon Power: Soak Up - Once during your turn (before your attack), you may take up to 2 [G] Energy cards attached to your other Pokemon and attach them to Erika's Bellsprout. This power can't be used if Erika's Bellsprout is Asleep, Confused, or Paralyzed. | [G] Stretch Vine - Choose 1 of your opponent's Benched Pokemon, and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Erika's Bulbasaur (GC) GC GC-039 Grass Basic 50 Fire 1 Uncommon [G] Sleep Seed (10) - The Defending Pokemon is now Asleep. | [G][G] Errand-Running - Flip a coin. If heads, you may search your deck for a Trainer card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Erika's Clefairy (GC) GC GC-040 Colorless Basic 50 Fighting Psychic -30 1 Uncommon [C] Lunar Power - Flip a coin. If heads, search your deck for a card that evolves from 1 of your Benched Pokemon and put that card on that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. | [C][C] Moon Kick (20) Erika's Ivysaur (GC) GC GC-041 Grass Stage 1 - Erika's Bulbasaur 60 Fighting 2 Uncommon Pokemon Power: Relaxing Scent - As long as Erika's Ivysaur is your Active Pokemon, whenever an attack (even your own) does damage to any Pokemon (after applying Weakness and Resistance), that attack only does half the damage to that Pokemon (rounded up to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Erika's Ivysaur is Asleep, Confused, or Paralyzed. | [G][G][G] Double Razor Leaf (40x) - Flip 2 coins. This attack does 40 damage times the number of heads. Giovanni's Machoke (GC) GC GC-042 Fighting Stage 1 - Giovanni's Machop 80 Psychic 2 Uncommon [F] Risky Attack (60) - Flip a coin. If tails, this attack does no damage to the Defending Pokemona nd Giovanni's Machoke does 100 damage to itself. | [F][F][C] Headlock (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokemon is now Paralyzed. If tails, this attack does 20 damage. Giovanni's Meowth (GC-43) GC GC-043 Colorless Basic 40 Fighting Psychic -30 1 Uncommon [C] False Charity - Flip a coin. If heads, look at the top card of your opponent's deck. If it's a Trainer card, put it in your opponent's discard pile; otherwise, put it into his or her hand. | [C][C] Double Scratch (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Giovanni's Nidorina (GC) GC GC-044 Grass Stage 1 - Giovanni's Nidoran [F] 80 Psychic 2 Uncommon [G][C] Poison Tackle (30) - Giovanni's Nidorina does 20 damage to itself. Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [F][C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Giovanni's Nidorino (GC) GC GC-045 Grass Stage 1 - Giovanni's Nidoran [M] 70 Psychic 2 Uncommon [G][C][C] Rend (20+) - If the Defending Pokemon already has any damage counters on it, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. Koga's Golbat (GC) GC GC-046 Grass Stage 1 - Koga's Zubat 60 Psychic Fighting -30 0 Uncommon [C][C] Bite (20) | [G][G][G] Sonic Scream (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Koga's Kakuna (GC) GC GC-047 Grass Stage 1 - Koga's Weedle 60 Fire 2 Uncommon Pokemon Power: Emerge - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for an Evolution card named Koga's Beedrill and put it on Koga's Kakuna. (This counts as evolving Koga's Kakuna.) Shuffle your deck afterward. This power can't be used if Koga's Kakuna is Asleep, Confused, or Paralyed. | [G] Toxic Secretion - Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Koga's Koffing (GC-48) GC GC-048 Grass Basic 50 Psychic 1 Uncommon [G] Smokescreen (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [G][C] Obscuring Gas (30) - Flip a coin. If heads, shuffle Koga's Koffing and all cards attached to it into your deck (after doing damage). Koga's Pidgey (GC-49) GC GC-049 Colorless Basic 40 Lightning Fighting -30 1 Uncommon [C] Messenger - Put Koga's Pidgey and all cards attached to it on top of your deck. Then search your deck for any Basic Pokemon or Evolution card not named Koga's Pidgey. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | [C][C] Wing Attack (20) Koga's Weezing (GC) GC GC-050 Grass Stage 1 - Koga's Koffing 70 Psychic 2 Uncommon [G][G] Spontaneous Explosion (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage and Koga's Weezing does 30 damage to itself; if tails, this attack does 10 damage. | [G][G][C] Toxic Cloud (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Lt. Surge's Eevee (GC) GC GC-051 Colorless Basic 40 Fighting Psychic -30 1 Uncommon [C] Surprise - Look at a random card from your opponent's hand. Your opponent shuffles that card into his or her deck. | [C][C] Scratch (20) Lt. Surge's Electrode (GC) GC GC-052 Lightning Stage 1 - Lt. Surge's Voltorb 70 Fighting 2 Uncommon Pokemon Power: Shock Blast - If Lt. Surge's Electrode is your Active Pokemon and gets damaged (even if it's Knocked Out), flip a coin. If tails, this power does 20 damage to each Active Pokemon. This power works even if Lt. Surge's Electrode is already Asleep, Confused, or Paralyzed when it takes damage. | [L][L][C] Power Ball (30+) - Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads. Lt. Surge's Raticate (GC) GC GC-053 Colorless Stage 1 - Lt. Surge's Rattata 60 Fighting Psychic -30 1 Uncommon [C] Focus Energy - During your next turn, Lt. Surge's Raticate's Double-edge attack's damage (base damage and damage to itself) is doubled. | [C][C] Double-edge (40) - Lt. Surge's Raticate does 20 damage to itself. Misty's Dewgong (GC) GC GC-054 Water Stage 1 - Misty's Seel 80 Lightning 2 Uncommon [W][W] Ice Throw (20) - If the Defending Pokemon is [F], this attack's base damage is doubled. | [W][C][C][C] Take Down (60) - Misty's Dewgong does 20 damage to itself. Sabrina's Haunter (GC) GC GC-055 Psychic Stage 1 - Sabrina's Gastly 70 Fighting -30 0 Uncommon [P][P] Nightmare (20) - The Defending Pokemon is now Asleep. | [P][P][P] Shadow Attack - Flip a coin. If heads, and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Sabrina's Hypno (GC) GC GC-056 Psychic Stage 1 - Sabrina's Drowzee 70 Psychic 2 Uncommon [P] Invigorate - Choose 1 Basic Pokemon in any player's discard pile. Put it onto that player's Bench. Put a number of damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't put a Pokemon on a Bench that's full.) | [P][P] Pendulum Curse (20x) - Flip a number of coins equal to the number of damage counters on the Defending Pokemon. This attack does 20 damage times the number of heads. Sabrina's Jynx (GC) GC GC-057 Psychic Basic 60 Psychic 1 Uncommon [P] Helping Hand - Choose 1 of your opponent's Pokemon. Remove any number of damage counters from that Pokemon, then draw that many cards. | [P][C] Hug (20) - Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. Sabrina's Kadabra (GC) GC GC-058 Psychic Stage 1 - Sabrina's Abra 70 Psychic 1 Uncommon [P] Life Drain - Flip a coin. If heads, put a number of damage counters on the Defending Pokemon so that its remaining HP are 10. | [P][C][C] Psyshot (30) Sabrina's Mr. Mime (GC) GC GC-059 Psychic Basic 60 Psychic 1 Uncommon [P][C] Magic Darts - Choose 1 of oyur opponent's Pokemon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokemon. Don't apply Weakness and Resistance for this attack. Blaine's Charmander (GC) GC GC-060 Fire Basic 50 Water 1 Common [R] Fire Tail Slap (20) - Use this attack only if there are any [R] Energy cards attached to Blaine's Charmander. Flip a coin. If tails, discard 1 of those cards. Blaine's Doduo (GC) GC GC-061 Colorless Basic 50 Lightning Fighting -30 0 Common [C] Wild Kick (20) - Flip a coin. If tails, this attack does nothing. | [C][C] Retaliate (10x) - Does 10 damage times the number of damage counters on Blaine's Doduo. Blaine's Growlithe (GC) GC GC-062 Fire Basic 60 Water 1 Common [R] Stoke - Search your deck for a [R] Energy card and attach it to Blaine's Growlithe. Shuffle your deck afterward. | [R][C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Blaine's Mankey (GC) GC GC-063 Fighting Basic 40 Psychic 0 Common [C] Pranks - Flip a coin. If heads, choose a card from your opponent's discard pile and put it on top of his or her deck. | [F] Fury Swipes (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Blaine's Ponyta (GC) GC GC-064 Fire Basic 50 Water 1 Common [C][C] Hind Kick (20) - If you have any Benched Pokemon, flip a coin. If heads, switch Blaine's Ponyta with 1 of your Benched Pokemon. Blaine's Rhyhorn (GC) GC GC-065 Fighting Basic 60 Grass Lightning -30 2 Common [F] Horn Charge (30) - Flip a coin. If tails, this attack does nothing. | [C][C][C] Overrun (20) - Flip a coin. If heads and if your opponent has any Benched Pokemon, choose 1 of htem and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Blaine's Vulpix (GC) GC GC-066 Fire Basic 50 Water 1 Common [C] Bite (10) | [R] Call Will-o'-the-wisp - Flip 3 coins. For each heads, if you have a [R] Energy card in your discard pile, put it into your hand. Brock's Diglett (GC) GC GC-067 Fighting Basic 40 Grass Lightning -30 1 Common [F] Surprise Attack (20) - Flip a coin. If tails, this attack does nothing. | [F][C] Tremor (40) - Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Brock's Geodude (GC) GC GC-068 Fighting Basic 50 Grass 1 Common [F] Rock Toss (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Erika's Jigglypuff (GC) GC GC-069 Colorless Basic 50 Fighting Psychic -30 1 Common [C] Group Therapy - You and your opponent remove 1 damage counter from each of your Pokemon with damage counters on them. | [C][C] Pulled Punch (40-) - If the Defending Pokemon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage. Erika's Oddish (GC) GC GC-070 Grass Basic 40 Fighting 1 Common [G] Strange Powder (10) - Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep. Erika's Paras (GC) GC GC-071 Grass Basic 50 Fire 1 Common [C] Irongrip (10) | [G][G] Poison Spore - Flip a coin. If heads, the Defending Pokemon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Giovanni's Machop (GC) GC GC-072 Fighting Basic 50 Psychic 1 Common [C] Chop (10) | [F][F] Fury Punch (20x) - Flip a coin. If heads, this attack does 20 damage times the number of damage counters on Giovanni's Machop. Giovanni's Magikarp (GC) GC GC-073 Water Basic 30 Lightning 1 Common [W] Ancestral Memory (40) - Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again). | [W][C] Flail Around (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Giovanni's Meowth (GC-74) GC GC-074 Colorless Basic 50 Fighting Psychic -30 2 Common [C] Cat Fleas - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C][C] Cat Kick (30) Giovanni's Nidoran [F] (GC) GC GC-075 Grass Basic 50 Psychic 1 Common [G] Horn Thrust (20) - Flip a coin. If tails, this attack does nothing. | [C][C] Double-edge (30) - Giovanni's Nidoran [F] does 20 damage to itself. Giovanni's Nidoran [M] (GC) GC GC-076 Grass Basic 40 Psychic 1 Common [C] Double Kick (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [G] Retaliation (30) - You can't use this attack unless Giovanni's Nidoran [M] has 2 or more damage counters on it. Koga's Ekans (GC) GC GC-077 Grass Basic 50 Psychic 1 Common [G] Fast-Acting Poison (10) - Flip 2 coins. If both are heads, the Defending Pokemon is now Confused and Poisoned. Koga's Grimer (GC) GC GC-078 Grass Basic 50 Psychic 1 Common [G] Sludge Grip - If your opponent has any Benched Pokemon, flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. The new Defending Pokemon is now Poisoned. | [G][C] Sludge Toss (20) Koga's Koffing (GC-79) GC GC-079 Grass Basic 40 Psychic 1 Common [G] Smelly Gas (10) - Flip a coin. If heads, this attack does 10 damage to each Benched Pokemon (including your own). (Don't apply Weakness and Resistance for Benched Pokemon.) Koga's Pidgey (GC-80) GC GC-080 Colorless Basic 50 Lightning Fighting -30 1 Common [C] Peck (10) | [C][C][C] Sand-attack (20) - If the Defending Pokemon tries to attack durin your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Koga's Tangela (GC) GC GC-081 Grass Basic 50 Fire 2 Common [G] Sleep Powder (10) - The Defending Pokemon is now Asleep. | [G][C] Grasping Vine - Flip a coin. If heads, draw 2 cards. Koga's Weedle (GC) GC GC-082 Grass Basic 40 Fire 1 Common [C] Sting (10) | [G][C] Sharp Stinger (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Koga's Zubat (GC) GC GC-083 Grass Basic 40 Psychic Fighting -30 0 Common [G][C] Group Attack (10x) - Does 10 damage times the number of Koga's Zubats you have in play. Before doing damage, you may search your deck for any number of Basic Pokemon named Koga's Zubat and put them onto your Bench. (You can't get more cards with this attack than you have room on your Bench.) If you do, shuffle your deck afterward. Lt. Surge's Pikachu (GC) GC GC-084 Lightning Basic 40 Fighting 0 Common [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Lt. Surge's Rattata (GC) GC GC-085 Colorless Basic 30 Fighting Psychic -30 0 Common [C] Focus Energy - During your next turn, Lt. Surge's Rattata's Quick Attack's base damage is doubled. | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tials, this attack does 10 damage. Lt. Surge's Voltorb (GC) GC GC-086 Lightning Basic 50 Fighting 1 Common [L][C] Bouncing Ball (30) - Flip a coin. If tails, Lt. Surge's Voltorb does 10 damage to itself. Misty's Horsea (GC) GC GC-087 Water Basic 50 Lightning 0 Common [W][W] Ink Spurt (20) - Flip a coin. If heads, whenever the Defending Pokemon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (This effect lasts until the Defending Pokemon evolves or is Benched.) Misty's Magikarp (GC) GC GC-088 Water Basic 30 Lightning 1 Common [C] Play Dead - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Misty's Magikarp. | [C] Leap (10) Misty's Poliwag (GC) GC GC-089 Water Basic 50 Grass 1 Common [W] Bubbles (20) - Flip a coin. If tails, you can't use this attack during your next turn. | [W][W] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Misty's Psyduck (GC) GC GC-090 Water Basic 60 Grass 1 Common [P] ESP - Flip 3 coins. If exactly 1 is heads, draw a card. If exactly 2 are heads, this attack does 20 damage. If all 3 are heads, choose 1 of the Defending Pokemon's attacks. Misty's Psyduck copies that attack except for its Energy costs. (No matter what type the Defending Pokemon is, Misty's Psyduck's type is still [W].) Misty's Seel (GC) GC GC-091 Water Basic 50 Lightning 1 Common [W] Frostbite (10) - The Defending Pokemon can't reatreat during your opponent's next turn. | [W][C] Mirage (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Misty's Staryu (GC) GC GC-092 Water Basic 40 Lightning 1 Common [W] Star Boomerang (20) - Flip a coin. If heads, return Misty's Staryu and all cards attached to it to your hand. (Either way, this attack does its damage.) Sabrina's Abra (GC-93) GC GC-093 Psychic Basic 40 Psychic 0 Common [C] Pound (10) | [P][C] Synchronize (40) - This attack can't be used unless Sabrina's Abra and the Defending Pokemon have the same number of Energy cards attached to them. Sabrina's Abra (GC-94) GC GC-094 Psychic Basic 50 Psychic 0 Common [P] Psyscan - Look at your opponent's hand. | [P] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Sabrina's Drowzee (GC) GC GC-095 Psychic Basic 50 Psychic 1 Common [P] Energy Support - Search your deck for a [P] Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | [P][C] Mind Shock (20) - Don't apply Weakness and Resistance for this attack. (Any other effects that would happena fter applying Weakness and Resistance still happen.) Sabrina's Gastly (GC-96) GC GC-096 Psychic Basic 30 Fighting -30 0 Common [P] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][P] Fade Out (30) - Return Sabrina's Gastly and all Energy cards attached to it to your hand. (Discard all other cards attached to Sabrina's Gastly.) Sabrina's Gastly (GC-97) GC GC-097 Psychic Basic 40 Fighting -30 1 Common Pokemon Power: Gaseous Form - Sabrina's Gastly gets +10 HP for each [P] Energy card attached to it. This power works even if Sabrina's Gastly is Asleep, Confused, or Paralyzed. | [P][P] Suffocating Gas (30) Sabrina's Porygon (GC) GC GC-098 Colorless Basic 40 Fighting Psychic -30 1 Common [C] Sharp Point (10) | [C][C] Barrier Attack (20) - All damage done by attacks to Sabrina's Porygon during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). Sabrina's Psyduck (GC) GC GC-099 Water Basic 50 Lightning 1 Common [C] Scratch (10) | [P] Random ESP (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, this attack does no damage and Sabrina's Psyduck is now Confused. Blaine GC GC-100 Trainer Rare During this turn, instead of attaching your free Energy card, you may instead attach 2 [R] Energy cards to 1 of your Pokemon with Blaine in its name. (Playing additional copies of this card this turn has no effect.) Brock's Protection GC GC-101 Trainer Rare Attach Brock's Protection to 1 of your Pokemon with Brock in its name. Energy cards attached to that Pokemon can't be removed by your opponent's attacks or Trainer cards. (This doesn't stop the rest of the attack or Trainer card from working normally.) Chaos Gym GC GC-102 Trainer - Stadium Rare This card stays in play after being played. Discard this card if another Stadium card comes into play. | Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays the card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile. Erika's Kindness GC GC-103 Trainer Rare Remove 2 damage counters from each Pokemon (yours and your opponent's) with any damage counters on it. If a Pokemon has just 1 damage counter, remove it. Giovanni GC GC-104 Trainer Rare Choose 1 of your Pokemon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokemon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokemon it evolves into. Giovanni's Last Resort GC GC-105 Trainer Rare Remove all damage counters from 1 of your Pokemon with Giovanni in its name. Then discard your hand. Koga GC GC-106 Trainer Rare If an attack from a Pokemon with Koga in its name does damage to a Defending Pokemon this turn, that Pokemon is then Poisoned. Lt. Surge's Secret Plan GC GC-107 Trainer Rare Put 1 card from your hand face down onto your Bench. (You can't play this card if your Bench is full.) Treat that card as a Basic Pokemon as long as it's face down. Flip the card if either player needs to know what it is in order to use an attack, a Pokemon Power, or a Trainer card. Flip the card if it ever uses an attack or Pokemon Power, evolves, retreats, is damaged by an attack, or is otherwise affected by an attack. At any time during your turn, you may flip the card over. When you flip the card over, if it isn't a Basic Pokemon, discard it and all cards attached to it. Misty's Wish GC GC-108 Trainer Rare Look at 1 of your Prize cards. Then ask your opponent if you may switch that card with 1 of the cards in your hand. If your opponent accepts and if you have any other cards in your hand, switch those cards. If your opponent declines, return the Prize card face down and draw a card. Resistance Gym GC GC-109 Trainer - Stadium Rare This card stays in play after being played. Discard this card if another Stadium card comes into play. | Each Pokemon's Resistance is reduced by 20. (If a Pokemon's Resistance is -30, it becomes -10.) Sabrina GC GC-110 Trainer Rare Take all Energy cards attached to 1 of your Pokemon with Sabrina in its name and attach them to another 1 of your Pokemon with Sabrina in its name. Blaine's Quiz #2 GC GC-111 Trainer Uncommon Put a card from your hand face down in front of you. Your opponent guesses whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card over. If your opponent gusses right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand. Blaine's Quiz #3 GC GC-112 Trainer Uncommon Put a Basic Pokemon or Evolution card from your hand face down in front of you and tell your opponent the name of an attack of that card. Your opponent guesses the name of that card. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand. Cinnabar City Gym GC GC-113 Trainer - Stadium Uncommon This card stays in play after being played. Discard this card if another Stadium card comes into play. | Ignore Weakness with a [W] Pokemon does damage to a Pokemon with Blaine in its name. Fuchsia City Gym GC GC-114 Trainer - Stadium Uncommon This card stays in play after being played. Discard this card if another Stadium card comes into play. | Once during each player's turn (before attacking), that player may flip a coin. If heads, that player may shuffle 1 of his or her Pokemon in play with Koga in its name and any cards attached to it into his or her deck. Koga's Ninja Trick GC GC-115 Trainer Uncommon Attach Koga's Ninja Trick to your Active Pokemon with Koga in its name. If this Pokemon goes to your Bench, discard this card. When your opponent attacks, you may switch this Pokemon with 1 of your Benched Pokemon (before damage or other effects of attacks). Master Ball GC GC-116 Trainer Uncommon Look at the top 7 cards from your deck. Choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward. Max Revive GC GC-117 Trainer Uncommon Discard 2 Energy cards from your hand in order to put 1 Basic Pokemon from your discard pile onto your Bench. (You can't play Max Revive if your Bench is full.) Misty's Tears GC GC-118 Trainer Uncommon Discard 1 of the other cards in your hand in order to search your deck for up to 2 [W] Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. Rocket's Minefield Gym GC GC-119 Trainer - Stadium Uncommon This card stays in play after being played. Discard this card if another Stadium card comes into play. | Whenever a player puts a Basic Pokemon onto his or her Bench from his or her hand, he or she flips a coin. If tails, put 2 damage counters on that Pokemon. Rocket's Secret Experiment GC GC-120 Trainer Uncommon Flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. If tails, you can't play Trainer cards until the end of your next turn. Sabrina's Psychic Control GC GC-121 Trainer Common Flip a coin. If heads, choose a Trainer card in your opponent's discard pil that isn't put in play (like PlusPower or Mysterious Fossil). You amy use that card as if it were in your hand, if you do everything required in order to play that card (like discarding cards). The cards in your opponent's discard pile. Saffron City Gym GC GC-122 Trainer - Stadium Common This card stays in play after being played. Discard this card if another Stadium card comes into play. | As often as each player likes during his or her turn (before attacking), that player may return 1 basic Energy card attached to 1 of his or her Pokemon with Sabra in its name to his or her hand. Viridian City Gym GC GC-123 Trainer - Stadium Common This card stays in play after being played. Discard this card if another Stadium card comes into play. | Whenever a Pokemon with Giovanni in its name evolves, its owner removes 2 damage counters from that Pokemon (or 1 if it only has 1). Fervor GC GC-124 Trainer Common Show the top 3 cards of your deck to all players. Put any [R] Energy cards there into your hand and discard the rest. Transparent Walls GC GC-125 Trainer Common Until the end of your opponent's next turn, prevent all damage from attacks done to your Benched Pokemon. (Any other effects of attacks still happen.) Warp Point GC GC-126 Trainer Common Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any. Fighting Energy GC GC-127 Energy Energy [F] Fire Energy GC GC-128 Energy Energy [R] Grass Energy GC GC-129 Energy Energy [G] Lightning Energy GC GC-130 Energy Energy [L] Psychic Energy GC GC-131 Energy Energy [P] Water Energy GC GC-132 Energy Energy [W]