Name Set ImageFile Sound Type Stage HP Weakness Resistance RetreatCost Rarity Text Ampharos (PL) PL PL-01 181 Lightning Stage 2 - Flaffy 130 Fighting +30 Metal -20 2 Rare Holo (Poke-BODY) Damage Bind - Each Pokemon that has any damage counters on it (both your and your opponent's) can't use any Poke-Powers. | [L][C] Gigavolt (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokemon is now Paralyzed. | [L][C][C] Reflect Energy (70) - Move an Energy card attached to Ampharos to 1 of your Benched Pokemon. Blastoise (PL) PL PL-02 009 Water Stage 2 - Wartortle 130 Lightning +30 2 Rare Holo (Poke-POWER) Dig Well - Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many [W] Energy cards as you like, and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition. | [W][C] Aqua Press (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to all Pokemon (both your and your opponent's). | [W][W][C][C] Double Launcher - Discard 2 [W] Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokemon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Blastoise can't use Double Launcher during your next turn. Blaziken (PL) PL PL-03 257 Fire Stage 2 - Combusken 130 Water +30 1 Rare Holo (Poke-POWER) Fire Breath - Once during your turn (before your attack), you may choose 1 of the Defending Pokemon. That Pokemon is now Burned. This power can't be used if Blaziken is affected by a Special Condition. | [C][C] Clutch (40) - The Defending Pokemon can't retreat during your opponent's next turn. | [R][R][C] Fire Spin (100) - Discard 2 Energy attached to Blaziken. Delcatty (PL) PL PL-04 301 Colorless Stage 1 - Skitty 90 Fighting +20 1 Rare Holo (Poke-POWER) Power Circulation - Once during your turn (before your attack), you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them on top of your deck in any order. If you do, put 2 damage counters on Delcatty. This power can't be used if Delcatty is affected by a Special Condition. | [C] Power Heal (10+) - Does 10 damage plus 10 more damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty. | [C][C][C] Rear Kick (60) Dialga (PL-1) PL PL-05 483 Metal Basic 100 Fire x2 Psychic -20 3 Rare Holo (Poke-POWER) Reverse Time - Once during your turn, when you put Dialga from your hand onto your Bench, you may search your discard pile for up to 3 in any combination of Pokemon (excluding Pokemon LV.X) and basic Energy cards. Show them to your opponent and put them on top of your deck in any order. | [M][C][C] Time-Space Traveling (50) - Draw cards until you have 7 cards in your hand. Dialga (PL-2) PL PL-06 483 Metal Basic 100 Fire +20 Psychic -20 2 Rare Holo (Poke-BODY) Time Aura - As long as Dialga is your Active Pokemon, your opponent can't play any Pokemon from his or her hand to evolve his or her Active Pokemon. | [M][M][C][C] Metal Burn (100) - Discard all [M] Energy attached to Dialga. Dialga G PL PL-07 483 Metal Basic (SP) 100 Fire x2 Psychic -20 2 Rare Holo [M][C] Deafen (10) - Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn. | [M][C][C] Second Strike (50+) - If the Defending Pokemon already has 2 or more damage counters on it, this attack does 50 damage plus 20 more damage. Gardevoir (PL) PL PL-08 282 Psychic Stage 2 - Kirlia 120 Psychic +30 1 Rare Holo (Poke-POWER) Psychic Connect - As often as you like during your turn (before your attack), you may move a [P] Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. | [P] Energy Burst (20+) - Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokemon. | [P][C][C] Psychic Protection (60) - Gardevoir has no Weakness during your opponent's next turn. Giratina (PL-1) PL PL-09 487 Psychic Basic 100 Dark x2 Colorless -20 3 Rare Holo (Poke-POWER) Let Loose - Once during your turn, when you put Giratina from your hand onto your Bench, you may use this power. Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.) | [P][P][C] Earth Power (60) - Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Giratina (PL-2) PL PL-10 487 Psychic Basic 100 Dark x2 Colorless -20 3 Rare Holo [C][C] Over Slash - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][P] Dark Wing Flaps (20) - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. | [P][C][C] Wrack Down (60) Manectric (PL) PL PL-11 310 Lightning Stage 1 - Electrike 90 Fighting +20 Metal -20 0 Rare Holo (Poke-BODY) Electric Barrier - Prevent all damage done to your Benched Pokemon (excluding any Manectric) by attacks. | [L] Power Wave - This attack does 30 damage to each Pokemon that has any Poke-Powers (both your and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Attract Current (40) - Search your deck for a [L] Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Palkia G PL PL-12 484 Water Basic (SP) 100 Lightning x2 2 Rare Holo [W][C] Splashing Turn (20) - You may switch Palkia G with 1 of your Benched Pokemon. | [W][C][C] Pearl Breath (50) - Does 10 damage to each of your opponent's benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rampardos (PL) PL PL-13 409 Fighting Stage 2 - Cranidos 130 Grass +30 1 Rare Holo (Poke-BODY) Iron Skull - Rampardos's attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. | [F] Head Smash (80) - If the Defending Pokemon would be Knocked Out by this attack, Rampardos does 40 damage to itself. | [F][C] Mold Breaker (40) - An damage done to Rampardos by attacks is reduced by 20 (after applying Weakness and Resistance) until the end of your next turn. Shaymin (PL-1) PL PL-14 492 Grass Basic 70 Fire +20 Water -20 1 Rare [G] Flower Aroma (10) - Remove 2 damage counters from Shaymin. The Defending Pokemon is now Asleep. | [G][C] Damage Aid (30+) - If the Defending Pokemon is affected by a Special Condition, this attack does 30 damage plus 50 more damage. Then, remove all Special Conditions from the Defending Pokemon. Shaymin (PL-2) PL PL-15 492S Grass Basic 80 Fire +20 Fighting -20 1 Rare Holo [ ] Growth - Attach a [G] Energy card from your hand to Shaymin. | [C][C] Air Slash (40) - Flip a coin. If tails, discard an Energy attached to Shaymin. Slaking (PL) PL PL-16 289 Colorless Stage 2 - Vigoroth 150 Fighting +30 4 Rare Holo (Poke-BODY) Lazy Paunch - If Slaking used any attacks during your last turn, Slaking can't attack. | [C][C][C][C] Best Dash (150) - During your opponent's next turn, any damage done to Slaking by attacks is increased by 50 (after applying Weakness and Resistance). Weavile G PL PL-17 461 Dark Basic (SP) 80 Fighting x2 Psychic -20 0 Rare Holo [ ] Call for Family - Search your deck for up to 2 basic Pokemon SP and put them onto your Bench. Shuffle your deck afterward. | [D][C][C] Team Attack (10+) - Does 10 damage plus 10 more damage for each Pokemon SP you have in play. Altaria (PL) PL PL-18 334 Colorless Stage 1 - Swablu 90 Lightning +20 Fighting -20 1 Rare [C] Midnight Eyes (20) - The Defending Pokemon is now Asleep. | [C][C] Perish Song - If the Defending Pokemon is Asleep and was damaged or affected by Midnight Eyes during your last turn, the Defending Pokemon is Knocked Out. | [C][C] Healing Song (40) - Remove 1 damage counter from each of your Pokemon. Banette (PL) PL PL-19 354 Psychic Stage 1 - Shuppet 90 Dark +20 Colorless -20 1 Rare (Poke-POWER) Temper Tantrum - Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition. | [P] Darkness Switch - Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokemon. (If an effect of this attack is prevented, this attack does nothing.) | [P][C] Loneliness (30+) You may show your hand to your opponent. If you do and if you don't have any Pokemon in your hand, this attack does 30 damage plus 30 more damage. Bastiodon (PL) PL PL-20 411 Metal Stage 2 - Shieldon 130 Fire +30 Psychic -20 4 Rare (Poke-BODY) Metal Trait - As long as Bastiodon has a Pokemon Tool attached to it, remove 1 damage counter from Bastiodon between turns. | [M][M][C] Iron Defense (30) - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Bastiodon during your opponent's next turn. | [M][M][C][C] Iron Tackle (80) - Bastiodon does 30 damage to itself. Beautifly (PL) PL PL-21 267 Grass Stage 2 - Silcoon 120 Lightning +30 Fighting -20 0 Rare [G] Colorful Powder (20+) - If Beautifly has 2 or less Energy attached to it, the Defending Pokemon is now Poisoned. If Beautifly has 3 Energy attached to it, the Defending Pokemon is now Burned and Poisoned. If Beautifly has 4 or more Energy attached to it, this attack does 20 damage plus 40 more damage and the Defending Pokemon is now Asleep, Burned, and Poisoned. | [G] Silver Scale (30) - If the Defending Pokemon has any Resistance, this attack's base damage is 60 instead of 30. Blissey (PL) PL PL-22 242 Colorless Stage 1 - Chansey 120 Fighting +30 2 Rare (Poke-POWER) Nurse Call - Once during your turn (before your attack), you may discard a card from your hand. If you do, remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Nurse Call Poke-Power each turn. This power can't be used if Blissey is affected by a Special Condition. | [C] Return (20) - Draw cards until you have 6 cards in your hand. | [C][C][C][C] Double-edge (100) - Blissey does 60 damage to itself. Dialga (PL-3) PL PL-23 483 Metal Basic 100 Fire +30 Psychic -20 3 Rare [C][C] Energy Stream (20) - Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Dialga. | [M][M][M][C] Diamond Blow (100) - Dialga can't attack during your next turn. Dugtrio (PL) PL PL-24 051 Fighting Stage 1 - Diglett 90 Water +20 Lightning -20 0 Rare (Poke-BODY) Sinkhole - If your opponent's Active Pokemon retreats, put 2 damage counters on that Pokemon. | [F][C] Push Down (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [F][F][C] Magnitude (70) - Does 10 damage to each Benched Pokemon (both your and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Dustox (PL) PL PL-25 269 Psychic Stage 2 - Cascoon 130 Fire +30 0 Rare (Poke-BODY) Camouflage Pattern - Prevent all effects of attacks, including damage, done to Dustox by your opponent's Pokemon that is affected by 2 or more Special Conditions. | [G][C] Smogscreen (20) - The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [G][C][C] Chemical Scale (60) - If the Defending Pokemon has any Poke-Powers or Poke-Bodies, the Defending Pokemon is now Burned and Confused. Empoleon (PL) PL PL-26 395 Water Stage 2 - Prinplup 130 Lightning +30 2 Rare [W][C] Knock Off (40) - Choose 1 card from your opponent's hand without looking and discard it. | [W][C][C] Jet Smash - Choose 1 of your opponent's Pokemon. This attack does 70 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Empoleon can't use Jet Smash during your next turn. Giratina (PL-3) PL PL-27 487 Psychic Basic 100 Dark x2 Colorless -20 3 Rare [P][C] Strafe (20) - You may switch Giratina with 1 of your Benched Pokemon. | [P][C][C] Broken-space Blow (50) - If the Defending Pokemon is Knocked Out by this attack, put the Defending Pokemon and all cards attached to it in the Lost Zone instead of discarding them. Giratina (PL-4) PL PL-28 487 Psychic Basic 110 Dark +30 Colorless -20 2 Rare [C][C] Dragon Claw (30) | [P][P][C] Dragonbreath (80) - Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokemon is now Paralyzed. Golduck (PL) PL PL-29 055 Water Stage 1 - Psyduck 90 Lightning +20 0 Rare [ ] Swim (30) - If your opponent has any [W] Energy attached to any of his or her Pokemon, you may do 30 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C] Water Slide (40+) - You may move all Energy cards attached to Golduck to 1 of your Benched Pokemon. If you do, this attack does 40 damage plus 20 more damage. Gyarados G PL PL-30 130 Water Basic (SP) 110 Lightning x2 3 Rare [W][C][C] Wriggle - Flip a coin for each of your opponent's Pokemon. If that coin flip is heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C][C] Dwindling Wave (100-) - Does 100 damage minus 10 damage for each damage counter on Gyarados G. Infernape (PL) PL PL-31 392 Fire Stage 2 - Monferno 110 Water +30 0 Rare [R] Rushing Flames (80x) - Discard as many [R] Energy as you like attached to your Pokemon in play. Flip a coin for each Energy card you discarded. This attack does 80 damage times the number of heads. | [C][C] Rage (30+) - Does 30 damage plus 10 more damage for each damage counter on Infernape. Kricketune (PL) PL PL-32 402 Grass Stage 1 - Kricketot 90 Fire +20 1 Rare [C][C] Revenge Melody (20x) - Does 20 damage times the number of Kricketot and Kricketune in your discard pile. | [G][G] Bug Buzz (50+) - If the Defending Pokemon is Asleep, this attack does 50 damage plus 30 more damage. Remove the Special Condition Asleep from the Defending Pokemon. Lickilicky (PL) PL PL-33 463 Colorless Stage 1 - Lickitung 120 Fighting +20 4 Rare [C][C][C] Harrumph - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) - Before doing damage, discard all Trainer cards attached to that Pokemon. | [C][C][C][C] Body Press (60) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and discard an Energy card attached to the Defending Pokemon. Ludicolo (PL) PL PL-34 272 Grass Stage 2 - Lombre 120 Lightning +30 2 Rare (Poke-POWER) Cheerful Voice - Once during your turn (before your attack), you may use this power. If you do, your turn ends. During your next turn, each of Ludicolo's attacks does 60 more damage to the Defending Pokemon (before applying Weakness and Resistance). This power can't be used if Ludicolo is affected by a Special Condition. | [W][C] Mad Dance (20) - The Defending Pokemon is now Confused. | [G][C][C] Best Dance (60) - After doing damage, remove from Ludicolo the number of damage counters equal to the damage you did to the Defending Pokemon. Ludicolo can't use Best Dance during your next turn. Luvdisc (PL) PL PL-35 370 Water Basic 70 Lightning +10 1 Rare [ ] Love Call - Choose 1 of your opponent's Pokemon. Search your deck for a Pokemon that is the same type as the Pokemon you chose, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [W] Sweet Kiss (30) - Your opponent may draw a card. Ninetales (PL) PL PL-36 038 Fire Stage 1 - Vulpix 90 Water +20 0 Rare [ ] Flame Bash - Flip a coin until you get tails. Search your deck for a number of [R] Energy cards up to the number of heads and attach them to any of your Pokemon in any way you like. Shuffle your deck afterward. | [R][C] Mysterious Flames (40) - If you have more Energy in play than your opponent, the Defending Pokemon is now Burned and Confused. Palkia (PL) PL PL-37 484 Water Basic 100 Lightning +30 2 Rare [W][C] Tsunami (10) - Does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][W][C] Water Pulse (60) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Shaymin (PL-3) PL PL-38 492 Grass Basic 80 Fire +20 Water -20 1 Rare [ ] Energy Blow (10+) - Does 10 damage plus 10 more damage for each Energy attached to Shaymin. | [G][C][C] Aromatherapy (40) - Remove 2 damage counters from each of your Pokemon. Torterra (PL) PL PL-39 389 Grass Stage 2 - Grotle 140 Fire +30 4 Rare [G][C][C] Green Blast (40+) - Does 40 damage plus 10 more damage for each [G] Energy attached to all of your Pokemon. | [G][G][C][C] Soothing Scent (80)- The Defending Pokemon is now Asleep. Toxicroak G (PL) PL PL-40 454 Psychic Basic (SP) 90 Psychic x2 2 Rare (Poke-BODY) Anticipation - Prevent all effects of attacks, excluding damage, done to Toxicroak G | [P][C] Deep Poison (20+) - If the Defending Pokemon is Poisoned, this attack does 20 damage plus 40 more damage. Bronzong G PL PL-41 437 Metal Basic (SP) 90 Psychic x2 Fire -20 3 Uncommon (Poke-POWER) Galactic Switch - Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon SP to another of your Pokemon. Then, put 2 damage counters on Bronzong G. This power can't be used if Bronzong G is affected by a Special Condition. | [M][C][C] Psychic Pulse (40) - Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.) Cacturne (PL) PL PL-42 332 Grass Stage 1 - Cacnea 90 Fire +20 2 Uncommon [C][C] Spike Wound - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 50 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][D] Poison Experiment (20) - You may discard a [G] or [D] Energy attached to Cacturne. If you discard a [G] Energy, the Defending Pokemon is now Poisoned. If you discard a [D] Energy, the Defending Pokemon is now Paralyzed. Carnivine (PL-1) PL PL-43 455 Grass Basic 80 Fire +20 Water -20 2 Uncommon [G] Stretch Vine - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Absorb (20) - Remove 2 damage counters from Carnivine. | [G][G] Vine Extract (30) - If the Defending Pokemon already has any damage counters on it, the Defending Pokemon is now Burned and Poisoned. Cascoon (PL) PL PL-44 268 Grass Stage 1 - Wurmple 80 Fire +20 2 Uncommon [ ] Ascension - Search your deck for a card that evolves from Cascoon and put it onto Cascoon. (This counts as evolving Cascoon.) Shuffle your deck afterward. | [G][C] Poison Thread (20) - The Defending Pokemon is now Poisoned. Combusken (PL) PL PL-45 256 Fire Stage 1 - Torchic 80 Water +20 1 Uncommon [R][C] Firebreathing (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. | [R][C][C] High Jump Kick (60) Cranidos (PL) PL PL-46 408 Fighting Stage 1 - Skull Fossil 80 Grass +20 1 Uncommon [F] Rock Smash (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. | [F][C] Knock Over (40) - You may discard any Stadium card in play. Crobat G PL PL-47 169 Psychic Basic (SP) 80 Lightning x2 Fighting -20 0 Uncommon (Poke-POWER) Flash Bite - Once during your turn, when you put Crobat G from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokemon. | [P][C] Toxic Fang - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. Flaaffy (PL) PL PL-48 180 Lightning Stage 1 - Mareep 80 Fighting +20 Metal -20 1 Uncommon [L] Spark (10) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C] Tail Code (30) - Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon. Grotle (PL) PL PL-49 388 Grass Stage 1 - Turtwig 90 Fire +20 Water -20 3 Uncommon [G][C] Absorb (30) - Remove 1 damage counter from Grotle. | [G][G][C] Razor Leaf (60) Houndoom G PL PL-50 229 Fire Basic (SP) 90 Fighting x2 Psychic -20 1 Uncommon [D][C] Black Cry (20) - The Defending Pokemon can't retreat or use any Poke-Powers during your opponent's next turn. | [D][C][C] Dark Slash (40+) - You may discard a [D] Energy attached to Houndoom G. If you do, this attack does 40 damage plus 20 more damage. Kirlia (PL) PL PL-51 281 Psychic Stage 1 - Ralts 80 Psychic +20 1 Uncommon [P][C] Teleportation Burst (30) - You may switch Kirlia with 1 of your Benched Pokemon. | [P][C][C] Super Psy Bolt (60) Lombre (PL) PL PL-52 271 Grass Stage 1 - Lotad 80 Lightning +20 1 Uncommon [C][C] Interrupt (20) - Flip a coin. If heads, look at your opponent's hand and choose 1 card, then have your opponent shuffle that card into his or her deck. | [G][C][C] Gentle Slap (60) Lucario (PL) PL PL-53 448 Metal Stage 1 - Riolu 90 Fire +20 0 Uncommon [M] Aura Sphere (30) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [M][C] Do the Wave (20+) - Does 20 damage plus 10 more damage for each of your Benched Pokemon. Mightyena (PL) PL PL-54 262 Dark Stage 1 - Poochyena 90 Fighting +20 Psychic -20 0 Uncommon (Poke-BODY) Cold Feet - If Mightyena is affected by a Special Conditio, ignore all Energy necessary to use Mightyena's attacks. | [D][C] Collude (20+) - If you played any Supporter card from your hand during this turn, this attack does 20 damage plus 20 more damage. | [D][D][C] Desperate Attack (50+) - If Mightyena has less Energy attached to it than the Defending Pokemon, this attack does 50 damage plus 30 more damage. Mismagius (PL) PL PL-55 429 Psychic Stage 1 - Misdreavus 90 Dark +20 Colorless -20 1 Uncommon [P] Upper Hand (30) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your next turn. | [P][C][C] Psybeam (60) - Flip a coin. If heads, the Defending Pokemon is now Confused. Monferno (PL) PL PL-56 391 Fire Stage 1 - Chimchar 80 Water +20 0 Uncommon [R] Fire Tail Slap (40) - Flip a coin. If tails, discard a [R] Energy attached to Monferno. | [C][C] Paralyzing Gaze (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Muk (PL) PL PL-57 089 Psychic Stage 1 - Grimer 100 Psychic +20 3 Uncommon (Poke-BODY) Sludge Cell) - If Muk remains affected by any Special Conditions between turns, remove 2 damage counters from Muk. | [P][C] Strange Poison (30) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, Muk is now Poisoned. | [P][P][C] Strange Sludge (50+) - If Muk is Poisoned, this attack does 50 damage plus 20 more damage and the Defending Pokemon is now Confused. Octillery (PL) PL PL-58 224 Water Stage 1 - Remoraid 90 Lightning +20 2 Uncommon [ ] Water Vein (50x) - Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck. | [W][W] Octazooka (40) - Any time the Defending Pokemon tries to attack, your opponent flip a coin. If tails, the attack does nothing. (If the Defending Pokemon is no longer your opponent's Active Pokemon, this effect ends.) Prinplup (PL) PL PL-59 394 Water Stage 1 - Piplup 80 Lightning +20 1 Uncommon [W] Surf (30) | [W][W][C] Bubblebeam (50) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Probopass (PL) PL PL-60 476 Fighting Stage 1 - Nosepass 90 Water +20 3 Uncommon [F][C] Stealth Rock - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][F][C] Hyper Beam (70) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Seviper (PL) PL PL-61 336 Psychic Basic 80 Psychic +20 1 Uncommon [ ] Shed Skin - Remove 4 damage counters from Seviper. | [P] Bite and Escape (20) - You may switch Seviper with 1 of your Benched Pokemon. | [P][C][C] Paralyze Poison (40) - The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. Shieldon (PL) PL PL-62 410 Metal Stage 1 - Armor Fossil 80 Fire +20 Psychic -20 1 Uncommon [C] Endure - Flip a coin. If heads, during your opponent's next turn, if Shieldon would be Knocked Out by damage from an attack, Shieldon is not Knocked Out and its remaining HP becomes 10 instead. | [M][C] Rock Slide (30) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Silcoon (PL) PL PL-63 266 Grass Stage 1 - Wurmple 80 Fire +20 2 Uncommon [ ] Ascension - Search your deck for a card that evolves from Silcoon and put it onto Silcoon. (This counts as evolving Silcoon.) Shuffle your deck afterward. | [G][C] Sticky String (20) - The Defending Pokemon is now Paralyzed. Vigoroth (PL) PL PL-64 288 Colorless Stage 1 - Slakoth 80 Fighting +20 1 Uncommon [C] Reckless Charge (30) - Flip a coin. If tails, Vigoroth does 10 damage to itself. | [C][C][C] Fight Back (50+) - If Vigoroth has any damage counters on it, this attack does 50 damage plus 20 more damage. Wartortle (PL) PL PL-65 008 Water Stage 1 - Squirtle 80 Lightning +20 1 Uncommon [C] Double Slap (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [W][C] Rocket Tackle (30) - Wartortle does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Wartortle by attacks during your opponent's next turn. Zangoose (PL) PL PL-66 335 Colorless Basic 80 Fighting +20 1 Uncommon (Poke-BODY) Thick Skin - Zangoose can't be affected by any Special Conditions. | [C] Invite and Strike - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. This attack does 20 damage to the new Defending Pokemon. | [C][C][C] Chop Up (50) - Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.) Cacnea (PL) PL PL-67 331 Grass Basic 50 Fire +10 Water -20 1 Common [C] Sneaky Attack (10+) - If Cacnea has any [D] Energy attached to it, this attack does 10 damage plus 10 more damage. | [G] Shoot Needle - Flip 2 coins. For each heads, choose 1 of your opponent's Pokemon, and this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) (You can choose the same Pokemon more than once, but you can't do more than 10 damage to that Pokemon in this way.) Carnivine (PL-2) PL PL-68 455 Grass Basic 80 Fire +20 Water -20 2 Common [ ] Poison Breath - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [G][C] Sweet Saliva (20) - Remove 1 damage counter from each of your Benched Pokemon. Chansey (PL) PL PL-69 113 Colorless Basic 90 Fighting +20 2 Common [C] Healing Trial - Flip a coin. If heads, remove 3 damage counters from Chansey. If tails, remove 3 damage counters from the Defending Pokemon. | [C][C] Pulled Punch (40) - If the Defending Pokemon already has any damage counters on it, this attack's base damage is 10 instead of 40. Chimchar (PL) PL PL-70 390 Fire Basic 50 Water +10 1 Common [C] Bite (10) | [R][C] Fire Punch (20) Combee (PL) PL PL-71 415 Grass Basic 60 Lightning +10 Fighting -20 1 Common [ ] Collect - Draw a card. | [C][C] Shoot Through (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Diglett (PL) PL PL-72 050 Fighting Basic 50 Water+ 10 Lightning -20 1 Common [F] Dig Under - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [F][C] Trip Over (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Dunsparce (PL) PL PL-73 206 Colorless Basic 60 Fighting +10 1 Common [ ] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C] Spring Out - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Electrike (PL) PL PL-74 309 Lightning Basic 50 Fighting +10 Metal -20 0 Common [C] Roar - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [L][C] Thunder Fang (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Grimer (PL) PL PL-75 088 Psychic Basic 60 Psychic +10 2 Common [ ] Division - Search your deck for Grimer and put it onto your Bench. Shuffle your deck afterward. | [P] Poison Gas - The Defending Pokemon is now Poisoned. Happiny (PL) PL PL-76 440 Colorless Basic 60 Fighting +10 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny. | [ ] Hospitality - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. Remove 2 damage counters from the new Defending Pokemon. Honchkrow G PL PL-77 430 Dark Basic (SP) 80 Lightning x2 Fighting -20 1 Common [ ] Honcho's Command - Search your deck for up to 2 in any combination of Stadium cards or Trainer cards that have Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [D][C] Target Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. If that Pokemon already has damage counters on it, this attack does 20 damage plus 20 more damage. (Don't apply Weakness and Resistance for Benched Pokemon.) Kricketot (PL) PL PL-78 401 Grass Basic 60 Fire +10 1 Common [G] Lullaby (10) - The Defending Pokemon is now Asleep. | [C][C] Rollout (20) Lapras (PL) PL PL-79 131 Water Basic 80 Metal +20 2 Common [C] Grind (10x) - Does 10 damage times the amount of Energy attached to Lapras. | [W][C][C] Ice Beam (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Lickitung (PL) PL PL-80 108 Colorless Basic 90 Fighting +20 3 Common [C] Stretch Tongue - Choose 1 of your ooponent's Pokemon. This attack does 10 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance. | [C][C][C] Knock Off (40) - Choose 1 card from your opponent's hand without looking and discard it. Lotad (PL-1) PL PL-81 270 Grass Basic 50 Lightning +10 1 Common [C] Energy Ball (10+) - Does 10 damage plus 10 more damage for each Energy attached to Lotad but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [G] Synthesis - Flip a coin. If heads, search your deck for a [G] Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Mareep (PL) PL PL-82 179 Lightning Basic 60 Fighting +10 Metal -20 1 Common [ ] Minor Errand-Running - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [L] Expand (10) - During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance). Misdreavus (PL) PL PL-83 200 Psychic Basic 50 Dark +10 Colorless -20 1 Common [ ] Take Back - Flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. | [C] Tackle (10) Nosepass (PL) PL PL-84 299 Fighting Basic 60 Water +10 1 Common [C] Pull - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. | [F][C] Rollout (20) Piplup (PL) PL PL-85 393 Water Basic 60 Lightning +10 1 Common [W] Muddy Water (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C] Pound (20) Poochyena (PL) PL PL-86 261 Dark Basic 50 Fighting +10 Psychic -20 1 Common [ ] Howl - Search your deck for Poochyena and put it onto your Bench. Shuffle your deck afterward. | [D] Lunge (20) - Flip a coin. If tails, this attack does nothing. Psyduck (PL) PL PL-87 054 Water Basic 60 Lightning +10 2 Common [ ] Headache - Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during his or her next turn. | [W] Latent Power (30) - Flip a coin. If tails, this attack does no damage to the Defending Pokemon. Instead, Psyduck is now Confused. Purugly G PL PL-88 432 Colorless Basic (SP) 90 Fighting x2 3 Common [C] Chip Off (20) - If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand. | [C][C][C][C] Poor Sleep (50+) - Flip a coin. If heads, this attack does 50 damage plus 30 more damage and Purugly G is now Asleep. Ralts (PL) PL PL-89 280 Psychic Basic 60 Psychic +10 1 Common [ ] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | [P] Hypnoblast (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Remoraid (PL) PL PL-90 223 Water Basic 60 Lightning +10 1 Common [W] Splash (10) | [C][C] Trickle (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Riolu (PL) PL PL-91 447 Fighting Basic 60 Psychic +10 1 Common [ ] Light Punch (10) | [C][C] Steady Punch (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Shuppet (PL) PL PL-92 353 Psychic Basic 50 Dark +10 Colorless -20 1 Common [ ] Hypnotic Gaze - The Defending Pokemon is now Asleep. | [P] Fade Out (30) - Return Shuppet and all cards attached to it to your hand. (If you don't have any Benched Pokemon, this attack does nothing.) Skitty (PL) PL PL-93 300 Colorless Basic 60 Fighting +10 1 Common [ ] Heal Bell - Remove 1 damage counter from each Pokemon. | [C] Take Down (20) - Skitty does 10 damage to itself. Skuntank G PL PL-94 435 Psychic Basic (SP) 80 Fighting x2 2 Common (Poke-POWER) Poison Structure - Once during your turn (before your attack), if you have a Stadium card in play, you may use this power. Each Active Pokemon (both your and your opponent's) (excluding Pokemon SP) is now Poisoned. This power can't be used if Skuntank G is affected by a Special Condition. | [C][C] Smokescreen (20) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Slakoth (PL) PL PL-95 287 Colorless Basic 50 Fighting +10 1 Common [C] Flail (10x) - Does 10 damage times the number of damage counters on Slakoth. | [C][C] Slack Off - Remove all damage counters from Slakoth. Slakoth can't attack during your next turn. Squirtle (PL) PL PL-96 007 Water Basic 60 Lightning +10 1 Common [C] Skull Bash (10) | [W][C] Bite (20) Swablu (PL-1) PL PL-97 333 Colorless Basic 40 Lightning +10 Fighting -20 0 Common [C] Sing - The Defending Pokemon is now Asleep. | [C] Run Around (10) - You may switch Swablu with 1 of your Benched Pokemon. Tauros (PL) PL PL-98 128 Colorless Basic 70 Fighting +10 1 Common [ ] Show Off - Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [C] Take Down (20) - Flip a coin. If tails, Tauros does 10 damage to itself. Torchic (PL) PL PL-99 255 Fire Basic 60 Water +10 1 Common [ ] Focus Energy - During your next turn, Torchic's Fire Shard attack's base damage is 80. | [R] Fire Shard (20) - Flip a coin. If tails, this attack does nothing. Torkoal (PL) PL PL-100 324 Fire Basic 80 Water +20 1 Common [R] Super Singe (10) - Flip a coin. If heads, the Defending Pokemon is now Burned. | [R][C][C] Flame Ball (40) - Move an Energy card attached to Torkoal to 1 of your Benched Pokemon. Turtwig (PL) PL PL-101 387 Grass Basic 60 Fire +10 Water -20 1 Common [G] Ram (10) | [G][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Vulpix (PL-1) PL PL-102 037 Fire Basic 50 Water +10 1 Common [ ] Reheat - Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards. | [R][C] Confuse Ray (20) - Flip a coin. If heads, the Defending Pokemon is now Confused. Wurmple (PL) PL PL-103 265 Grass Basic 50 Fire +10 1 Uncommon [C] Ram (10) | [G][C] Poison Sting (20) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Broken Time-Space (PL) PL PL-104 Stadium Uncommon Each player may evolve a Pokemon that he or she just played or evolved during that turn. Cyrus's Conspiracy (PL) PL PL-105 Supporter Uncommon Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Galactic HQ (PL) PL PL-106 Stadium Uncommon Whenever any player plays any Pokemon from his or her hand to evolve his or her Pokemon, put 2 damage counters on that Pokemon. Level Max (PL) PL PL-107 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon LV.X that levels up from 1 of your Pokemon and put it onto that Pokemon. (This counts as leveling up that Pokemon.) Shuffle your deck afterward. Life Herb (PL) PL PL-108 Trainer Uncommon Flip a coin. If heads, choose 1 of your Pokemon, and remove all Special Conditions and 6 damage counters from that Pokemon (all if there are less than 6). Looker's Investigation (PL) PL PL-109 Supporter Uncommon Look at your opponent's hand, then choose you or your opponent. That player shuffles his or her hand into his or her deck and draws up to 5 cards. Memory Berry (PL) PL PL-110 Trainer - Pokemon Tool Uncommon Attach Memory Berry to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. IF that Pokemon is Knocked Out, discard this card. | This Pokemon this card is attached to can use any attack from its Basic Pokemon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) Miasma Valley (PL) PL PL-111 Stadium Uncommon Whenever any player puts a Basic Pokemon (excluding [G] or [P] Pokemon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon. PlusPower (PL) PL PL-112 Trainer Uncommon Attach PlusPower to 1 of your Pokemon. Discard this card at the end of your turn. | If the Pokemon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Poke Ball (PL) PL PL-113 Trainer Uncommon Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Pokedex Handy910is (PL) PL PL-114 Trainer Uncommon Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. Pokemon Rescue (PL) PL PL-115 Trainer Uncommon Search your discard pile for a Pokemon, show it to your opponent, and put it into your hand. Team Galactic's Invention G-101 Energy Gain (PL) PL PL-116 Trainer - Pokemon Tool Uncommon Attach Team Galactic's Intention G-101 Energy Gain to 1 of your Pokemon SP that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. When the Pokemon this card is attached to is no longer a Pokemon SP, discard this card. | As long as Team Galactic's Invention G-101 Energy Gain is attached to a Pokemon, the attack cost of that Pokemon's attacks is [C] less. Team Galactic's Invention G-103 Power Spray (PL) PL PL-117 Trainer Uncommon You may play this card during your opponent's turn when your opponent's Pokemon uses any Poke-Power. Prevent all effects of that Poke-Power. (This counts as that Pokemon using its Poke-Power.) If you have 2 or less Pokemon SP in play, you can't play this card. Team Galactic's Invention G-105 Poke Turn (PL) PL PL-118 Trainer Uncommon Return 1 of your Pokemon SP and all cards attached to it to your hand. Armor Fossil (PL) PL PL-119 Trainer 50 Common Play Armor Fossil as if it were a [C] Basic Pokemon. (Armor Fossil counts as a Trainer card as well, but if Armor Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Armor Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Armor Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Armor Stone - Whenever Armor Fossil would be damaged by your opponent's attack, flip a coin until you get tails. For each heads, reduce that damage by 10. Skull Fossil (PL) PL PL-120 Trainer 50 Common Play Skull Fossil as if it were a [C] Basic Pokemon. (Skull Fossil counts as a Trainer card as well, but if Skull Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Skull Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Skull Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Skull Stone - During your opponent's turn, if Skull Fossil would be Knocked Out by damage from an opponent's attack, flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokemon. Rainbow Energy (PL) PL PL-121 Energy - Special Uncommon Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. Dialga G LV.X PL PL-122 483 Metal Level-Up - Dialga G (SP) 120 Fire x2 Psychic -20 2 Rare Holo LV.X (Poke-BODY) Time Crystal - Each Pokemon (both your's and your opponent's) (excluding Pokemon SP) can't use any Poke-Bodies. | [M][M][C][C] Remove Lost (80) - Flip a coin until you get tails. For each heads, remove an Energy card attached to the Defending Pokemon and put it in the Lost Zone. Drapion LV.X PL PL-123 452 Dark Level-Up - Drapion 130 Psychic x2 3 Rare Holo LV.X (Poke-POWER) Tri-Poison - Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of the Defending Pokemon. That Pokemon is now Poisoned. Put 3 damage counters instead of 1 on that Pokemon between turns. This power can't be used if Drapion is affected by a Special Condition. | [D][D][C][C] Sniping Tail (40) - Does 40 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) The Defending Pokemon can't retreat during your opponent's next turn. Giratina LV.X PL PL-124 487 Psychic Level-Up - Giratina 130 Dark x2 Colorless -20 3 Rare Holo LV.X (Poke-BODY) Invisible Tentacles - Whenever your opponent's Pokemon tries to attack, your opponent discards 1 card from his or her hand. (If your opponent can't discard 1 card, your opponent's Pokemon can't attack.) You can't use more than 1 Invisible Tentacles Poke-Body each turn. | [P][P][C][C] Darkness Lost - This attack does 30 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it. Palkia G LV.X PL PL-125 484 Water Level-Up - Palkia G (SP) 120 Lightning x2 2 Rare Holo LV.X (Poke-POWER) Lost Cyclone - Once during your turn (before your attack), you may use this power. Any player who has 4 or more Benched Pokemon chooses 3 of his or her Benched Pokemon. Put the other Benched Pokemon and all cards attached to them in the Lost Zone. (You choose your Pokemon first.) This power can't be used if Palkia G is affected by a Special Condition. | [W][W][C][C] Hydro Shot - Discard 2 Energy attached to Palkia G. Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Shaymin LV.X (PL-1) PL PL-126 492 Grass Level-Up - Shaymin 100 Fire x2 Water -20 1 Rare Holo LV.X (Poke-BODY) Thankfulness - Each of your [G] Pokemon (excluding any Shaymin) gets +40 HP. You can't use more than 1 Thankfulness Poke-Body each turn. | [G][C][C] Seed Flare (40+) - Choose as many [G] Energy cards from your hand as you like and attach them to your Pokemon in any way you like. If you do, this attack does 40 damage plus 20 more damage for each [G] Energy attached in this way. Shaymin LV.X (PL-2) PL PL-127 492S Grass Level-Up - Shaymin 110 Fire x2 Fighting -20 0 Rare Holo LV.X (Poke-BODY) Revenge Seed - If any of your [G] Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, each of Shaymin's attacks does 60 more damage to the Active Pokemon (before applying Weakness and Resistance). | [G][C] Energy Flare (50) - You may move any number of Energy cards attached to your Pokemon to your other Pokemon in any way you like. Electabuzz (PL) PL PL-128 125 Lightning Basic 70 Fighting x2 2 Rare Holo [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [L][C] Thunderpunch (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Electabuzz does 10 damage to itself. Hitmonchan (PL) PL PL-129 107 Fighting Basic 70 Psychic x2 2 Rare Holo [F] Jab (20) | [F][F][C] Special Punch (40) Scyther (PL) PL PL-130 123 Grass Basic 70 Fire x2 Fighting -30 0 Rare Holo [G] Swords Dance - During your next turn, Scyther's Slash attack's base damage is 60. | [C][C][C] Slash (30) Lotad (PL-2) PL PL-131 270 Grass Basic 50 Lightning +10 1 Rare Holo (Poke-BODY) Swift Swim - If Lotad has any [W] Energy attached to it, Lotad's Retreat Cost is 0. | [C] Blot (10) - Remove 1 damage counter from Lotad. | [G][C] Jump On (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Swablu (PL-2) PL PL-132 333 Colorless Basic 50 Lightning +10 Fighting -20 1 Rare Holo [ ] Roost - Remove 4 damage counters from Swablu. Swablu can't retreat during your next turn. | [C] Mirror Move - If Swablu was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Swablu to the Defending Pokemon. | [C] Fury Attack (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Vulpix (PL-2) PL PL-133 037 Fire Basic 60 Water +10 1 Rare Holo [ ] Find Wildfire - Search your deck for up to 2 [R] Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [R] Brushfire (10) - Does 10 damage to each of your opponent's Benched [G] Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C] Inflame (30) - Discard a [R] Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.) Arcanine (RR) RR RR-001 059 Fire Stage 1 - Growlithe 100 Water +20 2 Rare Holo (Poke-BODY) Flare Condition - As long as Arcanine has any [R] Energy attached to it, Arcanine has no Weakness. | [R][C] Burn Out (30+) - You may do 30 damage plus 30 more damage. If you do, Arcanine is now Burned. | [R][C][C] Flames of Rage (60+) - Discard a [R] Energy attached to Arcanine. This attack does 60 damage plus 10 more damage for each damage counter on Arcanine. Bastiodon GL (RR) RR RR-002 411 Metal Basic (SP) 90 Fire x2 Psychic -20 3 Rare Holo [M][C][C] Bounce Back (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [M][C][C][C] Smack Attack (60) - Remove 1 damage counter from Bastiodon GL. Darkrai G (RR) RR RR-003 491 Dark Basic (SP) 90 Fighting x2 Psychic -20 2 Rare Holo (Poke-BODY) Eerie Aura - Put 1 damage counter on each of your opponent's Pokemon that remains Asleep between turns. | [D][C][C] Darkness Sleep (50) - If the Defending Pokemon already has any damage counters on it, that Pokemon is now Asleep. Floatzel GL (RR) RR RR-004 419 Water Basic (SP) 80 Lightning x2 1 Rare Holo [ ] Incite - Search your discard pile for up to 2 Supporter cards, show them to your opponent, and put them into your hand. | [W][W] Giant Wave (50) - Floatzel GL can't use Giant Wave during your next turn. Flygon (RR) RR RR-005 330 Colorless Stage 2 - Vibrava 120 Colorless +30 Lightning -20 0 Rare Holo (Poke-BODY) Rainbow Float - If any basic Energy card attached to Flygon is the same type as any of your Pokemon, the Retreat Cost for those Pokemon is 0. | [C][C] Sand Wall (40) - Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent's next turn. | [C][C][C] Power Swing (60+) - Does 60 damage plus 10 more damage for each Evolved Pokemon on your Bench. Froslass GL (RR) RR RR-006 478 Water Basic (SP) 70 Metal x2 1 Rare Holo [C] Sleep Inducer - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Asleep. | [P][C] Wake-Up Slap (30+) - If the Defending Pokemon is affected by any Special Conditions, this attack does 30 damage plus 20 more damage. Then, remove all Special Conditions from the Defending Pokemon. Jirachi (RR) RR RR-007 385 Metal Basic 60 Fire +20 Psychic -20 0 Rare Holo (Poke-POWER) Final Wish - Once during your opponent's turn, if Jirachi would be Knocked Out by damage from an attack, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [ ] Detour - If you have a Supporter card in play, use the effect of that card as the effect of this attack. | [M] Swift (20) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Lucario GL (RR) RR RR-008 448 Fighting Basic (SP) 80 Psychic x2 1 Rare Holo (Poke-BODY) Boundary Aura - Apply Weakness for each Pokemon (both your and your opponent's) as x2 instead. | [M][C][C] Combo Throw (30+) - Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Luxray GL (RR) RR RR-009 405 Lightning Basic (SP) 80 Fighting x2 1 Rare Holo [C][C] Bite (30) | [L][C][C] Trash Bolt (70) - Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.) Mismagius GL (RR) RR RR-010 429 Psychic Basic (SP) 80 Dark x2 Colorless -20 1 Rare Holo [P] Psychic Removal (10) - Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokemon. | [P][C] Grudge (20+) - Does 20 damage plus 10 more damage for each Prize card your opponent has taken. Rampardos GL (RR) RR RR-011 409 Fighting Basic (SP) 90 Grass x2 1 Rare Holo [F][C] Trample - Flip a coin for each Benched Pokemon (both yours and your opponent's). If that coin flip is heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C] Rend (40+) - If the Defending Pokemon has any damage counters on it, this attack does 40 damage plus 20 more damage. Roserade GL (RR) RR RR-012 407 Grass Basic (SP) 80 Fire x2 1 Rare Holo [C] Poison Bind (10) - The Defending Pokemon is now Poisoned and can't retreat during your opponent's next turn. | [G][C] Long Whip (30) - If the Defending Pokemon is affected by any Special Conditions, you may do 30 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.) Shiftry (RR) RR RR-013 275 Dark Stage 2 - Nuzleaf 130 Fire +30 Psychic -20 1 Rare Holo (Poke-BODY) Unlucky Wind - As long as Shiftry is your Active Pokemon, whenever your opponent flips a coin during his or her turn, treat it as tails. | [D][C] Conform (40) - If you have the same number of cards in your hand as your opponent, the Defending Pokemon is now Confused. | [D][C][C] Seal Off (60) - The Defending Pokemon can't use any Poke-Powers or Poke-Bodies during your opponent's next turn. Aggron (RR) RR RR-014 306 Metal Stage 2 - Lairon 130 Fire +30 Psychic -20 3 Rare [C][C] Return Blow - If Aggron was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Aggron to the Defending Pokemon. | [M][C][C] Metal Fang (40) - You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron. | [M][M][C][C] Heavy Impact (70) Beedrill (RR) RR RR-015 015 Grass Stage 2 - Kakuna 110 Fire +30 1 Rare (Poke-POWER) Flutter Wings - Once during your turn (before your attack), you may search your deck for a [G] Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Beedrill is affected by a Special Condition. | [G][C][C] Needle Shock (30) - The Defending Pokemon is now Paralyzed and Poisoned. Ignore this effect if any of your Pokemon used Needle Shock during your last turn. Bronzong E4 (RR) RR RR-016 437 Psychic Basic (SP) 90 Psychic x2 Fire -20 3 Rare [ ] Hand Refresh - Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.) | [P][C] Payback (10+) - If your opponent has only 1 Prize card left, this attack does 10 damage plus 50 more damage and the Defending Pokemon is now Confused. Drapion E4 (RR) RR RR-017 452 Dark Basic (SP) 100 Fighting x2 Psychic -20 3 Rare [C][C] Body Slam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [P][C][C][C] Mega Impact (70) Espeon E4 (RR) RR RR-018 196 Psychic Basic (SP) 80 Psychic x2 1 Rare [C] Hypnosis - The Defending Pokemon is now Asleep. | [P][C] Psywave (20+) - Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Flareon (RR) RR RR-019 136 Fire Stage 1 - Eevee 80 Water +20 1 Rare (Poke-POWER) Undevelop - Once during your turn (before your attack), you may devolve Flareon and put Flareon into your hand. This power can't be used if Flareon is affected by a Special Condition. | [C] Tail Slap (30) | [R][C] Evolving Flare (40+) - If Flareon evolved from Eevee during this turn, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Burned. Gallade E4 (RR) RR RR-020 475 Psychic Basic (SP) 80 Psychic x2 1 Rare [P][C] Chop Up (20) - Does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C][C] Feint (50) - This attack's damage isn't affected by Resistance. Gastrodon [East Sea] (RR) RR RR-021 423 Water Stage 1 - Shellos East Sea 90 Grass +30 Lightning -20 1 Rare (Poke-BODY) Sticky Hold - If Gastrodon East Sea is switched or retreats to your Bench, move as many Energy cards attached to Gastrodon East Sea as you like to the new Active Pokemon. | [C] Calling Wave - Search your deck for up to 2 Gastrodon and put them onto your Bench as Basic Pokemon. Put 2 damage counters on each of them. Shuffle your deck afterward. | [W][C] Wave Splash (40) Gastrodon [West Sea] (RR) RR RR-022 423 Fighting Stage 1 - Shellos West Sea 110 Grass +30 Lightning -20 3 Rare [C][C][C] Tackle (50) | [F][C][C] Muddy Bomb - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon and 10 damage to each of your opponent's other Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C][C] Raging Sea - Does 60 damage plus 10 more damage for each of your Benched Pokemon that has any damage counters on it. Golem E4 (RR) RR RR-023 076 Fighting Basic (SP) 110 Grass x2 Lightning -20 4 Rare [F][C][C] Rage (20+) - Does 20 damage plus 10 more damage for each damage counter on Golem E4. | [F][C][C][C] Double-edge (100) - Golem E4 does 60 damage to itself. Heracross E4 (RR) RR RR-024 214 Grass Basic (SP) 90 Fire x2 2 Rare [ ] Focus Energy - During your next turn, Heracross E4's Megahorn attack's base damage is 100. | [G][C] Megahorn (50) - Flip a coin. If tails, this attack does nothing. Hippowdon (RR) RR RR-025 450 Fighting Stage 1 - Hippopotas 110 Water +20 Lightning -20 4 Rare (Poke-BODY) Sand Cover - As long as Hoppowdon is your Active Pokemon, put 1 damage on each of your opponent's Pokemon LV.X between turns. | [C] Save Sand (20+) - Does 20 damage plus 10 more damage for each Energy attached to Hippowdon. Before doing damage, you may search your discard pile for a [F] Energy card and attach it to Hippowdon. | [F][F][C][C] Groundquake (80) - Does 10 damage to each Benched Pokemon that isn't an Evolved Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Jolteon (RR) RR RR-026 135 Lightning Stage 1 - Eevee 80 Fighting +20 Metal -20 0 Rare (Poke-POWER) Undevelop - Once during your turn (before your attack), you may devolve Jolteon and put Jolteon into your hand. This power can't be used if Flareon is affected by a Special Condition. | [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. | [L][C] Evolving Thunder (50) - If Jolteon evolved from Eevee during this turn, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Mamoswine GL (RR) RR RR-027 473 Water Basic (SP) 100 Metal x2 Lightning -20 4 Rare (Poke-BODY) Icy Aura - As long as Mamoswine GL is your Active Pokemon, put 1 damage counter on each Active Pokemon (excluding [W] Pokemon) (both your and your opponent's) between turns. | [W][W][C][C] Avalanche (60) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Mr. Mime E4 (RR) RR RR-028 122 Psychic Basic (SP) 70 Psychic x2 1 Rare [ ] Magic Heal - Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokemon in any way you like. | [P][C] Barrier Attack (30) - During your opponent's next turn, any damage done to Mr.Mime E4 by attacks is reduced by 10 (after applying Weakness and Resistance). Nidoking (RR) RR RR-029 034 Fighting Stage 2 - Nidorino 130 Water +30 Lightning -20 2 Rare (Poke-BODY) Territoriality - If your Active Pokemon is damaged by an opponent's attack (even if that Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon. You can't put more than 2 damage counters in this way. | [C][C][C] Fling Away (60) - If your opponent has any Benched Pokemon, this attack's base damage is 30 instead of 60 and this attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C][C][C] Giga Horn (100) - Flip 2 coins. If both of them are tails, this attack does nothing. Nidoqueen (RR) RR RR-030 031 Psychic Stage 2 - Nidorina 120 Psychic +30 Lightning -20 3 Rare (Poke-BODY) Maternal Comfort - At any time between turns, remove 1 damage counter from each of your Pokemon. You can't use more than 1 Maternal Comfort Poke-Body between turns. | [P] Mega Punch (40) | [P][C][C] Ruthless Tail (50+) - Does 50 damage plus 10 more damage for each of your opponent's Benched Pokemon. Raichu GL (RR) RR RR-031 026 Lightning Basic (SP) 80 Fighting x2 Metal -20 0 Rare [C] Thunder Throw - Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C] Repeat Lightning (30+) - Does 30 damage plus 10 more damage for each of your opponent's Benched Pokemon that has any damage counters on it. Rhyperior E4 (RR) RR RR-032 464 Fighting Basic (SP) 100 Water x2 Lightning -20 3 Rare [F][C] Double Lariat (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [F][F][C][C] Rock Tumble (60) - This attack's damage isn't affected by Resistance. Snorlax (RR-1) RR RR-033 143 Colorless Basic 100 Fighting +20 4 Rare [ ] Pick and Collect - Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand. | [C][C][C][C] Roll Over (60) - Flip a coin. If heads, both Snorlax and the Defending Pokemon are now Asleep. If tails, Snorlax is now Asleep. Vaporeon (RR) RR RR-034 134 Water Stage 1 - Eevee 90 Lightning +20 2 Rare (Poke-POWER) Undevelop - Once during your turn (before your attack), you may devolve Vaporeon and put Vaporeon into your hand. This power can't be used if Vaporeon is affected by a Special Condition. | [C] Muddy Water (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C] Evolving Aqua - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If Vaporeon evolved from Eevee during this turn, this attack does 60 damage instead. Vespiquen E4 (RR) RR RR-035 416 Grass Basic (SP) 80 Lightning x2 Fighting -20 1 Rare (Poke-BODY) Royal Gain - When you attach a [G] Energy card from your hand to Vespiquen E4, remove 1 damage counter from Vespiquen E4. | [C][C][C] Leaf Needle (30+) - Flip a coin for each [G] Energy attached to Vespiquen E4. This attack does 30 damage plus 20 more damage for each heads. Walrein (RR) RR RR-036 365 Water Stage 2 - Sealeo 140 Metal +30 4 Rare (Poke-POWER) Gather Ice - Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokemon, you may attach as many [W] Energy cards from your hand to Walrein as you like. | [W][W][C][C] Cold Crush (70) - Discard an Energy card attached to Walrein and then discard an Energy card attached to the Defending Pokemon. Yanmega E4 (RR) RR RR-037 469 Grass Basic (SP) 90 Lightning x2 Fighting -20 1 Rare [C] Skill Dive - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][C][C] Whirlwind (50) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Alakazam E4 (RR) RR RR-038 065 Psychic Basic (SP) 80 Psychic x2 1 Uncommon [P] Recover - Discard a [P] Energy attached to Alakazam E4 and remove 4 damage counters from Alakazam E4. | [P][C][C] Mysterious Beam (30) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Electrode G (RR) RR RR-039 101 Lightning Basic (SP) 70 Fighting x2 Metal -20 1 Uncommon [L] Reckless Bomb - This attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Electrode G does 100 damage to itself. | [C][C] Reflect Energy (30) - Move an Energy card attached to Electrode G to 1 of your Benched Pokemon. Gengar GL (RR) RR RR-040 094 Psychic Basic (SP) 70 Dark x2 Colorless -20 1 Uncommon [P] Confuse Ray (10) - The Defending Pokemon is now Confused. | [P][C][C] Attack and Hide - Put 3 damage counters on 1 of your opponent's Pokemon. You may shuffle Gengar GL and all cards attached to it back into your deck. Glaceon (RR) RR RR-041 471 Water Stage 1 - Eevee 80 Metal +20 1 Uncommon (Poke-BODY) Frost Wind - As long as Glaceon is your Active Pokemon, any damage done to your Pokemon by your opponent's attacks is reduced by 10 (after applying Weakness and Resistance). | [W][C] Ice Blade - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Ice Bind (50) - If your opponent doesn't discard a card from his or her hand, the Defending Pokemon is now Paralyzed. Hippowdon E4 (RR) RR RR-042 450 Fighting Basic (SP) 90 Water x2 Lightning -20 2 Uncommon (Poke-BODY) Sand Armor - If Hippowdon E4 has any [F] Energy attached to it, any damage done to Hippowdon E4 by attacks is reduced by 10 (after applying Weakness and Resistance). | [C][C][C] Bite and Crush (30+) - Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads. Infernape E4 (RR) RR RR-043 392 Fire Basic (SP) 90 Water x2 1 Uncommon [R][C] Split Bomb - Choose 2 of your opponent's Pokemon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C] High Jump Kick (50) Lairon (RR) RR RR-044 305 Metal Stage 1 - Aron 80 Fire +20 Psychic -20 2 Uncommon [C][C] Heavy Metal (10+) - Flip a coin for each [M] Energy attached to Lairon. This attack does 10 damage plus 20 more damage for each heads. | [M][C][C] Granite Head (40) - During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance). Leafeon (RR) RR RR-045 470 Grass Stage 1 - Eevee 90 Fire +20 Water -20 2 Uncommon (Poke-BODY) Energy Refresh - As long as Leafeon is your Active Pokemon, whenever you attach an Energy card from your hand to 1 of your Pokemon, remove 2 damage counters from that Pokemon. | [G][C] Plus Energy (40) - Attach a basic Energy card from your hand to 1 of your Pokemon. | [G][C][C] Soothing Scent (60) - The Defending Pokemon is now Asleep. Machamp GL (RR) RR RR-046 068 Fighting Basic (SP) 100 Psychic x2 3 Uncommon [C][C][C] Cross-Cut (30+) - If the Defending Pokemon is an Evolved Pokemon, this attack does 30 damage plue 20 more damage. | [F][F][C][C] Brush Off - Put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. (If your opponent doesn't have any Benched Pokemon, this attack does nothing.) Rapidash E4 (RR) RR RR-047 078 Fire Basic (SP) 70 Water x2 0 Uncommon [ ] Pickup Power - Flip 3 coins. For each heads, search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand. | [R] Fire Mane (20) Scizor E4 (RR) RR RR-048 212 Grass Basic (SP) 80 Fire x2 1 Uncommon [G] Cut (20) | [G][C][C] Crushing Blow (40) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Sharpedo (RR) RR RR-049 319 Dark Stage 1 - Carvanha 90 Lightning +20 Psychic -20 0 Uncommon (Poke-BODY) Energy Shark - If Sharpedo is your Active Pokemon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), flip a coin. If heads, discard an Energy card attached to the Attacking Pokemon. | [D][C] Crunch (20) - If an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage to that Pokemon until the end of your next turn. | [D][C][C] Sharp Fang (60) Starmie (RR) RR RR-050 121 Water Stage 1 - Staryu 80 Lightning +20 0 Uncommon (Poke-POWER) Aqua Recycle - Once during your turn (before your attack), you may search your discard pile for a [W] Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition. | [C] Synchro Gain (20) - If Starmie and the Defending Pokemon have the same amount of Energy attached to them, remove 4 damage counters from Starmie. | [W] Powerful Spin (40) - Starmie can't attack during your next turn. Steelix GL (RR) RR RR-051 208 Metal Basic (SP) 110 Fire x2 Psychic -20 4 Uncommon [C][C] Mend - Search your discard pile for a [M] Energy card and attach it to Steelix GL. If you do, remove 1 damage counter from Steelix GL. | [M][M][C][C] Squeeze (30+) - Flip a coin. If heads, this attack does 30 damage plus 50 more damage and the Defending Pokemon is now Paralyzed. Tropius (RR) RR RR-052 357 Grass Basic 80 Fire +20 Fighting -20 2 Uncommon [C] Fly (30) - Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Tropius during your opponent's next turn. | [G][G] Blessed Fruit - Remove all damage counters from 1 of your Benched [G] Pokemon. | [G][C][C][C] Solarbeam (60) Vibrava (RR) RR RR-053 329 Colorless Stage 1 - Trapinch 70 Colorless +20 Lightning -20 1 Uncommon [C] Energy Typhoon (20x) - Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward. | [C][C] Quick Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Whiscash E4 (RR) RR RR-054 340 Fighting Basic (SP) 80 Grass x2 Lightning -20 1 Uncommon [C] Sleep Pulse (10) - The Defending Pokemon is now Asleep. | [F][C][C] Earthquake (60) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Aerodactyl GL (RR) RR RR-055 142 Fighting Basic (SP) 80 Lightning x2 Fighting -20 0 Common [C] Collect - Draw 2 cards. | [F][C] Primal Breath (30) - Your opponent can't play any Pokemon from his or her hand to evolve or to Level-Up the Defending Pokemon during his or her next turn. Ambipom G (RR) RR RR-056 424 Colorless Basic (SP) 80 Fighting x2 1 Common [C] Tail Code - Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon. | [C][C] Snap Attack (60) - If the Defending Pokemon has any Energy cards attached to it, this attack's base damage is 20 instead of 60. Aron (RR) RR RR-057 304 Metal Basic 50 Fire +10 Psychic -20 1 Common [M] Iron Head (10x) - Flip a coin until you get tails. This attack does 10 damage times the number of heads. | [C][C] Ram (20) Carvanha (RR) RR RR-058 318 Dark Basic 40 Lightning +10 Psychic -20 1 Common [C] Scary Face - Flip a coin. If heads, the Defending Pokemon can't attack or retreat during your opponent's next turn. | [D] Whirlpool (10) - Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. Eevee (RR) RR RR-059 133 Colorless Basic 50 Fighting +10 1 Common [ ] Signs of Evolution - Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [C] Bounce (10) - Switch Eevee with 1 of your Benched Pokemon. Flareon E4 (RR) RR RR-060 136 Fire Basic (SP) 70 Water x2 1 Common [C] Tackle (10) | [R][C] Fire Tail Slap (40) - Flip a coin. If tails, discard a [R] Energy attached to Flareon E4. Forretress G (RR) RR RR-061 205 Metal Basic (SP) 80 Fire x2 Psychic -20 2 Common [C] Shell Scatter - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Forretress G can't use Shell Scatter during your next turn. | [M][M][C] Bomb Risk (80) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Flip a coin. If tails, Forretress G does 80 damage to itself. Gliscor E4 (RR) RR RR-062 472 Fighting Basic (SP) 80 Water x2 Fighting -20 1 Common [C] Irongrip (10) | [F][C] Loaded Needle (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokemon is now Poisoned. Growlithe (RR) RR RR-063 058 Fire Basic 70 Water +20 2 Common [C] Stoke - Search your deck for a [R] Energy card and attach it to Growlithe. Shuffle your deck afterward. | [R][C][C] Take Down (50) - Growlithe does 10 damage to itself. Hippopotas (RR) RR RR-064 449 Fighting Basic 70 Water +10 Lightning -20 2 Common [C] Push Down (10) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [F][C][C] Endeavor (30+) - Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads. Houndoom E4 (RR) RR RR-065 229 Dark Basic (SP) 80 Fighting x2 Psychic -20 1 Common [C][C] Corner (20) - The Defending Pokemon can't retreat during your opponent's next turn. | [R][C][C] Fire Fang (40) - The Defending Pokemon is now Burned. Kakuna (RR) RR RR-066 014 Grass Stage 1 - Weedle 80 Fire +20 2 Common (Poke-BODY) Exoskeleton - Any damage done to Kakuna by attacks is reduced by 20 (after applying Weakness and Resistance). | [G] Dangerous Evolution - The Defending Pokemon is now Poisoned. Flip a coin. If heads, search your deck for an Evolution card that evolves from Kakuna and put it onto Kakuna. (This counts as evolving Kakuna.) Shuffle your deck afterward. Kecleon (RR) RR RR-067 352 Colorless Basic 70 Fighting +20 1 Common (Poke-BODY) Colorful Body - Kecleon's type is [G][R][W][L][P][F][D][M][C]. | [C][C][C] Triple Smash (10+) - Flip 3 coins. This attack does 10 damage plus 20 more damage for each heads. Koffing (RR) RR RR-068 109 Psychic Basic 60 Psychic +10 2 Common [C] Offensive Gas - Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. | [P] Gas Bomb (30) - Koffing does 30 damage to itself, and don't apply Weakness and Resistance to this damage. Munchlax (RR-1) RR RR-069 446 Colorless Basic 70 Fighting +10 2 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. | [C][C] Errand-Running - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Munchlax (RR-2) RR RR-070 446 Colorless Basic 70 Fighting +20 2 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. | [C][C] Rest - Remove all Special Conditions and 6 damage counters from Munchlax. Munchlax is now Asleep. Nidoran [M] (RR) RR RR-071 032 Psychic Basic 60 Psychic +10 1 Common [C] Leer - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. | [P][C] Horn Hazard (40) - Flip a coin. If tails, this attack does nothing. Nidoran [F] (RR) RR RR-072 029 Psychic Basic 50 Psychic +10 1 Common [P] Scratch (10) | [C][C] Offer Help - Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Nidorina (RR) RR RR-073 030 Psychic Stage 1 - Nidoran [F] 80 Psychic +20 2 Common [C] Jump Tackle (30) - Nidorina does 10 damage to itself, and don't apply Weakness and Resistance to this damage. | [P][C][C] Stress Poison (40+) - If Nidorina has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Poisoned. Nidorino (RR) RR RR-074 033 Psychic Stage 1 - Nidoran [M] 80 Psychic +20 1 Common [P][C] Toxic - The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokemon between turns. | [C][C][C] Frustration - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Nuzleaf (RR) RR RR-075 274 Dark Stage 1 - Seedot 80 Fire +20 Psychic -20 1 Common [D] Blind (10) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips coins. If tails, that attack does nothing. | [C][C] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. Quagsire GL (RR) RR RR-076 195 Water Basic (SP) 90 Grass x2 Lightning -20 2 Common (Poke-BODY) Submerge - As long as Quagsire GL is on your Bench, prevent all damage done to Quagsire GL by attacks (both yours and your opponent's). [W][C][C] Punch and Run (40) - You may switch Quagsire GL with 1 of your Benched Pokemon. Sealeo (RR) RR RR-077 364 Water Stage 1 - Spheal 80 Metal +20 2 Common [ ] Find Ice - Search your deck for up to 2 [W] Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [W][C] Sheer Cold (20) - Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. Seedot (RR) RR RR-078 273 Grass Basic 40 Fire +10 Water -20 1 Common [C] Harden - During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less. | [C] Astonish (10) - Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Shellos [East Sea] (RR) RR RR-079 422 Water Basic 60 Grass +10 1 Common [C] Ripple - Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokemon. | [W] Brine - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Shellos [West Sea] (RR) RR RR-080 422 Water Basic 70 Grass +20 2 Common [ ] Healing Sea - Flip 2 coins. Choose 1 of your Pokemon. For each heads, remove 1 damage counter from that Pokemon. | [C][C] Mud Shot (20) Snorlax (RR-2) RR RR-081 143 Colorless Basic 100 Fighting +20 4 Common (Poke-BODY) Bad Sleeping Habits - As long as Snorlax is Asleep, your opponent's Active Pokemon can't retreat. | [C][C] Toss and Turn (20+) - If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.) | [C][C][C][C] Heavy Press (40+) - Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep. Spheal (RR) RR RR-082 363 Water Basic 60 Metal +10 2 Common [W] Powder Snow - The Defending Pokemon is now Asleep. | [W][C] Ice Ball (20) Staryu (RR) RR RR-083 120 Water Basic 50 Lightning +10 1 Common [C] Cosmic Draw - If your opponent has any Evolved Pokemon in play, draw 3 cards. | [W] Swift (10) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Trapinch (RR) RR RR-084 328 Fighting Basic 50 Water +10 Lightning -20 1 Common (Poke-POWER) Gather Sand - Once during your turn (before your attack), if Trapinch is your Active Pokemon, you may search your discard pile for a basic [F] Energy card and attach it to Trapinch. | [C] Grind (10x) - Does 10 damage times the amount of Energy attached to Trapinch. Turtwig GL (RR) RR RR-085 387 Grass Basic (SP) 90 Fire x2 Water -20 3 Common (Poke-BODY) Overgrow - As long as Turtwig GL's remaining HP is 60 or less, each of Turtwig GL's attacks does 30 more damage to the Active Pokemon (before applying Weakness and Resistance). | [G][C][C] Giga Drain (30) - After your attack, remove from Turtwig GL the number of damage counters equal to the damage you did to the Defending Pokemon. Weedle (RR) RR RR-086 013 Grass Basic 60 Fire +10 1 Common [ ] Rescue String - Search your discard pile for up to 5 Pokemon, show them to your opponent, and shuffle them into your deck. | [G] Needling Sting (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Weezing (RR) RR RR-087 110 Psychic Stage 1 - Koffing 80 Psychic +20 2 Common (Poke-BODY) Camouflage Gas - If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card. | [C] Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokemon and Weezing is now Confused. | [P] Smog (20) - The Defending Pokemon is now Poisoned. Aaron's Collection (RR) RR RR-088 Supporter Uncommon Search your discard pile for up to 2 in any combination of Pokemon SP and basic Energy cards, show them to your opponent, and put them into your hand. Bebe's Search (RR) RR RR-089 Supporter Uncommon Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.) Bertha's Warmth (RR) RR RR-090 Supporter Uncommon Remove 5 damage counters from 1 of your Pokemon SP. Flint's Willpower (RR) RR RR-091 Supporter Uncommon Attach a basic Energy card from your hand to 1 of your Pokemon SP. Lucian's Assignment (RR) RR RR-092 Supporter Common Move as many Energy cards attaached to 1 of your Pokemon as you like to another of your Pokemon. Pokemon Contest Hall (RR) RR RR-093 Stadium Uncommon Once during each player's turn, if that player's Bench isn't full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokemon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokemon Tool card and attach it to that Pokemon. If that player searched his or her deck, the player shuffles his or her deck afterward. Sunyshore Gym (RR) RR RR-094 Stadium Uncommon Any damage done by attacks from [L] Pokemon (both yours and your opponent's) to the Defending Pokemon isn't affected by Resistance. Each [L] Pokemon in play (both yours and your opponent's) has no Weakness. Team Galactic's Invention G-107 Technical Machine G (RR) RR RR-095 Trainer - Technical Machine Uncommon Attach this card to 1 of your Pokemon SP in play. That Pokemon may use this card's attack instead of its own. When the Pokemon this card is attached to is no longer a Pokemon SP, discard this card. | [C][C][C] Damage Porter - Choose 1 of your opponent's Pokemon. This attack does 10 damage times the number of damage counters on the Pokemon this card is attached to to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Team Galactic's Invention G-109 SP Radar (RR) RR RR-096 Trainer Uncommon Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.) Underground Expedition (RR) RR RR-097 Supporter Uncommon Look at the 4 cards from the bottom of your deck. Choose any 2 cards you find there and put them into your hand. Put the remaining cards back on the bottom of your deck in any order. Volkner's Philosophy (RR) RR RR-098 Supporter Uncommon You may discard a card from your hand. Then, draw cards until you have 6 cards in your hand. (If you can't draw any cards, you can't play this card.) Darkness Energy (RR) RR RR-099 Energy - Special Uncommon If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't [D]. Darkness Energy provides [D] Energy. (Doesn't count as a basic Energy card.) Metal Energy (Special) (RR) RR RR-100 Energy - Special Uncommon Damage done by attacks to the Pokemon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokemon that Metal Energy is attached to isn't [M]. Metal Energy provides [M] Energy. (Doesn't count as a basic Energy card.) SP Energy (RR) RR RR-101 Energy - Special Uncommon SP Energy provides [C] Energy. If the Pokemon SP Energy is attached to is a Pokemon SP, SP Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.) Upper Energy (RR) RR RR-102 Energy - Special Uncommon Upper Energy provides [C] Energy. If you have more Prize cards left than your opponent, and this card is attached to a Pokemon (excluding Pokemon LV.X), Upper Energy provides [C][C] Energy. Alakazam E4 Lv.X (RR) RR RR-103 065 Psychic Level-Up - Alakazam E4 (SP) 100 Psychic x2 2 Rare Holo LV.X (Poke-POWER) Damage Switch - As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon SP to another of your Pokemon SP. This power can't be used if Alakazam E4 is affected by a special Condition. | [P][P][C] Mind Shock (50) - This attack's damage isn't affected by Weakness or Resistance. Floatzel GL Lv.X (RR) RR RR-104 419 Water Level-Up - Floatzel GL (SP) 100 Lightning x2 0 Rare Holo LV.X (Poke-BODY) Water Rescue - Whenever any of your [W] Pokemon (excluding Floatzel GL) is Knocked Out by damage from your opponent's attack, you may put that Pokemon and all cards that were attached to it from your discard pile into your hand. | [W][W] Energy Cyclone (20x) - Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward. Flygon Lv. X (RR) RR RR-105 330 Colorless Level-Up - Flygon 140 Colorless x2 Lightning -20 0 Rare Holo LV.X (Poke-BODY) Wind Erosion - As long as Flygon is your Active Pokemon, discard the top card from your opponent's deck between turns. | [C][C][C] Extreme Attack - Choose one of your opponent's Pokemon LV.X. This attack does 150 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Gallade E4 Lv. X (RR) RR RR-106 475 Psychic Level-Up - Gallade E4 (SP) 100 Psychic x2 1 Rare Holo LV.X (Poke-POWER) Blade Storm - Once during your turn (before your attack), when you put Gallade E4 LV.X from your hand onto your Active Gallade E4, you may put 1 damage counter on each of your opponent's Pokemon. | [P][C][C] Aimed Cut (40+) - Does 40 damage plus 10 more damage for each damage counter on the Defending Pokemon. Hippowdon Lv.X (RR) RR RR-107 450 Fighting Level-Up - Hippowdon 130 Water x2 Lightning -20 4 Rare Holo LV.X (Poke-POWER) Sand Reset - Once during a game on your turn (before your attack), each player shuffles all cards in play (excluding Pokemon and Supporter cards) into his or her deck. You can't use more than 1 Sand Reset Poke-Power each game. | [F][F][C][C] Double Shoot - Discard 2 [F] Energy attached to Hippowdon and choose 2 of your opponent's Benched Pokemon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) Infernape E4 Lv.X (RR) RR RR-108 392 Fire Level-Up - Infernape E4 (SP) 110 Water x2 0 Rare Holo LV.X (Poke-POWER) Intimidating Roar - Once during your turn (before your attack), you may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon. This power can't be used if Infernape E4 is affected by a Special Condition. | [R][R][C] Fire Spin (100) - Discard 2 Energy attached to Infernape E4. Luxray GL Lv. X (RR) RR RR-109 405 Lightning Level-Up - Luxray GL (SP) 110 Fighting x2 Metal -20 0 Rare Holo LV.X (Poke-POWER) Bright Look - Once during your turn (before your attack), when you put Luxray GL LV.X from your hand onto your Active Luxray GL, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. | [L][C] Flash Impact (60) - Does 30 damage to 1 of your Pokemon, and don't apply Weakness and Resistance to this damage. Mismagius GL Lv. X (RR) RR RR-110 429 Psychic Level-Up - Mismagius GL (SP) 100 Dark x2 Colorless -20 1 Rare Holo LV.X (Poke-POWER) Magical Return - As often as you like during your turn (before your attack), you may return a Pokemon Tool card or a Technical Machine card attached to your Pokemon to your hand. This power can't be used if Mismagius GL is affected by a Special Condition. | [P][P][C] Darkness Magic - Count the number of cards in your hand. Put that many damage counters on the Defending Pokemon. You can't put more than 8 damage counters in this way. Snorlax Lv.X (RR) RR RR-111 143 Colorless Level-Up - Snorlax 130 Fighting x2 4 Rare Holo LV.X (Poke-POWER) Big Appetite - Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. If you do, Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition. | [C][C][C][C] Exercise (80) - You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from Snorlax. Pikachu (RR) RR RR-112 025 Lightning Basic 40 Fighting x2 1 Rare Holo [C] Gnaw (10) | [L][C] Thunder Jolt (30) - Flip a coin. If tails, Pikachu does 10 damage to itself. Flying Pikachu (RR) RR RR-113 025 Lightning Basic 40 Fighting -30 1 Rare Holo [L] Thundershock (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C][C] Fly (30) - Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Flying Pikachu during your opponent's next turn. Surfing Pikachu (RR) RR RR-114 025 Lightning Basic 50 Fighting x2 1 Rare Holo [W][W] Surf (30) Fan Rotom (RR) RR RR-115 479 Lightning Basic 70 Dark +20 Colorless -20 0 Rare Holo (Poke-POWER) Fan Shift - Once during your turn (before your attack), you may use this power. Fan Rotom's type is [C] until the end of your turn. | [C][C] Spin Storm - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand. | [C][C][C] Air Slash (60) - Flip a coin. If tails, discard an Energy attached to Fan Rotom. Frost Rotom (RR) RR RR-116 479 Lightning Basic 90 Dark +20 Colorless -20 3 Rare Holo (Poke-POWER) Frost Shift - Once during your turn (before your attack), you may use this power. Frost Rotom's type is [W] until the end of your turn. | [C][C] Hail - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [W][C][C] Crushing Ice (40+) - Does 40 damage plus 10 more damage for each [C] Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost). Heat Rotom (RR) RR RR-117 479 Lightning Basic 80 Dark +20 Colorless -20 1 Rare Holo (Poke-POWER) Heat Shift - Once during your turn (before your attack), you may use this power. Heat Rotom's type is [R] until the end of your turn. | [C] Warm Up - Search your deck for a [R] Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward. | [R][C][C] Heat Burn (40) - The Defending Pokemon is now Burned. Mow Rotom (RR) RR RR-118 479 Lightning Basic 90 Dark +20 Colorless -20 2 Rare Holo (Poke-POWER) Mow Shift - Once during your turn (before your attack), you may use this power. Mow Rotom's type is [G] until the end of your turn. | [C][C] Slash (20) | [G][C][C] Mow Down (50) - Flip a coin. If heads, discard an Energy card attached to each of your opponent's Pokemon. Wash Rotom (RR) RR RR-119 479 Lightning Basic 90 Dark +20 Colorless -20 2 Rare Holo (Poke-POWER) Wash Shift - Once during your turn (before your attack), you may use this power. Wash Rotom's type is [W] until the end of your turn. | [C] Cleanse Away - Remove 3 damage counters from each of your Benched Pokemon. | [W][C] Drain Wash (30) - Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it. Charon's Choice (RR) RR RR-120 Supporter Rare Holo Search your deck for any Rotom and switch it with any Rotom you have in play. Any cards attached to Rotom and damage counters on it are now on the new Pokemon. (Remove all Special Conditions and effects from Rotom.) Put Rotom on top of your deck. Shuffle your deck afterward. Absol G (SV) SV SV-01 359 Dark Basic (SP) 70 Fighting x2 Psychic -20 1 Rare Holo [D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon. | [D][C][C] Doom News - Return all Energy cards attached to Absol G to your hand. The Defending Pokemon is Knocked Out at the end of your opponent's next turn. Blaziken FB (SV) SV SV-02 257 Fire Basic (SP) 80 Water x2 None 1 Rare Holo [R] Luring Flame - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Burned. | [R][C] Vapor Kick (30+) - If your opponent has any [W] Pokemon in play, this attack does 30 damage plus 30 more damage. Drifblim FB (SV) SV SV-03 426 Psychic Basic (SP) 80 Darkness x2 Colorless -20 2 Rare Holo (Poke-BODY) Pump Up - If your opponent has 3 or less Prize cards left, Drifblim FB gets +40 HP. | [P][C][C] Shadow Ball - Choose 1 of your opponent's Benched Pokemon. This attack does 40 damage to that Pokemon. Apply Weakness and Resistance. Electivire FB (SV) SV SV-04 466 Lightning Basic (SP) 90 Fighting x2 Metal -20 3 Rare Holo [C] Dump and Draw - Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards. | [L][C][C] Electric Current (40) - Move a [L] Energy card attached to Electivire FB to 1 of your Benched Pokemon. Garchomp (SV) SV SV-05 445 Colorless Stage 2 - Gabite 130 Colorless +30 None None Rare Holo (Poke-BODY) Dragon Intimidation - If Garchomp is your Active Pokemon and is damaged by an opponent's attack (even if Garchomp is Knocked Out), choose an Energy card attached to the Attacking Pokemon and put it into your opponent's hand. | [C][C] Guard Claw (40) - During your opponent's next turn, any damage done to Garchomp by attacks is reduced by 20 (after applying Weakness and Resistance). | [C][C][C] Speed Impact (120-) - Does 120 damage minus 20 damage for each Energy attached to the Defending Pokemon. Magmortar (SV) SV SV-06 467 Fire Stage 2 - Magmar 110 Water +30 None 2 Rare Holo (Poke-POWER) Evolutionary Flame - Once during your turn, when you play Magmortar from your hand to evolve 1 of your Pokemon, you may use this power. Your opponent's Active Pokemon is now Burned and Confused. | [R][C] Fire Arrow - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C] Flame Ball (60) - You may move a [R] Energy card attached to Magmortar to 1 of your Benched Pokemon. Metagross (SV) SV SV-07 376 Metal Stage 2 - Metang 130 Fire +30 Psychic -20 3 Rare Holo (Poke-BODY) Gravitation - Each Pokemon in play (both your and your opponent's) gets -20 HP. No more than 20 HP can be reduced by all Gravitation Poke-Bodies. | [M][M][C] Geo Impact (60) - If you have a Stadium card in play, this attack does 20 damage to each of your opponent's Benched Pokemon that is the same type as the Defending Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Rayquaza C (SV) SV SV-08 384 Colorless Basic (SP) 100 Colorless x2 Fighting -20 3 Rare Holo [C] Trash Burst (10+) - You may discard up to 5 Energy cards from your hand. If you do, this attack does 10 damage plus 10 more damage for each Energy card you discarded. | [C][C][C][C] Twister (50) - Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon. Regigigas FB (SV) SV SV-09 486 Colorless Basic (SP) 100 Fighting x2 None 4 Rare Holo [C][C][C] Drain Punch (30) - Remove from Regigigas FB a number of damage counters equal to the amount of Energy attached to the Defending Pokemon. | [C][C][C][C] Rainbow Lariat (20x) - Does 20 damage times the number of different types of Pokemon SP you have in play. Rhyperior (SV) SV SV-10 464 Fighting Stage 2 - Rhydon 140 Water +30 Lightning -20 4 Rare Holo [F][C] Raging Drill (30+) - Does 30 damage plus 10 more damage for each damage counter on Rhyperior. | [F][F][C][C] Deep Scrap (60) - If the Defending Pokemon would be Knocked Out by this attack, discard the top 3 cards from your opponent's deck. Staraptor FB (SV) SV SV-11 398 Colorless Basic (SP) 80 Lightning x2 Fighting -20 1 Rare Holo [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. | [C][C][C] Whirlwind (30) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Swampert (SV) SV SV-12 260 Water Stage 2 - Marshtomp 130 Grass +30 None 2 Rare Holo (Poke-BODY) Root Protector - Any damage done to Swampert by attacks from your opponent's Pokemon that isn't an Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). | [W][C][C] Drag Off (30) - Before doing damage, you may switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon. | [W][C][C][C] Push Over (60+) - Does 60 damage plus 10 more damage for each [F] Energy attached to Swampert. Venusaur (SV) SV SV-13 003 Grass Stage 2 - Ivysaur 140 Fire +40 None 4 Rare Holo (Poke-BODY) Green Aroma - Remove all Special Conditions from each of your [G] Pokemon. Each of your [G] Pokemon can't be affected by any Special Conditions. | [G] Desperate Pollen (30) - If Venusaur already has 8 or more damage counters on it, the Defending Pokemon is now Burned, Confused, and Poisoned. | [G][G][C][C] Special Reaction (40+) - If the Defending Pokemon is affected by any Special Conditions, this attack does 40 damage plus 40 more damage for each of those Special Conditions. Yanmega (SV) SV SV-14 469 Grass Stage 1 - Yanma 100 Lightning +20 Fighting -20 None Rare Holo (Poke-BODY) Speed Boost - Once during your turn (before your attack), if Yanmega is your Active Pokemon, you may search your discard pile for a [G] Energy card and attach it to Yanmega. This power can't be used if Yanmega is affected by a Special Condition. | [C][C] Wind Return (20+) - You may return all [G] Energy attached to Yanmega to your hand. If you do, this attack does 20 damage plus 20 more damage for each Energy card you returned. | [G][G][C][C] Speed Dive (70) Arcanine G (SV) SV SV-15 059 Fire Basic (SP) 90 Water x2 None 2 Rare (Poke-BODY) Extreme Speed - Arcanine G's Retreat Cost is [C] less for each [R] Energy attached to Arcanine G. | [R][C][C] Overrun (40) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Articuno (SV-1) SV SV-16 144 Water Basic 100 Metal +30 Fighting -20 2 Rare [W][C][C] Sharp Beak (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. | [W][W][C][C] Ice Beam (50) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Butterfree FB (SV) SV SV-17 012 Grass Basic (SP) 90 Fire x2 Fighting -20 1 Rare (Poke-BODY) Compound Eyes - If your opponent's Active Pokemon has any Poke-Bodies, each of Butterfree FB's attacks does 30 more damage to the Active Pokemon (before applying Weakness and Resistance). | [G][C][C] Select Powder (30) - Choose either Burned or Poisoned. The Defending Pokemon is now affected by that Special Condition. Camerupt (SV) SV SV-18 323 Fire Stage 1 - Numel 120 Water +30 None 4 Rare [C][C] Moving Fire (30) - You may move a [R] Energy card attached to 1 of your Benched Pokemon to Camerupt. | [R][R][C][C] Volcanic Crash (100) - Flip 3 coins. For each tails, discard the top card of your deck. Ignore this effect if your opponent has any [W] Pokemon in play. Camerupt G (SV) SV SV-19 323 Fire Basic (SP) 100 Water x2 None 3 Rare [R][C] Searing Flame (20) - The Defending Pokemon is now Burned. | [C][C][C][C] Earth Power (60) - Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Charizard G (SV) SV SV-20 006 Fire Basic (SP) 100 Water x2 Fighting -20 3 Rare [R][C] Flame Jet - Flip a coin. If heads, this attack does 40 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C] Heat Blast (50) Chimecho (SV) SV SV-21 358 Psychic Basic 70 Psychic +20 None 1 Rare [C] Heal Bell - Remove 3 damage counters from each of your Pokemon. | [P] Super Psywave - Choose 1 of your opponent's Pokemon. Count the amount of Energy attached to that Pokemon. Put that many damage counters on the Pokemon. Claydol (SV) SV SV-22 344 Psychic Stage 1 - Baltoy 90 Psychic +20 None 1 Rare [C][C] Antique Magic - Put 3 damage counters on any Pokemon (both yours and your opponent's) in any way you like. | [P][P] Synchro Attack (30) - If the Defending Pokemon has the same remaining HP as Claydol, this attack's base damage is 90 instead of 30. Crawdaunt G (SV) SV SV-23 342 Dark Basic (SP) 80 Lightning x2 None 1 Rare [C] Smash Turn (10) - You may switch Crawdaunt G with 1 of your Benched Pokemon. | [D][C][C] Hyper Beam (40) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Dewgong (SV) SV SV-24 087 Water Stage 1 - Seel 100 Metal +20 None 3 Rare (Poke-BODY) Thick Fat - Any damage done to Dewgong by attacks from [R] Pokemon and [W] Pokemon is reduced by 30 (after applying Weakness and Resistance). | [W][C] Ice Shard (30) - If the Defending Pokemon is a [F] Pokemon, this attack's base damage is 80 instead of 30. | [W][W][C][C] Aurora Beam (70) Dodrio (SV) SV SV-25 085 Colorless Stage 1 - Doduo 80 Lightning +20 Fighting -20 None Rare (Poke-POWER) Echo Draw - Once during your turn (before your attack), you may draw a card. This power can't be used if Dodrio is affected by a Special Condition. | [C][C][C] Drill Peck (50) Dusknoir FB (SV) SV SV-26 477 Psychic Basic (SP) 90 Darkness x2 Colorless -20 2 Rare [P][C] Ghost Hand (30) - Put 1 damage counter on 1 of your Benched Pokemon. | [P][C][C] Cursed Wrath (10x) - Does 10 damage times the number of Pokemon SP in your discard pile. Empoleon FB (SV) SV SV-27 395 Water Basic (SP) 90 Lightning x2 None 2 Rare [W][C] Rushing Water (20) - Move an Energy card attached to the Defending Pokemon to another of your opponent's Pokemon. | [W][C][C] Escort (40+) - If you played any Supporter cards from your hand during this turn, this attack does 40 damage plus 20 more damage. Exploud (SV) SV SV-28 295 Colorless Stage 2 - Loudred 130 Fighting +30 None 2 Rare (Poke-BODY) Erasing Sound - Each of your Pokemon has no Weakness. | [C][C] Knock Back (40) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [C][C][C] Hyper Beam (60) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Honchkrow (SV) SV SV-29 430 Dark Stage 1 - Murkrow 90 Lightning +20 Fighting -20 1 Rare (Poke-POWER) Darkness Restore - Once during your turn (before your attack), if Honchkrow is your Active Pokemon and your opponent's Bench isn't full, you may use this power. Search your opponent's discard pile for a Basic Pokemon and put it onto his or her Bench. This power can't be used if Honchkrow is affected by a Special Condition. | [D][C][C] Riot (30+) - Does 30 damage plus 10 more damage for each Pokemon that isn't an Evolved Pokemon in play (both yours and your opponent's). Lickilicky C (SV) SV SV-30 463 Colorless Basic (SP) 90 Fighting x2 None 2 Rare [C] Licking-Licking Heal - Attach a basic Energy card from your hand to 1 of your Pokemon. Then, remove 2 damage counters from that Pokemon. | [C][C][C] Return (40) - Draw cards until you have 6 cards in your hand. Lucario C (SV) SV SV-31 448 Fighting Basic (SP) 90 Psychic x2 None 2 Rare [C] Metal Claw (20) | [F][C][C] Mid-air Strike (30+) - Flip a coin. If heads, this attack does 30 damage plus 30 more damage. Lunatone (SV) SV SV-32 337 Psychic Basic 70 Psychic +20 None None Rare (Poke-BODY) Marvel Eyes - If you have Solrock in play, prevent all effects of attacks, including damage, done to any of your Lunatone or Solrock by your opponent's Pokemon LV.X. | [P][C] Gravity Wave (30) - Does 30 damage to each of your opponent's Benched Pokemon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokemon.) Mawile (SV) SV SV-33 303 Metal Basic 70 Fire +20 Psychic -20 1 Rare [M] Turnaround Standby - During your next turn, any damage done by Mawile's Swallow or Bite to your opponent's Active Pokemon is increased by 40 (before applying Weakness and Resistance). | [C][C] Swallow (20) - Remove from Mawile the number of damage counters equal to the damage you did to the Defending Pokemon. | [C][C] Bite (30) Medicham (SV) SV SV-34 308 Psychic Stage 1 - Meditite 90 Psychic +20 None 1 Rare [P][C] Channeling (60) - Your opponent draws 2 cards. | [P][C][C] Chakra Points (10+) - Does 10 damage plus 10 more damage for each card in your opponent's hand. Milotic C (SV) SV SV-35 350 Water Basic (SP) 90 Lightning x2 None 1 Rare [C] Aqua Tail (10+) - Flip a coin for each [W] Energy attached to Milotic C. This attack does 10 damage plus 20 more damage for each heads. | [W][C][C] Wrap (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Moltres (SV-1) SV SV-36 146 Fire Basic 100 Water +30 Fighting -20 2 Rare [R][C] Wing Attack (20) | [R][R][C][C] Sky Attack (80) - Flip a coin. If tails, this attack does nothing. Mr. Mime (SV) SV SV-37 122 Psychic Basic 70 None None 1 Rare (Poke-BODY) Focus Wall - If Mr. Mime would be Knocked Out by damage from an attack that does 70 or more damage (after applying Weakness and Resistance), Mr. Mime is now Knocked Out and its remaining HP becomes 10 instead. | [P][C] Desperate Slap (20+) - If Mr. Mime already has 5 or more damage counters on it, this attack does 20 damage plus 40 more damage. Parasect (SV) SV SV-38 047 Grass Stage 1 - Paras 80 Fire +20 None 1 Rare [C] Nutritional Support - Search your deck for up to 2 [G] Energy cardsand attach them to any of your Pokemon in any way you like. Shuffle your deck afterward. | [G][G][C] Hibernation Spore (40) - The Defending Pokemon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokemon is still Asleep. Primeape (SV) SV SV-39 057 Fighting Stage 1 - Mankey 90 Psychic +20 None 1 Rare [C][C] Top Drop - Discard the top card from your opponent's deck. If you discarded a Pokemon, this attack does damage equal to the HP of that Pokemon. | [F][C] Brick Break (40) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Roserade C (SV) SV SV-40 407 Psychic Basic (SP) 90 Psychic x2 None 2 Rare (Poke-BODY) Natural Cure - When you attach an Energy card from your hand to Roserade C, remove all Special Conditions from Roserade C. | [P][C][C] Magical Leaf (40+) - Flip a coin. If heads, this attack does 40 damage plus 20 more damage and remove 2 damage counters from Roserade C. Sableye G (SV) SV SV-41 302 Dark Basic (SP) 70 None Colorless -20 1 Rare [ ] Scratch (10) | [D][C] Astonish (20) - Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. Sandslash (SV) SV SV-42 028 Fighting Stage 1 - Sandshrew 90 Water +20 Lightning -20 1 Rare (Poke-POWER) Dig Down - Once during your turn (before your attack), you may look at the top 5 cards of your deck. Choose as many [F] Energy cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. This power can't be used if Sandslash is affected by a Special Condition. | [F][C][C] Needle (40) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. Seaking (SV) SV SV-43 119 Water Stage 1 - Goldeen 90 Lightning +20 None 1 Rare [C] Horn Pierce (90) - Flip 2 coins. If either of them is tails, this attack does nothing. | [W] Endure (30) - Flip a coin. If heads, during your opponent's next turn, if Seaking would be Knocked Out by damage from an attack, Seaking is not Knocked Out, and its remaining HP becomes 10 instead. Shedinja (SV) SV SV-44 292 Grass Stage 1 - Nincada 60 Fire +20 None 1 Rare (Poke-BODY) Marvel Shell - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. | [C] Spike Wound - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Solrock (SV) SV SV-45 338 Psychic Basic 80 Grass +20 None 1 Rare (Poke-POWER) Sunshine Fate - Once during your turn (before your attack), if you have Lunatone in play, you may look at the top 3 cards of your deck and put them back on top of your deck in any order. This power can't be used if Solrock is affected by a Special Conditon. | [C][C] Luna Turn (30+) - If Lunatone is in your discard pile, this attack does 30 damage plus 30 more damage. Then, search your discard pile for Lunatone, show it to your opponent, and shuffle it into your deck. Spinda (SV) SV SV-46 327 Colorless Basic 70 Fighting +20 None 1 Rare [C] Synchro Removal - If any Energy card attached to Spinda is the same type as any Energy card attached to the Defending Pokemon, discard 1 of those Energy cards from the Defending Pokemon. | [C] Pulled Punch (30) - If the Defending Pokemon already has any damage counters on it, this attack's base damage is 10 instead of 30. Wailord (SV) SV SV-47 321 Water Stage 1 - Wailmer 180 Lightning x2 None 4 Rare [C][C] Rest - Remove all Special Conditions and 4 damage counters from Wailord. Wailord is now Asleep. | [W][W][W][C][C] Giant Wave (100) - Wailord can't use Giant Wave during your next turn. Zapdos (SV-1) SV SV-48 145 Lightning Basic 100 Lightning +30 Fighting -20 2 Rare [L][C][C] Drill Peck (30) | [L][L][C][C] Lightning Wing (50+) - Flip a coin. If heads, this attack does 50 damage plus 20 more damage. Altaria C (SV) SV SV-49 334 Colorless Basic (SP) 80 Colorless x2 Fighting -20 1 Uncommon [C][C] Sing (20) - The Defending Pokemon is now Asleep. | [C][C] Sonic Wing (30) - This attack's damage isn't affected by Resistance. Arcanine (SV) SV SV-50 059 Fire Stage 1 - Growlithe 80 Water +20 None 3 Uncommon [C][C] Overrun (20) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [R][C][C][C] Combustion (40) Bibarel (SV) SV SV-51 400 Colorless Stage 1 - Bidoof 90 Fighting +20 None 3 Uncommon [C][C] Rolling Tackle (20) | [C][C][C] Tail Rap (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. Breloom (SV) SV SV-52 286 Fighting Stage 1 - Shroomish 90 Fire +20 None 1 Uncommon [F] Hover Hit (40) - The Retreat Cost for the Defending Pokemon is 0 until the end of your next turn. | [C][C] Crash Bomber (20+) - If the Defending Pokemon has any Special Energy cards attached to it, this attack does 20 damage plus 40 more damage. Then, discard a Special Energy card attached to the Defending Pokemon. Carnivine (SV) SV SV-53 455 Grass Basic 80 Fire +20 Water -20 2 Uncommon [C][C] Vine Whip (20) | [G][G][C] Swallow (30) - Flip a coin. If heads, remove from Carnivine the number of damage counters equal to the damage you did to the Defending Pokemon. Chatot G (SV) SV SV-54 441 Colorless Basic (SP) 60 Lightning x2 Fighting -20 1 Uncommon (Poke-POWER) Disrupting Spy - Once during your turn, when you put Chatot G from your hand onto your Bench, you may look at the top 4 cards of your opponent's deck. Put them back on top of your opponent's deck in any order. | [ ] Search and Escape - Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Put Chatot G and all cards attached to it on top of your deck. Shuffle your deck afterward. Cherrim (SV) SV SV-55 421 Grass Stage 1 - Cherubi 80 Fire +20 Water -20 1 Uncommon [ ] Ram (20) | [G] Petal Dance (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Cherrim is now Confused. Dragonite FB (SV) SV SV-56 149 Colorless Basic (SP) 100 Colorless x2 Fighting -20 3 Uncommon [C][C][C] Mach Blow (20) - If the Defending Pokemon is a Pokemon SP, this attack's base damage is 80 instead of 20. | [C][C][C][C] Giant Tail (100) - Flip a coin. If tails, this attack does nothing. Drifblim (SV) SV SV-57 426 Psychic Stage 1 - Drifloon 80 Darkness +20 Colorless -20 1 Uncommon [C][C] Ram (20) | [C][C][C] Gust (40) Floatzel (SV) SV SV-58 419 Water Stage 1 - Buizel 70 Lightning +20 None 1 Uncommon [C][C] Razor Fin (20) | [W][C][C] Jet Screw (30+) - Flip a coin. If heads, this attack does 30 damage plus 10 more damage. Gabite (SV) SV SV-59 444 Colorless Stage 1 - Gible 80 Colorless +20 None 1 Uncommon [ ] Healing Scale - Remove 1 damage counter from each of your Pokemon. | [C][C] Sand Tomb (30) - The Defending Pokemon can't retreat during your opponent's next turn. Garchomp C (SV) SV SV-60 445 Colorless Basic (SP) 80 Colorless x2 None 1 Uncommon [C][C] Claw Swipe (30) | [C][C][C] Earthquake (50) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Hippopotas (SV) SV SV-61 449 Fighting Basic 70 Water +10 None 2 Uncommon [C][C] Double Headbutt (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. | [F][C][C] Mud Shot (40) Ivysaur (SV) SV SV-62 002 Grass Stage 1 - Bulbasaur 80 Fire +20 None 2 Uncommon (Poke-POWER) Evolutionary Pollen - Once during your turn, when you play Ivysaur from your hand to evolve 1 of your Pokemon, you may use this power. Your opponent's Active Pokemon is now Asleep. | [G][C][C] Cut (50) Lopunny (SV) SV SV-63 428 Colorless Stage 1 - Buneary 80 Fighting +20 None 1 Uncommon [C][C] Ice Beam (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Rear Kick (40) Loudred (SV) SV SV-64 294 Colorless Stage 1 - Whismur 80 Fighting +20 None 1 Uncommon [C][C] Smash Kick (30) | [C][C][C] Stomp Off (Discard the top card from your opponent's deck. Magmar (SV) SV SV-65 126 Fire Basic 70 Water +20 None 1 Uncommon [C] Smokescreen - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [R][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy attached to Magmar. Manectric G (SV) SV SV-66 310 Lightning Basic (SP) 80 Fighting x2 Metal -20 0 Uncommon [ ] Energy Absorption - Search your discard pile for up to 2 Energy cards and attach them to Manectric G. | [L][C] Thunder Fang (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Marshtomp (SV) SV SV-67 259 Water Stage 1 - Mudkip 80 Grass +20 None 1 Uncommon (Poke-POWER) Plunge - Once during your turn (before your attack), if Marshtomp is on your Bench, you may flip a coin. If heads, move all Energy cards attached to your Active Pokemon to Marshtomp. If you do, Switch Marshtomp with that Active Pokemon. | [C][C][C] Mud Shot (50) Masquerain (SV) SV SV-68 284 Grass Stage 1 - Surskit 80 Lightning +20 Fighting -20 0 Uncommon (Poke-BODY) Intimidating Pattern - As long as Masquerain is your Active Pokemon, any damage done by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). | [G] Skim Attack (30) - Draw 2 cards. Metang (SV) SV SV-69 375 Metal Stage 1 - Beldum 80 Fire +20 Psychic -20 2 Uncommon (Poke-BODY) Metallic Lift - If Metang has any [M] Energy attached to it, the Retreat Cost for Metang is 0. | [M][C][C] Psychic (40+) - Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Milotic (SV-1) SV SV-70 350 Water Stage 1 - Feebas 90 Lightning +20 None 1 Uncommon [W][C] Cleansing Ring (20) - You may discard 2 cards from your hand. If you do, remove 4 damage counters from 1 of your Pokemon. | [W][C][C] Scale Blow (90-) - Does 90 damage minus 10 damage for each card in your hand. Minun (SV) SV SV-71 312 Lightning Basic 60 Fighting +10 Metal -20 1 Uncommon [C] Call for Family - Search your deck for up to 2 [L] Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. | [L] Trash Charge (10) - Search your discard pile for a [L] Energy card and attach it to 1 of your Pokemon. Murkrow (SV) SV SV-72 198 Dark Basic 70 Lightning +10 Fighting -20 1 Uncommon [ ] Switcheroo - Move a Pokemon Tool card attached to 1 of your opponent's Pokemon to another of your opponent's Pokemon (excluding Pokemon that already has a Pokemon Tool attached to it). (If an effect of this attack is prevented, this attack does nothing.) | [D][C] Flap (20) Ninjask (SV) SV SV-73 291 Grass Stage 1 - Nincada 80 Fire +20 Fighting -20 1 Uncommon [C] Circling Dive - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Switch Ninjask with 1 of your Benched Pokemon. | [G] Parallel Drain (30) - Remove from 1 of your Pokemon the number of damage counters equal to the damage you did to the Defending Pokemon. Numel (SV) SV SV-74 322 Fire Basic 70 Water +20 None 2 Uncommon [C] Draw In - Search your discard pile for up to 2 [R] Energy cards and attach them to Numel. | [R][C][C] Combustion (40) Pinsir (SV) SV SV-75 127 Grass Basic 90 Fire +20 None 2 Uncommon [C][C] Gripthrow - Flip a coin. If heads, your opponent returns the Defending Pokemon and all cards attached to it to his or her hand. | [G][C][C] Sever (50+) - If the Defending Pokemon is a Stage 2 Pokemon, this attack does 50 damage plue 30 more damage. Plusle (SV) SV SV-76 311 Lightning Basic 60 Fighting +10 Metal -20 1 Uncommon [ ] Greedy Draw - If you have the same number of cards or less in your hand as your opponent, draw cards until you have 1 more card than your opponent. (If you have more cards in your hand than your opponent, this attack does nothing.) | [L] Hand Charge (10) - Attach a [L] Energy card from your hand to 1 of your Pokemon. Raichu (SV) SV SV-77 026 Lightning Stage 1 - Pikachu 90 Fighting +20 Metal -20 0 Uncommon [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 30 more damage. | [L][L][C] Gigashock (60) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Raticate G (SV) SV SV-78 020 Colorless Basic (SP) 70 Fighting x2 None 0 Uncommon [C] Find - Search your discard pile for a Trainer card or a Supporter card, show it to your opponent, and put it into your hand. | [C] Biting Fang (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Relicanth (SV-1) SV SV-79 369 Fighting Basic 80 Grass +20 None 1 Uncommon [F] Grand Swell - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon for each Pokemon Tool card and Stadium card your opponent has in play. (Don't apply Weakness and Resistance for Benched Pokemon.) | [F][C] Amnesia (30) - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Rhydon (SV) SV SV-80 112 Fighting Stage 1 - Rhyhorn 90 Water +20 Lightning -20 3 Uncommon [F] Fury Attack (20x) - Flip 3 coins. This attack does 20 damage times the number of heads. | [F][F][C] Rock Tumble (60) - This attack's damage isn't affected by Resistance. Roserade (SV) SV SV-81 407 Grass Stage 1 - Roselia 80 Fire +20 None 2 Uncommon [G] Cut (20) | [G][C][C] Poison Seed (30) - The Defending Pokemon is now Poisoned. Rotom (SV) SV SV-82 479 Lightning Basic 70 Darkness +20 Colorless -20 1 Uncommon [L] Discharge (40x) - Discard all [L] Energy attached to Rotom. Flip a coin for each Energy card you discarded. This attack does 40 damage times the number of heads. | [C][C] Uproar - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Skarmory FB (SV) SV SV-83 227 Metal Basic (SP) 80 Lightning x2 Fighting -20 1 Uncommon [M] Silver Feather (20) - During your opponent's next turn, when your opponent puts a Basic Pokemon from his or her hand onto his or her Bench, put 2 damage counters on that Pokemon. | [C][C] Metal Max (20+) - Discard all [M] Energy attached to Skarmory FB. Flip a coin for each Energy card you discarded. This attack does 20 damage plus 40 more damage for each heads. Spiritomb C (SV) SV SV-84 442 Psychic Basic (SP) 70 None Colorless -20 1 Uncommon [C] Sharpshooting - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C] Lock Up (20) - The Defending Pokemon can't retreat during your opponent's next turn. Staravia (SV) SV SV-85 397 Colorless Stage 1 - Starly 70 Lightning +20 Fighting -20 1 Uncommon [C][C] Double Peck (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. | [C][C][C] Air Crash (30) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Togekiss C (SV) SV SV-86 468 Colorless Basic (SP) 80 Lightning x2 Fighting -20 1 Uncommon [ ] Collect - Draw a card. | [C][C] Reckless Charge (30) - Togekiss C does 10 damage to itself. Wailmer (SV) SV SV-87 320 Water Basic 80 Lightning +20 None 3 Uncommon [W][C] Hydro Pump (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Wailmer but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | [W][C][C] Take Down (50) - Wailmer does 20 damage to itself. Yanma (SV-1) SV SV-88 193 Grass Basic 70 Lightning +20 Fighting +20 1 Uncommon [C] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [G] Air Slash (20) - Flip a coin. If tails, discard an Energy card attached to Yanma. Baltoy (SV) SV SV-89 343 Psychic Basic 50 Psychic +10 None 1 Common [C] Spinning Attack (10) | [C][C] Quick Turn (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Beldum (SV) SV SV-90 374 Metal Basic 50 Fire +10 Psychic -20 2 Common [C] Pit Search - Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [M] Ram (10) Bidoof (SV) SV SV-91 399 Colorless Basic 60 Fighting +10 None 2 Common [C] Whimsy Tackle (20) - Flip a coin. If tails, this attack does nothing. Buizel (SV) SV SV-92 418 Water Basic 50 Lightning +10 None 1 Common [C] Tackle (10) | [W][C] Wave Splash (20) Bulbasaur (SV) SV SV-93 001 Grass Basic 60 Fire +10 None 1 Common [C] Tackle (10) | [G][C] Vine Whip (20) Buneary (SV) SV SV-94 427 Colorless Basic 50 Fighting +10 None 1 Common [C] Bounce - Switch Buneary with 1 of your Benched Pokemon. | [C][C] Mini Drain (20) - Remove 1 damage counter from Buneary. Chatot (SV) SV SV-95 441 Colorless Basic 60 Lightning +10 Fighting -20 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C][C] Nosedive (30) - Flip a coin. If tails, Chatot does 10 damage to itself. Cherubi (SV) SV SV-96 420 Grass Basic 50 Fire +10 Water -20 1 Common [ ] Growth - Attach a [G] Energy card from your hand to Cherubi. | [G] Razor Leaf (10) Chimchar (SV) SV SV-97 390 Fire Basic 50 Water x2 None 1 Common [R] Chop (10) | [C][C] Jump On (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Chingling (SV) SV SV-98 433 Psychic Basic 50 Psychic +10 None 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling. | [ ] Chime - Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.) Combee (SV) SV SV-99 415 Grass Basic 40 Fire +10 Fighting -20 1 Common [G] Nap - Remove 2 damage counters from Combee. | [C][C] Zzzt (20) Corphish (SV) SV SV-100 341 Water Basic 50 Lightning +10 None 1 Common [C] Crabhammer (10) | [W] Sharp Pincers (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Croagunk (SV) SV SV-101 453 Psychic Basic 60 Psychic +10 None 1 Common [C] Hook (10) | [P][C] Corkscrew Punch (20) Doduo (SV) SV SV-102 084 Colorless Basic 50 Lightning +10 Fighting -20 0 Common [C] Take Down (20) - Doduo does 10 damage to itself. Drifloon (SV) SV SV-103 425 Psychic Basic 40 Darkness +10 Colorless -20 1 Common [C] Reckless Charge (20) - Drifloon does 10 damage to itself. | [P] Collect - Draw a card. Feebas (SV) SV SV-104 349 Water Basic 30 Lightning +10 None 1 Common [ ] Surprise Attack (20) - Flip a coin. If tails, this attack does nothing. | [W] Count and Draw - Draw a card for each of your opponent's Pokemon that isn't an Evolved Pokemon. Geodude (SV) SV SV-105 074 Fighting Basic 60 Water +10 None 2 Common [C] Knuckle Punch (10) | [F][C] Focus Fist (30) - Flip a coin. If tails, this attack does nothing. Gible (SV) SV SV-106 443 Colorless Basic 60 Colorless +10 None 1 Common [C] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [C] Bite (10) Goldeen (SV) SV SV-107 118 Water Basic 50 Lightning +10 None 1 Common [C] Flail (10x) - Does 10 damage times the number of damage counters on Goldeen. | [W] Fury Attack (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Growlithe (SV) SV SV-108 058 Fire Basic 60 Water +10 None 1 Common [C] Smash Kick (10) | [R][C][C] Fireworks (30) - Flip a coin. If tails, discard a [R] Energy attached to Growlithe. Kricketot (SV) SV SV-109 401 Grass Basic 50 Fire +10 None 1 Common [C] Headbutt (10) | [G][C] Beat (20) Magikarp (SV) SV SV-110 129 Water Basic 30 Lightning +10 None 1 Common [C] Flail Around (10x) - Flip 3 coins. This attack does 10 damage times the number of heads. Magnemite (SV) SV SV-111 081 Lightning Basic 40 Fighting +10 Metal -20 1 Common [C] Speed Ball (10) | [C][C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Mankey (SV) SV SV-112 056 Fighting Basic 50 Psychic +10 None 1 Common [F] Extra Punch (10+) - If the Defending Pokemon is a Pokemon LV.X, this attack does 10 damage plus 50 more damage. Meditite (SV) SV SV-113 307 Psychic Basic 60 Psychic +10 None 1 Common [C] Psyshot (10) | [P][C] Karate Chop (30-) - Does 30 damage minus 10 damage for each damage counter on Meditite. Meowth (SV) SV SV-114 052 Colorless Basic 60 Fighting +10 None 1 Common [C] Scratch (10) | [C][C][C] Double Kick (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Mime Jr. (SV) SV SV-115 439 Psychic Basic 50 Psychic +10 None 1 Common (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. | [C] Encore - Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn. Mudkip (SV) SV SV-116 258 Water Basic 60 Grass +10 None 1 Common [W] Mud Sport (10+) - If Mudkip has less Energy attached to it than the Defending Pokemon, this attack does 10 damage plus 10 more damage. | [W][C] Surf (20) Nincada (SV) SV SV-117 290 Grass Basic 40 Fire x2 None 1 Common [C] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. | [C] Dash Attack - Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Pachirisu (SV) SV SV-118 417 Lightning Basic 60 Fighting +10 Metal -20 1 Common [C] Tail Slap (10) | [L] Pachi (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Paras (SV) SV SV-119 046 Grass Basic 50 Fire +10 None 1 Common [C] Spore - The Defending Pokemon is now Asleep. | [G] Stomp (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Pikachu (SV) SV SV-120 025 Lightning Basic 50 Fighting +10 Metal -20 1 Common [C] Gnaw (10) | [L][C] Thundershock (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Piplup (SV) SV SV-121 393 Water Basic 60 Lightning +10 None 1 Common [C] Pound (10) | [W][C] Surf (20) Rhyhorn (SV) SV SV-122 111 Fighting Basic 70 Water +10 Lightning -20 2 Common [C][C] Stomp (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | [F][F][C] Horn Drill (50) Roselia (SV) SV SV-123 315 Grass Basic 60 Fire +10 None 1 Common [C] Vine Slap (10) | [G][C] Spit Poison (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. Sandshrew (SV) SV SV-124 027 Fighting Basic 50 Water +10 Lightning -20 1 Common [F] Scratch (20) Seel (SV) SV SV-125 086 Water Basic 60 Metal +10 None 2 Common [C] Tail Slap (10) | [W][C] Icy Wind (20) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Shinx (SV) SV SV-126 403 Lightning Basic 60 Fighting +10 Metal -20 1 Common [L][C] Bite (20) Shroomish (SV) SV SV-127 285 Grass Basic 60 Fire +10 Water -20 1 Common [C] Stun Spore - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Tackle (20) Skorupi (SV) SV SV-128 451 Psychic Basic 50 Psychic +10 None 2 Common [P][C] Poison Sting (10) - Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [P][C][C] Tail Smash (40) - Flip a coin. If tails, this attack does nothing. Starly (SV) SV SV-129 396 Colorless Basic 50 Lightning +10 Fighting -20 1 Common [C][C] Peck (20) Surskit (SV) SV SV-130 283 Grass Basic 50 Fire +10 None 1 Common [C] Quick Attack (10+) - Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Turtwig (SV) SV SV-131 387 Grass Basic 60 Fire +10 Water -20 2 Common [C] Shell Attack (10) | [G][C][C] Stomp (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Whismur (SV) SV SV-132 293 Colorless Basic 60 Fighting +10 None 1 Common [C] Tone-Deaf - Flip a coin. If heads, the Defending Pokemon is now Confused. | [C][C] Rollout (20) Zubat (SV) SV SV-133 041 Psychic Basic 50 Psychic +10 Fighting -20 1 Common [C] Quick Turn (10x) - Flip 2 coins. This attack does 10 damage times the number of heads. Battle Tower (SV) SV SV-134 Stadium Uncommon Whenever any player plays any Pokemon from his or her hand to Level-Up 1 of his or her Pokemon, remove 4 damage counters from that Pokemon. Champion's Room (SV) SV SV-135 Stadium Uncommon The Retreat Cost for each Pokemon SP (both yours and your opponent's) is [C] less. Cynthia's Guidance (SV) SV SV-136 Supporter Uncommon Look at the top 7 cards of your deck, choose 1 of them, and put it into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. Cyrus's Initiative (SV) SV SV-137 Supporter Uncommon Flip 2 coins. If either of them is heads, look at your opponent's hand. For each heads, choose 1 card from your opponent's hand and put it on the bottom of your opponent's deck in any order. Night Teleporter (SV) SV SV-138 Trainer Uncommon Flip a coin. If heads, put all cards in your hand on top of your deck. Then, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Palmer's Contribution (SV) SV SV-139 Supporter Uncommon Search your discard pile for up to 5 in any combination of Pokemon and basic Energy cards. Show them ot your opponent and shuffle them into your deck. VS Seeker (SV) SV SV-140 Trainer Uncommon Search your discard pile for a Supporter card, show it to your opponent, and put it into your hand. Absol G LV.X (SV) SV SV-141 359 Dark Level-Up - Absol G (SP) 100 Fighting x2 Psychic -20 1 Rare Holo LV.X (Poke-POWER) Darkness Send - Once during your turn (before your attack), when you put Absol G LV.X from your hand onto your Active Absol G, you may flip 3 coins. For each heads, put the top card from your opponent's deck in the Lost Zone. | [D][C] Darkness Slugger (30+) - You may discard a card from your hand. If you do, this attack does 30 damage plus 30 more damage. Blaziken FB LV.X (SV) SV SV-142 257 Fire Level-Up - Blaziken FB (SP) 110 Water x2 None 1 Rare Holo LV.X (Poke-BODY) Burning Spirit - Any damage done by attacks to a Burned Pokemon (both yours and your opponent's) is increased by 40 (after applying Weakness and Resistance). No more than 40 damage can be added by all Burning Spirit Poke-Bodies. | [R][C] Jet Shoot (80) - During your opponent's next turn, any damage done to Blaziken FB by attacks is increased by 40 (after applying Weakness and Resistance). Charizard G LV.X (SV) SV SV-143 006 Fire Level-Up - Charizard G (SP) 120 Water x2 Fighting -20 3 Rare Holo LV.X (Poke-POWER) Call for Power - As often as you like during your turn (before your attack), you may move an Energy attached to 1 of your Pokemon to Charizard G. This power can't be used if Charizard G is affected by a Special Condition. | [R][R][C][C][C] Malevolent Fire (150) - Flip a coin. If tails, discard all Energy attached to Charizard G. Electivire FB LV.X (SV) SV SV-144 466 Lightning Level-Up - Electivire FB (SP) 120 Fighting x2 Metal -20 3 Rare Holo LV.X (Poke-POWER) Energy Recycle - Once during your turn (before your attack), you may use this power. If you do, your turn ends. Search your discard pile for up to 3 Energy cards and attach them to your Pokemon in any way you like. This power can't be used if Electivire FB is affected by a Special Condition. | [L][C][C] Powerful Spark (30+) - Does 30 damage plus 10 more damage for each Energy attached to all of your Pokemon. Garchomp C LV.X (SV) SV SV-145 445 Colorless Level-Up - Garchomp C (SP) 110 Colorless x2 None 0 Rare Holo LV.X (Poke-POWER) Healing Breath - Once during your turn (before your attack), when you put Garchomp C LV.X from your hand onto your Active Garchomp C, you may remove all damage counters from each of your Pokemon SP. | [C][C][C] Dragon Rush - Discard 2 Energy attached to Garchomp C. Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Garchomp C can't use Dragon Rush during your next turn. Rayquaza C LV.X (SV) SV SV-146 384 Colorless Level-Up - Rayquaza C (SP) 120 Colorless x2 Fighting -20 3 Rare Holo LV.X (Poke-BODY) Dragon Spirit - If Rayquaza C is your Active Pokemon and is damaged but not Knocked Out by an opponent's attack, you may search your discard pile for an Energy card and attach it to Rayquaza C. | [W][P][F][C] Final Blowup (200) - Discard all Energy attached to Rayquaza C. Ignore this effect if you have no cards in your hand. Staraptor FB LV.X (SV) SV SV-147 398 Colorless Level-Up - Staraptor FB (SP) 100 Lightning x2 Fighting -20 0 Rare Holo LV.X (Poke-POWER) Fast Call - Once during your turn (before your attack), you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Staraptor FB is affected by a Special Condition. | [C][C][C] Defog (40) - Before doing damage, you may discard any Stadium card in play. If you do, this attack's base damage is 70 instead of 40. Articuno (SV-2) SV SV-148 144 Water Basic 70 None Fighting -30 1 Super Rare Holo [W][W][W] Diamond Dust (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed, and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Moltres (SV-2) SV SV-149 146 Fire Basic 70 None Fighting -30 1 Super Rare Holo [R][R][R] Hyper Flame (60) - Flip a coin. If heads, discard a [R] Energy attached to Moltres. If tails, discard all Energy attached to Moltres. Zapdos (SV-2) SV SV-150 145 Lightning Basic 70 None Fighting -30 1 Super Rare Holo [L][L][L] Lightning Burn (30) - Flip a coin. If heads, this attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, Zapdos does 30 damage to itself. Milotic (SV-2) SV SV-SH7 350 Water Stage 1 - Feebas 80 Lightning +20 None 1 Rare Holo (Poke-BODY) Aqua Mirage - If you have no cards in your hand, prevent all damage done to Milotic by attacks from your opponent's Pokemon. | [W][W][C] Dwindling Wave (80-) - Does 80 damage minus 10 damage for each damage counter on Milotic. Relicanth (SV-2) SV SV-SH8 369 Fighting Basic 80 Grass +20 None 1 Rare Holo [F][C] Deep Sea Pressure (20) - During your opponent's next turn, the Defending Pokemon's Retreat Cost is [C][C] more. | [F][C][C] Aqua Wave (40+) - Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads. Yanma (SV-2) SV SV-SH9 193 Grass Basic 70 Lightning +20 Fighting -20 1 Rare Holo [C] Sonicboom (10) - This attack's damage isn't affected by Weakness or Resistance. | [G][C][C] Baton Pass (30) - You may switch Yanma with 1 of your Benched Pokemon. If you do, move as many Energy cards attached to Yanma as you like to the new Active Pokemon. Charizard (PA) PA PA-001 006 Fire Stage 2 - Charmeleon 140 Water +30 Fighting -20 3 Rare Holo (Poke-BODY) Fire Formation - Each of Charizard's attacks does 10 more damage for each [R] Pokemon on your Bench to your opponent's Active Pokemon (before applying Weakness and Resistance). | [R] Fire Wing (30) | [R][R][C] Burning Tail (80) - Discard a [R] Energy attached to Charizard. Froslass (PA) PA PA-002 478 Water Stage 1 - Snorunt 80 Metal +20 None 1 Rare Holo (Poke-POWER) Snow Gift - Once during your turn, when you play Froslass from your hand to evolve 1 of your Pokemon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. | [W][C] Ground Frost (50) - If there is any Stadium card in play, this attack does nothing. Heatran (PA) PA PA-003 485 Fire Basic 100 Water x2 None 3 Rare Holo [R][C] Fire Fang (20) - The Defending Pokemon is now Burned. | [R][R][C][C] Magma Mantle (60+) - Discard the top 3 cards of your deck. This attack does 60 damage plus 20 more damage for each [R] or [M] Energy card you discarded. Kabutops (PA) PA PA-004 141 Fighting Stage 2 - Kabuto 130 Grass +30 None 2 Rare Holo [F] Primal Scythe (20+) - You may discard Helix Fossil, Dome Fossil, or Old Amber from your hand. If you do, this attack does 20 damage plus 50 more damage. | [F][C][C] Rock Slide (60) - Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Luxray (PA) PA PA-005 405 Lightning Stage 2 - Luxio 120 Fighting +30 Metal -20 0 Rare Holo [L] Flash (30) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [L][C][C] Gadget Bolt (60) - If Luxray has a Pokemon Tool card attached to it. You may do 100 damage instead of 60 to the Defending Pokemon. If you do, discard that Pokemon Tool card. Mothim (PA) PA PA-006 414 Grass Stage 1 - Burmy 90 Fire +20 Fighting -20 0 Rare Holo [ ] Cloak Party - Search your deck for up to 3 in any combination of Burmy and Wormadam, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [C] Energy Assist (30) - Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokemon. Probopass (PA) PA PA-007 476 Metal Stage 1 - Nosepass 100 Fire +20 Psychic -20 3 Rare Holo (Poke-BODY) Competitiveness - If you don't have a Supporter card in play, each of Probopass's attacks does 30 more damage to the Active Pokemon (before applying Weakness and Resistance). | [M][C] Top Chop (30) - Draw a card. | [M][C][C] Tumbling Attack (50+) - Flip a coin. If heads, this attack does 50 damage plus 30 more damage. Salamence (PA) PA PA-008 373 Colorless Stage 2 - Shelgon 140 Colorless +30 Fighting -20 2 Rare Holo (Poke-POWER) Top Accelerator - Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokemon. If that card isn't a basic Energy card, discard it. This power can't be used if Salamence is affected by a Special Condition. | [R][W][C] Shoot Through (50) - Does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C][C] Dragon Claw (70) Swalot (PA) PA PA-009 317 Psychic Stage 1 - Gulpin 100 Psychic +20 None 3 Rare Holo [P] Damage Roller - Put damage counters on the Defending Pokemon until the Defending Pokemon has the same remaining HP as Swalot. (If the Defending Pokemon has the same or less remaining HP as Swalot, this attack does nothing.) | [P][P][C] Entangle Tackle (50+) - You may do 50 damage plus 30 more damage. If you do, this attack does 30 damage to 1 of your Pokemon, and don't apply Weakness and Resistance to this damage. Tangrowth (PA) PA PA-010 465 Grass Stage 1 - Tangela 110 Fire +30 Water -20 3 Rare Holo [G][C] Leaf Guard (30) - During your opponent's next turn, any damage done to Tangrowth by attacks is reduced by 20 (after applying Weakness and Resistance). | [G][G][C][C] Swallow Up (50) - Before doing damage, count the remaining HP of the Defending Pokemon and Tangrowth. If the Defending Pokemon has fewer remaining HP than Tangrowth's, this attack does 120 damage instead. Toxicroak (PA) PA PA-011 454 Fighting Stage 1 - Croagunk 90 Psychic +20 None 1 Rare Holo [F] Corner (20) - The Defending Pokemon can't retreat during your opponent's next turn. | [C][C] Convert Blow (30+) - If Toxicroak has any [P] Energy attached to it, the Defending Pokemon is now Poisoned. If Toxicroak has any [F] Energy attached to it, this attack does 30 damage plus 30 more damage. Zapdos G (PA) PA PA-012 145 Lightning Basic (SP) 90 Lightning x2 Fighting -20 2 Rare Holo [C] Charge Beam (10) - Flip a coin. If heads, search your discard pile for an Energy card and attach it to Zapdos G. | [L][L][C] Lightning Strike (40) - You may discard all [L] Energy attached to Zapdos G. If you do, this attack's base damage is 80 instead of 40. Aerodactyl (PA) PA PA-013 142 Fighting Stage 1 - Old Amber 80 Lightning +20 Fighting -20 1 Rare (Poke-POWER) Unearth - Once during your turn (before your attack), you may search your deck for Helix Fossil, Dome Fossil, or Old Amber, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Aerodactyl is affected by a Special Condition. | [C][C] Hyper Beam (30) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Bronzong (PA-1) PA PA-014 437 Metal Stage 1 - Bronzor 90 Fire +20 Psychic -20 3 Rare [M][C] Oracle Arrow - Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [M][C][C] Antigravity (60) - The Retreat Cost for Bronzong is 0 until the end of your next turn. Cherrim (PA) PA PA-015 421 Grass Stage 1 - Cherubi 80 Fire +20 Water -20 1 Rare (Poke-BODY) Cloudy Sky - If any of your [G] Pokemon or [R] Pokemon would be damaged by an attack, reduce that damage by 10 (after applying Weakness and Resistance). | [G][C] Worry Seed (30) - Flip a coin. If heads, the Defending Pokemon is now Confused. Gengar (PA-1) PA PA-016 094 Psychic Stage 2 - Haunter 110 Dark +30 Colorless -20 0 Rare (Poke-POWER) Curse - Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another of your opponent's Pokemon. This power can't be used if Gengar is affected by a Special Condition. | [P][P][C] Shadow Skip (60) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) You may switch Gengar with 1 of your Benched Pokemon. Gengar (PA-2) PA PA-017 094 Psychic Stage 2 - Haunter 120 Dark +30 Colorless -20 0 Rare [P][C] Sharpshooting - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [P][C][C] Poison Jab (60) - The Defending Pokemon is now Poisoned. Glalie (PA) PA PA-018 362 Water Stage 1 - Snorunt 90 Metal +20 None 1 Rare [C][C] Wreck (20+) - If there is any Stadium card in play, this attack does 20 damage plus 50 more damage. Discard that Stadium card. | [W][W][C] Avalanche (50) - Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem (PA) PA PA-019 076 Fighting Stage 2 - Graveler 140 Grass +30 Lightning -20 4 Rare [F][C] Lunge Out (50) | [F][C][C] Tumble Down (30x) - Discard as many [F] Energy cards as you like from your hand. This attack does 30 damage times the number of [F] Energy cards you discarded. | [F][F][C][C] Rock Tumble (80) - This attack's damage isn't affected by Resistance. Hariyama (PA) PA PA-020 297 Fighting Stage 1 - Makuhita 110 Psychic +30 None 4 Rare [F][C][C] Push Out (50) - Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [F][F][C][C] Vortex Chop (60) - If the Defending Pokemon has any Resistance, this attack's base damage is 120 instead of 60. Lopunny (PA) PA PA-021 428 Colorless Stage 1 - Buneary 80 Fighting +20 None 1 Rare (Poke-POWER) Relaxing Shower - Once during your turn (before your attack), you may discard an Energy card from your hand. If you do, remove 1 damage counter from each of your Pokemon. This power can't be used if Lopunny is affected by a Special Condition. | [C][C] Hover Heal (40) - Remove all Special Conditions from Lopunny. Manectric (PA-1) PA PA-022 310 Lightning Stage 1 - Electrike 90 Fighting +20 Metal -20 0 Rare [L][C] Second Bite (20+) - Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. | [L][C][C] Swift (50) - This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Omastar (PA) PA PA-023 139 Water Stage 2 - Omanyte 120 Grass +30 None 1 Rare [C][C] Time Spiral - Choose 1 of your opponent's Evolved Pokemon. Remove the highest Stage Evolution card from that Pokemon and have your opponent shuffle that card into his or her deck. | [W][C] Primal Tentacles (30+) - Does 30 damage plus 10 more damage for each Helix Fossil, Dome Fossil, and Old Amber in your discard pile. Pelipper (PA-1) PA PA-024 279 Water Stage 1 - Wingull 90 Lightning +20 Fighting -20 2 Rare [W][C] Water Pulse (30) - The Defending Pokemon is now Asleep. | [W][W][C][C] Continuous Crash (70) - Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokemon. Pichu (PA) PA PA-025 172 Lightning Basic 50 Fighting +10 Metal -20 1 Rare (Poke-POWER) Baby Evolution - Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. | [ ] Baby Steps - Look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle the other cards back into your deck. Porygon-Z G (PA) PA PA-026 474 Colorless Basic (SP) 80 Fighting x2 None 1 Rare (Poke-POWER) Dowsing Code - Once during your turn, when you put Porygon-Z G from your hand onto your Bench, you may search your discard pile for up to 2 Pokemon Tool cards, show them to your opponent, and shuffle them into your deck. | [C][C][C] Ambush (20+) - Flip a coin. If heads, this attack does 20 damage plus 40 more damage. Raichu (PA) PA PA-027 026 Lightning Stage 1 - Pikachu 90 Fighting +20 Metal -20 1 Rare [L] Boosted Voltage (20) - If Raichu has a Pokemon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokemon that isn't an Evolved Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [L][C][C] Thunder Blast (70) - Discard a [L] Energy card attached to Raichu. Rapidash (PA-1) PA PA-028 078 Fire Stage 1 - Ponyta 80 Water +20 None 0 Rare (Poke-BODY) Wild Guard - Prevent all effects of attacks, including damage, done to Rapidash by your opponent's Pokemon SP. | [R] Fire Mane (20) | [R][C][C] Rising Lunge (50+) - Flip a coin. If heads, this attack does 50 damage plus 20 more damage. Raticate (PA) PA PA-029 020 Colorless Stage 1 - Rattata 70 Fighting +20 None 0 Rare [C] Recruit - Look at your opponent's hand, choose a Supporter card you find there, and discard it. Then, use the effect of that card as the effect of this attack. | [C] Extend Fang (20+) - If Raticate has a Pokemon Tool card attached to it, this attack does 20 damage plus 40 more damage. Sceptile (PA-1) PA PA-030 254 Grass Stage 2 - Grovyle 120 Fire +30 Water -20 2 Rare (Poke-BODY) Green Breath - When you attach a [G] Energy card from your hand to Sceptile, remove 2 damage counters from Sceptile. | [G] Leaf Blast (20x) - Does 20 damage times the amount of [G] Energy attached to Sceptile. | [G][C][C][C] Poison Claws (60) - The Defending Pokemon is now Poisoned. Sceptile (PA-2) PA PA-031 254 Grass Stage 2 - Grovyle 130 Fire +30 Water -20 1 Rare [G] Leaf Supply (30) - You may attach a basic Energy card from your hand to 1 of your Pokemon. | [G][C][C] Dual Cut (70x) - Flip 2 coins. This attack does 70 damage times the number of heads. Spiritomb (PA) PA PA-032 442 Dark Basic 60 None Colorless -20 1 Rare (Poke-BODY) Keystone Seal - As long as Spiritomb is your Active Pokemon, each player can't play any Trainer cards from his or her hand. | [ ] Darkness Grace - Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Spiritomb. Shuffle your deck afterward. | [D] Will-o'-the-wisp (10) Bronzong (PA-2) PA PA-033 437 Metal Stage 1 - Bronzor 90 Fire +20 Psychic -20 3 Uncommon [M] Wide Laser - This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C][C] Hyper Beam (50) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Bronzor (PA-1) PA PA-034 436 Metal Basic 50 Fire +10 Psychic -20 2 Uncommon [M] Speed Dive (10) | [C][C][C] Extrasensory (30+) - If you have the same number of cards in your hand as your opponent, this attack does 30 damage plus 30 more damage. Charmeleon (PA) PA PA-035 005 Fire Stage 1 - Charmander 80 Water +20 None 1 Uncommon [C][C] Slam (30x) - Flip 2 coins. This attack does 30 damage times the number of heads. | [R][C][C] Fire Punch (50) Gastly (PA-1) PA PA-036 092 Psychic Basic 50 Dark +10 Colorless -20 1 Uncommon [P] Lick (10) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [C][C] Night Shade (10) - Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Graveler (PA) PA PA-037 075 Fighting Stage 1 - Geodude 90 Grass +20 Lightning -20 3 Uncommon [C][C] Tackle (30) | [F][F][C] Double-edge (70) - Graveler does 10 damage to itself. Grovyle (PA-1) PA PA-038 253 Grass Stage 1 - Treecko 80 Fire +20 Water -20 1 Uncommon [C] Detect - Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn. | [G][C] Blade Arms (30) Grovyle (PA-2) PA PA-039 253 Grass Stage 1 - Treecko 80 Fire +20 Water -20 1 Uncommon [C][C] Quick Attack (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. | [G][C][C] Cut (50) Gulpin (PA-1) PA PA-040 316 Psychic Basic 60 Psychic +10 None 2 Uncommon [C] Endure - Flip a coin. If heads, during your opponent's next turn, if Gulpin would be Knocked Out by damage from an attack, Gulpin is not Knocked Out and its remaining HP becomes 10 instead. | [P] Pound (10) Haunter (PA-1) PA PA-041 093 Psychic Stage 1 - Gastly 70 Dark +20 Colorless -20 1 Uncommon (Poke-BODY) Hidden Poison - If Haunter is your Active Pokemon and is damaged by an opponent's attack (even if Haunter is Knocked Out), the Attacking Pokemon is now Poisoned. | [P][C] Tongue Spring - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Haunter (PA-2) PA PA-042 093 Psychic Stage 1 - Gastly 80 Dark +20 Colorless -20 1 Uncommon [P] Psyshot (20) | [C][C] Shadow Bind (30) - The Defending Pokemon can't retreat during your opponent's next turn. Luxio (PA) PA PA-043 404 Lightning Stage 1 - Shinx 80 Fighting +20 Metal -20 1 Uncommon [C] Kick (20) | [L][C][C] Discharge (40x) - Discard all [L] Energy attached to Luxio. Flip a coin for each Energy card you discarded. This attack does 40 damage times the number of heads. Manectric (PA-2) PA PA-044 310 Lightning Stage 1 - Electrike 90 Fighting +20 Metal -20 0 Uncommon [C] Tackle (20) | [L][C][C] Head Bolt (60) Pelipper (PA-2) PA PA-045 279 Water Stage 1 - Wingull 90 Lightning +20 Fighting -20 2 Uncommon [C] Water Ball (20+) - Does 20 damage plus 10 more damage for each [W] Energy attached to Pelipper. | [W][C][C] Wing Attack (60) Ponyta (PA-1) PA PA-046 077 Fire Basic 40 Water +10 None 1 Uncommon [C] Ascension - Search your deck for a card that evolves from Ponyta and put it onto Ponyta. (This counts as evolving Ponyta.) Shuffle your deck afterward. | [R][C] Combustion (20) Rapidash (PA-2) PA PA-047 078 Fire Stage 1 - Ponyta 90 Water +20 None 0 Uncommon [R] Searing Flame (10) - The Defending Pokemon is now Burned. | [R][C] Flare (40) Shelgon (PA) PA PA-048 372 Colorless Stage 1 - Bagon 80 Colorless +20 None 1 Uncommon [C] Scrunch - Flip a coin. If heads, prevent all damage done to Shelgon by attacks during your opponent's next turn. | [C][C][C] Dragon Bump (40+) - If Shelgon has any basic [R] Energy and any basic [W] Energy attached to it, this attack does 40 damage plus 20 more damage. Wormadam [Plant Cloak] (PA) PA PA-049 413 Grass Stage 1 - Burmy [Plant Cloak] 80 Fire +20 None 1 Uncommon [G] Magical Needle (20) - Remove 2 damage counters from 1 of your Benched Pokemon. | [G][C][C] Cloak Scale (50) - If you have Wormadam Sandy Cloak in play, the Defending Pokemon is now Burned, Confused, and Poisoned. Wormadam [Sandy Cloak] (PA) PA PA-050 413 Fighting Stage 1 - Burmy [Sandy Cloak] 90 Fire +20 Lightning -20 1 Uncommon [F] Hang Down (30) | [F][C][C] Cloak Headbutt (60+) - If you have Wormadam Trash Cloak in play, this attack does 60 damage plus 30 more damage. Wormadam [Trash Cloak] (PA) PA PA-051 413 Metal Stage 1 - Burmy [Trash Cloak] 90 Fire +20 Psychic -20 1 Uncommon [M] Cloak Shard - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. If you have Wormadam Plant Cloak in play, this attack does 40 damage to that Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.) | [C][C] Serve Trash (30) - You may search your opponent's discard pile for any 1 card, show it to your opponent, and put it on top of his or her deck. Bagon (PA-1) PA PA-052 371 Colorless Basic 60 Colorless +10 None 1 Common [C] Smash Kick (10) | [R][C] Super Singe (20) - Flip a coin. If heads, the Defending Pokemon is now Burned. Beedrill G (PA) PA PA-053 015 Grass Basic (SP) 80 Fire x2 None 1 Common [G] Raid (10) - If you played Beedrill G from your hand during this turn, this attack's base damage is 40 instead of 10. | [G][C][C] Fury Attack (30x) - Flip 3 coins. This attack does 30 damage times the number of heads. Bronzor (PA-2) PA PA-054 436 Metal Basic 60 Fire +10 Psychic -20 2 Common [M] Hypnosis (10) - Flip a coin. If heads, the Defending Pokemon is now Asleep. | [C][C] Spinning Attack (20) Buneary (PA) PA PA-055 427 Colorless Basic 50 Fighting +10 None 1 Common [C] Bunny Hop - Choose 1 of your opponent's Pokemon that doesn't have any damage counters on it. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Burmy [Plant Cloak] (PA) PA PA-056 412 Grass Basic 40 Fire +10 None 1 Common (Poke-BODY) Cloak Evolution - Burmy Plant Cloak can evolve during the turn you play it. | [G][C] Tackle (20) Burmy [Sandy Cloak] (PA) PA PA-057 412 Grass Basic 40 Fire +10 None 1 Common (Poke-BODY) Cloak Evolution - Burmy Sandy Cloak can evolve during the turn you play it. | [F][C] Tackle (20) Burmy [Trash Cloak] (PA) PA PA-058 412 Grass Basic 40 Fire +10 None 1 Common (Poke-BODY) Cloak Evolution - Burmy Trash Cloak can evolve during the turn you play it. | [M][C] Tackle (20) Charmander (PA) PA PA-059 004 Fire Basic 60 Water +10 None 1 Common [C] Call for Friends - Search your deck for a [R] Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | [R][C] Steady Firebreathing (20) Cherubi (PA) PA PA-060 420 Grass Basic 50 Fire +10 Water -20 1 Common [C] Ram (10) | [G][C] Solarbeam (20) Croagunk (PA) PA PA-061 453 Fighting Basic 60 Psychic +10 None 1 Common [C] Astonish - Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. | [F][C] Punch (30) Electrike (PA-1) PA PA-062 309 Lightning Basic 60 Fighting +10 Metal -20 1 Common [L] Zap Kick (10) | [L][C] Thunder Jolt (30) - Flip a coin. If tails, Electrike does 10 damage to itself. Electrike (PA-2) PA PA-063 309 Lightning Basic 60 Fighting +10 Metal -20 1 Common [C] Bite (10) Gastly (PA-2) PA PA-064 092 Psychic Basic 50 Dark +10 Colorless -20 1 Common [C] Gnaw (10) | [P][C] Suffocating Gas (20) Geodude (PA) PA PA-065 074 Fighting Basic 60 Grass +10 Lightning -20 2 Common [F] Stone Barrage (10x) - Flip a coin until you get tails. This attack does 10 damage times the number of heads. Gulpin (PA-2) PA PA-066 316 Psychic Basic 60 Psychic +10 None 1 Common [C] Collect - Draw a card. | [P][C] Drool (20) Kabuto (PA) PA PA-067 140 Fighting Stage 1 - Dome Fossil 80 Grass +20 None 1 Common [C] Fast Evolution - Search your deck for up to 2 Evolution cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. | [F][C] Speed Attack (30) Makuhita (PA) PA PA-068 296 Fighting Basic 70 Psychic +10 None 2 Common [C] Sand Attack - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [F][C] Magnum Punch (30) Nosepass (PA) PA PA-069 299 Fighting Basic 70 Water +10 None 1 Common [C] Harden - During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less. | [F][C] Knock Away (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Omanyte (PA) PA PA-070 138 Water Stage 1 - Helix Fossil 80 Grass +20 None 1 Common [W] Collect - Draw 3 cards. | [C][C] Tickle (20) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Pikachu (PA) PA PA-071 025 Lightning Basic 60 Fighting +10 Metal -20 1 Common [L] Pika Ball (10) | [L][C][C] Mega Shot - Discard all [L] Energy attached to Pikachu and then choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Ponyta (PA-2) PA PA-072 077 Fire Basic 60 Water +10 None 1 Common [C] Tackle (10) | [R][C] Stomp (10+) - Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Rattata (PA) PA PA-073 019 Colorless Basic 30 Fighting +10 None 0 Common [C] Lunge (30) - Flip a coin. If tails, this attack does nothing. Shinx (PA-1) PA PA-074 403 Lightning Basic 60 Fighting +10 Metal -20 1 Common [C] Gnaw (10) | [C][C] Swagger (20) - Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon. Snorunt (PA) PA PA-075 361 Water Basic 50 Metal +10 None 1 Common [C] Ice Breath - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W][C] Double Headbutt (20x) - Flip 2 coins. This attack does 20 damage times the number of heads. Tangela (PA-1) PA PA-076 114 Grass Basic 70 Fire +10 Water -20 2 Common [C] Absorb (10) - Remove 1 damage counter from Tangela. | [G][C] Sleep Powder (20) - The Defending Pokemon is now Asleep. Tangela (PA-2) PA PA-077 114 Grass Basic 60 Fire +10 Water -20 1 Common [C] Collect - Draw a card. | [G][C][C] Stun Spore (30) - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Treecko (PA-1) PA PA-078 252 Grass Basic 60 Fire +10 Water -20 1 Common [C][C] Tail Crush (20+) - Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Treecko (PA-2) PA PA-079 252 Grass Basic 60 Fire +10 Water -20 1 Common [C] Pound (10) | [G][C] Slash (20) Wingull (PA-1) PA PA-080 278 Water Basic 40 Lightning +10 Fighting -20 1 Common [C] Glide (10) | [W][C] Slashing Strike (30) - During your next turn, Wingull can't use Slashing Strike. Wingull (PA-2) PA PA-081 278 Water Basic 50 Lightning +10 Fighting -20 1 Common [W] Rain Splash (20) Beginning Door (PA) PA PA-082 Trainer Uncommon Search your deck for Arceus, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Bench Shield (PA) PA PA-083 Trainer - Pokemon Tool Uncommon Attach Bench Shield to your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | As long as the Pokemon this card is attached to is on your Bench, prevent all damage done to that Pokemon by attacks (both yours and your opponent's). Buffer Piece (PA) PA PA-084 Trainer - Pokemon Tool Uncommon Attach Buffer Piece to your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | Any damage done to the Pokemon this card is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece. Department Store Girl (PA) PA PA-085 Supporter Uncommon Search your deck for up to 3 Pokemon Tool cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Energy Restore (PA) PA PA-086 Trainer Uncommon Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. Expert Belt (PA) PA PA-087 Trainer - Pokemon Tool Uncommon Attach Expert Belt to your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card. Lucky Egg (PA) PA PA-088 Trainer - Pokemon Tool Uncommon Attach Lucky Egg to your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card. | When the Pokemon this card is attached to is Knocked Out by damage from an opponent's attack, draw cards until you have 7 cards in your hand. Old Amber (PA) PA PA-089 Trainer 50 Uncommon Play Old Amber as if it were a [C] Basic Pokemon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokemon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Hard Amber - As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both your and your opponent's). Professor Oak's Visit (PA) PA PA-090 Supporter Uncommon Draw 3 cards. Then, choose a card from your hand and put it on the bottom of your deck. Ultimate Zone (PA) PA PA-091 Stadium Uncommon During each player's turn, the player may move an Energy card attached to 1 of his or her Benched Pokemon to his or her Active Arceus as often as he or she likes. Dome Fossil (PA) PA PA-092 Trainer 50 Common Play Dome Fossil as if it were a [C] Basic Pokemon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Rock Reaction - When you attach a [F] Energy card from your hand to Dome Fossil (excluding effects of attacks or Poke-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward. Helix Fossil (PA) PA PA-093 Trainer 50 Common Play Helix Fossil as if it were a [C] Basic Pokemon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokemon.) | (Poke-BODY) Aqua Reaction - When you attach a [W] Energy card from your hand to Helix Fossil (excluding effects of attacks or Poke-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward. Arceus LV.X (PA-1) PA PA-094 493 Colorless Level-Up - Arceus 120 None None 1 Rare Holo LV.X {You may have as many of this card in your deck as you like.} (Poke-BODY) Multitype - Arceus LV.X's type is the same type as its previous Level. | (Poke-BODY) Omniscient - Arceus can use the attacks of all Arceus you have in play as its own. (You still need the necessary Energy to use each attack.) Arceus LV.X (PA-2) PA PA-095 493 Colorless Level-Up - Arceus 120 None None 1 Rare Holo LV.X {You may have as many of this card in your deck as you like.} (Poke-BODY) Multitype - Arceus LV.X's type is the same type as its previous Level. | [G][R][C] Meteor Blast (100) - Flip a coin. If tails, this attack's base damage is 50 instead of 100. Arceus LV.X (PA-3) PA PA-096 493 Colorless Level-Up - Arceus 120 None None 1 Rare Holo LV.X {You may have as many of this card in your deck as you like.} (Poke-BODY) Multitype - Arceus LV.X's type is the same type as its previous Level. | [L][P][C] Psychic Bolt (100) - Discard a [L] Energy and a [P] Energy attached to Arceus. Gengar LV. X (PA) PA PA-097 094 Psychic Level-Up - Gengar 140 Dark x2 Colorless -20 None Rare Holo LV.X (Poke-POWER) Level-Down - Once during your turn (before your attack), you may choose 1 of your opponent's Pokemon LV.X. Remove the Level-Up card from that Pokemon and have your opponent shuffle that card into his or her deck. This power can't be used if Gengar is affected by a Special Condition. | [P][P][C] Compound Pain - This attack does 30 damage to each of your opponent's Pokemon that already has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.) Salamence LV. X (PA) PA PA-098 373 Colorless Level-Up - Salamence 160 Colorless x2 Fighting -20 2 Rare Holo LV.X (Poke-POWER) Double Fall - Once during your turn (before your attack), when you put Salamence LV.X from your hand onto your Active Salamence, you may use this power. For each of your opponent's Pokemon that is Knocked Out by damage from Salamence's attacks this turn, take 1 more Prize card. | [R][W][C][C] Steam Blast (100) - Discard an Energy card attached to Salamence. Tangrowth LV. X (PA) PA PA-099 465 Grass Level-Up - Tangrowth 130 Fire x2 Water -20 3 Rare Holo LV.X (Poke-POWER) Healing Growth - Once during your turn (before your attack), you may flip a coin. If heads, remove 4 damage counters from 1 of your Pokemon. This power can't be used if Tangrowth is affected by a Special Condition. | [G] Big Growth - Search your discard pile for as many [G] Energy cards as you like and attach them to your Pokemon in any way you like. Arceus [Dark] (PA) PA PA-AR1 493 Dark Basic 70 Fighting x2 Psychic -20 1 Rare Holo {You may have as many of this card in your deck as you like.} [D][C] Prize Count (20+) - If you have more Prize cards left than your opponent, this attack does 20 damage plus 60 more damage. Arceus [Grass] (PA) PA PA-AR2 493 Grass Basic 90 Fire x2 Water -20 2 Rare Holo {You may have as many of this card in your deck as you like.} [G][C] Leaf Refresh (30) - Remove 3 damage counters from each of your Benched Pokemon. Arceus [Fire] (PA) PA PA-AR3 493 Fire Basic 80 Water x2 None 1 Rare Holo {You may have as many of this card in your deck as you like.} [R][C][C] Bright Flame (80) - Flip a coin. If tails, discard 2 Energy attached to Arceus. Arceus [Water] (PA) PA PA-AR4 493 Water Basic 90 Lightning x2 None 2 Rare Holo {You may have as many of this card in your deck as you like.} [W][C][C] Fastwave (50) - This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon. Arceus [Colorless] (PA) PA PA-AR5 493 Colorless Basic 80 Fighting x2 None 1 Rare Holo {You may have as many of this card in your deck as you like.} [ ] Ripple Swell - If you have 6 Arceus in play and each of them is a different type, search your deck for up to 6 basic Energy cards. Attach each of those Energy cards to a different Pokemon you have in play. Shuffle your deck afterward. | [C][C][C] Sky Spear - Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Remove all Energy cards attached to Arceus and put them in the Lost Zone. Arceus [Lightning] (PA) PA PA-AR6 493 Lightning Basic 70 Fighting x2 Metal -20 1 Rare Holo {You may have as many of this card in your deck as you like.} [L][C] Lightning Turn (30) - Switch Arceus with 1 of your Benched Pokemon. Arceus [Psychic] (PA) PA PA-AR7 493 Psychic Basic 80 Psychic x2 None 1 Rare Holo {You may have as many of this card in your deck as you like.} [P][C][C] Mind Bend (40) - The Defending Pokemon is now Confused. Arceus [Fighting] (PA) PA PA-AR8 493 Fighting Basic 80 Water x2 Lightning -20 2 Rare Holo {You may have as many of this card in your deck as you like.} [F][C][C] Break Ground (60) - Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Arceus [Metal] (PA) PA PA-AR9 493 Metal Basic 90 Fire x2 Psychic -20 2 Rare Holo {You may have as many of this card in your deck as you like.} [M][C][C] Metal Barrier (40) - Prevent all effects of attacks, including damage, done to Arceus by Pokemon LV.X during your opponent's next turn. Bagon (PA-2) PA PA-SH10 371 Colorless Basic 50 Colorless +10 None 1 Rare Holo (Poke-BODY) Star Barrier - As long as Bagon has any Energy attached to it, Bagon has no Weakness. | [C] Dragon Rage (40) - Flip 2 coins. If either of them is tails, this attack does nothing. Ponyta (PA-3) PA PA-SH11 077 Fire Basic 60 Water +10 None 1 Rare Holo (Poke-BODY) Star Barrier - As long as Ponyta has any Energy attached to it, Ponyta has no Weakness. | [R][R] Blue Fire (50) - Discard all [R] Energy attached to Ponyta. Shinx (PA-2) PA PA-SH12 403 Lightning Basic 50 Fighting +10 Metal -20 1 Rare Holo (Poke-BODY) Star Barrier - As long as Shinx has any Energy attached to it, Shinx has no Weakness. | [L] Payback (10+) - If your opponent has only 1 Prize card left, this attack does 10 damage plus 30 more damage. Glameow (DP Promo) NP-DPt NP-DP23 431 Colorless Basic 50 Fighting +10 1 Promo [C] Charm - During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance). | [C][C] Pose (30) - Flip a coin. If tails, this attack does nothing. Darkrai (DP Promo) NP-DPt NP-DP24 491 Dark Basic 80 Fighting +20 Psychic -20 1 Promo Enigma Berry - If Darkrai is damaged by an attack from your opponent's [F] Pokemon, remove 4 damage counters at the end of that turn. | [W] Spacial Rend (10) - Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. | [M][M][M] Roar of Time (80) - Search your discard pile for 3 Pokemon, show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. (If you don't have 3 Pokemon in your discard pile, this attack does nothing.) Tropical Wind (DP Promo-2) NP-DPt NP-DP25 Trainer Promo Flip a coin. If heads, remove 2 damage counters from each Active Pokemon (remove 1 damage counter if a Pokemon has only 1). If tails, each Active Pokemon is now Asleep. Dialga (DP Promo-1) NP-DPt NP-DP26 483 Metal Basic 90 Fire +20 Psychic -20 2 Promo [M] Time Bellow (10) - Draw a card. | [M][M][C] Flash Cannon (40) - You may return all Energy cards attached to Dialaga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokemon and shuffle that card into your opponent's deck. Palkia (DP Promo) NP-DPt NP-DP27 484 Water Basic 90 Lightning +20 2 Promo [W] Spacial Rend (10) - Searhc your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. | [W][W][C] Transback (40) - You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokemon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Mewtwo LV.X (DP Promo) NP-DPt NP-DP28 150 Psychic Level-Up - Mewtwo 120 Psychic x2 2 Promo Level-Up (Poke-BODY) Psybarrier - Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokemon that isn't an Evolved Pokemon. | [P][P][C] Giga Burn (120) - Discard all Energy attached to Mewtwo. | Put this card onto your Active Mewtwo. Mewtwo LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Rhyperior LV.X (DP Promo) NP-DPt NP-DP29 464 Fighting Level-Up - Rhyperior 170 Water x2 Lightning -20 4 Promo Level-Up [ ] Hard Crush (50x) - Discard the top 5 cards from your deck. This attack does 50 damage for each Energy card you discarded. | [F][F][C] Upthrow (60) - Search your discard pile for all [F] Energy cards, show them to your opponent, and shuffle them into your deck. | Put this card onto your Active Rhyperior. Rhyperior LV.X can use any attack, Poke-Power, or Poke-Body from its previous Level. Regigigas Lv.X (DP Promo) NP-DPt NP-DP30 486 Colorless Level-Up - Regigigas 150 Fighting x2 4 Promo Level-Up (Poke-POWER) Sacrifice - Once during your turn (before your attack), you may choose 1 of your Pokemon in play and that Pokemon is Knocked Out. Then, search your discard pile for up to 2 basic Energy cards, attach them to Regigigas, and remove 8 damage counters from Regigigas. This power can't be used if Regigigas is affected by a Special Condition. | [W][F][M][C] Giga Blaster (100) - Discard the top card from your opponent's deck. Then, choose 1 card from your opponent's hand without looking and discard it. Regigigas can't use Giga Blaster during your next turn. Heatran Lv.X (DP Promo) NP-DPt NP-DP31 485 Fire Level-Up - Heatran 120 Water x2 4 Promo Level-Up (Poke-BODY) Heat Metal - Your opponent can't remove the Special Condition Burned by evolving or devolving his or her Burned Pokemon. (This also includes putting a Pokemon Level-Up card onto the Burned Pokemon.) Whenever your opponent flips a coin for the Special Condition Burned between turns, treat it as tails. | (Poke-POWER) Heat Wave - Once at the end of your turn, if Heatran is on your Bench, you may use this power. If you discarded basic Energy cards attached to your [R] or [M] Active Pokemon by using that Pokemon's attack this turn, attach up to 2 of those Energy cards to that Pokemon. Magnezone (DP Promo-1) NP-DPt NP-DP32 462 Metal Stage 2 - Magneton 130 Fire +30 Psychic -20 2 Promo [M][C] Mirror Shot (40) - If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [L][M][C][C] Magnet Slash (100) - Discard all [L] Energy attached to Magnezone. Dusknoir (DP Promo) NP-DPt NP-DP33 477 Psychic Stage 2 - Dusclops 130 Dark +30 Colorless -20 2 Promo (Poke-POWER) Dark Hide - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand, choose a Pokemon you find there, and put it on the bottom of his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. | [P][P][C] Reaper Pulse (70) - Move up to 2 damage counters from Dusknoir to 1 of your opponent's Benched Pokemon. Drifblim (DP Promo) NP-DPt NP-DP34 426 Psychic Stage 1 - Drifloon 80 Dark +20 Colorless -20 0 Promo [C] Wind Wave - Search your discard pile for up to 5 in any combination of Pokemon and Supporter cards. Show them to your opponent and shuffle them into your deck. | [P][P][P] Explosive Smoke (60) - Does 10 damage to each Benched Pokemon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) Porygon-Z (DP Promo) NP-DPt NP-DP35 474 Colorless Stage 2 - Porygon2 120 Fighting +30 2 Promo (Poke-POWER) Install - As often as you like during your turn (before your attack), move a Technical Machine card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Porygon-Z is affected by a Special Condition. | [ ] Learning - Search your deck for a Pokemon Lv.X that levels up from 1 of your Pokemon, and put it onto that Pokemon. (This counts as leveling up that Pokemon.) Shuffle your deck afterward. | [C][C] Overload (40+) - Does 40 damage plus 20 more damage for each Technical Machine card attached to Porygon-Z. Gliscor (DP Promo) NP-DPt NP-DP36 472 Fighting Stage 1 - Gligar 90 Water +20 Fighting -20 0 Promo (Poke-BODY) Bind Eye - As long as Gliscor is your Active Pokemon, your opponent can't remove any Special Conditions by evolving or devolving his or her Pokemon. (This also includes putting a Pokemon Level-Up card onto that Pokemon.) | [C] Cutting Turn - Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out. If you do, shuffle Gliscor and all cards attached to it back into your deck. | [F] Friction Heat (20) - The Defending Pokemon is now Burned. Dialga LV.X (DP Promo-2) NP-DPt NP-DP37 483 Metal Level-Up - Dialga 110 Fighting x2 Psychic -20 2 Promo Level-Up (Poke-POWER) Time Skip - Once during your turn (before your attack), you may have your opponent flip 2 coins. If both of them are heads, your turn ends. If both of them are tails, after your opponent draws a card at the beginning of his or her next turn, his or her turn ends. This power can't be used if Dialga is affected by a Special Condition. | [M][M][C][C] Metal Flash (80) - During your next turn, Dialga can't use Metal Flash. Giratina LV.X (DP Promo) NP-DPt NP-DP38 487 Psychic Level-Up - Giratina 130 Dark x2 Colorless -20 3 Promo Level-Up (Poke-BODY) Invisible Tentacles - Whenever your opponent's Pokemon tries to attack, your opponent discards 1 card from his or her hand. (If your opponent can't discard 1 card, your opponent's Pokemon can't attack.) You can't use more than 1 Invisible Tentacles Poke-Body each turn. | [P][P][C][C] Darkness Lost - This attack does 30 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it. Shaymin Lv.X (DP Promo) NP-DPt NP-DP39 492S Grass Level-Up - Shaymin 110 Fire x2 Fighting -20 0 Promo Level-Up (Poke-BODY) Revenge Seed - If any of your [G] Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, each of Shaymin's attacks does 60 more damage to the Active Pokemon (before applying Weakness and Resistance). | [G][C] Energy Flare (50) - You may move any number of Energy cards attached to your Pokemon to your other Pokemon in any way you like. Regigigas (DP Promo) NP-DPt NP-DP40 486 Colorless Basic 100 Fighting x2 4 Promo [C][C][C] Drag Off (30) - Before doing damage, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. | [C][C][C][C] Giga Hammer (80) - Regigigas can't use Giga Hammer during your next turn. Toxicroak G (DP Promo) NP-DPt NP-DP41 454 Fighting Basic (SP) 90 Psychic x2 2 Promo (Poke-POWER) Leap Away - Once during your turn (before your attack), if Toxicroak G is your Active Pokemon, you may flip a coin. If heads, return Toxicroak G and all cards attached to it to your hand. This power can't be used if Toxicroak G is affected by a Special Condition. | [P][C] Poison Revenge (20+) - If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 20 damage plus 40 more damage and the Defending Pokemon is now Poisoned. Carnivine G (DP Promo) NP-DPt NP-DP42 455 Grass Basic (SP) 80 Fire x2 Water -20 1 Promo [C] Power Whip - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each Energy attached to Carnivine G to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [G][C] Grass Knot (20+) - Does 20 damage plus 10 more damage for each [C] Energy in the Defending Pokemon's Retreat Cost (after applying effects to the Retreat Cost). Probopass G (DP Promo) NP-DPt NP-DP43 476 Fighting Basic (SP) 90 Water x2 3 Promo [M][C] Nose Unit - This attack does 20 damage to each of your opponent's Pokemon that has any Poke-Bodies. (Don't apply Weakness and Resistance for Benched Pokemon.) | [M][C][C][C] Loud Snort (70) - Probopass G's Retreat Cost is 0 until the end of your next turn. Magnezone (DP Promo-2) NP-DPt NP-DP44 462 Lightning Stage 2 - Magneton 130 Fighting +30 Steel -20 2 Promo [L] Charge Beam (30) - Search your discard pile for an Energy card and attach it to Magnezone. | [L][M][C][C] Metallic Bolt (60) - You may discard a [L] Energy and a [M] Energy attached to Magnezone. If you do, this attack's base damage is 120 instead of 60. Charizard G Lv.X (DP Promo) NP-DPt NP-DP45 006 Fire Level-Up - Charizard G (SP) 120 Water x2 Fighting -20 3 Promo Level-Up (Poke-POWER) Call for Power - As often as you like during your turn (before your attack), you may move an Energy attached to 1 of your Pokemon to Charizard G. This power can't be used if Charizard G is affected by a Special Condition. | [R][R][C][C][C] Malevolent Fire (150) - Flip a coin. If tails, discard all Energy attached to Charizard G. Garchomp C Lv.X (DP Promo) NP-DPt NP-DP46 445 Colorless Level-Up - Garchomp C (SP) 110 Colorless x2 0 Promo Level-Up (Poke-POWER) Healing Breath - Once during your turn (before your attack), when you put Garchomp C LV.X from your hand onto your Active Garchomp C, you may remove all damage counters from each of your Pokemon SP. | [C][C][C] Dragon Rush - Discard 2 Energy attached to Garchomp C. Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Garchomp C can't use Dragon Rush during your next turn. Rayquaza C Lv.X (DP Promo) NP-DPt NP-DP47 384 Colorless Level-Up - Rayquaza C (SP) 120 Colorless x2 Fighting -20 3 Promo Level-Up (Poke-BODY) Dragon Spirit - If Rayquaza C is your Active Pokemon and is damaged but not Knocked Out by an opponent's attack, you may search your discard pile for an Energy card and attach it to Rayquaza C. | [W][P][F][C] Final Blowup (200) - Discard all Energy attached to Rayquaza C. Ignore this effect if you have no cards in your hand. Tropical Wind (DP Promo-3) NP-DPt NP-DP48 Trainer Promo Flip a coin. If heads, remove 2 damage counters from each Active Pokemon (remove 1 damage counter if a Pokemon has only 1). If tails, each Active Pokemon is now Asleep. Dialga (DP Promo-2) NP-DPt NP-DP49 483 Metal Basic 100 Fire x2 Psychic -20 2 Promo [M] Time Call - Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward. | [M][C][C] Time Wager (100) - Flip 2 coins. If either of them is tails, this attack's base damage is 50 instead of 100. Arceus (DP Promo) NP-DPt NP-DP50 493 Colorless Basic 90 Fighting x2 2 Promo [C][C][C][C] Judgment (80) - Discard all Energy cards attached to Arceus and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Cresselia (DP Promo) NP-DPt NP-DP51 488 Psychic Basic 90 Psychic x2 2 Promo (Poke-BODY) Lunar Aura - If you have Darkrai in play, remove 1 damage counter from Cresselia between turns. | [P][P][C] Lunar Flight (80-) - Does 80 damage minus 10 damage for each damage counter on Cresselia. Darkrai (DP Promo-2) NP-DPt NP-DP52 491 Dark Basic 90 Fighting x2 Psychic -20 2 Promo (Poke-BODY) Darkness Aura - If you have Cresselia in play, each of Darkrai's attacks does 20 more damage to the Defending Pokemon (before applying Weakness and Resistance). | [D][D][C] Hypnoblast (60) - Flip a coin. If heads, the Defending Pokemon is now Asleep. Arceus Lv.X (DP Promo 1) NP-DPt NP-DP53 493 Colorless Level-Up - Arceus 120 1 Promo Level-Up (Poke-BODY) Multitype - Arceus LV.X's type is the same type as its previous Level. | (Poke-BODY) Omniscient - Arceus can use the attacks of all Arceus you have in play as its own. (You still need the necessary Energy to use each attack.) Arceus Lv.X (DP Promo 2) NP-DPt NP-DP56 493 Colorless Level-Up - Arceus 120 1 Promo Level-Up (Poke-BODY) Multitype - Arceus LV.X's type is the same type as its previous Level. | [G][R][C] Meteor Blast (100) - Flip a coin. If tails, this attack's base damage is 50 instead of 100.