Name Set ImageFile Side Type Subtype Cost Speed Power Health Rarity Number Text USAGE Admiral Motti (A) ANH Admiral_Motti_A D Character Imperial Naval Officer 3 30 3 3 R 1 Anytime a Jedi Character (Yours or your opponent's) can attack Motti, that Character must do so. Text erratum | Motti's ability takes precedence over abilities that can be activated "when this unit would attack". Beru Lars (A) ANH Beru_Lars_A L Character Tatooine Farmer 3 10 1 3 R 2 Discard Beru from the Character arena -> Return a Character card from your discard pile to your hand. Play only during your Build step. Blaster Barrage ANH Blaster_Barrage D Battle R 3 Pay 5 Force -> For this attack, you may divide the hits from the attacking unit between the defending unit and another of your opponent's units in the same arena as the defending unit. Play only when one of your units is attacking (before you roll attack dice). Text erratum | The damage to those units is determined after the hits are divided. | The hits on both units is considered coming from the attacking unit, but the second unit chosen is not considered to have been attacked and is therefore not a defending unit. Capture the Falcon ANH Capture_the_Falcon D Mission 3 R 4 Choose one of your opponent's untapped Space units. Tap that unit. Contingency Plan ANH Contingency_Plan L Mission 1 R 5 Remove all build counters from each partially built card in your build zone. You get that many extra build points this turn. Those units remain in the build zone and are still considered partially built even though they have no build counters on them. Dannik Jerriko (A) ANH Dannik_Jerriko_A N Character Anzati Bounty Hunter 5 40 3 5 R 6 Stun 3 | When Dannik damages a Character, remove 1 damage counter from Dannik. Damages means damage done after damage prevention. | You can't remove more than 1 damage counter each time Dannik damages a Character, even if he does 2 or more damage. | Dannik gets the effect even if he manages to damage himself. Darth Vader (A) ANH Darth_Vader_A D Character Dark Jedi Knight - Sith Lord 8 50 6 6 R 7 When Vader attacks a Character other than a Jedi Knight or a Jedi Master, you may pay Force equal to that Character's total build cost. If you do, that Character retreats when Vader's attack ends. | Pay 2 Force -> Evade 2 | Pay 1 Force -> Intercept Desperate Confrontation ANH Desperate_Confrontation N Mission 2 R 8 Each of your units gets "Pay 1 Force -> This unit gets +2 power for this attack" until end of turn. This only affects units in play at the time Desperate confrontation is played. Destroy Alderaan ANH Destroy_Alderaan D Mission 10 R 9 Your opponent discards his or her hand. Dianoga (A) ANH Dianoga_A D Character Vodran Creature 5 30 4 4 R 10 [tap] -> Choose an untapped Character with power 4 or less. Tap that Character. Play only during battle. The phrase "play only during battle" has no special significance. Simply play the ability according to the normal rules for activated abilities. Disturbance in the Force ANH Disturbance_in_the_Force N Mission 4 R 11 Your opponent can't play activated abilities this turn. Works best in tandem with Surprise Attack. It's Not Over Yet ANH Its_Not_Over_Yet N Battle R 12 Pay 5 Force -> Choose an arena. Untap all units in that arena. Begin another battle step in that arena. Play only if all units in all arenas are tapped. Anything that triggers at the start of the Battle step will trigger. Play before the end of the battle step after all units have tapped.. EG-6 Power Droid ANH EG_6_Power_Droid N Character Service Droid 4 10 1 4 R 13 [tap] -> Untap one of your other Droids in the Character arena. Play only when this unit would attack and only once per turn. Elite Stormtrooper Squad ANH Elite_Stormtrooper_Squad D Ground Imperial Clone Stormtrooper 6 40 4 5 R 14 Critical Hit 1 | Accuracy 1 This unit's Accuracy does not increase its chance of getting a Critical Hit. Figrin D'an (A) ANH Figrin_Dan_A N Character Bith Musician 4 20 3 3 R 15 As long as Figrin is in the Character arena, each of your opponent's Characters gets -10 speed and -1 power. Greedo (A) ANH Greedo_A N Character Rodian Bounty Hunter 3 40 4 3 R 16 When the Character battle step starts, your opponent may pay 3 Force. If he or she does, retreat Greedo. Hold 'Em Off ANH Hold_Em_Off L Battle R 17 Pay 4 Force -> Each of your Characters gets +10 speed and Stun 2 until end of turn. Imperial Blockade ANH Imperial_Blockade D Mission 2 R 18 To complete Imperial Blockade, you must pay 8 Force. Your opponent can't spend build points this turn. Any unspent build points are lost. Imperial Navy Helmsman ANH Imperial_Navy_Helmsman D Character Imperial Naval Officer 4 20 3 4 R 19 [Pilot] Capital Ship Pilot. The Capital Ship gets +20 Speed. Imperial Sentry Droid ANH Imperial_Sentry_Droid D Character Imperial Patrol Droid 3 60 1 1 R 20 When the battle phase ends, if this unit is the Character arena, look at your opponent's hand. IT-0 Interrogator Droid ANH IT_0_Interrogator_Droid D Character Imperial Interrogation Droid 4 20 1 3 R 21 [tap] -> Look at your opponent's hand. If there are any Battle or Mission cards there, choose one of them. Your opponent discards that card. Play only during your build step. Jawa Leader ANH Jawa_Leader N Character Tatooine Jawa 3 20 3 3 R 22 As long as this unit is in the Character arena, each other Jawa (yours and your opponent's) gets +1 power. Krayt Dragon ANH Krayt_Dragon N Ground Tatooine Dragon Creature 9 30 8 7 R 23 When this unit damages another unit and the other unit is discarded, untap this unit. Leia's Kiss ANH Leias_Kiss N Battle R 24 Pay 3 Force -> One of your units gets +30 speed and Accuracy 1 until end of turn. Luke Skywalker (A) ANH Luke_Skywalker_A L Character Jedi Padawan 5 50 4 4 R 25 Pay 2 Force -> Evade 1 | [tap] -> Search your deck. You may take a Luke Skywalker card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during the build step. Luke Skywalker (B) ANH Luke_Skywalker_B L Character Jedi Padawan 4 50 4 3 R 26 Pay 2 Force -> Evade 1 | Pay 2 Force -> Luke gets +20 speed until the end of turn. Luke's Speeder (A) ANH Lukes_Speeder_A L Ground Tatooine Speeder 3 50 2 2 R 27 Discard Luke's Speeder from the Ground arena -> Show one of your partially built Space unit cards to your opponent. Put 3 build counters on it. Play only during your build step. Luke's X-Wing (A) ANH Lukes_X_Wing_A L Space Rebel Starfighter 4 50 3 2 R 28 Accuracy 1 | Shields 1 Momaw Nadon (A) ANH Momaw_Nadon_A L Character Ithorian Diplomat 4 30 3 5 R 29 As long as Momaw is in the Character arena, each Stormtrooper in that arena gets -20 speed. Most Desperate Hour ANH Most_Desperate_Hour L Battle R 30 Pay 5 Force -> One of your Starfighters gets Critical Hit 6 until end of turn. Tap all your other units in the Space arena. Play only before any of your Space units attack. This card works best in tandem with a fully stacked Luke's X-Wing (B) or (D) with Luke Skywalker (E) piloting. No Escape ANH No_Escape D Battle R 31 Pay 3 Force -> Choose a Character in your opponent's build zone. Put that Character into the Character arena. If that Character is tapped, untap that Character. Works best against units using Reserve abilities. Obi-Wan Kenobi (E) ANH Obi_Wan_Kenobi_E L Character Jedi Knight 6 50 5 5 R 32 Each non-Jedi Character gets -2 power as long as it's attacking Obi-Wan. | Pay 2 Force -> Evade 2 Obi-Wan's Prowess ANH Obi_Wans_Prowess L Battle R 33 Pay 4 Force -> Prevent up to 2 Damage to one of your Characters. That Character may do that much damage to a Character of your choice in the same arena. Obi-Wan's Task ANH Obi_Wans_Task L Mission 1 R 34 To complete Obi-Wan's Task, you must also tap one of your untapped Jedi in the Character arena. | You get +3 build points this turn. Our Only Hope ANH Our_Only_Hope L Mission 1 R 35 You may complete Our Only Hope only if you have exactly 1 other partially built card. | Discard your hand and put 4 build counters on that card. Owen Lars (A) ANH Owen_Lars_A L Character Tatooine Farmer 3 20 2 4 R 36 Discard Owen from the Character arena -> Choose one of your Characters, that Character can't be attacked this turn. Play only during your build step. Plan of Attack ANH Plan_of_Attack N Mission 2 R 37 To complete Plan of Attack, you must also tap one of your untapped units in the Character arena. | Search your deck. You may take a Battle card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Princess Leia (A) ANH Princess_Leia_A L Character Rebel Diplomat 6 40 4 4 R 38 When the battle phase ends, if Leia is in the Character arena, your opponent loses 1 Force. | When one of your opponent's Characters would damage Leia, prevent that damage unless your opponent pays 2 Force. Protection of the Master ANH Protection_of_the_Master L Battle R 39 Tap one of your untapped Jedi in any arena -> Prevent all damage to one of your other Jedi in that arena. R5-D4 (A) ANH R5_D4_A L Character Astromech Droid 3 10 2 2 R 40 When R5-D4 attacks, you may give it +1 power for that attack. If you do, when the attack ends R5-D4 does 2 damage to itself. | When R5-D4 is discarded from the Character arena, search your deck. You may take an Astromech Droid card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Text erratum Rebel Crew Chief ANH Rebel_Crew_Chief L Character Rebel Technician 3 10 2 4 R 41 [tap] -> Show one of your partially built Starfighter cards to your opponent. Put 1 build counter on it. Play only during your build step. Rebel Lieutenant ANH Rebel_Lieutenant L Character Rebel Officer 4 10 3 4 R 42 [Pilot] Capital Ship Pilot. The Capital Ship gets: * +10 speed. * +1 power. * As long as this unit is in the Space arena, each of your other Space units gets +10 speed. Regroup on Yavin ANH Regroup_on_Yavin L Mission 1 R 43 If you have 2 or more units in each arena, you get +3 build points this turn. This turn doesn't mean anything. You get the build points when you play the card. Sandtrooper ANH Sandtrooper D Character Imperial Clone Stormtrooper 5 30 5 4 R 44 As long as this unit is attacking a Tatooine Character, it gets Critical Hit 2. Starfighter's End ANH Starfighters_End L Battle R 45 Pay 6 Force -> Choose one of your untapped Starfighters in the Space arena and one of your opponent's units in that arena. For each 10 speed your Starfighter has, it does 1 damage to that unit. Then discard your Starfighter from the Space arena. Play only if no unit is attacking. For example, if your Starfighter has 60 speed, it does 6 damage to your opponent's unit. | If an effect stops the Starfighter from being discarded, this card still has effect, but you just don't discard your unit. Stormtrooper TK-421 ANH Stormtrooper_TK_421 D Character Imperial Clone Stormtrooper 5 40 6 5 R 46 This unit gets -2 power as long as it's attacking a unique Character. Strategy Session ANH Strategy_Session L Mission 4 R 47 Each of your units gets Accuracy 1 until end of turn. This effect applies to all your units in play or that come into play later in the turn. Strike Me Down ANH Strike_Me_Down L Battle R 48 Discard one of your Jedi from the Character arena -> You gain +5 Force. Play only if no unit is attacking. Surprise Attack ANH Surprise_Attack L Mission 2 R 49 Your opponent can't play Battle cards this turn. Works best in tandem with Disturbance in the Force. Tantive IV (A) ANH Tantive_IV_A L Space Rebel Capital Ship 6 30 5 5 R 50 Shields 1 | When Tantive IV is discarded from the Space arena, your opponent loses 3 Force. Tarkin's Stench ANH Tarkins_Stench D Battle R 51 Pay 12 Force -> Choose an arena. Tap all of your opponent's untapped units in that arena. TIE Fighter Elite Pilot ANH TIE_Fighter_Elite_Pilot D Character Imperial Naval Officer 3 30 2 2 R 52 [Pilot] Starfighter Pilot. The Starfighter gets: * +20 speed. * Critical Hit 2. Tiree (A) ANH Tiree_A L Character Rebel Officer 3 30 2 3 R 53 [Pilot] Starfighter Pilot. The Starfighter gets: * Pay 2 Force -> Intercept. * When this Starfighter is discarded from the Space arena, each of your other Starfighters gets +2 power until end of turn. Tractor Beam ANH Tractor_Beam D Battle R 54 Pay 6 Force -> Choose a Space unit in your opponent's build zone. Put that unit into the Space arena. If it's untapped, tap it. Until end of turn, each of your units gets Accuracy 1 as long as it's attacking that unit. URoRRuR'R'R (A) ANH URoRRuRRR_A N Character Tatooine Tusken Soldier 4 60 2 2 R 55 As long as you have more units in the Character arena than your opponent, URoRRuR'R'R gets +2 power. Imperial Manipulation ANH Imperial_Manipulation D Mission 2 R 56 When the battle phase starts, move 1 damage counter from one unit to another unit in the same arena. (This can't be prevented.) You can move the damage counter onto one of your opponent's units or from one of your opponent's units to another of his or her units. Vader's Leadership ANH Vaders_Leadership D Battle R 57 Pay 9 Force -> Choose an arena. Each of your units in that arena gets +3 power until end of turn. Vader's TIE Fighter (A) ANH Vaders_TIE_Fighter_A D Space Imperial Dark Jedi - Sith Starfighter 5 50 3 2 R 58 Pay 2 Force -> Evade 2 | When Vader's TIE Fighter is discarded from the Character arena, you may pay 2 Force. If you do, return Vader's TIE Fighter and all cards stacked with it, and its Pilot, if any, from your discard pile to your hand. If some of the cards have left the discard pile by the time the second ability takes effect, you don't get them back in your hand. | Vader's TIE Fighter (A) retrieves all cards that were part of its stack and Equipment. It does not re-attach Equipment that was detached when it was discarded or any cards put face down under it. | Cards under Vader's TIE Fighter (A) that you do not own do not return to your hand, but remain in your opponent's discard pile as per the Global Zone Rule. | If the Light Side player controls Vader's TIE Fighter (A), then the Light Side may pay the 2 Force. However, Vader's TIE Fighter won't be in the Light Side discard pile when the effect resolves. Therefore, neither side will retrieve Vader's TIE Fighter. Wedge Antilles (A) ANH Wedge_Antilles_A L Character Rebel Officer 4 40 3 2 R 59 [Pilot] Starfighter Pilot. The Starfighter gets: * +20 speed. * +2 power. * Pay 1 Force -> Retreat this starfighter. Play only if no unit is attacking and only if the Starfighter has 1 or more damage counters on it. Yavin 4 Hangar Base ANH Yavin_4_Hangar_Base L Ground Rebel Fortification 7 20 5 9 R 60 [tap] -> Search your deck. You may take a Starfighter card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during your build step. Astromech Assistance ANH Astromech_Assistance L Battle U 61 Pay 1 Force -> Remove up to 2 damage counters from one of your Space units. Benefits of Training ANH Benefits_of_Training N Battle U 62 Pay 4 Force -> Each of your Soldiers in the Ground arena gets Accuracy 1 until end of turn. Biggs Darklighter (A) ANH Biggs_Darklighter_A L Character Rebel Officer 2 30 2 2 U 63 [Pilot] Starfighter Pilot. This starfighter gets "Discard this Starfighter and Biggs from the Space arena -> Prevent all damage to one of your other space units." C-3PO (C) ANH C_3PO_C L Character Protocol Droid 3 20 1 3 U 64 As long as C-3PO is in the Character arena, each of your neutral units costs 1 fewer build counter to deploy. Commander Praji (A) ANH Commander_Praji_A D Character Imperial Officer 3 30 2 1 U 65 As long as Praji is in the Character arena, each of your other Characters gets +10 speed. Tatooine Sandcrawler ANH Tatooine_Sandcrawler N Ground Tatooine Jawa Sandcrawler 6 10 2 6 U 66 [tap] -> Search your deck. You may take a Droid or Jawa card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during your build step. Darth Vader (B) ANH Darth_Vader_B D Character Dark Jedi Knight - Sith Lord 6 40 6 5 U 67 Pay 2 Force -> Vader gets +2 power for this attack. | Pay 3 Force -> Evade 3 Death Star Hangar Bay ANH Death_Star_Hangar_Bay D Ground Imperial Fortification 7 20 2 7 U 68 [tap], Pay 1 build point -> Choose an untapped Space unit with power 5 or less. Tap that unit. Play only during your build step. Death Star Plans ANH Death_Star_Plans N Battle U 69 Pay 6 Force -> Choose one of your opponent's units in the Space arena. This turn, each of your units in the Space arena gets Critical Hit 3 as long as it's attacking that unit. Death Star Scanning Technician ANH Death_Star_Scanning_Technician D Character Imperial Soldier 5 20 3 3 U 70 When you deploy this unit, look at your opponent's hand. Choose one of those cards. Your opponent discards that card. Text erratum Death Star Superlaser Gunner ANH Death_Star_Superlaser_Gunner D Character Imperial Soldier 2 10 1 3 U 71 [tap] -> This turn, each of your Space units gets +2 power as long as it's using Bombard to attack a Ground unit. Play only during your build step. Death Star Turbolaser Gunner ANH Death_Star_Turbolaser_Gunner D Character Imperial Soldier 2 20 2 2 U 72 [tap] -> This turn, each of your Ground units gets +2 Power as long as it's using Ion Cannon to attack a Space unit. Play only during your build step. Demonstration of Power ANH Demonstration_of_Power D Mission 3 U 73 Each of your Dark Side units that has power 5 or more at the time Demonstration of Power is played gets +3 power until end of turn. Devastator (A) ANH Devastator_A D Space Imperial Capital Ship 9 20 8 8 U 74 Shields 1 | As long as it's attacking a Rebel Space unit, Devastator gets +2 power. Dissolve the Senate ANH Dissolve_the_Senate D Mission 5 U 75 Discard all Diplomats (yours and your opponent's) from the Character arena. Error in Judgment ANH Error_in_Judgment N Mission 4 U 76 Choose one of your opponent's partially built cards. Unless your opponent pays 5 Force, he or she discards that card. This card works well in tandem with an effect that allows you to look at the facedown cards in your opponent's build zone. Fate of the Dragon ANH Fate_of_the_Dragon N Battle U 77 Pay 12 Force -> One of your units gets +10 power for this attack. General Dodonna (A) ANH General_Dodonna_A L Character Rebel Officer 5 40 4 4 U 78 [tap] -> One of your units gets Accuracy 1 until end of turn. Play only during your build step. General Tagge (A) ANH General_Tagge_A D Character Imperial Officer 3 40 3 3 U 79 As long as Tagge is in the Character arena, you can't play Battle cards and each of your Capital Ships gets +1 Power. Han's Courage ANH Hans_Courage L Battle U 80 Pay 4 Force -> One of your Characters gets +2 power and Accuracy 1 for this attack. Imperial Control Station ANH Imperial_Control_Station D Ground Imperial Fortification 4 10 2 4 U 81 As long as this unit is in the Ground arena, each of your Imperial Starfighters gets +1 power. As long as this unit is in the Ground arena has no significance. Imperial Navy Lieutenant ANH Imperial_Navy_Lieutenant D Character Imperial Naval Officer 5 40 4 4 U 82 [Pilot] Transport Pilot. The Transport gets +1 power. Insignificant Power ANH Insignificant_Power D Mission 3 U 83 Your opponent loses 4 Force. Into the Garbage Chute ANH Into_the_Garbage_Chute N Battle C 84 Pay 4 Force -> Prevent all damage to one of your units in the Character arena. Retreat that unit. Jawa ANH Jawa N Character Tatooine Jawa 2 20 2 2 U 85 Jawa Collection Team ANH Jawa_Collection_Team N Ground Tatooine Jawa 3 30 2 3 U 86 As long as this unit is attacking a Droid, it gets Stun 4. Jedi Extinction ANH Jedi_Extinction D Mission 3 U 87 Your opponent can't put Jedi into the Character arena during his or her build step this turn. If your opponent deploys a Jedi this turn, that Jedi stays in his or her build zone. This does not allow stacking a Jedi card on a Jedi unit that is already present in the Character arena. Jon "Dutch" Vander (A) ANH Jon_Dutch_Vander_A L Character Rebel Officer 3 20 2 3 U 88 [Pilot] Starfighter Pilot. The starfighter gets Stun 3. Learning the Force ANH Learning_the_Force N Mission 2 U 89 You gain +1 Force for each of you Characters in any arena. This does not include Pilots. Lieutenant Tanbris (A) ANH Lieutenant_Tanbris_A D Character Imperial Soldier 4 10 4 5 U 90 Lin Demolitionmech ANH Lin_Demolitionmech N Character Minelayer Droid 4 20 3 3 U 91 [tap] -> This unit does 2 damage to each other Character in the Character arena (yours and your opponent's). Play only when this unit would attack. Luke Skywalker (C) ANH Luke_Skywalker_C L Character Jedi Padawan 3 40 2 3 U 92 As long as you have another Jedi in the Character arena, Luke gets +2 power and "Pay 3 Force -> Evade 1". Luke's Warning ANH Lukes_Warning L Battle U 93 Pay 2 Force -> Prevent up to 3 damage to one of your Characters, or prevent 1 damage to one of your Space or Ground units. Mounted Stormtrooper ANH Mounted_Stormtrooper D Ground Imperial Clone Stormtrooper Creature 4 10 4 5 U 94 Discard this unit from the Ground arena -> Show one of your partially built Stormtrooper Character cards to your opponent. Put 2 build counters on it. Play only during your build step. Mouse Droid ANH Mouse_Droid D Character Imperial Droid 3 30 0 1 U 95 [tap], Pay 1 build point -> Draw a card. Play only during your build step. Obi-Wan Kenobi (F) ANH Obi_Wan_Kenobi_F L Character Jedi Knight 6 40 5 5 U 96 Pay 2 Force -> Evade 2 | Pay 1 Force -> Intercept | When Obi-Wan is discarded from the Character arena, you gain +4 Force. Oil Bath ANH Oil_Bath L Mission 3 U 97 Remove up to 4 damage counters from any number of your damaged units in one arena, divided. Princess Leia (B) ANH Princess_Leia_B L Character Rebel Diplomat 4 40 3 3 U 98 Accuracy 1 | When one of your opponent's Characters would damage Leia, prevent that damage unless your opponent pays 2 Force. R2-D2 (C) ANH R2_D2_C L Character Astromech Droid 4 20 1 3 U 99 [tap] -> Look at the top 3 cards of your opponent's deck. Put them back in any order. Play only during your build step. Rebel Blockade Runner ANH Rebel_Blockade_Runner L Space Rebel Capital Ship 6 30 4 5 U 100 [tap] -> Draw a card. Play only during your build step. | When one of your opponent's effects causes you to discard this card from your hand, you may put it into the Space arena from your discard pile. The second effect does not trigger deployment effects. Rebel Control Officer ANH Rebel_Control_Officer L Character Rebel Soldier 6 10 4 4 U 101 As long as this unit is in the Character arena, each of your other Rebels gets +10 speed and +1 power. Rebel Control Post ANH Rebel_Control_Post L Ground Rebel Fortification 5 10 2 4 U 102 [tap] -> Look at the top 5 cards of your opponent's deck. Choose any number of Space unit cards there and put them into your opponent's discard pile. Put the rest back on top in any order. Play only when this unit would attack. Rebel Marine ANH Rebel_Marine L Character Rebel Soldier 2 40 2 2 U 103 This unit can't attack if you have no units in the Space arena. Rebel Surrender ANH Rebel_Surrender D Battle U 104 Pay 4 Force -> Choose one of your opponent's units in the Ground or Character arena. If your opponent rolled no hits for that unit's last attack, he or she discards that unit. Play only after that unit has attacked and before any other unit attacks. No dice are rolled for a unit with 0 power, so your opponent rolls no hits for such a unit. | You can play this card only if your opponent rolled no hits. If your opponent rolled any hits but the damage was prevented, this card still can't be played. | If the defending unit is removed from battle after the attack begins, but before the dice are rolled, then no hits are rolled. Rebel Surrender is a valid play in this instance. | Armor can cause the attacking unit to be discarded on a roll of 4 when Rebel Surrender is played. Accuracy can affect this chance. Rebel Trooper ANH Rebel_Trooper L Character Rebel Soldier 2 10 2 3 U 105 Pay 2 Force -> Intercept Remote Seeker Droid ANH Remote_Seeker_Droid L Character Training Droid 2 50 1 2 U 106 When the battle phase ends, if you have this unit and a Jedi in the Character arena, you gain +1 force. Press the Advantage ANH Press_the_Advantage N Mission 3 U 107 Choose one: Clone, Droid or Jedi. Each unit of that type gets -3 power until end of turn. This only affects units in play at the time Press the Advantage is played. Stabilize Deflectors ANH Stabilize_Deflectors L Battle U 108 Pay 2 Force -> Each of your Starfighters gets Shields 1 until end of turn. Star Destroyer Commander ANH Star_Destroyer_Commander D Character Imperial Naval Officer 4 30 3 3 U 109 [Pilot] Capital Ship Pilot. The Capital Ship gets Critical Hit 2. Stormtrooper Charge ANH Stormtrooper_Charge D Battle U 110 Pay 3 Force -> Each of your Stormtrooper gets +1 power until end of turn. Stormtrooper DV-692 ANH Stormtrooper_DV_692 D Character Imperial Clone Stormtrooper 4 40 4 2 U 111 This unit gets -2 power as long as it's attacking a unique Character. | Stun 3 Stormtrooper Squad Leader ANH Stormtrooper_Squad_Leader D Character Imperial Clone Stormtrooper 7 40 4 4 U 112 Accuracy 1 | As long as this unit is in the Character arena, each of your other Stormtroopers gets Accuracy 1. Stormtrooper TK-119 ANH Stormtrooper_TK_119 D Character Imperial Clone Stormtrooper 3 30 3 2 U 113 Pay 1 Force -> Intercept | This unit gets -2 power as long as it's attacking a unique Character. Support in the Senate ANH Support_in_the_Senate L Mission 2 U 114 You get +1 build point for each Diplomat (yours and your opponent's) in the Character arena. Disrupt the Power System ANH Disrupt_the_Power_System L Mission 1 U 115 Your opponent's units can't use Bombard or Ion Cannon this turn. You gain +1 Force. Tatooine Speeder ANH Tatooine_Speeder N Ground Tatooine Speeder 3 40 2 2 U 116 Pay 2 Force -> Intercept Tusken Sharpshooter ANH Tusken_Sharpshooter N Character Tatooine Tusken Soldier 3 20 2 2 U 117 Accuracy 1 | As long as this unit is in the Character arena, each other Tusken (yours and your opponent's) gets Accuracy 1. Vader's Interference ANH Vaders_Interference D Mission 1 U 118 To complete Vader's Interference, you must also tap one of your untapped Jedi in the Character arena. Your opponent gets -3 build points this turn. Your opponent loses 3 build points. Vader's TIE Fighter (B) ANH Vaders_TIE_Fighter_B D Space Imperial Dark Jedi - Sith Starfighter 4 50 3 2 U 119 Accuracy 1 | Pay 1 Force -> Vader's TIE Fighter gets +1 power for this attack. Wuher (A) ANH Wuher_A N Character Tatooine Bartender 2 10 1 2 U 120 As long as Wuher is in the Character arena, each Droid (yours and your opponent's) costs 1 more build counter to deploy. As long as Wuher is in the Character arena has no significance. Air Cover ANH Air_Cover N Battle C 121 One of your Ground units gets +3 power for this attack. Play only if you have more units in the Space arena than your opponent. Precise Blast ANH Precise_Blast N Battle C 122 Pay 2 Force -> One of your Ground units gets +4 power for this attack. Stay Sharp ANH Stay_Sharp N Battle C 123 Pay 2 Force -> One of your units gets +1 power and Critical Hit 1 for this attack.. Carrack Cruiser ANH Carrack_Cruiser D Space Imperial Transport 5 40 5 5 C 124 Darth Vader (C) ANH Darth_Vader_C D Character Dark Jedi Knight - Sith Lord 5 40 5 5 C 125 Pay 2 Force -> Evade 2 | Pay 1 Force -> Intercept Death Star Cannon Tower ANH Death_Star_Cannon_Tower D Ground Imperial Fortification 3 20 0 3 C 126 Ion Cannon 3 Death Star Guard Squad ANH Death_Star_Guard_Squad D Ground Imperial Soldier 3 20 3 3 C 127 Domesticated Bantha ANH Domesticated_Bantha N Ground Tatooine Creature 3 20 2 4 C 128 As long as you have one or more Tuskens in any arena, this unit gets +2 power. Flare-S Swoop ANH Flare_S_Swoop N Ground Independent Speeder 2 50 1 2 C 129 Ground Support ANH Ground_Support N Battle C 130 One of your Space units gets +3 power for this attack. Play only if you have more units in the Ground arena than your opponent. Imperial Detention Block ANH Imperial_Detention_Block D Ground Imperial Fortification 5 10 1 4 C 131 [tap] -> Choose an untapped non-Jedi Character. Tap that Character. Play only during your build step. Imperial Star Destroyer ANH Imperial_Star_Destroyer D Space Imperial Capital Ship 8 30 7 7 C 132 Bombard 3 Incom T-16 Skyhopper ANH Incom_T_16_Skyhopper L Ground Tatooine Speeder 3 50 2 2 C 133 Accuracy 1 Into Hiding ANH Into_Hiding N Mission 2 C 134 Choose an untapped non-Jedi Character. Tap that Character. Jawa Squad ANH Jawa_Squad N Ground Tatooine Jawa 3 20 2 3 C 135 Accuracy 1 Jawa Supply Trip ANH Jawa_Supply_Trip N Mission 1 C 136 Take a Droid unit card from your hand. Show it to your opponent and put it in your build zone. Put 1 build counter on it for each Jawa you have in any arena. Jump to Lightspeed ANH Jump_to_Lightspeed N Battle C 137 Return one of your units from the Space arena to your hand. (Also return all cards stacked with it and its Pilot, if any, to your hand.) You can play this card even if the unit you want to return is being attacked. | This refers to cards that were a part of the unit stack, Equipment, and all its Pilots. (Not just one.) Luke Skywalker (D) ANH Luke_Skywalker_D L Character Tatooine Farmer 2 40 2 2 C 138 [Pilot] Speeder Pilot. The speeder gets: * +20 speed. * This unit gets Critical Hit 2 as long as its attacking a Creature. Luke's Repairs ANH Lukes_Repairs N Mission 2 C 139 Remove 1 damage counter from each of your damaged units. Moisture Farm ANH Moisture_Farm L Ground Tatooine Fortification 3 10 1 4 C 140 Discard this unit from the Ground arena -> Return a Jedi Character from your discard pile to your hand. Play only during your build step. Planetary Defense Turret ANH Planetary_Defense_Turret L Ground Rebel Fortification 5 30 6 4 C 141 Nowhere to Run ANH Nowhere_to_Run N Battle C 142 Pay 3 Force -> Choose a Ground unit in your opponent's build zone. Put that unit into the ground arena. If it's tapped, untap it. Obi-Wan Kenobi (G) ANH Obi_Wan_Kenobi_G L Character Jedi Knight 4 30 4 4 C 143 Pay 2 force -> Evade 2 | Pay 1 Force -> Intercept Jedi Intervention ANH Jedi_Intervention N Battle C 144 One of your units gets "Pay 2 Force -> Intercept" until end of turn. Obi-Wan's Plan ANH Obi_Wans_Plan N Battle C 145 Tap one of your untapped units in the Character arena -> One of your other Characters gets +40 speed until end of turn. Penetrate the Shields ANH Penetrate_the_Shields N Battle C 146 One of your units gets +3 power for this attack if it is attacking a unit that has shields. Check to see if the defending unit has Shields only at the time you play this card. If the defending unit loses Shields or if a unit without Shields becomes the defending unit, your unit keeps the +3 power. Preemptive Shot ANH Preemptive_Shot N Battle C 147 Pay 2 Force -> One of your Characters gets +4 power for this attack. Princess Leia (C) ANH Princess_Leia_C L Character Rebel Diplomat 3 40 2 3 C 148 When Leia is discarded from the Character arena, draw 3 cards. Rebel Fighter Wing ANH Rebel_Fighter_Wing L Space Rebel Squadron 8 40 8 8 C 149 Critical Hit 2 | This unit gets -1 power for each damage counter on it. Rebel Honor Company ANH Rebel_Honor_Company L Ground Rebel Soldier 7 40 7 7 C 150 Rebel Marine Squad ANH Rebel_Marine_Squad L Ground Rebel Soldier 6 30 7 6 C 151 Subtract 1 from each of this unit's attack dice. Treat this effect the same as Accuracy -1. It is cumulative with Accuracy, but it is not Accuracy. Rebel Pilot ANH Rebel_Pilot L Character Rebel Officer 2 20 2 2 C 152 [Pilot] Starfighter Pilot. The Starfighter gets +20 speed. Rebel Squad ANH Rebel_Squad L Ground Rebel Soldier 2 20 2 2 C 153 Pay 2 Force -> Intercept Rescue ANH Rescue N Battle C 154 Pay 4 Force -> Choose one: prevent up to 2 damage to one of your units, or one of your units gets +3 power for this attack. Slipping Through ANH Slipping_Through N Battle C 155 Pay 8 Force -> Choose an arena. Prevent all damage that would be done by units in that arena until end of turn. Sorusuub V-35 Courier ANH Sorusuub_V_35_Courier L Ground Independent Speeder 2 30 2 2 C 156 Synchronized Assault ANH Synchronized_Assault N Battle C 157 Pay 4 Force -> Each of your Starfighters gets Accuracy 1 until end of turn. Stormtrooper Assault Team ANH Stormtrooper_Assault_Team D Ground Imperial Clone Stormtrooper 2 30 2 2 C 158 Damage from this unit's attack can't be prevented. Stormtrooper DV-523 ANH Stormtrooper_DV_523 D Character Imperial Clone Stormtrooper 4 40 5 4 C 159 This unit gets -2 power as long as it's attacking a unique Character. Stormtrooper Patrol ANH Stormtrooper_Patrol D Ground Imperial Clone Stormtrooper 5 40 4 5 C 160 Stun 2 Stormtrooper Squad ANH Stormtrooper_Squad D Ground Imperial Clone Stormtrooper 3 20 4 2 C 161 TIE Fighter DS-3-12 ANH TIE_Fighter_DS_3_12 D Space Imperial Starfighter 2 60 2 1 C 162 TIE Fighter DS-73-3 ANH TIE_Fighter_DS_73_3 D Space Imperial Starfighter 3 50 2 2 C 163 Pay 2 Force -> Intercept | Stun 2 TIE Fighter DS-55-6 ANH TIE_Fighter_DS_55_6 D Space Imperial Starfighter 3 50 2 2 C 164 Critical Hit 2 TIE Fighter DS-61-9 ANH TIE_Fighter_DS_61_9 D Space Imperial Starfighter 2 50 1 1 C 165 Pay 1 Force -> Intercept TIE Fighter Pilot ANH TIE_Fighter_Pilot D Character Imperial Naval Officer 2 20 2 2 C 166 [Pilot] Starfighter Pilot. The Starfighter gets +1 power. TIE Fighter Squad ANH TIE_Fighter_Squad D Space Imperial Squadron 6 60 5 4 C 167 Pay 2 Force -> Intercept Tusken Squad ANH Tusken_Squad N Ground Tatooine Tusken Warrior 4 30 4 3 C 168 Vader's Grip ANH Vaders_Grip D Battle U 169 Pay 7 Force -> Choose an untapped unit. Tap that unit. Victory-Class Star Destroyer ANH Victory_Class_Star_Destroyer D Space Imperial Capital Ship 6 20 6 6 C 170 Bombard 2 Well-Aimed Shot ANH Well_Aimed_Shot N Battle C 171 Pay 2 Force -> One of your Space units gets +4 power for this attack. X-Wing Red One ANH X_Wing_Red_One L Space Rebel Starfighter 5 60 3 2 C 172 When this unit attacks, you may give it +3 power for that attack. If you do, this unit does 2 damage to itself when the attack ends. X-Wing Red Three ANH X_Wing_Red_Three L Space Rebel Starfighter 3 60 2 2 C 173 Pay 2 Force -> Intercept X-Wing Red Two ANH X_Wing_Red_Two L Space Rebel Starfighter 3 50 2 2 C 174 Shields 1 X-Wing Attack Formation ANH X_Wing_Attack_Formation L Space Rebel Squadron 6 50 4 4 C 175 Critical Hit 3 | Pay 2 Force -> Evade 1 Y-Wing Gold One ANH Y_Wing_Gold_One L Space Rebel Starfighter 4 40 3 2 C 176 Stun 3 Y-Wing Gold Squadron ANH Y_Wing_Gold_Squadron L Space Rebel Squadron 5 40 4 4 C 177 Pay 2 Force -> Intercept | Critical Hit 1 YT-1300 Transport ANH YT_1300_Transport N Space Independent Transport 3 30 2 3 C 178 Shields 1 YV-664 Light Freighter ANH YV_664_Light_Freighter N Space Independent Transport 4 30 3 3 C 179 Shields 1 | Discard this unit from the Space arena -> You get +2 build point this turn. Play only during your build step. Z-95 Headhunter ANH Z_95_Headhunter N Space Independent Starfighter 3 40 2 2 C 180 Anakin Skywalker (A) AOTC Anakin_Skywalker_A L Character Jedi Padawan 7 60 6 5 R 1 Pay 3 Force -> Evade 3 Anakin Skywalker (B) AOTC Anakin_Skywalker_B L Character Jedi Padawan 5 50 4 4 R 2 [tap] -> One of your units in the Ground arena gets +20 speed and +2 power until the end of battle. Play only during your build step. | Pay 1 Force -> Evade 1 Assassin Droid ASN-121 (A) AOTC Assassin_Droid_ASN_121_A D Character Assassin Droid 3 50 4 1 R 3 [tap] -> Choose one of your opponents units in the Character arena. ASN-121 does 3 damage to that unit unless your opponent has a Jedi in the Character arena and pays 2 Force. Play only when ASN-121 would attack. Bail Organa (A) AOTC Bail_Organa_A L Character Alderaanian Diplomat 4 40 3 2 R 4 [tap] -> Your opponent chooses one of his or her units in the Character arena. Tap that unit unless your opponent pays 3 Force. Play only during your build step. Because the effect begins by having your opponent choose a non-defined unit in the Character arena, your opponent may choose a tapped unit. Battle Fatigue AOTC Battle_Fatigue N Battle R 5 Pay 2 Force -> Choose an arena where no unit has attacked this turn. Each unit in that arena gets -1 power until the end of battle. Boba Fett (A) AOTC Boba_Fett_A N Character Clone Boy 2 40 2 1 R 6 As long as Boba is in the Character arena, each Bounty Hunter gets -10 speed. Captain Typho (A) AOTC Captain_Typho_A L Character Naboo Soldier 5 40 5 5 R 7 As long as Typho is in the Character arena, each of your other Naboo Soldiers gets +10 speed. Clear the Skies AOTC Clear_the_Skies N Mission 3 R 8 Each player chooses and discards one of his or her units from each arena in which he or she has 4 or more units. Dark Side first, then Light Side. Text erratum Clone Officer AOTC Clone_Officer L Character Clone Soldier 5 40 5 4 R 9 As long as this unit is in the Character arena, each of your Clones gets +1 power. This unit gives itself the bonus as well. Dark Rendezvous AOTC Dark_Rendezvous D Mission 4 R 10 Your opponent loses 7 Force. Dark Side's Command AOTC Dark_Sides_Command D Battle R 11 Pay 8 Force -> Choose one of your opponent's tapped units in the Space arena. Untap that unit. The next time it would attack this turn, you may have it attack another of your opponent's units in the Space arena. If you choose to use the effect, then you get to make all the choices about which of your opponent's units is attacked. Your opponent can't choose not to attack and can't play an ability (e.g., such as an ability that is played when the unit would attack). If you choose not to use the effect, or if you can't use it because none of your opponent's units can be attacked, the unit attacks normally. In that case, your opponent gets to make all the choices, just like a normal attack. Dark Side's Compulsion AOTC Dark_Sides_Compulsion D Battle R 12 Pay 8 Force -> Choose one of your opponent's tapped units in the Ground arena. Untap that unit. The next time it would attack this turn, you may have it attack another of your opponent's units in the Ground arena. If you choose to use the effect, then you get to make all the choices about which of your opponent's units is attacked. Your opponent can't choose not to attack and can't play an ability (e.g., such as an ability that is played when the unit would attack). If you choose not to use the effect, or if you can't use it because none of your opponent's units can be attacked, the unit attacks normally. In that case, your opponent gets to make all the choices, just like a normal attack. Darth Sidious (A) AOTC Darth_Sidious_A D Character Dark Jedi Master 8 40 5 6 R 13 When the battle phase ends, if Sidious is in the Character arena, you gain +1 Force. | As long as Sidious is in the Character arena, your opponent builds all cards face up. The cards are still considered "face-down". | Pay 2 Force -> Evade 3 Text erratum Darth Tyranus (A) AOTC Darth_Tyranus_A D Character Dark Jedi Master 9 50 7 5 R 14 Pay 1 Force -> Tyranus gets +2 power for this attack. | Pay 3 Force -> Evade 3 | Pay 2 Force -> Deflect 1 Destruction of Hope AOTC Destruction_of_Hope D Mission 2 R 15 Your opponent chooses and discards 2 cards from his or her hand. You gain +1 Force. Dexter Jettster (A) AOTC Dexter_Jettster_A N Character Diner Owner 4 50 1 4 R 16 [tap] -> One of your Characters gets +3 power until the end of battle. Play only when Dexter would attack. Geonosian Sentry AOTC Geonosian_Sentry D Character Geonosian Soldier 6 40 4 4 R 17 As long as this unit is in the Character arena, each of your other Geonosians gets +10 speed. Hero's Duty AOTC Heros_Duty L Battle R 18 Pay 4 Force -> One of your units gets +5 power for this attack. When this attack ends, discard that unit. Hero's Flaw AOTC Heros_Flaw N Battle R 19 Pay 3 Force -> Choose one of your opponents Characters. This turn, each of your Characters get Critical Hit 2 as long as he or she is attacking that Character. Interference in the Senate AOTC Interference_in_the_Senate D Battle R 20 Pay 10 Force -> Choose an arena. Each of your opponent's units in that arena gets -20 speed and -2 power until the end of battle. Jango Fett (A) AOTC Jango_Fett_A D Character Bounty Hunter 8 60 7 6 R 21 As long as Jango is attacking a Jedi, he gets Critical Hit 2. Jango Fett (B) AOTC Jango_Fett_B D Character Bounty Hunter 6 60 6 4 R 22 As long as Jango is attacking a Jedi, he gets +1 power and Critical Hit 1. Jar Jar Binks (A) AOTC Jar_Jar_Binks_A L Character Gungan Diplomat 3 40 2 2 R 23 When your opponent rolls one or more dice in an attack on Jar Jar, you may reroll any of those dice. Jedi Call for Help AOTC Jedi_Call_for_Help L Mission 3 R 24 You may complete this Mission only if you have a Jedi in the Character arena. | Search your deck. You may take a unit card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Text erratum (Separating effects) Jedi Council Summons AOTC Jedi_Council_Summons L Mission 2 R 25 Search your deck. You may take a Jedi card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck and gain +1 Force. Jedi Knight's Deflection AOTC Jedi_Knights_Deflection L Battle R 26 Pay 6 Force -> Prevent up to 2 damage to one of your units. That unit may do that much damage to a unit of your choice in the same arena. Lama Su (A) AOTC Lama_Su_A N Character Kaminoan Diplomat 4 20 3 3 R 27 As long as Lama is in the Character arena, each Clone costs 1 fewer build counter to deploy. While both players have Lama in play, the effect is doubled, making all clones cost -2 BP to deploy, instead of just -1 BP to deploy. Luxury Airspeeder AOTC Luxury_Airspeeder N Ground Coruscant Speeder 3 60 2 2 U 28 As long as this unit is in the Ground arena, each of your other Ground units get +10 speed. A Moment's Rest AOTC A_Moments_Rest L Mission 3 R 29 Choose one of your units. Prevent all damage to that unit this turn. Naboo Defense Station AOTC Naboo_Defense_Station L Ground Naboo Fortification 8 10 6 12 R 30 Obi-Wan Kenobi (A) AOTC Obi_Wan_Kenobi_A L Character Jedi Knight 7 40 6 7 R 31 Pay 2 Force -> Evade 2 | Discard Obi-Wan from the Character arena -> Prevent all damage to one of your Characters. Then you gain additional Force equal to the damage prevented. Obi-Wan can be discarded to prevent the damage to himself to gain an amount of Force equal to the damage done. Obi-Wan's Starfighter (A) AOTC Obi_Wans_Starfighter_A L Space Jedi Starfighter 4 50 3 3 R 32 Critical Hit 2 | When the battle phase starts, if Obi-Wan's Starfighter is in the Space arena, remove all damage counters from Obi-Wan's Starfighter. Order Here AOTC Order_Here N Mission 2 R 33 Each Battle card costs 3 more Force to play this turn. (Battle cards with no Force cost now cost 3 Force to play.) Padme Amidala (A) AOTC Padme_Amidala_A L Character Naboo Diplomat 5 60 4 4 R 34 As long as Padme is in the Character arena, each of your Jedi gets +10 speed and Anakin Skywalker gets +2 power. Padme Amidala (B) AOTC Padme_Amidala_B L Character Naboo Diplomat 4 40 3 2 R 35 When the roll for build points is made, if Padme is in the Character arena, the Dark Side gets -1 build point this turn. If no roll for build points is made, Padme's ability has no effect. Padme's Yacht (A) AOTC Padmes_Yacht_A L Space Naboo Transport 5 40 3 5 R 36 Shields 1 Plo Koon (A) AOTC Plo_Koon_A L Character Kel Dor Jedi Master 6 50 5 5 R 37 As long as you have another Jedi in the Character arena, Plo gets +1 power. | Pay 2 Force -> Evade 2 Plot the Secession AOTC Plot_the_Secession D Mission 3 R 38 Discard your hand. Then draw 5 cards. Power Dive AOTC Power_Dive N Battle R 39 Pay 3 Force -> Untap one of your tapped Starfighters in the Space arena or tapped Speeders in the Ground arena. Queen Jamillia (A) AOTC Queen_Jamillia_A L Character Naboo Diplomat 4 30 3 2 R 40 [tap] -> Retreat one of your Diplomats. Play only when Jamillia would attack. R2-D2 (A) AOTC R2_D2_A L Character Astromech Droid 3 10 2 3 R 41 [tap] -> Each of your units in the Space arena gets Critical Hit 1 until end of battle. Play only during your build step. San Hill (A) AOTC San_Hill_A D Character IG Banking Clan Diplomat 2 20 1 2 U 42 [tap] -> You get +2 build points this turn. You opponent gets +1 build points this turn. Play only during you build step. Second Effort AOTC Second_Effort N Battle R 43 Pay 5 Force -> Choose one or more of your attack dice. Reroll those dice. Seek the Council's Wisdom AOTC Seek_the_Councils_Wisdom L Mission 2 R 44 You gain +4 Force. Shu Mai (A) AOTC Shu_Mai_A D Character Commerce Guild Diplomat 3 30 3 2 U 45 [tap] -> Draw a card, then discard a card from your hand. Play only during your build step. Slave I (A) AOTC Slave_1_A D Space Patrol Ship 4 40 5 3 R 46 As long as Slave I is in the Space arena, your opponent can't retreat any Space units with damage counters on them during his or her retreat step. Spirit of the Fallen AOTC Spirit_of_the_Fallen L Battle R 47 Pay 2 Force -> Each of you Characters gets +2 power until the end of battle. Play only if one of your Characters has been discarded from the Character arena this turn. Target the Senator AOTC Target_the_Senator D Mission 3 R 48 When the battle phase starts, choose one of your opponent's units in any arena. Target the Senator does 4 dice of damage to that unit. Taun We (A) AOTC Taun_We_A N Character Kaminoan Diplomat 2 20 2 3 R 49 As long as Taun is in the Character arena, each of your Clones gets +10 speed. Trade Federation Battleship Core AOTC Trade_Federation_Battleship_Core D Ground Trade Federation Fortification 9 10 10 12 R 50 Tyranus's Edict AOTC Tyranuss_Edict D Mission 3 R 51 Choose one of your units. As long as that unit is in an arena, your other units in that arena can't be attacked this turn. Tyranus's Edict is compatible with Han Enchained. Tyranus's Geonosian Speeder (A) AOTC Tyranuss_Geonosian_Speeder_A D Ground Geonosian Speeder 6 40 2 1 R 52 [tap] -> Search your deck. You may take a Battle card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during your build step. Tyranus's Solar Sailer (A) AOTC Tyranuss_Solar_Sailer_A D Space Geonosian Starfighter 4 60 2 2 R 53 Critical Hit 2 | When it's attack ends, you may retreat Tyranus's Solar Sailer. Tyranus's Wrath AOTC Tyranuss_Wrath D Battle R 54 Pay 8 Force -> the attacking unit gets +7 power for this attack. War Will Follow AOTC War_Will_Follow D Battle R 55 Pay 3 Force -> Choose a Space unit in your opponent's build zone. Put that unit into the Space arena. If it's tapped, untap it. Text erratum Ward of the Jedi AOTC Ward_of_the_Jedi L Battle R 56 Pay 4 Force -> Choose one of your units. That unit can't be attacked this turn as long as you have any other units in the same arena. Windu's Solution AOTC Windus_Solution L Battle R 57 Pay 2 Force -> One of your units gets +30 speed and +2 power until the end of battle. Yoda (A) AOTC Yoda_A L Character Jedi Master 9 40 6 6 R 58 When end the battle phase does, if Yoda in the Character arena is, +1 Force you gain. | 2 Force pay -> Evade 3 | 10 Force pay -> Deflect 3 Yoda's Intervention AOTC Yodas_Intervention L Battle R 59 Pay 3 Force -> Prevent up to 3 damage to one of your units. Zam Wesell (A) AOTC Zam_Wesell_A D Character Clawdite Bounty Hunter 6 60 6 4 R 60 When the Character battle steps starts, if Zam is in the Character arena, choose one: remove 1 damage counter from Zam, or Zam gets Critical Hit 2 until end of battle. Acklay AOTC Acklay D Character Geonosian Creature 3 40 3 3 U 61 As long as you have no other units in the Character arena, this unit gets +30 speed. Anakin Skywalker (C) AOTC Anakin_Skywalker_C L Character Jedi Padawan 5 60 5 4 U 62 Pay 2 Force -> Evade 2 Anakin's Inspiration AOTC Anakins_Inspiration L Battle U 63 Pay 2 Force -> Choose an arena. Each of your units in that arena gets +20 speed until end of battle. AT-TE Walker 23X AOTC AT_TE_Walker_23X L Ground Republic Assault Walker 6 50 5 4 U 64 Critical Hit 2 AT-TE Walker 71E AOTC AT_TE_Walker_71E L Ground Republic Assault Walker 6 60 5 4 R 65 Shields 1 Attract Enemy Fire AOTC Attract_Enemy_Fire N Battle U 66 Pay 2 Force -> Choose one of your units in the same arena as the attacking unit. the attacking unit now attacks that unit instead of the original defending unit, unless that unit can't be attacked. Play this only before your opponent rolls attack dice. C-3PO (A) AOTC C_3PO_A L Character Protocol Droid 3 10 1 3 U 67 [tap], Discard 2 cards from your hand -> Draw 2 cards. Play only during your build step. Capture Obi-Wan AOTC Capture_Obi_Wan D Mission 2 U 68 Your opponent loses 2 Force. You gain +2 Force. Chancellor Palpatine (A) AOTC Chancellor_Palpatine_A L Character Coruscant Diplomat 4 30 4 4 R 69 As long as Palpatine is in the Character arena, each of your opponent's Characters gets -10 speed. As long as Palpatine is in the Character arena has no significance. Chase the Villain AOTC Chase_the_Villain L Mission 2 U 70 Your opponent can't retreat any Characters during his or her retreat step this turn. Cheat the Game AOTC Cheat_the_Game N Battle U 71 Pay 3 Force -> Reroll all your attack dice. This applies only to the current attack. Cliegg Lars (A) AOTC Cliegg_Lars_A L Character Tatooine Farmer 2 30 2 2 U 72 When you deploy Cliegg, you lose 1 Force. Clone Warrior 4/163 AOTC Clone_Warrior_4_163 L Character Clone Soldier 4 40 4 4 U 73 Clone Warrior 5/373 AOTC Clone_Warrior_5_373 L Character Clone Soldier 3 40 3 3 U 74 Commerce Guild Droid Platoon AOTC Commerce_Guild_Droid_Platoon D Ground Commerce Guild Droid 7 30 5 6 U 75 Ion Cannon 3 Corde (A) AOTC Corde_A L Character Naboo Handmaiden 2 30 2 1 U 76 Critical Hit 1 | Discard Corde from the Character arena -> Prevent all damage to any one non-Jedi Character. Coruscant Freighter AA-9 (A) AOTC Coruscant_Freighter_AA_9_A N Space Independent Transport 7 20 1 8 U 77 [tap] -> Draw 3 cards, then discard 2 cards from your hand. Play only during your build step. Dark Speed AOTC Dark_Speed D Battle U 78 One of your units gets +30 speed until the end of battle. Darth Tyranus (B) AOTC Darth_Tyranus_B D Character Dark Jedi Master 7 50 6 4 U 79 Pay 2 Force -> Tyranus gets Critical Hit 2 for this attack. | Pay 3 Force -> Evade 3 Departure Time AOTC Departure_Time N Mission 2 U 80 You may discard one of your units from any arena. If you do, you get +4 build points this turn. Destroyer Droid, P Series AOTC Destroyer_Droid_P_Series D Character Trade Federation Droid 7 40 5 4 U 81 When the Character battle step starts, if this unit is in the Character arena, choose one: this unit gets +20 speed, or this unit gets +2 power until the end of battle. | Shields 1 Down in Flames AOTC Down_in_Flames N Battle U 82 Pay 4 Force -> Choose one of your opponent's Speeders in the Ground arena. Your opponent discards that Speeder. Droid Control Ship AOTC Droid_Control_Ship D Space Trade Federation Capital Ship 9 10 9 9 U 83 As long as this unit is in the Space arena, each of your Droids gets +10 speed. | When this unit is discarded from the Space arena, it does 1 damage to each of your Droids in each arena. Elan Sleazebaggano (A) AOTC Elan_Sleazebaggano_A N Character Coruscant Merchant 3 50 3 1 R 84 As long as Elan is in the Character arena, each of your other Characters gets +20 speed. When the battle phase ends, Elan does 1 damage to each of your other Characters. Geonosian Guard AOTC Geonosian_Guard D Character Geonosian Soldier 2 30 2 2 U 85 Geonosian Warrior AOTC Geonosian_Warrior D Character Geonosian Soldier 3 50 3 2 U 86 Go to the Temple AOTC Go_to_the_Temple L Battle U 87 Pay 2 Force -> Choose an arena. Retreat any number of your units in that arena. Play only if no unit is attacking. Infantry Battle Droid, B1 Series AOTC Infantry_Battle_Droid_B1_Series D Character Trade Federation Droid 2 40 2 1 U 88 When this unit is discarded from the Character arena, draw a card. Jango Fett (C) AOTC Jango_Fett_C D Character Bounty Hunter 5 60 4 4 U 89 As long as Jango is attacking a Jedi, he gets +2 power. Jawa Sandcrawler AOTC Jawa_Sandcrawler N Ground Tatooine Sandcrawler 4 10 2 7 U 90 [tap] -> Draw 2 cards, then discard 2 cards from your hand. Play only during your build step. Jedi Patrol AOTC Jedi_Patrol L Ground Jedi Knight 3 30 3 3 U 91 [tap] -> Draw a card, then discard a card from your hand. Play only during your build step. Kaminoan Guard AOTC Kaminoan_Guard N Character Kaminoan Soldier 4 50 3 3 U 92 As long as there are one or more Clones in any arena, this unit gets +1 power. Kit Fisto (A) AOTC Kit_Fisto_A L Character Nautolan Jedi Master 5 40 4 5 U 93 Pay 2 Force -> Evade 2 Master and Apprentice AOTC Master_and_Apprentice L Battle U 94 Pay 3 Force -> Up to 2 of your units each get +2 power until the end of battle. Naboo Security Guard AOTC Naboo_Security_Guard L Character Naboo Soldier 2 30 2 2 U 95 Naboo Spaceport AOTC Naboo_Spaceport L Ground Naboo Fortification 9 10 7 9 U 96 Ion Cannon 4 Nexu AOTC Nexu D Character Geonosian Creature 5 50 4 3 U 97 As long as Nexu is in the Character arena, each activated ability of your opponent's units costs 1 more Force to play. This unit increases the cost of all activated abilities. (Not just those with Force costs.) Nute Gunray (A) AOTC Nute_Gunray_A D Character Trade Federation Diplomat 3 20 2 3 U 98 [tap] -> You opponents chooses and discards a card from his or her hand. Play only during your build step. Obi-Wan Kenobi (B) AOTC Obi_Wan_Kenobi_B L Character Jedi Knight 5 40 5 5 U 99 Pay 2 Force -> Obi-Wan gets Critical Hit 2 for this attack. | Pay 2 Force -> Evade 2 | Pay 1 Force -> Prevent 1 damage to Anakin Skywalker. Padme Amidala (C) AOTC Padme_Amidala_C L Character Naboo Diplomat 4 50 3 3 U 100 Put 1 damage counter on Padme and retreat her -> Prevent all damage to Padme. Poggle the Lesser (A) AOTC Poggle_the_Lesser_A D Character Geonosian Diplomat 4 40 3 3 U 101 [tap] -> Choose one of your opponent's units in the Character arena. Tap that unit unless your opponent pays 3 Force. Play only when Poggle would attack. Reek AOTC Reek D Ground Geonosian Creature 3 50 2 2 U 102 [tap] -> Draw a card, then discard a card from your hand. Play only during your build step. Republic Assault Ship AOTC Republic_Assault_Ship L Space Republic Capital Ship 7 30 6 7 U 103 Bombard 2 Republic Cruiser AOTC Republic_Cruiser L Space Republic Transport 4 30 4 3 C 104 Shields 1 Shaak Ti (A) AOTC Shaak_Ti_A L Character Togruta Jedi Master 4 50 3 5 U 105 Pay 1 Force -> Evade 1 Ship Arrival AOTC Ship_Arrival N Mission 2 U 106 Choose Space, Ground, or Character. Reveal cards from the top of your deck until you reveal a unit card of that type. Put that card into your hand and shuffle the other revealed cards into your deck. Splinter the Republic AOTC Splinter_the_Republic D Mission 1 U 107 Search your deck. You may take a card from your deck with the same name as one of your units in any arena. Show it to your opponent and put it into your hand. Then shuffle your deck. Strength of Hate AOTC Strength_of_Hate D Battle U 108 Pay 2 Force -> One of your units gets +3 power for this attack. Subtle Assassination AOTC Subtle_Assassination D Mission 3 U 109 Choose one of your opponent's units in the Character arena with power 3 or less. Your opponent discards that unit. Super Battle Droid 8EX AOTC Super_Battle_Droid_8EX D Character Trade Federation Droid 5 40 5 5 U 110 As long as you have another Droid in any arena, this unit gets +10 speed and +1 power. Trade Federation Battleship AOTC Trade_Federation_Battleship D Space Trade Federation Capital Ship 6 10 4 6 U 111 Bombard 4 Trade Federation C-9979 AOTC Trade_Federation_C_9979 D Space Trade Federation Transport 4 20 2 5 U 112 [tap] -> Draw a card. Play only during your build step. Tyranus's Gift AOTC Tyranuss_Gift D Battle U 113 Pay 3 Force -> the attacking unit gets -5 power for this attack. Underworld Connections AOTC Underworld_Connections L Mission 1 U 114 Look at your opponent's hand. Then you gain +1 Force. Wat Tambor (A) AOTC Wat_Tambor_A D Character Techno Union Diplomat 4 30 2 3 U 115 When the roll for build points is made, if Wat is in the Character arena, the Light Side gets -1 build point this turn. If no roll for build points is made, Wat's ability has no effect. Watto (A) AOTC Watto_A N Character Tatooine Merchant 4 20 3 3 U 116 When the battle phase ends, if Watto is in the Character arena, you may remove a damage counter from one of your Droids, Speeders, or Starfighters. Weapon Response AOTC Weapon_Response N Battle U 117 Pay 1 Force -> the attacking unit gets -2 power for this attack. Wedding of Destiny AOTC Wedding_of_Destiny L Mission 2 U 118 Draw 3 cards. Then you gain +1 Force. Yoda (B) AOTC Yoda_B L Character Jedi Master 5 40 4 4 U 119 3 Force pay -> Evade 4 | 5 Force pay -> Deflect 2 | [tap] -> +1 Force you gain. Only during your build step play. Zam's Airspeeder (A) AOTC Zams_Airspeeder_A D Ground Coruscant Speeder 2 60 1 1 U 120 Critical Hit 3 Anakin Skywalker (D) AOTC Anakin_Skywalker_D L Character Jedi Padawan 4 50 4 3 C 121 Pay 1 Force -> Evade 1 Battle Droid Squad AOTC Battle_Droid_Squad D Ground Trade Federation Droid 2 10 2 3 C 122 Bravo N-1 Starfighter AOTC Bravo_N_1_Starfighter L Space Naboo Starfighter 3 50 3 2 C 123 Critical Hit 1 Chancellor's Guard Squad AOTC Chancellors_Guard_Squad L Ground Republic Soldier 3 30 2 3 C 124 Critical Hit 2 Clone Platoon AOTC Clone_Platoon L Ground Clone Soldier 4 40 4 4 C 125 Clone Squad AOTC Clone_Squad L Ground Clone Soldier 3 10 3 3 C 126 Commerce Guild Droid 81 AOTC Commerce_Guild_Droid_81 D Ground Commerce Guild Droid 6 30 7 5 C 127 Commerce Guild Starship AOTC Commerce_Guild_Starship D Space Commerce Guild Transport 4 30 3 4 C 128 Shields 1 Corellian Star Shuttle AOTC Corellian_Star_Shuttle L Space Republic Transport 4 20 3 4 C 129 [tap] -> Draw a card. Play only during your build step. Darth Tyranus (C) AOTC Darth_Tyranus_C D Character Dark Jedi Master 5 50 5 4 C 130 Pay 2 Force -> Evade 2 Destroyer Droid Squad AOTC Destroyer_Droid_Squad D Ground Trade Federation Droid 5 40 5 5 C 131 Droid Starfighter DFS-4CT AOTC Droid_Starfighter_DFS_4CT D Space Trade Federation Droid Starfighter 2 50 2 1 C 132 Droid Starfighter Squadron AOTC Droid_Starfighter_Squadron D Space Trade Federation Droid Starfighter 3 40 3 3 C 133 Droid Starfighter Wing AOTC Droid_Starfighter_Wing D Space Trade Federation Droid Starfighter 4 40 4 4 C 134 Elite Jedi Squad AOTC Elite_Jedi_Squad L Ground Jedi Knight 3 40 3 2 C 135 Critical Hit 2 Flying Geonosian Squad AOTC Flying_Geonosian_Squad D Ground Geonosian Soldier 6 30 4 6 C 136 Geonosian Defense Platform AOTC Geonosian_Defense_Platform D Ground Geonosian Fortification 7 20 7 7 C 137 Geonosian Fighter AOTC Geonosian_Fighter D Space Geonosian Starfighter 3 50 2 2 C 138 Critical Hit 1 Geonosian Squad AOTC Geonosian_Squad D Ground Geonosian Soldier 4 30 2 3 C 139 Critical Hit 3 Gozanti Cruiser AOTC Gozanti_Cruiser N Space Independent Transport 6 10 5 6 C 140 Hatch a Clone AOTC Hatch_a_Clone N Mission 1 C 141 Return up to 2 Ground unit cards from your discard pile to your hand. Hero's Dodge AOTC Heros_Dodge N Battle C 142 Pay 1 Force -> Prevent up to 2 damage to one of your Characters. High-Force Dodge AOTC High_Force_Dodge N Battle C 143 Pay 5 Force -> Prevent up to 5 damage to one of your units. Hyperdrive Ring AOTC Hyperdrive_Ring L Space Republic Device 3 30 1 3 C 144 As long as you have a Starfighter in the Space arena, this unit gets +2 power. Intergalactic Banking Clan Starship AOTC Intergalactic_Banking_Clan_Starship D Space IG Banking Clan Transport 5 20 4 5 C 145 Shields 1 Jango Fett (D) AOTC Jango_Fett_D D Character Bounty Hunter 4 50 4 3 C 146 Critical Hit 1 Jedi Starfighter 3R3 AOTC Jedi_Starfighter_3R3 L Space Jedi Starfighter 3 50 3 3 C 147 Knockdown AOTC Knockdown N Battle C 148 Pay 4 Force -> Choose an untapped Character. Tap that Character. Lost in the Asteroids AOTC Lost_in_the_Asteroids N Battle C 149 Prevent all damage done by Space units this turn. Play only before any unit in the Space arena attacks. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. Lull in the Fighting AOTC Lull_in_the_Fighting N Battle C 150 Prevent all damage done by Characters this turn. Play only before any unit in the Character arena attacks. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. Mending AOTC Mending N Mission 2 C 151 Remove up to 4 damage counters from one of your Characters. You gain +1 Force. N-1 Starfighter AOTC N_1_Starfighter L Space Naboo Starfighter 2 60 2 1 C 152 Naboo Cruiser AOTC Naboo_Cruiser L Space Naboo Transport 6 10 6 7 C 153 Naboo Royal Starship AOTC Naboo_Royal_Starship L Space Naboo Transport 5 20 5 6 C 154 Naboo Senatorial Escort AOTC Naboo_Senatorial_Escort L Ground Naboo Soldier 2 10 2 3 C 155 Naboo Starfighter Squadron AOTC Naboo_Starfighter_Squadron L Space Naboo Starfighter 4 40 4 4 C 156 Obi-Wan Kenobi (C) AOTC Obi_Wan_Kenobi_C L Character Jedi Knight 4 40 4 4 C 157 Pay 2 Force -> Evade 2 Padawan's Deflection AOTC Padawans_Deflection N Battle C 158 Pay 3 Force -> Prevent 1 damage to one of your units. That unit may do that much damage to a unit of your choice in the same arena. Padme Amidala (D) AOTC Padme_Amidala_D L Character Naboo Diplomat 3 50 3 3 C 159 Patrol Speeder AOTC Patrol_Speeder N Ground Naboo Speeder 4 20 3 4 C 160 Peace on Naboo AOTC Peace_on_Naboo N Battle C 161 Prevent all damage done by Ground units this turn. Play only before any unit in the Ground arena attacks. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. Pilot's Dodge AOTC Pilots_Dodge N Battle C 162 Pay 2 Force -> Prevent up to 2 damage to one of your Space or Ground units. Recon Speeder AOTC Recon_Speeder N Ground Republic Speeder 5 30 4 3 U 163 Shields 1 Republic Attack Gunship UH-478 AOTC Republic_Attack_Gunship_UH_478 L Ground Republic Guship 6 40 6 6 C 164 Repulsorlift Malfunction AOTC Repulsorlift_Malfunction N Battle C 165 Pay 5 Force -> Choose an untapped Ground unit. Tap that unit. Return to Spaceport AOTC Return_to_Spaceport N Mission 1 C 166 Remove up to 4 damage counters from one of your Ground units. Rickshaw AOTC Rickshaw N Ground Tatooine Vehicle 2 20 2 2 C 167 Slumming on Coruscant AOTC Slumming_on_Coruscant N Mission 1 C 168 Look at your opponent's hand. If your opponent has any Battle or Mission cards there, choose one of them. Your opponent discards that card. Sonic Shockwave AOTC Sonic_Shockwave N Battle C 169 Pay 5 Force -> Choose an untapped Space unit. Tap that unit. Speeder Bike Squadron AOTC Speeder_Bike_Squadron L Ground Republic Speeder 5 60 3 4 C 170 Shields 1 Starship Refit AOTC Starship_Refit N Mission 1 C 171 Remove up to 4 damage counters from one of your Space units. Surge of Power AOTC Surge_of_Power N Battle C 172 Pay 1 Force -> One of your units gets +2 power for this attack. Swoop Bike AOTC Swoop_Bike N Ground Tatooine Speeder 2 50 2 1 C 173 Take the Initiative AOTC Take_the_Initiative N Mission 1 C 174 Return up to 2 Space units cards from your discard pile to your hand. Target Locked AOTC Target_Locked N Battle C 175 Pay 2 Force -> One of your units gets Critical Hit 2 for this attack. Taylander Shuttle AOTC Taylander_Shuttle N Space Independent Transport 2 20 2 2 C 176 Techno Union Starship AOTC Techno_Union_Starship D Space Techno Union Capital Ship 6 30 6 6 C 177 Trade Federation War Freighter AOTC Trade_Federation_War_Freighter D Space Trade Federation Capital Ship 7 30 5 7 C 178 Bombard 3 Walking Droid Fighter AOTC Walking_Droid_Fighter D Ground Trade Federation Droid 4 20 6 2 C 179 Shields 1 Zam Wesell (B) AOTC Zam_Wesell_B D Character Clawdite Bounty Hunter 3 40 3 3 C 180 Boba Fett (L) BH Boba-Fett-L N Character Mandalorian Bounty Hunter 8 50 5 5 P 1 Armor | Pay 2 Force -> Boba gets Critical Hit 3 until end of turn. | Pay 2 Force -> Boba gets +3 power until end of turn. Hunting Party BH Hunting-Party N Ground Bounty Hunter Squad 5 50 3 4 P 2 Critical Hit 1 | Armor | You may equip Space or Character Equipment to this unit for 1 extra build point to get its bonuses as if this unit were a Space or Character unit. Smuggler-for-Hire BH Smuggler-for-Hire N Character Independent Smuggler 5 30 3 3 P 3 [Pilot] Patrol ship, Starfighter, and Transport Pilot. The Patrol Ship, Starfighter or Transport gets: * +1 Power; * When the space battle phase starts, roll a die, if you roll a 4, 5 or 6, this unit can't be damaged this turn unless your opponent pays 1 Force. Assassin's Training BH Assassins-Training N Equipment Character Skill 1 R 1 Pay 1 build point -> Equip | This Equipment can't be detached from non-Droid units. If the unit is discarded, discard this Equipment. | Equipped Character's speed becomes 40 and it gets: Stealth, "Treat this unit as an Assassin" and "This unit can't gain or lose speed." Aurra's Starfighter (A) BH Aurras-Starfighter-(A) D Space Bounty Hunter Starfighter 5 60 4 4 R 2 Treat Aurra's Starfighter as a Dark Jedi. | Critical Hit 3 | Pay 1 Force -> Evade 1 Bounty Hunter Arsenal BH Bounty-Hunter-Arsenal N Resource 4 R 3 Add 0 counters -> Search your deck for an Equipment card, show it to your opponent and put it face-down in your build zone with 1 build counter on it. Then shuffle your deck. Play anytime as long as you have a Bounty Hunter in any arena. | Add 1 counter -> One of your Bounty Hunters gets Accuracy 1 until end of turn. | Remove 6 counters -> Each of your Bounty Hunters get +4 power and Critical Hit 3 until end of turn. Bounty Hunters Guild BH Bounty-Hunters-Guild N Resource 4 R 4 Add 1 counter -> Choose one of your Bounty Hunters or Assassins. It gets +3 power until end of turn. You may play this ability once for each arena. | Remove 5 counters -> Each of your Bounty Hunters with Bounty gets "When this unit does damage to one of your opponent's units after damage prevention, this unit gets it's Bounty." until end of turn. Brutal Assassination BH Brutal-Assassination N Mission 4 R 5 To complete Brutal Assassination, tap one of your Bounty Hunters or Assassins with printed power 5 or more and discard two cards. | Choose one of your opponent's units with printed power 6 or less and discard it. Cad Bane (A) BH Cad-Bane-(A) N Character Duros Bounty Hunter 9 60 6 6 R 6 Hidden Cost 3 | Critical Hit 2 | When Cad attacks or is attacked, you may search your deck for a Battle card and set it aside face-up. Then shuffle your deck. You may play that card as if it were in your hand during this attack and discard it. If it has not been played when the attack ends, discard it. Cad Bane's Blaster Pistols (A) BH Cad-Banes-Blaster-Pistols-(A) N Equipment Character 2 R 7 You may attach Cad Bane's Blaster Pistols to Cad Bane during the battle phase. | Pay 2 Force -> Equip | Equipped Character unit gets: +2 power and Stun 3. | Equipped Cad Bane also gets: Overkill and "If Cad damages two units this turn, draw 3 cards." Cade Skywalker (A) BH Cade-Skywalker-(A) N Character Bounty Hunter 7 60 5 6 R 8 Pay 2 Force and put 2 corruption counters on Cade -> Remove up to 4 damage counters from one of your other Characters. Play only when that unit would be discarded. | Pay 2 Force -> Evade 2 Calo Nord (A) BH Calo-Nord-(A) N Character Bounty Hunter 9 50 7 7 R 9 Accuracy 1 | Armor | When you deploy Calo, search your deck for an Equipment card, show it to your opponent, and put it into your hand. Then shuffle your deck. | Pay 0 Force -> Retaliate 3 Dengar (B) BH Dengar-(B) N Character Corellian Bounty Hunter 8 50 7 7 R 10 To finish building Dengar, your opponent chooses one of your other units. Retreat that unit during the retreat step. (Even if it's tapped) | Critical Hit 2 | Armor Elite Bounty Hunters BH Elite-Bounty-Hunters N Ground Bounty Hunter Squad 6 60 5 5 R 11 Critical Hit 3 | Armor | When the Ground battle step starts, your opponent may discard 1 card from his or her hand or pay 3 Force. If he or she does, tap this unit. Hunter's Trap BH Hunters-Trap N Battle R 12 Pay 4 Force, discard a card from your hand -> Choose one: Disrupt an attack, or one of your units gets +5 power until end of turn, or your opponent discards 2 cards from his or her hand at random. IG-2000 (B) BH IG-2000-(B) N Space Bounty Hunter - Droid Starfighter 5 50 5 5 R 13 When you deploy IG-2000, each of your opponent's Space units gets +1 power until end of turn. | Armor | When IG-2000 damages a Space unit, roll a die. If you roll a 3, 4, 5 or 6, you may pay 2 Force. If you do, IG-2000 may attack a Pilot on the defending unit with 4 power plus any other effects. intimidate BH Intimidate N Battle R 14 Pay 2 Force -> Retreat an attacking unit. Its attack ends. (It is considered to have attacked.) Play only if the defending unit's remaining health is higher than the attacking unit's remaining health. | Pay 6 Force -> Choose one of your opponent's units. Tap that unit and move it into the build zone. Play only if you have a unit in the same arena with higher remaining health than the chosen unit. You may activate one or the other effect, not both. I Work Alone BH I-Work-Alone N Battle R 15 Pay 3 Force -> Choose one of your units in any arena. It gets +2 power, Double Strike and Overkill until end of turn. Play only if you have no other units in that arena. Jango Fett (I) BH Jango-Fett-(I) N Character Bounty Hunter 9 60 7 6 R 16 Critical Hit 2 | Bounty: Reveal the top 5 cards of your deck. If you revealed any Character Equipment cards, attach one of them to Jango without paying the equip cost. Put the rest on the bottom of your deck in any order. Jango Fett's Armor (A) BH Jango-Fetts-Armor-(A) N Equipment Character 2 R 17 Pay 2 Force -> Equip | Equipped Character unit gets Armor. | Equipped Jango Fett also gets "Whenever Jango would be damaged by an attacking unit, prevent 2 of that damage. If the attack does 0 damage after damage prevention, untap Jango." Jango Fett's Blaster Pistols (A) BH Jango-Fetts-Blaster-Pistols-(A) N Equipment Character 2 R 18 Pay 1 Force -> Equip | Equipped Character gets: +1 Power and Fury 2. | Equipped Jango Fett also gets "Whenever Jango damages the defending unit, tap it. That unit doesn't untap during the next untap step unless he or she pays 2 Force." Jaster's Legacy (A) BH Jasters-Legacy-(A) N Space Mandalorian Bounty Hunter Transport 6 40 6 5 R 19 Upkeep: Pay 1 build point, discard a card or Tap Jaster's Legacy. | Critical Hit 2 | Armor | When Jaster's Legacy is discarded from the Space arena, you may search your deck for a Slave I card. Show it to your opponent and put it face-down in your build zone with a number of build counters on it equal to the number of damage counters on Jaster's Legacy before the damage counters causing its discard were placed. Then shuffle your deck. Mist Hunter (B) BH Mist-Hunter-(B) N Space/Ground Bounty Hunter Transport 5 40 5 5 R 20 Switch: Accuracy 1/+10 speed and Critical Hit 2 | Upkeep: Pay 1 build point or tap Mist Hunter. | The Mist Hunter can be piloted only by Droids and Bounty Hunters. | Shields 1 Montross (A) BH Montross-(A) N Character Mandalorian Bounty Hunter 9 50 7 6 R 21 Upkeep: Discard 3 cards from the top of your deck. | Fury 4 | Armor | When Montross attacks, if the defending Character has any damage counters on it, Montross does 2 damage to that Character. Shae Vizla (A) BH Shae-Vizla-(A) N Character Mandalorian Bounty Hunter 6 60 5 5 R 22 To finish building Shae Vizla, you must also pay 2 Force. | Hidden Cost 4 | Bounty: Choose one of your Bounty Hunters with power 5 or less. That Bounty Hunter gets Double Strike until end of turn. | Armor Slave I (H) BH Slave-I-(H) N Space Patrol Ship 6 50 5 4 R 23 While this card is in play or stacked under Slave I, Slave I gets "Treat Slave I as a Bounty Hunter" and "Slave I gets +1 health for each Equipment card attached to it." | When this card is put into the discard pile, you lose 3 Force. | As long as this card is in the discard pile, you don't have to pay the equip costs to attach Equipment to your Bounty Hunters or Assassins. Slave I's second ability triggers whether Slave I is discarded or "put into the discard pile".| Slave I's last ability works while in the discard pile. Underworld Kingpin BH Underworld-Kingpin N Character Crime Lord 6 30 3 5 R 24 Pay 1 build point and discard one of your neutral units -> Reveal cards from the top of your deck until you reveal a neutral unit card with a different name but the same complete type line as the card you discarded. Put that unit card into it's arena. Shuffle the other revealed cards and put them on the bottom of your deck . | As long as this unit is in the Character arena, you don't have to pay the Upkeep costs of your Assassins, Bounty Hunters, Smugglers, or Spies. The type line includes both the type and the subtype. | The unit card put into its arena is now considered a unit. Virago (B) BH Virago-(B) N Space Assault Starfighter 4 70 0 4 R 25 Armor | When Virago attacks, you may roll an option die instead of rolling attack dice. If you roll a 1) Virago does 0 damage and your opponent gains control of Virago until end of game; 2) Virago does 0 damage and doesn't untap next turn; 3) Virago does 1 damage; 4) Virago does 2 damage; 5) Virago does 3 damage; 6) Put 4 damage counters on the defending unit and that unit doesn't untap next turn. If Virago has Lucky, you may roll 2 option dice separately, instead, and choose either result. Aurra Sing (D) BH Aurra-Sing-(D) D Character Bounty Hunter 5 50 5 5 U 26 Treat Aurra as a Dark Jedi. | When the Character battle step starts, you may choose a Character. If you do, Aurra gets +2 power and Overkill when attacking that Character until end of turn and your opponent may draw a card. | Pay 1 Force -> Evade 1 Aurra Sing's Blaster Pistols (A) BH Aurra-Sings-Blaster-Pistols-(A) D Equipment Character 2 U 27 Pay 1 Force -> Equip | Equipped Character unit gets +1 power and +1 health. | Equipped Aurra Sing also gets Fury 3 and "Pay 4 Force -> Untap Aurra." Boba Fett's Blaster Carbine (A) BH Boba-Fetts-Blaster-Carbine-(A) N Equipment Character 1 U 28 Pay 1 build point -> Equip | Equipped Character unit gets +2 power. | Equipped Boba Fett also gets "When Boba attacks a Character and does more than 5 damage after damage prevention, discard that unit." Bossk (B) BH Bossk-(B) N Character Trandoshan Bounty Hunter 6 40 5 5 U 29 Armor | While this card is in play or stacked under Bossk, Bossk gets "Pay 5 Force -> Bossk gets Double Strike until end of turn." Cad Bane (B) BH Cad-Bane-(B) N Character Duros Bounty Hunter 6 40 6 4 U 30 Critical Hit 1 | Stealth Cad Bane's Posse (A) BH Cad-Banes-Posse-(A) N Ground Bounty Hunter Squad 6 40 5 5 U 31 Accuracy 1 | Armor | As long as Cad Bane is in the Character arena, Cad Bane's Posse gets +2 power and Critical Hit 2. Death Watch Assassin BH Death-Watch-Assassin N Character Death Watch Assassin 5 40 5 4 U 32 Armor | Pay 1 build point -> Choose one of your opponent's Characters. This unit gets +2 power and Accuracy 1 when attacking that unit until end of game. This ability can't be used more than once on the same Character. Dual Wielding BH Dual-Wielding N Equipment Character Skill 1 U 33 Pay 2 build points -> Equip | This Equipment can't be detached from non-Droid units. If the unit is discarded, discard this Equipment. | Equipped Character with printed power of 5 or more gets "As long as you have at least two Equipment attached to this unit with "pistol" in the name, this unit gets Double Strike." Exit Strategy BH Exit-Strategy N Battle U 34 Pay 1 Force -> Prevent two damage to a Bounty Hunter, Assassin, Crime Lord, or Smuggler. | Enhance: Pay 2 more Force -> Prevent two more damage to that unit. Guri (B) BH Guri-(B) N Character Black Sun Assassin Droid 8 60 7 7 U 35 To finish building Guri, reveal your hand to your opponent. | Bounty: Remove all damage counters from Guri or one of your Crime Lords. | As long as you have a Crime Lord in the Character arena, Guri gets Accuracy 1 and "Pay 1 Force -> Intercept". HK-47 (A) BH HK-47-(A) N Character Bounty Hunter - Assassin Droid 6 40 5 5 U 36 To finish building HK-47, put the top 2 cards of your deck into the discard pile. | Stealth | Reveal the top card of your deck -> HK-47 gets +4 power until end of turn. Hunter's Gambit BH Hunters-Gambit N Battle U 37 Pay 4 Force, Discard a card from your hand -> Choose one: Disrupt a Location placement, or prevent up to 4 damage to one of your units, or choose one of your opponent's units in the build zone and put that unit into the arena, tapped. The Location disrupt can help protect your Locations from being replaced. Hunter's Instinct BH Hunters-Instinct N Battle U 38 Pay 4 Force, Discard a card from your hand -> Choose one: Disrupt a Battle card, or one of your units gets Critical hit 3 and Lucky 1 until end of turn, or when one of your opponent's units attacks and does damage to one of your units this turn, do that much damage to the attacking unit. Hunter's Stand BH Hunters-Stand N Battle U 39 Pay 4 Force, Discard a card from your hand -> Choose one: Disrupt a Mission, or prevent all damage done by units in an arena until end of turn, or one of your units gets +2 power, Accuracy 1 and Overkill until end of turn. Hunter's Wisdom BH Hunters-Wisdom N Battle U 40 Pay 4 Force, discard a card from your hand -> Choose one: Disrupt an activated ability, or draw 3 cards, or one of your opponent's units gets -5 power until end of turn. IED Vehicle BH IED-Vehicle N Ground Criminal Vehicle 3 50 2 2 U 41 When you deploy this unit, your opponent gains control of it. | Units in the Ground arena can't retreat. | Your opponent may pay 1 build point during his or her next build step. If he or she does, discard this unit and do 2 damage to each of your units in the Ground arena. IG-88 (B) BH IG-88-(B) N Character Bounty Hunter - Assassin Droid 7 60 7 6 U 42 Treat each version of IG-88 as non-unique. (IG-88 does not stack. This ability works while in any game zone.) | When you deploy IG-88, your opponent may draw a card. | Bounty: When the battle phase starts, choose a unit in any arena or the build zone. You may rearrange the cards in that unit's stack. | Armor IG-88's "treat as" text works even while IG-88 is in your deck, hand, discard pile, or face-down in the build zone. | IG-88's "treat as" text does not allow you to stack IG-88 at all. | Because you treat each version of IG-88 as non-unique, you may have multiple copies of the same IG-88 in play (even on your opponent's side). However, if all copies of IG-88 (B) are taken out of play by some means (discard, returned to hand, out of game, etc.), then all other versions of IG-88 on your side of the mat would immediately contest. Those on your opponent's side would contest with yours during the battle phase. | You may still finish building IG-88 even if your opponent chooses not to draw a card. Modified Starship BH Modified-Starship N Space Starship 4 40 3 4 U 43 You may stack this unit under one of your unique Bounty Hunter or Smuggler Space units. | When this card is stacked under a unique Bounty Hunter or Smuggler Space unit, that unit gets +1 power, +1 health, "Bounty: Take a card from any discard pile and put it face-down underneath this unit." and "This unit gets +10 speed, +1 power, and +1 health for each facedown card under it." Even if the unit loses its Bounty, it keeps the effect granting stat bonuses. Paralysis Cord BH Paralysis-Cord N Equipment Character 1 U 44 Pay 2 Force -> Equip | Equipped Character gets Stun 5. | Equipped Bounty Hunter also gets "When this unit does 3 or more damage to an untapped Character, tap that unit." Rawk Chopped Special (A) BH Rawk-Chopped-Special-(A) N Equipment Character 0 U 45 Pay 1 build point -> Equip | Equipped Cade Skywalker gets +2 power and Critical Hit 2. Relentless BH Relentless N Battle U 46 Pay 1 Force -> Do 4 damage divided as you choose between 1 or 2 of your opponents units in the build zone. Play only if your opponent retreated 2 or more units this turn. | Pay 5 force -> Do 4 damage divided as you choose between 1 or 2 of your opponents units. Sleight of Hand (A) BH Sleight-of-Hand-(A) N Space Bounty Hunter Transport 5 50 4 4 U 47 Accuracy 1 | Armor | When Cad Bane attacks, if the defending unit would be discarded, you may put that card under the Sleight of Hand instead. | When your build step starts, if there is a card underneath the Sleight of Hand, you gain 1 build point. You may put the unit that would be discarded under Slave I every time a unit would be discarded when Cad Ban attacks. | Because the third effect is a replacement effect, it does not trigger discard effects. Stinger (B) BH Stinger-(B) N Space Assault Starfighter 8 60 5 5 U 48 Shields 1 | Stun 1 | Pay 3 Force -> Stinger does 1 damage to each of your opponent's units in the Space arena with a lower speed than Stinger. This damage can't be prevented. Play only when no unit is attacking. Talon's Death Mark BH Talons-Death-Mark L Mission 1 U 49 When the battle phase starts, choose one of your opponent's units in any arena. If that unit is discarded this turn, you gain 4 build points when your next build step starts. To The Highest Bidder BH To-The-Highest-Bidder N Mission 3 U 50 Choose one of your opponent's units in any arena. Then your opponent chooses one of your units in the same arena. Then you and your opponent secretly bid Force. (Players can't bid more Force than they have.) Whoever bids higher wins the bid and must pay that much Force to gain control of his or her chosen unit until end of turn. If it's a tie, you win the bid. Ailyn Vel (A) BH BH Ailyn-Vel-(A) N Character Bounty Hunter 5 40 5 4 C 51 Bounty: Ailyn gets +1 power and +1 health until end of game. | As long as Boba Fett is in the Character arena, Ailyn gets Critical Hit 2 and Fury 3. Ambushing BH Ambushing N Equipment Character Skill 1 C 52 Pay 1 Force -> Equip | This Equipment can't be detached from non-Droid units. If the unit is discarded, discard this Equipment. | Equipped Bounty Hunter or Assassin Character gets "When your opponent retreats a unit, if you have a Bounty Hunter or Assassin in the same arena, they must pay 2 force or put 1 damage counter on the retreated unit." Assassin's Rifle BH Assassins-Rifle N Equipment Ground/Character 1 C 53 Pay 1 build point -> Equip | Equipped Character gets +2 power and Critical Hit 2. | Equipped Assassin, Bounty Hunter or Pirate also gets "This unit may attack Ground and Character units in the build zone." Bane Malar (A) BH Bane-Malar-(A) N Character Bounty Hunter 5 50 5 5 C 54 Bounty: Return a unit card from your discard pile to your deck. Then shuffle your deck. | When Bane attacks, you and your opponent each predict a different number of hits you'll roll for that attack. If you're correct, do X additional damage to the defending unit, where X is the number of hits rolled. If your opponent is correct, prevent all damage to the defending unit and do 2 damage to Bane. If neither guess correctly, then the attack does normal damage. Bounty Hunting BH Bounty-Hunting N Equipment Character Skill 1 C 55 Pay 2 Force -> Equip | This Equipment can't be detached from non-Droid units. If the unit is discarded, discard this Equipment. | Equipped Character gets: +2 power, "Treat this unit as a Bounty Hunter.", and "Bounty: Gain 1 build point and draw a card." Cad Bane (C) BH Cad-Bane-(C) N Character Duros Bounty Hunter 6 40 5 5 C 56 Bounty: Choose one of your opponent's Characters. That unit loses its game text until end of turn. | When the Character battle step starts, choose one: Cad gets Armor or Lucky 2 until end of turn. Concussion Grenade BH Concussion-Grenade N Equipment Ground/Character 1 C 57 Pay 1 Force -> Equip | Equipped Ground or Character unit gets "Discard a Concussion Grenade from this unit -> Each of your opponent's units in this arena gets -4 power until end of turn." Disarm BH Disarm N Battle C 58 Pay 3 Force -> Discard an Equipment card attached to one of your opponent's units. Play only when no unit is attacking. Draw a card. Getaway Speeder BH Getaway-Speeder N Ground Speeder 4 50 0 4 C 59 Cards effects and abilities have no effect against this unit. | Reserves: [tap], put 1 damage counter on this unit -> Put one of your Bounty Hunter Characters from the build zone into its arena. If it's tapped, untap it. Play only when no unit is attacking. Hell's Anvil (A) BH Hells-Anvil-(A) N Space Bounty Hunter Cruiser 6 50 6 4 C 60 Upkeep: Pay 1 Force or tap Hell's Anvil. | Armor | Shields 1 | When Hell's Anvil attacks, the defending unit loses Armor and Shields for that attack. Holding Cell BH Holding-Cell N Location Space/Ground/Character 2 C 61 When one of your Bounty Hunters would cause one of your opponent's units to be discarded, you may put that unit, all cards stacked with it, and its Pilot (if any) under this Location instead. (Cards put under Holding Cell in this way are not in play.) When this Location is put into the discard pile, discard all cards put under it in this way. | Your opponent can't deploy a unit with the same name as a unit card under this Location. All cards stacked with it include Equipment. | If Holding Cell is sent anywhere else but to the discard pile, the cards under it remain set aside, even if it goes to the discard pile afterward. Illegal Modifications BH Illegal-Modifications N Equipment Space 1 C 62 Pay 2 Force -> Equip | Equipped unit gets: +20 speed, +2 power and Critical Hit 2. | Equipped Bounty Hunter Space unit also gets "When this unit is attacked, if your opponent rolled a natural 6, untap this unit." Information Broker BH Information-Broker N Character Spy 3 20 1 4 C 63 Reserves: [tap], Pay 1 build point -> Choose one: Look at your opponent's hand and choose one of those cards for him or her to discard, or look at a facedown card in your opponent's build zone and remove a build counter from that card, or look at the top 2 cards of your opponent's deck and put them on the top or bottom of the deck in any order. Mandalorian Mercenaries BH Mandalorian-Mercenaries N Ground Mandalorian Bounty Hunter Squad 5 40 3 4 C 64 Armor | When the Ground battle step starts, this unit gets +20 speed, +2 power and Critical Hit 2 until end of turn unless your opponent puts the top 4 cards of his or her deck into the discard pile. | Pay 1 Force -> Evade 1 Mercenary Vessel BH Mercenary-Vessel N Space Bounty Hunter Transport 4 60 4 4 c 65 When you deploy this unit, your opponent may draw 2 cards. | Bounty: Choose one of your Bounty Hunters. Your opponent can't disrupt that unit's attack this turn, and that unit gets +2 power until end of turn. | Critical Hit 1 Modified Blaster Pistol BH Modified-Blaster-Pistol N Equipment Character 1 C 66 Pay 1 build point -> Equip | Equipped Character unit gets +2 power. | Equipped Assassin, Bounty Hunter, Crime Lord, Pirate or Smuggler also gets +2 power and Overkill. Modified Swoop BH Modified-Swoop N Ground Bounty Hunter Speeder 4 60 3 3 C 67 Bounty: This unit gets Accuracy 1 and Critical Hit 1 until end of game. | This unit gets +1 power for each unit your opponent has in the Ground arena. Mynock (A) BH Mynock-(A) N Space Bounty Hunter Transport 6 50 5 5 C 68 Critical Hit 2 | Armor Punishing One (B) BH Punishing-One-(B) N Space Bounty Hunter Transport 5 50 3 4 C 69 Upkeep: Pay 1 build point, pay 2 Force or tap Punishing One. | Armor | Stun 2 | Pay 2 Force -> Do 5 dice of damage to a unit in the Space arena. Play only if Punishing One has a Pilot on it. Relentless Hunter BH Relentless-Hunter N Character Bounty Hunter 5 60 5 5 C 70 Upkeep: Pay 2 Force, discard a card from your hand, or tap this unit. | Accuracy 1 | Bounty: Draw a card. Sintas Vel (A) BH Sintas-Vel-(A) N Character Bounty Hunter 6 50 6 4 C 71 Bounty: Choose one of your opponent's Characters. That unit gets -1 power and -1 health until end of game.| Sintas can only be hit on a roll of 5 or more. | As long as Boba Fett is in any arena, Sintas gets "Pay 1 Force -> Evade 1." Tracking BH Tracking N Equipment Character Skill 0 C 72 Pay 1 build point -> Equip | This Equipment can't be detached from non-Droid units. If the unit is discarded, discard this Equipment. | Equipped Assassin, Bounty Hunter or Spy Character gets "[tap] -> Choose one of your opponent's units. Search your opponent's deck for a card with the same name as the unit you chose. Your opponent discards that card and shuffles his or her deck." Tracking Droid BH Tracking-Droid N Character Spy Droid 4 50 0 4 C 73 Pay 2 Force -> Choose one of your opponent's Characters in the build zone. Put that unit into its arena, tapped. Play only when no unit is attacking. | Pay 2 Force -> Choose one of your opponent's Characters with Stealth. Tap that unit and it doesn't untap next turn. Play only when no unit is attacking. Wrist Gauntlets BH Wrist-Gauntlets N Equipment Character 1 C 74 Pay 1 Force -> Equip | Equipped Assassin, Bounty Hunter, Crime Lord, Pirate or Smuggler Character gets "When the Character battle step starts, choose one: this unit gets +20 speed, +3 power, Stun 4, or "Pay 1 Force -> Evade 1" until end of turn." Xanadu Blood (A) BH Xanadu-Blood-(A) N Space Bounty Hunter Starfighter 4 70 3 4 C 75 Shields 1 | When Xanadu Blood attacks and damages the defending unit, your opponent discards a card at random from his or her hand. 181st Imperial Fighter Group (A) BOE 181st_Imperial_Fighter_Group_A D Space Imperial Squadron 7 60 6 6 R 1 Lucky 2 | Pay 2 Force -> Deflect 1 Admiral Ackbar (B) BOE Admiral_Ackbar_B L Character Rebel Mon Calamari Officer 5 30 3 5 R 2 [Pilot] Capital Ship and Fleet Pilot. The Capital Ship or Fleet gets: * Shields 2. * When the Space battle step begins, choose one of your opponent's units in the Space arena. Each of your Rebel units gets Critical Hit 2 as long as it's attacking that unit until end of turn. Admiral Firmus Piett (D) BOE Admiral_Firmus_Piett_D D Character Imperial Officer 5 40 3 4 R 3 [Pilot] Capital Ship, Flagship, and Fleet Pilot. The Capital Ship, Flagship, or Fleet gets: * +1 health. * When the Space battle step begins, choose one of your Imperial units in the Space arena. Damage from that unit can't be prevented until end of turn. Alliance Assault Fleet BOE Alliance_Assault_Fleet L Space Rebel Fleet 9 30 9 9 R 4 As long as your opponent has more units in the Space arena than you, this unit gets -2 power and Accuracy 1. | Damage from this unit can't be prevented. Blast Doors BOE Blast_Doors N Equipment Ground 2 R 5 Pay 2 build point -> Equip | Equipped Fortification gets "Put 2 damage counters on this unit -> Prevent all damage to this unit. This ability can't be disrupted." Captain Gilad Pellaeon (A) BOE Captain_Gilad_Pellaeon_A D Character Imperial Naval Officer 5 30 4 4 R 6 Pay 1 Force -> Retreat one of your Imperial units from any arena. Play only when no unit is attacking. | [Pilot] Capital Ship Pilot. The Capital Ship gets: * +2 power. * [tap], Pay 2 Force -> Prevent all damage to this unit. Chewbacca's Ewok Squad (A) BOE Chewbaccas_Ewok_Squad_A L Ground Endor Ewok - Rebel Wookiee Squad 6 40 5 5 R 7 [tap] -> Choose one of your opponent's units with no Pilot on it in the Ground arena, and one of your Pilots in the Character arena that can Pilot the chosen unit's subtype. Gain control of that unit and move that Pilot onto it. If the unit is tapped, untap it. When the Ground battle step ends, return that Pilot to the Character arena tapped, and return the Ground unit to your opponent's control. | Pay 3 Force -> Retaliate 5 Text erratum Chief Chirpa (B) BOE Chief_Chirpa_B L Character Endor Ewok Warrior 5 30 3 4 R 8 Each of your other Ewoks gets "Pay 0 Force -> Intercept." | [tap] -> Search your deck for an Ewok card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step. Chimaera (A) BOE Chimaera_A D Space Imperial Capital Ship 7 30 7 7 R 9 Upkeep: Pay 1 build point or discard the top card of your deck. Each of your other Imperial units gets +10 speed and Stun 2. Darth Vader (X) BOE Darth_Vader_X D Character Imperial Dark Jedi Knight - Sith Lord 8 50 6 6 R 10 Parry 1 | Pay 2 Force -> For this attack, Vader gets +X power, where X is the number of corruption counters on the defending unit. Play only if Vader is attacking. | Pay 2 Force -> Evade 2 Darth Vader's Lightsaber (A) BOE Darth_Vaders_Lightsaber_A D Equipment Character 2 R 11 Pay 1 build point, 2 Force -> Equip | Equipped Jedi or Sith gets +2 power. | Equipped Darth Vader also gets "Pay 2 Force -> Deflect 2." Death Star II (C) BOE Death_Star_II_C D Space Imperial Battle Station 12 10 14 14 R 12 The Death Star II gets Overkill as long as it's attacking a Capital Ship. | [tap] -> Disrupt a Mission card. Gain Force equal to that Mission card's total build cost. Emperor Palpatine (G) BOE Emperor_Palpatine_G D Character Imperial Dark Jedi Master - Sith Lord 7 30 4 5 R 13 Each of your other Imperial units gets "Bounty: Draw a card and this unit gets "Pay 0 Force -> Intercept" until end of turn." | Pay 3 Force -> Evade 2 Text erratum Emperor Palpatine (H) BOE Emperor_Palpatine_H D Character Imperial Dark Jedi Master - Sith Lord 7 30 5 5 R 14 Pay 2 Force -> Put a corruption counter on one of your opponent's Jedi Characters. | [tap], Pay 2 Force -> Choose one of your opponent's Characters. Palpatine does X damage to that Character, where X is equal to the number of corruption counters on that Character. Play only when Palpatine would attack. | Pay 2 Force -> Evade 2 Emperor Palpatine's Guard (A) BOE Emperor_Palpatines_Guard_A D Ground Imperial Bodyguard Squad - Dark Jedi 6 50 4 4 R 15 Parry 2 | Whenever Emperor Palpatine is attacked, you may have the attacking unit attack Emperor Palpatine's Guard in the Ground arena instead. Emperor Palpatine's Robe (A) BOE Emperor_Palpatines_Robe_A D Equipment Character 1 R 16 Pay 3 Force -> Equip | Equipped Jedi or Sith gets "Pay 0 Force -> Evade 1." | Equipped Darth Sidious or Emperor Palpatine gets "Each Character gets Accuracy -1 as long as it's attacking this unit unless that Character is a Jedi Master." Emperor's Shuttle (A) BOE Emperors_Shuttle_A D Space Imperial Dark Jedi - Sith Transport 5 40 3 3 R 17 Shields 2 | [tap] -> Search your deck for an Emperor Palpatine card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step. Emperor's Spire BOE Emperors_Spire D Location Space - Dark Jedi Facility 4 R 18 Whenever one of your opponent's units would damage one of your Jedi or Sith units, prevent that damage unless your opponent pays 2 Force. Endangering the Mission BOE Endangering_the_Mission D Battle R 19 Pay 4 Force -> Disrupt a Mission card. Your opponent loses 1 build point. Endor Bunker (A) BOE Endor_Bunker_A D Ground Imperial Endor Fortification 5 10 3 5 R 20 Armor | [tap] -> Search your deck for up to 3 Imperial Ground or Imperial Character unit cards, show them to your opponent, and put them into your hand. Shuffle your deck. Endor Bunker doesn't untap during your next untap step. Play only during your build step. Endor Imperial Army BOE Endor_Imperial_Army D Ground Imperial Army 9 40 7 8 R 21 When this unit attacks, you may put 1 damage counter on this unit. If you do, put 1 damage counter on the defending unit. | Overkill This is not an Endor unit. Ewok Militia BOE Ewok_Militia L Ground Endor Ewok Army 5 40 4 6 R 22 Whenever you deploy an Ewok unit, this unit gets +1 power until end of turn. Ewok Sentry BOE Ewok_Sentry L Character Endor Ewok Warrior 4 30 3 4 R 23 This unit gets +2 power and Accuracy 1 when attacking a unit with Stealth. Executor (B) BOE Executor_B D Space Imperial Capital Ship - Flagship 11 20 10 10 R 24 The Executor can have up to three Pilots. | Armor | Each of your Imperial units' activated abilities costs 1 less Force to play. Explosive Charges BOE Explosive_Charges N Equipment Character 1 R 25 Pay 1 Build Point -> Equip | Equipped Character unit gets "[tap], Discard an Explosive Charges from this unit -> Put 4 damage counters on one of your opponent's units with the highest build cost in the Ground arena. Play only when this unit would attack." Final Sacrifice BOE Final_Sacrifice N Battle R 26 Pay 4 Force, discard one of your untapped Starfighters from the Space arena -> Put X damage counters on one of your opponent's Space units, where X is equal to the discarded Starfighter's total power. Play only when no unit is attacking. General Crix Madine (A) BOE General_Crix_Madine_A L Character Rebel Officer 5 30 4 5 R 27 Reserves: [tap], Reveal the top card of your deck -> One of your attacking Rebel units gets +X power for this attack, where X is equal to the build cost of the revealed card. If it is a Battle card, put it into your hand. Otherwise, discard the revealed card. Gold Squadron (A) BOE Gold_Squadron_A L Space Rebel Squadron 6 60 6 5 R 28 When the Space battle step starts, choose one: Gold Squadron gets Accuracy 1 or Lucky 2 until end of turn. Han Solo's DL-44 Blaster (A) BOE Han_Solos_DL_44_Blaster_A L Equipment Character 1 R 29 Pay 1 build point, 1 Force -> Equip | Equipped Character gets Accuracy 1 as long as there is only one Equipment attached to it. | Equipped Han Solo also gets "Bounty: Gain 1 build point." Han's Strike Team (A) BOE Hans_Strike_Team_A L Ground Rebel Squad 7 40 5 5 R 30 When the battle phase starts, choose a subtype: Smuggler, Diplomat, Wookiee, or Jedi. Treat Han's Strike Team as the chosen subtype until end of turn. | Lucky 3 | As long as Han Solo is in the Character arena, Han's Strike Team gets Stealth. Home One (B) BOE Home_One_B L Space Rebel Capital Ship 9 30 7 7 R 31 Your opponent can't activate Intercept and Retaliate abilities during Home One's attack. Each time you play a Mission card, gain 1 Force. Intensify Forward Firepower BOE Intensify_Forward_Firepower N Battle R 32 Pay 1 Force -> One of your attacking Capital Ships gets +3 power for this attack. | Enhance: Pay 2 more Force -> That Capital Ship gets +8 power for this attack instead. Lack of Vision BOE Lack_of_Vision D Battle R 33 Pay 3 Force -> Choose one of your opponent's Jedi Characters. Tap that Character and put 2 damage counters on it. Play only if you have a Jedi or Sith in the Character arena. | Enhance: Pay 1 more Force -> Also, this Battle card can't be disrupted. Lando Calrissian (K) BOE Lando_Calrissian_K L Character Diplomat - Rebel Officer - Smuggler 5 40 4 5 R 34 When you deploy Lando, you may search your deck for a Transport Pilot, show it to your opponent, and put it into your hand. Shuffle your deck. | [Pilot] Transport Pilot. The Transport gets: * Parry 1 * When your build step starts, you may pay 2 Force. If you do, draw a card. Leia's Speeder Bike (A) BOE Leias_Speeder_Bike_A L Ground Imperial Endor Speeder - Rebel 4 70 2 3 R 35 [tap], Pay 1 Force -> Disrupt a Battle card. | Pay 1 Force -> Evade 1 Luke Skywalker (Q) BOE Luke_Skywalker_Q L Character Rebel Officer - Jedi Knight 10 60 9 8 R 36 Parry 2 | When damage from Luke would discard one of your opponent's units, your opponent may return that unit to his or her hand instead. If your opponent does not return that unit to his or her hand, he or she gains 2 Force. | Pay 3 Force -> Deflect 2 Luke Skywalker (R) BOE Luke_Skywalker_R L Character Rebel Officer - Jedi Knight 8 40 6 7 R 37 Parry 1 | Stealth | Each of your other Rebel Characters gets +1 health. Luke Skywalker's Lightsaber (A) BOE Luke_Skywalkers_Lightsaber_A L Equipment Character 1 R 38 Pay 1 build point, 2 Force -> Equip | Equipped Jedi or Sith gets +1 power and +1 health. | Equipped Luke Skywalker also gets Stun 2 and Overkill. Millennium Falcon (M) BOE Millennium_Falcon_M L Space Rebel Transport 7 50 5 5 R 39 The Millennium Falcon can have an extra Pilot. | Accuracy 1 | The Millennium Falcon gets Shields 1 for each Pilot on it. | Stun 2 Moff Jerjerrod (A) BOE Moff_Jerjerrod_A D Character Imperial Diplomat 5 40 3 3 R 40 [tap], Pay 1 build point -> Choose one of your partially built cards. Put X build counters on that card, where X is equal to the number of build counters already on that card. Jerjerrod doesn't untap during your next untap step. Play only during your build step. Mon Mothma (C) BOE Mon_Mothma_C L Character Rebel Diplomat 5 30 2 4 R 41 Reserves: [tap], Pay 1 build point -> Each of your Rebel units' activated abilities costs 1 less Force and 1 less build point to play until end of turn. Play only during your build step. Princess Leia (M) BOE Princess_Leia_M L Character Rebel Diplomat 6 50 6 4 R 42 Han Solo gets Lucky 1. | When Leia attacks, you may choose a unit that Leia can attack. If you do, that unit is also a defending unit for this attack, and Leia's attack dice are split and rolled separately (before damage prevention) between the defending units. The chosen unit can be the same as the original defending unit for the attack. | The attacking unit is making one attack with two separate sets of attack dice. The attack against the second defending unit triggers attack effects. | The effect counts as a single attack against two defending units. Both units together will share each POP chance that occurs during an attack. (Including reroll, damage prevention, and discard.) Damage is done simultaneously. | If Princess Leia gets Double Strike, she may perform two split attacks, one split attack for each attack, thus she may affect up to 4 units. Rebel Briefing Room BOE Rebel_Briefing_Room L Location Character - Rebel 2 R 43 When the battle phase starts, choose one of your Rebel Characters with speed 40 or higher. That Character gets Stealth until end of turn. Redemption (B) BOE Redemption_B L Space Rebel Capital Ship 6 30 4 5 R 44 Pay 1 build point -> Choose one of your Characters. Put that Character into your build zone and tap it. Remove up to 5 damage counters from that Character. That Character can't be attacked and can't move to any arena or Pilot a unit this turn. When Redemption is discard this turn, discard that Character. Play only during your build step. Retribution BOE Retribution D Mission 4 R 45 This turn, whenever one of your opponent's units damages one of your units in any arena and your unit is discarded, put 1 damage counter and 1 corruption counter on your opponent's unit. Sanctuary Moon BOE Sanctuary_Moon N Location Space 1 R 46 Whenever Hidden Cost is used to deploy a unit (yours or your opponent's), tap that unit. Sate Pestage (A) BOE Sate_Pestage_A D Character Imperial Diplomat 4 20 2 3 R 47 Each of your Imperial units gets +1 health. | Reserves: [tap] -> Draw a card. If Emperor Palpatine is in the Character arena, draw 1 more card. Discard a card from your hand. Play only during your build step. Scout Walker 17-B (A) BOE Scout_Walker_17_B_A L Ground Imperial Endor Assault Walker - Rebel 5 40 3 4 R 48 Stealth | As long as Scout Walker 17-B has a Pilot on it, it may attack a unit in the Character arena instead of a unit in the Ground arena. Stormtrooper Elite Unit BOE Stormtrooper_Elite_Unit D Ground Imperial Clone Stormtrooper Squad 6 40 4 5 R 49 Stealth | As long as you have another Stormtrooper unit in the Ground arena, this unit gets +2 power and Overkill. Tempest One (A) BOE Tempest_One_A D Ground Imperial Endor Assault Walker 8 30 6 6 R 50 Armor | Each of your Walkers gets Critical Hit 2. That Thing's Operational BOE That_Things_Operational D Battle R 51 Pay 4 Force -> Untap one of your units with Stealth. You may also draw a card. Play only if no unit is attacking. The Shield is Down! BOE The_Shield_is_Down! L Mission 2 R 52 Damage done to your opponent's Space units can't be prevented this turn. Play only if your opponent has no units in the Ground arena. Throne Room Underworks BOE Throne_Room_Underworks D Location Character - Imperial Facility 1 R 53 When your build step starts, you may put 1 corruption counter on one of your opponent's Jedi Characters. Tydirium (A) BOE Tydirium_A L Space Imperial Transport - Rebel 4 40 3 3 R 54 Stealth | [tap] -> Each of your Rebel units gets Lucky 1 until end of turn. Each of your Rebel units with Stealth gets Lucky 2 until end of turn instead. Tydirium can be targeted by cards that target Imperials so long as the effect belonging to your opponent does not say "your Imperial". Tyrant (A) BOE Tyrant_A D Space Imperial Capital Ship 7 30 7 7 R 55 Upkeep: If your opponent controls the Ground arena, tap Tyrant. | Bounty: Remove all damage counters from Tyrant. | Armor Vader's Imperial Shuttle (B) BOE Vaders_Imperial_Shuttle_B D Space Imperial Transport 4 30 3 3 R 56 As long as Darth Vader is in the Character arena, each of your Imperial units costs 1 less build counter to deploy. Vader's Manipulation BOE Vaders_Manipulation D Battle R 57 Pay 3 Force -> Choose one of your opponent's Characters with speed 40 or less and tap it. Your opponent loses 1 Force. Wedge Antilles (C) BOE Wedge_Antilles_C L Character Rebel Officer 5 50 4 4 R 58 [Pilot] Starfighter Pilot. The Starfighter gets: * +20 speed. * +2 power. * Pay 0 Force -> Prevent 1 damage to one of your Rebel Starfighters. Play only once per turn. * Pay 0 Force -> Evade 1 Wedge's X-wing (A) BOE Wedges_X_wing_A L Space Rebel Starfighter 5 60 3 3 R 59 Critical Hit 2 | When Wedge's X-Wing would be discarded by damage done, you may choose one of your other units in the Space arena. If you do, move any number of damage counters from Wedge's X-wing to that unit until Wedge's X-wing is at 1 remaining health or more. Play only once per turn. Text erratum in second ability. Wristcuffs BOE Wristcuffs N Equipment Character 1 R 60 You may attach Wristcuffs to one of your opponent's Characters. | Pay 2 build points -> Equip | Equipped Character unit gets "Upkeep: Pay 1 Force or tap this unit." and "You can't detach Wristcuffs from this unit unless you pay 2 build points during your build step." Text erratum on third effect Anakin's Redemption BOE Anakins_Redemption L Battle U 61 Gain 2 Force. | Enhance: Pay 2 Force -> Also remove up to 2 corruption counters from one of your units in any arena. AT-ST Assault Team BOE AT_ST_Assault_Team D Ground Imperial Endor Assault Walker Squad 7 40 6 5 U 62 Bounty: Remove up to 2 damage counters from this unit. | Armor Baron Soontir Fel (A) BOE Baron_Soontir_Fel_A D Character Imperial Naval Officer 5 50 4 4 U 63 [Pilot] Starfighter Pilot. The Starfighter gets: * +20 speed. * +2 power. * Lucky 2. * Damage from this unit can't be prevented. This unit may be piloted by Walker Pilots. Benefits of Leadership BOE Benefits_of_Leadership N Mission 2 U 64 Choose an arena. Each of your units in that arena gets +2 power for each of your Officers in play until end of turn. Bright Tree Village BOE Bright_Tree_Village L Location Ground - Endor 2 U 65 Each of your Ewoks costs 1 less build counter to deploy. BT-L Y-wing Bomber BOE BT_L_Y_wing_Bomber L Space Rebel Starfighter 3 40 3 3 U 66 Stun 1 | Bombard 3 B-wing Squadron BOE B_wing_Squadron L Space Rebel Squadron 6 50 6 5 U 67 When the Space battle step starts, choose one: This unit gets Accuracy 1 or Shields 1 until end of turn. C-3PO (J) BOE C_3PO_J L Character Rebel Protocol Droid 4 30 1 4 U 68 Each of your Ewoks costs 1 less build counter to deploy. Captain Sarkli (A) BOE Captain_Sarkli_A D Character Imperial Officer 6 40 5 4 U 69 Stealth | [Pilot] Squad Pilot. The Squad gets: * +2 power. * As long as this unit has speed 40 or higher, it gets Stealth. * Pay 0 Force -> Retaliate 2 Chewbacca (N) BOE Chewbacca_N L Character Rebel Wookiee 7 40 6 6 U 70 Each of your Ewoks gets "Pay 1 Force -> Retaliate 2." | Pay 2 Force -> Retaliate X, where X is equal to the number of Ewoks you have in any arena. Chewbacca's Bowcaster (A) BOE Chewbaccas_Bowcaster_A L Equipment Character 1 U 71 Pay 1 build point -> Equip | Equipped Wookiee gets Accuracy 1. | Equipped Chewbacca also gets "Chewbacca may attack a unit in the Ground arena instead of a unit in the Character arena." Chieftain's Hut BOE Chieftains_Hut L Location Character - Endor 1 U 72 When the battle phase starts, choose one of your Characters. Treat that Character as an Endor Ewok until end of battle. Collateral Damage BOE Collateral_Damage N Battle U 73 Pay 2 Force -> For this attack, when the attacking unit damages the defending unit, it also does half of that much damage (rounded up) to itself. Completing Your Training BOE Completing_Your_Training D Mission 2 U 74 Choose one of your opponent's units with corruption counters on it greater than or equal to its build cost. Gain control of that unit until the next turn starts. Darth Vader (W) BOE Darth_Vader_W D Character Imperial Dark Jedi Knight - Sith Lord 6 40 4 5 U 75 Discard one of your Imperial units from any arena -> Each of your Imperial units gets +20 speed and +2 power until end of turn. Play only if no unit is attacking. | Pay 2 Force -> Evade 2 Death Star II (D) BOE Death_Star_II_D D Space Imperial Battle Station 8 10 8 10 U 76 When the roll for build points is made, you gain 3 build points. | As long as the Death Star II is being attacked, Intercept abilities can't be activated. If no roll for build points is made, Death Star II's first ability has no effect. Death Star II Ceremonial Legion BOE Death_Star_II_Ceremonial_Legion D Ground Imperial Clone Squad 6 30 6 6 U 77 As long as Emperor Palpatine is in any arena, this unit gets +1 health and Parry 1. As long as the Death Star II is in any arena, this unit gets +1 power and Accuracy 1. Death Star II Hangar Bay BOE Death_Star_II_Hangar_Bay D Location Character - Imperial 2 U 78 Each of your Imperial Starfighters costs 1 less build counter to deploy. Endor Imperial Officer BOE Endor_Imperial_Officer D Character Imperial Officer 5 30 4 4 U 79 Hidden Cost 2 | Each of your Imperial Ground and Imperial Character units gets Lucky 1. This is not an Endor unit. Endor Patrol BOE Endor_Patrol D Ground Imperial Clone Stormtrooper Squad 4 30 4 4 U 80 Whenever this unit attacks, look at the top card of each player's deck. | This unit gets +2 power when attacking a unit with Stealth. This is not an Endor unit. Endor Scout Trooper BOE Endor_Scout_Trooper D Character Imperial Clone Stormtooper 3 20 3 3 U 81 This unit gets Accuracy 1 when attacking a unit with Stealth or Hidden Cost. | Pay 0 Force -> Retaliate 2 This is not an Endor unit. Endor Scout Walker BOE Endor_Scout_Walker D Ground Imperial Endor Assault Walker 3 50 3 3 U 82 Each of your other Walkers gets +10 speed and +1 power. Ewok Bow BOE Ewok_Bow L Equipment Character 0 U 83 Pay 1 build point -> Equip | Equipped Ewok gets Accuracy 1 and "Reserves: [tap] -> Choose a unit in the Character arena. This unit does 1 damage to that unit." Ewok Elite Archer BOE Ewok_Elite_Archer L Character Endor Ewok Warrior 4 40 3 4 U 84 Accuracy 1 | This unit can attack Characters in your opponent's build zone. Ewok Scout Leader BOE Ewok_Scout_Leader L Character Endor Ewok Warrior 4 50 3 3 U 85 Each of your other Ewoks gets +10 speed and Stun 1. Ewok Trap BOE Ewok_Trap L Battle U 86 Pay 3 Force -> Each of your Ewoks gets Stun 2 until end of turn. Ewok Warriors BOE Ewok_Warriors N Ground Endor Ewok Squad 4 40 4 3 U 87 As long as there is an Endor Location in any arena, this unit gets +10 speed and Stun 2. Fel's TIE Interceptor BOE Fels_TIE_Interceptor_A D Space Imperial Starfighter 4 60 3 3 U 88 Armor | Pay 1 Force -> Your opponent chooses another one of your units the attacking unit can attack. The attacking unit attacks that unit instead. Play only when Fel's TIE Interceptor is attacked. Flurry (A) BOE Flurry_A L Space Rebel Cruiser 5 30 4 5 U 89 Reserves: [tap] -> Search your deck for a Rebel Starfighter card, show it to your opponent, and put it facedown in your build zone with 1 build counter on it. Shuffle your deck. Play only during your build step. Go for Help! BOE Go_for_Help! D Mission 2 U 90 Search your deck for an Imperial Space unit card, an Imperial Ground unit card, and an Imperial Character unit card. Show them to your opponent and put them into your hand. Shuffle your deck. Han Solo (M) BOE Han_Solo_M L Character Rebel Officer - Smuggler 5 40 5 4 U 91 Upkeep: Pay 1 build point or tap Han unless Princess Leia is in any arena or build zone. | Accuracy 1 | When the Character battle step starts, choose one: Han gets Lucky 2 or Stealth until end of turn. Hold-Out Blaster BOE Hold_Out_Blaster N Equipment Character 1 U 92 You may attach this Equipment to a Pilot. Pilots gain abilities from this Equipment. | Discard the top card of your deck -> Equip | Equipped Pilot gets "As long as this Pilot is Piloting a unit in the Ground arena, treat this Pilot as a Ground unit. (It can attack and be attacked while piloting a unit.)" and "This Pilot may only attack a unit in the Ground arena instead of the Character arena." Home One Bridge BOE Home_One_Bridge L Location Character - Rebel 1 U 93 Each of your units with a Pilot on it gets +2 power. Hotwire BOE Hotwire N Battle U 94 Pay 2 Force -> Disrupt a Battle card. | Enhance: Pay 2 more Force -> You may also discard your opponent's Location from the Ground arena. **BANNED**: This card may not be played in an IDC sanctioned tournament. I Can Feel Your Anger BOE I_Can_Feel_Your_Anger D Mission 2 U 95 Choose one of your opponent's Characters. Gain 1 Force for each corruption counter on that Character. | Enhance: If there is at least 1 extra build counter on I Can Feel Your Anger, your opponent loses 1 Force for each corruption counter on that Character. Imperial Banker BOE Imperial_Banker D Character Imperial Diplomat 3 20 2 3 U 96 When the roll for build points is made, you gain 1 build point. | Pay 1 build point -> Your opponent loses 1 build point. Play only during your build step. If no roll for build points is made, this unit has no effect. Interdictor-Class Star Destroyer BOE Interdictor_Class_Star_Destroyer D Space Imperial Capital Ship 7 20 5 5 U 97 Hidden Cost 4 | Your opponent's Space units can't retreat and can't have speed modifications other than those due to stacking. Jedi Purity BOE Jedi_Purity L Mission 2 U 98 Choose one of your Jedi. That Jedi gets "Upkeep: Remove 1 damage counter and 1 corruption counter from this unit." until end of game. Liberty (A) BOE Liberty_A L Space Rebel Mon Calamari Capital Ship 6 30 6 6 U 99 Accuracy 1 | Whenever the Liberty is attacked, you may tap it. If you do, the attack ends. Play only if the Liberty is untapped. | When the Liberty is discarded, you lose 4 Force. Luke Skywalker (S) BOE Luke_Skywalker_S L Character Rebel Officer - Jedi Knight 8 50 6 6 U 100 Hidden Cost 4 | Put 1 corruption counter on Luke -> Luke gets Critical Hit 2 for this attack. | When the Character battle step ends, your opponent gains 1 Force for each corruption counter on Luke. | Pay 3 Force -> Evade 3 | Damage from Luke can't be prevented. Luke's Speeder Bike (A) BOE Lukes_Speeder_Bike_A L Ground Imperial Endor Speeder - Rebel 4 70 2 3 U 101 Pay 1 Force -> Evade 1 | Whenever Luke's Speeder Bike's attack ends, roll a die. If you roll a 5 or 6, untap Luke's Speeder Bike, and it may attack another unit in the Ground arena that it hasn't attacked this turn. Text erratum in second ability. MC-80 Star Cruiser BOE MC_80_Star_Cruiser L Space Rebel Capital Ship 8 40 7 7 U 102 Armor | Pay 2 Force -> Retaliate 4 Meet Your Destiny BOE Meet_Your_Destiny N Battle U 103 Pay 4 Force -> One of your attacking Characters gets +2 power and "Damage from this unit can't be prevented." for this attack. Millennium Falcon (N) BOE Millennium_Falcon_N L Space Rebel Transport 7 60 5 5 U 104 The Millennium Falcon can have an extra Pilot. | When the Space battle step begins, choose one of your opponent's Space units with Stealth. That unit loses Stealth until end of turn. | Each of your Rebel Starfighters gets +1 power and "Pay 1 Force -> Intercept". Overconfidence BOE Overconfidence L Mission 2 U 105 Choose an arena. This turn, whenever one of your opponent's units in that arena attacks but does no damage (after damage prevention), each of your opponent's other units in that arena gets -3 power until end of turn. Overwhelming Numbers BOE Overwhelming_Numbers D Battle U 106 Pay 3 Force -> Each of your Squads and Squadrons gets Stun 2 and Overkill until end of turn. Paploo (A) BOE Paploo_A L Character Endor Ewok Warrior 4 50 2 3 U 107 Paploo may Pilot one of your opponent's Speeders in the Ground arena. | [Pilot] Speeder Pilot. The Speeder gets: * Upkeep: Pay 1 Force or discard this unit. * When this unit would be discarded, move Paploo to the Character arena instead. Put 1 damage counter on Paploo and tap him. Part of the Tribe BOE Part_of_the_Tribe L Mission 1 U 108 Choose up to 2 of your units in the Ground or Character arena. Treat those units as Ewoks until end of game. R2-D2 (L) BOE R2_D2_L L Character Rebel Astromech Droid 3 30 1 3 U 109 [tap] -> Disrupt a Mission card. Rebel Gallofree Transport BOE Rebel_Gallofree_Transport L Space Rebel Transport 5 60 5 4 U 110 Bounty: This unit gets Critical Hit 2 until end of turn. | Shields 1 Red Squadron (A) BOE Red_Squadron_A L Space Rebel Squadron 6 70 7 4 U 111 Critical Hit 2 Scimitar Squadron TIE BOE Scimitar_Squadron_TIE D Space Imperial Starfighter 4 40 3 3 U 112 This unit gets Accuracy 1 as long as it's attacking a unit with speed 50 or higher. | Bombard 3 Scout Blaster BOE Scout_Blaster N Equipment Character 1 U 113 Pay 0 build points -> Equip | Equipped Soldier gets "Whenever your opponent uses Hidden Cost to deploy a unit, untap this unit." Speeder Bike Detachment BOE Speeder_Bike_Detachment D Ground Imperial Endor Speeder Squadron 4 60 4 2 U 114 Whenever this unit attacks, your opponent discards the top card of his or her deck. This unit may be piloted by Speeder Pilots. Stormtrooper Bunker Guard BOE Stormtrooper_Bunker_Guard D Ground Imperial Clone Stormtrooper Squad 4 50 3 4 U 115 Whenever one of your Fortifications in the Ground arena is attacked by a unit in the Ground arena, you may pay 2 Force. If you do, tap this unit, and this unit does X dice of damage to the attacking unit, where X is equal to this unit's power. Play only if this unit is untapped. Tempest Force AT-AT BOE Tempest_Force_AT_AT D Ground Imperial Endor Assault Walker 6 40 6 6 U 116 Armor | Overkill Tempest Force AT-ST BOE Tempest_Force_AT_ST D Ground Imperial Endor Assault Walker 4 40 2 3 U 117 This unit may attack a unit in the Character arena instead of a unit in the Ground arena. | This unit gets Critical Hit 1 as long as it's attacking a Character. | Armor TIE Defender BOE TIE_Defender D Space Imperial Starfighter 4 70 4 3 U 118 Shields 1 | Discard a card from your hand -> This unit gets +2 power and Overkill until end of turn. TIE Hunter BOE TIE_Hunter D Space Imperial Starfighter 3 80 2 2 U 119 Accuracy 1 | Shields 1 Wicket W. Warrick (B) BOE Wicket_W_Warrick_B L Character Endor Ewok Warrior 5 40 3 4 U 120 Lucky 2 | Stealth 74-Z Speeder Bike BOE 74_Z_Speeder_Bike N Ground Independent Endor Speeder 3 70 2 3 C 121 As long as this unit has a Pilot on it, it gets Stun 3. Aggressive Feelings BOE Aggressive_Feelings N Battle C 122 Pay 2 Force, put 1 corruption counter on one of your Jedi Characters -> That Jedi gets +2 power and Critical Hit 1 until end of turn. | Enhance: Put 1 more corruption counter on that Jedi -> That Jedi gets +3 power and Critical Hit 2 until end of turn instead. A-wing Pilot BOE A_wing_Pilot L Character Rebel Officer 3 40 3 2 C 123 [Pilot] Starfighter Pilot. The Starfighter gets: * As long as this unit has speed 60 or higher, it gets Accuracy 1. * Lucky 1 A-wing Squadron BOE A_wing_Squadron L Space Rebel Squadron 5 70 5 4 C 124 This unit gets Critical Hit 2 as long as it's attacking a unit with Armor or Shields. Biker Scout BOE Biker_Scout D Character Imperial Clone Stormtrooper 2 60 2 2 C 125 [Pilot] Speeder Pilot. The Speeder gets: * +20 speed. * Pay 1 Force -> Retaliate 2. Blue Squadron B-wing BOE Blue_Squadron_B_wing L Space Rebel Starfighter 4 50 3 4 C 126 Shields 1 Break Off the Attack BOE Break_Off_the_Attack N Battle C 127 Pay 4 Force -> Tap each of your opponent's units in the Space arena. Commando Rifle BOE Commando_Rifle L Equipment Ground/Character 0 C 128 Pay 1 build point -> Equip | Equipped Rebel gets +1 power and Stun 2. Concussion Missiles BOE Concussion_Missiles N Equipment Space 0 C 129 Pay 1 build point -> Equip | Equipped Space unit gets Stun 2. CR-90 Corvette BOE CR_90_Corvette L Space Rebel Capital Ship 5 40 4 5 C 130 Shields 1 | [tap] -> Draw 2 cards, then discard 2 cards from your hand unless you discard a Rebel card. Play only during your build step. Either or both of the two cards discarded can be Rebel cards. Darth Vader's Lightsaber (B) BOE Darth_Vaders_Lightsaber_B D Equipment Character 1 C 131 Pay 2 Force -> Equip | Equipped Dark Jedi or Sith gets "Pay 1 Force -> Evade 1." | Equipped Darth Vader also gets +1 health and Parry 1. Death Star II Regiment BOE Death_Star_II_Regiment D Ground Imperial Clone Stormtrooper Squad 5 30 5 5 C 132 As long as the Death Star II is in the Space arena, this unit gets +10 speed, +1 power, and +1 health. Death Star II Superstructure BOE Death_Star_II_Superstructure D Location Space 1 C 133 When the Space battle step starts, put 1 damage counter on each unit in the Space arena with speed 60 or higher. E-11 Blaster Carbine BOE E_11_Blaster_Carbine D Equipment Ground/Character 1 C 134 Discard a card from your hand -> Equip | Equipped Ground or Character unit gets +2 power. | Equipped Stormtrooper also gets "Damage from this unit can't be prevented." Endor Assault Squad BOE Endor_Assault_Squad D Ground Imperial Clone Stormtrooper Squad 5 40 4 4 C 135 Critical Hit 1 | Stealth This is not an Endor unit. Endor Battleground BOE Endor_Battleground N Location Ground/Character - Endor 2 C 136 Each of your units in this arena gets Stun 2. Endor Stormtrooper Squad BOE Endor_Stormtrooper_Squad D Ground Imperial Clone Stormtrooper Squad 4 60 3 3 C 137 This unit gets +1 power for each other Stormtrooper Squad in the Ground arena. This is not an Endor unit. Ewok Catapult BOE Ewok_Catapult L Ground Endor Ewok 4 20 4 3 C 138 This unit gets -3 power as long as it's attacking a unit with Armor. | Pay 0 Force -> Untap this unit. This unit gets Overkill until end of turn. Play only once per turn. Ewok Hang Glider BOE Ewok_Hang_Glider L Ground Endor Ewok 4 50 3 3 C 139 Pay 2 Force -> This unit may attack a unit in the Character arena instead of a unit in the Ground arena until end of turn. Ewok Hunters BOE Ewok_Hunters N Ground Endor Ewok Squad 5 40 4 4 C 140 This unit gets Accuracy 2 as long as it's attacking a tapped unit. | Stealth Ewok Spear BOE Ewok_Spear L Equipment Ground/Character 0 C 141 Pay 1 build point -> Equip | Equipped Ewok gets Lucky 2 and Stun 1. Ewok Spearmen BOE Ewok_Spearmen L Ground Endor Ewok Squad 4 30 5 4 C 142 Accuracy 1 Ewok Squad BOE Ewok_Squad L Ground Endor Ewok Squad 4 40 3 3 C 143 Hidden Cost 3 | Critical Hit 2 Ewok Tribesman BOE Ewok_Tribesman L Character Endor Ewok Warrior 3 40 3 2 C 144 Critical Hit 2 Ewok Warrior BOE Ewok_Warrior L Character Endor Ewok Warrior 2 40 1 2 C 145 This unit gets +1 power for each other Ewok in any arena. Ewok Villagers BOE Ewok_Villagers L Ground Endor Ewok Villagers 3 30 1 2 C 146 Reserves: [tap] -> One of your attacking Ewoks gets +3 power for this attack. If there is a Protocol Droid in the Character arena, that unit also gets "Bounty: Gain 1 Force." for this attack. Executor (C) BOE Executor_C D Space Imperial Capital Ship - Flagship 10 10 9 9 C 147 Armor | When the Executor attacks, you may choose a unit that the Executor can attack. If you do, that unit is also a defending unit for this attack, and the Executor's attack dice are split and rolled separately (before damage prevention) between the defending units. The chosen unit can be the same as the original defending unit for the attack. | The attacking unit is making one attack with two separate sets of attack dice. The attack against the second defending unit triggers attack effects. | The effect counts as a single attack against two defending units. Both units together will share each POP chance that occurs during an attack. (Including reroll, damage prevention, and discard.) Damage is done simultaneously. | If Executor gets Double Strike, it may perform two split attacks, one split attack for each attack, thus it may affect up to 4 units. | See also Captain Lorth Needa (A). Faith in Your Friends BOE Faith_in_Your_Friends D Mission 1 C 148 Choose one of your opponent's unique Characters. That Character gets -1 power for each other unique Character your opponent controls until end of turn. Give in to Your Anger BOE Give_in_to_Your_Anger D Mission 2 C 149 Choose one of your opponent's Characters. That Character gets "Upkeep: Put 1 corruption counter on this unit or tap it." until end of game. Gold Squadron X-wing BOE Gold_Squadron_X_wing L Space Rebel Starfighter 3 50 3 2 C 150 Hidden Cost 2 | Lucky 1 Gold Squadron Y-wing BOE Gold_Squadron_Y_wing L Space Rebel Starfighter 4 40 3 3 C 151 This unit gets Critical Hit 2 as long as it's using Bombard to attack a Ground unit. | Bombard 3 Green Squadron A-wing BOE Green_Squadron_A_wing L Space Rebel Starfighter 3 70 3 2 C 152 Lucky 1 | When this unit is discarded from the Space arena, you may put 1 damage counter on one of your opponent's units in the Space arena. Imperial Platoon BOE Imperial_Platoon D Ground Imperial Clone Stormtrooper Squad 6 30 6 5 C 153 This unit gets Critical Hit 2 as long as it's attacking a unit with Stealth. | Armor Imperial Scout Bike BOE Imperial_Scout_Bike D Ground Imperial Endor Speeder 3 70 2 2 C 154 Critical Hit 2 It's a Trap! BOE Its_a_Trap! D Battle C 155 Choose one of your units with Hidden Cost. That unit gets +4 power until end of turn. Judicator (A) BOE Judicator_A D Space Imperial Capital Ship 7 40 5 5 C 156 Upkeep: Discard a card from your hand or tap the Judicator. | Stealth Let the Hate Flow BOE Let_the_Hate_Flow D Battle C 157 Put 2 corruption counters on one of your opponent's Jedi. Play only if that Jedi damaged a unit this turn. Logray (A) BOE Logray_A L Character Endor Ewok 5 40 4 3 C 158 Each of your other Ewoks gets "Pay 1 Force -> Evade 1." | Reserves: [tap] -> Remove 1 damage counter from each of your damaged Ewoks. Play only when no unit is attacking. Luke Skywalker (T) BOE Luke_Skywalker_T L Character Rebel Officer - Jedi Knight 6 40 5 5 C 159 As long as there is a Location in the Character arena, Luke gets Stealth. | Pay 2 Force -> Evade 2 Luke Skywalker's Lightsaber (B) BOE Luke_Skywalkers_Lightsaber_B L Equipment Character 1 C 160 Pay 2 Force -> Equip | Equipped Jedi or Sith gets "Pay 2 Force -> Retaliate 4." | Equipped Luke Skywalker also gets "Each of your opponent's Characters get -X power as long as it's attacking Luke, where X is the number of corruption counters on Luke." MC-80 Battleship BOE MC_80_Battleship L Space Rebel Capital Ship 7 30 7 7 C 161 Overkill Neutron Star-Class Cruiser BOE Neutron_Star_Class_Cruiser N Space Independent Capital Ship 3 40 6 6 C 162 Whenever this unit is damaged, put 1 additional damage counter on it. Primitive Tactics BOE Primitive_Tactics L Mission 2 C 163 Choose an arena. Each of your units in that arena with a build cost of 4 or less gets +3 power when attacking units with a build cost of 5 or higher until end of turn. Proton Torpedoes BOE Proton_Torpedoes N Equipment Space 1 C 164 Pay 1 build point -> Equip | Equipped Space unit gets Critical Hit 1. Rebel Commando BOE Rebel_Commando L Character Rebel Soldier 6 40 5 5 C 165 Stealth | [tap] -> Put 2 damage counters on one of your opponent's Imperial Clone units in any arena. Rebel Commando Unit BOE Rebel_Commando_Unit L Ground Rebel Squad 5 40 4 5 C 166 Hidden Cost 3 | Stealth Return of the Jedi BOE Return_of_the_Jedi L Mission 3 C 167 Search your deck and/or discard pile for up to 3 Luke Skywalker cards, show them to your opponent, and put them into your hand. Shuffle your deck. RZ-1 A-wing Interceptor BOE RZ_1_A_wing_Interceptor L Space Rebel Starfighter 3 60 3 1 C 168 Critical Hit 2 | Pay 1 Force -> Intercept Scouting Party BOE Scouting_Party D Ground Imperial Clone Stormtrooper Squad 5 20 5 5 C 169 This unit gets Accuracy 1 as long as it's attacking a unit with Stealth. Stormtrooper EN-502-07 BOE Stormtrooper_EN_502_07 D Character Imperial Clone Stormtrooper 4 40 3 4 C 170 Armor | Whenever this unit damages one of your opponent's Characters (after damage prevention), draw a card. Sullust System BOE Sullust_System L Location Space - Star System 2 C 171 When your build step starts, you may discard a card from your hand. If you do, search your deck for a Space unit card, show it to your opponent, and put it into your hand. Shuffle your deck. Take Evasive Action BOE Take_Evasive_Action L Mission 2 C 172 Each of your Rebel Space units gets "Pay 1 Force -> Deflect 1" until end of turn. Tector-Class Star Destroyer BOE Tector_Class_Star_Destroyer D Space Imperial Capital Ship 7 20 7 6 C 173 Armor | Pay 1 build point -> Choose one: This unit gets +2 power or Shields 1 until end of turn. Play only during your build step. TIE Fighter Swarm BOE TIE_Fighter_Swarm D Space Imperial Squadron 5 50 4 3 C 174 This unit gets +1 power for each Imperial Starfighter in the Space arena. TIE Interceptor Pilot BOE TIE_Interceptor_Pilot D Character Imperial Naval Officer 2 50 2 2 C 175 [Pilot] Starfighter Pilot. The Starfighter gets: * Lucky 2. * Pay 0 Force -> Intercept. TIE Interceptor Squad BOE TIE_Interceptor_Squad D Space Imperial Squadron 6 60 5 5 C 176 [tap] -> Choose one of your opponent's untapped units in the Space arena. Tap that unit. Play only when this unit would attack. TIE Pursuit Fighter BOE TIE_Pursuit_Fighter D Space Imperial Starfighter 1 60 2 1 C 177 Bounty: Put 1 damage counter on one of your opponent's Space units. TIE Pursuit Wing BOE TIE_Pursuit_Wing D Space Imperial Squadron 5 80 6 4 C 178 Victory II-Class Star Destroyer BOE Victory_II_Class_Star_Destroyer D Space Imperial Capital Ship 6 40 5 5 C 179 Shields 1 | [tap] -> Choose a Space unit your opponent retreated this turn. Put 3 damage counters on that unit. Play only when the battle phase starts. Wokling BOE Wokling L Character Endor Ewok Villager 1 10 0 1 C 180 When the battle phase starts, reveal cards from the top of your deck until you reveal an Ewok card. Put that card into your hand and the other revealed cards on the bottom of your deck. Shuffle your deck. 501st Legion (B) BOH 501st_Legion_B D Ground Arctic Imperial Stormtrooper Army 9 50 6 6 R 1 Bounty: Gain 1 build point, gain 1 Force, and draw 1 card. | Armor | When the battle step starts, choose one: 501st Legion gets Fury X or "Pay 2 Force -> Retaliate X", where X is equal to the number of cards in your hand. 501st Legion Dark Trooper BOH 501st_Legion_Dark_Trooper D Ground/Character Imperial Clone Stormtrooper Cyborg 4 30 2 3 R 2 Switch: Critical Hit 1/Fury 1 | Treat this unit as a Droid. | Armor Alliance Assault Craft BOH Alliance_Assualt_Craft L Ground Arctic Rebel Gunship 4 60 3 2 R 3 Critical Hit 2 | Damage from this unit can't be prevented. Chewbacca (O) BOH Chewbacca_O L Character Rebel Wookiee 7 40 5 6 R 4 Critical Hit 2 | Pay 1 Force -> When the attack ends, retreat Chewbacca and put 2 damage counters on the attacking unit. Play only when Chewbacca is attacked and only before dice are rolled for this attack. Command Post BOH Command_Post N Equipment Space/Ground 1 R 5 Pay 1 build point -> Equip | Equipped Battle Station, Capital Ship, or Fortification gets "Each of your units in the same arena as this unit gets +2 power and Critical Hit 1" and "When this unit is discarded, your opponent may pay 4 Force. If your opponent does, he or she gains control of Command Post until end of game." Crossfire BOH Crossfire D Battle R 6 Pay 2 Force -> Choose one of your untapped Walkers. The chosen unit gets +2 power and Critical Hit 1. Play only if you have another untapped Walker in play. | Enhance: Pay 2 more Force, tap one of your untapped Walkers in the Ground arena -> The chosen Walker gets +4 power, Critical Hit 1, and Overkill instead. Dash Rendar (C) BOH Dash_Rendar_C N Character Rebel Smuggler 6 40 5 5 R 7 While this card is in play or stacked under Dash Rendar, Dash or the unit he is piloting gets Critical Hit 3 and "When this unit attacks, the defending unit loses Lucky." Death Squadron TIE Bomber BOH Death_Squadron_TIE_Bomber D Space/Ground Imperial Starfighter 4 40 2 3 R 8 Switch: Bombard 2/+10 speed, +1 power | Double Strike Echo Base Trooper BOH Echo_Base_Trooper L Ground/Character Rebel Soldier 4 50 3 2 R 9 Switch: Critical Hit 2/+1 health | Stun 2 Environmental Modifications BOH Environmental_Modifications N Equipment Space/Ground/Character 1 R 10 Pay 2 Force -> Equip | When you Equip Environmental Modifications to a unit, choose a Location in any arena. The Equipped unit gets the subtype of that Location until the end of game. | Equipped unit loses Upkeep. You can equip Environmental Modifications to a unit and then equip it to another unit and the first unit will keep the Location's subtype until end of game, but if it has Upkeep, it will again have to pay the Upkeep. General Carlist Rieekan (B) BOH General_Carlist_Rieekan_B L Character Rebel Officer 4 30 4 3 R 11 Retreat one of your untapped Rebel units -> Choose a Rebel unit card in your build zone. Move that unit card into its arena. If it's tapped, untap it. You may play this ability any number of times per turn as long as no unit is attacking. General Maximillian Veers (C) BOH General_Maximillian_Veers_C D Character Imperial Officer 6 20 3 3 R 12 When you deploy General Maximillian Veers, search your deck. You may take a Walker card from your deck, show it to your opponent, and put it face down in your build zone with 2 build counters on it. Shuffle you deck. | [Pilot] Walker Pilot. The Walker gets: * Accuracy 1. * Pay X Force -> For this attack, this unit gets +X power. Play only when this unit is attacking. Imperial Camp BOH Imperial_Camp D Ground Arctic Imperial Fortification 6 10 0 6 R 13 Pay 4 Force, Reveal this card from your hand -> Search your deck. You may take a Dark Side Ground unit card with a build cost of 5 or less from your deck, show it to your opponent, and put it into your hand. Shuffle your deck. Play only once per turn. | Whenever this unit would attack, you may tap it instead. If you do, choose a Ground unit you control with build cost 4 or less. Untap that unit. That unit gets Critical Hit 2 until end of turn. Imperial Hoth BOH Imperial_Hoth D Location Space/Ground/Character - Hoth Arctic 2 R 14 Each of your Imperial cards in your hands gets "Pay 1 Force, Reveal this card from your hand -> Draw 1 card, then put 1 card from your hand on the bottom of your deck. Play only when no unit is attacking and only once per turn." Imperial Supremacy BOH Imperial_Supremacy D Mission 4 R 15 Pay 2 Force, Reveal this card from your hand -> Choose a unit. That unit gets +2 power until end of turn. | Each of your Imperial units gets +3 power and +1 health until end of turn. The second effect requires you to complete Imperial Supremacy. Rebel Camp BOH Rebel_Camp L Ground Rebel Fortification 4 10 1 3 R 16 Pay 2 Force, Reveal this card from your hand -> Prevent 1 damage to one of your Rebel units. If that unit would be discarded, prevent 2 damage instead. You may retreat that unit. Rebel X-Wing BOH Rebel_X_Wing L Space/Ground Rebel Starfighter 4 50 2 2 R 17 Switch: Double Strike/+1 power, Stun 2 | Fury 2 Outrider (B) BOH Outrider_B N Space Smuggler Transport 5 50 3 4 R 18 The Outrider may have an extra Pilot. | Upkeep: Pay 1 build point, discard a card, or tap the Outrider. | Pay 2 Force -> The Outrider gets -20 speed and Stealth until end of turn. Play only during your build step. Outrider (C) BOH Outrider_C N Space Smuggler Transport 5 50 4 4 R 19 The Outrider may have an extra Pilot. | Upkeep: Pay 1 build point, discard a card, or tap the Outrider. | As long as the Outrider is piloted by a Smuggler, the Outrider gets Lucky 2. | While this card is in play or stacked under the Outrider, the Outrider gets "Pay 1 Force -> Evade 1." Thundering Herd (A) BOH Thundering_Herd_A D Ground Arctic Imperial Assault Walker Squad 11 20 10 8 R 20 Armor | [tap], Pay 2 Force -> This unit does X damage divided up as you choose between 1, 2, or 3 of your opponent's units in the Ground arena, where X is equal to half of Thundering Herd's power (rounded up). Play only when Thundering Herd would attack. Admiral's Blunder BOH Admirals_Blunder L Mission 2 U 21 Look at your opponent's hand. Choose one of those cards. Your opponent discards that card. Avenger (B) BOH Avenger_B D Space Imperial Capital Ship 8 30 7 6 U 22 As long as Darth Vader is in any arena, Avenger costs 2 less build counters to deploy. | Bombard 4 | Overkill Clever Scouting BOH Clever_Scouting L Mission 4 U 23 You may build and complete Clever Scouting when your opponent's build step starts. | You may remove all but 1 build counter from one of your opponent's face down cards in his or her build zone. You gain 1 Force for each build counter removed. DLT-20A Blaster Rifle BOH DLT-20A_Blaster_Rifle D Equipment Ground/Character 2 U 24 Discard the top two cards of your deck -> Equip | Equipped Ground or Character unit gets Accuracy 1 as long as there is no other Equipment attached to this unit. | Equipped Imperial unit gets "[tap], Reveal a Stormtrooper card from your hand -> This unit does X dice of damage to one of your opponent's units in this arena, where X is that Stormtrooper card's power." Don't Fail Me Again BOH Dont_Fail_Me_Again D Mission 2 U 25 Choose an arena. Your opponent can't use Lucky abilities in that arena this turn. Each of your units in that arena gets +2 power and Critical Hit 2. Whenever one of your units in that arena attacks but the defending unit isn't damaged, discard the attacking unit. Evacuation Order BOH Evacuation_Order L Mission 2 U 26 When the battle step starts, if you retreated at least two of your units from any arena this turn, choose an arena. Each of your units in that arena gets +3 power until end of turn. If your opponent has a Location in that arena, discard that Location. Hoth Staging Grounds BOH Hoth_Staging_Grounds D Location Ground - Hoth Arctic Landscape 2 U 27 Each of your Walkers gets "Whenever this unit attacks, you may give it Critical Hit X, where X is equal to the number of Walkers you currently have in any arena. If you do, put 1 damage counter on this unit and it gets -20 speed until the end of next turn." | Each of your Arctic units gets +1 power. Ice Caverns BOH Ice_Caverns L Location Ground - Hoth 1 U 28 Each unit in your build zone gets "Reserves: [tap] -> This unit does 1 damage to one of your opponent's units in the Ground or Character arena. Play only during your build step." Imperial Munitions Specialist BOH Imperial_Munitions_Specialist D Character Imperial Soldier 4 30 3 3 U 29 When you deploy this unit, you may attach Equipment to your units without paying the Equip cost until end of turn. | Pay 2 Force, Reveal this card from your hand -> Search your deck for an Equipment card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step and only once per turn. Imperial Walker Driver BOH Imperial_Walker_Driver D Character Imperial Soldier 4 30 3 3 U 30 [Pilot] Walker Pilot. The Walker gets: * This unit can have an extra Pilot on it. This unit can't have more than 2 Pilots on it. * When the battle phase starts, as long as this unit does not have Stealth, choose one: This unit gets -20 speed and Critical Hit 2, or this unit gets +20 speed and Fury 2. Imperial Walker Gunner BOH Imperial_Walker_Gunner D Character Imperial Gunner 4 30 2 2 U 31 [Pilot] Walker Pilot. The Walker gets: * Accuracy 1. * As long as there are at least two Pilots on this unit, this unit gets +X power, where X is equal to the number of cards in your hand. * Each Walker with an Imperial Gunner Pilot on it can have an extra Pilot on it and can't have more than one Imperial Gunner Pilot. Leebo (B) BOH Leebo_B N Character Mechanic Droid 3 30 2 3 U 32 Treat Leebo as a Smuggler. | Upkeep: Pay 1 build point, discard 1 card from your hand, or tap Leebo. | [Pilot] Transport Pilot. The Transport gets: * +1 health. * Shields 1. * This unit gets +1 power for each Equipment attached to it. As long as Dash Rendar is piloting this unit, this unit gets Stun 2 for each Equipment attached to it instead. Outpost Beta BOH Outpost_Beta L Ground Arctic Rebel Fortification 4 10 2 4 U 33 [tap], Pay 2 Force -> Reveal a card from your opponent's hand at random. Choose one of your Ground units. That unit gets +X power, where X is equal to that card's build cost. If that card is a Battle card, discard that Battle card. Outrider (D) BOH Outrider_D N Space Smuggler Transport 6 50 6 5 U 34 The Outrider may have an extra Pilot. | Upkeep: Discard a card from your hand or tap the Outrider. | As long as the Outrider is piloted by a Droid, it gets Stun 2. | As long as the Outrider is piloted by a Smuggler, it gets Fury 2. Rebel Hoth BOH Rebel_Hoth L Location Space/Ground/Character - Rebel Hoth 2 U 35 Each of your Rebel cards in your hand gets "Pay 2 Force, Reveal this card from your hand -> You may remove 1 damage counter from one of your Rebel units in any arena. If you do, retreat that unit. Play only when no unit is attacking and only once per turn." Renegade Commando BOH Renegade_Commando L Character Arctic Rebel Smuggler 6 50 5 4 U 36 Lucky 2 | When the Character battle step starts, you may choose one of your opponent's units in the Character arena with Stealth. If you do, that unit loses Stealth until the end of the Character battle step. Renegade Squadron (A) BOH Renegade_Squadron_A L Ground Arctic Rebel Smuggler Squad 8 50 5 6 U 37 Critical Hit 3 | Discard one of your Fortifications with a build cost of 5 or less -> Renegade Squadron does X damage to one of your opponent's units in the Ground or Character arena, where X is equal to that Fortification's health. Rogue Squadron (A) BOH Rogue_Squadron_A L Ground Arctic Rebel Squadron 6 50 5 4 U 38 Accuracy 1 | When your retreat step ends, if you retreated one or more Rebel units this turn, Rogue Squadron gets Fury 2 until end of turn. | Rogue Squadron may be piloted by a Speeder Pilot and gets the ability text granted by Speeder Pilots on it as if it were a Speeder. Snowtrooper Battalion BOH Snowtrooper_Battalion D Ground Arctic Imperial Clone Stormtrooper Squad 4 30 5 1 U 39 This unit gets +1 health for each card in your hand. | Discard a card from your hand -> Prevent 2 damage to this unit. Stalker (A) BOH Stalker_A D Space Imperial Capital Ship 7 30 6 6 U 40 When the Space battle step starts, if you have 7 or more cards in your hand, you may pay 5 Force. If you do, put Stalker into the Space arena from your hand. | Pay 3 Force, Reveal Stalker from your hand. -> Do 3 dice of damage to a Space unit in any arena or build zone. Play only when no unit is attacking and only once per turn. 501st Legion Snowtrooper BOH 501st_Legion_Snowtrooper D Character Arctic Imperial Clone Stormtrooper 4 40 3 3 C 41 Hidden Cost 3 | When you deploy this unit, draw a card. A280 Blaster Rifle BOH A280_Blaster_Rifle L Equipment Ground/Character 2 C 42 Pay 2 Force -> Equip | Equipped Officer or Soldiers gets +2 power and Stun 2. | Equipped Squad gets +2 power and Critical Hit 2. Admiral Kendell Ozzel (B) BOH Admiral_Kendell_Ozzel_B D Character Imperial Naval Officer 4 40 4 3 C 43 Whenever you deploy an Imperial unit, if you have at least 1 Force, lose 1 Force and draw 1 card. If that unit was deployed with Hidden Cost, lose 2 Force and draw 2 cards instead. | Whenever you deploy an Imperial unit, if you have no Force, discard a card from your hand. Attack Pattern Delta BOH Attack_Pattern_Delta L Battle C 44 Pay 2 Force -> Choose a Speeder. That Speeder gets +3 power until end of turn. Play only if you have another Speeder in any arena. | Enhance: Pay 2 more Force, tap one of your untapped Speeders in the Ground arena -> Also choose one of your Speeders in the Ground arena. That Speeder can't be attacked until the end of turn. Text erratum in Enhance effect. Death Squadron Star Destroyer BOH Death_Squadron_Star_Destroyer D Space Imperial Capital Ship 6 30 5 5 C 45 This unit can only be piloted by Imperial Officers. | Each Starfighter and Transport gets -2 power as long as it's attacking this unit. E-Web Heavy Repeating Blaster BOH E-Web_Heavy_Repeating_Blaster D Equipment Ground 1 C 46 Pay 1 build point -> Equip | Equipped Ground unit gets Fury 2. | Equipped Stormtrooper Squad also gets "When the Ground battle step starts, you may give this unit Double Strike until end of turn. If you do, this unit does 1 damage to itself when the attack ends." Frostbite BOH Frostbite N Battle C 47 Pay 3 Force -> Choose one of your opponent's non-Arctic units in the Ground or Character arena. Frostbite does 3 damage to that unit unless your opponent pays 3 Force. | Enhance: Pay 4 more Force -> As long as you have an Artic Location in the Ground or Character arena, choose one of those arenas. Frostbite does 3 damage to each non-Arctic unit in that arena instead. Text erratum in Enhance effect. | With Frostbite's Enhance effect you may choose the Ground or Character arena regardless of which arena the Location is in. Heavy Armor BOH Heavy_Armor D Equipment Ground 2 C 48 Discard a card from your hand -> Equip | Equipped Ground unit gets Armor. | Equipped Walker also gets "Pay 2 Force -> Deflect 1." Hoth Mountains BOH Hoth_Mountains N Location Ground - Hoth Arctic Landscape 1 C 49 Each non-Arctic unit in the Ground and Character arena gets "Upkeep: Do 2 dice of damage to this unit or tap this unit." Last Stand BOH Last_Stand L Mission 1 C 50 Choose one of your units. Whenever that unit would be damaged this turn, prevent all but 1 of that damage to that unit, and if that unit is tapped, untap it. Each time that unit untaps, it gets +2 power until end of turn. When that turn ends, discard that unit. Quantum Storm (A) BOH Quantum_Storm_A L Space Rebel Transport 5 20 2 5 C 51 Whenever Quantum Storm would be damaged, as long as you have a Starfighter in the Space arena, prevent 1 damage to Quantum Storm. | Retreat Quantum Storm -> Retreat a Rebel Character or Rebel Ground unit. Play only when no unit is attacking and only once per turn. Rebel Gunner BOH Rebel_Gunner L Character Rebel Officer 4 30 3 3 C 52 When you deploy this unit, your Battle cards cost 1 less Force to play until the end of turn. | Pay 2 Force, Reveal this card from your hand -> Search your deck for a Light Side Battle card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step, only once per turn. Rogue Pilot BOH Rogue_Pilot L Character Rebel Officer 4 40 2 2 C 53 [Pilot] Speeder and Starfighter Pilot. The Speeder or Starfighter gets: * +1 power. * Accuracy 1. * When this unit is discarded, you may pay 2 Force. If you do, you may put 2 damage counters on one of your opponent's units. Rogue Squadron (B) BOH Rogue_Squadron_B L Space Rebel Squadron 6 50 4 4 C 54 Critical Hit 2 | Rogue Squadron may be piloted by a non-Droid Starfighter Pilot and gets the ability text granted by that Pilot as if it were a Starfighter. | Pay 1 Force -> Evade 1 Snowtrooper Officer BOH Snowtrooper_Officer D Character Imperial Clone Stormtrooper Officer 4 40 3 2 C 55 Armor | Each of your Stormtroopers in the Ground and Character arena gets +1 health and "Treat this unit as Arctic." T-47 Snowspeeder BOH T-47_Snowspeeder L Ground Arctic Rebel Speeder 3 60 4 3 C 56 When this unit's attack ends, retreat it. Thundering Herd AT-AT BOH Thundering_Herd_AT-AT D Ground Arctic Imperial Assault Walker 6 40 5 4 C 57 Armor | As long as you have more cards in your hand than your opponent has in his or her hand, this unit gets Fury 4 and Lucky 2. Thundering Herd AT-PT BOH Thundering_Herd_AT-PT D Ground Arctic Imperial Assault Walker 4 40 2 2 C 58 Armor | Stun 2 | Whenever your opponent deploys a unit to the Ground arena using Hidden Cost, as long as you have more cards in your hand than your opponent has in his or her hand, tap that unit. Tow Cable BOH Tow_Cable L Equipment Ground 1 C 59 Pay 1 build point -> Equip | Equipped Speeder gets "Detach Tow Cable from this unit -> Put Tow Cable face down under one of your opponent's units in the Ground arena and put 1 damage counter on that unit. That unit gets 'Upkeep: Put 1 damage counter on this unit or tap this unit.' and -10 speed as long as Tow Cable is face down under it. When that unit is discarded, return Tow Cable to your build zone." | Equipped Speeder may only have one Tow Cable attached to it. Text erratum adding Equip cost. Weapon Turret BOH Weapon_Turret N Equipment Space/Ground/Character 0 C 60 Pay 2 build points -> Equip | Equipped unit gets "This unit may attack a unit in another arena instead of this arena using 3 power plus any other effects." Artoo's Repairs BOY Artoos_Repairs L Battle R 61 Pay 3 Force -> Prevent up to 2 damage to one of your Space or Ground units and remove up to 2 damage counters from that unit. Play only if you have a Droid in any arena. Blow This Thing BOY Blow_This_Thing L Battle R 62 Pay 8 Force -> For this attack, roll only 1 of your dice instead of a number of dice equal to the attacking unit's power. If the attacking unit damages the defending unit, the defending unit is discarded. Play only if one of your units is attacking. This effect replaces the number of dice rolled for an attack, setting it to one. | If the 1-die attack results in a hit, that damage may still be prevented. If the damage is prevented, Blow This Thing has no effect. | Accuracy, Armor, and Lucky can affect the roll, and the roll still determines Critical Hit and Parry. | Because it is an attack, players may still apply Retaliate and Overkill to this 1-die attack. | Since the effect overrides the attacking unit's power, Shields and power adjustments have no effect on the 1-die attack roll. Celebrate the Victory BOY Celebrate_the_Victory L Mission 3 R 63 You can complete Celebrate the Victory only if your opponent has no units in the Space arena and no Space units in play in his or her build zone. | Draw 5 cards. Text erratum divding draw from completion text. Face-down cards in a build zone aren't units and have no effect on whether or not you can complete Celebrate the Victory. Chariot Light Assault Vehicle BOY Chariot_Light_Assault_Vehicle D Ground Imperial Assault Speeder 6 40 5 5 R 64 [tap] -> One of your units in the Ground arena gets Accuracy 1 for this attack. Play only when that unit is attacking. This unit can only apply its effect to a unit with equal or faster speed unless it untaps during the attack POP of a slower unit's attack. | This unit can only apply its effect to other units unless this unit manages to untap during the attack POP while it is attacking a unit. Chewbacca (B) BOY Chewbacca_B L Character Independent Wookiee 6 30 5 6 R 65 When you draw a card, if Chewbacca is in the Character arena, remove 1 damage counter from one of your Space or Ground units. | Pay 1 Force -> Retaliate 2 Chewbacca's ability to remove damage counters triggers whenever you draw a card, whether that is during your draw at the beginning of your build step or as an effect that happens at some other time. But his effect doesn't resolve until all cards are drawn and the card draw effect ends. For example, If an ability causes you to "draw 2 cards then discard 2 cards," Chewbacca (B)'s damage removal effect triggers for each card drawn, but doesn't resolve until the draw effect resolves after 2 cards are discarded. Chewbacca (A) BOY Chewbacca_A L Character Independent Wookiee 8 40 6 8 R 66 Pay 1 Force -> Intercept | Pay 3 Force -> Retaliate 6 Chief Bast (A) BOY Chief_Bast_A D Character Imperial Soldier 3 30 2 3 R 67 [tap] -> Look at your opponent's hand. Play only during your build step. Colonel Wullf Yularen (A) BOY Colonel_Wullf_Yularen_A D Character Imperial Soldier 4 30 3 3 R 68 When the roll for build points is made, if Yularen is in the Character arena and your opponent doesn't have at least one unit in each arena, you get +1 build point this turn. If no roll for build points is made, Wullf's first ability has no effect. Darth Vader (D) BOY Darth_Vader_D D Character Dark Jedi Knight - Sith Lord 8 40 6 6 R 69 Pay 3 Force -> Evade 3 | [Pilot] Starfighter Pilot. The Starfighter gets: * +20 speed. * +2 power. * Pay 2 Force -> Evade 2 Death Star (A) BOY Death_Star_A D Space Imperial Battle Station 15 10 15 15 R 70 Each Starfighter gets Critical Hit 3 as long as it's attacking the Death Star. | Bombard 8 Death Star (C) BOY Death_Star_C D Space Imperial Battle Station 18 10 20 20 R 71 Each Starfighter gets Critical Hit 3 as long as it's attacking the Death Star. | [tap] -> Each player discards all of his or her units in the Ground arena. Play only if your opponent has no units in the Space arena and only when the Death Star would attack. You can't use this ability if your opponent has any units in the Space arena, even units that don't control the arena. | Space units in your opponent's build zone have no effect on whether or not you can use the Death Star's ability. | When this ability is activated, all your units and all your opponent's units in the Ground arena (including their Pilots, if any) are discarded. Units in your build zone and your opponent's build zone aren't affected. Garven Dreis (A) BOY Garven_Dreis_A L Character Rebel Officer 2 20 2 2 R 72 [Pilot] Starfighter Pilot. The Starfighter gets "Pay 2 Force -> This Starfighter gets +2 power for this attack." Grand Moff Tarkin (A) BOY Grand_Moff_Tarkin_A D Character Imperial Diplomat 6 30 4 4 R 73 When the roll for build points is made, if Tarkin is in the Character arena, you get +1 build point this turn. | As long as Tarkin is in the Character arena, each of your Jedi gets "Pay 1 Force -> Retaliate 4". If no roll for build points is made, Tarkin's first ability has no effect. "If Tarkin is in the Character arena" has no significance. Han Solo (B) BOY Han_Solo_B L Character Independent Smuggler 5 50 4 4 R 74 Accuracy 1 | [Pilot] Transport Pilot. The Transport gets: * +10 speed. * Accuracy 1. Han Solo (A) BOY Han_Solo_A N Character Independent Smuggler 6 50 4 5 R 75 As long as Han is in the Character arena, draw 1 extra card during your draw step. | Accuracy 1 Hero's Potential BOY Heros_Potential L Battle R 76 Pay 4 Force -> Choose one of your stacked unique units. Take any understacked card in that stack and put it on top. When the turn ends, put that card on the bottom of the stack. Only the card that is put on top is affected by this effect. The original top card is what should appear at the top of the stack when the other card is returned beneath the stack. Jek Porkins (A) BOY Jek_Porkins_A L Character Rebel Officer 2 10 2 3 R 77 [Pilot] Starfighter Pilot. The Starfighter gets "Pay 1 Force -> Retaliate 2". Lieutenant Shann Childsen (A) BOY Lieutenant_Shann_Childsen_A D Character Imperial Naval Officer 4 40 4 2 R 78 [tap] -> Choose an untapped, non-Jedi Character. Tap that Character. Play only when Childsen would attack. Luke Skywalker (E) BOY Luke_Skywalker_E L Character Rebel Jedi Padawan 5 50 4 3 R 79 Pay 2 Force -> Evade 2 | [Pilot] Starfighter Pilot. The Starfighter gets: * Critical Hit 4. * Pay 2 Force -> Evade 2. Luke's Skyhopper (A) BOY Lukes_Skyhopper_A L Ground Tatooine Speeder 4 60 3 2 R 80 When the battle phase starts, if Luke's Skyhopper is in the Ground arena and has a Pilot on it, you gain +1 Force. | Accuracy 1 Luke's X-Wing (B) BOY Lukes_X_Wing_B L Space Rebel Starfighter 5 60 3 3 R 81 Critical Hit 4 | Pay 2 Force -> Evade 2 Millennium Falcon (A) BOY Millennium_Falcon_A L Space Independent Transport 5 50 4 4 R 82 The Millennium Falcon can have an extra Pilot. | Shields 1 | Pay any number of build points -> Remove that many damage counters from the Millennium Falcon. Play only during your build step. Millennium Falcon (B) BOY Millennium_Falcon_B L Space Independent Transport 6 50 5 4 R 83 The Millennium Falcon can have an extra Pilot. | When the battle phase starts, if the Millennium Falcon has a Pilot on it, you may remove 1 damage counter from the Millennium Falcon. | Pay 2 Force -> Evade 2 If you have 2 Pilots on the Millennium Falcon, you still remove only 1 damage counter from it per turn. Millennium Falcon (C) BOY Millennium_Falcon_C N Space Independent Transport 5 50 4 4 R 84 The Millennium Falcon can have an extra Pilot. | Accuracy 1 | Shields 1 Subtype erratum Obi-Wan Kenobi (H) BOY Obi_Wan_Kenobi_H L Character Rebel Jedi Knight 7 30 5 7 R 85 When Obi-Wan is discarded from the Character arena, if Luke is in the Character arena, you may search your deck. You may take a Luke Skywalker card from your deck and stack it under a Luke Skywalker in the Character arena. (Follow normal stacking rules.) Then shuffle your deck. Text erratum Obi-Wan's Guidance BOY Obi_Wans_Guidance L Battle R 86 Pay 4 Force -> One of your units in the Character arena or one of your units with a Pilot on it gets Accuracy 2 until end of turn. Princess Leia (D) BOY Princess_Leia_D L Character Rebel Diplomat 5 40 3 3 R 87 When the roll for build points is made, if Leia is in the Character arena, you get +1 build point this turn. | When one of your opponent's Characters would damage Leia, prevent that damage unless your opponent pays 2 Force. If no roll for build poitns is made, Leia's first ability has no effect. R2-X2 (A) BOY R2_X2_A L Character Rebel Astromech Droid 2 10 2 2 R 88 Any Starfighter with R2-K2 on it can have an extra Pilot if that Pilot isn't an Astromech Droid. | [Pilot] Starfighter Pilot. The Starfighter gets +1 power. R2-Q5 (A) BOY R2_Q5_A D Character Imperial Astromech Droid 3 20 2 3 R 89 [tap] -> You get +1 build points this turn unless your opponent pays 4 Force. Play only during your build step. Rebel Ground Crew Chief BOY Rebel_Ground_Crew_Chief L Character Rebel Technician 3 20 2 1 R 90 [tap] -> Remove 1 damage counter from one of your Space units. Play only during your build step. Second Wave BOY Second_Wave L Mission 6 R 91 You may complete Second Wave only if you have no units in the Space arena and no Space units in play in your build zone. | Put up to 3 Starfighter cards into the Space arena from your discard pile. You cannot use Second Wave to deploy 2 or 3 versions of the same unique unit in a stack. (Stacking requires that at least one of the cards be deployed before the others, but Second Wave deploys all the units simultaneously.) The units must be 3 different Starfighter units. | They are not considered deployed. Stormtrooper Commander BOY Stormtrooper_Commander D Character Imperial Clone Stormtrooper 6 50 5 4 R 92 As long as this unit is in the Character arena, each of your other Stromtroopers gets +1 power. Vader's Fury BOY Vaders_Fury D Battle R 93 Pay 6 Force -> Choose one of your Starfighters in the Space arena. Each time that Starfighter attacks this turn, when its attack ends, choose a unit in the Space arena that it can attack but hasn't attacked this turn. The Starfighter attacks that unit. Play only when no unit is attacking. Vader's Fury does not cause the affected unit to tap or untap. | If a defending Space unit is attacked with this effect and has its attack intercepted by another Space unit, then both Space units are considered to have been attacked, and neither can be attacked again. | Vader's Fury overrides Double Strike (unless it is played during the attack POP after a unit has tapped to attack). You can't use Double Strike after any of the attacks because the unit has not tapped. X-wing Squadron BOY X_wing_Squadron L Space Rebel Squadron 6 50 6 5 R 94 Pay 3 Force -> Intercept | Pay 2 Force -> Retaliate 2 Your Powers Are Weak BOY Your_Powers_Are_Weak D Mission 6 R 95 Your opponent loses all of his or her Force. Alien Rage BOY Alien_Rage N Battle U 96 Pay 5 Force -> One of your units gets +20 speed, +2 power, and Critical Hit 2 until end of turn. C-3PO (D) BOY C_3PO_D L Character Protocol Droid 3 20 2 4 U 97 Put 1 damage counter on C-3PO -> Remove 1 damage counter from one of your other Droids. Play only during your build step. Chewbacca (C) BOY Chewbacca_C N Character Independent Wookiee 6 30 5 6 U 98 Pay 2 Force -> Retaliate 4 | [Pilot] Transport Pilot. The Transport gets +2 power. Commander Willard (A) BOY Commander_Willard_A L Character Rebel Officer 4 20 2 2 U 99 As long as Willard is in the Character arena, each of your Starfighters gets Shields 1. Countermeasures BOY Countermeasures D Battle U 100 Pay 4 Force -> For this attack, when the attacking unit damages the defending unit, it also does that much damage to itself. You may only play Countermeasures before dice are rolled for this attack. Both units suffer an equal amount of damage after damage prevention. Darth Vader (E) BOY Darth_Vader_E D Character Dark Jedi Knight - Sith Lord 8 50 6 7 U 101 As long as Vader is in the Character arena, each of your Stormtroopers gets +1 power. | Pay 4 Force -> Evade 4 | Pay 2 Force -> Retaliate 4 Death Star (B) BOY Death_Star_B D Space Imperial Battle Station 12 10 12 12 U 102 Each Starfighter gets Critical Hit 3 as long as it's attacking the Death Star. | Pay 1 build point -> Search your deck. You may take an Imperial Starfighter card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during your build step. Death Star Trooper BOY Death_Star_Trooper D Character Imperial Soldier 3 20 2 4 U 103 As long as the Death Star is in the Space arena, this unit gets +2 power. Deflectors Activated BOY Deflectors_Activated N Mission 2 U 104 Choose an arena. This turn, when any of your units in that arena would be damaged, prevent 1 of that damage. If a Battle card (such as Unfriendly Fire) or ability (such as the one on Rebel Armored Freerunner) damages more than one of your units at once, Deflectors Activated prevents 1 damage to each of the units. | If you play 2 Deflectors Activated cards, the effects add up. This means you prevent 2 damage each time any of your units in the chosen arena takes damage. Grand Moff Tarkin (B) BOY Grand_Moff_Tarkin_B D Character Imperial Diplomat 5 30 4 4 U 105 When the Character battle step starts, if Tarkin is in the Character arena, you may remove up to 5 damage counters from one of your damaged Battle Stations. Grand Moff Tarkin (C) BOY Grand_Moff_Tarkin_C D Character Imperial Diplomat 3 30 4 4 U 106 As long as Tarkin is in the Character arena, you can't retreat your units during your retreat step. Han Solo (C) BOY Han_Solo_C L Character Independent Smuggler 5 50 6 6 U 107 When the roll for build points is made, if Han is in the Character arena, you get -1 build point this turn. | Accuracy 1 If no roll for build points is made, Han's first ability has no effect. Heavy Fire Zone BOY Heavy_Fire_Zone D Battle U 108 Pay 8 Force -> Choose an arena. Each of your units in that arena gets Critical Hit 2 until end of turn. Imperial Dewback BOY Imperial_Dewback D Ground Imperial Creature 4 30 2 2 U 109 This unit gets +4 power as long as it's attacking a neutral unit. | Accuracy 1 Interrogation Droid BOY Interrogation_Droid D Character Imperial Interrogation Droid 2 10 2 2 U 110 [tap], Discard this unit from the Character arena -> Look at your opponent's hand. If your opponent has any Battle or Mission cards there, choose one of them. Your opponent discards that card. Play only when this unit would attack. Jawa Crawler BOY Jawa_Crawler N Ground Tatooine Jawa Sandcrawler 5 20 3 7 U 111 [tap] -> Draw 2 cards. Then discard 3 cards from your hand. Play only during your build step. This allows you to also choose from the cards you drew for the cards to discard. Jawa Scavenger BOY Jawa_Scavenger N Character Tatooine Jawa 3 40 2 1 U 112 When this unit damages one of your opponent's Droids, your opponent puts that Droid on top of his or her deck. Labria (A) BOY Labria_A N Character Independent Devaronian Spy 6 30 4 4 U 113 As long as Labria is in the Character arena, your opponent plays with his or her hand face up. Let the Wookiee Win BOY Let_the_Wookiee_Win N Battle U 114 Choose an arena. Until end of turn, each of your units in that arena gets "Pay 2 Force -> Retaliate 2". Luke Skywalker (F) BOY Luke_Skywalker_F L Character Rebel Jedi Padawan 4 50 4 3 U 115 Pay 1 Force -> Evade 1 | Pay 1 Force -> Retaliate 2 Luke's Speeder (B) BOY Lukes_Speeder_B L Ground Tatooine Speeder 3 50 2 2 U 116 [tap] -> Show a face-down Character card in your build zone to your opponent. Put a build counter on that card. Play only during your build step. Mobile Command Base BOY Mobile_Command_Base D Ground Imperial Mobile Fortification 8 20 5 5 U 117 As long as this unit is in the Ground arena, each of your Imperial Characters gets Stun 2. | Shields 1 Obi-Wan's Handiwork BOY Obi_Wans_Handiwork N Battle U 118 Pay 5 Force -> Non-Jedi Characters can't attack this turn. Play only before any unit in the Character arena attacks. Princess Leia (E) BOY Princess_Leia_E L Character Rebel Diplomat 3 40 2 2 U 119 Discard Leia from the Character arena -> Search your deck. You may take a Jedi card from your deck. Show it to your opponent and put it into your hand. Then shuffle your deck. Play only during your build step. | Discard one of your Jedi from the Character arena -> Return Leia to your hand. Play only during your build step and only if Leia is in your discard pile. R2-D2 (D) BOY R2_D2_D L Character Astromech Droid 3 20 1 4 U 120 Any Starfighter with R2-D2 on it can have an extra Pilot if that Pilot isn't an Astromech Droid. | [Pilot] Starfighter Pilot. The Starfighter gets: * +10 speed. * Critical Hit 2. * When the Battle phase ends, remove 1 damage counter from this starfighter. Rebel Armored Freerunner BOY Rebel_Armored_Freerunner L Ground Rebel Assault Speeder 6 50 6 4 U 121 [tap] -> This unit does 3 damage divided as you choose between 1 or 2 of your opponent's units in the Ground arena. Play only when this unit would attack. You may choose to put all the damage on one unit and 0 on the other. Refit on Yavin BOY Refit_on_Yavin N Mission 3 U 122 Remove all damage counters from one of your units in the Space or Ground arena. Put that unit face-down in your build zone with 3 build counters on it. Discard all cards stacked with it and its Pilot, if any. All cards stacked with it and its Pilot refers to the cards that are part of a unit's stack, Equipment, and all the pilots on the unit. (Not just one.) Sabers Locked BOY Sabers_Locked N Battle U 123 Pay 1 Force -> Choose one of your untapped Characters and one of your opponent's untapped Characters. Each player rolls one of his or her dice. If you roll lower, tap your Character. If your opponent rolls lower, tap his or her Character. If it's a tie, tap both Characters. You may choose the Characters in any arena or build zone. Stormtrooper KE-829 BOY Stormtrooper_KE_829 D Character Imperial Clone Stormtrooper 3 30 4 3 U 124 This unit gets -2 power as long as it's attacking a unique Character. | Pay 2 Force -> Intercept Tatooine Hangar BOY Tatooine_Hangar N Ground Tatooine Fortification 5 10 3 6 U 125 As long as this unit is in the Ground arena, each of your Space units costs 1 fewer build counter to deploy. Tusken Raider Squad BOY Tusken_Raider_Squad N Ground Tatooine Tusken Warrior 4 40 4 3 U 126 [tap] -> Choose an untapped Speeder. Tap that Speeder. Play only when this unit would attack. Tusken War Party BOY Tusken_War_Party N Ground Tatooine Tusken Warrior 5 40 4 3 U 127 When this unit is discarded from the Ground arena, you may discard a card from your hand. If you do, return this card from your discard pile to your hand. You play this ability at the time the unit is discarded, not later. Untamed Ronto BOY Untamed_Ronto N Ground Tatooine Creature 5 40 4 5 U 128 When this unit attacks, your opponent may pay 2 Force. If your opponent does, he or she chooses a unit (yours or your opponent's) in the same arena as the defending unit. This unit now attacks the chosen unit instead. Your opponent may have Untamed Ronto attack itself for that attack. WED Treadwell BOY WED_Treadwell N Character Repair Droid 4 30 4 4 U 129 [tap] -> Remove up to 2 damage counters from one of your Droids. Play only during your build step. Womp Rat BOY Womp_Rat N Ground Tatooine Creature 3 30 1 3 U 130 When you deploy this unit, your opponent chooses and discards 1 card from his or her hand. Accelerate BOY Accelerate N Battle C 131 Pay 3 Force -> Each of your units gets +10 speed until end of turn. Blast It! BOY Blast_It N Battle C 132 One of your Space units gets "Pay 1 Force -> Retaliate 3" until end of turn. Chewbacca (D) BOY Chewbacca_D L Character Independent Wookiee 7 40 6 7 C 133 Pay 2 Force -> Retaliate 4 Corellian Corvette BOY Corellian_Corvette L Space Rebel Capital Ship 3 20 1 2 C 134 [tap] -> You get +1 build point this turn. Play only during your build step. Creature Attack BOY Creature_Attack N Mission 2 C 135 When the battle phase starts, your opponent chooses one of his or her units in the Character arena. Creature Attack does 5 dice of damage to that unit. Creature Attack has no effect if your opponent has no units in the Character arena when the battle phase starts. Luke Skywalker (G) BOY Luke_Skywalker_G L Character Rebel Jedi Padawan 4 50 4 3 C 136 Pay 2 Force -> Evade 1 | [Pilot] Transport Pilot. The Transport gets Critical Hit 2. Darth Vader (F) BOY Darth_Vader_F D Character Dark Jedi Knight - Sith Lord 5 40 5 6 C 137 [tap], Pay 4 Force -> Choose one of your opponent's Characters with a total health of 3 or less in the Character arena. Your opponent discards that Character. Play only when Vader would attack. | Pay 2 Force -> Evade 1 The reference to "health 3 or less" is to total health of the unit including stacking, not remaining health due to damage counters. Death Star Turbolaser Tower BOY Death_Star_Turbolaser_Tower D Ground Imperial Fortification 5 20 0 7 C 138 Ion Cannon 5 Dewback Patrol BOY Dewback_Patrol D Ground Imperial Stormtrooper Creature 6 30 5 7 C 139 Escape Pod BOY Escape_Pod L Space Independent Device 1 10 0 1 C 140 If one of your Space units with one or more Pilots on it is discarded, you may move one of those Pilots to your build zone instead of discarding it. If you do, discard this unit from the Space arena. Text erratum | You can activate Escape Pod's ability only if the unit the Pilot is on is discarded. You can't use it if a replacement effect causes it not to go to the discard pile or if an effect "puts" it in the discard pile. Greedo's Marksmanship BOY Greedos_Marksmanship N Battle C 141 Pay 4 Force -> Prevent all damage to one of your Characters. Han Solo (D) BOY Han_Solo_D L Character Independent Smuggler 4 50 3 3 C 142 Accuracy 1 Han's Evasion BOY Hans_Evasion N Battle C 143 Pay 4 Force -> Prevent all damage to one of your Space units. Imperial Landing Craft BOY Imperial_Landing_Craft D Space Imperial Shuttle 6 50 4 4 C 144 When you deploy this unit, choose one of your opponent's Ground units. If that unit is in the Ground arena when the battle phase starts this turn, this unit does 2 damage to it. Text erratum | You choose the unit when you deploy Imperial Landing Craft. If that unit isn't in the Ground arena (for example, if it has retreated), this ability doesn't activate and Imperial Landing Craft does no damage. Jawa Salvage Team BOY Jawa_Salvage_Team N Ground Tatooine Jawa 2 20 2 2 C 145 Juggernaut BOY Juggernaut D Ground Imperial Assault Vehicle 7 40 7 7 C 146 Star Destroyer BOY Star_Destroyer D Space Imperial Capital Ship 7 20 7 7 C 147 Bombard 2 This unit card is considered independent from the Star Destroyer unit card from RAS. You can have 4 of each in your tournament decks. Malfunction BOY Malfunction N Battle C 148 Pay 2 Force -> Choose one of your opponent's Droids in any arena. Malfunction does 6 dice of damage to that unit. Play only when no unit is attacking. Outrun BOY Outrun N Battle C 149 Pay 3 Force -> Prevent up to 3 damage to one of your units in the Space arena. Retreat that unit. Pilot's Speed BOY Pilots_Speed N Battle C 150 Pay 1 Force -> One of your units in the Space or Ground arena gets +40 speed until end of turn. Rebel Defense Team BOY Rebel_Defense_Team L Ground Rebel Soldier 2 10 2 3 C 151 Accuracy 1 Sandtrooper Squad BOY Sandtrooper_Squad D Ground Imperial Clone Stormtrooper 4 20 4 4 C 152 Pay 3 Force -> Intercept | Stun 2 Stormtrooper Assault BOY Stormtrooper_Assault D Battle C 153 Pay 4 Force -> Choose Ground or Character. Each of your units in that arena gets +1 power until end of turn. Stormtrooper TK-875 BOY Stormtrooper_TK_875 D Character Imperial Clone Stormtrooper 4 50 5 3 C 154 This unit gets -2 power as long as it's attacking a unique Character. Stormtrooper Platoon BOY Stormtrooper_Platoon D Ground Imperial Clone Stormtrooper 5 40 5 3 C 155 Pay 1 Force -> Retaliate 2 Stormtrooper Regiment BOY Stormtrooper_Regiment D Ground Imperial Clone Stormtrooper 8 40 8 8 C 156 TIE Defense Squadron BOY TIE_Defense_Squadron D Space Imperial Squadron 5 50 4 4 C 157 TIE Fighter DS-73-5 BOY TIE_Fighter_DS_73_5 D Space Imperial Starfighter 1 50 1 1 C 158 TIE Fighter DS-29-4 BOY TIE_Fighter_DS_29_4 D Space Imperial Starfighter 2 50 1 1 C 159 Stun 3 TIE Fighter DS-55-2 BOY TIE_Fighter_DS_55_2 D Space Imperial Starfighter 4 60 2 2 C 160 Accuracy 1 | Pay 1 Force -> Intercept Trust Your Feelings BOY Trust_Your_Feelings L Battle C 161 Predict the number of hits you'll roll for this attack (after any rerolls.) if you're correct, you gain +3 Force. Play only before you roll attack dice. Trust Your Feelings is best used with 1 die attacks, such as with Blow This Thing and the corresponding ability on Anakin's N-1 Starfighter, especially in tandem with Accuracy. Visit to Mos Eisley BOY Visit_to_Mos_Eisley N Mission 4 C 162 Remove all damage counters from each of your damaged Ground units. X-wing Red Squadron BOY X_wing_Red_Squadron L Space Rebel Squadron 6 50 5 4 C 163 Accuracy 1 X-wing Red Ten BOY X_wing_Red_Ten L Space Rebel Starfighter 3 60 3 2 C 164 Y-wing Gold Two BOY Y_wing_Gold_Two L Space Rebel Starfighter 3 50 2 1 C 165 Critical Hit 1 | Pay 1 Force -> Retiate 2 2-1B Medical Droid (A) ESB 2_1B_Medical_Droid_A L Character Rebel Medical Droid 4 20 1 4 R 1 Pay 1 build point -> Remove 1 damage counter from one of your Characters. You may play this ability any number of times during your build step. Admiral Firmus Piett (B) ESB Admiral_Firmus_Piett_B D Character Imperial Officer 5 40 5 5 R 2 When an Imperial Officer is discarded from any arena, you may pay 4 force. If you do, put this card from your hand into the Character arena. Play only if Admiral Piett is in your hand. Text erratum AT-AT Assault Group ESB At_at_Assault_Group D Ground Imperial Assault Walker Squad 13 20 10 12 R 3 Put 2 damage counters on this unit -> Prevent all damage to this unit. This unit may be piloted by Walker pilots. Avenger (A) ESB Avenger_A D Space Imperial Capital Ship 7 30 8 6 R 4 When Avenger attacks, your opponent may retreat the defending unit. If he or she does, the attack ends. | Armor Blizzard Force Snowtrooper ESB Blizzard_Force_Snowtrooper D Character Imperial Clone Stormtrooper 3 50 3 1 R 5 As long as you have more Imperial Characters in the Character arena than your opponent has Rebel Characters in the Character arena, this unit gets +2 power. | Armor Blizzard One (A) ESB Blizzard_One_A D Ground Imperial Assault Walker 9 40 6 6 R 6 Armor | Critical Hit 2 C-3PO (E) ESB C_3PO_E L Character Rebel Protocol Droid 2 30 1 2 R 7 When C-3PO is discarded from the Character arena, shuffle him and any cards stacked with him into your deck. All cards stacked with him refers to all cards in his stack and attached Equipment. Captain Lorth Needa (A) ESB Captain_Lorth_Needa_A D Character Imperial Officer 2 30 2 2 R 8 [Pilot] Capital Ship Pilot. The Capital Ship gets: * Accuracy 1. * When this Capital Ship attacks, if the defending unit isn't discarded, discard Needa. If piloting Executor (C), Needa's "discard himself" ability will apply to both the first and second defending unit chosen. If one or both of the defending units are not discarded, Needa will be discarded. If only one unit is chosen as the first and second defending unit, from my ruling above, all damage counters from the damage done by the two sets of attack dice will be applied all at once after both sets are rolled. There will then be only one opportunity (or check) instead of two to see if Needa will be discarded. Carbon-Freezing Chamber ESB Carbon_Freezing_Chamber D Location Character 4 R 9 When the Character battle step starts, choose one of your opponent's Characters in any arena or his or her build zone. Return that Character to your opponent's hand unless he or she pays 3 Force. Chewbacca (E) ESB Chewbacca_E L Character Rebel Wookiee 8 40 5 7 U 10 Pay 3 Force -> Retaliate 8 | Pay any number of build points -> Remove that many damage counters from each of your Space or Ground units. Play only during your build step. Chewbacca (G) ESB Chewbacca_G L Character Rebel Wookiee 6 40 5 7 R 11 Pay 1 build point -> Put a Droid Character card from you discard pile into the Character arena. Put 1 damage counter on it. Play only during your build step. | Pay 3 Force -> Retaliate 6 **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. | You may play the effect only once per turn. Dack Ralter (A) ESB Dack_Ralter_A L Character Rebel Gunner 2 30 2 2 R 12 Any Speeder with Dack on it can have an extra Pilot. [Pilot] Speeder Pilot. The Speeder gets: * Pay 1 Force -> Intercept. * When this Speeder is discarded from the Ground arena, each of your other units in the Ground arena gets +2 power until end of turn. The second ability Dack grants to the Speeder gives +2 power to units that are in the arena at the time the Speeder is discarded. Dangerous Gamble ESB Dangerous_Gamble L Mission 0 R 13 Your opponent shuffles his or her deck. Then you name a card. Your opponent reveals the top card of his or her deck and puts it into his or her hand. If you named that card, you gain 10 build points. Ignore the subtype and version letter of the card named. | This card works best when you have effectively reduced your opponent's deck to a few cards (especially just one) and know what those cards are. Dark Cave ESB Dark_Cave D Location Character 3 R 14 Whenever a Light Side Character attacks, put a Corruption counter on Dark Cave. When the Character battle step starts, you may remove all Corruption counters from Dark Cave. If you do, choose one of your opponent's units in the Character arena with build cost equal to or less than the number of counters removed. You gain control of that unit until end of turn. Darth Vader (H) ESB Darth_Vader_H D Character Imperial Dark Jedi Knight - Sith Lord 7 50 5 5 R 15 Each of your other units gets +2 power. | Whenever any of your other units attacks but does no damage, discard it. | Pay 2 Force -> Evade 2 Regarding Vader's second ability, even when no damage is done because it was prevented can cause your units to be discarded. Darth Vader (I) ESB Darth_Vader_I D Character Imperial Dark Jedi Knight - Sith Lord 8 50 6 6 R 16 Pay 2 Force -> Search your deck. You may take a Dark Side Battle Card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. | Pay 2 Force -> Evade 2 Decoy Tactics ESB Decoy_Tactics L Battle R 17 Discard one of your units from any arena; Pay X Force, where X is the build cost of a card of that arena in your hand -> Put the card from your hand into the arena. When the turn ends, discard it from the arena. Play only if no unit is attacking. If the unit you put into the arena moves out of that arena before the end of the turn, you do not have to discard it. Desperate Times ESB Desperate_Times L Battle R 18 Discard your hand -> Disrupt a Battle card. Echo Base ESB Echo_Base L Ground Rebel Fortification 12 10 8 10 R 19 Each of your other Rebel units in the Ground arena gets +10 speed and +1 power. When a unit attacks one of your Rebel units in the Ground arena, you may make it attack this unit instead. Emperor's Bidding ESB Emperors_Bidding D Mission 8 R 20 When the turn ends, if your opponent has no Jedi in any arena, you win the game. Emperor's Bidding has no effect if R2-D2's Heroism was played this turn. Emperor's Prize ESB Emperors_Prize D Battle R 21 Pay 1 Force -> Choose a card in your discard pile that was discarded by total damage more than twice its total health the last time it was discarded this turn. Put that card into its arena. Text erratum | To play Emperor's Prize, the damage counters must be at least 1 more than twice the unit's health. (health x 2 + 1) Executor (A) ESB Executor_A D Space Imperial Flagship Capital Ship 11 10 10 10 R 22 As long as this unit is in the Space arena, each of your Imperials gets +2 power. Failed for the Last Time ESB Failed_for_the_Last_Time D Mission 5 R 23 Discard one of your units from any arena. Put a card with a different name but the same complete type line from your hand into that arena. The entire type line of the card must match. Future Sight ESB Future_Sight N Mission 0 R 24 Pay any amount of Force. Look at that many cards from the top of your deck. Put 1 of those cards into your hand for each build counter on Future Sight. Discard the rest. FX-7 Medical Assistance Droid (A) ESB FX_7_Medical_Assistance_Droid_A L Character Rebel Medical Droid 2 10 1 3 R 25 If you would remove any number of damage counters from one of your units, remove up to twice that many damage counters instead. General Carlist Rieekan (A) ESB General_Carlist_Rieekan_A L Character Rebel Officer 4 30 4 3 R 26 Discard one of your Locations from any arena -> Each of your units in that arena gets "Retreat this unit -> Prevent all damage to it" until end of turn. Play only during your build step. General Maximilian Veers (B) ESB General_Maximilian_Veers_B D Character Imperial Officer 5 40 4 4 R 27 [tap] -> Reveal the top card of your deck. If it's a Ground card, put it into the Ground arena. When the Ground battle step ends, discard it. Play only during your build step. Go for the Legs ESB Go_for_the_Legs L Battle R 28 Tap one of your untapped units in the Ground arena -> Choose one of your units in the Ground arena. The chosen unit gets +1 power, Accuracy 1, and Stun 1 for this attack. | Enhance: Tap another of your untapped units in the Ground arena -> The chosen unit gets +2 power, Accuracy 2, and Stun 2 for this attack instead. Han Solo (G) ESB Han_Solo_G L Character Rebel Smuggler 6 40 6 6 R 29 Whenever one of your Diplomats would be damaged, you may prevent that damage. If you do, put 2 damage counters on Han. | Accuracy 1 Jedi Test ESB Jedi_Test L Mission 1 R 30 Roll 2 dice. If their total is 10 or more, you gain 10 force. | Enhance: if there are at least 2 extra build counters on Jedi Test, roll 3 dice instead. Jedi's Failure ESB Jedis_Failure N Battle R 31 Pay 2 Force -> One of your Jedi gets +8 power for this attack. When the next turn starts, your opponent gains control of that Jedi until the game ends. If the targeted Jedi is returned to hand or discarded, the opponent does not gain control of that Jedi. K-3PO (A) ESB K_3PO_A L Character Rebel Protocol Droid 3 20 1 2 R 32 Each of your Droids costs 1 fewer build counter to deploy. | Whenever you deploy a Droid, draw a card. You draw a card when you deploy K-3PO, but it does not get the cost reduction when deployed. Kiss from Your Sister ESB Kiss_from_Your_Sister L Battle R 33 Tap Princess Leia -> Remove all damage counters from Luke Skywalker. You gain 4 Force. Play only if Leia is in the Character arena. Lando Calrissian (A) ESB Lando_Calrissian_A N Character Bespin Smuggler Diplomat 6 40 5 6 R 34 Pay 1 build point -> Remove 1 damage counter from Lando. Play only during your build step. | Pay 2 build points -> Draw a card. Play only during your build step. | Pay 3 build points -> Return a unit card from your discard pile to your hand. Play only during your build step. Lando Calrissian (D) ESB Lando_Calrissian_D N Character Bespin Smuggler Diplomat 2 50 4 5 R 35 When the Character battle step starts, you and your opponent each secretly bid Force. the player who wins the bid gains control of Lando until end of turn. If it's a tie, you win the bid. | Accuracy 1 If your opponent controls Lando, you may not stack any more copies on Lando, but your opponent can. When the card is returned to its original controller, all cards stacked with it go as well. Lieutenant Wes Janson (A) ESB Lieutenant_Wes_Janson_A L Character Rebel Officer Gunner 4 40 3 3 R 36 Any Speeder with Wes on it can have an extra Pilot. [Pilot] Speeder Pilot. The Speeder gets Critical Hit 4 as long as it's attacking an Assault Walker. Lobot (A) ESB Lobot_A N Character Bespin Cyborg 4 30 3 4 R 37 Treat Lobot as a Droid. | [tap] -> Choose a player. That player discards the top 5 cards of his or her deck, then draws a card. Luke Skywalker (J) ESB Luke_Skywalker_J L Character Rebel Officer Jedi Padawan 8 60 5 4 R 38 Whenever you prevent damage to one of your units, draw a card. | Pay 4 Force -> Evade 2 Luke Skywalker (K) ESB Luke_Skywalker_K L Character Rebel Officer Jedi Padawan 5 60 5 4 R 39 Pay 3 Force -> Evade 2 | [Pilot] Speeder Pilot. The Speeder gets: * +10 speed. * Accuracy 1. * When this Speeder is discarded from the Ground arena, move Luke from it to the Ground arena untapped. Treat Luke as a Ground unit until the Ground battle step ends. When the Ground battle step ends, if Luke is in the Ground arena, put Luke into the Character arena, untapped. Text erratum | If Luke is in any other zone than the Ground arena, Luke does not get put into the Character arena. Luke's Snowspeeder (A) ESB Lukes_Snowspeeder_A L Ground Rebel Speeder 4 60 4 3 R 40 When Luke's Snowspeeder is discarded from the Ground arena, you lose 4 Force. | Pay 2 Force -> Evade 2 Luke's Wrath ESB Lukes_Wrath L Battle R 41 Pay 1 Force -> Luke Skywalker gets Accuracy 1 until end of turn. | Enhance: Pay 1 more Force -> He gets Accuracy 2 until end of turn, instead. Luke's X-Wing (C) ESB Lukes_X_Wing_C L Space Rebel Starfighter 5 60 3 3 R 42 Accuracy 1 | Critical Hit 1 | Shields 1 | Pay 1 Force -> Evade 1 Major Bren Derlin (A) ESB Major_Bren_Derlin_A L Character Rebel Officer 5 30 4 4 R 43 [tap] -> Each of your Ground units get Armor until end of turn. Play only when no unit is attacking. Mara Jade (A) ESB Mara_Jade_A D Character Imperial Agent 5 50 5 4 R 44 Treat Mara as a Dark Jedi. | When the Character battle step ends, remove all damage counters from Mara. Your opponent loses that much Force. | Pay 2 Force -> Evade 1 Millennium Falcon (E) ESB Millennium_Falcon_E L Space Rebel Transport 6 60 5 5 R 45 The Millennium Falcon can have an extra Pilot. | The Millennium Falcon can't retreat. | The Millennium Falcon may attack a unit in the Character arena instead of a unit in the Space arena. Millennium Falcon (F) ESB Millennium_Falcon_F L Space Rebel Transport 6 60 5 5 R 46 The Millennium Falcon can have an extra Pilot. | If one of your Characters would be damaged and discarded from any arena or your build zone, you may prevent that damage and retreat that Character instead. If you do, the Millennium Falcon doesn't untap during your next untap step. If your Characters can't retreat, the Falcon will not stay tapped. | You can use the Millennium Falcon (F)'s ability whenever one of your Characters would be damaged and discarded. While the "does not untap" clauses do stack up, one turn of not untapping satisfies them all. | Attack dice rolled secretly can still be prevented by the Millennium Falcon (F)'s static damage prevention ability, due to the time when its effect is allowed to occur. (You simply don't know the result until the dice roll is revealed.) Declare your intention to use it during the damage prevention POP, and then retreat the Character if you find out after the dice are revealed if it would be discarded. | You can't use the Falcon's ability when Painful Reckoning is in play if the damage done before Painful Reckoning is applied would not cause the unit to be discarded. The Falcon (F)'s ability is a static replacement effect. It happens at the end of the Play or Pass damage prevention step (i.e., everyone is done playing damage prevention effects). It will only kick in if the incoming damage is greater than the unit's remaining health. So in this case, with only 3 incoming damage, the Falcon's effect cannot be invoked. Painful Reckoning is also a replacement effect. However, it replaces the actual placement of damage counters—in this case, replacing the placement of 3 damage counters with the placement of the original 3, plus 3 extra counters, or 6 counters total. Millennium Falcon (G) ESB Millennium_Falcon_G L Space Rebel Transport 6 50 5 4 R 47 The Millennium Falcon can have an extra Pilot. When the Millennium Falcon would be damaged, roll one of your dice. If you roll 1 or 2, prevent that damage. | Accuracy 1 Obi-Wan's Spirit (A) ESB Obi_Wans_Spirit_A L Character Jedi Spirit 5 40 0 2 R 48 Obi Wan's Spirit doesn't count towards controlling the Character arena. | Prevent all damage to and from Obi Wan's Spirit. | Each of your Jedi Character's activated abilities costs 1 less Force to play. Abilities that cost 1 or more Force can't cost less than 1 Force. You may have Obi-Wan's Spirit in the arena at the same time as Obi-Wan Kenobi. They do not stack. | Obi-Wan's Spirit still counts as a Jedi Character unit and may be targeted by effects that target units. Occupation ESB Occupation D Battle R 49 Pay 2 Force -> Choose a location in any arena. Until end of turn, that Location has no effect. Parting of Heroes ESB Parting_of_Heroes L Mission 5 R 50 Reveal cards from the top of your deck until you reveal 2 Character cards with different names. Your opponent chooses one of those cards. Put it face down in your build zone with 6 build counters on it. Discard the rest. Planetary Ion Cannon ESB Planetary_Ion_Cannon L Ground Rebel Fortification 8 10 0 12 R 51 Ion Cannon 10 Princess Leia (G) ESB Princess_Leia_G L Character Rebel Diplomat 5 50 4 4 R 52 Whenever one of your Smugglers would be damaged, you may prevent that damage. If you do, put 1 damage counter on Leia. | [Pilot] Transport Pilot. The Transport gets "When the roll for build points is made, you gain +3 build points this turn." Leia's damage prevention ability does not work while she is piloting. | When the roll for build points is made, the ability granted to the Transport has no effect. Quest for Truth ESB Quest_for_Truth N Mission 3 R 53 Look at your opponent's hand and set aside all Battle cards from it. This turn, you may play one of those cards as if it were in your hand, paying the cost (if any), then discard it. When the turn ends, return the rest of those cards to your opponent's hand. Text erratum R2-D2 (G) ESB R2_D2_G L Character Rebel Astromech Droid 3 20 1 3 R 54 Each of your units in the Space arena gets +20 speed. R2-D2's Heroism ESB R2_D2s_Heroism L Battle R 55 Pay 2 Force, Discard R2-D2 from any arena -> Retreat all of your units. You can't lose the game this turn. Emperor's Bidding has no effect if R2-D2's Heroism was played this turn. | If any of those units can't retreat, R2-D2's Heroism has no effect. Rally the Defenders ESB Rally_the_Defenders L Mission 4 R 56 This turn, you may deploy units with build cost 2 or less without paying their build costs. This card affects only units that have a printed cost of 2 or less. Sacrifice ESB Sacrifice D Battle R 57 Discard one of your units from any arena -> Disrupt a Battle card with a printed Force cost of 4 or less Force. Search for the Rebels ESB Search_for_the_Rebels D Mission 2 R 58 Search your opponent's deck for up to 3 Location cards and discard them. Your opponent then shuffles his or her deck. Stormtrooper Swarm ESB Stormtrooper_Swarm D Battle R 59 Pay 9 Force -> Each of your Stormtroopers gets +X power until end of turn, where X is the number of Stormtroopers in all arenas. Streets of Cloud City ESB Streets_of_Cloud_City N Location Ground 1 R 60 Fight the Ground battle before the Space battle. The order of the battle steps becomes: Ground -> Space -> Character. Toryn Farr (A) ESB Toryn_Farr_A L Character Rebel Officer 3 40 2 2 R 61 Toryn can't retreat during your retreat step. | Pay 1 Force -> One of your Rebel units gets +10 speed until end of turn. You may play this ability any number of times each turn. Vader's Imperial Shuttle (A) ESB Vaders_Imperial_Shuttle_A D Space Imperial Transport 4 40 3 3 R 62 [tap] -> Search your deck. You may take a Darth Vader card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Play only during your build step. Wampa Cave ESB Wampa_Cave N Location Character 1 R 63 Each of your creatures costs 1 less build counter to deploy. The Creature unit card must first be put face down in the build zone. Wedge Antilles (B) ESB Wedge_Antilles_B L Character Rebel Officer 5 50 4 4 R 64 [Pilot] Speeder Pilot. The Speeder gets: * +20 speed. * +2 power. * Accuracy 1. * When this Speeder would be damaged, prevent 2 of that damage. Wedge's Snowspeeder (A) ESB Wedges_Snowspeeder_A L Ground Rebel Speeder 6 60 3 3 R 65 When Wedge's Snowspeeder damages another unit, until end of turn, each of your other units in the Ground arena gets Accuracy 3 as long as they're attacking that unit. Yoda (F) ESB Yoda_F L Character Jedi Master 5 30 4 4 R 66 [tap] -> A Battle card disrupt, unless 2 Force your opponent pays. | 3 Force Pay -> Evade 3 Yoda (G) ESB Yoda_G L Character Jedi Master 3 10 1 1 R 67 When Yoda you deploy, under any Jedi Padawan, one copy of Yoda stack you can. On top of that stack, Yoda can't be. 1 extra card in it, the stack can have. Count as Yoda this card does not while stacked under a Padawan. You may have multiple copies of Yoda (G) stacked on different Padawns. | Other versions of Yoda can be played legally while Yoda (G) is stacked beneath a Jedi Padawan. | Yoda (G) can't leave the stack once stacked. | Yoda's ability is not in effect during setup (as with all cards). If you play it during setup, you spend 3 for a Yoda that can't be stacked with a padawan. Yoda (H) ESB Yoda_H L Character Jedi Master 6 30 4 4 R 68 Whenever damage to one of your units you prevent, 1 Force you gain. | 3 Force pay -> Evade 2 Text erratum | You get the Force point each time damage prevention is used, not just once for each opportunity. Yoda's Training ESB Yodas_Training L Mission 4 R 69 Choose one of your Jedi Characters in any arena. Search your deck. You may take up to 3 cards with the same name as that Character from your deck and stack them under the Character (Follow normal stacking rules). Then shuffle your deck. Any card drawn from the deck using this card must go into the stack. Zev Senesca (A) ESB Zev_Senesca_A L Character Rebel Officer 4 50 3 3 R 70 Pay 3 Force -> Return a Character card from your discard pile to your hand. Play only if no unit is attacking. | [Pilot] Speeder Pilot. The Speeder gets +10 speed. 3,720 to 1 ESB 3720_to_1 N Battle U 71 Choose one of your units and roll one of your dice. If you roll 1, 2, 3, 4, or 5, nothing happens. If you roll 6, that unit gets +60 speed and +6 power until end of turn. Admiral Firmus Piett (A) ESB Admiral_Firmus_Piett_A D Character Imperial Officer 4 40 4 3 U 72 Discard one of your Imperial units from any arena -> Search your deck. You may take an Admiral Firmus Piett card from you deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Play only during your build step. | [Pilot] Capital Ship Pilot. The Capital Ship gets +20 speed. Admiral Kendal Ozzel (A) ESB Admiral_Kendal_Ozzel_A D Character Imperial Officer 4 40 4 4 U 73 Each of your units in the Space arena gets -2 power and Accuracy 1. Outmaneuver Them ESB Outmaneuver_Them L Battle U 74 Pay 2 Force -> Choose one of your Space or Ground units. This turn, whenever that unit would be damaged, prevent 1 of that damage. | Enhance: Pay 3 more Force -> This turn, whenever that unit would be damaged, prevent up to 2 of that damage instead. All Terrain Troop Transport ESB All_Terrain_Troop_Transport D Ground Imperial Assault Walker 8 20 4 5 U 75 Armor | [tap] -> Put a Stormtrooper card with build cost 4 or less from your hand into the Ground or Character arena. This unit doesn't untap during your next untap step. Anti-Infantry Laser Battery ESB Anti_Infantry_Laser_Battery L Ground Rebel Fortification 3 10 1 3 U 76 As long as this unit is attacking a Squad, it gets +4 power. | Armor Asteroid Field ESB Asteroid_Field N Location Space 1 U 77 When the Space battle step starts, Asteroid Field does 2 dice of damage to each unit in the Space arena. There is one total damage prevention play or pass chance, then one total damage placement POP, and then one total unit discard POP, not one for each unit. The controller of Asteroid Field chooses the order of damage prevention. AT-AT Driver ESB AT_AT_Driver D Character Imperial Soldier 3 30 3 3 U 78 [Pilot] Walker Pilot. The Walker gets: * +20 speed. * Pay 1 Force -> Retaliate 3. Blizzard Force AT-ST ESB Blizzard_Force_AT_ST D Ground Imperial Assault Walker 3 40 2 3 U 79 When this unit attacks one of your opponent's units, search your deck. You may take a location card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. If this unit can't attack or there are no units to attack, you must tap it in its speed order and you can't search for a Location card. Battle the Wampa ESB Battle_the_Wampa N Battle U 80 Pay 1 Force -> The attacking unit gets +3 power and Critical Hit 3 for this attack. Play only when one of your units is attacking a creature. Cloud City Penthouse ESB Cloud_City_Penthouse L Location Character 1 U 81 Each Character costs 1 fewer build counter to deploy. Cloud City Prison ESB Cloud_City_Prison D Location Character 1 U 82 When each turn ends, each player loses all of his or her Force. Bespin Twin-Pod Cloud Car ESB Bespin_Twin_Pod_Cloud_Car N Ground Bespin Speeder 2 50 3 3 U 83 When the Ground battle step starts, your opponent may pay 2 Force. If he or she does, tap this unit. | Accuracy 1 Blockade ESB Blockade D Mission 1 U 84 Remove all build counters from a face-down card in your opponent's build zone and discard it. Your opponent gains that many build points. Bright Hope (A) ESB Bright_Hope_A L Space Rebel Transport 5 30 2 5 U 85 When you finish building Bright Hope, you may put a Ground card from your hand face down under it. If Bright Hope is discarded from the Space arena, put that Ground card face down in your build zone with 5 build counters on it. You must reveal the card underneath Bright Hope at the end of the game to prove that it was a Ground unit (assuming it was not built during play). | If you have Bright Hope with a Ground card under it, then play Refit on Yavin on the Bright Hope, the card stays removed and has no effect afterward. C-3PO (F) ESB C_3PO_F L Character Rebel Protocol Droid 2 30 1 2 U 86 Whenever your opponent draws a card, he or she must show that card to you. Change in Destiny ESB Change_in_Destiny N Battle U 87 Pay 4 Force -> Disrupt a Battle card. Chewbacca (F) ESB Chewbacca_F L Character Rebel Wookiee 7 40 5 7 R 88 Pay 1 Force -> Retaliate 3 | [Pilot] Transport Pilot. The Transport gets: * Accuracy 1 * Pay 1 Force -> Retaliate 3 Darth Vader (G) ESB Darth_Vader_G D Character Imperial Dark Jedi Knight - Sith Lord 7 50 5 5 U 89 Pay 3 Force -> Evade 3 | [tap] -> Disrupt a Battle card, unless its controller pays 2 Force. Darth Vader (K) ESB Darth_Vader_K D Character Imperial Dark Jedi Knight - Sith Lord 10 50 6 6 U 90 Armor | Pay 2 Force -> Vader gets +2 power and Stun 2 for this attack. | Pay X Force -> Evade X Death Mark ESB Death_Mark D Mission 1 U 91 When the battle phase starts, choose one of your opponent's units in any arena. If that unit is discarded, you gain 4 build points when your next build step starts. Derek Hobbie Klivian (A) ESB Derek_Hobbie_Klivian_A L Character Rebel Officer 3 40 2 1 U 92 [Pilot] Speeder Pilot. The Speeder gets +10 speed and +1 power. Don't Get All Mushy ESB Dont_Get_All_Mushy L Battle U 93 Pay 2 Force -> Two of your Characters get each other's activated abilities in addition to their own until end of turn. You may play this card anytime any of those abilities could be played. The phrase "anytime any of those abilities could be played" refers to the play point for the abilities in general (including during the build step), not for the particular instance of the ability on the designated units. For example, if Instill Doubt is played on Chewbacca (A), then Chewbacca (A) can't activate Retaliate. However, at the point in the game sequence when Retaliate could be played, Don't Get All Mushy could be played to give Chewbacca's Retaliate ability to another unit. Dragonsnake ESB Dragonsnake N Ground Dagobah Creature 4 40 3 3 U 94 [tap] -> Choose a player. That player puts the top 4 cards from his or her deck into his or her discard pile. Play only during your build step or when this unit would attack. Emergency Repairs ESB Emergency_Repairs N Battle U 95 Pay 1 Force, Discard your hand -> Prevent all damage to one of your units. Carbon Freeze ESB Carbon_Freeze D Mission 2 U 96 Choose one of your opponent's untapped Characters in any arena or his or her build zone. Unless your opponent pays 3 Force, tap that Character and that Character doesn't untap during your opponent's next untap step. Executor Bridge ESB Executor_Bridge D Location Character 1 U 97 Each of your Pilots costs 2 fewer build counters to deploy. Executor Hangar ESB Executor_Hangar D Location Character 1 U 98 When the Character battle step starts, you may move any number of your Pilots from units in the Space arena to the Character arena. Untap those Pilots. Quicker, Easier, More Seductive ESB Quicker_Easier_More_Seductive D Mission 1 U 99 Total both player's Force. Each player loses all of his or her Force, then gains half of the total. If the total was odd, you gain the extra 1 Force. General Maximilian Veers (A) ESB General_Maximilian_Veers_A D Character Imperial Officer 4 30 3 4 U 100 [Pilot] Walker Pilot. The Walker gets: * +10 speed. * +2 power. * When you roll this unit's attack dice, you may reroll any number of those dice once. Han Enchained ESB Han_Enchained N Mission 2 U 101 One of your units can't attack or be attacked this turn. Han Enchained is compatible with Tyranus's Edict Han Solo (F) ESB Han_Solo_F L Character Rebel Smuggler 5 40 5 5 U 102 When Han attacks, each player rolls one of his or her dice. the player who rolls higher gains 2 Force. If it's a tie, you gain 4 Force. | Accuracy 1 Hoth Icefields ESB Hoth_Icefields N Location Ground 1 U 103 When the Ground battle step starts, Hoth Icefields does 2 dice of damage to each unit in the Ground arena. All dice are rolled in the order the controller of the card chooses. There is one total damage prevention play or pass chance, then one total damage placement POP, and then one total unit discard POP, not one for each unit. Imperial Fleet ESB Imperial_Fleet D Space Imperial Fleet 13 10 10 10 U 104 Pay any number of build points -> Remove that many damage counter from this unit. Play only during your build step. Imperial Misdirection ESB Imperial_Misdirection D Battle U 105 Pay 2 Force -> Choose a unit in any arena. Move all damage counters from that unit to another of that player's units in that arena. Jungles of Dagobah ESB Jungles_of_Dagobah N Location Ground 1 U 106 Each non-Creature Ground unit gets -20 speed. Lambda-Class Shuttle ESB Lambda_Class_Shuttle D Space Imperial Transport 4 40 3 3 U 107 Pay 0 Force -> Move one of your Pilots from one of your units in the Space arena to another. Play only if no unit is attacking. Lando Calrissian (C) ESB Lando_Calrissian_C N Character Bespin Smuggler Diplomat 7 50 4 4 U 108 Discard one of your other units from any arena or your build zone -> Prevent all damage to Lando. You gain 2 build points next turn. A unit must actually be discarded to the discard pile in order to prevent damage to this unit. Leia's Warning ESB Leias_Warning L Battle U 109 Pay 3 Force -> Choose one of your Jedi Characters. This turn, when that Character would be damaged, prevent up to 2 of that damage. Luke Skywalker (I) ESB Luke_Skywalker_I L Character Rebel Officer Jedi Padawan 6 50 5 4 U 110 Pay 2 Force -> Evade X, where X is the number of cards in Luke's stack. If Luke Skywalker (I) is the only card in the stack, then Luke Skywalker (I) may "Pay 2 Force -> Evade 1." Medical Center ESB Medical_Center L Location Character 1 U 111 Each of your Characters gets "[tap] -> Remove 3 damage counter from this Character. Play only during your build step." Millennium Falcon (D) ESB Millennium_Falcon_D L Space Rebel Transport 8 60 5 4 U 112 The Millennium Falcon can have an extra Pilot. | Accuracy 1 | Armor | Shields 1 Mynock ESB Mynock N Space Creature 2 30 1 1 U 113 You may choose not to untap this unit during your untap step. When the Space battle step starts, if this unit is tapped, the last unit it attacked gets -3 power until end of turn. The second ability only counts whether this unit is tapped at the start of the Space battle step. It doesn't matter if it becomes untapped later or if it was untapped at the beginning of the turn. Painful Reckoning ESB Painful_Reckoning D Battle U 114 Pay 4 Force -> Choose an arena. Until end of turn, for each damage counter put on a unit in that arena by an attack or effect other than Painful Reckoning, put 1 extra damage counter on it. If another effect in play at the time Painful Reckoning is played doubles all damage, then the damage counters placed are quadrupled from the original damage. | The extra damage counter has no source, even if it is placed as a result of damage done by a unit. For example, let's say an attacking unit does 4 damage. If Painful Reckoning is in play, 8 damage counters will be placed on the defending unit. However, the attacking unit is considered to have done 4 of the damage. This distinction is important when resolving effects such as Boba Fett (G)'s force drain ability or determining damage caused by the Countermeasures effect. Princess Leia (H) ESB Princess_Leia_H L Character Rebel Diplomat 6 50 4 4 U 115 Each of your Rebel Characters costs 1 fewer build counter to deploy. | As long as you have any other Rebel Characters in the Character arena, Leia can't be attacked. Probe Droid ESB Probe_Droid D Space Imperial Droid 2 30 1 2 U 116 When the Space battle step ends, discard this unit from the Space arena. Then search your deck. | You may take a Probot Character card from your deck and put it into the Character arena. Probot ESB Probot D Character Imperial Droid 3 40 2 5 U 117 When this unit is damaged, discard it and draw 5 cards. Then choose a number of cards in your hand equal to the number of damage counters on this unit before it was discarded. Put those cards on top of your deck in any order. Text erratum R2-D2 (F) ESB R2_D2_F L Character Rebel Astromech Droid 2 20 1 2 U 118 When your draw step starts, draw 1 extra card, then discard a card from your hand. Rebel Fleet ESB Rebel_Fleet L Space Rebel Fleet 9 20 9 10 U 119 Pay 4 Force -> Retreat this unit. Play only if no unit is attacking. Rebel Hoth Army ESB Rebel_Hoth_Army L Ground Rebel Squad 6 20 6 7 U 120 When you deploy this unit, search your deck. You may take a Ground Location card from your deck, show it to your opponent, and put it face-down in your build zone with 1 build counter on it. Then shuffle your deck. Rebel Trenches ESB Rebel_Trenches L Location Ground 2 U 121 Each of your units in the Ground arena gets Armor. Rebel Troop Cart ESB Rebel_Troop_Cart L Ground Rebel Cart 3 20 1 3 U 122 Each Rebel Ground unit costs 1 fewer build counter to deploy. Redemption (A) ESB Redemption_A L Space Rebel Medical Transport 7 10 3 5 U 123 When the Space battle step starts, remove up to 3 damage counter from one of your Characters. | Armor See You in Hell ESB See_You_in_Hell L Battle U 124 Pay 3 Force -> One of your units gets +2 power and Critical Hit 2 for this attack. | Enhance: That unit gets +4 power and Critical Hit 4 for this attack, instead. Self-Destruct ESB Self_Destruct D Battle U 125 Pay 3 Force -> One of your units gets "Pay 0 Force -> Retaliate X" until end of turn, where X is that unit's build cost. When this turn ends, discard that unit. Text erratum | The unit is discarded from play regardless of whether it's in an arena or the build zone. However, if it is out of play, then it remains out of play. If it returns to play after the turn ends, then it does not get discarded by this effect. If it is not in play or set aside, then it does not get discarded. Shield Generator ESB Shield_Generator L Ground Rebel Fortification 5 10 2 5 U 126 Your opponent's units can't use Bombard to attack your units in the Ground arena. | Shields 1 Snowspeeder Rogue Ten ESB Snowspeeder_Rogue_Ten L Ground Rebel Speeder 4 50 4 3 U 127 [tap] -> Choose one of your opponent's Walkers in any arena or your opponent's build zone. This unit does 4 damage to that unit. This unit doesn't untap during your next untap step. Play only when this unit would attack. Snowspeeder Squad ESB Snowspeeder_Squad L Ground Rebel Squad 7 50 7 5 U 128 Discard 2 of your Rebel Speeders from the Ground arena -> Put this unit from your discard pile into the Ground arena. Play only if no unit is attacking. Snowtrooper Elite Squad ESB Snowtrooper_Elite_Squad D Ground Imperial Clone Stormtrooper Squad 4 30 3 3 U 129 As long as Darth Vader is in the Character arena, if this unit would be discarded from the Ground arena, retreat it and remove all damage counters from it instead. An effect may attempt to discard this unit as a cost, or as the result of a discard effect. If it does, this unit will instead retreat (if Vader is in the Character arena). The effect requiring the discard will not resolve. The effect is considered "played". (If it's a Battle card, discard it.) Stormtrooper Sentry ESB Stormtrooper_Sentry D Character Imperial Clone Stormtrooper 3 40 2 2 U 130 If this card is in your discard pile and you deploy a Dark Jedi to any arena or the build zone (in or on a stack or not), you may return this card to your hand. | Armor Stacking a Dark Jedi card into a stack is considered a form of deployment, and will cause the Stormtrooper Sentry to be returned to the arena from discard. Surprise Reinforcements ESB Surprise_Reinforcements N Battle U 131 Pay 4 Force -> Your opponent gains 5 build points and may spend them as though it were his or her build step. Then you gain 5 build points and may do the same. Play only when no unit is attacking. The one spending build points may place build points on a face down card either already in the build zone or placed into the build zone from his or her hand. This does not create a build step and the players may not deploy or complete cards with build costs. TIE Bomber Pilot ESB TIE_Bomber_Pilot D Character Imperial Officer 2 20 2 2 U 132 [Pilot] Starfighter Pilot. The Starfighter gets +3 power as long as it's using Bombard to attack a Ground unit. TIE Bomber Squad ESB TIE_Bomber_Squad D Space Imperial Squad 6 30 3 4 U 133 As long as this unit is attacking a Capital Ship, it gets Critical Hit 2. | [tap] -> This unit does 1 die of damage to each of your opponent's units in the Ground arena. TIE Pursuit Pilot ESB TIE_Pursuit_Pilot D Character Imperial Officer 2 20 2 2 U 134 [Pilot] Starfighter Pilot. The Starfighter gets "When this Starfighter is discarded from the Space arena, you gain 3 build points next turn." Torture Room ESB Torture_Room D Location Character 1 U 135 When the Character battle step starts, choose one of your opponent's units in the Character arena. Do 3 dice of damage to that Character. Vader's Call ESB Vaders_Call D Mission X U 136 To complete Vader's Call, you may pay any amount of Force up to X. Your opponent discards a number of cards equal to the Force you paid. Text erratum Vicious Attack ESB Vicious_Attack N Battle U 137 Pay 1 Force -> One of your Creatures gets +3 power for this attack. | Enhance: Pay 2 more Force -> That Creature gets +6 power for this attack instead. Wampa ESB Wampa N Ground Creature 4 30 6 4 U 138 This unit can't retreat, must attack, and can attack your other units in the Ground arena. This unit does not attack itself. Yoda's Hut ESB Yodas_Hut L Location Character 3 U 139 When the roll for build points is made, each player gains +1 build point for each Jedi Character he or she has in any arena. If no roll for build points is made, Yoda's Hutt has no effect. 725 to 1 ESB 725_to_1 N Battle C 140 Choose one of your units and roll one of your dice. If you roll 1, 2, or 3, nothing happens. If you roll 4, 5, or 6, that unit gets +20 speed and +2 power until end of turn. All Terrain Armored Transport ESB All_Terrain_Armored_Transport D Ground Imperial Assault Walker 7 20 5 5 C 141 Armor | Shields 1 All Terrain Scout Transport ESB All_Terrain_Scout_Transport D Ground Imperial Assault Walker 3 40 2 3 C 142 Armor Alter the Deal ESB Alter_the_Deal D Mission 3 C 143 Each player discards his or her hand, then draws 7 cards. Antivehicle Laser Cannon ESB Antivehicle_Laser_Cannon L Ground Rebel Fortification 3 10 6 3 C 144 This unit can't attack Squads. | When this unit attacks, it doesn't untap during your next untap step. | Accuracy 1 Armor Plating ESB Armor_Plating D Battle C 145 Pay 2 Force -> One of your units gets Armor until end of turn. Space Slug ESB Space_Slug N Space Creature 7 10 5 4 C 146 When this unit damages another unit and the other unit is discarded, remove a number of damage counters from this unit equal to the other unit's build cost. | Armor This unit card is considered independent from theSpace Slug unit card from RAS. You can have 4 of each in your tournament decks. Blizzard Force AT-AT ESB Blizzard_Force_AT_AT D Ground Imperial Assault Walker 5 20 4 4 C 147 Accuracy 1 | Armor Precise Attack ESB Precise_Attack L Battle C 148 Pay 3 Force -> One of your units in any arena gets Accuracy 1. | Enhance: Pay 2 more Force -> Each of your units in that arena gets Accuracy 1 instead. Belly of the Beast ESB Belly_of_the_Beast N Location Character 1 C 149 When the Character battle step starts, choose an untapped unit in the Character arena at random. Tap that unit. Cloud City Battleground ESB Cloud_City_Battleground N Location Ground 1 C 150 Each of your Battle cards costs 2 less Force to play. This affects the total Force cost, not the printed Force cost. Cloud City Dining Hall ESB Cloud_City_Dining_Hall N Location Character 1 C 151 Characters can't retreat. Cloud City Landing Platform ESB Cloud_City_Landing_Platform N Location Ground 1 C 152 When you put this Location into its arena, draw a card. | When the roll for build points is made, you may reroll it once. If no roll for build poitns is made, Cloud City Landing Platform has no effect. Bespin System ESB Bespin_System N Location Space 1 C 153 Each player draws 1 extra card during his or her draw step.. Blizzard ESB Blizzard N Battle C 154 Pay 2 Force -> Do 3 dice of Damage to each unit in the Ground arena. Bogwing ESB Bogwing N Ground Dagobah Creature 2 60 1 1 C 155 [tap] -> Choose a player. That player discards the top 2 cards of his or her deck. Play only during your build step or when this unit would attack. Close the Shield Doors ESB Close_the_Shield_Doors L Battle C 156 Pay 3 Force -> One of your units in any arena gets Armor until end of turn. | Enhance: Pay 1 more Force -> Each of your units in that arena gets Armor, instead. Darth Vader (J) ESB Darth_Vader_J D Character Imperial Dark Jedi Knight - Sith Lord 6 40 4 5 C 157 Armor | Pay 3 Force -> Evade 2 | Pay 3 Force -> Deflect 1 Vader's Vengeance ESB Vaders_Vengeance D Battle C 158 Pay X Force -> One of your units in any arena gets +X power for this attack. Text erratum Dagobah System ESB Dagobah_System L Location Space 1 C 159 When your build step starts, you gain 2 Force. Explore the Swamps ESB Explore_the_Swamps L Mission 1 C 160 To complete Explore the Swamps, you must also tap one of your Characters in the Character arena. | Search your deck for a Location card, show it to your opponent, and put it face down in your build zone with 3 build counters on it. Then shuffle your deck. Float Away ESB Float_Away L Battle C 161 Pay 1 Force -> One of your units in any arena gets Shields 3 until end of turn. Play only if a unit has been discarded from that arena this turn and only if no unit is attacking. Force Throw ESB Force_Throw D Battle C 162 Tap one of your untapped Dark Jedi in the Character arena -> That Jedi does 3 dice of damage to each other unit in the Character arena. Gallofree medium Transport ESB Gallofree_medium_Transport L Space Rebel Transport 6 30 2 5 C 163 [tap] -> You gain 2 build points. Play only during your build step. Ground Assault ESB Ground_Assault D Mission 2 C 164 Each of your Ground units gets +2 power until end of turn. Han Solo (E) ESB Han_Solo_E L Character Rebel Smuggler 5 50 4 4 C 165 Accuracy 1 | [Pilot] Creature Pilot. The Creature gets: * +30 speed. * Retreat Han, Discard this Creature -> You gain 4 Force. You may play this ability anytime. Han's Attack ESB Hans_Attack L Battle U 166 Pay 2 Force -> The attacking unit gets +X power for this attack, where X is the difference between the attacking unit's build cost and the defending unit's build cost. Play only if the attacking unit's build cost is less than the defending unit's build cost. Han's Promise ESB Hans_Promise L Mission 3 C 167 Put a Character card from your discard pile into the Character arena. Then your opponent may choose a Character card in his or her discard pile and put it into the Character arena. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. Hanging Around ESB Hanging_Around D Battle C 168 Pay 2 Force -> Choose one of your opponent's units. That unit gets -3 power for this attack. | Enhance: Pay 2 more Force -> That unit gets -6 power for this attack, instead. Hope of Another ESB Hope_of_Another L Mission 1 C 169 One of your Characters becomes a Jedi until the game ends. This card targets the entire stack. | Only the versions in play are affected. | If Hope of Another is played on a non-unique Character, only that copy of the non-unique Character gains the subtype. Hoth Battle Plains ESB Hoth_Battle_Plains D Location Ground 1 C 170 Double all damage that would be done by units in the Ground arena (before damage prevention). If in play when Painful Reckoning is played, total damage counters place are quadrupled. Hoth System ESB Hoth_System N Location Space 1 C 171 Each Space unit costs 1 fewer build counter to deploy. Imperial II-Class Star Destroyer ESB Imperial_II_Class_Star_Destroyer D Space Imperial Capital Ship 7 30 6 5 C 172 Armor Jedi Master's Meditation ESB Jedi_Masters_Meditation N Mission 3 C 173 Tap one of your untapped Jedi in any arena -> You gain Force equal to its total build cost. Jedi Trap ESB Jedi_Trap D Mission 3 C 174 The Light Side player chooses one of his or her units in the Character arena and retreats the rest. Your opponent can put Characters retreated by Jedi Trap back into their arena during their build step immediately after Jedi Trap is played. | This card works best in tandem with Clear the Skies, which continues the Dark Side player's build step after the Light Side player's build step. Kuat Lancer-Class Frigate ESB Kuat_Lancer_Class_Frigate D Space Imperial Cruiser 5 30 5 5 C 175 This unit gets Accuracy 1 as long as it's attacking a Starfighter. Kuat Nebulon-B Frigate ESB Kuat_Nebulon_B_Frigate L Space Rebel Capital Ship 7 20 4 5 C 176 Armor | Shields 1 Lando Calrissian (B) ESB Lando_Calrissian_B N Character Bespin Smuggler Diplomat 6 40 5 4 C 177 When you deploy Lando, search your deck. You may take a neutral Location card from your deck, show it to your opponent, and put it face down in your build zone with 3 build counters on it. Then shuffle your deck. Lando's Repairs ESB Landos_Repairs N Mission 1 C 178 Remove all but 1 damage counter from one of your Starfighters or Transports. Leap into the Chasm ESB Leap_into_the_Chasm L Mission 2 C 179 Each player discards his or her unit with the lowest build cost in any arena. Luke Skywalker (H) ESB Luke_Skywalker_H L Character Rebel Officer Jedi Padawan 4 50 3 3 C 180 Critical Hit 2 | Pay 3 Force -> Evade 2 Meditation Chamber ESB Meditation_Chamber D Location Character 1 C 181 When the turn ends, you gain 1 Force and your opponent loses 1 Force. Navy Trooper ESB Navy_Trooper D Character Imperial Soldier 3 50 2 2 C 182 As long as Darth Vader is in the Character arena, this unit gets +2 power. Probe the Galaxy ESB Probe_the_Galaxy D Mission 1 C 183 Search your deck. You may take a Location card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Rebel Command Center ESB Rebel_Command_Center L Location Character 1 C 184 When you finish building Rebel Command Center, draw a card. All your units win ties for speed. Princess Leia (F) ESB Princess_Leia_F L Character Rebel Diplomat 5 40 4 4 C 185 Whenever one of your opponent's Characters would damage Leia, prevent that damage unless your opponent pays 2 Force. Rebel Escape Squad ESB Rebel_Escape_Squad L Space Rebel Squad 7 30 5 6 C 186 When the roll for build points is made, if this unit is in the Space arena, you gain 1 build point this turn. | Shields 1 If no roll for build points is made, this unit's first ability has no effect. Rebel Hangar ESB Rebel_Hangar L Location Character 1 C 187 When the Ground battle step starts, remove up to 2 damage counters from one of your Space or Ground units. Rebel Trench Defenders ESB Rebel_Trench_Defenders L Ground Rebel Squad 6 30 6 6 C 188 Rebel Assault Frigate ESB Rebel_Assault_Frigate L Space Rebel Capital Ship 4 40 4 7 C 189 When your build step starts, tap this unit unless you pay 1 build point. Dreadnaught Heavy Cruiser ESB Dreadnaught_Heavy_Cruiser D Space Imperial Capital Ship 6 20 4 6 C 190 When your build step starts, search your deck. You may take a Starfighter card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Snowspeeder Rogue Two ESB Snowspeeder_Rogue_Two L Ground Rebel Speeder 4 50 3 3 C 191 Critical Hit 1 Snowstorm ESB Snowstorm N Battle C 192 Pay 2 Force -> Choose a unit in the Ground arena. Do 5 dice of damage to it. Snowtrooper Heavy Weapons Team ESB Snowtrooper_Heavy_Weapons_Team D Ground Imperial Clone Stormtrooper Squad 4 30 2 3 C 193 Critical Hit 2 Snowtrooper Squad ESB Snowtrooper_Squad D Ground Imperial Clone Stormtrooper Squad 4 30 3 4 C 194 Accuracy 1 Snowtrooper Guard ESB Snowtrooper_Guard D Character Imperial Clone Stormtrooper 4 40 4 3 C 195 Armor Imperial II Star Destroyer ESB Imperial_II_Star_Destroyer D Space Imperial Capital Ship 7 20 6 6 C 196 Show a face-down Starfighter card in your build zone to your opponent -> Put 2 build counters on that card. Play only during your build step. Cards with the text "Play only during your build step" can only be played once per turn. Strange Lodgings ESB Strange_Lodgings L Battle C 197 Pay 1 Force -> Prevent 1 damage to one of your units. | Enhance: Pay 3 more Force -> Prevent 4 damage to that unit instead. Swamps of Dagobah ESB Swamps_of_Dagobah N Location Ground 2 C 198 Each unit costs 1 more build counter to deploy. Tauntaun ESB Tauntaun L Ground Rebel Creature 4 40 3 3 C 199 Discard this unit from the Ground arena -> Prevent all damage to one of your Characters in the Character arena. Play only if that Character would be discarded by damage from the Character arena. Text erratum Tauntaun Mount ESB Tauntaun_Mount L Ground Rebel Creature 2 40 1 2 C 200 [tap] -> One of your Rebel Characters gets +20 speed and +2 power until end of turn. TIE Bomber EX-1-2 ESB TIE_Bomber_EX_1_2 D Space Imperial Starfighter 4 30 3 3 C 201 This unit gets Critical Hit 2 as long as it's using Bombard to attack a Ground unit. | Bombard 2 TIE Bomber EX-1-8 ESB TIE_Bomber_EX_1_8 D Space Imperial Starfighter 3 40 2 3 C 202 Bombard 2 TIE Fighter EX-4-9 ESB TIE_Fighter_EX_4_9 D Space Imperial Starfighter 2 50 2 1 C 203 As long as you have a Imperial Capital Ship in the Space arena, this unit gets Accuracy 1. TIE Fighter OS-72-8 ESB TIE_Fighter_OS_72_8 D Space Imperial Starfighter 2 50 2 1 C 204 As long as you have an Imperial Capital Ship in the Space arena, this unit gets +1 power. TIE Pursuit Squad ESB TIE_Pursuit_Squad D Space Imperial Squad 5 50 4 4 C 205 This unit gets -1 power for each damage counter on it. | Critical Hit 2 Trust Her Instincts ESB Trust_Her_Instincts L Battle C 206 Pay 3 Force -> Prevent up to 4 damage to one of your units. Play only if you have a Creature in any arena. Visions of the Future ESB Visions_of_the_Future L Battle C 207 Pay 3 Force -> Prevent all damage one of your attacking units would do. Untap that unit. Well-Earned Meal ESB Well_Earned_Meal N Mission 2 C 208 This turn, whenever any of your opponent's units is discarded from any arena or his or her build zone, you gain Force equal to that unit's build cost. X-wing Rogue Seven ESB X_wing_Rogue_Seven L Space Rebel Starfighter 3 50 3 2 C 209 Critical Hit 1 Y-Wing Gold Six ESB Y_Wing_Gold_Six L Space Rebel Starfighter 3 40 3 2 C 210 Armor 501st Legion (A) FOTR 501st_Legion_A D Ground Imperial Clone Army 9 30 7 7 R 1 Hidden Cost 6 | 501st Legion gets Accuracy 1 when attacking a Jedi. Alderaan System FOTR Alderaan_System L Location Space - Alderaan 3 R 2 When your build step starts, draw 1 card and gain +1 Force. Anakin Skywalker (N) FOTR Anakin_Skywalker_N L Character Jedi Knight 10 50 8 7 R 3 Lucky 2 | Pay 3 Force -> Evade 3 | Whenever Anakin would be damaged, prevent one of that damage if Obi-Wan Kenobi is in the Character arena. Arrest the Chancellor FOTR Arrest_the_Chancellor L Mission 4 R 4 Choose one of your opponent's untapped Characters in any arena or his or her build zone. Tap that Character and that Character doesn't untap during your opponent's next untap step. Bail's Speeder (A) FOTR Bails_Speeder_A L Ground Diplomat Speeder 4 60 1 3 R 5 Pay 1 Force -> Prevent 1 damage to one of your Jedi in the Ground arena. You may play this ability only once per attack. Battle of the Heroes FOTR Battle_of_the_Heroes N Battle R 6 Pay 4 Force-> Choose one of your Character units and one of your opponent's Character units with equal or greater build cost in the Character arena. Untap those units. Play only if both units are tapped and can be untapped. Buzz Droid Swarm FOTR Buzz_Droid_Swarm D Space Separatist Trade Federation Droid 5 40 4 3 R 7 [tap] -> Do 4 damage to one of your opponent's Starfighters in the Space arena. This unit can't untap until the next turn ends. Play only when this unit would attack. Captured Temple FOTR Captured_Temple D Location Character - Coruscant Jedi 3 R 8 Whenever your opponent deploys a Jedi Character, do 1 damage to that Character. Chancellor Palpatine (F) FOTR Chancellor_Palpatine_F N Character Coruscant Diplomat 5 40 2 3 R 9 Whenever the cost of a Diplomat's activated ability is paid, roll a die. If the roll is a 5 or 6, disrupt that ability. Commander Thire (A) FOTR Commander_Thire_A D Character Imperial Clone Officer 6 40 5 4 R 10 Each of your other Clone units gets Stun 1. When Thire attacks, look at the top card of your opponent's deck. Darth Sidious (H) FOTR Darth_Sidious_H D Character Dark Jedi Master Sith Lord 11 60 7 7 R 11 Pay X Force -> Evade X | Pay 2 Force -> Retaliate 4 | Whenever damage from Sidious causes a Jedi to be discarded, untap Sidious. Darth Sidious (I) FOTR Darth_Sidious_I D Character Dark Jedi Master Sith Lord 9 40 4 5 R 12 Pay 2 Force -> Evade 2 | [tap], Pay X Force -> Choose one of your opponent's Clone units with a total build cost equal to or less than X. Gain control of that unit until end of game. If your opponent has no Clone units in play, take a Clone unit card with a total build cost equal to or less than X from your hand and put it into its arena untapped. Sidious can't untap until the next turn ends. Darth Vader (T) FOTR Darth_Vader_T D Character Dark Jedi Knight - Sith Apprentice 8 50 7 7 R 13 Pay 2 Force -> Evade 2 | Pay 3 Force -> Retaliate 5 DD-13 Medical Droid FOTR DD_13_Medical_Droid D Character Imperial Medical Droid 3 20 1 3 R 14 Discard this unit from the Character arena -> Tap one of your Jedi or Sith Characters and remove all damage counters from this unit. Play only during your build step. Delta Squad (A) FOTR Delta_Squad_A L Ground Republic Clone Squad 7 50 5 4 R 15 Accuracy 1 | Critical Hit 1 Doing Their Job FOTR Doing_Their_Job L Battle R 16 Discard one of your Clone units from any arena -> Prevent all damage to one of your other units in that arena. Eta-2 Squadron (A) FOTR Eta_2_Squadron_A L Space Republic Jedi Squadron 6 60 5 4 R 17 When the Space battle step starts, remove all damage counters from this unit. Exile FOTR Exile D Mission 4 R 18 To complete Exile, pay X Force. At the start of the Character battle step, choose one of your opponent's Jedi in the Character arena with a total build cost equal to or less than X. Your opponent retreats that unit. General Grievous (A) FOTR General_Grievous_A D Character Separatist Cyborg Officer 9 60 7 6 R 19 Treat Grievous as a Dark Jedi Droid. | Parry 1 | Pay 2 Force -> Evade 2 | As long as Grievous is attacking a Jedi, he gets Accuracy 1. General Grievous (B) FOTR General_Grievous_B D Character Separatist Cyborg Officer 6 50 6 4 R 20 Treat Grievous as a Dark Jedi. | Armor | Pay 3 Force -> Evade 2 | Bounty: Gain control of all Equipment that was on the Character Grievous caused to be discarded and attach it to Grievous without paying the equip cost. When that Equipment is detached from Grievous, return it to its owner's build zone. The owner gains control of that Equipment. Text erratum in Bounty ability. | Grievous remains in control of the Equipment until you decide to detach it or it is detached for some other reason. You may pay the equip cost in an attempt to move it from Grievous to another of your units, but it will go to the owner's build zone instead, and you will have lost the value of the equip cost. Grievous's Starfighter (A) FOTR Grievouss_Starfighter_A D Space Separatist Starfighter 5 60 3 3 R 21 Accuracy 1 | Critical Hit 1 Grievous's Wheelbike (A) FOTR Grievouss_Wheelbike_A D Ground Separatist Vehicle 5 70 4 3 R 22 Critical Hit 2 | Pay 2 Force -> Retreat one of your Separatist Characters from the Character arena. Play only when no unit is attacking. Invisible Hand (A) FOTR Invisible_Hand_A D Space Separatist Capital Ship 9 30 7 6 R 23 Each of your Droid Starfighters costs one less build counter to deploy. | The Invisible Hand gets Critical Hit 2 when attacking a Capital Ship. Lava Fields FOTR Lava_Fields N Location Ground - Mustafar 2 R 24 Each Ground unit (yours and your opponent's) loses Shields and Armor. Lightsaber Collection (A) FOTR Lightsaber_Collection_A D Equipment Character 2 R 25 Pay 2 build points, 2 Force -> Equip | Equipped Jedi Character or Sith Character gets "When this unit attacks, roll a die. For this attack, this unit gets 1) +2 power, 2) Accuracy 1, 3) Critical Hit 1, 4) Stun 3, 5) Lucky 2. If you roll a 6, this unit gets all 5 effects." Luminara Unduli (A) FOTR Luminara_Unduli_A L Character Mirialan Jedi Master 6 50 5 5 R 26 Pay 2 Force -> Evade 2 | As long as Barriss Offee is in the Character arena, Luminara gets Parry 1. Mon Mothma (B) FOTR Mon_Mothma_B L Character Chandrilan Republic Diplomat 4 30 2 3 R 27 [tap], pay 2 build points -> Choose up to two of your units. Those units, including all versions in their stacks, gain the Rebel subtype until end of game. Mon Mothma's ability targets all versions of a Character in play, or only that copy of a non-unique Character in play. Obi-Wan Kenobi (O) FOTR Obi_Wan_Kenobi_O L Character Jedi Master - Council Member 9 50 7 7 R 28 Parry 2 | Pay 2 Force -> Evade 2 Obi-Wan Kenobi's Lightsaber (A) FOTR Obi_Wans_Lightsaber_A L Equipment Character 2 R 29 Pay 1 build point, 2 Force -> Equip | Equipped Jedi Character or Sith Character gets Parry 1 | Equipped Obi-Wan Kenobi also gets Accuracy 1. Name and text erratum (Last sentence separated) Order 66 FOTR Order_66 D Battle R 30 Tap Darth Sidious, Pay X Force -> Choose one of your opponent's Clone units with a total build cost equal to or less than X. Gain control of that unit until end of game. If your opponent has no Clone units in play, take a Clone unit card with a total build cost equal to or less than X from your hand and put it into its arena untapped. Darth Sidious can't untap until the next turn ends. Po Nudo (A) FOTR Po_Nudo_A D Character Aqualish Separatist Diplomat 5 20 1 3 R 31 [tap] -> Choose an arena. Remove one damage counter from each of your damaged Separatists in that arena. Play only during your build step. Premonitions FOTR Premonitions L Mission 3 R 32 Look at the top 5 cards of your deck. Choose two and put them in your hand. Put the rest of the cards on top of your deck in any order. Preservation of Democracy FOTR Preservation_of_Democracy L Battle R 33 Tap one of your untapped Diplomats and pay 3 Force -> Choose an arena. Prevent all damage done by units in that arena until end of turn. Play only before any unit in that arena attacks. Qui-Gon's Spirit (A) FOTR Qui_Gons_Spirit_A L Character Jedi Spirit 5 20 0 2 R 34 Qui-Gon's Spirit doesn't count towards controlling the Character arena. | Prevent all damage to and from Qui-Gon's Spirit. | Whenever one of your Jedi Characters or Jedi Pilots is discarded from any arena, you may put the top card of that Character or Pilot facedown under Qui-Gon's Spirit. (Cards put under Qui-Gon's Spirit in this way are not a part of his stack and are not in play.) | When Qui-Gon's Spirit is discarded, put all facedown cards under him into your discard pile. | When your build step starts, gain 1 Force for each face down card under Qui-Gon's Spirit. Text erratum for third ability | You may have Qui-Gon's Spirit in the arena at the same time as Qui-Gon Jinn. They do not stack. | Qui-Gon's Spirit still counts as a unit and may be targeted by effects that target units. Separatist Headquarters FOTR Separatist_Headquarters D Location Character - Utapau 5 R 35 Each of your Separatist, Trade Federation, IG Banking Clan, Corporate Alliance, Geonosian, Techno Union, and Commerce Guild units costs one fewer build counter to deploy. Sly Moore (A) FOTR Sly_Moore_A D Character Umbaran Diplomat Aide 5 30 2 3 R 36 [tap] -> Tap one of your opponent's Diplomats. Play only during your build step. Whenever your opponent would damage one of your Dark Side Diplomats, prevent that damage unless your opponent pays 2 Force. Tantive IV (B) FOTR Tantive_IV_B L Space Alderaan Capital Ship 6 30 5 5 R 37 Shields 1 | [tap] -> Choose one of your Jedi units in any arena. That unit gets "Pay 2 Force -> Retreat this unit. Play only when no unit is attacking." until end of turn. Play only during your build step. Tarfful (A) FOTR Tarfful_A L Character Wookiee Officer 8 40 7 6 R 38 Pay 2 Force -> Retaliate 3 | Each of your other Wookiee Characters' activated abilities cost 1 less Force to play. Tion Medon (A) FOTR Tion_Medon_A N Character Utapau Diplomat 4 30 1 3 R 39 [tap] -> Reveal a partially built card in your opponent's build zone. Remove one build counter from that card. Play only during your build step. Wookiee Army FOTR Wookiee_Army L Ground Wookiee Squad 9 20 9 7 R 40 Pay 2 Force -> Retaliate, where X equals the number of Wookies in the Ground arena. Anakin Skywalker (P) FOTR Anakin_Skywalker_P N Character Jedi Knight - Council Member 3 50 5 5 U 41 Pay 3 Force -> Evade 2 | Pay 1 Force -> Anakin gets Accuracy 1 for this attack. | When the battle step starts, each player secretly bids Force. Whoever bids higher wins the bid and must pay that much Force to gain control of Anakin until end of turn. If it's a tie, you win the bid. Text erratum ARC Fighter FOTR ARC_Fighter L Space Republic Clone Starfighter 4 50 2 2 U 42 This unit can have up to 2 extra pilots. | This unit can't have more than 4 Pilots on it and can't have more than one Astromech Droid Pilot. | This unit gets +1 power and +1 health for each Pilot on it. Text erratum Vehicle Armor Plating FOTR Vehicle_Armor_Plating N Equipment Space/Ground 2 U 43 Pay 2 build points -> Equip. | Equipped Space or Ground unit gets Armor. Barriss Offee (A) FOTR Barriss_Offee_A L Character Jedi Knight 5 50 4 4 U 44 Pay 2 Force -> Deflect 1 | As long as Luminara Unduli is in the Character arena, Barriss gets Parry 1. Boga (A) FOTR Boga_A L Ground Utapau Creature 3 40 3 3 U 45 [tap] -> One of your Jedi Characters gets +20 speed until end of battle. | Tap one of your untapped Jedi Characters -> Boga gets +20 speed until end of battle. Cin Drallig (A) FOTR Cin_Drallig_A L Character Jedi Master 7 50 5 4 U 46 Parry 1 | Pay 1 Force -> Evade 1 | Each of your Jedi Characters without Parry gets Parry 1. Clone Grenade FOTR Clone_Grenade N Equipment Ground/Character 1 U 47 Pay 1 build point -> Equip. | Equipped Clone unit gets "When this unit attacks and does damage (before damage prevention), do 2 additional damage to the defending unit. When this unit's attack ends, roll a die. If you roll a 1 or 2, do 1 damage to this unit." Clone Landing Platform FOTR Clone_Landing_Platform N Location Character 2 U 48 When your build step starts, you may search your deck for a Clone unit card. Show it to your opponent and put it in your hand. Shuffle your deck. Clone Starfighter Squadron FOTR Clone_Starfighter_Squadron L Space Republic Clone Squadron 5 50 4 4 U 49 Accuracy 1 Commander Bly (A) FOTR Commander_Bly_A N Character Clone Officer 6 40 5 4 U 50 Upkeep: Put one damage counter on one of your Clone Characters. | Each of your other Clone Characters gets Armor. Text erratum Commander Cody (A) FOTR Commander_Cody_A N Character Clone Officer 6 40 5 4 U 51 Each of your other Clone Characters and Clone Ground Units gets +1 power. | As long as you have a Jedi in the Character arena, Cody gets Critical Hit 1. Commander Gree (A) FOTR Commander_Gree_A N Character Clone Officer 6 40 5 4 U 52 Each of your other Clone Characters gets "Pay 1 Force -> Intercept." | As long as you have a Jedi in the Character arena, Gree gets Lucky 1. Darth Vader (U) FOTR Darth_Vader_U D Character Dark Jedi Knight - Sith Apprentice 8 50 6 5 U 53 Pay 3 Force -> Evade 2 | Each of your Clone Characters gets +10 speed and Accuracy 1. Death of Liberty FOTR Death_of_Liberty D Mission 3 U 54 Tap all Diplomats in every arena. Gain Force equal to the number of Diplomats you tapped. Droid Tri-Fighter Squadron FOTR Droid_Tri_Fighter_Squadron D Space Separatist Trade Federation Droid Squadron 5 50 4 4 U 55 Critical Hit 1 Felucia Battlegrounds FOTR Felucia_Battlegrounds N Location Space/Ground/Character - Felucia 2 U 56 Each of your Clones costs 1 less build point to deploy to this arena. Force Grip FOTR Force_Grip D Battle U 57 Pay 4 Force -> Choose one of your opponent's units in the Character arena. Do 2 damage to that unit. When the battle step ends, if you have a Dark Jedi in the Character arena, do 2 additional damage to that unit. Force Push FOTR Force_Push N Battle U 58 Pay 4 Force -> Choose an arena. Retreat one of your opponent's units in that arena with a total build cost of 3 or less. Play only if your opponent has two or more units in that arena. Galaxies Opera House FOTR Galaxies_Opera_House D Location Ground - Coruscant 1 U 59 When you draw a card at the beginning of your build step, you may put it on the bottom of your deck. If you do, draw another card. You may do this only once per turn. Gelagrub FOTR Gelagrub N Ground Felucia Creature 4 20 4 4 U 60 Armor General Grievous (C) FOTR General_Grievous_C D Character Separatist Cyborg Officer 8 50 7 6 U 61 Treat Grievous as a Dark Jedi. | Pay 2 Force -> Deflect 1 | Critical Hit 1 | When General Grievous causes a Jedi to be discarded, untap him. General Grievous (D) FOTR General_Grievous_D D Character Separatist Cyborg Officer 7 60 6 5 U 62 Treat Grievous as a Droid. | Pay 4 Force -> Retreat Grievous. Play only when no unit is attacking. | [Pilot] Vehicle Pilot. The Vehicle gets: * Pay 1 Force -> Evade 1. * When the Ground battle step ends, you may put one damage counter on this unit. If you do, move Grievous to the Character arena. When Grievous is returned to the Character arena, if he is tapped, he remains tapped. Growing Power FOTR Growing_Power D Battle U 63 Pay 4 Force -> One of your Jedi or Sith Characters gets +X power until end of turn, where X is equal to the number of Jedi unit cards in your opponent's discard pile. Guarlara (A) FOTR Guarlara_A L Space Republic Capital Ship 7 30 7 6 U 64 Accuracy 1 HMP Gunship FOTR HMP_Gunship D Ground Separatist Droid Gunship 6 40 5 4 U 65 Accuracy 1 Darth Sidious's Communicator (A) FOTR Sidiouss_Communicator_A D Equipment Character 2 U 66 Pay 1 build point, 1 Force -> Equip | Equipped Character gets "[tap], Pay 4 Force -> Untap one of your Sith or Clone Characters. Play only when no unit is attacking and only once per turn." Name erratum IG-100 Magnaguard FOTR IG_100_Magnaguard D Character IG Banking Clan Bodyguard Droid 5 60 4 3 U 67 Stun 2 | Whenever this unit would be discarded, roll a die. If it is a 5 or 6, remove all damage counters from this unit instead. IG-101 Magnaguard FOTR IG_101_Magnaguard D Character IG Banking Clan Bodyguard Droid 5 60 4 3 U 68 Pay 0 Force -> Intercept | As long as General Grievous is in the Character arena, this unit gets Critical Hit 2. Jedi Command FOTR Jedi_Command L Battle U 69 Pay 4 Force -> Choose an arena. Each of your non-unique units in that arena gets +2 power until end of turn. Play only if you have a unique Jedi in that arena. Jedi Purge FOTR Jedi_Purge D Battle U 70 Pay 3 Force, Discard one of your Space or Ground units -> Discard one of your opponent's Jedi units in the same arena with a build cost equal to or less than the unit you discarded. Play only when no unit is attacking. Jedi Temple Briefing Room FOTR Jedi_Temple_Briefing_Room L Location Character 3 U 71 Each of your Jedi units gets "Bounty: Gain 2 Force." Lava Flea FOTR Lava_Flea N Ground Mustafar Creature 5 30 3 3 U 72 When the Ground battle step ends, this unit does 2 damage to the last unit it attacked this turn. Lucrehulk-Class Battleship FOTR Lucrehulk_Class_Battleship D Space Separatist Trade Federation Capital Ship 7 20 6 6 U 73 Bombard 3 | Equipment costs 1 less build point to attach to this unit. Might of Kashyyyk FOTR Might_of_Kashyyyk L Mission 2 U 74 Choose an arena. Whenever one of your opponent's units in that arena is discarded this turn, each of your Wookiee units in that arena gets an additional +3 power until end of battle. Obi-Wan Kenobi (P) FOTR Obi_Wan_Kenobi_P L Character Jedi Master 6 40 5 5 U 75 Pay 2 Force -> Evade 2 | [Pilot] Creature Pilot. The Creature gets: * Accuracy 1. * When this unit is discarded from the Ground arena, you may move Obi-Wan to the build zone instead of discarding him. Tap Obi-Wan. * As long as this unit is in the Ground arena, your opponent can't retreat Ground units. Oevvaor Catamaran FOTR Oevvaor_Catamaran L Ground Aquatic Wookiee Vehicle 4 40 4 3 U 76 [tap] -> One of your other Wookiee Ground units gets +2 power for this attack. This unit can only apply its effect to a unit with equal or faster speed unless it untaps during the attack POP of a slower unit's attack. Star Corps Gelagrub Rider FOTR Star_Corp_Gelagrub_Rider L Character Republic Clone 4 40 3 2 U 77 [Pilot] Creature Pilot. The Creature gets: * +10 speed. * Accuracy 1. The Chosen One FOTR The_Chosen_One N Mission 4 U 78 Search your deck for up to 3 Anakin Skywalker or Darth Vader cards. Show them to your opponent and put them in your hand. Shuffle your deck. Utapau Landing Platform FOTR Utapau_Landing_Platform N Location Space/Ground - Utapau Aquatic 2 U 79 Each of your units in the arena this Location is in gets "[tap] -> Remove up to 2 damage counters from this unit. Play only during your build step." Text erratum Wookiee Shield FOTR Wookiee_Shield L Equipment Ground/Character 1 U 80 Pay 1 build points -> Equip. | Equipped Wookiee unit gets Shields 1. 41st Elite Corps Scout FOTR 41st_Elite_Corps_Scout L Character Republic Clone Soldier 4 40 4 3 C 81 Bounty: Look at your opponent's hand. 501st Legion Trooper FOTR 501st_Legion_Trooper D Character Imperial Clone Soldier 4 60 3 2 C 82 Hidden Cost 2 | Put two damage counters on this unit -> Put one damage counter on one of your opponent's Jedi Characters. Anakin Skywalker (O) FOTR Anakin_Skywalker_O L Character Jedi Knight 7 60 7 6 C 83 Pay 1 Force -> Evade 1 | Pay 3 Force -> Deflect 1 AT-OT FOTR AT_OT L Ground Republic Assault Walker 6 40 4 5 C 84 Armor | Critical Hit 1 AT-RT Pilot FOTR AT_RT_Pilot L Character Republic Clone 3 30 3 2 C 85 [Pilot] Vehicle Pilot. The Vehicle gets Accuracy 1. Clone Blaster FOTR Clone_Blaster N Equipment Ground/Character 0 C 86 Pay 1 build point -> Equip | Equipped Clone unit gets Critical Hit 1. Clone Pilot FOTR Clone_Pilot L Character Republic Clone 2 30 2 1 C 87 [Pilot] Starfighter Pilot. The Starfighter gets +1 power. Coruscant System FOTR Coruscant_System N Location Space - Coruscant 1 C 88 When your build step starts, you may tap one of your Space units. If you do, you may search your deck for a Ground or Space Equipment card. Show it to your opponent and put it in your hand. Shuffle your deck. Crab Droid FOTR Crab_Droid D Ground Separatist Techno Union Droid 4 50 4 3 C 89 Critical Hit 1 Emergency Code FOTR Emergency_Code L Mission 2 C 90 Search your deck for up to two Jedi unit cards, show them to your opponent, and put them into your hand. Shuffle your deck. Play only if you have a Jedi in any arena. Held Up FOTR Held_Up N Battle C 91 Pay 1 Force -> Choose one of your opponent's units. That unit gets -20 speed until end of turn. Imperial Medical Facility FOTR Imperial_Medical_Facility D Location Character - Imperial Facility 2 C 92 Each of your Characters gets "[tap] -> Remove up to 2 damage counters from this unit and put 1 damage counter on another one of your Characters in any arena. Play only during your build step." Jedi Interceptor FOTR Jedi_Interceptor L Space Jedi Starfighter 4 50 3 3 C 93 Pay 1 Force -> Evade 1 | Pay 2 Force -> Intercept Kachiro Beach FOTR Kachiro_Beach L Location Ground - Kashyyyk Aquatic 2 C 94 Each of your Wookiee units in this arena gets +2 power when attacking a Droid. Last Hope FOTR Last_Hope L Mission 1 C 95 Whenever one of your Characters is discarded during battle this turn, reveal cards from the top of your deck until you reveal a Character unit card. Put that unit card into your hand. Shuffle the remaining revealed cards back into your deck. Mygeeto Tri-droid FOTR Mygeeto_Tri_droid D Ground Separatist Techno Union Droid 7 30 6 6 C 96 Critical Hit 2 Neimoidian Warrior FOTR Neimoidian_Warrior D Character Trade Federation Soldier 3 40 4 3 C 97 Pay 1 Force -> This unit gets +1 power for this attack. You may play this ability once during each attack. Obi-Wan Kenobi (Q) FOTR Obi_Wan_Kenobi_Q L Character Jedi Master 6 50 5 5 C 98 Hidden Cost 3 | Pay 2 Force -> Evade 2 Obi-Wan's Defense FOTR Obi_Wans_Defense L Battle C 99 The activated abilities of one of your defending units cost 1 less Force to play for this attack. Octuptarra Tri-Droid FOTR Octuptarra_Tri_Droid D Ground Separatist Techno Union Droid 4 50 4 2 C 100 Accuracy 1 Palpatine's Teachings FOTR Palpatines_Teachings D Mission 3 C 101 Choose one of your damaged Jedi or Sith Characters. Gain Force equal to the number of damage counters on that unit. Parjai Trooper FOTR Parjai_Trooper L Character Republic Clone Soldier 5 50 4 3 C 102 Accuracy 1 | Stun 1 Reorganization FOTR Reorganization D Mission 2 C 103 Choose two of your units. Both of those units gain the Imperial subtype until end of game. This targets all versions of a Character in play, or only that copy of a non-unique Character in play. Separatist Buzz Droid FOTR Separatist_Buzz_Droid D Space Separatist Trade Federation Droid 2 60 2 1 C 104 [tap] -> Do 1 damage to one of your opponent's Space units. Play only when this unit would attack. | Discard this unit -> Discard an Astromech Droid from the Space arena. Play only when this unit would attack. Separatist Spider Droid FOTR Separatist_Spider_Droid D Ground Separatist Commerce Guild Droid 4 40 3 3 C 105 Accuracy 1 Shock Trooper FOTR Shock_Trooper D Character Imperial Clone Soldier 4 50 3 2 C 106 Hidden Cost 2 | Stun 2 So Uncivilized FOTR So_Uncivilized N Battle C 107 Choose one of your units with Equipment. That unit gets Critical Hit 2 for this attack. Swamp Speeder FOTR Swamp_Speeder L Ground Aquatic Republic Speeder 3 70 2 2 C 108 This unit gets Critical Hit 2 if there is an Aquatic Location in any arena. Trained in the Arts FOTR Trained_in_the_Arts N Battle C 109 Pay 1 Force -> Choose one of your units in any arena. That unit gets Parry 1 until end of turn. | Enhance: Pay 3 more Force -> Each of your units in that arena gets Parry 1 until end of turn instead. Text erratum Turbolaser FOTR Turbolaser N Equipment Space 0 C 110 Pay 2 build points -> Equip. | Equipped Capital Ship gets Critical Hit 2 and "This unit gets Accuracy -1 when attacking Starfighters." Utapau Dragon Wranglers FOTR Utapau_Dragon_Wranglers N Character Utapau Soldier 3 40 2 2 C 111 Each of your Creatures gets +10 speed. Utapau Starfighter FOTR Utapau_Starfighter N Space Utapau Starfighter 3 50 3 3 C 112 Stun 1 Utapau Warrior FOTR Utapau_Warrior N Character Utapau Soldier 3 40 1 3 C 113 This unit gets +1 power for each other Utapau unit in any arena. Vader's Aggression FOTR Vaders_Aggression D Battle C 114 The activated abilities of one of your attacking units cost 1 less Force to play for this attack. Vulture Droid Wing FOTR Vulture_Droid_Wing D Space Separatist Droid Squadron 6 50 6 4 C 115 Discard this unit from the Space arena -> Search your deck for a Droid Missiles card and show it to your opponent. Put it into your build zone and place one build counter on it. Shuffle your deck. Play only when no unit is attacking. V-wing Squadron FOTR V_wing_Squadron L Space Republic Squadron 4 40 6 4 C 116 This unit gets -1 power for each Separatist unit in the Space arena. Wookiee Flyer FOTR Wookiee_Flyer L Ground Wookiee Speeder 3 50 3 2 C 117 Critical Hit 1 Wookiee Squad FOTR Wookiee_Squad L Ground Wookiee Soldier 4 40 4 3 C 118 Pay 2 Force -> Retaliate 2 Wookiee Tactics FOTR Wookiee_Tactics L Battle C 119 Choose an arena. Until end of turn, each of your units in that arena gets "Pay 2 Force -> Retaliate X, where X equals the number of Wookiees in this arena." Text erratum Wookiee Warrior FOTR Wookiee_Warrior L Character Wookiee Soldier 6 40 6 5 C 120 Pay 2 Force -> Retaliate 3 Jar Jar Binks (D) ION 000-jarjarbinksd L Character Gungan Officer 6 30 3 4 R 0 Accuracy -1 | Lucky 2 | At the start of the battle step you may choose one of your opponent's Droids Characters. If you do, Jar Jar may tap and attack it with +5 power. | Discard one of your other Gungans -> Tap one of your opponent's Ground units and put 2 damage counters on it. Accelerate Our Plans ION 001-accelerateourplans D Battle R 1 Pay X Force -> Choose a partially built Trade Federation Character card in your build zone with a remaining build cost equal to X and put it face up in its arena untapped. Text erratum Activate the Droids ION 002-activatethedroids D Mission 3 R 2 To complete Activate the Droids, you must also tap one of your untapped Trade Federation Diplomats in the Character arena. | Search your deck and/or discard pile for up to 3 Trade Federation Droids, show them to your opponent, and put them into your hand. Shuffle your deck. Anakin's N-1 Starfighter (A) ION 003-anakinsn1starfightera L Space Naboo Starfighter 4 60 2 3 R 3 Shields 1 | Pay 4 Force -> For this attack, roll only 1 of your dice instead of a number of dice equal to this unit's power. If you roll a 1, 2, or 3, nothing happens. If you roll a 4, 5, or 6, discard the defending unit. Play only if Anakin's N-1 Starfighter is attacking. This effect replaces the number of dice rolled for an attack, setting it to one. | If the 1-die attack results in a hit, that damage may still be prevented. | If the damage is prevented, its ability has no effect. | Accuracy, Armor, and Lucky can affect the roll, and the roll still determines Critical Hit and Parry. | Because it is an attack, players may still apply Retaliate and Overkill to this 1-die attack. | Since the effect overrides the attacking unit's power, Shields has no effect on the 1-die attack roll. | Vader's TIE Figher (C) retreats instead if Darth Vader is in any arena. Art of the Sith ION 004-artofthesith D Mission 3 R 4 To complete Art of the Sith, you must also tap an untapped Sith in any arena. | Your opponent's units in that Sith's arena can't attack until end of turn. Automatic Pilot ION 005-automaticpilot N Equipment Space/Ground 1 R 5 You may attach Automatic Pilot to one of your opponent's Ground or Space units. | Pay 2 build points -> Equip | Equipped Ground or Space unit gets "Pay 5 Force -> Detach an Automatic Pilot Equipment from this unit. Play only at the end of the battle phase." and loses all other abilities except Upkeep. Blockaded Naboo ION 006-blockadednaboo N Location Space - Naboo 3 R 6 When the Space battle step starts, choose one of your opponent's Space units. Your opponent returns that unit to his or her hand unless he or she pays 2 Force. Bogged Down in Procedures ION 007-boggeddowninprocedures D Battle R 7 Pay 5 Force -> When the roll for build points is made next turn, your opponent gets -X build points, where X is equal to the number of Diplomats you have in the Character arena. Play only if you control an arena and only when the battle phase ends. If no roll for build points is made, Bogged Down in Procedures has no effect. Boss Nass (B) ION 008-bossnassb N Character Gungan Diplomat 5 40 4 4 R 8 Each of your Gungans with health higher than its power gets +1 health. | Each of your other Gungans in the Character arena gets "Pay 1 Force -> Intercept." Bravo One (A) ION 009-bravoonea L Space Naboo Starfighter 4 60 3 3 R 9 Accuracy 1 | Pay 1 Force -> The attacking Naboo Starfighter gets +X power for this attack, where X is equal to the number of Naboo Starfighters in the Space arena. Play only once per turn. Bravo Squadron (A) ION 010-bravosquadrona L Space Naboo Squadron 7 40 4 6 R 10 When the Space battle step starts, choose one: Each of your Naboo Space units gets +2 power and Accuracy 1 until end of turn, or each of your Naboo Space units gets Shields 1 and "Pay 0 Force -> Evade 1" until end of turn. Captain Panaka (B) ION 011-captainpanakab L Character Naboo Officer 6 40 4 5 R 11 Armor | Each of your Naboo units gets Fury 2. Each of your Naboo units with Hidden Cost or Stealth gets Fury 4 instead. Central Control Computer ION 012-centralcontrolcomputer D Equipment Space 2 R 12 Pay 2 build points -> Equip | Equipped Capital Ship gets "Each Trade Federation Droid gets 'This unit gets +1 power and +1 health for each other unit that has the same subtype as this unit in the same arena.' and 'When this unit is discarded from the Space arena, put 1 damage counter on each Trade Federation Droid, and those Trade Federation Droids don't untap during the next untap step.'" | Equipped Capital Ship may have only one Central Control Computer attached to it. Chancellor Finis Valorum (A) ION 013-chancellorfinisvaloruma L Character Republic Diplomat 5 30 1 3 R 13 As long as Valorum is being attacked, Intercept abilities can't be activated. | As long as you have another Character in the Character arena, you control the Character arena. Constant Threat ION 014-constantthreat D Mission 3 R 14 This turn, whenever a unit is discarded from the Space or Ground arena, you may choose a unit from the same arena that unit was discarded from and put 1 damage counter on it. Control Ship Bridge ION 015-controlshipbridge D Location Character 2 R 15 You may put this Location in the Space arena instead if you have a Capital Ship in the Space arena. | When your build step starts, reveal the top 3 cards of your deck. Choose one of those cards and put it into your hand and then your opponent chooses a card that you must discard. Put the remaining card back on the bottom of your deck. Darth Maul (G) ION 016-darthmaulg D Character Zabrak Dark Jedi - Sith Apprentice 10 60 7 5 R 16 Fury 2 | Pay 3 Force -> Evade 2 | As long as Darth Maul has an Equipment attached, he gets Fury 3 and Parry 2. Darth Maul's Lightsaber (A) ION 017-darthmaulslightsabera D Equipment Character 2 R 17 Pay 3 Force -> Equip | Equipped Dark Jedi or Sith gets "Pay 0 Force -> Retaliate 3." | Equipped Darth Maul also gets "When the Character battle step starts, you may choose one: Maul gets Accuracy 1 or Double Strike until end of turn. If you do, whenever Maul attacks this turn, put 1 damage counter on Maul when the attack ends." Droid Ranks ION 018-droidranks D Battle R 18 Pay 2 Force -> Choose one of your units in any arena. Remove X damage counters from another unit in the same arena as the chosen unit where X is equal to the remaining health of the chosen unit. Discard the chosen unit. Grand Convocation Chamber ION 019-grandconvocationchamber N Location Character - Coruscant 4 R 19 Each non-Diplomat unit in the Character arena gets -1 power for each Diplomat in the Character arena. Gungan General ION 020-gungangeneral N Character Gungan Officer 3 40 3 2 R 20 Each of your other Gungan Characters gets +1 power. | As long as your opponent has a Droid in the Character arena, each of your other Gungan Characters gets +2 power instead. Gungan Shield Wall ION 021-gunganshieldwall N Ground Gungan Squad 5 10 1 5 R 21 Put 1 damage counter on this unit -> The attacking unit gets -2 power for this attack. Play only if the defending unit is a Gungan. Heat of Battle ION 022-heatofbattle D Battle R 22 Pay 7 Force -> Choose up to 2 Dark Jedi or Sith from different arenas. Each of those units gets "Whenever this unit attacks, you may choose a unit in the same arena as this unit. If you do, this unit does 2 damage to that unit." until end of turn. I Will Make It Legal ION 023-iwillmakeitlegal D Mission 4 R 23 To complete I Will Make It Legal, you must also tap an untapped Sith Lord in the Character arena. | When your build step ends, you may deploy up to X unit cards from your hand paying Force instead of build counters for their build cost, where X is equal to the number of units your opponent has in play. You can't complete more than one I Will Make It Legal per turn. Implosion ION 024-implosion L Mission 3 R 24 Choose one of your units in the Space or Ground arena. Put that unit face down under one of your opponent's units in the same arena. (Your facedown unit card is discarded when the unit is discarded.) Your opponent may pay 4 force to discard the facedown unit card at any time. When the battle phase starts, do X damage to your opponent's unit, where X is equal to the build cost of your facedown unit card. Invasion Army ION 025-invasionarmy D Ground Trade Federation Droid Army 11 10 10 10 R 25 Hidden Cost 8 | When you use Hidden Cost to deploy this unit to the Ground arena, choose one of your opponent's Locations. You gain control of that Location until end of game. If your opponent has no Locations in play, you may search your deck for a Ground Location card, show it to your opponent, and put it into the build zone with 1 build counter on it. Shuffle your deck. | Overkill Jedi Master and Apprentice (A) ION 026-jedimasterandapprenticea L Ground Jedi 6 40 3 7 R 26 When the Ground battle step starts, gain 1 Force. | Whenever you gain Force, remove 1 damage counter from Jedi Master and Apprentice. | Pay 3 Force -> Deflect 2 Kaadu Cavalry ION 027-kaaducavalry N Ground Gungan Creature Squad 6 60 6 4 R 27 Whenever this unit damages a unit and that unit is discarded, choose another unit in the Ground or Character arena. This unit does 1 damage to that unit. Keder the Black (A) ION 028-kedertheblacka N Character Assassin 7 40 5 5 R 28 Pay 2 Force -> Search your opponent's deck for a Character card and show it to your opponent. Keder the Black gets the subtype and ability text of that card until end of turn. Put that card back into your opponent's deck. Your opponent shuffles his or her deck. Lott Dod (A) ION 029-lottdoda D Character Trade Federation Diplomat 4 10 2 3 R 29 Whenever you play a Battle card, you may move 1 damage counter from a unit to another of that player's units in that arena. | [tap] -> Prevent all damage done to units in the Character arena this turn. Lott Dod doesn't untap during your next untap step. Necessary Deception ION 030-necessarydeception L Mission 4 R 30 Choose a unique Character unit card from your hand. Stack that unit card under one of your unique Characters with a different name. (Follow normal stacking rules.) Until the unit is discarded, when the Character battle step ends, put the chosen unit card on the bottom of the unit's stack. Treat the new unique unit card as if it is another version of the unit while beneath the stack. | You may bring it to the top during your build step as normal, paying the difference in build cost. | The stack's name changes along with everything else while the new card is on top of the stack. | You can't remove the unit card from the stack. It is considered part of the unit. Nute Gunray (E) ION 031-nutegunraye D Character Trade Federation Diplomat 5 40 3 2 R 31 Each of your Trade Federation units gets "[tap], Pay 1 build point -> This unit does X damage to one of your opponent's units, where X is equal to half of this unit's power (rounded down). Play only during your build step and only once per turn." OOM-9 (A) ION 032-oom9a D Character Trade Federation Droid Officer 5 40 * * R 32 OOM-9's power and health equal the number of Trade Federation Droids in the Ground and Character arenas. | Pay 0 Force -> Prevent 0 damage to one of your Trade Federation Droids in the Ground or Character arena and discard it. Put 1 damage counter on one of your opponent's Characters. Play only once per turn. Palace Infiltration Team ION 033-palaceinfiltrationteam L Ground Naboo Squad 6 40 5 4 R 33 As long as there is a Naboo Location in any arena, this unit card gets Hidden Cost 3 while face down in your build zone. | Tap an untapped Naboo unit in the Character arena -> This unit gets Stealth until end of turn. Play only when no unit is attacking. Political Maneuvering ION 034-politicalmaneuvering L Mission 3 R 34 Choose one of your opponent's non-Jedi units in any arena. That unit loses its game text until you have no Diplomats in the same arena as that unit. Price of Anger ION 035-priceofanger D Battle R 35 Pay 3 Force -> Choose one of your opponent's units in any arena. Put 3 damage counters on that unit. Play only if one of your opponent's units was discarded from the same arena as that unit this turn, and only if you have a Sith in any arena. Price of Confidence ION 036-priceofconfidence D Battle R 36 Pay 4 Force -> Reveal a partially built card in your build zone and choose an arena. Put X build counters on that card, where X is equal to the number of units your opponent has in that arena. Play only if you have a Sith in any arena. Profiteer (A) ION 037-profiteera D Space Trade Federation Capital Ship 11 10 8 8 R 37 When the Space battle step begins, choose one: Profiteer gets Armor or "Pay 1 Force -> Retaliate 4" until end of turn. | Each of your Trade Federation Droids gets "When this unit attacks, you may give it +3 power. If you do, this unit does 2 damage to itself when the attack ends." Pulling the Strings ION 038-pullingthestrings D Mission 2 R 38 Choose an arena. Your opponent's units in that arena can't retreat and can't move to another arena until end of turn. Q2 Hold-out Blaster ION 039-q2holdoutblaster L Equipment Character 3 R 39 As long as there is at least 1 build counter on this card, you may turn it face up and attach it to a Character at any time by paying Force for the remaining build cost. | When you attach this card to a tapped Character, you may untap it. | Pay 0 build points -> Equip | Equipped Character gets +1 power. Text erratum on the first effect. | Treat the first effect just like HiddenCost. Queen Amidala (J) ION 040-queenamidalaj L Character Naboo Diplomat 5 40 3 4 R 40 As long as Captain Panaka is in any arena, Amidala gets +1 power and +1 health. | Each of your Naboo units gets Fury 1 and Accuracy 1. Qui-Gon Jinn (A) ION 041-quigonjinna L Character Jedi Master 9 50 7 6 R 41 Whenever Qui-Gon attacks, you may roll only half of the attack dice (rounded up) instead. If you do, gain 3 Force. | Pay 6 Force -> Deflect 3 | Pay 2 Force -> Evade 2 Qui-Gon Jinn's Lightsaber (A) ION 042-quigonjinnslightsabera L Equipment Character 1 R 42 Pay 3 Force -> Equip | Equipped Jedi or Sith gets +1 health. | Equipped Qui-Gon Jinn also gets "Pay 2 Force -> Deflect 1." and "Whenever Qui-Gon uses Deflect to prevent damage, he may Deflect to a unit in the Ground arena, instead." Royal N-1 Starfighter ION 043-royaln1starfighter L Space Naboo Starfighter 3 60 2 2 R 43 As long as you have a Naboo Diplomat in the Character arena, this unit gets +1 power and +1 health. | Pay 0 Force -> Evade 1 Rune Haako (B) ION 044-runehaakob D Character Trade Federation Diplomat 5 20 2 2 R 44 When the roll for build points is made, if you have another Trade Federation Diplomat in any arena, you gain 2 build points. | [tap], Discard a Trade Federation card from your hand -> Untap one of your other Trade Federation units. Play only once per turn. If no roll for build points is made, Rune's first ability has no effect. Secret Agenda ION 045-secretagenda N Mission 0 R 45 To complete Secret Agenda, you must also tap one of your untapped Jedi Masters, Sith Masters, or Sith Lords in the Character arena. | Search your deck for a non-unit card, show it to your opponent, and put it into your hand. Shuffle your deck. Senate Bureau of Intelligence (A) ION 046-senatebureauofintelligencea N Ground Republic Diplomat 5 30 2 4 R 46 [tap], Your opponent chooses a card at random from your hand and discards it -> Look at the top 5 cards of your opponent's deck. Discard one of those cards and put the rest of the cards on top of the deck in any order. Play only during your build step. Senate Majority ION 047-senatemajority N Mission 3 R 47 To complete Senate Majority, you must also have at least 5 Diplomats in any arena. | Your opponent may tap X of his or her units to disrupt Senate Majority, where X is equal to the number of Diplomats you control. | Each of your Diplomats gets +X power, where X is equal to the difference between the number of Diplomats you and your opponent have in any arena or build zone, until end of turn. Senator Palpatine (J) ION 048-senatorpalpatinej L Character Naboo Diplomat 5 20 1 4 R 48 When your opponent's build step starts, you may tap Palpatine. If you do, each of your Diplomats gets "Discard this unit -> Disrupt a unit deployment." until end of turn. Sidious's Penthouse ION 049-sidiousspenthouse D Location Character - Coruscant Sith Facility 2 R 49 Each of your Dark Jedi Characters and Sith Characters gets "Reserves: [tap] -> Choose one of your opponent's units in the Character arena. This unit does X dice of damage to that unit, where X is equal to this unit's power. Move this unit to the Character arena tapped. Play only when the Character battle step starts." Sith Infiltrator © ION 050-sithinfiltratorc D Space Dark Jedi - Sith Transport 7 50 4 5 R 50 Stealth | Pay 1 build point -> Sith Infiltrator gets -10 speed until end of turn. If Darth Maul is in any arena, Sith Infiltrator gets -20 speed until end of turn instead. Play only during your build step. | Pay 2 Force -> Evade 1 Sith Markings ION 051-sithmarkings D Equipment Character 1 R 51 Pay 0 build points -> Equip | Equipped Character unit gets "When this unit is discarded, discard Sith Markings." | Equipped Jedi or Sith also gets "Pay 3 Force -> Choose a card in this unit's stack. Put that card on top of the stack. When the battle step ends, put that card on the bottom of the stack." Sith Master and Apprentice (A) ION 052-sithmasterandapprenticea D Ground Dark Jedi - Sith 7 40 5 5 R 52 Whenever you play a Battle card, Sith Master and Apprentice gets +2 power until end of turn. | Whenever you complete a Mission, remove 2 damage counters from Sith Master and Apprentice. | Pay 2 Force -> Deflect 1 Suffering of Your People ION 053-sufferingofyourpeople D Mission 2 R 53 Choose an arena. This turn, whenever one of your units damages one of your opponent's units in that arena (after damage prevention), your opponent chooses one: he or she discards the top card of his or her deck or you draw a card. The Phantom Menace ION 054-thephantommenace D Mission 2 R 54 Each of your units rolls attack dice secretly until end of game. Show them to your opponent after damage prevention. Roll the attack dice without your opponent knowing what the result is until all effects have been applied. When the damage prevention POP (p.41) ends, reveal the die roll result. It is best simply to roll the dice after your opponent applies dice roll, pending damage, and prevention POP effects. Triggered effects (such as Fury) that are dependent upon what the dice show are only applied after you actually roll dice. The number of dice to reroll is chosen before knowing, but which dice to reroll are chosen after the dice are revealed. Theed Generator Complex ION 055-theedgeneratorcomplex N Location Character 2 R 55 When the Dark Side build step starts, you may pay 1 Force and discard 1 card from your hand. If you do, your opponent can't deploy Characters with a build cost of 4 or more unless he or she also pays X Force, where X is equal to that Character's build cost minus 4. Tobler Ceel (A) ION 056-toblerceela N Character Gungan Officer 5 50 5 4 R 56 Each of your Gungans with power higher than its health gets Fury 3. Trade Federation Blockade ION 057-tradefederationblockade D Space Trade Federation Fleet 10 10 9 10 R 57 Each of your Trade Federation Droid Starfighter cards gets Hidden Cost 3. | Overkill Unexpected Assault ION 058-unexpectedassault D Battle R 58 Pay 4 Force -> Put 2 damage counters on a Space or Ground unit. Play only if you have a Capital Ship in any arena. | Enhance: Pay 3 more Force, tap one of your untapped Capital Ships -> Put 4 damage counters on that Space or Ground unit instead. Vote of No Confidence ION 059-voteofnoconfidence N Battle R 59 Pay 4 Force, tap one of your untapped Diplomats in the Character arena -> Disrupt a unit deployment. Yarael Poof (A) ION 060-yaraelpoofa L Character Quermian Jedi Master - Council Member 5 30 4 4 R 60 Pay 3 Force -> Disrupt an attack from a unit that is not a Jedi or a Sith. | Pay 1 Force -> Evade 2 Aks Moe (A) ION 061-aksmoea N Character Gran Diplomat 5 30 2 2 U 61 Whenever a disrupt effect is played, draw a card. Anakin Skywalker (S) ION 062-anakinskywalkers L Character Jedi Padawan 4 50 2 3 C 62 [Pilot] Starfighter Pilot. The Starfighter gets: * Critical Hit 3 * Whenever damage from this unit causes one of your opponent's units to be discarded, you gain Force equal to that unit's total build cost. Ascension Team ION 063-ascensionteam L Ground Naboo Squad 4 50 3 3 U 63 When this unit's attack ends, you may retreat it. | Reserves: Put 2 damage counters on this unit -> Move this unit from your build zone into the Ground arena. If this unit is tapped, untap it. Battle Droid Officer ION 064-battledroidofficer D Character Trade Federation Droid Officer 4 40 2 3 U 64 When you deploy this unit, you may search your discard pile for a Trade Federation Droid Character card with a build cost of 2 or less and put it into your hand. | [tap], Pay 1 Force -> Choose one of your Trade Federation Droids. That unit gets "Damage from this unit can't be prevented." until end of turn. Booma Volley ION 065-boomavolley N Battle U 65 Pay 5 Force, tap one of your untapped Gungans in the Ground or Character arena -> That Gungan does X dice of damage to each of your opponent's units in that arena, where X is equal to the power of that Gungan. Bravo Defense Wing ION 066-bravodefensewing L Space Naboo Squadron 6 30 2 6 U 66 Whenever one of your other Naboo Space units would be damaged, you may prevent that damage. If you do, put 2 damage counters on this unit. Bravo Five (A) ION 067-bravofivea L Space Naboo Starfighter 4 60 3 3 U 67 Lucky 1 | Pay 1 Force -> The attacking Space unit gets -X power for this attack, where X is equal to the number of Naboo units in the Space arena. Play only once per turn. Version erratum Bravo Resistance Wing ION 068-bravoresistancewing L Space Naboo Squadron 5 40 6 3 U 68 Whenever one of your other Naboo Space units damages one of your opponent's units, this unit gets +2 power until end of turn. Call to Arms ION 069-calltoarms N Mission 2 U 69 Search your deck for up to 3 Gungan unit cards, show them to your opponent, and put them into your hand. Shuffle your deck. Captain Daultay Dofine (A) ION 070-captaindaultaydofinea D Character Trade Federation Diplomat 5 20 2 2 U 70 [Pilot] Capital Ship and Fleet Pilot. The Capital Ship or Fleet gets: * Upkeep: Put 1 damage counter on this unit. * Shields 2 Captain Tarpals (B) ION 071-captaintarpalsb N Character Gungan Officer 6 50 5 4 U 71 Whenever one of your Gungans damages one of your opponent's units and that unit is discarded, untap that Gungan. | Pay 1 Force -> Retaliate 4 Dark Rage ION 072-darkrage D Battle U 72 Pay 4 Force -> Choose one of your Dark Jedi or Sith. That unit gets +2 power, Critical Hit 2, and Fury 2 until end of turn. Whenever that unit attacks this turn, put 1 damage counter and 1 corruption counter on it. Darth Maul (H) ION 073-darthmaulh D Character Zabrak Dark Jedi - Sith Apprentice 9 40 4 4 U 73 Maul gets +10 speed, +1 power, and +1 health for each card stacked beneath him. | Pay 4 Force -> Evade 2 Darth Maul's Lightsaber (B) ION 074-darthmaulslightsaberb D Equipment Character 1 U 74 Pay 2 Force -> Equip | Equipped Jedi or Sith gets "Pay 2 Force -> The attacking unit gets -2 power for this attack. Play only if this unit is being attacked." | Equipped Darth Maul also gets "Pay 3 Force -> Deflect 2." Darth Sidious (K) ION 075-darthsidiousk D Character Dark Jedi - Sith Master 7 40 4 5 U 75 As long as you have a Dark Side Diplomat in any arena, Sidious gets Stealth. | [tap] -> This turn, your cards and effects can't be disrupted. Play only during your build step or the battle phase. | Pay 1 Force -> Evade 2 Diplomat's Blaster ION 076-diplomatsblaster N Equipment Character 1 U 76 Pay 1 Force -> Equip | Discard a card -> Equip Diplomat's Blaster to a Diplomat during the battle phase. Play only when no unit is attacking and only once per turn. | Equipped Diplomat gets "Whenever this unit is attacked, roll a die. If you roll a 1, 2, or 3, disrupt that attack. If you roll a 4, 5, or 6, nothing happens." | Equipped Diplomat may have only one Diplomat's Blaster attached to it. Diversion ION 077-diversion L Battle U 77 Pay 3 Force, tap one of your untapped units in any arena -> Untap one of your other units in that arena with the same subtype as the unit tapped. Play only if no unit is attacking. Droid Column ION 078-droidcolumn D Ground Trade Federation Droid Squad 4 50 1 5 U 78 Whenever one of your other Ground units would be damaged, roll a die. If you roll a 1, 2, or 3, nothing happens. If you roll a 4, 5, or 6, you may prevent X amount of damage to that unit, where X equals the number you rolled, and do that much damage to this unit instead. Droid Racks ION 079-droidracks D Equipment Ground 2 U 79 Tap one of your untapped Trade Federation units -> Equip | Equipped Trade Federation Transport gets "[tap] -> Search your deck for up to 2 Trade Federation Droid Ground or Trade Federation Droid Character unit cards, show them to your opponent, and put them into your hand. Shuffle your deck. Play only when this unit would attack." Droid Starfighter DFS-8NB ION 080-droidstarfighterdfs8nb D Space Trade Federation Droid Starfighter 3 50 2 1 U 80 [tap], Pay 2 Force -> Remove all damage counters from this unit. Play only when this unit would be discarded. Droideka Detachment ION 081-droidekadetachment D Ground Trade Federation Droid Squad 5 40 4 4 U 81 Hidden Cost 3 | Shields 2 Eddicus-Class Planetary Shuttle ION 082-eddicusclassplanetaryshuttle N Ground Diplomat Speeder 4 40 3 3 U 82 [tap] -> Search your deck for a Diplomat card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step. Elite Gungan Squad ION 083-elitegungansquad N Ground Gungan Squad 5 40 6 3 U 83 As long as this unit has no damage counters on it, this unit gets Accuracy 1. | As long as this unit has one or more damage counters on it, this unit gets Fury 3. Federation Tank ION 084-federationtank D Ground Trade Federation Droid Tank 5 40 3 3 U 84 Armor | Whenever one of your other Trade Federation Droids in the Ground arena damages one of your opponent's units and that unit is discarded, this unit gets +X power until end of turn, where X is equal to the amount of damage done (after damage prevention) by that Trade Federation Droid. Gungan Artillery ION 085-gunganartillery N Ground Gungan 5 30 0 5 U 85 Whenever this unit attacks, you may reveal a Gungan unit card in your hand and remove it from the game. If you do, this unit does X damage to the defending unit, where X is equal to the revealed unit card's build cost, and this unit doesn't untap during your next untap step. Gungan Division ION 086-gungandivision N Ground Gungan Squad 5 40 4 3 U 86 As long as this unit has no damage counters on it, this unit may attack a unit in the Character arena instead of a unit in the Ground arena. | Tap one of your untapped Gungans in any arena -> Remove 1 damage counter from this unit. Play only during the Ground battle step and only if no unit is attacking. Gungan Energy Shield ION 087-gunganenergyshield N Battle U 87 Tap one of your untapped Gungans with health higher than its power -> Each of your other Gungans in that arena gets Shields 2 until end of turn. Gungan Sapper ION 088-gungansapper N Character Gungan Soldier 4 50 1 3 U 88 [tap] -> Choose a Gungan unit. Tap or untap that unit. Play only when no unit is attacking. Gungan Shield ION 089-gunganshield N Equipment Ground/Character 1 U 89 Pay 2 Force -> Equip | Equipped Gungan gets Shields 1 and "Pay 1 Force -> Deflect 1." | Equipped Gungan may have only one Gungan Shield attached to it. Hit and Run ION 090-hitandrun L Battle U 90 Pay 2 Force -> The attacking unit gets +2 power and Critical Hit 2 for this attack. When the attack ends, retreat that unit. Play only when one of your units is attacking. Jedi Master and Apprentice (B) ION 091-jedimasterandapprenticeb L Ground Jedi 6 50 5 5 U 91 When the battle phase starts, choose one of your Jedi Padawans. That Jedi Padawan gets Parry 2 until end of turn. | As long as there is a Jedi Master in any arena, Jedi Master and Apprentice gets Overkill. | Pay 2 Force -> Deflect 1 Little Real Power ION 092-littlerealpower N Mission 2 U 92 Choose one of your opponent's units in any arena or build zone. That unit loses "Damage from this unit can't be prevented." until end of game. Lucrehulk-Class Freighter ION 093-lucrehulkclassfreighter D Space Trade Federation Capital Ship 6 30 5 5 U 93 As long as you have a Droid Starfighter in the Space arena, your opponent can't attack this unit unless he or she pays 2 Force. | [tap] -> Search your deck for a Trade Federation Droid Starfighter card, show it to your opponent, and put it into your hand. Shuffle your deck. Play only during your build step. Mas Amedda (B) ION 094-masameddab N Character Republic Diplomat 4 20 3 3 U 94 As long as you control the Character arena, each of your opponent's Battle cards and activated abilities costs 2 more Force to play. Multi-Troop Transport ION 095-multitrooptransport D Ground Trade Federation Droid Transport 6 10 2 7 U 95 Whenever you deploy a Trade Federation Droid to the Ground arena, you may search your deck for another card with the same name as that unit, show it to your opponent, and put it into your hand. If you do, shuffle your deck. Naboo Defender ION 096-naboodefender L Character Naboo Soldier 3 40 2 2 U 96 As long as Captain Panaka is in any arena, this unit gets +1 health and "Pay 1 Force -> Intercept." Neimoidian Cowardice ION 097-neimoidiancowardice D Battle U 97 Retreat one of your defending units and put 1 damage counter on it -> Prevent all damage to that unit. That unit does 4 dice of damage to the attacking unit. Numerical Advantage ION 098-numericaladvantage D Mission 1 U 98 Choose one of your units. That unit gets "Discard one of your units in the same arena as this unit -> This unit gets +2 power until end of turn. You may play this ability any number of times per turn as long as no unit is attacking." until end of game. P-Series Droideka ION 099-pseriesdroideka D Character Trade Federation Droid 6 50 4 4 U 99 Shields 1 | As long as you have at least X other Trade Federation Droids in the Character arena (where X equals the number listed below), in addition to each set of abilities, this unit also gets: * 2: Accuracy 1 and Shields 1. * 4: +2 power and Accuracy 1. * 6: Accuracy 1 and Armor. Text erratum Payroll of the Trade Federation ION 100-payrollofthetradefederation D Mission 1 U 100 Your opponent gains X build points this turn and taps X of their units in any arena, where X is equal to the number of Trade Federation Diplomats in any arena. Plunder the Fallen ION 101-plunderthefallen L Mission 3 U 101 Choose one of your units. Put a unit card from your discard pile face down under your unit. Your unit gets +10 speed, +1 power, and +1 health for the facedown unit card under it until the facedown unit card is discarded. (Cards put under your unit in this way are not part of its stack and are not in play.) Price of Ignorance ION 102-priceofignorance D Battle U 102 Pay 2 Force -> Choose one of your opponent's units with 1 remaining health. Discard that unit and draw a card. Queen's Royal Starship (A) ION 103-queensroyalstarshipa L Space Naboo Diplomat Transport 4 50 2 5 U 103 Queen's Royal Starship gets Shields 2 as long as it has a Pilot on it. | Discard an Astromech Droid from the Character arena -> Remove 2 damage counters from Queen's Royal Starship. | [tap] -> Choose one of your Diplomats. That Diplomat gets Shields 2 until end of turn. Play only during your build step. Qui-Gon Jinn (E) ION 104-quigonjinne L Character Jedi Master 6 40 5 5 U 104 While this card is stacked or under Qui-Gon Jinn, Qui-Gon's activated abilities cost 1 less Force to play and he gets: "Reserves: [tap], Pay 4 Force -> Search your deck for a Qui-Gon Jinn card. Stack that card on top of this card. Play only when no unit is attacking. Shuffle your deck." Text erratum (Force cost reduction.) | Qui-Gon Jinn (E)'s Force reduction ability only works while in an arena. Qui-Gon Jinn's Lightsaber (B) ION 105-quigonjinnslightsaberb L Equipment Character 2 U 105 Pay 2 Force -> Equip | Equipped Jedi or Sith gets "This unit gets +2 power as long as it's attacking a Dark Jedi or Sith." | Equipped Obi-Wan Kenobi also gets Fury 4. | Equipped Qui-Gon Jinn also gets Parry 2. Ric Olie (B) ION 106-ricolieb L Character Naboo Officer 4 20 2 3 U 106 [Pilot] Starfighter Pilot. The Starfighter gets: * Fury 3. * Each of your Naboo Space units gets +10 speed and +1 power. Scarab-Class Droid Starfighter ION 107-scarabclassdroidstarfighter D Space Trade Federation Droid Starfighter 3 40 3 2 U 107 Armor | Bombard 1 Secret Signals ION 108-secretsignals L Battle U 108 Pay 3 Force, tap one of your untapped units in any arena -> The attacking unit gets +X power for this attack, where X is equal to the power of the tapped unit. If the defending unit is discarded when this attack ends, untap the tapped unit. Senate Rotunda ION 109-senaterotunda N Location Ground - Coruscant 1 U 109 Each of your Diplomats gets "Whenever you tap this unit to activate an ability, you may choose another one of your units. If you do, that unit gets +2 power until end of turn." Seraph-Class Urban Landspeeder ION 110-seraphclassurbanlandspeeder L Ground Naboo Speeder 4 40 3 3 U 110 As long as there is a Naboo Location in any arena, this unit card gets Hidden Cost 2. | [tap] -> Choose up to 3 of your opponent's units in the Ground arena. This unit does 1 damage to each of those units. Play only when this unit would attack. Shield the Army ION 111-shieldthearmy N Mission 2 U 111 Choose an arena. Each of your Gungans in that arena gets Shields 2 until end of turn. Sith Infiltrator (D) ION 112-sithinfiltratord D Space Dark Jedi - Sith Transport 6 60 4 4 U 112 Stealth | Sith Infiltrator gets -20 speed and -1 health for each card stacked beneath it. Sith Master and Apprentice (B) ION 113-sithmasterandapprenticeb D Ground Dark Jedi - Sith 6 40 5 5 U 113 Pay 1 Force -> The attacking Sith gets +1 power and Fury 1 for this attack. If that Sith has an Equipment attached, it gets +2 power and Fury 2 for this attack instead. | Pay 1 Force -> Evade 1 Stall ION 114-stall N Battle U 114 Pay 1 Force -> Disrupt an attack. Play only if you have a Diplomat in any arena and a Location in any arena. Theed Palace Plaza ION 115-theedpalaceplaza L Location Ground/Character - Naboo 3 U 115 As long as this Location is in the Character arena, each of your Naboo units gets +1 power and +1 health. | As long as this Location is in the Ground arena, each of your Naboo units gets +10 speed and Fury 1. Trade Federation Dropship ION 116-tradefederationdropship D Space Trade Federation Transport 5 40 2 4 U 116 When you deploy this unit, you may put the top 4 cards of your deck face down under it. | When damage from your opponent causes this unit to be discarded from the Space arena, reveal all facedown cards that were under this unit. Put any unit cards with a build cost of 3 or less face up in their arenas. Discard the rest. Vote Now! ION 118-votenow N Battle U 117 Pay 2 Force -> Each Diplomat gets +20 speed and Stun 2 until end of turn. | Enhance: Pay 2 more Force -> Also discard one of your opponent's Diplomats from any arena. V-19 Landspeeder ION 117-v19landspeeder L Ground Naboo Speeder 4 40 3 3 U 118 Critical Hit 1 | As long as there is a Naboo Location in any arena, this unit gets Hidden Cost 3. Vulture Droid Starfighter Squadron ION 119-vulturedroidstarfightersquadron D Space Trade Federation Droid Squadron 5 50 4 4 U 119 Whenever this unit attacks but does no damage (after damage prevention), you may put 1 damage counter on this unit. If you do, put 2 damage counters on the defending unit. Warm Welcome ION 120-warmwelcome N Mission 1 U 120 You may build and complete Warm Welcome when your opponent's build step starts. | Whenever your opponent deploys a unit this turn, that unit gets -2 power until end of turn unless that unit is a Dark Jedi. Advance the Cause ION 121-advancethecause N Battle U 121 Pay 3 Force -> Untap one of your Diplomats. You may play this Battle card during your build step. Armored Assault Tank ION 122-armoredassaulttank D Ground Trade Federation Droid Tank 4 40 3 3 C 122 Whenever your opponent deploys a Space unit, this unit does 1 damage to that unit. B1 Battle Droid ION 123-b1battledroid D Character Trade Federation Droid 3 40 1 2 C 123 When this unit is discarded from the Character arena, you may put a Trade Federation Droid Character with a build cost of 2 or less from your hand into its arena untapped. Blockade Ship ION 124-blockadeship D Space Trade Federation Capital Ship 6 20 5 4 C 124 Space unit's can't retreat. | Pay 1 build point -> This turn, each of your opponent's cards cost 1 more build counter to complete. Play only during your build step. Booma ION 125-booma N Equipment Ground/Character 1 C 125 Pay 2 build points -> Equip | Equipped Ground or Character unit gets Stun 1. | Equipped Gungan also gets "[tap], Discard a Booma from this unit and remove a unit card in your hand from the game -> Choose one of your opponent's units in the same arena as this unit. This unit does X damage to that unit, where X is equal to the power of the unit card removed from the game. Play only when this unit would attack." Bureaucratic Vessel ION 126-bureaucraticvessel N Space Diplomat Transport 4 40 2 3 C 126 When you deploy this unit, your opponent discards a card from his or her hand and discards a card from the top of his or her deck. Captain Panaka (C) ION 127-captainpanakac L Character Naboo Officer 5 50 4 4 C 127 Armor | Whenever Queen Amidala would be damaged, prevent all but 2 of that damage. Communications Disruption ION 128-communicationsdisruption D Mission 2 C 128 Whenever your opponent would draw a card this turn, he or she chooses one of his or her untapped units in any arena and taps it. Consular-Class Space Cruiser ION 129-consularclassspacecruiser L Space Diplomat Transport 3 40 2 2 C 129 When this unit is discarded from the Space arena, draw 1 card and gain 1 Force. Corrupt Senator ION 130-corruptsenator D Character Diplomat 3 20 2 2 C 130 When the roll for build points is made, roll a die. If you roll a 1 or 2, tap this unit. If you roll a 3, 4, 5, or 6, gain 1 build point and draw a card. | [tap] -> Each player gains 1 build point. Play only during your build step. If no roll for build points is made, this unit's first ability has no effect. Coruscant Guard Squad ION 131-coruscantguardsquad N Ground Republic Bodyguard Squad 4 30 3 3 C 131 [tap], Pay 2 Force -> Choose an arena. Each of your opponent's units gets -2 power as long as it's attacking a Diplomat in that arena until end of turn. Diplomatic Resolution ION 133-diplomaticresolution N Battle C 132 Pay 2 Force, tap one of your untapped Diplomats in the Character arena -> Choose one of your opponent's non-Jedi units in any arena. Prevent all damage done by that unit, and that unit loses and can't have "Damage from this unit can't be prevented." abilities until end of turn. Darth Maul (I) ION 132-darthmauli D Character Zabrak Dark Jedi - Sith Apprentice 6 50 5 5 C 133 Hidden Cost 3 | When you deploy Maul, you may put 1 damage counter on Maul. If you do, put 1 damage counter on each of your opponent's units in the Character arena. | Pay 3 Force -> Evade 1 Droid Battalion ION 134-droidbattalion D Ground Trade Federation Droid Squad 4 30 3 3 C 134 As long as Profiteer is in the Space arena, this unit gets +2 power, +2 health, and Overkill. Droid Starfighter DFS-2NB ION 135-droidstarfighterdfs2nb D Space Trade Federation Droid Starfighter 3 50 2 1 C 135 When the Space battle step ends, if there are at least 3 Droid Starfighters in the Space arena, this unit does 1 damage to one of your opponent's Space units. Elect the Chancellor ION 136-electthechancellor L Mission 1 C 136 Search your deck for two Diplomat cards with different names and show them to your opponent. Your opponent chooses one of them and puts it on the bottom of your deck. Put the other card face down in your build zone with 1 build counter on it. Shuffle your deck. Feint ION 137-feint N Battle C 137 Pay 4 Force -> This attack ends. Choose one of your tapped units in the same arena. Untap that unit. Play only when one of your units is attacking. Gungan Defense ION 138-gungandefense N Battle C 138 Prevent 1 damage to one of your Gungans. | Enhance: Pay 2 Force -> Prevent up to 3 damage to that Gungan instead. Play only if that unit has health higher than its power. Gungan Guard Squad ION 139-gunganguardsquad N Ground Gungan Squad 4 20 2 3 C 139 Put 1 damage counter on this unit -> Prevent up to 2 damage to one of your other Gungans. Gungan Scout ION 140-gunganscout N Character Gungan Soldier 3 50 3 2 C 140 Each of your opponent's units in the Ground and Character arenas loses Stealth. | Your opponent can't use Hidden Cost to deploy a unit to the Ground or Character arena. Text erratum Gungan Warrior ION 141-gunganwarrior N Character Gungan Soldier 4 50 4 2 C 141 Critical Hit 2 Hidden Arsenal ION 142-hiddenarsenal N Battle C 142 Pay 5 Force -> Attach an Equipment card in your hand to one of your units without paying the build cost or Equip cost. Treat the Equipment as completed. Jedi Robes ION 143-jedirobes N Equipment Ground/Character 2 C 143 Pay 2 Force -> Equip | As long as the Equipped Ground or Character unit is in its arena, it gets "Pay 1 Force -> Evade 1" and "Treat this unit as a Jedi." | Equipped Ground or Character unit with Jedi or Sith in its type line also gets +2 power and "Reserves: [tap], Pay 1 Force -> Remove 2 damage counters from this unit." Text erratum in third effect. Judicial Executives ION 144-judicialexecutives N Ground Coruscant Diplomat 4 10 1 4 C 144 Reserves: [tap] -> Choose one of your opponent's units with 3 or more remaining health. That unit gets -2 health until end of turn. You may draw a card. Kaadu Rider ION 145-kaadurider N Character Gungan Soldier 4 60 4 2 C 145 [Pilot] Creature Pilot. The Creature gets: * +2 power * This unit may attack a unit in the Character arena instead of a unit in this arena. Lavish Transport ION 146-lavishtransport N Space Diplomat Transport 3 60 2 2 C 146 Whenever you attach an Equipment card to a unit, remove 1 damage counter from that unit. Liberated Naboo ION 147-liberatednaboo L Location Space/Ground/Character · Naboo 1 C 147 When you deploy this Location, draw a card. | Your opponent can't gain extra build points. Military Roles ION 148-militaryroles N Mission 2 C 148 Each of your units with power higher than its health gets Accuracy 1 until end of turn. | Each of your units with health higher than its power gets Shields 1 until end of turn. | Each of your units with power equal to its health gets +1 power and +1 health until end of turn. Militiagung Squad ION 149-militiagungsquad N Ground Gungan Squad 3 40 3 2 C 149 As long as you have another Gungan unit in any arena, this unit gets Fury 3. Munitions Wagon ION 150-munitionswagon N Ground Gungan Vehicle 5 10 1 4 C 150 [tap], Pay 2 Force -> Choose an arena. Each of your Gungans in that arena gets +2 power until end of turn. If that Gungan has an Equipment attached, it gets +3 power instead. Play only during your build step. Naboo Defense Fighter ION 151-naboodefensefighter L Space Naboo Starfighter 4 50 3 4 C 151 As long as you have another Naboo Starfighter in the Space arena, this unit gets "Pay 0 Force -> Intercept" and "Pay 0 Force -> Evade 1." Naboo Resistance Fighter ION 152-nabooresistancefighter L Space Naboo Starfighter 3 50 4 3 C 152 As long as you have another Naboo Starfighter in the Space arena, this unit gets Accuracy 1, Critical Hit 1, and Stun 1. Naboo Soldier ION 153-naboosoldier L Character Naboo Soldier 2 40 1 1 C 153 Fury 1 | This unit gets +1 power and +1 health for each Naboo unit in the Character arena. Obi-Wan Kenobi (S) ION 154-obiwankenobis L Character Jedi Padawan 5 60 4 4 C 154 Pay 2 Force -> Attach a Character Equipment card in your build zone to Obi-Wan without paying the Equip cost. Obi-Wan gets all abilities granted by that Equipment card until end of turn. At the end of the turn, remove this card from Obi-Wan and return it to your build zone. | Pay 3 Force -> Untap Obi-Wan. For this attack, Obi-Wan gets +2 power and Critical Hit 1. Play only if you attached an Equipment to Obi-Wan this turn and only once per turn. Text erratum in first ability. | Obi-Wan gets the abilities granted by the Equipment regardless of what subtype it grants those abilities to. Occupied Naboo ION 155-occupiednaboo D Location Space/Ground/Character · Naboo 2 C 155 When you deploy this Location, draw a card. | When the roll for build points is made, you gain 1 build point. If no roll for build points is made, Occupied Naboo's second effect has no effect. Palace Guard Squad ION 156-palaceguardsquad L Ground Naboo Soldier Squad 4 20 2 3 C 156 Armor | This unit gets "Pay 0 Force -> Intercept" as long as you have another Naboo unit in the Ground arena. Plains of Naboo ION 157-plainsofnaboo N Location Ground - Naboo Landscape 2 C 157 Each of your Gungans with power higher than its health gets +1 power. | Each of your Gungans with health higher than its power gets +1 health. | Each of your Gungans with power equal to its health gets +1 power and +1 health. Plea to the Senate ION 158-pleatothesenate N Mission 0 C 158 To complete Plea to the Senate, you must also tap one of your untapped Diplomats in the Character arena. | Choose one: Draw 2 cards, gain 3 Force, or gain 2 build points. | Enhance: You may tap two more untapped Diplomats in the Character arena. If you do, choose two options instead of one. Political Bureaucracy ION 159-politicalbureaucracy N Battle C 159 Pay 3 Force -> The attacking unit gets -X power for this attack, where X is equal to the attacking unit's health. Price of Serenity ION 160-priceofserenity D Battle C 160 Pay 2 Force -> Choose one of your opponent's tapped units and discard it. Your opponent may draw 2 cards. Play only if you have a Dark Jedi or Sith in any arena and only during your opponent's build step. Queen Amidala (K) ION 161-queenamidalak L Character Naboo Diplomat 5 30 3 4 C 161 Whenever one of your Naboo units would be damaged, prevent 1 of that damage. | [tap], Put 1 damage counter on Amidala and retreat her -> Choose one of your opponent's units. Your opponent retreats that unit unless he or she pays 3 Force. Play only once per turn. Qui-Gon Jinn (F) ION 162-quigonjinnf L Character Jedi Master 6 40 5 5 C 162 Hidden Cost 4 | Whenever you deploy Qui-Gon, remove 1 damage counter from each of your Characters. | Pay 2 Force -> Deflect 1 Radiant VII (A) ION 163-radiantviia L Space Republic Transport 5 40 3 3 C 163 Shields 1 | [tap] -> Choose one of your Jedi units with a build cost of 6 or less in your build zone. Move that unit from the build zone into its arena. If that unit is tapped, untap it unless your opponent pays 3 Force. Play only if that Jedi was not retreated this turn. Royal Bomber ION 164-royalbomber L Space Naboo Starfighter 4 40 2 3 C 164 This unit gets Critical Hit 3 as long as it's attacking a unit with 5 health or more. | Bombard 4 S-5 Heavy Blaster Pistol ION 165-s5heavyblasterpistol L Equipment Character 1 C 165 Pay 1 build point, 2 Force -> Equip | Equipped Character unit gets +10 speed and "This unit gets Accuracy 1 as long as it's attacking a Trade Federation unit." | Equipped Naboo unit also gets "When this unit attacks and the defending unit is damaged, tap the defending unit." Sabe (A) ION 166-Sabea L Character Naboo Handmaiden 3 30 3 3 C 166 Treat Sabe as if her name is Queen Amidala. (Sabe can be affected by all card effects on Queen Amdidala as if Sabe has the ability text.) | Hidden Cost 3 Queen Amidala must be in the arena for Sabe's first ability to have any meaning regarding Queen Amidala's abilities. | Queen Amidala's effects work on Sabe at the same time they work on Queen Amidala. If only one or the other is able to benefit from the effect, it may still be activated, but Queen Amidala's abilities are still limited to the rules for abilities as if played only on her. Senate Repulsorpod ION 167-senaterepulsorpod N Equipment Character 1 C 167 Pay 1 Force -> Equip | Equipped Diplomat gets +10 speed, +1 power, and "[tap] -> Disrupt an activated ability. Play only once per turn." Senatorial Shuttle ION 168-senatorialshuttle N Space Diplomat Transport 3 20 1 3 C 168 Retreat this unit -> Prevent up to 2 damage to one of your other Diplomats. Single Trooper Aerial Platform ION 169-singletrooperaerialplatform D Ground Trade Federation Droid Speeder 2 50 1 1 C 169 This unit gets +1 power for each Trade Federation Speeder in the Ground arena. Sith Fury ION 170-sithfury D Battle C 170 Pay 4 Force -> Each of your units gets Fury X, where X is equal to the number of Dark Jedi and Sith in any arena and build zone. Squabbling Delegates ION 171-squabblingdelegates D Ground Diplomat 3 10 2 3 C 171 [tap] -> Gain 1 build point. Play only during your build step. | [tap] -> Draw 1 card. If you have a Sith in any arena, your opponent discards 1 card from his or her hand. Play only during your build step. Sympathetic Delegation ION 172-sympatheticdelegation L Ground Diplomat 3 10 2 3 C 172 Whenever you complete a Mission, gain 1 Force. | Whenever you play a Battle card, you may draw a card. Sympathetic Senator ION 173-sympatheticsenator L Character Diplomat 3 20 2 3 C 173 Whenever one of your Diplomats is discarded from an arena, choose one of your other units in that arena. That unit gets +2 power until end of turn. Theed Funeral Temple ION 174-theedfuneraltemple L Location Character · Naboo Facility 1 C 174 When you deploy this Location, each player may draw a card. | Whenever one of your Jedi is discarded from the Character arena, gain 2 Force. They Win This Round ION 175-theywinthisround L Battle C 175 Detach an Equipment from one of your Ground or Character units -> Prevent up to 3 damage to that unit. That Equipment can't be attached to a unit until end of turn. To War ION 176-towar N Battle C 176 The attacking Gungan gets +2 power for this attack. | Enhance: Pay 3 Force -> That Gungan gets +2 power, Critical Hit 2, and Fury 2 instead. Play only if that Gungan has power higher than its health. Trade Federation Assault Squad ION 177-tradefederationassaultsquad D Ground Trade Federation Droid Squad 2 50 2 1 C 177 Damage from this unit can't be prevented. Trade Franchise ION 178-tradefranchise D Battle C 178 Put 2 cards in your hand on the bottom of your deck -> Draw 2 cards. Underground Resistance Force ION 179-undergroundresistanceforce L Ground Naboo Squad 5 30 5 5 C 179 Fury 2 | As long as there is a Naboo Location in any arena, this unit card gets Hidden Cost 3. Vehement Attack ION 180-vehementattack N Battle C 180 Pay 4 Force -> The attacking unit gets +3 power and Fury X for this attack, where X is equal to the number of units your opponent has in that arena. Adi Gallia (A) JG Adi_Gallia_A L Character Jedi Master - Council Member 5 50 4 4 R 1 Pay 3 Force -> Evade 2 (Prevent up to 2 damage to this unit. ); [Pilot] Starfighter Pilot. the Starfighter gets : * +20 speed * +2 power * Pay 2 Force -> Evade 1 (Prevent up to 1 damage to this unit. ) Anakin Skywalker (H) JG Anakin_Skywalker_H L Character Jedi Padawan 7 60 5 5 R 2 Pay 1 Force -> Anakin gets +2 power for this attack. Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ); Pay 1 Force -> Prevent up to 3 damage to Padme Amidala. Aurra Sing (B) JG Aurra_Sing_B D Character Bounty Hunter 4 60 5 4 R 3 Treat Aurra as a Dark Jedi. When the Character battle step starts, your opponent may pay 4 Force. If your opponent does, retreat Aurra. Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) Boba Fett (B) JG Boba_Fett_B N Character Bounty Hunter 3 50 2 2 R 4 [Pilot] Patrol Ship Pilot. the Patrol Ship gets 'This Patrol Ship may attack a unit in the Character arena instead of a unit in the Space with 5 power, plus any other effects.' Coup de Grace JG Coup_de_Grace N Battle U 5 Pay 8 Force -> Choose one of your opponent's units in any arena. Coup de Grace does damage to that unit equal to the number of damage counters on it. Dark Dreams JG Dark_Dreams D Battle R 6 Pay the costs and meet the conditions (if any) of a Battle card your opponent has played this turn -> Get that card's effects. You may play this card anytime that card could be played. Text erratum | The cost you pay for the Battle card includes the bonuses and penalties you get for playing Battle cards at the time you play Dark Dreams. | If you copy a card that is based on a condition (like Artoo's Repairs), you can't use it unless the condition is met. Darth Maul (E) JG Darth_Maul_E D Character Dark Jedi - Sith Apprentice 7 60 6 5 R 7 Pay 1 Force -> Maul gets +20 speed until end of turn; Pay 2 Force -> Maul gets +3 power for this attack; Pay 3 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack); Pay 4 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) Darth Sidious (C) JG Darth_Sidious_C D Character Dark Jedi - Sith Master 9 40 7 7 R 8 Roll Sidious's attack dice secretly (Reroll damage prevention effects must also be applied randomly). Show them to your opponent after damage prevention. Pay 2 -> Evade 3 (Prevent up to 3 damage to this unit. ) | Millennium Falcon (F)'s and Clone Captain's conditional damage prevention abilities still apply. | Roll the attack dice without your opponent knowing what the result is until all effects have been applied. When the damage prevention POP (p.41) ends, reveal the die roll result. It is best simply to roll the dice after your opponent applies dice roll, pending damage, and prevention POP effects. Triggered effects (such as Fury) that are dependent upon what the dice show are only applied after you actually roll dice. The number of dice to reroll is chosen before knowing, but which dice to reroll are chosen after the dice are revealed. Darth Tyranus (F) JG Darth_Tyranus_F D Character Dark Jedi Master - Sith Lord 10 50 7 7 R 9 Pay 2 Force -> Tyranus gets Critical Hit 2 (While attacking, this unit does 2 more damage if you roll at least one natural six. No matter how many dice come up as 6_s, the unit still does only 2 more damage. Critical Hit is cumulative) for this attack. Pay 3 Force -> Evade 3 (Prevent up to 3 damage to this unit). Reserves: Tap -> Choose a face-down card in your opponent's build zone. Remove up to 2 build counters from that card. Play only during battle. Eeth Koth (A) JG Eeth_Koth_A L Character Zabrak Jedi Master - Council Member 7 40 5 6 R 10 When Eeth Koth attacks, predict the number of hits you'll roll for that attack. If you're correct, you gain 3 Force. Pay 2 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack). Pay 4 Force -> Evade 4 (Prevent up to 3 damage to this unit). Even Piell (A) JG Even_Piell_A L Character Jedi Master - Council Member 6 50 4 4 R 11 Pay 2 Force -> One of your Jedi gets +2 power for this attack. You may play this ability any number of times during each attack. Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit). Reserves: Tap -> You gain 1 Force. Play only during your build step. Furious Charge JG Furious_Charge N Battle C 12 Pay 3 Force -> One of your units in any arena get Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) for this attack. (Play only before you roll attack dice). Gather the Council JG Gather_the_Council L Mission 5 R 13 Search your deck. You may take any number of different Council Member cards from your deck, show them to your opponent, and put them into your hand. You gain Force equal to the number of cards you took. Then shuffle your deck. Guidance of the Chancellor JG Guidance_of_the_Chancellor N Mission 1 C 14 Look at your opponent's hand. Then choose a player. That player counts the cards in his or her hand, discards his or her hand, and draws that many cards. Homing Missile JG Homing_Missile N Mission 3 R 15 When the battle phase starts, choose a unit in any arena or your opponent's build zone. Remove the card from its sleeve, if any, and drop Homing Missile from at least 30 centimeters above the playing area. If Homing Missile lands naturally so that it touches or overlaps the chosen unit, it does 3 damage to that unit. The IDC has ruled for online gameplay only that Homing Missile simply does 3 damage to the unit selected at the start of the battle phase, so the text in the plugin has an erratum. Jango Fett (G) JG Jango_Fett_G D Character Bounty Hunter 8 60 6 5 R 16 Jango can attack Characters in your opponent's build zone. Version erratum Jedi Council Quorum JG Jedi_Council_Quorum L Mission 0 R 17 When this turn ends, if you have 7 or more Council Members in any arena or build zone, even if your opponent controls two arenas, you win the game. The Light Side can win because "at end of turn" triggered effects resolve before control of the arenas is checked. Jedi Youngling JG Jedi_Youngling L Character Jedi Padawan Boy 2 40 2 1 R 18 Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit). Reserves: Tap, Pay 1 build point -> You gain 2 Force. Play only during your build step. Ki-Adi-Mundi (A) JG Ki_Adi_Mundi_A L Character Cerean Jedi Master - Council Member 6 40 4 5 R 19 Pay 2 -> Evade 2 (Prevent up to 2 damage to this unit). Reserves: Tap -> Choose an arena. Remove 1 damage counter from each of your unit in that arena. Play only when no unit is attacking. Kouhun JG Kouhun D Character Insectoid Creature 2 40 1 1 R 20 Tap, Discard this unit from the Character arena -> Choose one of your opponent's units in the Character arena. This unit does 5 damage to that unit. Play only when this unit would attack. Mace Windu (D) JG Mace_Windu_D L Character Jedi Master - Council Member 8 50 5 6 R 21 As long as Mace is in the Character arena, each of your other Jedi gets +1 power. Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields). Pay 3 Force -> Evade 3 (Prevent up to 3 damage to this unit. ) Trade Federation Battle Freighter JG Trade_Federation_Battle_Freighter D Space Trade Federation Capital Ship 8 10 7 7 C 22 Discard this unit from the Space arena -> Show a face-down Trade Federation Fortification card in your build zone to your opponent. Put 5 build counters on that card. If there are enough build counters on it, you may finish building it (deploy it into the Ground arena). Play only when no unit is attacking. That unit may only attack during the Ground battle step. Obi-Wan Kenobi (I) JG Obi_Wan_Kenobi_I L Character Jedi Knight 9 50 6 6 R 23 Obi-Wan gets +3 power as long as he's attacking a damaged Character. Pay 3 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack). Pay 3 Force -> Evade 4 (Prevent up to 3 damage to this unit). Obi-Wan's Starfighter (B) JG Obi_Wans_Starfighter_B L Space Jedi Starfighter 4 60 3 3 R 24 Pay 2 Force -> This turn, Obi-Wan's Starfighter may attack a Space unit in your opponent's build zone. When it does, it gets +2 power for that attack. Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) Oppo Rancisis (A) JG Oppo_Rancisis_A L Character Jedi Master - Council Member 4 40 3 3 R 25 Pay 4 Force -> Choose an attacking Dark Side Character. That Character gets -4 power for this attack. Pay 1 Force -> Evade 2 (Prevent up to 2 damage to this unit). Padme Amidala (F) JG Padme_Amidala_F L Character Naboo Diplomat 6 60 5 4 R 26 As long as Anakin Skywalker is in the Character arena, Padm_ gets Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). As long as Padm_ is in the Character arena, Anakin Skywalker gets Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). Plo Koon (B) JG Plo_Koon_B L Character Kel Dor Jedi Master - Council Member 6 50 5 5 R 27 Plo can attack Characters in your opponent's build zone. Pay 3 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) R2-D2 (E) JG R2_D2_E L Character Astromech Droid 3 20 2 3 R 28 Reserves: Tap -> Prevent 1 damage to one your Space or Ground units. Remember the Prophecy JG Remember_the_Prophecy N Mission 1 R 29 Choose a player and a card type (Space, Ground, Character, Battle, Mission, Location, or Equipment). That player reveals the top 5 cards of his or her deck, puts all those cards of the chosen type into his or her hand, and discards the rest. Remember the Prophecy targets any card type the player names, including Locations, Equipment, and Resource cards. The parenthetical is just reminder text that doesn’t affect the operation of the card. Saesee Tiin (A) JG Saesee_Tiin_A L Character Ikotchi Jedi Master - Council Member 7 30 5 6 R 30 Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ); [Pilot] Capital Ship, Starfighter and Transport Pilot. the Space Unit gets: * +10 speed * +1 power * Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) Senator Tikkes (A) JG Senator_Tikkes_A D Character Quarren Diplomat 3 30 2 2 R 31 Reserves: Tap, Pay 1 build point -> Draw 2 cards, then discard 1 card from your hand. Play only during your build step (and only if Tikkes is in your build zone). Shaak Ti (B) JG Shaak_Ti_B L Character Togruta Jedi Master - Council Member 4 40 4 1 R 32 Pay 1 Force -> Shaak gets +2 power for this attack. Pay 2 Force -> Deflect 1 (Prevent 1 damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena. You can play deflect only during a chance to prevent damage to this unit. A unit may have multiple instances of Deflect, but each may be played only once per attack); Pay 1 Force -> Evade 3 (Prevent up to 3 damage to this unit. ) Shmi Skywalker (A) JG Shmi_Skywalker_A L Character Tatooine Farmer 2 30 1 2 R 33 When Shmi is damaged, you may search your deck. You may take an Anakin Skywalker card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck. Slave 1 (C) JG Slave_1_C D Space Patrol Ship 8 50 4 4 R 34 Slave 1 gets +2 power as long as it's attacking a Jedi. Accuracy 2 (Add +2 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). Trade Federation Blockade Ship JG Trade_Federation_Blockade_Ship D Space Trade Federation Capital Ship 6 20 4 4 C 35 Bombard 5 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena, using 5 power plus any other effects and power bonuses). Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Rapid Recovery JG Rapid_Recovery L Battle R 36 Pay 1 Force -> Remove all damage counters from one of your damaged Diplomat Characters. Untap that Character. Play only when no unit is attacking. Tipoca Training Ground JG Tipoca_Training_Ground L Ground Kaminoan Fortification 5 10 3 3 R 37 Reserves: *Tap -> Prevent up to 2 damage to one of your Clones. *Tap -> One of your Clones get Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') for this attack. Trade Federation Core Ship JG Trade_Federation_Core_Ship D Ground Trade Federation Fortification 8 10 7 7 C 38 Discard this unit from the Ground arena -> Show a face-down Trade Federation Capital Ship card in your build zone to your opponent. Put 5 build counters on that card. If there are enough build counters on it, you may finish building it (deploy it into the Space arena). Play only when no unit is attacking. If you deploy a unit during battle with this ability and the battle in that unit’s arena has ended this turn, that unit cannot attack until the next turn. Tyranus's Geonosian Speeder (B) JG Tyranuss_Geonosian_Speeder_B D Ground Geonosian Dark Jedi Speeder 3 50 2 1 C 39 When one of your opponent's units attacks this unit, you may search your deck. You may take a Geonosian card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Pay 1 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) Version erratum Unified Attack JG Unified_Attack N Battle U 40 Pay 4 Force, Tap one of your untapped units in any arena -> One of your units in the same arena gets +X power for this attack, where X is the power of the unit you tapped. Yoda (D) JG Yoda_D L Character Jedi Master - Council Member 13 60 8 8 R 41 Tap -> 2 Force you gain. Only when Yoda would attack play. 8 Force Pay -> Yoda untap; 2 Force Pay -> Evade 4 (Prevent up to 3 damage to this unit. ) Zam Wesell (D) JG Zam_Wesell_D D Character Clawdite Bounty Hunter 5 * * * R 42 Each turn, choose one: *Zam's speed, power, and health are 60/4/3, and she has Critical Hit 2 (While attacking, this unit does 2 more damage if you roll at least one natural six. No matter how many dice come up as 6_s, the unit still does only 2 more damage. Critical Hit is cumulative). *Zam's speed, power, and health are 20/4/5, and she has Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). You must choose her speed, power, and health when you deploy her. If you don’t choose at the start of the ready phase, her ability text remains the same as the previous turn. Zam's Airspeeder (B) JG Zams_Airspeeder_B D Ground Coruscant Speeder 2 50 2 2 R 43 If Zam's Airspeeder is discarded and has a Pilot on it, you may move that Pilot to your build zone instead of discarding the Pilot. Battle Droid Division JG Battle_Droid_Division D Ground Trade Federation Droid 10 30 8 7 U 44 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Battle Protocol Droid (A) JG Battle_Protocol_Droid_A D Character Trade Federation Protocol Droid 2 20 1 3 U 45 When Battle Protocol Droid is discarded from the Character arena, draw 2 cards. Call for Reinforcements JG Call_for_Reinforcements N Mission 2 U 46 When the battle phase starts, choose Space, Ground, or Character. Each player must put all his or her units of that type into that arena. Tyranus's Power JG Tyranuss_Power D Battle C 47 Pay 1 Force -> One of your Jedi gets +4 power for this attack. Play only when that Jedi is attacking a Jedi. Clone Cadet JG Clone_Cadet L Character Clone Boy 2 20 2 2 U 48 Coleman Trebor (A) JG Coleman_Trebor_A L Character Vurk Jedi Master - Council Member 3 40 4 4 U 49 When Coleman is discarded from the Character arena, your opponent gains 4 Force. Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit. ) Corporate Alliance Tank Droid JG Corporate_Alliance_Tank_Droid D Ground Corporate Alliance Droid 6 40 5 4 U 50 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.) Coruscant Air Bus JG Coruscant_Air_Bus L Ground Republic Speeder 3 20 1 3 U 51 Reserves: Tap -> Draw a card. Play only during your build step. Depa Billaba (A) JG Depa_Billaba_A L Character Chalactan Jedi Master - Council Member 4 40 3 4 U 52 As long as Mace Windu is in the Character arena, Depa gets 'Pay 1 Force -> Evade 3 (Prevent up to 3 damage to this unit).' Reserves: Tap -> You gain 1 Force. Play only during your build step. Executioner Cart JG Executioner_Cart D Ground Geonosian Vehicle 4 20 2 2 U 53 Tap -> Choose one of your opponent's units in the Character arena. That unit can't use Evade this turn. Play only when this unit would attack. FA-4 (A) JG FA_4_A D Character Pilot Droid 2 20 2 2 U 54 [Pilot] Starfighter Pilot. the Starfighter gets +10 speed. Jango Fett (F) JG Jango_Fett_F D Character Bounty Hunter 7 60 6 5 U 55 Jango gets Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') as long as he's attacking a Jedi. [Pilot] Patrol Ship Pilot. the Patrol Ship gets 'As long as you have no other units in the Space arena, this Patrol Ship gets +20 speed and +3 power.' Jedi Arrogance JG Jedi_Arrogance D Mission 2 U 56 Choose an arena. This turn, when your opponent rolls attack dice for units in that arena, you may have your opponent reroll all those dice once (before damage prevention). Jedi Training Exercise JG Jedi_Training_Exercise L Mission 1 U 57 Choose one of your Jedi in any arena or your build zone. Search your deck. You may take a card with the same name as that unit from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Jedi Training Exercise does 1 damage to that Jedi. Jedi Knight's Survival JG Jedi_Knights_Survival N Battle U 58 Pay 5 Force -> Prevent all damage done by one of your opponent's units. Jedi Superiority JG Jedi_Superiority L Mission 2 U 59 Until end of turn, each of your Jedi gets 'Pay 1 Force -> Prevent up to 4 damage to this unit. Play only if a Clone or Droid is attacking.' Lightsaber Gift JG Lightsaber_Gift N Mission 1 U 60 Until end of turn, each of your Jedi gets 'Pay 2 Force -> This unit gets +3 power for this attack.' Lightsaber Loss JG Lightsaber_Loss D Battle U 61 Pay 2 Force -> Choose an attacking Jedi. That Jedi gets -5 power for this attack. Neimoidian Shuttle (A) JG Neimoidian_Shuttle_A D Space Trade Federation transport 5 30 3 5 U 62 Pay 2 Force -> Retreat one of your Trade Federation units from any arena. If it's untapped, tap it. Play only when no unit is attacking. Neimoidian Shuttle can retreat itself. Obi-Wan Kenobi (J) JG Obi_Wan_Kenobi_J L Character Jedi Knight 5 50 4 4 U 63 Pay 3 Force -> Chose a Space unit in your opponent's build zone. Put that unit into the Space arena. If it's tapped, untap it. Play only if no unit is attacking. Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ); [Pilot] Starfighter Pilot. the Starfighter gets 'Pay 3 Force -> Evade 4 (Prevent up to 3 damage to this unit).' Orray JG Orray D Ground Geonosian Creature 4 40 3 3 U 64 When you finish building another Creature, if this unit is in the Ground arena, draw a card. Padme's Yacht (B) JG Padmes_Yacht_B L Space Naboo Transport 5 50 3 4 U 65 Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.). Tap -> Reveal the top 3 cards of your deck. If you revealed any Character cards, put one of them face down in your build zone with a build counter on it. Discard the rest. Play only during your build step. Underworld Investigations JG Underworld_Investigations L Mission 2 C 66 Look at your opponent's hand and face-down cards in his or her build zone. Then you gain 2 Force. Protocol Battle Droid (A) JG Protocol_Battle_Droid_A D Character Trade Federation Protocol Droid 2 50 3 2 U 67 When Protocol Battle Droid attack, your opponent may pay 4 force. If your opponent does, prevent all damage Protocol Battle Droid would do to the defending unit, and Protocol Battle Droid does two damage to itself. Qui-Gon Jinn (B) JG Qui_Gon_Jinn_B L Character Jedi Master 5 40 5 4 U 68 When Qui-Gon is discarded from the Character arena, choose one of your other Jedi in the Character arena. That Jedi gets +4 power until end of turn. If the Jedi is tapped, untap him or her. Pay 1 Force -> Evade 1 (Prevent up to 1 damage to this unit. ) Republic Communications Tower JG Republic_Communications_Tower L Ground Republic Fortification 7 10 4 9 U 69 As long as this unit is in the Ground arena, each of your other Ground units gets Critical Hit 1 (While attacking, this unit does 1 more damage if you roll at least one natural six. No matter how many dice come up as 6_s, the unit still does only 1 more damage. A 'natural' six is one where one of the dice actually shows a six, before any bonuses or penalties. Critical Hit is cumulative). RIC-920 JG RIC_920 N Character Tatooine Service Droid 3 30 1 2 U 70 As long as RIC-920 is in the Character arena, each of your other Tatooine units gets +20 speed. Sun Fac (B) JG Sun_Fac_B D Character Geonosian Diplomat 6 40 2 2 U 71 Reserves: Tap -> Show a face-down Geonosian card in your build zone to your opponent. Put 2 build counters on that card. Play only during your build step. Tactical Leadership JG Tactical_Leadership N Battle U 72 Pay 5 Force -> Choose an arena. Each of your units in that arena get Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) until end of turn. Play only when no unit is attacking. Tame the Beast JG Tame_the_Beast L Mission 1 U 73 Choose one of your opponent's Creatures in any arena. This turn, you choose whether or not that unit attacks and which unit, yours or your opponent's, it attacks. If this is played on an opponent's Creature unit, and that unit has an ability that triggers "when this unit would attack," then your opponent may play that ability instead, overriding the effect of Tame the Beast. | The defending unit you choose must be in the same arena as the attacking Creature. Train for War JG Train_for_War N Mission 1 U 74 Search your deck. You may take a Clone card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck. Tyranus's Return JG Tyranuss_Return D Mission 2 U 75 Return one of your Characters in play to your hand from an arena or your build zone. You gain Force equal to that Character's total build cost. You may return a unit from an arena or the build zone. Tyranus's Solar Sailer (B) JG Tyranuss_Solar_Sailer_B D Space Geonosian Dark Jedi Starfighter 5 50 3 2 U 76 Reserves: Tap, Pay 4 Force -> Prevent 1 damage to one of your units in the Character arena. Retreat that Character. Play only if damage is pending. Yoda (E) JG Yoda_E L Character Jedi Master 5 40 4 4 U 77 Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit). Reserves: Tap -> Up to 2 damage to one of your units prevent. Yoda's Reserves effect can prevent damage to other units when the effect says it can only be prevented by a Jedi Master. Zam Wesell (C) JG Zam_Wesell_C D Character Clawdite Bounty Hunter 6 60 5 4 U 78 Zam can attack Characters in your opponent's build zone. Reserves: Tap -> Zam does a number of dice of damage equal to her power to a Character in your opponent's build zone. Play only when no unit is attacking. Anakin Skywalker (I) JG Anakin_Skywalker_I L Character Jedi Padawan 4 60 3 3 C 79 Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit). [Pilot] Speeder Pilot. the Speeder gets: *+30 speed. *When the Ground battle step ends, move Anakin Skywalker from this Speeder to the Character arena. Mobile Artillery Division JG Mobile_Artillery_Division L Ground Republic Assault Walker 8 20 7 7 C 80 Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') Captured Reek JG Captured_Reek L Ground Geonosian Creature 3 50 4 3 C 81 When this unit attacks, discard it unless you pay 1 Force. Clone Fire Team JG Clone_Fire_Team L Ground Clone Soldier 5 40 4 4 C 82 As long as this unit is in the Ground arena, each of your other Clones gets +10 speed. Close Pursuit JG Close_Pursuit D Battle C 83 Choose one of your opponent's units in the Space or Ground arena. That unit gets -20 speed. Darth Tyranus (G) JG Darth_Tyranus_G D Character Dark Jedi Master - Sith Lord 6 50 5 5 C 84 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields). Pay 2 Force -> Evade 2 (Prevent up to 2 damage to this unit. ) Destroyer Droid Team JG Destroyer_Droid_Team D Ground Trade Federation Droid 6 40 4 4 C 85 Choose one of your opponent's units in the Space or Ground arena. That unit gets -20 speed. Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.) Diplomatic Barge JG Diplomatic_Barge L Space Naboo Transport 7 20 5 7 C 86 When this unit attacks, you may put one of your Starfighters from your build zone into the Space arena. If that unit is tapped, untap it. Droid Deactivation JG Droid_Deactivation N Mission 1 C 87 Choose one of your opponent's Droids in any arena or your opponent's build zone. Tap that unit. Droid Starfighter Assault Wing JG Droid_Starfighter_Assault_Wing D Space Trade Federation Droid Squadron 4 40 4 4 C 88 This unit gets -1 power for each damage counter on it. Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Trade Federation Droid Bomber JG Trade_Federation_Droid_Bomber D Space Trade Federation Droid Starfighter 3 60 2 2 C 89 Bombard 2 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena, using 2 power plus any other effects and power bonuses). Forward Command Center JG Forward_Command_Center L Ground Republic Fortification 5 20 3 5 C 90 Tap -> One of your units in the Ground arena gets +5 power for this attack. This unit can only apply its effect to a unit with equal or faster speed unless it untaps during the attack POP of a slower unit's attack. Geonosian Fighter Escort JG Geonosian_Fighter_Escort D Space Geonosian Squadron 5 50 3 4 C 91 Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural') Gondola Speeder JG Gondola_Speeder L Ground Naboo Speeder 2 30 1 1 C 92 Tap -> Move one of your Characters from the Space arena into the Character arena. Play only when this unit would attack. Text erratum Gunship Offensive JG Gunship_Offensive N Battle C 93 Pay 6 Force -> Untap one of your units in the Ground arena. Jedi Starfighter Squadron JG Jedi_Starfighter_Squadron L Space Jedi Squadron 6 50 5 4 C 94 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Pay 3 Force -> Evade 1 (Prevent up to 1 damage to this unit). Obi-Wan's Maneuver JG Obi_Wans_Maneuver L Battle C 95 Prevent 1 damage to one of your Space of Ground units. Plan for the Future JG Plan_for_the_Future N Mission 3 C 96 You get +4 build points this turn. This turn has no significance. Republic Assault Transport JG Republic_Assault_Transport L Space Republic Capital Ship 9 30 7 7 C 97 Tap -> Show a face-down Ground card in your build zone to your opponent. Put 3 build counters on that card. Play only during your build step. Republic Attack Gunship JG Republic_Attack_Gunship L Ground Republic Gunship 5 60 4 4 C 98 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Republic Light Assault Cruiser JG Republic_Light_Assault_Cruiser L Space Republic Capital Ship 5 40 4 4 C 99 Accuracy 1 (Add +1 to each of this unit_s attack dice. Accuracy is cumulative and its result is not considered 'natural'). Shields 1 (Each unit gets -1 power as long as it_s attacking this unit.) Republic Hyperdrive Ring JG Republic_Hyperdrive_Ring L Space Republic Device 2 30 1 2 C 100 Reserves: Discard this unit -> Prevent all damage to one of your Jedi Starfighters. Sabaoth Starfighter JG Sabaoth_Starfighter N Space Independent Starfighter 2 40 2 1 C 101 Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Scurrier JG Scurrier N Character Tatooine Creature 2 30 1 1 C 102 As long as this unit is in the Character arena, it gets +2 power for each other Scurrier in the Character arena (yours and your opponent's). Separatist Battle Droid JG Separatist_Battle_Droid D Character Trade Federation Droid 3 50 3 1 C 103 When this unit is discarded from the Character arena, draw a card. Overkill (When this unit attacks, you may divide hits in excess of the defending unit_s health between that unit and one other unit in the same arena. Overkill damage can't be affected by static abilities like Armor, Parry, or Shields) Shaak JG Shaak N Ground Naboo Creature 2 30 1 4 C 104 This unit gets +1 power for each damage counter on it. Synchronized Systems JG Synchronized_Systems D Battle C 105 Pay 6 Force -> Up to 2 of your units in the same arena each get +3 power until end of turn. If one of those units has lower speed than the other, it gets extra speed equal to the difference until end of turn. Bardan Jusik (A) MAND Bardan_Jusik_A N Character Mandalorian Jedi 7 40 5 9 R 1 Armor | [tap], remove the top 3 cards of your opponents discard pile from the game -> Name a card. Search your opponent's deck for cards with that name and put them into the discard pile. Put 1 damage counter on Bardan for each card put into the discard pile in this way. | Put the top card from your opponents deck into his or her discard pile -> Evade 1 Basilisk Defense Legion MAND Basilisk_Defense_Legion N Ground Mandalorian Squad 4 10 0 8 R 2 If your opponent has no cards remaining in his or her deck, this unit gets +8 power. | [tap], Put the top 2 cards of your opponent's deck into the discard pile -> Remove up to 4 damage counters from this unit. Play only during your build step. Bes'uliik Starfighter MAND Besuliik_Starfighter N Space Mandalorian Starfighter 3 50 3 3 R 3 This unit can't retreat. | Remove 3 cards in your opponent's discard pile from the game -> Return a card with the name "Homing Missile" from your discard pile to your hand. Play only during the build step. Canderous Ordo (A) MAND Canderous_Ordo_A N Character Mandalorian - Mandalore 9 50 7 7 R 4 Armor | Parry 1 | When damage is done to Canderous, put 1 damage counter on a Character. (If Canderous is the only Character, put the damage counter on him.) | Put the top card of your opponent's deck into his or her discard pile -> Evade 1 Coronet (A) MAND Coronet_A N Space Mandalorian Diplomat Transport 5 20 2 4 R 5 [tap], Put 1 card from the top of your opponent's deck into the discard pile -> You may search, your opponent's deck for an Equipment card, show it to your opponent and attach it to one of your units without paying the build or equip costs. If your opponent has no Equipment you can use in his or her deck, you gain 2 build points next turn and put 1 damage counter on Coronet instead. Cuy'val Dar MAND Cuyval_Dar N Mission 2 R 6 Tap one of your untapped Mandalorians. That unit can't be attacked this turn. When your next build step starts, search your deck for a card with the Mandalorian subtype. Show it to your opponent and put it face-down in your build zone with 2 build counters on it. Defend the Homeworld MAND Defend_the_Homeworld N Resource 4 R 7 When you complete Defend the Homeworld, you lose all your Force. | You can't gain or lose Force and you can only deploy Neutral units. | At the beginning of your turn, put 2 counters on this card. | Remove 1 counter -> Gain 1 build point. Play only during the build step. | Remove 2 counters -> The next Battle card you play costs 8 less Force. Duel to the Death MAND Duel_to_the_Death N Battle R 8 Choose one of your units and one of your opponent's units in the same arena, each able to attack and be attacked. If they're untapped, tap them. Those units attack each other back and forth (yours first) until one is discarded. Card effects and abilities can't be played, and units can't retreat, until one is discarded. Play only when no unit is attacking. Family Loyalty MAND Family_Loyalty N Battle R 9 Put the top card of your deck into the discard pile -> Prevent X damage to one of your unique Mandalorian Characters, where X is the number of other unique Mandalorians in the Character arena. Hunter's Trophy MAND Hunters_Trophy N Equipment Space/Ground/Character 1 R 10 Pay 1 build point -> Equip | This Equipment may only be attached to unique units. | Equipped unique unit may only have one Hunter's Trophy attached to it. | Equipped unique unit gets "Bounty: This unit gets +10 speed, +1 power, +1 health, and 'Pay 1 Force -> Evade 1' until end of game." Jaing Skirata (A) MAND Jaing_Skirata_A N Character Mandalorian Clone 8 70 6 6 R 11 Armor | When you deploy Jaing, choose an Equipment card in your opponent's discard pile and put it into play. You control that Equipment until end of game. You may attach it to a unit without paying the equip costs this turn. JU-9 Juggernaut War Droid MAND JU_9_Juggernaut_War_Droid N Ground Mandalorian Droid 4 30 5 3 R 12 To deploy this unit, you must have at least 2 Mandalorians in the Ground arena. | As long as your opponent has fewer cards in his or her discard pile than you do, this unit gets +30 speed and Accuracy 3. Kal Skirata (A) MAND Kal_Skirata_A N Character Mandalorian 7 50 1 1 R 13 Armor | As long as your opponent has 5 or more Character cards in his or her discard pile, Kal gets +5 power, +5 health and Critical Hit 2. Kandosii-type Dreadnaught MAND Kandosii_type_Dreadnaught N Space Mandalorian Capital Ship 8 30 4 7 R 14 Armor | Remove the top X cards in your opponent's discard pile from the game -> This unit gets Bombard X until end of turn. Lictor-Class Dungeon Ship MAND Lictor_Class_Dungeon_Ship N Space Mandalorian Capital Ship 4 60 3 3 R 15 Bounty: Remove a Space unit card in your opponent's discard pile from the game and put it face-down under this unit. (When this unit is put into the discard pile or returned to your hand or deck, the card remains removed from game.) | Armor | This unit gets +10 speed, +1 power and +1 health for each facedown card under it. Mandalorian Jetpack Squad MAND Mandalorian_Jetpack_Squad N Ground Mandalorian Squad 4 70 4 2 R 16 Accuracy 1 | When this unit damages another unit, your opponent discards 1 card from the top of his or her deck for each damage done. Mandalorian Resistance Fighter MAND Mandalorian_Resistance_Fighter N Character Mandalorian 4 40 3 3 R 17 Armor | [Pilot] Starfighter Pilot. The Starfighter gets: * Lucky 1 * When this unit would do damage, you may prevent any amount of that damage. (Up to the damage pending.) If you do, put a number of cards from the top of your opponent's deck into his or her discard pile equal to the damage prevented. Mandalorian Special Training MAND Mandalorian_Special_Training N Equipment Character Skill 2 R 18 Pay 1 build point -> Equip | You may have only one Mandalorian Special Training attached to a unit. | This Equipment can't be detached from non-Droid units. If the unit is discarded, discard this Equipment. | Equipped Mandalorian gets "As long as this unit is the only unit you control in this arena, it gets Parry 1, Fury 1, Lucky 1, Accuracy 1, Double Strike, and Stun 1. At the end of the battle phase, put 1 damage counter on this unit." Mirta Gev (A) MAND Mirta_Gev_A N Character Mandalorian 7 80 3 3 R 19 Fury 2 | Armor | Double Strike | When the defending unit is discarded as a result of Mirta's attack, untap Mirta. | Cards and abilities you control can't target Mirta. Resol'nare MAND Resolnare N Battle R 20 Discard a card from the top of your opponent's deck -> Choose one of the following: One of your units gets Armor until end of turn, search your deck and discard pile for a card with the name "Mando'a" and put it into your hand, one of your units gets "Pay 0 Force -> Evade 1" until end of turn, one of your units gains the Mandalorian subtype until end of turn, you get 1 extra build point when the roll for build points is made next turn, or each of your units in one arena get +1 power until end of turn. StarViper Attack Platform MAND StarViper_Attack_Platform N Space Mandalorian Assault Starfighter 2 60 1 1 R 21 When this unit would be discarded from the Space arena, tap it instead and prevent all damage to it until end of turn. When the next build step starts, remove this unit from the game. Supercommando Codex MAND Supercommando_Codex N Mission 3 R 22 To complete this Mission, you must have at least 4 Mandalorians in play. | Search your deck and discard pile for up to 4 Battle cards with the name "Survivalist" and put them into your hand. Thermal Scanner MAND Thermal_Scanner N Equipment Space/Ground/Character 0 R 23 Pay 1 build point -> Equip | This Equipment may only be attached to a unit with Equipment already attached to it. | Equipped unit may only have one Thermal Scanner attached to it. | Equipped unit gets Accuracy 1 and "This unit's attack costs no Force and it costs no Force to do damage. (If this unit can't attack or can't do damage unless you pay a certain amount of Force, the Force cost is now 0.) This ability also works in the build zone." Thrill of the Hunt MAND Thrill_of_the_Hunt N Battle R 24 Put the top 2 cards of your opponent's deck into the discard pile -> One of your attacking Mandalorians gets +6 power and Accuracy 2 until end of turn. Put 2 damage counters on that unit when the attack ends. Tra'kad Support Craft MAND Trakad_Support_Craft N Space/Ground Mandalorian Assault Gunship 4 10 4 4 R 25 Switch: +30 Speed and Stealth/Accuracy 1 and Lucky 2 | [tap], Put the top card of your opponent's deck into the discard pile -> Prevent 2 damage to one of your other Mandalorian units in the same arena. Beskar'gam MAND Beskargam N Equipment Space/Ground/Character 2 U 26 Pay 2 build points -> Equip | Equipped Mandalorian gets "When this unit is attacked, your opponent may discard the top 4 cards from his or her deck. If he or she does, tap a Beskar'gam attached to this unit." and "This unit is hit only on a natural 6." Boba Fett (K) MAND Boba_Fett_K N Character Mandalorian Bounty Hunter - Mandalore 7 50 6 6 U 27 Armor | Whenever one of your opponent's units would damage Boba, prevent that damage unless your opponent puts the top 2 cards of his or her deck into the discard pile. | [Pilot] Patrol Ship Pilot. The Patrol Ship gets: * Whenever one of your opponent's units would damage this unit, prevent that damage unless your opponent puts the top 2 cards of his or her deck into the discard pile. * "Reserves: [tap] -> Choose a Space unit with 5 power or less and tap it." Canderous-Class Tank MAND Canderous_Class_Tank N Ground Mandalorian Vehicle 9 50 5 5 U 28 This unit gets +X power and +X health, where X is the number of Ground unit cards in your opponent's discard pile. Cold-Blooded Killer MAND Cold_Blooded_Killer N Battle U 29 Pay 3 Force -> One of your Mandalorian units gets Critical Hit X for this attack, where X is the number of your opponent's Character unit cards that have been removed from the game. Crusader-Class Corvette MAND Crusader_Class_Corvette N Space Mandalorian Capital Ship 12 * * * U 30 When you deploy this unit to an arena or the build zone, choose its speed divided by 10, its power and its health so that, when added together, their total equals the number of cards in your opponent's discard pile. Crushgaunts MAND Crushgaunts N Equipment Character 1 U 31 Pay 2 build points -> Equip | Equipped Mandalorian gets "[tap] -> Choose one of your opponent's Characters. It gets -4 power and -1 health until end of turn." Dred Priest (A) MAND Dred_Priest_A N Character Mandalorian 3 30 5 5 U 32 Armor | When Dred would be discarded, untap him and remove all damage counters from him instead. Your opponent gains control of Dred until end of game. Duchess Satine Kryze (A) MAND Duchess_Satine_Kryze_A N Character Mandalorian Diplomat 4 10 0 3 U 33 Reserves: [tap], Put 1 card from the top of your opponent's deck into the discard pile -> Choose one of your other Mandalorian units. That unit gets "When this unit would be damaged, prevent 1 damage to it." until end of turn. Fenn Shysa (A) MAND Fenn_Shysa_A N Space/Character Mandalorian - Mandalore 7 40 5 5 U 34 Switch: Stealth and Lucky 1/+10 Speed and Accuracy 1 | Armor | Discard Fenn Shysa -> Prevent all damage done to Boba Fett until end of turn and Boba Fett gains the Mandalore subtype until end of game. Final Confrontation MAND Final_Confrontation N Mission 1 U 35 Remove 2 damage counters from a unit you control. If your opponent has no cards left in his or her deck, put your deck into the discard pile. If you do, remove all damage counters from each of your units. Firespray-31-Class Patrol and Attack Craft MAND Firespray_31_Class_Patrol_and_Attack_Craft N Space Mandalorian Patrol Ship 2 20 0 3 U 36 When this unit is discarded from the Space arena, your opponent must put the top 5 cards of his or her deck into the discard pile. | This unit gets +10 speed for every 10 cards in your opponent's discard pile. | [tap] -> Tap a Space unit. Play only when this unit would attack. G1-M4-C Dunelizard Fighter MAND G1_M4_C_Dunelizard_Fighter N Space Mandalorian Starfighter 3 60 3 2 U 37 When this unit is discarded from the Space arena, put the top X cards of your opponent's deck into his or her discard pile, where X is equal to the number of Mandalorian Space units you control. | Put the top card of your opponent's deck into his or her discard pile -> Intercept Hunter Becomes the Hunted MAND Hunter_Becomes_the_Hunted N Battle U 38 Put 1 card from the top of your opponent's deck and 1 card from the top of your deck into the discard pile -> Prevent 3 damage to one of your tapped units. Jaster Mereel (A) MAND Jaster_Mereel_A N Character Mandalorian - Mandalore 11 * 8 7 U 39 Accuracy 1 | Armor | Lucky 1 | When the battle phase starts, choose Jaster's speed. | If Jaster has Stealth, his speed is 50. | As long as Jango Fett is in any arena or your build zone, Jaster gets Fury 3. Jehavey'ir-Type Assault Ship MAND Jehaveyir_Type_Assault_Ship N Space Mandalorian Capital Ship 3 30 1 1 U 40 This unit gets +2 power and +2 health for each 10 cards in your opponent's discard pile. Kyrimorut MAND Kyrimorut N Location Character - Mandalorian 1 U 41 When your opponent puts a card from his or her deck into the discard pile, you may choose one: Draw a card, your opponent discards a card from his or her hand, or remove a card in your opponent's discard pile from the game. Play only once per turn. Lagartoz War Dragon MAND Lagartoz_War_Dragon N Ground Mandalorian Creature 3 40 5 7 U 42 Accuracy 1 | When this unit attacks, your opponent may put the top 2 cards of his or her deck into the discard pile. If he or she does, the attack ends. Mandalorian Supercommando MAND Mandalorian_Supercommando N Character Mandalorian 5 50 5 4 U 43 Armor | When this unit attacks, you may remove a card in your opponent's discard pile from the game. If you do, this unit gets +2 power and its attack costs no Force. (If this unit can't attack unless you pay a certain amount of Force, the Force cost is now 0.) Mando'a MAND Mandoa N Battle U 44 Tap one of your Mandalorians. One of your other Mandalorians in the same arena gets +5 health and Armor until end of turn. Mask of the Mand'alor (A) MAND Mask_of_the_Mandalor_A N Equipment Character 5 U 45 Pay 2 build points, put the top 5 cards of your opponent's deck into his or her discard pile -> Equip | Equipped Mandalore gets "This unit gets +5 Power and +5 Health as long as your opponent has 10 or more cards in his or her discard pile." and "[tap] -> Discard a unit. Play only if your opponent has no cards left in his or her deck and only when this unit would attack." Meteor-Class Q-Carrier MAND Meteor_Class_Q_Carrier N Space Mandalorian Transport 2 40 1 3 U 46 Stealth | [tap] -> Take a card from your opponent's discard pile and set it aside face-up. Then your opponent may take a card from your discard pile and set it aside face-up. You and your opponent may play his or her chosen card as though it were in his or her hand. Play only when this unit would attack. Purchase Loyalty MAND Purchase_Loyalty N Mission X U 47 Take control of one of your opponent's units with a total build cost of X. Your opponent may also pay X build points. If he or she does, he or she takes control of one of your units with a total build cost of X instead. Play only after the roll for build points is made before the build step. Slotted MAND Slotted N Battle U 48 Whenever one of your opponent's units is discarded from an arena this turn, remove it from the game instead. Teroch-Type Gunship MAND Teroch_Type_Gunship N Ground Mandalorian Gunship 7 20 10 8 U 49 When this unit attacks, your opponent may put up to 5 cards from the top of his or her deck into the discard pile. For each card put into the discard pile this way, this unit gets -2 power for this attack. The Death Watch MAND The_Death_Watch N Resource 4 U 50 Add 1 counter -> Choose one of your units without the Death Watch subtype. That unit gains the Death Watch subtype, loses all other subtypes, and gets +10 speed, +2 power, -2 health, and Critical Hit 2 until end of game. You may play this effect once for each arena this turn. | Remove 5 counters -> Choose one of your units with the Death Watch subtype. Until end of turn, that unit's damage can't be prevented. When the turn ends, put 1 damage counter on it. Alliance with the Jedi MAND Alliance_with_the_Jedi L Resource 4 C 51 At the start of your build step, if you have a Jedi and a Mandalorian in any arena, put 3 counters on this card. | Remove 1 counter -> Gain 2 Force and your opponent puts 2 cards from the top of his or her deck into the discard pile. | Remove 8 counters -> Gain Force equal to the number of cards in your opponent's discard pile. Alliance with the Sith MAND Alliance_with_the_Sith D Resource 4 C 52 Add 1 counter -> Put 1 damage counter on one of your units and 1 damage counter on one of your opponent's units. | Remove 4 counters -> Take a unit card from your opponent's discard pile and put it face-down in your build zone with 1 build counter on it. Play only if you don't control any of your opponent's units. Basilisk Attack Squad MAND Basilisk_Attack_Squad N Ground Mandalorian Squad 4 50 5 5 C 53 When this unit attacks, your opponent may put 2 cards from the top of his or her deck into the discard pile. If he or she does, the attack ends and this unit may attack one of your opponent's other units instead. If you can't choose another unit, the attack ends. Basilisk Recon Squad MAND Basilisk_Recon_Squad N Ground Mandalorian Squad 3 40 0 6 C 54 Armor | If your opponent has no cards remaining in his or her deck, this unit gets +6 power. Basilisk War Droid MAND Basilisk_War_Droid N Ground Mandalorian Walker Droid 8 40 6 6 C 55 This unit can be piloted. | Armor | When damage would be done to this unit, prevent that damage unless your opponent puts the top 2 cards of his or her deck into the discard pile. Basilisk Warrior MAND Basilisk_Warrior N Character Mandalorian 3 40 1 3 C 56 Armor | This pilot can only pilot Mandalorian units. | [Pilot] Creature, Gunship, Speeder and Walker Pilot. The Creature, Gunship, Speeder or Walker gets: * Overkill * When this unit does damage from Overkill, put a number of cards from the top of your opponent's deck into his or her discard pile equal to the amount of Overkill damage done. Concord Dawn MAND Concord_Dawn N Location Ground/Character - Mandalorian 2 C 57 Any time one of your units in this arena would attack, you may give it -20 speed instead. If you do, that unit gets +1 power and Accuracy 1 until end of turn. You may do this only once per turn and only for units without Stealth. Firespray Interceptor MAND Firespray_Interceptor N Space Mandalorian Patrol Ship 6 50 4 4 C 58 Stealth | At the end of the Space battle step, if this unit was not attacked, you may reveal a Space unit card in your build zone and put a build counter on it. Galactic-Class Battle Carrier MAND Galactic_Class_Battle_Carrier N Space Mandalorian Capital Ship 8 30 4 8 C 59 When the defending unit is discarded as a result of this unit's attack, untap a Space unit. | Bombard 3 Keldabe-Class Battleship MAND Keldabe_Class_Battleship N Space Mandalorian Capital Ship 6 30 6 6 C 60 When your opponent has no cards remaining in his or her deck, this unit gets Armor. | This unit gets +10 speed, +1 power and + 1 health for each 10 cards in your opponent's discard pile. Live and Die By the Blaster MAND Live_and_Die_By_the_Blaster N Mission 3 C 61 This turn, whenever one of your Mandalorians attack and your opponent prevents damage, you may put a number of damage counters on the attacking unit equal to the damage prevented; if you do, put that many additional damage counters on the defending unit as well. M12-L Kimogila Heavy Fighter MAND M12_L_Kimogila_Heavy_Fighter N Space Mandalorian Starfighter 5 40 6 6 C 62 Armor | This unit gets -1 power for each Space unit card in your opponent's discard pile. Mandalore MAND Mandalore N Location Space - Mandalorian 1 C 63 Each of your Mandalorians gets "Reserves: [tap] -> Choose a card type. Reveal the top card from your opponent's deck and discard it. If the card type you chose was the same as the revealed card, untap this unit." Mandalorian Strike Squad MAND Mandalorian_Strike_Squad N Ground Mandalorian Squad 5 50 3 5 C 64 Stun 2 | If a unit that was damaged by this unit this turn rolls no hits, that unit does not untap next turn. Mandalorian Stronghold MAND Mandalorian_Stronghold N Ground Mandalorian Fortification 5 0 0 10 C 65 Put the top card of your opponent's deck into his or her discard pile -> Retaliate 3 Mij Gilamar (A) MAND Mij_Gilamar_A N Character Medical Mandalorian 6 40 2 5 C 66 Armor | When Mij would attack, remove 1 damage counter from each of your damaged Mandalorian units instead. Play only once per turn. | [tap] -> Prevent 5 damage to one of your Characters unless your opponent discards 3 cards from the top of his or her deck. Nomadic Warrior MAND Nomadic_Warrior N Battle C 67 Choose one of your Mandalorian Ground or Character units. It gets +1 power, Critical Hit 1 and Stun 1 until end of turn. Rally the Clans MAND Rally_the_Clans N Battle C 68 Pay 6 Force -> Each of your Mandalorians gets +X power until end of turn, where X is equal to the number of Mandalorians in play. Play only when your opponent has a total of 40 or more cards removed from the game and in the discard pile. Rav Bralor (A) MAND Rav_Bralor_A N Character Mandalorian 7 50 2 6 C 69 Armor | As long as Rav is in the Character arena, each of your Mandalorian Space and Ground units gets Stun 1. | Put the top card of your opponent's deck into his or her discard pile -> Prevent up to 2 damage to one of your tapped Ground or Space units. Shadow V Assault Speeder MAND Shadow_V_Assault_Speeder N Ground Mandalorian Speeder 3 60 1 3 C 70 Stun 3 | If your opponent has no cards remaining in his or her deck, this unit gets +3 power. | Put the top card of your opponent's deck into his or her discard pile -> Evade 1 Siphon Their Resources MAND Siphon_Their_Resources N Mission 2 C 71 Choose 5 cards in your opponent's discard pile. Then your opponent must separate them into two facedown stacks. (You may look at those cards.) Choose a stack and place it on top of your opponent's deck in any order. Remove the cards in the other stack from the game. Slave II (A) MAND Slave_II_A N Space Mandalorian Patrol Ship 5 40 4 4 C 72 When your build step starts, for each 10 cards in your opponent's discard pile, Slave II gets one of the following until end of turn: +20 speed, Critical Hit 1, Armor, Lucky 1, Stealth, or Overkill. Strill MAND Strill N Character Mandalorian Creature 1 40 0 3 C 73 This unit can't use Intercept. | Return this unit to your hand -> Prevent all damage to this unit. Then take a number of cards from the top of your opponent's deck equal to the amount of damage prevented and put them into the discard pile. Survivalist MAND Survivalist N Battle C 74 Tap one of your Mandalorians -> If the unit you tapped to pay the cost is still in its arena at the end of the battle step in that arena, it gets +1 power, +1 health and Stun 1 until end of game. Walon Vau (A) MAND Walon_Vau_A N Character Mandalorian 5 40 4 4 C 75 Armor | When you deploy Walon, choose a Character card in your opponent's discard pile. Put 3 damage counters on a Character with the same name as the chosen card. Ann and Tann Gella (A) PM Ann_and_Tann_Gella_A N Character Twi'lek Masseuses 5 20 2 2 R 1 Each of your opponent's Characters gets -2 power. | [tap] -> One of your Characters get Lucky 2 until end of turn. Aurra Sing (C) PM Aurra_Sing_C D Character Bounty Hunter 4 40 4 4 R 2 Treat Aurra as a Dark Jedi. | Pay 2 Force -> Evade 1 | Whenever Aurra damages a unit and that unit is discarded, put the top card of your deck face down under Aurra. She gets +10 speed, +1 power, and +1 health for each face down card under her. (Face down cards are not in Aurra's stack.) Version erratum | If a different version of Aurra is rotated to the top, the bonus would no longer apply. However, the face down units would stay with her, and they would apply again if Aurra (C) was put back on top. If Aura is taken out of play other than being discarded, such as returning to your hand, the face down cards remain set aside (out of play) until end of game. Bongo Sub PM Bongo_Sub N Ground Aquatic Speeder 3 50 2 2 R 3 When you deploy this unit, you may search your deck for an Aquatic Location, show it to your opponent, and put it into your hand. Then shuffle your deck. | Shields 1 Boss Nass (A) PM Boss_Nass_A N Character Naboo Gungan Diplomat 5 30 4 4 R 4 Each of your other Gungan units costs 1 fewer build point to deploy and each gets +1 power. C-9979 PM C_9979 D Space Trade Federation Transport 8 20 4 6 R 5 When you deploy this unit, you may search your deck for a Trade Federation MTT card, a Trade Federation AAT card, and a Trade Federation STAP card. Show those cards to your opponent and put them into your hand. Then shuffle your deck. You may search for up to 1 each of the 3 units specified, even if you don't have one of those units in your deck. Corridors of Power PM Corridors_of_Power D Location Ground 2 R 6 When the build step starts, you may either put a Credit counter on this Location or remove all the Credit counters on it. For each Credit counter you remove, you gain 1 extra build point this turn. Dark Woman (A) PM Dark_Woman_A L Character Jedi Master 5 50 4 4 R 7 Pay 1 Force -> Deflect 1 | Pay 1 Force -> Evade 1 | Pay 1 Force -> Intercept | Pay 1 Force -> Dark Woman gets Accuracy 1 for this attack. Darth Maul (F) PM Darth_Maul_F D Character Dark Jedi - Sith Apprentice 6 50 5 6 R 8 Pay 1 -> Evade 1 | Pay 2 -> Deploy Maul to the Character arena. Play this ability only if Maul has at least 5 build counters on him. At the end of the Character battle step, retreat Maul. Duel of the Fates PM Duel_of_the_Fates L Mission 7 R 9 This turn, at the end of each Space battle step, if neither player controls the Space arena, untap all units in the Space arena. There is another Space battle step. Do the same for the Ground and Character arenas. If it is clear that no one can win that arena this turn, skip that arena. **BANNED**: This card may not be played in an IDC sanctioned tournament. | If it is clear, or both players agree, that no one can win that arena this turn, skip that arena. | You have to untap all units, unless an effect says the unit "can't" untap (since "can't" beats "can"). In situations where one tapped unit is holding another unit tapped because the first unit is tapped (e.g., Space Slug {RAS}), both units untap. Fambaa Shield Beast PM Fambaa_Shield_Beast N Ground Naboo Gungan Creature 4 20 4 4 R 10 Each of your Gungan units in the Ground arena gets Shields 1. Fight on All Fronts PM Fight_on_All_Fronts N Battle R 11 Play this card only if you have units in all 3 arenas. | Pay 3 Force -> Choose a unit in each arena. Each of those units gets +2 power and Critical Hit 1 until end of turn. | Enhance: Pay 3 more Force -> Each of those units gets +4 power and Critical Hit 2 instead. Gardulla the Hutt (A) PM Gardulla_the_Hutt_A N Character Hutt 7 20 3 6 R 12 Pay X Force -> Choose one of your opponent's non-Jedi Characters with total build cost equal to or less than X. Gain control of that unit until the end of the Character battle step. Play only during the Character battle step and only if no unit is attacking. Gas Attack PM Gas_Attack D Mission 1 R 13 Gas Attack does 4 dice of damage to each non-Droid Character in the Character arena. Gungan Grand Army PM Gungan_Grand_Army N Ground Naboo Gungan 9 20 10 11 R 14 Discard one of your other Gungan units from any arena -> Remove up to 3 damage counters from this unit. | Whenever this unit attacks a Droid, it gets Critical Hit 1. | Overkill Guardian Mantis (A) PM Guardian_Mantis_A N Space Starfighter 4 50 3 3 R 15 Shields 1 | [tap] -> Choose one of your opponent's Space units. This turn, each of your units gets Accuracy 1 when attacking that unit. Play only when Guardian Mantis would attack. In Disguise PM In_Disguise N Battle R 16 Pay 3 Force, Discard one of your Characters from the Character arena -> You may put a Character card with build cost equal to or less than the discarded Character from your hand into the Character arena. Put damage counters on the new unit equal to the number of damage counters that were on the discarded unit. If the new unit you bring back is the same as a unit already in play, then those units are immediately contested according to the rules. | If both the discarded unit and the new unit provide a bonus to health, any units that would be discaded because they have more damage counters than health will be discarded before the ability puts the new unit with the health bonus into the arena. Jar Jar Binks (B) PM Jar_Jar_Binks_B L Character Gungan Officer 3 40 2 2 R 17 As long as Jar Jar is attacking a Droid, he gets Critical Hit 2 for that attack. | Lucky 3 Jedi Temple PM Jedi_Temple L Location Character - Coruscant 5 R 18 Each Jedi costs 1 less build point to deploy. A Jedi Character can have more than 4 cards in its stack. This Location essentially turns off the "a stack can have at most 4 cards in it" rule for all Jedi Characters (yours and your opponent's), no matter whether in an arena or the build zone. | If Jedi Temple is removed from play while you have more cards in a stack than the rules allow, the stack can remain, but you can no longer add to it. Ki-Adi-Mundi (B) PM Ki_Adi_Mundi_B L Character Cerean Jedi Knight - Council Member 6 50 5 4 R 19 Pay 2 Force -> Evade 2 | Pay 2 Force -> Ki-Adi-Mundi can attack Character units in your opponent's build zone. Marauder-Class Corvette PM Marauder_Class_Corvette N Space Patrol Ship 6 30 3 5 R 20 Pay 0 Force -> Intercept | Pay 0 Force -> Retaliate 3 Negotiate the Peace PM Negotiate_the_Peace L Mission 3 R 21 Return to your hand any number of Light Side units in one arena the total build cost of which is 7 or less. Choose any number of your opponent's Dark units in the same arena. Return those units to your opponent's hand if their total build cost is equal to or less than the total build cost of your returned units. Text Erratum | "Total build cost" in the game text is the sum of all the total build costs of units (including stacked costs) that are returned to your hand. Nute Gunray (C) PM Nute_Gunray_C D Character Trade Federation Diplomat 5 20 2 2 R 22 Each of your other Trade Federation units costs 1 fewer build point to deploy and each of your Trade Federation units get "Pay 0 Force -> Intercept". Both parts of the effect apply to all Trade Federation units no matter when they were deployed. Orn Free Taa (A) PM Orn_Free_Taa_A N Character Twi'lek Senator 8 10 3 5 R 23 [tap], Pay 1 build point -> Choose one of your opponent's units. Tap that unit. Play only during your build step. | Whenever a unit attacks Orn, prevent all damage that unit would do to Orn this turn unless your opponent taps one of his or her untapped Characters. Text erratum (Linebreak) | Orn is not a Diplomat. Otoh Gunga PM Otoh_Gunga N Location Ground - Naboo Gungan Aquatic City 2 R 24 At the beginning of your build step, you may search your deck for a Gungan unit, show it to your opponent, and put it into your hand. Then shuffle your deck. Podracing Course PM Podracing_Course N Location Ground - Tatooine 3 R 25 At the end of the Ground battle step, if there are more than 2 units in the Ground arena, discard the unit with the lowest speed. If 2 or more units are tied for lowest speed, you choose which unit is discarded. This counts the current speed while stacked. Quinlan Vos (A) PM Quinlan_Vos_A L Character Kiffar Jedi Master 7 50 6 6 R 26 Pay 3 Force -> Evade 3 | At the start of the Character battle step, set aside the top 3 cards of your deck face down. You may look at them at any time and play any Battle cards set aside this way as though it's in your hand. Put any cards that remain set aside this way on the bottom of your deck in any order at the end of your Character battle step. Text erratum in second ability. Sando Aqua Monster PM Sando_Aqua_Monster N Ground Naboo Aquatic Creature 10 30 10 7 R 27 This unit costs 1 fewer build counter to deploy if there is an Aquatic Location in the Ground arena. | [tap] -> Choose a unit in the Ground arena with health 4 or less and set it aside, along with its Pilot, if any. Play only when this unit would attack. When this unit is discarded from the Ground arena, return units set aside in this way to the Ground arena tapped. The "unit" refers only to the cards in its stack, not Equipment. Simply put the Equipment in your build zone. | If the Sando is returned to your hand and not discarded, or if it's discarded from the build zone instead of the Ground arena, the set aside units would remain set aside for the rest of the game. Sith Infiltrator (B) PM Sith_Infiltrator_B D Space Dark Jedi - Sith Transport 5 50 4 4 R 28 Pay 1 Force -> Evade 1 | When you deploy this unit, you may choose a Ground or Space Location in play. Discard that Location. Version erratum Walking Droid Starfighter PM Walking_Droid_Starfighter D Ground Trade Federation Droid Starfighter 4 20 3 2 R 29 Pay 3 Force -> Put this unit into the Space arena. As long as this unit is in the Space arena, treat it as a Space unit. Play only during the Space battle step and only if no unit has attacked this turn. | Critical Hit 1 This effect only works while in an arena. | If Walking Droid Starfighter is retreated, it can only return to battle in the Ground arena. During battle, you may then use its ability to return to the Space arena. Watto's Shop PM Wattos_Shop N Location Character - Tatoooine 1 R 30 You may discard a Space or Ground unit from your hand and gain 1 build point. Play only during your build step and only once per turn. A'Sharad Hett (A) PM ASharad_Hett_A L Character Tusken Jedi 6 40 5 5 U 31 Pay 1 -> Evade 1 | Damage from A'Sharad can't be prevented. Anakin Skywalker (J) PM Anakin_Skywalker_J L Character Jedi Padawan 3 30 1 1 U 32 Pay 1 Force -> Evade 1 | [Pilot] Speeder and Starfighter Pilot. The Speeder or Starfighter gets: * +20 speed. * Lucky 2. Anakin's Podracer (A) PM Anakins_Podracer_A L Ground Speeder 3 80 2 4 U 33 Pay 1 Force -> Evade 1 | Lucky 1 Version erratum Bravo Starfighter PM Bravo_Starfighter L Space Naboo Starfighter 3 50 1 2 U 34 Shields 1 | This unit gets +1 power for each Naboo Location in any arena. Captain Panaka (A) PM Captain_Panaka_A L Character Naboo Officer 4 20 3 4 U 35 Each of your Naboo units gets Stun 2 and "Pay 0 Force -> Retaliate 2". This ability works on Panaka as well. Captain Tarpals (A) PM Captain_Tarpals_A N Character Gungan Officer 5 40 3 4 U 36 Each of your Gungan units gets Accuracy 1. This ability works on Tarpals as well. Citadel Cruiser PM Citadel_Cruiser N Space Transport 4 40 3 3 U 37 Armor | Stun 3 Colo Claw Fish PM Colo_Claw_Fish N Ground Naboo Aquatic Creature 6 30 5 6 U 38 This unit costs 1 fewer build counter to deploy if there is an Aquatic Location in the Ground arena. | Stun 5 Discuss It in Committee PM Discuss_It_in_Committee N Battle U 39 Pay 4 Force -> Choose an arena. Prevent all damage that would be dealt to units in that arena this turn. Durge (A) PM Durge_A D Character Gen'dai Bounty Hunter 12 40 9 9 U 40 Critical Hit 2 | Pay 4 build points -> Remove all damage counters from durge. Play only during your build step. | When Durge is discarded from the Character arena, you may return him to your hand. Falumpaset PM Falumpaset N Ground Naboo Creature 5 20 4 5 U 41 As long as you have a Gungan unit in any arena, this unit gets Accuracy 1. | As long as this unit has a Pilot, it gets Accuracy 1. Gungan Battle Wagon PM Gungan_Battle_Wagon N Ground Naboo Gungan 3 10 2 4 U 42 Each of your other Gungan Ground units gets +1 power. | Each of your other Gungan Ground units gets Critical Hit 1 when attacking a Droid. Gungan Catapult PM Gungan_Catapult N Ground Naboo Gungan 5 10 3 4 U 43 Pay 0 Force -> Untap this unit. Play this ability only once per turn. | Whenever this unit attacks a Droid, it gets Critical Hit 2 for that attack. Inferno (A) PM Inferno_A N Space Starfighter 5 50 3 3 U 44 Critical Hit 1 | Lucky 2 Kaadu Scout PM Kaadu_Scout N Ground Gungan Naboo Creature 3 50 2 3 U 45 [tap] -> Choose one of your opponent's units in the Ground arena. Each of your Ground units gets Accuracy 1 against that unit this turn. Play only when this unit would attack. Let the Cube Decide PM Let_the_Cube_Decide N Battle U 46 Pay 2 Force -> Choose a unit and roll a die. Until end of turn, that unit gets: 1) +2 power, 2) Accuracy 1, 3) +20 speed, 4) Stun 4, 5) Critical Hit 2. If you roll a 6, that unit gets all 5 effects. Modified YV-330 (A) PM Modified_YV_330_A N Space Cruiser 5 50 5 4 U 47 Shields 2 | Critical Hit 1 Naboo System PM Naboo_System L Location Space - Naboo 2 U 48 You may discard this Location to gain 1 build point and 2 Force. Play only during your build step. Qui-Gon Jinn (D) PM Qui_Gon_Jinn_D L Character Jedi Master 6 40 4 6 U 49 Pay 3 Force -> Deflect 1 | Pay 4 Force -> Remove all damage counters from Qui-Gon. Play only during your build step. Ric Olie (A) PM Ric_Olie_A L Character Naboo Officer 3 30 2 3 U 50 [Pilot] Starfighter and Transport Pilot: the Starfighter or Transport gets Lucky 2. Royal Cruiser PM Royal_Cruiser L Space Naboo Transport 6 40 4 4 U 51 Shields 1 | As long as there is a Naboo Location in the Space arena, this unit gets Lucky 2. Rune Haako (A) PM Rune_Haako_A D Character Trade Federation Diplomat 4 20 2 2 U 52 Pay 0 Force -> Retreat Rune. | [tap] -> Draw 2 cards, then discard 2 cards from your hand unless you discard a Trade Federation card from your hand. You may discard two cards with Rune Haako, even if one of them is a Trade Federation card. Sebulba (A) PM Sebulba_A N Character Dug 4 30 4 3 U 53 [Pilot] Speeder Pilot. The Speeder gets: * +20 speed. * +2 power. * Pay 2 Force -> Deflect 1. Sebulba's Podracer (A) PM Sebulbas_Podracer_A N Ground Speeder 6 80 2 4 U 54 [tap] -> Put 3 damage counters on a unit in the Ground arena and 1 damage counter on this unit. Play only when this unit would attack. Version erratum Streets of Theed PM Streets_of_Theed L Location Ground - Naboo 1 U 55 Each non-Naboo unit gets -10 speed. Trade Federation Hangar PM Trade_Federation_Hangar D Location Character - Trade Federation 3 U 56 Each Droid unit costs 1 fewer build point to deploy. Trade Federation MTT PM Trade_Federation_MTT D Ground Trade Federation Droid Transport 6 10 4 4 U 57 When you deploy this unit, you may search your deck for up to 3 Trade Federation Droid cards, show them to your opponent, and put them into your hand. Then shuffle your deck. | Armor Vilmarh Grahrk (A) PM Vilmarh_Grahrk_A N Character Devaronian Gambler - Bounty Hunter 4 40 4 4 U 58 As long as you have a Light Jedi in the Character arena, Vilmarh gets Lucky 3. | When the roll for build points is made, roll a die. If that roll is equal to the build roll, lose 1 build point. Otherwise gain 1 build point. If no roll for build points is made, Vilmar's second ability has no effect. Watto (B) PM Watto_B N Character Tatooine Merchant 4 20 3 4 U 59 [tap], Pay 1 build point -> Return a Space or Ground unit card from your discard pile to your hand. Play only during your build step. Yaddle (A) PM Yaddle_A L Character Jedi Master Council Member 5 30 2 3 U 60 [tap] -> Draw 2 cards, then discard 1 card from your hand. Play only during your build step. | Pay 2 Force -> Evade 3 A Bigger Fish PM A_Bigger_Fish N Battle C 61 Pay 3 Force -> One of your units that is attacking a unit with a lower total build cost gets Accuracy 1 and Overkill for this attack. Aayla Secura (B) PM Aayla_Secura_B L Character Twi'lek Jedi Padawan 4 50 3 4 C 62 Pay 2 Force -> Evade 1 | As long as Aayla is attacking a Bounty Hunter, she gets +2 power and Accuracy 1. Blockade PM PM Blockade_PM D Mission 2 C 63 Cards can't move from the build zone to any arena this turn. Battle cards can't be played this turn. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. | With Blockade, Units can't be moved from the build zone or deployed to arenas, Locations can't be played and Equipment can't be attached to units. Blockade Battleship PM Blockade_Battleship D Space Trade Federation Capital Ship 8 20 8 8 C 64 Your opponent's units can't retreat. Cloakshape Fighter PM Cloakshape_Fighter N Space Starfighter 2 40 2 2 C 65 Critical Hit 1 Darth Sidious (D) PM Darth_Sidious_D D Character Sith Lord 8 40 5 6 C 66 Each of your opponent's activated abilities costs 0 or more Force costs 2 more Force to play. | Pay 3 Force -> Evade 2 Sidious's first ability does not increase the cost of activated abilities that do not have a Force cost. However, while there are Nexu in play, Sidious's ability extends to all activated abilities affected by those Nexu. | This version of Sidious is not a Dark Jedi. Delta Six Jedi Starfighter PM Delta_Six_Jedi_Starfighter L Space Jedi Starfighter 3 50 3 3 C 67 Critical Hit 1 | Pay 1 Force -> Evade 1 Eopie PM Eopie N Ground Tatooine Creature 2 20 1 2 C 68 Finis Valorum (B) PM Finis_Valorum_B L Character Republic Diplomat 4 20 1 2 C 69 [tap] -> You gain 1 Force, gain 1 build point, and draw a card. Play only during your build step. Flash Speeder PM Flash_Speeder L Ground Naboo Speeder 4 40 3 3 C 70 As long as there is a Naboo Location in any arena, this unit gets +20 speed. | Critical Hit 2 Gian Speeder PM Gian_Speeder L Ground Naboo Speeder 4 20 4 3 C 71 As long as there is a Naboo Location in the Ground arena, this unit gets +20 speed. | Armor Gungan Kaadu Squad PM Gungan_Kaadu_Squad N Ground Naboo Gungan Creature Squad 7 50 5 5 C 72 Accuracy 1 | Critical Hit 1 Jedi Transport PM Jedi_Transport L Space Jedi Transport 6 30 3 3 C 73 Shields 1 | Pay 1 Force -> Evade 1 | When this unit is discarded from the Space arena, you may search your deck for a Jedi card, show it to your opponent, and put it into your hand. Then shuffle your deck. Melt Your Way In PM Melt_Your_Way_In L Mission 2 C 74 Choose a Location in any arena. Discard that Location. Mos Espa PM Mos_Espa N Location Ground - Tatooine City 3 C 75 Each Neutral unit gets +1 power. Naboo Pilot PM Naboo_Pilot L Character Naboo Officer 2 20 1 1 C 76 [Pilot] Starfighter Pilot. The Starfighter gets Lucky 1. Obi-Wan Kenobi (K) PM Obi_Wan_Kenobi_K L Character Jedi Padawan 5 40 4 4 C 77 Pay 2 Force -> Evade 2 | As long as Obi-Wan Kenobi is attacking a Dark Jedi, he gets +3 power and Critical Hit 2. Opee Sea Killer PM Opee_Sea_Killer N Ground Naboo Aquatic Creature 4 40 3 3 C 78 This unit costs 1 fewer build counter to deploy if there is an Aquatic Location in the Ground arena. Podrace PM Podrace N Mission 2 C 79 At the end of the Ground battle step, the player who controls the Ground unit with the highest total speed gains 4 Force and draws 2 cards. If both players' fastest units are tied for speed, neither player gets the effect. Text erratum Qui-Gon Jinn (C) PM Qui_Gon_Jinn_C L Character Jedi Master 5 40 5 6 C 80 Pay 2 Force -> Evade 1 | Pay 1 Force -> Intercept | Pay 4 Force -> Untap Qui-Gon Sith Probe Droid PM Sith_Probe_Droid D Character Sith Droid 3 40 1 2 C 81 Your opponent plays with his or her hand revealed. Sneak Attack PM Sneak_Attack D Battle C 82 Pay 2 Force -> Choose a unit in any arena. Sneak Attack does 2 dice of damage to that unit. | Enhance: Pay 6 more Force -> Sneak Attack does 8 dice of damage to that unit instead. Swamps of Naboo PM Swamps_of_Naboo N Location Ground - Naboo Aquatic 2 C 83 Each Naboo Creature and Gungan unit gets "Pay 0 Force -> Evade 1". TC-14 (A) PM TC_14_A D Character Trade Federation Protocol Droid 3 10 1 2 C 84 [tap], Pay 1 build point -> Draw 1 card. Play this ability only during your build step. Theed Power Generator PM Theed_Power_Generator N Location Character - Naboo Facility 1 C 85 When the roll for build points is made, you may adjust the die roll by 1. (You can't increase it above 6 or below 1.) If no roll for build points is made, Theed Power Generator has no effect. Theed Royal Palace PM Theed_Royal_Palace L Location Character - Naboo 3 C 86 At the end of the Character battle step, if you have a Character in the Character arena, gain 2 Force. Trade Federation AAT PM Trade_Federation_AAT D Ground Trade Federation Droid Tank 4 30 4 4 C 87 Trade Federation STAP PM Trade_Federation_STAP D Ground Trade Federation Droid Speeder 2 50 2 1 C 88 Accuracy 1 Unconventional Maneuvers PM Unconventional_Maneuvers N Battle C 89 Pay 3 Force -> One of your Space or Ground units gets Lucky 3 until end of turn. Yinchorri Fighter PM Yinchorri_Fighter D Space Yinchorri Starfighter 3 50 2 2 C 90 Pay 0 Force -> Retaliate 2 | Critical Hit 1 Admiral Firmus Piett (C) RAS Admiral_Firmus_Piett_C D Character Imperial Officer 4 30 2 3 R 1 Each of your Space unit gets "Pay 0 Force -> Intercept". | Pay 1 Force -> Retreat Piett. Play only when no unit is attacking and only if you have a Dark Jedi in any arena. Boba Fett (G) RAS Boba_Fett_G N Character Bounty Hunter 9 70 7 7 R 2 Upkeep: Pay 1 build point or tap this unit. | Armor | Bounty: 1 build point. | Your opponent loses 1 Force for each point of damage done by Boba Fett. The last ability only triggers after damage counters are placed. Bossk (A) RAS Bossk_A N Character Trandoshan Bounty Hunter 9 40 8 7 R 3 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap Bossk. | Armor | Bounty: Search your opponent's deck for each card with the same name as the Character you gained this Bounty for. Put those cards in his or her discard pile. Then your opponent shuffles his or her deck. | Critical Hit 2 Call for Hunters RAS Call_for_Hunters N Mission 2 R 4 To complete Call for Hunters, tap one of your untapped units in the Character arena. Search your deck. You may take up to 4 Bounty Hunter cards from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck. Chewbacca (I) RAS Chewbacca_I L Character Rebel Wookiee 9 40 7 8 R 5 Pay 0 Force -> Retaliate X, where X is Chewbacca's power. | If Chewbacca's Retaliate ability causes a unit to be discarded, untap Chewbacca. Text erratum in both abilities. | Cards in Chewbacca's stack count toward his "X". Commander Nemet (A) RAS Commander_Nemet_A D Character Imperial Officer 4 10 1 1 R 6 When your build step starts, look at the top card of your opponent's deck. You may put that card into your opponent's discard pile. | [Pilot] Capital Ship Pilot. The Capital Ship gets: * +10 speed. * +1 power. Text erratum. Dantooine System RAS Dantooine_System L Location Space - Star System 2 R 7 Discard this Location from the Space arena. Your units that are tapped at the time Dantooine System is discarded can't be attacked this turn. The unit can't be attacked even if it becomes untapped somehow. Dark Sacrifice RAS Dark_Sacrifice D Battle R 8 Pay 2 Force, Discard one of your units from any arena -> Each of your other units in that arena gets +X power until the end of turn, where X equals the discarded units total build cost. Play only when no unit is attacking. The build cost includes the cards in the unit's stack. | If Dark Sacrifice is played on this unit, the bonus from Dark Sacrifice is granted before the two Medium Asteroids come out. Likewise, if played on Medium Asteroid, the bonus is granted before the two Small Asteroids come out. | This does not apply to units that are put into the arena after Dark Sacrice is played. Dengar (A) RAS Dengar_A N Character Corellian Bounty Hunter 7 50 7 7 R 9 Upkeep: Put 1 damage counter on Dengar. | Armor | Bounty: Remove all damage counters from Dengar. Doctor Evazan (A) RAS Doctor_Evazan_A N Character Mad Scientist 6 40 4 4 R 10 [tap] -> Choose an untapped unit in the Character arena with a total build cost of 4 or less. Doctor Evazan does 4 dice of damage to that unit. Play only when Doctor Evazan would attack. You may apply Evazan's ability to your own units. | This ability might come in handy with Probot, Imperial Misdirection or Han Enchained. Guri (A) RAS Guri_A N Character Black Sun Droid Assassin 8 60 8 8 R 11 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. | Bounty: One of your Characters gets: "Pay 2 Force -> Untap this unit." until end of turn. Han Solo (I) RAS Han_Solo_I L Character Rebel Smuggler 3 50 4 5 R 12 Upkeep: Pay 2 build points or tap this unit. | Accuracy 1 | When Han's attack ends, you and your opponent each roll a die. If you roll higher, untap Han. Het Nkik (A) RAS Het_Nkik_A N Character Jawa Smuggler 4 30 3 4 R 13 Upkeep: Remove a card in your discard pile from the game or tap this unit. | Each of your Jawas, including Hett, gets +1 power and "Bounty: Put a Droid card from your hand into its arena, tapped." Hound's Tooth (A) RAS Hounds_Tooth_A N Space Transport 6 40 5 5 R 14 Shields 1 | When the Space battle step starts, if Hound's Tooth doesn't have a Pilot, Hound's Tooth gets the Pilot abilities of one of your Pilots in the Character arena until end of turn. Hound's Tooth may gain the Pilot abilities of any Pilot in your Character arena no matter what unit subtype the Pilot is allowed to Pilot. | Hound's Tooth gains Pilot abilities exactly as written. For example, in the case of Wedge Antilles (B), the Tooth gains +20 speed, +2 power, Accuracy 1, and gets "When this Speeder would be damaged, prevent 2 of that damage." However, since the Tooth is a Transport, Wedge's last ability will do nothing (unless of course some other card modified the Tooth to gain the Speeder subtype). | Nien Nunb (A) still grants his piloting bonuses to Hound's Tooth despite there being no extra pilot. IG-2000 (A) RAS IG_2000_A N Space Starfighter 4 30 4 4 R 15 Upkeep: Discard 1 card from your hand or tap this unit. | IG-2000 can be piloted only by Droids. | Armor | Critical Hit 2 | When the Space battle step starts, choose one: IG-2000 gets +20 speed until end of turn, or IG-2000 gets +2 power until end of turn. IG-88 (A) RAS IG_88_A N Character Assassin Droid Bounty Hunter 8 70 5 7 R 16 Upkeep: Tap one of your untapped Droids. | Accuracy 1 | Bounty: Draw 3 Cards. | Critical Hit 2 Dune Sea Krayt Dragon RAS Dune_Sea_Krayt_Dragon N Ground Tatooine Dragon Creature 8 30 8 8 R 17 Pay 4 Force -> Untap this unit. Play only when unit is attacked. Lando Calrissian (F) RAS Lando_Calrissian_F N Character Bespin Smuggler Diplomat 5 30 4 4 R 18 [tap] -> Put the top 2 cards of your deck face down under Lando. (They're not part of his stack.) | [tap] -> Put all face-down cards under Lando into your hand. | Your opponent receives no bounty for causing Lando to be discarded from the Character arena. You may look at the cards that are face down under Lando. Lando Calrissian (G) RAS Lando_Calrissian_G N Character Bespin Smuggler Diplomat 4 * * * R 19 Lando's speed equals 10 times the number of Bespin units in any arena (including Lando). | Lando's power and health equal the number of Bespin units in any arena (including Lando). Lando's Influence RAS Landos_Influence N Battle R 20 When the next battle step starts, you gain control of one of your opponent's neutral units in that arena. At the end of that arena's battle step, return that unit to your opponent. Text erratum. For Lando's Influence to work, it must be played before the battle step you want it to work in. | You can't play Lando's influence for the first battle step because Lando's Influence does not specify playing it before the battle step in any arena. Thus, it only works during the General POP after battle has already started in the first arena. Lobot (B) RAS Lobot_B N Character Bespin Cyborg 6 40 5 6 R 21 Treat Lobot as a Droid. | When you deploy Lobot, search your deck for a Bespin unit and put it into your build zone with 2 build counters on it. Then shuffle your deck. Mara Jade (B) RAS Mara_Jade_B D Character Imperial Agent 6 50 5 5 R 22 Treat Mara as a Dark Jedi. | Upkeep: Pay 1 Force or tap this unit. | Bounty: Gain 4 Force. | Pay 1 Force -> Deflect 1 Mist Hunter (A) RAS Mist_Hunter_A N Space Transport 5 40 5 5 R 23 The Mist Hunter can be piloted only by Droids and Bounty Hunters. | Shields 1 | The Mist Hunter gets Accuracy 1 as long as it's attacking a damaged unit. Mist Hunter can be piloted by either a Droid or a Bounty Hunter. It doesn't have to be piloted by both. Millennium Falcon (I) RAS Millennium_Falcon_I N Space Transport 7 50 5 5 R 24 The Millennium Falcon can have an extra Pilot. | Accuracy 1 | Shields 1 | When the build step starts, if the Millennium Falcon isn't piloted by a Wookiee or a Smuggler, tap it. Modal Nodes (A) RAS Modal_Nodes_A N Ground Tatooine Musician 5 50 2 4 R 25 [tap], Discard Modal Nodes from the Ground arena -> Tap each other unit in the Ground arena. Play only when Modal Nodes would attack. Subtype erratum Prince Xizor (A) RAS Prince_Xizor_A N Character Black Sun Crime Lord 9 50 6 9 R 26 Upkeep: Pay 3 build points or tap this unit. | As long as Xizor is in the Character arena, you don't have to pay the Upkeep costs of your other neutral units. Each of those neutral units with Upkeep gets +10 speed and +1 power. | Whenever Prince Xizor would be damaged when attacked, prevent all but 2 of that damage. Text erratum on third ability. | The third ability only prevents damage. It does not cause damage. If only 1 or 2 damage is pending, no damage is prevented, but Xizor is still considered to have prevented damage. Princess Leia (I) RAS Princess_Leia_I L Character Rebel Diplomat 5 40 4 5 R 27 [tap] -> Each of your Characters gets Accuracy 1 | Play only during your build step. | [tap] -> You gain 2 extra build points. Play only during your build step. | As long as Leia is in the Character arena, you don't have to pay the Upkeep costs of your Smugglers. Slave I (F) RAS Slave_1_F N Space Patrol Ship 7 40 4 4 R 28 Accuracy 1 | [tap], Remove a Space unit in your opponent's discard pile from the game -> You gain 3 extra build points. Play only during your build step. Stinger (A) RAS Stinger_A N Space Assault Starfighter 7 50 5 6 R 29 Shields 1 | Pay 1 Force -> Intercept | When Stinger is discarded from the Space arena, if it had a Pilot on it, move that Pilot to the Character arena tapped instead of discarding it. Text erratum for Intercept ability Take a Prisoner RAS Take_a_Prisoner D Mission 1 R 30 Search your opponent's deck. Put up to 4 Character cards with the same name into his or her discard pile. Then your opponent shuffles his or her deck. Trash Compactor RAS Trash_Compactor D Location Character - Imperial Facility 2 R 31 When the Character battle step starts, put 1 damage counter on each unit in the Character arena. Virago (A) RAS Virago_A N Space Assault Starfighter 4 70 2 3 R 32 Upkeep: Put the top 3 cards of your deck into your discard pile. | Armor | When the Space battle step starts, choose one: Virago gets +20 speed until end of turn, or Virago gets +2 power until end of turn. Yoda (I) RAS Yoda_I L Character Jedi Master 6 30 4 4 R 33 2 Force Pay -> Evade 2 | During your build step once, the cards in one of your other unique Character's stacks rearrange you may, without spending any build points. Pilots on units can't benefit from Yoda's second ability. Yoda's Lesson RAS Yodas_Lesson L Battle R 34 Pay 4 Force -> Draw 2 cards. | When one of your opponent's effects causes you to discard this card from your hand, you may draw 3 cards. Zuckuss (A) RAS Zuckuss_A N Character Gand Bounty Hunter 4 30 4 4 R 35 Upkeep: Pay 1 build point to tap this unit. | Accuracy 1 | Bounty: Put the top 5 cards of your opponent's deck into his or her discard pile. 4-LOM (A) RAS 4_LOM_A N Character Droid Bounty Hunter 5 30 2 4 U 36 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. | Bounty: Remove all damage counters from one of your units. | Reserves: One of your Characters gets Accuracy 1 for this attack. AT-AT RAS AT_AT D Ground Imperial Assault Walker 5 40 4 5 U 37 Armor | Whenever this unit attacks, your opponent may have the defending unit retreat. | Damage from this unit can't be prevented. Text erratum (Separation of abilities.) Bespin Cloud Car Squad RAS Bespin_Cloud_Car_Squad N Ground Bespin Squad 4 50 5 5 U 38 Accuracy 1 | When the Ground battle step starts, your opponent may pay 3 Force. If he or she does, tap this unit. | This unit gets -1 power for each damage counter on it. Big Asteroid RAS Big_Asteroid N Space Asteroid 6 10 1 3 U 39 Big Asteroid doesn't count toward controlling the Space arena. | When this unit is discarded from the Space arena, you may search your deck, your hand, and/or your discard pile for up to 2 Medium Asteroid cards and put them into the Space arena. Then shuffle your deck. If Dark Sacrifice is played on this unit, the bonus from Dark Sacrifice is granted before the two Medium Asteroids come out. Boba Fett (F) RAS Boba_Fett_F N Character Bounty Hunter 4 60 3 4 U 40 Armor | [Pilot] Patrol Ship Pilot. The Patrol Ship gets: * +20 Speed. * Pay 2 Force -> Deflect 1. * Look at your opponent's hand and choose one of those cards. Your opponent discards that card. Boba can collect the Bounty when he uses Deflect to discard a unit. C-3PO (G) RAS C_3PO_G L Character Rebel Protocol Droid 2 10 1 3 U 41 Tap -> Pay the Upkeep costs of one of your units. Text erratum Chewbacca (H) RAS Chewbacca_H L Character Independent Wookiee 6 30 5 6 U 42 Pay 0 Force -> Retaliate X, where X is Chewbacca's power. | Pay 3 Force -> Intercept Text erratum on Retaliate Cloud City Wing Guard RAS Cloud_City_Wing_Guard N Ground Bespin Squad 3 30 4 4 U 43 Accuracy 1 | This unit gets +2 power as long as Lando Calrissian is in any arena. When the Ground battle starts, your opponent may pay 3 Force. If he or she does, tap this unit. Darth Vader (M) RAS Darth_Vader_M D Character Dark Jedi Master - Sith Lord 8 50 5 6 U 44 Each of your units gets "Bounty: Gain 1 Force." As long as Vader is in the Character arena, each of your Bounty Hunters costs 1 fewer build counter to deploy. | Pay 2 Force -> Evade 2 Death Star Control Room RAS Death_Star_Control_Room D Location Character - Imperial Facility 4 U 45 Each of your Space unit gets Accuracy 1. Garindan (A) RAS Garindan_A N Character Kubaz Spy 3 40 3 2 U 46 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. | Bounty: Look at your opponent's hand and choose one of those cards. Your opponent discards that card. Greedo (B) RAS Greedo_B N Character Rodian Bounty Hunter 3 30 5 6 U 47 Upkeep: Discard 1 card from your hand or tap this unit. | Accuracy -1 | Bounty: Draw 2 Subtype erratum Han Solo (H) RAS Han_Solo_H N Character Independent Smuggler 4 40 5 5 U 48 Upkeep: Pay 1 build point or tap this unit. | Accuracy 1 | When Han is attacked, predict the number of damage that will be done to Han after damage prevention. If you're correct, gain 3 Force. Han third ability works best with power reduction effects. Han's Sacrifice RAS Hans_Sacrifice L Battle U 49 Discard one of your damaged units from any arena -> Untap one of your units in that arena. Holoprojection Chamber RAS Holoprojection_Chamber D Location Character - Communication Center 3 U 50 Each of your Mission cards costs 1 fewer build counter to complete. **BANNED**: This card may not be played in an IDC sanctioned tournament. Human Shield RAS Human_Shield D Battle U 51 Pay 6 Force -> Whenever one of your units would be damaged this turn, prevent that damage. For each point of damage that would be dealt by an attacking Character that is prevented this way, put 1 damage counter on that attacking Character. Text erratum Kessel System RAS Kessel_System N Location Space 2 U 52 Each of your Characters gets "[tap] -> Gain 1 extra build point. Play only during your build step." **BANNED**: This card may not be played in an IDC sanctioned tournament. Lando Calrissian (E) RAS Lando_Calrissian_E N Character Bespin Smuggler Diplomat 6 20 4 4 U 53 Accuracy 1 | [tap] -> Show your opponent a Bespin unit in your hand. Put that unit into your build zone with up to 4 build counters on it. Play only during your build step. Lando's Trickery RAS Landos_Trickery N Battle U 54 Tap one of your untapped neutral units -> Disrupt a Battle card. Luke Skywalker (L) RAS Luke_Skywalker_L L Character Rebel Officer Jedi Padawan 6 50 5 5 U 55 Pay 1 Force -> Evade 1 | Luke gets +2 power for each other unique Character you have in any arena. Luke's X-Wing (D) RAS Lukes_X_Wing_D L Space Rebel Starfighter 4 60 3 2 U 56 Shields 1 | As long as Luke's X-wing has a Pilot on it, it gets +3 power. | Each of Luke's X-wing's activated abilities costs 1 less Force to play. Millennium Falcon (H) RAS Millennium_Falcon_H L Space Rebel Transport 3 40 5 5 U 57 Upkeep: Pay 1 build point or tap this unit. | The Millennium Falcon can have an extra Pilot on it. | When the Millennium Falcon is discarded from the Space arena, you gain 3 extra build points next turn. Ponda Baba (A) RAS Ponda_Baba_A N Character Aqualish Pirate 6 30 7 5 U 58 Whenever Panda attacks, he must attack the unit with the lowest power among the units he can attack. If more than one unit is tied for the lowest power, you choose which one he attacks. Punishing One (A) RAS Punishing_One_A N Space Transport 3 40 3 4 U 59 Upkeep: Pay 1 build point or tap this unit. | Armor R2-D2 (H) RAS R2_D2_H L Character Rebel Astromech Droid 3 20 1 1 U 60 Any Starfighter with R2-D2 on it can have an extra Pilot if that Pilot isn't an astromech Droid. | [Pilot] Starfighter Pilot. The Starfighter gets: * +10 speed. * +1 power. * At the start of the Space battle step, remove 1 damage counter from this unit. Text erratum on third effect granted to the starfighter. Redoubled Effort RAS Redoubled_Effort N Battle U 61 Choose one of your Characters. You may use one of that Characters activated abilities 1 extra time for this attack. E-3PO (A) RAS E_3PO_A N Character Bespin Protocol Droid 3 10 2 2 U 62 Whenever this unit damages one of your opponent's units, your opponent discards 1 card from his or her hand. Slave I (E) RAS Slave_1_E N Space Patrol Ship 6 40 4 4 U 63 Accuracy 1 | Each of your Bounty Hunters gets "Pay 2 Force -> Retreat this unit." Slave I (D) RAS Slave_1_D N Space Patrol Ship 5 40 4 4 U 64 Slave I can attack Space units in your opponent's build zone. Space Slug RAS RAS Space_Slug_RAS N Space Creature 7 20 5 4 U 65 Armor | [tap] -> Tap one of your opponent's untapped units in the Space arena with health 5 or less. Play only when this unit would attack. | You may choose not to untap this unit during your next untap step. Your opponent's unit remains tapped as long as this unit remains tapped. This unit card is considered independent from the Space Slug unit card from ESB. You can have 4 of each in your tournament decks. Outrider (A) RAS Outrider_A N Space Transport 4 50 3 4 U 66 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. | Accuracy 1 | Shields 1 Ugnaught RAS Ugnaught N Character Bespin Ugnaught 2 30 1 2 U 67 [tap], Discard this unit from the Character arena -> Return 5 cards from your discard pile to your deck. Then shuffle your deck. Play only during your build step. **BANNED**: This card may not be played in an IDC sanctioned tournament. | Ugnaught can return itself as one of the 5 cards. Vendetta RAS Vendetta N Battle U 68 Pay 4 Force -> Prevent all damage to one of your Characters. Until end of turn, damage from that Character's attack can't be prevented and that Character gets +X power, where X is the amount of damage prevented. Enraged Wampa RAS Enraged_Wampa N Ground Hoth Creature 5 30 6 4 U 69 As long as this unit is attacking a Creature, it gets Critical Hit 2. Lars Homestead RAS Lars_Homestead L Location Character - Tatooine Farm 2 U 70 Each of your units with build cost 5 or less costs 1 fewer build counter to deploy. Lars Homestead also counts toward understacked cards. Lars Homestead works only on cards with a printed build cost of 5 or less. These stack for 1 less build point (thus, if you understack, it will be free). Cards with a printed build cost of 6 or higher gain no benefit from Lars Homestead. 2-1B's Touch RAS 2_1Bs_Touch L Mission 0 C 71 Remove up to 3 damage counters from one of your opponent's units. For each damage counter you remove from that unit, remove 1 damage counter from one of your units. Bantha Herd RAS Bantha_Herd N Ground Tatooine Creature 3 20 3 4 C 72 Upkeep: Discard 1 card from your hand or tap this unit. | As long as this unit has a Pilot on it, it gets +20 speed and +2 power. Base Guards RAS Base_Guards L Ground Rebel Squad 6 30 5 6 C 73 This unit gets +2 power and Armor as long as you have a location in the Ground arena. Bespin Patrol Cloud Car RAS Bespin_Patrol_Cloud_Car N Ground Bespin Speeder 2 60 2 2 C 74 Accuracy 1 | When the Ground battle step starts, your opponent may pay 1 Force. If he or she does, tap this unit. Boba Fett (C) RAS Boba_Fett_C N Character Bounty Hunter 6 60 6 4 C 75 Bounty: 2 build points. Boba Fett (D) RAS Boba_Fett_D N Character Bounty Hunter 5 50 5 5 C 76 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. | Armor | Bounty: Tap one of your opponent's untapped Characters. Boba Fett (E) RAS Boba_Fett_E N Character Bounty Hunter 7 50 5 6 C 77 Armor | As long as Boba Fett is in the Character arena, each of your opponent's Bounty Hunters gets -20 Speed. Darth Vader (L) RAS Darth_Vader_L D Character Dark Jedi Master - Sith Lord 6 40 5 5 C 78 Pay 3 Force -> Evade 3 | When Vader attacks, set aside the top 3 cards of your opponents deck face up. You may play any that are Battle cards as if Battle cards played from your hand and then put it in your opponent's discard pile. At the end of the Character battle step, put the unplayed set aside cards back on top of your deck in any order. Dash Rendar (A) RAS Dash_Rendar_A N Character Independent Smuggler 5 40 5 5 C 79 Upkeep: Pay 1 build point or tap this unit. | Accuracy 1 | Pay 0 Force -> Evade 1 | [Pilot] Speeder and Transport Pilot. The Speeder or Transport gets: * Accuracy 1. * Pay 0 Force -> Evade 1. Disrupting Strike RAS Disrupting_Strike N Battle C 80 Pay 1 Force -> Disrupt a Battle card unless your opponent pays 2 Force. Falcon's Needs RAS Falcons_Needs N Mission 2 C 81 Choose one of your opponent's units. That unit gets "Upkeep: Pay 2 build points or tap this unit" until the game ends. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. | You may play any number of Falcon's Needs on a unit, in which case tapping the unit does not satisfy all the Upkeep costs at once. It would only satisfy the first Upkeep cost. Jabba's Death Mark RAS Jabbas_Death_Mark N Mission 2 C 82 When the battle phase starts, choose one of your opponent's units in any arena. If that unit is discarded from that arena this turn, you gain 5 extra build points next turn. Kabe (A) RAS Kabe_A N Character Chandra-Fan Thief 2 40 1 2 C 83 [tap] -> You may remove a card in your opponent's discard pile from the game. If you do, you gain 1 extra build point next turn. Play only when this unit would attack. As long as Muftak is in the Character arena, Kabe can't be attacked. Kyle Katarn (A) RAS Kyle_Katarn_A L Character Rebel Soldier 7 40 6 7 C 84 Treat Kyle Katarn as a Jedi Padawan. | Upkeep: Pay 1 Force or tap this unit. | Accuracy 1 | Bounty: Gain 2 Force. | Pay 1 Force -> Evade 1 Lando System? RAS Lando_System N Mission 1 C 85 Search your deck for a Location card, show it to your opponent, and put it into your hand. Then shuffle your deck. Leebo (A) RAS Leebo_A N Character Droid Mechanic 2 30 2 3 C 86 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. | [tap] -> Remove up to 3 damage counters from a Space or Ground unit. Play only during your build step. Luke's Garage RAS Lukes_Garage L Location Character - Tatooine Facility 1 C 87 Each of your Characters gets "[tap] -> Remove up to 3 damage counters from a Space or Ground unit. Play only during your build step." Luke's Vow RAS Lukes_Vow L Battle C 88 Pay 2 Force -> Remove damage counters from a Character until that Character is at 1 remaining health. Play only if that Character would be discarded from the Character arena by damage done. Text erratum | Luke's Vow is played during the damage placement POP before discard effects. | The term "at 1 health" means the number of damage counters on the unit becomes equal to one less than its total health. Medium Asteroid RAS Medium_Asteroid N Space Asteroid 3 20 1 2 C 89 Medium Asteroid doesn't count toward controlling the Space arena. | When this unit is discarded from play, you may search your deck, hand, and/or discard pile for up to 2 Small Asteroid cards and put them into the Space arena. If you searched your deck, shuffle it. If Dark Sacrifice is played on this unit, the bonus from Dark Sacrifice is granted before the two Small Asteroids come out. Mos Eisley RAS Mos_Eisley N Location Ground - Tatooine City 1 C 90 When you would draw a card during your draw step, instead name a card type (Such as Space, Mission, etc.). Reveal cards from the top of your deck until you reveal a card of that type. Put that card into your hand and the other revealed cards into your discard pile. All card types are searchable with Mos Eisley, including Equipment cards and Resource cards. Mos Eisley Cantina RAS Mos_Eisley_Cantina N Location Character - Tatooine Bar 1 C 91 When your build step starts, choose one of your Characters. You don't have to pay that Character's Upkeep costs this turn. Muftak (A) RAS Muftak_A N Character Talz Thief 4 10 4 5 C 92 [tap] -> Your opponent chooses and discards a card from his or her hand. Play only when Muftak would attack. No Good to Me Dead RAS No_Good_to_Me_Dead N Battle C 93 Each of your opponent's units receive no Bounty this turn. Ord Mantell System RAS Ord_Mantell_System N Location Space 2 C 94 Each of your Bounty Hunters costs 1 fewer build counter to deploy. Sleen RAS Sleen N Character Dagobah Creature 4 30 2 2 C 95 [tap] -> Your opponent puts the top card of his or her deck into his or her discard pile. Play only during your build step. | When this unit is discarded from play, your opponent puts the top X cards of his or her deck into his or her discard pile, where X is your Force total. Small Asteroid RAS Small_Asteroid N Space Asteroid 2 30 1 1 C 96 Small Asteroid doesn't count toward controlling the Space arena. Zutton (A) RAS Zutton_A N Character Snivvian Bounty Hunter 4 20 2 3 C 97 Upkeep: Discard 1 card from hand or tap this unit. | [tap] -> Draw 2 cards. Play only during your build step. Star Destroyer RAS RAS Star_Destroyer_RAS D Space Imperial Capital Ship 4 20 5 6 C 98 Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. | As long as Darth Vader is in any arena, this unit gets "Pay 1 Force -> Retaliate 3". This unit card is considered independent from the Star Destroyer unit card from BOY. You can have 4 of each in your tournament decks. Stormtrooper Detachment RAS Stormtrooper_Detachment D Ground Imperial Squadron 6 30 4 5 C 99 Armor | This unit gets +2 power as long as it's attacking a neutral unit. Text erratum | This unit is not a Squad. Streets of Tatooine RAS Streets_of_Tatooine N Location Ground - Tatooine 1 C 100 Each of your neutral Ground units and Neutral Characters gets "Pay 1 Force -> Retreat this unit. Play only when no unit is attacking." Tatooine Desert RAS Tatooine_Desert N Location Ground - Tatooine Landscape 4 C 101 Each Tatooine unit costs 1 fewer build counter to deploy. | Each non-Tatooine Ground unit gets -20 speed. TIE Fighter RAS TIE_Fighter D Space Imperial Starfighter 2 40 2 1 C 102 Accuracy 1 | When this unit is discarded from the Space arena, you gain 1 extra build point next turn. Tusken Warrior RAS Tusken_Warrior N Character Tusken 5 30 4 5 C 103 Damage from this unit's attack can't be prevented. Unmodified Snowspeeder RAS Unmodified_Snowspeeder L Ground Rebel Speeder 3 60 4 5 C 104 Upkeep: Put 1 damage counter on this unit. X-Wing Escort RAS X_Wing_Escort L Space Rebel Starfighter 3 50 2 2 C 105 Accuracy 1 | Shields 1 | This unit gets +2 power as long as you have another Starfighter in the Space arena. Aayla Secura (C) RAW Aayla_Secura_C L Character Twi'lek Jedi Knight 5 50 4 4 R 1 Treat Aayla as a Republic Officer | Pay 1 Force -> Aayla gets Parry 1 until end of turn. | Pay 1 Force -> Prevent 1 damage to one of your Jedi or Clone units. Play only if that unit is in the Ground or Character arena. | Pay 1 Force -> Deflect 1 | Pay 1 Force -> Evade 1 Anakin Skywalker (Q) RAW Anakin_Skywalker_Q L Character Jedi Padawan 6 50 5 5 R 2 Treat Anakin as a Republic Officer. | Pay 2 Force -> Evade 2 | [Pilot] Starfighter Pilot. The Starfighter gets: * Parry 2. * Each of your Republic Space units gets +2 power and Shields 1. Asajj's Starfighter (A) RAW Asajjs_Starfighter_A D Space Geonosian Dark Jedi - Separatist Starfighter 5 60 4 4 R 3 Pay 2 Force -> Asajj's Starfighter gets Double Strike until end of turn. Play only when no unit is attacking. | Pay 2 Force -> Evade 2 Asajj Ventress (B) RAW Asajj_Ventress_B D Character Separatist Dark Jedi Apprentice 8 70 5 5 R 4 When Asajj attacks, you may give her +6 power. If you do, put 2 damage counters on Asajj when the attack ends. | Whenever a Jedi uses Evade to prevent damage from Asajj, choose one: Remove 1 damage counter from Asajj or put 1 damage counter on that Jedi. | Pay 2 Force -> Evade 2 Asajj Ventress's Lightsabers (A) RAW Asajj_Ventresss_Lightsabers_A D Equipment Character - Lightsaber Weapon 2 R 5 Pay 2 Force -> Equip | Equipped Jedi or Sith gets "Pay 1 Force -> Deflect 1". | Equipped Asajj Ventress also gets "When Asajj attacks, roll a die. If you roll a 1, 2, or 3, Asajj gets +1 power and Critical Hit 1 for this attack. If you roll a 4, 5, or 6, when Asajj's attack ends, untap Assajj." B2 Super Battle Droid RAW B2_Super_Battle_Droid D Character Separatist Trade Federation Droid 3 50 3 2 R 6 Armor | When the Character battle step starts, you may put this card from your hand into the Character arena. If you do, discard this unit when the turn ends. Battle Droid Sniper Team RAW Battle_Droid_Sniper_Team D Ground Separatist Trade Federation Droid 3 20 4 1 R 7 Reserves: [tap] -> Choose one of your opponent's units in the Ground arena and roll 4 dice. For each 2, 3, 4, 5, or 6 you roll, this unit does 1 damage to that unit. Move this unit to the Ground arena tapped. Play only when the Ground battle step starts. Captain Fordo (A) RAW Captain_Fordo_A L Character Republic Clone Officer 6 50 5 5 R 8 Armor | Each of your Clones gets Accuracy 1 and Fury 2 (if you roll at least one natural 4 for this unit's attack, roll 2 additional attack dice). Clone Trooper Pilot RAW Clone_Trooper_Pilot L Character Republic Clone Soldier 3 40 3 2 R 9 [Pilot] Starfighter Pilot. The Starfighter gets: * +10 speed. * Accuracy 1. | [Pilot] Gunship and Walker Pilot. The Gunship or Walker gets: * +1 power. * Armor. Darth Tyranus (J) RAW Darth_Tyranus_J D Character Dark Jedi Master - Sith Lord 10 50 7 7 R 10 Lucky 2 | Parry 2 | When the battle phase starts, choose one: Tyranus gets +20 speed or +2 power until end of turn. Darth Tyranus (K) RAW Darth_Tyranus_K D Character Dark Jedi Master - Sith Lord - Diplomat 6 50 5 5 R 11 When your build step starts, you may search your deck for a Dark Jedi, Gladiator, or Equipment card, show it to your opponent, and put it into your hand. If you do, shuffle your deck. | Pay 2 Force -> Evade 2 Dun Moch RAW Dun_Moch D Mission 2 R 12 Choose one of your opponent's Characters and put Dun Moch on that Character. That Character gets "When this unit attacks, you lose 2 Force for each natural 1 that is rolled (after reroll and Lucky effects). If you would lose more Force than you have, this unit does not untap during your next untap stap." and "You may pay 4 Force. If you do, discard a Dun Moch card from this unit." until this Dun Moch card is discarded from this unit. Play only if you have a Dark Jedi or Sith in the Character arena. Durge (B) RAW Durge_B D Character Separatist Gen'dai Bounty Hunter 9 40 8 8 R 13 Armor Equipment costs 1 less Force and 1 less build point to attach to Durge. | As long as there is a Speeder Equipment card attached to Durge, Durge gets Critical Hit 3. | [Pilot] Speeder Pilot. The Speeder gets: * +30 speed. * +3 power. * Stun 3. * When this unit would be discarded from the Ground arena, move Durge to the Character arena, treat this card as a speeder Equipment card, and attach it to Durge instead. When the Character Battle Step ends, discard this card. Durge's Swoop Bike (A) RAW Durges_Swoop_Bike_A D Ground Separatist - Bounty Hunter Speeder 5 70 4 3 R 14 Fury 4 | Parry 2 Flalios (A) RAW Flalios_A N Character Gladiator 6 30 5 5 R 15 Each of your other Dark Jedi and other Gladiators gets +2 power. | As long as there is another Gladiator in the Character arena, Flalios gets Critical Hit 2. | Double Strike General Grievous (E) RAW General_Grievous_E D Character Separatist Cyborg Officer 9 40 6 6 R 16 Treat Grievous as a Dark Jedi. | Grievous can't have more than 4 Equipment attached to him. | You can't attach more than 2 Equipment per turn to Grievous. | Pay 0 Force -> Untap Grievous. You may use this ability X number of times per turn, where X is equal to the number of Equipment attached to Grievous. Play only during the battle step and only if Greivous has Equipment attached to him. General Grievous (F) RAW General_Grievous_F D Character Separatist Cyborg Officer 7 50 5 6 R 17 Treat Grievous as a Dark Jedi Droid. | Armor | Parry 2 | Your opponent can't use Evade, Deflect, and Lucky abilities for units being attacked by a Separatist Droid. Gladiatorial Combatants RAW Gladiatorial_Combatants N Ground Gladiator Squad 5 40 5 5 R 18 Bounty: Remove up to 2 damage counters from one of your Gladiator units. | Whenever this unit attacks, you may discard 1 card from your hand. If you do, put 1 damage counter on the defending unit. Ilum Temple RAW Ilum_Temple L Location Ground - Ilum Jedi Facility 2 R 19 Equipment costs 2 less Force to attach to your Jedi. | Each Jedi gets Parry 2 as long as it has at least one Equipment attached to it. Into the Abyss RAW Into_the_Abyss L Mission 1 R 20 Put 2 corruption counters on one of your Jedi. This turn, each time damage from that Jedi causes one of your opponent's units to be discarded, your opponent removes that unit from the game instead and you gain Force equal to that unit's total build cost. Jasper McKnives (A) RAW Jasper_McKnives_A N Character Nikto Gladiator 4 50 4 4 R 21 Fury 3 | Each of your other Dark Jedi and other Gladiators gets Parry 1. Mace Windu (E) RAW Mace_Windu_E L Ground Jedi Master 8 50 5 6 R 22 Treat Mace as a Republic Officer. | Detach an Equipment from Mace -> Mace gets +2 power and Critical Hit 2 until end of turn. Play only if Mace is attacking. | Pay 3 Force -> Evade 2 Mace Windu's Lightsaber (A) RAW Mace_Windus_Lightsaber_A L Equipment Character 1 R 23 Pay 2 Force -> Equip | Equipped Jedi or Sith gets Parry 2 and "When this unit would be discarded, you may attach Mace Windu's Lightsaber to another Jedi or Sith without paying its Equip cost." | Equipped Mace Windu also gets Double Strike. Muun Banker RAW Muun_Banker D Character Separatist IG Banking Clan Diplomat 3 20 3 3 R 24 Reserves: [tap], Pay 1 build point -> Roll a die. If you roll a 5 or a 6, you gain 3 build points. Play only during your build step. Obi-Wan Kenobi (R) RAW Obi_Wan_Kenobi_R L Character Jedi Knight 7 50 6 6 R 25 Treat Obi-Wan as a Republic Clone Officer. | Armor | Each of your Clones in this arena gets "Pay 0 Force -> Evade 1." | [Pilot] Speeder and Squad Pilot. The Speeder or Squad gets: * When this unit is discarded from the Ground arena, move Obi-Wan Kenobi to the Character arena tapped instead. * Pay 1 Force -> Evade 1 Obi-Wan's Speeder Bike (A) RAW Obi_Wans_Speeder_Bike_A L Ground Republic Jedi Speeder 5 70 4 3 R 26 Parry 2 | Pay 2 Force -> Evade 2 Padme Amidala (I) RAW Padme_Amidala_I L Character Naboo Diplomat 4 30 4 4 R 27 When the Character battle step starts, you may put 2 damage counters on one of your opponent's Ground or Character units with Stealth. | Pay 0 Force -> Prevent 2 damage to one of your Jedi Characters. Quarren Crab Cannon RAW Quarren_Crab_Cannon D Ground Separatist - Quarren Aquatic Assault Tank 8 20 7 7 R 28 This unit can't use Intercept. | This unit gets Critical Hit 3 as long as it's attacking a Capital Ship or there is an Aquatic Location in any arena. | Ion Cannon 6 Quarren Isolation League (A) RAW Quarren_Isolation_League_A D Ground Separatist Quarren Diplomat 5 40 4 4 R 29 As long as Darth Tyranus is in any arena, each Quarren unit gets Fury 4. | As long as you have another Separatist unit in the Ground arena, Quarren Isolation League can't be attacked. Rattatak Arena RAW Rattatak_Arena N Location Character - Rattatak 3 R 30 Each Gladiator costs 1 less build counter to deploy. | Each Gladiator gets "When this unit attacks, you may give it +3 power. If you do, this unit does 3 damage to itself when the attack ends." Rattataki Businessman RAW Rattataki_Businessman N Character Rattataki Diplomat 3 30 3 3 R 31 As long as Darth Tyranus is in any arena, each of your Gladiators gets Fury 2. | When the roll for build points is made, if you have a Gladiator in any arena, you gain 1 build point. If no roll for build points is made, this unit's second ability has no effect. San Hill (B) RAW San_Hill_B D Character Separatist IG Banking Clan Diplomat 3 10 2 3 R 32 When the roll for build points is made, if you have another IG Banking Clan unit in any arena, you gain 1 build point. | Each of your Separatist units gets "Bounty: Gain 1 build point." If no roll for build points is made, San Hill's first ability has no effect. Seismic Tank RAW Seismic_Tank D Ground Separatist Vehicle 12 80 0 8 R 33 Armor | Stun 4 | This unit loses Armor as long as it is being attacked by a Jedi. | [tap] -> This unit does 2 damage to each other unit in the Ground arena. This unit doesn't untap during your next untap step. Play only once per turn. Separatist Hailfire Droid RAW Separatist_Hailfire_Droid D Ground Separatist IG Banking Clan Droid 4 50 4 2 R 34 When this unit's attack ends, choose one of your opponent's units in the same arena as this unit that this unit hasn't attacked this turn. Roll X dice of damage against that unit, where X is equal to the number of misses rolled (after reroll effects) for this unit's previous attack. | Ion Cannon 3 SPHA Walker RAW SPHA_Walker L Ground Republic Assault Walker 6 20 5 5 R 35 Armor | This unit gets Accuracy 1 and Critical Hit 1 as long as it's attacking a Space unit. | Ion Cannon 4 Swyy'm-Ee (A) RAW Swyym_Ee_A N Character Trogodile Aquatic Gladiator 4 50 3 4 R 36 Each of your Dark Jedi and Gladiators gets Accuracy 1. | Double Strike The Coming Storm RAW The_Coming_Storm N Mission 5 R 37 Each Republic and Separatist unit card gets "When this unit card's arena battle step starts, you may put this card from your hand into its arena. If you do, when this unit's arena battle step ends, discard this unit." until end of game or you or your opponent has no units in two or more arenas. Tyranus's Fury RAW Tyranuss_Fury D Battle R 38 Pay 4 Force -> Choose one of your opponent's Characters. Tyranus's Fury does 4 damage to that Character. This damage can't be prevented unless that Character is a Jedi Master. Play only if you have a Sith in the Character arena. Upgraded Geonosian Starfighter RAW Upgraded_Geonosian_Starfighter D Space Separatist Geonosian Starfighter 3 50 3 3 R 39 Accuracy 1 As long as this unit has a Droid Pilot on it, this unit gets Critical Hit 3. Yoda (L) RAW Yoda_L L Character Jedi Master 6 40 5 5 R 40 As a Republic Officer, treat Yoda. | 2 Force pay -> Evade 2 | [Pilot] Creature Pilot. Gets, the Creature does: * +2 power. * As long as in the Ground arena this unit is, Yoda as a Ground unit treat. Attack and be attacked, Yoda may be. A Gift RAW A_Gift N Mission 1 U 41 Search your deck for an Equipment card, show it to your opponent, and put it into your build zone with 1 build counter on it. Shuffle your deck. Absorption RAW Absorption N Mission 2 U 42 Choose one of your Characters. That Character gets "Whenever this unit damages a unit and that unit is discarded, put that unit card face down under this unit. This unit gets +10 speed, +1 power, and +1 health for each of those facedown cards under it. (Cards put under this unit in this way are not part of this unit's stack and are not in play.)" until end of game. Acclamator I-Class Assault Ship RAW Acclamator_I_Class_Assault_Ship L Space Republic Capital Ship 7 40 6 7 U 43 Armor | [tap] -> Search your deck for up to 3 Republic Space unit cards, show them to your opponent, and put them facedown in your build zone with 1 build counter on each of them. Shuffle your deck. Play only during your build step. Anakin Skywalker (R) RAW Anakin_Skywalker_R L Character Jedi Padawan - Republic Officer 7 60 5 5 U 44 When the number of corruption counters on Anakin are greater than his build cost, your opponent gains control of Anakin until end of game. | Put 1 corruption counter on Anakin -> Anakin gets +X power until end of turn, where X is equal to the number of corruption counters on anakin. | Put 2 corruption counters on Anakin -> Attach one Equipment in play (yours or your opponent's) to Anakin without paying the equip cost. Gain control of that Equipment until it is detached from Anakin. Play only when Anakin would attack. | Put 1 corruption counter on Anakin -> Evade 2 Anakin's Rage RAW Anakins_Rage N Battle U 45 Pay 2 Force -> Anakin Skywalker gets +4 power and Critical Hit 2 for this attack. When the attack ends, untap Anakin Skywalker and put 2 corruption counters on him. Play only when Anakin Skywalker is attacking. ARC Trooper Squad RAW ARC_Trooper_Squad L Ground Republic Clone Soldier Squad 4 60 3 3 U 46 Armor | This unit gets +2 power and Accuracy 1 as long as Obi-Wan Kenobi is in any arena. Asajj Ventress (A) RAW Asajj_Ventress_A D Character Dark Jedi - Rattataki Gladiator 5 60 4 4 U 47 Parry 1 | As long as you have another Gladiator in any arena, Asajj gets +10 speed and Critical Hit 1. | Pay 1 Force -> Deflect 1 | Pay 1 Force -> Evade 1 Asajj's Starfighter (B) RAW Asajjs_Starfighter_B D Space Geonosian Dark Jedi - Separatist Starfighter 4 70 3 3 U 48 Pay 2 Force -> Asajj's Starfighter gets Accuracy 2 for this attack. | Pay 1 Force -> Evade 2 Azure Angel (A) RAW Azure_Angel_A L Space Republic Jedi Starfighter 5 60 4 4 U 49 As long as Anakin Skywalker is piloting Azure Angel, each of your Jedi, Clone, and Republic Space units gets +10 speed and Parry 1. | Pay 2 Force -> Evade 2 | As long as Anakin Skywalker is in any arena, you may attach Equipment to Azure Angel without paying the equip cost. Chancellor Palpatine (I) RAW Chancellor_Palpatine_I L Character Republic Diplomat 5 20 3 3 U 50 Each of your Republic units costs 1 less build counter to deploy unless that unit is a Clone. | Reserves: [tap] -> Each of your Republic units gets +2 power and Critical Hit 1 until end of turn. When the battle phase ends, put 1 corruption counter on each of your republic units. Clone SCUBA Squad RAW Clone_SCUBA_Squad L Ground Aquatic Republic Clone Squad 5 40 5 5 U 51 As long as there is an Aquatic Location in any arena, this unit gets +10 speed and Accuracy 1. As long as Kit Fisto is in any arena, this unit gets +1 power and Parry 1. Commerce Guild Droid Line RAW Commerce_Guild_Droid_Line D Ground Separatist - Commerce Guild Droid Army 7 30 7 7 U 52 Each of your other Commerce Guild units gets +2 health. | Ion Cannon 4 CR20 Troop Carrier RAW CR20_Troop_Carrier L Space Republic Clone Transport 5 20 3 4 U 53 When you deploy this unit, you may search your deck for up to 2 Clone unit cards, show them to your opponent, and put them into your hand. If you do, shuffle your deck. | [tap] -> Put a Clone unit card from your hand into your build zone with 1 build counter on it. Play only during your build step. Darth Sidious (J) RAW Darth_Sidious_J D Character Dark Jedi - Sith Master 6 40 6 6 U 54 Pay 2 Force -> Evade 2 | Reserves: [tap] -> Choose one: The attacking unit gets -2 power or +2 power for this attack. If that unit is a Dark Jedi, remove 3 damage counters from it. Darth Tyranus's Lightsaber (A) RAW Darth_Tyranuss_Lightsaber_A D Equipment Character 1 U 55 Pay 2 Force -> Equip | Equipped Jedi or Sith gets Accuracy 1. | Equipped Darth Tyranus also gets "Whenever Tyranus would be damaged, if all that damage is prevented, you may draw 3 cards. If you do, discard 2 cards from your hand." Force Orb RAW Force_Orb L Battle U 56 Pay 4 Force -> Choose one of your untapped Jedi in the Character arena. Tap that Jedi and choose one of your opponent's units in the Space or Ground arena. Roll a number of dice equal to that Jedi's power. For each 4, 5, or 6 rolled, put 1 damage counter on your opponent's unit. Play only during your Character battle step. Force Punch RAW Force_Punch N Battle U 57 Pay 1 Force -> Force Punch does 2 damage to the defending unit. If the defending unit is a Droid, the attacking unit also gets Stun 3. Play only if a Jedi is attacking. Gatling Gauntlet RAW Gatling_Gauntlet N Equipment Character 2 U 58 Pay 0 build points -> Equip | Equipped Character unit gets Critical Hit 1. | Equipped Bounty Hunter, Gladiator, Assassin or Pirate also gets Fury 4. Geonosian Starfighter Swarm RAW Geonosian_Starfighter_Swarm D Space Separatist Geonosian Squadron 5 60 4 4 U 59 Accuracy 1 This unit gets +2 power and Accuracy 1 as long as it's attacking a unit with a lower speed than this unit. Gladiatorial Wampa RAW Gladiatorial_Wampa N Ground Gladiator Creature 5 10 6 6 U 60 Critical Hit 2 InterGalactic Banking Clan Headquarters RAW InterGalactic_Banking_Clan_Headquarters D Location Character - Separatist IG Banking Clan Facility 1 U 61 Each Separatist unit gets +2 power. Kenobi's Clone Army (A) RAW Kenobis_Clone_Army_A L Ground Republic Jedi - Clone Army 7 50 7 7 U 62 Parry 1 As long as Obi-Wan Kenobi is in any arena, this unit gets +2 power and Accuracy 1. Ki-Adi-Mundi (C) RAW Ki_Adi_Mundi_C L Character Cerean Jedi Master 6 50 7 6 U 63 Treat Ki-Adi-Mundi as a Republic Officer. | Upkeep: Pay 1 Force or retreat Ki-Adi-Mundi when your retreat step starts. | Pay 1 Force -> Choose one: Each of your Jedi gets +10 speed and +1 power until end of turn or Fury 2 until end of turn. Kit Fisto (B) RAW Kit_Fisto_B L Character Nautolan Jedi Master - Aquatic 6 50 6 5 U 64 Treat Kit as a Republic Officer. | Each of your other Aquatic units gets +2 power and Critical Hit 1. | Pay 1 Force -> Deflect 1 | Pay 1 Force -> Evade 1 K'Kruhk (A) RAW KKruhk_A L Character Whiphid Jedi Knight - Republic Officer 5 40 5 5 U 65 [tap] -> Remove 1 damage counter from K'Kruhk. Play only when no unit is attacking. | When K'Kruhk would be discarded, you may pay 2 Force. If you do, return K'Kruhk to your hand instead. | Pay 1 Force -> Evade 1 L8-L9 (A) RAW L8_L9_A N Ground Gladiator Droid 6 30 5 4 U 66 Armor When the Ground battle step starts, you may give L8-L9 +20 speed and Critical Hit 2 until end of turn. If you do, L8-L9 does 2 damage to each unit in the Ground arena when its attack ends. Lover's Farewell RAW Lovers_Farewell L Mission 0 U 67 To complete Lover's Farewell, you must also tap Anakin Skywalker. Remove all damage counters from Padme Amidala. | Enhance: You may also tap Padme Amidala. If you do, remove all damage counters from Anakin Skywalker. Muunilinst 10 (A) RAW Muunilinst_10_A L Ground Republic Clone Squad 6 40 5 5 U 68 Armor | As long as there is a Clone Officer in any arena, this unit gets Accuracy 1 and Stun 2. | This unit gets Critical Hit 3 as long as it's attacking a Fortification. Muunilinst Gun Platform RAW Muunilinst_Gun_Platform D Space IG Banking Clan Capital Ship 8 10 7 7 U 69 When the Space battle step starts, you may choose one of your opponent's units in the Ground arena with Stealth. If you do, that unit loses Stealth until the Space battle step ends. | Bombard 8 Padme's Yacht (C) RAW Padmes_Yacht_C L Space Naboo - Diplomat Transport 5 50 4 4 U 70 Shields 2 | [tap] -> Each of your Jedi gets +10 speed and +1 power until end of turn. Palpatine's Office RAW Palpatines_Office N Location Character - Coruscant Facility 1 U 71 When the roll for build points is made, if you have at least one Diplomat in any arena, you gain 1 build point and put 1 corruption counter on one of your units. If no roll for build points is made, Palpatine's Office has no effect. Quarren Commando RAW Quarren_Commando D Character Separatist Quarren Aquatic Officer 5 40 4 4 U 72 Each Quarren unit gets +2 power. | [Pilot] Tank Pilot. The Tank gets: * +2 power. * This unit gets Accuracy 2 as long as it's using Ion Cannon to attack a unit in the Space arena. Separatist Attack Squad RAW Separatist_Attack_Squad D Ground Separatist Droid Squad 3 40 4 2 U 73 Shields 1 | When this unit attacks, you may give it +4 power for this attack. If you do, this unit does 2 damage to itself when the attack ends. Skywalker's Battle Forces (A) RAW Skywalkers_Battle_Forces_A L Space Republic Jedi - Clone Fleet 8 60 7 6 U 74 Critical Hit 2 | As long as Anakin Skywalker is in any arena, Skywalker's Battle Forces gets +10 speed and "Pay 0 Force -> Evade 1." Super Battle Droid Battalion RAW Super_Battle_Droid_Battalion D Ground Separatist Trade Federation Droid Army 8 20 8 8 U 75 Pay 2 Force -> This unit gets Accuracy 1 until end of turn. | Pay 0 Force -> Retaliate 2 Tyranus's Solar Sailer (C) RAW Tyranuss_Solar_Sailer_C D Space Geonosian Dark Jedi - Sith Starfighter 5 60 4 4 U 76 Each of your other Dark Jedi gets +10 speed and "Pay 1 Force -> Evade 1." | Pay 2 Force -> Evade 2 Unconditional Surrender RAW Unconditional_Surrender L Mission 2 U 77 Choose one of your opponent's units and tap it. That unit can't attack or be attacked until end of turn. V-19 Starfighter Squadron RAW V_19_Starfighter_Squadron L Space Republic Clone Squadron 6 40 6 5 U 78 Accuracy 1 | Pay 1 Force -> Intercept Voolvif Monn (A) RAW Voolvif_Monn_A L Character Shistavanen Jedi Master 6 50 5 5 U 79 Pay 2 Force -> Evade 2 | [Pilot] Squad Pilot. The Squad gets: * Treat this unit as a Jedi. * Pay 1 Force -> Deflect 1. Yoda's Kybuck (A) RAW Yodas_Kybuck_A L Ground Republic Jedi - Kashyyyk Creature 4 60 3 3 U 80 Stun 1 | As long as Yoda's Kybuck has a Pilot on it, Yoda's Kybuck gets "Pay 0 Force -> Deflect 1." | Pay 0 Force -> Evade 1 Acclamator I-Class Cruiser RAW Acclamator_I_Class_Cruiser L Space Republic Capital Ship - Aquatic 5 20 5 5 C 81 As long as this unit is in the Ground arena, each Aquatic unit costs 1 less build counter to deploy. | Pay 1 build point -> Move this unit to the Ground arena. Treat this unit as a Ground unit until the Ground battle step ends. When the Ground battle step ends, move this unit to the Space arena. Play only during your build step and only if there is an Aquatic Location in any arena. ARC Trooper RAW ARC_Trooper L Character Republic Clone Soldier 4 40 4 3 C 82 Accuracy 1 Artillery Cannon RAW Artillery_Cannon D Ground Separatist - IG Banking Clan Fortification 10 10 0 12 C 83 This unit gets +1 power for each other Separatist unit in the Ground arena. | This unit gets +1 power for each other Separatist IG Banking Clan unit in the Ground arena. As long as this unit is being attacked, Intercept abilities can't be activated. | Ion Cannon 10 Asajj Ventress (C) RAW Asajj_Ventress_C D Character Separatist Dark Jedi Apprentice 5 50 4 4 C 84 Pay 1 Force -> Evade 1 | [Pilot] Starfighter Pilot. The Starfighter gets: * Parry 1 * Each Starfighter gets -1 power as long as that Starfighter is attacking this unit. * Pay 0 Force -> Intercept Assault Gunship RAW Assault_Gunship L Ground Republic Gunship 5 60 4 4 C 85 Double Strike Azure Angel (B) RAW Azure_Angel_B L Space Republic Jedi Starfighter 5 60 4 4 C 86 Accuracy 1 | Parry 1 | Azure Angel gets +20 speed and +2 power as long as an Equipment is attached. | As long as Anakin Skywalker is in any arena, you may attach Equipment to Azure Angel without paying the equip cost. Chameleon Droid Unit RAW Chameleon_Droid_Unit D Ground Separatist - Commerce Guild Droid Squad 4 30 4 2 C 87 Hidden Cost 3 [tap] -> Choose one of your opponent's Ground units. Put X damage counters on that unit, where X is equal to the Ground Location's build cost. Play only during your build step. Clone Assault Team RAW Clone_Assault_Team L Ground Republic Clone Squad 5 20 5 5 C 88 Damage from this unit can't be prevented. Clone Footsoldier RAW Clone_Footsoldier L Character Republic Clone Soldier 3 60 2 2 C 89 As long as there is a Jedi in the Character arena, this unit gets +1 power and "Pay 0 Force -> Evade 1." | Pay 1 Force -> Intercept Clone Lancer Legion RAW Clone_Lancer_Legion L Ground Republic Clone Speeder Squadron 4 70 3 3 C 90 This unit gets Critical Hit 1 as long as there is a Jedi in the Ground arena. | This unit gets Critical Hit 1 as long as it's attacking a unit with 5 health or more. This unit can be piloted by Speeder Pilots. Clone Starfighter Wing RAW Clone_Starfighter_Wing L Space Republic Clone Squadron 4 40 4 3 C 91 Accuracy 1 | Overkill Coordinated Effort RAW Coordinated_Effort N Battle C 92 Pay 2 Force -> Roll a die. If you roll a: 1) put 3 damage counters on one of your Space units; 2) Coordinated Effort does 3 damage to each of your Space units; 3) Coordinated Effort does 2 dice of damage to each of your Space units; 4) Coordinated Effort does 2 dice of damage to each of your opponent's Space units; 5) Coordinated effort does 3 damage to each of your opponent's Space units. 6) Put 3 damage counters on one of your opponent's Space units. Delta Bombing Squadron RAW Delta_Bombing_Squadron L Space Republic Jedi Squadron 5 50 4 4 C 93 Bombard 4 | Pay 0 Force -> Evade 1 Derelict Battleground RAW Derelict_Battleground N Location Ground/Character 2 C 94 Each of your Separatist Droids in this arena gets +4 power as long as it's attacking a damaged unit. Droideka JA-11-08 RAW Droideka_JA_11_08 D Character Separatist - Trade Federation Droid 5 50 4 4 C 95 Accuracy 1 | Shields 1 | When the Character battle step starts, choose one: this unit gets Accuracy 1 or Shields 1 until end of turn. Energy Lance RAW Energy_Lance N Equipment Ground/Character 1 C 96 Pay 1 build point -> Equip | Equipped Ground or Character unit gets Stun 1. | Equipped Aquatic unit also gets +2 power and Stun 3. Enhanced Programming RAW Enhanced_Programming D Equipment Space/Ground/Character 1 C 97 Discard a card from your hand -> Equip | Equipped Droid gets +1 power and Accuracy 1. | Equipped Droid may only have one Enhanced Programming attached to it. Enraged Charge RAW Enraged_Charge N Battle C 98 Pay 1 Force -> The attacking Gladiator gets +3 power and Critical Hit 2 for this attack. | Enhance: Pay 2 more Force -> That Gladiator gets +6 power and Critical Hit 4 for this attack instead. Geonosian Assault Starfighter RAW Geonosian_Assault_Starfighter D Space Separatist Geonosian Starfighter 3 60 3 2 C 99 As long as there is another Separatist Starfighter in this arena, this unit gets Accuracy 1. | Pay 1 Force -> This unit gets +20 speed until end of turn. Heavy Artillery RAW Heavy_Artillery N Mission 2 C 100 Each of your Walkers and Tanks gets +2 power, Critical Hit 2, and Ion Cannon 3 until end of turn. IG Lancer Combat Droid RAW IG_Lancer_Combat_Droid D Character Separatist IG Banking Clan Droid 4 40 3 3 C 101 Accuracy 1 | [Pilot] Speeder Pilot. The Speeder gets: * +10 speed. * +1 power. * This unit gets Critical Hit 2 as long as it's attacking a Walker. IG Lancer Droid Swoop RAW IG_Lancer_Droid_Swoop D Ground Separatist - IG Banking Clan Speeder 4 70 3 3 C 102 This unit gets Critical Hit 1 as long as it's attacking a Walker. | When the Ground battle step ends, if this unit damaged a unit this turn, put 1 damage counter on one of your opponent's Ground units. Jedi Battle Squad RAW Jedi_Battle_Squad L Ground Republic Jedi Squad 5 50 4 4 C 103 Pay 2 Force -> Deflect 1 | Pay 1 Force -> Evade 1 Keelkana RAW Keelkana N Ground Mon Calamari Aquatic Creature 4 50 4 4 C 104 This unit gets +10 speed and +1 power as long as there is an Aquatic Location in any arena. Whenever this unit would be damaged, if it has a Pilot on it, prevent 1 of that damage. Mon Calamari Knight RAW Mon_Calamari_Knight L Character Republic Mon Calamari Aquatic Soldier 4 40 4 4 C 105 Accuracy 1 | [Pilot] Creature Pilot. The Creature gets: * Accuracy 1. * As long as there is an Aquatic Location in any arena, this unit gets +1 power and Stun 2. Muunilinst System RAW Muunilinst_System N Location Space 1 C 106 Each Starfighter in the Space arena gets +20 speed and +2 power. | Each Starfighter in the Space arena loses Lucky. Outmaneuvered RAW Outmaneuvered D Mission 2 C 107 This turn, whenever your opponent prevents damage done by an attack from one of your Separatist Droid units, put 1 damage counter on the defending unit. Quarren Soldier RAW Quarren_Soldier D Character Separatist Quarren Aquatic Soldier 3 40 3 3 C 108 As long as there is an Aquatic Location in any arena, this unit gets +2 power and +2 health. Republic Assault Fleet RAW Republic_Assault_Fleet L Space Republic Fleet 10 20 8 8 C 109 This unit gets Accuracy 1 and Overkill as long as it's attacking a Separatist unit. | Bombard 8 Republic Command Gunship RAW Republic_Command_Gunship L Ground Republic Gunship 5 50 4 4 C 110 Each of your other Republic units gets Critical Hit 1. | Each of your other Gunships gets +10 speed and +1 power. Republic Gunship Squadron RAW Republic_Gunship_Squadron L Ground Republic Gunship Squadron 6 60 5 5 C 111 Critical Hit 2 | [tap] -> Put a Clone or Republic unit card from your hand into the Ground or Character arena. This unit doesn't untap during your next untap step. Play only if that unit card has a build cost of 4 or less. This unit can be piloted by Gunship Pilots. Retrieve the Cloak RAW Retrieve_the_Cloak N Battle C 112 Pay 1 Force -> Choose one of your Droids in the same arena as the attacking unit. The attacking unit now attacks that Droid instead. If the attacking unit has Stealth, Retrieve the Cloak does 3 damage to the attacking unit. Seas of Mon Calamari RAW Seas_of_Mon_Calamari L Location Ground - Mon Calamari Aquatic 2 C 113 Each Aquatic unit gets +20 speed and +2 power. Separatist Starfighter Squadron RAW Separatist_Starfighter_Squadron D Space Separatist Squadron 4 60 4 4 C 114 This unit gets +1 power for each Separatist Starfighter in the Space arena. | Overkill Sha'a Gi (A) RAW Shaa_Gi_A L Character Jedi Padawan 4 60 3 4 C 115 Treat Sha'a Gi as a Republic Officer. | Whenever Sha'a Gi is damaged, draw a card. | Sha'a Gi gets Accuracy 1 as long as he is attacking an Assassin, Bounty Hunter, Pirate, or Smuggler. | Pay 1 Force -> Evade 1 SPHA-M Assault Line RAW SPHA_M_Assault_Line L Ground Republic Assault Walker Squadron 7 30 6 6 C 116 This unit can attack Ground units in your opponent's build zone. | Ion Cannon 8 This unit can be piloted by Walker Pilots. Starfighter Modifications RAW Starfighter_Modifications L Equipment Space 1 C 117 Pay 1 build point -> Equip | Equipped Starfighter gets +10 speed, +1 power and Shields 1. Stolen Lightsaber RAW Stolen_Lightsaber N Equipment Ground/Character 0 C 118 Pay 3 Force -> Equip | Equipped Jedi or Sith gets +1 health. | Equipped General Grievous also gets +1 power. Underwater Tactics RAW Underwater_Tactics N Mission 2 C 119 Each of your Aquatic units gets +2 power and Critical Hit 1 until end of turn. V-19 Starfighter RAW V_19_Starfighter L Space Republic Clone Starfighter 4 50 3 3 C 120 Accuracy 1 When this unit damages another unit (after damage prevention), draw a card. Admiral Ackbar (A) ROTJ Admiral_Ackbar_A L Character Rebel Mon Calamari Officer 8 20 2 5 R 1 Each of your Rebel Space units gets +3 power. Anakin Skywalker (K) ROTJ Anakin_Skywalker_K L Character Jedi Master 6 20 2 6 R 2 Pay 2 Force -> Evade 2 | When Anakin is discarded from the Character arena, gain 6 Force. Anakin's Spirit (A) ROTJ Anakins_Spirit_A L Character Jedi Spirit 4 30 0 2 R 3 Anakin's Spirit doesn't count toward controlling the Character arena. | Prevent all damage to and done by Anakin's Spirit. | When your build step starts, if you have Luke Skywalker or Princess Leia in the Character arena, gain 2 Force. Text erratum in the last ability. | You may have Anakin's Spirit in the arena at the same time as Anakin Skywalker or Darth Vader. They do not stack or contest. | Anakin's Spirit still counts as a unit and may be targeted by effects that target units. | You may have either Princess Leia or Luke Skywalker in the arena. You don't need both to get the Force gain. Bargain with Jabba ROTJ Bargain_with_Jabba N Mission 3 R 4 Draw 6 cards. Set aside the cards that are in your hand face up. Choose one of those cards and put it into your hand. Then your opponent chooses one of those cards and puts it into your discard pile. Repeat until no cards remain set aside. Text erratum | Draw as many cards as you can up to 6. Bib Fortuna (A) ROTJ Bib_Fortuna_A N Character Tatooine Twi'lek Smuggler 6 30 3 4 R 5 Pay 0 Force -> Choose one of your neutral units in any arena. Put that unit facedown under Bib Fortuna. He gets +20 speed, +2 power, and +2 health for each card under him. (Cards put under Bib Fortuna in this way are not part of his stack and are not in play.) Play only when no unit is attacking. Chewbacca (J) ROTJ Chewbacca_J L Character Rebel Wookiee 7 40 5 5 R 6 Pay 2 Force -> Retaliate 4 | [Pilot] Speeder and Walker pilot. The Speeder or Walker gets: * +2 speed. * Accuracy 1. * Pay 2 Force -> Retaliate 4. Darth Vader (P) ROTJ Darth_Vader_P D Character Dark Jedi - Sith Lord 8 40 6 6 R 7 Choose one of your units and discard it -> Disrupt a Battle card unless its controller pays 4 Force. | Choose one of your units and discard it -> Darth Vader gets +X power, where X is equal to that unit's build cost, until end of turn. | Pay 3 Force -> Evade 2 Death Star II (B) ROTJ Death_Star_II_B D Space Imperial Battle Station 14 10 15 15 R 8 [tap] -> Discard a Capital Ship of your choice from the Space arena. Play only when Death Star II would attack. Emperor Palpatine (E) ROTJ Emperor_Palpatine_E D Character Dark Jedi Master 6 20 3 5 R 9 Pay 2 Force, pay 1 build, and tap -> Put a corruption counter on a unit in any arena. Play only during your build step. | If Palpatine is discarded from play, remove all corruption counters from your opponent's units. | When all of your opponent's units have corruption counters on them, you win the game. | Pay 1 Force -> Evade 2 If R2-D2's Heroism is played, you can't win the game. | You can't remove corruption counters from Pilots on units. | Palpatine's third effect is Only concerned with units in play. Endor Imperial Fleet ROTJ Endor_Imperial_Fleet D Space Imperial 10 10 8 8 R 10 Hidden Cost 3 | Overkill Endor Rebel Fleet ROTJ Endor_Rebel_Fleet L Space Rebel 10 10 7 7 R 11 This unit gets +1 power and +1 health for each other Space unit you have in the Space arena. Endor Shield Generator ROTJ Endor_Shield_Generator D Ground Imperial Fortification 6 0 3 5 R 12 You may choose not to untap this unit during your untap step. | Upkeep: Pay 1 build point or return this card to its owner's hand. | [tap] -> Choose a Space unit. Play only when this unit would attack. | As long as this card remains tapped, the chosen Space unit gets Shields 4. Ephant Mon (A) ROTJ Ephant_Mon_A N Character Chevan Smuggler 5 20 3 5 R 13 Upkeep: Pay 1 build point or tap Ephant Mon. | Hidden Cost 2 | Whenever Ephant Mon attacks, You may search your opponent's hand and deck for one Battle or Mission card and put it into his or her discard pile. Then your opponent shuffles his or her deck. Endor Regiment ROTJ Endor_Regiment D Ground Imperial 8 20 8 8 R 14 As long as there is a Location in the Ground arena, this unit gets +20 speed. Whenever this unit attacks a Rebel unit, it gets +2 power for that attack. Free Tatooine ROTJ Free_Tatooine L Location Space/Ground/Character - Rebel Tatooine 1 R 15 When your build step starts, you may take a card from your discard pile and put it on the bottom of your deck. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. | Text erratum (First effect removed.) Han Solo (K) ROTJ Han_Solo_K L Character Rebel Officer - Smuggler 9 50 5 5 R 16 Accuracy 1 | Lucky 2 | Each of your other Rebel Ground units and Rebel Characters gets Lucky 2. Home One (A) ROTJ Home_One_A L Space Rebel Mon Calamari Capital Ship 8 20 7 7 R 17 Each Battle card you play during the Space battle step costs 1 less Force to play. | Shields 1 Honor the Fallen ROTJ Honor_the_Fallen L Mission 2 R 18 Gain 1 Force for each Jedi Character card in your discard pile. Jabba the Hutt (A) ROTJ Jabba_the_Hutt_A N Character Tatooine Hutt Crime Lord 6 20 3 7 R 19 Jabba gets +1 power for each Tatooine unit in any arena. Jabba's Dancers ROTJ Jabbas_Dancers N Character Tatooine Entertainers 3 10 1 3 R 20 Whenever this unit attacks, gain 1 Force. This unit's ability does not trigger again on Intercept. (Intercept does not create a new attack.) Jabba's Palace ROTJ Jabbas_Palace N Location Character - Tatooine 4 R 21 Each neutral unit gets +10 speed, +1 power, and +1 health. Jabba's Spies ROTJ Jabbas_Spies N Character Tatooine Smuggler 6 40 5 6 R 22 Hidden Cost 3 | Discard this unit -> Disrupt a Battle card unless your opponent pays 3 Force. Lando Calrissian (H) ROTJ Lando_Calrissian_H L Character Diplomat - Rebel Officer - Smuggler 6 40 5 5 R 23 Hidden Cost 2 | [tap] -> Choose a neutral unit. That unit gets either - 4 power or +4 power until end of turn. Play only when no unit is attacking. Luke Skywalker (N) ROTJ Luke_Skywalker_N L Character Rebel Jedi Knight 9 40 6 6 R 24 Pay 5 Force -> Evade 2 | [tap], Pay X Force -> Choose a Dark Side Character with a build cost of X or less. Gain control of that Character until the end of the Character battle step. Play only when no unit is attacking. Luke doesn't untap next turn. Malakili (A) ROTJ Malakili_A N Character Tatooine Corellian 5 20 2 5 R 25 Each of your Creatures gets +1 power, +1 health, and "Pay 1 Force -> Intercept". Max Rebo Band (A) ROTJ Max_Rebo_Band_A N Character Tatooine Musician 5 20 3 3 R 26 Each of your opponent's units in the Character arena can't attack unless he or she pays 1 Force. Mixed Battlegroup ROTJ Mixed_Battlegroup L Space Rebel Squad 8 40 5 5 R 27 Accuracy 1 | Critical Hit 1 | Lucky 1 Mon Mothma (A) ROTJ Mon_Mothma_A L Character Rebel 8 20 1 4 R 28 [tap] -> Each of your Rebel units costs 1 fewer build counter to deploy. Play only during your build step. | [tap] -> Each of your Rebel units gets +1 power and Accuracy 1 until end of turn. Your opponent can't attack Mon Mothma unless he or she pays 2 Force. if Mon Mothma (A) Intercepts an attack (such as when Jabba the Hutt (C) is in play) and the Dark Side player refuses to pay the Force to attack Mon Mothma (A), the Intercept does not take place, and the defender is the same as it was before the Intercept attempt. Nien Nunb (A) ROTJ Nien_Nunb_A L Character Rebel 4 20 3 3 R 29 [Pilot] Starfighter and Transport pilot. If there is more than one Pilot on the Starfighter or Transport, it gets: * +30 speed * +3 power * Accuracy 2 As long as Nien Nunb is piloting a unit with at least one other pilot, he's considered an extra pilot. It doesn't matter if Nien Nunb was moved to the unit before or after any other pilots. | Nien Nunb can Pilot a Starfighter or Transport if he is the only Pilot, but he doesn't grant any effects to it until a second Pilot is on taht unit. | Nien does not grant the ability for a second unit to pilot the unit he's piloting. | Hound's Tooth may get Nien's ability. Occupied Tatooine ROTJ Occupied_Tatooine D Location Space/Ground/Character - Imperial Tatooine 1 R 30 When your build step starts, you may take a card from your discard pile and put it on the bottom of your deck. **RESTRICTED**: This card has been restricted to one copy per deck in tournament play. | Text erratum (First effect removed.) Progress Report ROTJ Progress_Report D Mission 4 R 31 Choose one facedown card in your build zone. For each build counter on that card, put another build counter on it. Rancor ROTJ Rancor N Ground Tatooine Creature 11 20 9 9 R 32 Damage from this unit can't be prevented. Text erratum Reactor Core ROTJ Reactor_Core D Location Space - Imperial 3 R 33 When your build step starts, gain 1 build point and 1 Force. If this Location is discarded from play, choose one of your Space units and put 3 damage counters on it. Salacious B. Crumb (A) ROTJ Salacious_B_Crumb_A N Character Tatooine Kowakian Monkey-Lizard 3 30 1 1 R 34 [tap] -> Choose one of your opponent's units and one of your units in the same arena. This turn, your opponent's chosen unit gets -2 power and must attack your chosen unit. The unit can only attack if it is available to attack. If you play this ability after it has already chosen a defending unit, the defending unit doesn't change. Sarlacc (A) ROTJ Sarlacc_A N Ground Tatooine Creature 8 10 1 6 R 35 You may choose not to untap Sarlacc during your untap step. | [tap] -> Choose one of your opponent's Characters. As long as Sarlacc remains tapped, the chosen Character doesn't untap during the untap step, and at the start of the Character battle step, put 2 damage counters on the chosen Character. Play only when Sarlacc would attack. Text erratum | Once the Sarlaac becomes tapped, the targeted unit takes 2 damage at the start of each Character battle as long as Sarlacc remains tapped regardless of whether the unit it taps becomes untapped. | As soon as the Sarlacc untaps (whether from your normal untap step or from some other card), its effect ends. Scythe Squadron (A) ROTJ Scythe_Squadron_A D Space Imperial Squad 7 40 6 5 R 36 Critical Hit 1 | [tap] -> Remove all damage counters from Scyth Squadron. Play only when this unit would attack, and only if you control a Capital Ship. This unit is not a Squadron. Throne Room ROTJ Throne_Room D Location Character - Imperial 5 R 37 When your build step starts, gain 1 Force for each Jedi you have in any arena. Trap Door! ROTJ Trap_Door N Battle R 38 Pay 4 Force -> Choose an untapped Character. Tap that unit and do 3 damage to it. Vader's Guile ROTJ Vaders_Guile D Mission 2 R 39 You may complete Vader's Guile only if you have at least 12 cards in your discard pile. | Your opponent sets aside his or her hand face up. He or she returns one of those cards to his or her hand. You put one of those cards into his or her discard pile. Repeat until no cards remain set aside. Yoda's Spirit (A) ROTJ Yodas_Spirit_A L Character Jedi Spirit 3 10 0 2 R 40 Yoda's Spirit does not count toward controlling the Character arena. | Prevent all damage to and done by Yoda's Spirit. | At the end of the Character battle step, gain 1 Force for each Spirit you control. Yoda's Spirit still counts as a unit and may be targeted by effects that target units. Baited Trap ROTJ Baited_Trap N Battle U 41 Pay 3 Force -> Choose one untapped Creature and tap it. That Creature doesn't untap during the next untap step. Boba Fett (H) ROTJ Boba_Fett_H N Character Bounty Hunter 9 50 6 6 U 42 Hidden Cost 1 | Armor | Critical Hit 3 C-3PO (H) ROTJ C_3PO_H L Character Rebel Protocol Droid 3 20 2 3 U 43 [tap] -> Draw 2 Cards. | Choose and discard 2 cards or 1 Battle card from your hand. Play only during your build step. Captain Lennox (A) ROTJ Captain_Lennox_A D Character Imperial Officer 3 20 2 2 U 44 [Pilot] Capital Ship Pilot. The Capital Ship gets: * +30 speed. * +1 power. * When this unit attacks, put 1 damage counter on it. Chief Chirpa (A) ROTJ Chief_Chirpa_A L Character Ewok 4 20 1 3 U 45 [tap] -> Gain 1 build point and 1 Force. Play only during your build step. | As long as an Endor Location is in any arena, when one of your opponent's units would damage Chirpa, prevent that damage unless your opponent pays 2 Force. Darth Vader (N) ROTJ Darth_Vader_N D Character Dark Jedi Master - Sith Lord 7 40 6 6 U 46 Armor | Each of your opponent's Battle cards costs 2 more Force to play. | Pay 2 Force -> Evade 1 Desperate Bluff ROTJ Desperate_Bluff L Battle U 47 Pay 2 Force, tap one of your untapped Characters -> Choose one untapped unit and tap it. Emperor Palpatine (D) ROTJ Emperor_Palpatine_D D Character Dark Jedi Master 10 20 * * U 48 Emperor Palpatine's power and health are equal to your Force total. | Pay 2 Force -> Evade 3 Ewok Village ROTJ Ewok_Village L Location Ground - Endor 2 U 49 Whenever one of your Ground units would be damaged by your opponent, prevent all of that damage unless your opponent pays 1 Force. The damage may come from a card effect or unit. Free Bespin ROTJ Free_Bespin L Location Space/Ground/Character - Rebel Bespin 3 U 50 When your build step starts, draw 1 card. Text erratum (first effect removed, second effect changed) Free Endor ROTJ Free_Endor L Location Space/Ground/Character - Rebel Endor 2 U 51 When your build step starts, gain 1 Force. Text erratum (First effect removed.) Han Solo (J) ROTJ Han_Solo_J L Character Rebel Officer - Smuggler 6 40 5 5 U 52 Lucky 3 | [Pilot] Transport Pilot. The Transport gets Lucky 3. Ionization Weapons ROTJ Ionization_Weapons N Battle U 53 Pay 1 Force -> Choose one of your opponent's units. That unit loses Shields until end of turn. | Enhance: Pay 2 more Force -> Choose the Space, Ground, or Character arena. Each of your opponent's units in that arena loses Shields until end of turn instead. The unit loses Shields even if they are granted by an effect and cannot gain Shields until the end of the turn. Jabba the Hutt (B) ROTJ Jabba_the_Hutt_B N Character Tatooine Hutt Crime Lord 6 10 2 6 U 54 Each of your Bounty Hunters gets +1 power. | Whenever an attack from a Character with the Bounty ability causes an opponent's unit to be discarded, you gain 1 Force and 1 build point at the start of the next build step. Even though Jabba the Hutt (B) did not appear in the ROTJ set as planned, he is considered a valid unit card by The SWTCG:IDC. | Use Jabba's second ability just like Bounty. Jabba the Hutt (C) ROTJ Jabba_the_Hutt_C N Character Hutt Crime Lord 5 10 4 6 U 55 Hidden Cost 2 | Each of your other units in the Character arena gets "Pay 0 Force -> Intercept". Jabba's Sail Barge (A) ROTJ Jabbas_Sail_Barge_A N Ground Tatooine Speeder 5 20 3 6 U 56 [tap] -> Draw 2 cards, then discard a card from your hand. Play only during your build step. If both players have Jabba's Sail Barge in play, they can each use its abuility during the build step. If niether player pays Force to contest it afterwards, the Light side moves theirs to the build zone. Lando Calrissian (I) ROTJ Lando_Calrissian_I L Character Diplomat - Rebel Officer - Smuggler 6 30 4 5 U 57 Lucky 2 | [Pilot] Starfighter and transport Pilot. The Starfighter or Transport gets Accuracy 1 and Lucky 2 Luke Skywalker (O) ROTJ Luke_Skywalker_O L Character Rebel Jedi Knight 9 50 6 6 U 58 Hidden Cost 4 | Pay 2 Force -> Evade 2 | Pay 2 Force -> Luke gets +X power for this attack, where X equals the number of cards in Luke's stack. Millennium Falcon (J) ROTJ Millennium_Falcon_J L Space Rebel Transport 7 50 5 5 U 59 The Millennium Falcon can have an extra Pilot. | Pay 3 Force -> The Millenium Falcon gets Lucky 3 until end of turn. Occupied Bespin ROTJ Occupied_Bespin D Location Space/Ground/Character - Imperial Bespin 3 U 60 When your draw step starts, draw 1 extra card. Text erratum (first effect removed, second effect changed) Occupied Endor ROTJ Occupied_Endor D Location Space/Ground/Character - Imperial Endor 2 U 61 When your build step starts, gain 1 Force. Text erratum (First effect removed.) | Ignore the first effect. | The "Draw step" is a retired term. This simply means the beginning of the build step. Princess Leia (J) ROTJ Princess_Leia_J L Character Rebel Diplomat - Jedi Padawan 6 30 4 4 U 62 Pay 1 Force -> Evade 1 | When your draw step starts, draw 1 extra card. R2-D2 (I) ROTJ R2_D2_I L Character Rebel Astromech Droid 3 20 1 2 U 63 [tap] -> Choose one of your Characters. That unit gets +2 power and Accuracy 1 until the end of the Character battle step. Play only when no unit is attacking. Rancor Pit ROTJ Rancor_Pit N Location Character - Tatooine 2 U 64 Battle cards can't be played during the Character battle step. Red Squadron X-Wing ROTJ Red_Squadron_X_Wing L Space Rebel Starfighter 3 50 2 2 U 65 Critical Hit 1 | Shields 1 Skiff ROTJ Skiff N Ground Tatooine Speeder 4 50 3 3 U 66 [tap] -> Choose one of your opponent's untapped Characters. Tap that unit unless your opponent pays 2 Force. Play only when this unit would attack. Vader's Summons ROTJ Vaders_Summons D Battle U 67 Pay 1 Force -> Choose a Character in your opponent's build zone. Put that Character into the Character arena untapped. | Enhance: Pay 2 more Force -> Put that Character into the Character arena tapped instead. Wicket W. Warrick (A) ROTJ Wicket_W_Warrick_A L Character Ewok 4 30 3 4 U 68 As long as there is an Endor Location in any arena, when one of your opponent's units would damage Wicket, prevent that damage unless your opponent pays 2 Force. | Each of your unique Light Side Character costs 1 fewer build counter to deploy. Wookiee Hug ROTJ Wookiee_Hug L Battle U 69 Pay 3 Force -> Prevent up to 2 damage to one of your units. That unit gets "Pay 0 Force -> Retaliate 3" until end of turn. Play this ability during the damage prevention POP; it is too late to use the Retaliate for that attack. Worrt ROTJ Worrt N Ground Tatooine Creature 3 20 3 3 U 70 [tap] -> Choose a Creature in the Ground or Character arena. Worrt does 2 dice of damage to that Creature. Play only during the Ground battle step. Worrt's ability can also do 2 dice of damage to your own units. A-Wing ROTJ A_Wing L Space Rebel Starfighter 3 70 2 2 C 71 B-Wing ROTJ B_Wing L Space Rebel Starfighter 4 30 4 3 C 72 As long as this unit is attacking a Capital Ship, it gets Accuracy 1 and Critical Hit 1. Cantina Bar Mob ROTJ Cantina_Bar_Mob N Ground Tatooine Mob 6 30 4 6 C 73 Pay 1 Force -> Retaliate 4 Chewbacca (K) ROTJ Chewbacca_K L Character Rebel Wookiee 5 40 5 5 C 74 Pay 1 Force -> Retaliate 5 Close Quarters ROTJ Close_Quarters N Battle C 75 Pay 3 Force -> Choose either the Ground or Character arena. If you have at least 4 units in that arena, each of your units in that arena gets +2 power and Overkill until end of turn. Text erratum Elite Royal Guard ROTJ Elite_Royal_Guard D Character Imperial Bodyguard 5 40 4 4 C 76 Treat as Dark Jedi. | Pay 1 Force -> Evade 1 Darth Vader (O) ROTJ Darth_Vader_O D Character Dark Jedi Master - Sith Lord 7 50 5 4 C 77 Hidden Cost 4 | Armor | Pay 2 Force -> Evade 2 Text erratum on Armor ability. Death Star Battalion ROTJ Death_Star_Battalion D Ground Imperial 5 20 4 4 C 78 As long as an Imperial Capital Ship or Battle Station is in the Space arena, this unit gets +2 power and +2 health. Death Star II (A) ROTJ Death_Star_II_A D Space Imperial Battle Station 13 10 14 14 C 79 Bombard 10 Decoy ROTJ Decoy N Battle C 80 Choose a unit. That unit gets "Pay 1 Force -> Intercept" until end of turn. Dune Sea ROTJ Dune_Sea N Location Ground - Tatooine 3 C 81 At the end of the Ground battle step, Dune Sea does 1 damage to each non-Tatooine Ground unit. Elite Squad ROTJ Elite_Squad L Ground Rebel Squad 8 40 5 6 C 82 Critical Hit 1 | Lucky 2 Emperor Palpatine (C) ROTJ Emperor_Palpatine_C D Character Dark Jedi Master 8 20 3 6 C 83 [tap], Pay X Force -> Choose a unit in the Character arena. Emperor Palpatine does X dice of damage to that unit. This damage can only be prevented by a Jedi Master. Play only when Palpatine would attack. | Pay 2 Force -> Evade 2 Ewok Artillery ROTJ Ewok_Artillery L Ground Ewok Squad 4 10 2 3 C 84 [tap] -> Ewok Artillery does 2 dice of damage to each of your opponent's units in the Ground arena. Play only when this unit would attack. Ewok Glider ROTJ Ewok_Glider L Ground Ewok Speeder 3 40 2 2 C 85 Whenever this unit attacks an Imperial unit, it gets +3 power for that attack. Fly Casual ROTJ Fly_Casual N Battle C 86 Pay 2 Force -> Choose a unit in the Space or Ground arena. That unit gets -20 speed and Lucky 2 until end of turn. Play only before any unit in the Space arena would attack. Force Lightning ROTJ Force_Lightning D Battle C 87 Pay X Force -> Choose a Character. Force Lightning does X dice of damage to that Charactger. This damage can only be prevented by a Jedi Master. Forest AT-AT ROTJ Forest_AT_AT D Ground Imperial Assault Walker 6 30 4 5 C 88 Armor | When this unit attacks, the defending unit loses Shields and Armor during that attack. Forest AT-ST ROTJ Forest_AT_ST D Ground Imperial Assault Walker 3 40 2 3 C 89 As long as there is a Location in the Ground arena, this unit gets +10 speed and +1 power. Endor Attack Squad ROTJ Endor_Attack_Squad D Ground Imperial Squad 5 30 5 6 C 90 As long as there is a Location in the Ground arena, this unit has Hidden Cost 3. Forests of Endor ROTJ Forests_of_Endor N Location Ground - Endor 4 C 91 When one of your opponent's non-Endor Ground units would damage one of your Ground units, prevent that damage unless your opponent pays 2 Force. Free Coruscant ROTJ Free_Coruscant L Location Space/Ground/Character - Rebel Coruscant 2 C 92 When your build step starts, gain 1 build point. Text erratum (First effect removed.) Gray Squadron Y-Wing ROTJ Gray_Squadron_Y_Wing L Space Rebel Starfighter 4 40 2 2 C 93 Armor | Stun 2 High-Speed Dodge ROTJ High_Speed_Dodge N Battle C 94 Pay 1 Force -> Prevent 3 damage to one of your units. Play only on a unit with speed 50 or higher. Imperial Speeder Bike ROTJ Imperial_Speeder_Bike D Ground Imperial Speeder 3 50 2 2 C 95 Accuracy 1 Imperial-Class Star Destroyer ROTJ Imperial_Class_Star_Destroyer D Space Imperial Capital Ship 7 20 3 6 C 96 Shields 1 | Imperial-Class Star Destoyer gets +1 power for each of your opponent's units in the Space arena. Jabba's Guards ROTJ Jabbas_Guards N Ground Tatooine Squad 4 20 5 5 C 97 Upkeep: Pay 1 build point, discard a card from your hand, or tap this unit. | Pay 0 Force -> Intercept | Pay 3 Force -> Retaliate 3 Lightsaber Throw ROTJ Lightsaber_Throw D Battle C 98 Pay 2 Force -> Choose a Character. Lightsaber Throw does 3 damage to that unit. | Enhance: Pay 4 more Force and tap an untapped Character you control -> Lightsaber Throw does 6 damage to that unit instead. You may discard a Location in the Character arena. You may discard one of your own Locations with Lightsaber Throw's Enhance cost. Log Trap ROTJ Log_Trap L Battle C 99 Pay 1 Force -> Choose a Ground unit with speed 30 or lower. Log Trap does 6 dice of damage to that unit. Luke Skywalker (M) ROTJ Luke_Skywalker_M L Character Rebel Jedi Knight 6 50 6 5 C 100 Pay 3 Force -> Deflect 1 | Pay 2 Force -> Evade 2 Mon Calamari Cruiser ROTJ Mon_Calamari_Cruiser L Space Rebel Mon Calamari Capital Ship 7 20 6 6 C 101 Shields 1 Occupied Coruscant ROTJ Occupied_Coruscant D Location Space/Ground/Character - Imperial Coruscant 2 C 102 When your build step starts, gain 1 Force. Text erratum (First effect removed.) Oola (A) ROTJ Oola_A N Character Tatooine Twi'lek Dancer 3 20 1 3 C 103 Each of your Characters gets Lucky 1. Princess Leia (K) ROTJ Princess_Leia_K L Character Rebel Diplomat 4 40 3 3 C 104 Whenever one of your opponent's units would damage Leia or a unit she is piloting, prevent that damage unless your opponent pays 2 Force. | [Pilot] Speeder Pilot. The Speeder gets: * +20 speed. * Lucky 1. Rebel Scouts ROTJ Rebel_Scouts L Ground Rebel Squad 4 40 3 3 C 105 Hidden Cost 3 | Accuracy 1 Royal Guards ROTJ Royal_Guards D Ground Imperial Bodyguard 3 40 3 2 C 106 Accuracy 1 | Critical Hit 1 Scout Trooper ROTJ Scout_Trooper D Character Imperial Clone Stormtrooper 2 40 2 2 C 107 Hidden Cost 1 | [Pilot] Speeder Pilot. The Speeder gets: * +10 speed. * Accuracy 1. You can't deploy this unit to another unit with Hidden Cost. Surprising Strength ROTJ Surprising_Strength L Battle C 108 Pay 2 Force -> Choose a unit. That unit gets +4 power for this attack. Play only on a unit with total power 4 or less. This card considers a unit's current power with bonuses. TIE Interceptor ROTJ TIE_Interceptor D Space Imperial Starfighter 3 60 3 2 C 109 Critical Hit 1 | Pay 1 Force -> Intercept Savage Attack ROTJ Savage_Attack N Battle C 110 Pay 6 Force -> Choose a Character. That Character gets +6 power, Accuracy 1, and Critical Hit 1 for this attack. Anakin Skywalker (M) ROTS Anakin_Skywalker_M L Character Jedi Knight 7 40 6 6 R 1 [Pilot] Starfighter and Capital Ship Pilot. The Starfighter or Capital Ship gets: * +10 speed. * Armor. | Pay 2 Force -> Evade 1 The Evade ability is not part of Anakin's Pilot ability. You can only use it while Anakin is in the Character arena. Bail Organa (B) ROTS Bail_Organa_B L Character Alderaanian Diplomat 5 30 2 3 R 2 Pay 2 build points, [tap] -> Tap one of your opponents units. Play only during your build step. You may tap one of your opponent's units in the build zone to tap. Chewbacca (M) ROTS Chewbacca_M L Character Wookiee 8 30 4 8 R 3 When you deploy Chewbacca, choose another unit in the Character arena. When that unit would be discarded, you may remove all damage counters fromt hat unit and discard Chewbacca instead. | Pay 1 Force -> Intercept | Pay 2 Force -> Retaliate 4 Chewbacca's presence in play is not a condition of his first ability. If Chewbacca is not in play when the chosen unit would be discarded (or he has been taken out of play and returned to play), you still remove all damage counters from that unit, but you do not discard Chewbacca. Commerce Guild Droid 81-X ROTS Commerce_Guild_Droid_81-X D Ground Commerce Guild Droid 3 40 2 4 R 4 Critical Hit 2 | Ion Cannon 2 Commerce Guild Starship ROTS ROTS Commerce_Guild_Starship_ROTS D Space Commerce Guild Transport 6 10 4 7 R 5 Put 1 damage counter on this unit -> Gain 1 build point. Play only during your build step. | Shields 1 Coruscant Shuttle ROTS Coruscant_Shuttle L Ground Jedi Speeder 4 40 3 3 R 6 When you deploy this unit, you may search your deck for a Jedi card, show it to your opponent, and put it into your hand. Then shuffle your deck. | Pay 1 Force -> Evade 1 Darth Sidious (G) ROTS Darth_Sidious_G D Character Dark Jedi Master Sith Lord 7 30 4 6 R 7 Each of your opponent's activated abilities that cost 0 or more Force costs 1 additional Force to play. | Pay 4 Force, discard one of your units from any arena -> Gain control of one of your opponent's units in the same arena with equal or less build cost until end of battle. Play only during your build step. | Pay 1 Force -> Evade 2 Sidious's first ability does not increase the cost of activated abilities that do not have a Force cost. However, while there are Nexu in play, Sidious's ability extends to all activated abilities affected by those Nexu. Darth Tyranus (I) ROTS Darth_Tyranus_I D Character Dark Jedi Master - Sith Lord 6 50 6 4 R 8 Pay 2 Force -> Evade 2 | Equipment costs 1 less Force and 1 less build point to attach to this unit. Darth Vader (R) ROTS Darth_Vader_R D Character Dark Jedi Knight Sith Lord 10 60 6 6 R 9 Hidden Cost 5 | Damage from Vader can't be prevented. | Pay 2 Force -> Deflect 1 | Pay 3 Force -> Evade 2 Vader's Deflect also can't be prevented. Darth Vader (S) ROTS Darth_Vader_S D Character Dark Jedi Knight Sith Lord 11 50 7 7 R 10 Pay 3 Force -> Put 3 damage counters on any Character unit. Play only when Vader would attack, and only once per turn. | Armor | Pay 2 Force -> Evade 2 Text erratum in the first ability. | The first ability does not tap Vader, so Vader may still attack. Dismiss ROTS Dismiss N Battle R 11 Pay 4 Force, discard a card from your hand -> Disrupt a Battle card or activated ability. Droid Security Escort ROTS Droid_Security_Escort D Character Separatist Droid 6 40 5 6 R 12 Pay 1 Force -> Intercept | Accuracy 1 | Stun 3 Engine Upgrade ROTS Engine_Upgrade N Equipment Space 2 R 13 Pay 2 build points -> Equip. | Equipped Space unit gets +20 speed. Foil ROTS Foil N Battle R 14 Pay 3 Force -> Disrupt a Mission Palpatine's Sanctum ROTS Palpatines_Sanctum D Location Character 0 R 15 Whenever Vader damages one of your opponent's Jedi and that unit is discarded, put two mastery counters on Palpatine's Sanctum. Vader gets +1 power and +1 health for each mastery counter on Palpatine's Sanctum. Anakin Skywalker does not get the bonuses from this card. Grand Moff Tarkin (D) ROTS Grand_Moff_Tarkin_D D Character Imperial Diplomat 4 30 4 4 R 16 Each of your Capital ships and Battle Stations gets +1 power and Critical Hit 1. It Just Might Work ROTS It_Just_Might_Work L Mission 2 R 17 Choose a Space unit, a Ground unit, and a Character unit you control. At the end of your turn, if each of those units is in the arena it started in, you gain 8 Force. This effect works even if a chosen unit leaves the arena and returns, and even if the card left play and returned to play in that arena. However, if it returned to play in the build zone or another arena and moved into the erena, the effect does not work. Jar Jar Binks (C) ROTS Jar_Jar_Binks_C L Character Gungan Diplomat 3 40 3 3 R 18 Discard a card, [tap] -> Gain 1 build point. Play only during your build step. | Pay 1 build point [tap] -> Draw a card. | Lucky 2 Lightsaber Quick Draw ROTS Lightsaber_Quick_Draw N Battle R 19 Pay 3 Force -> Choose a Character arena or Ground arena where you have a Jedi. Reveal a unit card from your hand. Lightsaber Quick Draw deals 4 dice of damage to each of your opponent's units in that arena with a speed less than the speed of the unit card you revealed. Mace Windu (F) ROTS Mace_Windu_F L Character Jedi Master 9 50 7 7 R 20 When the Character Battle step ends, gain 1 Force. | Pay 2 Force, reveal the top card of your deck -> Mace gets +X power for this attack, where X equals the build cost of the revealed card. If it is a Battle card, you may play it during the current play or pass sequence as if it were in your hand and discard it; otherwise, put it in your discard pile. Discard the revealed cards. | Pay 2 Force -> Evade 2 Text erratum. With Mace's second ability, you still have to pay the cost of a Battle card revealed this way if you want to play it. | The Battle card must be one that can normally be played during that play or pass chance or you can't play it. Mas Amedda (A) ROTS Mas_Amedda_A D Character Chagrian Diplomat 3 20 3 5 R 21 At the start of the Character battle step, if you have no other units in the Character arena, retreat Amedda. | Put a damage counter on one of your units -> Gain 1 build point. Play only during your build step. Mas's ability works only once per turn. | If Mas Amedda is the only unit you have in the Character arena and Trash Compactor or Mustafar Battle Grounds is in play, both effects trigger at the same time. If the Dark Side player resolves Mas Amedda's ability first, then Mas Amedda will retreat before placement of damage counters. If Mas Amedda is not in the arena when Trash Compactor or Mustafar Battle Grounds resolves, Mas Amedda will not get a damage counter. Mustafar Battle Grounds ROTS Mustafar_Battle_Grounds N Location Ground/Character 3 R 22 At the start of the battle step in the arena where this Location is deployed, put 1 damage counter on each unit in that arena. Text erratum (First effect removed.) | There is only one total damage placement POP and then one total unit discard POP for all the units. Mustafar System ROTS Mustafar_System N Location Space 1 R 23 When the Space battle step ends, if you control the space arena, gain 1 Force. Nos Monster ROTS Nos_Monster N Character Aquatic Utapau Creature 3 20 4 4 R 24 This unit gets +30 speed as long as there is an Aquatic Location in play. Subtype Erratum | It doesn't matter what arena the Location is in. Obi-Wan Kenobi (N) ROTS Obi-Wan_Kenobi_N L Character Jedi Master 8 60 5 5 R 25 As long as Obi-Wan Kenobi is attacking a Dark Jedi, he gets +2 power and Accuracy 1 for that attack. | Pay 1 Force -> Evade 2 Padme Amidala (G) ROTS Padme_Amidala_G L Character Naboo Diplomat 4 20 4 4 R 26 Discard Padme from the Character arena -> Gain 2 Force and draw 2 cards. | Your opponent can't attack Padme unless he or she pays 2 Force. If Padme is attempting to use Intercept (such as with Jabba [B]), and your opponent chooses not to pay the 2 Force, the Intercept does not take place. R4-P17 (A) ROTS R4-P17_A L Character Astromech Droid 4 20 1 3 R 27 [tap] -> Choose one: gain 1 build point, or remove up to 2 damage counters from one of your Starfighters or Speeders. Rage of Victory ROTS Rage_of_Victory D Mission 3 R 28 Choose an arena. This turn, each of your units that are in that arena whenever one of your opponent's units in that arena is discarded gets an additional +4 power until end of battle. The effect applies to the arena, not to the units in the arena. If a unit with Hidden Cost deploys to an arena after this card is played choosing that arena, it will get +4 power if an opponent's unit is discarded from that arena this turn. Each time an opponent's unit is discarded from the chosen arena, all of your units currently in that arena get +4 power. If the Hidden Cost unit was deployed after an opponent's unit was destroyed, it would not get a +4 power, because it wasn't in the arena when that bonus was gained. Recusant-Class Light Destroyer ROTS Recusant-Class_Light_Destroyer D Space Commerce Guild Transport 8 20 5 6 R 29 When you finish building this unit, choose Ground, Space, or Character. You may search your deck for 2 cards of the chosen type, show them to your opponent, and put them into your hand. Then shuffle your deck. If you only have 1 card of the chosen type in your deck, you can still use this card's ability to put it into your hand. If you have 2 or more, you must put 2 cards of the chosen type into your hand; you can't choose to put just 1 because the ability doesn't give you the choice of "up to 2 cards." Republic Fighter Wing ROTS Republic_Fighter_Wing L Space Republic Squad 6 50 4 8 R 30 This unit gets +1 power for each other unit you have in the Space arena. Sacrifice the Expendable ROTS Sacrifice_the_Expendable D Mission 3 R 31 Discard one of your Ground units. If you do, discard one of your opponent's Ground units with build cost 5 or less. Separatist Fleet ROTS Separatist_Fleet D Space Fleet 10 10 9 9 R 32 Remove 2 Trade Federation, Commerce Guild, Techno Union, Banking Clan, or Separatist cards in your discard pile from the game -> Remove 1 damage counter from this unit. You don't need to choose two cards with the same subtype to use this ability. | You can play this ability only once per turn. Spinning Slash ROTS Spinning_Slash D Battle R 33 Pay 5 Force -> Choose one of your Jedi Character units. Each time that Jedi attacks this turn, when its attack ends, choose a unit in the Character arena it can attack that it hasn't attacked this turn. The Jedi Character attacks that unit. Play only when no unit is attacking. Text erratum | Spinning Slash does not cause the affected unit to tap or untap. | If a defending Character unit is attacked with this effect and has its attack intercepted by another Character unit, then both Character units are considered to have been attacked, and neither can be attacked again. | Spinning Slash overrides Double Strike (unless it is played during the attack POP after a unit has tapped to attack). You can't use Double Strike after any of the attacks because the unit has not tapped. Strike with Impunity ROTS Strike_with_Impunity D Battle R 34 Pay 1 Force -> Your opponent can't activate Retaliate abilities this turn. Stubborn Personality ROTS Stubborn_Personality D Mission 0 R 35 Stacks can't be rearranged this turn. Neither player can stack cards from his or her hand or from the build zone onto unique units this turn. Effects that add cards to stacks may do so after this card is played as long as the new card doesn't come from your hand or your build zone (such as with Yoda's Training. You would not be able to get the benefit of Hero's Potential). Super Battle Droid 7EX ROTS Super_Battle_Droid_7EX D Character Trade Federation Droid 5 30 5 4 R 36 When this unit is discarded from the Character arena, draw 2 cards. | Critical Hit 2 Theta-Class Shuttle ROTS Theta-Class_Shuttle D Space Transport 5 30 3 4 R 37 Shields 1 | Discard Theta-Class Shuttle from the Space arena -> Return a Character card from your discard pile to your hand. Unexpected Attack ROTS Unexpected_Attack N Mission 0 R 38 This turn, fight the Character Battle first, then the Ground Battle, then the Space battle. Venator-Class Destroyer ROTS Venator-Class_Destroyer L Space Jedi Capital Ship 7 30 5 4 R 39 This unit gets +1 power for each damage counter on it. | Pay 1 Force -> Evade 1 Yoda (K) ROTS Yoda_K L Character Jedi Master 11 60 7 7 R 40 When discarded from play Yoda is, 4 Force gain, and into your hand Yoda put. | Pay 2 Force -> Deflect 2 | Pay 1 Force -> Evade 1 Discard effects still trigger with Yoda's return ability. Acclamator II-Class Assault Ship ROTS Acclamator_II-Class_Assault_Ship L Space Republic Capital Ship 8 20 6 7 U 41 Bombard 4 AT-AP ROTS AT-AP L Ground Republic Vehicle 5 20 5 5 U 42 Armor | Critical Hit 1 C-3PO (I) ROTS C-3PO_I L Character Protocol Droid 3 20 1 3 U 43 At the start of the Character battle step, you may either look at the top card of your deck or look at the top card of your opponent's deck. You may put that card into its owner's discard pile. Chancellor's Office ROTS Chancellors_Office D Location Character 1 U 44 At the start of the Character battle step, your opponent loses 1 Force. Combined Squadron Tactics ROTS Combined_Squadron_Tactics N Battle U 45 Pay 4 Force -> Choose three of your Space units with different Speeds. Each of those units gets +3 power this turn. Play only if you control three Space units with different speeds. For example, if two units have the same printed speed but one has a higher total speed (from bonuses such as Pilots and Battle cards), they can still both get the +3 bonus. | This efffect only checks for speeds when you play it. Confusion ROTS Confusion D Battle U 46 Pay 5 Force -> Choose an arena. Tap all units in that arena. Darth Sidious (F) ROTS Darth_Sidious_F D Character Dark Jedi Master Sith Lord 8 30 5 6 U 47 Discard one of your units from any arena -> Gain any combination of build points or Force equal to half of that unit's build cost (round down). Play only during your build step. | Pay 2 Force -> Deflect 1 | Pay 2 Force -> Evade 2 Sidious may discard himself to get the Force/build combination. Darth Vader (Q) ROTS Darth_Vader_Q D Character Dark Jedi Knight Sith Lord 9 60 7 7 U 48 As long as Vader is attacking a Jedi, he gets +2 power for that attack. As long as Vader is attacking a Jedi Padawan, he also gets Accuracy 1. | Pay 4 Force -> Evade 2 Destroyer Droid, Q Series ROTS Destroyer_Droid_Q_Series D Character Trade Federation Droid 6 40 4 4 U 49 Shields 1 | When the Character battle step starts choose one: this unit gets +10 speed and Stun 3 until end of battle, or this unit gets +1 power and Accuracy 1 until end of battle. Droid Missiles ROTS Droid_Missiles D Space Droid 3 50 5 1 U 50 Discard this unit from the Space arena -> Put 3 damage counters on a unit in the Space arena. Play only when Droid Missiles would attack. Elite Guardian ROTS Elite_Guardian D Character 3 20 3 3 U 51 Pay 1 Force -> Intercept | Pay 1 Force -> Retaliate 3 | Accuracy 1 Hardcell-Class Transport ROTS Hardcell-Class_Transport D Space Techno Union Capital Ship 7 30 4 6 U 52 At the end of the Space battle step, discard 1 card. | Pay 1 build point -> Draw 2 cards. Play only during your build step. Jedi Concentration ROTS Jedi_Concentration L Mission 2 U 53 Look at the top 5 cards of your deck. Put 2 of those cards into your hand. Put the rest on the bottom of your deck in any order. Jedi Master's Deflection ROTS Jedi_Masters_Deflection N Battle U 54 Pay 3 Force -> Prevent up to 3 damage to one of your Jedi Character units. That unit may do that much damage to a unit of your choice in the same arena. Kashyyyk System ROTS Kashyyyk_System L Location Space 1 U 55 Each of your Space units that does't already have Retaliate gets "Pay X Force -> Retaliate X", where X is equal to the unit's power. Naboo Star Skiff ROTS Naboo_Star_Skiff L Space Naboo Transport 5 40 4 5 U 56 When you finish building this unit, you may search your deck for a Naboo Character, show it to your opponent, and put it into your build zone with 1 build counter on it. Then shuffle your deck. Nute Gunray (D) ROTS Nute_Gunray_D D Character Trade Federation Diplomat 4 20 1 3 U 57 [tap], Pay 2 build points -> Look at your opponent's hand. You may choose and discard a card from his or her hand. Play only during your build step. Obi-Wan Kenobi (L) ROTS Obi-Wan_Kenobi_L L Character Jedi Knight 5 40 4 4 U 58 [Pilot] Starfighter Pilot. The Starfighter gets: * +10 speed. * +1 Power. * Pay 1 Force -> Evade 1. * When the Space battle step ends or when this unit is discarded, you may move Obi-Wan from this unit to the Character arena. | Pay 2 Force -> Evade 2 Padme Amidala (H) ROTS Padme_Amidala_H L Character Naboo Diplomat 5 40 4 4 U 59 Your opponent can't attack a diplomat unless he or she pays 2 Force. | [tap] -> Draw a card and gain 1 Force. Play only during your build step. If a unit with the ability Padme grants intercepts an attack (such as when Jabba the Hutt (C) is in play) and the Dark Side player refuses to pay the Force to attack that unit, the Intercept does not take place, and the defender is the same as it was before the Intercept attempt. Patrol Mode Vulture Droid ROTS Patrol_Mode_Vulture_Droid D Ground Trade Federation Droid 7 20 8 8 U 60 Accuracy 1 | Shields 1 GH-7 Medical Droid ROTS GH-7_Medical_Droid L Character Polis Massa Medical Droid 4 10 1 5 U 61 [tap] -> Remove up to 3 damage counters from one of your Characters. Play only when no unit is attacking. R2-D2 (J) ROTS R2-D2_J L Character Astromech Droid 3 20 1 2 U 62 [Pilot] Starfighter Pilot. The Starfighter gets: * Lucky 3. * At the start of the Space battle step, remove 1 damage counter from this unit. * This unit can have an extra Pilot as long as that Pilot isn't an Astromech Droid. Text erratum. Thread the Needle ROTS Thread_the_Needle L Battle U 63 Pay 3 Force -> Prevent all damage to one of your Space units. Thwart ROTS Thwart N Battle U 64 Pay 3 Force -> Disrupt an activated ability. The disrupted ability may not be activated again this turn. Treachery ROTS Treachery D Mission 2 U 65 Look at your opponent's hand. Choose one of those cards. Your opponent discards it. Techno Union Interceptor ROTS Techno_Union_Interceptor D Space Techno Union Starfighter 3 40 3 3 U 66 As long as you have no other units in the Space arena, Techno Union Interceptor gets +10 speed, +1 power, and +1 health. Utapau System ROTS Utapau_System N Location Space 0 U 67 Each of your Space units gets Critical Hit 1. Vehicle Shields Package ROTS Vehicle_Shields_Package N Equipment Space/Ground 2 U 68 Pay 2 build points -> Equip. | Equipped Space or Ground unit gets Shields 1. Vehicle Weapons Package ROTS Vehicle_Weapons_Package N Equipment Space/Ground 2 U 69 Pay 1 build point -> Equip. | Equipped Space or Ground unit gets +2 power. Yoda (J) ROTS Yoda_J L Character Jedi Master 6 40 5 5 U 70 When attacked Yoda is, at the top 4 cards of your deck look. Into your hand one of those cards put. On the bottom of your deck the rest put. | Lucky 2 | Pay 2 Force -> Evade 2 Anakin Skywalker (L) ROTS Anakin_Skywalker_L L Character Jedi Knight 6 50 5 5 C 71 Pay 3 Force -> Anakin gets +6 power for this attack | Pay 3 Force -> Evade 2 Anakin's Starfighter (A) ROTS Anakins_Starfighter_A L Space Jedi Starfighter 4 60 3 3 C 72 Pay 1 Force -> Evade 1 | Critical Hit 1 | Equipment costs 1 less Force and 1 less build point to attach to this unit. ARC-170 Starfighter ROTS ARC-170_Starfighter L Space Republic Starfighter 2 50 2 2 C 73 AT-RT ROTS AT-RT L Ground Republic Vehicle 4 20 4 4 C 74 Armor Subtype erratum BARC Speeder ROTS BARC_Speeder L Ground Republic Speeder 5 40 4 3 C 75 Accuracy 1 Blaster Pistol ROTS Blaster_Pistol N Equipment Character 1 C 76 Pay 0 build points -> Equip. | Equipped Character unit gets +1 power. Blaster Rifle ROTS Blaster_Rifle N Equipment Character 1 C 77 Pay 1 build point -> Equip. | Equipped Character unit gets +1 power and Critical Hit 1. Buzz Droid ROTS Buzz_Droid D Space Trade Federation Droid 2 40 1 1 C 78 You may choose not to untap this unit during your untap step. When the Space battle step starts, if this unit is tapped, put a damage counter on the last unit it attacked. Whichever unit the Buzz Droid rolled attack dice against last is the last unit it attacked. Chewbacca (L) ROTS Chewbacca_L L Character Wookiee 5 20 5 5 C 79 Overkill Coruscant Emergency ship ROTS Coruscant_Emergency_Ship N Ground Coruscant Speeder 5 20 3 5 C 80 Pay 0 Force -> Prevent up to 2 damage to one of your Ground units. Use this ability only once per turn. Darth Sidious (E) ROTS Darth_Sidious_E D Character Dark Jedi Master Sith Lord 6 40 6 5 C 81 Pay 3 Force, [tap] -> Put 3 damage counters on any Ground or Character unit and 1 damage counter on Sidious. Play only during your build step. | Pay 3 Force -> Evade 2 Darth Tyranus (H) ROTS Darth_Tyranus_H D Character Dark Jedi Master - Sith Lord 7 40 5 5 C 82 Pay 4 Force -> Deflect 2 DC0052 Intergalactic Airspeeder ROTS DC0052_Intergalactic_Airspeeder L Ground Speeder 3 40 2 2 C 83 Critical Hit 1 Diving Attack ROTS Diving_Attack L Battle C 84 Choose a Space unit. That unit gets +2 power and Critical Hit 1 for this attack. Droid Battlestaff ROTS Droid_Battlestaff N Equipment Character 2 C 85 Pay 1 build point -> Equip. | Equipped Character unit gets +2 power and Stun 2. Droid Tri-Fighter ROTS Droid_Tri-Fighter D Space Trade Federation Droid Starfighter 3 70 2 2 C 86 Critical Hit 1 Force Dodge ROTS Force_Dodge N Battle C 87 Pay 4 Force -> Prevent up to 4 damage to one of your units. HAVw A6 Juggernaut ROTS HAVw_A6_Juggernaut L Ground Assault Tank 6 30 5 6 C 88 Homing Missiles Salvo ROTS Homing_Missiles_Salvo D Battle C 89 Pay 4 Force -> Do 6 dice of damage to any Space unit. You may play this on any Space unit in an arena or the build zone. (Yours or your opponent's.) IBC Hailfire Droid ROTS IBC_Hailfire_Droid D Ground IG Banking Clan Droid 6 20 4 4 C 90 Instill Doubt ROTS Instill_Doubt D Mission 1 C 91 Choose a unit. That unit can't use activated abilities this turn. InterGalactic Banking Clan Cruiser ROTS InterGalactic_Banking_Clan_Cruiser D Space IG Banking Clan Capital Ship 5 10 5 5 C 92 Jedi Lightsaber ROTS Jedi_Lightsaber L Equipment Character 2 C 93 Pay 1 build point, 1 Force -> Equip. | Equipped Jedi Character or Sith Character unit gets +2 power and "Pay 2 Force -> Deflect 1". Jedi Piloting ROTS Jedi_Piloting N Battle C 94 Pay 1 Force -> Prevent up to 2 damage to a Space or Ground unit. Meditate ROTS Meditate L Mission 2 C 95 Draw 2 cards and gain 2 Force. Obi-Wan Kenobi (M) ROTS Obi_Wan_Kenobi_M L Character Jedi Knight 5 50 4 4 C 96 Accuracy 1 | Pay 3 Force -> Evade 2 Plo Koon's Starfighter (A) ROTS Plo_Koons_Starfighter_A L Space Jedi Starfighter 3 50 2 2 C 97 Critical Hit 2 | Pay 2 Force -> Evade 1 Power Attack ROTS Power_Attack N Battle C 98 Choose a Character. That unit gets +2 power and Critical Hit 1 for this attack. Republic Assault Gunboat ROTS Republic_Assault_Gunboat L Space Republic Cruiser 5 20 4 4 C 99 Shields 1 Security Droid ROTS Security_Droid D Character Trade Federation Droid 2 30 2 2 C 100 Sith Lightsaber ROTS Sith_Lightsaber D Equipment Character 2 C 101 Pay 1 Force, 1 build point -> Equip. | Equipped Jedi Character or Sith Character unit gets +2 power and Critical Hit 2. STAP Squad ROTS Stap_Squad D Ground Trade Federation Squad 3 50 2 2 C 102 Accuracy 1 Surge of Strength ROTS Surge_of_Strength D Battle C 103 Pay 4 Force -> the unit of your choice gets +5 power until end of battle. Tank Droid ROTS Tank_Droid D Ground Corporate Alliance Droid 6 40 6 4 C 104 Armor TF Battle Droid Army ROTS TF_Battle_Droid_Army D Ground Trade Federation Droid 8 20 10 10 C 105 This unit gets -1 power for each damage counter on it. Trade Federation Cruiser ROTS Trade_Federation_Cruiser D Space Trade Federation Cruiser 6 30 3 5 C 106 Accuracy 1 | Bombard 3 Unity of the Jedi ROTS Unity_of_the_Jedi L Battle C 107 Pay 3 Force -> Choose three of your Jedi with different names in the Character arena. Each of those Jedi gets +2 power and Accuracy 1 this turn. Play only when no unit is attacking. Text erratum. | The units you choose must be clearly identified. This does not count versions in a stack. | Three Jedi are required only to play the card. Once you choose to play the card, that requirement no longer matters. Utapau Sinkhole ROTS Utapau_Sinkhole N Location Ground Aquatic 1 C 108 Each Ground unit loses 1 power and 10 speed unless it's a Creature or Aquatic. Vulture Droid Starfighter ROTS Vulture_Droid_Starfighter D Space Trade Federation Droid Starfighter 3 40 3 2 C 109 Critical Hit 1 V-wing Clone Starfighter ROTS V-wing_Clone_Starfighter L Space Republic Starfighter 3 50 3 2 C 110 When this unit is discarded from the Space arena, draw a card. Boba Fett (I) SAV Boba_Fett_I N Character Bounty Hunter 8 50 6 6 R 1 Bounty: You may search your deck for a Boba Fett card, show it to your opponent, and put it into your hand. Shuffle your deck. | Armor | When the Character battle step starts, choose one: Boba gets +20 speed until end of turn, or Boba gets +2 power until end of turn. Boba Fett's Jetpack (A) SAV Boba_Fetts_Jetpack_A N Equipment Character 2 R 2 Pay 1 build point -> Equip | Equipped Character unit gets +20 speed. | Equipped Boba Fett also gets "Pay 0 Force -> Evade 1." Bounty Hunter Team SAV Bounty_Hunter_Team N Ground Bounty Hunter Squad 6 60 5 5 R 3 Upkeep: Pay 1 build point or tap this unit. | Bounty: Put 1 build counter on each partially built card in your build zone. Contract Termination SAV Contract_Termination D Mission 2 R 4 Discard one of your units with Upkeep. Gain any combination of build points or Force equal to half of that unit's build cost (round up). Dash Rendar (B) SAV Dash_Rendar_B N Character Independent Smuggler 7 40 5 5 R 5 Bounty: Draw a card. | Dash gets +1 power and +1 health for each Equipment attached to him. Escort Carrier SAV Escort_Carrier D Space Imperial Transport 5 30 3 4 R 6 Reserves: [tap] -> Search your deck for up to two Starfighter unit cards, show them to your opponent, and put them into your hand. Shuffle your deck. Play only during your build step. Grk'Urr'Akk (A) SAV GrkUrrAkk_A N Character Tatooine Tusken Warrior 5 40 4 3 R 7 Each of your Tuskens gets Parry 1. Havoc (A) SAV Havoc_A N Space Pirate Starfighter 5 30 4 4 R 8 [tap], Put 2 damage counters on Havoc -> Discard one of your opponent's Locations from the Ground arena. Play only when Havoc would attack. | Bombard 4 I'm Nice Men SAV Im_Nice_Men L Battle R 9 Tap Princess Leia -> Remove all damage counters from Han Solo. Gain 4 Force. Play only if Princess Leia is in the Character arena. Imperial City SAV Imperial_City D Location Ground/Character - Imperial 4 R 10 Each of your Imperial units costs one less build counter to deploy. ISB Agents SAV ISB_Agents D Ground Imperial Spy 5 40 3 3 R 11 Stealth | Each of your opponent's Rebel Ground units gets -1 power. Jabba's Court SAV Jabbas_Court N Location Character - Tatooine 2 R 12 When your build step starts, you may search your deck for a Bounty Hunter unit card, show it to your opponent, and put it into your hand. Shuffle your deck. Jango Fett (H) SAV Jango_Fett_H D Character Bounty Hunter 7 40 6 5 R 13 Stealth | [tap], Do one damage to Jango -> Disrupt a Battle or Mission card. Jawa Trader SAV Jawa_Trader N Character Tatooine Jawa 3 30 1 2 R 14 Each of your Jawas gets Lucky 1. | [tap] -> Draw a card, then discard a card from your hand. Play only during your build step. Lady Luck (A) SAV Lady_Luck_A L Space Bespin Transport 5 50 4 4 R 15 Shields 1 | Each of your Smugglers gets Lucky 1. Lando Calrissian (J) SAV Lando_Calrissian_J L Character Diplomat - Rebel Officer - Smuggler 6 40 4 4 R 16 Bounty: Lando gets all the abilities of the unit he gained this Bounty from until end of turn. | Stealth The abilities he gains from the Bounty are in addition to his own. Luke's Ultimatum SAV Lukes_Ultimatum L Mission 2 R 17 Your opponent must choose one: he or she puts one damage counter on each of his or her Characters, or you remove one damage counter from each of your Characters. Luke's X-wing (E) SAV Lukes_X_wing_E L Space Rebel Jedi Starfighter 5 60 3 3 R 18 Armor | Lucky 1 | Whenever Luke's X-wing is attacked, if it has a Pilot on it, remove 1 damage counter from Luke's X-wing. **BANNED**: This card may not be played in an IDC sanctioned tournament. Mara Jade (C) SAV Mara_Jade_C D Character Imperial Agent - Dark Jedi 6 50 5 4 R 19 Pay 3 Force -> Mara gets -20 speed until end of turn. Play only before any Character attacks. | Parry 1 | Stealth | Pay 2 Force -> Deflect 1 Millennium Falcon (K) SAV Millennium_Falcon_K N Space Independent Transport 4 40 5 5 R 20 The Millennium Falcon can have an extra Pilot. | Upkeep: Pay 1 build point or tap the Millennium Falcon. | When the Space battle step begins, choose one: the Millennium Falcon gets +20 speed or Lucky 2 until end of turn. Nym (A) SAV Nym_A N Character Feeorin Pirate 5 30 5 4 R 21 [Pilot] Starfighter Pilot. The Starfighter gets: * +1 power * Armor Obi-Wan's Hut SAV Obi_Wans_Hut L Location Character - Tatooine Jedi Shelter 2 R 22 When the Character battle step starts, you may search your deck for a Luke Skywalker card, show it to your opponent, and put it into your hand. Shuffle your deck. Pirate Raiders SAV Pirate_Raiders N Space Pirate Fleet 6 40 8 6 R 23 Upkeep: Discard 1 card from your hand or tap this unit. | Bounty: Remove up to 3 damage counters from one of your Bounty Hunters, Pirates, or Smugglers. Prince Xizor (B) SAV Prince_Xizor_B N Character Black Sun Crime Lord 9 40 7 7 R 24 Stealth | Each time Xizor would be damaged, prevent 1 of that damage. Sandtrooper Search Party SAV Sandtrooper_Search_Party D Ground Imperial Clone Stormtrooper Squad 5 30 4 5 R 25 Your opponent builds all cards face up. Secret Compartments SAV Secret_Compartments N Equipment Space 0 R 26 Pay 2 build points -> Equip | Equipped Transport gets "[tap] -> Choose one of your Smugglers with speed 30 or higher. That Smuggler gets Stealth until end of turn. Play only when this unit would attack." Slave I (G) SAV Slave_I_G N Space Bounty Hunter - Patrol Ship 5 40 5 3 R 27 Bounty: Draw 2 cards. | Stealth Smuggling Run SAV Smuggling_Run N Mission 2 R 28 When the battle phase starts, choose one of your Transports in the Space arena and one of your Smugglers in the Character arena. When the Character battle step ends, if the chosen Transport and Smuggler units are still in those arenas, you gain +5 build points next turn. Vader's TIE Fighter (C) SAV Vaders_TIE_Fighter_C D Space Imperial Dark Jedi - Sith Starfighter 5 50 4 3 R 29 Vader's TIE Fighter gets Accuracy and Overkill as long as it's attacking a Starfighter. | As long as Darth Vader is in any arena, if Vader's TIE Fighter would be discarded from the Space arena, retreat it and remove all damage counters from it instead. You lose 2 Force. | Pay 2 Force -> Deflect 1 The retreat effect works even when a discard effect is played. Zam's Airspeeder (C) SAV Zams_Airspeeder_C D Ground Bounty Hunter - Coruscant Speeder 2 60 1 1 R 30 Discard Zam's Airspeeder from the Ground arena -> Choose one of your Bounty Hunters with Stealth. That unit gets +4 power and Accuracy 1 until end of turn. Play only during your build step. Blown Cover SAV Blown_Cover N Battle U 31 Pay 2 Force -> Choose one of your opponent's units with Stealth. That unit loses Stealth until end of turn. | Enhance: Pay 3 more Force -> Choose an arena. Each of your opponent's units in that arena lose Stealth until end of turn instead. Boba Fett's Armor (A) SAV Boba_Fetts_Armor_A N Equipment Character 2 U 32 Pay 1 build point -> Equip | Equipped Bounty Hunter gets +2 health. | Equipped Boba Fett also gets Shields 1. Bothan Spy SAV Bothan_Spy L Character Rebel Bothan Spy 4 40 4 4 U 33 Upkeep: Put 1 damage counter on this unit. | Bounty: You may search your opponent's deck for a Mission card and discard it. Your opponent then shuffles his or her deck. | Stealth Bubo (A) SAV Bubo_A N Character Tatooine Creature 4 40 6 2 U 34 Stun 2 Carbon Sickness SAV Carbon_Sickness N Battle U 35 Pay 3 Force -> Choose one of your opponent's Characters. That Character gets Accuracy -1 until end of turn. Coruscant Traffic SAV Coruscant_Traffic N Ground Coruscant 5 30 2 6 U 36 Each other Ground unit gets -20 speed. Electrobinoculars SAV Electrobinoculars N Equipment Character 0 U 37 Pay 1 build point -> Equip | Equipped Character unit gets "When your build step starts, choose one: look at your opponent's hand or gain 1 Force." Fett's Determination SAV Fetts_Determination N Battle U 38 Pay 5 Force -> Untap one of your Bounty Hunters. Gambler's Luck SAV Gamblers_Luck N Battle U 39 Pay 3 Force -> Choose one of your Characters. That Character gets Lucky 2 until end of turn. Garindan (B) SAV Garindan_B N Character Imperial Kubaz Spy 4 30 2 2 U 40 Stealth | Each of your Stormtroopers gets +10 speed. Han Solo (L) SAV Han_Solo_L L Character Rebel Smuggler 5 30 1 5 U 41 Accuracy -1 | Critical Hit 4 | Lucky 1 Imperial Security Escort SAV Imperial_Security_Escort D Ground Imperial Squad 4 20 3 4 U 42 When you deploy this unit, choose one Equipment attached to one of your opponent's Characters. Detach that Equipment and move it to your opponent's build zone. Jabba the Hutt (D) SAV Jabba_the_Hutt_D N Character Tatooine Hutt Crime Lord 5 20 2 4 U 43 Each of your Bounty Hunters with Stealth gets +1 power and "Bounty: Your opponent chooses and discards a card from his or her hand." | [tap] -> Draw 2 cards, then discard 2 cards from your hand unless you discard a Tatooine or Bounty Hunter unit card from your hand. Play only during your build step. The two cards discarded can also be Tatooine and Bounty Hunter cards. Millennium Falcon (L) SAV Millennium_Falcon_L L Space Rebel Transport 6 40 4 5 U 44 The Millennium Falcon can have an extra Pilot. | Stealth | [tap] -> Draw 1 card. Play only during your build step. No Such Thing As Luck SAV No_Such_Thing_As_Luck N Mission 2 U 45 Lucky abilities cannot be played this turn. Palace Dungeons SAV Palace_Dungeons N Location Character - Tatooine Prison 3 U 46 Each of your opponent's Characters costs 1 more build counter to deploy. Princess Leia (L) SAV Princess_Leia_L L Character Rebel Diplomat 6 40 4 4 U 47 Treat Princess Leia as a Bounty Hunter. | Bounty: Choose one of your non-Jedi Characters. That Character gets "Pay 2 Force -> Untap this unit. Play only once per turn." until end of turn. | Stealth R2-D2 (K) SAV R2_D2_K L Character Rebel Astromech Droid 3 20 1 3 U 48 [tap] -> Search your deck for an Equipment card, show it your opponent, and put it into your hand. Shuffle your deck. Play only during your build step. Rebel Scum SAV Rebel_Scum D Battle U 49 Pay 1 Force -> Choose one of your opponent's Rebel units in any arena. That unit gets -2 power until end of turn. | Enhance: Pay 2 more Force -> That unit gets -5 power instead. Reconnaissance SAV Reconnaissance N Mission 2 U 50 All units lose Stealth until end of turn. Sandtrooper Interrogators SAV Sandtrooper_Interrogators D Ground Imperial Clone Stormtrooper Squad 6 40 4 4 U 51 Critical Hit 1 | Each activated ability of your opponent's units costs 1 more Force to play. Sonic Charges SAV Sonic_Charges N Equipment Space 1 U 52 Pay 1 build point -> Equip | Equipped Patrol Ship, Cruiser, or Transport gets Overkill. Stormtrooper Boarding Party SAV Stormtrooper_Boarding_Party D Ground Imperial Clone Stormtrooper 6 30 5 4 U 53 Armor | [tap] -> Choose one of your opponent's units with a Pilot on it. Move one of that unit's Pilots to the Character arena untapped. Play only before any unit attacks. Stormtrooper Extraction Team SAV Stormtrooper_Extraction_Team D Ground Imperial Clone Stormtrooper Squad 6 40 5 4 U 54 Accuracy 1 | Stealth Tarkin Doctrine SAV Tarkin_Doctrine D Mission 2 U 55 Each of your Imperial units gets +1 power and Stun 1 until end of turn. VAC Suit SAV VAC_Suit N Equipment Space 1 U 56 Pay 1 build point, 1 Force -> Equip | Equipped Space unit gets "When this unit is discarded, you may choose a Pilot that was on it and roll a die. If you roll a 4, 5, or 6, move that Pilot to the build zone tapped instead of discarding it." Vizam (A) SAV Vizam_A N Character Nikto Warrior 4 40 3 3 U 57 Equipment costs 1 less build point and 1 less Force to attach to your non-Jedi Characters. Watto's Scrapyard SAV Wattos_Scrapyard N Location Ground - Tatooine 2 U 58 Whenever one of your opponent's units causes one of your units to be discarded from the Ground arena, draw a card. Zam Wesell's Sniper Rifle (A) SAV Zams_Sniper_Rifle_A D Equipment Character 1 U 59 Pay 2 build points -> Equip | Equipped Bounty Hunter gets "Reserves: [tap] -> This unit does a number of dice of damage equal to this unit's power to one of your opponent's units in the Character arena. Play only when no unit is attacking." | Equipped Zam Wesell also gets Accuracy 1. Name erratum Zuckuss (B) SAV Zuckuss_B N Character Gand Bounty Hunter 6 50 4 5 U 60 Upkeep: Put 1 damage counter on Zuckuss unless 4-LOM is in any arena or build zone. | Accuracy 1 | Bounty: Remove 2 damage counters from Zuckuss. | Armor 4-LOM (B) SAV 4_LOM_B N Character Droid Bounty Hunter 5 40 4 4 C 61 Upkeep: Pay 1 build point unless Zuckuss is in any arena or build zone. | Bounty: Gain 1 build point. | [Pilot] Transport Pilot. The Transport gets "Bounty: Each of your Space units gets Accuracy 1 until end of turn." Assault Trooper SAV Assault_Trooper D Character Imperial Clone Stormtrooper 3 50 2 2 C 62 Damage from this unit cannot be prevented. Bartender SAV Bartender N Character Independent Merchant 3 40 2 2 C 63 Upkeep: Put a damage counter on one of your Neutral Characters. | [tap] -> Prevent up to 2 damage to one of your Neutral Characters. Bespin Engineers SAV Bespin_Engineers N Ground Bespin Mechanic 3 30 1 1 C 64 Reserves: [tap], Pay 1 Force -> Choose one of your units with Upkeep. You do not have to pay the Upkeep costs of that unit this turn. Play only when your build step starts. Boba Fett (J) SAV Boba_Fett_J N Character Bounty Hunter 7 40 6 6 C 65 Upkeep: Do one damage to Boba or tap him. | Bounty: Tap one of your opponent's Characters and put one damage counter on it. | Stealth Bounty Offer SAV Bounty_Offer N Mission 3 C 66 Choose one of your Neutral units. That unit gets "Bounty: Gain 1 build point." until end of game. Close the Blast Doors SAV Close_the_Blast_Doors D Battle C 67 Pay 4 Force -> Choose a Location in any arena and discard it. Consular Ship SAV Consular_Ship L Space Diplomat Cruiser 5 30 3 4 C 68 Reserves: [tap] -> Prevent up to 2 damage to one of your Characters. If that Character is a Diplomat, prevent up to 3 damage to that Character instead. Darth Vader (V) SAV Darth_Vader_V D Character Imperial Dark Jedi Knight - Sith Lord 6 40 5 5 C 69 Armor | [tap], Pay 4 Force -> Discard one Equipment attached to one of your opponent's units in the Character arena. Play only when Vader would attack. Force Pike SAV Force_Pike N Equipment Character 2 C 70 Pay 1 build point -> Equip | Equipped non-Jedi Character unit gets Parry 1 and Critical Hit 1. Hapan Battle Dragon SAV Hapan_Battle_Dragon N Space Hapan Capital Ship 7 30 6 6 C 71 Shields 1 | Pay 4 Force -> Untap this unit. Independent Spy SAV Independent_Spy N Character Spy 3 40 1 2 C 72 Stealth | [tap] -> Choose one: look at a card in your opponent's hand, or a face-down card in your opponent's build zone, or the top card of your opponent's deck. Play only during your build step. Infiltration Team SAV Infiltration_Team L Ground Rebel Squad 5 40 3 4 C 73 Armor | Stealth Jawa Hunters SAV Jawa_Hunters N Ground Tatooine Jawa Squad 4 40 3 3 C 74 Stealth Kessel Runner SAV Kessel_Runner N Space Independent Transport 3 60 1 2 C 75 When the roll for build points is made, if this unit is in the Space arena, you gain 1 build point this turn. If no roll for build points is made, this unit's ability has no effect. Luke Skywalker (P) SAV Luke_Skywalker_P L Character Rebel Officer - Jedi Knight 5 50 4 4 C 76 Parry 1 | Pay 3 Force -> Choose one Equipment attached to one of your opponent's non-Jedi Characters. Detach it from that unit and attach it to Luke without paying the equip cost. Play only when no unit is attacking. When the Character battle step ends, return that Equipment to your opponent's build zone. Mind Trick SAV Mind_Trick L Battle C 77 Pay 1 Force -> Disrupt an activated ability of one of your opponent's non-Jedi units. Nar Shaddaa Moon SAV Nar_Shaddaa_Moon N Location Space - Nar Shaddaa Moon 0 C 78 Each Assassin, Bounty Hunter, Crime Lord, Pirate, Smuggler, Spy, and Thief gets +1 power. Orbital Star Destroyer SAV Orbital_Star_Destroyer D Space Imperial Capital Ship 7 30 6 5 C 79 Each of your opponent's Space units without Stealth gets -20 speed. Piece of Junk SAV Piece_of_Junk N Mission 2 C 80 Choose one of your opponent's Transports and tap it. Pirate Swoop SAV Pirate_Swoop N Ground Pirate Speeder 2 60 2 2 C 81 [tap] -> Gain 1 build point. Play only during your build step. Set for Stun SAV Set_for_Stun N Battle C 82 Pay 2 Force -> One of your units with Equipment attached gets Stun 4 for this attack. T2-B Repulsor Tank SAV T2_B_Repulsor_Tank L Ground Rebel Vehicle 4 50 3 3 C 83 Accuracy 1 | Armor Targeting Computer SAV Targeting_Computer L Equipment Space 1 C 84 Pay 1 build point -> Equip | Equipped Starfighter gets Accuracy 1. | Equipped Starfighter may only have one Targeting Computer attached to it. Thermal Detonator SAV Thermal_Detonator N Equipment Character 2 C 85 Pay 2 build points, discard 1 card from your hand -> Equip | Equipped Character unit gets "[tap], Detach a Thermal Detonator from this unit -> Roll a die. Do X damage to each unit in the Character arena (yours and your opponent's), where X is equal to the die roll result. Play only when no unit is attacking." TIE Fighter Escort SAV TIE_Fighter_Escort D Space Imperial Squad 4 50 4 3 C 86 Pay 0 Force -> Intercept Tusken Bantha SAV Tusken_Bantha N Ground Tatooinie Tusken Creature 4 30 3 3 C 87 [tap] -> Choose one of your Tuskens in the Character arena. That unit gets +30 speed until end of turn. Play only when this unit would attack. Wretched Hive SAV Wretched_Hive N Mission 2 C 88 Search your deck for an Assassin, Bounty Hunter, Pirate, Smuggler, Spy, or Thief unit card, show it to your opponent, and put it face down in your build zone with 1 build counter on it. Shuffle your deck. Yavin Base SAV Yavin_Base L Location Ground - Rebel Facility 2 C 89 Each of your Rebel Space units gets +1 power and Critical Hit 1. Zoomer (A) SAV Zoomer_A N Space Independent Starfighter 4 30 3 3 C 90 Bounty: Gain 1 build point. | [tap] -> One of your other Starfighters in the Space arena gets +3 power for this attack. Zoomer can only apply its effect to a unit with equal or faster speed unless it untaps during the attack POP of a slower unit's attack. Dark Lord's Throne (A) SITH Dark_Lords_Throne_A D Equipment Character 2 R 1 Pay 3 Force -> Equip | Equipped Sith Lord or Sith Master gets +2 power and “Each of your other Sith gets +2 power. Whenever one of those Sith attacks but does no damage, discard that unit.” Darth Bane (A) SITH Darth_Bane_A D Character Dark Jedi - Sith Master 10 60 6 6 R 2 As long as you have only Darth Bane and a Sith Lord or Sith Apprentice in the Character arena, they get +2 power and Fury 2. | Pay 2 Force -> Evade 2 Darth Bane's Lightsaber (A) SITH Darth_Banes_Lightsaber_A D Equipment Character - Lightsaber Weapon 2 R 3 Pay 2 Force -> Equip | Equipped Jedi or Sith gets +10 speed and Critical Hit 1. | Equipped Darth Bane also gets "Whenever Darth Bane is attacked and the attacking unit does no damage, untap Darth Bane and he gets -4 and Double Strike until end of turn." Darth Caedus (A) SITH Darth_Caedus_A D Character Dark Jedi - Sith Master 8 60 4 7 R 4 Caedus gets -10 speed and +1 power for each damage counter on him. | Choose a Battle or Mission card in your opponent's discard pile, pay its costs (if any) and remove it from the game -> Get the effects of that card once this turn. Play only when that card could be played. | Pay 3 Force -> Evade 2 Darth Krayt (A) SITH Darth_Krayt_A D Character Dark Jedi - Sith Master 9 40 6 6 R 5 Upkeep: Put 1 damage counter on Darth Krayt or discard a Sith card from your hand. | Armor | As long as you have at least X other Sith in any arenas, Darth Krayt gets each of the following abilities up to X: * 3: Parry 1 and Fury 3. * 5: +20 Speed and Accuracy 1. * 6: +2 Power and "Bounty: Remove 1 damage counter form Krayt." Darth Krayt's Lightsaber (A) SITH Darth_Krayts_Lightsabers_A D Equipment Character - Lightsaber Weapon 2 R 6 Pay 2 Force -> Equip | Equipped Jedi or Sith gets "Pay 2 Force -> This unit gets +2 power for this attack." | Equipped Darth Krayt also gets "Whenever Krayt would be damaged, you may put any number of damage counters on one of your other Sith Characters. If you do, prevent that much damage to Krayt." Darth Krayt's Tower SITH Darth_Krayts_Tower D Location - Corruscant Character - Coruscant 1 R 7 Each of your Dark Jedi and Sith gets "Pay 1 Force -> This unit gets +2 power until end of turn." Darth Malgus (B) SITH Darth_Malgus_B D Ground/Character Dark Jedi - Sith Master 9 40 6 5 R 8 Switch: +1 healthl/Critical Hit 2 | Darth Malgus gets Critical Hit 1 as long as he is attacking a Light Side unit. | Pay 3 Force -> Evade 3 Darth Revan (A) SITH Darth_Revan_A D Character Dark Jedi - Sith Master 10 60 6 6 R 9 Whenever damage from Revan causes a unit to be discarded, untap Revan. | Put 2 damage counters on Revan -> Prevent all damage to Revan. Darth Sidious (L) SITH Darth_Sidious_L D Character Dark Jedi - Sith Master 7 40 6 6 R 10 Whenever Darth Sidious would be damaged, prevent that damage unless your opponent reveals his or her hand. | Whenever your opponent reveals his or her hand, put 1 corruption counter on a unit. | Remove 2 corruption counters from one of your opponent's units -> Evade 2 The corruption counter placement effect works any time your opponent reveals his or her hand, not just when the first effect causes him or her to do so. Darth Sidious's Lightsaber (A) SITH Darth_Sidiouss_Lightsaber_A D Equipment Character - Lightsaber Weapon 2 R 11 Pay 2 Force -> Equip | You may attach Darth Sidious's Lightsaber to Darth Sidious during the battle phase. | Whenever you attach Darth Sidious's Lightsaber to Darth Sidious, Darth Sidious does 2 damage to one of your opponent's Characters. | Equipped Jedi or Sith gets +2 power and Fury 2. Darth Tyranus (L) SITH Darth_Tyranus_L D Character Dark Jedi Master - Sith Lord 9 50 5 5 R 12 Whenever you play a Mission card, you may choose an arena. If you do, whenever one of your Sith units would damage a unit in that arena this turn, it does 1 more damage. Play only once per turn. | Discard 2 cards -> Retaliate 4 The 1 damage of the first effect is added to the total damage for the attack. It is not separate damage. Darth Tyranus's Lightsaber (B) SITH Darth_Tyranuss_Lightsaber_B D Equipment Character - Lightsaber Weapon 3 R 13 Pay 2 Force, discard a card from your hand -> Equip | Equipped Jedi or Sith gets +2 power and Accuracy 1. | Equipped Darth Tyranus also gets "Whenever Darth Tyranus attacks a unit without a Lightsaber attached, Darth Tyranus does 2 damage to that unit unless your opponent pays 1 Force." Lightsaber refers to Equipment with the Lightsaber subtype. Several Equipment produced by the IDC has received errata with the Lightsaber subtype. It is searchable in Lackey. | The damage creates its own damage POP when the attack is declared. It is not added to attack damage. Darth Vader's Armor (A) SITH Darth_Vaders_Armor_A D Equipment Character - Armor Defense 2 R 14 Whenever Darth Vader would be discarded, remove all damage counters from him and attach Darth Vader's Armor to him instead. | Darth Vader's Armor can't be detached or discarded from Darth Vader. | Equipped Darth Vader gets Armor and "Upkeep: Pay 1 Force or tap Darth Vader." Deceived SITH Deceived D Battle R 15 Pay 3 Force -> Choose an arena. Your opponent can't control that arena this turn. Play only if you have a Sith in any arena and there is at least 2 corruption counters on any of your opponent's units in the chosen arena. This card does not cause you to control the arena that your opponent can't control. It only prevents them from being able to control it with an effect or while you have no units in that arena. Leviathan (A) SITH Leviathan_A D Space Dark Jedi - Sith Capital Ship - Flagship 9 20 7 6 R 16 Armor | [tap], pay X Force -> Discard a Location from any arena. Leviathan does X dice of damage to each unit in that arena, where X is the build cost of that Location. Play only when Leviathan would attack. Lumiya (A) SITH Lumiya_A D Character Dark Jedi - Sith Master 7 40 5 5 R 17 Stealth | Pay 3 Force -> Choose a Sith unit in each arena. Each of those units gets +2 power until end of turn unless your opponent puts a corruption counter on one of his or her units in each arena. Palpatine's Influence SITH Palpatines_Influence D Mission 3 R 18 This turn, whenever you play a non-unit card (including this one) or use an activated ability, move 1 corruption counter from one unit to another unit. (Move it only after the card or ability is fulfilled.) Sith-Imperial Starfighter Wing SITH Sith_Imperial_Starfighter_Wing D Space Dark Jedi - Sith Squadron 6 70 5 5 R 19 Hidden Cost 5 Sith Invasion Force SITH Sith_Invasion_Force D Space/Ground/Character Dark Jedi - Sith 9 30 7 7 R 20 Switch: +2 power, +2 health/+10 speed, Accuracy 1/Pay 2 Force -> Evade 2 | Pay 6 Force -> Move this unit to another arena during that arena's battle step. If it's tapped, untap it. You may play this once for each battle step. Sith Lightning SITH Sith_Lightning D Equipment Character - Skill 2 R 21 Pay 2 Force -> Equip | This Equipment can't be detached. | Equipped Dark Jedi Master or Sith Master gets "[tap], pay 2 Force -> Choose one of your opponent's units in the character arena. This unit does 3 damage to that unit. This damage can only be prevented by a Jedi Master or Sith Master. Play only when this unit would attack." Sith Master and Apprentice (C) SITH Sith_Master_and_Apprentice_C D Ground Dark Jedi - Sith 7 60 5 5 R 22 Remove 2 Sith units in your discard pile from the game -> Untap Sith Master and Apprentice. Until end of turn, Sith Master and Apprentice gets -2 power and Double Strike. Play only once per turn. | Pay 4 Force -> Evade 4 | Pay 3 Force -> Retaliate 3 Tyranus's Training SITH Tyranuss_Training D Battle R 23 Pay 4 Force, discard 1 card from your hand -> Remove 2 damage counters from the attacking Sith and it does 2 damage to the defending unit. Play only if the attacking unit has at least 2 damage counters on it. This creates its own damage prevention POP separate from the damage prevention POP of the attack. Tyranus's Wisdom SITH Tyranuss_Wisdom D Mission 4 R 24 Put 2 damage counters on one of your opponent's units in any arena. When the battle step ends, if that unit is still in any arena or the build zone, put this card in your hand. Vestara Khai (A) SITH Vestara_Khai_A N Character Dark Jedi - Sith Apprentice 5 50 3 4 R 25 As long as you have a Jedi or Sith in the Character arena, this card gets Hidden Cost 3. If that unit has "Skywalker" in the name or is a Sith Master, when you deploy Vestara, she gets +1 power and Accuracy 1 until end of game. | Pay 1 Force -> Deflect 1 | Pay 1 Force -> Evade 1 Annihilator-Class Starfighter SITH Annihilator_Class_Starfighter D Space Dark Jedi - Sith Starfighter 4 50 3 3 U 26 As long as Darth Krayt is in the Character arena, damage from this unit can't be prevented. | Pay 1 Force -> Retaliate 2 Dark Acolyte SITH Dark_Acolyte D Character Dark Jedi - Sith Apprentice 4 40 3 3 U 27 Critical Hit 1 | Whenever one of your Sith Masters is attacked, you may pay 1 Force. If you do, have the attacking unit attack this unit instead. Do one damage to this unit and one damage to the attacking unit. Dark Hunger SITH Dark_Hunger D Battle U 28 Pay 4 Force, discard one of your Sith -> Take that card from the discard pile and put it face-down under one of your other Sith in any arena. That Sith gets +10 speed, +1 power, +1 health, and "Pay 3 Force -> Deflect 1" as long as that card is under it. Play only during a chance to prevent damage. Dark Lord's Resurrection SITH Dark_Lords_Resurrection D Battle U 29 Pay 5 Force -> When one of your unique Sith units would be discarded, remove it from the game instead. Then search your deck for a card with the same name as that unit, show it to your opponent, and put it face-down in your build zone with 2 build counters on it. Then shuffle your deck. Darth Andeddu (A) SITH Darth_Andeddu_A D Character Dark Jedi - Sith Master 9 40 6 6 U 30 Pay 7 Force -> Choose one of your units in the Character arena that isn't Darth Andeddu. Discard that unit. Put Darth Andeddu in the Character arena from your discard pile with X damage counters on him, where X is the difference between the build cost of that unit and Darth Andeddu. Play only when no unit is attacking. | Pay 5 Force -> Deflect 2 | Pay 2 Force -> Evade 2 Damage counters are placed no matter whether the unit replaced costs higher or lower than Andeddu. Darth Bane (B) SITH Darth_Bane_B D Character Dark Jedi - Sith Master 6 40 5 4 U 31 Stealth | INSERT: Pay 7 Force -> Untap Darth Bane. Darth Krayt (B) SITH Darth_Krayt_B D Character Dark Jedi - Sith Master 7 30 6 4 U 32 Armor | INSERT: Pay 3 Force -> Evade X, where X is the number of Sith in any arena. Darth Malak (A) SITH Darth_Malak_A D Character Dark Jedi - Sith Master 8 30 6 6 U 33 Pay 2 Force -> Darth Malak gets +30 speed, +3 power, and Fury 3 until end of turn. When the Character battle step ends, Malak does 2 damage to himself. | Pay 2 Force -> Evade 2 Darth Nihilus (A) SITH Darth_Nihilus_A D Character Dark Jedi Master - Sith Lord 8 50 6 5 U 34 Whenever Darth Nihilus attacks and damages the defending unit, gain X Force, where X is equal to the amount of damage done by Darth Nihilus. | Put 1 damage counter on Darth Nihilus -> Evade 3 You gain Force even for damage exceeding the unit's health. Dragon Ship SITH Dragon_Ship D Space Dark Jedi - Sith Capital Ship 6 30 6 5 U 35 Armor | Whenever this unit would be damaged by an attack from one of your opponent's units, prevent that damage unless your opponent puts 1 corruption counter on the attacking unit. Execution Team SITH Execution_Team D Ground Dark Jedi - Sith Squad 5 30 5 3 U 36 [tap], Put 2 damage counters on this unit -> Choose one of your opponent's Ground units with 2 or more health remaining. Discard that unit unless your opponent pays 2 Force. Play only when this unit would attack. Inquisitor Detachment SITH Inquisitor_Detachment D Ground Dark Jedi - Sith Spy Squad 5 40 3 5 U 37 When this unit attacks, put 2 corruption counters on the defending unit. | Pay 1 Force -> Evade 1 Krath Holy Crusaders SITH Krath_Holy_Crusaders D Ground Dark Jedi - Sith Squad 6 50 5 4 U 38 Remove 1 corruption counter from the defending unit -> This unit gets +1 power and Accuracy 1 for this attack. Manipulation SITH Manipulation D Equipment Character - Skill 1 U 39 Pay 1 Force -> Equip | Equipped Dark Jedi or Sith gets "[tap] -> Choose a card type and then look at your opponent's hand. Put a number of corruption counters on a unit for each card of the chosen type in your opponent's hand. You lose Force equal to the number of corruption counters placed on that unit. Play only during your build step." You do not need to possess that much Force or any Force at all. You still add the full number of corruption counters. Palpatine's Prowess SITH Palpatines_Prowess D Battle U 40 Disrupt an attack or activated ability from one of your opponent's units with at least 3 corruption counters on it. Play only if you have a Sith Lord or Sith Master in the Character arena. Rule of One SITH Rule_of_One D Resource 5 U 41 When your build step starts, as long as you have a Sith in each arena and a Sith Master in the Character arena, put 2 counters on this card. | Remove 1 counter -> One of your Sith units get +2 power and Fury 2 until end of turn. You may play this once per arena. | Remove 7 counters -> Each of your Sith get +X power and Fury X, where X is equal to the number of Sith you have in that arena. Rule of Two SITH Rule_of_Two D Resource 5 U 42 Add 1 counter -> Choose a Sith unit in each arena. Each of those units get Critical Hit 1 and Fury 1 until end