Name Set ImageFile Type Attribute Level ATK DEF Rarity Format Text Atlantean Pikeman 5DS1 AtlanteanPikeman Sea Serpent Water 2 1400 0 The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. Axe Raider 5DS1 AxeRaider Warrior Earth 4 1700 1150 An axe-wielding monster of tremendous strength and agility. Backup Soldier 5DS1 BackupSoldier Normal Trap Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand. Birthright 5DS1 Birthright Continuous Trap Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. Charcoal Inpachi 5DS1 CharcoalInpachi Pyro Fire 1 100 2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. Colossal Fighter 5DS1 ColossalFighter Warrior/Synchro/Effect Dark 8 2800 1000 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard. Divine Wrath 5DS1 DivineWrath Counter Trap Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster. Double Summon 5DS1 DoubleSummon Normal Spell You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. Frequency Magician 5DS1 FrequencyMagician Spellcaster/Tuner/Effect Light 2 800 400 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. Gaia Knight, the Force of Earth 5DS1 GaiaKnighttheForceofEarth Warrior/Synchro Earth 6 2600 800 1 Tuner + 1 or more non-Tuner monsters Junk Synchron 5DS1 JunkSynchron Warrior/Tuner/Effect Dark 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. Magna Drago 5DS1 MagnaDrago Dragon/Tuner/Effect Fire 2 1400 600 Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK. Marauding Captain 5DS1 MaraudingCaptain Warrior/Effect Earth 3 1200 400 Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. Miniaturize 5DS1 Miniaturize Continuous Trap Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card. Monster Reincarnation 5DS1 MonsterReincarnation Normal Spell Discard 1 card. Add 1 Monster Card from your Graveyard to your hand. Mystic Tomato 5DS1 MysticTomato Plant/Effect Dark 4 1400 1100 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position. Renge, Gatekeeper of Dark World 5DS1 RengeGatekeeperofDarkWorld Fiend Dark 4 100 2100 His renowned Olympic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defense. Rush Recklessly 5DS1 RushRecklessly Quick-Play Spell Target face-up monster gains 700 ATK until the end of this turn. Sakuretsu Armor 5DS1 SakuretsuArmor Normal Trap Activate only when an opponent's monster declares an attack. Destroy the attacking monster. Scrap-Iron Scarecrow 5DS1 ScrapIronScarecrow Normal Trap Activate only when an opponent's monster declares an attack. Negate the attack and Set this card face-down again instead of sending it to the Graveyard. Seven Tools of the Bandit 5DS1 SevenToolsoftheBandit Counter Trap Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. Sonic Chick 5DS1 SonicChick Winged Beast/Effect Earth 1 300 300 This card cannot be destroyed by battle with a monster that has 1900 ATK or more. Speed Warrior 5DS1 SpeedWarrior Warrior/Effect Wind 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. Spellbinding Circle 5DS1 SpellbindingCircle Continuous Trap Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. Spiral Serpent 5DS1 SpiralSerpent Sea Serpent Water 8 2900 2900 When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. Symbols of Duty 5DS1 SymbolsofDuty Equip Spell Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. Synchro Blast Wave 5DS1 SynchroBlastWave Normal Spell Activate only while you control a face-up Synchro Monster. Destroy 1 monster your opponent controls. Synchro Boost 5DS1 SynchroBoost Equip Spell The equipped monster gains 500 ATK, and its Level is increased by 1. Synchronized Realm 5DS1 SynchronizedRealm Continuous Spell Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent. Threatening Roar 5DS1 ThreateningRoar Normal Trap Your opponent cannot declare an attack this turn. Trap Hole 5DS1 TrapHole Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. Tune Warrior 5DS1 TuneWarrior Warrior/Tuner Earth 3 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. Twister 5DS1 Twister Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. UFO Turtle 5DS1 UFOTurtle Machine/Effect Fire 4 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position. Water Spirit 5DS1 WaterSpirit Aqua/Tuner Water 1 400 1200 This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. Woodborg Inpachi 5DS1 WoodborgInpachi Machine Fire 5 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. Cyber-Tech Alligator 5DS2 CyberTechAlligator Machine Wind 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful cyborg. Des Koala 5DS2 DesKoala Beast/Effect Dark 3 1100 1800 FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand. De-Synchro 5DS2 DeSynchro Normal Spell Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. Dust Tornado 5DS2 DustTornado Normal Trap Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. Goblin Attack Force 5DS2 GoblinAttackForce Warrior/Effect Earth 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Gogiga Gagagigo 5DS2 GogigaGagagigo Reptile Water 8 2950 2800 His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self. Gottoms' Emergency Call 5DS2 GottomsEmergencyCall Normal Trap Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field. Junk Warrior 5DS2 JunkWarrior Warrior/Synchro/Effect Dark 5 2300 1300 Junk Synchron + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field. Limit Reverse 5DS2 LimitReverse Continuous Trap Select 1 monster with an ATK of 1000 or less from your Graveyard and Special Summon it in Attack Position. When a monster Special Summoned by this effect is switched to Defense Position, destroy this card and the monster. If this card is removed from the field, destroy the monster. If that monster is destroyed, destroy this card. Magic Drain 5DS2 MagicDrain Counter Trap You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. Powered Tuner 5DS2 PoweredTuner Dragon/Effect Water 4 1400 1000 This card gains 500 ATK for each face-up Tuner Monster on the field. Pride of the Weak 5DS2 PrideoftheWeak Continuous Spell When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. Raigeki Break 5DS2 RaigekiBreak Normal Trap Discard 1 card from your hand. Destroy 1 card on the field. Road Synchron 5DS2 RoadSynchron Machine/Tuner/Effect Light 4 1600 800 If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is reduced by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase. Road Warrior 5DS2 RoadWarrior Warrior/Synchro/Effect Light 8 3000 1500 Road Synchron + 2 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 2 or lower Warrior-Type or Machine-Type monster from your Deck. Saber Beetle 5DS2 SaberBeetle Insect/Effect Earth 6 2400 600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Sabersaurus 5DS2 Sabersaurus Dinosaur Earth 4 1900 500 This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. Sasuke Samurai 5DS2 SasukeSamurai Warrior/Effect Wind 2 500 800 When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. Skelengel 5DS2 Skelengel Fairy/Effect Light 2 900 400 FLIP: Draw 1 card from your Deck. The Dragon Dwelling In The Cave 5DS2 TheDragonDwellingInTheCave Dragon Wind 4 1300 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. Tribute to The Doomed 5DS2 TributetoTheDoomed Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. Unstable Evolution 5DS2 UnstableEvolution Equip Spell While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000. Widespread Ruin 5DS2 WidespreadRuin Normal Trap Activate only when your opponent's monster declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) X-Saber Airbellum 5DS2 XSaberAirbellum Beast/Tuner/Effect Earth 3 1600 200 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. X-Saber Anu Piranha 5DS2 XSaberAnuPiranha Warrior Earth 4 1800 1100 A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies. X-Saber Galahad 5DS2 XSaberGalahad Warrior/Effect Earth 4 1800 800 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack. X-Saber Urbellum 5DS2 XSaberUrbellum Warrior/Synchro/Effect Earth 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent, if your opponent has 4 or more cards in their hand, place 1 random card from their hand on top of their Deck. Half Shut 5DS3 HalfShut Quick-Play Spell Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn. Junk Destroyer 5DS3 JunkDestroyer Warrior/Synchro/Effect Earth 8 2600 2500 Junk Synchron + 1 or more non-Tuner monsters. When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. Rapid Warrior 5DS3 RapidWarrior Warrior/Effect Wind 4 1200 200 During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn your activate this effect. Synchron Explorer 5DS3 SynchronExplorer Machine/Effect Earth 2 0 700 When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated. Wild Tornado 5DS3 WildTornado Normal Trap Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field. X-Saber Wayne 5DS3 XSaberWayne Warrior/Synchro/Effect Earth 5 2100 400 1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. 7 AST 7 Continuous Spell When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. Archlord Zerato AST ArchlordZerato Fairy/Effect Light 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. Armor Break AST ArmorBreak Counter Trap Negate the activation of an Equip Spell card and destroy it. Atomic Firefly AST AtomicFirefly Insect/Effect Light 1 100 200 When this face-up card on the field attacks or is attacked and it is destroyed by battle, the player who destroyed it takes 1000 points of damage Avatar of The Pot AST AvatarofThePot Rock/Effect Earth 3 1200 1300 Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. Backfire AST Backfire Continuous Trap When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 damage to your opponent. Beckoning Light AST BeckoningLight Normal Trap Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. Blessings of the Nile AST BlessingsoftheNile Continuous Spell Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, gain 1000 Life Points. Blowback Dragon AST BlowbackDragon Machine/Effect Dark 6 2300 1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. Burst Stream of Destruction AST BurstStreamofDestruction Normal Spell Activate only while you control a face-up "Blue-Eyes White Dragon". Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card. Curse of Anubis AST CurseofAnubis Normal Trap All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. Delta Attacker AST DeltaAttacker Normal Spell Activate only when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent directly during the turn this card is activated. Des Counterblow AST DesCounterblow Continuous Trap Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. Desert Sunlight AST DesertSunlight Normal Trap All monsters on your side of the field are changed to face-up Defense Position. Desertapir AST Desertapir Beast/Effect Earth 3 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir". Disc Fighter AST DiscFighter Warrior/Effect Earth 4 1000 1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. Dora of Fate AST DoraofFate Normal Trap Activate only during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. Double Coston AST DoubleCoston Zombie/Effect Dark 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. Draining Shield AST DrainingShield Normal Trap Negate the attack of 1 of your opponent's monsters and gain Life Points equal to the monster's ATK. Dust Barrier AST DustBarrier Continuous Spell Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. Elephant Statue of Blessing AST ElephantStatueofBlessing Rock/Effect Earth 3 1500 0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, gain 2000 Life Points. Elephant Statue of Disaster AST ElephantStatueofDisaster Rock/Effect Earth 3 1500 0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 damage to your opponent. Emissary of the Afterlife AST EmissaryoftheAfterlife Fiend/Effect Dark 4 1600 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. Emissary of the Oasis AST EmissaryoftheOasis Spellcaster/Effect Light 3 600 400 As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. Enchanting Fitting Room AST EnchantingFittingRoom Normal Spell Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. Fiend Scorpion AST FiendScorpion Insect Earth 2 900 200 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. Gear Golem the Moving Fortress AST GearGolemtheMovingFortress Machine/Effect Earth 4 800 2200 Pay 800 Life Points. This card can attack your opponent directly this turn. Ghost Knight of Jackal AST GhostKnightofJackal Beast-Warrior/Effect Earth 5 1700 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. Goblin King AST GoblinKing Fiend/Effect Dark 1 0 0 This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points. Goblin Thief AST GoblinThief Normal Spell Infict 500 damage to your opponent and gain 500 Life Points. Grave Protector AST GraveProtector Fiend/Effect Dark 4 0 2000 As long as this card remains face-up on the field, monsters that are destroyed by battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled. Human-Wave Tactics AST HumanWaveTactics Continuous Trap During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed by battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. Judgment of the Desert AST JudgmentoftheDesert Continuous Trap The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed. KA-2 Des Scissors AST KA2DesScissors Machine/Effect Dark 4 1000 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. Kozaky AST Kozaky Fiend Dark 1 400 400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. Labyrinth of Nightmare AST LabyrinthofNightmare Continuous Trap During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. Lady Ninja Yae AST LadyNinjaYae Warrior/Effect Wind 3 1100 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. Legacy Hunter AST LegacyHunter Warrior/Effect Earth 4 1000 1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. Legendary Jujitsu Master AST LegendaryJujitsuMaster Rock/Effect Earth 3 1300 1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step. Level Limit - Area B AST LevelLimitAreaB Continuous Spell A1/T1 All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. Light of Judgment AST LightofJudgment Normal Trap Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. Man-Thro' Tro' AST ManThroTro Beast-Warrior/Effect Earth 4 1000 1000 By Tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. Mazera DeVille AST MazeraDeVille Fiend/Effect Dark 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied. Mermaid Knight AST MermaidKnight Aqua/Effect Water 4 1500 700 As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. Metal Armored Bug AST MetalArmoredBug Insect Earth 8 2800 1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. Micro Ray AST MicroRay Normal Trap The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. Mokey Mokey AST MokeyMokey Fairy Light 1 300 100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. Monster Gate AST MonsterGate Normal Spell Tribute 1 monster on your side of the field. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard. Mystical Shine Ball AST MysticalShineBall Fairy Light 2 500 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. Mystik Wok AST MystikWok Quick-Play Spell Tribute 1 monster you control. Select either its ATK or DEF and gain that many Life Points. Needle Burrower AST NeedleBurrower Machine/Effect Dark 5 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. Night Assailant AST NightAssailant Fiend/Effect Dark 3 200 500 A1/T1 FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. Ninjitsu Art of Transformation AST NinjitsuArtofTransformation Continuous Trap Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster. Nubian Guard AST NubianGuard Warrior/Effect Fire 2 500 500 When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. Opti-Camouflage Armor AST OptiCamouflageArmor Equip Spell This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent directly. Order to Charge AST OrdertoCharge Quick-Play Spell Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field. Order to Smash AST OrdertoSmash Normal Trap Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. Pharaoh's Servant AST PharaohsServant Zombie Dark 2 900 0 An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. Pharaonic Protector AST PharaonicProtector Zombie Earth 2 900 0 The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. Piranha Army AST PiranhaArmy Fish/Effect Water 2 800 200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. Protector of the Sanctuary AST ProtectoroftheSanctuary Fiend/Effect Earth 4 1100 1900 Your opponent cannot draw cards except during Draw Phases. Regenerating Mummy AST RegeneratingMummy Zombie/Effect Dark 4 1800 1500 When this card is sent from your hand to the Graveyard by an opponent's card effect, return this card to your hand. Rocket Jumper AST RocketJumper Rock/Effect Earth 3 1000 800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent directly. Sand Gambler AST SandGambler Spellcaster/Effect Light 3 300 1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase. Sealmaster Meisei AST SealmasterMeisei Spellcaster Dark 3 1100 900 One of the few people who has a good command of Talismans. His history is a mystery. Solar Flare Dragon AST SolarFlareDragon Pyro/Effect Fire 4 1500 1000 While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. Solar Ray AST SolarRay Normal Trap Inflict 600 damage to your opponent for each face-up LIGHT monster on your side of the field. Sonic Jammer AST SonicJammer Machine/Effect Wind 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. Soul Reversal AST SoulReversal Quick-Play Spell Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. Soul-Absorbing Bone Tower AST SoulAbsorbingBoneTower Zombie/Effect Dark 3 400 1500 This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent''s Deck to the Graveyard. Special Hurricane AST SpecialHurricane Normal Spell Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. Spell Economics AST SpellEconomics Continuous Spell You do not have to pay any Life Points to activate a Spell Card. Spirit of the Pharaoh AST SpiritofthePharaoh Zombie/Effect Light 6 2500 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard. Stone Statue of the Aztecs AST StoneStatueoftheAztecs Rock/Effect Earth 4 300 2000 Double any Battle Damage your opponent takes when they attack this monster. Sword of the Soul-Eater AST SwordoftheSoulEater Equip Spell You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. Talisman of Spell Sealing AST TalismanofSpellSealing Continuous Trap Activate only when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. Talisman of Trap Sealing AST TalismanofTrapSealing Continuous Spell Activate only when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. The Agent of Creation - Venus AST TheAgentofCreationVenus Fairy/Effect Light 3 1600 0 Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field. The Agent of Force - Mars AST TheAgentofForceMars Fairy/Effect Light 3 0 0 This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. The Agent of Wisdom - Mercury AST TheAgentofWisdomMercury Fairy/Effect Light 4 0 1700 When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. The First Sarcophagus AST TheFirstSarcophagus Continuous Trap During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. The Kick Man AST TheKickMan Zombie/Effect Dark 3 1300 300 When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. The Law of the Normal AST TheLawoftheNormal Normal Spell Activate only when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. The Sanctuary in the Sky AST TheSanctuaryintheSky Field Spell Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. The Second Sarcophagus AST TheSecondSarcophagus Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". The Third Sarcophagus AST TheThirdSarcophagus Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". The Unhappy Girl AST TheUnhappyGirl Spellcaster/Effect Light 2 400 300 As long as this card remains face-up in Attack Position on the field, this card is not destroyed by battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. Theban Nightmare AST ThebanNightmare Fiend/Effect Light 4 1500 500 While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK. Thousand Energy AST ThousandEnergy Normal Spell Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. Triangle Power AST TrianglePower Normal Spell Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. Two Thousand Needles AST TwoThousandNeedles Beast/Effect Earth 5 2000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. Wall of Revealing Light AST WallofRevealingLight Continuous Trap A1/T1 When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. Warrior of Zera AST WarriorofZera Warrior Earth 4 1600 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. Weapon Change AST WeaponChange Continuous Spell You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. White Magician Pikeru AST WhiteMagicianPikeru Spellcaster/Effect Light 2 1200 0 During your Standby Phase, gain 400 Life Points for each monster on your side of the field. Abaki CDIP Abaki Fiend/Effect Fire 4 1700 1100 When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. Accumulated Fortune CDIP AccumulatedFortune Normal Trap Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that chain. Alien Infiltrator CDIP AlienInfiltrator Reptile/Effect Earth 2 800 500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. Alien Mars CDIP AlienMars Reptile/Effect Fire 3 1000 1000 The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". Allure Queen LV3 CDIP AllureQueenLV3 Spellcaster/Effect Dark 3 500 500 Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. Allure Queen LV5 CDIP AllureQueenLV5 Spellcaster/Effect Dark 5 1000 1000 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. Allure Queen LV7 CDIP AllureQueenLV7 Spellcaster/Effect Dark 7 1500 1500 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. Barrier Statue of the Abyss CDIP BarrierStatueoftheAbyss Fiend/Effect Dark 4 1000 1000 No monsters can be Special Summoned, except for DARK monsters. Barrier Statue of the Drought CDIP BarrierStatueoftheDrought Rock/Effect Earth 4 1000 1000 No monsters can be Special Summoned, except for EARTH monsters. Barrier Statue of the Heavens CDIP BarrierStatueoftheHeavens Fairy/Effect Light 4 1000 1000 No monsters can be Special Summoned, except for LIGHT monsters. Barrier Statue of the Inferno CDIP BarrierStatueoftheInferno Pyro/Effect Fire 4 1000 1000 No monsters can be Special Summoned, except for FIRE monsters. Barrier Statue of the Stormwinds CDIP BarrierStatueoftheStormwinds Winged Beast/Effect Wind 4 1000 1000 No monsters can be Special Summoned, except for WIND monsters. Barrier Statue of the Torrent CDIP BarrierStatueoftheTorrent Aqua/Effect Water 4 1000 1000 No monsters can be Special Summoned, except for WATER monsters. Black Horn of Heaven CDIP BlackHornofHeaven Counter Trap Negate the Special Summon of 1 of your opponent's monsters, and destroy it. Blast Asmodian CDIP BlastAsmodian Fiend/Effect Fire 3 1000 300 If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent. Blasting Fuse CDIP BlastingFuse Normal Trap Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column. Byroad Sacrifice CDIP ByroadSacrifice Normal Trap Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. Chain Detonation CDIP ChainDetonation Normal Trap Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. Chain Healing CDIP ChainHealing Normal Trap Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. Chain Strike CDIP ChainStrike Quick-Play Spell A2/T2 Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain. Combo Fighter CDIP ComboFighter Warrior/Effect Wind 4 1600 800 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. Combo Master CDIP ComboMaster Warrior/Effect Wind 5 2200 1500 If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. Corruption Cell A CDIP CorruptionCellA Normal Spell Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. Counter Cleaner CDIP CounterCleaner Normal Spell Pay 500 Life Points. Remove all counters from the field. Cyber Esper CDIP CyberEsper Machine/Effect Fire 4 1200 1800 While this card is in face-up Attack Position, you can look at every card your opponent draws. Cyber Ogre CDIP CyberOgre Machine/Effect Earth 5 1900 1200 By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. Cyber Ogre 2 CDIP CyberOgre2 Machine/Fusion/Effect Earth 7 2600 1900 Cyber Ogre + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during Damage Calculation only. Cyber Shadow Gardna CDIP CyberShadowGardna Continuous Trap Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. Cyberdark Horn CDIP CyberdarkHorn Machine/Effect Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card inflicts Piercing damage. If this card would be destroyed by battle, the equipped monster is destroyed instead. Dark Lucius LV4 CDIP DarkLuciusLV4 Fiend/Effect Earth 4 1000 300 The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. Dark Lucius LV6 CDIP DarkLuciusLV6 Fiend/Effect Earth 6 1700 600 If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck. Dark Lucius LV8 CDIP DarkLuciusLV8 Fiend/Effect Earth 8 2800 900 If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated. Degenerate Circuit CDIP DegenerateCircuit Continuous Spell The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. Flame Ogre CDIP FlameOgre Fiend/Effect Fire 7 2400 1700 This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. Flash of the Forbidden Spell CDIP FlashoftheForbiddenSpell Normal Spell Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field. Iris, the Earth Mother CDIP IristheEarthMother Fairy/Effect Light 6 2400 1200 After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. Justi-Break CDIP JustiBreak Normal Trap Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all monsters on the field, except face-up Attack Position Normal Monsters. Level Down CDIP LevelDown Quick-Play Spell Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). Lightning Punisher CDIP LightningPunisher Thunder/Effect Dark 7 2600 1600 After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. Linear Accelerator Cannon CDIP LinearAcceleratorCannon Normal Spell Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. Man Beast of Ares CDIP ManBeastofAres Beast-Warrior/Effect Earth 3 500 500 After a Chain (of 2 or more Links) resolves, this card gains 500 ATK. Mystical Wind Typhoon CDIP MysticalWindTyphoon Quick-Play Spell Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain. Queen's Bodyguard CDIP QueensBodyguard Warrior/Effect Earth 4 1700 1200 Allure Queen monsters on your side of the field cannot be selected as an attack target. Rampaging Rhynos CDIP RampagingRhynos Beast-Warrior/Effect Earth 3 1500 1500 Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. Ritual Foregone CDIP RitualForegone Normal Spell Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. Senet Switch CDIP SenetSwitch Continuous Spell Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone. Snipe Hunter CDIP SnipeHunter Fiend/Effect Dark 4 1500 600 You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card. Storm Shooter CDIP StormShooter Winged Beast/Effect Wind 7 2300 500 Once per turn, you can select and activate 1 of these effects: Move this card to an adjacent unoccupied Monster Card Zone. OR Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. Straight Flush CDIP StraightFlush Normal Trap Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones. Stray Asmodian CDIP StrayAsmodian Fiend/Effect Fire 3 1300 1700 When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points. Trojan Blast CDIP TrojanBlast Normal Trap Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. Vanity's Call CDIP VanitysCall Counter Trap Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. Vanity's Fiend CDIP VanitysFiend Fiend/Effect Dark 6 2400 1200 This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters. Vanity's Ruler CDIP VanitysRuler Fairy/Effect Light 8 2500 1600 This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters. Inferno Hammer CMC InfernoHammer Fiend/Effect Dark 6 2400 0 When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position. Teva CMC Teva Warrior/Effect Light 5 2000 1500 When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. Big Shield Gardna CP01 BigShieldGardna Warrior/Effect Earth 4 100 2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change it to Attack Position at the end of the Damage Step. Final Countdown CP01 FinalCountdown Normal Spell Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel. King Tiger Wanghu CP01 KingTigerWanghu Beast/Effect Earth 4 1700 1000 Destroy all monsters with an ATK of 1400 or less that are Normal Summoned or Special Summoned. Metamorphosis CP01 Metamorphosis Normal Spell A0/T1 Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster. Mudora CP01 Mudora Fairy/Effect Earth 4 1500 1800 This card gains 200 ATK for every Fairy-Type monster in your Graveyard. Mysterious Guard CP01 MysteriousGuard Spellcaster/Effect Earth 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. Reflect Bounder CP01 ReflectBounder Machine/Effect Light 4 1700 1000 When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation, this card inflicts damage to your opponent equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed. Satellite Cannon CP01 SatelliteCannon Machine/Effect Light 5 0 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation. Thunder Kid CP01 ThunderKid Thunder Wind 2 700 600 This monster stores electricity within his body, and can unleash it with catastrophic power. Abyss Soldier CP02 AbyssSoldier1 Aqua/Effect Water 4 1800 1300 Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand. Book of Taiyou CP02 BookofTaiyou Normal Spell Flip 1 face-down monster on the field into face-up Attack Position. Dark Master - Zorc CP02 DarkMasterZorc Fiend/Ritual/Effect Dark 8 2700 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". During your Main Phase, you can roll 1 six-sided die. On a 1 or 2, destroy all monsters on your opponent's side of the field. On a 3, 4, or 5, destroy 1 monster on your opponent's side of the field. On a 6, destroy all monsters on your side of the field. Happy Lover CP02 HappyLover Fairy Light 2 800 500 Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. Magical Dimension CP02 MagicalDimension Quick-Play Spell Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field. Magical Stone Excavation CP02 MagicalStoneExcavation Normal Spell A2/T2 Discard 2 cards; Add 1 Spell Card from your Graveyard to your hand. Magician of Faith CP02 MagicianofFaith Spellcaster/Effect Light 1 300 400 A0/T1 FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand. Morphing Jar CP02 MorphingJar Rock/Effect Earth 2 700 600 A1/T1 FLIP: Both players discard all cards in their hands. Then both players draw 5 cards. Nimble Momonga CP02 NimbleMomonga Beast/Effect Earth 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position. Ring of Destruction CP02 RingofDestruction Normal Trap A0/T1 Destroy 1 face-up monster and inflict damage to both players equal to its ATK. Stray Lambs CP02 StrayLambs Normal Spell If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. Terraforming CP02 Terraforming Normal Spell Add 1 Field Spell Card from your Deck to your hand. Thunder Dragon CP02 ThunderDragon Thunder/Effect Light 5 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand. Twin-Headed Behemoth CP02 TwinHeadedBehemoth Dragon/Effect Wind 3 1500 1200 If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel. B.E.S. Crystal Core CP03 BESCrystalCore Machine/Effect Water 5 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. D.D. Assailant CP03 DDAssailant Warrior/Effect Earth 4 1700 1600 When this card is destroyed by battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card. Dark World Lightning CP03 DarkWorldLightning Normal Spell Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it. Fairy Dragon CP03 FairyDragon Dragon Wind 4 1100 1200 This beautiful Dragon spirit harbors hidden strength. Gravekeeper's Chief CP03 GravekeepersChief Spellcaster/Effect Dark 5 1900 1200 You can only control 1 "Gravekeeper's Chief" at a time. Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned, you can Special Summon 1 "Gravekeeper's" monster from your Graveyard. Gravekeeper's Spy CP03 GravekeepersSpy Spellcaster/Effect Dark 4 1200 2000 FLIP: Special Summon 1 Monster Card that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck. Kaibaman CP03 Kaibaman Warrior/Effect Light 3 200 700 You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand. Magicians Unite CP03 MagiciansUnite Normal Spell Activate only if you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-Type monster(s) you control cannot attack this turn, except the selected monster. Manticore of Darkness CP03 ManticoreofDarkness Beast-Warrior/Effect Fire 6 2300 1000 During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. Necrovalley CP03 Necrovalley Field Spell Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF. Pikeru's Circle of Enchantment CP03 PikerusCircleofEnchantment Normal Trap Damage to you from card effects becomes 0 until the end of this turn. Spirit Reaper CP03 SpiritReaper Zombie/Effect Dark 3 300 200 This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card. The Agent of Judgment - Saturn CP03 TheAgentofJudgmentSaturn Fairy/Effect Light 6 2400 0 While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect. Wild Nature's Release CP03 WildNaturesRelease Normal Spell Select 1 Beast-Type or Beast-Warrior-Type monster, it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase. Apprentice Magician CP04 ApprenticeMagician Spellcaster/Effect Dark 2 400 800 When this card is Summoned, put 1 Spell Counter on a face-up card that you can put a Spell Counter on. If this card is destroyed in Battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it in face-down Defense Position. Confiscation CP04 Confiscation Normal Spell A0/T1 Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card. Divine Sword - Phoenix Blade CP04 DivineSwordPhoenixBlade Equip Spell Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand. Freed the Brave Wanderer CP04 FreedtheBraveWanderer Warrior/Effect Light 4 1700 1200 Once per turn, you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card. Gernia CP04 Gernia Zombie/Effect Dark 4 1300 1200 If this face-up card is destroyed and sent to the Graveyard by your opponent's card effect, Special Summon it during your next Standby Phase. Gigantes CP04 Gigantes Rock/Effect Earth 4 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Grand Tiki Elder CP04 GrandTikiElder Fiend Dark 4 1500 800 A masked monster that weilds the most deadly of curses. Kinetic Soldier CP04 KineticSoldier Machine/Effect Earth 3 1350 1800 When battling a Warrior-Type monster, this card gains 2000 ATK and DEF during damage calculation only. Magician's Circle CP04 MagiciansCircle Normal Trap Activate only when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with atn ATK of 2000 or less, Special Summon it in face-up Attack Position. Manju of the Ten Thousand Hands CP04 ManjuoftheTenThousandHands Fairy/Effect Light 4 1400 1000 When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. Mother Grizzly CP04 MotherGrizzly Beast-Warrior/Effect Water 4 1400 1000 When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. Robbin' Goblin CP04 RobbinGoblin Continuous Trap Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. Soul Exchange CP04 SoulExchange Normal Spell Select 1 monster your opponent controls. This turn, if you would Tribute a monster you control. Tribute the selected monster instead. You cannot conduct your Battle Phase during the turn that you activate this card. Treeborn Frog CP04 TreebornFrog Aqua/Effect Water 1 100 100 If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up "Treeborn Frog". Ultimate Offering CP04 UltimateOffering Continuous Trap You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. Amazon of the Seas CP05 AmazonoftheSeas Fish Water 4 1300 1400 A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis. Anti-Spell Fragrance CP05 AntiSpellFragrance Continuous Trap Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. Cursed Seal of the Forbidden Spell CP05 CursedSealoftheForbiddenSpell Counter Trap Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel. Dark Necrofear CP05 DarkNecrofear Fiend/Effect Dark 8 2200 2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. Dark Ruler Ha Des CP05 DarkRulerHaDes Fiend/Effect Dark 6 2450 1600 Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard. Fiend's Sanctuary CP05 FiendsSanctuary Normal Spell Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token". Giant Germ CP05 GiantGerm Fiend/Effect Dark 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position. Magical Merchant CP05 MagicalMerchant Insect/Effect Light 1 200 700 FLIP: Pick up cards from the top of your Deck until you pick up a Spell or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard. Pulling the Rug CP05 PullingtheRug Counter Trap Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. Rescue Cat CP05 RescueCat Beast/Effect Earth 4 300 100 A0/T1 You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. Spirit Barrier CP05 SpiritBarrier Continuous Trap While you control a monster(s), you take no Battle Damage. Thousand Knives CP05 ThousandKnives Normal Spell Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls. Trap Dustshoot CP05 TrapDustshoot Normal Trap A1/T1 Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. Wave-Motion Cannon CP05 WaveMotionCannon Continuous Spell During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated. Batteryman AA CP06 BatterymanAA Thunder/Effect Light 3 0 0 If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. Blaze Accelerator CP06 BlazeAccelerator Continuous Spell You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack this turn if you do. Call of Darkness CP06 CallofDarkness Continuous Trap Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on the field, "Monster Reborn" cannot be activated. Cold Wave CP06 ColdWave Normal Spell A0/T1 This card can only be activated at the start of your Main Phase 1. Until your next turn, neither player can activate or Set Spell or Trap cards, or activate their effects. Dimension Wall CP06 DimensionWall Normal Trap Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle. Helios Duo Megistus CP06 HeliosDuoMegistus Pyro/Effect Light 6 ? ? You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF. Mage Power CP06 MagePower Equip Spell The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control. Magical Hats CP06 MagicalHats Normal Trap Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. Majestic Mech - Ohka CP06 MajesticMechOhka Fairy/Effect Light 6 2400 1400 You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase. Phoenix Wing Wind Blast CP06 PhoenixWingWindBlast Normal Trap Discard 1 card. Return 1 card your opponent controls to the top of its owner's Deck. Rigorous Reaver CP06 RigorousReaver Plant/Effect Fire 3 1600 100 FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF. Sentinel of the Seas CP06 SentineloftheSeas Aqua Water 4 1300 1000 A merman warrior dedicated to defending the ocean against anyone who would defile it. Soul of Purity and Light CP06 SoulofPurityandLight Fairy/Effect Light 6 2000 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK. Super-Electromagnetic Voltech Dragon CP06 SuperElectromagneticVoltechDragon Thunder/Effect Light 5 2400 1000 If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Batteryman AA: This card gains 1000 ATK. Ancient Rules CP07 AncientRules Normal Spell Special Summon 1 Level 5 or higher Normal Monster from your hand. Counter Counter CP07 CounterCounter Counter Trap Negate the activation of a Counter Trap Card, and destroy it. Dark World Grimoire CP07 DarkWorldGrimoire Continuous Spell During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters. Dimensional Inversion CP07 DimensionalInversion Normal Trap Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters. Fairy King Truesdale CP07 FairyKingTruesdale Plant/Effect Water 6 2200 1500 While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. Fusilier Dragon, the Dual-Mode Beast CP07 FusilierDragontheDualModeBeast Machine/Effect Dark 7 2800 2000 You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. Homunculus the Alchemic Being CP07 HomunculustheAlchemicBeing Plant/Effect Light 4 1800 1600 Once per turn, you can change the Attribute of this monster. Life Absorbing Machine CP07 LifeAbsorbingMachine Continuous Trap During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. Lonefire Blossom CP07 LonefireBlossom Plant/Effect Fire 3 500 1400 A1/T1 Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck. Memory Crusher CP07 MemoryCrusher Fiend/Effect Dark 3 1000 600 If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck. Shovel Crusher CP07 ShovelCrusher Machine Earth 3 900 1200 Armed with a pair of shovels, this monster will destroy anything that stands in its way. Spell Striker CP07 SpellStriker Warrior/Effect Earth 3 600 200 You can Special Summon this card by removing from play 1 Spell Card from your Graveyard. This card can attack your opponent directly. You take no Battle Damage from battles involving this card. Voltic Kong CP07 VolticKong Beast/Effect Light 4 1800 1000 When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control. Alien Mother CP08 AlienMother Reptile/Effect Dark 6 2300 1500 If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. Cell Explosion Virus CP08 CellExplosionVirus Normal Trap Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. Gravity Behemoth CP08 GravityBehemoth Beast/Effect Dark 6 2300 2000 If there are no cards on the field, this card can be Normal Summoned without Tribute. This effect cannot be used during your first turn. Once per turn, you can destroy 1 face-up Field Spell Card on the field. If you do this, this card cannot attack this turn. Herald of Creation CP08 HeraldofCreation Spellcaster/Effect Light 4 1800 600 Once per turn, you can discard 1 card from your hand to add 1 Level 7 or higher monster from your Graveyard to your hand. Magician's Valkyria CP08 MagiciansValkyria Spellcaster/Effect Light 4 1600 1800 Your opponent cannot select another Spellcaster-Type monster on your side of the field as an attack target. Mind Crush CP08 MindCrush Normal Trap A2/T2 Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. Miraculous Rebirth CP08 MiraculousRebirth Quick-Play Spell Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. Mushroom Man CP08 MushroomMan Plant Earth 2 800 600 Found in humid regions, this creature attacks enemies with a lethal rain of poison spores. Prohibition CP08 Prohibition Continuous Spell When you play this card, declare the name of 1 card. As long as this remains on the Field, the declared card cannot be played. The cards which are already on the Field before this card's activation are excluded. Royal Oppression CP08 RoyalOppression Continuous Trap A0/T1 Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. Alien Ammonite CRMS AlienAmmonite Reptile/Tuner/Effect Light 1 500 200 When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. The monster Special Summoned by this effect is destroyed during the End Phase. Alien Kid CRMS AlienKid Reptile/Effect Light 4 1600 700 Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Alien Overlord CRMS AlienOverlord Reptile/Effect Dark 6 2200 1600 You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord". Arcane Apprentice CRMS ArcaneApprentice Spellcaster/Tuner/Effect Fire 2 1000 400 If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand. Arcane Barrier CRMS ArcaneBarrier Continuous Spell Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card. Arcanite Magician CRMS ArcaniteMagician Spellcaster/Synchro/Effect Light 7 400 1800 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls. Arcanite Magician-Assault Mode CRMS ArcaniteMagicianAssaultMode Spellcaster/Effect Light 9 900 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard. Armoroid CRMS Armoroid Machine/Effect Earth 8 2700 2000 When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field. Assault Armor CRMS AssaultArmor Equip Spell Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn. Assault Beast CRMS AssaultBeast Beast-Warrior/Effect Earth 4 1900 1200 You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand. Assault Counter CRMS AssaultCounter Counter Trap Activate only while you control an "-Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. Assault Mercenary CRMS AssaultMercenary Warrior/Effect Earth 4 1800 300 Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. Assault Mode Activate CRMS AssaultModeActivate Normal Trap Tribute 1 Synchro Monster. Special Summon 1 "-Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position. Assault Overload CRMS AssaultOverload Quick-Play Spell Tribute 1 "-Assault Mode" monster. Inflict damage to both players equal to its Level x 200. Assault Revival CRMS AssaultRevival Quick-Play Spell Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "-Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. Assault Slash CRMS AssaultSlash Normal Trap Activate only while you control an "-Assault Mode" monster. Destroy all face-up monsters on the field. Assault Teleport CRMS AssaultTeleport Normal Spell Return 1 "-Assault Mode" monster from your hand to the Deck. Draw 2 cards. B.E.S. Big Core MK-2 CRMS BESBigCoreMK2 Machine/Effect Fire 6 2400 1100 If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 Counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 Counter on this card at the end of the Damage Step. If you cannot, destroy it. Bee List Soldier CRMS BeeListSoldier Insect/Effect Wind 1 500 400 You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards. Black Salvo CRMS BlackSalvo Machine/Tuner/Effect Dark 3 100 1100 When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated. Bone Crusher CRMS BoneCrusher Zombie/Effect Earth 4 1600 200 When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned. Code A Ancient Ruins CRMS CodeAAncientRuins Continuous Spell Each time a face-up Alien monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard. Colossal Fighter-Assault Mode CRMS ColossalFighterAssaultMode Warrior/Effect Dark 10 3300 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard. Cosmic Fortress Gol'gar CRMS CosmicFortressGolgar Reptile/Synchro/Effect Light 5 2600 1800 Alien Ammonite + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return these cards to their owners` hands, and distribute new A-Counters amoung monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counter from anywhere on the field to destroy 1 card your opponent controls. Cross-Sword Beetle CRMS CrossSwordBeetle Insect/Effect Wind 4 1800 1200 While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent. Dark Strike Fighter CRMS DarkStrikeFighter Machine/Synchro/Effect Dark 7 2600 1800 A0/T1 1 Tuner + 1 or more non-Tuner monsters You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200. Dark Tinker CRMS DarkTinker Fiend/Tuner/Effect Dark 2 1000 1300 When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck. Dark Voltanis CRMS DarkVoltanis Fairy/Effect Dark 8 2800 1400 After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field. Debris Dragon CRMS DebrisDragon Dragon/Tuner/Effect Wind 4 1000 2000 A1/T1 When this card is Normal Summoned, you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4. Descending Lost Star CRMS DescendingLostStar Normal Trap Select 1 Synchro Monster in your Graveyard and Special Summon in it face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed. Desert Protector CRMS DesertProtector Insect/Effect Earth 4 800 1000 This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead. Dimension Fortress Weapon CRMS DimensionFortressWeapon Machine/Effect Dark 4 1700 200 Cards cannot be sent from the Deck to the Graveyard. Doomkaiser Dragon-Assault Mode CRMS DoomkaiserDragonAssaultMode Zombie/Effect Fire 8 2900 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. The monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Speial Summon 1 "Doomkaiser Dragon" from your Graveyard. Dupe Frog CRMS DupeFrog Aqua/Effect Water 2 100 2000 This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand. Ebon Arrow CRMS EbonArrow Normal Trap Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF. Fake Explosion CRMS FakeExplosion Normal Trap Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation. Special Summon 1 "Summon Reactor - SK" from your hand or Graveyard. Flip Flop Frog CRMS FlipFlopFrog Aqua/Effect Water 2 500 200 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam". Flying Fortress SKY FIRE CRMS FlyingFortressSKYFIRE Machine/Effect Wind 8 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. OR When your opponent Sets a card, destroy it and inflict 800 damage to your opponent. Gladiator Beast Samnite CRMS GladiatorBeastSamnite Beast/Effect Earth 3 1600 1200 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite". Greed Quasar CRMS GreedQuasar Fiend/Effect Dark 7 ? ? This card's original ATK and DEF are each equal to it's Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle. Half or Nothing CRMS HalforNothing Normal Trap Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects: Halve the ATK of all monsters they control until the end of the Battle Phase. OR End the Battle Phase. Hydra Viper CRMS HydraViper Reptile/Effect Water 4 1800 400 Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase. Hyper Psychic Blaster CRMS HyperPsychicBlaster Psychic/Synchro/Effect Earth 9 3000 2500 1 Tuner + 1 or more non-Tuner Psychic-Type monsters During battle between this attacking card and a Defense Position monster your opponent controls whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step. Hyper Psychic Blaster-Assault Mode CRMS HyperPsychicBlasterAssaultMode Psychic/Effect Earth 11 3500 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard. Hyper Synchron CRMS HyperSynchron Machine/Tuner/Effect Light 4 1600 800 If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK. Remove it from play during the End Phase. Ido the Supreme Magical Force CRMS IdotheSupremeMagicalForce Fiend/Effect Dark 6 2200 800 You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's Standby Phase and destroy all other monsters you control. Indomitable Gladiator Beast CRMS IndomitableGladiatorBeast Quick-Play Spell Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" monsters from your Graveyard to the Deck to return this card to your hand. Inmato CRMS Inmato Plant/Effect Dark 3 1400 800 When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards. Ivy Shackles CRMS IvyShackles Continuous Trap While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card. Lifeforce Harmonizer CRMS LifeforceHarmonizer Psychic/Effect Wind 2 800 400 When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it. Makiu, the Magical Mist CRMS MakiutheMagicalMist Normal Spell Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card. Metaphysical Regeneration CRMS MetaphysicalRegeneration Normal Trap Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn. Morphtronic Boarden CRMS MorphtronicBoarden Machine/Effect Earth 3 500 1800 *While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly. *While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle. Morphtronic Forcefield CRMS MorphtronicForcefield Counter Trap Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand. Morphtronic Map CRMS MorphtronicMap Field Spell Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Morphtronic Mix-up CRMS MorphtronicMixup Normal Trap If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2. Morphtronic Rusty Engine CRMS MorphtronicRustyEngine Equip Spell Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK. Morphtronic Slingen CRMS MorphtronicSlingen Machine/Effect Wind 4 1200 800 *While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. *While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead. Multiply CRMS Multiply Quick-Play Spell Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. Mysterious Triangle CRMS MysteriousTriangle Quick-Play Spell Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase. Necroface CRMS Necroface Zombie/Effect Dark 4 1200 1800 A1/T1 When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. Night Wing Sorceress CRMS NightWingSorceress Spellcaster/Effect Wind 3 1300 1200 You can activate "Assault Mode Activate" the turn it is Set. Nightmare Archfiends CRMS NightmareArchfiends Normal Trap Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage. Planet Pollutant Virus CRMS PlanetPollutantVirus Normal Trap Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon. Prevention Star CRMS PreventionStar Equip Spell Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster. Prime Material Falcon CRMS PrimeMaterialFalcon Winged Beast/Effect Wind 5 2200 800 When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. Psychic Sword CRMS PsychicSword Equip Spell Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000). Psychic Tuning CRMS PsychicTuning Continuous Trap Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400. Puppet King CRMS PuppetKing Warrior/Effect Earth 7 2800 2600 When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card from your hand. If you do, destroy it during your next turn's End Phase. Raptor Wing Strike CRMS RaptorWingStrike Normal Spell Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand. Red Dragon Archfiend-Assault Mode CRMS RedDragonArchfiendAssaultMode Dragon/Effect Dark 10 3500 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard. Royal Swamp Eel CRMS RoyalSwampEel Fish/Tuner/Effect Water 4 1700 1200 If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type. Scanner CRMS Scanner Machine/Effect Light 1 ? ? Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play. Seed Cannon CRMS SeedCannon Continuous Spell Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it. Shining Silver Force CRMS ShiningSilverForce Counter Trap Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activate of that card and destroy it and all face-up Spell and Trap Cards your opponent controls. Six Scrolls of the Samurai CRMS SixScrollsoftheSamurai Quick-Play Spell Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck. Spell Reactor - RE CRMS SpellReactorRE Machine/Effect Dark 3 1200 900 Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent. Spirit Force CRMS SpiritForce Normal Trap Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. Star Blast CRMS StarBlast Normal Spell Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase. Submarine Frog CRMS SubmarineFrog Aqua/Effect Water 2 1200 600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Summon Reactor - SK CRMS SummonReactorSK Machine/Effect Dark 5 2000 1400 The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor - Y FI", 1 face-up "Spell Reactor - RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard. Super Solar Nutrient CRMS SuperSolarNutrient Continuous Spell Tribute 1 Level 2 or lower Plant-Type monster, Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. Synchro Change CRMS SynchroChange Normal Spell Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated. Telekinetic Power Well CRMS TelekineticPowerWell Quick-Play Spell Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300. Tethys, Goddess of Light CRMS TethysGoddessofLight Fairy/Effect Light 5 2400 1800 When you draw a Fairy-Type monster(s), you can reveal it to your opponent to draw 1 more card. Totem Dragon CRMS TotemDragon Dragon/Effect Earth 2 400 200 This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. Trap Eater CRMS TrapEater Fiend/Tuner/Effect Dark 4 1900 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard. Trap Reactor - Y FI CRMS TrapReactorYFI Machine/Effect Dark 4 800 1800 Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent. Trojan Gladiator Beast CRMS TrojanGladiatorBeast Normal Trap Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card. Turret Warrior CRMS TurretWarrior Warrior/Effect Earth 5 1200 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. Twilight Rose Knight CRMS TwilightRoseKnight Warrior/Tuner/Effect Dark 3 1000 1000 Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand. Twin-Sword Marauder CRMS TwinSwordMarauder Warrior/Effect Dark 4 1600 1000 Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Vengeful Servant CRMS VengefulServant Equip Spell When control of the equipped monster changes, inflict damage equal to its original ATK to its new owner. Verdant Sanctuary CRMS VerdantSanctuary Continuous Spell When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand. Violet Witch CRMS VioletWitch Spellcaster/Effect Dark 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand. Wall of Thorns CRMS WallofThorns Normal Trap Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls. Zeta Reticulant CRMS ZetaReticulant Fairy/Effect Dark 7 2400 2100 You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500). Cyber Archfiend CRV CyberArchfiend Fiend/Effect Dark 4 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. Cybernetic Cyclopean CRV CyberneticCyclopean Beast-Warrior/Effect Earth 4 1400 1200 While you have no cards in your hand, this card gains 1000 ATK. Cybernetic Magician CRV CyberneticMagician Spellcaster/Effect Light 6 2400 1000 Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn. Cycroid CRV Cycroid Machine Earth 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! D.D.M. - Different Dimension Master CRV DDMDifferentDimensionMaster Spellcaster/Effect Light 5 1700 1500 Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase. Des Croaking CRV DesCroaking Normal Spell Activate only when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. Des Frog CRV DesFrog Aqua/Effect Water 5 1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. Dragon's Mirror CRV DragonsMirror Normal Spell Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). Drillroid CRV Drillroid Machine/Effect Earth 4 1600 1600 If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. Giant Kozaky CRV GiantKozaky Fiend/Effect Dark 4 2500 2400 If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. Goblin Elite Attack Force CRV GoblinEliteAttackForce Fiend/Effect Earth 4 2200 1500 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Jerry Beans Man CRV JerryBeansMan Plant Earth 3 1750 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. Mad Lobster CRV MadLobster Aqua Water 3 1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor. Mechanical Hound CRV MechanicalHound Machine/Effect Earth 7 2800 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards. Patroid CRV Patroid Machine/Effect Earth 4 1200 1200 Once per turn, during your Main Phase, you can look at face-down card your opponent controls, then return it to its original position. Poison Draw Frog CRV PoisonDrawFrog Aqua/Effect Water 2 100 100 When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card from your Deck. Pot of Generosity CRV PotofGenerosity Normal Spell Return 2 cards from your hand to your Deck. Then shuffle your Deck. Protective Soul Ailin CRV ProtectiveSoulAilin Fairy/Union/Effect Light 1 0 0 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Shien's Spy CRV ShiensSpy Normal Spell Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent. Soitsu CRV Soitsu Fairy Wind 3 0 0 Apparently totally unreliable, he wonders if he has incredible potential. Spiritual Earth Art - Kurogane CRV SpiritualEarthArtKurogane Normal Trap Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster. Spiritual Fire Art - Kurenai CRV SpiritualFireArtKurenai Normal Trap Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed monster. Spiritual Water Art - Aoi CRV SpiritualWaterArtAoi Normal Trap Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard. Spiritual Wind Art - Miyabi CRV SpiritualWindArtMiyabi Normal Trap Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. System Down CRV SystemDown Normal Spell Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard. T.A.D.P.O.L.E. CRV TADPOLE Aqua/Effect Water 1 0 0 When this card on your side of the field is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck. Tyranno Infinity CRV TyrannoInfinity Dinosaur/Effect Earth 4 ? 0 The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points. UFOroid CRV UFOroid Machine/Effect Light 6 1200 1200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. Bamboo Scrap CSOC BambooScrap Normal Trap Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. Battle Mania CSOC BattleMania Normal Trap Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. Black Garden CSOC BlackGarden Field Spell When a monster is Normal or Special Summoned, except by the effect of "Black Garden", halve its ATK and Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can destroy this card and all face-up Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from your Graveyard. Black Rose Dragon CSOC BlackRoseDragon Dragon/Synchro/Effect Fire 7 2400 1800 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase. Botanical Girl CSOC BotanicalGirl Plant/Effect Water 3 1300 1100 When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand. Botanical Lion CSOC BotanicalLion Plant/Effect Earth 4 1600 2000 This card gains 300 ATK for each Plant-Type monster you control. Control of this face-up card cannot switch. Cactus Fighter CSOC CactusFighter Plant/Effect Earth 4 1900 400 If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position. Card Rotator CSOC CardRotator Normal Spell Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) Comrade Swordsman of Landstar CSOC ComradeSwordsmanofLandstar Warrior/Tuner/Effect Earth 3 500 1200 All Warrior-Type monsters you control gain 400 ATK. Copy Plant CSOC CopyPlant Plant/Tuner/Effect Wind 1 0 0 Once per turn, you can select 1 face-up Plant-Type monster on the field to have this card's Level become equal to the selected monster's Level, until the End Phase. Cursed Fig CSOC CursedFig Plant/Effect Water 1 200 200 When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated. DNA Checkup CSOC DNACheckup Normal Trap Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. Doomkaiser Dragon CSOC DoomkaiserDragon Zombie/Synchro/Effect Fire 6 2400 1500 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent's Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field. Doppelganger CSOC Doppelganger Continuous Trap When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent. Everliving Underworld Cannon CSOC EverlivingUnderworldCannon Continuous Spell Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field inflict 800 damage to your opponent. Factory of 100 Machines CSOC Factoryof100Machines1 Quick-Play Spell Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase. Fragrance Storm CSOC FragranceStorm Normal Spell Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card. Gadget Driver CSOC GadgetDriver Machine/Effect Earth 1 200 200 You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn. Gadget Hauler CSOC GadgetHauler Machine/Effect Earth 6 1300 0 Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each. Giant Trap Hole CSOC GiantTrapHole Normal Trap Activate only when 2 or more monsters are Special Summoned at the same time. Destroy all monsters on the field. Gigantic Cephalotus CSOC GiganticCephalotus Plant/Effect Earth 4 1850 700 This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard. Gladiator Beast Retiari CSOC GladiatorBeastRetiari Aqua/Effect Water 3 1200 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent''s Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari". Goblin Decoy Squad CSOC GoblinDecoySquad Warrior/Effect Dark 4 1000 0 When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. Goka, The Pyre of Malice CSOC GokaThePyreofMalice Zombie/Effect Fire 6 2200 1900 You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase. Gozen Match CSOC GozenMatch Continuous Trap Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute. Each player cannot control monsters with different Attributes. Hanewata CSOC Hanewata Fairy/Tuner/Effect Light 1 200 300 You can discard this card to make any effect damage you take this turn 0. This effect can be activated during either player's turn. Harvest Angel of Wisdom CSOC HarvestAngelofWisdom Fairy/Effect Light 4 1800 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand. Healing Wave Generator CSOC HealingWaveGenerator Machine/Effect Light 4 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100. Horseytail CSOC Horseytail Plant/Effect Wind 2 400 500 When this card is destroyed by battle and sent the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard. Il Blud CSOC IlBlud Zombie/Gemini/Effect Dark 6 2100 800 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect. Iron Chain Blaster CSOC IronChainBlaster Warrior/Effect Earth 2 1100 0 Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent. Iron Chain Coil CSOC IronChainCoil Machine/Tuner/Effect Earth 3 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field. Iron Chain Dragon CSOC IronChainDragon Dragon/Synchro/Effect Earth 6 2500 1300 1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard. Iron Chain Repairman CSOC IronChainRepairman Warrior/Effect Earth 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect. Iron Chain Snake CSOC IronChainSnake Reptile/Effect Earth 3 800 1200 During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard. Jade Knight CSOC JadeKnight Machine/Effect Light 4 1000 1800 Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand. Lineage of Destruction CSOC LineageofDestruction Normal Trap Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice. Machine Lord Ur CSOC MachineLordUr Machine/Effect Earth 4 1600 1500 This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0. Mad Archfiend CSOC MadArchfiend Fiend/Effect Dark 4 1800 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Mark of the Rose CSOC MarkoftheRose Equip Spell Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster. Miracle Fertilizer CSOC MiracleFertilizer Continuous Spell Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card. Morphtransition CSOC Morphtransition Normal Trap Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster. Morphtronic Accelerator CSOC MorphtronicAccelerator Normal Spell Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. Morphtronic Boomboxen CSOC MorphtronicBoomboxen Machine/Effect Earth 4 1200 400 *While in Attack Position: This card can attack twice during each Battle Phase. *While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate the attack. Morphtronic Cameran CSOC MorphtronicCameran Machine/Effect Light 2 800 600 *While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran". *While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects. Morphtronic Celfon CSOC MorphtronicCelfon Machine/Effect Earth 1 100 100 *While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. *While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order. Morphtronic Clocken CSOC MorphtronicClocken Machine/Effect Earth 2 600 1100 *While in Attack Position: This card gains 500 ATK for each Morph Counter on it. *While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it. Morphtronic Cord CSOC MorphtronicCord Equip Spell Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field. Morphtronic Datatron CSOC MorphtronicDatatron Pyro/Effect Fire 3 1200 600 *While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. *While in Defense Position: Once per turn, you can inflict 300 damage to your opponent. Morphtronic Engine CSOC MorphtronicEngine Equip Spell Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. Morphtronic Magnen CSOC MorphtronicMagnen Thunder/Effect Earth 3 800 800 *While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target. *While in Defense Position: Your opponent cannot select another monster as an attack target. Morphtronic Monitron CSOC MorphtronicMonitron Continuous Trap When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position. Morphtronic Radion CSOC MorphtronicRadion Thunder/Effect Light 4 1000 900 *While in Attack Position: "Morphtronic" monsters you control gain 800 ATK. *While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF. Mosaic Manticore CSOC MosaicManticore Beast/Effect Earth 8 2800 2500 During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated. Nettles CSOC Nettles Plant/Tuner/Effect Earth 2 1200 400 If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead. Night's End Sorcerer CSOC NightsEndSorcerer Spellcaster/Tuner/Effect Dark 2 1300 400 When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard. Omega Goggles CSOC OmegaGoggles Equip Spell Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect. Overdrive Teleporter CSOC OverdriveTeleporter Psychic/Effect Light 6 2100 1200 This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field. Paralyzing Chain CSOC ParalyzingChain Continuous Spell When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent. Plant Food Chain CSOC PlantFoodChain Normal Trap Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard. Poison Chain CSOC PoisonChain Continuous Spell During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard. Pollinosis CSOC Pollinosis Counter Trap Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. Power Injector CSOC PowerInjector Psychic/Effect Earth 4 1300 1400 Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. Prideful Roar CSOC PridefulRoar Normal Trap Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that difference +300, during damage calculation only. Psychic Jumper CSOC PsychicJumper Psychic/Tuner/Effect Earth 2 100 1500 Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect. Psychic Lifetrancer CSOC PsychicLifetrancer Psychic/Synchro/Effect Earth 7 2400 2000 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points. Psychic Trigger CSOC PsychicTrigger Normal Trap Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. Psychokinesis CSOC Psychokinesis Normal Spell Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage. Puppet Master CSOC PuppetMaster Fiend/Effect Dark 6 0 0 When this card is Tribute Summoned you can pay 2000 Life Points to Special Summon 2 Fiend-Type monsters from your Graveyard. They cannot attack this turn. Pursuit Chaser CSOC PursuitChaser Machine/Effect Earth 3 1400 600 When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. Queen of Thorns CSOC QueenofThorns Plant/Synchro/Effect Light 6 2200 1800 1 Tuner + 1 or more non-Tuner Plant-Type monsters Each player must pay 1000 Life Points to Normal or Special Summon a non-Plant-Type monster from their hand. Rai-Jin CSOC RaiJin Thunder/Effect Light 4 ? 1000 All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field. Rai-Mei CSOC RaiMei Thunder/Effect Light 3 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand. Red Ogre CSOC RedOgre Zombie/Effect Earth 7 2800 2100 When this card is Normal Summoned, you can send any number of cards from your hand to the Graveyard to return an equal number of cards from the field to their owners' hand. Revival Gift CSOC RevivalGift Normal Trap Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field. Revived King Ha Des CSOC RevivedKingHaDes Zombie/Synchro/Effect Dark 6 2450 0 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control. Rose, Warrior of Revenge CSOC RoseWarriorofRevenge Warrior/Tuner/Effect Fire 4 1600 600 When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent. Search Striker CSOC SearchStriker Warrior/Effect Wind 4 1600 1200 If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. Secret Village of the Spellcasters CSOC SecretVillageoftheSpellcasters Field Spell If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. Seed of Deception CSOC SeedofDeception Quick-Play Spell Special Summon 1 Level 2 or lower Plant-Type monster from your hand. Seed of Flame CSOC SeedofFlame Plant/Effect Fire 3 1600 1200 When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent''s side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon. Storm Caller CSOC StormCaller Psychic/Effect Wind 6 2300 2000 You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. Synchro Strike CSOC SynchroStrike Normal Trap Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. Teleport CSOC Teleport Continuous Spell Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. Tempest Magician CSOC TempestMagician Spellcaster/Synchro/Effect Dark 6 2200 1400 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter. The White Stone of Legend CSOC TheWhiteStoneofLegend Dragon/Tuner/Effect Light 1 300 250 When this card is sent to the Graveyard, add 1 "Blue-Eyes White Dragon" from your Deck to your hand. The World Tree CSOC TheWorldTree Continuous Spell Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. Remove 2: Destroy 1 card on the field. Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it. Tiger Dragon CSOC TigerDragon Dragon/Effect Earth 6 2400 1800 If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls. Time Machine CSOC TimeMachine Normal Trap Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed. Trap of the Imperial Tomb CSOC TrapoftheImperialTomb Normal Trap Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field. Treacherous Trap Hole CSOC TreacherousTrapHole Normal Trap Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard. Turbo Warrior CSOC TurboWarrior Warrior/Synchro/Effect Wind 6 2500 1500 Turbo Synchron + 1 or more non-Tuner monsters When this card attacks a Level 6 or higher Synchro Monster, halve that monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters. Tytannial, Princess of Camellias CSOC TytannialPrincessofCamellias Plant/Effect Wind 8 2800 2600 You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it. Virus Cannon CSOC VirusCannon Normal Trap Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Wall of Ivy CSOC WallofIvy Plant/Effect Earth 2 300 1200 FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage. Zombie Mammoth CSOC ZombieMammoth Zombie/Effect Earth 4 1900 0 Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK. Raviel, Lord of Phantasms CT03 RavielLordofPhantasms Fiend/Effect Dark 10 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn. Uria, Lord of Searing Flames CT03 UriaLordofSearingFlames Pyro/Effect Fire 10 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation. Montage Dragon CT05 MontageDragon Dragon/Effect Earth 8 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300. Stardust Dragon CT07 StardustDragon1 Dragon/Synchro/Effect Wind 8 2500 2000 1 Tuner + 1 or more non-Tuner monsters. You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. Total Defense Shogun CT1 TotalDefenseShogun Warrior/Effect Dark 6 1550 2500 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. Exarion Universe CT2 ExarionUniverse Beast-Warrior/Effect Dark 4 1800 1900 You can only activate this effect during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this effect is activated. Panther Warrior CT2 PantherWarrior Beast-Warrior/Effect Earth 4 2000 1600 This card cannot attack unless you Tribute 1 monster. Rocket Warrior CT2 RocketWarrior Warrior/Effect Light 4 1500 1300 This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn. Vorse Raider CT2 VorseRaider Beast-Warrior Dark 4 1900 1200 This wicked Beast-Warrior does every horrid thing imaginable and loves it. His axe bears the marks of his countless victims. 4-Starred Ladybug of Doom DB1 4StarredLadybugofDoom1 Insect/Effect Wind 3 800 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. Ameba DB1 Ameba Aqua/Effect Water 1 300 350 When the control of this face-up card on the field shifts to your opponent, inflict 2000 damage to your opponent. This effect can only be used once as long as this card remains face-up on the field. Amphibian Beast DB1 AmphibianBeast1 Fish Water 6 2400 2000 On land or in sea, the speed of this monster is unmatchable. Armed Ninja DB1 ArmedNinja Warrior/Effect Earth 1 300 300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. Armored Lizard DB1 ArmoredLizard Reptile Earth 4 1500 1200 A lizard with a very tough hide and a vicious bite. Armored Zombie DB1 ArmoredZombie Zombie Dark 3 1500 0 This warrior blindly swings a deadly blade with devastating force. Attack And Receive DB1 AttackAndReceive Normal Trap You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. Axe of Despair DB1 AxeofDespair Equip Spell Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster, this card returns to the top of your Deck. Banisher of the Light DB1 BanisheroftheLight Fairy/Effect Light 3 100 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. Big Eye DB1 BigEye Fiend/Effect Dark 4 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. Blast Juggler DB1 BlastJuggler Machine/Effect Fire 3 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. Bombardment Beetle DB1 BombardmentBeetle Insect/Effect Wind 2 400 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. Bubonic Vermin DB1 BubonicVermin Beast/Effect Earth 3 900 600 FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck. Burning Land DB1 BurningLand Continuous Spell Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. Ceremonial Bell DB1 CeremonialBell Spellcaster/Effect Light 3 0 1850 As long as this card remains face-up on the field, both players must show their respective hands. Chain Destruction DB1 ChainDestruction Normal Trap You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. Chain Energy DB1 ChainEnergy Continuous Spell Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. Chorus of Sanctuary DB1 ChorusofSanctuary Field Spell Increase the DEF of all Defense Position monsters by 500 points. Chosen One DB1 ChosenOne Normal Spell Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard Cocoon of Evolution DB1 CocoonofEvolution Insect/Effect Earth 3 0 2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". Cure Mermaid DB1 CureMermaid Fish/Effect Water 4 1500 800 As long as this card remains face-up on your side of the field, gain 800 Life Points during each of your Standby Phases. Curse of the Masked Beast DB1 CurseoftheMaskedBeast Ritual Spell This card is used to Ritual Summon The Masked Beast. You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Cyber Jar DB1 CyberJar Rock/Effect Dark 3 900 900 A0/T1 FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. Dancing Fairy DB1 DancingFairy Fairy/Effect Wind 4 1700 1000 As long as this card remains in face-up Defense Position on your side of the field, gain 1000 Life Points during each of your Standby Phases. Dark King of the Abyss DB1 DarkKingoftheAbyss Fiend Dark 3 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark. Dark Sage DB1 DarkSage Spellcaster/Effect Dark 9 2800 3200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. Deepsea Warrior DB1 DeepseaWarrior Warrior/Effect Water 5 1600 1800 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Delinquent Duo DB1 DelinquentDuo Normal Spell A0/T1 Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. Dimensionhole DB1 Dimensionhole Normal Spell Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. DNA Surgery DB1 DNASurgery Continuous Trap When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. Dragon Capture Jar DB1 DragonCaptureJar Continuous Trap As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. Drill Bug DB1 DrillBug Insect/Effect Earth 2 1100 200 When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck. Earthbound Spirit DB1 EarthboundSpirit Fiend Earth 4 500 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dares to approach it to the deepest bowels of the earth. Electric Snake DB1 ElectricSnake Thunder/Effect Light 3 800 900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. Eternal Rest DB1 EternalRest Normal Spell Destroy all monsters equipped with Equip Cards. Fairy Box DB1 FairyBox Continuous Trap Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. Fairy's Hand Mirror DB1 FairysHandMirror Normal Trap Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target. Fake Trap DB1 FakeTrap Normal Trap Activate only when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). Feral Imp DB1 FeralImp Fiend Dark 4 1300 1400 A playful little fiend that lurks in the Dark, waiting to attack an unwary enemy. Final Destiny DB1 FinalDestiny Normal Spell Discard 5 cards from your hand. Destroy all cards on the field. Flame Manipulator DB1 FlameManipulator Spellcaster Fire 3 900 1000 This spellcaster attacks enemies with the fire-related spells such as "Sea of Flames" and "Wall of Fire" Flash Assailant DB1 FlashAssailant Fiend/Effect Dark 4 2000 2000 Decrease the ATK and DEF of this card by 400 points for each card in your hand. Flying Kamakiri #1 DB1 FlyingKamakiri1 Insect/Effect Wind 4 1400 900 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Forced Requisition DB1 ForcedRequisition Continuous Trap You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. Gaia the Dragon Champion DB1 GaiatheDragonChampion Dragon/Fusion Wind 7 2600 2100 Gaia the Fierce Knight + "Curse of Dragon" Gamble DB1 Gamble Normal Trap Activate only when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. Giant Rat DB1 GiantRat Beast/Effect Earth 4 1400 1450 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Gift of the Mystical Elf DB1 GiftoftheMysticalElf Normal Trap Gain 300 Life Points for each monster on the field. Gradius DB1 Gradius Machine Light 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities. Gravekeeper's Servant DB1 GravekeepersServant Continuous Spell Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. Graverobber DB1 Graverobber Normal Trap Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. Gravity Bind DB1 GravityBind Continuous Trap All Level 4 or higher monsters on the field cannot attack. Griggle DB1 Griggle Plant/Effect Earth 1 350 300 When the control of this face-up card on the field shifts to your opponent, gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. Ground Collapse DB1 GroundCollapse Continuous Spell Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. Harpie's Brother DB1 HarpiesBrother Winged Beast Wind 4 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. Hayabusa Knight DB1 HayabusaKnight Warrior/Effect Earth 3 1000 700 This card can attack twice during the same Battle Phase. Headless Knight DB1 HeadlessKnight Fiend Earth 4 1450 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. Hitotsu-Me Giant DB1 HitotsuMeGiant Beast-Warrior Earth 4 1200 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. Horn of Light DB1 HornofLight Equip Spell Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. Horn of the Unicorn DB1 HornoftheUnicorn Equip Spell Increase the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. Humanoid Slime DB1 HumanoidSlime Aqua Water 4 800 2000 This slime apparently has some human genes in its genetic makeup. Hysteric Fairy DB1 HystericFairy Fairy/Effect Light 4 1800 500 Tribute 2 monsters on your side of the field to gain 1000 Life Points. Imperial Order DB1 ImperialOrder Continuous Trap A0/T1 As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed. Infinite Cards DB1 InfiniteCards Continuous Spell As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands. Infinite Dismissal DB1 InfiniteDismissal Continuous Trap Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. Insect Barrier DB1 InsectBarrier Continuous Spell Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field. Invader of the Throne DB1 InvaderoftheThrone Warrior/Effect Earth 4 1350 1700 FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase. Jam Breeding Machine DB1 JamBreedingMachine Continuous Spell During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). Jam Defender DB1 JamDefender Continuous Trap When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam". Jinzo #7 DB1 Jinzo7 Machine/Effect Dark 2 500 400 This monster may attack your opponent directly. Karate Man DB1 KarateMan Warrior/Effect Earth 3 1000 1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. Kazejin DB1 Kazejin Spellcaster/Effect Wind 7 2400 2200 Activate only during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. Kiseitai DB1 Kiseitai Fiend/Effect Dark 2 300 800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, gain Life Points by half of the ATK of the monster equipped with this card. Kotodama DB1 Kotodama Fairy/Effect Earth 3 0 1600 As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.) Labyrinth Wall DB1 LabyrinthWall Rock Earth 5 0 3000 These walls form a labyrinth with no exit for enemies. Larvae Moth DB1 LarvaeMoth Insect/Effect Earth 2 500 400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". Left Arm of the Forbidden One DB1 LeftArmoftheForbiddenOne Spellcaster Dark 1 200 300 A1/T1 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. Left Leg of the Forbidden One DB1 LeftLegoftheForbiddenOne Spellcaster Dark 1 200 300 A1/T1 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. Lightforce Sword DB1 LightforceSword Normal Trap Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. Luminous Spark DB1 LuminousSpark Field Spell Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. Mad Sword Beast DB1 MadSwordBeast Dinosaur/Effect Earth 4 1400 1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Maha Vailo DB1 MahaVailo Spellcaster/Effect Light 4 1550 1400 Increase the ATK of this card by 500 points for each Equip Card equipped to this card. Makyura the Destructor DB1 MakyuratheDestructor Warrior/Effect Dark 4 1600 1200 A0/T1 During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. Malevolent Nuzzler DB1 MalevolentNuzzler Equip Spell Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. Mammoth Graveyard DB1 MammothGraveyard Dinosaur Earth 3 1200 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. Manga Ryu-Ran DB1 MangaRyuRan Dragon/Toon/Effect Fire 7 2200 2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Marie the Fallen One DB1 MarietheFallenOne Fiend/Effect Dark 5 1700 1200 As long as this card is in the Graveyard, gain 200 Life Points during each of your Standby Phases. Mask of Brutality DB1 MaskofBrutality Equip Spell Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card. Mask of Darkness DB1 MaskofDarkness Fiend/Effect Dark 2 900 400 FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand. Mask of Dispel DB1 MaskofDispel Continuous Spell Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. Mask of Restrict DB1 MaskofRestrict Continuous Trap Neither player can Tribute any monster under any conditions. Mask of the Accursed DB1 MaskoftheAccursed Equip Spell The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases. Masked Sorcerer DB1 MaskedSorcerer Spellcaster/Effect Dark 4 900 1400 When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. Messenger of Peace DB1 MessengerofPeace Continuous Spell During each of your Standby Phases, pay 100 Life Points or destroy this card. Neither player can declare attacks with face-up monsters with 1500 or more ATK. Minar DB1 Minar Insect/Effect Earth 3 850 750 When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 damage to your opponent. Minor Goblin Official DB1 MinorGoblinOfficial Continuous Trap Activate only when your opponent's Life Points are 3000 or less. Inflict 500 damage to your opponent during each of his/her Standby Phases. Mirror Wall DB1 MirrorWall Continuous Trap Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card. Morphing Jar #2 DB1 MorphingJar2 Rock/Effect Earth 3 800 700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard. Mystic Plasma Zone DB1 MysticPlasmaZone Field Spell Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. Mystical Elf DB1 MysticalElf Spellcaster Light 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. Nobleman of Extermination DB1 NoblemanofExtermination Normal Spell Destroy and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all cards in their Deck with the same name as it. Numinous Healer DB1 NuminousHealer Normal Trap Activate only when you take damage to your Life Points. Gain 1000 Life Points. Also, gain 500 Life Points for each "Numinous Healer" card in your Graveyard. Nuvia the Wicked DB1 NuviatheWicked Fiend/Effect Dark 4 2000 800 If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field. Painful Choice DB1 PainfulChoice Normal Spell A0/T1 Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. Parasite Paracide DB1 ParasiteParacide Insect/Effect Earth 2 500 300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 damage to your opponent. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. Penguin Knight DB1 PenguinKnight Aqua/Effect Water 3 900 800 When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck. Petit Moth DB1 PetitMoth Insect Earth 1 300 200 This small but deadly creature is better off avoided. Raigeki DB1 Raigeki Normal Spell A0/T1 Destroy all monsters your opponent controls. Reaper of the Cards DB1 ReaperoftheCards Fiend/Effect Dark 5 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. Respect Play DB1 RespectPlay Normal Trap During their respective turns, each player must show their opponent their hand. Revival Jam DB1 RevivalJam Aqua/Effect Water 4 1500 500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. Right Arm of the Forbidden One DB1 RightArmoftheForbiddenOne Spellcaster Dark 1 200 300 A1/T1 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. Right Leg of the Forbidden One DB1 RightLegoftheForbiddenOne Spellcaster Dark 1 200 300 A1/T1 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. Rising Air Current DB1 RisingAirCurrent Field Spell Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. Scroll of Bewitchment DB1 ScrollofBewitchment Equip Spell Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. Senju of the Thousand Hands DB1 SenjuoftheThousandHands Fairy/Effect Light 4 1400 1000 When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. Shadow Of Eyes DB1 ShadowOfEyes Normal Trap Activate only when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. Shining Abyss DB1 ShiningAbyss Fairy Light 4 1600 1800 This monster employs the powers of both Light and Darkness. Silver Fang DB1 SilverFang Beast Earth 3 1200 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. Skull Invitation DB1 SkullInvitation Continuous Trap Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. Skull Servant DB1 SkullServant Zombie Dark 1 300 200 A Skeletal ghost that isn't strong but can mean trouble in large numbers. Slot Machine DB1 SlotMachine Machine Dark 7 2000 2300 The machine's ability is said to vary according to its slot results. Solemn Wishes DB1 SolemnWishes Continuous Trap Gain 500 Life Points each time you draw a card (or cards). Sonic Bird DB1 SonicBird Winged Beast/Effect Wind 4 1400 1000 When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. Spirit of the Breeze DB1 SpiritoftheBreeze Fairy/Effect Wind 3 0 1800 As long as this card remains in face-up Attack Position on your side of the field, gain 1000 Life Points during each of your Standby Phases. St. Joan DB1 StJoan Fairy/Fusion Light 7 2800 2000 The Forgiving Maiden" + "Marie the Fallen One Stop Defense DB1 StopDefense Normal Spell Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. Suijin DB1 Suijin Aqua/Effect Water 7 2500 2400 Activate only during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. Sword Hunter DB1 SwordHunter Warrior/Effect Earth 7 2450 1700 A monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points. Tailor of the Fickle DB1 TailoroftheFickle Quick-Play Spell Switch 1 Equip Card equipped to a monster to another correct target. The Cheerful Coffin DB1 TheCheerfulCoffin Normal Spell You can discard up to three Monster Cards from your hand to the Graveyard. The Earl of Demise DB1 TheEarlofDemise Fiend Dark 5 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike. The Eye Of Truth DB1 TheEyeOfTruth Continuous Trap As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. The Fiend Megacyber DB1 TheFiendMegacyber Warrior/Effect Dark 6 2200 1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. The Forceful Sentry DB1 TheForcefulSentry Normal Spell A0/T1 Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. The Forgiving Maiden DB1 TheForgivingMaiden Fairy/Effect Light 4 850 2000 Tribute this face-up card to return to your hand 1 of your monsters destroyed by battle during this turn. The Gross Ghost of Fled Dreams DB1 TheGrossGhostofFledDreams Fiend Dark 4 1300 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. The Legendary Fisherman DB1 TheLegendaryFisherman Warrior/Effect Water 5 1850 1600 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. The Portrait's Secret DB1 ThePortraitsSecret Fiend Earth 4 1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. The Reliable Guardian DB1 TheReliableGuardian Quick-Play Spell Increase 1 face-up monster's DEF by 700 points until the end of this turn. The Shallow Grave DB1 TheShallowGrave Normal Spell Each player select a monster in their Graveyard and Special Summons it in face-down Defense Position. Thousand-Eyes Idol DB1 ThousandEyesIdol Spellcaster Dark 1 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. Time Seal DB1 TimeSeal Normal Trap A0/T1 Skip the Draw Phase of your opponent's next turn. Toll DB1 Toll Continuous Spell Each player must pay 500 Life Points to declare an attack. Toon Mermaid DB1 ToonMermaid Aqua/Toon/Effect Water 4 1400 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Toon World DB1 ToonWorld Continuous Spell Pay 1000 Life Points to activate this card. Type Zero Magic Crusher DB1 TypeZeroMagicCrusher Continuous Trap Discard 1 Spell Card from your hand to inflict 500 damage to your opponent. Umiiruka DB1 Umiiruka Field Spell Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. United We Stand DB1 UnitedWeStand Equip Spell Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control. Upstart Goblin DB1 UpstartGoblin Normal Spell Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. Uraby DB1 Uraby Dinosaur Earth 4 1500 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. Winged Dragon, Guardian of the Fortress #1 DB1 WingedDragonGuardianoftheFortress1 Dragon Wind 4 1400 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. Worm Drake DB1 WormDrake Reptile Earth 4 1400 1500 Once this monster wraps itself around a victim, there is no escape. After the Struggle DB2 AftertheStruggle Normal Spell This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. Aqua Spirit DB2 AquaSpirit Aqua/Effect Water 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. Array of Revealing Light DB2 ArrayofRevealingLight Field Spell Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon). Arsenal Bug DB2 ArsenalBug Insect/Effect Earth 3 2000 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. Asura Priest DB2 AsuraPriest Fairy/Spirit Light 4 1700 1200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first. Bad Reaction to Simochi DB2 BadReactiontoSimochi Continuous Trap As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points. Bark of Dark Ruler DB2 BarkofDarkRuler Normal Trap You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. Battle Steer DB2 BattleSteer Beast-Warrior Earth 5 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. Birdface DB2 Birdface Winged Beast/Effect Wind 4 1600 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck. Black Illusion Ritual DB2 BlackIllusionRitual Ritual Spell This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand. Blackland Fire Dragon DB2 BlacklandFireDragon Dragon Dark 4 1500 800 A dragon that dwells in the depths of Darkness, its vulnerability lies in its poor eyesight. Blade Knight DB2 BladeKnight Warrior/Effect Light 4 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. Blind Destruction DB2 BlindDestruction Continuous Trap During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field. Block Attack DB2 BlockAttack Normal Spell Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. Bottomless Shifting Sand DB2 BottomlessShiftingSand Continuous Trap At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. Bubble Crash DB2 BubbleCrash Normal Trap This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. Catapult Turtle DB2 CatapultTurtle Aqua/Effect Water 5 1000 2000 Tribute 1 monster. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points. Cave Dragon DB2 CaveDragon Dragon/Effect Wind 4 2000 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack. Command Knight DB2 CommandKnight Warrior/Effect Fire 4 1200 1900 While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points. Convulsion of Nature DB2 ConvulsionofNature Continuous Spell As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel. Crass Clown DB2 CrassClown Fiend/Effect Dark 4 1350 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the Field to the owner's hand. Cyclon Laser DB2 CyclonLaser Equip Spell You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Dark Dust Spirit DB2 DarkDustSpirit Zombie/Spirit Earth 6 2200 1800 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card. Dark Scorpion Burglars DB2 DarkScorpionBurglars Warrior/Effect Dark 4 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled. Dark Spirit of the Silent DB2 DarkSpiritoftheSilent Normal Trap This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position. Dark-Piercing Light DB2 DarkPiercingLight Normal Spell Flip all face-down monsters on your opponent's side of the field face-up. Destiny Board DB2 DestinyBoard Continuous Trap At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately. Dice Jar DB2 DiceJar Rock/Effect Light 3 200 300 FLIP: Both player roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's results x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again. Disappear DB2 Disappear Normal Trap Select 1 card from your opponent's Graveyard and remove it from play. Don Zaloog DB2 DonZaloog Warrior/Effect Dark 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can select and activate 1 of these effects: *Discard 1 random card from your opponent's hand. *Send 2 cards from the top of your opponent's deck to the Graveyard. Double Snare DB2 DoubleSnare Normal Spell Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it. Dragon Manipulator DB2 DragonManipulator Warrior/Effect Earth 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn. Dragon Piper DB2 DragonPiper Pyro/Effect Fire 3 200 1800 FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position. Dragon Seeker DB2 DragonSeeker Fiend/Effect Dark 6 2000 2100 When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field. Dragon's Gunfire DB2 DragonsGunfire Normal Spell You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: (1) Inflict 800 points of Direct Damage to your opponent's Life Points. (2) Destroy 1 face-up monster with a DEF of 800 points or less. Dragon's Rage DB2 DragonsRage Continuous Trap When a Dragon-Type monsters on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Dream Clown DB2 DreamClown Warrior/Effect Earth 3 1200 900 When this card is changed from Attack to Defense Position, 1 opposing monster is automatically destroyed. Drop Off DB2 DropOff Normal Trap This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately. Ekibyo Drakmord DB2 EkibyoDrakmord Equip Spell A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand. Fatal Abacus DB2 FatalAbacus Continuous Trap As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points. Fiber Jar DB2 FiberJar Plant/Effect Earth 3 500 500 A0/T1 FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. Fiend Skull Dragon DB2 FiendSkullDragon Dragon/Fusion/Effect Wind 5 2000 1200 Cave Dragon + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. Freed the Matchless General DB2 FreedtheMatchlessGeneral Warrior/Effect Earth 5 2300 1700 Negate the effect of a Spell Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add a Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing a card during your Draw Phase. Your Deck is then shuffled. Frontier Wiseman DB2 FrontierWiseman Spellcaster/Effect Earth 3 1600 800 As long as this card remains face-up on your side of the field, it negates the effects of Spell Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Spell Card. Fushi No Tori DB2 FushiNoTori Winged Beast/Spirit Fire 4 1200 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, gain Life Points by an amount equal to the Battle Damage. Fushioh Richie DB2 FushiohRichie Zombie/Effect Dark 7 2600 2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard. Giant Axe Mummy DB2 GiantAxeMummy Zombie/Effect Earth 5 1700 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. Gilasaurus DB2 Gilasaurus Dinosaur/Effect Earth 3 1400 400 You can Special this card from your hand. If you do, your opponent can Special Summon 1 monster from their Graveyard. Gora Turtle DB2 GoraTurtle Aqua/Effect Water 3 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack. Graceful Charity DB2 GracefulCharity Normal Spell A0/T1 Draw 3 cards from your deck, then discard any 2 cards from your hand. Gradius' Option DB2 GradiusOption Machine/Effect Light 1 ? ? This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. Graverobber's Retribution DB2 GraverobbersRetribution Continuous Trap During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play. Gray Wing DB2 GrayWing Dragon/Effect Wind 3 1300 700 Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used. Great Dezard DB2 GreatDezard Spellcaster/Effect Dark 6 1900 2300 When this monsters destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or Deck by Tributing this card during your Main Phase. Great Long Nose DB2 GreatLongNose Beast-Warrior/Spirit Dark 5 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. Great Moth DB2 GreatMoth Insect/Effect Earth 8 2600 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". Greenkappa DB2 Greenkappa Warrior/Effect Dark 3 650 900 FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them. Heart of Clear Water DB2 HeartofClearWater Equip Spell If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally. Hino-Kagu-Tsuchi DB2 HinoKaguTsuchi Pyro/Spirit Fire 8 2800 2900 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. Hoshiningen DB2 Hoshiningen Fairy/Effect Light 2 500 700 As long as this card remains face-up on the Field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. Inaba White Rabbit DB2 InabaWhiteRabbit Beast/Spirit Earth 3 700 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. Injection Fairy Lily DB2 InjectionFairyLily Spellcaster/Effect Earth 3 400 1500 This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only. Insect Queen DB2 InsectQueen Insect/Effect Earth 7 2200 2400 You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster. Jowls of Dark Demise DB2 JowlsofDarkDemise Fiend/Effect Water 2 200 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent directly. King of Yamimakai DB2 KingofYamimakai Fiend Dark 5 2000 1530 Wields the power of Darkness to destroy its enemies. Kryuel DB2 Kryuel Fiend/Effect Dark 4 1000 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. Launcher Spider DB2 LauncherSpider Machine Fire 7 2200 2500 A mechanical spider with rocket launchers capable of random fire. Lesser Fiend DB2 LesserFiend Fiend/Effect Dark 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard. Lord of the Lamp DB2 LordoftheLamp Fiend Dark 4 1400 1200 This spirit emerges from the mystic lamp and obeys the wishes of its summoner. Luminous Soldier DB2 LuminousSoldier Warrior/Effect Light 5 2100 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. Machine King DB2 MachineKing Machine/Effect Earth 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monsters on the field. Magic Jammer DB2 MagicJammer Counter Trap Discard 1 card. Negate the activation of a Spell Card and destroy it. Magical Thorn DB2 MagicalThorn Continuous Trap When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded. Maharaghi DB2 Maharaghi Rock/Spirit Earth 4 1200 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. Maiden of the Aqua DB2 MaidenoftheAqua Aqua/Effect Water 4 700 2000 As long as this card remains face-up on the field, the field is treated as "Umi." (However, there is no increasing or decreasing of ATK/DEF due to "Umi's" effect.) If there is an active field card on the field, this effect is not applied. Maryokutai DB2 Maryokutai Aqua/Effect Water 3 900 900 Activate only during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. Mechanicalchaser DB2 Mechanicalchaser Machine Dark 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King. Milus Radiant DB2 MilusRadiant Beast/Effect Earth 1 300 250 As long as this card remains face-up on the field, increase the ATK of all Earth monsters by 500 points and decrease the ATK of all Wind monsters by 400 points. Miracle Dig DB2 MiracleDig Normal Spell If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard. Mirage of Nightmare DB2 MirageofNightmare Continuous Spell A0/T1 During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard. Mirror Force DB2 MirrorForce Normal Trap A1/T1 Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls. Moisture Creature DB2 MoistureCreature Fairy/Effect Light 9 2800 2900 If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field. Mucus Yolk DB2 MucusYolk Aqua/Effect Dark 3 0 100 This card may attack your opponent directly. Each time this card inflicts battle damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. Muka Muka DB2 MukaMuka Rock/Effect Earth 2 600 300 Increase the ATK and DEF of this card by 300 points for every card in your hand. Mystic Horseman DB2 MysticHorseman Beast Earth 4 1300 1550 Half man and half horse, this monster is known for its extreme speed. Needle Ceiling DB2 NeedleCeiling Normal Trap Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters. Needle Wall DB2 NeedleWall Continuous Trap During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again. Ominous Fortunetelling DB2 OminousFortunetelling Continuous Trap During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn. Opticlops DB2 Opticlops Fiend Dark 4 1800 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. Ordeal of a Traveler DB2 OrdealofaTraveler Continuous Trap Activate only when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. Otohime DB2 Otohime Spellcaster/Spirit Light 3 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. Patrician of Darkness DB2 PatricianofDarkness Zombie/Effect Dark 5 2000 1400 As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. Perfectly Ultimate Great Moth DB2 PerfectlyUltimateGreatMoth1 Insect/Effect Earth 8 3500 3000 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". Pharaoh's Treasure DB2 PharaohsTreasure Normal Trap After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand. Possessed Dark Soul DB2 PossessedDarkSoul Fiend/Effect Dark 3 1200 800 Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field. Pyramid Energy DB2 PyramidEnergy Quick-Play Spell You can select and activate 1 of the following effects. *Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. *Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. Pyramid Turtle DB2 PyramidTurtle Zombie/Effect Earth 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. Rabid Horseman DB2 RabidHorseman Beast-Warrior/Fusion Earth 6 2000 1700 Battle Ox + "Mystic Horseman" Reckless Greed DB2 RecklessGreed Normal Trap Draw 2 cards, and after that skip your next 2 Draw Phases. Ring of Magnetism DB2 RingofMagnetism Equip Spell You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. Riryoku Field DB2 RiryokuField Counter Trap Negate the activation of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card. Royal Decree DB2 RoyalDecree Continuous Trap While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card. Royal Keeper DB2 RoyalKeeper Zombie/Effect Earth 4 1600 1700 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up. Ryu-Kishin Powered DB2 RyuKishinPowered Fiend Dark 4 1600 1200 A gargoyle enhanced by the powers of Darkness. Very sharp talons make it a worthy opponent. Saggi the Dark Clown DB2 SaggitheDarkClown Spellcaster Dark 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks. Second Coin Toss DB2 SecondCoinToss Continuous Spell As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. Secret Pass to the Treasures DB2 SecretPasstotheTreasures Normal Spell Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent directly. Serpentine Princess DB2 SerpentinePrincess Reptile/Effect Water 4 1400 2000 If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck. Shadow Ghoul DB2 ShadowGhoul Zombie/Effect Dark 5 1600 1300 Increase the ATK of this monster by 100 for each monster in your own Graveyard. Shadow Tamer DB2 ShadowTamer Warrior/Effect Earth 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn. Share the Pain DB2 SharethePain Normal Spell Tribute 1 monster on your side of the field. Your opponent must select 1 monster on his/her side of the field and Tribute it. Shield and Sword DB2 ShieldandSword Normal Spell Switch the original ATK and DEF of all face-up monsters on the field until the end of the turn. Any additions and subtractions to ATK and / or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Shining Friendship DB2 ShiningFriendship Fairy Light 4 1300 1100 The peacemaker among monsters. Skull Knight #2 DB2 SkullKnight2 Fiend/Effect Dark 3 1000 1200 If you Tribute Summon a monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled. Skull Lair DB2 SkullLair Continuous Trap Remove any number of monster cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play. Smoke Grenade of the Thief DB2 SmokeGrenadeoftheThief Equip Spell When this Equip Spell Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard. Soul Demolition DB2 SoulDemolition Continuous Trap You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play. Soul of the Pure DB2 SoulofthePure Normal Spell Gain 800 Life Points. Spirit Message A DB2 SpiritMessageA Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". Spirit Message I DB2 SpiritMessageI Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". Spirit Message L DB2 SpiritMessageL Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". Spirit Message N DB2 SpiritMessageN Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". Spirit Ryu DB2 SpiritRyu Dragon/Effect Wind 4 1000 1000 You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. Spirit's Invitation DB2 SpiritsInvitation Continuous Trap Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. Spiritual Energy Settle Machine DB2 SpiritualEnergySettleMachine Continuous Spell As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately. Spiritualism DB2 Spiritualism Normal Spell Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. Spring of Rebirth DB2 SpringofRebirth Continuous Spell Gain 500 Life Points every time monsters return from the field to the owner's hand. Stamping Destruction DB2 StampingDestruction Normal Spell Activate only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card. Star Boy DB2 StarBoy Aqua/Effect Water 2 550 500 As long as this card remains face-up on the Field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. Statue of the Wicked DB2 StatueoftheWicked Normal Trap When this card is destroyed and send to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/Dark/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field. Super Rejuvenation DB2 SuperRejuvenation Quick-Play Spell During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. Susa Soldier DB2 SusaSoldier Thunder/Spirit Earth 4 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. Swarm of Locusts DB2 SwarmofLocusts Insect/Effect Dark 3 1000 500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. Swarm of Scarabs DB2 SwarmofScarabs Insect/Effect Dark 3 500 1000 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. The A. Forces DB2 TheAForces Continuous Spell For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. The Bistro Butcher DB2 TheBistroButcher Fiend/Effect Dark 4 1800 1000 When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her Deck. The Dark Door DB2 TheDarkDoor Continuous Spell Both players can only attack with 1 monster during their respective Battle Phases. The Dragon's Bead DB2 TheDragonsBead Continuous Trap Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it. The Emperor's Holiday DB2 TheEmperorsHoliday Continuous Trap Negate the effects of all Equip Spell Cards. The Immortal of Thunder DB2 TheImmortalofThunder Thunder/Effect Light 4 1500 1300 FLIP: You gain 3000 Life Points. After this card is flipped, you lose 5000 Life Points when it is sent from the Field to the Graveyard. The Last Warrior from Another Planet DB2 TheLastWarriorfromAnotherPlanet Warrior/Effect/Fusion Earth 7 2350 2300 Zombyra the Dark + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon(including Flip Summon or Special Summon) any monster. The Puppet Magic of Dark Ruler DB2 ThePuppetMagicofDarkRuler Normal Spell Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. The Rock Spirit DB2 TheRockSpirit Rock/Effect Earth 4 1700 1000 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. The Secret of the Bandit DB2 TheSecretoftheBandit Normal Spell This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated. The Statue of Easter Island DB2 TheStatueofEasterIsland Rock Earth 4 1100 1400 A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. The Unhappy Maiden DB2 TheUnhappyMaiden Spellcaster/Effect Light 1 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. The Wicked Worm Beast DB2 TheWickedWormBeast Beast/Effect Earth 3 1400 700 This face-up card on the field is returned to the owner's hand during the End Phase of your turn. Thousand Dragon DB2 ThousandDragon Dragon/Fusion Wind 7 2400 2000 Time Wizard + "Baby Dragon" Timidity DB2 Timidity Normal Spell Both players cannot destroy Set Spell and/or Trap Cards on the field until your opponent's next End Phase. Toon Defense DB2 ToonDefense Continuous Trap When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side od the field, you can make the attack a direct attack to your Life Points. Toon Masked Sorcerer DB2 ToonMaskedSorcerer Spellcaster/Toon/Effect Dark 4 900 1400 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. Toon Table of Contents DB2 ToonTableofContents Normal Spell Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran". Tornado Bird DB2 TornadoBird Winged Beast/Effect Wind 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of their owner. Tremendous Fire DB2 TremendousFire Normal Spell Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points. Troop Dragon DB2 TroopDragon Dragon/Effect Wind 2 700 800 When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Troop Dragon" from your Deck to the field. Then shuffle your Deck. Tutan Mask DB2 TutanMask Counter Trap Negate the activation and the effect of a Spell or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it. Twin-Headed Wolf DB2 TwinHeadedWolf Fiend/Effect Dark 4 1500 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle. Two-Headed King Rex DB2 TwoHeadedKingRex Dinosaur Earth 4 1600 1200 A powerful monster whose two heads attack as one. Tyrant Dragon DB2 TyrantDragon Dragon/Effect Fire 8 2900 2500 During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. Vampire Lord DB2 VampireLord Zombie/Effect Dark 5 2000 1500 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. Vengeful Bog Spirit DB2 VengefulBogSpirit Continuous Spell All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon). Wandering Mummy DB2 WanderingMummy Zombie/Effect Earth 4 1500 1500 You can flip this card into face-down Defense Positon once per turn during your Main Phase. After you use this effect shuffle all face-down Defense monsters on your side of field and return them in face-down Defense Position to your side of the field. Warrior Dai Grepher DB2 WarriorDaiGrepher Warrior Earth 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. Winged Minion DB2 WingedMinion Fiend/Effect Dark 2 700 700 Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. Witch of the Black Forest DB2 WitchoftheBlackForest Spellcaster/Effect Dark 4 1100 1200 A0/T1 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. Witch's Apprentice DB2 WitchsApprentice Spellcaster/Effect Dark 2 550 500 As long as this card remains face-up on the Field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. Woodland Sprite DB2 WoodlandSprite Plant/Effect Earth 3 900 400 Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Yata-Garasu DB2 YataGarasu Fiend/Spirit Wind 2 200 100 A0/T1 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. Emes the Infinity DBT EmestheInfinity Machine/Effect Light 7 2500 2000 Each time this card destroys and opponent's Monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. Twinheaded Beast DBT TwinheadedBeast Beast/Effect Fire 6 1700 1900 This card can attack twice during the same Battle Phase. Stardust Dragon-Assault Mode DCPT StardustDragonAssaultMode Dragon/Effect Wind 10 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation and effect of a Spell Card, Trap Card, or Effect Monster's Effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" in your Graveyard. Arsenal Robber DCR ArsenalRobber Normal Trap Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. Arsenal Summoner DCR ArsenalSummoner Spellcaster/Effect Wind 4 1600 1600 FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". Blast Held By a Tribute DCR BlastHeldByaTribute Normal Trap Activate only when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned, or Set. Destroy all face-up Attack Position monsters on your opponent's sid eof the field and inflict 1000 damage to your opponent. Cost Down DCR CostDown Normal Spell Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. Different Dimension Dragon DCR DifferentDimensionDragon Dragon/Effect Light 5 1200 1500 The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed by battle when this card battles with a monster with an ATK of 1900 or less. Different Dimension Gate DCR DifferentDimensionGate Continuous Spell Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play. Dragged Down Into The Grave DCR DraggedDownIntoTheGrave Normal Spell You and your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. Frozen Soul DCR FrozenSoul Normal Trap Activate only when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skip his/her next Battle Phase. Gravity Axe - Grarl DCR GravityAxeGrarl Equip Spell A monster equipped with this card increases it ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position. Guardian Baou DCR GuardianBaou Fiend/Effect Dark 4 800 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's monsters is destroyed and sent to the Graveyard in battle by this monster, increase th eATK of this card by 1000 points. Also, negate the effect of an Effect Monster that is destroyed by this monster in battle. Guardian Ceal DCR GuardianCeal Pyro/Effect Fire 4 1700 1400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. Guardian Elma DCR GuardianElma Fairy/Effect Wind 3 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. Guardian Grarl DCR GuardianGrarl Dinosaur/Effect Earth 5 2500 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. Guardian Kay'est DCR GuardianKayest Sea Serpent/Effect Water 4 1000 1800 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters. Guardian Tryce DCR GuardianTryce Thunder/Effect Light 5 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. Gyaku-Gire Panda DCR GyakuGirePanda Beast/Effect Earth 3 800 1600 The ATK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Kaiser Glider DCR KaiserGlider Dragon/Effect Light 6 2400 2200 This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field in its owner's hand. Kelbek DCR Kelbek Fairy/Effect Earth 4 1500 1800 Any monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally. Keldo DCR Keldo Fairy/Effect Earth 4 1200 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck. Maju Garzett DCR MajuGarzett Fiend/Effect Dark 7 ? 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. Mefist the Infernal General DCR MefisttheInfernalGeneral Fiend/Effect Dark 5 1800 1700 When this card attacks with an ATK that is higher than the Def of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it. Metallizing Parasite - Lunatite DCR MetallizingParasiteLunatite Aqua/Union/Effect Water 7 1000 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.) Morale Boost DCR MoraleBoost Continuous Spell Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card. Mustering of the Dark Scorpions DCR MusteringoftheDarkScorpions Normal Spell Activate only when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.) Nin-Ken Dog DCR NinKenDog Beast-Warrior Wind 4 1800 1000 A Ninja dog who has mastered extreme Ninjustu. Through hard training, it learned the technique to metamorphose into a human being. Outstanding Dog Marron DCR OutstandingDogMarron Beast/Effect Light 1 100 100 When this card is sent to the Graveyard, it is returned to your Deck. Then shuffle your Deck. Pandemonium Watchbear DCR PandemoniumWatchbear Beast/Effect Dark 4 1300 1800 As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effects. Precious Cards from Beyond DCR PreciousCardsfromBeyond Continuous Spell When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck. Ray of Hope DCR RayofHope Normal Trap Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then Shuffle your Deck. Really Eternal Rest DCR ReallyEternalRest Normal Trap Destroy all monsters equipped with Equip Cards. Rod of Silence - Kay'est DCR RodofSilenceKayest Equip Spell A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it. Spell Reproduction DCR SpellReproduction Normal Spell Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it your hand. Spell Vanishing DCR SpellVanishing Counter Trap Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. Thousand Needles DCR ThousandNeedles Beast/Effect Earth 4 1000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. Token Thanksgiving DCR TokenThanksgiving Normal Spell Destroy all tokens on the field. Gain Life Points by the number of tokens destroyed x800 points. Vilepawn Archfiend DCR VilepawnArchfiend Fiend/Effect Earth 2 1200 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend". Zolga DCR Zolga Fairy/Effect Earth 4 1700 1200 When you Tribute Summon a monster by Tributing this card, increase the Life Points of the player who controlled this card on the field by 2000 points. Salamandra DDS Salamandra Equip Spell A FIRE monster equipped with this card increases its ATK by 700 points. Seiyaryu DDS Seiyaryu Dragon Light 7 2500 2300 A mystical dragon that burns away the unworthy with its mystic flames. Thousand-Eyes Restrict DL1 ThousandEyesRestrict Spellcaster/Fusion/Effect Dark 1 0 0 A0/T1 Relinquished + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead. Time Wizard DL1 TimeWizard Spellcaster/Effect Light 2 500 400 Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn, during your Main Phase. Breath of Light DL10 BreathofLight Normal Spell Destroy all face-up Rock-Type monsters on the field. The Masked Beast DL2 TheMaskedBeast Fiend/Ritual Dark 8 3200 1800 This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Restructer Revolution DL5 RestructerRevolution Normal Spell Inflict 200 damage to your opponent for each card in your opponent's hand. Toon Gemini Elf DL6 ToonGeminiElf Spellcaster/Toon/Effect Earth 4 1900 900 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand. Toon Goblin Attack Force DL7 ToonGoblinAttackForce Warrior/Toon/Effect Earth 4 2300 0 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn. Acid Rain DL8 AcidRain Normal Spell Destroy all face-up Machine-Type monsters on the field. Last Day of Witch DL9 LastDayofWitch Normal Spell Destroy all face-up Spellcaster-Type monsters on the field. Gorz the Emissary of Darkness DLG1 GorztheEmissaryofDarkness Fiend/Effect Dark 7 2700 2500 A1/T1 When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage: *Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). It's ATK and DEF are each equal to the amount of battle damage you took. *Effect Damage: Inflict damage to your opponent equal to the amount of damage you took. Alpha The Magnet Warrior DOR AlphaTheMagnetWarrior Rock Earth 4 1400 1700 Alpha, Beta, and Gamma meld as one to form a powerful monster! Beta The Magnet Warrior DOR BetaTheMagnetWarrior Rock Earth 4 1700 1600 Alpha, Beta, and Gamma meld as one to form a powerful monster. Gamma The Magnet Warrior DOR GammaTheMagnetWarrior Rock Earth 4 1500 1800 Alpha, Beta, and Gamma meld as one to form a powerful monster. Burial from a Different Dimension DP03 BurialfromaDifferentDimension Quick-Play Spell A1/T1 Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyards. Chrysalis Dolphin DP03 ChrysalisDolphin Fish/Effect Water 2 400 600 By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck. Contact DP03 Contact Normal Spell Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards. Light Laser DP03 LightLaser Equip Spell Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of the Damage Step. Attack Reflector Unit DP04 AttackReflectorUnit Normal Trap Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. Creature Swap DP04 CreatureSwap Normal Spell Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions this turn. Cyber Barrier Dragon DP04 CyberBarrierDragon Machine/Effect Light 6 800 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". While this card is in Attack Position, your opponent's first attack each turn is negated. Cyber Kirin DP04 CyberKirin Machine/Effect Light 3 300 800 By Tributing this card, any effect damage inflicted to you this turn becomes 0. Cyberdark Dragon DP04 CyberdarkDragon Machine/Fusion/Effect Dark 8 1000 1000 Cyberdark Horn + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. Cyberdark Edge DP04 CyberdarkEdge Machine/Effect Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. Cyberdark Keel DP04 CyberdarkKeel Machine/Effect Dark 4 800 800 When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. Damage Polarizer DP04 DamagePolarizer Counter Trap Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. De-Fusion DP04 DeFusion Quick-Play Spell Return 1 Fusion Monster on the field to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. Different Dimension Capsule DP04 DifferentDimensionCapsule Normal Spell Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. Fusion Guard DP04 FusionGuard Counter Trap Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. Infernal Dragon DP04 InfernalDragon Dragon/Effect Dark 4 2000 0 If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster. Limiter Removal DP04 LimiterRemoval Quick-Play Spell A1/T1 Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect. Photon Generator Unit DP04 PhotonGeneratorUnit Quick-Play Spell Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. Return Soul DP04 ReturnSoul Normal Trap Activate only during the End Phase. You can return of to 3 monsters destroyed this turn from the Graveyard to their owners' Deck. Ruthless Denial DP04 RuthlessDenial Normal Spell Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. Trap Jammer DP04 TrapJammer Counter Trap Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. Eternal Dread DP05 EternalDread Normal Trap Put 2 Clock Counters on "Clock Tower Prison". Misfortune DP05 Misfortune Normal Spell Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn. Armor Breaker DP06 ArmorBreaker Warrior/Union/Effect Earth 3 800 800 Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) Convert Contact DP06 ConvertContact Normal Spell Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards. Hero Medal DP06 HeroMedal Normal Trap When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card. Hero's Rule 2 DP06 HerosRule2 Counter Trap Negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it. Over Limit DP06 OverLimit Normal Trap Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. Reverse of Neos DP06 ReverseofNeos Quick-Play Spell Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. Revoke Fusion DP06 RevokeFusion Normal Spell Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. Swing of Memories DP06 SwingofMemories Normal Spell Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. Crystal Counter DP07 CrystalCounter Normal Trap Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control. Gravedigger Ghoul DP07 GravediggerGhoul Normal Spell Select up to 2 Monster Card(s) from your opponent's Graveyard. Remove the selected card(s) from play. Gravi-Crush Dragon DP07 GraviCrushDragon Dragon/Effect Dark 6 2400 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. Hand Destruction DP07 HandDestruction Quick-Play Spell Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. Last Resort DP07 LastResort Normal Trap Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbown Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. Magna-Slash Dragon DP07 MagnaSlashDragon Dragon/Effect Light 6 2400 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. Triggered Summon DP07 TriggeredSummon Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. Armory Arm DP08 ArmoryArm Machine/Synchro/Effect Light 4 1800 1200 1 Tuner + 1 or more Non-Tuner monsters Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK. Confusion Chaff DP08 ConfusionChaff Normal Trap Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle). Defense Draw DP08 DefenseDraw Normal Trap Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card. Domino Effect DP08 DominoEffect Continuous Spell When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls. Equip Shoot DP08 EquipShot Normal Trap Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle). Fortress Warrior DP08 FortressWarrior Warrior/Effect Earth 2 600 1200 You take no battle damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) Give and Take DP08 GiveandTake Normal Trap Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase. Graceful Revival DP08 GracefulRevival Continuous Trap Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. Junk Barrage DP08 JunkBarrage Equip Spell When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK. Limiter Overload DP08 LimiterOverload Normal Trap When this card is sent to the Graveyard, Special Summon 1 "Speed Warrior" from you hand, Deck, or Graveyard. Tuningware DP08 Tuningware Machine/Effect Light 1 100 300 If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card. Turbo Booster DP08 TurboBooster Machine/Effect Earth 1 0 0 If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn. Turbo Synchron DP08 TurboSynchron Machine/Tuner/Effect Wind 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took. Urgent Tuning DP08 UrgentTuning Normal Trap Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.) Eccentric Boy DP09 EccentricBoy Spellcaster/Tuner Wind 3 800 200 When using this card as a Synchro Material Monster, the other Synchro Material Monsters is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field. Gauntlet Warrior DP09 GauntletWarrior Warrior/Effect Earth 3 400 1600 You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn. Junk Archer DP09 JunkArcher Warrior/Synchro/Effect Earth 7 2300 2000 Junk Synchron + 1 or more non-Tuner monsters. Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position. Scrubbed Raid DP09 ScrubbedRaid Continuous Trap During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase. Tuner's Barrier DP09 TunersBarrier Normal Trap Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. A Hero Emerges DP1 AHeroEmerges1 Normal Trap You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. Bubble Blaster DP1 BubbleBlaster Equip Spell You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed by battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0. Bubble Illusion DP1 BubbleIllusion Quick-Play Spell Activate only while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. Fusion Sage DP1 FusionSage Normal Spell Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. Battle Waltz DP10 BattleWaltz1 Normal Spell Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token. Big One Warrior DP10 BigOneWarrior Warrior/Effect Light 1 100 600 During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. Boost Warrior DP10 BoostWarrior Warrior/Effect Fire 1 300 200 If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. Bri Synchron DP10 BriSynchron Machine/Tuner Earth 4 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated. Card of Sacrifice DP10 CardofSacrifice Normal Trap Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card. Justice Bringer DP10 JusticeBringer Warrior/Effect Earth 4 1700 1000 Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. Synchro Gift DP10 SynchroGift Normal Spell Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. Synchro Material DP10 SynchroMaterial Normal Trap Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card. Black Feather Beacon DP11 BlackFeatherBeacon Normal Trap Activate only when you take damage by a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand. Black Return DP11 BlackReturn Normal Trap Activate only when exactly 1 "Blackwing" monster is Special Summoned, by selecting 1 face-up monster your opponent controls. Gain Life Points equal to the ATK of that monster, and return it to the hand. Blackwing - Jetstream the Blue Sky DP11 BlackwingJetstreamtheBlueSky Winged Beast/Effect Dark 1 100 800 During damage calculation, you can send this card from your hand to the Graveyard to prevent a "Blackwing" monster you control from being destroyed by this battle. Blackwing - Kochi the Daybreak DP11 BlackwingKochitheDaybreak Winged Beast/Tuner Dark 4 700 1500 If this card was Special Summoned, it cannot be used as a Synchro Material Monster. Blackwing - Zephyros the Elite DP11 BlackwingZephyrostheElite Winged Beast/Effect Dark 4 1600 1000 If this card is in your Graveyard, you can return 1 face-up card you control to the hand to Special Summon this card from your Graveyard and take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. Armed Dragon LV10 DP2 ArmedDragonLV10 Dragon/Effect Wind 10 3000 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field. Armed Dragon LV7 DP2 ArmedDragonLV7 Dragon/Effect Wind 7 2800 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster. Chthonian Alliance DP2 ChthonianAlliance Equip Spell Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster. Chthonian Polymer DP2 ChthonianPolymer Normal Trap Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. Inferno Reckless Summon DP2 InfernoRecklessSummon Quick-Play Spell Activate only when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard. Level Modulation DP2 LevelModulation Normal Spell Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. Ojama Black DP2 OjamaBlack Beast Light 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. Ojama Delta Hurricane DP2 OjamaDeltaHurricane Normal Spell Activate only while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. Ojama Green DP2 OjamaGreen Beast Light 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. Ojama King DP2 OjamaKing Beast/Fusion/Effect Light 6 0 3000 Ojama Green + "Ojama Yellow" + "Ojama Black". Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. Ojama Trio DP2 OjamaTrio Normal Trap A2/T2 Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage. Ojama Yellow DP2 OjamaYellow Beast Light 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. Ojamagic DP2 Ojamagic Normal Spell When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand. Ojamuscle DP2 Ojamuscle Normal Spell Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster. Ring of Defense DP2 RingofDefense Quick-Play Spell Activate only in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0. The Grave of Enkindling DP2 TheGraveofEnkindling Normal Trap Activate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. V-Tiger Jet DP2 VTigerJet Machine Light 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. W-Wing Catapult DP2 WWingCatapult Machine/Union/Effect Light 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) X-Head Cannon DP2 XHeadCannon Machine Light 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. Its attacks in many ways by combining and separating with other monsters. XYZ-Dragon Cannon DP2 XYZDragonCannon Machine/Fusion/Effect Light 8 2800 2600 X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field. Y-Dragon Head DP2 YDragonHead Machine/Union/Effect Light 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Frozen Fitzgerald DPCT FrozenFitzgerald Fiend/Synchro/Effect Water 5 2500 2500 1 DARK Tuner + 1 non-Tuner Beast-Type monster. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position. Starlight Road DPCT StarlightRoad Normal Trap Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck. Blockman DPK Blockman Rock/Effect Earth 4 1000 1500 By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your side of the field. These tokens cannot declare an attack. Treasure Map DPK TreasureMap Normal Trap Activate only in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. Chaos Emperor Dragon - Envoy of the End DPKB ChaosEmperorDragonEnvoyoftheEnd1 Dragon/Effect Dark 8 3000 2500 A0/T1 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. You can pay 1000 Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 damage to your opponent for each card sent to the Graveyard by this effect. Dragon Master Knight DPKB DragonMasterKnight1 Dragon/Fusion/Effect Light 12 5000 5000 "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon". This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each other Dragon-Type monster you control. Black Luster Ritual DPYG BlackLusterRitual Ritual Spell This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Dark Paladin DPYG DarkPaladin Spellcaster/Fusion/Effect Dark 8 2900 2400 Dark Magician + "Buster Blader" This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard. Diffusion Wave-Motion DPYG DiffusionWaveMotion Normal Spell Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated. Exchange DPYG Exchange1 Normal Spell Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand. Green Gadget DPYG GreenGadget Machine/Effect Earth 4 1400 600 When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand. Jack's Knight DPYG JacksKnight Warrior Light 5 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak. King's Knight DPYG KingsKnight Warrior/Effect Light 4 1600 1400 While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck. Kuriboh DPYG Kuriboh Fiend/Effect Dark 1 300 200 During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage inflicted to your Life Points from 1 of your opponent's monster's attacks to 0. Monster Reborn DPYG MonsterReborn1 Normal Spell A1/T1 Special Summon 1 monster from either player's Graveyard to your side of the field. Polymerization DPYG Polymerization Normal Spell Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. Queen's Knight DPYG QueensKnight Warrior Light 4 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks. Red Gadget DPYG RedGadget Machine/Effect Earth 4 1300 1500 When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand. Sorcerer of Dark Magic DPYG SorcererofDarkMagic Spellcaster/Effect Dark 9 3200 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters on your side of the field. As long as this cards remains face-up on the field, you can negate the activation of Trap Cards and destroy them. Stronghold the Moving Fortress DPYG StrongholdtheMovingFortress Continuous Trap After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget", are all face-up on your side of the field, the ATK of this card becomes 3000. A Rival Appears! DR04 ARivalAppears! Normal Trap Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster. Anteatereatingant DR04 Anteatereatingant Insect/Effect Earth 5 2000 500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. Avalanching Aussa DR04 AvalanchingAussa Spellcaster/Effect Earth 4 800 1500 Once per turn, by Tributing 1 EARTH monster on your side of the field (except this card), Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. B.E.S. Covered Core DR04 BESCoveredCore Machine/Effect Earth 7 2500 800 Put 2 counters on this card when you Normal Summon it. This card is not destroyed by battle. If this card battles a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step. B.E.S. Tetran DR04 BESTetran Machine/Effect Wind 6 1800 2300 Put 3 counters on this card when you Normal Summon it. This card is not destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn. Batteryman C DR04 BatterymanC Thunder/Effect Light 2 0 0 If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. Batteryman D DR04 BatterymanD Thunder/Effect Light 1 0 1900 While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type monster on your side of the field as an attack target (except "Batteryman D"). Beelze Frog DR04 BeelzeFrog Aqua/Effect Water 3 1200 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard. Beiige, Vanguard of Dark World DR04 BeiigeVanguardofDarkWorld Fiend/Effect Dark 4 1600 1300 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. Blade Skater DR04 BladeSkater Warrior Earth 4 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. Blazing Hiita DR04 BlazingHiita Spellcaster/Effect Fire 4 800 1500 Once per turn, by Tributing 1 FIRE monster on your side of the field (except this card), Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. Bountiful Artemis DR04 BountifulArtemis Fairy/Effect Light 4 1600 1700 While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated. Broww, Huntsman of Dark World DR04 BrowwHuntsmanofDarkWorld Fiend/Effect Dark 3 1400 800 If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck. Celestial Transformation DR04 CelestialTransformation Quick-Play Spell Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase. Chain Thrasher DR04 ChainThrasher Warrior/Effect Wind 4 1000 600 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard. Chainsaw Insect DR04 ChainsawInsect Insect/Effect Earth 4 2400 0 If this card battles a monster, your opponent draws 1 card at the end of the Damage Step. Chthonian Blast DR04 ChthonianBlast Normal Trap Activate only when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK. Chthonian Soldier DR04 ChthonianSoldier Warrior/Effect Dark 4 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. Conscription DR04 Conscription Normal Trap Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand. Cyber Gymnast DR04 CyberGymnast Warrior/Effect Earth 4 800 1800 Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position monster on your opponent's side of the field. Cyber Tutu DR04 CyberTutu Warrior/Effect Earth 3 1000 800 If the ATK of each monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent directly. D.3.S. Frog DR04 D3SFrog Aqua/Fusion/Effect Water 8 2500 2000 Des Frog + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard. D.D. Guide DR04 DDGuide Warrior/Effect Dark 4 1400 1000 When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play. D.D. Trap Hole DR04 DDTrapHole Normal Trap Activate only when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field. Damage Condenser DR04 DamageCondenser Normal Trap Activate only by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position. Dark Catapulter DR04 DarkCatapulter Machine/Effect Earth 4 1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. Dark Deal DR04 DarkDeal Normal Trap Activate only by paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponent discards 1 random card from their hand". Demise, King of Armageddon DR04 DemiseKingofArmageddon Fiend/Ritual/Effect Dark 8 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card. Disciple of the Forbidden Spell DR04 DiscipleoftheForbiddenSpell Warrior/Effect Light 4 1700 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster without applying damage calculation. Divine Dragon - Excelion DR04 DivineDragonExcelion Dragon/Effect Light 5 1500 900 When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. *Increase the ATK of this card by 1000 points. *If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. *When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. Doitsu DR04 Doitsu Fairy/Union/Effect Earth 4 100 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Doom Dozer DR04 DoomDozer Insect/Effect Earth 8 2800 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard. Elemental Absorber DR04 ElementalAbsorber Continuous Trap Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack. Elemental Hero Neo Bubbleman DR04 ElementalHeroNeoBubbleman Warrior/Effect Water 4 800 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. End of the World DR04 EndoftheWorld Ritual Spell This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. Etoile Cyber DR04 EtoileCyber Warrior/Effect Earth 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. Familiar-Possessed - Aussa DR04 FamiliarPossessedAussa Spellcaster/Effect Earth 4 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Familiar-Possessed - Eria DR04 FamiliarPossessedEria Spellcaster/Effect Water 4 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Familiar-Possessed - Hiita DR04 FamiliarPossessedHiita Spellcaster/Effect Fire 4 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Familiar-Possessed - Wynn DR04 FamiliarPossessedWynn Spellcaster/Effect Wind 4 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Fire Darts DR04 FireDarts Normal Trap Activate only when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points. Forced Back DR04 ForcedBack Counter Trap Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand. Full Salvo DR04 FullSalvo Normal Trap After the activation of this card, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect. Generation Shift DR04 GenerationShift Normal Trap Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card. Goblin out of the Frying Pan DR04 GoblinoutoftheFryingPan Counter Trap Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. Gokipon DR04 Gokipon Insect/Effect Earth 2 800 800 When this card is destroyed by battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or less from your Deck to your hand. Grass Phantom DR04 GrassPhantom Plant/Effect Water 3 1000 1000 Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard. Guard Dog DR04 GuardDog Beast/Effect Earth 3 1500 500 FLIP: Your opponent cannot Special Summon for the rest of this turn. Guard Penalty DR04 GuardPenalty Quick-Play Spell Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. Harpie's Pet Baby Dragon DR04 HarpiesPetBabyDragon Dragon/Effect Wind 4 1200 600 This card accumulates effects according to the number of monsters on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field. Herald of Green Light DR04 HeraldofGreenLight Fairy/Effect Light 2 300 500 Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn. Herald of Purple Light DR04 HeraldofPurpleLight Fairy/Effect Light 2 300 500 Send this card and 1 other Fairy-Type monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn. Icarus Attack DR04 IcarusAttack Normal Trap By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field. Indomitable Fighter Lei Lei DR04 IndomitableFighterLeiLei Beast-Warrior/Effect Earth 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Infernal Incinerator DR04 InfernalIncinerator Fiend/Effect Fire 6 2800 1800 This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card. Jetroid DR04 Jetroid1 Machine/Effect Wind 4 1200 1800 At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand. Karma Cut DR04 KarmaCut Normal Trap Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s). Layard the Liberator DR04 LayardtheLiberator Fairy/Effect Light 4 1400 1500 While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated. Level Limit - Area A DR04 LevelLimitAreaA Continuous Trap All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position while this card is active. Life Equalizer DR04 LifeEqualizer Normal Trap Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. Magical Explosion DR04 MagicalExplosion Normal Trap A1/T1 Activate only when you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard. Majestic Mech - Goryu DR04 MajesticMechGoryu Fairy/Effect Light 8 2900 1800 You can Normal Summon this card by Tributing 1 monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Majestic Mech - Senku DR04 MajesticMechSenku Fairy/Effect Light 4 1000 500 If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned. Malice Ascendant DR04 MaliceAscendant Zombie/Effect Dark 4 700 1000 While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard. Miraculous Descent DR04 MiraculousDescent Continuous Trap Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. Next to be Lost DR04 NexttobeLost Normal Trap Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card. Option Hunter DR04 OptionHunter Normal Trap Activate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Gain Life Points by the original ATK of the destroyed monster. Oxygeddon DR04 Oxygeddon Dinosaur/Effect Wind 4 1800 800 When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players. Parasitic Ticky DR04 ParasiticTicky Insect/Effect Earth 1 ? ? The ATK and DEF of this card are equal to the number of Tokens on the field x 500 points. Phantasmal Martyrs DR04 PhantasmalMartyrs Normal Spell Activate only while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field. Power Capsule DR04 PowerCapsule Normal Spell Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect. Prepare to Strike Back DR04 PreparetoStrikeBack Continuous Trap Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster. Princess Curran DR04 PrincessCurran Spellcaster/Effect Dark 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 damage to your opponent for each monster on your opponent's side of the field. Princess Pikeru DR04 PrincessPikeru Spellcaster/Effect Light 4 2000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, Gain 800 Life Points for each monster on your side of the field. Raging Eria DR04 RagingEria Spellcaster/Effect Water 4 800 1500 Once per turn, by Tributing 1 WATER monster on your side of the field (except this card), Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field. Rapid-Fire Magician DR04 RapidFireMagician Spellcaster/Effect Dark 4 1600 1200 While this card is face-up on the field, inflict 400 damage to your opponent each time you activate 1 Normal Spell Card. Reborn Zombie DR04 RebornZombie Zombie/Effect Dark 4 1000 1600 While you have no cards in your hand, this card is not destroyed by battle while in Attack Position. (Damage calculation is applied normally.) Roll Out DR04 RollOut Normal Trap Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. Royal Knight DR04 RoyalKnight Fairy/Effect Light 3 1300 800 When this card destroys a monster as a result of battle and sends it to the Graveyard, gain Life Points by the DEF of the destroyed monster. Ruin, Queen of Oblivion DR04 RuinQueenofOblivion Fairy/Ritual/Effect Light 8 2300 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. Sand Moth DR04 SandMoth Rock/Effect Earth 4 1000 2000 When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. Scarr, Scout of Dark World DR04 ScarrScoutofDarkWorld Fiend/Effect Dark 2 500 500 When this card is destroyed by battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand. Searchlightman DR04 Searchlightman Machine/Effect Light 3 1000 1000 FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn. Shattered Axe DR04 ShatteredAxe Continuous Trap Select 1 face-up monster on the field. While this card is on the field, decrease the ATK of that monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card. Silent Insect DR04 SilentInsect Insect/Effect Earth 2 200 300 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards. Sillva, Warlord of Dark World DR04 SillvaWarlordofDarkWorld Fiend/Effect Dark 5 2300 1400 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand and returns them to the bottom of their Deck in any order. Simultaneous Loss DR04 SimultaneousLoss Normal Trap Each player sends the top card from their Deck to the Graveyard. Steam Gyroid DR04 SteamGyroid Machine/Fusion Earth 6 2200 1800 Gyroid + "Steamroid" Storming Wynn DR04 StormingWynn Spellcaster/Effect Wind 4 800 1500 Once per turn, by Tributing 1 WIND monster on your side of the field (except this card), Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field. Super Junior Confrontation DR04 SuperJuniorConfrontation Normal Trap Activate only when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase. Swift Birdman Joe DR04 SwiftBirdmanJoe Winged Beast/Effect Wind 6 2300 1400 If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands. Symbol of Heritage DR04 SymbolofHeritage Equip Spell Activate only while there are 3 monster cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped monster. Tenkabito Shien DR04 TenkabitoShien Pyro/Effect Fire 4 1500 1000 This card is unaffected by the effects of Trap Cards. The Forces of Darkness DR04 TheForcesofDarkness Normal Trap Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names. The League of Uniform Nomenclature DR04 TheLeagueofUniformNomenclature Normal Trap Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster. Trial of the Princesses DR04 TrialofthePrincesses Equip Spell You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran". UFOroid Fighter DR04 UFOroidFighter Machine/Fusion/Effect Light 10 ? ? UFOroid + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. Victory Viper XX03 DR04 VictoryViperXX03 Machine/Effect Light 4 1200 1000 When this card destroys an opponent's monster as a result of battle, select and activate 1 of the following effects: *Increase the ATK of this card by 400 points. *Destroy 1 face-up Spell or Trap Card on the field. *Special Summon 1 "Option Token" to your side of the field. It always has the same Type, Attribute, Level, ATK and DEF as this card. Voltanis the Adjudicator DR04 VoltanistheAdjudicator Fairy/Effect Light 8 2800 1400 After 1 of your Counter Trap Cards has been activated and has resolved, by Tributing all monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type monsters you Tributed. VW-Tiger Catapult DR04 VWTigerCatapult Machine/Fusion/Effect Light 6 2000 2100 V-Tiger Jet + "W-Wing Catapult" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.) VWXYZ-Dragon Catapult Cannon DR04 VWXYZDragonCatapultCannon Machine/Fusion/Effect Light 8 3000 2800 VW-Tiger Catapult + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.) Weed Out DR04 WeedOut Normal Trap Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field. Whirlwind Weasel DR04 WhirlwindWeasel Beast/Effect Wind 3 500 1500 FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.