Name Set ImageFile Type Attribute Level ATK DEF Rarity Format Text A Cat of Ill Omen DR1 ACatofIllOmen Beast/Effect Dark 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. A Deal with Dark Ruler DR1 ADealwithDarkRuler1 Quick-Play Spell You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck. A Man with Wdjat DR1 AManwithWdjat1 Spellcaster/Effect Dark 4 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. Adhesion Trap Hole DR1 AdhesionTrapHole Normal Trap You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved. Agido DR1 Agido Fairy/Effect Earth 4 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can special Summon a Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster. Aitsu DR1 Aitsu Fairy Fire 5 100 100 He seems to be very unreliable, but he might have incredible potential. Altar for Tribute DR1 AltarforTribute Normal Trap Select 1 monster on your side of the field and send it to the Graveyard. Gain Life Points by an amount equal to the original ATK of the monster. An Owl of Luck DR1 AnOwlofLuck Winged Beast/Effect Wind 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. Ante DR1 Ante Normal Spell Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand. Anti-Spell DR1 AntiSpell Counter Trap Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. Archfiend's Oath DR1 ArchfiendsOath Continuous Spell Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. Archfiend's Roar DR1 ArchfiendsRoar Normal Trap Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn. Armor Exe DR1 ArmorExe Rock/Effect Light 4 2400 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed. Autonomous Action Unit DR1 AutonomousActionUnit Equip Spell Pay 1500 Life Points. Select 1 monster from your opponent's Graveyard, Special Summon it to your side of the field in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster. Banner of Courage DR1 BannerofCourage Continuous Spell During your Battle Phase, all monsters you control gain 200 ATK. Barrel Behind The Door DR1 BarrelBehindTheDoor Counter Trap You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. Battle Footballer DR1 BattleFootballer Machine Fire 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine. Battle-Scarred DR1 BattleScarred Continuous Trap Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed. Berserk Dragon DR1 BerserkDragon Zombie/Effect Dark 8 3500 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns. Blindly Loyal Goblin DR1 BlindlyLoyalGoblin Warrior/Effect Earth 4 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch. Burning Beast DR1 BurningBeast Pryo/Union/Effect Fire 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Buster Rancher DR1 BusterRancher Equip Spell Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. Butterfly Dagger - Elma DR1 ButterflyDaggerElma Equip Spell A0/T1 A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner's hand. Byser Shock DR1 ByserShock Fiend/Effect Dark 5 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. Card Shuffle DR1 CardShuffle Continuous Spell Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. Cat's Ear Tribe DR1 CatsEarTribe Beast-Warrior/Effect Earth 1 200 100 During the Damage Steps of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points. Cestus of Dagla DR1 CestusofDagla Equip Spell This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases it ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, gain Life Points by an equal amount. Charm of Shabti DR1 CharmofShabti Rock/Effect Earth 1 100 100 Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. Checkmate DR1 Checkmate Normal Spell Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. Cliff The Trap Remover DR1 CliffTheTrapRemover Warrior/Effect Dark 3 1200 1000 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activates 1 of the following effects ? Destroy 1 Spell Card or Trap Card on the field ? Send 2 cards from the top of your opponent's Deck to his/her Graveyard. Cobra Jar DR1 CobraJar Reptile/Effect Earth 2 600 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed by battle, inflict 500 damage to your opponent. Coffin Seller DR1 CoffinSeller Continuous Trap Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 damage to your opponent. Combination Attack DR1 CombinationAttack Quick-Play Spell During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. Continuous Destruction Punch DR1 ContinuousDestructionPunch Continuous Spell When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally. Contract with Exodia DR1 ContractwithExodia Normal Spell Activate only when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in you Graveyard. Special Summon 1 "Exodia Necross" from your hand. Contract With The Abyss DR1 ContractWithTheAbyss Ritual Spell This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. Contract With The Dark Master DR1 ContractWithTheDarkMaster Ritual Spell This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Curse of Aging DR1 CurseofAging Normal Trap Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. Cyber Raider DR1 CyberRaider Machine/Effect Dark 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ? Select 1 equipped Equip Spell Card and destroy it. ? Select 1 equipped Equip Spell Card and equip it to this card. D.D. Crazy Beast DR1 DDCrazyBeast Beast/Effect Earth 3 1400 1400 A monster that this card destroys as a result of battle is removed from play. D.D. Trainer DR1 DDTrainer Fiend Dark 1 100 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. Dark Cat with White Tail DR1 DarkCatwithWhiteTail1 Beast/Effect Earth 2 800 500 FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hand. Dark Flare Knight DR1 DarkFlareKnight Warrior/Fusion/Effect Dark 6 2200 800 Dark Magician + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. Dark Jeroid DR1 DarkJeroid Fiend/Effect Dark 4 1200 1500 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 face-up monster on the field. As long as the monster remains face-up on the field, decrease its ATK by 800 points. Dark Scorpion - Chick the Yellow DR1 DarkScorpionChicktheYellow Warrior/Effect Dark 3 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ? Return 1 card on the field to its owner's hand. ? See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent's Deck. Dark Scorpion - Gorg the Strong DR1 DarkScorpionGorgtheStrong Warrior/Effect Dark 5 1800 1500 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ? Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ? Send 1 card from the top of your opponent's Deck to the Graveyard. Dark Scorpion - Meanae The Thorn DR1 DarkScorpionMeanaeTheThorn Warrior/Effect Dark 4 1000 1800 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ? Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand. ? Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand. Dark Scorpion Combination DR1 DarkScorpionCombination Normal Trap Activate only when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent directly) becomes 400 points. Dark Snake Syndrome DR1 DarkSnakeSyndrome Continuous Spell Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. Darkbishop Archfiend DR1 DarkbishopArchfiend Fiend/Effect Water 3 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifcally designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. Decayed Commander DR1 DecayedCommander Zombie/Effect Earth 4 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. Demotion DR1 Demotion Equip Spell Downgrade the monster equipped with this card by 2 Levels. Des Dendle DR1 DesDendle Plant/Union/Effect Earth 4 300 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Des Feral Imp DR1 DesFeralImp Reptile/Effect Dark 4 1600 1800 FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. Desrook Archfiend DR1 DesrookArchfiend Fiend/Effect Light 3 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfield". Dice Re-Roll DR1 DiceReRoll Normal Trap After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it. Disarmament DR1 Disarmament Normal Trap Destroy all Equip Cards on the field. Disturbance Strategy DR1 DisturbanceStrategy Normal Trap Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck. Emblem of Dragon Destroyer DR1 EmblemofDragonDestroyer Normal Spell Add 1 "Buster Blader" from your Deck or your Graveyard to your hand. Exhausting Spell DR1 ExhaustingSpell Normal Trap Remove all Spell Counters on both sides of the field. Falling Down DR1 FallingDown Equip Spell Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases. Fear from the Dark DR1 FearfromtheDark Zombie/Effect Dark 4 1700 1500 When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. Final Attack Orders DR1 FinalAttackOrders Continuous Trap As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed. Frontline Base DR1 FrontlineBase Continuous Spell Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. Gagagigo DR1 Gagagigo Reptile Water 4 1850 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. Gather Your Mind DR1 GatherYourMind Normal Spell Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather your Mind" per turn. Giant Orc DR1 GiantOrc Fiend/Effect Dark 4 2200 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. Goblin of Greed DR1 GoblinofGreed Fiend/Effect Earth 4 1000 1800 As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost. Gravekeeper's Assailant DR1 GravekeepersAssailant Spellcaster/Effect Dark 4 1500 1500 You cannot activate this card's effect unless "Necrovalley" is on the field. When this card declares an attack, you can change the battle position of 1 face-up monster on your opponent's side of the field. Gravekeeper's Cannonholder DR1 GravekeepersCannonholder Spellcaster/Effect Dark 4 1400 1200 Tribute 1 Monster Card on your side of the field that includes "Gravekeeper's" in its card name to inflict 700 damage to your opponent. You cannot Tribute "Gravekeeper's Cannonholder" for this effect. Gravekeeper's Curse DR1 GravekeepersCurse Spellcaster/Effect Dark 3 800 800 When this card is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 damage to your opponent. Gravekeeper's Guard DR1 GravekeepersGuard Spellcaster/Effect Dark 4 1000 1900 FLIP: Return 1 monster on your opponent's side of the field to its owner's hand. Gravekeeper's Spear Soldier DR1 GravekeepersSpearSoldier Spellcaster/Effect Dark 4 1500 1000 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Gravekeeper's Vassal DR1 GravekeepersVassal Spellcaster/Effect Dark 3 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. Gravekeeper's Watcher DR1 GravekeepersWatcher Spellcaster/Effect Dark 4 1000 1000 When your opponent activates a card that includes an effect whereby your opponent discards from his/her hand, send this card from your hand to the Graveyard to negate the activation and the effect of the card and destroy it. Great Maju Garzett DR1 GreatMajuGarzett Fiend/Effect Dark 6 0 0 The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card. Great Phantom Thief DR1 GreatPhantomThief Spellcaster/Effect Earth 3 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. Helpoemer DR1 Helpoemer Fiend/Effect Dark 5 2000 1400 If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card is in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. This card cannot be Special Summoned from the Graveyard. Huge Revolution DR1 HugeRevolution Normal Trap This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. Incandescent Ordeal DR1 IncandescentOrdeal Ritual Spell This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Infernalqueen Archfiend DR1 InfernalqueenArchfiend Fiend/Effect Fire 4 900 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. Inpachi DR1 Inpachi Machine Earth 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. Iron Blacksmith Kotetsu DR1 IronBlacksmithKotetsu Beast-Warrior/Effect Fire 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. Jar Robber DR1 JarRobber Quick-Play Spell Activate only when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck. Kaiser Colosseum DR1 KaiserColosseum Continuous Spell If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. Kishido Spirit DR1 KishidoSpirit Continuous Spell Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. Koitsu DR1 Koitsu Fairy/Union/Effect Water 10 200 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Legendary Flame Lord DR1 LegendaryFlameLord Spellcaster/Ritual/Effect Fire 7 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. Master Kyonshee DR1 MasterKyonshee Zombie Earth 4 1750 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. Metalsilver Armor DR1 MetalsilverArmor Equip Spell As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster. Mirage Knight DR1 MirageKnight Warrior/Effect Light 8 2800 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. Mystical Knight of Jackal DR1 MysticalKnightofJackal Beast-Warrior/Effect Light 7 2700 1200 When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. Poison of the Old Man DR1 PoisonoftheOldMan Quick-Play Spell Select and activate 1 of the following effects: ? Increases your Life Points by 1200 points. ? Inflict 800 points of Direct Damage to your opponent's Life Points. Question DR1 Question Normal Spell When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. Rod of the Mind's Eye DR1 RodoftheMindsEye Equip Spell When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. Royal Tribute DR1 RoyalTribute Normal Spell A2/T2 This card can only be activated when "Necrovalley" is on your side of the field. Both players discard all Monster Cards in their hands to the Graveyard. Sasuke Samurai #2 DR1 SasukeSamurai2 Warrior/Effect Wind 1 200 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. Senri Eye DR1 SenriEye Continuous Spell During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card. Shadowknight Archfiend DR1 ShadowknightArchfiend Fiend/Effect Wind 4 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved. Shinato, King of a Higher Plane DR1 ShinatoKingofaHigherPlane Fairy/Ritual/Effect Light 8 3300 3000 This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster. Shinato's Ark DR1 ShinatosArk Ritual Spell This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Shooting Star Bow - Ceal DR1 ShootingStarBowCeal Equip Spell A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent directly. Skull Archfiend of Lightning DR1 SkullArchfiendofLightning Fiend/Effect Dark 6 2500 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. Staunch Defender DR1 StaunchDefender Normal Trap Activate only when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field. Terrorking Archfiend DR1 TerrorkingArchfiend Fiend/Effect Dark 4 2000 1500 You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his.her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, whe resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also, negate the effect of an Effect Monster that is destroyed by this monster in battle. Thunder of Ruler DR1 ThunderofRuler Normal Trap Activate only during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase. Tribute Doll DR1 TributeDoll Normal Spell Tribute 1 monster to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn. Twin Swords of Flashing Light - Tryce DR1 TwinSwordsofFlashingLightTryce Equip Spell You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. Union Rider DR1 UnionRider Machine/Effect Wind 2 1000 1000 You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. United Resistance DR1 UnitedResistance Thunder Wind 3 1000 400 The people that gather to swear to fight their oppressors. A revolution is cooking. Winged Sage Falcos DR1 WingedSageFalcos Winged Beast/Effect Wind 4 1700 1200 You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. Yomi Ship DR1 YomiShip Aqua/Effect Water 3 800 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. Z-Metal Tank DR1 ZMetalTank Machine/Union/Effect Light 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) 3-Hump Lacooda DR2 3HumpLacooda Beast/Effect Earth 3 500 1500 If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards. Absorbing Kid from the Sky DR2 AbsorbingKidfromtheSky Fairy/Effect Light 4 1300 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. Amplifier DR2 Amplifier Equip Spell Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. Anti-Aircraft Flower DR2 AntiAircraftFlower Plant/Effect Earth 3 0 1600 By Tributing 1 Insect-Type monster on your side of the field inflict 800 points of damage to your opponent's Life Points. Arcane Archer of the Forest DR2 ArcaneArcheroftheForest Warrior/Effect Earth 3 900 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. Aswan Apparition DR2 AswanApparition Fiend/Effect Dark 3 500 500 When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. Balloon Lizard DR2 BalloonLizard Reptile/Effect Earth 4 500 1900 Put 1 counter on this card during each of your Stanby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card. Big Burn DR2 BigBurn Normal Trap Activate only when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play. Big Koala DR2 BigKoala Beast Earth 7 2700 2000 A species of Des Koala. He's meek, but people are afraid of him because he is very powerful. Blasting the Ruins DR2 BlastingtheRuins Normal Trap Activate only if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponents Life Points. Blazing Inpachi DR2 BlazingInpachi Pyro Fire 4 1850 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. Bowganian DR2 Bowganian Machine/Effect Dark 3 1300 1000 During Each of your Standby Phases, inflict 600 damage to your opponent. Burning Algae DR2 BurningAlgae Pyro/Effect Fire 3 500 1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. Chain Disappearance DR2 ChainDisappearance Normal Trap Activate only when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled. Chaos End DR2 ChaosEnd Normal Spell Activate only when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field. Chaos Greed DR2 ChaosGreed Normal Spell Activate only when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. Chaos Necromancer DR2 ChaosNecromancer Fiend/Effect Dark 1 0 0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. Chopman the Desperate Outlaw DR2 ChopmantheDesperateOutlaw Zombie/Effect Dark 3 1100 500 When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card. Coach Goblin DR2 CoachGoblin Fiend/Effect Earth 4 1200 1500 As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. Crimson Ninja DR2 CrimsonNinja Warrior/Effect Earth 1 300 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick it up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to it's original position Curse of Darkness DR2 CurseofDarkness Continuous Trap Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. D.D. Borderline DR2 DDBorderline Continuous Spell When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase. D.D. Designator DR2 DDDesignator Normal Spell Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have that declared card in his/her hand, remove 1 random card in your hand from play. Dark Mirror Force DR2 DarkMirrorForce Normal Trap You can activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. Dedication through Light and Darkness DR2 DedicationthroughLightandDarkness Quick-Play Spell Activate only by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. Des Kangaroo DR2 DesKangaroo Beast/Effect Dark 4 1500 1700 When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally. Destruction Ring DR2 DestructionRing Normal Trap Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. Dimension Distortion DR2 DimensionDistortion Normal Spell Activate only when there are no cards in your Graveyard. Select 1 monster that is removed from play, and Special Summon it to your side of the field. Dimension Fusion DR2 DimensionFusion Normal Spell A0/T1 Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play. DNA Transplant DR2 DNATransplant Continuous Trap Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. Don Turtle DR2 DonTurtle Reptile/Effect Water 3 1100 1200 When this card is Normal Summoned of Flip Summoned successfully, you can Special Summon any number of "Don Turtle"(s) from your hand. Drillago DR2 Drillago Machine/Effect Dark 4 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent directly. Earth Chant DR2 EarthChant Ritual Spell This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. Earthquake DR2 Earthquake Normal Spell Change all face-up monsters to Defense Position. Energy Drain DR2 EnergyDrain Normal Trap Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase. Enraged Battle Ox DR2 EnragedBattleOx Beast-Warrior/Effect Earth 4 1700 1000 During battle between attacking Beast, Beast-Warrior or Winged Beast-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Fiend's Hand Mirror DR2 FiendsHandMirror Normal Trap Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target. Fuhma Shuriken DR2 FuhmaShuriken Equip Spell This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 damage to your opponent. Gale Lizard DR2 GaleLizard Reptile/Effect Water 4 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to it's owner's hand. Getsu Fuhma DR2 GetsuFuhma Warrior/Effect Dark 4 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. Giga Gagagigo DR2 GigaGagagigo Reptile Water 5 2450 1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. Gigobyte DR2 Gigobyte Reptile Water 1 350 300 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil. Gora Turtle of Illusion DR2 GoraTurtleofIllusion Aqua/Effect Water 4 1200 1400 Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target. Granadora DR2 Granadora Reptile/Effect Water 4 1900 700 When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, gain 1000 Life Points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. Gryphon's Feather Duster DR2 GryphonsFeatherDuster Normal Spell Destroy all Spell and Trap Cards on your side of the field. gain Life points by the number of destroyed cards x 500 points. Guardian Angel Joan DR2 GuardianAngelJoan Fairy/Effect Light 7 2800 2000 When this card destroy a monster by battle and sends it to the Graveyard gain Life Points equal to the original ATK of the destroyed monster. Heart of the Underdog DR2 HeartoftheUnderdog Continuous Spell During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent. Hyper Hammerhead DR2 HyperHammerhead Dinosaur/Effect Earth 4 1500 1200 When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step. Insect Princess DR2 InsectPrincess Insect/Effect Wind 6 1900 1200 As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the ATK of this card by 500 points. Jade Insect Whistle DR2 JadeInsectWhistle Normal Spell Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck. King of the Swamp DR2 KingoftheSwamp Aqua/Effect Water 3 500 1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled. Levia-Dragon - Daedalus DR2 LeviaDragonDaedalus Sea Serpent/Effect Water 7 2600 1500 Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card. Mad Dog of Darkness DR2 MadDogofDarkness Beast Dark 4 1900 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. Mataza the Zapper DR2 MatazatheZapper Warrior/Effect Dark 3 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch. Molten Zombie DR2 MoltenZombie Pyro/Effect Fire 4 1600 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. Multiplication of Ants DR2 MultiplicationofAnts Normal Spell Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. Neo Bug DR2 NeoBug Insect Earth 4 1800 1700 A huge bug-like monster said to come from another planet. It gathers in swarms. Orca Mega-Fortress of Darkness DR2 OrcaMegaFortressofDarkness Sea Serpent/Effect Water 5 2100 1200 Tribute 1 "Torpedo Fish" on your side of the field to destroy 1 monster on the field. Tribute 1 "Cannonball Spear Shellfish" on your side of the field to destroy 1 Spell or Trap Card on the field. Pinch Hopper DR2 PinchHopper Insect/Effect Earth 4 1000 1200 When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. Prickle Fairy DR2 PrickleFairy Plant/Effect Earth 4 300 2000 Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. Primal Seed DR2 PrimalSeed Normal Spell A1/T1 Activate only when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand. Recycle DR2 Recycle Continuous Spell During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. Ryu Kokki DR2 RyuKokki Zombie/Effect Dark 6 2400 2000 If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. Sacred Crane DR2 SacredCrane Winged Beast/Effect Light 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card. Salvage DR2 Salvage Normal Spell Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand. Sasuke Samurai #3 DR2 SasukeSamurai3 Warrior/Effect Light 3 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards. Sea Serpent Warrior of Darkness DR2 SeaSerpentWarriorofDarkness Sea Serpent Water 4 1800 1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on ground and, of course, in the water. Self-Destruct Button DR2 SelfDestructButton Normal Trap Activate only when your Life Points are lower than your opponent's Life Points and with a difference of 7000 points or more. Both players life points become 0. Skull-Mark Ladybug DR2 SkullMarkLadybug Insect/Effect Earth 4 500 1500 When this card is sent to the Graveyard, gain 1000 Life Points. Soul Absorption DR2 SoulAbsorption Continuous Spell Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play. Soul Resurrection DR2 SoulResurrection Continuous Trap Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed. Soul Tiger DR2 SoulTiger Beast Earth 4 0 2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. Spatial Collapse DR2 SpatialCollapse Continuous Trap Activate only when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5. Spirit of the Pot of Greed DR2 SpiritofthePotofGreed Fairy/Effect Light 1 100 100 When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card. Strike Ninja DR2 StrikeNinja Warrior/Effect Dark 4 1700 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn. Stumbling DR2 Stumbling Continuous Spell As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position. Terrorking Salmon DR2 TerrorkingSalmon Fish Water 5 2400 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. The Thing in the Crater DR2 TheThingintheCrater Pyro/Effect Fire 4 1000 1200 When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. Thunder Crash DR2 ThunderCrash Normal Spell Destroy all monsters on your side of the field. Inflict damage to your opponents Life Points equal to the number of monsters destroyed x 300 points. Torpedo Fish DR2 TorpedoFish Fish/Effect Water 3 1000 1000 As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. Tower of Babel DR2 TowerofBabel Continuous Trap Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time. Ultra Evolution Pill DR2 UltraEvolutionPill Normal Spell Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand. Witch Doctor of Chaos DR2 WitchDoctorofChaos Spellcaster/Effect Dark 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. Yellow Luster Shield DR2 YellowLusterShield Continuous Spell Increase the DEF of all monsters on your side of the field by 300 points. Zero Gravity DR2 ZeroGravity Normal Trap Change the battle positions of all face-up monsters on you and your opponent's sides of the field. Abare Ushioni DR3 AbareUshioni1 Beast-Warrior/Effect Earth 4 1200 1200 Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. Absolute End DR3 AbsoluteEnd Normal Trap Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. Abyssal Designator DR3 AbyssalDesignator Normal Spell Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard. Armed Dragon LV5 DR3 ArmedDragonLV5 Dragon/Effect Wind 5 2400 1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. Assault on GHQ DR3 AssaultonGHQ Normal Trap Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. Astral Barrier DR3 AstralBarrier Continuous Trap If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points. A-Team Trap Disposal Unit DR3 ATeamTrapDisposalUnit Machine/Effect Fire 2 300 400 This effect may be used during either's players turn. When you opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. Back to Square One DR3 BacktoSquareOne Normal Spell Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. Ballista of Rampart Smashing DR3 BallistaofRampartSmashing Equip Spell If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points. Big Core DR3 BigCore Machine/Effect Dark 6 2300 1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Big Wave Small Wave DR3 BigWaveSmallWave Normal Spell Destroy all face-up WATER monsters on your field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. Bokoichi the Freightening Car DR3 BokoichitheFreighteningCar Machine Dark 2 500 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. Cemetary Bomb DR3 CemetaryBomb Normal Trap Inflict 100 points of damage to your opponent?s Life Points for each card in his/her Graveyard. Centrifugal Field DR3 CentrifugalField Field Spell When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summons it to the field. (It is the owner of the Fusion Monster that can Special Summon the Material Monster) Chain Burst DR3 ChainBurst Continuous Trap Inflict 1000 points of damage to each player who activates a Trap Card. Creeping Doom Manta DR3 CreepingDoomManta Fish/Effect Water 3 1300 1200 When this card is Normal Summoned successfully, no Trap cards can be activated. Dark Mimic LV1 DR3 DarkMimicLV1 Fiend/Effect Dark 1 100 1000 FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 ?Dark Mimic LV3? from your hand or Deck. Dark Mimic LV3 DR3 DarkMimicLV3 Fiend/Effect Dark 3 1000 1000 If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. Des Wombat DR3 DesWombat Beast/Effect Earth 3 1600 300 As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. Eagle Eye DR3 EagleEye Winged Beast/Effect Wind 3 1300 1200 When this card is Normal Summoned successfully, no Trap cards can be activated. Element Doom DR3 ElementDoom Fiend/Effect Dark 4 1500 1200 The monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ? EARTH: Negate the effects of Effect Monsters destroyed by this card as a result of battle. ? WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Element Dragon DR3 ElementDragon Dragon/Effect Light 4 1500 1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. ? FIRE: Increase the ATK of this card by 500 points. ? WIND: If this card destroyed you opponent?s monster as a result of battle, it can attack once again in a row. Element Magician DR3 ElementMagician Spellcaster/Effect Light 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ? WATER: Control of this card cannot switch. ? WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Element Saurus DR3 ElementSaurus Dinosaur/Effect Dark 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ? FIRE: Increase this card's ATK by 500 points. ? EARTH: Negate the effects of Effect Monsters destroyed by this card. Element Soldier DR3 ElementSoldier Fiend/Effect Dark 4 1500 1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. ? WATER: Control of this card cannot switch. ? EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. Element Valkyrie DR3 ElementValkyrie Fairy/Effect Light 4 1500 1200 The monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ? FIRE: Increase the ATK of this card by 500 points. ? WATER: Control of this card cannot switch. Elemental Burst DR3 ElementalBurst Normal Trap Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. Enervating Mist DR3 EnervatingMist Continuous Trap Your opponent's hand size limit becomes 5. Enraged Muka Muka DR3 EnragedMukaMuka Rock/Effect Earth 5 1200 600 Increase the ATK and DEF of this card by 400 points for each card in your hand. Eria the Water Charmer DR3 EriatheWaterCharmer Spellcaster/Effect Water 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. Firebird DR3 Firebird Winged Beast/Effect Fire 4 1000 800 As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points. Flint DR3 Flint Equip Spell A monster equipped with this card can not change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. Forced Ceasefire DR3 ForcedCeasefire Normal Trap Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. Fox Fire DR3 FoxFire Pyro/Effect Fire 2 300 200 During the End Phase of a turn when this face-up card was destroyed by battle, Special Summon this card from the graveyard to your side of the field. This card cannot be tributed for a Tribute Summon. Fruits of Kozaky's Studies DR3 FruitsofKozakysStudies Normal Trap Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Fuh-Rin-Ka-Zan DR3 FuhRinKaZan Normal Trap Activate only when there are at least 1 monster each of WIND, WATER, FIRE, and EARTH Attribute face-up on the field. Select and resolve 1 of the following effects. ? Destroy all monsters on your opponents side of the field. ? Destroy all Spell and Trap Cards on your opponent's side of the field. ? Randomly discard 2 cards from your opponent's hand. ? Draw 2 cards. Fulfillment of the Contract DR3 FulfillmentoftheContract Equip Spell Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. Fusion Weapon DR3 FusionWeapon Equip Spell This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. Gatling Dragon DR3 GatlingDragon Machine/Fusion/Effect Dark 8 2600 1200 Barrel Dragon + "Blowback Dragon" Toss a coin 3 times. Destroy a number monsters on the field equal to the number of heads. This effect can only be used once per turn, during your Main Phase. Goblin Calligrapher DR3 GoblinCalligrapher Fiend Dark 1 400 400 A Goblin who devotes himself to mastering perfect calligraphy of the word ?False?. He gives his all to each stroke. Golem Sentry DR3 GolemSentry Rock/Effect Earth 4 800 1800 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. Good Goblin Housekeeping DR3 GoodGoblinHousekeeping Normal Trap Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard + 1, select 1 card from your hand, and return it to the bottom of your Deck. Gorgon's Eye DR3 GorgonsEye Normal Trap Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. Grave Lure DR3 GraveLure Normal Trap Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. Greed DR3 Greed Continuous Trap Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. Hade-Hane DR3 HadeHane Beast/Effect Earth 5 900 1000 FLIP: You can return up to 3 monsters on the field to the owner?s hand. Hallowed Life Barrier DR3 HallowedLifeBarrier Normal Trap Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. Harpie Lady 2 DR3 HarpieLady2 Winged Beast/Effect Wind 4 1300 1400 This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle. Harpie Lady 3 DR3 HarpieLady3 Winged Beast/Effect Wind 4 1300 1400 This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns. Heavy Mech Support Platform DR3 HeavyMechSupportPlatform Machine/Union/Effect Dark 3 500 500 Once per turn during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.) Heavy Slump DR3 HeavySlump Normal Trap Activate only when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the Deck, shuffles it, and draws 2 cards. Horus' Servant DR3 HorusServant Beast-Warrior/Effect Fire 1 100 100 As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon? (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. Horus the Black Flame Dragon LV4 DR3 HorustheBlackFlameDragonLV4 Dragon/Effect Fire 4 1600 1000 As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. Horus the Black Flame Dragon LV6 DR3 HorustheBlackFlameDragonLV6 Dragon/Effect Fire 6 2300 1600 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. Horus the Black Flame Dragon LV8 DR3 HorustheBlackFlameDragonLV8 Dragon/Effect Fire 8 3000 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. Howling Insect DR3 HowlingInsect Insect/Effect Earth 3 1200 1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. Hyena DR3 Hyena Beast/Effect Earth 3 1000 300 When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck. Insect Knight DR3 InsectKnight Insect Earth 4 1900 1500 Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. Invasion of Flames DR3 InvasionofFlames Pyro/Effect Fire 3 1300 1200 When this card is Normal Summoned successfully, no Trap cards can be activated. Kaminote Blow DR3 KaminoteBlow Normal Spell Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. Kangaroo Champ DR3 KangarooChamp Beast/Effect Earth 4 800 700 A monster that battles with this card is changed to Defense Position after damage calculation. Legendary Black Belt DR3 LegendaryBlackBelt Equip Spell You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. Level Conversion Lab DR3 LevelConversionLab Normal Trap Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. Level Up DR3 LevelUp Normal Spell Send 1 face-up monster on your side of the field that has ?LV? in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions. Lighten the Load DR3 LightentheLoad Continuous Spell Add 1 Level 7 monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. Maji-Gire Panda DR3 MajiGirePanda Beast/Effect Earth 4 1000 800 As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. Malice Dispersion DR3 MaliceDispersion Quick-Play Spell Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. Malice Doll of Demise DR3 MaliceDollofDemise Fiend/Effect Dark 4 1600 1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. Masked Dragon DR3 MaskedDragon Dragon/Effect Fire 3 1400 1100 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. Master of Oz DR3 MasterofOz Beast/Fusion Earth 9 4200 3700 ?Big Koala? + ?Des Kangaroo? Medusa Worm DR3 MedusaWorm Rock/Effect Earth 2 500 600 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. Mid Shield Gardna DR3 MidShieldGardna Warrior/Effect Earth 4 100 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. Mighty Guard DR3 MightyGuard Machine Fire 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal. Mind Haxorz DR3 MindHaxorz Normal Trap Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. Mind on Air DR3 MindonAir Spellcaster/Effect Dark 6 1000 1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand. Mind Wipe DR3 MindWipe Quick-Play Spell You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck. Mine Golem DR3 MineGolem Rock/Effect Earth 3 1000 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 damage to your opponent. Minefield Eruption DR3 MinefieldEruption Normal Trap Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. Mirage Dragon DR3 MirageDragon Dragon/Effect Light 4 1600 600 As long as this card remains face-up on your side of the field, you opponent cannot activate Trap Cards during the Battle Phase. Mispolymerization DR3 Mispolymerization Normal Trap Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Extra Decks. Moai Interceptor Cannons DR3 MoaiInterceptorCannons Rock/Effect Earth 4 1100 2000 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. Mokey Mokey King DR3 MokeyMokeyKing Fairy/Fusion/Effect Light 6 300 100 Mokey Mokey + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. Mokey Mokey Smackdown DR3 MokeyMokeySmackdown Continuous Spell While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. Monk Fighter DR3 MonkFighter Rock/Effect Earth 3 1300 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. Mystic Swordsman LV2 DR3 MysticSwordsmanLV2 Warrior/Effect Earth 2 900 0 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. Mystic Swordsman LV6 DR3 MysticSwordsmanLV6 Warrior/Effect Earth 6 2300 1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. Neo Aqua Madoor DR3 NeoAquaMadoor Spellcaster Water 6 1200 3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. Nightmare Penguin DR3 NightmarePenguin Aqua/Effect Water 4 900 1800 When this card is flipped face-up, return 1 card your opponent controls to the owner's hand. All WATER monsters you control gain 200 ATK. Ninjitsu Art of Decoy DR3 NinjitsuArtofDecoy Continuous Trap Select 1 face-up monster on your side of the field that includes ?Ninja? in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed by battle (damage calculation is applied normally). Nitro Unit DR3 NitroUnit Equip Spell You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. Nobleman-Eater Bug DR3 NoblemanEaterBug Insect/Effect Earth 5 900 1200 FLIP: Destroy 2 Monsters on the field. Null and Void DR3 NullandVoid Normal Trap Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. Penumbral Soldier Lady DR3 PenumbralSoldierLady Warrior/Effect Dark 6 2100 1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. Perfect Machine King DR3 PerfectMachineKing Machine/Effect Earth 8 2700 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. Pikeru's Second Sight DR3 PikerusSecondSight Normal Trap Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. Pitch-Black Warwolf DR3 PitchBlackWarwolf Beast-Warrior/Effect Dark 4 1600 600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. Poison Fangs DR3 PoisonFangs Continuous Spell Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 damage to your opponent. Pole Position DR3 PolePosition Continuous Trap The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. Rafflesia Seduction DR3 RafflesiaSeduction Plant/Effect Earth 2 300 900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. Raging Flame Sprite DR3 RagingFlameSprite Pyro/Effect Fire 3 100 200 This card can attack your opponent directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. Red-Eyes B. Chick DR3 RedEyesBChick Dragon/Effect Dark 1 800 500 Send this face-up card on your side of the field to the Graveyard to Special Summon 1 ?Red-Eyes B. Dragon? from your hand. Reshef the Dark Being DR3 ResheftheDarkBeing Fiend/Ritual/Effect Light 8 2500 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. Ritual Weapon DR3 RitualWeapon Equip Spell This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. Roc from the Valley of Haze DR3 RocfromtheValleyofHaze Winged Beast/Effect Wind 6 2400 1400 When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. Rock Bombardment DR3 RockBombardment Normal Trap Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 damage to your opponent. The Deck is then shuffled. Royal Surrender DR3 RoyalSurrender Counter Trap Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. Sanwitch DR3 Sanwitch Spellcaster/Fusion Dark 6 2100 1800 ?Sangan? + ?Witch of the Black Forest" Serial Spell DR3 SerialSpell Quick-Play Spell Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of the card becomes the same as the Normal Spell Card. Silent Swordsman LV3 DR3 SilentSwordsmanLV3 Warrior/Effect Light 3 1000 1000 Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You can not activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Silent Swordsman LV5 DR3 SilentSwordsmanLV5 Warrior/Effect Light 5 2300 1000 This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. Skull Dog Marron DR3 SkullDogMarron Beast Earth 4 1350 2000 A lost dog that wandered off 100 years ago. He?s still waiting for his master to come for him. Space Mambo DR3 SpaceMambo Fish Water 4 1700 1500 A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. Spell Purification DR3 SpellPurification Normal Trap Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. Spiral Spear Strike DR3 SpiralSpearStrike Continuous Spell When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. Tactical Espionage Expert DR3 TacticalEspionageExpert Warrior/Effect Earth 3 1300 1200 When this card is Normal Summoned successfully, no Trap cards can be activated. Taunt DR3 Taunt Normal Trap During your opponent?s Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. The Creator DR3 TheCreator Thunder/Effect Light 8 2300 3000 This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster. The Creator Incarnate DR3 TheCreatorIncarnate Warrior/Effect Light 4 1600 1500 Tribute this card to Special Summon 1 "The Creator" from your hand. The Dark - Hex-Sealed Fusion DR3 TheDarkHexSealedFusion Rock/Effect Dark 3 1000 1600 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Extra Deck. The Earth - Hex-Sealed Fusion DR3 TheEarthHexSealedFusion Rock/Effect Earth 3 1000 1600 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Extra Deck. The Graveyard in the Fourth Dimension DR3 TheGraveyardintheFourthDimension Normal Spell Add 2 monsters in your Gravyard that have ?LV? in their card name to your Deck and shuffle it. The Light - Hex-Sealed Fusion DR3 TheLightHexSealedFusion Rock/Effect Light 3 1000 1600 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Extra Deck. The Trojan Horse DR3 TheTrojanHorse Beast/Effect Earth 4 1600 1200 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Thestalos the Firestorm Monarch DR3 ThestalostheFirestormMonarch Pyro/Effect Fire 6 2400 1000 When this card is Tribute Summoned, discard 1 random card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. Token Feastevil DR3 TokenFeastevil Normal Trap Activate only when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 damage to your opponent for each destroyed Token. Tragedy DR3 Tragedy Normal Trap Activate only when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. Two-Man Cell Battle DR3 TwoManCellBattle Continuous Spell During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand. Ultimate Insect LV1 DR3 UltimateInsectLV1 Insect/Effect Wind 1 0 0 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up). Ultimate Insect LV3 DR3 UltimateInsectLV3 Insect/Effect Wind 3 1400 900 If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Ultimate Insect LV5 DR3 UltimateInsectLV5 Insect/Effect Wind 5 2300 900 If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Unshaven Angler DR3 UnshavenAngler Fish/Effect Water 4 1500 1600 If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. White Ninja DR3 WhiteNinja Warrior/Effect Light 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field. Xing Zhen Hu DR3 XingZhenHu Continuous Trap Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap cards cannot be activated. Big Piece Golem DTP1 BigPieceGolem Rock/Effect Earth 5 2100 0 If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing. Buster Blader DTP1 BusterBlader Warrior/Effect Earth 7 2600 2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. Dark Magic Attack DTP1 DarkMagicAttack Normal Spell Activate only while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. Ghost Gardna DTP1 GhostGardna Warrior/Effect Dark 4 0 1900 When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase. Goyo Guardian DTP1 GoyoGuardian Warrior/Synchro/Effect Earth 6 2800 2000 A0/T1 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position. Handcuffs Dragon DTP1 HandcuffsDragon Dragon/Effect Wind 5 1800 1800 When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. Harpie Lady 1 DTP1 HarpieLady1 Winged Beast/Effect Wind 4 1300 1400 This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points. Inferno Fire Blast DTP1 InfernoFireBlast Normal Spell Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict Damage to your opponent?s Life Points equal the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack the same turn you use this card. Mask of Weakness DTP1 MaskofWeakness Normal Trap Decrease the ATK of 1 attacking monster by 700 points until the end of the turn. Negate Attack DTP1 NegateAttack Counter Trap Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. Nitro Synchron DTP1 NitroSynchron Machine/Tuner/Effect Fire 2 300 100 When this card is used to Synchro Summon a "Nitro" Synchro Monster and is sent to the Graveyard, draw 1 card. Reinforcements DTP1 Reinforcements Normal Trap Increase 1 selected monster's ATK by 500 points during the turn this card is activated. Swift Gaia The Fierce Knight DTP1 SwiftGaiaTheFierceKnight Warrior/Effect Dark 7 2300 2100 If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon. Graceful Dice EDS GracefulDice Quick-Play Spell Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activiation are excluded. Skull Dice EDS SkullDice Normal Trap Roll 1 six-sided die. The result is multiplies by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded. Armed Changer EEN ArmedChanger Equip Spell Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand. Bonding - H2O EEN BondingH2O Normal Spell Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard. Boss Rush EEN BossRush Continuous Spell The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core". Branch EEN Branch Continuous Spell When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster. Brron, Mad King of Dark World EEN BrronMadKingofDarkWorld Fiend/Effect Dark 4 1800 400 When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard. Cyber Blader EEN CyberBlader Warrior/Fusion/Effect Earth 7 2100 800 Etoile Cyber + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed by battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards. Gateway to Dark World EEN GatewaytoDarkWorld Quick-Play Spell If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name. Nanobreaker EEN Nanobreaker Machine/Effect Earth 4 1600 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation. Pot of Avarice EEN PotofAvarice Normal Spell A1/T1 Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck. Sacred Phoenix of Nephthys EEN SacredPhoenixofNephthys Winged Beast/Effect Fire 8 2400 1600 If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field. Water Dragon EEN WaterDragon Sea Serpent/Effect Water 8 2800 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard. Cyber Prima EOJ CyberPrima Warrior/Effect Light 6 2300 1600 When this card is Tribute Summoned, destroy all face-up Spell Cards on the field. Andro Sphinx EP1 AndroSphinx Beast/Effect Light 10 3000 2500 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. Card of Sanctity EP1 CardofSanctity Normal Spell Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand. Familiar Knight EP1 FamiliarKnight Warrior/Effect Dark 3 1200 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 monster from their hand. Inferno Tempest EP1 InfernoTempest Quick-Play Spell When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. Peten the Dark Clown EP1 PetentheDarkClown Spellcaster/Effect Dark 3 500 1200 When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. Rare Metal Dragon EP1 RareMetalDragon Dragon/Effect Dark 4 2400 1200 This card cannot be Normal Summoned or Set. Return from the Different Dimension EP1 ReturnfromtheDifferentDimension Normal Trap A1/T1 Pay half your Life Points. Special Summon as many of your monsters as possible that have been removed from play. During the End Phase, remove from play all monsters that were Special Summoned by this effect. Sphinx Teleia EP1 SphinxTeleia Beast/Effect Light 10 2500 3000 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster. Theinen the Great Sphinx EP1 TheinentheGreatSphinx Beast/Effect Light 10 3500 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 life points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time, then you can Special Summon this monster from your hand or Deck. When this card is special summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End phase. Beast Soul Swap FET BeastSoulSwap Normal Trap Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned. Behemoth the King of all Animals FET BehemoththeKingofallAnimals Beast/Effect Earth 7 2700 1500 This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. Big-Tusked Mammoth FET BigTuskedMammoth Beast/Effect Earth 5 2000 1000 As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. Blade Rabbit FET BladeRabbit Beast/Effect Earth 2 400 300 When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. Brain Jacker FET BrainJacker Fiend/Effect Dark 2 200 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. Catnipped Kitty FET CatnippedKitty Beast/Effect Earth 2 0 500 This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn. Chu-Ske the Mouse Fighter FET ChuSketheMouseFighter Beast Earth 3 1200 0 A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. Cross Counter FET CrossCounter Normal Trap If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. Deck Devastation Virus FET DeckDevastationVirus Normal Trap Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK. Divine Dragon Ragnarok FET DivineDragonRagnarok Dragon Light 4 1500 1000 A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. Gearfried the Swordmaster FET GearfriedtheSwordmaster Warrior/Effect Light 7 2600 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field. Hand of Nephthys FET HandofNephthys Spellcaster/Effect Wind 2 600 600 You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. King Dragun FET KingDragun Dragon/Fusion/Effect Dark 7 2400 1200 Lord of D. + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field. Mecha-Dog Marron FET MechaDogMarron Machine/Effect Light 4 1000 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 damage to your opponent. Penalty Game FET PenaltyGame Normal Trap When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: *Your opponent cannot draw cards during his/her next Draw Phase. *Your opponent cannot activate any Spell and/or Trap Cards during this turn. Re-Fusion FET ReFusion Equip Spell Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. The Big March of Animals FET TheBigMarchofAnimals Quick-Play Spell Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. Whirlwind Prodigy FET WhirlwindProdigy Fairy/Effect Wind 4 1500 1600 If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Harpie's Pet Dragon FMR HarpiesPetDragon Dragon/Effect Wind 7 2000 2500 Increases the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field. Red-Eyes Black Metal Dragon FMR RedEyesBlackMetalDragon Machine/Effect Dark 8 2800 2400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". Your Deck is then shuffled. A Cell Breeding Device FOTB ACellBreedingDevice Continuous Spell During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls. Archfiend General FOTB ArchfiendGeneral Fiend/Effect Dark 4 2100 800 You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card. Backs to the Wall FOTB BackstotheWall Normal Trap Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster on the field. Breakthrough FOTB Breakthrough Normal Trap Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn. Destroyersaurus FOTB Destroyersaurus Dinosaur/Effect Earth 4 1800 1100 You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand. Diabolos, King of the Abyss FOTB DiabolosKingoftheAbyss Dragon/Effect Dark 7 2800 1000 This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck. Dweller in the Depths FOTB DwellerintheDepths Dragon/Effect Earth 3 1500 700 This card gains 300 ATK for every Continuous Spell Card you control. Firewall FOTB Firewall Continuous Trap When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. Gem Flash Energy FOTB GemFlashEnergy Continuous Trap During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field ? 300. Goe Goe the Gallant Ninja FOTB GoeGoetheGallantNinja Warrior/Effect Wind 4 1500 1000 When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand. Gravekeeper's Commandant FOTB GravekeepersCommandant Spellcaster/Effect Earth 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. Hard-Sellin' Goblin FOTB HardSellinGoblin Continuous Trap Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand. Hard-Sellin' Zombie FOTB HardSellinZombie Continuous Trap Each time a monster you control inflicts Battle Damage to your opponent, select 1 card in your opponent's Graveyard and return it to the bottom of their Deck. Harpie Queen FOTB HarpieQueen Winged Beast/Effect Wind 4 1900 1200 You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard. Introduction to Gallantry FOTB IntroductiontoGallantry Normal Trap Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. Lich Lord, King of the Underworld FOTB LichLordKingoftheUnderworld Zombie/Effect Dark 6 2400 1200 If you Tribute Summon this card the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to the Owner's hand. Mass Hypnosis FOTB MassHypnosis Continuous Trap Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. Mei-Kou, Master of Barriers FOTB MeiKouMasterofBarriers Spellcaster/Effect Light 4 1700 600 You can Tribute this card to destroy 1 face-up Continuous Spell Card or Continuous Trap Card on the field. Mist Archfiend FOTB MistArchfiend Fiend/Effect Dark 5 2400 0 You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage. Otherworld - The A Zone FOTB OtherworldTheAZone Field Spell If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. Radiant Mirror Force FOTB RadiantMirrorForce Normal Trap Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls. Recurring Nightmare FOTB RecurringNightmare Normal Spell Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand. Secrets of the Gallant FOTB SecretsoftheGallant Normal Trap Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. Seismic Crasher FOTB SeismicCrasher Rock/Effect Earth 3 1400 300 Twice per turn, you can send 1 face-up Continuous Spell Card or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent. Sky Scourge Enrise FOTB SkyScourgeEnrise Fairy/Effect Light 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend-Type monster from your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn. Sky Scourge Invicil FOTB SkyScourgeInvicil Fairy/Effect Earth 6 2200 1600 This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ? LIGHT Fairy-Type: Negate the effects of all Spell Cards. ? DARK Fiend-Type: Negate the effects of all Trap Cards. Sky Scourge Norleras FOTB SkyScourgeNorleras Fiend/Effect Dark 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. Soul of Fire FOTB SoulofFire Normal Spell Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. Sword of Dark Rites FOTB SwordofDarkRites Equip Spell Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. Terrible Deal FOTB TerribleDeal Normal Trap Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. Tornado FOTB Tornado Quick-Play Spell Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. Tri-Blaze Accelerator FOTB TriBlazeAccelerator Continuous Spell Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do. Volcanic Blaster FOTB VolcanicBlaster Pyro/Effect Fire 3 1200 600 When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck. Volcanic Doomfire FOTB VolcanicDoomfire Pyro/Effect Fire 8 3000 1800 This card cannot be Normal Sumoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all other monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect. Volcanic Hammerer FOTB VolcanicHammerer Pyro/Effect Fire 5 2400 1500 Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard ? 200. If you activate this effect, this card cannot attack during this turn. Volcanic Recharge FOTB VolcanicRecharge Normal Trap Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck. Volcanic Rocket FOTB VolcanicRocket Pyro/Effect Fire 4 1900 1400 When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand. Volcanic Scattershot FOTB VolcanicScattershot Pyro/Effect Fire 2 500 0 When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls. Volcanic Shell FOTB VolcanicShell Pyro/Effect Fire 1 100 0 Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand. Volcanic Slicer FOTB VolcanicSlicer Pyro/Effect Fire 4 1800 1200 Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. Warrior of Atlantis FOTB WarriorofAtlantis Aqua/Effect Water 4 1900 1200 You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. Wild Fire FOTB WildFire Quick-Play Spell Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/LEVEL 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn. Winged Rhynos FOTB WingedRhynos Beast-Warrior/Effect Wind 4 1800 500 When a Trap Card is activated, you can return this face-up card from the field to its owner's hand. Zeradias, Herald of Heaven FOTB ZeradiasHeraldofHeaven Fairy/Effect Light 4 2100 800 You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If this card is on the field but "The Sanctuary in the Sky" is not on the field, destroy this card. A Cell Incubator GLAS ACellIncubator Continuous Spell Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. Alien Hypno GLAS AlienHypno Reptile/Gemini/Effect Water 4 1600 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. Alien Telepath GLAS AlienTelepath Reptile/Effect Fire 4 1600 1000 Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battle an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) An Unfortunate Report GLAS AnUnfortunateReport Normal Trap Your opponent conducts their next Battle Phase twice. Ancient Gear Knight GLAS AncientGearKnight Machine/Gemini/Effect Earth 4 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of Damage Step. Cloudian - Acid Cloud GLAS CloudianAcidCloud Fairy/Effect Water 4 500 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. Cloudian - Altus GLAS CloudianAltus Fairy/Effect Water 4 1300 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. Cloudian - Cirrostratus GLAS CloudianCirrostratus Fairy/Effect Water 4 900 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. Cloudian - Eye of the Typhoon GLAS CloudianEyeoftheTyphoon Aqua/Effect Wind 8 3000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters except "Cloudian" monsters. Cloudian - Ghost Fog GLAS CloudianGhostFog Fiend/Effect Water 1 0 0 This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. Cloudian - Nimbusman GLAS CloudianNimbusman Fairy/Effect Water 5 1000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. Cloudian - Poison Cloud GLAS CloudianPoisonCloud Fiend/Effect Water 3 0 1000 When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. Cloudian - Sheep Cloud GLAS CloudianSheepCloud Fairy/Effect Water 1 0 0 When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. Cloudian - Smoke Ball GLAS CloudianSmokeBall Fairy Water 1 200 600 Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. Cloudian - Turbulence GLAS CloudianTurbulence Fairy/Effect Water 4 800 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. Cloudian Squall GLAS CloudianSquall Continuous Spell During each of your Standby Phases, place 1 Fog Counter on every face-up monster. Colosseum - Cage of the Gladiator Beasts GLAS ColosseumCageoftheGladiatorBeasts Field Spell Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. Contact Out GLAS ContactOut Quick-Play Spell Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. Detonator Circle A GLAS DetonatorCircleA Normal Trap Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. Diamond-Dust Cyclone GLAS DiamondDustCyclone Quick-Play Spell Select 1 monster with 4 or more Fog Counters. Destory it and then draw 1 card for every 4 Fog Counters that were on it. Disarm GLAS Disarm Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. Dragon Ice GLAS DragonIce Dragon/Effect Water 5 1800 2200 When your opponent Special Summon a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. Energy-Absorbing Monolith GLAS EnergyAbsorbingMonolith Normal Trap Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. Fog Control GLAS FogControl Quick-Play Spell Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. Foolish Revival GLAS FoolishRevival Normal Trap Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. Gambler of Legend GLAS GamblerofLegend Spellcaster/Effect Dark 4 500 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: ? 3 Heads: Destroy all monsters your opponent controls. ? 2 Heads: Discard 1 random card from your opponent's hand. ? 1 Head: Destroy 1 card you control. ? 3 Tails: Discard your entire hand. Gil Garth GLAS GilGarth Fiend Dark 4 1800 1200 This steal-armored terror machine ruthlessly strikes down with its giant katana. Gladiator Beast Alexander GLAS GladiatorBeastAlexander Beast/Effect Light 6 2400 600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". Gladiator Beast Dimacari GLAS GladiatorBeastDimacari Beast/Effect Earth 4 1600 1200 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". Gladiator Beast Gaiodiaz GLAS GladiatorBeastGaiodiaz Dinosaur/Fusion/Effect Dark 7 2600 1500 Gladiator Beast Spartacus + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck except "Gladiator Beast Spartacus". Gladiator Beast Spartacus GLAS GladiatorBeastSpartacus Dinosaur/Effect Earth 5 2200 1600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". Gladiator Beast Torax GLAS GladiatorBeastTorax Fish/Effect Water 3 1400 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that his card attacked or was attacked, you can return it to the Deck to draw 1 card. Gladiator Beast's Battle Gladius GLAS GladiatorBeastsBattleGladius Equip Spell Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Gladiator Beast's Battle Halberd GLAS GladiatorBeastsBattleHalberd Equip Spell Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Gladiator Beast's Battle Manica GLAS GladiatorBeastsBattleManica Equip Spell Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Goblin Black Ops GLAS GoblinBlackOps Beast-Warrior/Effect Dark 4 1300 0 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Infinity Dark GLAS InfinityDark Fiend/Gemini/Effect Dark 4 1500 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. Interdimensional Warp GLAS InterdimensionalWarp Normal Trap Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. Light-Imprisoning Mirror GLAS LightImprisoningMirror Continuous Trap When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. Lucky Cloud GLAS LuckyCloud Normal Spell During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. Magic Formula GLAS MagicFormula Equip Spell Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. Magical Reflect Slime GLAS MagicalReflectSlime Aqua/Gemini/Effect Water 3 700 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? Your opponent takes all Battle Damage that you would have taken from a battle involving this card. Natural Disaster GLAS NaturalDisaster Continuous Trap Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. No Entry GLAS NoEntry Normal Trap Change all Attack Position monsters to Defense Position. Parry GLAS Parry Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. Rain Storm GLAS RainStorm Normal Trap Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ? 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ? 2000 points: Destroy 2 cards your opponent controls. Release from Stone GLAS ReleasefromStone Continuous Trap Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. Royal Firestorm Guards GLAS RoyalFirestormGuards Pyro/Effect Fire 4 1700 1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards. Security Orb GLAS SecurityOrb Normal Trap Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. Shadow-Imprisoning Mirror GLAS ShadowImprisoningMirror Continuous Trap When the effect of a DARK monster activates on the field or in the Graveyard, negate it. Silent Doom GLAS SilentDoom Normal Spell Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. Skreech GLAS Skreech Reptile/Effect Water 4 1500 400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard. Soul Devouring Bamboo Sword GLAS SoulDevouringBambooSword Continuous Spell Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. Soul Taker GLAS SoulTaker Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. Spirit of the Six Samurai GLAS SpiritoftheSixSamurai Warrior/Union/Effect Earth 3 500 500 Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) Stealthroid GLAS Stealthroid Machine/Effect Dark 4 1200 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. Summon Cloud GLAS SummonCloud Continuous Spell Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. Super Double Summon GLAS SuperDoubleSummon Quick-Play Spell Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. Super Vehicroid - Stealth Union GLAS SuperVehicroidStealthUnion Machine/Fusion/Effect Earth 9 3600 3000 Truckroid + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster on the field, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. Superalloy Beast Raptinus GLAS SuperalloyBeastRaptinus Dragon/Fusion/Effect Light 8 2200 2200 1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. Test Ape GLAS TestApe Beast/Effect Earth 2 700 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. Tongue Twister GLAS TongueTwister Fiend/Effect Dark 6 400 300 If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. Truckroid GLAS Truckroid Machine/Effect Earth 4 1000 2000 When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equp it to this card. This card gains ATK equal to the combined ATK of the equipped card(s). Updraft GLAS Updraft Normal Trap Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. Vortex Trooper GLAS VortexTrooper Aqua/Effect Wind 3 0 600 When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. After this card is destroyed, draw 1 card. Witch Doctor of Sparta GLAS WitchDoctorofSparta Spellcaster/Effect Earth 4 400 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. 8-Claws Scorpion GLD1 8ClawsScorpion Insect/Effect Dark 2 300 200 Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. Blue-Eyes Ultimate Dragon GLD1 BlueEyesUltimateDragon Dragon/Fusion Light 12 4500 3800 Blue-Eyes White Dragon + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Brain Control GLD1 BrainControl Normal Spell A0/T1 Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. Crush Card Virus GLD1 CrushCardVirus Normal Trap A0/T1 Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK. D.D. Warrior Lady GLD1 DDWarriorLady Warrior/Effect Light 4 1500 1600 When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card. Dark Magician of Chaos GLD1 DarkMagicianofChaos Spellcaster/Effect Dark 8 2800 2600 A0/T1 When this card is Normal or Special Summoned, you can select and add 1 Spell Card from your Graveyard to your hand. Monsters this card destroys by battle are removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play. Des Lacooda GLD1 DesLacooda Zombie/Effect Earth 3 500 600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. Fire Princess GLD1 FirePrincess Pyro/Effect Fire 4 1300 1500 Each time you gain Life Points, inflict 500 damage to your opponent. Goldd, Wu-Lord of Dark World GLD1 GolddWuLordofDarkWorld Fiend/Effect Dark 5 2300 1400 If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them. Heavy Storm GLD1 HeavyStorm Normal Spell A1/T1 Destroy all Spell and Trap Cards on the field. Jinzo GLD1 Jinzo Machine/Effect Dark 6 2400 1500 Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated. Mist Body GLD1 MistBody Equip Spell A monster equipped with this card cannot be destroyed by battle. (Damage calculation is applied normally.) Needle Worm GLD1 NeedleWorm Insect/Effect Earth 2 750 600 FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. Newdoria GLD1 Newdoria Fiend/Effect Dark 4 1200 800 When this card is destroyed by battle and sent to the Graveyard, destroy 1 monster on the field. Non-Spellcasting Area GLD1 NonSpellcastingArea Continuous Spell All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). Offerings to the Doomed GLD1 OfferingstotheDoomed Quick-Play Spell Destroy 1 face-up monster. Skip your next Draw Phase. Old Vindictive Magician GLD1 OldVindictiveMagician Spellcaster/Effect Dark 2 450 600 FLIP: Destroy 1 monster your opponent controls. Pandemonium GLD1 Pandemonium Field Spell Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. Prometheus, King of the Shadows GLD1 PrometheusKingoftheShadows Fiend/Effect Dark 4 1200 800 When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn. Reinforcement of the Army GLD1 ReinforcementoftheArmy Normal Spell A1/T1 Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Rivalry of Warlords GLD1 RivalryofWarlords Continuous Trap Each player sends monsters they control to the Graveyard so that they only control 1 Type of monster. Each player can only control 1 Type of monster. Royal Command GLD1 RoyalCommand Continuous Trap Negate the activation and effects of all Flip Effect monsters' effects. Skill Drain GLD1 SkillDrain Continuous Trap Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated. Spell Shield Type-8 GLD1 SpellShieldType8 Counter Trap Select and activate 1 of these effects: ? Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ? Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. Stealth Bird GLD1 StealthBird Winged Beast/Effect Dark 3 700 1700 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent. Summoner of Illusions GLD1 SummonerofIllusions Spellcaster/Effect Light 3 800 900 FLIP: Tribute 1 other monster to Special Summon 1 Fusion Monster from your Extra Deck. The Fusion Monster is destroyed at the end of the turn this effect is activated. Torrential Tribute GLD1 TorrentialTribute Normal Trap A1/T1 Activate only when a monster is Summoned. Destroy all monsters on the field. Begone, Knave GLD2 BegoneKnave Continuous Trap When a monster inflicts Battle Damage to a player, return the monster to its owner's hand. Caius the Shadow Monarch GLD2 CaiustheShadowMonarch Fiend/Effect Dark 6 2400 1000 When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK monster Card, inflict 1000 damage to your opponent. Dark Armed Dragon GLD2 DarkArmedDragon Dragon/Effect Dark 7 2800 1000 A1/T1 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field. Exile of The Wicked GLD2 ExileofTheWicked Normal Spell Destroys all face-up Fiend-Type monsters on the field. Lekunga GLD2 Lekunga Plant/Effect Water 4 1700 500 Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field. Lord Poison GLD2 LordPoison Plant/Effect Water 4 1500 1000 When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison on your side of the field. Mobius the Frost Monarch GLD2 MobiustheFrostMonarch Aqua/Effect Water 6 2400 1000 When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field. Phantom Beast Cross-Wing GLD2 PhantomBeastCrossWing Beast-Warrior/Effect Light 4 1300 1300 While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. Phantom Beast Rock-Lizard GLD2 PhantomBeastRockLizard Beast-Warrior/Effect Dark 7 2200 2000 If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle. inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent. Phantom Beast Thunder-Pegasus GLD2 PhantomBeastThunderPegasus Beast-Warrior/Effect Light 4 700 2000 Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle. Phantom Beast Wild-Horn GLD2 PhantomBeastWildHorn Beast-Warrior/Effect Earth 4 1700 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Prime Material Dragon GLD2 PrimeMaterialDragon Dragon/Effect Light 6 2400 2000 Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. Raiza the Storm Monarch GLD2 RaizatheStormMonarch Winged Beast/Effect Wind 6 2400 1000 When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. Sangan GLD2 Sangan Fiend/Effect Dark 3 1000 600 A1/T1 When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand. Solemn Judgment GLD2 SolemnJudgment Counter Trap A1/T1 Pay half your Life Points. Negate the activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. Veil of Darkness GLD2 VeilofDarkness Continuous Spell During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. Warrior Elimination GLD2 WarriorElimination Normal Spell Destroy all face-up Warrior-Type monsters on the field. Zaborg the Thunder Monarch GLD2 ZaborgtheThunderMonarch Thunder/Effect Light 5 2400 1000 When this card is Tribute Summoned, destroy 1 monster on the field. Brain Crusher GX03 BrainCrusher Insect/Effect Dark 7 2400 1500 Once per turn, if this card destroyed an opponent's monster by battle and sent it to the Graveyard, you can Special Summon 1 of those destroyed monsters from the Graveyard during the End Phase. Hunter Owl GX03 HunterOwl Winged Beast/Effect Wind 4 1000 900 This card gains 500 ATK for each WIND monster on your side of the field. While there is another WIND monster on your side of the field, your opponent cannot select this card as an attack target. Masked Chopper GX03 MaskedChopper Fiend/Effect Earth 1 100 100 If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent. Chaos Burst GX04 ChaosBurst Normal Trap Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent. Dark Bribe GX04 DarkBribe Counter Trap Negate the activation of and effect of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card. Mad Reloader GX04 MadReloader Fiend/Effect Dark 1 0 0 When this card is destroyed by battle and send to the Graveyard, send 2 cards from your hand to the Graveyard to draw 2 cards. Brutal Potion GX05 BrutalPotion Normal Trap This card becomes and Equip Card and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase. Dark Cure GX05 DarkCure Continuous Trap When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice. Nurse Reficule the Fallen One GX05 NurseReficuletheFallenOne Fairy/Effect Dark 4 1400 600 Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent. Red-Eyes Wyvern GX06 RedEyesWyvern Dragon/Effect Wind 4 1800 1600 During your End Phase, if you did not Normal Summon or Set a monster that turn, you can remove from play this card from your Graveyard to Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick". Dark Balter the Terrible HL03 DarkBaltertheTerrible Fiend/Fusion/Effect Dark 5 2000 1200 Possessed Dark Soul + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. Spear Dragon HL03 SpearDragon Dragon/Effect Wind 4 1900 0 When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. A Legendary Ocean HL1 ALegendaryOcean Field Spell This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. Fusion Gate HL1 FusionGate Field Spell As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play. Cannonball Spear Shellfish IOC CannonballSpearShellfish Aqua/Effect Water 2 1000 1000 As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. Magic Cylinder IOC MagicCylinder Normal Trap A2/T2 Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK. Robbin' Zombie IOC RobbinZombie Continuous Trap Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her deck to the Graveyard. Arcana Force Ex - The Light Ruler JUMP ArcanaForceExTheLightRuler Fairy/Effect Light 10 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is successfully Special Summoned, toss a coin: ? Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from your Graveyard to your hand. ? Tails: When a effect of a Spell, Trap or Effect Monster's effect that targets this card is activated, negate its activation and destroy it, and this card loses 1000 ATK. Archfiend of Gilfer JUMP ArchfiendofGilfer Fiend/Effect Dark 6 2200 2500 When this card is sent to the Graveyard, you can activate its effect. You can then equip it to a monster on the field, and this card will be treated as an Equip Spell Card that decreases the ATK of the equipped monster by 500 points. Beast King Barbaros JUMP BeastKingBarbaros Beast-Warrior/Effect Earth 8 3000 1200 You can Normal Summon or Set this card without Tributing. If you do, the original ATK of this card becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. When you do, destroy all cards your opponent controls. Blast Sphere JUMP BlastSphere Machine/Effect Dark 4 1400 1400 If your opponent's monster attacks this face-down Defense Position card, this card becomes and Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn and inflict damage to your opponent equal to the equipped monster's ATK. Chimeratech Fortress Dragon JUMP ChimeratechFortressDragon Machine/Fusion/Effect Dark 8 0 0 Cyber Dragon + 1 or more Machine-Type monsters This monster cannot be used a Fusion Meterial Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it. Cloning JUMP Cloning Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this token. Copycat JUMP Copycat Spellcaster/Effect Light 1 0 0 When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF. Cyber Dinosaur JUMP CyberDinosaur Machine/Effect Light 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand. Dragonic Knight JUMP DragonicKnight Dragon/Effect Fire 7 2800 2300 When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand. Dreadscythe Harvester JUMP DreadscytheHarvester Insect/Effect Wind 8 2300 1600 You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn. Exodius the Ultimate Forbidden Lord JUMP ExodiustheUltimateForbiddenLord Spellcaster/Effect Dark 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card has 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel. Gandora the Dragon of Destruction JUMP GandoratheDragonofDestruction Dragon/Effect Dark 8 0 0 This card cannot be Special Summoned. You can pay half of your Life Points to destroy and remove from play all cards on the field except this card. For every card that is removed by this effect, this card gains 300 ATK. This card is sent to the Graveyard at the End Phase of the turn it was Summoned. Green Baboon, Defender of the Forest JUMP GreenBaboonDefenderoftheForest Beast/Effect Earth 7 2600 1800 When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard. Judgment of the Pharaoh JUMP JudgmentofthePharaoh Normal Trap Pay half your Life Points. Select and activate an appropriate effect which can be applied: ? If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s), or activate an Effect Monster's effect, and their monster's effects are negated. ? If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate Set Spell or Trap cards. Red-Eyes Darkness Metal Dragon JUMP RedEyesDarknessMetalDragon Dragon/Effect Dark 10 2800 2400 You can remove from play 1 Dragon-Type monster you control to Special Summon this card. Once per turn, you can Special Summon 1 Dragon-Type monster, except "Red-Eyes Darkness Metal Dragon" from your hand or Graveyard. Relieve Monster JUMP RelieveMonster Normal Trap Activate only when your opponent declares an attack. Return 1 monster you control to it's owner's hand, then Special Summon 1 Level 4 monster from your hand. The Wicked Avatar JUMP TheWickedAvatar Fiend/Effect Dark 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest ATK on the field (except "The Wicked Avatar"). The Wicked Dreadroot JUMP TheWickedDreadroot Fiend/Effect Dark 10 4000 4000 This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card. The Wicked Eraser JUMP TheWickedEraser Fiend/Effect Dark 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card. Unity JUMP Unity Quick-Play Spell Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn. Van'Dalgyon the Dark Dragon Lord JUMP VanDalgyontheDarkDragonLord Dragon/Effect Dark 8 2800 2500 After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of cards negated: ? Spell: Inflict 1500 damage to your opponent. ? Trap: Select and destroy 1 card your opponent controls. ? Effect Monster: Select 1 monster in your Graveyard and Special Summon it. Victory Dragon JUMP VictoryDragon Dragon/Effect Dark 8 2400 3000 A0/T1 This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. Yu-Jo Friendship JUMP YuJoFriendship Normal Spell Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake. Light and Darkness Dragon LDPP LightandDarknessDragon Dragon/Effect Light 8 2800 2400 This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster. Armaill LOB Armaill Warrior Earth 3 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail. Armored Starfish LOB ArmoredStarfish Aqua Water 4 850 1400 A bluish starfish with a solid hide capable of fending off attacks. Basic Insect LOB BasicInsect Insect Earth 2 500 700 Usually found traveling in swarms, this creature's ideal environment is the forest. Beast Fangs LOB BeastFangs Equip Spell A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. Charubin the Fire Knight LOB CharubintheFireKnight Pyro/Fusion Fire 3 1100 800 Monster Egg + "Hinotama Soul" Dark Gray LOB DarkGray Beast Earth 3 800 900 Entirely gray, this beast has rarely been seen by mortal eyes. Darkworld Thorns LOB DarkworldThorns Plant Earth 3 1200 900 A thorny plant found in the darklands that wraps itself around any unwary traveler. Dissolverock LOB Dissolverock Rock Earth 3 900 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies. Dragon Treasure LOB DragonTreasure Equip Spell A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. Dragoness the Wicked Knight LOB DragonesstheWickedKnight Warrior/Fusion Wind 3 1200 900 Armaill + "One-Eyed Shield Dragon" Drooling Lizard LOB DroolingLizard Reptile Earth 3 900 800 A blood-sucking snake in human form that attacks any living being that passes nearby. Electro-Whip LOB ElectroWhip Equip Spell A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points. Enchanting Mermaid LOB EnchantingMermaid Fish Water 3 1200 900 A beautiful mermaid that lures voyagers to a watery death. Fiend Reflection #2 LOB FiendReflection2 Winged Beast Light 4 1100 1400 A bird-beast that summons reinforcements with a hand mirror. Firegrass LOB Firegrass Plant Earth 2 700 600 A fire-breathing plant found growing near volcanoes. Fireyarou LOB Fireyarou Pyro Fire 4 1300 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire. Flame Ghost LOB FlameGhost Zombie/Fusion Dark 3 1000 800 Skull Servant + "Dissolverock" Flower Wolf LOB FlowerWolf Beast/Fusion Earth 5 1800 1400 Silver Fang + "Darkworld Thorns" Follow Wind LOB FollowWind Equip Spell A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. Forest LOB Forest Field Spell Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Frenzied Panda LOB FrenziedPanda Beast Earth 4 1200 1000 A savage beast that carries a big bamboo stick for beating down its enemies. Fusionist LOB Fusionist Beast/Fusion Earth 3 900 700 Petit Angel + "Mystical Sheep #2" Green Phantom King LOB GreenPhantomKing Plant Earth 3 500 1600 This youthful king of the forests lives in a green world, abundant with trees and wildlife. Hard Armor LOB HardArmor Warrior Earth 3 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle. Hinotama LOB Hinotama Normal Spell Inflict 500 damage to your opponent. Hinotama Soul LOB HinotamaSoul Pyro Fire 2 600 500 An intensely hot flame creature that rams anything standing in its way. Kagemusha of the Blue Flame LOB KagemushaoftheBlueFlame Warrior Earth 2 800 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. King Fog LOB KingFog Fiend Dark 3 1000 900 A fiend that dwells in a blinding curtain of smoke. Kumootoko LOB Kumootoko Insect Earth 3 700 1400 A massive, intelligent spider that traps enemies with webbing. Kurama LOB Kurama Winged Beast Wind 3 800 800 A vicious bird that attacks from the skies with its whip-like tail. Larvas LOB Larvas Beast Earth 3 800 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. Laser Cannon Armor LOB LaserCannonArmor Equip Spell A Insect-Type monster equipped with this card increases its ATK and DEF by 300 points. Legendary Sword LOB LegendarySword Equip Spell A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. Lesser Dragon LOB LesserDragon Dragon Wind 4 1200 1000 A minor dragon incapable of breathing fire. Machine Conversion Factory LOB MachineConversionFactory Equip Spell A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points. Man Eater LOB ManEater Plant Earth 2 800 600 Man-eating plant with poison feelers for attacking enemies. Meda Bat LOB MedaBat Fiend Dark 2 800 400 An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies. Metal Dragon LOB MetalDragon Machine/Fusion Wind 6 1850 1700 Steel Ogre Grotto #1 + "Lesser Dragon" Misairuzame LOB Misairuzame Fish Water 5 1400 1600 A missile-launching fish protected by deadly spikes. Monster Egg LOB MonsterEgg Warrior Earth 3 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells. M-Warrior #1 LOB MWarrior1 Warrior Earth 3 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. M-Warrior #2 LOB MWarrior2 Warrior Earth 3 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. Mystical Moon LOB MysticalMoon Equip Spell A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. Mystical Sheep #2 LOB MysticalSheep2 Beast Earth 3 800 1000 A monstrous sheep with a long tail for hypnotizing enemies. Nemuriko LOB Nemuriko Spellcaster Dark 3 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. One-Eyed Shield Dragon LOB OneEyedShieldDragon Dragon Wind 3 700 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies. Petit Angel LOB PetitAngel Fairy Light 3 600 900 A quick-moving and tiny fairy that's very difficult to hit. Petit Dragon LOB PetitDragon Dragon Wind 2 600 700 A very small dragon known for its vicious attacks. Power of Kaishin LOB PowerofKaishin Equip Spell An Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points. Raise Body Heat LOB RaiseBodyHeat Equip Spell A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points. Ray and Temperature LOB RayandTemperature Fairy Light 3 1000 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. Root Water LOB RootWater Fish Water 3 900 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. Sand Stone LOB SandStone Rock Earth 5 1300 1600 Appears from underground and attacks with long, snake-like tentacles. Silver Bow and Arrow LOB SilverBowandArrow Equip Spell A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points. Sparks LOB Sparks Normal Spell Inflicts 200 points of Direct Damage to your opponent's Life Points. Spike Seadra LOB SpikeSeadra Sea Serpent Water 5 1600 1300 Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity. Steel Ogre Grotto #1 LOB SteelOgreGrotto1 Machine Earth 5 1400 1800 A steel idol worshipped in the Land of Machines. Succubus Knight LOB SuccubusKnight Warrior Dark 5 1650 1300 An unworthy warrior wizard adept in casting death-dealing spells. The 13th Grave LOB The13thGrave Zombie Dark 3 1200 900 A zombie that suddenly appeared from plot #13 - an empty grave. The Furious Sea King LOB TheFuriousSeaKing Aqua Water 3 800 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. Trial of Nightmare LOB TrialofNightmare Fiend Dark 4 1300 900 This fiend passes judgment on enemies that are locked in coffins. Tri-Horned Dragon LOB TriHornedDragon Dragon Dark 8 2850 2350 An unworthy dragon with three sharp horns sprouting from its head Tripwire Beast LOB TripwireBeast Thunder Earth 4 1200 1300 This creature attacks with electromagnetic waves. Turtle Tiger LOB TurtleTiger Aqua Water 4 1000 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs. Two-Mouth Darkruler LOB TwoMouthDarkruler Dinosaur Earth 3 900 700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back. Tyhone LOB Tyhone Winged Beast Wind 4 1200 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. Umi LOB Umi Field Spell Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. Vile Germs LOB VileGerms Equip Spell A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points. Violet Crystal LOB VioletCrystal Equip Spell A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points. Wasteland LOB Wasteland Field Spell Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. A Feint Plan LOD AFeintPlan Normal Trap A player cannot attack face-down monsters during this turn. Fengsheng Mirror LOD FengshengMirror Normal Spell Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. Fiend Comedian LOD FiendComedian Normal Trap Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. Lizard Soldier LOD LizardSoldier Dragon Wind 3 1100 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. Magic Reflector LOD MagicReflector Normal Spell Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. Nutrient Z LOD NutrientZ Normal Trap This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, gain 4000 Life Points before the damage is subtracted from your Life Points. Robolady LOD Robolady Machine Earth 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". Roboyarou LOD Roboyarou Machine Earth 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady". Ryu-Kishin Clown LOD RyuKishinClown Fiend/Effect Dark 2 800 500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. Super Robolady LOD SuperRobolady Machine/Fusion/Effect Earth 6 1200 500 Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. Super Roboyarou LOD SuperRoboyarou Machine/Fusion/Effect Earth 6 1200 500 Roboyarou + "Robolady". "You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster. The Hunter with 7 Weapons LOD TheHunterwith7Weapons Warrior/Effect Earth 3 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. The Illusory Gentleman LOD TheIllusoryGentleman Spellcaster Dark 4 1500 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. The Warrior Returning Alive LOD TheWarriorReturningAlive Normal Spell Add 1 Warrior-Type monster from your Graveyard to your hand. Throwstone Unit LOD ThrowstoneUnit Warrior/Effect Earth 4 900 2000 Tribute 1 Warrior-Type monster on your side of the field to destroy 1 face-up monster on the field whose DEF is equal to or less than the ATK of "Throwstone Unit". Wolf Axwielder LOD WolfAxwielder Beast-Warrior Earth 4 1650 1000 Once it has started battle, this monster attacks fiercely and cannot stop. Angel O7 LODT AngelO7 Fairy/Effect Light 7 2500 1500 When this card is Tribute Summoned, it gains the following effect: ? The effects of Effect Monsters cannot be activated. Arcana Call LODT ArcanaCall Normal Trap Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. Arcana Force 0 - The Fool LODT ArcanaForce0TheFool Fairy/Effect Light 1 0 0 This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin: ? Heads: Negate the effects of your Spells, Traps, and Effect Monsters' effects that target this card, and destroy them. ? Tails: Negate the effects of your opponent's Spells, Traps, and Effect Monsters' effects that target this card, and destroy them. Arcana Force Ex - The Dark Ruler LODT ArcanaForceExTheDarkRuler Fairy/Effect Light 10 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ? Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannont be changed until the end of your next turn, except with a card effect. ? Tails: If this card is destroyed, destroy all cards on the field. Arcana Force I - The Magician LODT ArcanaForceITheMagician Fairy/Effect Light 4 1100 1100 When this card is Summoned, toss a coin: ? Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ? Tails: When a Spell Card is activated, your opponent gains 500 Life Points. Arcana Force III - The Empress LODT ArcanaForceIIITheEmpress Fairy/Effect Light 4 1300 1300 When this card is Summoned, toss a coin: ? Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" Monster from your hand. ? Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard. Arcana Force IV - The Emperor LODT ArcanaForceIVTheEmperor Fairy/Effect Light 4 1400 1400 When this card is Summoned, toss a coin: ? Heads: All "Arcana Force" Monsters you control gain 500 ATK. ? Tails: All "Arcana Force" Monsters you control lose 500 ATK. Arcana Force VI - The Lovers LODT ArcanaForceVITheLovers Fairy/Effect Light 4 1600 1600 When this card is Summoned, toss a coin: ? Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ? Tails: You cannot Tribute summon "Arcana Force" monsters. Arcana Force VII - The Chariot LODT ArcanaForceVIITheChariot Fairy/Effect Light 4 1700 1700 When this card is Summoned, toss a coin: ? Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ? Tails: Your opponent gains control of this card. Arcana Force XIV - Temperance LODT ArcanaForceXIVTemperance Fairy/Effect Light 6 2400 2400 During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin: ? Heads: Halve all Battle Damage you take. ? Tails: Halve all Battle Damage your opponent takes. Arcana Force XVIII - The Moon LODT ArcanaForceXVIIITheMoon Fairy/Effect Light 7 2800 2800 When this card is Summoned, toss a coin: ? Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ? Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. Arcana Force XXI - The World LODT ArcanaForceXXITheWorld Fairy/Effect Light 8 3100 3100 When this card is Summoned, toss a coin: ? Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ? Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. Batteryman Charger LODT BatterymanCharger Thunder/Effect Light 5 1800 1200 When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. Batteryman Industrial Strength LODT BatterymanIndustrialStrength Thunder/Effect Light 8 2600 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. Batteryman Micro-Cell LODT BatterymanMicroCell Thunder/Effect Light 1 100 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. Celestia, Lightsworn Angel LODT CelestiaLightswornAngel Fairy/Effect Light 5 2300 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. Cloudian - Storm Dragon LODT CloudianStormDragon Fairy/Effect Water 4 1000 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field. Cross Porter LODT CrossPorter Warrior/Effect Dark 2 400 400 You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your Hand. Cup of Ace LODT CupofAce Normal Spell Toss a coin. Heads: ? Draw 2 cards. ? Tails: Your opponent draws 2 cards. Dangerous Machine Type-6 LODT DangerousMachineType6 Continuous Spell During each of your Standby Phases, roll a six-sided die: ? 1: Discard 1 card. ? 2: Your opponent discards 1 card. ? 3: Draw 1 card. ? 4: Your opponent draws 1 card. ? 5: Destroy 1 monster your opponent controls. ? 6: Destroy this card. Dark General Freed LODT DarkGeneralFreed Warrior/Effect Dark 5 2300 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that target a DARK monster you control and destroy it. You can add 1 level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. Dark Valkyria LODT DarkValkyria Fairy/Gemini/Effect Dark 4 1800 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field. Deck Lockdown LODT DeckLockdown Continuous Spell Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation. Demise of the Land LODT DemiseoftheLand Quick-Play Spell Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. Destruction Jammer LODT DestructionJammer Counter Trap Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. Dice Try LODT DiceTry Counter Trap Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card. Diskblade Rider LODT DiskbladeRider Fiend/Effect Wind 4 1700 1500 Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn. Divine Knight Ishzark LODT DivineKnightIshzark Warrior/Effect Light 6 2300 1800 Any monster this card destroys by battle is removed from play. DUCKER Mobile Cannon LODT DUCKERMobileCannon Machine/Effect Light 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand. Ehren, Lightsworn Monk LODT EhrenLightswornMonk Warrior/Effect Light 4 1600 1000 If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. Flame Spirit Ignis LODT FlameSpiritIgnis Pyro/Effect Fire 4 1500 1200 You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. Fog King LODT FogKing Spellcaster/Effect Water 7 0 0 You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters. Fossil Dyna Pachycephalo LODT FossilDynaPachycephalo Rock/Effect Earth 4 1200 1300 Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field. Froggy Forcefield LODT FroggyForcefield Normal Trap Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. Gladiator Beast Gyzarus LODT GladiatorBeastGyzarus Winged Beast/Fusion/Effect Dark 6 2400 1500 Gladiator Beast Bestiari + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". Gladiator Lash LODT GladiatorLash Normal Trap Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. Glorious Illusion LODT GloriousIllusion Continuous Trap Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy the monster. When that monster is removed from the field, destroy this card. Goblin Recon Squad LODT GoblinReconSquad Warrior/Effect Wind 4 1700 0 If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannont be changed until the end of your next turn, except with a card effect. Golden Bamboo Sword LODT GoldenBambooSword Normal Spell Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards. Golden Ladybug LODT GoldenLadybug Insect/Effect Light 1 0 0 Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase. Gragonith, Lightsworn Dragon LODT GragonithLightswornDragon Dragon/Effect Light 6 2000 1600 This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. Guardian of Order LODT GuardianofOrder Warrior/Effect Light 8 2500 1200 If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". Helios Trice Megistus LODT HeliosTriceMegistus Pyro/Effect Light 8 ? ? You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF. Honest LODT Honest Fairy/Effect Light 4 1100 1900 A1/T1 During your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. Interplanetary Invader A LODT InterplanetaryInvaderA Reptile/Effect Light 1 0 500 Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. Jinzo - Lord LODT JinzoLord Machine/Effect Dark 8 2600 1600 This card cannont be Normal Summoned or Set. This card cannont be Special Summon except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflect 300 damage to your opponent for each card destroyed by this effect. Jinzo - Returner LODT JinzoReturner Machine/Effect Dark 3 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. Kuraz the Light Monarch LODT KuraztheLightMonarch Warrior/Effect Light 6 2400 1000 When this card is Normal or Special Summoned, you can destroy up to 2 cards on the field. For each card destroyed, that card's controller draws 1 card. This card cannot attack during the turn it was Normal or Special Summoned. Level Tuning LODT LevelTuning Normal Spell Reduce the Level of all face-up monsters you control by 1, until the End Phase. Light Barrier LODT LightBarrier Field Spell During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ? When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. Light Spiral LODT LightSpiral Continuous Trap Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck. Lucky Chance LODT LuckyChance Continuous Trap When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card. Lyla, Lightsworn Sorceress LODT LylaLightswornSorceress Spellcaster/Effect Light 4 1700 200 You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannont be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. Magical Exemplar LODT MagicalExemplar Spellcaster/Effect Earth 4 1700 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. Maniacal Servant LODT ManiacalServant Spellcaster/Effect Dark 3 600 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. Maximum Six LODT MaximumSix Warrior/Effect Earth 6 1900 1600 When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. Miracle Flipper LODT MiracleFlipper Spellcaster/Effect Light 2 300 500 If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. Mystical Cards of Light LODT MysticalCardsofLight Continuous Spell You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. Nimble Musasabi LODT NimbleMusasabi Beast/Effect Earth 2 800 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. Owner's Seal LODT OwnersSeal Normal Spell Return control of all monsters on the field to their original owners. Phantom Dragon LODT PhantomDragon Dragon/Effect Light 8 2300 2200 When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. Portable Battery Pack LODT PortableBatteryPack Continuous Trap Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. Quick Charger LODT QuickCharger Quick-Play Spell Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. Raging Cloudian LODT RagingCloudian Normal Trap Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. Realm of Light LODT RealmofLight Field Spell Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. Reversal of Fate LODT ReversalofFate Normal Trap Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. Ribbon of Rebirth LODT RibbonofRebirth Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. Ryko, Lightsworn Hunter LODT RykoLightswornHunter Beast/Effect Light 2 200 100 FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard. Sanguine Swamp LODT SanguineSwamp Continuous Trap If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. Short Circuit LODT ShortCircuit Normal Spell Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls. Simorgh, Bird of Ancestry LODT SimorghBirdofAncestry Winged Beast/Effect Wind 8 2900 2000 Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. Solar Recharge LODT SolarRecharge Normal Spell Discard 1 "Lightsworn" monster. Draw 2 cards then send the top 2 cards of your Deck to the Graveyard. Soul Rope LODT SoulRope Normal Trap Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck. Spell Gear LODT SpellGear Normal Spell Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. Substitoad LODT Substitoad Aqua/Effect Water 1 100 2000 A0/T1 You can Tribute 1 monster to Special Summon 1 "Frog" monster from your deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. Summon Limit LODT SummonLimit Continuous Trap Neither player can Summon more than two times per turn. Super-Ancient Dinobeast LODT SuperAncientDinobeast Dinosaur/Effect Earth 8 2700 1400 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. The Lady in Wight LODT TheLadyinWight Zombie/Effect Dark 3 0 2200 Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard. Tour of Doom LODT TourofDoom Continuous Trap During your opponent's Standby Phase, toss a coin: ? Heads: Your opponent cannot Normal or Flip Summon until the End Phase. ? Tails: You cannot Normal or Flip Summon during your next turn. Tualatin LODT Tualatin Fairy/Effect Light 8 2800 2500 If you controlled 2 or more monsters at the start of your opponent's Battle Phase, and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, declare an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal Summon or Special Summon monsters with that Attribute. Ultimate Ancient Gear Golem LODT UltimateAncientGearGolem Machine/Fusion/Effect Earth 10 4400 3400 Ancient Gear Golem + 2 "Ancient Gear" monsters This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions. Unifrog LODT Unifrog Aqua/Effect Water 2 400 400 This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls. Union Attack LODT UnionAttack Normal Spell Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack. Vanquishing Light LODT VanquishingLight Counter Trap Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it. Volcanic Queen LODT VolcanicQueen Pyro/Effect Fire 6 2500 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. Wetlands LODT Wetlands Field Spell All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. Bait Doll LON BaitDoll Normal Spell Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck. Bio-Mage LON BioMage Fairy Light 3 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology. Boneheimer LON Boneheimer Aqua Water 3 850 400 This monster wanders the seas, sucking dry any creatures that it may encounter. Collected Power LON CollectedPower Normal Trap Select 1 face-up monster on the field. Equip this monster with all face-up Equip Spell Cards on the field. If the target of the Equip Spell Card is not correct, destroy the Equip Spell Card. Crimson Sentry LON CrimsonSentry Warrior/Effect Fire 4 1500 1200 Tribute this face-up card to return 1 of your monsters destroyed by battle during this turn to the bottom of your Deck. Deal of Phantom LON DealofPhantom Normal Trap Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated. Dragonic Attack LON DragonicAttack Equip Spell This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points. Dreamsprite LON Dreamsprite Plant/Effect Light 2 300 200 When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. Empress Mantis LON EmpressMantis Insect Wind 6 2200 1400 Queen of an army of giant mantises whose command moves legions. Fairy Guardian LON FairyGuardian Fairy/Effect Wind 3 1000 1000 Tribute this face-up card to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck. Fire Sorcerer LON FireSorcerer Spellcaster/Effect Fire 4 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. Flame Dancer LON FlameDancer Pyro Fire 2 550 450 This monster moves while swinging its burning rope. Flying Fish LON FlyingFish Fish Wind 4 800 500 Three wishes are granted to those fortunate enough to see this monster in flight. Gadget Soldier LON GadgetSoldier Machine Fire 6 1800 2000 A rust free machine warrior born to battle. Garuda the Wind Spirit LON GarudatheWindSpirit Winged Beast/Effect Wind 4 1600 1200 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. Humanoid Worm Drake LON HumanoidWormDrake Aqua/Fusion Water 7 2200 2000 Humanoid Slime + "Worm Drake" Lady Assailant of Flames LON LadyAssailantofFlames Pyro/Effect Fire 4 1500 1000 FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points. Lady Panther LON LadyPanther Beast-Warrior/Effect Earth 4 1400 1300 Tribute this face-up card to return 1 of your monsters destroyed in battle during this turn to the top of your Deck. Lightning Conger LON LightningConger Thunder Water 3 350 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts. Melchid the Four-Face Beast LON MelchidtheFourFaceBeast Fiend Dark 4 1500 1200 This monster has four different masks for four different attacks. Return of the Doomed LON ReturnoftheDoomed Normal Spell Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. Spherous Lady LON SpherousLady Rock Earth 3 400 1400 Many have been deceived by the beauty of this vampire. Spirit Elimination LON SpiritElimination Normal Spell When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play. Spirit of Flames LON SpiritofFlames Pyro/Effect Fire 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase. Supply LON Supply Warrior/Effect Earth 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand. The Unfriendly Amazon LON TheUnfriendlyAmazon Warrior/Effect Earth 4 2000 1000 Tribute 1 of your monsters on the field (excluding this monster) during each of your Standby Phases. If you do not, this card is destroyed. Tornado Wall LON TornadoWall Continuous Trap This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. Exodia the Forbidden One MC1 ExodiatheForbiddenOne Spellcaster/Effect Dark 3 1000 1000 A1/T1 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. Relinquished MC1 Relinquished Spellcaster/Ritual/Effect Dark 1 0 0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. Exodia Necross MC2 ExodiaNecross Spellcaster/Effect Dark 4 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed by battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. Guardian Sphinx MC2 GuardianSphinx Rock/Effect Earth 5 1700 2400 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand. Amphibious Bugroth MDP2 AmphibiousBugroth Aqua/Fusion Water 5 1850 1300 Ground Attacker Bugroth + "Sentinel of the Sea" Aqua Dragon MDP2 AquaDragon Sea Serpent/Fusion Water 6 2250 1900 Fairy Dragon + "Amazon of the Seas" + "Zone Eater" Dungeon Worm MDP2 DungeonWorm Insect Earth 5 1800 1500 Hidden under the floors of a labyrinth, it swallows any who pass above. Flame Viper MDP2 FlameViper Pyro Earth 2 400 450 A fire-breathing snake whose speed makes it a difficult target. Gokibore MDP2 Gokibore Insect Earth 4 1200 1400 A large, spherical roach that attacks its enemies by rolling over them. Kaiser Dragon MDP2 KaiserDragon Dragon/Fusion Light 7 2300 2000 Winged Dragon, Guardian of the Fortress #1 + "Fairy Dragon" La Jinn the Mystical Genie of the Lamp MDP2 LaJinntheMysticalGenieoftheLamp Fiend Dark 4 1800 1000 A genie of the lamp that's at the beck and call of its master. Metal Guardian MDP2 MetalGuardian Fiend Dark 5 1150 2150 A fiend guarding the treasures of the netherworld, it's most at home in the dark. Meteor Dragon MDP2 MeteorDragon Dragon Earth 6 1800 2000 This dragon appeared from the sky and crashed to the earth. Moon Envoy MDP2 MoonEnvoy Warrior Light 4 1100 1000 Many have fallen victim to this lunar warrior's crescent pike. Pragtical MDP2 Pragtical Dinosaur/Fusion Earth 5 1900 1500 Trakodon + "Flame Viper" Stone Dragon MDP2 StoneDragon Rock Earth 7 2000 2300 A dragon formed by huge boulders that are also used to attack the enemy. Trakodon MDP2 Trakodon Dinosaur Earth 3 1300 800 A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds. White-Horned Dragon MDP2 WhiteHornedDragon Dragon/Effect Dark 6 2200 1400 When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards from your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect. Zone Eater MDP2 ZoneEater Aqua/Effect Water 1 250 200 A Monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack. Dimension Jar MFC DimensionJar Machine/Effect Dark 2 200 200 FLIP: Both players can remove from play up to 3 cards from their opponent's Graveyard. Double Spell MFC DoubleSpell Normal Spell Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card. Formation Union MFC FormationUnion Normal Trap Select and activate 1 of the following effects: ? Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ? Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position. Freezing Beast MFC FreezingBeast Aqua/Union/Effect Water 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Helping Robo For Combat MFC HelpingRoboForCombat Machine/Effect Light 4 1600 0 Each time this card destroys your opponent's monster as a result of battle, draw 1 card, then select and return 1 card from your hand to the bottom of your Deck. Hidden Book of Spell MFC HiddenBookofSpell Normal Trap Activate only during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled. Kiryu MFC Kiryu Dragon/Union/Effect Dark 5 2000 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Magical Scientist MFC MagicalScientist Spellcaster/Effect Dark 1 300 300 A0/T1 Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion monster cannot attack your opponent directly, and is returned to your Extra Deck at the end of your turn. Mass Driver MFC MassDriver Continuous Spell A0/T1 Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. Mega Ton Magical Cannon MFC MegaTonMagicalCannon Normal Spell Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. Meteorain MFC Meteorain Normal Trap During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Miracle Restoring MFC MiracleRestoring Normal Trap Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position. Neko Mane King MFC NekoManeKing Beast/Effect Earth 1 0 0 During your opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends. Oppressed People MFC OppressedPeople Aqua Water 1 400 2000 They are oppressed, but believe they will have their freedom someday. People Running About MFC PeopleRunningAbout Pyro Fire 2 600 600 Although they always suffer in silence, they swear an oath to inevitably revolt. Physical Double MFC PhysicalDouble Normal Trap Activate only during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn. Pigeonholing Books of Spell MFC PigeonholingBooksofSpell Quick-Play Spell Pick up the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Your opponent cannot look at the cards. Pineapple Blast MFC PineappleBlast Normal Trap Activate only when you Normal Summon a monster successfully. If there are more monsters on your opponent's Side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. Pitch-Dark Dragon MFC PitchDarkDragon Dragon/Union/Effect Dark 3 900 600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Pixie Knight MFC PixieKnight Spellcaster/Effect Light 2 1300 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck. Raregold Armor MFC RaregoldArmor Equip Spell As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. Remove Brainwashing MFC RemoveBrainwashing Continuous Trap As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. Roulette Barrel MFC RouletteBarrel Machine/Effect Light 4 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. Second Goblin MFC SecondGoblin Fiend/Union/Effect Dark 1 100 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Secret Barrel MFC SecretBarrel Normal Trap Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points. Spell Canceller MFC SpellCanceller Machine/Effect Wind 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. The Spell Absorbing Life MFC TheSpellAbsorbingLife Normal Trap Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Gain 400 Life Points for each Effect Monster Card on the field. Ultimate Obedient Fiend MFC UltimateObedientFiend Fiend/Effect Fire 10 3500 3000 This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card. Vampire Orchis MFC VampireOrchis Plant/Effect Earth 4 1700 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. XY-Dragon Cannon MFC XYDragonCannon Machine/Fusion/Effect Light 6 2200 1900 X-Head Cannon + "Y-Dragon Head" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field. XZ-Tank Cannon MFC XZTankCannon Machine/Fusion/Effect Light 6 2400 2100 X-Head Cannon + "Z-Metal Tank" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field. YZ-Tank Dragon MFC YZTankDragon Machine/Fusion/Effect Light 6 2100 2200 Y-Dragon Head + "Z-Metal Tank" This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field. Zombie Tiger MFC ZombieTiger Zombie/Union/Effect Earth 3 1400 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.) Blue-Eyes Shining Dragon MOV BlueEyesShiningDragon Dragon/Effect Light 10 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap and Monster Cards that designate this card. Pyramid of Light MOV PyramidofLight Continuous Trap If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. Watapon MOV Watapon Fairy/Effect Light 1 200 300 If this card is added to your hand from you Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field. Cosmo Queen MP1 CosmoQueen Spellcaster Dark 8 2900 2450 Queen of the galaxies and mistress of the stars. Fairy's Gift MP1 FairysGift Spellcaster Light 4 1400 1000 This flying monster is known for delivering happiness to all. Flying Penguin MP1 FlyingPenguin Aqua Water 4 1200 1000 A very rare penguin that takes to the air with ears shaped like wings. Frog the Jam MP1 FrogtheJam Aqua Water 2 700 500 A slime with the head of a frog, it attacks by croaking terribly. Goddess of Whim MP1 GoddessofWhim Fairy/Effect Light 3 950 700 Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. Megasonic Eye MP1 MegasonicEye Machine Dark 5 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe. Millennium Shield MP1 MillenniumShield Warrior Earth 5 0 3000 A Millennium item, it's rumored to block any strong attack Stuffed Animal MP1 StuffedAnimal Warrior Earth 3 1200 900 It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. Takriminos MP1 Takriminos Sea Serpent Water 4 1500 1200 A member of a race of sea serpents that freely travels through the sea. Three-Legged Zombies MP1 ThreeLeggedZombies Zombie Dark 3 1100 800 A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. Turtle Bird MP1 TurtleBird Aqua Water 6 1900 1700 An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies. Ushi Oni MP1 UshiOni Fiend Dark 6 2150 1950 A bull fiend restored by the dark arts, this monster appears out of a jar. Yamadron MP1 Yamadron Dragon Fire 5 1600 1800 This monster has three fire-breathing heads and can form a sea of blazing flames. Yaranzo MP1 Yaranzo Zombie Dark 4 1300 1500 A treasure box containing a monster that attacks any unwary bandit. Ancient Brain MRD AncientBrain Fiend Dark 3 1000 700 A fallen fairy that is powerful in the Dark. Ancient Lizard Warrior MRD AncientLizardWarrior Reptile Earth 4 1400 1100 Before the dawn of man, this lizard warrior ruled supreme. Bickuribox MRD Bickuribox Fiend/Fusion Dark 7 2300 2000 Crass Clown + "Dream Clown" Blue-Winged Crown MRD BlueWingedCrown Winged Beast Wind 4 1600 1200 With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight. Bottom Dweller MRD BottomDweller Fish Water 5 1650 1700 This is one sea creature whose wrath is something monsters fear to face. Cannon Soldier MRD CannonSoldier Machine/Effect Dark 4 1400 1300 Tribute 1 monster to inflict 500 points damage to your opponent. Castle of Dark Illusions MRD CastleofDarkIllusions Fiend/Effect Dark 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-type monsters by 200 points. As long as this card remains face-up on the Field, the ATK and DEF of Zombie-type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. Crawling Dragon MRD CrawlingDragon Dragon Earth 5 1600 1400 This weakened dragon can no longer fly, but is still a deadly force to be reckoned with. Cyber Saurus MRD CyberSaurus Machine/Fusion Earth 5 1800 1400 Blast Juggler + "Two-Headed King Rex" Deepsea Shark MRD DeepseaShark Fish/Fusion Water 5 1900 1600 Bottom Dweller + "Tongyo" Disk Magician MRD DiskMagician Machine Dark 4 1350 1000 This monster hides in a saucer and only appears when executing an attack. Electric Lizard MRD ElectricLizard Thunder/Effect Earth 3 850 800 A non Zombie-type monster attacking "Electric Lizard" cannot attack on its following turn. Empress Judge MRD EmpressJudge Warrior/Fusion Earth 6 2100 1700 Queen's Double + "Hibikime" Flame Cerebrus MRD FlameCerebrus Pyro Fire 6 2100 1800 Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. Garnecia Elefantis MRD GarneciaElefantis Beast-Warrior Earth 7 2400 2000 A monster so heavy that each step rocks the Earth. Germ Infection MRD GermInfection Equip Spell The ATK of a non Machine-type monster equipped with this card is decreased by 300 points at each of it's Standby Phases. Giga-Tech Wolf MRD GigaTechWolf Machine Fire 4 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor. Giltia the D. Knight MRD GiltiatheDKnight Warrior/Fusion Light 5 1850 1500 Guardian of the Labyrinth + "Protector of the Throne" Ground Attacker Bugroth MRD GroundAttackerBugroth Machine Earth 4 1500 1000 A surface battle robot that was once used for sea warfare. Guardian of the Labyrinth MRD GuardianoftheLabyrinth Warrior Earth 4 1000 1200 A monster that guards the entrance to the Netherworld. Hibikime MRD Hibikime Warrior Earth 4 1450 1000 Confuses enemy monsters with a noise that is harsh to the ears. Hunter Spider MRD HunterSpider Insect Earth 5 1600 1400 This monster feeds on whatever it catches in its web. Hyosube MRD Hyosube Aqua Water 4 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending. Insect Soldiers of the Sky MRD InsectSoldiersoftheSky Insect/Effect Wind 3 1000 800 The ATK of this card increases by 1000 points whenever it attacks a WIND monster. Jellyfish MRD Jellyfish Aqua Water 4 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea. Kaminari Attack MRD KaminariAttack Thunder/Fusion Wind 5 1900 1400 Ocubeam + "Mega Thunderball" Killer Needle MRD KillerNeedle Insect Wind 4 1200 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm. Labyrinth Tank MRD LabyrinthTank Machine/Fusion Dark 7 2400 2400 Giga-Tech Wolf + "Cannon Soldier" Lady of Faith MRD LadyofFaith Spellcaster Light 3 1100 800 Soothes the souls of others by chanting a mysterious spell. Lava Battleguard MRD LavaBattleguard Warrior/Effect Earth 5 1550 1800 Increase the ATK of this card by 500 points for each face-up 'Swamp Battleguard' on your side of the field. Leghul MRD Leghul Insect/Effect Earth 1 300 350 This monster may attack your opponent directly. Leogun MRD Leogun Beast Earth 5 1750 1550 Huge monster with a lion's mane similar to the King of Beasts. Mega Thunderball MRD MegaThunderball Thunder Wind 2 750 600 Rolls along the ground releasing bolts of electricity to attack its enemies. Morinphen MRD Morinphen Fiend Dark 5 1550 1300 A strange fiend with long arms and razor-sharp talons. Mushroom Man #2 MRD MushroomMan2 Warrior/Effect Earth 3 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase. Musician King MRD MusicianKing Spellcaster/Fusion Light 5 1750 1500 Witch of the Black Forest + "Lady of Faith" Mystic Lamp MRD MysticLamp Spellcaster/Effect Dark 1 400 300 This monster can attack your opponent directly. Niwatori MRD Niwatori Winged Beast Earth 3 900 800 Swallows enemies whole and uses their essence as energy. Ocubeam MRD Ocubeam Fairy Light 5 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement. Ooguchi MRD Ooguchi Aqua/Effect Water 1 300 250 This monster may attack your opponent directly. Paralyzing Potion MRD ParalyzingPotion Equip Spell A non Machine-type monster equipped with this card cannot attack. Prevent Rat MRD PreventRat Beast Earth 4 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself. Protector of the Throne MRD ProtectoroftheThrone Warrior Earth 4 800 1500 While the king is away, this queen protects his throne with a mighty defense. Pumpking the King of Ghosts MRD PumpkingtheKingofGhosts Zombie/Effect Dark 6 1800 2000 If 'Castle of Dark Illusions' is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as the 'Castle of Dark Illusions' remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. this effect continues until your 4th turn after the card is activated. Punished Eagle MRD PunishedEagle Winged Beast/Fusion Wind 6 2100 1800 Blue-Winged Crown + "Niwatori" Queen's Double MRD QueensDouble Warrior/Effect Earth 1 350 300 This monster may attack your opponent directly. Rainbow Flower MRD RainbowFlower Plant/Effect Earth 2 400 500 This monster may attack your opponent directly. Roaring Ocean Snake MRD RoaringOceanSnake Aqua/Fusion Water 6 2100 1800 Mystic Lamp + "Hyosube" Rock Ogre Grotto #1 MRD RockOgreGrotto1 Rock Earth 3 800 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch. Skull Knight MRD SkullKnight Spellcaster/Fusion Dark 7 2650 2250 Tainted Wisdom + "Ancient Brain" Steel Scorpion MRD SteelScorpion Machine/Effect Earth 1 250 300 A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack. Stim-Pack MRD StimPack Equip Spell A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of it's Standby Phases. Swamp Battleguard MRD SwampBattleguard Warrior/Effect Earth 5 1800 1500 Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the Field. Sword of Deep-Seated MRD SwordofDeepSeated Equip Spell A Monster Card equipped with this card increases it's ATK and DEF by 500 points. When this card is sent to your Graveyard, place it on top of your deck. Tainted Wisdom MRD TaintedWisdom Fiend/Effect Dark 3 1250 800 When this card is changed from Attack Position to Defense Position, shuffle your own deck. The Little Swordsman of Aile MRD TheLittleSwordsmanofAile Warrior/Effect Water 3 800 1300 Tribute 1 monster on your side of the Field to increase this monster's ATK by 700 points until the end of the turn. Tongyo MRD Tongyo Fish Water 4 1350 800 This monsters captures other fish with its long tongue and sucks the energy out of them. Trent MRD Trent Plant Earth 5 1500 1800 A guardian of the woods, this massive tree is believed to be immortal. Water Omotics MRD WaterOmotics Aqua Water 4 1400 1200 Transforms the water overflowing from a jar into attacking dragons. Yado Karu MRD YadoKaru Aqua/Effect Water 4 900 1700 When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. Ancient One of the Deep Forest MRL AncientOneoftheDeepForest Beast Earth 6 1800 1900 This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder. Boar Soldier MRL BoarSoldier Beast-Warrior/Effect Earth 4 2000 500 If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points. Commencement Dance MRL CommencementDance Ritual Spell This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. Crab Turtle MRL CrabTurtle Aqua/Ritual Water 8 2550 2500 This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Curse of Fiend MRL CurseofFiend Normal Spell Changes the battle positions of all Attack Position monsters on the fields to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. Dark Witch MRL DarkWitch Fairy Light 5 1800 1700 A popular creature in mythology that delivers fatal attacks with a sharp spear. Dark Zebra MRL DarkZebra Beast/Effect Earth 4 1800 400 If this is the only Monster Card in your control during your Standby Phase, it is changed to Defense Position. You cannot change the position of this card during the same turn. Darkness Approaches MRL DarknessApproaches Normal Spell Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position. Eatgaboon MRL Eatgaboon Normal Trap If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. Fire Kraken MRL FireKraken Aqua Fire 4 1600 1500 A squid that thrives on fire and heat. Giant Turtle Who Feeds on Flames MRL GiantTurtleWhoFeedsonFlames Aqua Water 5 1400 1800 A crimson-shelled tortoise that feeds on flames. Guardian of the Throne Room MRL GuardianoftheThroneRoom Machine Light 4 1650 1600 A robot guard built to protect throne rooms, it is armed with homing missiles. Hamburger Recipe MRL HamburgerRecipe Ritual Spell This card is used to Ritual Summon "Hungry Burger". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. High Tide Gyojin MRL HighTideGyojin Aqua Water 4 1650 1300 A very agile half-fish warrior known for its relentless attacks. House of Adhesive Tape MRL HouseofAdhesiveTape Normal Trap If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. Hungry Burger MRL HungryBurger Warrior/Ritual Dark 6 2000 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. Liquid Beast MRL LiquidBeast Aqua Water 3 950 800 A liquid life form that thrives on Water. Magical Labyrinth MRL MagicalLabyrinth Equip Spell Equip "Labyrinth Wall" with this card. If you Tribute "Labyrinth Wall" equipped with this card, you can Special Summon "Wall Shadow" from your Deck. Mechanical Snail MRL MechanicalSnail Machine Dark 3 800 1000 A cyborg snail that still travels at a slow pace. Metal Fish MRL MetalFish Machine Water 5 1600 1900 A metal fish with a razor-sharp caudal fin. Octoberser MRL Octoberser Aqua Water 5 1600 1400 With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears. Peacock MRL Peacock Winged Beast Wind 5 1700 1500 A large peacock that launches its feathers in a lethal attack. Performance of Sword MRL PerformanceofSword Warrior/Ritual Earth 6 1950 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. Psychic Kappa MRL PsychicKappa Aqua Water 2 400 1000 An amphibian with a myriad of powers to shield it from enemy attacks. Queen Bird MRL QueenBird Winged Beast Wind 5 1200 2000 This monster attacks enemies using its huge beak. Serpent Night Dragon MRL SerpentNightDragon Dragon Dark 7 2350 2400 A dragon created from the soul of a wicked knight. Snake Fang MRL SnakeFang Normal Trap Decrease 1 face-up monster's DEF by 500 points until the end of the turn. Stone Ogre Grotto MRL StoneOgreGrotto Rock Earth 5 1600 1500 A behemoth shaped by giant boulders. Turtle Oath MRL TurtleOath Ritual Spell This card is used to Ritual Summon "Crab Turtle". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Twin Long Rods #2 MRL TwinLongRods2 Aqua Water 3 850 700 An amphibious creature with two whip-like tails. Tyhone #2 MRL Tyhone2 Dragon Fire 6 1700 1900 A crimson dragon that spits Fireballs to create a blazing sea of Fire. Wall Shadow MRL WallShadow Warrior/Effect Dark 7 1600 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Labyrinth Wall" equipped with "Magical Labyrinth". Weather Report MRL WeatherReport Aqua/Effect Water 4 950 1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn). Whiptail Crow MRL WhiptailCrow Fiend Dark 4 1650 1600 Attacks from the skies with a whip-like tail. Silent Magician LV4 NTR SilentMagicianLV4 Spellcaster/Effect Light 4 1000 1000 Each time your opponent draws a card(s), put 1 Spell Counter on this card (max 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon "Silent Magician LV8" from your hand or Deck. Silent Magician LV8 NTR SilentMagicianLV8 Spellcaster/Effect Light 8 3500 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned Except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards. Sword of Dragon's Soul PCJ SwordofDragonsSoul Equip Spell This card can only be equipped to a Warrior-Type Monster. A monster equipped with this card increases it's ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase(Damage Calculation is applied normally) Seal of the Ancients PCK SealoftheAncients Normal Spell Pay 1000 Life Points. Pick up and see all face down cards on your opponent's side of the field, then return them to their original positions.(The effects of the face-down cards are not activated.) Cobraman Sakuzy PGD CobramanSakuzy Reptile/Effect Earth 3 800 1400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position. Hieroglyph Lithograph PGD HieroglyphLithograph Normal Spell Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. Molten Behemoth PGD MoltenBehemoth Pyro Fire 5 1000 2200 A giant born from magma, it attacks with a magma punch. Narrow Pass PGD NarrowPass Continuous Trap This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field. Nightmare Horse PGD NightmareHorse Zombie/Effect Dark 2 500 400 This card can attack your opponent directly even if there is a monster on your opponent's side of the field. Nightmare Wheel PGD NightmareWheel Continuous Trap Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 damage to your opponent. When the selected monster is removed from the field, destroy this card. Non Aggression Area PGD NonAggressionArea Normal Trap Activate only during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. Pyro Clock of Destiny PGD PyroClockofDestiny Normal Trap Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. Reaper on the Nightmare PGD ReaperontheNightmare Zombie/Fusion/Effect Dark 5 800 600 Spirit Reaper + "Nightmare Horse" This card is not destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand. Reasoning PGD Reasoning Normal Spell A1/T1 Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard. Reversal Quiz PGD ReversalQuiz Normal Spell Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. Rite of Spirit PGD RiteofSpirit Normal Trap Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". Rope of Life PGD RopeofLife Normal Trap When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points. Servant of Catabolism PGD ServantofCatabolism Aqua/Effect Light 3 700 500 This monster may attack your opponent's Life Points directly. Shapesnatch PGD Shapesnatch Machine Dark 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others. Souleater PGD Souleater Fish Earth 4 1200 0 A living wonder of mystery. Timeater PGD Timeater Machine/Effect Dark 6 1900 1700 If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. Alien Grey POTD AlienGrey Reptile/Effect Light 2 300 800 FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. Alien Hunter POTD AlienHunter Reptile/Effect Water 4 1600 800 If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. Alien Skull POTD AlienSkull Reptile/Effect Wind 4 1600 1800 You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Alien Warrior POTD AlienWarrior Reptile/Effect Earth 4 1800 1000 When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Ambulance Rescueroid POTD AmbulanceRescueroid Machine/Fusion/Effect Fire 6 2300 1800 Rescueroid + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position. Babycerasaurus POTD Babycerasaurus Dinosaur/Effect Earth 2 500 500 If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it. Bitelon POTD Bitelon Reptile/Effect Water 6 2400 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Black Ptera POTD BlackPtera Dinosaur/Effect Wind 3 1000 500 When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand. Brainwashing Beam POTD BrainwashingBeam Continuous Trap Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. Common Soul POTD CommonSoul Continuous Spell Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand. Cosmic Horror Gangi'el POTD CosmicHorrorGangiel Reptile/Effect Light 7 2600 2000 If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Crop Circles POTD CropCircles Normal Trap Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. Cyber Summon Blaster POTD CyberSummonBlaster Continuous Trap Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent. Decoyroid POTD Decoyroid Machine/Effect Wind 2 300 500 While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid". Flying Saucer Muusik'i POTD FlyingSaucerMuusiki Machine/Effect Light 5 1000 2000 While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase. Fossil Excavation POTD FossilExcavation Continuous Trap Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. Mausoleum of the Emperor POTD MausoleumoftheEmperor Field Spell Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them. Miracle Jurassic Egg POTD MiracleJurassicEgg Dinosaur/Effect Earth 4 0 2000 While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed. Orbital Bombardment POTD OrbitalBombardment Normal Trap Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. Rallis the Star Bird POTD RallistheStarBird Winged Beast/Effect Wind 3 800 800 This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. Rescueroid POTD Rescueroid Machine/Effect Fire 6 1600 1800 When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to it's owner's hand. Royal Writ of Taxation POTD RoyalWritofTaxation Normal Trap Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage. Spell Calling POTD SpellCalling Normal Spell When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. Submarineroid POTD Submarineroid Machine/Effect Water 4 800 1800 This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step. Super Vehicroid Jumbo Drill POTD SuperVehicroidJumboDrill Machine/Fusion/Effect Earth 8 3000 2000 Steamroid + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Supercharge POTD Supercharge Normal Trap Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards. Synthetic Seraphim POTD SyntheticSeraphim Continuous Trap Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300). The Paths of Destiny POTD ThePathsofDestiny Normal Trap Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage. Ultimate Tyranno POTD UltimateTyranno Dinosaur/Effect Earth 8 3000 2200 If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card. Vehicroid Connection Zone POTD VehicroidConnectionZone Normal Spell Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated. Wonder Garage POTD WonderGarage Normal Trap When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand. Black Magic Ritual PP01 BlackMagicRitual Ritual Spell This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. Dark Magic Curtain PP01 DarkMagicCurtain Normal Spell If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your deck. Gemini Imps PP01 GeminiImps Fiend/Effect Dark 4 1000 1000 When a card controlled by your opponent is activated which would cause you to discard from your hand, by sending this card from your hand to the Graveyard, negate the activation and the effects of the card and destroy it. Then draw 1 card. Javelin Beetle PP01 JavelinBeetle Insect/Ritual Earth 8 2450 2550 This card can only be Ritual Summoned with the Ritual Spell Card "Javelin Beetle Pact". Javelin Beetle Pact PP01 JavelinBeetlePact Ritual Spell This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. Legacy of Yata-Garasu PP01 LegacyofYataGarasu Normal Trap Select and activate 1 of these effects: *Draw 1 card. *Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards. Magician of Black Chaos PP01 MagicianofBlackChaos Spellcaster/Ritual Dark 8 2800 2600 This card can only be Ritual Summoned with the Ritual Spell Card "Black Magic Ritual". Marshmallon PP01 Marshmallon Fairy/Effect Light 3 300 500 A1/T1 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.) Marshmallon Glasses PP01 MarshmallonGlasses Continuous Spell While this card and "Marshmallon" are face-up on your side of the field, your opponent cannont select a card other than "Marshmallon" as an attack target. Metalmorph PP01 Metalmorph Continuous Trap After activation, equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. When the equipped monster attacks it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target. Return Zombie PP01 ReturnZombie Zombie/Effect Dark 4 1000 1600 During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand. Shield Crush PP01 ShieldCrush Normal Spell Select 1 Defense Position monster on the field and destroy it. Zera Ritual PP01 ZeraRitual Ritual Spell This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. Zera the Mant PP01 ZeratheMant Fiend/Ritual Dark 8 2800 2300 This card can only be Ritual Summoned with the Ritual Spell Card "Zera Ritual". Athena PP02 Athena Fairy/Effect Light 7 2600 800 Each time a Fairy-Type monster is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 Fairy-Type monster you control, except "Athena", to the Graveyard to Special Summon 1 Fairy-Type monster from your Graveyard, except "Athena". Carrierroid PP02 Carrierroid Machine/Effect Water 4 1000 800 When an opponent activates a card effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card. Evil Dragon Ananta PP02 EvilDragonAnanta Reptile/Effect Dark 8 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of monsters you removed x 600. During each of your End Phases, destroy 1 card on the field. Hecatrice PP02 Hecatrice Fairy/Effect Light 4 1500 1100 You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. Sengenjin PP02 Sengenjin Beast-Warrior Earth 8 2750 2500 An unstoppable savage that carries millennium items. Super War-Lion PP02 SuperWarLion Beast/Ritual Earth 7 2300 2100 This card can only be Ritual Summoned with the Ritual Spell Card, "War-Lion Ritual". Valhalla, Hall of the Fallen PP02 ValhallaHalloftheFallen Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand. War-Lion Ritual PP02 WarLionRitual Ritual Spell This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more. 7 Completed PSV 7Completed Equip Spell A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field. Appropriate PSV Appropriate Continuous Trap You can activate this card when your opponent draws a card outside of his/her Draw Phase. After that, each time your opponent draws cards outside of his/her Draw Phase, you draw 2 cards. Armored Glass PSV ArmoredGlass Normal Trap You can only activate this card when a monster is equpped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. Beast Of Talwar PSV BeastOfTalwar Fiend Dark 6 2400 2150 Only the master of the sword among fiend-type monsters is permitted to hold the Talwar. Bite Shoes PSV BiteShoes Fiend/Effect Dark 2 500 300 FLIP: Change the battle position of 1 face-up monster on the field. Cyber Falcon PSV CyberFalcon Machine Wind 4 1400 1200 A jet-powered hawk that travels at the speed of sound. Dark Bat PSV DarkBat Winged Beast Wind 3 1000 1000 Bats from the Netherworld that use their hyper senses to detect their enemies. Darkfire Soldier #2 PSV DarkfireSoldier2 Pyro Fire 4 1700 1100 A warrior who gained immeasurable power from the heart of a volcano. Dokuroyaiba PSV Dokuroyaiba Fiend Fire 3 1000 400 A boomerang with brains that will pursue a target to the ends of Earth. Driving Snow PSV DrivingSnow Normal Trap You can activate this when 1 or more of your Trap cards are destroyed and sent from the Field to the graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap card on the Field. Earthshaker PSV Earthshaker Normal Trap Select 2 monster card attributes. Your opponent then selects 1 monster of the 2 Attributes and destroys all face-up monsters with that same Attribute on the Field. Flame Champion PSV FlameChampion Pyro Fire 5 1900 1300 A warrior protected by a flaming shield that nullifies any attack. Flying Kamakiri #2 PSV FlyingKamakiri2 Insect Wind 4 1500 800 A flying mantis that feeds primarily on insects. Girochin Kuwagata PSV GirochinKuwagata Insect Wind 4 1700 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds. Gust PSV Gust Normal Trap You can activate this card when 1 or more of your Spell cards are destroyed and sent from the Field to the graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap card on the Field. Insect Imitation PSV InsectImitation Normal Spell Tribute 1 monster on your side of the Field. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the Field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled. Inspection PSV Inspection Continuous Spell During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. Invitation To A Dark Sleep PSV InvitationToADarkSleep Spellcaster/Effect Dark 5 1500 1800 When this monster is summoned (excluding Special Summon) select 1 of your opponent's monsters. As long as this card remains face-up on the Field, the selected monster cannot attack. Light Of Intervention PSV LightOfIntervention Continuous Trap Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. Major Riot PSV MajorRiot Normal Trap You can activate this card when 1 or more of your monsters are returned from the Field to your hand. Return all Monster Cards on the Field to your respective hands. Both you and your opponent can then Special Summon from your respective hands the same number of Monster Cards on the Field in face-down Defense Position. Metal Detector PSV MetalDetector Normal Trap You can activate this card when a Continuous Trap card is activated. Negate all Continuous Traps during the turn this card is activated. Michizure PSV Michizure Normal Trap You can activate this card when a monster is sent from the field to your Graveyard. Destroy 1 monster on the field. Monster Recovery PSV MonsterRecovery Quick-Play Spell Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) Mr. Volcano PSV MrVolcano Pyro Fire 5 2100 1300 This seemingly mild-mannered creature has an extremely volatile temper. Mystic Probe PSV MysticProbe Normal Trap You can activate this card when a Continous Spell Card is activated. Negate all Continous Spell Cards during the turn this card is activated. Oni Tank T-34 PSV OniTankT34 Machine Earth 4 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed. Overdrive PSV Overdrive Machine Earth 4 1600 1500 An all terrain armored vehicle armed with a heavy-duty machine gun. Rain Of Mercy PSV RainOfMercy Normal Spell Increase the Life Points of both players by 1000 points. Red-Moon Baby PSV RedMoonBaby Zombie/Effect Dark 3 700 1000 You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. Science Soldier PSV ScienceSoldier Warrior Dark 3 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures. Skull Mariner PSV SkullMariner Warrior Water 4 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels. Solomon's Lawbook PSV SolomonsLawbook Normal Trap Skip your next Standby Phase. Souls Of The Forgotten PSV SoulsOfTheForgotten Fiend Dark 2 900 200 A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. Spikebot PSV Spikebot Machine Dark 5 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with two steel balls attacked to its arms. Steel Ogre Grotto #2 PSV SteelOgreGrotto2 Machine Earth 6 1900 2200 A mechanicalized iron doll with tremendous strength. The All-Seeing White Tiger PSV TheAllSeeingWhiteTiger Beast Wind 3 1300 500 A proud ruler of the jungle that some fear and others respect. The Regulation Of Tribe PSV TheRegulationOfTribe Continuous Trap Declare 1 Type of monster. Monsters of the declared Type cannot attack. Tribute 1 monster from your side of the field during each of your Standby Phases. If you do not, this card is destroyed. Three-Headed Geedo PSV ThreeHeadedGeedo Fiend Dark 4 1200 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting. Twin-Headed Fire Dragon PSV TwinHeadedFireDragon Pyro Fire 6 2200 1700 Two dragons fused as one from the effects of the Big Bang. Wingweaver PSV Wingweaver Fairy Light 7 2750 2400 A six-winged fairy who prays for peace and hope. World Suppression PSV WorldSuppresion Normal Trap You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated. Zoa PT1 Zoa Fiend Dark 7 2600 1900 A monster whose full potential can be achieved when outfitted with "Metalmorph." Acidic Downpour PTDN AcidicDownpour Field Spell All EARTH monsters lose 500 ATK and gain 400 DEF. Alchemy Cycle PTDN AlchemyCycle Normal Trap The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. All-Out Attacks PTDN AllOutAttacks Continuous Trap All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned. Allure of Darkness PTDN AllureofDarkness Normal Spell A1/T1 Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard. Armageddon Knight PTDN ArmageddonKnight Warrior/Effect Dark 4 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. Armored Cybern PTDN ArmoredCybern Machine/Union/Effect Wind 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Aztekipede, the Worm Warrior PTDN AztekipedetheWormWarrior Insect/Effect Earth 4 1900 400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. Belial - Marquis of Darkness PTDN BelialMarquisofDarkness Fiend/Effect Dark 8 2800 2400 your opponent cannot select any monster you control, except "Belial - marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card. Black Veloci PTDN BlackVeloci Dinosaur/Effect Earth 4 1800 300 If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. Blue Thunder T-45 PTDN BlueThunderT45 Machine/Effect Light 4 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. Call of the Earthbound PTDN CalloftheEarthbound Normal Trap Activate only when an opponent's monster declares an attack. You select the target of the attack. Cannon Soldier MK-2 PTDN CannonSoldierMK2 Machine/Effect Earth 5 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent. Castle Gate PTDN CastleGate Rock/Effect Earth 6 0 2400 This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. Chain Material PTDN ChainMaterial Normal Trap Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. Chain Summoning PTDN ChainSummoning Quick-Play Spell Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple card/effects with the same name are in that Chain. Cry Havoc PTDN CryHavoc Continuous Trap You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. Cyber Ouroboros PTDN CyberOuroboros Machine/Effect Dark 2 100 600 When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. Cybernetic Hidden Technology PTDN CyberneticHiddenTechnology Continuous Trap When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster. Cybernetic Zone PTDN CyberneticZone Quick-Play Spell Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. Dark Crusader PTDN DarkCrusader Warrior/Effect Dark 4 1600 200 You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK. Dark Eruption PTDN DarkEruption Normal Spell Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand. Dark Grepher PTDN DarkGrepher Warrior/Effect Dark 4 1700 1600 You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard. Dark Horus PTDN DarkHorus Dragon/Effect Dark 8 3000 1800 Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard. Dark Illusion PTDN DarkIllusion Counter Trap Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card. Dark Nephthys PTDN DarkNephthys Winged Beast/Effect Dark 8 2400 1600 If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card. Dark Spirit Art - Greed PTDN DarkSpiritArtGreed Normal Trap Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. Dark-Eyes Illusionist PTDN Dark-EyesIllusionist Spellcaster/Effect Dark 2 0 1400 FLIP: Select 1 monster. While this card remain face-up on the field that monster cannot attack. Darklord Zerato PTDN DarklordZerato Fairy/Effect Dark 8 2800 2300 If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn. Darknight Parshath PTDN DarknightParshath Fairy/Effect Dark 5 1900 1400 When this card destroys an oponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard. Deepsea Macrotrema PTDN DeepseaMacrotrema Fish/Effect Water 1 600 100 When this card is sent from the field to the Graveyard, all face up WATER monsters you control gain 500 ATK until the end of this turn. Dimension Explosion PTDN DimensionExplosion Quick-Play Spell Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. Doomsday Horror PTDN DoomsdayHorror Fiend/Effect Dark 4 ? ? The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards. Double Tag Team PTDN DoubleTagTeam Normal Trap Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or deck. Drastic Drop Off PTDN DrasticDropOff Counter Trap Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards. Earth Effigy PTDN EarthEffigy Rock/Effect Earth 4 100 2000 This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. Escape from the Dark Dimension PTDN EscapefromtheDarkDimension Continuous Trap Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card. Field-Commander Rahz PTDN FieldCommanderRahz Warrior/Effect Earth 4 1600 1200 When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck. Fine PTDN Fine Normal Trap Discard 2 cards. Fire Trooper PTDN FireTrooper Warrior/Effect Fire 3 1000 1000 When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent. Fires of Doomsday PTDN FiresofDoomsday Quick-Play Spell If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. Future Samurai PTDN FutureSamurai Warrior/Gemini/Effect Light 4 1600 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? Once per turn, you can remove from play 1 monster from your Graveyard to destroy 1 face-up monster. Gemini Lancer PTDN GeminiLancer Sea Serpent/Gemini/Effect Water 4 1800 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Gemini Trap Hole PTDN GeminiTrapHole Normal Trap Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent's controls. Gigaplant PTDN Gigaplant Plant/Gemini/Effect Earth 6 2400 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ? Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard. Gladiator Beast's Battle Archfiend Shield PTDN GladiatorBeastsBattleArchfiendShield Equip Spell Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. Golden Flying Fish PTDN GoldenFlyingFish Fish/Effect Light 4 1700 1000 You can Tribute 1 other Fish-Type monster to destroy 1 card on the field. Hannibal Necromancer PTDN HannibalNecromancer Spellcaster/Effect Dark 4 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1) You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card. Hate Buster PTDN HateBuster Normal Trap Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal the original ATK of the attacking monster. Imprisoned Queen Archfiend PTDN ImprisonedQueenArchfiend Fiend/Effect Dark 8 2600 1700 This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard. 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase. Legendary Fiend PTDN LegendaryFiend Fiend/Effect Dark 6 1500 1800 During each of your Standby Phases, this card gains 700 ATK. Magnetic Mosquito PTDN MagneticMosquito Insect/Effect Light 3 300 1000 FLIP: Destroy all face-up Machine-Type monsters on the field. Metabo Globster PTDN MetaboGlobster Fiend/Effect Dark 3 800 300 When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon. Metal Reflect Slime PTDN MetalReflectSlime Continuous Trap After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). this card cannot attack. (This card is still treated as a Trap Card.) Mirage Tube PTDN MirageTube Quick-Play Spell This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent. Mutant Mindmaster PTDN MutantMindmaster Spellcaster/Effect Dark 6 0 2500 When this card declares an attack, you can take control of 1 face-up Attack Position monster your oponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase. Neo-Spacian Twinkle Moss PTDN NeoSpacianTwinkleMoss Plant/Fusion/Effect Light 4 500 1100 This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card atacks or is attacked draw 1 card. Reveal that card, and based on its type apply the proper effect: *Monster: End the Battle Phase. *Spell: You can change this card's attack to a direct attack. *Trap: This monster is changed to Defense Position. Obsidian Dragon PTDN ObsidianDragon Rock/Effect Dark 4 800 2100 Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them. Rainbow Life PTDN RainbowLife Normal Trap Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. Rainbow Veil PTDN RainbowVeil Equip Spell If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. Regenerating Rose PTDN RegeneratingRose Plant/Effect Dark 7 0 1500 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200). Samsara Lotus PTDN SamsaraLotus Plant/Effect Dark 1 0 0 During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases. Sea Koala PTDN SeaKoala Beast/Effect Earth 2 100 1600 Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase. Shadowpriestess of Ohm PTDN ShadowpriestessofOhm Spellcaster/Effect Dark 4 1700 1600 You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent. Sinister Seeds PTDN SinisterSeeds Normal Trap Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle. Six Samurai United PTDN SixSamuraiUnited Continuous Spell Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max 2.) You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card. Spell Chronicle PTDN SpellChronicle Continuous Spell Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect. Superancient Deepsea King Coelacanth PTDN SuperancientDeepseaKingCoelacanth Fish/Effect Water 7 2800 2200 Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card. The Beginning of the End PTDN TheBeginningoftheEnd Normal Spell Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards. The Calculator PTDN TheCalculator Thunder/Effect Light 2 ? 0 This card's ATK is equal to the combined Levels of all monsters you control x 300. The Dark Creator PTDN TheDarkCreator Thunder/Effect Dark 8 2300 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard. The Immortal Bushi PTDN TheImmortalBushi Warrior/Effect Dark 3 1200 600 This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type. Transmigration Break PTDN TransmigrationBreak Continuous Trap Any cards that would be returned to the Deck from the Graveyard are removed from play instead. Unleash your Power PTDN UnleashyourPower Quick-Play Spell All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. Vampire's Curse PTDN VampiresCurse Zombie/Effect Dark 6 2000 800 When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK. Vengeful Shinobi PTDN VengefulShinobi Warrior/Effect Dark 2 400 800 When this face-up Attack Position card is selected as an attack target, draw 1 card. Vicious Claw PTDN ViciousClaw Equip Spell The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equiped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicous Claw" from your hand. Volcanic Counter PTDN VolcanicCounter Pyro/Effect Fire 3 300 1300 When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard inflict damage to your opponent equal to the amount of Battle Damage you took. Wind Effigy PTDN WindEffigy Winged Beast/Effect Wind 4 1800 200 This card can be treated as 2 Tributes for the Tribute Summon of an WIND Normal Monster. Zoma the Spirit PTDN ZomatheSpirit Continuous Trap After activation, Special Summon this card in Defense Postion; it is treated as an Effect Monster Card (Zombie-Type/DARK/Leve 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is still treated as a Trap Card.) Dark Blade the Dragon Knight RDS DarkBladetheDragonKnight Warrior/Fusion/Effect Dark 6 2200 1500 Dark Blade + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. Dark Magician Girl RDS DarkMagicianGirl Spellcaster/Effect Dark 6 2000 1700 Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. Judgment of Anubis RDS JudgmentofAnubis Counter Trap Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your oppenent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. Sasuke Samurai #4 RDS SasukeSamurai4 Warrior/Effect Wind 4 1200 1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.