Name Set ImageFile Type Attribute Level ATK DEF Rarity Format Text Against the Wind RGBT AgainsttheWind Normal Spell Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand. Alien Dog RGBT AlienDog Reptile/Effect Light 3 1500 1000 When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls. Attack of the Cornered Rat RGBT AttackoftheCorneredRat Continuous Trap If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) Automatic Laser RGBT AutomaticLaser Normal Trap When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s). Battlestorm RGBT Battlestorm Winged Beast/Effect Dark 4 1700 1000 This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 3 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls. Beast Striker RGBT BeastStriker Beast/Effect Earth 4 1850 400 Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck. Berserking RGBT Berserking Continuous Trap Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK. Blackwing - Elphin the Raven RGBT BlackwingElphintheRaven Winged Beast/Effect Dark 6 2200 1200 If you control a face-up "Blackwing" monster, you can Normal Summoned this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls. Blackwing - Kalut the Moon Shadow RGBT BlackwingKaluttheMoonShadow Winged Beast/Effect Dark 3 1400 1000 A1/T1 When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase. Bone Temple Block RGBT BoneTempleBlock Normal Trap Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. Brain Golem RGBT BrainGolem Fiend/Effect Dark 6 2500 1800 Effects of all face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a row. Calming Magic RGBT CalmingMagic Normal Spell This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. Chaos-End Master RGBT ChaosEndMaster Warrior/Tuner/Effect Light 3 1500 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 or less ATK from your Deck. Crimson Fire RGBT CrimsonFire Counter Trap Activate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the effect damage you would have taken, instead. Dark Verger RGBT DarkVerger Plant/Effect Earth 2 0 1000 When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position. Deep Sea Diva RGBT DeepSeaDiva Sea Serpent/Tuner/Effect Water 2 200 400 When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. Delta Crow - Anti Reverse RGBT DeltaCrowAntiReverse Normal Trap Activate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls. Double Tool C&D RGBT DoubleToolC&D Equip Spell Equip only to "Power Tool Dragon" or a Level 4 or higher Machine-Type "Morphtronic" monster. While equipped: *During your turn: It gains 1000 ATK. If it attacks, the effect(s) of the attack target is negated during the Battle Phase. *During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step. Earthbound Immortal Aslla Piscu RGBT EarthboundImmortalAsllaPiscu Winged Beast/Effect Dark 10 2500 2500 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed from the field except by its own effect, destroy all monsters your opponent controls and inflict 800 damage to your opponent for each monster destroyed. Earthbound Immortal Ccapac Apu RGBT EarthboundImmortalCcapacApu Fiend/Effect Dark 10 3000 2500 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. Emissary from Pandemonium RGBT EmissaryfromPandemonium Fiend/Tuner/Effect Earth 7 2600 1800 This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved. Emperor Sem RGBT EmperorSem Fiend/Effect Light 4 1300 2200 Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck. Evil Thorn RGBT EvilThorn Plant/Effect Dark 1 100 300 You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activated. Exploder Dragonwing RGBT ExploderDragonwing Dragon/Synchro/Effect Dark 7 2400 1600 1 Tuner + 1 or more non-Tuner Dragon-Type monsters If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK. Fake Feather RGBT FakeFeather Normal Trap Send 1 "Blackwing" monster from your hand to the graveyard and select 1 Normal Trap Card in your opponent's graveyard. The effect of this card will be the same as the selected Normal Trap Card. Forbidden Chalice RGBT ForbiddenChalice Quick-Play Spell One face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase. G.B. Hunter RGBT GBHunter Warrior/Effect Earth 4 1200 2000 Cards on the field cannot be returned to the Deck. Gadget Arms RGBT GadgetArms Machine/Effect Water 2 200 400 FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand. Gigastone Omega RGBT GigastoneOmega Rock/Effect Earth 5 1000 2300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls. Grave of the Super Ancient Organism RGBT GraveoftheSuperAncientOrganism Continuous Trap All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects. Hardened Armed Dragon RGBT HardenedArmedDragon Dragon/Effect Earth 4 1500 800 You can send 1 Level 8 or higher monster from your hand to the Graveyard and Special Summon this card. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects. Hedge Guard RGBT HedgeGuard Plant/Effect Earth 3 0 2100 During damage calculation, you can send this card from your hand to the Graveyard to prevent a monster you control from being destroyed by this battle, but that monster's ATK is halved until the End Phase. Immortal Ruler RGBT ImmortalRuler Zombie/Effect Earth 4 1800 800 This card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand. Iron Core Immediate Disposal RGBT IronCoreImmediateDisposal Normal Spell Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard. Iron Core of Koa'ki Meiru RGBT IronCoreofKoakiMeiru Normal Spell During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand. Junk Box RGBT JunkBox Normal Spell Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase. King of the Beasts RGBT KingoftheBeasts Beast/Effect Earth 7 2500 800 You can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "King of Beasts" on the field. Koa'ki Meiru Doom RGBT KoakiMeiruDoom Fiend/Effect Wind 3 1700 800 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK monsters that activate during the Main Phase are negated. Koa'ki Meiru Drago RGBT KoakiMeiruDrago Dragon/Effect Wind 4 1900 1600 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned. Koa'ki Meiru Guardian RGBT KoakiMeiruGuardian Rock/Effect Earth 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster. Koa'ki Meiru Ice RGBT KoakiMeiruIce Aqua/Effect Water 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field. Koa'ki Meiru Powerhand RGBT KoakiMeiruPowerhand Machine/Effect Earth 4 2100 1600 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle Phase, while this card remains on the field. Koa'ki Meiru Valafar RGBT KoakiMeiruValafar Fiend/Effect Fire 8 3000 2100 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effect of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Damage Damage to your opponent. Koa'ki Meiru War Arms RGBT KoakiMeiruWarArms Warrior/Effect Earth 4 1400 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. Once per turn, you can select 1 level 3 or lower Warrior-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to half of those equipped cards combined ATK. If this card would be destroyed by battle, the monsters equipped are destroyed instead.(There is no limit on the number of monsters that cant be equipped to this card.) Lava Dragon RGBT LavaDragon Dragon/Effect Fire 4 1600 1200 You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard. Level Retuner RGBT LevelRetuner Normal Trap Reduce the Level of 1 face-up monster you control by up to 2. Level Warrior RGBT LevelWarrior Warrior/Effect Light 3 300 600 If there are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 Monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand as a Level 4 Monster. Magic Planter RGBT MagicPlanter Normal Spell Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards. Master Gig RGBT MasterGig Psychic/Effect Earth 8 2600 1400 Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of Psychic-Type monsters you control. Mermaid Archer RGBT MermaidArcher Sea Serpent/Effect Water 3 1200 200 Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.) Mind Trust RGBT MindTrust Normal Spell Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's. Minoan Centaur RGBT MinoanCentaur Beast-Warrior/Effect Earth 6 1800 1000 This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck. Miracle Locus RGBT MiracleLocus Normal Trap Select 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Battle Damage. Mirror of Oaths RGBT MirrorofOaths Normal Trap Activate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card. Moja RGBT Moja Beast/Effect Earth 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand. Morphtronic Bind RGBT MorphtronicBind Continuous Trap While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions. Morphtronic Remoten RGBT MorphtronicRemoten Machine/Tuner/Effect Earth 3 300 1200 *While in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Deck to your hand. *While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your Graveyard to your hand. Morphtronic Repair Unit RGBT MorphtronicRepairUnit Equip Spell Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster. Morphtronic Scopen RGBT MorphtronicScopen Machine/Tuner/Effect Light 3 800 1400 *While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. *While in Defense Position: While this card is face-up on the field, it is treated as a Level 4 monster. Morphtronic Videon RGBT MorphtronicVideon Machine/Effect Light 4 1000 1000 *While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it. *While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it. Natural Tune RGBT NaturalTune Normal Spell Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field. Ojama Blue RGBT OjamaBlue Beast/Effect Light 2 0 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle"). Ojama Country RGBT OjamaCountry Field Spell Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. Ojama Red RGBT OjamaRed Beast/Effect Light 2 0 1000 When this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position. One For One RGBT OneForOne Normal Spell A1/T1 Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck. Overdoom Line RGBT OverdoomLine Continuous Trap All Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activation. Overwhelm RGBT Overwhelm Counter Trap Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card. Phoenixian Cluster Amaryllis RGBT PhoenixianClusterAmaryllis Plant/Effect Fire 8 2200 0 This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position. Phoenixian Seed RGBT PhoenixianSeed Plant/Effect Fire 2 800 0 You can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand. Power Tool Dragon RGBT PowerToolDragon Machine/Synchro/Effect Earth 7 2300 2500 1 Tuner + 1 or more Non-Tuner monsters Once per turn during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead. Proof of Powerlessness RGBT ProofofPowerlessness Normal Trap Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn. Psychic Path RGBT PsychicPath Normal Spell Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand. Reckoned Power RGBT ReckonedPower Normal Trap Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls. Reinforced Human Psychic Borg RGBT ReinforcedHumanPsychicBorg Psychic/Effect Earth 4 1500 800 Up to twice per turn, you can remove 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK. Rockstone Warrior RGBT RockstoneWarrior Rock/Effect Earth 4 1800 1600 You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/Earth/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. Rose Tentacles RGBT RoseTentacles Plant/Effect Earth 6 2200 1200 This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent. Sea Dragon Lord Gishilnodon RGBT SeaDragonLordGishilnodon Sea Serpent/Synchro/Effect Water 5 2300 1800 1 Tuner + 1 non-Tuner Level 3 monster When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn. Snowman Eater RGBT SnowmanEater Aqua/Effect Water 3 0 1900 When this card is flipped face-up, destroy 1 face-up monster on the field. Spell of Pain RGBT SpellofPain Quick-Play Spell Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points instead. Sphere of Chaos RGBT SphereofChaos Machine/Effect Dark 5 1600 0 While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand. Spined Gillman RGBT SpinedGillman Sea Serpent/Effect Water 3 1300 0 All Fish-Type, Sea Serpent-Type and Aqua-Type monster you control gain 400 ATK. Strong Wind Dragon RGBT StrongWindDragon Dragon/Effect Wind 6 2400 1000 This card cannot be destroyed by battle with a monster that has the same ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of the Tributed Monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Supremacy Berry RGBT SupremacyBerry Normal Spell If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage. Swallow Flip RGBT SwallowFlip Counter Trap Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. Swallow's Nest RGBT SwallowsNest Quick-Play Spell Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster. Thorn of Malice RGBT ThornofMalice Equip Spell Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 600 ATK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle. Torapart RGBT Torapart Warrior/Tuner/Effect Dark 2 600 600 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material Monster attacks, your opponent cannot activate trap Cards until the end of the Damage Step. Trap Stun RGBT TrapStun Normal Trap Negate the effects of all other Trap Cards on the field during this turn. Tree Otter RGBT TreeOtter Beast/Effect Water 2 1200 100 Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase. Trident Dragion RGBT TridentDragion Dragon/Synchro/Effect Fire 10 3000 2800 1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn. Tuner Capture RGBT TunerCapture Normal Trap Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field. Urgent Synthesis RGBT UrgentSynthesis Normal Spell Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard. Vanguard of the Dragon RGBT VanguardoftheDragon Dragon/Effect Earth 4 1700 1300 You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard. Wicked Rebirth RGBT WickedRebirth Continuous Trap Pay 800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. Wonder Clover RGBT WonderClover Normal Spell Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack. Dark Magician Knight ROD DarkMagicianKnight Warrior/Effect Dark 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it. Knight's Title ROD KnightsTitle Normal Spell Activate this card by Tributing 1 face-up "Dark Magician" on your side of the field. Special Summon 1 "Dark Magician Knight" From your hand, Deck or Graveyard Sage's Stone ROD SagesStone Normal Spell Activate only when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck. Baby Dragon RP01 BabyDragon Dragon Wind 3 1200 700 Much more than just a child, this dragon is gifted with untapped power Barrel Dragon RP01 BarrelDragon Machine/Effect Dark 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the Field. This card can only be used during your turn, once per turn. Flame Swordsman RP01 FlameSwordsman Warrior/Fusion Fire 5 1800 1600 Flame Manipulator + "Masaki the Legendary Swordsman" Gate Guardian RP01 GateGuardian Warrior/Effect Dark 11 3750 3400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin". Gazelle the King of Mythical Beasts RP01 GazelletheKingofMythicalBeasts Beast Earth 4 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes. Harpie Lady RP01 HarpieLady Winged Beast Wind 4 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. Jirai Gumo RP01 JiraiGumo Insect/Effect Earth 4 2200 100 When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. Man-Eater Bug RP01 ManEaterBug Insect/Effect Earth 2 450 600 FLIP: Destroy 1 monster on the field. Sanga of the Thunder RP01 SangaoftheThunder Thunder/Effect Light 7 2600 2200 Activate only during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. Shining Angel RP01 ShiningAngel Fairy/Effect Light 4 1400 800 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Toon Summoned Skull RP01 ToonSummonedSkull Fiend/Toon/Effect Dark 6 2500 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Twin-Headed Thunder Dragon RP01 TwinHeadedThunderDragon Thunder/Fusion Light 7 2800 2100 Thunder Dragon + "Thunder Dragon" Obnoxious Celtic Guard RP02 ObnoxiousCelticGuard1 Warrior/Effect Earth 4 1400 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK. Big Evolution Pill SD09 BigEvolutionPill Normal Spell Tribute 1 Dinosaur-Type monster to activate this card. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without Tributing. Black Stego SD09 BlackStego Dinosaur/Effect Earth 4 1200 2000 When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position. Black Tyranno SD09 BlackTyranno Dinosaur/Effect Earth 7 2600 1800 If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly. Dark Driceratops SD09 DarkDriceratops Dinosaur/Effect Earth 6 2400 1500 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Five-Headed Dragon SD09 FiveHeadedDragon Dragon/Fusion/Effect Dark 12 5000 5000 The Fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.) Hunting Instinct SD09 HuntingInstinct Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand. Jurassic World SD09 JurassicWorld Field Spell All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Kabazauls SD09 Kabazauls Dinosaur Water 4 1700 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane. Malfunction SD09 Malfunction Counter Trap Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. Megamorph SD09 Megamorph Equip Spell While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. Mesmeric Control SD09 MesmericControl Normal Spell During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. Riryoku SD09 Riryoku Normal Spell Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn. Sebek's Blessing SD09 SebeksBlessing Quick-Play Spell Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent. Seismic Shockwave SD09 SeismicShockwave Continuous Trap Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand. Super Conductor Tyranno SD09 SuperConductorTyranno Dinosaur/Effect Light 8 3300 1400 Once per turn, by Tributing 1 monster, inflict 1000 damage to your opponent. This monster cannot declare an attack if you used this effect this turn. Survival Instinct SD09 SurvivalInstinct Normal Trap Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed. Tail Swipe SD09 TailSwipe Normal Spell Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate this card. Select and return to the owner's hand(s) up to 2 monsters that are either lower Level than the selected monster or face-down on your opponent's side of the field. Volcanic Eruption SD09 VolcanicEruption Normal Trap Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field. Armed Dragon LV3 SD1 ArmedDragonLV3 Dragon/Effect Wind 3 1200 900 During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. CeaseFire SD1 CeaseFire Normal Trap A1/T1 Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field. Interdimensional Matter Transporter SD1 InterdimensionalMatterTransporter Normal Trap Select 1 face-up monster on your side of the field and remove it from play until the End Phase of this turn. Luster Dragon SD1 LusterDragon Dragon Wind 4 1900 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. Pot of Greed SD1 PotofGreed Normal Spell A0/T1 Draw 2 cards from your Deck. Red-Eyes Darkness Dragon SD1 RedEyesDarknessDragon Dragon/Effect Dark 9 2400 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. Reload SD1 Reload Quick-Play Spell Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. Snatch Steal SD1 SnatchSteal Equip Spell A0/T1 Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. Swords of Revealing Light SD1 SwordsofRevealingLight Normal Spell A2/T2 Flip all monsters on your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. Ancient Gear Castle SD10 AncientGearCastle Continuous Spell Each face-up "Ancient Gear" monster on the field gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s). Ancient Gear Engineer SD10 AncientGearEngineer Machine/Effect Earth 5 1500 1500 Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Card until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. Ancient Gear Explosive SD10 AncientGearExplosive Normal Spell Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent. Ancient Gear Fist SD10 AncientGearFist Equip Spell Equip only to an "Ancient Gear" monster". Destroy any monster that battles with it, at the end of the Damage step. Ancient Gear Gadjiltron Chimera SD10 AncientGearGadjiltronChimera Machine/Effect Earth 6 2300 1300 If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: *Green Gadget: This card gains 300 ATK. *Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to the opponent. *Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent. Ancient Gear Gadjiltron Dragon SD10 AncientGearGadjiltronDragon Machine/Effect Earth 8 3000 2000 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): *Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. *Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. *Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent. Ancient Gear Golem SD10 AncientGearGolem Machine/Effect Earth 8 3000 3000 This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Ancient Gear Tank SD10 AncientGearTank Equip Spell Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent. Ancient Gear Workshop SD10 AncientGearWorkshop Normal Spell Add 1 "Ancient Gear" monster from your Graveyard to your hand. Boot-Up Soldier - Dread Dynamo SD10 BootUpSoldierDreadDynamo Machine/Effect Earth 4 0 2000 While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK. Covering Fire SD10 CoveringFire Normal Trap If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. Machine Duplication SD10 MachineDuplication Normal Spell Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. Rare Metalmorph SD10 RareMetalmorph Continuous Trap 1 Machine-Type monster on the field gains 500 ATK. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card. Yellow Gadget SD10 YellowGadget Machine/Effect Earth 4 1200 1200 When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand. Call of the Mummy SD2 CalloftheMummy Continuous Spell If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card's effect once per turn. Card of Safe Return SD2 CardofSafeReturn Continuous Spell A0/T1 When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. Despair from the Dark SD2 DespairfromtheDark Zombie/Effect Dark 8 2800 3000 When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field. Vampire Genesis SD2 VampireGenesis Zombie/Effect Dark 8 3000 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from you Graveyard with a level less than the discarded Zombie-Type monster. You can only use this effect once per turn. Vampire Lady SD2 VampireLady Zombie/Effect Dark 4 1550 1550 Each time this card inflicts Battle Damage to your opponent''s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Call Of The Haunted SD3 CallOfTheHaunted Continuous Trap A2/T2 Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. Dark Room of Nightmare SD3 DarkRoomofNightmare Continuous Spell Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 damage to your opponent. This card's effect is not applied to the effect of "Dark Room of Nightmare". Gaia Soul the Combustible Collective SD3 GaiaSoultheCombustibleCollective Pyro/Effect Fire 4 2000 0 You can Tribute up to 2 Pyro-Type monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. Great Angus SD3 GreatAngus Beast Fire 4 1800 600 A very violent beast, it is always berserk. People say that they have never seen it silent. Infernal Flame Emperor SD3 InfernalFlameEmperor Pyro/Effect Fire 9 2700 1600 This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect. Inferno SD3 Inferno Pyro/Effect Fire 4 1100 1900 This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 damage to your opponent. Meteor of Destruction SD3 MeteorofDestruction Normal Spell Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less. Molten Destruction SD3 MoltenDestruction Field Spell Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. Necklace of Command SD3 NecklaceofCommand Equip Spell When a monster you control that is equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: *Draw 1 card. OR *Discard 1 Random card from your opponent's hand. Nobleman of Crossout SD3 NoblemanofCrossout Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. Ultimate Baseball Kid SD3 UltimateBaseballKid Warrior/Effect Fire 3 500 1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. 7 Colored Fish SD4 7ColoredFish Fish Water 4 1800 800 A rare rainbow fish that has never been caught by mortal man. Amphibious Bugroth MK-3 SD4 AmphibiousBugrothMK3 Machine/Effect Water 4 1500 1300 As long as "Umi" remains face-up on the field, this card can attack your opponent directly. Fenrir SD4 Fenrir Beast/Effect Water 4 1400 1200 This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponents monster as a result of battle, your opponent skips his/her next Draw Phase. Ocean Dragon Lord - Neo-Daedalus SD4 OceanDragonLordNeoDaedalus Sea Serpent/Effect Water 8 2900 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card. Tribe-Infecting Virus SD4 TribeInfectingVirus Aqua/Effect Water 4 1600 1000 A0/T1 Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the Field. Armed Samurai - Ben Kei SD5 ArmedSamuraiBenKei Warrior/Effect Dark 4 500 800 In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card. Blast with Chain SD5 BlastwithChain Normal Trap After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it. Exiled Force SD5 ExiledForce Warrior/Effect Earth 4 1000 1000 You can Tribute this card to destroy 1 monster on the field. Fairy of the Spring SD5 FairyoftheSpring Normal Spell Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn. Fusion Sword Murasame Blade SD5 FusionSwordMurasameBlade Equip Spell You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. Gearfried The Iron Knight SD5 GearfriedTheIronKnight Warrior/Effect Earth 4 1800 1600 When an Equip Card is equipped to this card, destroy the Equip Card. Giant Trunade SD5 GiantTrunade Normal Spell A0/T1 Return all Spell and Trap Cards on the field to the respective owners' hands. Gilford the Legend SD5 GilfordtheLegend Warrior/Effect Earth 8 2600 2000 This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field. Lightning Blade SD5 LightningBlade Equip Spell Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters loose 500 ATK. Lightning Vortex SD5 LightningVortex Normal Spell Discard 1 card. Destroy all face-up monsters your opponent controls. Mystic Swordsman LV4 SD5 MysticSwordsmanLV4 Warrior/Effect Earth 4 1900 1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 *Mystic Swordsman LV6*from your hand or Deck. Ninja Grandmaster Sasuke SD5 NinjaGrandmasterSasuke Warrior/Effect Light 4 1800 1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. Release Restraint SD5 ReleaseRestraint Normal Spell Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. Swords of Concealing Light SD5 SwordsofConcealingLight Continuous Spell When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation. Warrior Lady of the Wasteland SD5 WarriorLadyoftheWasteland Warrior/Effect Earth 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to you side of the field. Then shuffle your Deck. Wicked-Breaking Flamberge - Baou SD5 WickedBreakingFlambergeBaou Equip Spell Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated. Blast Magician SD6 BlastMagician Spellcaster/Effect Fire 4 1400 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters. Chaos Sorcerer SD6 ChaosSorcerer Spellcaster/Effect Dark 6 2300 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn. Dark Eradicator Warlock SD6 DarkEradicatorWarlock Spellcaster/Effect Dark 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 damage to your opponent each time either player activates 1 Normal Spell Card. Dark Magician SD6 DarkMagician Spellcaster Dark 7 2500 2100 The ultimate wizard in terms of attack and defense. Ebon Magician Curran SD6 EbonMagicianCurran Spellcaster/Effect Dark 2 1200 0 During your Standby Phase, inflict 300 damage to your opponent for each monster on your opponent's side of the field. Gemini Elf SD6 GeminiElf Spellcaster Earth 4 1900 900 Elf twins that alternate thier attacks. Magical Blast SD6 MagicalBlast Normal Spell Activate only while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 damage to your opponent for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase. Mystic Box SD6 MysticBox Normal Spell Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent. Mythical Beast Cerberus SD6 MythicalBeastCerberus Spellcaster/Effect Light 4 1400 1400 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card. Nightmare's Steelcage SD6 NightmaresSteelcage Normal Spell This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated. Pitch-Black Power Stone SD6 PitchBlackPowerStone Continuous Trap After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. Royal Magical Library SD6 RoyalMagicalLibrary Spellcaster/Effect Light 4 0 2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck. Spell Absorption SD6 SpellAbsorption Continuous Spell Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. Tsukuyomi SD6 Tsukuyomi Spellcaster/Spirit Dark 4 1100 1400 A0/T1 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position. Canyon SD7 Canyon Field Spell If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Compulsory Evacuation Device SD7 CompulsoryEvacuationDevice Normal Trap Return 1 monster on the field to its owner's hand. Ectoplasmer SD7 Ectoplasmer Continuous Spell Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. Exxod, Master of the Guard SD7 ExxodMasteroftheGuard Rock/Effect Earth 8 0 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 damage to your opponent. Great Spirit SD7 GreatSpirit Rock/Effect Earth 4 500 1500 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. Guardian Statue SD7 GuardianStatue Rock/Effect Earth 4 800 1400 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. Hammer Shot SD7 HammerShot Normal Spell Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) Megarock Dragon SD7 MegarockDragon Rock/Effect Earth 7 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. Shifting Shadows SD7 ShiftingShadows Continuous Spell Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. Waboku SD7 Waboku Normal Trap You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. Aqua Chorus SD8 AquaChorus Continuous Trap If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points. Dark Coffin SD8 DarkCoffin Normal Trap When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: *Discard 1 random card in their hand. *Select 1 monster on their side of the field and destroy it. Elegant Egotist SD8 ElegantEgotist Normal Spell Activate only when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. Harpie Girl SD8 HarpieGirl Winged Beast Wind 2 500 500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. Harpie Lady Sisters SD8 HarpieLadySisters Winged Beast/Effect Wind 6 1950 2100 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist". Harpies' Hunting Ground SD8 HarpiesHuntingGround Field Spell When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points. Hysteric Party SD8 HystericParty Continuous Trap Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect. Silpheed SD8 Silpheed Fairy/Effect Wind 4 1700 700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, your opponent discards 1 random card from their hand. Simorgh, Bird of Divinity SD8 SimorghBirdofDivinity Winged Beast/Effect Wind 7 2700 1000 This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls. Slate Warrior SD8 SlateWarrior Fiend/Effect Wind 4 1900 400 FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points. Sonic Duck SD8 SonicDuck Winged Beast Wind 3 1700 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. Sonic Shooter SD8 SonicShooter Winged Beast/Effect Wind 4 1300 600 If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card. Triangle Ecstasy Spark SD8 TriangleEcstasySpark Normal Spell Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated. Sinister Serpent SDD SinisterSerpent Reptile/Effect Water 1 300 250 A0/T1 During your standby Phase, if a Sinister Serpent exists in your Graveyard, you can return the Sinister Serpent to your hand. Valkyrion The Magna Warrior SDD ValkyrionTheMagnaWarrior Rock/Effect Earth 8 3500 3850 This card can only be Special Summoned by Tributing "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or the field. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" exist in the Graveyard, you can Tribute this card to Special Summon these 3 cards to the field. Bottomless Trap Hole SDDE BottomlessTrapHole Normal Trap A2/T2 When your opponent Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s). By Order of the Emperor SDDE ByOrderoftheEmperor Continuous Trap You can choose to negate the activation of an Effect Monster's effect that activates when a monster is Normal Summoned (including itself). If you do, that Effect Monster's controller draws 1 card. Chaosrider Gustaph SDDE ChaosriderGustaph Warrior/Effect Wind 4 1400 1500 You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn. D.D. Dynamite SDDE DDDynamite Normal Trap Inflict 300 damage to your opponent for each of your opponent's cards that has been removed from play. D.D. Scout Plane SDDE DDScoutPlane Machine/Effect Dark 2 800 1200 If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn. D.D. Warrior SDDE DDWarrior Warrior/Effect Earth 4 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card. D.D.R. - Different Dimension Reincarnation SDDE DDRDifferentDimensionReincarnation Equip Spell Discard 1 card, Select 1 of your removed from play monsters. Special Summon it in Attack Position and equip it with this card. When this card is removed from the field, destroy the equipped monster. Dark Core SDDE DarkCore Normal Spell Discard 1 card from your hand. Remove 1 face-up monster on the field from play. Golden Homunculus SDDE GoldenHomunculus Warrior/Effect Light 6 1500 1500 Increase the ATK and DEF of this card by 300 points for each of your cards that is removed from play. Gren Maju Da Eiza SDDE GrenMajuDaEiza Fiend/Effect Fire 3 ? ? The ATK and the DEF of this card becomes the number of your cards removed from play x 400 points. Helios - The Primordial Sun SDDE HeliosThePrimordialSun Pyro/Effect Light 4 ? ? The ATK and DEF of this card become the number of monsters that are removed from play x 100 points. Kycoo the Ghost Destroyer SDDE KycootheGhostDestroyer Spellcaster/Effect Dark 4 1800 700 Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 Monster Cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play. Samsara Kaiser SDDE SamsaraKaiser Warrior/Effect Earth 2 200 100 When you Tribute Summon a monster by Tributing this card, return this card to your hand. Soul Release SDDE SoulRelease Normal Spell Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play. Dragon Mastery SDDL DragonMastery Continuous Spell Each monster you control that is equipped with a "Dragunity" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand. Dragon Ravine SDDL DragonRavine Field Spell Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: *Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. *Send 1 Dragon-Type monster from your Deck to the Graveyard. Dragunity Aklys SDDL DragunityAklys Dragon/Tuner Wind 2 1000 800 When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it. Dragunity Arma Leyvaten SDDL DragunityArmaLeyvaten Dragon/Effect Wind 8 2600 1200 You can Special Summon this card from your hand or Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard. Dragunity Arma Mystletainn SDDL DragunityArmaMystletainn Dragon/Effect Wind 6 2100 1500 You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. Foolish Burial SDDL FoolishBurial1 Normal Spell A1/T1 Send 1 Monster Card from your Deck to the Graveyard. Ceruli, Guru of Dark World SDGU CeruliGuruofDarkWorld Fiend/Effect Dark 1 100 300 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card. Dark Scheme SDGU DarkScheme Normal Trap Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. Grapha, Dragon Lord of Dark World SDGU GraphaDragonLordofDarkWorld Fiend/Effect Dark 8 2700 1800 You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field. Snoww, Unlight of Dark World SDGU SnowwUnlightofDarkWorld Fiend/Effect Dark 4 1700 0 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position. The Gates of Dark World SDGU TheGatesofDarkWorld Field Spell All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: you can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. Darkfire Soldier #1 SDJ DarkfireSoldier1 Pyro Fire 4 1700 1150 An explosive expert from a special elite force. De-Spell SDJ DeSpell Normal Spell Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. Island Turtle SDJ IslandTurtle Aqua Water 4 1100 2000 A huge turtle that is often mistaken for an island. Masaki the Legendary Swordsman SDJ MasakitheLegendarySwordsman Warrior Earth 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles. Penguin Soldier SDJ PenguinSoldier Aqua/Effect Water 2 750 500 FLIP:Return up to 2 monsters on the Field to their owner's hands. Reverse Trap SDJ ReverseTrap Normal Trap All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. Spirit of the Harp SDJ SpiritoftheHarp Fairy Light 4 800 2000 A spirit soothes the soul with the music of its heavenly harp Swordsman of Landstar SDJ SwordsmanofLandstar Warrior Earth 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. White Magical Hat SDJ WhiteMagicalHat Spellcaster/Effect Light 3 1000 700 When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. Ancient Telescope SDK AncientTelescope Normal Spell See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. Castle Walls SDK CastleWalls Normal Trap Increase a selected monster's DEF by 500 points during the turn this card is activated. D. Human SDK DHuman Warrior Earth 4 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. Dark Assassin SDK DarkAssassin Zombie Dark 4 1200 1200 Armed with the Psycho Sword, this sinister assassin rules the bad land. Dark Energy SDK DarkEnergy Equip Spell A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points. Dark Titan of Terror SDK DarkTitanofTerror Fiend Dark 4 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. Destroyer Golem SDK DestroyerGolem Rock Earth 4 1500 1000 A golem with a massive right hand for crushing its victims. Hane-Hane SDK HaneHane Beast/Effect Earth 2 450 500 FLIP: Select 1 monster on the field and return it to its owner's hand. Invigoration SDK Invigoration Equip Spell An Earth monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Judge Man SDK JudgeMan Warrior Earth 6 2200 1500 This club-wielding warrior battles to the end and will never surrender. Just Desserts SDK JustDesserts Normal Trap Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field. Kojikocy SDK Kojikocy Warrior Earth 4 1500 1200 A man-hunter with powerful arms that can crush boulders. Koumori Dragon SDK KoumoriDragon Dragon Dark 4 1500 1200 A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. Master and Expert SDK Master&Expert Beast Earth 4 1200 1000 A deadly duo consisting of a beast master and its loyal servant. Mysterious Puppeteer SDK MysteriousPuppeteer Warrior/Effect Earth 4 1000 1500 Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points. Mystic Clown SDK MysticClown Fiend Dark 4 1500 1000 Nothing can stop the mad attack of this powerful creature. Ogre of the Black Shadow SDK OgreoftheBlackShadow Beast-Warrior Earth 4 1200 1400 An ogre possessed by the powers of the Dark. Few can withstand its rapid charge. Ookazi SDK Ookazi Normal Spell Inflict 800 points of Direct Damage to your opponent's Life Points. Pale Beast SDK PaleBeast Beast Earth 4 1500 1200 With skin tinged a bluish-white, this strange creature is a fearsome sight to behold. Rogue Doll SDK RogueDoll Spellcaster Light 4 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against Dark forces. Rude Kaiser SDK RudeKaiser Beast-Warrior Earth 5 1800 1600 With an axe in each hand, this monster delivers heavy damage. Ryu-Kishin SDK RyuKishin Fiend Dark 3 1000 500 A very elusive creature that looks like a harmless statue until it attacks. Skull Red Bird SDK SkullRedBird Winged Beast Wind 4 1550 1200 This monster swoops down and attacks with a rain of knives stored in its wings. Sogen SDK Sogen Field Spell Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. Swordstalker SDK Swordstalker Warrior Dark 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle. Terra the Terrible SDK TerratheTerrible Fiend Dark 4 1200 1300 Known as a swamp dweller, this creature is a minion of the dark forces. Trap Master SDK TrapMaster Warrior/Effect Earth 3 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. Two-Pronged Attack SDK TwoProngedAttack Normal Trap Select and destroy 2 of your monsters and 1 of your opponent's monsters. Unknown Warrior of Fiend SDK UnknownWarriorofFiend Warrior Dark 3 1000 500 The speed of this warrior creates an intense vacuum that can slice through a monster's hide. Cards from the Sky SDLS CardsfromtheSky Normal Spell Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card. Divine Punishment SDLS DivinePunishment Counter Trap Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. Master Hyperion SDLS MasterHyperion Fairy/Effect Light 8 2700 2100 You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it. If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn. Solidarity SDLS Solidarity1 Continuous Spell If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. The Agent of Miracles - Jupiter SDLS TheAgentofMiraclesJupiter Fairy/Effect Light 4 1800 1000 Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it. The Agent of Mystery - Earth SDLS TheAgentofMysteryEarth Fairy/Tuner Light 2 1000 800 When this card is Normal Summoned, you can add 1 "The Agent" monster, except "The Agent of Mystery - Earth", from your Deck to your hand. While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead. Acid Trap Hole SDMA AcidTrapHole1 Normal Trap Select 1 face-down Defense Position monster and flip it face-up. If the monster's DEF is 2000 or less, destroy it. If the monster's DEF is more than 2000, flip the monster to face-down Defense Position. Lava Golem SDMA LavaGolem1 Fiend/Effect Fire 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon or Set the turn you Special Summon this card. This monster's controller takes 1000 damage during each of their Standby Phases. Mystical Beast of Serket SDMA MysticalBeastofSerket Fairy/Effect Earth 6 2500 2000 Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK. Mystical Space Typhoon SDMA MysticalSpaceTyphoon1 Quick-Play Spell Select 1 Spell or Trap Card on the field. Destroy it. Temple of the Kings SDMA TempleoftheKings Continuous Spell A0/T1 The controller of this card can activate Trap Cards the same turn they are Set. If you control "Mystical Beast of Serket" and this card, you can send both to the Graveyard to Special Summon 1 monster from your hand, Deck or Extra Deck. Commander Covington SDMM CommanderCovington Machine/Effect Earth 4 1000 600 You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck. Machina Armored Unit SDMM MachinaArmoredUnit Continuous Spell Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster with lower ATK and the same Attribute from your Deck. Machina Defender SDMM MachinaDefender Machine/Effect Earth 4 1200 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand. Machina Force SDMM MachinaForce Machine/Effect Earth 10 4600 4100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard. Machina Fortress SDMM MachinaFortress Machine/Effect Earth 7 2500 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand. Machina Gearframe SDMM MachinaGearframe Machine/Union Earth 4 1800 0 When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Machina Peacekeeper SDMM MachinaPeacekeeper Machine/Union Earth 2 500 400 When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Machina Sniper SDMM MachinaSniper Machine/Effect Earth 4 1800 800 Machina monsters cannot be attacked, except "Machina Sniper". Machina Soldier SDMM MachinaSoldier Machine/Effect Earth 4 1600 1500 When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". Scrap Recycler SDMM ScrapRecycler Machine/Effect Earth 3 900 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card. The Big Saturn SDMM TheBigSaturn Machine/Effect Dark 8 2800 2200 You cannot Special Summon this card from your hand or Deck. Once per turn, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the end of the turn. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict damage to both players equal to this card's ATK. Aqua Madoor SDP AquaMadoor Spellcaster Water 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. Blue-Eyes Toon Dragon SDP BlueEyesToonDragon Dragon/Toon/Effect Light 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, your must select the Toon Monster as an attack target. Enchanted Javelin SDP EnchantedJavelin Normal Trap Gain Life Points by the ATK of 1 attacking monster. Giant Soldier of Stone SDP GiantSoldierofStone Rock Earth 3 1300 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. Gryphon Wing SDP GryphonWing Normal Trap When your opponent activates "Harpie's Feather Duster", all of your opponents Spell and Trap cards are destroyed in place of your own Hiro's Shadow Scout SDP HirosShadowScout Fiend/Effect Dark 2 650 500 FLIP: Your opponent draws 3 cards. Both players look at the cards . If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. Illusionist Faceless Mage SDP IllusionistFacelessMage Spellcaster Dark 5 1200 2200 Manipulates enemy attacks with the power of illusion. Jigen Bakudan SDP JigenBakudan Pyro/Effect Fire 2 200 1000 FLIP: After this card is flipped, Tribute it during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. Red Archery Girl SDP RedArcheryGirl Aqua Water 4 1400 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. Ryu-Ran SDP RyuRan Dragon Fire 7 2200 2600 A vicious little dragon sheltered in an egg that looks deceptively harmless. Toon Alligator SDP ToonAlligator Reptile Water 4 800 1600 An alligator monster straight from the cartoons. Yami SDP Yami Field Spell Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. A Wingbeat of Giant Dragon SDRL AWingbeatofGiantDragon Normal Spell Return 1 face-up Level 5 or higher Dragon-Type monster you control to its owner's hand and destroy all Spell and Trap Cards. Big Bang Shot SDRL BigBangShot Equip Spell Increase the ATK of a monster equipped with this card by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped monster from play. Darkblaze Dragon SDRL DarkblazeDragon Dragon/Effect Fire 7 1200 1000 When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice it's original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. Decoy Dragon SDRL DecoyDragon Dragon/Effect Fire 2 300 200 When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it, and switch the attack target to that monster. Felgrand Dragon SDRL FelgrandDragon Dragon/Effect Light 8 2800 2800 This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200. Flame Ruler SDRL FlameRuler Pyro/Effect Fire 4 1500 1600 This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster. Gilford the Lightning SDRL GilfordtheLightning Warrior/Effect Light 8 2800 1400 You can Tribute 3 monsters to Tribute Summon this card. If you do, destroy all monsters your opponent controls. Kaiser Sea Horse SDRL KaiserSeaHorse Sea Serpent/Effect Light 4 1700 1650 If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Malevolent Catastrophe SDRL MalevolentCatastrophe Normal Trap Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards. Premature Burial SDRL PrematureBurial Equip Spell A0/T1 Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. Spear Cretin SDRL SpearCretin Fiend/Effect Dark 2 500 500 FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position. Trade-In SDRL TradeIn Normal Spell Discard 1 Level 8 monster. Draw 2 cards. Breaker the Magical Warrior SDSC BreakertheMagicalWarrior Spellcaster/Effect Dark 4 1600 1000 When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field. Dark Red Enchanter SDSC DarkRedEnchanter Spellcaster/Effect Dark 6 1700 2200 When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. Defender, The Magical Knight SDSC DefenderTheMagicalKnight Spellcaster/Effect Light 4 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead. Disenchanter SDSC Disenchanter Spellcaster/Effect Light 5 2000 2300 Once per turn, You can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand. Endymion, The Master Magician SDSC EndymionTheMasterMagician Spellcaster/Effect Dark 7 2700 1700 You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do, add 1 Spell Card from your Graveyard to your hand. Once per turn, You can discard 1 Spell Card to destroy 1 card on the field. Field Barrier SDSC FieldBarrier Continuous Spell Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time. Magical Citadel of Endymion SDSC MagicalCitadelofEndymion Field Spell Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. Magical Marionette SDSC MagicalMarionette Spellcaster/Effect Dark 5 2000 1000 Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field. Magical Plant Mandragola SDSC MagicalPlantMandragola Spellcaster/Effect Dark 2 500 200 FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on. Skilled Dark Magician SDSC SkilledDarkMagician Spellcaster/Effect Dark 4 1900 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. Spell Power Grasp SDSC SpellPowerGrasp Normal Spell Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. Summoner Monk SDSC SummonerMonk Spellcaster/Effect Dark 4 800 1600 A2/T2 This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn. Evocator Chevalier SDWS EvocatorChevalier Warrior/Gemini Fire 4 1900 900 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls. Featherizer SDWS Featherizer Spellcaster/Effect Wind 2 700 1100 When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card. Gemini Soldier SDWS GeminiSoldier Warrior/Gemini Wind 2 500 300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with this effect. Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after Damage calculation, you can Special Summon 1 Level 4 or lower Gemini Monster from your Deck, except "Gemini Soldier". Hidden Armory SDWS HiddenArmory Normal Spell Send 1 card from the top of your Deck to the Graveyard. Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon or Set the turn you activate this effect. Phoenix Gearfried SDWS PhoenixGearfried Warrior/Gemini Fire 8 2800 2200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When your opponent activates a Spell Card, you can select 1 Gemini Monster from your Graveyard and Special Summon it. Also, you can send 1 face-up Equip Card you control to the Graveyard to negate the activation of a Spell or Trap Card that targets a monster on the field and destroy it. Supervise SDWS Supervise Equip Spell Equip only to a Gemini Monster. It is treated as an Effect Monster, and gains its effect(s). When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard. Ancient Elf SDY AncientElf Spellcaster Light 4 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. Ansatsu SDY Ansatsu Warrior Earth 5 1700 1200 A silent and deadly warrior specializing in assassinations. Baron of the Fiend Sword SDY BaronoftheFiendSword Fiend Dark 4 1550 800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. Book of Secret Arts SDY BookofSecretArts Equip Spell A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. Card Destruction SDY CardDestruction Normal Spell A1/T1 You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded. Claw Reacher SDY ClawReacher Fiend Dark 3 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent. Curse of Dragon SDY CurseofDragon Dragon Dark 5 2000 1500 A wicked dragon that taps into dark forces to execute a powerful attack. Doma The Angel of Silence SDY DomaTheAngelofSilence Fairy Dark 5 1600 1400 This fairy rules over death, and administers it when necessary. Dragon Zombie SDY DragonZombie Zombie Dark 3 1600 0 A dragon revived by sorcery. Its breath is highly corrosive. Great White SDY GreatWhite Fish Water 4 1600 800 A giant white shark with razor-sharp teeth. Magical Ghost SDY MagicalGhost Zombie Dark 4 1300 1400 This creature casts a spell of terror and confusion just before attacking its enemies. Man-Eating Treasure Chest SDY ManEatingTreasureChest Fiend Dark 4 1600 1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer. Neo the Magic Swordsman SDY NeotheMagicSwordsman Spellcaster Light 4 1700 1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. Sorcerer of the Doomed SDY SorcereroftheDoomed Spellcaster Dark 4 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells. Sword of Dark Destruction SDY SwordofDarkDestruction Equip Spell A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. The Stern Mystic SDY TheSternMystic Spellcaster/Effect Light 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original positions. No card effects are activated when cards are turned face-up. Witty Phantom SDY WittyPhantom Fiend Dark 4 1400 1300 Dressed in a night-black tuxedo, this creature presides over death. Book of Life SDZW BookofLife Normal Spell Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play. Imperial Iron Wall SDZW ImperialIronWall Continuous Trap Cards cannot be removed from play. Malevolent Mech - Goku En SDZW MalevolentMechGokuEn Zombie/Effect Light 6 2400 1400 You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase if it is the only Zombie-Type monster on the field. When it is sent to the Graveyard by this effect, you take damage equal to its ATK. Marionette Mite SDZW MarionetteMite Insect/Effect Dark 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn. Paladin of the Cursed Dragon SDZW PaladinoftheCursedDragon Zombie/Effect Light 4 1900 1200 Once per turn, you can Special Summon 1 Level 4 or lower Zombie-Type monster that was destroyed by battle from your opponent's Graveyard to your side of the field. Plague Wolf SDZW PlagueWolf Zombie/Effect Dark 3 1000 1000 Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase. Red-Eyes Zombie Dragon SDZW RedEyesZombieDragon Zombie/Effect Dark 7 2400 2000 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field. Shrink SDZW Shrink Quick-Play Spell Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. Spell Shattering Arrow SDZW SpellShatteringArrow Quick-Play Spell Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent. Zombie World SDZW ZombieWorld Field Spell All monsters on the field and in any Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters. Cyber-Stein SJC CyberStein Machine/Effect Dark 2 700 500 A0/T1 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Extra Deck to the field in Attack Position. Des Volstgalph SJC DesVolstgalph Dragon/Effect Earth 6 2200 1700 Each time this card destroys an opponent's monster as a result of battle and sends it to the graveyard, inflict 500 points of damage to your opponent's life points. Also, each time either player activates a normal or quick-play spell card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) Doomcaliber Knight SJCS DoomcaliberKnight Fiend/Effect Dark 4 1900 1800 This card cannot be Special Summoned. When an Effect Monster's effect is activated, you must Tribute this card. Negate that effect's activation, and destroy the monster. Gold Sarcophagus SJCS GoldSarcophagus Normal Spell Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand. Battle Ox SKE BattleOx Beast-Warrior Earth 4 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe. Burst Breath SKE BurstBreath Normal Trap Tributing 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tributed monster. Change of Heart SKE ChangeofHeart Normal Spell A0/T1 Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. D. Tribe SKE DTribe Normal Trap All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. Fairy Meteor Crush SKE FairyMeteorCrush Equip Spell When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent. Fissure SKE Fissure Normal Spell Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. (If it's a tie, you get to choose.) Hyozanryu SKE Hyozanryu Dragon Light 7 2100 2800 A dragon created from a massive diamond that sparkles with blinding Light. Jar of Greed SKE JarofGreed Normal Trap Draw 1 Card from your deck. Lord of D. SKE LordofD Spellcaster/Effect Dark 4 1200 1100 All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field. Luster Dragon #2 SKE LusterDragon2 Dragon Wind 6 2400 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. Mountain SKE Mountain Field Spell Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. Paladin of White Dragon SKE PaladinofWhiteDragon Dragon/Ritual/Effect Light 4 1900 1200 This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) Shadow Spell SKE ShadowSpell Continuous Trap Select one face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700, the selected card cannot change the position or attack. When the selected card is removed from field or destroyed, this card is also destroyed. The Flute of Summoning Dragon SKE TheFluteofSummoningDragon Normal Spell Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand. The Inexperienced Spy SKE TheInexperiencedSpy Normal Spell Select and see 1 card in your opponent's hand. White Dragon Ritual SKE WhiteDragonRitual Ritual Spell This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. Adhesive Explosive SOI AdhesiveExplosive Machine/Effect Wind 3 1000 1000 If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent's next turn. Ancient Gear SOI AncientGear Machine/Effect Earth 2 100 800 While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position. Ancient Gear Cannon SOI AncientGearCannon Machine/Effect Earth 2 500 500 By Tributing this card, inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn. Ancient Gear Drill SOI AncientGearDrill Normal Spell Activate only when discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn. Ancient Gear Factory SOI AncientGearFactory Normal Spell Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn. Cyber Laser Dragon SOI CyberLaserDragon Machine/Effect Light 7 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF greater than or equal to this card's ATK. Hamon, Lord of Striking Thunder SOI HamonLordofStrikingThunder Thunder/Effect Light 10 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 damage to your opponent. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another monster as an attack target. Machine King Prototype SOI MachineKingPrototype Machine/Effect Earth 3 1600 1500 Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card. Magnet Circle LV2 SOI MagnetCircleLV2 Normal Spell Special Summon 1 Level 2 or lower Machine-Type monster from your hand. Samsara SOI Samsara Continuous Spell Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck. Windstorm of Etaqua SOI WindstormofEtaqua Normal Trap Change the battle positions of all face-up monsters on your opponent's side of the field. Appointer of the Red Lotus SOVR AppointeroftheRedLotus Normal Trap Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase. Archlord Kristya SOVR ArchlordKristya Fairy/Effect Light 8 2800 2300 A2/T2 If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead. Attack Pheromones SOVR AttackPheromones Continuous Spell If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. Bending Destiny SOVR BendingDestiny Counter Trap Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. Black Brutdrago SOVR BlackBrutdrago Dragon/Synchro/Effect Fire 8 3000 2600 Once per turn, you can select and send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect. Blackwing - Silverwind the Ascendant SOVR BlackwingSilverwindtheAscendant Winged Beast/Synchro/Effect Dark 8 2800 2000 1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn. it is not destroyed, this effect only happens once. Catoblepas and the Witch of Fate SOVR CatoblepasandtheWitchofFate Spellcaster/Effect Earth 4 1800 0 When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). Crusader of Endymion SOVR CrusaderofEndymion Spellcaster/Gemini/Effect Light 4 1900 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase. Dark Rabbit SOVR DarkRabbit Beast Dark 4 1100 1500 He leaps up, down, and all around! Nobody can lay a hand on this funny bunny. Dark Simorgh SOVR DarkSimorgh Winged Beast/Effect Dark 7 2700 1000 While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field. Dark Spider SOVR DarkSpider Insect/Effect Dark 1 0 0 Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase. Divine Grace - Northwemko SOVR DivineGraceNorthwemko Spellcaster/Ritual/Effect Light 7 2700 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects. Djinn Presider of Rituals SOVR DjinnPresiderofRituals Fiend/Effect Dark 4 1800 1400 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card. Djinn Releaser of Rituals SOVR DjinnReleaserofRituals Fiend/Effect Dark 3 1200 2000 When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon. Earthbound Immortal Ccarayhua SOVR EarthboundImmortalCcarayhua Reptile/Effect Dark 10 2800 1800 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field. Earthbound Immortal Uru SOVR EarthboundImmortalUru Insect/Effect Dark 10 3000 3000 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and take control of 1 face-up monster your opponent controls, until the End Phase. Earthbound Immortal Wiraqocha Rasca SOVR EarthboundImmortalWiraqochaRasca Winged Beast/Effect Dark 10 100 100 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to your Deck, except this card, and Discard the same number of cards from your opponent's hand at random. This card gains 1000 ATK for each card discarded by this effect. Earthbound Revival SOVR EarthboundRevival Normal Spell Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them to your hand. Earthbound Wave SOVR EarthboundWave Counter Trap Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it. Earthbound Whirlwind SOVR EarthboundWhirlwind Normal Spell Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls. Energy Bravery SOVR EnergyBravery Warrior/Effect Light 4 1700 1200 Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects. Enlightenment SOVR Enlightenment Normal Trap You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battler. That monster can attack again (immediately). Explosive Magician SOVR ExplosiveMagician Spellcaster/Synchro/Effect Light 6 2500 1800 You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls. Faustian Bargain SOVR FaustianBargain Normal Spell Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand. Fortune Lady Dark SOVR FortuneLadyDark Spellcaster/Effect Dark 5 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard. Fortune Lady Earth SOVR FortuneLadyEarth Spellcaster/Effect Earth 6 ? ? This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent. Fortune Lady Water SOVR FortuneLadyWater Spellcaster/Effect Water 4 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards. Fortune Lady Wind SOVR FortuneLadyWind Spellcaster/Effect Wind 3 ? ? This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control. Fortune's Future SOVR FortunesFuture Normal Spell Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards. Gemini Booster SOVR GeminiBooster Normal Trap Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster. Gemini Counter SOVR GeminiCounter Counter Trap Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. Gemini Scorpion SOVR GeminiScorpion1 Warrior/Effect Earth 4 1600 400 When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or Lower Gemini monster from you hand. Gemini Spark SOVR GeminiSpark Quick-Play Spell Tribute 1 face-up Level 4 Gemini monster you control and select 1 card on the field. Destroy the selected card and draw 1 card. Ground Spider SOVR GroundSpider Insect/Effect Earth 4 0 1500 Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position. Guardian Eatos SOVR GuardianEatos Fairy/Effect Wind 8 2500 2000 If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in you opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase. Herculean Power SOVR HerculeanPower Continuous Spell Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand. Infernity Force SOVR InfernityForce Normal Trap Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard. Infernity Necromancer SOVR InfernityNecromancer Fiend/Effect Dark 3 0 2000 When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your graveyard, except "Infernity Necromancer". Inherited Fortune SOVR InheritedFortune Normal Trap Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase. Insect Neglect SOVR InsectNeglect Continuous Spell When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack. Iron Core Armor SOVR IronCoreArmor Equip Spell Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead. Knight of the Red Lotus SOVR KnightoftheRedLotus Warrior/Effect Fire 6 2100 1800 If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard. Koa'ki Meiru Beetle SOVR KoakiMeiruBeetle Insect/Effect Earth 4 1900 1500 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. When a LIGHT and DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position. Koa'ki Meiru Maximus SOVR KoakiMeiruMaximus Dragon/Effect Wind 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during you Main Phase, you can select and destroy 1 card your opponent controls. Koa'ki Meiru Rooklord SOVR KoakiMeiruRooklord Warrior/Effect Earth 7 2800 2200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls. Koa'ki Meiru Sea Panther SOVR KoakiMeiruSeaPanther Sea Serpent/Effect Water 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck. Level Eater SOVR LevelEater Insect/Effect Dark 1 600 0 If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon. Limit Impulse SOVR LimitImpulse Normal Trap Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon. Lord British Space Fighter SOVR LordBritishSpaceFighter Machine/Effect Light 4 1200 800 If this card destroys an opponent's monster by battle, select and activate 1 of these effects: You can attack once again in a row. Select and destroy 1 set card on the field. Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200). Majestic Dragon SOVR MajesticDragon Dragon/Tuner/Effect Light 1 0 0 This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monster. Majestic Star Dragon SOVR MajesticStarDragon Dragon/Synchro/Effect Wind 10 3800 3000 You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck and Special Summon 1 "Stardust Dragon" from your Graveyard. Max Warrior SOVR MaxWarrior Warrior/Effect Wind 4 1800 800 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase this card becomes Level 2 and its original ATK and DEF are halved. Metabo-Shark SOVR MetaboShark Fish/Effect Water 4 1800 500 When this card is Normal Summoned, you can select and return 2 Fish-Type monster from your Graveyard to your Deck. Molting Escape SOVR MoltingEscape Equip Spell Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied. Moray of Greed SOVR MorayofGreed Normal Spell Return 2 WATER monsters from your hand to your Deck and draw 3 cards. Mother Spider SOVR MotherSpider Insect/Effect Dark 6 2300 1200 If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense and Special Summon this card from your hand. Nega-Ton Corepanel SOVR NegaTonCorepanel Counter Trap Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it. Oshaleon SOVR Oshaleon Reptile/Effect Water 3 1400 800 While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and send to the graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand. Preparation of Rites SOVR PreparationofRites Normal Spell Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard. Quickdraw Synchron SOVR QuickdrawSynchron Machine/Tuner/Effect Wind 5 700 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster. Raging Mad Plants SOVR RagingMadPlants Quick-Play Spell Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard, this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control. Regulus SOVR Regulus Beast/Effect Light 4 1700 1000 Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck. Relinquished Spider SOVR RelinquishedSpider Insect/Effect Earth 2 300 500 If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. Reptilianne Gorgon SOVR ReptilianneGorgon Reptile/Effect Dark 3 1400 1400 If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position. Reptilianne Hydra SOVR ReptilianneHydra Reptile/Synchro/Effect Dark 5 2100 1500 1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed. Reptilianne Medusa SOVR ReptilianneMedusa Reptile/Effect Dark 6 2200 800 Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position. Reptilianne Poison SOVR ReptiliannePoison1 Normal Spell Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. Reptilianne Scylla SOVR ReptilianneScylla Reptile/Effect Dark 4 1800 1200 If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. Reptilianne Spawn SOVR ReptilianneSpawn Normal Spell Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" Reptile-Type/EARTH/Level 1/ATK 0/DEF 0). Reptilianne Viper SOVR ReptilianneViper Reptile/Tuner/Effect Dark 2 0 0 When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls. Rinyan, Lightsworn Rogue SOVR RinyanLightswornRogue Beast/Effect Light 2 100 100 FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card. Ritual Buster SOVR RitualBuster Normal Trap Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase. Ritual of Grace SOVR RitualofGrace Ritual Spell This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from your field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn. Roar of the Earthbound SOVR RoaroftheEarthbound Continuous Trap Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK. Savage Colosseum SOVR SavageColosseum Field Spell If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monster the turn player controls, that did not declare an attack. Seal of Wickedness SOVR SealofWickedness Continuous Trap Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field/ The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card. Shine Palace SOVR ShinePalace Equip Spell Equip only to a LIGHT monster, it gains 700 ATK. Shire, Lightsworn Spirit SOVR ShireLightswornSpirit Fairy/Effect Light 3 400 1400 This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. Slip Summon SOVR SlipSummon Normal Trap Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster form your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. Solitaire Magician SOVR SolitaireMagician Spellcaster/Effect Light 4 1600 1300 Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster. Spider Egg SOVR SpiderEgg Normal Trap Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. Spider Web SOVR SpiderWeb Field Spell If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. Spiritual Forest SOVR SpiritualForest Continuous Spell Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed. Spyder Spider SOVR SpyderSpider Insect/Effect Earth 4 1500 1000 When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard. Stardust Xiaolong SOVR StardustXiaolong Dragon/Effect Light 1 100 100 When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would me destroyed by battle, it is not destroyed. Stygian Dirge SOVR StygianDirge Continuous Trap Reduce the Levels of all face-up monsters your opponent controls by 1. Swap Frog SOVR SwapFrog Aqua/Effect Water 2 1000 500 You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn. Synchro Barrier SOVR SynchroBarrier Normal Trap Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn. Time Passage SOVR TimePassage Quick-Play Spell Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. Tuned Magician SOVR TunedMagician Spellcaster/Gemini/Effect Wind 4 1800 1600 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card is treated as a Tuner monster. Victoria SOVR Victoria Fairy/Effect Light 4 1800 1500 Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target. Wolf in Sheep's Clothing SOVR WolfinSheepsClothing Normal Trap Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck. Woodland Archer SOVR WoodlandArcher Beast-Warrior/Effect Earth 3 1400 1300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand. Yellow Baboon, Archer of the Forest SOVR YellowBaboonArcheroftheForest Beast/Effect Earth 7 2600 1800 When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand. Zero Gardna SOVR ZeroGardna Warrior/Effect Earth 4 0 0 You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn. Hidden Soldiers SP02 HiddenSoldiers Normal Trap Activate only When your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand. Cyber Harpie Lady SP1 CyberHarpieLady Winged Beast/Effect Wind 4 1800 1300 This card's name is treated as "Harpie Lady" Embodiment of Apophis SP1 EmbodimentofApophis Continuous Trap Activate only during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) Exchange of the Spirit SP1 ExchangeoftheSpirit Normal Trap A0/T1 Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone. Ancient Lamp SP2 AncientLamp Spellcaster/Effect Wind 3 900 1400 When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand. Toon Dark Magician Girl SP2 ToonDarkMagicianGirl Spellcaster/Toon/Effect Dark 6 2000 1700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. A Cell Scatter Burst STON ACellScatterBurst Quick-Play Spell Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its level among your opponent's face-up monsters. Advanced Ritual Art STON AdvancedRitualArt Ritual Spell A1/T1 Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand. Alien Psychic STON AlienPsychic Reptile/Effect Dark 1 200 100 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack. Anti-Fusion Device STON AntiFusionDevice Normal Trap Destroy 1 face-up Fusion Monster on the field. Card Trader STON CardTrader Continuous Spell Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card. Cloak and Dagger STON CloakandDagger Continuous Trap Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play. Cu Chulainn the Awakened STON CuChulainntheAwakened Warrior/Ritual/Effect Light 4 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. Dark World Dealings STON DarkWorldDealings Normal Spell Each player draws 1 card. Then each player discards 1 card. Destruction Cyclone STON DestructionCyclone Reptile/Effect Wind 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters. Electric Virus STON ElectricVirus Thunder/Effect Light 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn. Elemental Hero Air Neos STON ElementalHeroAirNeos Warrior/Fusion/Effect Wind 7 2500 2000 Elemental Hero Neos + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase. Eliminating the League STON EliminatingtheLeague Normal Trap Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard. Emblem of the Awakening STON EmblemoftheAwakening Ritual Spell This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. Firestorm Prominence STON FirestormProminence Reptile/Effect Fire 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters. Flashbang STON Flashbang Normal Trap Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. Frostosaurus STON Frostosaurus Dinosaur Water 6 2600 1700 This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. Fusion Devourer STON FusionDevourer Fiend/Effect Dark 4 1400 1200 When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. Gellenduo STON Gellenduo Fairy/Effect Light 4 1700 0 This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-type monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Gene-Warped Warwolf STON GeneWarpedWarwolf Beast-Warrior Earth 4 2000 100 This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. Gren, Tactician of Dark World STON GrenTacticianofDarkWorld Fiend/Effect Dark 2 300 500 If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field. Kahkki, Guerilla of Dark World STON KahkkiGuerillaofDarkWorld Fiend/Effect Dark 2 300 500 If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field. Legendary Ebon Steed STON LegendaryEbonSteed Equip Spell Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead. Lycanthrope STON Lycanthrope Beast-Warrior/Ritual/Effect Earth 6 2400 1800 This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard. Meltiel, Sage of the Sky STON MeltielSageoftheSky Fairy/Effect Light 4 1600 1200 Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. Neo-Parshath, the Sky Paladin STON NeoParshaththeSkyPaladin Fairy/Effect Light 7 2300 2000 You can Special Summon this card by Tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points. Nova Summoner STON NovaSummoner Fairy/Effect Light 4 1400 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. Puppet Plant STON PuppetPlant Plant/Effect Earth 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn. Radiant Jeral STON RadiantJeral Fairy/Effect Light 4 1000 2000 When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. Radiant Spirit STON RadiantSpirit Reptile/Effect Light 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters. Raging Earth STON RagingEarth Reptile/Effect Earth 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters. Reign-Beaux, Overlord of Dark World STON ReignBeauxOverlordofDarkWorld Fiend/Effect Dark 7 2500 1800 If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls. Ritual Sealing STON RitualSealing Normal Trap Destroy 1 face-up Ritual Monster on the field. Sage of Silence STON SageofSilence Spellcaster/Effect Light 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. Sage of Stillness STON SageofStillness Spellcaster/Effect Light 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn. Shien's Castle of Mist STON ShiensCastleofMist Field Spell When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. Shien's Footsoldier STON ShiensFootsoldier Warrior/Effect Earth 2 700 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck. Silent Abyss STON SilentAbyss Reptile/Effect Water 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters. Swift Samurai Storm STON SwiftSamuraiStorm Continuous Trap Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn. Synthesis Spell STON SynthesisSpell Ritual Spell This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. The Transmigration Prophecy STON TheTransmigrationProphecy Normal Trap A1/T1 Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). Umbral Soul STON UmbralSoul Reptile/Effect Dark 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters. Beaver Warrior SYE BeaverWarrior Beast-Warrior Earth 4 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie. Black Luster Soldier SYE BlackLusterSoldier Warrior/Ritual Earth 8 3000 2500 This monster can only be ritual summoned by using "Black Luster Ritual". You must also Tribute monsters whose level stars are equal to 8 or more as a tribute from the field or your hand. Dark Hole SYE DarkHole Normal Spell A1/T1 Destroy all monsters on the field. Dian Keto the Cure Master SYE DianKetotheCureMaster Normal Spell Increases your Life Points by 1000 points. Gaia the Fierce Knight SYE GaiatheFierceKnight Warrior Earth 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. Remove Trap SYE RemoveTrap Normal Spell Destroy 1 face-up Trap Card on the field. Shift SYE Shift Normal Trap You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. Zombyra the Dark SYE ZombyratheDark Warrior/Effect Dark 4 2100 500 This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points. Abyssal Kingshark TAEV AbyssalKingshark Fish/Effect Water 4 1700 600 Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. Alien Shocktrooper TAEV AlienShocktrooper Reptile Earth 4 1900 800 The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. Ambush Fangs TAEV AmbushFangs Normal Trap Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. Amulet of Ambition TAEV AmuletofAmbition Equip Spell Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during their battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck. Aquarian Alessa TAEV AquarianAlessa Aqua/Gemini/Effect Water 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card. Blazewing Butterfly TAEV BlazewingButterfly Insect/Gemini/Effect Fire 4 1500 1500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster and gains its effect. Broken Bamboo Sword TAEV BrokenBambooSword Equip Spell The equipped monster gains 0 ATK. Chrysalis Chicky TAEV ChrysalisChicky Winged Beast/Effect Wind 2 600 400 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck. Chrysalis Larva TAEV ChrysalisLarva Insect/Effect Fire 2 300 300 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck. Chrysalis Mole TAEV ChrysalisMole Rock/Effect Earth 2 700 100 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck. Chrysalis Pantail TAEV ChrysalisPantail Beast/Effect Dark 2 800 300 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck. Chrysalis Pinny TAEV ChrysalisPinny Plant/Effect Light 2 100 700 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck. Chthonian Emperor Dragon TAEV ChthonianEmperorDragon Dragon/Gemini/Effect Fire 6 2400 1500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *This card can attack twice during the same Battle Phase. Cocoon Party TAEV CocoonParty Normal Spell Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard. Cocoon Rebirth TAEV CocoonRebirth Continuous Spell You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard. Cocoon Veil TAEV CocoonVeil Normal Trap Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard. Common Charity TAEV CommonCharity Normal Trap Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. Cranium Fish TAEV CraniumFish Fish/Effect Water 6 2400 1000 You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. Creature Seizure TAEV CreatureSeizure Normal Spell Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. Crystal Seer TAEV CrystalSeer Spellcaster/Effect Water 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck. Cyberdark Impact TAEV CyberdarkImpact Normal Spell Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon). Damage = Reptile TAEV DamageReptile Continuous Trap Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took. Dark Effigy TAEV DarkEffigy Fiend/Effect Dark 4 1500 0 If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes. Dawnbreak Gardna TAEV DawnbreakGardna Warrior/Gemini/Effect Light 3 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *The original DEF of this card becomes 2300. Desert Twister TAEV DesertTwister Fiend/Effect Wind 6 2300 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field. Destructive Draw TAEV DestructiveDraw Continuous Trap If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase (If less than 700, they become 0 instead). When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. Doom Shaman TAEV DoomShaman Spellcaster/Gemini/Effect Dark 6 2400 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. Flint Lock TAEV FlintLock Machine/Effect Light 4 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle. Flint Missile TAEV FlintMissile Quick-Play Spell Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. Fossil Tusker TAEV FossilTusker Rock/Effect Earth 4 1800 0 When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent. Frost and Flame Dragon TAEV FrostandFlameDragon Dragon/Effect Water 6 2300 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field. Gemini Summoner TAEV GeminiSummoner Spellcaster/Effect Water 4 1500 0 Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from you hand or Normal Summon 1 face-up Gemini monster on the field. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) Gift Card TAEV GiftCard Normal Trap Your opponent gains 3000 Life Points. Goggle Golem TAEV GoggleGolem Rock/Gemini/Effect Earth 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *The original ATK of this card becomes 2100. Grasschopper TAEV Grasschopper Insect/Gemini/Effect Earth 5 2350 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *This card can attack all monsters your opponent controls once each. Gravitic Orb TAEV GraviticOrb Fiend/Effect Dark 3 1100 700 FLIP: Change the Battle Position of all face-up monsters your opponent controls. Hunter Dragon TAEV HunterDragon Dragon Dark 3 1700 100 This dragon has stricken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counterattack. King Pyron TAEV KingPyron Pyro/Gemini/Effect Fire 5 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *Once per turn, you can inflict 1000 damage to your opponent. Light Effigy TAEV LightEffigy Fairy/Effect Light 4 1500 0 If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes. Lucky Pied Piper TAEV LuckyPiedPiper Fairy/Gemini/Effect Wind 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Masked Beast Des Gardius TAEV MaskedBeastDesGardius Fiend/Effect Dark 8 3300 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field. Mormolith TAEV Mormolith Rock/Effect Earth 4 1000 900 You can Tribute 1 EARTH Monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card. Neo Space Pathfinder TAEV NeoSpacePathfinder Warrior/Effect Light 4 1800 800 You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. Neo-Spacian Marine Dolphin TAEV NeoSpacianMarineDolphin Aqua/Fusion/Effect Water 4 900 1100 This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent. NEX TAEV NEX Normal Spell Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck. Ocean's Keeper TAEV OceansKeeper Fish/Effect Water 3 1500 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand. Ojama Knight TAEV OjamaKnight Beast/Fusion/Effect Light 5 0 2500 1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. Phalanx Pike TAEV PhalanxPike Equip Spell The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does. Phantom Cricket TAEV PhantomCricket Insect/Effect Earth 2 300 1000 FLIP: Return 1 face-down monster from the field to the top of its owner's Deck. Phantom Dragonray Bronto TAEV PhantomDragonrayBronto Fish/Gemini/Effect Water 4 1500 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *The original ATK of this card becomes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except by card effects. Razor Lizard TAEV RazorLizard Reptile/Effect Earth 3 1500 300 While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. Ritual Raven TAEV RitualRaven Fiend/Effect Dark 1 300 300 If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute. Shadow Delver TAEV ShadowDelver Fiend/Gemini/Effect Dark 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn. Shield Spear TAEV ShieldSpear Normal Trap Target monster gains 400 ATK and DEF until the end of this turn. Snake Deity's Command TAEV SnakeDeitysCommand Counter Trap Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card and destroy it. Snake Rain TAEV SnakeRain Normal Spell Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard. Snake Whistle TAEV SnakeWhistle Normal Trap Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck. Spell Reclamation TAEV SpellReclamation Normal Trap Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. Strike Slash TAEV StrikeSlash Normal Trap Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Summoner's Art TAEV SummonersArt Normal Spell Add 1 Level 5 or higher Normal Monster from your Deck to your hand. The Gift Of Greed TAEV TheGiftOfGreed Normal Trap Your opponent draws 2 cards. The Mask of Remnants TAEV TheMaskofRemnants Normal Spell Shuffle this card into it's owners Deck, OR if this card was put into play by the effects of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched. Thousand-Eyes Jellyfish TAEV ThousandEyesJellyfish Fish/Effect Water 5 300 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed. Trap Reclamation TAEV TrapReclamation Normal Trap Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. Venom Boa TAEV VenomBoa Reptile/Effect Earth 5 1600 1200 Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. Venom Burn TAEV VenomBurn Normal Trap Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. Venom Cobra TAEV VenomCobra Reptile Earth 4 100 2000 Hard scales cover all parts of this gigantic cobra. It hunts by spewing out massive amounts of venom, but because of its huge size, its attack pattern is easily predicted. Venom Serpent TAEV VenomSerpent Reptile/Effect Dark 4 1000 800 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls. Venom Shot TAEV VenomShot Normal Spell Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes" or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. Venom Snake TAEV VenomSnake Reptile/Effect Earth 3 1200 600 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. Volcanic Rat TAEV VolcanicRat Pyro Fire 1 500 500 This untamed mouse dwells in the cave of active volcanoes. No amount of heat is too much for it to bear. Zombie Master TAEV ZombieMaster Zombie/Effect Dark 4 1800 0 Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type monster from either player's Graveyard. Avenging Knight Parshath TDGS AvengingKnightParshath Fairy/Synchro/Effect Light 8 2600 2100 1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Battle Tuned TDGS BattleTuned Quick-Play Spell Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. Beast of the Pharaoh TDGS BeastofthePharaoh Zombie/Effect Earth 3 400 600 If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. Book of Eclipse TDGS BookofEclipse Quick-Play Spell Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each. Broken Blocker TDGS BrokenBlocker Normal Trap Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position. Charge of the Light Brigade TDGS ChargeoftheLightBrigade Normal Spell A1/T1 Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. Counselor Lily TDGS CounselorLily Fairy/Tuner/Effect Earth 3 400 1500 When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase. Cyber Shark TDGS CyberShark Fish/Effect Water 5 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing. Dark Hunter TDGS DarkHunter Fiend/Effect Dark 4 1600 400 This card's effect changes depending on the number of DARK monsters in your Graveyard. *1 or fewer: This card loses 400 ATK. *2 to 4: This card gains 400 ATK. *5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls. Dark Resonator TDGS DarkResonator Fiend/Tuner/Effect Dark 3 1300 300 Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) Destructotron TDGS Destructotron Psychic/Effect Earth 4 1600 400 During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls. Dharc the Dark Charmer TDGS DharctheDarkCharmer Spellcaster/Effect Dark 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field. Doctor Cranium TDGS DoctorCranium Psychic/Effect Earth 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand. Emergency Teleport TDGS EmergencyTeleport Quick-Play Spell A1/T1 Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster. Eradicator Epidemic Virus TDGS EradicatorEpidemicVirus Normal Trap Tribute 1 DARK monster with 2500 or more ATK and choose Spell Cards or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the chosen type. Fiendish Engine Omega TDGS FiendishEngineOmega Machine/Effect Dark 8 2800 2000 During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase. Fighting Spirit TDGS FightingSpirit Equip Spell The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. Fish Depth Charge TDGS FishDepthCharge Normal Trap Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card. Geartown TDGS Geartown Field Spell Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. Gonogo TDGS Gonogo Rock/Effect Earth 3 1350 1600 An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step. Grapple Blocker TDGS GrappleBlocker Psychic/Effect Earth 4 1200 2000 When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. Hand of the Six Samurai TDGS HandoftheSixSamurai Warrior/Effect Fire 3 1600 1000 While you control another "Six Samurai" monster, you can Tribute 1 "Six Samurai" monster to destroy 1 monster on the field. Herald of Orange Light TDGS HeraldofOrangeLight Fairy/Tuner/Effect Light 2 300 500 You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn. Intercept TDGS Intercept Counter Trap Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster. Izanagi TDGS Izanagi Fairy/Effect Wind 6 2200 1000 You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit Monsters you control do not have to have their effects that return them to the hand activated. Izanami TDGS Izanami Fairy/Spirit Water 4 1100 1800 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand. Jenis, Lightsworn Mender TDGS JenisLightswornMender Spellcaster/Effect Light 4 300 2100 During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points. Judgment of Thunder TDGS JudgmentofThunder Normal Trap Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls. Jutte Fighter TDGS JutteFighter Warrior/Tuner/Effect Earth 2 700 900 Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. Kinka-byo TDGS Kinkabyo Beast/Spirit Dark 1 400 200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster. Krebons TDGS Krebons Psychic/Tuner/Effect Dark 2 1200 400 When this card is selected as an attack target, you can pay 800 Life Points to negate the attack. Kunai with Chain TDGS KunaiwithChain Normal Trap Choose 1 or both of these effects: *Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position. *Equip this card to a monster you control. It gains 500 ATK. Kunoichi TDGS Kunoichi Warrior/Effect Wind 4 1800 1000 When control of this face-up card changes, its new controller discards 1 random card. Lightsworn Barrier TDGS LightswornBarrier Continuous Trap When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack. Lightsworn Sabre TDGS LightswornSabre Equip Spell Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control. Lightwave Tuning TDGS LightwaveTuning Normal Spell Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field. Magical Android TDGS MagicalAndroid Psychic/Synchro/Effect Light 5 2400 1700 1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control. Maiden of Macabre TDGS MaidenofMacabre Spellcaster/Effect Dark 4 1700 0 Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it. Mecha Bunny TDGS MechaBunny Machine/Effect Earth 2 800 100 When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. Medium Piece Golem TDGS MediumPieceGolem Rock/Effect Earth 4 1600 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. Mind Master TDGS MindMaster Psychic/Tuner/Effect Light 1 100 200 A0/T1 You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position. Mind Over Matter TDGS MindOverMatter Counter Trap Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. Mind Protector TDGS MindProtector Psychic/Effect Light 3 0 2200 This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters. Mirror of Yata TDGS MirrorofYata Equip Spell Equip only to a Spirit Monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead. Multiple Piece Golem TDGS MultiplePieceGolem Rock/Fusion/Effect Earth 7 2600 1300 Big Piece Golem + "Medium Piece Golem" At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them. Needlebug Nest TDGS NeedlebugNest Normal Trap Send the top 5 cards of your Deck to the Graveyard. Nitro Warrior TDGS NitroWarrior Warrior/Synchro/Effect Fire 7 2800 1800 Nitro Synchron + 1 or more non-Tuner monsters Once during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card. Noisy Gnat TDGS NoisyGnat Insect/Effect Earth 2 700 300 You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase. Orb of Yasaka TDGS OrbofYasaka Equip Spell Equip only to a Spirit Monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. Overworked TDGS Overworked Normal Trap Destroy each monster whose ATK is higher than its original ATK. Oyster Meister TDGS OysterMeister Fish/Effect Water 3 1600 200 When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). Power Filter TDGS PowerFilter Continuous Spell Neither player can Special Summon monsters with 1000 or less ATK. Psi-Impulse TDGS PsiImpulse Normal Spell Tribute 1 Psychic-Type monster. Return all card in your opponent's hand to the Deck. Then, they draw 3 cards. Psi-Station TDGS PsiStation Continuous Spell When a Psychic-Type monster is Normal Summoned, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1. Psychic Commander TDGS PsychicCommander Psychic/Tuner/Effect Earth 3 1400 800 When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. Psychic Overload TDGS PsychicOverload Normal Trap Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck, then draw 2 cards. Psychic Rejuvenation TDGS PsychicRejuvenation Normal Trap Gain 1000 Life Points for each face-up Psychic-Type monster you control. Psychic Snail TDGS PsychicSnail Psychic/Effect Earth 4 1900 1200 You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during the same Battle Phase. This card cannot attack the turn you activate this effect. Quillbolt Hedgehog TDGS QuillboltHedgehog Machine/Effect Earth 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Special Summoned this way, remove it from play when it is removed from the field. Recycling Batteries TDGS RecyclingBatteries Normal Spell Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand. Red Dragon Archfiend TDGS RedDragonArchfiend Dragon/Synchro/Effect Dark 8 3000 2000 1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster your opponent controls, destroy all Defense Position monsters your opponent controls after Damage Calculation. During your End Phase, destroy all other monsters you control that did not declare an attack this turn. Remote Revenge TDGS RemoteRevenge Normal Trap Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. Shield Warrior TDGS ShieldWarrior Warrior/Effect Earth 3 800 1600 During damage calculation, you can remove from play this card from your Graveyard to prevent monsters you control from being destroyed by this battle. Silent Strider TDGS SilentStrider Insect/Effect Earth 2 300 700 You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase. Sinister Sprocket TDGS SinisterSprocket Fiend/Tuner/Effect Dark 1 400 0 If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card. Small Piece Golem TDGS SmallPieceGolem Rock/Effect Earth 3 1100 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. Spacegate TDGS Spacegate Continuous Trap When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card. Splendid Venus TDGS SplendidVenus Fairy/Effect Light 8 2800 2400 All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated. Sword of Kusanagi TDGS SwordofKusanagi Equip Spell Equip only to a Spirit Monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. Synchro Deflector TDGS synchrodeflector Normal Trap Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate that attack and destroy 1 monster your opponent controls. Telekinetic Charging Cell TDGS TelekineticChargingCell Equip Spell Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand. Telekinetic Shocker TDGS TelekineticShocker Psychic/Effect Earth 4 1700 700 If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. Telepathic Power TDGS TelepathicPower Normal Trap Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK. The Selection TDGS TheSelection Counter Trap Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it. The Tricky TDGS TheTricky Spellcaster/Effect Wind 5 2000 1200 You can discard 1 card to Special Summon this card from your hand. Thought Ruler Archfiend TDGS ThoughtRulerArchfiend Psychic/Synchro/Effect Dark 8 2700 2300 1 Tuner + 1 or more non-Tuner monsters When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it. Toy Magician TDGS ToyMagician Spellcaster/Effect Light 4 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field. Trap of Darkness TDGS TrapofDarkness Normal Trap Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card. Tricky's Spell 4 TDGS TrickysSpell4 Quick-Play Spell Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack. Twin-Barrel Dragon TDGS TwinBarrelDragon Machine/Effect Dark 4 1700 200 When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card. Twin-Shield Defender TDGS TwinShieldDefender Warrior/Effect Earth 4 700 1600 When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase. Yamato-no-Kami TDGS YamatonoKami Warrior/Spirit Dark 6 2200 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. Regretful Rebirth TF04 RegretfulRebirth Normal Trap Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon it in Defense Position. The monster Special Summoned by this effect is destroyed during your End Phase. Warm Worm TF04 WarmWorm Insect/Effect Fire 3 600 1400 If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard. Worm Bait TF04 WormBait Normal Spell Activate only if you control a face-up Insect-Type monster. Special Summon 2 "Worm Tokens" (Insect-Type/EARTH/Level 1/ATK 0/DEF 0). During a turn you use this effect, you cannot Normal Summon or Special Summon Level 3 or Level 4 monsters. Chevalier de Fleur TF05 ChevalierdeFleur Warrior/Synchro/Effect Wind 8 2700 2300 Fleur Synchron + 1 or more non-Tuner monsters. Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card. Fleur Synchron TF05 FleurSynchron Machine/Tuner Light 2 400 200 If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand. Liberty at Last! TF05 LibertyatLast Normal Trap (Errata) Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Select 2 face-up monsters on the field and return them to the Deck. Goblin Fan TFK GoblinFan Continuous Trap As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated. Metalzoa TFK Metalzoa Machine/Effect Dark 8 3000 2300 This monster can only be Special Summoned from your Deck to your side of the field by Tributing "Zoa" equipped with "Metalmorph". Ancient Gear Beast TLM AncientGearBeast Machine/Effect Earth 6 2000 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Ancient Gear Soldier TLM AncientGearSoldier Machine/Effect Earth 4 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Aussa the Earth Charmer TLM AussatheEarthCharmer Spellcaster/Effect Earth 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. Battery Charger TLM BatteryCharger Normal Spell Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. Criosphinx TLM Criosphinx Rock/Effect Earth 6 1200 2400 While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard. Doriado's Blessing TLM DoriadosBlessing Ritual Spell This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. Double Attack TLM DoubleAttack Normal Spell Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. Dummy Golem TLM DummyGolem Rock/Effect Earth 2 800 800 FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. Elemental Mistress Doriado TLM ElementalMistressDoriado Spellcaster/Ritual/Effect Light 3 1200 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. Final Ritual of the Ancients TLM FinalRitualoftheAncients Ritual Spell This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Gift of the Martyr TLM GiftoftheMartyr Normal Spell Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. Grave Ohja TLM GraveOhja Rock/Effect Earth 4 1600 1500 As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent. Hieracosphinx TLM Hieracosphinx Rock/Effect Earth 6 2400 1200 While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. Hiita the Fire Charmer TLM HiitatheFireCharmer Spellcaster/Effect Fire 3 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. Impenetrable Formation TLM ImpenetrableFormation Continuous Spell Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. Invader of Darkness TLM InvaderofDarkness Fiend/Effect Dark 8 2900 2500 As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card. King of the Skull Servants TLM KingoftheSkullServants Zombie/Effect Dark 1 ? 0 The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. Kozaky's Self-Destruct Button TLM KozakysSelfDestructButton Normal Trap Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. Lone Wolf TLM LoneWolf Continuous Trap Activate only if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed by battle, and is unaffected by any of your opponent's monster effects. Lost Guardian TLM LostGuardian Rock/Effect Earth 4 100 ? The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points. Master Monk TLM MasterMonk Rock/Effect Earth 5 1900 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. Millennium Scorpion TLM MillenniumScorpion Insect/Effect Earth 5 2000 1800 Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. Spell-Stopping Statute TLM SpellStoppingStatute Counter Trap Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. The End of Anubis TLM TheEndofAnubis Fiend/Effect Dark 6 2500 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated. Ultimate Insect LV7 TLM UltimateInsectLV7 Insect/Effect Wind 7 2600 1200 If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. Wynn the Wind Charmer TLM WynntheWindCharmer Spellcaster/Effect Wind 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. Bean Soldier TP1 BeanSoldier Plant Earth 4 1400 1300 A plant-warrior that attacks with seeds and sword. Blue Medicine TP1 BlueMedicine Normal Spell Increase both you and your opponents Life Points by 400 points. Burning Spear TP1 BurningSpear Equip Spell A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Cockroach Knight TP1 CockroachKnight Insect/Effect Earth 3 800 900 When this card has been sent to the Graveyard, it is returned to the top of your Deck. Corroding Shark TP1 CorrodingShark Zombie Dark 3 1100 700 A zombie shark that can deliver its lethal curse with a spell. Cyber Soldier of Darkworld TP1 CyberSoldierofDarkworld Machine Dark 4 1400 1200 A mechanical soldier that won't stop attacking until all life readings have been extinguised from its sensors. Elf's Light TP1 ElfsLight Equip Spell A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Giant Flea TP1 GiantFlea Insect Earth 4 1500 1200 A massive flea that feeds on the blood of its enemies. Goddess with the Third Eye TP1 GoddesswiththeThirdEye Fairy/Effect Light 4 1200 1000 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s). Gust Fan TP1 GustFan Equip Spell A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. Hercules Beetle TP1 HerculesBeetle Insect Earth 5 1500 2000 A massive beetle with a tough carapace and a dangerous horn. Kuwagata TP1 Kuwagata Insect Earth 4 1250 1000 A very vicious stag beetle that goes for the head. Kwagar Hercules TP1 KwagarHercules Insect/Fusion Earth 6 1900 1700 Kuwagata + "Hercules Beetle" Oscillo Hero TP1 OscilloHero Warrior Earth 3 1250 700 A strange warrior from another dimension. Patrol Robo TP1 PatrolRobo Machine/Effect Earth 3 1100 900 During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field. Raimei TP1 Raimei Normal Spell Decrease your opponents Life Points by 300. Steel Shell TP1 SteelShell Equip Spell A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. The Judgement Hand TP1 TheJudgementHand Warrior Earth 3 1400 700 An all-powerful hand that delivers ruthless attacks. Tiger Axe TP1 TigerAxe Beast/Warrior Earth 4 1300 1100 A fast and powerful axe-wielding beast-warrior. Versago the Destroyer TP1 VersagotheDestroyer Fiend/Effect Dark 3 1100 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s). White Hole TP1 WhiteHole Normal Trap When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed. Winged Dragon, Guardian of the Fortress #2 TP1 WingedDragonGuardianoftheFortress2 Winged Beast Wind 4 1200 1000 This monster's whings are capable of generating tornadoes. Wodan the Resident of the Forest TP1 WodantheResidentoftheForest Warrior/Effect Earth 3 900 1200 Increase this cards ATK points by 100 for every Plant-Type monster that is face-up on the field. Wow Warrior TP1 WowWarrior Fish Water 4 1250 900 A fish with arms, legs, and some very sharp teeth. Beautiful Headhuntress TP2 BeautifulHeadhuntress Warrior Earth 4 1600 800 A vicious creature that has decapitated numerous enemy monsters. Call of the Grave TP2 CalloftheGrave Normal Trap You can activate this card when your opponent activates 'Monster Reborn'. Negate the effect of 'Monster Reborn'. Crawling Dragon #2 TP2 CrawlingDragon2 Dinosaur Earth 4 1600 1200 A powerful dragon with teeth that can grind almost anything to dust. Dancing Elf TP2 DancingElf Fairy Wind 1 300 250 An elf that dances across the sky with wings of razor-sharp blades. Dharma Cannon TP2 DharmaCannon Machine Dark 2 900 500 A monsterous creature whose body is lined with cannons that never miss their targets. Dokurorider TP2 Dokurorider Zombie/Ritual Dark 6 1900 1850 This monster is summoned using the Ritual Magic Card "Revival of Dokurorider" You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. Faith Bird TP2 FaithBird Winged Beast Wind 4 1500 1100 A long-tailed bird blinds its enemies with mystical light. Garoozis TP2 Garoozis Beast-Warrior Fire 5 1800 1500 An axe-swinging beast-warrior with the head of a dragon. Giant Red Seasnake TP2 GiantRedSeasnake Aqua Water 4 1800 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth. Maiden of the Moonlight TP2 MaidenoftheMoonlight Spellcaster Light 4 1500 1300 A sorcerer blessed by lunar light with powers far beyond mortal comprehension. Mikazukinoyaiba TP2 Mikazukinoyaiba Dragon Dark 7 2200 2350 A dragon warrior of the moon armed with a crescent sword. Mystical Sheep #1 TP2 MysticalSheep1 Beast/Effect Earth 3 1150 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster must be the correct one(s). Novox's Prayer TP2 NovoxsPrayer Ritual Spell This card is used to Ritual Summon 'Skull Guardian'. You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Parrot Dragon TP2 ParrotDragon Dragon Wind 5 2000 1300 A dragon from the cartoons that's more dangerous than it appears to be. Queen of Autumn Leaves TP2 QueenofAutumnLeaves Plant Earth 5 1800 1500 Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves. Revival of Dokurorider TP2 RevivalofDokurorider Ritual Spell This card is used to summon "Dokurorider". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. Skull Guardian TP2 SkullGuardian Warrior/Ritual Light 7 2050 2500 This monster is summoned using the Ritual Magic Card "Novox's Prayer". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Sky Dragon TP2 SkyDragon Dragon Wind 6 1900 1800 A flying dragon with four wings housing some very dangerous blades Sonic Maid TP2 SonicMaid Warrior Earth 3 1200 900 A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note. Spirit of the Books TP2 SpiritoftheBooks Winged Beast Wind 4 1400 1200 The wise spirit dwells in books, using its accumulated knowlage to defeat enemies. Takuhee TP2 Takuhee Winged Beast Wind 4 1450 1000 This bird is known far and wide as a harbinger of doom. Turu-Purun TP2 TuruPurun Aqua Water 2 450 500 A strange, one-eyed monster that can fell an enemy with a single stab of its spear. Warrior of Tradition TP2 WarriorofTradition Warrior/Fusion Earth 6 1900 1700 Sonic Maid + "Beautiful Headhuntress" Water Magician TP2 WaterMagician Aqua Water 4 1400 1000 This monster swamps an opponent with an almost endless supply of water. Anti Raigeki TP3 AntiRaigeki Normal Trap When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own. B. Skull Dragon TP3 BSkullDragon Dragon/Fusion Dark 9 3200 2500 Summoned Skull + "Red-Eyes B. Dragon" Bladefly TP3 Bladefly Insect/Effect Wind 2 600 700 As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. Dark Elf TP3 DarkElf Spellcaster/Effect Dark 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack. Darkfire Dragon TP3 DarkfireDragon Dragon/Fusion Dark 4 1500 1250 Firegrass + "Petit Dragon" Final Flame TP3 FinalFlame Normal Spell Inflicts 600 points of Direct Damage to your opponent's Life Points. Goblin's Secret Remedy TP3 GoblinsSecretRemedy Normal Spell Gain 600 Life Points. Horn of Heaven TP3 HornofHeaven Counter Trap Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. Karbonala Warrior TP3 KarbonalaWarrior Warrior/Fusion Earth 4 1500 1200 M-Warrior #1 + "M-Warrior #2" Little Chimera TP3 LittleChimera Beast/Effect Fire 2 600 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. Bazoo the Soul-Eater TP5 BazootheSoulEater Beast/Effect Earth 4 1600 900 You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn. Beastking of the Swamps TP5 BeastkingoftheSwamps Aqua/Effect Water 4 1000 1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Curse of Royal TP5 CurseofRoyal Counter Trap Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. Dark Designator TP5 DarkDesignator Normal Spell Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. Destruction Punch TP5 DestructionPunch Normal Trap When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally. Jowgen the Spiritualist TP5 JowgentheSpiritualist Spellcaster/Effect Light 3 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned. Trap of Board Eraser TP5 TrapofBoardEraser Counter Trap Activate only when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it. Airknight Parshath TP6 AirknightParshath Fairy/Effect Light 5 1900 1400 When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. Archfiend Marmot of Nefariousness TP6 ArchfiendMarmotofNefariousness Beast Earth 2 400 600 An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. Burglar TP6 Burglar Beast Earth 3 850 800 A sly rat. He will come at you with his huge left claw. Clown Zombie TP6 ClownZombie Zombie Dark 2 1350 0 A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves. Emergency Provisions TP6 EmergencyProvisions Quick-Play Spell Send Spell or Trap Cards on your side of the field except this card to the Graveyard. Gain Life Points by 1000 points for each card sent to the Graveyard. Last Turn TP6 LastTurn Normal Trap A0/T1 This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. Nekogal #1 TP6 Nekogal1 Beast Earth 3 1100 900 A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies. Ryu Senshi TP6 RyuSenshi Warrior/Fusion/Effect Earth 6 2000 1200 Warrior Dai Grepher + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effects of a Spell Card that targets this card and destroy it. Sleeping Lion TP6 SleepingLion Beast Earth 4 700 1700 A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie. Thunder Nyan Nyan TP6 ThunderNyanNyan Thunder/Effect Light 4 1900 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card. Toon Cannon Soldier TP6 ToonCannonSoldier Machine/Toon/Effect Dark 4 1400 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent directly. Tribute 1 monster to inflict 500 damage to your opponent. Yamata Dragon TP6 YamataDragon Dragon/Spirit Fire 7 2600 3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand. Chaos Command Magician TP7 ChaosCommandMagician Spellcaster/Effect Light 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card. Dig Beak TP7 DigBeak Beast Earth 2 500 800 This beast coils like a snake, and strikes quickly with its snapping beak. Fortress Whale TP7 FortressWhale Fish/Ritual Water 7 2350 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath". Fortress Whale's Oath TP7 FortressWhalesOath Ritual Spell This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Haniwa TP7 Haniwa Rock Earth 2 500 500 An earthen figure that protects the tomb of an ancient ruler. Last Will TP7 LastWill Normal Spell A0/T1 If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck. Millennium Golem TP7 MillenniumGolem Rock Earth 6 2000 2200 For nearly a millennium, this golem has served as guardian of an ancient treasure trove. Nekogal #2 TP7 Nekogal2 Beast-Warrior Earth 6 1900 2000 A fast and lethal creature with very dangerous claws. Prisman TP7 Prisman Rock Light 3 800 1000 This crystalline monster focuses light to create a lethal laser. Scapegoat TP7 Scapegoat Quick-Play Spell A1/T1 If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). Skilled White Magician TP7 SkilledWhiteMagician Spellcaster/Effect Light 4 1700 1900 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it to Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. Wall of Illusion TP7 WallofIllusion Fiend/Effect Dark 4 1000 1850 A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. Behegon TP8 Behegon Aqua Water 4 1350 1000 With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. Berserk Gorilla TP8 BerserkGorilla Beast/Effect Earth 4 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. Blocker TP8 Blocker Machine Dark 4 850 1800 Constructed from several components, this monster can launch them in a pincer attack. Dunames Dark Witch TP8 DunamesDarkWitch Fairy Light 4 1800 1050 Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. Garma Sword TP8 GarmaSword Warrior/Ritual Dark 7 2550 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath". Garma Sword Oath TP8 GarmaSwordOath Ritual Spell This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Gatekeeper TP8 Gatekeeper Machine Dark 5 1500 1800 An indestructible mechanoid created for the sole purpose of guarding the gateways. Granmarg the Rock Monarch TP8 GranmargtheRockMonarch Rock/Effect Earth 6 2400 1000 When this card is Tribute Summoned, destroy 1 face-down card on the field. Harpie's Feather Duster TP8 HarpiesFeatherDuster Normal Spell A0/T1 Destroy all of your opponent's Spell and Trap Cards on the field. Necrolancer the Timelord TP8 NecrolancertheTimelord Spellcaster Dark 3 800 900 The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air. Sectarian of Secrets TP8 SectarianofSecrets Spellcaster Dark 2 700 500 This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion. Temple of Skulls TP8 TempleofSkulls Zombie Dark 4 900 1300 A mysterious temple of skulls and bones that pulls in unsuspecting enemies. Violent Rain TP8 ViolentRain Aqua Water 4 1550 800 This monster can call forth sudden torrents of battering rain. Wretched Ghost of the Attic TP8 WretchedGhostoftheAttic Fiend Dark 2 550 400 A harmless monster found lurking in just about any attic. Amazoness Spellcaster TU04 AmazonessSpellcaster1 Normal Spell Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of these monsters until the end of this turn. Blackwing - Sirocco the Dawn TU04 BlackwingSiroccotheDawn1 Winged Beast/Effect Dark 5 2000 900 If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect. Wattkid TU04 WattKid Thunder Light 3 1000 500 A creature that electrocutes opponents with bolts of lightning. Tyler the Great Warrior TYL TylertheGreatWarrior Warrior/Effect Earth 8 3000 1500 This monster cannot be Special Summoned. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. Burning Skull Head WB01 BurningSkullHead Zombie/Effect Fire 3 1000 800 When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play "Skull Flame" to its owner's Graveyard. Skull Flame WB01 SkullFlame Zombie/Effect Fire 8 2600 2000 Once per turn, you can Special Summon 1 "Burning Skull Head" from your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can add 1 "Burning Skull Head" from your Graveyard to your hand instead of conducting a normal draw in your Draw Phase. Supersonic Skull Flame WB01 SupersonicSkullFlame Zombie/Effect Wind 10 2600 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Skull Flame" from your Graveyard. Once per turn, you can inflict 400 damage to your opponent for each "Burning Skull Head" in you Graveyard. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Skull Flame" from your Graveyard. Burden of the Mighty WC08 BurdenoftheMighty Continuous Spell Each face-up monster your opponent controls loses 100 ATK x its own level. Deep Diver WC08 DeepDiver Aqua/Effect Water 3 1000 1100 If this card is destroyed by battle and sent to the Graveyard, at the end of the Battle Phase select 1 Monster Card from your Deck, and place it on top of your Deck. Samurai Sword Baron WC10 SamuraiSwordBaron Warrior/Effect Earth 4 1600 1200 Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position. Stygian Security WC10 StygianSecurity Fiend/Tuner Dark 1 100 600 When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 1 Fiend-Type monster from your Deck. Stygian Sergeants WC10 StygianSergeants Fiend/Synchro/Effect Dark 5 2200 1800 1 Fiend-Type Tuner + 1 or more non-Tuner monsters. When this card destroys an opponent's monster by battle and sends it to the Graveyard, it can gain 800 ATK (until the end of the Battle Phase) and attack once again in a row. Necro Fleur WC11 NecroFleur Plant/Effect Dark 1 0 0 If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck. Sorciere de Fleur WC11 SorcieredeFleur Spellcaster/Effect Dark 8 2900 0 When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn. Z-ONE WC11 ZONE Normal Spell When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand. Mind Control WC5 MindControl Normal Spell A1/T1 Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed. Silent Swordsman LV7 WC5 SilentSwordsmanLV7 Warrior/Effect Light 7 2800 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the the field, negate the effect of all Spell Cards on the field. Alligator's Sword WCPP AlligatorsSword Beast Earth 4 1500 1200 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! Alligator's Sword Dragon WCPP AlligatorsSwordDragon Dragon/Fusion/Effect Wind 5 1700 1500 Baby Dragon + "Alligator's Sword". This card can attack directly if the only face-up monsters your opponent controls are EARTH, WATER, or FIRE. Droll Bird WCPP DrollBird Winged Beast Wind 2 600 500 This monster stuns its enemies with a massive beak and ear-piercing wails. Great Bill WCPP GreatBill Beast Earth 4 1250 1300 Nothing escapes from this beast's massive mouth. Key Mace WCPP KeyMace Fairy Light 1 400 300 Enemies' hearts will melt at the sight of this small fairy's cuteness. Key Mace #2 WCPP KeyMace2 Fiend Dark 4 1050 1200 This fiend brings out the worst in everyone. Monster Eye WCPP MonsterEye Fiend/Effect Dark 1 250 350 You can pay 1000 Life Points to return 1 "Polymerization" from your Graveyard to your hand. Mooyan Curry WCPP MooyanCurry Normal Spell Select one player. That player gains 200 Life Points. Obese Marmot of Nefariousness WCPP ObeseMarmotofNefariousness Beast Earth 3 750 800 An ill-mannered field varmint that will sink its teeth into anything. Wilmee WCPP Wilmee Beast Earth 4 1000 1200 A rabid rabbit that shears through opposition with its sharp skewers. Firewing Pegasus WCS FirewingPegasus Beast Fire 6 2250 1800 A heavenly stallion soaring through the skies on crimson wings. Kanan the Swordmistress WCS KanantheSwordmistress Warrior Earth 4 1400 1400 A lady warrior armed with sword and shield, she floats lightly and stings sharply. XX-Saber Fulhelmknight XSPU XXSaberFulhelmknight1 Warrior/Tuner Earth 3 1300 1000 When your opponent declares an attack, you can select the attacking monster, and negate the attack. You can only activate this effect once (while this card remains face-up on the field). If this card destroys a Defense Position monster your opponent controls by battle, you can select 1 Level 4 or lower "X-Saber" monster in your Graveyard, and Special Summon it. Blue-Eyes White Dragon YAP1 BlueEyesWhiteDragon Dragon Light 8 3000 2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Celtic Guardian YAP1 CelticGuardian Warrior Earth 4 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. Gyakutenno Megami YAP1 GyakutennoMegami Fairy Light 6 1800 2000 This fairy uses her mystical power to protect the weak and provide spiritual support. Red-Eyes B. Dragon YAP1 RedEyesBDragon Dragon Dark 7 2400 2000 A ferocious dragon with a deadly attack. Shiba-Warrior Taro YAP1 ShibaWarriorTaro Beast-Warrior/Tuner/Effect Earth 2 800 600 This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand. Summoned Skull YAP1 SummonedSkull Fiend Dark 6 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. Blood Mefist YCSW BloodMefist1 Fiend/Synchro/Effect Dark 8 2800 1300 1 Tuner + 1 or more non-Tuner monsters. Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent. Darklord Asmodeus YCSW DarklordAsmodeus2 Fairy/Effect Dark 8 3000 2500 This card cannot be Special Summoned from the Deck or Graveyard. Once per turn, you can send 1 Fairy-Type monster from your Deck to the Graveyard. When this card you control is destroyed and sent to the Graveyard, Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). An "Asmo Token" cannot be destroyed by card effects. A "Deus Token" cannot be destroyed by battle. Darklord Edeh Arae YCSW DarklordEdehArae1 Fairy/Effect Dark 5 2300 2000 When this card is Special Summoned from the Graveyard, it gains the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Darklord Superbia YCSW DarklordSuperbia1 Fairy/Effect Dark 8 2900 2400 When this card is Special Summoned from your Graveyard, you can Special Summon 1 Fairy-Type monster from your Graveyard, except "Darklord Superbia". Blizzard Dragon YDB1 BlizzardDragon Dragon/Effect Water 4 1800 1000 Once per turn, you can select 1 monster your opponent controls. It cannot change its battle position or declare an attack until the end of your opponent's next turn. Des Mosquito YDB1 DesMosquito Insect/Effect Dark 3 500 500 When this card is Normal Summoned or Special Summoned, place 2 counters on it. This card gains 500 ATK for each of these counters on it. If this card would be destroyed by battle, remove 1 of this card's counters instead. Metal Shooter YDB1 MetalShooter Machine/Effect Light 5 800 800 When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead. Ape Fighter YDT1 ApeFighter Beast/Effect Dark 4 1900 1200 Each time this card destroys an opponent's monster by battle, this card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. Closed Forest YDT1 ClosedForest Field Spell All face-up Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed. Roaring Earth YDT1 RoaringEarth Continuous Trap During battle between an attacking Beast-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. When your opponent takes Battle Damage from this effect, select 1 face-up monster they control. It loses 500 ATK and DEF. Dark Highlander YF01 DarkHighlander Fiend/Synchro/Effect Dark 7 2800 2300 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters. Neither player can Synchro Summon. Once per turn, you can select 1 monster your opponent controls that is equipped with an Equip Card. Destroy all Equip Cards equipped to that monster and inflict 400 damage to your opponent for each card destroyed. Elemental Hero Absolute Zero YG04 ElementalHeroAbsoluteZero Warrior/Fusion/Effect Water 8 2500 2000 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 WATER monster. This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field other than "Elemental Hero Absolute Zero". When this card is removed from the field, destroy all monsters your opponent controls. Elemental Hero The Shining YG06 ElementalHeroTheShining Warrior/Fusion/Effect Light 8 2600 2100 1 "Elemental Hero" monster + 1 LIGHT monster. This card cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each of your removed from play "Elemental Hero" monsters. When this card is sent from the field to the Graveyard, you can select up to 2 of your removed from play "Elemental Hero" monsters, and add them to your hand. Blizzard Princess YG07 BlizzardPrincess Spellcaster/Effect Water 8 2800 2100 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. During the turn this card is Normal Summoned, your opponent cannot activate Spell or Trap Cards. Barbaroid, the Ultimate Battle Machine YG08 BarbaroidtheUltimateBattleMachine Machine/Fusion/Effect Earth 12 4000 4000 5 Machine-Type "roid" monsters. This card can attack twice during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effect(s) of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. Junk Gardna YMP1 JunkGardna Warrior/Synchro/Effect Earth 6 1400 2600 Junk Synchron + 1 or more non-Tuner monsters. Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position. Malefic Blue-Eyes White Dragon YMP1 MaleficBlueEyesWhiteDragon1 Dragon/Effect Dark 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Malefic Claw Stream YMP1 MaleficClawStream Normal Trap Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. Malefic Cyber End Dragon YMP1 MaleficCyberEndDragon1 Machine/Effect Dark 10 4000 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Malefic Paradox Dragon YMP1 MaleficParadoxDragon1 Dragon/Synchro/Effect Dark 10 4000 4000 Malefic Parallel Gear + 1 non-Tuner "Malefic" monster. When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card. Malefic Parallel Gear YMP1 MaleficParallelGear Machine/Tuner Dark 2 0 0 When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand. Malefic Rainbow Dragon YMP1 MaleficRainbowDragon Dragon/Effect Dark 10 4000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Malefic Red-Eyes B. Dragon YMP1 MaleficRedEyesBDragon Dragon/Effect Dark 7 2400 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. Malefic World YMP1 MaleficWorld Field Spell While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck. Alector, Sovereign of Birds YR05 AlectorSovereignofBirds Winged Beast/Effect Wind 6 2400 2000 If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card from your hand. Once per turn, you can select 1 face-up card on the field. Its effect(s) is negated during that turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field. Blustering Winds YS11 BlusteringWinds Normal Spell Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. Feedback Warrior YS11 FeedbackWarrior Warrior/Effect Earth 3 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. Gachi Gachi Gantetsu YS11 GachiGachiGantetsu Rock/Xyz/Effect Earth *2 500 1800 2 Level 2 monsters. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. Ganbara Knight YS11 GanbaraKnight Warrior/Effect Light 4 0 1800 When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. Grenosaurus YS11 Grenosaurus Dinosaur/Xyz/Effect Fire *3 2000 1900 2 Level 3 monsters. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. Harmonic Waves YS11 HarmonicWaves Normal Spell Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. Key Man the Key Warrior YS11 KeyMantheKeyWarrior Warrior/Effect Earth 2 1000 500 Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. Number 39: Utopia YS11 Number39Utopia Warrior/Xyz/Effect Light *4 2500 2000 2 Level 4 monsters. When a monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. Reinforced Space YS11 ReinforcedSpace Normal Trap Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase. Shine Knight YS11 ShineKnight Warrior/Effect Light 3 400 1900 This card is Level 4 while in face-up Defense Position. Speed Bird YS11 SpeedBird Winged Beast/Effect Wind 4 1200 1000 When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. Tenshin YS11 Tenshin Fairy/Effect Light 2 800 100 This card gains 400 ATK for each face-up Level 2 monster you control. Xyz Effect YS11 XyzEffect Normal Trap When you Xyz Summon a monster: You can target 1 card on the field; destroy it. Xyz Energy YS11 XyzEnergy Normal Spell Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. Zubaba Knight YS11 ZubabaKnight Warrior/Effect Earth 3 1600 900 If this card attacks a face-up Defense Position monster: Destroy that monster at the start of the Damage Step (without damage calculation). Black Pendant YSD BlackPendant Equip Spell The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. Dark Factory of Mass Production YSD DarkFactoryofMassProduction Normal Spell Select 2 Normal Monsters from your Graveyard and add them to your hand. Gaia Power YSD GaiaPower Field Spell Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. Princess of Tsurugi YSD PrincessofTsurugi Warrior/Effect Wind 3 900 700 FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Spell and Trap card your opponent has on the Field. Ready for Intercepting YSD ReadyforIntercepting Normal Trap Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. Red Medicine YSD RedMedicine Normal Spell Gain 500 Life Points. Spirit Caller YSD SpiritCaller Spellcaster/Effect Light 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. Little-Winguard YSDJ LittleWinguard Warrior/Effect Wind 4 1400 1800 You can change the battle position of this card once per turn during your End Phase. Lucky Iron Axe YSDJ LuckyIronAxe Equip Spell The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card. Poison Mummy YSDJ PoisonMummy Zombie/Effect Earth 4 1000 1800 FLIP: Inflict 500 damage to your opponent. Shadowslayer YSDJ Shadowslayer Fiend/Effect Dark 4 1400 200 If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. A Feather of the Phoenix YSDS AFeatherofthePhoenix Normal Spell Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck. Acrobat Monkey YSDS AcrobatMonkey Machine Earth 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. Ambulanceroid YSDS Ambulanceroid Machine/Effect Earth 3 300 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster. Archfiend Soldier YSDS ArchfiendSoldier Fiend Dark 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. Book of Moon YSDS BookofMoon Quick-Play Spell A1/T1 Flip 1 face-up monster on the field into face-down Defense Position. Chiron the Mage YSDS ChirontheMage Beast-Warrior/Effect Earth 4 1800 1000 Once per turn, you can discard 1 Spell Card from your hand to destroy 1 Spell or Trap Card your opponent controls. Dark Blade YSDS DarkBlade Warrior Dark 4 1800 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. Dekoichi the Battlechanted Locomotive YSDS DekoichitheBattlechantedLocomotive Machine/Effect Dark 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi, the Freightening Car" you control, draw an additional card. Expressroid YSDS Expressroid Machine/Effect Earth 4 400 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". Gyroid YSDS Gyroid Machine/Effect Wind 3 1000 1000 Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Rising Energy YSDS RisingEnergy Normal Trap Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn. Robotic Knight YSDS RoboticKnight Machine Fire 4 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. Zure, Knight of Dark World YSDS ZureKnightofDarkWorld Fiend Dark 4 1800 1500 The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. A Major Upset ANPR amajorupset Normal Trap Activate by Tributing 1 face-up Attack Position level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their respective hands. Advance Draw ANPR advancedraw Normal Spell Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards. Aegis of the Ocean Dragon Lord ANPR aegisoftheoceandragonlord Normal Trap Until the End Phase of this turn, all face-up level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. Ancient Crimson Ape ANPR ancientcrimsonape Beast/Effect Light 7 2600 1800 When a monster you control is destroyed and sent to the Graveyard, gain 1000 Life Points. Ancient Fairy Dragon ANPR ancientfairydragon Dragon/Synchro/Effect Light 7 2100 3000 1 Tuner + 1 or more non-Tuner monsters. Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand. Ancient Forest ANPR ancientforest Field Spell When this card is activated, if there are any Defense Position monsters on the field, change them to face-up Attack Position. Flip Effects are not activated at this time. Also, if a monster attacks, it is destroyed at the end of the Battle Phase. Ancient Leaf ANPR ancientleaf Normal Spell If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards. Ancient Sacred Wyvern ANPR ancientsacredwyvern Fairy/Synchro/Effect Light 7 2100 2000 1 LIGHT Tuner + 1 or more non-Tuner monsters :: While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card. Arcana Knight Joker ANPR ArcanaKnightJoker1 Warrior/Fusion/Effect Light 9 3800 2500 Queen's Knight + "Jack's Knight" + "King's Knight". A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card). Archfiend Zombie-Skull ANPR ArchfiendZombieSkull1 Zombie/Synchro/Effect Dark 6 2500 1200 Plaguespreader Zombie + 2 or more non-Tuner Zombie-Type monsters. Face-up Zombie-Type monsters you control cannot be destroyed by card effects. Armed Sea Hunter ANPR armedseahunter Sea Serpent/Effect Water 4 1800 400 If you control a face-up Water monster, other than this card, negate the effect(s) of an Effect Monster that battles this card after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower Water monster you control instead. Armored Axon Kicker ANPR armoredaxonkicker Psychic/Effect Earth 6 2200 1800 If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributes. If this card destroys a monster by battle, take damage equal to half the ATK of the destroyed monster, and then you can Special Summon 1 monster from your Graveyard with an ATK equal or lower than the damage you took. At One With the Sword ANPR AtOneWiththeSword Normal Trap Activate only if the only monster you control is a face-up "X-Saber" monster. After activation, this card becomes an Equip Card; equip it to the "X-Saber" monster you control. It gains 800 ATK. If the equipped monster destroys an opponent's monster by battle, draw 1 card. Battle of the Elements ANPR battleoftheelements Normal Trap Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they control only 1 Attribute. Battle Teleportation ANPR battleteleportation Normal Trap If you control only 1 face-up Psychic-Type monster, activate by selecting that 1 monster. It can attack your opponent directly this turn. At the end of the Battle Phase of this turn, give control of it to your opponent. Beast Machine King Barbaros Ur ANPR beastmachinekingbarbarosur Beast-Warrior/Effect Earth 8 3800 1200 You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, your side of the field, or your Graveyard. When this card battles, Battle Damage to your opponent becomes 0. Blackwing - Fane the Steel Chain ANPR blackwingfanethesteelchain Winged Beast/Effect Dark 2 500 800 This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position. Blackwing - Mistral the Silver Shield ANPR blackwingmistralthesilvershield Winged Beast/Tuner Dark 2 100 1800 If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0. Blackwing - Vayu the Emblem of Honor ANPR blackwingvayutheemblemofhonor Winged Beast/Tuner Dark 1 800 0 If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck who Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated. Brain Research Lab ANPR brainresearchlab Field Spell Both players, during their respective turns, can Normal Summon 1 Psychic-Type monster in addition to their Normal Summon or Set for the turn. Each time a Psychic-Type monster is Normal Summoned this way, place 1 Psychic Counter on this card. If you would activate the effect of a Psychic-Type monster you control by paying Life Points, you can place 1 Psychic Counter on this card instead. When this card is removed from the field, its controller takes damage equal to the number of Psychic Counters that were on it x 1000. Card Guard ANPR cardguard Fiend/Effect Dark 4 1600 500 When this card is Normal Summoned or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for every "Guard Counter" on it. Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead. Core Blaster ANPR coreblaster Equip Spell Equip only to a "Koa'ki Meiru" monster. If the equipped monster battles a LIGHT or DARK monster, skip the damage calculation and destroy that monster. When this card is sent to the Graveyard because the equipped monster was removed from the field, you can return this card to your hand. Core Compression ANPR corecompression Normal Spell Reveal 1 "Iron Core of Koa'Ki Meiru" from your hand and discard 1 "Koa'ki Meiru" monster from your hand to draw 2 cards. Core Reinforcement ANPR corereinforcement Continuous Trap Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position on your side of the field. When that monster is destroyed during your End Phase, the controller of that monster takes damage equal to that monster's ATK. When this card is removed from the field, destroy the monster. When the monster is removed from the field, destroy this card. Cyborg Doctor ANPR cyborgdoctor Spellcaster/Effect Earth 4 1500 1700 Activate by Tributing 1 Tuner Monster. Special Summon 1 monster from your Graveyard of the same Attribute and Level as the Tributed monster. This effect can only be used once per turn. Damage Translation ANPR damagetranslation Normal Trap Damage to you from card effects is halved until the end of this turn. During the End Phase of this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each effect that inflicted effect damage to you. Darksea Float ANPR darkseafloat Machine/Effect Dark 1 0 300 When this card on the field is destroyed by a card effect and sent to the Graveyard, draw 1 card. Darksea Rescue ANPR darksearescue Machine/Effect Dark 1 0 0 When this card is sent to the Graveyard for the Synchro Summon of a Synchro Monster, draw 1 card from your Deck. Depth Amulet ANPR depthamulet Continuous Trap When an opponent's monster declares an attack, you can discard 1 card from your hand to the Graveyard and negate the attack. This card is destroyed during your opponent's 3rd End Phase after activation. Discord ANPR discord Continuous Trap Neither player can Synchro Summon. This card is sent to the Graveyard during your 3rd End Phase after activation. Divine Dragon Aquabizarre ANPR divinedragonaquabizarre Sea Serpent/Effect Water 5 2100 1500 Tribute 1 other face-up Water monster, and select 1 Continuous Spell Card or 1 Field Spell Card in your Graveyard. Return the selected card from your Graveyard to the top of your Deck. This effect can only be used once per turn. Earthbound Immortal Chacu Challhua ANPR earthboundimmortalchacuchallhua Fish/Effect Dark 10 2900 2400 There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While this card is in face-up Defense Position, your opponent cannot conduct their Battle Phase. Once per turn, you can inflict damage to your opponent equal to half the DEF of this card. This card cannot attack the turn this effect is used. Earthbound Immortal Cusillu ANPR earthboundimmortalcusillu Beast/Effect Dark 10 2800 2400 Only 1 "Earthbound Immortal" monster can be face-up on the field. When there are no Field Spell Cards face-up on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this face-up card would be destroyed by battle, you can instead first Tribute 1 monster you control and then halve your opponent's Life Points. Elemental Hero Gaia ANPR elementalherogaia Warrior/Fusion/Effect Earth 6 2200 2600 1 "Elemental Hero" monster + 1 EARTH monster :: This card cannot be Special Summoned except by Fusion Summon. When this card is successfully Fusion Summoned, select 1 face-up monster your opponent controls. Until the End Phase, the selected monster's ATK is halved and this card gains ATK equal to that amount. Emergency Assistance ANPR emergencyassistance Normal Spell Activate only during Main Phase 2. Special Summon 1 Level 4 monster that was destroyed and sent to the Graveyard by a card effect during this turn. Fairy Wind ANPR fairywind Normal Trap Destroy all other face-up Spell and Traps on the field. Both players take damage equal to the total number of cards destroyed by the effect x 300. Falchion Beta ANPR falchionb Machine/Effect Light 4 1200 800 When this card destroys a monster by battle, select and activate 1 of the following effects: *Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. *Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard. Fishborg Blaster ANPR fishborgblaster Fish/Tuner Water 1 100 200 A0/T1 If you control a face-up Level 3 or lower Water monster, you can discard 1 card to Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must all be Water monsters. Flamvell Commando ANPR flamvellcommando Pyro/Effect Fire 6 2200 200 This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK Flamvell Counter ANPR flamvellcounter Counter Trap Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap card, and destroy it. Flamvell Firedog ANPR flamvellfiredog Beast/Effect Fire 4 1900 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Fire Monster with 200 or less DEF from your Deck, except "Flamvell Firedog". Fortune Lady Fire ANPR fortuneladyfire Spellcaster/Effect Fire 2 ? ? Increase this card's Level by 1 during your Standby Phase (max 12). This card's ATK and DEF are equal to it's level x 200. When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady", destroy 1 monster on your opponent's side of the field, and inflict damage to your opponent equal to that monster's ATK. Fortune Lady Light ANPR fortuneladylight Spellcaster/Effect Light 1 ? ? Each of your Standby Phases, increase the Level of this card by 1 (max 12). This card's ATK and DEF are equal to it's Level x 200. When this card is removed from the field by a Card Effect, you can Special Summon 1 "Fortune Lady" from your Deck. Fossil Dig ANPR fossildig Normal Spell Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand. Future Visions ANPR futurevisions Field Spell When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. Gaap the Divine Soldier ANPR gaapthedivinesoldier Fiend/Effect Dark 6 2200 2000 All monsters are changed to face-up Attack Position and their battle positions cannot be changed (Flip Effects are not activated at this time). Once per turn, you can reveal any number of Fiend-Type monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase. Gaia Plate the Earth Giant ANPR gaiaplatetheearthgiant Rock/Effect Earth 8 2800 1000 You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card. Genetic Woman ANPR geneticwoman Psychic/Effect Wind 4 1700 1200 Activate by paying 1000 Life Points, and by selecting 1 of your removed from play Psychic-Type monsters. Add the selected monster to your hand. This effect can only be used once per turn. Greed Grado ANPR greedgrado Quick-Play Spell Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. Hydro Pressure Cannon ANPR hydropressurecannon Equip Spell Equip only to a Level 3 or lower Water monster. If it destroys a monster of your opponent's by battle, send 1 random card from your opponent's hand to the Graveyard. Imperial Custom ANPR imperialcustom Continuous Trap Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can control only 1 face-up "Imperial Custom". Infernity Beast ANPR infernitybeast Beast/Effect Dark 3 1600 1200 While you have no cards in your hand, this card gains the following effect: When this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. Iron Core Luster ANPR ironcoreluster Counter Trap Reveal 1 "Iron Core of Koa'ki Meiru" from your hand to negate the activation of an opponent's Spell or Trap Card and destroy it. Jester Confit ANPR jesterconfit Spellcaster/Effect Dark 1 0 0 You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You can only control 1 face-up "Jester Confit" Jester Lord ANPR jesterlord Spellcaster/Effect Dark 1 0 0 If this is the only monster on the field, this card gains 1000 ATK for every Spell and Trap Card on the field. Koa'ki Meiru Boulder ANPR koakimeiruboulder Rock/Effect Earth 4 1200 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'Ki Meiru" or a Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand. Koa'ki Meiru Crusader ANPR koakimeirucrusader Beast-Warrior/Effect Earth 4 1900 1300 During your End Phase destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand. Koa'ki Meiru Ghoulungulate ANPR koakimeirughoulungulate Zombie/Effect Earth 5 2500 1700 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead. Koa'ki Meiru Gravirose ANPR koakimeirugravirose Plant/Effect Fire 4 1900 1300 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. Koa'ki Meiru Hydro Barrier ANPR koakimeiruhydrobarrier Aqua/Effect Water 3 1000 1900 Deck to negate the effects of all face-up Effect Monsters (except "Koa'ki Meiru" monsters) until your next Standby Phase. Koa'ki Meiru Speeder ANPR koakimeiruspeeder Machine/Effect Wind 3 1200 2200 The controller of this card must send 1 "Iron Core of Koa'ki Meiru" from their hand to the Graveyard or reveal 1 Machine-Type monster from their hand during each End Phase. If you do not, destroy this card. If you draw an "Iron Core of Koa'ki Meiru" and this card is face-up on your side of the field, you can reveal it to draw 1 more card. Koa'ki Meiru Tornado ANPR koakimeirutornado Winged Beast/Effect Wind 4 1500 1200 You can return 1 "Iron Core of Koa'Ki Meiru" from your hand to the top of your Deck to destroy all Special Summoned monsters your opponent controls. Kuribon ANPR kuribon Fairy/Effect Light 1 300 200 If this card was selected as an attack target by your opponent's monster, you can activate this effect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the attacking monster's ATK, and then you return this card to your hand. Magicat ANPR magicat Spellcaster/Effect Light 2 600 500 If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck. Minefieldriller ANPR minefieldriller Machine/Effect Earth 4 1500 1500 When this face-up card is removed from the field, you can add 1 Field Spell card from your Graveyard to your hand. Morphtronic Magnen Bar ANPR morphtronicmagnenbar Thunder/Effect Earth 1 100 100 *While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters until the End Phase. The other two monsters cannot attack the turn you activate this effect. *While in Defense Position: Monsters you control cannot attack. Pixie Ring ANPR pixiering Continuous Trap If you control 2 or more Attack Position monsters, your opponent cannot select your monster with the lowest ATK as an attack target. Pseudo Space ANPR pseudospace Field Spell Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. Psychic Emperor ANPR psychicemperor Psychic/Effect Light 6 2400 1000 When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. Psychic Soul ANPR psychicsoul Normal Trap Activate by Tributing 1 Psychic-Type monster. Gain Life Points equal to its level x 300. Reinforce Truth ANPR reinforcetruth Normal Trap Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card. Rekindling ANPR rekindling Normal Spell Special Summon as many FIRE monsters with 200 DEF from your Graveyard as possible. The monsters Special Summoned by this effect are removed from play during the End Phase. Release Restraint Wave ANPR releaserestraintwave Normal Spell Select one face-up Equip Spell Card you control. Destroy the selected card and every face-down Spell and Trap your opponent controls. Revival of the Immortals ANPR revivaloftheimmortals Normal Trap Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage. Saber Slash ANPR saberslash Normal Spell Destroy a number of face-up cards on the field equal to the number of face-up "X-Saber" monsters you control. Sauropod Brachion ANPR sauropodbrachion Dinosaur/Effect Earth 8 1500 3000 You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks this card, any Battle Damage they take is doubled. Scary Moth ANPR scarymoth Insect/Effect Wind 6 1800 2300 While this card is face-up on the field, both players can only Special Summon a monster once per turn. Shark Cruiser ANPR sharkcruiser Fish/Effect Water 5 1800 2200 If this face-up card is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower Water monsters from your Deck. Shiny Black "C" ANPR shinyblackc Insect/Effect Earth 1 200 500 When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card from your Graveyard to destroy that 1 Synchro Monster. Silver Wing ANPR silverwing Equip Spell This card can only be equipped to a Level 8 or higher Dragon-Type Synchro Monster. The equipped monster may not be destroyed as a result of battle twice per turn. If the equipped monster would be destroyed, you may destroy this card instead. Skill Successor ANPR skillsuccessor Normal Trap Increase the ATK of one monster on your side of the field by 400 points for this turn. Also, if this card exists in your Graveyard, you can remove this card from play to increase the ATK of a monster on your side of the Field by 800 points until the End Phase. You can’t activate this effect the same turn this card was sent to the Graveyard, and you can only activate this effect during your turn. Slip of Fortune ANPR slipoffortune Normal Trap Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. Spirit Burner ANPR spiritburner Equip Spell Once per turn, you can switch the equipped monster to Defense Position. When this card is sent to the Graveyard because the equipped monster returned from the field to the hand, inflict 600 damage to your opponent. If this card is in your Graveyard during your Draw Phase, you may add it to your hand instead of drawing. Sunlight Unicorn ANPR sunlightunicorn Beast/Effect Light 4 1800 1000 Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an Equip Spell Card, add it to your hand. If it is not, place it on the bottom of your Deck. Sunny Pixie ANPR sunnypixie Spellcaster/Tuner Light 1 300 400 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points. Sword of Sparkles ANPR swordofsparkles Equip Spell Equip only to a face-up "X-Saber" monster. If it destroys a monster of your opponent's by battle, you can destroy 1 card your opponent controls. Also, by Tributing 1 monster, return this card in your Graveyard to the top of your Deck. Turbo Cannon ANPR turbocannon Machine/Synchro/Effect Fire 3 0 0 Turbo Rocket + 1 or more non-Tuner monster. Once per turn, you can destroy 1 face-up monster on the field, and inflict damage to it's controller equal to half of it's ATK. Turbo Rocket ANPR turborocket Machine/Tuner Wind 2 0 0 If this card attacks, it is not destroyed by battle. After damage calculation, inflict damage to your opponent equal to half of the target monster's ATK. Water Hazard ANPR waterhazard Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower Water monster from your hand. White Potan ANPR whitepotan Fairy/Effect Light 1 100 200 If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. XX-Saber Faultroll ANPR xxsaberfaultroll Warrior/Effect Earth 6 2400 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Saber" from your Graveyard. XX-Saber Gardestrike ANPR xxsabergardestrike Beast-Warrior/Effect Earth 5 2100 1400 If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summon this card from your hand. XX-Saber Gottoms ANPR xxsabergottoms Beast-Warrior/Synchro/Effect Earth 9 3100 2600 1 Tuner Monster + 1 or more Earth monsters :: You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand. XX-Saber Ragigura ANPR xxsaberragigura Beast-Warrior/Effect Earth 1 200 1000 When this card is Normal Summoned or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.